v0.1.2.1.0
Updates
- After each vomiting, you will be approaching the recovery of poisoning
- Additional hints, all the drawings that have been studied, the effects that are applied to the character
- Game saving has been improved, reliability has been improved and the saving time has been reduced by more than 2 times
- Added the ability to open containers (clothes, weapons) that lie on the floor
- The trunk of the cars will now be mostly closed, it also needs to be hacked
- Additional sounds of dangling weapons on the back
- Added additional bones for the character's skeleton. Replacing static weapon sockets with physical bones
- The physics of the chest has been slightly changed to a more elastic rocking. Now the pants or bra will constrain the movement of physics
- Now you can drive the hares into traps yourself to catch them
- Additional checks to display items nearby. For example, now it will not be possible to lift objects in the car if it is closed or if the object is behind the wall
- Tilting down/up during combat
- While changing colors and drawing the map, the camera does not move behind the cursor
- Fixed and updated the palette (you can use it to change the type of hair. color and change make-up)
- The smoking process is now displayed visually
- Returned animation interrupts for some types of attack at the moment of impact, removed the animation of pain during a miss in miles of strikes
- To use cigarettes/dynamite/Molotov cocktails, you now need matches or flint
- Displaying the main statuses (Anna's approximate state of health such as the amount of poison, food poisoning, radiation, severity of bleeding, alcohol intoxication, amount of food in the stomach)
- Now it is possible to break long sticks without an axe, using the appropriate animation
- Updated old models to support the new skeleton/jcm/morphs + added new bones for clothes that do not support physics in conjunction with jcm, added bones for some hair to support mixing with head (I'm sure some hats may not mix correctly, I'll fix it later) splint / bandage for the leg/arm was transferred to the skeleton for JCM support and proper rocking (in total, updated/added new ones: 24 hats, 3 outerwear, schoolgirl dress, 6 shoes, G-string, short skirt, 4 bulletproof vests)
- Added missing masks for: false lives, wounds
- Previously, adding water and collecting water from the pot was a constant. Now, as much as you have poured, you will receive. It is also now possible to top up the water during boiling
- Improved lighting
- The sky and weather have been updated
- Improved overall performance
- The character's equipment system has been updated (now it allows not only to mix clothes using morphs, but also to replace them with any grid if desired, which allowed to achieve the desired result in some cases) (for example, when mixing unbuttoned outerwear with wobble physics, when putting on a bulletproof vest, smoothes it and does not imitate physics) (in the future this system can be used to implement interaction with clothing, for example, removing the hood, buttoning unbuttoning shirts, etc.)
- Bandages now smooth out the fabric of most clothes
- The landscape and some objects of the world may again be covered with puddles or snow
- Added visual light flashes from shots for Anna and p-shooters
- Now you can light a bonfire without using matches and vice versa if you have a torch in your hands
- Added randomization of death after a headshot for a bear
- 2 additional slots have been added: weapons on the back (spears, hammers, bats, etc.) weapons on the left leg (mainly for knives) and you have 6 slots... Have fun with the piano simulator
- When using a belt, the weapons located in the additional slots are no longer hidden. Small arms will be displayed on the chest and cold weapons will be displayed in the same place as the main one
- Added sound effects of dripping on the roof during rain, for some environmental objects, stops, towers, cars with which you can interact.
- Replaced the sounds of the machine doors opening with more authentic ones
- What is in your clothes and not on you now supports saving/loading
- The map has been slightly updated
- The engine version has been updated to 5.4.4
- Various improvements
- The randomization and capture rate of rabbits has been increased
- The burning time of coal in the furnace has been increased
- Weight changes for some objects
- The drying rate outside the campfire has been reduced
- When transporting resources with a torch in hand, the pose does not change correctly after giving resources to buildings
- Crashes during the save {EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000}
- Very often vomits when poisoned
- If you drink from the water tank, you will get infected from clean water
- Friendly parasites
- Usain Bolt's Bear
- Some shapes did not work correctly
- The legless parasite was doing a lot of damage
- Does not preserve leg shapes
- If you jump into the teleporter with a torch, it will disappear
- If lie down on the bed using a watch / notepad, then after that the head will be hidden
- Teleport anomaly didn't work on zombies
- The effect of the teleport anomaly interaction could be looped forever
- Sometimes the replicas did not work when approaching the anomaly
- When wet, steam from the mouth begins to protrude even if it is warm outside
- If there is a torch in the hands, any interaction with the item through the inventory would have no effect, but the item would be activated
- Animation of removing underwear while searching in a backpack
- Coughs even when resources are in hand
- When climbing, it was possible to interact with objects
- During the randomization of the idle position, she did not return to the default position during the end
- if were saved near the places of static appearance of prey, for example, next to cars or totems, then loot could be dupe by saving/loading
- Items that were pointless to save
- Weapons other than melee ones always weighed 0 g
- The blows of the big mutant could be interrupted
- Sometimes bots could start spinning 360 while running
- Sometimes bots could catch up with you or patrol backwards
- if you mix more cartridges into the magazine than it can hold, non-existent weight is added, over time the weight accumulated
- During spawn, the helmet always flew off the parasite
- It was impossible to put anything in the forge. Slots were not active
- When leveling up a character in a totem, the character went underground during the animation
- The player's distance check did not work in rabbit traps (now also takes into account other animals)
- Saving to rabbit traps didn't work
- The location of the car doors was save incorrect from time to time, which led to jerky animations of opening the doors during the first interaction
- An incorrect collision. It was possible to lift some objects without opening the bugger, without entering the list of things in the vicinity
- When saving the game near the car, it stopped spawn resources forever
- Some interaction icons were the wrong size
- the sawmill did not provide resources and the pelting animation was played incorrectly
- if you turn off the electricity from the sawmill, it will still continue to saw
- a blow with a pistol and a rifle did not take into account the character's turn, it always hit forward
- the sound of opening and closing cars could be duplicated
- if you put on a mask that hid your hair, the shadows from them continued to be drawn
- Miles of blows not at enemies tore clothes
- the exit from the dynamite or Molotov throw did not interrupt the animation of the throw
- Sometimes, using an item, when closing the inventory automatically, the system could continue to think that the inventory was open, so you couldn't fight
- when the enemy approached, if you were lying down, sometimes you could stay in the prone position forever when you automatically got up
- Endless flint, durability went into -
- After getting up after the knockout, the female received a looped hit as if she continued to lie on the ground in a rag doll pose
- if you add dirty water to the pot in a clean one, then it became clean
- in dresses and bodysuits, when there were no panties, she still covered up
- the lamps with the skull cast shadows incorrectly
- The hair color was displayed incorrectly
- Crash during a hair change {EXCEPTION_ACCESS_VIOLATION reading address 0x0000000f0000000c}
- When equipped with a hammer, the jumping sound was not active
- some objects did not get into the container in the vicinity
- sometimes the radiation was not activated when entering the irradiation zone or stayed with you forever, even if you left it
- when changing the axe to a spear, the animation was buggy
- problems in lighting rendering when using lumens have been fixed
- Fixed some animations that were intended for a different skeleton
- The pot gives out an incorrect amount of water
- If you remove the pan during boiling, the sound remained
- can't add water to the pot
- Incorrect collision of the boxes, which made it impossible to loot the loot
- Sometimes when sitting on a chair, damage could be inflicted on the character
- Sometimes cut vegetation might not be saved/loaded