ThreeJS Renderers
WebGL Multiple Render Targets
A special render target enables a fragment shader to write to several textures. This approach is useful for advanced rendering techniques like post-processing or deferred rendering. Heads up: WebGLMultipleRenderTargets can only be used with a WebGL 2 rendering context.
Constructor
WebGLMultipleRenderTargets(width : Number, height : Number, count : Number, options : Object)
width - The width of the render target.
height - The height of the render target.
count - The number of render targets.
options - (an optional object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans. For an explanation of the texture parameters see Texture. For a list of valid options, see WebGLRenderTarget. Read more...