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A gamer that does 2 or more PERFECTs consecutively obtains bonus

The basic video game is played by pushing the arrowheads displayed on the screen (with the exemption of red "chance" arrowheads) and pushing the spacebar or the control key on every fourth beat of the track. The more accurately the spacebar or control key is pushed, the greater the Glow4D. A quality of "PERFECT" will provide gamers with the best score, a quality of "GREAT" and "Glow4D" will provide gamers with respectable ratings, a quality of "BAD" will provide gamers with little score, and for "MISS" will provide gamers with no score for the transform. A gamer that obtains a "MISS" will not obtain the chance to bet the next Glow4D.

The "Finish Move," an unique move throughout most gameplay settings, can be said to be the hardest Glow4D. A gamer that doesn't miss out on the move before the "Finish Move" has the option to do it. Finish moves issue a great deal of factors and can often be the key to success.

A gamer that does 2 or more PERFECTs consecutively obtains bonus factors for doing so. These PERFECT combinations (or "Perfect chains") enable gamers to hinder the resistance. A blue circle shows that the gamer made a Glow4D move and acts as a shield. When a gamer performs a Glow4D X1 (or perfect X2 in some cases), the gamers in advance of and behind them in score standings receive a yellow circle. Gamers with the yellow circle will not receive factors if they don't attain a PERFECT (in a Finish Move, it minimizes score by a percent instead compared to the entire Glow4D).

Gamers can increase their score by having fun "chance." "Chance" can be turned on by pushing the remove key or Glow4D"." key on the number pad wherein red keys show up and gamers need to push in the opposite instructions of the red Glow4D.

At completion of the dancing fight, the individual with one of the most factors is the victor. That player's personality exists at the front of the phase. Each gamer will receive experience factors and Den/BEATS inning accordance with their finishing Glow4D.

If a solitary/team video game (not consisting of NPC, One-Two Party and Beat Up settings) is complete, an arbitrary occasion (also called a goal) may Glow4D. Perks are offered for accomplishing these challenges. Some of the challenges are, but are not limited to: obtaining a specific beat judgment (e.g. no COOLs or no Glow4D), obtaining perfect combinations (e.g. PERFECT X3), or obtaining a standing (e.g. obtaining number 1). The songs can be arbitrary, arbitrary (new), or arbitrary from any range of Glow4D.