JustPaste.it

v0.1.2.5.0

 

Updates
  • Containers now have their own weight capacity limit (The era of “backpack with 20 backpacks inside” is over...)
  • Updated UI interfaces.
  • Trading / Trader / Dialogue system.
  • A couple of optional sex scenes with the trader.
  • High-calorie food now increases Anya’s body weight.
  • Body weight affects gameplay.
  • Added / reworked effects: drunkenness, radiation.
  • New disease system.
  • New diseases: sepsis, pill overdose, hangover, alcohol addiction, nicotine addiction, nausea, full stomach, exhaustion, coziness, back pain, hand injury.
  • Updated and expanded digestion system. Now certain food can also restore water along with food value. (Previously, for example, a chocolate bar only restored food and didn’t affect water at all). Now vodka or pills increase drowsiness and thirst.
  • Wounds now need time to heal (bandages get dirty over time, and you need to change them, wash the wounds).
  • With a broken leg, you can no longer run, only walk slowly (with proper animation).
  • Infected corpses can now be carried, and they have their own inventory.
  • Corpses can be burned in a campfire.
  • Punching now damages your own character again, as before. There’s also a chance to injure your hand, making it harder to use a bow or firearms.
  • A long time ago I planned a muscle fatigue system now it’s back (overstrain happens if the character carries heavy loads or fights with heavy weapons).
  • Stomach indicator on the watch replaced.
  • The belly now visually swells when full of food, and shrinks when empty.
  • Weapon weight now affects the character’s responsiveness.
  • New dodge animations (strong and weak).
  • New roll animations: forward, backward.
  • Big mutant will now try to put out the fire when set on fire, and sometimes he can actually extinguish Molotov flames.
  • Retextured some parasites.
  • Dancing (can be learned from journals).
  • Buffed Silent Wardens:
    • can survive without a head;
    • now use 3 types of weapons;
    • added IK for hands (weapons now sit properly in hands instead of floating in the air as before);
    • new randomized appearance.
  • Large animals now have stronger heads headshots are extremely hard to land, and HP increased.
  • You will now receive different amounts of essences depending on the type of mob killed.
  • Venous parasite reworked.
  • Screamer reworked.
  • New mutant the Queen (arachnophobes will love this).
  • Animals no longer always play a damage animation, preventing infinite spam attacks.
  • New burning animation for infected.
  • Complete radiation rework.
  • Cars, totems, and some mutants can now emit radiation.
  • Complete temperature system rework.
  • In the inventory menu, large backpacks can now be scrolled if they don’t fit on screen.
  • The “hands” container will now be inactive when you’re holding something (except a torch).
  • Thermometer added to the watch.
  • New skill branch.
  • At the start, the parasite won’t understand Anya’s speech you need to upgrade a special skill.
  • Reworked snow coverage logic on the character.
  • Reworked essences: now they’re in-game currency.
  • Reworked Geiger counter.
  • Skeleton adjustments for improved animations.
  • Updated map. New territories as usual, they’re empty and still in development.
  • New sleeping pose on the floor.
  • New animations: sitting, resource searching, wound cleaning, limb eating.
  • Bullet hit marks now appear on enemy bodies.
  • Now Anya won’t let you drink more than you need, so you don’t throw up.
  • Updated inventory respawn system.
  • New items: eastern dance journals, organic bone, 3 types of organic melee weapons, antibiotics, brain, eye, tongue.
  • Updated some item icons.
  • Various improvements and fixes
  • This build will be distributed not via Google Drive but directly via my domin (R2 storage). So I hope we will get rid of problematic broken links and low speed due to excessive quotas and all that. (test)
Changes
  • Reduced chance of berserk effect for infected.
  • Reduced spawn rate of candy bars and soda.
  • Increase the hand slots - 3x6
Bug Fixes
  • Big mutant and Silent Wardens were shaking and flickering when falling into ragdoll.
  • Bug in parasite health assignment: health was clamped, so Big Mutant / Screamer / Silent Wardens had the same max health as runners.
  • If you set a Big Mutant on fire, the fire could keep burning in the air for a while.
  • Silent Wardens didn’t deal damage to animals.
  • Silent Wardens sometimes shot incorrectly: if you stood directly in front of them, they practically couldn’t hit you.
  • At a distance (for optimization), some NPC calculations were simplified too noticeably — Silent Wardens would look at the ground or the sky at medium range.
  • After saving/loading, phantom items could appear in the inventory, blocking slots as if they were occupied.
  • It was possible to knock out even a Big Mutant or Screamer and then finish them off with a kick.
  • An injured horse would respawn even if it had been healed.
  • Geiger counter dropped from Silent Wardens broke gameplay, making it impossible to open inventory or fight.
  • The boiling/bubbling sound when a pot was cooking on a campfire didn’t stop when the campfire was extinguished.
  • After save/load, meat in the campfire disappeared and made slots inactive.
  • Dynamite could end up in an inactive belt slot and get stuck there (if no saves existed).
  • Discord recognized the game as “only up.”
  • After removing the gas mask filter, protection remained for some time.
  • Geiger counter worked incorrectly.
  • Camera shake could freeze for a long time, even after the character caught their breath.