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re:Dreamer Full Changelog

The full changelog to re:Dreamer (https://www.patreon.com/dreamteamstudio)

Old and current release route flowcharts can be found on my Dropbox.

0.10.9 (07/31/2022) (Current Sustainer Patron):

  • The cursed mom route sees the light of day. A Sustainer patron request from Sandra, this idle daydream of Zach's at the friend choice menu sees Zach's imagination run wild for 20 minutes as he pictures what it'd be like if he told his mom about re:Dreamer and asked her for help with it (not in an incestual way). Upon Zach's mom getting actual sprites, and Sandra's continued pledge, this will be expanded into a fully canon hour-long route with a real ending instead of this idle daydream that wraps back into the major route selections.
  • The C.H.E.A.T.S. values now show in small numbers below their letter on the menu screen.
  • LOTS of typo fixes. We actually hired an editor to go over the script.
  • The "Ice Queen" versions of Zach, Zoey, and his mom (the ones where they use this font for their spoken text) had the line spacing and adjusted to better match the line spacing of the default font, Gilroy Regular.
  • You can now skip the arcade games if you've played them once since I know they're so frustrating.
  • As long as a Patron password has been entered, you can now get the maximum bPoints even if you have higher Awkwardness as the power of money allows Zach to realize that Britney isn't bisexual but a lesbian.

0.10.8 (07/16/2022) (Current Backer Patron):

  • New writing with Zach in the theater meeting his crewmate and disassembling a theater set with him. Much like Zach's gender identity, you have to tear something down before you can rebuild it. I'm pretty happy with the pace of this writing, even if I spent a bit too long on the audio design.
  • I polished up a few of Zoey's expressions in the post-transformation scene before Zach meets Ai to meet modern standards and added a few nice details.
  • A few typo fixes in the theater introduction scene with Molly. I say "typos" but it was more refining the intentional Scottish typos that existed.
  • Molly and Patrick O'Brien's relationship has been clarified to "half-siblings." I had mistakenly used "step siblings" before, not realizing that doesn't give a blood relation.
  • Made the text for the World Info entries 25% bigger as I got some complaints about the readability on smaller monitors.
  • Fixed a broken animation in the intro sequence (Zach pulling himself off the floor) that a new version of Ren'Py broke.
  • Fixed one of the sunglasses of the Causal C outfit in Pose B not working properly.
  • Fixed Zoey's teardrops being over her hair. He sweat drops have to go over her hair or else the drops on her cheek are covered up, but I never corrected for the tear drops needing the opposite.
  • Something likely broke in the sprite viewer export with this same Ren'Py update or even earlier, but it's fixed now.
  • Espeon made the sprite viewer easier to use for Britney, Keisuke, and Ai.
  • Some of Ai's sprite code got changed in preparation of making her easier to work with. Also, she now has pink phone background options.
  • Espeon has added the groundwork for a notification system for when your C.H.E.A.T.S. stats and a few other variables are checked. I haven't added it into the game because I need to make the GUI for it, but it's there.

0.10.7 (06/26/2022) (Current Public):

  • New writing with Britney introducing Zach to part of her theater department on Friday of Week 2.
  • The text substitution system had a robust test with the names for the theater members. As Awkwardness increases, Zach buys more into Britney's eccentric theater director's nickname games.
  • Britney, Keisuke, and Ai now work in the sprite viewer, although not quite to the insane detail of Zoey. Of the three, Britney has the most features.
  • There's a new casual outfit as a choice between it and the existing eggshell white turtleneck sweater and women's jeans outfit for Zoey to wear as her "default" outfit in the Keisuke route. It looks really, really cool, and has options for a choker, bracelets, and several colors of sunglasses.
  • There's also a new compression bra outfit. It works so well that it's less realistic than the entire premise of re:Dreamer.
  • I added a new variant of the tracksuit for the Zoey sprites I made based on the tracksuit from the placeholder Keisuke Mirror HCGs (I also added a related green version of the big hoodie and two new expressions by transposing them from CGs TiltSHIFT drew!)
  • Finally got rid of the ICC profiles on the backgrounds and made the color depth 24 bits (meaning that there's no alpha channel like a 32-bit image). I'm surprised it took me this long to remember to do that...
  • Fixed the school colors reverting to default values inside the sprite viewer if no changes were saved.
  • A few typo fixes here and there.

0.10.6 (06/12/2022):

  • New Keisuke writing with more exercising, this time at the campus fitness center with stationary bicycles. Not to dislocate my shoulder patting myself on the back or anything, but I quite like the writing here and thought I did a few clever things with it.
  • Espeon added a new system for text substitution based on variables like the C.H.E.A.T.S. stats that is a lot better than anything else I came up with. I didn't get much of a chance to get into tinkering with it and adding all the stuff I want to it, but it is in the game in a few places.

0.10.5 (05/28/2022):

  • A sizable new Texas BBQ lunch date scene with Britney! This ended up being a lot longer than I expected at just under 6,500 words of dialogue, which should translate to about 26 minutes of reading. Unlike a number of the previous updates, this one focuses on the basics: a straightforward story with little in the way of major C.H.E.A.T.S variants. I also had an incredible amount of fun writing Britney being a prideful goofball, and I think that shows up well in the writing.
  • Fixed the Keisuke sprites breaking with sweat drops in his side-profile "D" pose.
  • Fixed Britney tauntingly calling Zach "Zach" when it should have been "Zoey" in a few places.
  • Fixed the patron passwords system being a little finicky with loading older saves or inputting a password on a save that lacked it.

0.10.4 (05/15/2022):

  • Finishing the jogging scene with Keisuke. This is one of 3 (technically 4) exercise scenes with Keisuke. Each exercise has an option to decide Zach's attitude towards it (either "Eager," "Reluctant," or "Lethargic"); the average mood influences Keisuke's opinion of Zach and potentially Zach's stamina for sex and a slightly smaller chest size down the road (I'll have to look more into the complexity of each, but the idea is that being enthusiastic about exercise makes Zach last longer in bed and burns some of his fat away).
  • There's a new succinct code system for C.H.E.A.T.S. variants within text line that should hopefully streamline some of the writing for that.
  • Lots of little fixes behind the scenes to Britney's content, and a few continuity corrections (most importantly, explaining the differences between Zach's pants when meeting Britney vs going to Keisuke's dorm room).
  • Fixed an annoying bug on Android that made Dance Uprising in the Britney arcade date unresponsive.

0.10.3 (04/30/2022):

  • The Zach to Zoey transformation sequence art is finally complete! With 11 unique bases (and to my knowledge, the first first-person view transformation sequence in a visual novel) and two major variants based on the Horniness stat, it's damned impressive. Also, the art that was already there has been polished up, so everything is stylistically consistent with itself (minus the backgrounds, because the artist for them kinda messed that part up and he wasn't able to fix them).
  • The Keisuke story warps ahead to the next weekend for the jogging scene with Keisuke. There's about 20 minutes of reading if you go for all the C.H.E.A.T.S. variants; also, I spent way too much time on the animations and lengthy Author's Notes in this section, so I hope people appreciate them.
  • Fixed Zach wearing the female school uniform outfit in some locations in the Keisuke Day 1 scenes. I had changed the outfit for testing purposes and forgot to revert it...
  • A few grammar and spelling corrections for the 0.10.2 content, courtesy of Lyra.
  • You can now access the art folders previously included in the game on their Dropbox folder by clicking on the "Art" button in the "Extras" menu or finding the URL in the "Artist Credits.txt" file. Yes, the full 4K resolution images of the transformation sequence art are there too.
  • Fixed a rollback issue with the Tower Topper aftermath in the Day 2 Britney arcade date.
  • The sprite export now properly works on Mac. If you run into an issue with it, make sure your antivirus software is turned off!

0.10.2 (04/15/2022):

  • New writing of Zach presenting a plagiarized project from his mom in the Freshman Engineering seminar.
  • The preceding computer lab scene has been edited for better expressions and wording, and Zach's mom's plagiarized project has changed from a boring art museum to a cool space rocket.
  • There is an option to pay attention to the lengthy PSYC 100 lecture (Day 4 Keisuke after lunch) on the differences between men and women when it comes to sex and attraction while Zach comments to himself on some of the lecture. Given that one of the strong themes of Keisuke's route is the difference between men and women, I think it fits well, and it should be easy to follow along with despite its academic nature.
  • The sprite export now exports with proper transparency and with a resized window (although 1920x1080 export is suggested for the best quality). Thanks to ethylene for the idea that ultimately made this work!
  • The "casual_c" outfit on the third day of Keisuke's route no longer has a messed-up lower arm in the A pose.
  • Zoey has a new companion outfit to the current casual_a outfit, which adds the coat from the CG/HCGs from a visual novel that uses a very, very similar outfit and that is the source of the placeholder CGs/HCGs (https://vndb.org/v19388).
  • The "Art" folder has been removed as it bloated what is already a 1 GB download by over 300 MB. I need time to think about how sharing fan art and distributing it will happen in the future.

0.10.1 (04/01/2022):

Story Edits

  • A lot of edits to the writing and sprite expressions in Keisuke's route, particularly the second half of the Day 1 Ryouichi appearances, the Day 2 mall scene (after the lunch), Day 3's morning, and Day 3's party.
  • Lyra, resident re:Dreamer server goblin, has graciously gone through the script and given me more typos to fix. Thanks a ton! :^)

Art Things You Can See

  • Zoey has a stunning new female school uniform outfit. It's not going to be used much (if at all) in the current routes, but it'll be something Zoey wears a ton in the Rich route as that route involves her publicly presenting as a woman the whole route; however, the skirt can be combined with other tops to make new outfits, like the sweater you can see in the drunk dream sequence if Trans is set to 4 or higher.
  • I made the Zoey hair and eyes colors store between saves. Did you ever want to make your pink-haired Zoey save with girly-girl C.H.E.A.T.S. stats separate from your redhead Zoey with girlboss C.H.E.A.T.S. stats? Now you can! She also now has an option for green hair and brown eyes (like Gavial from Arknights, because I love cool women).
  • I made a new expression for Zoey because I saw a cute anime girl pouting. The reference image for the expression came from a Pokemon gijinka of all things (https://twitter.com/Sometime1209/status/911288338312699904 or https://www.pixiv.net/artworks/76335776, 7th image).
  • Ryouichi is fully back in the game with his sprites.

Art Things You Can't See

  • The Zoey sprites are simpler in file structure and now crop and composite the legs instead of having them as premade images, reducing file size.
  • The Keisuke sprites have been edited to have modular expressions like the Ai, Britney, and Zoey sprites; also, the Ai, Britney and Keisuke sprites now only support modular expressions. My macropad that fills in expressions for me is going to see a lot more use from now on.

Sprite Viewer

  • The sprite viewer now no longer gets "stuck" if you enter it without custom mode being off while a custom outfit is being worn (or vice-versa), simply because I have made the screen's custom mode always default to being off in complied releases until the user toggles it back within the screen.
  • The sprite viewer now loads the currently shown Zoey expression upon entering and has a lot of neat code to help make sure that things won't break.
  • The options for custom expressions are now staggered so that it's easier to see what's a default expression. Previously, some expression parts had variants that misaligned things, but now "Eyes_X Eyebrows_X Mouth_X" will always show up on the same row.
  • The sprite viewer now takes cropped screenshots of our favorite Picrew character. I tried really hard to get the exported images transparent, but Ren'Py does not support pygame anymore (https://lemmasoft.renai.us/forums/viewtopic.php?p=550422#p550422), meaning that it can't use pygame.image (https://www.pygame.org/docs/ref/image.html) in any meaningful way to save a PNG32 file (i.e., by converting it to a string buffer and then into a Surface that I can export with pygame.image.save(); making a bytes screenshot with renpy.screenshot_to_bytes() (https://www.renpy.org/doc/html/other.html#renpy.screenshot_to_bytes), applying im.AlphaMask() (https://www.renpy.org/doc/html/im.html#im.AlphaMask) made from the currently showing sprite with a red overlay color, and using pygame.image.frombuffer() to get a Surface that I can export with pygame.image.save()). If you were wondering, attempting to import pygame 2 breaks Ren'Py completely, even when importing 'as' something else, and I have better things to work on with this game than banging my head on a wall to perfect a feature that likely won't be used very much.

Patrons

  • Starting with 0.10.1, Backer patrons will get a separate password with each release that gives them access on-the-fly C.H.E.A.T.S. adjustments and the full story jump menu to zip to content faster. Sustainers will still have saving Zoey's customized appearance in the sprite editor for in-game use and the developer commentary exclusive to their tier.
  • The "Route Jump" button has been renamed "Story Jump" and the "About" screen clarifies things related to the patron perks since I've had a lot of people asking me question about the tiers in the past few months.

Android Support

  • The C.H.E.A.T.S. menu on Android now shows what each stat does. They previously relied on a hover-over tooltip that you can't do on touchscreen devices. This one was especially stupid as my inline notes for the screen had a big section that I typed months ago about making sure the screen fully supported Android users.

0.10.0 (03/18/2022):

  • After over 4 months, the wait is finally over! The arcade date in Britney's route is here with over a hundred branching C.H.E.A.T.S. paths, 4 games to choose from, and a handful of significant story variants based on the games' outcomes. There's a lot to do and see here, making the content highly replayable (if you'll forgive the pun).
  • I included some test Zoey sprites with alternative breast sizes inside the Art folder (formerly Fan Art). The results were achieved from editing the existing breasts with Clip Studio Paint's curved surface distortion tool. While the results aren't as good as properly drawn sprites, please let me know which one is your favorite because some of these alternative breast sizes might be showing up in a future story event.
  • That "Art" folder has been expanded to include some RD memes made over the years and never-before-seen variations of the official art. God, this game sounds so professional when I say that.
  • Zoey now has new outfits of a wet nude outfit that shows up in the Keisuke baths scene , a one-piece competition swimsuit (in 3 colors; pink, purple, and red, with wet variations and optional thigh garters), an oversized men's XL hoodie (in 2 colors; purple and red), a women's tracksuit (in 2 colors; purple and red), loose/tight sarashi chest bindings, and male school uniform variations with the loose variant.
  • Added silver hair and gray eyes options to Zoey's sprites. Like the other colors, they will show up in the Britney chest measuring CG if chosen.
  • I forgot that when I modularized the Zoey sprites facial expressions, the layers that make up blush 05 were included in almost every expression. That is now the default blush for the Zoey sprites, and it makes her face slightly warmer.
  • Zach is now called either "Zach," "Zoey," or "Z" by Britney based on an internal variable that should be easier to deal with than a bunch of if/else statements.
  • Zach's pronouns are now internally tracked (being either masculine, feminine, or epicene). They are currently only used for what Britney uses for Zach rather than his own preference, but it's important groundwork for later.
  • I finally made "...{wait}TEXT" the consistent use of ellipses at the start of a line of dialogue across the entire script instead of "{wait}...TEXT" (I'm surprised I hadn't done this already).

  • Standardized the trembling animations.

  • I realized that not only can Transitions be used simultaneously with text being displayed on screen, but the vpunch and hpunch effects are actually 0.275 seconds in duration as opposed to the 0.25 I had assumed they were based on the official documentation. The former means that led to some slightly off animations, so I just made custom code to make the animations work properly.
  • The end of the shorter Britney stub (Just ask her to come to your room) not only tells you that you're on a short stub but gives you a hyperlink to click to instantly go back to the start of the longer path.
  • There's now a route jump menu to the Keisuke Day 1 Mirror Self-Voyeurism scene. I kind of forgot how much I liked the writing there.
  • I got around to un-commenting as many of my inline comments as I can that aren't major spoilers and making them show up as Author's Note asides. This was going to be tied to Awkwardness being set to 5 because that is already kind of the reader accepting additional verbosity and weird things, but it is now its own Patron-exclusive menu option.
  • There is now a short text blurb that shows up when you start the game for the first time that suggests playing it with the audio on because I've been asked if muting the audio subtracts from the experience a few times, which it most definitely does. I also put a lot of effort into re:Dreamer's sound design and want to show it off (can you even do that with audio since you hear it?)
  • The dream sequence after the Haze rescue has been punched-up with proper care for the expressions and some rewrites here and there.
  • Polished up a good amount of the expressions in the Alone route.
  • Polished up *some* of the Zoey sprite expressions in Keisuke's route. Pretty much everything needs proper attention to get to the expressions to the level of quality they have in Britney's route, but for now, only a few of the baths scene expressions and party expressions have been spruced up.
  • A lot of spelling and grammar mistakes have been fixed in the script thanks to Ethylene.
  • Fixed the loose left arm of the Pose A lifted shirt sometimes not showing up; also, the lifted shirts now show the loose left arm properly in another way by putting it behind the chest so that it doesn't interfere with the tall men's jeans.
  • Fixed the Keisuke baths sex, as the path with lower Horniness had always led to rougher sex, when the option to give full consent should have led to gentler sex.
  • Lastly, some special credits and thank-yous to...
    • Mia of the re:Dreamer Discord for making the Dance Uprising arrows and testing the game with her rhythm god gamer skills, making it not garbage and setting impressed high score benchmarks to beat. She wants me to say she has a ko-fi and that she is starving, so please send her ration money.
    • Ethylene of the re:Dreamer Discord server for her proofreading prowess, which means an embarrassing amount of spelling and grammar mistakes in the game text have been corrected.
    • The following for the code starting points for the 0.9.3 Britney Day 2 Arcade Date minigames:
    • And all the readers for being patient for this release.

0.9.2 (11/16/2021):

  • There's a decent chunk of new Britney story content, but the focus of this release unexpectedly shifted to adding new art, polishing existing art, and fixing some issues with the game's code. I hope everyone appreciates the "new" bathroom stall background, as it took forever to edit from the stall you see on the second morning of Keisuke's route.
  • Zoey has two new sprite outfits: a comfy white ribbed turtleneck sweater, and a naked towel she is desperately trying to keep wrapped around her body. Instead of being done by TiltSHIFT (https://twitter.com/Azalanz) were drawn by Myumi (https://twitter.com/myu_mira), who did Britney's sprites and her part in the recent measuring CG set. As you might know, Myumi actually deliberately based his art style on TiltSHIFT's, so each of their art is quite compatible with the other's. From here on, the plan is to have Myumi work on the unfinished Zoey sprite's outfits that TiltSHIFT lined but didn't color, and eventually on new outfits altogether. Don't worry, I'm sure we can give Britney some new clothes too, like a swimsuit or a cozy winter outfit. These two new outfits now show up in-game, and the Keisuke content in which they can be found has been slightly reworked to make them fit better; particularly, the post-sex scene for the Day 1 Keisuke bathroom sex has a few new lines and better expressions. Honestly, the expressions in Keisuke's route need a lot of TLC, but that's for a later day.
  • TiltSHIFT has completed another part of the Zach to Zoey transformation CG. It's rather brief in its appearance, but the fun stuff starts now, with TiltSHIFT drawing those much-anticipated scenes of Zach becoming not just cute and womanly but voluptuous and sexy. You can find more details about those in Friday Update #11 (https://www.patreon.com/posts/48563256), read the entire actual design doc we sent to TiltSHIFT (https://docs.google.com/document/d/14_SjwCmGPDhvqhj-hto66x-QfPtTXtCFIAg0AlcWgDk/edit?usp=sharing), and even see the sketches of every major scene (albiet not their variants, like Zach's growing chest size) in Friday Update #12 (https://www.patreon.com/posts/49002849). Personally, I'm really looking forward to scenes 8 and 11 (the overhead shots with Zach on his back and side), although I know a lot of people are probably more eager to see scene 9, which is the PoV shot of Zach looking down at his body as it changes.
  • A few small typo fixes here and there.
  • I think I finally squashed every weird transition with Zach's phone, be it texting, Ai, or his home screen. While I was at it, I cleaned up the phone messaging system to run a bit more smoothly.
  • Fixed an issue with Zoey's bound male uniform would break in the b pose when there was no tie or blazer (the folder they were in was name "shirt _no_tie" when it should have been names "shirt_no_tie"). Stupidly enough, I had already fixed this issue with the zoomed version of Zoey's sprites but forgot to fix it with the normal version ("zoey" and "zoeyzoom" have identical file and folder structures within the Ren'Py archives because they are made from the same 2480x3936 resolution images that are downscaled 25% and 42.1% respectively before cropping; therefore, whatever issues one version of these sprites have is almost certainly going to be present in the other).
  • Internally, "sweatdrops" and "tears" have been renamed "sdrops" and "tdrops". I wanted to rename the somewhat "-sweatdrops" and "-tears" to remove the LayeredImage attributes with a "ndrops" attribute of a Null displayable to simplify my numpad macros. This change comes at the expense of being able to show Zoey crying and sweating at the same time because these (along with "ndrops") are in the same LayeredImage group which means that only one attribute can be selected at a time, but it's not like that would be happening anyways because Zoey's sweat drops are entirely covered up by her tears.
  • The LayeredImage code for Zoey's jeans, school uniform parts, T-shirts, and mall outfit shorts now checks to see what top is being worn to create out-of-outfit shadows. I tried to test the hell out of this but there's always a chance something was missed.
  • Fitting names have been assigned to the base expressions in the sprite viewer. I'll still be thinking of them as their numeric values, but a list of names is easier for a general user to parse than a list of numbers.
  • Annoyingly, the sprite viewer can still "break" in rare custom outfit situations, but you can just toggle Custom Mode off or on, choose a new outfit, and then the thing un-breaks itself. I've not been able to fully pin down why, but I think it has something to do with the title screen being a different menu environment than the rest of the game.
  • The weird eyes dissolve transition animation in the chemistry lab on Keisuke Day 4 now accounts for the outfit Zach was wearing and his current hairstyle. Other animations like this one currently still do not fully do that as those changing parts are plot-important (like Zach growing his hair out or Zach lifting up his bra to take a selfie for Keisuke in the mall changing room).
  • Lastly, we have new fan art to showcase! heth (no social media, but he/they are in the re:Dreamer Discord server https://discord.gg/vjEUvZU) coincidentally drew Zoey in a virgin killer sweater. She, uh... I didn't plan on making Zoey a MILF, but damn, the results speak more loudly than my intentions. You can find it in the game's Fan Art folder.

0.9.1 (11/02/2021):

  • A short bit of new Britney content for the Day 2 mall date.
  • Zoey now has fully drawn expression and blushes in the measuring CG custom-drawn for the scene instead of my blurry mesh transforms of the sprite expressions. The non-red eyes have also been adjusted since I didn't realized TiltSHIFT used a reddish layer for the eye darkening instead of a black one.
  • A small fix for the one line of dialogue an NSFW HCG sex scene was shown on screen.
  • The "Totally Not Azur Lane Taihou Race Queen by PSI" image(s) in the Fan Art folder of each game are now the full-sized versions instead of a downscaled version since the those files were recently made public posts on the game's Patreon.

0.9.0 (10/16/2021):

  • Happy second anniversary re:Dreamer! To celebrate, this version is becoming public immediately with a brand-new and fully unlocked Zoey sprite viewer, sprite editor, route jump menu, and C.H.E.A.T.S. menu. Next release, things will go back to normal with the versions being staggered with extra content for Sustainer patrons, such as being able to save their changes to the Zoey sprites to carry them over in-game (although access to the sprite viewer will always be free and public).
  • New story content with new CG art of Britney measuring Zach's sizable chest.
  • Fixed an issue where the very first CG of the game (Zach on his dorm room bed) wouldn't load under certain circumstances (mainly, low system memory).
  • Fixed an issue where Zach's phone raising animation might get interrupted and never show up on screen.
  • I'm experimenting with a thing where Awkward being set to 5 brings out a few developer comments in some sections. Let me know if you like it or hate it.
  • Several tiny fixes to Zoey's sprites.
  • I'm experimenting with a thing where Awkward being set to 5 brings out a few developer comments in some sections. Let me know if you like it or hate it.
  • Haze no longer looks like a nightmare when fading out in one of the paths of the drunk dream route and now instead dissolves properly.
  • There's now a toggle to skip sex scenes (while giving a concise summary of its contents) and/or to prevent nude sprites from showing. Yes, this means you can make re:Dreamer SFW enough to stream on something like Twitch (although I don't know why you'd do that).
  • The sound and voices channel now stop playing at menu skips.

0.8.10 (10/01/2021):

  • New content in the Britney x Zach mall date where Britney explains why it's impossible for Zach to take her on the worst date of her life.
  • I apparently broke the 0.8.9 content by failing to specify Zoey's sprite pose at one spot? I never had the issue within either the Ren'Py SDK or the compiled Windows release, but some people reported the issue. Either way, it's been fixed and the scene has forced screen locations for Zoey's sprites.
  • Some of the audio files have been trimmed to cut down on the distribution size of the game. I need to trim the audio files for the full soundtrack eventually but that's quite far back on the to-do list.
  • The end of the underdeveloped "Just ask her to come to your room." path in Britney's route now lets you know that the other path has significantly more content.
  • Some edits here and there (mostly light phrasing edits to the first half of the Britney date).

0.8.9 (09/17/2021):

  • Britney has made it to day 2!!! Admittedly, I shot past because the Day 1 late night scene of Britney measuring Zach doesn't have the final art and I don't want to waste time working on this game by redo writing or making the CGs game-ready a second time (although you can see the cleaned sketches and final outlines of that scene inside the "Fan Art" folder).
  • Anyways, the scene (which has plenty of C.H.E.A.T.S. and bPoints variants) covers Zach and Britney going on their first "date," posting proof of their relationship on social media, Zach complaining about Britney's attempt at a chest binder and coming up with an idea on how to fix it, and a surprise guest (and yes, her lines over the phone are supposed to be blank at one point, but a clever reader can find a way to read what she's saying). Also, that's not the only easter egg. Try a C.H.E.A.T.S. setting of 4-5, X, X, 4-5, X, 4-5 (with X being any value and the hyphen indicating a range) for a neat bit of dialogue at the end of the new content.
  • Zach has a fancy new phone app. I need to actually make this more interactive, but it looks pretty nice (minus the font, which is intentionally meant to give "girl who just got an Android and replaced the font with a handwritten one" vibes).
  • Since the old Bad Ending 3 was cut out in 0.8.0, I forgot to rename Bad Ending 4 to take its place, leading to some confusion. That's been fixed now.
  • The History screen now scrolls to the bottom of list so you no longer have to scroll down the entire screen to check something from a line or two ago. Shoutouts to cobaltcore for helping the diagnosis. For those curious, Ren'Py's game_menu screen scrolls down to the bottom if scroll == "vpgrid" but not if scroll == "viewport", the history screen uses the former when each list entry in the history screen is given a specific height (like Student Transfer does) but it uses the latter when no height is given and the screen is generated dynamically (like re:Dreamer does).
  • Zach's hair is now properly set to the "loose" hairstyle for the content jump menu to the Day 1 Alone masturbation scene.
  • Zach's phone battery indicator is no longer always green if the phone is charging. I misremembered how that worked on older iOS versions.
  • It didn't matter until this update, but Zoey's "fit" solo male uniform's dress shirt sprite was broken in the "b" pose (I had used the C pose's mask for the arms and it lead to a noticeable gap).
  • A few random typos and weirdly phrased sentences have been fixed (most noticeably I kept writing 'conbini' instead of 'konbini' despite knowing full well that's not how romaji works).

0.8.8 (09/03/2021):

  • In a new branch of writing, Zach can now let Britney go first with explaining what how Zach can help get her parents off her back during their dining hall conversation. The conversations will change slightly depending on their order, but Britney will appreciate that you let her go first and will remember that option if you pick it.
  • There's some extremely significant backstory given about Britney and Zach's families in this update. I'm playing my cards close to my chest on this one, but this dialogue is important (and not just because it's another piece of the puzzle for why Zach is the way he is).
  • Zach's explanation about what re:Dreamer is was slightly edited to fit together with the variable conversation order and to make some of the more stilted lines flow more naturally. It wasn't anything major, but it should be a bit more readable now.
  • From the feedback from some players, I edited a few of Zach's behaviors towards Britney to be a bit more "trans girl-ish" should the Trans stats be higher or if Zach answered that he probably was a trans woman in denial during Ai's therapy session. Keisuke's route is later going to get the same treatment, but I really don't want to my gears back to his route and instead want to focus entirely on Britney's (at least until they have an equal amount of content).
  • I forgot to put in a check in Keisuke Day 2 morning's explanation about re:Dreamer that accounted for whether or not Zach claimed to have memory loss about re:Dreamer with Ai (or, as it is now, if Ai suggested to Zach that he had memory loss). I know I literally just typed that I didn't want to switch gears back to Keisuke yet, but this was a potential plot hole that needed resolving.
  • Many other very minor edits to Britney's route as I polished up lines here and there.
  • The window can now be resized again! Since I move things around my screen often during development and need pixel-perfect display of the game for checking assets, I have a developer setting enabled that turns off dragging the window to resize it. I left the code for that out of the compiled game via the Ren'Py build options so that should have been set back to being enabled, but I never actually checked that it worked. It didn't, meaning it was still impossible to resize in releases. Now I have it working based on detecting if Ren'Py is running out of a release with 'config.developer = "auto"' (the same thing preventing people from just pressing Shift+D to access the developer tools); if it's running in anything besides the Ren'Py SDK, the window can be resized normally. I'm sure this is going to cause a lot of confusion for Espeon and I fully expect her to grumble at me someday about how this makes her life more difficult, but it works perfectly for my purposes lol :^)
  • Zach's phone battery indicator now has a tiny little lightning bolt and turns green to show when it's plugged in and charging.
  • Ai's ahaha.wav laugh has been moved to the voices audio channel, meaning that you can turn it off if it bothers you.

0.8.7 (08/21/2021):

  • LOTS of new Britney writing. Seriously, I haven't had the writing demon possess me like this since 0.2.2 back in February 2020.
  • The Zach to Zoey transformation CG has been updated with final versions of the hands, shoulders, and Adam's apple TFs.

0.8.6 (08/08/2021):

  • Britney has new writing after the sex scene. It's a bit short given that this dev cycle was only a week and I'm on new Parkinson's medications I'm getting used to, but it's building up for Zach going girlmode and eating dinner with Britney.
  • The campus commons area dining hall background from Keisuke Day 4 has been replaced so that it can be used as Zach's dorm room dining hall background.
  • The "cute" and "sexy" Keisuke Day 2 mall underwear have been swapped. The black one with purple lace is now "sexy" and the pink one with white lace is now "cute" (there's also a little graphic showing which is which in the content jump menu). Yes, I know pose A has smaller breasts than poses B and C.
  • The underlying Ren'Py engine is back on the latest version once again as the issues with rollback have been fixed.
  • Added a text document to the game folder detailing how to fix the relatively common problem of the game not launching.

0.8.5 (08/01/2021):

  • Britney's sprites are 100% completed!!! With 3 poses, 6 outfits, 2 hairstyles, 18 expressions, and plenty of accessories, she's looking cute as hell in her full set. Myumi is likely going to be contacted to give her a bikini eventually, but I'm really satisfied with her range at the moment. Still, if anyone wants to see her wearing something specific, Sustainers can use a request for an outfit of some kind...
  • New cleaned line art for Zach's transformation into Zoey is in. This is the 5th major step of 9, and features Zach's hands shrinking, his shoulders slimming, and his Adam's apple disappearing. It's a bit roughly implemented at the moment due to Britney's new art and writing taking focus priority, but all the major variants are here.
  • There is new content after the sex scene in Britney's route where Zach and Britney tentatively plan what to do for the rest of the evening. As a warning, this scene is VERY short if Zach's Emotionality C.H.E.A.T.S. value or his bPoints value are low.
  • The script finally got parsed for spelling and grammar errors! While it's only for the Alone branch contents (everything before the choice of friend, White Girl Wasted, and Drunk Dream), it improves the script rather nicely and makes it look like it was typed by a middle schooler just a tiny bit less. Still, MS Word did most of the heavy lifting for these checks, so if anything is still wrong, report it in the #bugs-and-typos-reports channel in the game's Discord server (https://discord.gg/vjEUvZU).
  • This means that there are countless tiny edits to the script, but some edits were also made to a plot point mentioned in the Alone route to not contradict something in Keisuke's route or the content planned for 0.8.6. Remember, it's not a retcon if the game isn't out of alpha yet!
  • Britney's "Just ask her to come to your room" route got minor edits and expansions to make Britney more callous towards Zach if he more openly manipulated her into helping him.
  • Britney's "Try to tell her the details over text" route got minor edits and expansions before the measuring scene to make Britney more confident in asserting the normally obvious fact that a man can't suddenly turn into a woman.
  • Working Britney's new pose into the script resulted in some minor edits here and there to fit her body language.
  • There was apparently an issue where the World Info entry screens would break? I never had it happen to me, but Espeon fixed it.
  • Fixed a few broken F. Skip jumps.
  • The Ren'Py version has been downgraded to 7.4.4 because the new release had some issues with the phone system on rollback (Ren'Py Tom, the lead dev of the engine, is aware of the rollback issues and is fixing them). Also, for some users on older hardware, an issue where the game was not launching properly due to Ren'Py's new graphical renderer settings should cease to exist (but please folks, update to OpenGL 3 or greater).
  • Britney's b pose glasses fit her face slightly better (I had left an overhanging shadow on them that made them look odd if you looked closely).

0.8.4 (07/13/2021):

  • The conclusion of the Zach and Britney lesbian sex scene. Nice. :^)
  • Britney has her second pose (out of a total of three) added into the game with minor edits all throughout her route to make good use of it. God bless Myumi for returning from the dead to finish it.
  • Moderate edits to the "Ask her over" to build the framework for adding bPoints and a few other things that will be relevant to the story of Britney's route later.
  • Zach's butt expansion TF is fully in-game with its final versions.
  • Not that anyone noticed since it hasn't shown up in the game story yet, but Britney's female school uniform outfit has been modified to better match the male school uniform you see Zach wear. You'll find it (and the original) in the Fan Art folder. Reminder that I'm disturbingly good at editing art. :^)
  • The artists text file in the Fan Art folder has been updated to actually show in-game artists and their social media links. I even added the concept artists for Zoey!
  • Thanks to Espeon, C.H.E.A.T.S. values now load from saves, meaning that you can have multiple save files with multiple C.H.E.A.T.S. settings that remain internally different.
  • The save and load screens now show the C.H.E.A.T.S. values of these saves.
  • "Aloofness" has been renamed to "Awkwardness" since it is a much better name for the stat. Yes, I don't know why I wasn't using this in the first place...
  • The zphone and layeredimage files are now properly archived in the release instead of being lose files.
  • Fixed an issue where holding down Ctrl or otherwise rapidly text would cause Zach's phone to never finish its raising animation.

0.8.3 (07/01/2021):

  • Zach's finally drawn in-game! He's an adorable little man!
  • Zach's butt expansion cleaned sketches are in-game.
  • Ryouichi is back! He's not fully reimplemented back into the script yet but he's large and looking good with a bit of new writing to reintroduce him.
  • More World Information entries have been added, and they return to the main menu screen instead of being tucked away behind "Extras". Also, the list of main menu items has been reordered in a way that I find to be a bit more logical.
  • The clickbar for World Information entries has been reenabled.
  • The higher Aloofness Day 1 therapy session tangent with Ai bringing up the DSM-5 and lying through her teeth about things to bolster her argument against Zach has been cut out, partly because it was long-winded with no real point, partly because a few readers got the wrong impression of Ai telling the truth.
  • The prompt about automatic interruptions and the option to either leave them enabled or to disable them has been re-added to the start of a brand new game launch (thanks to Skiegh aka Trigger for pointing out that many new players won't discover this option on their own!).
  • Yen conversion rate has been adjusted from about 110 JPY = 1 USD to about 100 JPY = 1 USD.
  • C.H.E.A.T.S. variables are now 1-5 based within the game code instead of 0-4.
  • Made the no textbox text variant have a thicker outline so it's more legible.
  • The phone now (somewhat) automatically adjusts its position. I might have broken something horribly with this so please scream at me to fix it if I did.
  • A few visual glitches have been fixed.
  • I forgot to flip a variable in the 0.8.2 Britney sex scene. Zach is now more easily able to be aware of what Britney is about to do and freak out over it.

0.8.2 (06/22/2021):

  • Britney has an expansive new scene where she and Zach has sex. It has multiple branches with different contents depending on bPoints (aka the flags you raise with Britney by doing stuff she likes) and the C.H.E.A.T.S. stats. Essentially, more bPoints = more romance focus with Britney.
  • The phone screen got yet another overhaul. Behind the scenes, it's a fully modular layeredimage like a sprite where I can change the layout or any of the top elements (time, battery charge, etc.) on the top bar at any time and the screen of anime mobage app icons generated by AI CharacterMaker (https://www.dlsite.com/home/work/=/product_id/RJ315679.html), but the real star of the show is the gorgeous new phone wallpaper drawn by PSI (https://twitter.com/PsiDubs), and yes, he's taking commissions right now, but only SFW ones (which is a shame because if he was taking NSFW commissions Espeon and I would throw money at him in a heartbeat). He was commissioned to do a totally-not-Azur-Lane-Taihou-Entraptured-Companion with Fate/EXTRA Nero's semi-official GOODSMILE RACING race queen outfit, and holy CRAP did he exceed all expectations. This anime mobage babe who looks strikingly similar to Zoey is posing on what is essentially a red Chevrolet Corvette C8 with a widebody mod, which I am headcanoning as Zach's preference in muscle cars (a cur nut friend was a bit mad that I didn't take his recommendation of a 1973 AMC Javelin which he owns, and another tried to recommend a Ferrari Enzo with Lamborghini Countach scissor doors and intakes specifically designed to give every Italian who looked at in a rage-induced stroke).
  • This wallpaper is available as a downscaled image in the Fan Art folder of the game for everyone, but patrons of every level have access to the full-resolution version here (). I'm not saying it'll turn you into an anime girl if you use it as the wallpaper for your phone, but I'm also not not saying that.
  • You'll notice the phone battery and time change throughout scenes. This was calculated based on conversational English being 120-150 words per minute, the best guesses I could for Zach thinking things, and Ai draining Zach's phone battery by 1% every 3 minutes when she's on screen and 1% every 5-6 minutes when she isn't. Yes, this means that Zach's battery can drain from a full charge to 0 in as little as 3 hours, but this is by design. I want Zach to have to rely an external battery for mid-day charges which is a very easy way to guarantee Ai is out of commission and not monitoring him, and it also highlights the handicap that Ai has of being tied to his phone and forces her to play nice since Zach is essentially lugging around a pacemaker for her.
  • The in-game phone messaging has been partially overhauled with the top bar info, a new background, and adjusted slider bar colors. There's also a pink version in the game for when Ai needs to help Zach's disguise when he's presenting as Zoey in public (or if she just like fucking with him).
  • Ai's phone background has been adjusted slightly to work better with the top bar on the phone screen.
  • The Keisuke Day 3 party scene where Zach goes into a corner and plays on his phone has been slightly revamped to take into account Ai changing Zach's phone theme from blue to pink when he's in public as Zoey.
  • The Keisuke Day 2 morning scene where Zach uses a portable charger on his phone has been expanded a tiny bit to explain why Zach has such a high-capacity portable charger.
  • There's now a forced override option for the textbox to be transparent. It's only used in one place at the moment (the new Britney sex scene). I think this is the best option to show this scene without HCG. That being said, if you all yell at me loud enough, I will remove it because I know it looks kind of weird.
  • Fixed an issue with the changing room selfie breaking the script (I didn't account for the changed file structure of the new gloom bases).
  • Fixed the issue with the confirmation screen causing lag, especially when quitting the game. Nobody has ever complained about this so it might be an issue only present in the SDK.
  • The developer tools are now disabled on releases. Some lovely folks at F95zone have been trying to prove a point by leaking Sustainer passwords, so blame them. Sometime in the future, I'll be implementing a secret key combination on releases to access it, but for now it's locked.
  • The route jump menu now shows what's new in a release vs what's existing content that's been edited.

0.8.1 (05/28/2021):

  • CHOO CHOO! ALL ABOARD THE YURI EXPRESS! Britney is finally getting new content after five months, and this train isn't stopping until she finishes the weekend with Zach. I've been doing the yuri crew, some of re:Dreamer's most diehard supporters, dirty with dangling her content in front of them but always going back to Keisuke, and I want to give her the love she so rightfully deserves.
  • On that note, Tara Mede's sustainer request was for a stronger romance focus in Britney's route. Expect to see some choices that will increase the romance focus with Britney throughout the route with checks that will be run on it similar to the C.H.E.A.T.S. stats, where some dialogue and events will change based on how high or low it is (while largely leaving the events the same). This is purely an additive to the romance, not a detractor. It tracks good opportunities Zach takes, not missed opportunities or things he messes up.
  • Anyways, Britney's new content is in the "Try to tell her the details over text" route and is a more lighthearted romp to show a growing romantic potential between Britney and Zach.
  • As the most recent Friday Update discussed, Zoey has 10 new expressions. Their implementation in the full game is very underutilized, but they make a strong appearance in the new 0.8.1 content and edits.
  • Zach's mom finally has a name! While next to nobody in the story is going to be calling her by it, I've settled on Samantha in her new World Info entry that unlocks in either the first day of Britney or Keisuke's route.
  • In that same vein, Britney finally has accurate official measurements! If you don't know, her artist, Myumi, upper her cup size from the small D she was listed at, much like TiltSHIFT upped Zoey's cup size from the DD/E she was listed at. Anyways, Britney's measurements are:
  • -Height: 161cm/5'3.5" (half an inch taller than Zoey, half an inch shorter than Zach)
  • -Weight: 54kg/119lbs
  • -Bust-Waist-Hips: 91cm/36"-56cm/24"-87cm/34"
  • -Cup: 77cm/31" underbust, so 32DD/E US, 32DD UK, 70F EU, and 75C JP/KR
  • There's been some confusion about the way content is gated between versions because the placeholder screen words itself in a way to imply that there's a Patreon paywall for more content than exists, so the placeholder screen has been updated to link to both the online changelog on TFGS and the route flowchart within the game folder so that readers can check. Some of you probably got here from that :^)
  • Fixed the variable phone transition not applying properly. The phone should no longer slide out from under itself.

0.8.0 (05/12/2021):

  • The intro up to the friend choice has been completely redone, featuring a new transformation sequence with the sketches of the upcoming HCGs.
  • This lowers the script from 190,000 words to 160,000 words, but the cut portions were the rambling Ai vs Zach intro that people didn't like.
  • To that end, I've rebuilt the bundled route flowchart to be clearer and show the new content.
  • I still need to run the giant spell checker of the script I keep promising, but releasing this after more than month of delays takes priority.
  • Zach has a real phone now! It doesn't quite have the full functionality to it yet, but it's there and it looks pretty!
  • The Android installation is now just an APK. No more confusion!
  • Added an Android variant for the texting screen that makes the phone font bigger for better legibility on smaller screens (the irony of the nesting phone within a phone isn't lost on me).
  • I also finally remembered to update the Android config build version number from 500. From now on, it'll be updated to reflect the changed in versions.
  • The text message system is now slightly clearer and more legible; also, the sounds for texts being sent is automatically parsed.
  • Removed blank .png images and replaced them with Null displayables like a smart person
  • Fixed a sprite error after the Keisuke mirror sex scene where I forgot to declare the outfit as "t_shirt_lifted_nude_wet_male_jeans"; the "t_shirt_lifted_wet_male_jeans" it was declared as and its missing "nude" gave the game an aneurysm with no torso.
  • Remade the shower HCGs to have Zoey's black hair and Keisuke's darker skin. The final pose of the 4th HCG is a bit off still but I can only do so much without asking an artist to draw something, and TS is busy with more pressing HCG.
  • Fixes to the Zoey sprites pants bases.
  • Darkened the Zoey sprites B pose nipples to match the rest.
  • The History screen should now be working much much better, with showing italics for thoughts, Ai's unique text style, and more.
  • Minor fix to the Keisuke Day 1 conbini scene where Zach's drinking SFX came from the "Sounds" audio channel rather than the "Voices" audio channel, which may have resulted in unwanted end-user audio mixing.
  • Added Zach's answer to Kohaku's prodding about why this woman with an extremely feminine body was so bad at acting feminine to the content jump menu to avoid a potential issue with the Day 3 Party scene of the variable not being declared.
  • Changed C.H.E.A.T.S. values to be truly persistent (they previously could break on certain rollbacks).
  • Reconfigured Ai's font (Playtime With Hot Toddies) to use italic glyphs when applicable instead of Ren'Py's interpretation of italics.
  • Cleared out unused fonts and gathered all the licenses for the remaining fonts.
  • I changed the average frequency tone for Zoey's vocal SFX files to F#3 (190 Hz) (https://szynalski.com/tone#190,v0.2) which is what I calculated the fundamental frequency of the Vtuber Mori Calliope's voice and what my headcanon of Zoey's voice is. Mori speaks between D3 (144 Hz) (https://szynalski.com/tone#144,v0.2) and A#3 (233 Hz) (https://szynalski.com/tone#233,v0.2). When you consider that women have a fundamental frequency range of E3 (165 Hz) (https://szynalski.com/tone#165,v0.2) to C4 (255 Hz) (https://szynalski.com/tone#255,v0.2) or even higher depending on where you source, she has a shockingly deep voice. I'm using Mori's voice as a basic for Zoey's voice for 3 reasons:
    1. The male fundamental frequency range is F2 (85 Hz) (https://szynalski.com/tone#85,v0.2) to F3 (180 Hz) (https://szynalski.com/tone#180,v0.2), and for the purposes of the story, this character needs to be able to vocally pass as either a male or a female. Slightly deepening a 190 Hz voice sounds like the effeminate male Zach was. When emotional, people speak in a higher pitch than their fundamental frequency (https://medium.com/@neurodatalab/pitch-tracking-or-how-to-estimate-the-fundamental-frequency-in-speech-on-the-examples-of-praat-fe0ca50f61fd), so raising a 190 Hz voice allows for cute girl gasps and giggles and such.
    1. It's atypical for TG'd women to not sound like squeaky girls, so by giving Zoey a deeper voice that's more masculine that the norm for this genre, I'm actually making her more distinct.
    1. Deeper female voices make my knees go weak.
  • This is overall a rather subtle change but I think it adds a lot to the game.

0.7.1 (03/13/2021):

  • Redid swathes of the Keisuke Day 2 mall texting scenes to highlight the new messaging system changes.
  • New Keisuke Day 2 mall post-bra trying scenes, such as Zach attempting to confide his real identity with the store attendant, or Zach sending a bra selfie to Keisuke.
  • Expanded Zach's reaction with discomfort towards being talked about as a sex object in the Keisuke Chemistry Lab scene.
  • The texting system got a boost and now stores messages based on who the sender was.
  • I was referencing my family group chat when I made the current texting system, so I didn't realize this, but one-on-one text chats on modern phones only list the sender at the top of the screen, no in each message. The in-game chatting system has been changed to take out the names, but the eavesdropping Ai gets her own pink text bubble so you can tell when she chimes in on text conversations. She already talks in that same pink color in her own unique font (https://www.fontsquirrel.com/fonts/playtime-with-hot-toddies), so this is a consistent choice with the rest of the game presentation.
  • The in-game image texting system broke sometime during the 0.6.0 GUI update and has now been repaired so that Zach can send Keisuke a bra selfie.
  • The sprites had some issue that I missed when I did the 0.7.0 checks. They should be largely perfect now with no pixel seams in rescaled window, no hands clipping over Zach's hips when they should be behind them, and no shadows cast over Zach's pants in the clutched arm poses when he isn't wearing a shirt.
  • The T-shirt now has variations with the bra straps visible. These were a pain to do, and unfortunately the straps are almost entirely obscured by the long hair options, but trust me, they look great.
  • Fixed issues where Zoey's hair wouldn't adjust properly from the jump menu.
  • The git readme was somehow included in the compiled release. That's now been removed from the builds.
  • Standardized "crossdressing" to "cross-dressing".
  • A few miscellaneous grammar and spelling fixes.

0.7.0 (03/01/2021):

  • ZOEY!!!
  • Her sprites are finally, finally here!!!
  • Outside of slight edits for expressions, there's no new story content because getting these things game-ready took so long, but while the words of the existing content has hardly changed, Zoey's new sprites have put everything in an entirely new context. As one of Ai's heroes, G.W. from Metal Gear Solid 2: Sons of Liberty said "What we propose to do is not to control content, but to create context." Yes, this quote is only tangentially relevant (and I already tried to make the "sometimes video games lie to you" joke with my Sayaka writing in Student Transfer 3.0), but MGS2 is a good game and I like bringing it up, even if it's contrived.
  • Speaking of contrived... despite spending well over 50 hours on this update over 2 weeks, much of that time was spent organizing and partly remaking TiltSHIFT's (https://twitter.com/Azalanz) commissioned sprites in the Clip Studio Paint file he sent me to make them consistent and more than just immutable static images (I'm particularly proud of the sweat-soaked T-shirt effect I added that you can see in Keisuke's Day 1 content). This isn't even particularly TiltSHIFT's fault. He's worked on a visual novel before (https://vndb.org/v26189), but what Espeon and I were asking from him was rather complex. The parts of Zoey's sprites are almost entirely modular, meaning that I can make pretty much any outfit combination I need. TiltSHIFT did 90% of the work getting there, but I just had to make some edits.
  • Speaking of (nobody own me for doing this segue two paragraphs in a row) edits... I just didn't have the time to go hard on rewrites as I had planned. Even with this update being 2 days late, the best I could do was thorough checks on outfits to make sure they didn't break, matched the story if we had the parts, or a suitable approximation was made if we didn't. More outfits are on the way, but TiltSHIFT needs time to actually make them and for me to get him up to speed on the folder organization I use so I don't spend dozens of hours correcting things.
  • Expressions were largely bulk replaced with a regex pattern, so some of them might be slightly off from what is being said (though I did have a chance to fine-tune some of the ones in Keisuke's Day 1 dorm scene and fully check for errors with displaying things that don't exist). The problem arises from the 3/4 poses and their missing expressions. While those 3/4 poses are on the way, again, TiltSHIFT needs time to draw them. In the meantime, suitable approximations have been made as substitutes until then.
  • I am pretty confident about the checking I did for graphical issues with sprites compatibility, but I might have missed something. If I did, let me know somewhere.

0.6.1 (02/13/2021):

  • With the help of some members in re:Dreamer's Discord (particularly THEREJECTDRAGON and Doofus), I re-redid Zoey's measurements, and she's now:
  • Height: 160cm/5'3" (unchanged)
  • Weight: 57kg/125lbs (changed from 54kg/120lbs)
  • 3 Sizes: 101cm/40"-58cm/23"-98cm/39" (changed from 111cm/44"-66cm/26"-98cm/39")
  • Breasts: 101cm/40" bust and 79cm/31" band, making her 32H US, 32FF UK, 70K EU, and 80E JP/KR (changed from 111cm/44" bust and 81cm/32" band, making her 32K US, 32H UK, 70O EU, and 80I JP/KR)
  • These numbers were based on the assumed measurements of model Ashley Tervort (37"-24"-35") and the listed measurements of iDOLM@STER SHINY COLORS's Sakuya Shirase (height 175cm, weight 110lb, three sizes 91cm-58cm-87cm). Azur Lane's Taihou would have been a preferred approximation but she doesn't have official sizes to reference.
  • No woman with the Zoey's sizes is going to be able to find underwear that will fit her at a department store, so the Keisuke Day 2 mall scene has new content and edits to reflect that they are going to a specialty women's underwear store and not a department store's underwear section.
  • Some of the mall backgrounds have been changed because I found better images on DLsite packs.
  • Edits to the Keisuke Day 4 phone call between Zach and his mom to reflect the fact that Zach used her ATM card without permission to withdraw cash at the mall to buy his expensive specialty store female underwear.
  • Slight edits to the Day 2 Morning scene where Ai and Keisuke meet each other for the first time.
  • Very slight edits in so many places that I can't even list all of them.
  • Ambience tracks are now on their own separate audio track so that users have even more options for audio mixing. Would you believe it if I told you that I wrote the code for this and it just instantly worked? Seriously, there's nothing scarier for a programmer than zero issues with your first attempt.
  • A few C.H.E.A.T.S. variables have been renamed internally ("Aloofness" into "Aloof", "Self_Esteem" into "SelfEsteem") but no player even sees that so...
  • In a similar vein, a lot of the Student Transfer code that I commented out has now just been deleted because I'm pretty sure I'm never going to use it.
  • "Transexuality (Femininity)" has been renamed to "Trans" to better reflect that it affects both transsexual and transgender attributes.
  • Autoplay Speed has been return to its pre-0.6.0 value of 8.0. I had accidentally double-defined it which caused it to default to 15.
  • C.H.E.A.T.S. values are now persistent. re:Dreamer remembers them from saves, loads, reloads, and rollbacks. Say goodbye to remaking the values; if you find one you like, the game remembers it until you change it.
  • C.H.E.A.T.S. now has its own screen right on the title, full of what is probably way too much info about how the system works.
  • Zach no longer sets C.H.E.A.T.S. variables (should you decide to do so) from in-game menus. Instead, the C.H.E.A.T.S. screen is called once to allow readers to adjust those values.
  • The route select screen has been slightly overhauled. There's the sale pitch for the Patreon below the route jumps, but the big thing is that you can now open the route flowchart image from in-game. Well, kinda. The game reads your OS and asks your default image to open the image instead, but it's close enough.
  • The fancy image buttons on the quick menu bar have been temporally reverted to plaintext buttons to reduce lag on the GUI. I'm sad to see them go but the way they were displayed caused too much lag to justify.
  • The alpha-adjustment method for the adjustable GUI elements has been optimized a lot, only redrawing should the alpha opacity setting be changed.
  • The fancy namebox effect where the speaker's name changes the outline of the box and subtly fills the background in has been optimized a lot (those values have to be manually specified beforehand but the performance increase is huge). Shoutouts to Espeon for the good ideas here.
  • The in-game choice menu has a fancy new blue to pink geometric gradient background (it's almost exactly the same as the textbox background but don't tell anyone I reused an asset).
  • As stated above, lag on the in-game GUI has been heavily reduced.

0.6.0 (01/19/2021):

  • Britney has a few minutes of new content with the "Just ask her to come to your room." route where she outlines her terms for helping Zach hide his new body.
  • To prep for a sex scene between Britney and Zoey while the latter is being measured for clothes by the former, I redid Zoey's breast sizing on a hunch that they were wrong, and boy were they! She was listed as an 80F JP/32DD US with a 104 cm/41 in bust, but based on the sprites we have from TS, she's really an 80I JP/32K US with a 111 cm/44 in bust. That's big enough to make a thin girl's back explode without a bra. And speaking of which, Zoey now needs to go to a specialty store for her bra when she's that big, which will change the mall scene with Keisuke slightly.
  • Added Zoey's moaning and gasping SFX to some scenes that were missing them. If you don't like them, the fancier Voice Volume slider in the settings menu can be used to turn them off (as well as all other voice SFX and ambience, which are no longer tied to the Sound channel).
  • The CHEATS bars have been converted to sliders, and each stat shows you it numerical value (they're technically zero-indexed in-game but the five point scale of a traditional psychology survey question makes more sense in relation to user experience).
  • The GUI has been overhauled like crazy. In particular, the in-game GUI has been refurbished with a new font, a bigger stylized textbox that features on-the-fly opacity adjustment, a bigger namebox that changes based on the speaker, and text buttons for quick menu options (don't worry Android users, they scale to a larger thumb-friendly size on your phone screen).
  • The settings screen's sliders have been reworked to show you the current value (as well as the default, because there's nothing worse than changing a setting without realizing what it used to be).
  • A ton of the code for displaying things on screen has been optimized to be faster, with the exceptions of the in-game choice menus and exit screens, which have a bit of lag, likely due to bad predictive functions by Ren'Py. I'll get to optimizing them soon.
  • Apparently the History screen was broken for months and nobody noticed? Anyways it works now.
  • Android was apparently a complete mess for the longest time with bad text sizing variants and menus bleeding into each other. To make sure nothing breaks in the future, things have been standardized across all versions wherever it can still be read or clicked on a smaller phone screen.
  • Some SFX wouldn't loop properly while a fadein or fadeout effect was being applied, so everything has been forced to Tight looping.

0.5.5 (01/03/2021):

  • Heavy cuts to Britney writing after the "Just ask her to come to your room." menu choice, but the cuts have largely been replaced with new content that is better and more concise (seriously, what is up with a lot of my earlier writing tapdancing around the point it is trying to get to?).
  • The closet scene has been cut for now as it needs to either be replaced with something new or reworked so that Zach doesn't do something as stupid as light a road flare inside of 13 sq ft enclosure.
  • Edits to Britney writing after the "Try to tell her the details over text." menu choice, as well as new content.
  • Slight edits to the Keisuke shower sex scene.
  • The usual slew of minor edits for stylistic consistency.
  • T.E.A.C.H. has been replaced with C.H.E.A.T.S. Previously, 'self_worth' had been a separate variable originally meant for use exclusively in Keisuke's route, but it's been used like the T.E.A.C.H. stats for a while now, and this is a logical change that's been a long time coming.
  • Some of the C.H.E.A.T.S. variables have been renamed ("Horny" is now "Horniness", "Emotion" is now "Emotionality", "Autism" is now "Aloofness", "Trans" is now "Transexuality (Femininity)", and "Self-Worth" is now "Self-Esteem"). This doesn't change how the variables function but helps to better explain what they mean.
  • The personality quiz at the very start of the game has been slightly revamped to better explain what each variable affects.
  • Extremely large swathes of borrowed Student Transfer code have been cut out of the game to drastically increase performance. Student Transfer goes for a complicated body swap system that uses character abstractions which re:Dreamer has no need for.
  • One of the biggest parts of this change is that re:Dreamer no longer uses any of Student Transfer's code to display images. This code is rather unoptimized, and layeredimage displays take their place.
  • Every last cg and character sprite in the game (including the placeholders) has been redone and scaled with waifu2x to give them that extra bit of visual pop. It's most noticeable on the Keisuke mall cg, masturbation, dream sex, and the mirror self-voyeurism.
  • An Android-breaking bug with two of the shopping mall background images has been fixed (the JPEG files were encoded in an awful way that causes Android to have issues a PCs wouldn't).
  • An extremely minor issue with the bitmap font used during variations of the Keisuke mirror sex scene has been fixed so that Ren'Py's error checker no longer yells at me for something that actually works.
  • Outfits are no longer declared by hand with every scene change and are now a stored variable, which fixes two loose bugs. Why wasn't I doing this in the first place?

0.5.4 (12/19/2020):

  • Britney's old sprites are GONE; taking their place are Myumi's new Britney.
  • New Britney writing after the "Try to tell her the details over text." menu choice.
  • A big slew of Britney edits all around.
  • Redid the way layeredimage sprites store character outfits since it was a bad idea to let it reset every scene. My playtesting and lint checking shows that I got everything, but if I didn't, please let me know!
  • Made a fancy new lex parser for standardized cps speeds independent of text tags.
  • Standardized text sizes (somewhat).
  • Redid the waifu2x 'layeredimage' scaling using 'waifu2x-caffee with upresnet10' as it gives more accurate colors than 'waifu2x-ncnn-vulcan with upconv_7' (likely due to no longer embedding an ICC profile into the new .PNG).
  • Removed every last "show ryouichi" call to increase performance.
  • Caught that I had accidentally scaled the shower hcg to 2K instead of 1080p (yay me for actually playtesting).
  • Some very unfinished Ren'Py screens (gallery, sprite viewer, music room) have been commented out.

0.5.3 (12/05/2020):

  • Edits to the Ryouichi confrontation to show off Zach as more of a scared opportunist getting revenge than a master manipulator. Zach's a lot shrewder than one might expect an autist of his caliber to be, but he's not able to pull off a mind game on that level.
  • Ryouichi's sprite has been removed to prevent a potential legal issue from arising because unbeknownst to me until 2 weeks ago, the visual novel source of Ryouichi's placeholder sprites received a commercial English release literally days after Ryouichi's sprites were ripped for use in this game.
  • Added a segment to Keisuke Day 2's morning meeting between Zach, Keisuke, and Ai based on whether or not Zach had "therapy" with Ai on Day 1, and if so, what he answered. The scene has other edits elsewhere.
  • There's now a proper branch between Keisuke Day 3 Party and Keisuke Day 4 morning. The gap in story is still there, but at least you don't have to access the jump menu to get to Day 4, and there's a brief summary of the unwritten events that happened later that night.
  • The content jump menu has been reworked for clarity and more options.
  • Ai has been rebuilt from scratch with proper layered source files direct from her artist. The sprites had previously been delivered as .PNGs which required some rather imperfect Photoshop skills from myself to create the individual facial expression components, the flaws of which became overwhelmingly apparent after the game window size increase. These new parts are derived from the raw independent layers and look much cleaner.
  • The Ai, Keisuke, shower sex HCG, and Zoey 'layeredimage' files have been rebuilt with downscaling via the waifu2x-ncnn-vulcan engine on the upconv_7 model. I had previously assumed that Lanzcos resampling algorithm would be sufficient for downscaling our very large source files to the size required by the game's 1920x1080 window, but applying that method to Ai's rebuilt 'layeredimage' files revealed noticeable anti-aliasing issues between her smaller facial components (such as her eyebrows) and the transparent pixels of the alpha channel that was not present with downscaled fully assembled sprites. Essentially, the pixels on these transparent edges were much sharper than they should have been when the image layers were assembled as a displayable within Ren'Py, waifu2x with a -1 denoise level produces more accurate scaling. But don't tell Ai that, or she'll try to take credit for an AI scaling engine producing better results.
  • Zoey's placeholder sprites have been rescaled to the projected size of TiltSHIFT's Zoey sprites. Yes, she's really that short (160cm/5'3") compared to Keisuke (182cm/6'0"). But highlighting the height difference between her and Keisuke isn't the reason for this adjustment; no, she has been resized in order to pair better with the size of Myumi's Britney sprites. After some prodding, he has projected a date between December 4th and December 6th to complete the first pose of Britney's sprites to the point that they can be used in-game (that means giving her a full set of expressions, her facial emotes, the casual and nude outfits, both her hairstyles, and her glasses). I know all you yuri fans out there have been lamenting Britney's neglect for over 10 months, but she's finally going to get new story content next update!

0.5.2 (11/20/2020):

  • The continuation of Zoey's first day of classes on the 5th day (Monday) of Keisuke's route.
  • A few surprises. :^)

0.5.1 (11/07/2020):

  • New Keiuske Day 4 content with Zoey going to her first day of classes.
  • Zoey's sprites have been redone from being in Student Transfer's custom method to Ren'Py's propietary 'layeredimage' method.
  • Bug fixes, particularly for the Android version.

0.5.0 (10/23/2020):

  • The game switches over from a 1280x720 resolution to a new 1920x1080 one, meaning everything just looks better.
  • Despite the larger files, the overall size of the game has decreased by around 30% due to managing our assets in a better manner.

0.4.4 (10/12/2020):

  • re:Dreamer's first birthday!
  • A much better route select menu built into the main screen with fancy T.E.A.C.H. sliders.
  • The highly-requested Android version has arrived! Each release from now on will feature an Android build.
  • From now on, the route flowchart will be bundled with each release as a .png, and the route flowchart has been reworked for ease of use.
  • Keisuke Day 3 morning is finished.

0.4.3 (09/25/2020)]:

  • The start of Keisuke Day 4 morning, where Zach goes to his first classes as a girl.
  • The conclusion of the baths sex scene.
  • Heavy edits to the second half of the Keisuke Day 2 shopping mall.
  • A simplification of T.E.A.C.H.

0.4.2 (09/11/2020):

  • Continues the morning-after scene with Zoey and Keisuke, and introduces a new scene were Keisuke and Ai meet for the first time.

0.4.1 (08/28/2020):

  • A morning-after scene with Zach and Keisuke.
  • Fixes for Britney's animations.
  • Polish to the shower sex scenes.

0.4.0 (08/15/2020):

  • Ai finally has sprites, and Keisuke has new sprites!
  • The continuation of the shower sex scene with Keisuke (with new HCG).

0.3.9 (08/01/2020):

  • The first half of the frat house party that Keisuke and Zach visit.

0.3.8 (07/03/2020):

  • Quests are no longer required daily events. Instead, certain mandatory quests with a limited window will appear from time to time, requiring Zach's prompt action to complete.
  • Losing the game no longer results in a player's memory loss about re:Dreamer. Now, only the discovery of an unauthorized player results in memory wiping.
  • Zach's "AGP Admission" is no longer a mandatory event in the "Ai Therapy" scene. Now, players can choose Zach's response to Ai, all of which are affected by T.E.A.C.H. and previous choices.
  • Spectators are now nigh-omnipresent in Status and will be tracking Zach's activities much more closely than before.
  • Sections have been "trimmed of their fat," with many long-winded conversations either locked behind high Autism or removed altogether (with the goal being to start the game proper in less time).

0.3.7 (06/24/2020):

  • Two new HCGs and their sex scenes.

0.3.6 (06/05/2020):

  • New content with a sizable shopping mall outing scene in Keisuke.

0.3.5 (05/22/2020):

  • Giving the game a proper intro (like a real VN).
  • Edits to the introduction transformation scene and solo masturbation scene to make them hotter.
  • Preliminary ways to edit T.E.A.C.H. variables.
  • Linking the stub endings to the main routes.
  • Lots of new backgrounds we have the rights to!

0.3.4 (05/08/2020):

  • The continuation of the large bathroom scene with Keisuke (with our first custom-drawn HCG)!
  • Filling in all the nasty WIP gaps in the story.

0.3.3 (04/24/2020):

  • The continuation of the large bathroom scene with Keisuke.

0.3.2 (04/09/2020):

  • The continuation of the large bathroom scene with Keisuke.

0.3.1 (03/26/2020):

  • The start of an erotic baths scene with Keisuke and Zach that flexes the power of the new T.E.A.C.H. system.

0.3.0 (03/11/2020):

  • The new Appendix System which gives juicy lore tidbits and info in a supplementary manner to the main game.
  • The start of the T.E.A.C.H. system (named such as it tracks the Zach/Zoey variables Trans, Emotion, Autism, Control, and Horny that are decided as you make choices in the game, and these essentially "teach" the main character to act or react to things in certain ways).
  • A save-checking system that warns you if your older saves might be incompatible due to changes in the game system.
  • Phone image messaging functionality (so Zoey and Keisuke can send each other sexy pictures).

0.2.2 (02/23/2020):

  • The biggest update yet! 2 to 4 hours of content has been added!
  • Zach finally goes outside of his dorm room to seek help from Keisuke, his naturally athletic and hot-blooded best friend.

0.2.1 (01/17/2020):

  • A dramatic and steamy continuation of the Zach/Zoey and Britney closet scene.

0.2.0 (01/05/2020):

  • A lot. Many of the core in-game app mechanics have been restructured for simplicity and better scaling in the future.
  • A heartwarming new scene between Britney and Zach/Zoey.
  • Added a toggle option to avoid automatic text advancement in dramatic scenes.

0.1.11 (12/02/2019):

  • As decided by our patrons in our Patreon poll, we've added the highly requested Zach to Zoey transformation scene.
  • Some edits to the immediate post-transformation scene.

0.1.10 (11/24/2019):

  • A new fork where Zach/Zoey tags in Britney but does an awful job at explaining the situation beforehand.
  • The rape aftermath.
  • The Start Jump menu has been reworked heavily make more sense.
  • The usual small edits

0.1.9 (11/18/2019):

  • The introduction of "Britney" in which Zach/Zoey tags in a female friend to help with re:Dreamer's insanity.
  • The scene "Steamy Dream" where Zach/Zoey confronts their dream self and learns a lot about attraction.
  • Ai no longer has the role of "re:Dreamer tattletale," as the ominous "Server AI" has that job now.
  • One (and only one) friend can be enlisted as an "accomplice" to help with re:Dreamer.
  • Clarified a line or two of confusion between Haze and Zach/Zoey.
  • The usual small edits

0.1.8 (11/10/2019):

  • The chronicles of Zach/Zoey's very strange dream and their attempts to wake up from it.
  • The usual small edits
  • 'audio' channel playback has been cut out when possible in favor of 'sound1' and 'sound2' SFX channels

0.1.7 (11/03/2019):

  • The start of "White Girl Wasted" (yes, it's exactly what you think it is).
  • 'Masturbate' scene has more SFX and better CGs (I made a small error on the previous version with the eyebrows).

0.1.6 (10/27/2019):

0.1.5 (10/17/2019):

  • Patreon and Discord links and their relevant info added to the game.
  • A new branch (try to finish the tutorial with Ai to get to it).
  • A new bad end (it's inside the new branch).
  • Tons of corrections and edits to the existing content.

0.1.4 Bugfix (10/09/2019):

  • Replaced the warning and skip system for content with a far less intrusive tag system.
  • Bugfix for the screen resize issue pointed out by vortex456 and solved by CobaltCore.
  • Fix for compiles not working for Mac versions (thanks again CobaltCore)!
  • Mac versions have been added for download.
  • Discord server invite has been added in information.

0.1.4 (10/08/2019):

  • Added an option to warn about upcoming adult scenes and a skip if the content seems undesirable.
  • Endless tiny edits.

0.1.3 (10/08/2019):

  • Initial TFGames.Site release after 3 weeks of development.