/********************************************************
override.js - version 4.0
This file is a part of SmoothVideo Project (SVP) package.
See License_eng.txt for licensing.
Description: add some custom script options processing here
********************************************************/
override = function()
{
// It's recommended to add needed options via Application settings ->
// Additional options -> All settings -> User defines options
/***** SVSuper options *****/
//levels.pel = 2;
//levels.gpu = 0;
//levels.scale.up = 2;
//levels.scale.down = 4;
//levels.full = true;
/***** SVAnalyse options *****/
//analyse.vectors = 3;
//analyse.block.w = 16;
//analyse.block.h = 16;
//analyse.block.overlap = 2;
//analyse.main.levels = 0;
//analyse.main.search.type = 4;
//analyse.main.search.distance = -4;
//analyse.main.search.sort = true;
//analyse.main.search.satd = false;
//analyse.main.search.coarse.type = 4;
//analyse.main.search.coarse.distance = 0;
//analyse.main.search.coarse.satd = true;
//analyse.main.search.coarse.trymany = false;
//analyse.main.search.coarse.width = 1050;
//analyse.main.search.coarse.bad.sad = 1000;
//analyse.main.search.coarse.bad.range = -24;
//analyse.main.penalty.lambda = 10.0;
//analyse.main.penalty.plevel = 1.5;
//analyse.main.penalty.lsad = 8000;
//analyse.main.penalty.pnew = 50;
//analyse.main.penalty.pglobal = 50;
//analyse.main.penalty.pzero = 100;
//analyse.main.penalty.pnbour = 50;
//analyse.main.penalty.prev = 0;
//analyse.refine[0].thsad = 200;
//analyse.refine[0].search.type = 4;
//analyse.refine[0].search.distance = 2;
//analyse.refine[0].search.satd = false;
//analyse.refine[0].penalty.lambda = 10.0;
//analyse.refine[0].penalty.lsad = 8000;
//analyse.refine[0].penalty.pnew = 50;
/***** SVSmoothFps options *****/
//smooth.rate.num = 2;
//smooth.rate.den = 1;
//smooth.algo = 13;
//smooth.block = false;
//smooth.cubic = 0;
//smooth.linear = true;
//smooth.mask.cover = 100;
//smooth.mask.area = 0;
//smooth.mask.area_sharp = 1.0;
//smooth.scene.mode = 3;
//smooth.scene.force13 = true;
//smooth.scene.luma = 1.5;
//smooth.scene.blend = false;
//smooth.scene.limits.m1 = 1600;
//smooth.scene.limits.m2 = 2800;
//smooth.scene.limits.scene = 4000;
//smooth.scene.limits.zero = 200;
//smooth.scene.limits.blocks = 20;
//smooth.light.aspect = 0.0;
//smooth.light.sar = 1.0;
//smooth.light.border = 12;
//smooth.light.lights = 16;
//smooth.light.length = 100;
//smooth.light.cell = 1.0;
//smooth.gpuid = 0;
}