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7 days to die - Bug Siphon Strike 2.6

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2022.3.62f2 (7670c08855a9)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon(TM) 860M Graphics (ID=0x1114)
    Vendor:   ATI
    VRAM:     16021 MB
    Driver:   32.0.22024.3004
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.644 seconds
- Finished resetting the current domain, in  0.003 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 2.429800 ms
2026-04-19T18:28:33 0.082 INF Backtrace Initialized
2026-04-19T18:28:33 0.168 INF Version: V 2.6 (b14) Compatibility Version: V 2.6, Build: WindowsPlayer 64 Bit
2026-04-19T18:28:33 0.170 INF System information:
2026-04-19T18:28:33 0.171 INF    OS: Windows 11  (10.0.26200) 64bit
2026-04-19T18:28:33 0.172 INF    CPU: AMD Ryzen AI 7 350 w/ Radeon 860M  (cores: 16)
2026-04-19T18:28:33 0.173 INF    RAM: 32042 MB
2026-04-19T18:28:33 0.175 INF    GPU: AMD Radeon(TM) 860M Graphics (16021 MB)
2026-04-19T18:28:33 0.186 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2026-04-19T18:28:33 0.191 INF Local UTC offset: 2 hours
2026-04-19T18:28:34 0.248 INF Command line arguments: "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe" -force-d3d11 -nogs -logfile C:\Users\thoma\AppData\Roaming\7DaysToDie\logs\output_log_client__2026-04-19__18-28-13.txt
2026-04-19T18:28:34 0.253 INF UserDataFolder: C:\Users\thoma\AppData\Roaming/7DaysToDie
2026-04-19T18:28:34 0.258 INF [Platform] Init
2026-04-19T18:28:34 0.388 INF [Platform] Using native platform: Steam
2026-04-19T18:28:34 0.392 INF [Platform] Using cross platform: EOS
2026-04-19T18:28:34 0.394 INF [Platform] Using server platform: Steam
2026-04-19T18:28:34 0.395 INF [Platform] Using server platform: XBL
2026-04-19T18:28:34 0.396 INF [Platform] Using server platform: PSN
2026-04-19T18:28:34 0.397 INF [Platform] Using server platform: LAN
2026-04-19T18:28:34 0.428 INF Starting PlayerInputManager...
2026-04-19T18:28:34 0.434 INF InControl (version 1.8.9 build 9376, native module = True, XInput = True)
2026-04-19T18:28:34 0.443 INF InControl (version 1.8.9 build 9376)
2026-04-19T18:28:34 0.524 INF InControl Native (version 1.0.6)
2026-04-19T18:28:34 0.721 INF [InControl] NativeInputDeviceManager enabled.
2026-04-19T18:28:34 0.768 INF [Platform] Initializing Steam
2026-04-19T18:28:35 1.265 INF [Steamworks.NET] SteamAPI_Init() ok
2026-04-19T18:28:35 1.271 INF [Steamworks.NET] Registering auth callbacks
2026-04-19T18:28:35 1.275 INF Not running in Big Picture Mode, no on-screen keyboard available
2026-04-19T18:28:35 1.276 INF [Platform] Initializing EOS
2026-04-19T18:28:35 1.500 INF [EOS] Initialize: Success
2026-04-19T18:28:35 1.648 INF [EOS-Voice] Successfully initialized.
2026-04-19T18:28:35 1.653 INF [Platform] Initializing XBL
2026-04-19T18:28:35 1.655 INF [Platform] Initializing PSN
2026-04-19T18:28:35 1.656 INF [Platform] Initializing LAN
2026-04-19T18:28:35 1.662 INF [SaveDataUtils] InitStatic Begin
2026-04-19T18:28:35 1.667 INF [SaveDataUtils] SdPlayerPrefs -> Unity
2026-04-19T18:28:35 1.668 INF [SaveDataUtils] InitStatic Complete
2026-04-19T18:28:35 1.783 INF Last played version: V 2.6
2026-04-19T18:28:36 2.354 INF Localization language from platform: french
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 2.234900 ms
2026-04-19T18:28:36 2.410 INF Texture quality is set to 0
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 6255.
Total: 30.496200 ms (FindLiveObjects: 0.801900 ms CreateObjectMapping: 0.610600 ms MarkObjects: 28.923300 ms  DeleteObjects: 0.159100 ms)

Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 98 frames, [8.0 KB-16.0 KB]: 150 frames, [16.0 KB-32.0 KB]: 24 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 4.0 MB
      Peak Allocated Bytes 3.1 MB
      Overflow Count 1
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 124.0 KB
      Peak Allocated Bytes 121.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 129.2 KB
      Overflow Count 8
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 8
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 452 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.1 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 138 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 3.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 61
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.0 MB
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 273 frames, [32.0 MB-64.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 32.1 MB
      Peak Large allocation bytes 8.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 4 frames, [128.0 MB-256.0 MB]: 270 frames
      Requested Block Size 16.0 MB
      Peak Block count 17
      Peak Allocated memory 202.5 MB
      Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 2
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.0 MB
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 4 frames, [64.0 KB-128.0 KB]: 269 frames, [128.0 KB-256.0 KB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 142.4 KB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [0-1.0 KB]: 4 frames, [128.0 KB-256.0 KB]: 17 frames, [256.0 KB-0.5 MB]: 253 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 388.2 KB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 26
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.0 MB
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 271 frames
      Requested Block Size 4.0 MB
      Peak Block count 2
      Peak Allocated memory 4.7 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [64.0 KB-128.0 KB]: 3 frames, [128.0 KB-256.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 270 frames
      Requested Block Size 4.0 MB
      Peak Block count 1
      Peak Allocated memory 16.4 MB
      Peak Large allocation bytes 15.7 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.0 MB
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [4.0 KB-8.0 KB]: 274 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 4.6 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [0-1.0 KB]: 4 frames, [2.0 KB-4.0 KB]: 270 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 3.2 KB
      Peak Large allocation bytes 0 B