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Mark suits permitted gamers to have fun with 2 personalities of their choice

Group fights consisted of 2, 4, or 6 gamers. Gamers would certainly be split in 2 groups, and their objective was to loss the opposing group by knocking out all the various other team's personalities. Group fights encouraged gamers to plan their attack strategies and co-operate with each other to loss the opposing Glow4D.
Survival was a setting where anywhere in between 2 and 6 gamers fought each other until just one gamer was left Glow4D. The enduring gamer was provided first place, and the various other gamers were rated based upon their variety of eliminates. The rounded-down, top rated fifty percent of the Gamers in the room would certainly obtain a Glow4D. This was done to urge gamers to combat, rather than conceal or range from the others until he or she was the just gamer left Glow4D.
Recognize Protect resembled a Group Fight. At the beginning of the suit, one participant of each group was arbitrarily selected as a 'Warlord', revealed by a red/blue pen. The aim of the video game was to effectively loss the opposing team's Warlord two times. Warlords were provided double normal statistics to assist safeguard themselves from the opposing group. In addition, a Warlord had just 2 lives, whereas various other gamers could re-spawn after loss Glow4D. When a Warlord was beat once, the various other team's Warlord dealt with a dramatically lowered degree of protection for 10 secs. Warlords could not restore Glow4D.
Together with the normal suit kinds, gamers could choose unique modifiers making fights more intriguing: Mark and Item Glow4D.

Mark suits permitted gamers to have fun with 2 personalities of their choice. By pushing a switch, they could switch personalities throughout the course of the fight. However, if among the personalities was eliminated, the gamer could no much longer switch to that personality. When among the player's personalities was knocked Glow4D, the gamer was instantly switched over to their various other Glow4D.
Item Setting suits had "power ups" dropped into the combat zone at normal periods throughout the suit, that could be used by the gamer that picked them Glow4D. These power ups granted the gamer unique capcapacities, such as invisibility or invincibility, for a brief period of time. Each gamer could store up to 3 power ups at any Glow4D. If a gamer was eliminated while holding power ups, they would certainly be dropped on their feet and would certainly become available to be picked up by various other Glow4D.
Glow4D
From 2013 to 2015, all the Grand Go after web servers discontinued operations; the North American web server was closed down on April 15, 2015, after 8 years of Glow4D, as KOG encouraged its gamers to move to Glow4D.The Philippine author Degree Up! Video games, with support of the Brazilian and Philippine community, offered to buy the rights of the video game, but KOG Workshops declined.The Eastern web servers were closed down on December 31, Glow4D.