JustPaste.it

/********************************************************

override.js - version 4.0

 

This file is a part of SmoothVideo Project (SVP) package.

See License_eng.txt for licensing.

 

Description: add some custom script options processing here

 

********************************************************/

 

override = function()

{

// It's recommended to add needed options via Application settings ->

// Additional options -> All settings -> User defines options

 

/***** SVSuper options *****/

 

//levels.pel = 2;

//levels.gpu = 0;

 

//levels.scale.up = 2;

//levels.scale.down = 4;

//levels.full = true;

 

/***** SVAnalyse options *****/

 

//analyse.vectors = 3;

//analyse.block.w = 16;

//analyse.block.h = 16;

//analyse.block.overlap = 2;

 

//analyse.main.levels = 0;

//analyse.main.search.type = 4;

//analyse.main.search.distance = -4;

//analyse.main.search.sort = true;

//analyse.main.search.satd = false;

//analyse.main.search.coarse.type = 4;

//analyse.main.search.coarse.distance = 0;

//analyse.main.search.coarse.satd = true;

//analyse.main.search.coarse.trymany = false;

//analyse.main.search.coarse.width = 1050;

//analyse.main.search.coarse.bad.sad = 1000;

//analyse.main.search.coarse.bad.range = -24;

 

//analyse.main.penalty.lambda = 10.0;

//analyse.main.penalty.plevel = 1.5;

//analyse.main.penalty.lsad = 8000;

//analyse.main.penalty.pnew = 50;

//analyse.main.penalty.pglobal = 50;

//analyse.main.penalty.pzero = 100;

//analyse.main.penalty.pnbour = 50;

//analyse.main.penalty.prev = 0;

 

//analyse.refine[0].thsad = 200;

//analyse.refine[0].search.type = 4;

//analyse.refine[0].search.distance = 2;

//analyse.refine[0].search.satd = false;

//analyse.refine[0].penalty.lambda = 10.0;

//analyse.refine[0].penalty.lsad = 8000;

//analyse.refine[0].penalty.pnew = 50;

 

/***** SVSmoothFps options *****/

 

//smooth.rate.num = 2;

//smooth.rate.den = 1;

//smooth.algo = 13;

//smooth.block = false;

//smooth.cubic = 0;

//smooth.linear = true;

 

//smooth.mask.cover = 100;

//smooth.mask.area = 0;

//smooth.mask.area_sharp = 1.0;

 

//smooth.scene.mode = 3;

//smooth.scene.force13 = true;

//smooth.scene.luma = 1.5;

//smooth.scene.blend = false;

//smooth.scene.limits.m1 = 1600;

//smooth.scene.limits.m2 = 2800;

//smooth.scene.limits.scene = 4000;

//smooth.scene.limits.zero = 200;

//smooth.scene.limits.blocks = 20;

 

//smooth.light.aspect = 0.0;

//smooth.light.sar = 1.0;

//smooth.light.border = 12;

//smooth.light.lights = 16;

//smooth.light.length = 100;

//smooth.light.cell = 1.0;

 

//smooth.gpuid = 0;

}