JustPaste.it

Clerk: Good day, human! Will you be flying with us today? [1/4]
Clerk: May I see your passport? [2/4]
Clerk: Ah, it's dusty! Quite old, isn't it? Still looks like you, though. [3/4]
Clerk: Your papers seem to be in order. Hop aboard! We hope you have a pleasant journey. [4/4]

 

You are informed that you have begun the quest. When you board the airship, the next line of dialogue plays while under the blindness effect.

 

Captain: Good afternoon, passengers. The flight will be taking off shortly; please remain seated until we have reached cruise altitude. [1/1]

 

The blindness lifts and you can move.

 

Optional dialogue:
Ship Crewman [boarding area]: zzz... [1/1]

 

The next line of dialogue plays when you go up the stairs to the second level of the airship.

 

Broadcast: Attention all passengers. A child has been reported missing. Volunteers are requested to search for the missing passenger. [1/1]

 

You can ask the various passengers about the child. Their placements are unchanged.
Passenger Jeremy: First time flying... makes me feel a little ill. I hope I'm not sick... Did I see the kid? I think I saw someone run downstairs earlier, but I've just been admiring the architecture for most of the trip so far. [1/1]
Baron Axol: Greetings. Are you an adventurer? That's some heavy armor you have. The child? Oh, I apologise, but I've lost my glasses. I didn't see them. [1/1]
Passenger John: This ship is beautiful! Oh, hello. You're looking for the kid? Well, I know their mother is on the upper level, but I couldn't tell you where the kid went. [1/1]

Passenger Casula: This food is simply dreadful! I can't believe what they're serving us here. I paid a lot of money for this trip! [1/1]

Passenger Nancy: Where has my boy gone? Oh, are you a volunteer? Thank you dearly. Have I seen him? Well, no, of course not! He told me he was going to go look at airships, though. [1/1]

Captain Ackbar: Are you volunteering to search for the child? Oh, good! Nobody else has bothered to speak to me, apparently. [1/4]

Captain Ackbar: I don't know where they could have gone. There's supposed to be a crewmember keeping people from going off-limits, but the kid hasn't turned up in the passenger areas... [2/4]

Captain Ackbar: I bet the kid'll turn up soon, probably just playing somewhere weird. But I do hope they're found, this could be bad for my ship's reputation... [3/4]

Captain Ackbar: We don't have any leads about where the kid is. The passengers might have some information, though. [4/4]

You can also interact with the bear, as normal.

The ship's crew can be spoken to, but they won't say anything about the kid.

Attendant [at your cabin]: Good day, passenger! These will be your quarters for the flight. I wish you a pleasant trip. [1/1]

Apprentice Engineer Akot: I heard that there was some big ship approaching from the north. Can't imagine what they'd be doing, the air traffic controllers didn't tell us about this... [1/1]

Engineer Eric: An 'uman! We don' see 'umans much 'round here. Are you a soldier? You've got some 'eavy gear there! [1/1]

Ship Crewman [boarding area]: *snore* [1/1]

 

The kid is sitting where he is during the unaltered quest.

Lost Boy: Oh, hello there! I'm looking at the airships. [1/4]

Lost Boy: That black one is pretty big! It's got cannons, too. I've never seen one that looks like that! [2/4]

Lost Boy: It's been following us since we took off, you know. [3/4]

Lost Boy: My mummy wants me? Oh! I'll go back right now! [4/4]

The passengers have new-ish dialogue. The crewmembers have not changed their dialogue.

Passenger Jeremy: I hope I won't be sick...

Baron Axol: Has anyone seen my glasses?

Passenger John: Such elegantly-crafted wood! How much did this cost?

Passenger Casula: Ugh. I won't fly on this airline again if they don't provide better food for the passengers.

Passenger Nancy: Thank you so much for finding my boy! I'll make sure he doesn't leave my sight again.

Found Boy: Sorry for causing trouble, mummy. I won't run off again.

 

Talk to Ackbar to progress the quest.

Captain Ackbar: You found the child? Good, good. Where were they? [1/7]

Captain Ackbar: They were where? And the crewmember was sleeping on duty? I'll have to speak to him about this. [2/7]

Captain Ackbar: Well, hopefully, that'll be the only trouble on this trip - [3/7]

The ship rattles and there's a loud noise.

Captain Ackbar: What was that? [4/7]

A crewmember will arrive.

Crewmember: Sir! Something appears to have struck our engine! [5/7]

Captain Ackbar: Damn it! We'll be dead in the air without both engines. Go check on the passengers. [6/7]

Captain Ackbar: I can't leave the cockpit. Human, you seem like you're willing to help. Can you go check with the engineers to see what needs to be fixed? [7/7]

 

The engineers can be spoken to at this stage.

Apprentice Engineer Akot: What hit the engine? Was it a bird? I suppose there's not really much else to hit at this altitude... [1/1]

Engineer Eric: Ah, 'uman! You going to 'elp us with the engine? [1/4]

Engineer Eric: We've 'it somethin'. The damage isn' bad, but the damage needs to be manually fix'd. [2/4]

Engineer Eric: I 'aff to stay here and man the engines, else the engines'll prob'ly bust themselves. [3/4]

Engineer Eric: If you want to 'elp us out, go take a gander at the engines. They're up on the riggin'. You can get to them through the access hatches in the bridge. [4/4]

 

The engine maintenance minigame is the same as normal. When you complete it, there's a loud clunk.

Seems like there was a blockage in the engine. A stone...? How did that get there?

You then return to the Engineer.

Engineer Eric: Ah, ye fix'd it? Glory! Thank ye. [1/3]

Engineer Eric: We c'n take it from 'ere. [2/3]

Engineer Eric: Go to yer quarters, now. [3/3]

 

You can take a last look around the airship, but none of the dialogue has changed. You then go to sleep.

You're awoken by an explosion.

You can hear the crew's muffled yelling from your cabin.

Broadcast: All hands on the lower deck, I repeat, all hands on the lower deck. [1/1]

You can speak to the Engineer and Captain, but the passengers have become the Panicking Passenger enemies.

Engineer Eric: 'Old steady, ol' girl! We c'n pull through this! [1/1]

Captain Ackbar: Skyraiders? Here? Why?! [1/1]

The cutscene of the airship under attack plays as normal, as does the following parkour and battle.

Skyraider: Lookie here, girls! The meat's come to us this time! [1/1]

Skyraider: Oh, come on! Girls! Get out there and fight! [1/1]

Skyraider: Everyone! Get the human off the ship! [1/1]

You descend into the lower decks.

???: Is someone there? Please! Come down and help me! I'm in the jail cell! [1/1]

Prisoner: A soldier! Oh, thank the heavens! [1/5]

Prisoner: Thank you for fighting the Skyraiders. Seeing them getting their comeuppance - or even hearing them - is simply sublime. [2/5]

Prisoner: I've been locked down here for years! The Skyraider queen captured me long ago. I'm a renowned locksmith, you see, one of the most famous! So, naturally, now I'm the one behind the lock. [3/5]

Prisoner: The Skyraiders make me make the locks for their chests. My locks are nearly unpickable! Except by myself, of course. [4/5]

Prisoner: The queen is somewhere further down the ship. Her room's locked up tight. But my old lockpicking supplies are in the hold too. If you could fetch them for me, I could make you a makeshift key - assuming you can describe the queen's lock to me. It's not one of mine. [5/5]

You collect the lockpicking supplies from the room where the keycrafting minigame is, currently. 

Prisoner: Alright. Feels nice to have these in my hands again. [1/2]

Prisoner: You should go check the lock on the queen's room, and see if you can get a lock at how it's structured. Tell me its shape, and I can get together a key for it. [2/2]

 

The keycrafting minigame works the same, except instead of pressing buttons, you're describing the lock to the prisoner. Each of the four teeth on the lock is presented as a list of options; one up, one down, two up, two down, one on both sides, two up and one down, two down and one up, and finally two on both sides, for a total of 8 options. Once you give one answer, he'll move on to the next tooth. If you answer every question correctly, you get the functional key; if you don't, the key will not work.

 

Skyraider Queen: Rrr... [1/3]

Skyraider Queen: So, you think you can come onto my ship, kill my girls, interrupt my plunder, and then invade my room? [2/3]

Skyraider Queen: I've had to deal with a lot of problems with you over the years. You aren't the first - and you won't be the last! [3/3]

You proceed to be the last by killing the Queen. The ship goes down and you're thrown to the bridge of the flight in distress.

 

Captain Ackbar: ...You single-handedly took out a Skyraider airship. Human, what are you made of? [1/12]

Captain Ackbar: And you're only a passenger, too! Quite impressive. [2/12]

Captain Ackbar: It's a good thing you defended us, because we're only a civilian carrier. Our security detail spent half the flight sleeping, for heaven's sake! We'll have to up our security in the future, I suppose... [3/12]

Captain Ackbar: I wonder why they attacked us. We don't have anything valuable on board - well, nothing I'm aware of, at least. Perhaps there was something in the Baron's luggage? [4/12]

Captain Ackbar: Now that I think about it, though, maybe they just got confused. Our flight number was the same as an inbound airship from Wynn - some company craft. I think the company was called WynnExcavation? [5/12]

Captain Ackbar: Hm? What's that bauble in your hand? [6/12]

Captain Ackbar: The Skyraider queen's ring?! The queen was onboard that ship? Wow! And you defeated her? [7/12]

Captain Ackbar: Well, keep the ring, then! As proof of what you've done today. [8/12]

Captain Ackbar: I don't know how to thank you. We're not especially rich or anything - this is one of our first flights, to be honest. Perhaps we'll be able to spin this story to get a larger clientele. [9/12]

Captain Ackbar: Well, actually, now that I recall, there's a man called Calo who owes me big. He runs a line from Detlas to Cinfras - perhaps I can pull in that favor, and get you free transit across the waves, hm? [10/12]

Captain Ackbar: You can head down to the boarding area, now. We've landed in Detlas. [11/12]

Captain Ackbar: Thank you for everything you've done for us! [12/12]

As you descend the ship, you can find the passengers, still milling about. They're all on the lower decks of the ship. 

Passenger Jeremy: Honestly, I wish I'd been ill - would have been better than this! I won't be taking another airship for a while. Oh, you're the one who fought them off? Thanks, really! Much better to be in Detlas than concussed in a Skyraider brig. [1/1]

Baron Axol: My word! A Skyraider assault! An attack on this peaceful ship - and fought off by a brave human from across the sea! I'll have such a story to tell to my grandchildren. Oh, thank you very much for saving us! [1/1]

Gavellian Locksmith: Free, finally free! How long was I stuck in there? Thank you so very much for getting me out of the Skyraiders' captivity, human! I suppose I'll have to find some way to get back to Ahmsord, now. Perhaps I'll sell some locks here in Detlas for a bit. [1/1]

Passenger John: This airship's held up surprisingly well, given that it was hit by cannon fire! I'll have to ask about who built this thing, they clearly have a good hand for quality. Perhaps I'll ask them to refurbish my personal airship when I get back to Gavel. [1/1]

Passenger Casula: I'm never flying this airline again! This has been a terrible experience! [1/1]

Passenger Nancy: Skyraiders! I just - we - Skyraiders! [1/1]

Found Boy: Thanks a bunch, human! I'm actually pretty happy you got me back in - if I'd been outside when the Skyraiders attacked, I don't know what would have happened to me! [1/1]

The crew have something to say, too.

Engineer Eric: Well, this ain't goin' to be simple to fix. At least we didn' go down, huh, human? [1/1]

Apprentice Engineer Akot: ...How often do airships like this get attacked by Skyraiders? I'd consider a change of specialisation - although, to be honest, it was almost kind of exciting? [1/1]

Ship Crewman [boarding area]: Whuh? Are we here? Oh, okay... [1/1]

Finally, you talk to Calo.

Calo: You don't need to explain anything to me, Ackbar has already briefed me on what happened. [1/5]

Calo: He's pulled the favor, although I'm sure he told you. I'm obligated, by honor at least, to offer you free passage from Detlas to Cinfras and back. Probably convenient for you. [2/5]

Calo: I hear you're a globetrotting sort. There's actually quite a few tales about you, soldier. [3/5]

[I'm not sure if it's possible to change the dialogue of Calo in response to whether you've completed certain quests. If it is, you might be able to construct a list of default allusions for Calo to pick from, depending on what quests you've completed.]

Calo: You've signed a peace between us and the Orcs, uncovered and destroyed some ancient conspiracy, apparently, and rumors are that you escaped from Lexdale Penitentiary - and dragged some other people out with you! Pretty impressive - and I'm sure there's more you're going to do. [4/5]

Calo: Well, I hope I can be of service in your adventures. Best of luck! [5/5]

 

Quest complete.