<Object type="ExternalGameActionSettings">
<Version>5</Version>
<Groups_Set_1>
<Item>
<Name>Forward</Name>
<Key>W</Key>
<Joystick>Left Stick Up</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Forward</Item>
</Actions>
</Item>
<Item>
<Name>Left</Name>
<Key>A</Key>
<Joystick>Left Stick Left</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Left</Item>
</Actions>
</Item>
<Item>
<Name>Backward</Name>
<Key>S</Key>
<Joystick>Left Stick Down</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Backward</Item>
</Actions>
</Item>
<Item>
<Name>Right</Name>
<Key>D</Key>
<Joystick>Left Stick Right</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Right</Item>
</Actions>
</Item>
<Item>
<Name>Jump</Name>
<Key>Space</Key>
<Joystick>RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Jump</Item>
</Actions>
</Item>
<Item>
<Name>Stealth</Name>
<Key>C</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Stealth</Item>
</Actions>
</Item>
<Item>
<Name>Unholster</Name>
<Key>Q</Key>
<Joystick>RB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Unholster</Item>
</Actions>
</Item>
<Item>
<Name>Reload</Name>
<Key>R</Key>
<Joystick>Y</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Reload</Item>
</Actions>
</Item>
<Item>
<Name>Weapon1</Name>
<Key>Alpha1</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon1</Item>
</Actions>
</Item>
<Item>
<Name>Weapon2</Name>
<Key>Alpha2</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon2</Item>
</Actions>
</Item>
<Item>
<Name>Weapon3</Name>
<Key>Alpha3</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon3</Item>
</Actions>
</Item>
<Item>
<Name>Weapon4</Name>
<Key>Alpha4</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon4</Item>
</Actions>
</Item>
<Item>
<Name>DefaultAction</Name>
<Key>E</Key>
<Joystick>A</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Loot</Item>
<Item>Use</Item>
<Item>Enter</Item>
<Item>Leave</Item>
<Item>Open</Item>
<Item>Close</Item>
<Item>Dialog</Item>
<Item>CraftMixture</Item>
<Item>CraftBrewery</Item>
<Item>Sleep</Item>
</Actions>
</Item>
<Item>
<Name>Cancel</Name>
<Key>Escape</Key>
<Joystick>B</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Cancel</Item>
</Actions>
</Item>
<Item>
<Name>Submit</Name>
<Key>Mouse0</Key>
<Joystick>A</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Submit</Item>
</Actions>
</Item>
<Item>
<Name>Context</Name>
<Key>Mouse1</Key>
<Joystick>Y</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Context</Item>
</Actions>
</Item>
<Item>
<Name>MainMenu</Name>
<Key>Escape</Key>
<Joystick>Start</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>MainMenu</Item>
</Actions>
</Item>
<Item>
<Name>Flashlight</Name>
<Key>F</Key>
<Joystick>Y</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Flashlight</Item>
</Actions>
</Item>
<Item>
<Name>Inventory</Name>
<Key>I</Key>
<Joystick>Down DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Inventory</Item>
</Actions>
</Item>
<Item>
<Name>MindMap</Name>
<Key>J</Key>
<Joystick>Left DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>MindMap</Item>
</Actions>
</Item>
<Item>
<Name>Knock</Name>
<Key>K</Key>
<Joystick>A</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Knock</Item>
</Actions>
</Item>
<Item>
<Name>BoundCharacters</Name>
<Key>L</Key>
<Joystick>Right DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>BoundCharacters</Item>
</Actions>
</Item>
<Item>
<Name>Map</Name>
<Key>M</Key>
<Joystick>Up DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Map</Item>
</Actions>
</Item>
<Item>
<Name>NextWeapon</Name>
<Key>LeftBracket</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>NextWeapon</Item>
</Actions>
</Item>
<Item>
<Name>Compass</Name>
<Key>LeftControl</Key>
<Joystick>LB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Compass</Item>
</Actions>
</Item>
<Item>
<Name>Run</Name>
<Key>LeftShift</Key>
<Joystick>LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Run</Item>
</Actions>
</Item>
<Item>
<Name>Split</Name>
<Key>LeftShift</Key>
<Joystick>X</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Split</Item>
</Actions>
</Item>
<Item>
<Name>Fire</Name>
<Key>Mouse0</Key>
<Joystick>RT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Fire</Item>
</Actions>
</Item>
<Item>
<Name>Block</Name>
<Key>Mouse1</Key>
<Joystick>LT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Block</Item>
</Actions>
</Item>
<Item>
<Name>PrevWeapon</Name>
<Key>RightBracket</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>PrevWeapon</Item>
</Actions>
</Item>
<Item>
<Name>BreakPicklock</Name>
<Key>B</Key>
<Joystick>B</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>BreakPicklock</Item>
</Actions>
</Item>
<Item>
<Name>Trade</Name>
<Key>T</Key>
<Joystick>B</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Trade</Item>
</Actions>
</Item>
<Item>
<Name>Heal</Name>
<Key>X</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Heal</Item>
<Item>Autopsy</Item>
</Actions>
</Item>
<Item>
<Name>Repair</Name>
<Key>Y</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Repair</Item>
</Actions>
</Item>
<Item>
<Name>Mark</Name>
<Key>Z</Key>
<Joystick>X</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Mark</Item>
</Actions>
</Item>
<Item>
<Name>LeftStick</Name>
<Key>None</Key>
<Joystick>LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStick</Item>
</Actions>
</Item>
<Item>
<Name>RightStick</Name>
<Key>None</Key>
<Joystick>RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStick</Item>
</Actions>
</Item>
<Item>
<Name>DPadNavigation</Name>
<Key>None</Key>
<Joystick>DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadNavigation</Item>
<Item>Unholster</Item>
</Actions>
</Item>
<Item>
<Name>RightTrigger</Name>
<Key>None</Key>
<Joystick>RT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RTrigger</Item>
</Actions>
</Item>
<Item>
<Name>LeftTrigger</Name>
<Key>None</Key>
<Joystick>LT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LTrigger</Item>
</Actions>
</Item>
<Item>
<Name>BumperSelectLeft</Name>
<Key>None</Key>
<Joystick>LB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>BumperSelectionLeft</Item>
</Actions>
</Item>
<Item>
<Name>BumperSelectRight</Name>
<Key>None</Key>
<Joystick>RB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>BumperSelectionRight</Item>
</Actions>
</Item>
<Item>
<Name>LeftStickHold</Name>
<Key>None</Key>
<Joystick>LStick</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickHold</Item>
</Actions>
</Item>
<Item>
<Name>RightStickHold</Name>
<Key>None</Key>
<Joystick>RStick</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickHold</Item>
</Actions>
</Item>
<Item>
<Name>LeftTriggerHold</Name>
<Key>None</Key>
<Joystick>LT</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LTriggerHold</Item>
</Actions>
</Item>
<Item>
<Name>RightTriggerHold</Name>
<Key>None</Key>
<Joystick>RT</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RTriggerHold</Item>
</Actions>
</Item>
<Item>
<Name>LeftLeftStick</Name>
<Key>None</Key>
<Joystick>Left LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickLeft</Item>
</Actions>
</Item>
<Item>
<Name>RightLeftStick</Name>
<Key>None</Key>
<Joystick>Right LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickRight</Item>
</Actions>
</Item>
<Item>
<Name>UpLeftStick</Name>
<Key>None</Key>
<Joystick>Up LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickUp</Item>
</Actions>
</Item>
<Item>
<Name>DownLeftStick</Name>
<Key>None</Key>
<Joystick>Down LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickDown</Item>
</Actions>
</Item>
<Item>
<Name>LeftRightStick</Name>
<Key>None</Key>
<Joystick>Left RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickLeft</Item>
</Actions>
</Item>
<Item>
<Name>RightRightStick</Name>
<Key>None</Key>
<Joystick>Right RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickRight</Item>
</Actions>
</Item>
<Item>
<Name>UpRightStick</Name>
<Key>None</Key>
<Joystick>Up RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickUp</Item>
</Actions>
</Item>
<Item>
<Name>DownRightStick</Name>
<Key>None</Key>
<Joystick>Down RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickDown</Item>
</Actions>
</Item>
<Item>
<Name>DPad Left</Name>
<Key>None</Key>
<Joystick>Left DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadLeft</Item>
</Actions>
</Item>
<Item>
<Name>DPad Right</Name>
<Key>None</Key>
<Joystick>Right DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadRight</Item>
</Actions>
</Item>
<Item>
<Name>DPad Up</Name>
<Key>None</Key>
<Joystick>Up DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadUp</Item>
</Actions>
</Item>
<Item>
<Name>DPad Down</Name>
<Key>None</Key>
<Joystick>Down DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadDown</Item>
</Actions>
</Item>
<Item>
<Name>HoldA</Name>
<Key>None</Key>
<Joystick>A</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>HoldA</Item>
</Actions>
</Item>
<Item>
<Name>HoldY</Name>
<Key>None</Key>
<Joystick>Y</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>HoldY</Item>
</Actions>
</Item>
<Item>
<Name>DPadY</Name>
<Key>None</Key>
<Joystick>DPadY</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadY</Item>
</Actions>
</Item>
<Item>
<Name>BackButton</Name>
<Key>Tab</Key>
<Joystick>Back</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>GenericPlayerMenu</Item>
<Item>Inventory</Item>
<Item>Map</Item>
<Item>MindMap</Item>
<Item>BoundCharacters</Item>
</Actions>
</Item>
<Item>
<Name>Right Stick Navigation</Name>
<Key>None</Key>
<Joystick>Right Stick Navigation</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RightStickNavigation</Item>
</Actions>
</Item>
<Item>
<Name>Left Stick Navigation</Name>
<Key>None</Key>
<Joystick>Left Stick Navigation</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LeftStickNavigation</Item>
</Actions>
</Item>
<Item>
<Name>X Button Actions</Name>
<Key>None</Key>
<Joystick>X</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Heal</Item>
<Item>Autopsy</Item>
<Item>Repair</Item>
<Item>Stealth</Item>
</Actions>
</Item>
</Groups_Set_1>
<Groups_Set_2>
<Item>
<Name>Forward</Name>
<Key>W</Key>
<Joystick>Left Stick Up</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Forward</Item>
</Actions>
</Item>
<Item>
<Name>Left</Name>
<Key>A</Key>
<Joystick>Left Stick Left</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Left</Item>
</Actions>
</Item>
<Item>
<Name>Backward</Name>
<Key>S</Key>
<Joystick>Left Stick Down</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Backward</Item>
</Actions>
</Item>
<Item>
<Name>Right</Name>
<Key>D</Key>
<Joystick>Left Stick Right</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Right</Item>
</Actions>
</Item>
<Item>
<Name>Jump</Name>
<Key>Space</Key>
<Joystick>RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Jump</Item>
</Actions>
</Item>
<Item>
<Name>Stealth</Name>
<Key>C</Key>
<Joystick>RB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Stealth</Item>
</Actions>
</Item>
<Item>
<Name>Unholster</Name>
<Key>Q</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Unholster</Item>
</Actions>
</Item>
<Item>
<Name>Reload</Name>
<Key>R</Key>
<Joystick>Y</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Reload</Item>
</Actions>
</Item>
<Item>
<Name>Weapon1</Name>
<Key>Alpha1</Key>
<Joystick>Up DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon1</Item>
</Actions>
</Item>
<Item>
<Name>Weapon2</Name>
<Key>Alpha2</Key>
<Joystick>Left DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon2</Item>
</Actions>
</Item>
<Item>
<Name>Weapon3</Name>
<Key>Alpha3</Key>
<Joystick>Right DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon3</Item>
</Actions>
</Item>
<Item>
<Name>Weapon4</Name>
<Key>Alpha4</Key>
<Joystick>Down DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon4</Item>
</Actions>
</Item>
<Item>
<Name>DefaultAction</Name>
<Key>E</Key>
<Joystick>A</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Loot</Item>
<Item>Use</Item>
<Item>Enter</Item>
<Item>Leave</Item>
<Item>Open</Item>
<Item>Close</Item>
<Item>Dialog</Item>
<Item>CraftMixture</Item>
<Item>CraftBrewery</Item>
<Item>Sleep</Item>
</Actions>
</Item>
<Item>
<Name>Cancel</Name>
<Key>Escape</Key>
<Joystick>B</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Cancel</Item>
</Actions>
</Item>
<Item>
<Name>Submit</Name>
<Key>Mouse0</Key>
<Joystick>A</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Submit</Item>
</Actions>
</Item>
<Item>
<Name>Context</Name>
<Key>Mouse1</Key>
<Joystick>Y</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Context</Item>
</Actions>
</Item>
<Item>
<Name>MainMenu</Name>
<Key>Escape</Key>
<Joystick>Start</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>MainMenu</Item>
</Actions>
</Item>
<Item>
<Name>Flashlight</Name>
<Key>F</Key>
<Joystick>Y</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Flashlight</Item>
</Actions>
</Item>
<Item>
<Name>Inventory</Name>
<Key>I</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Inventory</Item>
</Actions>
</Item>
<Item>
<Name>MindMap</Name>
<Key>J</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>MindMap</Item>
</Actions>
</Item>
<Item>
<Name>Knock</Name>
<Key>K</Key>
<Joystick>A</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Knock</Item>
</Actions>
</Item>
<Item>
<Name>BoundCharacters</Name>
<Key>L</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>BoundCharacters</Item>
</Actions>
</Item>
<Item>
<Name>Map</Name>
<Key>M</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Map</Item>
</Actions>
</Item>
<Item>
<Name>NextWeapon</Name>
<Key>LeftBracket</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>NextWeapon</Item>
</Actions>
</Item>
<Item>
<Name>Compass</Name>
<Key>LeftControl</Key>
<Joystick>LB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Compass</Item>
</Actions>
</Item>
<Item>
<Name>Run</Name>
<Key>LeftShift</Key>
<Joystick>LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Run</Item>
</Actions>
</Item>
<Item>
<Name>Split</Name>
<Key>LeftShift</Key>
<Joystick>X</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Split</Item>
</Actions>
</Item>
<Item>
<Name>Fire</Name>
<Key>Mouse0</Key>
<Joystick>RT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Fire</Item>
</Actions>
</Item>
<Item>
<Name>Block</Name>
<Key>Mouse1</Key>
<Joystick>LT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Block</Item>
</Actions>
</Item>
<Item>
<Name>PrevWeapon</Name>
<Key>RightBracket</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>PrevWeapon</Item>
</Actions>
</Item>
<Item>
<Name>BreakPicklock</Name>
<Key>B</Key>
<Joystick>B</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>BreakPicklock</Item>
</Actions>
</Item>
<Item>
<Name>Trade</Name>
<Key>T</Key>
<Joystick>B</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Trade</Item>
</Actions>
</Item>
<Item>
<Name>Heal</Name>
<Key>X</Key>
<Joystick>X</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Heal</Item>
<Item>Autopsy</Item>
</Actions>
</Item>
<Item>
<Name>Repair</Name>
<Key>Y</Key>
<Joystick>X</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Repair</Item>
</Actions>
</Item>
<Item>
<Name>Mark</Name>
<Key>Z</Key>
<Joystick>X</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Mark</Item>
</Actions>
</Item>
<Item>
<Name>LeftStick</Name>
<Key>None</Key>
<Joystick>LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStick</Item>
</Actions>
</Item>
<Item>
<Name>RightStick</Name>
<Key>None</Key>
<Joystick>RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStick</Item>
</Actions>
</Item>
<Item>
<Name>DPadNavigation</Name>
<Key>None</Key>
<Joystick>DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadNavigation</Item>
<Item>Unholster</Item>
</Actions>
</Item>
<Item>
<Name>RightTrigger</Name>
<Key>None</Key>
<Joystick>RT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RTrigger</Item>
</Actions>
</Item>
<Item>
<Name>LeftTrigger</Name>
<Key>None</Key>
<Joystick>LT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LTrigger</Item>
</Actions>
</Item>
<Item>
<Name>BumperSelectLeft</Name>
<Key>None</Key>
<Joystick>LB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>BumperSelectionLeft</Item>
</Actions>
</Item>
<Item>
<Name>BumperSelectRight</Name>
<Key>None</Key>
<Joystick>RB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>BumperSelectionRight</Item>
</Actions>
</Item>
<Item>
<Name>LeftStickHold</Name>
<Key>None</Key>
<Joystick>LStick</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickHold</Item>
</Actions>
</Item>
<Item>
<Name>RightStickHold</Name>
<Key>None</Key>
<Joystick>RStick</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickHold</Item>
</Actions>
</Item>
<Item>
<Name>LeftTriggerHold</Name>
<Key>None</Key>
<Joystick>LT</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LTriggerHold</Item>
</Actions>
</Item>
<Item>
<Name>RightTriggerHold</Name>
<Key>None</Key>
<Joystick>RT</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RTriggerHold</Item>
</Actions>
</Item>
<Item>
<Name>LeftLeftStick</Name>
<Key>None</Key>
<Joystick>Left LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickLeft</Item>
</Actions>
</Item>
<Item>
<Name>RightLeftStick</Name>
<Key>None</Key>
<Joystick>Right LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickRight</Item>
</Actions>
</Item>
<Item>
<Name>UpLeftStick</Name>
<Key>None</Key>
<Joystick>Up LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickUp</Item>
</Actions>
</Item>
<Item>
<Name>DownLeftStick</Name>
<Key>None</Key>
<Joystick>Down LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickDown</Item>
</Actions>
</Item>
<Item>
<Name>LeftRightStick</Name>
<Key>None</Key>
<Joystick>Left RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickLeft</Item>
</Actions>
</Item>
<Item>
<Name>RightRightStick</Name>
<Key>None</Key>
<Joystick>Right RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickRight</Item>
</Actions>
</Item>
<Item>
<Name>UpRightStick</Name>
<Key>None</Key>
<Joystick>Up RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickUp</Item>
</Actions>
</Item>
<Item>
<Name>DownRightStick</Name>
<Key>None</Key>
<Joystick>Down RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickDown</Item>
</Actions>
</Item>
<Item>
<Name>DPad Left</Name>
<Key>None</Key>
<Joystick>Left DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadLeft</Item>
</Actions>
</Item>
<Item>
<Name>DPad Right</Name>
<Key>None</Key>
<Joystick>Right DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadRight</Item>
</Actions>
</Item>
<Item>
<Name>DPad Up</Name>
<Key>None</Key>
<Joystick>Up DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadUp</Item>
</Actions>
</Item>
<Item>
<Name>DPad Down</Name>
<Key>None</Key>
<Joystick>Down DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadDown</Item>
</Actions>
</Item>
<Item>
<Name>HoldA</Name>
<Key>None</Key>
<Joystick>A</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>HoldA</Item>
</Actions>
</Item>
<Item>
<Name>HoldY</Name>
<Key>None</Key>
<Joystick>Y</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>HoldY</Item>
</Actions>
</Item>
<Item>
<Name>DPadY</Name>
<Key>None</Key>
<Joystick>DPadY</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadY</Item>
</Actions>
</Item>
<Item>
<Name>BackButton</Name>
<Key>Tab</Key>
<Joystick>Back</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>GenericPlayerMenu</Item>
<Item>Inventory</Item>
<Item>Map</Item>
<Item>MindMap</Item>
<Item>BoundCharacters</Item>
</Actions>
</Item>
<Item>
<Name>Right Stick Navigation</Name>
<Key>None</Key>
<Joystick>Right Stick Navigation</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RightStickNavigation</Item>
</Actions>
</Item>
<Item>
<Name>Left Stick Navigation</Name>
<Key>None</Key>
<Joystick>Left Stick Navigation</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LeftStickNavigation</Item>
</Actions>
</Item>
</Groups_Set_2>
<Groups_Set_3>
<Item>
<Name>Forward</Name>
<Key>W</Key>
<Joystick>Left Stick Up</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Forward</Item>
</Actions>
</Item>
<Item>
<Name>Left</Name>
<Key>A</Key>
<Joystick>Left Stick Left</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Left</Item>
</Actions>
</Item>
<Item>
<Name>Backward</Name>
<Key>S</Key>
<Joystick>Left Stick Down</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Backward</Item>
</Actions>
</Item>
<Item>
<Name>Right</Name>
<Key>D</Key>
<Joystick>Left Stick Right</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Right</Item>
</Actions>
</Item>
<Item>
<Name>Jump</Name>
<Key>Space</Key>
<Joystick>RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Jump</Item>
</Actions>
</Item>
<Item>
<Name>Stealth</Name>
<Key>C</Key>
<Joystick>LB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Stealth</Item>
</Actions>
</Item>
<Item>
<Name>Unholster</Name>
<Key>Q</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Unholster</Item>
</Actions>
</Item>
<Item>
<Name>Reload</Name>
<Key>R</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Reload</Item>
</Actions>
</Item>
<Item>
<Name>Weapon1</Name>
<Key>Alpha1</Key>
<Joystick>Up DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon1</Item>
</Actions>
</Item>
<Item>
<Name>Weapon2</Name>
<Key>Alpha2</Key>
<Joystick>Left DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon2</Item>
</Actions>
</Item>
<Item>
<Name>Weapon3</Name>
<Key>Alpha3</Key>
<Joystick>Right DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon3</Item>
</Actions>
</Item>
<Item>
<Name>Weapon4</Name>
<Key>Alpha4</Key>
<Joystick>Down DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Weapon4</Item>
</Actions>
</Item>
<Item>
<Name>DefaultAction</Name>
<Key>E</Key>
<Joystick>A</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Loot</Item>
<Item>Use</Item>
<Item>Enter</Item>
<Item>Leave</Item>
<Item>Open</Item>
<Item>Close</Item>
<Item>Dialog</Item>
<Item>CraftMixture</Item>
<Item>CraftBrewery</Item>
<Item>Sleep</Item>
</Actions>
</Item>
<Item>
<Name>Cancel</Name>
<Key>Escape</Key>
<Joystick>B</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Cancel</Item>
</Actions>
</Item>
<Item>
<Name>Submit</Name>
<Key>Mouse0</Key>
<Joystick>A</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Submit</Item>
</Actions>
</Item>
<Item>
<Name>Context</Name>
<Key>Mouse1</Key>
<Joystick>Y</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Context</Item>
</Actions>
</Item>
<Item>
<Name>MainMenu</Name>
<Key>Escape</Key>
<Joystick>Start</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>MainMenu</Item>
</Actions>
</Item>
<Item>
<Name>Flashlight</Name>
<Key>F</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Flashlight</Item>
</Actions>
</Item>
<Item>
<Name>Inventory</Name>
<Key>I</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Inventory</Item>
</Actions>
</Item>
<Item>
<Name>MindMap</Name>
<Key>J</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>MindMap</Item>
</Actions>
</Item>
<Item>
<Name>Knock</Name>
<Key>K</Key>
<Joystick>A</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Knock</Item>
</Actions>
</Item>
<Item>
<Name>BoundCharacters</Name>
<Key>L</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>BoundCharacters</Item>
</Actions>
</Item>
<Item>
<Name>Map</Name>
<Key>M</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Map</Item>
</Actions>
</Item>
<Item>
<Name>NextWeapon</Name>
<Key>LeftBracket</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>NextWeapon</Item>
</Actions>
</Item>
<Item>
<Name>Compass</Name>
<Key>LeftControl</Key>
<Joystick>LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Compass</Item>
</Actions>
</Item>
<Item>
<Name>Run</Name>
<Key>LeftShift</Key>
<Joystick>RB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Run</Item>
</Actions>
</Item>
<Item>
<Name>Split</Name>
<Key>LeftShift</Key>
<Joystick>X</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>Split</Item>
</Actions>
</Item>
<Item>
<Name>Fire</Name>
<Key>Mouse0</Key>
<Joystick>RT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Fire</Item>
</Actions>
</Item>
<Item>
<Name>Block</Name>
<Key>Mouse1</Key>
<Joystick>LT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>Block</Item>
</Actions>
</Item>
<Item>
<Name>PrevWeapon</Name>
<Key>RightBracket</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>PrevWeapon</Item>
</Actions>
</Item>
<Item>
<Name>BreakPicklock</Name>
<Key>B</Key>
<Joystick>B</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>BreakPicklock</Item>
</Actions>
</Item>
<Item>
<Name>Trade</Name>
<Key>T</Key>
<Joystick>B</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Trade</Item>
</Actions>
</Item>
<Item>
<Name>Heal</Name>
<Key>X</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Heal</Item>
<Item>Autopsy</Item>
</Actions>
</Item>
<Item>
<Name>Repair</Name>
<Key>Y</Key>
<Joystick></Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Repair</Item>
</Actions>
</Item>
<Item>
<Name>Mark</Name>
<Key>Z</Key>
<Joystick>X</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Mark</Item>
</Actions>
</Item>
<Item>
<Name>LeftStick</Name>
<Key>None</Key>
<Joystick>LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStick</Item>
</Actions>
</Item>
<Item>
<Name>RightStick</Name>
<Key>None</Key>
<Joystick>RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStick</Item>
</Actions>
</Item>
<Item>
<Name>DPadNavigation</Name>
<Key>None</Key>
<Joystick>DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadNavigation</Item>
</Actions>
</Item>
<Item>
<Name>RightTrigger</Name>
<Key>None</Key>
<Joystick>RT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RTrigger</Item>
</Actions>
</Item>
<Item>
<Name>LeftTrigger</Name>
<Key>None</Key>
<Joystick>LT</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LTrigger</Item>
</Actions>
</Item>
<Item>
<Name>BumperSelectLeft</Name>
<Key>None</Key>
<Joystick>LB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>BumperSelectionLeft</Item>
</Actions>
</Item>
<Item>
<Name>BumperSelectRight</Name>
<Key>None</Key>
<Joystick>RB</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>BumperSelectionRight</Item>
</Actions>
</Item>
<Item>
<Name>LeftStickHold</Name>
<Key>None</Key>
<Joystick>LStick</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickHold</Item>
</Actions>
</Item>
<Item>
<Name>RightStickHold</Name>
<Key>None</Key>
<Joystick>RStick</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickHold</Item>
</Actions>
</Item>
<Item>
<Name>LeftTriggerHold</Name>
<Key>None</Key>
<Joystick>LT</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LTriggerHold</Item>
</Actions>
</Item>
<Item>
<Name>RightTriggerHold</Name>
<Key>None</Key>
<Joystick>RT</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RTriggerHold</Item>
</Actions>
</Item>
<Item>
<Name>LeftLeftStick</Name>
<Key>None</Key>
<Joystick>Left LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickLeft</Item>
</Actions>
</Item>
<Item>
<Name>RightLeftStick</Name>
<Key>None</Key>
<Joystick>Right LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickRight</Item>
</Actions>
</Item>
<Item>
<Name>UpLeftStick</Name>
<Key>None</Key>
<Joystick>Up LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickUp</Item>
</Actions>
</Item>
<Item>
<Name>DownLeftStick</Name>
<Key>None</Key>
<Joystick>Down LeftStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LStickDown</Item>
</Actions>
</Item>
<Item>
<Name>LeftRightStick</Name>
<Key>None</Key>
<Joystick>Left RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickLeft</Item>
</Actions>
</Item>
<Item>
<Name>RightRightStick</Name>
<Key>None</Key>
<Joystick>Right RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickRight</Item>
</Actions>
</Item>
<Item>
<Name>UpRightStick</Name>
<Key>None</Key>
<Joystick>Up RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickUp</Item>
</Actions>
</Item>
<Item>
<Name>DownRightStick</Name>
<Key>None</Key>
<Joystick>Down RightStick</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RStickDown</Item>
</Actions>
</Item>
<Item>
<Name>DPad Left</Name>
<Key>None</Key>
<Joystick>Left DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadLeft</Item>
</Actions>
</Item>
<Item>
<Name>DPad Right</Name>
<Key>None</Key>
<Joystick>Right DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadRight</Item>
</Actions>
</Item>
<Item>
<Name>DPad Up</Name>
<Key>None</Key>
<Joystick>Up DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadUp</Item>
</Actions>
</Item>
<Item>
<Name>DPad Down</Name>
<Key>None</Key>
<Joystick>Down DPad</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadDown</Item>
</Actions>
</Item>
<Item>
<Name>HoldA</Name>
<Key>None</Key>
<Joystick>A</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>HoldA</Item>
</Actions>
</Item>
<Item>
<Name>HoldY</Name>
<Key>None</Key>
<Joystick>Y</Joystick>
<JoystickHold>True</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>HoldY</Item>
</Actions>
</Item>
<Item>
<Name>DPadY</Name>
<Key>None</Key>
<Joystick>DPadY</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>DPadY</Item>
</Actions>
</Item>
<Item>
<Name>BackButton</Name>
<Key>Tab</Key>
<Joystick>Back</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>True</IsChangeble>
<Hide>False</Hide>
<Interact>False</Interact>
<Context>Game</Context>
<Actions>
<Item>GenericPlayerMenu</Item>
<Item>Inventory</Item>
<Item>Map</Item>
<Item>MindMap</Item>
<Item>BoundCharacters</Item>
</Actions>
</Item>
<Item>
<Name>Right Stick Navigation</Name>
<Key>None</Key>
<Joystick>Right Stick Navigation</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>RightStickNavigation</Item>
</Actions>
</Item>
<Item>
<Name>Left Stick Navigation</Name>
<Key>None</Key>
<Joystick>Left Stick Navigation</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>False</Interact>
<Context>UI</Context>
<Actions>
<Item>LeftStickNavigation</Item>
</Actions>
</Item>
<Item>
<Name>XButtonActions</Name>
<Key>None</Key>
<Joystick>X</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Autopsy</Item>
<Item>Heal</Item>
<Item>Flashlight</Item>
<Item>Reload</Item>
</Actions>
</Item>
<Item>
<Name>YButtonActions</Name>
<Key>None</Key>
<Joystick>Y</Joystick>
<JoystickHold>False</JoystickHold>
<IsChangeble>False</IsChangeble>
<Hide>True</Hide>
<Interact>True</Interact>
<Context>Game</Context>
<Actions>
<Item>Repair</Item>
<Item>Unholster</Item>
</Actions>
</Item>
</Groups_Set_3>
<Layouts>
<Item>
<Name>XBox</Name>
<Axes>
<Item>
<Name>LT</Name>
<Axis>JoystickAxis9</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>RT</Name>
<Axis>JoystickAxis10</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>LeftStickX</Name>
<Axis>JoystickAxis1</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>LeftStickY</Name>
<Axis>JoystickAxis2</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>RightStickX</Name>
<Axis>JoystickAxis4</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>RightStickY</Name>
<Axis>JoystickAxis5</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>DPadX</Name>
<Axis>JoystickAxis6</Axis>
<Dead>0.1</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>DPadY</Name>
<Axis>JoystickAxis7</Axis>
<Dead>0.1</Dead>
<Normalize>False</Normalize>
</Item>
</Axes>
<AxesToButtons>
<Item>
<Name>Left LeftStick</Name>
<Axis>LeftStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right LeftStick</Name>
<Axis>LeftStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up LeftStick</Name>
<Axis>LeftStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Down LeftStick</Name>
<Axis>LeftStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Left RightStick</Name>
<Axis>RightStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right RightStick</Name>
<Axis>RightStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up RightStick</Name>
<Axis>RightStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Down RightStick</Name>
<Axis>RightStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Left DPad</Name>
<Axis>DPadX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right DPad</Name>
<Axis>DPadX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up DPad</Name>
<Axis>DPadY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Down DPad</Name>
<Axis>DPadY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>LT</Name>
<Axis>LT</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>RT</Name>
<Axis>RT</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
</AxesToButtons>
<KeysToButtons>
<Item>
<Name>LB</Name>
<KeyCode>JoystickButton4</KeyCode>
</Item>
<Item>
<Name>RB</Name>
<KeyCode>JoystickButton5</KeyCode>
</Item>
<Item>
<Name>LeftStick</Name>
<KeyCode>JoystickButton8</KeyCode>
</Item>
<Item>
<Name>RightStick</Name>
<KeyCode>JoystickButton9</KeyCode>
</Item>
<Item>
<Name>Back</Name>
<KeyCode>JoystickButton6</KeyCode>
</Item>
<Item>
<Name>Start</Name>
<KeyCode>JoystickButton7</KeyCode>
</Item>
<Item>
<Name>A</Name>
<KeyCode>JoystickButton0</KeyCode>
</Item>
<Item>
<Name>B</Name>
<KeyCode>JoystickButton1</KeyCode>
</Item>
<Item>
<Name>X</Name>
<KeyCode>JoystickButton2</KeyCode>
</Item>
<Item>
<Name>Y</Name>
<KeyCode>JoystickButton3</KeyCode>
</Item>
</KeysToButtons>
</Item>
<Item>
<Name>PS4</Name>
<Axes>
<Item>
<Name>LeftStickX</Name>
<Axis>JoystickAxis1</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>LeftStickY</Name>
<Axis>JoystickAxis2</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>RightStickX</Name>
<Axis>JoystickAxis3</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>RightStickY</Name>
<Axis>JoystickAxis6</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>DPadX</Name>
<Axis>JoystickAxis7</Axis>
<Dead>0.1</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>DPadY</Name>
<Axis>JoystickAxis8</Axis>
<Dead>0.1</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>LT</Name>
<Axis>JoystickAxis4</Axis>
<Dead>0.2</Dead>
<Normalize>True</Normalize>
</Item>
<Item>
<Name>RT</Name>
<Axis>JoystickAxis5</Axis>
<Dead>0.2</Dead>
<Normalize>True</Normalize>
</Item>
</Axes>
<AxesToButtons>
<Item>
<Name>Left LeftStick</Name>
<Axis>LeftStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right LeftStick</Name>
<Axis>LeftStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up LeftStick</Name>
<Axis>LeftStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Down LeftStick</Name>
<Axis>LeftStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Left RightStick</Name>
<Axis>RightStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right RightStick</Name>
<Axis>RightStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up RightStick</Name>
<Axis>RightStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Down RightStick</Name>
<Axis>RightStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Left DPad</Name>
<Axis>DPadX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right DPad</Name>
<Axis>DPadX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up DPad</Name>
<Axis>DPadY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Down DPad</Name>
<Axis>DPadY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
</AxesToButtons>
<KeysToButtons>
<Item>
<Name>LB</Name>
<KeyCode>JoystickButton4</KeyCode>
</Item>
<Item>
<Name>RB</Name>
<KeyCode>JoystickButton5</KeyCode>
</Item>
<Item>
<Name>LeftStick</Name>
<KeyCode>JoystickButton10</KeyCode>
</Item>
<Item>
<Name>RightStick</Name>
<KeyCode>JoystickButton11</KeyCode>
</Item>
<Item>
<Name>Back</Name>
<KeyCode>JoystickButton8</KeyCode>
</Item>
<Item>
<Name>Start</Name>
<KeyCode>JoystickButton9</KeyCode>
</Item>
<Item>
<Name>A</Name>
<KeyCode>JoystickButton1</KeyCode>
</Item>
<Item>
<Name>B</Name>
<KeyCode>JoystickButton2</KeyCode>
</Item>
<Item>
<Name>X</Name>
<KeyCode>JoystickButton0</KeyCode>
</Item>
<Item>
<Name>Y</Name>
<KeyCode>JoystickButton3</KeyCode>
</Item>
<Item>
<Name>LT</Name>
<KeyCode>JoystickButton6</KeyCode>
</Item>
<Item>
<Name>RT</Name>
<KeyCode>JoystickButton7</KeyCode>
</Item>
</KeysToButtons>
</Item>
<Item>
<Name>Other</Name>
<!-- ─────────────── Axes ─────────────── -->
<Axes>
<Item>
<Name>LT</Name>
<Axis>JoystickAxis9</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>RT</Name>
<Axis>JoystickAxis10</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>LeftStickX</Name>
<Axis>JoystickAxis1</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>LeftStickY</Name>
<Axis>JoystickAxis2</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>RightStickX</Name>
<Axis>JoystickAxis4</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>RightStickY</Name>
<Axis>JoystickAxis5</Axis>
<Dead>0.2</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>DPadX</Name>
<Axis>JoystickAxis6</Axis>
<Dead>0.1</Dead>
<Normalize>False</Normalize>
</Item>
<Item>
<Name>DPadY</Name>
<Axis>JoystickAxis7</Axis>
<Dead>0.1</Dead>
<Normalize>False</Normalize>
</Item>
</Axes>
<!-- ─────────────── AxesToButtons ─────────────── -->
<AxesToButtons>
<Item>
<Name>Left LeftStick</Name>
<Axis>LeftStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right LeftStick</Name>
<Axis>LeftStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up LeftStick</Name>
<Axis>LeftStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Down LeftStick</Name>
<Axis>LeftStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Left RightStick</Name>
<Axis>RightStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right RightStick</Name>
<Axis>RightStickX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up RightStick</Name>
<Axis>RightStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Down RightStick</Name>
<Axis>RightStickY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Left DPad</Name>
<Axis>DPadX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>Right DPad</Name>
<Axis>DPadX</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Up DPad</Name>
<Axis>DPadY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>Down DPad</Name>
<Axis>DPadY</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>True</Inverse>
</Item>
<Item>
<Name>LT</Name>
<Axis>LT</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
<Item>
<Name>RT</Name>
<Axis>RT</Axis>
<Min>0.5</Min>
<Max>0.7</Max>
<Inverse>False</Inverse>
</Item>
</AxesToButtons>
<!-- ─────────────── KeysToButtons ─────────────── -->
<KeysToButtons>
<Item>
<Name>LB</Name>
<KeyCode>JoystickButton4</KeyCode>
</Item>
<Item>
<Name>RB</Name>
<KeyCode>JoystickButton5</KeyCode>
</Item>
<Item>
<Name>LeftStick</Name>
<KeyCode>JoystickButton8</KeyCode>
</Item>
<Item>
<Name>RightStick</Name>
<KeyCode>JoystickButton9</KeyCode>
</Item>
<Item>
<Name>Back</Name>
<KeyCode>JoystickButton6</KeyCode>
</Item>
<Item>
<Name>Start</Name>
<KeyCode>JoystickButton7</KeyCode>
</Item>
<Item>
<Name>A</Name>
<KeyCode>JoystickButton0</KeyCode>
</Item>
<Item>
<Name>B</Name>
<KeyCode>JoystickButton1</KeyCode>
</Item>
<Item>
<Name>X</Name>
<KeyCode>JoystickButton2</KeyCode>
</Item>
<Item>
<Name>Y</Name>
<KeyCode>JoystickButton3</KeyCode>
</Item>
<Item>
<Name>LT</Name>
<KeyCode>JoystickButton9</KeyCode>
</Item>
<Item>
<Name>RT</Name>
<KeyCode>JoystickButton10</KeyCode>
</Item>
</KeysToButtons>
</Item>
</Layouts>
</Object>