Start of "10 teams of tengen league"
0x00003143
Pinch hitter ab bonus
xAFB2

0x00009CA7 -BEANBALL Text
11303B0B40193B2A - HitByPtc
Credits screen:
0x0000F921 - 0x0000F976
30 tm juice
0x17FF-89008001E62150008001E621A000E001E621D800B001E621A0002001E621D8005001E6211801D000E62150018001E62118013002E62199008001E6219800E801E621D800A001E621
I found the bytes in the rom controlling the fielding speeds and such as outlined below. I have also written code so MAN and CPU can have different fielding speeds and arm strength (purposely set the code so an editor needs no changes). You can play with the numbers but I have both the CPU and MAN set for normal at the moment. xDBDA-xDC21 is MAN/WATCH and x17FF-x1846 is CPU Bytes 1-4 are Location, Byte 5 is Fielder Speed, Byte 6 is Arm Strength *Fielder Speed of x00 won’t move players *Arm Strength above x22 was overthrowing often to always .BYTE $89,$00,$80,$01,$80,$20 ; PITCHER .BYTE $50,$00,$80,$01,$80,$20 ; CATCHER .BYTE $A0,$00,$E0,$01,$80,$20 ; FIRST BASE .BYTE $D8,$00,$B0,$01,$80,$20 ; SECOND BASE .BYTE $A0,$00,$20,$01,$80,$20 ; THIRD BASE .BYTE $D8,$00,$50,$01,$80,$20 ; SHORTSTOP .BYTE $18,$01,$D0,$00,$90,$1E ; LEFT FIELD .BYTE $50,$01,$80,$01,$90,$1E ; CENTER FIELD .BYTE $18,$01,$30,$02,$90,$1E ; RIGHT FIELD .BYTE $99,$00,$80,$01,$80,$20 ; PITCHER (PICKOFF) .BYTE $98,$00,$E8,$01,$80,$20 ; FIRST BASE (PICKOFF or RUNNER) .BYTE $D8,$00,$A0,$01,$80,$20 ; SECOND BASE (PICKOFF)
Player/Team Info [Teams in order from 1-30]
PLAYERS: x6010-x7E0F (16 players per team)
LETTERS: 0-9 = x00-x09, A-Z = x0A-x23, SPACE = x24, . = x25, ' = x27, a-z = x28-x41
BATTERS DATA: Player#, Name (6 bytes), Arm Type, Batting Average Hi, Home Runs, Contact, Power Lo, Power Hi, Speed, Batting Average Lo, UNUSED
PITCHER DATA: Player#, Name (6 bytes), Sinker Ability/Arm Type, ERA Hi, Sinker Speed, Curve Speed, Fastball Speed, Curve Ability, Stamina, CPU Left, CPU Right
PER-PITCHER BATTING/LONG ERA: x10-x3CF (4 pitchers per team)
PITCHER DATA: Batting Average Hi, Home Runs, Contact, Power Lo, Power Hi, Speed, Batting Average Lo, ERA Lo
TEAM ERROR PROBABILITY: xDC61-xDC7E
TEAMS 1-10: x05, x05, x05, x05, x05, x05, x05, x05, x05, x05
TEAMS 11-20: x05, x05, x05, x05, x05, x05, x05, x05, x05, x05
TEAMS 21-30: x05, x05, x05, x05, x05, x05, x05, x05, x05, x05
CPU CENTER DEFAULT: x23D9, CPU LEFT DEFAULT: x23E6, CPU RIGHT DEFAULT: x23EA
PINCH HITTER POWER BONUS: xAFB2
----------
Team Name Info [Teams in order from 1-30]
NEWSPAPER NAMES: x32CD-x34AC (16 bytes per team)
LETTERS: A = x40, B = x44, C = x48, D = x4C, E = x50, F = x54, G = x58, H = x5C, I = x60, J = x64, K = x68, L = x6C
M = x70, N = x74, O = x78, P = x7C, Q = x80, R = x84, S = x88, T = x8C, U = x90, V = x94, W = x98, X = x9C
Y = xA0, Z = xA4, SPACE = xA8, . = xD4
ATTRACT MODE NAME JUMPS: xF884-xF8B0 (Points to name data and reads 2 teams at a time)
TEAMS 1-10: x4C,xC0,x83, x4C,xF2,x83, x4C,x21,x84, x4C,x4C,x84, x4C,x7E,x84
TEAMS 11-20: x4C,xAC,x84, x4C,xD9,x84, x4C,x0D,x85, x4C,x41,x85, x4C,x6D,x85
TEAMS 21-30: x4C,x9E,x85, x4C,xD5,x85, x4C,x09,x86, x4C,x3B,x86, x4C,x66,x86
Jump To Formula: Location - x8000 + x10
ATTRACT MODE NAMES: 0x000003D5-x000006A6
LETTERS: 0-9 = x00-x09, A-Z = x0A-x23, SPACE = x24, . = x25, - = x26, a-z = x28-x41, & = x5D, " = x5E, ' = x5F
Each 2 names will be in the format:
x20,x27,xF4, Location (2 bytes), Text, Text Character, x4C,x70,xF8
where Text Character xFE = read another Location (2 bytes), Text, Text Character and xFF = end of reading
Line 1 Location and tiles must be between $2322-$233E
Line 2 Location and tiles must be between $2342-$235E
Example:
xF884:
x4C,xC0,x83 (JMP $83C0 = x3D0)
x3D0:
x20,x27,xF4 (JSR $F427 = Subroutine reads following data)
x27,x23 (Location $2327), Arizona, xFE (Break Character)
x44,x23 (Location $2344), Diamondbacks, xFE (Break Character)
x32,x23 (Location $2332), Atlanta, xFE (Break Character)
x53,x23 (Location $2353), Braves, xFF (End Character)
x4C,x70,xF8 (JMP $F870 = Jump to normal routine)
----------
Team Initial Info [Special letters are in order of: a, e, i, o, r, t, l, n, h, C, W, A, D, M, Y, F, L, B, UNUSED, UNUSED]
TEAM SELECT SCREEN INITIALS: x9B94-x9BD8 (2 bytes per team)
LETTERS: 0-9 = x18-x21, A-Z = x2A-x43, SPACE = x25, Special = (x80-x88,x8A,x8C,x8E,x90,x92,x94,x96,x98,x9A), Unused = (x9C,x9E)
TEAMS 1-10: x26,x22 (Location $2226), x2A,x84, x2A,x85, x2B,x80, x2B,x83, x2C,x82, x2C,x8A, x2C,x8C, x2C,x86, x2C,x83, x2D,x81, xFE (Break Character)
TEAMS 11-20: x66,x22 (Location $2266), x2F,x86, x31,x83, x34,x8A, x35,x8E, x35,x90, x36,x82, x36,x87, x37,x92, x37,x94, x38,x80, xFE (Break Character)
TEAMS 21-30: xA6,x22 (Location $22A6), x39,x88, x39,x82, x3C,x90, x3C,x96, x3C,x81, x3C,x98, x3D,x9A, x3D,x81, x3D,x83, x40,x80, xFF (End Character)
TENGEN LEAUGE (team select) - 0x00009B40
STARTING PITCHER SELECT SCREEN INITIALS: xA760-xA79B (2 bytes per team)
LETTERS: 0-9 = x00-x09, A-Z = x0A-x23, SPACE = x24, Special = (x80-x88,x8A,x8C,x8E,x90,x92,x94,x96,x98,x9A), Unused = (x9C,x9E)
TEAMS 1-10: x0A,x84, x0A,x85, x0B,x80, x0B,x83, x0C,x82, x0C,x8A, x0C,x8C, x0C,x86, x0C,x83, x0D,x81
TEAMS 11-20: x0F,x86, x11,x83, x14,x8A, x15,x8E, x15,x90, x16,x82, x16,x87, x17,x92, x17,x94, x18,x80
TEAMS 21-30: x19,x88, x19,x82, x1C,x90, x1C,x96, x1C,x81, x1C,x98, x1D,x9A, x1D,x81, x1D,x83, x20,x80
BATTER SCREEN INITIALS: xB08D-xB0C8 (2 bytes per team)
LETTERS: 0-9 = x00-x09, A-Z = x0A-x23, SPACE = x24, Special = (x4C-x57,x74-79), Unused = x7A-7B
TEAMS 1-10: x0A,x50, x0A,x51, x0B,x4C, x0B,x4F, x0C,x4E, x0C,x55, x0C,x56, x0C,x52, x0C,x4F, x0D,x4D
TEAMS 11-20: x0F,x52, x11,x4F, x14,x55, x15,x57, x15,x74, x16,x4E, x16,x53, x17,x75, x17,x76, x18,x4C
TEAMS 21-30: x19,x54, x19,x4E, x1C,x74, x1C,x77, x1C,x4D, x1C,x78, x1D,x79, x1D,x4D, x1D,x4F, x20,x4C
INNINGS SCREEN INITIALS: xB6D3-B70E (2 bytes per team)
LETTERS: 0-9 = x00-x09, A-Z = xAA-xC3, SPACE = x1E, Special = x0A-x1B, Unused = x1C-x1D
TEAMS 1-10: xAA,x0E, xAA,x0F, xAB,x0A, xAB,x0D, xAC,x0C, xAC,x13, xAC,x14, xAC,x10, xAC,x0D, xAD,x0B
TEAMS 11-20: xAF,x10, xB1,x0D, xB4,x13, xB5,x15, xB5,x16, xB6,x0C, xB6,x11, xB7,x17, xB7,x18, xB8,x0A
TEAMS 21-30: xB9,x12, xB9,x0C, xBC,x16, xBC,x19, xBC,x0B, xBC,x1A, xBD,x1B, xBD,x0B, xBD,x0D, xC0,x0A
NEWSPAPER SCREEN INITIALS: xFD34-xFD6F (2 bytes per team)
LETTERS: 0-9 = x00-x09, A-T = x0A-x1D, U-V = xDE-xDF, W-Z = x20-x23, SPACE = x1E, Special = xAC-xBD, Unused = xBE-xBF
TEAMS 1-10: x0A,xB0, x0A,xB1, x0B,xAC, x0B,xAF, x0C,xAE, x0C,xB5, x0C,xB6, x0C,xB2, x0C,xAF, x0D,xAD
TEAMS 11-20: x0F,xB2, x11,xAF, x14,xB5, x15,xB7, x15,xB8, x16,xAE, x16,xB3, x17,xB9, x17,xBA, x18,xAC
TEAMS 21-30: x19,xB4, x19,xAE, x1C,xB8, x1C,xBB, x1C,xAD, x1C,xBC, x1D,xBD, x1D,xAD, x1D,xAF, x20,xAC
----------
Color Info [Colors are from NES Palette]
TEAM COLORS: xFF67-xFFC0 (Colors are Hat, Skin Tone, Uniform)
TEAMS 1-10: x0F,x36,x15, x01,x36,x11, x0F,x36,x36, x01,x36,x15, x15,x36,x00, x11,x36,x21, x0F,x36,x30, x01,x36,x30, x0F,x36,x00, x01,x36,x26
TEAMS 11-20: x0F,x36,x1C, x05,x36,x37, x11,x36,x30, x15,x36,x10, x11,x36,x10, x01,x36,x18, x15,x36,x01, x11,x36,x26, x0F,x36,x10, x0A,x36,x38
TEAMS 21-30: x15,x36,x30, x0F,x36,x28, x01,x36,x28, x0F,x36,x26, x01,x36,x1C, x01,x36,x00, x0F,x36,x21, x11,x36,x15, x0F,x36,x01, x01,x36,x10
TITLE SCREEN PALETTE: x2ED2-x2EF1
x0F,x16,x20,x23,x0F,x20,x16,x28,x0F,x27,x11,x01,x0F,x28,x11,x01
x0F,x0F,x26,x20,x0F,x12,x26,x15,x0F,x20,x0F,x26,x0F,x20,x06,x10
Background - default is 0F (black) change all 0F's to what you want the background color to be
RBI - 0x2ED8
Baseball - 0x2ED9
seams on ball - 0x2ED3
Outline on RBI - 0x2ED7
Color for all text + the ball shown on intro - 0x2ED4
ATTRACT MODE PALETTE: x310D-x311C
x0C,x16,x20,x23,x0C,x20,x16,x28,x0C,x27,x11,x01,x0C,x28,x11,x01
NEWSPAPER SCREEN PALETTE: x319B-x31BA
x0F,x10,x0F,xFF,x0F,x13,x1A,x0C,x0F,x19,x20,x0C,x0F,x19,x20,x0C
x0F,x00,x10,x20 (TEAM COLORS REPLACE PREVIOUS),x0F,x00,x10,x20,x0F,x00,x10,x20,x0F,x00,x10,x20
STARTING PITCHER SELECT SCREEN PALETTE: x9D22-x9D31
x0F,x20,x20,x0F,x0F,x0F,x24,x0F,x0F,x20,x01,x29,x0F,x28,x11,x01
GAME FIELD/INNINGS SCREEN PALETTE: x9EFE-x9F1D
x19,x20,x0C,x25,x19,x20,x0C,x00,x19,x20,x17,x0F,x19,x20,x0C,x0F
x19,x00,x00,x00 (TEAM1 COLORS REPLACE PREVIOUS),x19,x00,x00,x00 (TEAM2 COLORS REPLACE PREVIOUS),x19,x20,x0F,x26,x19,x20,x06,x10
TEAM SELECT SCREEN PALETTE: xA0B5-xA0C4
x0F,x20,x20,x0F,x0F,x16,x20,x01,x0F,x19,x20,x01,x0F,x0C,x20,x39
BATTER SCREEN PALETTE: xB970-xB97F
x0F,x19,x20,x17,x0F,x21,x20,x0C,x0F,x19,x20,x0C,x0F,x19,x20,x0C