JustPaste.it

[{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Ancient Deep Crow","maxHP":187,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":23,"conSave":"+11","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+7","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The ancient deep crow makes three attacks: one with its mandibles and two with its claws."},{"name":"Mandibles","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage, and the target is GRAPPLED (escape DC 19). Until this grapple ends, the target is RESTRAINED, and the ancient deep crow can't use its mandibles on another target."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Shadow Caw","desc":"The ancient deep crow releases an ear-splitting caw. Each creature within 60 feet of the crow and able to hear it must make a DC 17 Constitution saving throw. On a failure, a creature takes 10 (3d6) psychic damage."}],"legendaryActions":[{"name":"Detect","desc":"The deep crow makes a Wisdom (Perception) check."},{"name":"Shadow Caw (Costs 2 Actions)","desc":"The ancient deep crow uses Shadow Caw."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The ancient deep crow beats its wings. Each creature within 10 feet of the deep crow must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked PRONE. The ancient deep crow can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Magic Resistance","desc":"The ancient deep crow has advantage on saving throws against spells and other magical effects."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the ancient deep crow can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Deep Crow","speedWalk":20,"speedFly":80,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Auspicia Dran","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Auspicia makes two attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"Auspicia's innate spellcasting ability is Intelligence. She can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts"},{"name":"Once a Day/Each","desc":"Augury"}],"reactions":[],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Brahma Lutier","maxHP":33,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"War Lute","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Song of Domination (3/Day)","desc":"Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be CHARMED by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being CHARMED by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Brahma has advantage on saving throws against being CHARMED, and magic can't put her to sleep."},{"name":"Taunt (2/Day)","desc":"Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn."}],"spellActions":[{"name":"Spellcasting","desc":"Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Message, Vicious Mockery"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Heroism, Illusory Script, Sleep, Unseen Servant"},{"name":"Level 2 Spells (3 Slots)","desc":"Cloud Of Daggers, Invisibility"}],"reactions":[],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Chaos Quadrapod","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chaos quadrapod makes up to two tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one target. 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is GRAPPLED (escape DC 14). Until this grapple ends, the target is RESTRAINED. The chaos quadrapod can grapple no more than two targets at a time."},{"name":"Chaos Cloud (Recharges after a Short or Long Rest)","desc":"The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be STUNNED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The chaos quadrapod has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"None","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Clockwork Dragon","maxHP":22,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Fire Breath Recharge 5","desc":"The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the clockwork dragon remains motionless, it is indistinguishable from a metal statue."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"Deep Crow","maxHP":133,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+8","intScore":8,"intSave":-1,"wisScore":15,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The deep crow makes three attacks: one with its mandibles and two with its claws."},{"name":"Mandibles","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage, and the target is GRAPPLED (escape DC 17). Until this grapple ends, the target is RESTRAINED, and the deep crow can't use its mandibles on another target."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The deep crow has advantage on saving throws against spells and other magical effects."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the deep crow can take the Hide action as a bonus action."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Deep Crow","speedWalk":20,"speedFly":80,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Donaar Blit'zen","maxHP":45,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+2","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Donaar makes two attacks with his greatsword or his whip."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage. Whenever Donaar rolls a 1 or 2 on a damage die, he can reroll the die and must use the new roll."},{"name":"Whip","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 5 (1d4 + 3) slashing damage."},{"name":"Acid Vomit","desc":"Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Champion Challenge (Recharges after a Short or Long Rest)","desc":"As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a failure, a creature can't willingly move more than 30 feet away from Donaar. This effect ends on the creature if Donaar is INCAPACITATED or dies, or if the creature is moved more than 30 feet away from him."}],"spellActions":[{"name":"Spellcasting","desc":"Donaar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Compelled Duel, Cure Wounds, Wrathful Smite"},{"name":"Level 2 Spells (2 Slots)","desc":"Aid, Branding Smite, Lesser Restoration, Warding Bond, Zone Of Truth"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Orc","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Flabbergast","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":17,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Flabbergast is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Distort Value|AI*"},{"name":"Level 2 Spells (3 Slots)","desc":"Gift Of Gab|AI*, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Fast Friends|AI*, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Elvish, Gnomish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Jim Darkmagic","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":18,"intSave":"+7","wisScore":12,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Minor Conjuration","desc":"Jim conjures an inanimate object, no larger than 3 feet on a side and no more than 10 pounds, in his hand or on the ground in an unoccupied space he can see within 10 feet of him. The object is visibly magical, radiating dim light out to 5 feet. It disappears if it takes any damage, after 1 hour, or when Jim uses this feature again."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Jim carries a wand of wonder."},{"name":"Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher)","desc":"As a bonus action, Jim teleports up to 30 feet to a space he can see. The space must be unoccupied or occupied by a willing Small or Medium creature. If the latter, Jim and the willing creature both teleport, swapping places."}],"spellActions":[{"name":"Spellcasting","desc":"Jim is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Friends, Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Disguise Self, Jim's Magic Missile|AI*, Mage Armor"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Jim's Glowing Coin|AI*"},{"name":"Level 3 Spells (3 Slots)","desc":"Incite Greed|AI*, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Conjure Minor Elementals, Polymorph"},{"name":"Level 5 Spells (1 Slots)","desc":"Mislead"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"K'thriss Drow'b","maxHP":44,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":"+0","dexScore":14,"dexSave":"+3","conScore":12,"conSave":"+2","intScore":14,"intSave":"+3","wisScore":11,"wisSave":"+3","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"K'thriss makes two attacks with his sickle."},{"name":"Sickle","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"K'thriss wears a robe of stars (accounted for in his statistics). The robe allows him to cast the following spells: 6/day: Magic Missile (7 missiles)"},{"name":"Awakened Mind","desc":"K'thriss can telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language."},{"name":"Fey Ancestry","desc":"K'thriss has advantage on saving throws against being CHARMED, and magic can't put him to sleep. Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"K'thriss's innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights, Disguise Self"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Celestial, Common, Elvish, Undercommon; can read all writing","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Keg Robot","maxHP":39,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage."},{"name":"Acid Squirt","desc":"{@atk rw} +5 to hit, range 20/40 ft., one target. 7 (1d8 + 3) acid damage."},{"name":"Beer Shower","desc":"The keg robot spews an unnaturally potent beer in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each creature in the area must succeed on a DC 13 Constitution saving throw or be POISONED. While POISONED in this way, a creature has its speed halved by exposure to the potent brew. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Hot Oil Spray Recharge 5","desc":"The keg robot sprays hot oil in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each creature in the area must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 7 (1d8 + 3) fire damage and falls PRONE. On a successful save, a creature takes half as much damage and doesn't fall PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Customizable Storage","desc":"A keg robot can hold up to three types of liquid payload totaling 12 gallons within its hollow, barrel-shaped body. A full keg robot can make one liquid attack per gallon before the liquid must be refilled. Filling a keg robot takes 2 rounds per gallon. Differing payloads can alter the keg robot's attacks from those presented here."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Môrgæn","maxHP":66,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+3","dexScore":18,"dexSave":"+6","conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Môrgæn makes three attacks with her scimitars or her longbow."},{"name":"Scimitars","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Môrgæn has advantage on saving throws against being CHARMED, and magic can't put her to sleep."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Môrgæn's spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Mage Hand"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Dwarvish, Giant, Goblin","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Oak Truestrike","maxHP":32,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown Unknown ","standardActions":[{"name":"Multiattack","desc":"Oak makes three attacks with his hooked daggers or his hand crossbow."},{"name":"Hooked Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Oak has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Keen Hearing and Sight","desc":"Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight."}],"spellActions":[],"reactions":[{"name":"Return the Favor (3/Day)","desc":"When Oak takes damage from a melee weapon attack, he can make a hooked dagger attack."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Omin Dran","maxHP":65,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":18,"wisSave":"+7","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Omin makes two attacks with his maul."},{"name":"Maul","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine Strike","desc":"Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 ((1d8)) damage of the same type dealt by the weapon."},{"name":"Fey Ancestry","desc":"Omin has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Sacred Flame, Spare The Dying, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Command, Divine Favor, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Enhance Ability, Hold Person, Magic Weapon, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Beacon Of Hope, Crusader's Mantle, Dispel Magic, Mass Healing Word, Spirit Guardians"},{"name":"Level 4 Spells (3 Slots)","desc":"Death Ward, Freedom Of Movement, Locate Creature, Stoneskin"},{"name":"Level 5 Spells (1 Slots)","desc":"Dispel Evil And Good, Flame Strike, Hold Monster, Greater Restoration, Legend Lore"}],"reactions":[{"name":"War God's Blessing (Recharges after a Short or Long Rest)","desc":"When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll."}],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish, Elvish, Goblin","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Pendragon Beestinger","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Echo Spell (1/Day)","desc":"Pendragon can cast the spell he cast on his last turn, whose casting time becomes 1 bonus action. This bonus casting uses a spell slot as normal."}],"spellActions":[{"name":"Spellcasting","desc":"Pendragon is a 4th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Light, Mage Hand, Poison Spray, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Blindness/deafness, Cloud Of Daggers, Scorching Ray"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Elvish, Halfling","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Phoenix Anvil","maxHP":27,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Phoenix makes two melee attacks."},{"name":"Warhammer","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be pushed 5 feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine Display (1/Day)","desc":"As a bonus action, Phoenix causes his shield to flare with divine light. Each creature of his choice within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be BLINDED for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself with a success."}],"spellActions":[{"name":"Spellcasting","desc":"Phoenix is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Mending, Sacred Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Cure Wounds, Guiding Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon"}],"reactions":[],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Portentia Dran","maxHP":45,"armorClass":17,"unitType":"monstrosity","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Portentia makes three melee attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Change Shape","desc":"Portentia magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than her own, or back into her true form. Any equipment she is wearing or carrying is absorbed or borne by the new form (her choice). In a new form, Portentia retains her game statistics and ability to speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that she lacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Sneak Attack (1/Turn)","desc":"Portentia deals an extra 14 ((4d6)) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Portentia that isn't INCAPACITATED and Portentia doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Prophetess Dran","maxHP":27,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Maul","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine Eminence","desc":"As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Prophetess expends a spell slot of 2nd level or higher, the extra damage increases by (1d6) for each level above 1st."},{"name":"Fey Ancestry","desc":"Prophetess has advantage on saving throws against being CHARMED, and magic can't put her to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Prophetess is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Prophetess has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Guiding Bolt, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Spiritual Weapon"},{"name":"Level 3 Spells (2 Slots)","desc":"Dispel Magic, Spirit Guardians"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Rosie Beestinger","maxHP":45,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":"+1","dexScore":16,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Rosie makes three attacks, then makes two unarmed strike attacks."},{"name":"Staff of the Master (+1 Quarterstaff)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage. Rosie's unarmed strikes are magical."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Rosie has advantage on saving throws against being FRIGHTENED."},{"name":"Halfling Nimbleness","desc":"Rosie can move through the space of any creature that is of a size larger than hers."},{"name":"Evasion","desc":"If Rosie is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's INCAPACITATED."},{"name":"Shadow Step","desc":"When Rosie is in dim light or darkness, she can use a bonus action to teleport 60 feet to an unoccupied space she can see that is also in dim light or darkness. She then has advantage on the first melee attack she makes before the end of the turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Rosie's innate spellcasting ability is Wisdom (spell save DC 12). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Minor Illusion, Sacred Flame, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Command, Darkness, Darkvision, Pass Without Trace, Silence"}],"reactions":[{"name":"Deflect Missiles","desc":"In response to being hit by a ranged weapon attack, Rosie deflects the missile. The damage she takes from the attack is reduced by (1d10 + 9). If the damage is reduced to 0, she catches the missile if it's small enough to hold in one hand and she has a hand free."}],"senses":"None","languages":"Common, Draconic, Elvish, Halfling","speedWalk":40,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Splugoth the Returned","maxHP":27,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":14,"intSave":"+4","wisScore":11,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Splugoth makes two attacks with his dagger."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Word From Beyond (1/Day)","desc":"Splugoth remembers and repeats aloud a few words from a place he entered while walking back from the next world to this one. Each creature of his choice within 30 feet of him that can hear him must succeed on a DC 12 Wisdom saving throw or be STUNNED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Defensive Advantage","desc":"As long as two or more of Splugoth's allies are within 5 feet of him and are not INCAPACITATED, attack rolls against him are made with disadvantage."},{"name":"Nimble Escape","desc":"Splugoth can take the Disengage or Hide action as a bonus action on each of his turns."},{"name":"Touch of Madness","desc":"Splugoth has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[],"reactions":[{"name":"Absorb Attack","desc":"When a creature Splugoth can see hits him with a melee weapon attack, the weapon snags on a pocket of residual resurrectional energy and is caught fast. The attack is negated and the weapon cannot be used until the creature succeeds on a DC 12 Strength (Athletics) check as an action to pull it out of Splugoth. Natural weapons can have their attacks negated by this feature, but can then be retracted automatically at the end of the attacking creature's turn."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Elvish, Goblin","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Viari","maxHP":65,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":20,"dexSave":"+8","conScore":14,"conSave":"+2","intScore":10,"intSave":"+3","wisScore":8,"wisSave":-1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Viari makes two attacks with his shortsword and two attacks with his rapier."},{"name":"+1 Shortsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d6 + 6) piercing damage."},{"name":"Rapier","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If Viari is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's INCAPACITATED."},{"name":"Second-Story Work","desc":"Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers increases by 5 feet."},{"name":"Sneak Attack (1/Turn)","desc":"Viari deals an extra 14 ((4d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Viari that isn't INCAPACITATED and Viari doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"Viari halves the damage that he takes from an attack that hits him. He must be able to see the attacker."}],"senses":"None","languages":"Common, Draconic, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Walnut Dankgrass","maxHP":52,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave":"+2","wisScore":18,"wisSave":"+6","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Walnut makes two attacks with Foremother or her longbow."},{"name":"Foremother (+1 Scimitar)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Walnut has advantage on saving throws against being CHARMED, and magic can't put her to sleep."},{"name":"Mask of the Wild","desc":"Walnut can attempt to hide even when she is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena."},{"name":"Wild Shape (Recharges after a Short or Long rest)","desc":"As a bonus action, Walnut can assume the shape of a dire wolf. She can stay in this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls UNCONSCIOUS, drops to 0 hit points, or dies."}],"spellActions":[{"name":"Spellcasting","desc":"Walnut is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Thorn Whip"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Entangle, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Flame Blade, Moonbeam, Pass Without Trace"},{"name":"Level 3 Spells (3 Slots)","desc":"Call Lightning, Dispel Magic, Plant Growth"},{"name":"Level 4 Spells (1 Slots)","desc":"Blight, Freedom Of Movement"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Druidic, Elvish, Sylvan","speedWalk":35,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Giant Zombie Constrictor Snake","maxHP":187,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":15,"wisSave":"+2","chaScore":4,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The snake makes two attacks: one with its bite and one with a constrict attack."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 17 (3d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Constrict","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 (3d8 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends, the creature is RESTRAINED and the snake cannot constrict another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Vulnerability","desc":"While in sunlight, the snake has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. When the snake begins its turn in sunlight, it immediately suffers 10 radiant damage."},{"name":"Undead Fortitude","desc":"If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 15 ft., Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":20,"speedSwim":30,"spellList":[],"dataSlug":"AitFR-DN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Hamish Hewland","maxHP":85,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+9","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Hamish makes two attacks with his axe or throws two rocks."},{"name":"Axe","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 17 (2d10 + 6) slashing damage."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 17 (2d10 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"Hamish adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon or a shield."}],"senses":"None","languages":"Common, Dwarvish, Giant","speedWalk":40,"spellList":[],"dataSlug":"AitFR-DN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Kyrilla, Accursed Gorgon","maxHP":127,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":15,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Kyrilla makes one attack to constrict and two attacks with her claws, or she makes three attacks with her longbow."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (3d6 + 3) slashing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 10 (3d6) bludgeoning damage, and the target is GRAPPLED (escape DC 13) if it is a Large or smaller creature. Until this grapple ends, the target is RESTRAINED, and Kyrilla can't constrict another target."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 16 (3d8 + 3) piercing damage."},{"name":"Summon Swarm of Poisonous Snakes Recharge 5","desc":"Kyrilla conjures a swarm of poisonous snakes into an empty space within 10 feet of her. The swarm is under Kyrilla's control and acts on her turn, immediately after her in the initiative order."}],"legendaryActions":[{"name":"Claw","desc":"Kyrilla or a swarm of poisonous snakes makes a weapon attack."},{"name":"Detect","desc":"Kyrilla makes a Wisdom (Perception) check."},{"name":"Slither","desc":"Kyrilla moves up to her speed without provoking opportunity attacks."}],"specialAbilities":[{"name":"Feed on Pain (2/Day)","desc":"The first time she hits with a weapon attack on her turn, Kyrilla can deal an extra 16 (3d10) poison damage to the target and regains a number of hit points equal to half the damage dealt."},{"name":"Legendary Resistance (2/Day)","desc":"If she fails a saving throw, Kyrilla can choose to succeed instead."},{"name":"Petrifying Gaze","desc":"When a creature that can see Kyrilla's eyes starts its turn within 30 feet of her, Kyrilla can force it to make a DC 14 Constitution saving throw if Kyrilla isn't INCAPACITATED and can see the creature. If the saving throw fails by 5 or more, the creature is instantly PETRIFIED. Otherwise, a creature that fails the save begins to turn to stone and is RESTRAINED. The RESTRAINED creature must repeat the saving throw at the end of its next turn, becoming PETRIFIED on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or other magic."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Kyrilla has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Primordial","speedWalk":30,"spellList":[],"dataSlug":"AitFR-DN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Skeletal Horror","maxHP":150,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The horror makes two attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 19 (3d10 + 3) slashing damage."},{"name":"Wave of Bones Recharge 5","desc":"The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"AitFR-DN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Mercenary Envoy","maxHP":26,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":15,"conSave":"+4","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The mercenary makes two longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range"}],"legendaryActions":[],"specialAbilities":[{"name":"Inspired Courage","desc":"The mercenary has advantage on savings throws against being CHARMED, FRIGHTENED, GRAPPLED, or RESTRAINED while within 5 feet of at least one ally."},{"name":"Martial Advantage","desc":"Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"AitFR-FCD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":156,"isActive":0,"unitName":"Tyreus, Illusionist","maxHP":156,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":20,"intSave":"+10","wisScore":15,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing (from stoneskin)","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Modify Illusion","desc":"When Tyreus casts an illusion spell that has a duration of 1 minute or longer, he can use his action to change the nature of that illusion (using the spell's normal parameters for the illusion), provided that he can see the illusion."}],"legendaryActions":[{"name":"Scrutinize","desc":"Tyreus makes an Intelligence (Investigation) or Wisdom (Perception) check."},{"name":"Cast Cantrip","desc":"Tyreus casts a cantrip from his spell list."},{"name":"Cast Spell (Costs 1-3 Actions)","desc":"Tyreus uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that he has prepared. Doing so costs 1 legendary action per level of the spell."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Tyreus fails a saving throw, he can choose to succeed instead."},{"name":"Illusory Reality","desc":"When Tyreus casts an illusion spell of 1st level or higher, he can choose one inanimate, nonmagical object that is part of the illusion and make that object real. He can do this on his turn as a bonus action while the spell is ongoing."},{"name":"Displacement (Recharges after Tyreus Casts an Illusion Spell of 1st Level or Higher)","desc":"As a bonus action, Tyreus projects an illusion that makes him appear to be standing a few inches from his actual location, causing any creature to have disadvantage on attack rolls against Tyreus. The effect ends if Tyreus takes damage, he is INCAPACITATED, or his speed becomes 0."}],"spellActions":[{"name":"Spellcasting","desc":"Tyreus is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared."},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Minor Illusion, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor, Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility*, Mirror Image*, Phantasmal Force*"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Lightning Bolt, Major Image*"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Hallucinatory Terrain*, Phantasmal Killer*, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Conjure Elemental, Mislead*, Telekinesis"},{"name":"Level 6 Spells (1 Slots)","desc":"Disintegrate"},{"name":"Level 7 Spells (1 Slots)","desc":"Plane Shift"},{"name":"Level 8 Spells (1 Slots)","desc":"Maze"}],"reactions":[],"senses":"None","languages":"Common, Deep Speech, Draconic, Primordial, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"AitFR-FCD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Exul","maxHP":200,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":24,"conSave":"+7","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+2","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Exul makes two handaxe attacks or uses his Hurl Flame twice."},{"name":"Handaxe","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage plus 3 (1d6) fire damage."},{"name":"Hurl Flame","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 17 (5d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Elemental Demise","desc":"If Exul dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only the equipment he was wearing or carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Exul's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a Day/Each","desc":"Conjure Elemental (earth or fire elemental only), Invisibility, Major Image, Plane Shift, Wall Of Fire"},{"name":"Thrice a Day/Each","desc":"Comprehend Languages, Tongues"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Ignan, Terran","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"AitFR-ISF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Malivar","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage"}],"legendaryActions":[],"specialAbilities":[{"name":"Benign Transportation (Recharges after Malivar Casts a Conjuration Spell of 1st Level or Higher)","desc":"As a bonus action, Malivar teleports up to 30 feet to an unoccupied space that he can see."}],"spellActions":[{"name":"Spellcasting","desc":"Malivar is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage Hand, Poison Spray, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor, Magic Missile, Unseen Servant*"},{"name":"Level 2 Spells (3 Slots)","desc":"Cloud Of Daggers*, Misty Step*, Web*"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Thunder Step|XGE*"},{"name":"Level 4 Spells (3 Slots)","desc":"Evard's Black Tentacles*, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold*, Conjure Elemental*"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Ignan, Infernal","speedWalk":30,"spellList":[],"dataSlug":"AitFR-ISF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"Greater Shadow Horror","maxHP":170,"unitType":"Humanoid","unitSize":"Huge ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":17,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The horror makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 21 (4d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 (4d6 + 3) slashing damage, and the target must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED of the horror until the end of the target's next turn."},{"name":"Lashing Shadows Recharge 5","desc":"Each creature within 60 feet of the horror, except other horrors, must succeed on a DC 16 Dexterity saving throw or take 36 (8d8) necrotic damage."}],"legendaryActions":[{"name":"Claw","desc":"The horror makes a weapon attack."},{"name":"Glide","desc":"The horror moves up to 20 feet without provoking opportunity attacks."},{"name":"Frighten Foe (Costs 2 Actions)","desc":"The horror targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED until the end of horror's next turn."}],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The horror can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Legendary Resistance (2/Day)","desc":"If the horror fails a saving throw, it can choose to succeed instead."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the horror can take the Hide action as a bonus action."},{"name":"Shadow Stride","desc":"As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Both shadows must be cast by a Medium or larger creature or object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"AitFR-THP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Morwena Veilmist","maxHP":55,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Morwena is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Mending, Message"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person*, Mage Armor, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person*, Invisibility, Suggestion*"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Haste, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Arcane Eye, Phantasmal Killer"},{"name":"Level 5 Spells (2 Slots)","desc":"Hold Monster*"}],"reactions":[{"name":"Instinctive Charm (Recharges after Morwena Casts an Enchantment Spell of 1st Level or Higher)","desc":"Morwena tries to magically divert an attack made against her, provided that the attacker is within 30 feet of her and visible to her. She must decide to do so before the attack hits or misses."}],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"AitFR-THP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Usagt","maxHP":97,"unitType":"aberration","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":15,"intSave":"+5","wisScore":20,"wisSave":"+8","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The usagt makes two attacks with its claws."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage plus 11 (2d6 + 4) psychic damage."},{"name":"Personal Insight","desc":"The usagt targets one creature it can see within 30 feet of it. The target must contest its Charisma (DECEPTION) check against the usagt's Wisdom (Insight) check."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisibility","desc":"The usagt's true form is INVISIBLE."},{"name":"Shapechanger","desc":"The usagt can use its action to polymorph into a Small, Medium, or Large humanoid it has seen in person or telepathically, or back into its true form. Its statistics, other than its size, are the same in each form. While polymorphed, the usagt is not INVISIBLE. Its new form appears to wear clothes, carry equipment, and even wield weapons, but these are all parts of the usagt itself; they vanish if dropped or removed from the creature. It can't activate, use, wield, or otherwise benefit from any of its apparent equipment. It reverts to its true form if it dies."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The usagt's innate spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring no spell components:"},{"name":"At-Will Spells","desc":"Banishment, Detect Thoughts, Disguise Self"}],"reactions":[{"name":"Invisibility Response (Recharges When the Usagt Uses Its Shapechanger Ability)","desc":"When the usagt takes damage, it can choose to revert to its default, INVISIBLE form and move up to 15 feet without provoking opportunity attacks."}],"senses":"Darkvision 100 ft.","languages":"All, Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"AitFR-THP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Big Water Slurpent","maxHP":0,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Constrict","desc":"Melee Weapon Attack +5 to hit, one target. 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 13) and pulled 5 feet toward the big water slurpent. Until this grapple ends, the target is RESTRAINED, the big water slurpent tries to drown it, and the big water slurpent can't constrict another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisible in Water","desc":"The big water slurpent is INVISIBLE while fully immersed in water."},{"name":"Water Bound","desc":"The big water slurpent dies if it leaves the water to which it is bound or if that water is destroyed."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":0,"speedSwim":60,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Birdsquirrel","maxHP":0,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"Birdsquirrel makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"Birdsquirrel has advantage on an attack roll against a creature if at least one of the Birdsquirrel's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedFly":30,"speedClimb":20,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Boontu Monkey","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 1 ({@damage 1d4 ‒1}) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The Boontu monkey has advantage on an attack roll against a creature if at least one of the boontu monkey's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Crystal Cave Merfolk","maxHP":0,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, one target. 3 (1d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The merfolk can breathe air and water."},{"name":"Siren Song","desc":"Lovely singing voices charm every humanoid or giant within 300 feet. The targets must succeed on a DC 11 Wisdom saving throw or be CHARMED until the song ends."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dum-Dum Goblin","maxHP":0,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Catch me if you can!","desc":"Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked."},{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, one target. 3 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, one target. 6 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dwarf","maxHP":0,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Shortbow","desc":"Melee Weapon Attack +3 to hit, one target. 4 (1d6 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"They have advantage on saving throws against poison, and they have resistance to poison damage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Great Kroom, Purple Worm","maxHP":0,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The worm makes two attacks:"},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, one target. 22 (3d8) piercing damage. Target must make a DC 19 Dexterity save, or be swallowed by the worm!"},{"name":"Tail Stinger","desc":"Melee Weapon Attack +14 to hit, one creature. 19 (3d6 + 9) piercing damage Target must make a DC 19 Constitution save, or take 42"}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"speedBurrow":30,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Hangry Otyugh","maxHP":0,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The otyugh makes three attacks:"},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) piercing damage. Target must make a DC 15 Constitution save, or take d"},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 7 (1d8 + 3) bludgeoning damage ,Target must make a DC 19 Constitution save, or take 42"},{"name":"Slam","desc":"Target must make a DC 14 Constitution save, or be GRAPPLED."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Hill Giant, Blorbo","maxHP":0,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-1,"conScore":19,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":9,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +8 to hit, one target. 18 (3d8 + 5) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +8 to hit, one target. 21 (3d10 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Saleeth the Couatl","maxHP":0,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":20,"dexSave":"+5","conScore":17,"conSave":"+3","intScore":18,"intSave":"+4","wisScore":20,"wisSave":"+5","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 8 (1d6 + 5) piercing damage, Target must make a DC 13 Constitution save, or fall UNCONSCIOUS. Another creature can use an action to shake the target awake."},{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one Medium or smaller creature. 10 (2d6 + 3) bludgeoning damage, Target is GRAPPLED (escape DC 15). The couatl can constrain only one target at a time."},{"name":"Change Shape","desc":"The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Weapons","desc":"The couatl's weapon attacks are magical."},{"name":"Shielded Mind","desc":"The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Detect Magic, Detect Thoughts"},{"name":"Once a Day/Each","desc":"Dream, Greater Restoration, Scrying"},{"name":"Thrice a Day/Each","desc":"Bless, Create Food And Water, Cure Wounds, Lesser Restoration, Protection From Poison, Sanctuary, Shield"}],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Aartuk Elder","maxHP":75,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The aartuk makes two Branch attacks, two Radiant Pellet attacks, or one of each."},{"name":"Branch","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Radiant Pellet","desc":"{@atk rs} +4 to hit, range 60 ft., one target. 10 (4d4) radiant damage."},{"name":"Bonus: Tongue {@recharge}","desc":"The aartuk tries to use its gooey tongue to snare one Large or smaller creature it can see within 30 feet of itself. The target must make a DC 12 Dexterity saving throw. On a failed save, the target is GRAPPLED by the tongue (escape DC 14) and pulled up to 25 feet toward the aartuk. The tongue can grapple one creature at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):"},{"name":"Once a Day/Each","desc":"Calm Emotions, Detect Magic, Sending"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aartuk","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Aartuk Starhorror","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The aartuk makes two Branch attacks, two Radiant Pellet attacks, or one of each."},{"name":"Branch","desc":"Melee Weapon Attack +3 to hit, reach 10 ft., one target. 8 (2d6 + 1) bludgeoning damage."},{"name":"Radiant Pellet","desc":"{@atk rs} +2 to hit, range 60 ft., one target. 7 (3d4) radiant damage."},{"name":"Bonus: Rally the Troops (1/Day)","desc":"The aartuk magically ends the CHARMED and FRIGHTENED conditions on itself and each creature of its choice that it can see within 30 feet of itself."},{"name":"Bonus: Tongue {@recharge}","desc":"The aartuk tries to use its gooey tongue to snare one Medium or smaller creature it can see within 30 feet of itself. The target must make a DC 12 Dexterity saving throw. On a failed save, the target is GRAPPLED by the tongue (escape DC 11) and pulled up to 25 feet toward the aartuk. The tongue can grapple one creature at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Revivify, Speak With Plants"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aartuk","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Aartuk Weedling","maxHP":38,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The aartuk makes two Branch attacks, two Radiant Pellet attacks, or one of each."},{"name":"Branch","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 8 (2d6 + 2) bludgeoning damage."},{"name":"Radiant Pellet","desc":"{@atk rs} +3 to hit, range 60 ft., one target. 7 (3d4 + 1) radiant damage."},{"name":"Bonus: Tongue {@recharge}","desc":"The aartuk tries to use its gooey tongue to snare one Medium or smaller creature it can see within 30 feet of itself. The target must make a DC 11 Dexterity saving throw. On a failed save, the target is GRAPPLED by the tongue (escape DC 12) and pulled up to 25 feet toward the aartuk. The tongue can grapple one creature at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aartuk","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"Adult Lunar Dragon","maxHP":172,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+10","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+6","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 13 (2d6 + 6) piercing damage plus 3 (1d6) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 13 (2d6 + 6) bludgeoning damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales a blast of frost in a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."},{"name":"Bonus: Phase (3/Day)","desc":"The dragon becomes partially incorporeal for as long as it maintains {@status concentration} on the effect (as if {@status concentration||concentrating} on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage."}],"legendaryActions":[{"name":"Tail Attack","desc":"The dragon makes one Tail attack."},{"name":"Treacherous Ice","desc":"Magical ice covers the ground in a 20-foot radius centered on a point the dragon can see within 120 feet of itself. The ice, which is difficult terrain for all creatures except lunar dragons, lasts for 10 minutes or until the dragon uses this legendary action again."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and leaves a 15-foot-diameter tunnel in its wake."},{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240 ft.","languages":"Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Adult Solar Dragon","maxHP":200,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":15,"dexSave":"+7","conScore":22,"conSave":"+11","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+8","chaScore":14,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"14","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 14 (2d6 + 7) piercing damage plus 7 (2d6) radiant damage."},{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 20 ft., one target. 10 (1d6 + 7) bludgeoning damage."},{"name":"Photonic Breath Recharge 5","desc":"The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 180 feet of itself, then blossoms into a 30-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 19 Constitution saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tail Attack","desc":"The dragon makes one Tail attack."},{"name":"Burst of Light (Costs 2 Actions)","desc":"The dragon emits magical light in a 30-foot-radius sphere centered on itself. Each creature in this area must succeed on a DC 23 Wisdom saving throw or be BLINDED until the end of its next turn."}],"specialAbilities":[{"name":"Flyby","desc":"The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Legendary Resistance (2/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Nebulous Thoughts","desc":"Magical attempts to read the dragon's mind or glean its thoughts fail automatically."},{"name":"Siege Monster","desc":"The dragon deals double damage to objects and structures."},{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 180 ft.","languages":"Draconic","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"Ancient Lunar Dragon","maxHP":297,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":12,"dexSave":"+1","conScore":24,"conSave":"+13","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+8","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"19","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 15 (2d6 + 8) piercing damage plus 7 (2d6) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one target. 15 (2d6 + 8) bludgeoning damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales a blast of frost in a 90-foot cone. Each creature in the cone must make a DC 21 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."},{"name":"Bonus: Phase (3/Day)","desc":"The dragon becomes partially incorporeal for as long as it maintains {@status concentration} on the effect (as if {@status concentration||concentrating} on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage."}],"legendaryActions":[{"name":"Tail Attack","desc":"The dragon makes one Tail attack."},{"name":"Treacherous Ice","desc":"Magical ice covers the ground in a 20-foot radius centered on a point the dragon can see within 120 feet of itself. The ice, which is difficult terrain for all creatures except lunar dragons, lasts for 10 minutes or until the dragon uses this legendary action again."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 12 (1d8 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its speed without provoking opportunity attacks."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and leaves a 20-foot-diameter tunnel in its wake."},{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240 ft.","languages":"Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":425,"isActive":0,"unitName":"Ancient Solar Dragon","maxHP":425,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":15,"dexSave":"+9","conScore":26,"conSave":"+15","intScore":17,"intSave":"+3","wisScore":18,"wisSave":"+11","chaScore":16,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"21","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 19 (3d6 + 9) piercing damage plus 10 (3d6) radiant damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 13 (1d8 + 9) bludgeoning damage."},{"name":"Photonic Breath Recharge 5","desc":"The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 240 feet of itself, then blossoms into a 40-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 23 Constitution saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tail Attack","desc":"The dragon makes one Tail attack."},{"name":"Blinding Brilliance (Costs 2 Actions)","desc":"The dragon emits magical light in a 30-foot-radius sphere centered on itself. Each creature in this area must succeed on a DC 23 Wisdom saving throw or be BLINDED until the end of its next turn."}],"specialAbilities":[{"name":"Flyby","desc":"The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Nebulous Thoughts","desc":"Magical attempts to read the dragon's mind or glean its thoughts fail automatically."},{"name":"Siege Monster","desc":"The dragon deals double damage to objects and structures."},{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240 ft.","languages":"Draconic","speedWalk":30,"speedFly":120,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":103,"isActive":0,"unitName":"Astral Elf Aristocrat","maxHP":103,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":21,"intSave":"+8","wisScore":18,"wisSave":"+7","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf makes two Scimitar attacks and uses Radiant Beam (if available)."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage plus 10 (3d6) radiant damage."},{"name":"Radiant Beam (3/Day)","desc":"A magical beam of radiance flashes out from the elf's hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one."},{"name":"Bonus: Starlight Step (3/Day)","desc":"The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see."},{"name":"Bonus: Summon Solar Dragon (1/Day)","desc":"The elf has a 50 percent chance of magically summoning a {@creature young solar dragon|BAM}. A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative count, and is an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on saving throws it makes to avoid or end the CHARMED condition on itself, and magic can't put it to sleep."},{"name":"Special Equipment","desc":"The elf wears a suit of elven chain."},{"name":"Unusual Nature","desc":"The elf doesn't require sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The elf casts one of the following spells, using Intelligence as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Fly, Mislead, Sending"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Draconic, Elvish","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"Astral Elf Commander","maxHP":143,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+5","conScore":13,"conSave":"+4","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+7","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf makes two Longsword or Longbow attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 14 (4d6) radiant damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage plus 14 (4d6) radiant damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on saving throws it makes to avoid or end the CHARMED condition on itself, and magic can't put it to sleep."},{"name":"Unusual Nature","desc":"The elf doesn't require sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The elf casts the following spell, using Wisdom as the spellcasting ability:"},{"name":"Twice a Day","desc":"Teleport"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Astral Elf Honor Guard","maxHP":93,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+3","wisScore":16,"wisSave":"+6","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf makes two Longsword or Radiant Ray attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage."},{"name":"Radiant Ray","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 22 (4d10) radiant damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on saving throws it makes to avoid or end the CHARMED condition on itself, and magic can't put it to sleep."},{"name":"Unusual Nature","desc":"The elf doesn't require sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Astral Elf Star Priest","maxHP":90,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":16,"intSave":"+6","wisScore":20,"wisSave":"+8","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf makes two Morningstar attacks. It can use Rain of Radiance in place of one of these attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d8) piercing damage plus 17 (5d6) radiant damage."},{"name":"Rain of Radiance","desc":"Magical, flame-like radiance rains down on a creature that the elf can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8) radiant damage on a failed save, or half as much damage on a successful one."},{"name":"Bonus: Starlight Step (2/Day)","desc":"The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on saving throws it makes to avoid or end the CHARMED condition on itself, and magic can't put it to sleep."},{"name":"Unusual Nature","desc":"The elf doesn't require sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The elf casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):"},{"name":"Once a Day/Each","desc":"Divination, Sending, Word Of Recall"},{"name":"Twice a Day/Each","desc":"Cure Wounds (8th-level version), Hold Person"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Astral Elf Warrior","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+4","conScore":10,"conSave":0,"intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+5","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf makes two Longsword or Longbow attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 10 (3d6) radiant damage."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage plus 10 (3d6) radiant damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on saving throws it makes to avoid or end the CHARMED condition on itself, and magic can't put it to sleep."},{"name":"Unusual Nature","desc":"The elf doesn't require sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Autognome","maxHP":39,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":6,"dexSave":-2,"conScore":16,"conSave":"+5","intScore":4,"intSave":-3,"wisScore":11,"wisSave":"+2","chaScore":6,"chaSave":"+0","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The autognome makes two Shock attacks."},{"name":"Shock","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 60 ft., one target. 7 (2d6) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Malfunction","desc":"Whenever the autognome takes 15 damage or more from a single source and isn't reduced to 0 hit points by that damage, roll a (d20) to determine if it suffers a malfunction:"},{"name":"1-10: \"All Fine Here!\"","desc":"No malfunction occurs."},{"name":"11-12: \"My Mind Is Going. I Can Feel It.\"","desc":"The autognome is INCAPACITATED for 1 minute."},{"name":"13-14: \"You've Disarmed Me!\"","desc":"One of the autognome's arms falls off, reducing the number of Shock attacks it can make by 1 until a creature uses an action to reattach the arm."},{"name":"15-16: \"Who Turned Out the Lights?\"","desc":"The autognome's head falls off and deactivates, causing the autognome to be BLINDED and DEAFENED until a creature uses an action to reattach the head, which reactivates it."},{"name":"17-20: \"Have a Magical Day!\"","desc":"The autognome explodes and is destroyed. Each creature within 20 feet of the exploding autognome must make a DC 11 Dexterity saving throw, taking 22 (4d10) slashing damage on a failed save, or half as much damage on a successful one."},{"name":"Unusual Nature","desc":"The autognome doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Gnomish","speedWalk":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":92,"isActive":0,"unitName":"B'rohg","maxHP":92,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":21,"conSave":"+5","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The b'rohg makes four Fist attacks or two Rock attacks."},{"name":"Fist","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +5 to hit, range 60/240 ft., one target. 23 (4d8 + 5) bludgeoning damage."},{"name":"Hideous Rend","desc":"The b'rohg uses all four of its hands to target one Large or smaller creature it can see within 10 feet of itself. The target must succeed on a DC 16 Dexterity saving throw or be GRAPPLED (escape DC 16). Until this grapple ends, the b'rohg can't make Fist attacks or Rock attacks, and the target takes 49 (8d10 + 5) bludgeoning damage at the start of each of its turns. A creature reduced to 0 hit points by this damage is ripped into four pieces."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"Braxat","maxHP":162,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":26,"strSave":"+8","dexScore":8,"dexSave":-1,"conScore":22,"conSave":"+6","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The braxat makes two Greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 21 (3d8 + 8) bludgeoning damage."},{"name":"Acid Breath {@recharge}","desc":"The braxat exhales a 15-foot cone of acid. Each creature in the cone must make a DC 18 Constitution saving throw, taking 26 (4d12) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Intellect Fortress","desc":"The braxat's AC includes its Intelligence modifier."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The braxat casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"Once a Day/Each","desc":"Compulsion, Fear"}],"reactions":[{"name":"Psionic Shield (3/Day)","desc":"When the braxat would be hit by an attack roll or a Magic Missile spell that originates from a source the braxat can see, the braxat can create an INVISIBLE barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents Magic Missile spells from damaging it."}],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Brown Scavver","maxHP":51,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Swallowing Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The scavver doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Chwinga Astronaut","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":20,"dexSave":"+5","conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Magical Gift (1/Day)","desc":"The chwinga targets a Humanoid it can see within 5 feet of itself. The target gains a {@filter supernatural charm|rewards|type=charm} of the DM's choice. See {@book chapter 7|DMG|7|Other Rewards} for more information on supernatural charms."},{"name":"Natural Shelter","desc":"The chwinga takes shelter inside a rock, a bush, a tree, or a natural source of fresh water in its space. The chwinga can't be targeted by any attack, spell, or other effect while it is magically protected in this way, and the shelter doesn't impair the chwinga's blindsight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter's space, but is otherwise unharmed."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails, provided it isn't INCAPACITATED."},{"name":"Unusual Nature","desc":"The chwinga doesn't require air, food, or drink. When it dies, it turns into a tiny pile of moondust, a cloud of glittering spores, a statuette resembling its former self, a chunk of ice, or a sponge shaped like a dodecahedron (DM's choice)."}],"spellActions":[{"name":"Spellcasting","desc":"The chwinga casts one of the following spells, requiring no material or verbal components and using Charisma as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Druidcraft, Guidance, Pass Without Trace, Resistance"}],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"speedSwim":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":280,"isActive":0,"unitName":"Cosmic Horror","maxHP":280,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":25,"conSave":"+7","intScore":24,"intSave":"+13","wisScore":15,"wisSave":"+8","chaScore":24,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The horror makes one Bite attack and two Tentacle attacks."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 22 (4d6 + 8) piercing damage."},{"name":"Tentacle","desc":"Melee Weapon Attack +14 to hit, reach 30 ft., one target. 18 (3d6 + 8) force damage, and if the target is a creature, it is GRAPPLED (escape DC 18). Until this grapple ends, the horror can't use this tentacle against other targets. The horror has (1d8 + 1) tentacles, each of which can grapple one target."},{"name":"Psychic Whispers Recharge 5","desc":"The horror emits dreadful whispers in a 60-foot-radius sphere centered on itself. Each creature in the sphere that isn't an Aberration must make a DC 21 Wisdom saving throw, taking 33 (6d10) psychic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Crushing Tentacle","desc":"The horror crushes one creature it is grappling. The GRAPPLED creature must make a DC 22 Constitution saving throw, taking 18 (3d6 + 8) force damage on a failed save, or half as much damage on a successful one."},{"name":"Poison Jet (Costs 2 Actions)","desc":"Foul gas squirts from the horror in a 30-foot line that is 5 feet wide. Each creature in the line must succeed on a DC 21 Constitution saving throw or take 14 (4d6) poison damage."},{"name":"Teleport (Costs 2 Actions)","desc":"The horror teleports, along with any creatures it is grappling, to an unoccupied space it can see within 120 feet of itself."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the horror fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The horror doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240 ft.","languages":"Deep Speech, Telepathy 240 ft.","speedWalk":50,"speedFly":100,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Dohwar","maxHP":10,"unitType":"Humanoid","unitSize":"Small ","strScore":5,"strSave":-3,"dexScore":12,"dexSave":"+3","conScore":11,"conSave":0,"intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Merging","desc":"Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dohwar casts the following spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 11):"},{"name":"Thrice a Day","desc":"Detect Thoughts"}],"reactions":[],"senses":"None","languages":"Common, Dohwar, Telepathy 30 ft. (see also Merging below)","speedWalk":20,"speedSwim":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":217,"isActive":0,"unitName":"Esthetic","maxHP":217,"armorClass":14,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":24,"strSave":"+7","dexScore":8,"dexSave":-1,"conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Petrified, Prone","challengeRating":"12","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The esthetic makes two Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +11 to hit, reach 30 ft., one target. 17 (3d6 + 7) force damage, and if the target is a creature, it is GRAPPLED (escape DC 17). Until this grapple ends, the creature takes 18 (4d8) acid damage at the start of each of its turns, and the esthetic can't use this tentacle against other targets. The esthetic has (1d4 × 2) tentacles, each of which can grapple one target."},{"name":"Bonus: Jammerscream {@recharge}","desc":"The esthetic targets one spelljamming ship within 300 feet of itself, magically suppressing the properties of the ship's spelljamming helm for (2d10) days. If the ship has more than one helm aboard it, randomly determine which helm is affected. A creature attuned to that helm can choose to make a DC 17 Charisma saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and the helm is suppressed for (2d10) hours instead of (2d10) days. On a successful save, the creature takes half as much damage, and the helm is suppressed for (2d10) minutes instead of (2d10) days."}],"legendaryActions":[],"specialAbilities":[{"name":"Bioluminescence","desc":"While it has at least 1 hit point, the esthetic sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and its interior compartments are dimly lit."},{"name":"Spelljamming","desc":"The esthetic has the properties of a spelljamming helm (see the Astral Adventurer's Guide), but only its reigar creator can attune to it."},{"name":"Unusual Nature","desc":"The esthetic doesn't require air, food, or drink."}],"spellActions":[],"reactions":[],"senses":"Blindsight 300 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":149,"isActive":0,"unitName":"Eye Monger","maxHP":149,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":6,"dexSave":-2,"conScore":23,"conSave":"+6","intScore":7,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage, and if the target is a Medium or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the eye monger and deposited in the eye monger's gullet (see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature is BLINDED and RESTRAINED, has total cover against attacks and other effects originating outside the eye monger, and takes 35 (10d6) acid damage at the start of each of its turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Gullet","desc":"Magical effects, including those produced by spells and magic items but excluding those created by artifacts or deities, are suppressed inside the eye monger's gullet. Any spell slot or charge expended by a creature in the gullet to cast a spell or activate a property of a magic item is wasted. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration. No spell or magical effect that originates outside the eye monger's gullet, except one created by an artifact or a deity, can affect a creature or an object inside the gullet."},{"name":"False Appearance","desc":"If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the eye monger move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the eye monger is animate."},{"name":"Unusual Nature","desc":"The eye monger doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Blindsight 120 ft. while the eye monger's eye is closed","languages":"Deep Speech","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Feyr","maxHP":88,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":14,"intSave":"+5","wisScore":14,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The feyr makes one Frightful Bite attack and one Tentacle attack."},{"name":"Frightful Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8 (1d10 + 3) piercing damage, and each creature within 10 feet of the feyr that can see it must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED of the feyr until the end of the feyr's next turn."},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one creature. 17 (4d6 + 3) psychic damage, and the target is GRAPPLED (escape DC 13). Until this grapple ends, the feyr can't use this tentacle against other targets. The feyr has two tentacles, each of which can grapple one creature."},{"name":"Invisibility","desc":"The feyr becomes INVISIBLE until it attacks, uses Nightmare Fuel, or uses a bonus action to become visible."},{"name":"Nightmare Fuel (1/Day)","desc":"The feyr targets one UNCONSCIOUS creature it can see within 10 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or take 27 (5d10) psychic damage, and the feyr gains temporary hit points equal to the damage dealt."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The feyr doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Gaj","maxHP":75,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The gaj makes one Mandibles attack and uses Mind-Probing Antennae or Paralyze (if available)."},{"name":"Mandibles","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 10 (2d6 + 3) slashing damage, and the target is GRAPPLED (escape DC 11). Until the grapple ends, the target takes 10 (2d6 + 3) slashing damage at the start of each of the gaj's turns. While it is grappling a creature, the gaj can't use its mandibles to attack other creatures."},{"name":"Mind-Probing Antennae","desc":"The gaj targets one creature GRAPPLED by it. The target must make a DC 12 Wisdom saving throw. On a failed save, the target takes 16 (3d10) psychic damage, and the gaj magically pulls one piece of information from the target's mind that the gaj wants to know. On a successful save, the target takes half as much damage, and the gaj learns nothing."},{"name":"Paralyze {@recharge}","desc":"The gaj magically targets one creature it can see within 60 feet of itself. The target must succeed on a DC 12 Wisdom saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages but can't speak","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Giant Space Hamster","maxHP":22,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedBurrow":10,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Giff Shipmate","maxHP":75,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The giff makes two Longsword or Musket attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Musket","desc":"{@atk rw} +4 to hit, range 40/120 ft., one target. 8 (1d12 + 2) piercing damage."},{"name":"Force Grenade","desc":"The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) force damage on a failed save, or half as much damage on a successful one. After the giff throws the grenade, roll a (d6); on a roll of 4 or lower, the giff has no more grenades to throw."}],"legendaryActions":[],"specialAbilities":[{"name":"Firearms Knowledge","desc":"The giff's mastery of its weapons enables it to ignore the loading property of any firearm."},{"name":"Steady as She Goes","desc":"On the deck of a ship, the giff has advantage on ability checks and saving throws made against effects that would knock it PRONE or shove it overboard."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Giff Shock Trooper","maxHP":93,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+8","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+7","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The giff makes two Greatsword or Musket attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) slashing damage."},{"name":"Musket","desc":"{@atk rw} +5 to hit, range 40/120 ft., one target. 15 (2d12 + 2) piercing damage."},{"name":"Thunder Bomb","desc":"The giff lights a grapefruit-sized bomb and throws it at a point up to 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one. After the giff throws the bomb, roll a (d6); on a roll of 4 or lower, the giff has no more bombs to throw."}],"legendaryActions":[],"specialAbilities":[{"name":"Firearms Knowledge","desc":"The giff's mastery of its weapons enables it to ignore the loading property of any firearm."},{"name":"Headfirst Charge","desc":"If the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked PRONE."},{"name":"Siege Monster","desc":"The giff deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Giff Warlord","maxHP":178,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":22,"strSave":"+10","dexScore":15,"dexSave":"+6","conScore":18,"conSave":"+8","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The giff makes two Morningstar attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."},{"name":"Double-Barreled Musket","desc":"{@atk rw} +6 to hit, range 40/120 ft., one target. 28 (4d12 + 2) piercing damage."}],"legendaryActions":[{"name":"Move","desc":"The giff moves up to its speed without provoking opportunity attacks."},{"name":"Rallying Cry","desc":"The giff ends the FRIGHTENED condition on itself and each creature of its choice that it can see within 30 feet of it."},{"name":"Weapon of Choice (2 Actions)","desc":"The giff makes two Morningstar attacks or one Double-Barreled Musket attack."}],"specialAbilities":[{"name":"Firearms Knowledge","desc":"The giff's mastery of its weapons enables it to ignore the loading property of any firearm."},{"name":"Legendary Resistance (2/Day)","desc":"If the giff fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Githyanki Buccaneer","maxHP":58,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+4","intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes two Greatsword or Telekinetic Bolt attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage."},{"name":"Telekinetic Bolt","desc":"{@atk rs} +5 to hit, range 60 ft., one target. 13 (3d6 + 3) force damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Light, Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift, Telekinesis"}],"reactions":[],"senses":"None","languages":"Common, Gith","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Githyanki Star Seer","maxHP":110,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+5","intScore":19,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes three Astral Bolt attacks."},{"name":"Astral Bolt","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one target. 20 (3d10 + 4) radiant damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Light, Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Contact Other Plane (as an action), Plane Shift, Telekinesis"},{"name":"Twice a Day/Each","desc":"Detect Magic, Invisibility (self only), Mage Armor (self only), Tongues"}],"reactions":[],"senses":"None","languages":"Common, Gith","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Githyanki Xenomancer","maxHP":157,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+8","conScore":17,"conSave":"+7","intScore":15,"intSave":"+2","wisScore":18,"wisSave":"+8","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes three Staff attacks, three Telekinetic Bolt attacks, or a combination thereof."},{"name":"Staff","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands, plus 14 (4d6) psychic damage."},{"name":"Telekinetic Bolt","desc":"{@atk rs} +8 to hit, range 60 ft., one target. 20 (3d10 + 4) force damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githyanki casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Druidcraft, Light, Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Dominate Monster, Forcecage, Plane Shift, Telekinesis"},{"name":"Twice a Day/Each","desc":"Invisibility (self only), Pass Without Trace (self only)"}],"reactions":[],"senses":"None","languages":"Gith plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Gray Scavver","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit (with advantage if the target is a creature that is missing any hit points), reach 5 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The scavver doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Hadozee Explorer","maxHP":49,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":17,"wisSave":"+5","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hadozee makes two Shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Musket","desc":"{@atk rw} +5 to hit, range 40/120 ft., one target. 16 (2d12 + 3) piercing damage."},{"name":"Bonus: Nimble Escape","desc":"The hadozee takes the Disengage or Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Glide","desc":"If it isn't INCAPACITATED or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air."}],"spellActions":[],"reactions":[{"name":"Safe Descent","desc":"When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor."}],"senses":"None","languages":"Common, Hadozee","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Hadozee Shipmate","maxHP":9,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":11,"conSave":"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Glide","desc":"If it isn't INCAPACITATED or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air."}],"spellActions":[],"reactions":[{"name":"Safe Descent","desc":"When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor."}],"senses":"None","languages":"Common, Hadozee","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Hadozee Warrior","maxHP":16,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+5","conScore":13,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hadozee makes two Shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Light Crossbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 12 (2d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Glide","desc":"If it isn't INCAPACITATED or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air."}],"spellActions":[],"reactions":[{"name":"Safe Descent","desc":"When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor."},{"name":"Uncanny Dodge","desc":"The hadozee halves the damage that it takes from an attack that hits it, provided it can see the attacker."}],"senses":"None","languages":"Common, Hadozee","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Jammer Leech","maxHP":27,"armorClass":12,"unitType":"Humanoid","unitSize":"Tiny ","strScore":11,"strSave":0,"dexScore":1,"dexSave":-5,"conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Prone","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Spiked Tentacle","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) piercing damage."},{"name":"Bonus: Attach to Hull","desc":"The leech attaches itself to a ship's hull in its space, dealing 2 (1d4) piercing damage to the ship (ignoring the ship's damage threshold). This damage can't be repaired until the leech is scraped off the hull. While the leech is attached, its speed is 0, and it can detach itself as a bonus action. As an action, a creature within reach of the leech can to try to scrape it off the hull, doing so with a successful DC 18 Strength check. On a failed check, the action is wasted as the leech remains attached to the hull. Removing the leech in this way deals no damage to the leech or the ship."}],"legendaryActions":[],"specialAbilities":[{"name":"Spelljammer Overload","desc":"If the leech is reduced to 0 hit points while attached to a ship that has a spelljamming helm, the creature attuned to that helm must make a DC 13 Constitution saving throw. On a failed save, the creature takes 10 (4d4) psychic damage and is INCAPACITATED for 1 minute. On a successful save, the creature takes half as much damage and is INCAPACITATED until the end of its next turn."},{"name":"Unusual Nature","desc":"The leech doesn't require air or sleep."}],"spellActions":[],"reactions":[{"name":"Magical Discharge (1/Day)","desc":"When it takes damage, the leech can discharge a bolt of magical energy from its eye that targets one creature it can see within 30 feet of itself. The target must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) force damage and be STUNNED until the end of its next turn."}],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":202,"isActive":0,"unitName":"Kindori","maxHP":202,"armorClass":11,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":25,"strSave":"+7","dexScore":7,"dexSave":-2,"conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 23 (3d10 + 7) bludgeoning damage."},{"name":"Bonus: Flashing Eyes {@recharge}","desc":"The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be BLINDED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The kindori doesn't require food, drink, or air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Lunar Dragon Wyrmling","maxHP":37,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+5","intScore":6,"intSave":-2,"wisScore":10,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 3 (1d6) cold damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales a blast of frost in a 15-foot cone. Each creature in the cone must make a DC 13 Constitution saving throw. On a failed save, the creature takes 13 (3d8) cold damage, and its speed is halved until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."},{"name":"Bonus: Phase (2/Day)","desc":"The dragon becomes partially incorporeal for as long as it maintains {@status concentration} on the effect (as if {@status concentration||concentrating} on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake."},{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic","speedWalk":40,"speedFly":40,"speedBurrow":10,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":175,"isActive":0,"unitName":"Megapede","maxHP":175,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":22,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+7","intScore":1,"intSave":-5,"wisScore":10,"wisSave":"+4","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The megapede makes one Bite attack and uses either Life Drain or Psychic Bomb."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 20 ft., one target. 22 (3d10 + 6) piercing damage plus 22 (5d8) poison damage."},{"name":"Life Drain","desc":"The megapede magically drains life energy from other creatures nearby. Each creature within 15 feet of the megapede must make a DC 15 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"Psychic Bomb","desc":"The megapede targets one creature it can see within 60 feet of itself. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 (5d8) psychic damage and is INCAPACITATED until the end of its next turn. On a successful save, the target takes half as much damage and isn't INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Mercane","maxHP":75,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":18,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The mercane makes three Psi-Imbued Blade attacks."},{"name":"Psi-Imbued Blade","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be FRIGHTENED of the mercane until the end of the target's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Mercane Telepathy","desc":"The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Detect Magic, Light"},{"name":"Once a Day/Each","desc":"Dimension Door, Invisibility, Mage Armor (self only)"}],"reactions":[],"senses":"None","languages":"Common, Giant, Telepathy 60 ft. (see also Mercane telepathy)","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Murder Comet","maxHP":66,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The comet makes one Slam attack and one Spit Fire attack."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage plus 7 (2d6) fire damage."},{"name":"Spit Fire","desc":"{@atk rw} +5 to hit, range 60 ft., one target. 13 (2d10 + 2) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Explode","desc":"When the comet drops to 0 hit points, it explodes in a 20-foot-radius sphere centered on itself. Each creature in the sphere must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Flyby","desc":"The comet doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Illumination","desc":"The comet sheds bright light in a 30-foot radius and dim light for an additional 30 feet."},{"name":"Siege Monster","desc":"The comet deals double damage to objects and structures."},{"name":"Unusual Nature","desc":"The comet doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240 ft.","languages":"Ignan, Terran","speedWalk":0,"speedFly":120,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Neh-thalggu","maxHP":95,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The neh-thalggu makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Extract Brain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one INCAPACITATED Humanoid. 35 (10d6) piercing damage. If this damage reduces the target to 0 hit points, the neh-thalggu kills the target by extracting and consuming its brain."},{"name":"Mind Blast Recharge 5","desc":"The neh-thalggu magically emits psychic energy at one Humanoid it can see within 10 feet of itself. The target must make a DC 14 Wisdom saving throw. On a failed save, the target takes 9 (2d8) psychic damage and is INCAPACITATED until the end of its next turn. On a successful save, the target takes half as much damage and isn't INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Brain Dump","desc":"Whenever the neh-thalggu consumes a brain, it gains the magical ability to speak and understand languages known by the brain's previous owner."},{"name":"Unusual Nature","desc":"The neh-thalggu doesn't require air."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The neh-thalggu casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:"},{"name":"Once a Day/Each","desc":"Arms Of Hadar (1 brain), Detect Magic (2 brains), Magic Missile (3 brains), Tenser's Floating Disk (4 brains), Darkness (5 brains), Hold Person (6 brains), Invisibility (7 brains), Spider Climb (8 brains), Fear (9 brains), Hypnotic Pattern (10 brains), Major Image (11 brains), Stinking Cloud (12 brains)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech; see also Brain Dump","speedWalk":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Neogi Hatchling Swarm","maxHP":52,"unitType":"aberration","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Swarm of Bites","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 22 (6d6 + 1) poison damage, or 11 (3d6 + 1) poison damage if the swarm has half of its hit points or fewer, and the target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny neogi hatchling. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Neogi Pirate","maxHP":33,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The neogi makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech, Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Neogi Void Hunter","maxHP":58,"armorClass":14,"unitType":"aberration","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The neogi makes one Bite attack and two Claw attacks, or it makes two Eldritch Bolt attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Eldritch Bolt","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 20 (3d10 + 4) force damage."},{"name":"Bonus: Enslave (Recharges after a Short or Long Rest)","desc":"The neogi targets one creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The CHARMED target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the CHARMED target takes damage, it can repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the neogi's darkvision."},{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Spellcasting","desc":"The neogi casts one of the following spells, using Charisma as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Dimension Door, Invisibility"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Deep Speech, Telepathy 30 ft., Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Night Scavver","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit (with advantage if the target is a creature that is missing any hit points), reach 10 ft., one target. 27 (4d10 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The scavver doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Plasmoid Boss","maxHP":82,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+3","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The plasmoid makes three Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack +6 to hit (with advantage if the plasmoid has one or more allies within 10 feet of itself), reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple."},{"name":"Hold Breath","desc":"The plasmoid can hold its breath for 1 hour."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see the attacker."}],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Plasmoid Explorer","maxHP":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The plasmoid makes two Pseudopod attacks. It can replace one of those attacks with a Javelin attack."},{"name":"Pseudopod","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 30/120 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple."},{"name":"Hold Breath","desc":"The plasmoid can hold its breath for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Plasmoid Warrior","maxHP":71,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack."},{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 ((1d6 + 3)) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack."},{"name":"Pistol","desc":"{@atk rw} +4 to hit, range 30/90 ft., one target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple."},{"name":"Hold Breath","desc":"The plasmoid can hold its breath for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Psurlon","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":17,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Blinded, Charmed","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The psurlon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 (1d8 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Psychic Crush","desc":"The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 13 Wisdom saving throw, taking 14 (2d10 + 3) psychic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Aberrant Mind","desc":"Magic can't read the psurlon's thoughts or put the psurlon to sleep."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"Once a Day","desc":"Suggestion"},{"name":"Twice a Day/Each","desc":"Disguise Self, Mage Armor (self only)"}],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Psurlon Leader","maxHP":127,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":20,"intSave":"+5","wisScore":11,"wisSave":"+3","chaScore":7,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Blinded, Charmed","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The psurlon makes two Bite attacks and two Claw attacks. It can also use Pacify (if available) or Psychic Crush."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 7 (1d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d4 + 3) slashing damage."},{"name":"Pacify Recharge 5","desc":"The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or fall UNCONSCIOUS for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake."},{"name":"Psychic Crush","desc":"The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 16 Wisdom saving throw, taking 21 (3d10 + 5) psychic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Aberrant Mind","desc":"Magic can't read the psurlon's thoughts or put the psurlon to sleep."},{"name":"Two Heads","desc":"The psurlon has advantage on saving throws it makes to avoid or end the FRIGHTENED, STUNNED, or UNCONSCIOUS condition on itself. While one of the psurlon's heads is asleep, its other head is awake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"Once a Day/Each","desc":"Dimension Door, Suggestion"},{"name":"Twice a Day/Each","desc":"Disguise Self, Mage Armor (self only)"}],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Psurlon Ringer","maxHP":31,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":17,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage plus 4 (1d8) psychic damage."},{"name":"Psychic Crush","desc":"The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 13 Wisdom saving throw, taking 12 (3d8 + 3) psychic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Aberrant Mind","desc":"Magic can't read the psurlon's thoughts or put the psurlon to sleep."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"Once a Day","desc":"Suggestion"},{"name":"Twice a Day","desc":"Mage Armor (self only)"}],"reactions":[],"senses":"None","languages":"Deep Speech plus the languages of the Humanoid it is imitating, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Reigar","maxHP":82,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":12,"conSave":"+4","intScore":19,"intSave":"+4","wisScore":16,"wisSave":"+6","chaScore":24,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The reigar makes two Trident attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if the reigar is wearing its talarith."},{"name":"Chromatic Bolt","desc":"{@atk rs} +10 to hit, range 90 ft., one target. 22 (5d8) damage of a type chosen by the reigar from the following list: cold, fire, lightning, or radiant."},{"name":"Summon Duplicate (Recharges after a Short or Long Rest)","desc":"Using its talarith, the reigar summons a duplicate of itself. The duplicate obeys the reigar's commands and uses the reigar's statistics, except it is an unaligned Construct that doesn't have a talarith of its own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Glory","desc":"The reigar's Armor Class includes its Charisma modifier."},{"name":"Hold Breath","desc":"The reigar can hold its breath for 1 hour."},{"name":"Special Equipment","desc":"The reigar wears a talarith."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The reigar casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Mass Suggestion, Sending"},{"name":"Twice a Day/Each","desc":"Dimension Door, Phantasmal Force"}],"reactions":[],"senses":"None","languages":"Celestial, Common, Deep Speech, Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Solar Dragon Wyrmling","maxHP":51,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+4","conScore":18,"conSave":"+6","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":10,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 3 (1d6) radiant damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Photonic Breath Recharge 5","desc":"The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 120 feet of itself, then blossoms into a 10-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 14 Constitution saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Space Clown","maxHP":58,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Shock","desc":"{@atk ms} +5 to hit, reach 5 ft., one target. 17 (4d6 + 3) lightning damage."},{"name":"Ray Gun","desc":"{@atk rs} +5 to hit, range 120 ft., one creature. 7 (2d6) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 12 Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is INCAPACITATED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Phantasmal Form (3/Day)","desc":"The clown veils itself and everything it is wearing and carrying in an illusion that makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown's space (such as a floating balloon). Maintaining this effect requires the clown's {@status concentration} (as if {@status concentration||concentrating} on a spell), and the illusion fails to hold up to physical inspection. As an action, a creature that can see the clown's illusory form can make a DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clown's true form on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Dying Burst","desc":"When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Squeakers","desc":"The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. The squeaking is silenced while the clown's Phantasmal Form is in effect."}],"spellActions":[{"name":"Spellcasting","desc":"The clown casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Friends, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Mirror Image, Spider Climb"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Space Eel","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"If it isn't attached to a creature, the eel makes one Bite attack and one Tail Spine attack."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 (1d6 + 1) piercing damage, and the eel attaches to the target. While attached, the eel can't make Bite attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel's turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action to detach the eel."},{"name":"Tail Spine","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be POISONED for 1 minute. Until this poison ends, the target is PARALYZED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The eel doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":10,"speedFly":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Space Guppy","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":3,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail Slap","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Air Envelope","desc":"If it has at least 1 hit point, the guppy can generate an air envelope around itself when in a vacuum. This air envelope can sustain the guppy and one other Tiny creature in its space indefinitely."},{"name":"Flyby","desc":"The guppy doesn't provoke opportunity attacks when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Space Hamster","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":20,"dexSave":"+5","conScore":10,"conSave":0,"intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 1 piercing damage."},{"name":"Go for the Eyes {@recharge}","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be BLINDED until the start of the hamster's next turn."},{"name":"Bonus: Escape","desc":"The hamster takes the Dash or Disengage action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Telepathy 5 ft.","speedWalk":20,"speedBurrow":5,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Space Mollymawk","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The mollymawk doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Hold Breath","desc":"The mollymawk can hold its breath for 15 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Space Swine","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Ssurran Defiler","maxHP":52,"armorClass":16,"unitType":"monstrosity","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+5","intScore":15,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The ssurran makes two Claw attacks and uses Defile (if available)."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage plus 4 (1d8) necrotic damage."},{"name":"Defile {@recharge}","desc":"Ordinary vegetation within 10 feet of the ssurran withers and dies. In addition, each creature within 10 feet of the ssurran must make a DC 11 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. The ssurran regains 5 ((1d10)) hit points for each creature that fails the saving throw."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The ssurran can hold its breath for 15 minutes."},{"name":"Intellect Fortress","desc":"The ssurran's AC includes its Intelligence modifier."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The ssurran casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day","desc":"Invisibility (self only)"}],"reactions":[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Ssurran Poisoner","maxHP":22,"armorClass":16,"unitType":"monstrosity","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The ssurran makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 30/120 ft., one target. 4 (1d6 + 1) piercing damage plus 4 (1d8) poison damage."},{"name":"Poison Bomb","desc":"The ssurran throws a tangerine-sized bomb at a point up to 60 feet away, where it explodes, releasing a 10-foot-radius sphere of poisonous gas that disperses quickly. Each creature in the sphere must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. After the ssurran throws a bomb, roll a (d6); on a roll of 4 or lower, the ssurran has no more bombs to throw."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The ssurran can hold its breath for 15 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":72,"isActive":0,"unitName":"Starlight Apparition","maxHP":72,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Radiant Eruption","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 120 ft., one target. 20 (5d6 + 3) radiant damage, and if the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be BLINDED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Possession {@recharge}","desc":"One Humanoid that the apparition can see within 5 feet of itself must succeed on a DC 14 Charisma saving throw or be possessed by the apparition; the apparition then disappears, and the target is INCAPACITATED and loses control of its body. The apparition now controls the body but doesn't deprive the target of awareness. The apparition can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."}],"legendaryActions":[],"specialAbilities":[{"name":"Astral Existence","desc":"The apparition can exist only on the Astral Plane. If it is sent to a location not on the Astral Plane, the apparition is destroyed."},{"name":"Illumination","desc":"While it has at least 1 hit point, the apparition sheds bright light in a 20-foot radius and dim light for an additional 20 feet."},{"name":"Incorporeal Movement","desc":"The apparition can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Unusual Nature","desc":"The apparition doesn't require air, drink, food, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Thri-kreen Gladiator","maxHP":142,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":18,"dexSave":"+7","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thri-kreen makes two Gythka attacks and one Chatkcha attack."},{"name":"Gythka","desc":"Melee Weapon Attack +7 to hit (with advantage if the thri-kreen is missing any hit points), reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Chatkcha","desc":"{@atk rw} +7 to hit (with advantage if the thri-kreen is missing any hit points), range 30/120 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Bonus: Leap","desc":"The thri-kreen leaps up to 20 feet in any direction, provided its speed isn't 0."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"The thri-kreen adds 3 to its AC against one melee attack that would hit it. To do so, the thri-kreen must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Telepathy 60 ft., Thri-kreen","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Thri-kreen Hunter","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thri-kreen makes two Gythka or Chatkcha attacks."},{"name":"Gythka","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."},{"name":"Chatkcha","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Bonus: Chameleon Carapace","desc":"The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings."},{"name":"Bonus: Leap","desc":"The thri-kreen leaps up to 20 feet in any direction, provided its speed isn't 0."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"The thri-kreen adds 2 to its AC against one melee attack that would hit it. To do so, the thri-kreen must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Telepathy 60 ft., Thri-kreen","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"Thri-kreen Mystic","maxHP":99,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thri-kreen makes two Gythka attacks or four Psychic Bolt attacks."},{"name":"Gythka","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10 (2d8 + 1) slashing damage."},{"name":"Psychic Bolt","desc":"{@atk rs} +6 to hit, range 60 ft., one creature. 6 (1d6 + 3) psychic damage."},{"name":"Drain Vitality (Recharges after a Short or Long Rest)","desc":"The thri-kreen targets one creature it can see within 30 feet of itself. The target must make a DC 14 Constitution saving throw, taking 32 (5d12) necrotic damage on a failed save, or half as much damage on a successful one. The thri-kreen regains hit points equal to the damage dealt."},{"name":"Bonus: Chameleon Carapace","desc":"The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The thri-kreen casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Levitate (self only), Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Freedom Of Movement (self only), Invisibility (self only)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Telepathy 60 ft., Thri-kreen","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Vampirate","maxHP":42,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Energy Drain","desc":"{@atk ms,rs} +4 to hit, reach 5 ft. or range 30 ft., one creature. 11 (2d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 11 (2d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Explode","desc":"When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage."},{"name":"Spider Climb","desc":"The vampirate can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Unusual Nature","desc":"The vampirate doesn't require air or drink."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Vampirate Captain","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+7","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":16,"chaSave":"+6","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Energy Drain","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 30 ft., one creature. 22 (4d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow or vampirate (captain's choice) under the DM's control."},{"name":"Heavy Crossbow","desc":"{@atk rw} +6 to hit, range 100/400 ft., one target. 19 (3d10 + 3) piercing damage."},{"name":"Ship Invisibility (Recharges after a Short or Long Rest)","desc":"A ship upon which the captain stands, along with all creatures and objects aboard it, becomes INVISIBLE to creatures not aboard the ship. The captain must concentrate on this magical effect to maintain it (as if {@status concentration||concentrating} on a spell), and it lasts for up to 1 hour. The effect ends if the captain leaves the ship."}],"legendaryActions":[],"specialAbilities":[{"name":"Explode","desc":"When the captain is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 15 Constitution saving throw or take 16 (3d10) necrotic damage."},{"name":"Spider Climb","desc":"The captain can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Unusual Nature","desc":"The captain doesn't require air or drink."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"The captain halves the damage that it takes from an attack that hits it. The captain must be able to see the attacker."}],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Vampirate Mage","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":15,"chaSave":"+5","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The mage makes two Ray of Cold attacks."},{"name":"Energy Drain","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 30 ft., one creature. 22 (4d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control."},{"name":"Ray of Cold","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 11 (2d8 + 2) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Explode","desc":"When the mage is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 11 (2d10) necrotic damage."},{"name":"Spider Climb","desc":"The mage can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Unusual Nature","desc":"The mage doesn't require air or drink."}],"spellActions":[{"name":"Spellcasting","desc":"The mage casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Mage Hand, Message"},{"name":"Once a Day","desc":"Darkness, Dimension Door, Fly, Hypnotic Pattern"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Void Scavver","maxHP":157,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":19,"conSave":"+4","intScore":4,"intSave":-3,"wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Swallowing Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 45 (6d12 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time."},{"name":"Bonus: Ray of Fear Recharge 4","desc":"The scavver's eye emits an INVISIBLE, magical ray that targets one creature the scavver can see within 60 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED of the scavver until the start of the scavver's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The scavver doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Young Lunar Dragon","maxHP":123,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+7","intScore":8,"intSave":-1,"wisScore":10,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 7 (1d6 + 4) piercing damage plus 3 (1d6) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales a blast of frost in a 30-foot cone. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, the creature takes 27 (6d8) cold damage, and its speed is halved until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."},{"name":"Bonus: Phase (2/Day)","desc":"The dragon becomes partially incorporeal for as long as it maintains {@status concentration} on the effect (as if {@status concentration||concentrating} on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake."},{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240 ft.","languages":"Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Young Solar Dragon","maxHP":178,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+6","conScore":20,"conSave":"+9","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":12,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"9","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 12 (2d6 + 5) piercing damage plus 7 (2d6) radiant damage."},{"name":"Tail","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 8 (1d6 + 5) bludgeoning damage."},{"name":"Photonic Breath Recharge 5","desc":"The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 120 feet of itself, then blossoms into a 20-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 17 Constitution saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Zodar","maxHP":200,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium ","strScore":30,"strSave":"+10","dexScore":10,"dexSave":0,"conScore":26,"conSave":"+13","intScore":12,"intSave":"+6","wisScore":15,"wisSave":"+7","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Petrified, Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The zodar makes two Crushing Fist attacks. Before or after these attacks, the zodar uses Forced Teleport."},{"name":"Crushing Fist","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 21 (2d10 + 10) force damage."},{"name":"Forced Teleport","desc":"The zodar magically warps space around one creature it can see within 60 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 22 (4d10) force damage, and the zodar teleports it, along with any equipment it's wearing or carrying, up to 60 feet to an unoccupied space that the zodar can see and that can support the target. On a successful save, the target takes half as much damage and isn't teleported."},{"name":"Wish","desc":"The zodar casts the Wish spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17). After casting this spell, the zodar turns to dust and is destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Disembodied Voice","desc":"Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher."},{"name":"Legendary Resistance (3/Day)","desc":"If the zodar fails a saving throw, it can choose to succeed instead."},{"name":"Transport Inhibitor","desc":"The zodar can't be teleported or sent to any plane of existence against its will."},{"name":"Unusual Nature","desc":"The zodar doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"See Disembodied Voice below","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Abyssal Chicken","maxHP":10,"armorClass":13,"unitType":"fiend","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Blinded, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The abyssal chicken makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bad Flier","desc":"The abyssal chicken falls at the end of a turn if it's airborne and the only thing holding it aloft is its flying speed."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"Understands Abyssal but can't speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Amrik Vanthampur","maxHP":66,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Amrik makes three dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Smoke Bomb (1/Day)","desc":"Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Suave Defense","desc":"While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":221,"isActive":0,"unitName":"Arkhan the Cruel","maxHP":221,"armorClass":23,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+5","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Frightened","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Arkhan makes three weapon attacks."},{"name":"Fane-Eater (Battleaxe)","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 16 (1d8 + 12) slashing damage, or 17 (1d10 + 12) slashing damage when used with two hands, plus 9 (2d8) cold damage. If the target is a creature and Arkhan rolls a 20 on the attack roll, the creature takes an extra 9 (2d8) necrotic damage, and Arkhan regains an amount of hit points equal to the necrotic damage dealt."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 30/120 ft., one target. 8 (1d6 + 5) piercing damage, plus 4 piercing damage and 9 (2d8) cold damage if the javelin was used to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Hate","desc":"While Arkhan isn't INCAPACITATED, he and all fiends and undead within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Arkhan's attacks). This extra damage is of the same type as the weapon's damage type."},{"name":"Hand of Vecna","desc":"The Hand of Vecna has 8 charges and regains (1d4 + 4) expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): Finger Of Death (5 charges), Sleep (1 charge), Slow (2 charges), and Teleport (3 charges)."},{"name":"Special Equipment","desc":"Arkhan wields Fane-Eater|bgdia and wears a suit of Obsidian Flint Dragon Plate|bgdia. The armor gives Arkhan advantage on ability checks and saving throws made to avoid or end the GRAPPLED condition on him."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Arkhan's spellcasting ability is Charisma (spell save DC 17). He can cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Geas, Raise Dead"},{"name":"Thrice a Day/Each","desc":"Animate Dead, Branding Smite (at 4th level), Revivify"}],"reactions":[],"senses":"Darkvision 60 ft. (can see invisible creatures out to the same range)","languages":"Common, Draconic","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":364,"isActive":0,"unitName":"Bel","maxHP":364,"armorClass":19,"unitType":"fiend","unitSize":"Large ","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":26,"conSave":"+16","intScore":25,"intSave":"+7","wisScore":19,"wisSave":"+12","chaScore":26,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"25","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Bel makes three attacks: two with his greatsword and one with his tail."},{"name":"Greatsword","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 23 (4d6 + 9) slashing damage plus 21 (6d6) fire damage. If the target is a flammable object that is not being held or worn, it catches fire."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 25 (3d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or be STUNNED until the end of its next turn."}],"legendaryActions":[{"name":"Fireball","desc":"Bel casts Fireball."},{"name":"Tactical Edge (Costs 2 Actions)","desc":"Roll a (d6) for Bel. The number rolled on the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute."},{"name":"Summon Ice Devil (Costs 3 Actions)","desc":"Bel magically summons an ice devil with an ice spear (as described in the ice devil's entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet of Bel, acts as Bel's ally, and can summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action."}],"specialAbilities":[{"name":"Fear Aura","desc":"Any creature hostile to Bel that starts its turn within 20 feet of him must make a DC 23 Wisdom saving throw, unless Bel is INCAPACITATED. Unless the save succeeds, the creature is FRIGHTENED until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Bel's Fear Aura for the next 24 hours."},{"name":"Legendary Resistance (3/Day)","desc":"If Bel fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Bel has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Bel's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Bel's spellcasting ability is Charisma (spell save DC 23). Bel can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Fireball"},{"name":"Once a Day/Each","desc":"Imprisonment, Meteor Swarm"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Hold Monster, Mirror Image, Mislead, Raise Dead, Teleport, Wall Of Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Black Gauntlet of Bane","maxHP":51,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+5","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The black gauntlet makes two attacks with its mace."},{"name":"Mace","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage plus 13 (3d8) necrotic damage."},{"name":"Guiding Bolt (1st-Level Spell; Requires a Spell Slot)","desc":"{@atk rs} +7 to hit, range 120 ft., one creature. 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the black gauntlet's next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by (1d6) for each slot level above 1st."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Terror","desc":"When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the FRIGHTENED condition are immune to this trait."},{"name":"Tactical Discipline","desc":"The black gauntlet has advantage on all ability checks and saving throws made during combat."}],"spellActions":[{"name":"Spellcasting","desc":"The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Bless, Cure Wounds, Guiding Bolt (see \"Actions\" below)"},{"name":"Level 2 Spells (3 Slots)","desc":"Blindness/deafness, Hold Person, Silence"},{"name":"Level 3 Spells (2 Slots)","desc":"Sending, Spirit Guardians"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Bone Whelk","maxHP":27,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":5,"dexSave":-3,"conScore":11,"conSave":0,"intScore":6,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 4 (1d8) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Adhesive","desc":"The bone whelk can cause Medium or smaller objects to adhere to it. A Medium or smaller creature that touches the bone whelk is GRAPPLED by it (escape DC 10)."},{"name":"Death Scream","desc":"When the bone whelk dies, it emits a blood-curdling shriek than can be heard out to a range of 120 feet. This shriek causes nonmagical, organic material within 10 feet of the bone whelk to rot. Each creature within 10 feet of the bone whelk when it dies takes 9 (2d8) necrotic damage."},{"name":"Spider Climb","desc":"The bone whelk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":15,"speedClimb":15,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"Crokek'toeck","maxHP":297,"armorClass":15,"unitType":"fiend","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":10,"dexSave":0,"conScore":24,"conSave":"+12","intScore":6,"intSave":-2,"wisScore":10,"wisSave":"+5","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 44 (10d6 + 9) piercing damage."},{"name":"Disgorge Allies {@recharge}","desc":"Crokek'toeck opens its mouth and disgorges (1d4) {@creature barlgura||barlguras}, (3d6) {@creature gnoll||gnolls} led by 1 {@creature gnoll fang of Yeenoghu}, (6d6) {@creature dretch||dretches}, or (1d3) {@creature vrock||vrocks}. Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek'toeck's mouth, or the next closest unoccupied space."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Crokek'toeck can breathe air and water."},{"name":"Magic Resistance","desc":"Crokek'toeck has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Crokek'toeck's weapon attacks are magical."},{"name":"Secure Memory","desc":"Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts."},{"name":"Standing Leap","desc":"Crokek'toeck's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Abyssal but can't speak","speedWalk":60,"speedSwim":60,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Death's Head of Bhaal","maxHP":76,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":20,"dexSave":"+5","conScore":20,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The death's head uses Stunning Gaze and makes two dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing damage."},{"name":"Stunning Gaze","desc":"The death's head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be STUNNED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Murder","desc":"As long as the death's head is not INCAPACITATED, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage."},{"name":"Magic Resistance","desc":"The death's head has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Unstoppable (3/Day)","desc":"The death's head reduces the damage it takes from an attack to 0."}],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":50,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Duke Thalamra Vanthampur","maxHP":78,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Thalamra uses eldritch blast twice or makes two unarmed strikes."},{"name":"Eldritch Blast (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 9 (1d10 + 4) force damage."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"Thalamra has advantage on saving throws against being CHARMED or FRIGHTENED."},{"name":"Devil's Sight","desc":"Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120 feet."}],"spellActions":[],"reactions":[{"name":"Hellish Rebuke (1st-Level Spell; 2/Day)","desc":"When Thalamra is damaged by a creature within 60 feet of her that she can see, the creature that damaged her is engulfed in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one."}],"senses":"Darkvision 120 ft. (see devil's sight below)","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"Fiendish Flesh Golem","maxHP":210,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":20,"conSave":"+5","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine or silvered","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 (2d10 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the golem starts its turn with 100 hit points or fewer, roll a (d6). On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. If the golem's creator is within 60 feet of the berserk golem, the creator can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 100 hit points or fewer, the golem might go berserk again."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Fist of Bane","maxHP":22,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."},{"name":"Longbow","desc":"{@atk rw} +2 to hit, range 150/600 ft., one target. 4 (1d8) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Tactical Discipline","desc":"The fist of Bane has advantage on all ability checks and saving throws made during combat."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Gideon Lightward","maxHP":136,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":18,"conSave":"+7","intScore":10,"intSave":0,"wisScore":18,"wisSave":"+7","chaScore":13,"chaSave":"+1","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Paralyzed, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Gideon attacks twice with his fists."},{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Withering Gaze","desc":"Gideon targets one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Hellwasp","maxHP":52,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The hellwasp makes two attacks: one with its sting and one with its sword talons."},{"name":"Sting","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. While POISONED in this way, the target is also PARALYZED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Sword Talons","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Weapons","desc":"The hellwasp's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Infernal, Telepathy 300 ft. (with other hellwasps only)","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Hollyphant","maxHP":36,"armorClass":18,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":11,"dexSave":"+3","conScore":12,"conSave":"+4","intScore":16,"intSave":"+3","wisScore":19,"wisSave":"+4","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Tusks","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) piercing damage."},{"name":"Trumpet (3/Day)","desc":"The hollyphant blows air through its trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:"},{"name":"Trumpet of Blasting","desc":"Each creature in the cone must make a DC 14 Constitution saving throw. On a failed save, a creature takes 17 (5d6) thunder damage and is DEAFENED for 1 minute. On a successful save, a creature takes half as much damage and isn't DEAFENED. Nonmagical objects in the cone that aren't being held or worn take 35 (10d6) thunder damage."},{"name":"Trumpet of Sparkles","desc":"Creatures in the cone must make a DC 14 Constitution saving throw, taking 22 (4d8 + 4) radiant damage on a failed save, or half as much damage on a successful one. Evil creatures have disadvantage on the saving throw. Good creatures in the cone take no damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Invulnerability","desc":"An INVISIBLE aura forms a 10-foot-radius sphere around the hollyphant for as long as it lives. Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells. The hollyphant can use an action to suppress this trait until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell)."},{"name":"Magic Weapons","desc":"The hollyphant's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hollyphant's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Light"},{"name":"Once a Day/Each","desc":"Banishment, Heal, Raise Dead, Shapechange (into a golden-furred MAMMOTH with feathered wings and a flying speed of 120 ft.), Teleport (with no chance of error)"},{"name":"Twice a Day/Each","desc":"Bless, Cure Wounds, Protection From Evil And Good"}],"reactions":[],"senses":"None","languages":"Celestial, Telepathy 120 ft.","speedWalk":20,"speedFly":120,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Iron Consul","maxHP":45,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The iron consul makes one attack with its spear and can use its Voice of Command ability."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack."},{"name":"Voice of Command","desc":"The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Tactical Discipline","desc":"The iron consul has advantage on all ability checks and saving throws made during combat."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":243,"isActive":0,"unitName":"Kostchtchie","maxHP":243,"armorClass":16,"unitType":"fiend","unitSize":"Large ","strScore":30,"strSave":"+10","dexScore":12,"dexSave":"+9","conScore":27,"conSave":"+16","intScore":18,"intSave":"+4","wisScore":22,"wisSave":"+14","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"25","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Kostchtchie makes two melee attacks, only one of which can be a bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 5 ft., one creature. 13 (1d6 + 10) piercing damage."},{"name":"Matalotok (Warhammer)","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) bludgeoning damage, or 21 (2d10 + 10) bludgeoning damage when used with two hands, and the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it."}],"legendaryActions":[{"name":"Attack","desc":"Kostchtchie makes one melee weapon attack."},{"name":"Charge","desc":"Kostchtchie moves up to his speed."},{"name":"Curse (Costs 2 Actions)","desc":"Kostchtchie curses one creature he can see within 60 feet of him. The cursed creature gains vulnerability to all damage dealt by Kostchtchie until the end of Kostchtchie's next turn."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Kostchtchie fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Kostchtchie has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Kostchtchie's innate spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Command, Darkness"},{"name":"Once a Day/Each","desc":"Dispel Evil And Good, Gate, Harm, Telekinesis, Teleport, Wind Walk"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Giant, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Krull","maxHP":117,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":20,"wisSave":"+8","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d4 + 5) piercing damage."},{"name":"+1 Maul","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage."},{"name":"Shell Defense","desc":"Krull withdraws into his shell. Until he emerges as a bonus action, he has a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in his shell, Krull is PRONE, his speed is 0 and can't increase, he has disadvantage on Dexterity saving throws, he can't take reactions, and the only action he can take is to emerge from his shell."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"Krull can hold his breath for 1 hour."},{"name":"Inescapable Destruction","desc":"Necrotic damage dealt by Krull's spells ignores resistance to necrotic damage."}],"spellActions":[{"name":"Spellcasting","desc":"Krull is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Mending, Resistance, Sacred Flame, Spare The Dying, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Detect Evil And Good, False Life, Inflict Wounds, Ray Of Sickness"},{"name":"Level 2 Spells (3 Slots)","desc":"Blindness/deafness, Gentle Repose, Hold Person, Ray Of Enfeeblement, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Magic Circle, Speak With Dead, Spirit Guardians, Vampiric Touch"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Blight, Death Ward, Divination, Locate Creature"},{"name":"Level 5 Spells (2 Slots)","desc":"Antilife Shell, Cloudkill, Contagion, Greater Restoration"},{"name":"Level 6 Spells (1 Slots)","desc":"Create Undead, True Seeing"},{"name":"Level 7 Spells (1 Slots)","desc":"Divine Word, Regenerate"}],"reactions":[],"senses":"None","languages":"Aquan, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"Mahadi the Rakshasa","maxHP":195,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+9","chaScore":20,"chaSave":"+10","damageVulnerabilities":"Piercing from magic weapons wielded by good creatures","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Mahadi makes four claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage, and the target is cursed if it's a creature. The curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a Remove Curse spell or similar magic."},{"name":"Summon Erinyes (1/Day)","desc":"Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears in an unoccupied space within 60 feet of him, acts as his ally, and can't summon other devils. The erinyes remains for 10 minutes or until Mahadi dismisses it as an action. If the erinyes dies, Mahadi loses this action option."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Magic Immunity","desc":"Mahadi can't be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical effects."},{"name":"Magic Weapons","desc":"Mahadi's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Mahadi's innate spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion"},{"name":"Once a Day/Each","desc":"Banishment, Demiplane, Dominate Person, Fly, Forcecage, Geas, Plane Shift, True Seeing"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Magic, Dispel Magic, Hellish Rebuke, Invisibility, Major Image, Speak With Dead, Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All (can read only), Common, Infernal","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Master of Souls","maxHP":45,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":19,"intSave":"+4","wisScore":14,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The master of souls attacks twice with its flail."},{"name":"Silvered Skull Flail","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d8) bludgeoning damage plus 14 (4d6) necrotic damage, and the target has disadvantage on all saving throws until the end of the master of souls' next turn."},{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 13 (2d8) necrotic damage, and the target can't regain hit points until the start of the master of souls' next turn. If the target is undead, it has disadvantage on attack rolls against the master of souls for the same duration."},{"name":"Ray of Sickness (1st-Level Spell; Requires a Spell Slot)","desc":"{@atk rs} +6 to hit, range 60 ft., one creature. 9 (2d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be POISONED until the end of the master of souls' next turn. If the master of souls casts this spell using a spell slot of 2nd level or higher, the damage increases by (1d8) for each slot level above 1st."},{"name":"Scorching Ray (2nd-Level Spell; Requires a Spell Slot)","desc":"{@atk rs} +6 to hit, range 120 ft., one target per ray (3 rays if a 2nd-level spell slot is used, 4 rays if a 3rd-level spell slot is used). 7 (2d6) fire damage per ray."}],"legendaryActions":[],"specialAbilities":[{"name":"Grave Magic","desc":"When the master of souls cast a spell that deals damage, it can change the spell's damage type to necrotic."}],"spellActions":[{"name":"Spellcasting","desc":"The master of souls is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch (see \"Actions\" below), Mage Hand, Message, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Detect Magic, Ray Of Sickness (see \"Actions\" below), Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkness, Misty Step, Scorching Ray (see \"Actions\" below)"},{"name":"Level 3 Spells (2 Slots)","desc":"Animate Dead, Fireball"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Mortlock Vanthampur","maxHP":90,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Mortlock makes two attacks with his greatclub."},{"name":"Greatclub","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage, plus 5 (2d4) bludgeoning damage if Mortlock has taken any damage since his last turn."},{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable (2/Day)","desc":"Mortlock can reroll a saving throw that he fails. He must use the new roll."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Necromite of Myrkul","maxHP":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Skull Flail","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d8) bludgeoning damage."},{"name":"Claws of the Grave","desc":"{@atk rs} +5 to hit, range 90 ft., one target. 8 (2d4 + 3) necrotic damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Abyssal, Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Night Blade","maxHP":11,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Murder","desc":"As long as the night blade is not INCAPACITATED, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Nine-Fingers Keene","maxHP":84,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":13,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Nine-Fingers attacks three times with her daggers."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage, plus 6 piercing damage if it's a ranged attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Dagger Thrower","desc":"Nine-Fingers adds double her proficiency bonus to the damage she deals on ranged attacks made with daggers (already factored into her attacks)."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"Nine-Fingers halves the damage that she takes from an attack that hits her. She must be able to see the attacker."}],"senses":"None","languages":"Common, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Reaper of Bhaal","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The reaper makes two dagger attacks and uses Shroud Self."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing damage."},{"name":"Shroud Self","desc":"The reaper magically turns INVISIBLE until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Murder","desc":"As long as the reaper is not INCAPACITATED, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Charm Person, Disguise Self, Sanctuary"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Rilsa Rael","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Rilsa makes three weapon attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Focus","desc":"If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn."},{"name":"Tactical Leadership","desc":"As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn't provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa's commands."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Skull Lasher of Myrkul","maxHP":32,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The skull lasher makes two attacks with its flail."},{"name":"Iron Skull Flail","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d8) bludgeoning damage plus 7 (2d6) necrotic damage, and the target has disadvantage on all saving throws until the end of the skull lasher's next turn."},{"name":"Ray of Sickness (1st-Level Spell; Requires a Spell Slot)","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 9 (2d8) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED until the end of the skull lasher's next turn. If the skull lasher casts this spell using a spell slot of 2nd level or higher, the damage increases by (1d8) for each slot level above 1st."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The skull lasher is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Message, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Protection From Evil And Good, Ray Of Sickness (see \"Actions\" below), Shield"},{"name":"Level 2 Spells (2 Slots)","desc":"Darkness, Misty Step"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"Smiler the Defiler","maxHP":165,"armorClass":18,"unitType":"fey","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":20,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":18,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Smiler makes two weapon attacks. He can cast a spell in place of one of these attacks."},{"name":"+1 Shortsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d6 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Step Recharge 4","desc":"As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the empty seat of his infernal war machine."},{"name":"Magic Resistance","desc":"Smiler has advantage on saving throws against spells and other magical effects."},{"name":"Equipment","desc":"Smiler wears +2 leather armor. He carries seven soul coins in a bag and a +1 shortsword"}],"spellActions":[{"name":"Innate Spellcasting","desc":"Smiler's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person, Tasha's Hideous Laughter"},{"name":"Once a Day/Each","desc":"Hallucinatory Terrain, Otto's Irresistible Dance"},{"name":"Thrice a Day/Each","desc":"Confusion, Enthrall, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Thavius Kreeg","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":15,"intSave":"+2","wisScore":18,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shadow of Guilt","desc":"Thavius's shadow is that of a pudgy, horned devil with small wings."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Abyssal, Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Thurstwell Vanthampur","maxHP":5,"unitType":"humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":8,"dexSave":-1,"conScore":6,"conSave":-2,"intScore":15,"intSave":"+2","wisScore":17,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Sacred Flame (Cantrip)","desc":"Flame-like radiance descends on one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"Thurstwell has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13). He has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Sacred Flame (see \"Actions\" below), Thaumaturgy"},{"name":"Level 1 Spells (3 Slots)","desc":"Command, Detect Evil And Good, Sanctuary"}],"reactions":[],"senses":"None","languages":"Common, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Torogar Steelfist","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":25,"strSave":"+11","dexScore":17,"dexSave":"+3","conScore":20,"conSave":"+9","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Torogar makes three attacks: two with his scimitars and one with his horns."},{"name":"Scimitar","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage, or 17 (2d6 + 10) slashing damage while raging, plus 3 (1d6) fire damage from the gauntlets of flaming fury."},{"name":"Horns","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 16 (2d8 + 7) piercing damage, or 19 (2d8 + 10) piercing damage while raging."}],"legendaryActions":[],"specialAbilities":[{"name":"Goring Rush","desc":"Immediately after using the Dash action, Torogar can make one melee attack with his horns."},{"name":"Labyrinthine Recall","desc":"Torogar can perfectly recall any path he has traveled."},{"name":"Rage (Recharges after a Short or Long Rest)","desc":"As a bonus action, Torogar can enter a rage that lasts for 1 minute. The rage ends early if Torogar is knocked UNCONSCIOUS or if his turn ends and he hasn't attacked a hostile creature or taken damage since his last turn. While raging, Torogar gains the following benefits:"},{"name":"Special Equipment","desc":"Torogar wears gauntlets of flaming fury|bgdia and a belt of fire giant strength. Without the belt, his Strength is 21. He also carries a soul coin|bgdia."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Ulder Ravengard","maxHP":112,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+6","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Ulder makes three melee attacks, only one of which can be with his shield."},{"name":"+1 Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage when used with two hands."},{"name":"Shield","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6 (1d6 + 3) bludgeoning damage, and Ulder pushes the target 5 feet away from him. Ulder then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Ulder, the target provokes an opportunity attack from that creature."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Guardian Strike","desc":"If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can make a melee attack against that enemy."}],"senses":"None","languages":"Common","speedWalk":25,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Animated Broom","maxHP":17,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The broom makes two melee attacks."},{"name":"Broomstick","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Object","desc":"If the broom is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the broom move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the broom is animate."},{"name":"Flyby","desc":"The broom doesn't provoke opportunity attacks when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Animated Chained Library","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone","challengeRating":"1","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The library makes two attacks."},{"name":"Chained Book","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage, and if the target is a creature, it is GRAPPLED (escape DC 12)."}],"legendaryActions":[],"specialAbilities":[{"name":"False Object","desc":"If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the library move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the library is animate."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Arrant Quill","maxHP":135,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":20,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Quill makes two attacks with his dagger and uses Supreme Mockery."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Quill's Fable {@recharge}","desc":"Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one."},{"name":"Supreme Mockery","desc":"Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Mind Blank, Teleport"},{"name":"Thrice a Day/Each","desc":"Detect Magic, Dispel Magic, Faerie Fire, Hold Monster"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Bak Mei","maxHP":102,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":"+5","dexScore":18,"dexSave":"+9","conScore":18,"conSave":"+9","intScore":13,"intSave":"+6","wisScore":17,"wisSave":"+8","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Paralyzed","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking."},{"name":"Thunder Strike","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 15 (2d10 + 4) thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be DEAFENED and STUNNED until the start of Bak Mei's next turn."},{"name":"Staff of Striking","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff's charges. For each expended charge, the target takes an extra 1d6 force damage."},{"name":"Heal Self (Recharges after a Long Rest)","desc":"Bak Mei regains (2d8 + 4) hit points, and all levels of EXHAUSTION end on him."},{"name":"Bonus: Nimble Escape","desc":"Bak Mei takes the Disengage or Hide action."}],"legendaryActions":[{"name":"Crane Dance","desc":"Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks."},{"name":"Thunder Strike (Costs 2 Actions)","desc":"Bak Mei uses Thunder Strike."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If Bak Mei fails a saving throw, he can choose to succeed instead."},{"name":"Special Equipment","desc":"Bak Mei carries a staff of striking with 10 charges."},{"name":"Unarmored Defense","desc":"While Bak Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a ranged weapon attack, Bak Mei deflects the missile. The damage he takes from the attack is reduced by (1d10 + 12). If the damage is reduced to 0, Bak Mei catches the missile if it's small enough to hold in one hand and Bak Mei has a hand free."}],"senses":"None","languages":"Auran, Common","speedWalk":40,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":252,"isActive":0,"unitName":"Canopic Golem","maxHP":252,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+5","intScore":7,"intSave":"+3","wisScore":11,"wisSave":"+5","chaScore":1,"chaSave":"+0","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The golem makes two attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 27 (4d10 + 5) force damage."},{"name":"Crystal Dart","desc":"{@atk rw} +10 to hit, range 120 ft., one target. 14 (2d8 + 5) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Spell Immunity","desc":"The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it."},{"name":"Unusual Nature","desc":"The golem doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[{"name":"Spell Deflection","desc":"In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see."}],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Cloud Giant Ghost","maxHP":104,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"9","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The ghost makes two melee attacks."},{"name":"Spectral Weapon","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 21 (3d8 + 8) force damage."},{"name":"Etherealness","desc":"The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."},{"name":"Wind Howl {@recharge}","desc":"The ghost emits a dreadful howl that summons a cold, biting wind. This wind engulfs up to three creatures of the ghost's choice that it can see within 60 feet of it. Each target is pulled up to 20 feet toward the ghost and must make a DC 15 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The ghost can see 120 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"The ghost can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Regeneration","desc":"The ghost regains 10 hit points at the start of its turn. If the ghost takes radiant damage or damage from a magic weapon, this trait doesn't function at the start of the ghost's next turn. The ghost dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"The ghost casts one of the following spells, using Charisma as the spellcasting ability and requiring no material components:"},{"name":"At-Will Spells","desc":"Fog Cloud"},{"name":"Once a Day","desc":"Control Weather"},{"name":"Thrice a Day","desc":"Telekinesis"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Giant","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":6,"isActive":0,"unitName":"Constructed Commoner","maxHP":6,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The commoner doesn't require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless object."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":25,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Corrupted Avatar of Lurue","maxHP":90,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":11,"intSave":"+3","wisScore":17,"wisSave":"+6","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Paralyzed, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The avatar makes two attacks: one with its hooves and one with its horn."},{"name":"Hooves","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 32 (8d6 + 4) necrotic damage."},{"name":"Horn","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 32 (8d6 + 4) necrotic damage. If the target is a humanoid, it must succeed on a DC 13 Wisdom saving throw or be transformed into a wolf under the avatar's control. This transformation lasts for 1 hour, or until the target drops to 0 hit points or dies. The target's game statistics are replaced by the wolf's statistics, but it retains its hit points. The target is limited in the actions it can perform by the nature of its wolf form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form, and it can't activate, use, wield, or otherwise benefit from any of its equipment."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Elvish, Sylvan, Telepathy 60 ft.","speedWalk":50,"speedFly":50,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Faerl","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Faerl has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Fungal Servant","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+8","intScore":11,"intSave":"+5","wisScore":18,"wisSave":"+9","chaScore":16,"chaSave":"+8","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The fungal servant can use its Dreadful Glare and makes one attack with its rotting fist."},{"name":"Rotting Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ((3d6)) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to spores. The curse lasts until removed by the Remove Curse spell or other magic."},{"name":"Dreadful Glare","desc":"The fungal servant targets one creature it can see within 60 feet of it. If the target can see the fungal servant, it must succeed on a DC 16 Wisdom saving throw against this magic or become FRIGHTENED until the end of the fungal servant's next turn. If the target fails the saving throw by 5 or more, it is also PARALYZED for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all fungal servants for the next 24 hours."}],"legendaryActions":[{"name":"Attack","desc":"The fungal servant makes one attack with its rotting fist or uses its Dreadful Glare."},{"name":"Blinding Spores","desc":"Blinding spores swirls magically around the fungal servant. Each creature within 5 feet of the fungal servant must succeed on a DC 16 Constitution saving throw or be BLINDED until the end of the creature's next turn."},{"name":"Blasphemous Word (Costs 2 Actions)","desc":"The fungal servant utters a blasphemous word. Each non-undead creature within 10 feet of the fungal servant that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be STUNNED until the end of the fungal servant's next turn."},{"name":"Channel Negative Energy (Costs 2 Actions)","desc":"The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can't regain hit points until the end of the fungal servant's next turn."},{"name":"Whirlwind of Spores (Costs 2 Actions)","desc":"The fungal servant magically transforms into a whirlwind of spores, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the fungal servant is immune to all damage, and it can't be GRAPPLED, PETRIFIED, knocked PRONE, RESTRAINED, or STUNNED. Equipment worn or carried by the fungal servant remain in its possession."}],"specialAbilities":[{"name":"Magic Resistance","desc":"The fungal servant has advantage on saving throws against spells and other magical effects."},{"name":"Rejuvenation","desc":"A destroyed fungal servant gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the fungal servant's heart."}],"spellActions":[{"name":"Spellcasting","desc":"The fungal servant is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The fungal servant has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Guiding Bolt, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Dispel Magic"},{"name":"Level 4 Spells (3 Slots)","desc":"Divination, Guardian Of Faith"},{"name":"Level 5 Spells (2 Slots)","desc":"Contagion, Insect Plague"},{"name":"Level 6 Spells (1 Slots)","desc":"Harm"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":20,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Gingwatzim","maxHP":39,"unitType":"aberration","unitSize":"Small ","strScore":3,"strSave":-4,"dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"","standardActions":[{"name":"Energy Drain (True Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 16 (4d6 + 2) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or gain 1 level of EXHAUSTION. When the target finishes a short or long rest, the target loses every level of EXHAUSTION gained from this attack."},{"name":"Change Shape","desc":"The gingwatzim changes from its true form—a 3-foot-diameter sphere of luminous ectoplasm—into one of its two alternate forms, or from one of those forms back into its true form. In object form, it can't move or make attacks but otherwise retains its statistics, and it is indistinguishable from the thing it is imitating. In beast form, it retains its hit points but otherwise uses the stat block of the beast it is imitating. When it dies, the gingwatzim reverts to its true form and then vanishes."}],"legendaryActions":[],"specialAbilities":[{"name":"Alternate Forms","desc":"The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny nonmagical object (such as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they can't be changed."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Telepathy 60 ft.","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Grippli Warrior","maxHP":13,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The grippli makes one attack with its tongue. If this attack hits, the grippli can make a melee attack using its trident against the same target."},{"name":"Tongue","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one Medium or smaller creature. The target is GRAPPLED (escape DC 12). Until this grapple ends, the target is RESTRAINED, and the grippli can't grab another creature."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack, plus 2 (1d4) piercing damage if the grippli had advantage on the attack roll."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage, plus 2 (1d4) piercing damage if the grippli had advantage on the attack roll."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The grippli can hold its breath for 20 minutes."},{"name":"Standing Leap","desc":"The grippli can leap 30 feet horizontally or 20 feet vertically from a standing position."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Grippli plus one other language (usually Common, Draconic, or Primordial)","speedWalk":30,"speedClimb":30,"speedSwim":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Immortal Lotus Monk","maxHP":65,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The monk makes two attacks."},{"name":"Force Strike","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) force damage, and if the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be knocked PRONE."},{"name":"Dart","desc":"{@atk rw} +6 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Jade Tigress","maxHP":71,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+5","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Jade Tigress makes three attacks."},{"name":"Force Strike","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be STUNNED until the end of Jade Tigress's next turn."},{"name":"Poisoned Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of EXHAUSTION."},{"name":"Heal Self (Recharges after a Long Rest)","desc":"Jade Tigress regains (2d8 + 2) hit points, and all levels of EXHAUSTION end on her."},{"name":"Bonus: Nimble Escape","desc":"Jade Tigress takes the Disengage or Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by (1d10 + 9). If the damage is reduced to 0, Jade Tigress catches the missile if it's small enough to hold in one hand and Jade Tigress has a hand free."}],"senses":"None","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"K'Tulah","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh."},{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Feline Agility","desc":"When K'Tulah moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this ability, K'Tulah can't use it again until she moves 0 feet on one of her turns."}],"spellActions":[{"name":"Spellcasting","desc":"K'Tulah is a 4th-level spellcaster. K'Tulah's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). K'Tulah has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider, Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger, Barkskin"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Druidic","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Kiddywidget","maxHP":15,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The kiddywidget makes two attacks: one with its bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. If the target is a creature, it is GRAPPLED by the kiddywidget (escape DC 8)."},{"name":"Tail","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage plus 2 (1d4) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The kiddywidget doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60","languages":"Skitterwidget","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Lichen Lich","maxHP":225,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+9","intScore":14,"intSave":"+8","wisScore":20,"wisSave":"+11","chaScore":16,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned","challengeRating":"18","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The lich makes four attacks."},{"name":"Poisonous Touch","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 17 (5d6) poison damage, and the target must succeed on a DC 19 Constitution saving throw or be POISONED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Wither","desc":"{@atk rs} +9 to hit, range 60 ft., one target. 14 (4d6) necrotic damage."},{"name":"Fire Storm (7th-Level Spell; 1/Day)","desc":"The lich fills up to ten 10-foot cubes with fire. Every cube must be within 150 feet of the lich and occupy a space the lich can see, and each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a DC 19 Dexterity saving throw, taking 38 (7d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. If the lich chooses, plant life in the area is unaffected by the spell."}],"legendaryActions":[{"name":"Attack","desc":"The lich makes an attack."},{"name":"Poison Prick (Cost 2 Actions)","desc":"The lich targets one POISONED creature it can see within 30 feet of it. The target must succeed on a DC 19 Constitution saving throw or fall UNCONSCIOUS until the POISONED condition ends on it."},{"name":"Sap Life (Costs 2 Actions)","desc":"The lich targets one creature it can see within 30 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 11 (2d10) necrotic damage. The lich regains a number of hit points equal to the amount of damage that the creature takes."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the lich fails a saving throw, it can choose to succeed instead."},{"name":"Rejuvenation","desc":"If it has a phylactery, a destroyed lich gains a new body in (1d10) days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."}],"spellActions":[{"name":"Spellcasting","desc":"The lich casts one of the following spells using Wisdom as the spellcasting ability (save DC 19):"},{"name":"At-Will Spells","desc":"Druidcraft"},{"name":"Once a Day/Each","desc":"Antilife Shell, Dispel Magic, Speak With Plants, Transport Via Plants, [object Object]"},{"name":"Thrice a Day/Each","desc":"Detect Magic, Fog Cloud, Pass Without Trace"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Druidic, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Lightning Golem","maxHP":93,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the golem starts its turn with 40 hit points or fewer, roll a (d6). On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":54,"isActive":0,"unitName":"Master Sage","maxHP":54,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":20,"intSave":"+5","wisScore":18,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"","standardActions":[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. 13 (3d8) lightning damage, and the target can't take reactions until the start of its next turn."},{"name":"Fireball (3rd-Level Spell; 3/Day)","desc":"The sage creates a fiery explosion centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Mending, Prestidigitation, [object Object]"},{"name":"Once a Day/Each","desc":"Banishment, Contact Other Plane, Drawmij's Instant Summons, Legend Lore, Locate Creature, Planar Binding, Polymorph, Protection From Evil And Good, Scrying, Sending, True Seeing"},{"name":"Thrice a Day/Each","desc":"Comprehend Languages, Detect Magic, Dispel Magic, [object Object], Identify, Levitate, Locate Object, [object Object], Tenser's Floating Disk, Unseen Servant"}],"reactions":[{"name":"Shield (1st-Level Spell; 3/Day)","desc":"When the sage is hit by an attack or targeted by a Magic Missile spell, it calls forth an INVISIBLE barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile."}],"senses":"None","languages":"Common plus any five languages","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":262,"isActive":0,"unitName":"Miirym","maxHP":262,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":"+7","conScore":20,"conSave":"+12","intScore":18,"intSave":"+11","wisScore":15,"wisSave":"+9","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Poisoned, Prone, Restrained","challengeRating":"22","experiencePoints":0,"alignment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 34 (9d6 + 3) force damage."},{"name":"Breath Weapon Recharge 5","desc":"Miirym uses one of the following breath weapons:"},{"name":"Cold Breath","desc":"Miirym exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Necrotic Breath","desc":"Miirym exhales a bolt of necrotic energy in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 82 (15d10) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"Paralyzing Breath","desc":"Miirym exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or be PARALYZED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Frightful Presence","desc":"Each creature of Miirym's choice that is within 120 feet of her and aware of her must succeed on a DC 21 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Miirym's Frightful Presence for the next 24 hours."}],"legendaryActions":[{"name":"Bite","desc":"Miirym makes a bite attack."},{"name":"Teleport (Costs 2 Actions)","desc":"Miirym magically teleports up to 120 feet to an unoccupied space she can see."}],"specialAbilities":[{"name":"Bound to Candlekeep","desc":"Miirym can't leave Candlekeep and is immune to any effect that would place her in a location outside it, including an extradimensional space. If she dies, Miirym regains her form and all her hit points after (1d10) days, reappearing in the location where she died or in the nearest unoccupied space."},{"name":"Regeneration","desc":"Miirym regains 40 hit points at the start of her turn. If Miirym takes damage from a magic weapon or a spell, this trait doesn't function at the start of Miirym's next turn. Miirym dies only if she starts her turn with 0 hit points and doesn't regenerate."},{"name":"Incorporeal Movement","desc":"Miirym can move through other creatures and objects as if they were {@quickref difficult terrain||3}. She takes 5 (1d10) force damage if she ends her turn inside an object."},{"name":"Legendary Resistance (3/Day)","desc":"If Miirym fails a saving throw, she can choose to succeed instead."},{"name":"X-Ray Vision","desc":"Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within that distance appear transparent and don't prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker substances block this vision, as does a thin sheet of lead."}],"spellActions":[{"name":"Spellcasting","desc":"Miirym casts one of the following spells, using Charisma as the spellcasting ability (save DC 21) and requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand"},{"name":"Once a Day/Each","desc":"Dispel Evil And Good, Wall Of Force"},{"name":"Thrice a Day/Each","desc":"Detect Magic, Detect Thoughts, Dispel Magic, Locate Creature"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.; see also \"x-ray vision\" below","languages":"Common, Draconic","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Mimic Chair","maxHP":30,"armorClass":12,"unitType":"monstrosity","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Adhesive (Object Form Only)","desc":"The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also GRAPPLED by it (escape DC 10). Ability checks made to escape this grapple have disadvantage."},{"name":"False Appearance (Object Form Only)","desc":"While the mimic remains motionless, it is indistinguishable from an ordinary object."},{"name":"Grappler","desc":"The mimic has advantage on attack rolls against any creature GRAPPLED by it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":15,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":306,"isActive":0,"unitName":"Nintra Siotta","maxHP":306,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+8","dexScore":24,"dexSave":"+12","conScore":16,"conSave":"+3","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":24,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Nintra makes two attacks."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 12 (2d4 + 7) piercing damage."},{"name":"Shard of Shadow","desc":"{@atk rs} +12 to hit, range 120 ft., one target. 10 (1d6 + 7) necrotic damage, and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be POISONED until the end of its next turn."},{"name":"Storm of Shattered Glass {@recharge}","desc":"Nintra targets a point she can see within 60 feet of her and creates a 20-foot-radius sphere of swirling glass shards centered on that point. Each creature in the sphere must make a DC 20 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful save. If Nintra is in the sphere, the shards deal no damage to her."}],"legendaryActions":[{"name":"Attack","desc":"Nintra makes one attack."},{"name":"Fey Step","desc":"Nintra teleports to an unoccupied space she can see within 30 feet of her."},{"name":"Shadow Strikes (Costs 2 Actions)","desc":"Provided she is in bright or dim light, Nintra causes her shadow to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each attack identical to Nintra's claw attack except that it deals psychic damage instead of piercing damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Nintra fails a saving throw, she can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Nintra casts one of the following spells, using Charisma as the spellcasting ability (save DC 20) and requiring no material components:"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Faerie Fire, Mirror Image"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Parasite-infested Behir","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The behir makes two attacks: one with its bite and one to constrict."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 22 (3d10 + 6) piercing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one Large or smaller creature. 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is GRAPPLED (escape DC 16) if the behir isn't already constricting a creature, and the target is RESTRAINED until this grapple ends."},{"name":"Lightning Breath Recharge 5","desc":"The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Swallow","desc":"The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 90 ft.","languages":"Draconic","speedWalk":50,"speedClimb":40,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Ram Sugar","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Ram Sugar makes two melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 4 (1d4 + 2) piercing damage."},{"name":"Breath Weapon (Recharges after a Short or Long Rest)","desc":"Ram Sugar exhales fire in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"Ram Sugar has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"Ram Sugar is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Ram Sugar has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Inflict Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon"}],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Sage","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"","standardActions":[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Mending, [object Object]"},{"name":"Once a Day/Each","desc":"Dispel Magic, Levitate, Locate Object, See Invisibility, Sending, Tongues, Unseen Servant"},{"name":"Thrice a Day/Each","desc":"Comprehend Languages, Detect Magic, Identify, [object Object]"}],"reactions":[{"name":"Shield (1st-Level Spell; 3/Day)","desc":"When the sage is hit by an attack or targeted by a Magic Missile spell, it calls forth an INVISIBLE barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile."}],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Sapphire Sentinel","maxHP":178,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Slow Recharge 5","desc":"The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Sapphire","desc":"The sapphire has 3 charges. As an action, the golem can expend 1 charge to cast Dispel Magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains (1d3) expended charges daily at dawn and glows again once it has 1 or more charges."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Shemshime","maxHP":31,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":17,"intSave":"+5","wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"","standardActions":[{"name":"Maddening Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one target. 17 (4d6 + 3) psychic damage."},{"name":"Whispers of Violence","desc":"Shemshime chooses up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 13 Wisdom saving throw, or that target takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature it can reach (Shemshime's choice) that Shemshime can see."},{"name":"Howling Babble {@recharge}","desc":"Shemshime targets one creature it can see within 30 feet of it. The creature must make a DC 13 Wisdom saving throw. On a failed save, it takes 21 (4d8 + 3) psychic damage and is STUNNED until the end of its next turn. On a successful save, it takes half as much damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":[{"name":"Crushing End","desc":"If damage reduces Shemshime to 0 hit points, Shemshime instead drops to 1 hit point unless the damage is the result of Shemshime being crushed by an object weighing at least 1,000 pounds."},{"name":"Incorporeal Movement","desc":"Shemshime can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Telepathy 60 ft.","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Skitterwidget","maxHP":85,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The skitterwidget makes two attacks: one with its bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a creature, it is GRAPPLED by the skitterwidget (escape DC 13)."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 10 (3d6) lightning damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be STUNNED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning Absorption","desc":"Whenever the skitterwidget is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Unusual Nature","desc":"The skitterwidget doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[{"name":"Good Parent","desc":"The skitterwidget imposes disadvantage on one attack roll made against a kiddywidget it can see within 5 feet of it."}],"senses":"Darkvision 60 ft.","languages":"Skitterwidget","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Steel Crane","maxHP":76,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+7","conScore":18,"conSave":"+4","intScore":13,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Steel Crane makes three attacks."},{"name":"Force Strike","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be STUNNED until the start of Steel Crane's next turn."},{"name":"Whip","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 6 (1d4 + 4) slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel Crane can't make attacks with the whip while using it to grapple a creature. Anytime on his turn, he can release a creature GRAPPLED by the whip (no action required)."},{"name":"Heal Self (Recharges after a Long Rest)","desc":"Steel Crane regains (2d8 + 4) hit points, and all levels of EXHAUSTION end on him."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from the attack is reduced by (1d10 + 10). If the damage is reduced to 0, Steel Crane catches the missile if it's small enough to hold in one hand and Steel Crane has a hand free."},{"name":"Slow Descent (3/Day)","desc":"When Steel Crane falls, he can slow his descent, taking no damage from the fall."}],"senses":"None","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":204,"isActive":0,"unitName":"Storm Giant Skeleton","maxHP":204,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+7","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The giant makes two attacks with its greatsword or hurls two rocks."},{"name":"Greatsword","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 30 (6d6 + 9) slashing damage plus 18 (4d8) necrotic damage."},{"name":"Rock","desc":"{@atk rw} +14 to hit, reach 60/240 ft., one target. 35 (4d12 + 9) bludgeoning damage."},{"name":"Lightning Strike Recharge 5","desc":"The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Animated Books","maxHP":22,"armorClass":12,"unitType":"construct","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"1/4","experiencePoints":0,"alignment":"","standardActions":[{"name":"Book Club","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"False Objects","desc":"If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the swarm is animate."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Valin Sarnaster","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+8","intScore":11,"intSave":"+5","wisScore":18,"wisSave":"+9","chaScore":16,"chaSave":"+8","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Valin can use her Dreadful Glare and makes one attack with her rotting fist."},{"name":"Rotting Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ((3d6)) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic."},{"name":"Dreadful Glare","desc":"Valin targets one creature she can see within 60 feet of her. If the target can see Valin, it must succeed on a DC 16 Wisdom saving throw against this magic or become FRIGHTENED until the end of Valin's next turn. If the target fails the saving throw by 5 or more, it is also PARALYZED for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours."}],"legendaryActions":[{"name":"Attack","desc":"Valin makes one attack with her rotting fist or uses her Dreadful Glare."},{"name":"Blinding Dust","desc":"Blinding dust and sand swirls magically around Valin. Each creature within 5 feet of Valin must succeed on a DC 16 Constitution saving throw or be BLINDED until the end of her next turn."},{"name":"Blasphemous Word (Costs 2 Actions)","desc":"Valin utters a blasphemous word. Each non-undead creature within 10 feet of Valin that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be STUNNED until the end of Valin's next turn."},{"name":"Channel Negative Energy (Costs 2 Actions)","desc":"Valin magically unleashes negative energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can't regain hit points until the end of Valin's next turn."},{"name":"Whirlwind of Sand (Costs 2 Actions)","desc":"Valin magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to her normal form. While in whirlwind form, Valin is immune to all damage, and it can't be GRAPPLED, PETRIFIED, knocked PRONE, RESTRAINED, or STUNNED. Equipment worn or carried by Valin remain in her possession."}],"specialAbilities":[{"name":"Magic Resistance","desc":"Valin has advantage on saving throws against spells and other magical effects."},{"name":"Rejuvenation","desc":"While her heart remains in Alessia's body, Valin re-forms inside her sarcophagus, regaining all her hit points and becoming active again."}],"spellActions":[{"name":"Spellcasting","desc":"Valin Sarnaster is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Valin has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Guiding Bolt, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance, Dispel Magic"},{"name":"Level 4 Spells (3 Slots)","desc":"Divination, Dimension Door"},{"name":"Level 5 Spells (2 Slots)","desc":"Contagion, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Harm"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":20,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Varnyr","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Varnyr makes two attacks."},{"name":"Cane","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Varnyr has advantage on saving throws against being CHARMED, and magic can't put Varnyr to sleep."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Varnyr adds 2 to their AC against one melee attack that would hit it. To do so, Varnyr must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Zikzokrishka","maxHP":225,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+6","conScore":23,"conSave":"+12","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":19,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Zikzokrishka can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of Zikzokrishka's choice that is within 120 feet of the Zikzokrishka and aware of it must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Zikzokrishka's Frightful Presence for the next 24 hours."},{"name":"Lightning Breath Recharge 5","desc":"Zikzokrishka exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"Zikzokrishka makes a Wisdom (Perception) check."},{"name":"Tail Attack","desc":"Zikzokrishka makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"Zikzokrishka beats its tattered wings. Each creature within 10 feet of Zikzokrishka must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. After beating its wings this way, Zikzokrishka can fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Zikzokrishka fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"Zikzokrishka has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Animated Halberd","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Halberd","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d10 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Armored Saber-Toothed Tiger","maxHP":84,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Baba Lysaga","maxHP":120,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+7","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Baba Lysaga makes three attacks with her quarterstaff."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if wielded with two hands."},{"name":"Summon Swarms of Insects (Recharges after a Short or Long Rest)","desc":"Baba Lysaga summons (1d4) swarms of insects. A summoned swarm appears in an unoccupied space within 60 feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"Baba Lysaga can use an action to polymorph into a {@creature swarm of insects} (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30 feet. Anything she is wearing transforms with her, but nothing she is carrying does."},{"name":"Blessing of Mother Night","desc":"Baba Lysaga is shielded against divination magic, as though protected by a Nondetection spell."}],"spellActions":[{"name":"Spellcasting","desc":"Baba Lysaga is a 16th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Magic Missile, Sleep, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness, Enlarge/reduce, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Fireball, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Evard's Black Tentacles, Polymorph"},{"name":"Level 5 Spells (2 Slots)","desc":"Cloudkill, Geas, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Programmed Illusion, True Seeing"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Mirage Arcane"},{"name":"Level 8 Spells (1 Slots)","desc":"Power Word Stun"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Draconic, Dwarvish, Giant","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":263,"isActive":0,"unitName":"Baba Lysaga's Creeping Hut","maxHP":263,"armorClass":16,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":7,"dexSave":-2,"conScore":20,"conSave":"+9","intScore":1,"intSave":-5,"wisScore":3,"wisSave":"+0","chaScore":3,"chaSave":"+0","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Prone","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The hut makes three attacks with its roots. It can replace one of these attacks with a rock attack."},{"name":"Root","desc":"Melee Weapon Attack +12 to hit, reach 60 ft., one target. 30 (4d10 + 8) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +12 to hit, range 120 ft., one target. 21 (3d8 + 8) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Constructed Nature","desc":"An animated object doesn't require air, food, drink, or sleep."},{"name":"Antimagic Susceptibility","desc":"The hut is INCAPACITATED while the magic gem that animates it is in the area of an Antimagic Field. If targeted by Dispel Magic, the hut must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"Siege Monster","desc":"The hut deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Barovian Witch","maxHP":16,"unitType":"humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Claws (Requires Alter Self)","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage. This attack is magical."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Ray Of Sickness, Sleep, Tasha's Hideous Laughter"},{"name":"Level 2 Spells (2 Slots)","desc":"Alter Self, Invisibility"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Broom of Animated Attack","maxHP":17,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The broom makes two melee attacks."},{"name":"Broomstick","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Constructed Nature","desc":"An animated object doesn't require air, food, drink, or sleep."},{"name":"Antimagic Susceptibility","desc":"The broom is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the broom must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False Appearance","desc":"While the broom remains motionless and isn't flying, it is indistinguishable from a normal broom."}],"spellActions":[],"reactions":[{"name":"Animated Attack","desc":"If the broom is motionless and a creature grabs hold of it, the broom makes a Dexterity check contested by the creature's Strength check. If the broom wins the contest, it flies out of the creature's grasp and makes a melee attack against it with advantage on the attack roll."}],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Ezmerelda d'Avenir","maxHP":82,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":11,"wisSave":"+3","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Ezmerelda makes three attacks: two with her +1 rapier and one with her +1 handaxe or her silvered shortsword."},{"name":"Rapier +1","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."},{"name":"Handaxe +1","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Silvered Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Curse (Recharges after a Long Rest)","desc":"Ezmerelda targets one creature that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmerelda's choice. The curse lasts until ended with a Greater Restoration spell, a Remove Curse spell, or similar magic. When the curse ends, Ezmerelda takes (3d6) psychic damage."},{"name":"Evil Eye (Recharges after a Short or Long Rest)","desc":"Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is BLINDED until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"In addition to her magic armor and weapons, Ezmerelda has two potion of greater healing||potions of greater healing, six holy water (flask)|phb|vials of holy water, and three wooden stakes."}],"spellActions":[{"name":"Spellcasting","desc":"Ezmerelda is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Ezmerelda has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Protection From Evil And Good, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Knock, Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance, Lightning Bolt, Magic Circle"},{"name":"Level 4 Spells (1 Slots)","desc":"Greater Invisibility"}],"reactions":[],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Guardian Portrait","maxHP":22,"armorClass":5,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":1,"dexSave":-5,"conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Constructed Nature","desc":"An animated object doesn't require air, food, drink, or sleep."},{"name":"Antimagic Susceptibility","desc":"The portrait is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the portrait must succeed on a Constitution saving throw against the caster's spell save DC or become UNCONSCIOUS for 1 minute."},{"name":"False Appearance","desc":"While the figure in the portrait remains motionless, the portrait is indistinguishable from a normal painting."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The portrait's innate spellcasting ability is Intelligence (spell save DC 12). The portrait can innately cast the following spells, requiring no material components:"},{"name":"Thrice a Day/Each","desc":"Counterspell, Crown Of Madness, Hypnotic Pattern, Telekinesis"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Plus up to two other languages","speedWalk":0,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Izek Strazni","maxHP":112,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":9,"wisSave":-1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Izek makes two attacks with his battleaxe."},{"name":"Battleaxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage, or 15 ((2d10 + 4)) when used with two hands."},{"name":"Hurl Flame","desc":"{@atk rs} +5 to hit, range 60 ft., one target. 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it catches fire."}],"legendaryActions":[],"specialAbilities":[{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when Izek hits with it (included in the attack)."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Knight of the Order","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Lady Fiona Wachter","maxHP":0,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Fiona is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Fiona has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Purify Food And Drink, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Gentle Repose, Hold Person"},{"name":"Level 3 Spells (2 Slots)","desc":"Animate Dead, Create Food And Water"}],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Madam Eva","maxHP":88,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+5","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+5","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 2 (1d4) piercing damage."},{"name":"Curse (Recharges after a Long Rest)","desc":"Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is BLINDED and DEAFENED. The curse lasts until ended with a Greater Restoration spell, a Remove Curse spell, or similar magic. When the curse ends, Madam Eva takes (5d6) psychic damage."},{"name":"Evil Eye (Recharges after a Short or Long Rest)","desc":"Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material components to do so: Animal Friendship, Charm Person, or Hold Person. If the target succeeds on the initial saving throw, Madam Eva is BLINDED until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Madam Eva has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Command, Detect Evil And Good, Protection From Evil And Good"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Protection From Poison, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Create Food And Water, Speak With Dead, Spirit Guardians"},{"name":"Level 4 Spells (3 Slots)","desc":"Divination, Freedom Of Movement, Guardian Of Faith"},{"name":"Level 5 Spells (2 Slots)","desc":"Greater Restoration, Raise Dead"},{"name":"Level 6 Spells (1 Slots)","desc":"Find The Path, Harm, True Seeing"},{"name":"Level 7 Spells (1 Slots)","desc":"Fire Storm, Regenerate"},{"name":"Level 8 Spells (1 Slots)","desc":"Earthquake"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Elvish, Infernal","speedWalk":20,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Mongrelfolk","maxHP":26,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":9,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Extraordinary Feature","desc":"The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a (d20) or chosen by the DM:"},{"name":"Mimicry","desc":"The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":20,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Parriwimple","maxHP":0,"armorClass":14,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":6,"intSave":-2,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Phantom Warrior","maxHP":45,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The phantom warrior makes two attacks with its spectral longsword."},{"name":"Spectral Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) force damage."},{"name":"Etherealness","desc":"The phantom warrior enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The phantom warrior can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"The phantom warrior can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Spectral Armor and Shield","desc":"The phantom warrior's AC accounts for its spectral armor and shield."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Pidlwick II","maxHP":10,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Paralyzed, Petrified, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."},{"name":"Dart","desc":"{@atk rw} +4 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Ambusher","desc":"During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn't had a turn yet."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Common but doesn't speak and can't read or write","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Rahadin","maxHP":135,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":22,"dexSave":"+6","conScore":17,"conSave":"+7","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+7","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Rahadin attacks three times with his scimitar, or twice with his POISONED darts."},{"name":"Scimitar","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 9 (1d6 + 6) slashing damage."},{"name":"Poisoned Dart","desc":"{@atk rw} +10 to hit, range 20/60 ft., one target. 8 (1d4 + 6) piercing damage plus 5 (2d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Deathly Choir","desc":"Any creature within 10 feet of Rahadin that isn't protected by a Mind Blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one."},{"name":"Fey Ancestry","desc":"Rahadin has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Mask of the Wild","desc":"Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:"},{"name":"Once a Day","desc":"Magic Weapon, Nondetection"},{"name":"Thrice a Day","desc":"Misty Step, Phantom Steed"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":35,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"Rictavio","maxHP":77,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+4","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Rictavio makes two attacks with his sword cane."},{"name":"Sword Cane","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage (wooden cane) or piercing damage (silvered sword)."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll (5th level)||spell scroll of Raise Dead."},{"name":"Undead Slayer","desc":"When Rictavio hits an undead with a weapon attack, the undead takes an extra 10 ((3d6)) damage of the weapon's type."}],"spellActions":[{"name":"Spellcasting","desc":"Rictavio is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Rictavio has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Mending, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Detect Evil And Good, Protection From Evil And Good, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Lesser Restoration, Protection From Poison"},{"name":"Level 3 Spells (3 Slots)","desc":"Magic Circle, Remove Curse, Speak With Dead"},{"name":"Level 4 Spells (3 Slots)","desc":"Death Ward, Freedom Of Movement"},{"name":"Level 5 Spells (1 Slots)","desc":"Dispel Evil And Good"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Strahd von Zarovich","maxHP":144,"armorClass":16,"unitType":"undead","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave":"+4","intScore":20,"intSave":"+5","wisScore":15,"wisSave":"+7","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Vampire Form Only)","desc":"Strahd makes two attacks, only one of which can be a bite attack."},{"name":"Unarmed Strike (Vampire or Wolf Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, plus 14 (4d6) necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by Strahd, INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under Strahd's control."},{"name":"Charm","desc":"Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED. The CHARMED target regards Strahd as a trusted friend to be heeded and protected. The target isn't under Strahd's control, but it takes Strahd's requests and actions in the most favorable way and lets Strahd bite it."},{"name":"Children of the Night (1/Day)","desc":"Strahd magically calls (2d4) {@creature swarm of bats||swarms of bats} or {@creature swarm of rats||swarms of rats}, provided that the sun isn't up. While outdoors, Strahd can call (3d6) {@creature wolf||wolves} instead. The called creatures arrive in (1d4) rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses them as a bonus action."}],"legendaryActions":[{"name":"Move","desc":"Strahd moves up to his speed without provoking opportunity attacks."},{"name":"Unarmed Strike","desc":"Strahd makes one unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"Strahd makes one bite attack."}],"specialAbilities":[{"name":"Shapechanger","desc":"If Strahd isn't in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form."},{"name":"Legendary Resistance (3/Day)","desc":"If Strahd fails a saving throw, he can choose to succeed instead."},{"name":"Misty Escape","desc":"When Strahd drops to 0 hit points outside his coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling UNCONSCIOUS, provided that he isn't in running water or sunlight. If he can't transform, he is destroyed."},{"name":"Regeneration","desc":"Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isn't in running water or sunlight. If he takes radiant damage or damage from holy water, this trait doesn't function at the start of his next turn."},{"name":"Spider Climb","desc":"Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check."},{"name":"Vampire Weaknesses","desc":"Strahd has the following flaws:"}],"spellActions":[{"name":"Spellcasting","desc":"Strahd is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Fog Cloud, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Gust Of Wind, Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Fireball, Nondetection"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Greater Invisibility, Polymorph"},{"name":"Level 5 Spells (1 Slots)","desc":"Animate Objects, Scrying"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Draconic, Elvish, Giant, Infernal","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Strahd Zombie","maxHP":30,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":6,"dexSave":-2,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The zombie makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Loathsome Limbs","desc":"Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a (d20) to determine what else happens to it:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":20,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Strahd's Animated Armor","maxHP":112,"armorClass":21,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The armor makes two melee attacks or uses Shocking Bolt twice."},{"name":"Greatsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage plus 3 (1d6) lightning damage."},{"name":"Shocking Bolt","desc":"{@atk rs} +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. 10 (3d6) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Constructed Nature","desc":"An animated object doesn't require air, food, drink, or sleep."},{"name":"Antimagic Susceptibility","desc":"The armor is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False Appearance","desc":"While the armor remains motionless, it is indistinguishable from a normal suit of armor."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":92,"isActive":0,"unitName":"Tree Blight","maxHP":92,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+5","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The blight makes one Branch attack and one Grasping Root attack."},{"name":"Branch","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 16 (3d6 + 6) bludgeoning damage."},{"name":"Grasping Root","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one creature not GRAPPLED by the blight. The target is GRAPPLED (escape DC 15). Until the grapple ends, the target takes 9 (1d6 + 6) bludgeoning damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the root doesn't hurt the blight, but ends the grapple."},{"name":"Bonus: Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature GRAPPLED by the blight. 19 (3d8 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the blight remains motionless, it is indistinguishable from a dead tree."},{"name":"Siege Monster","desc":"The blight deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands Common and Druidic but doesn't speak","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":192,"isActive":0,"unitName":"Vladimir Horngaard","maxHP":192,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+7","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Vladimir makes two fist attacks or two attacks with his +2 Greatsword."},{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage. Strahd, the target of Vladimir's sworn vengeance, takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, Vladimir can grapple the target (escape DC 14) provided the target is Large or smaller."},{"name":"Greatsword +2","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 20 (4d6 + 6) slashing damage. Against Strahd, Vladimir deals an extra 14 (4d6) slashing damage with this weapon."},{"name":"Vengeful Glare","desc":"Vladimir can target Strahd within 30 feet provided he can see Strahd. Strahd must make a DC 15 Wisdom saving throw. One a failure, Strahd is PARALYZED until Vladimir deals damage to him, or until the end of Vladimir's next turn. When the paralysis ends, Strahd is FRIGHTENED of Vladimir for 1 minute. Strahd can repeat the saving throw at the end of each of his turns, with disadvantage if he can see Vladimir, ending the FRIGHTENED condition on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"Vladimir regains 10 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. Vladimir's body is destroyed only if he starts his turn with 0 hit points and doesn't regenerate."},{"name":"Rejuvenation","desc":"When Vladimir's body is destroyed, his soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a Wish spell can be used to force the soul to go to the afterlife and not return."},{"name":"Special Equipment","desc":"Vladimir wields a +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth. "},{"name":"Turn Immunity","desc":"Vladimir is immune to effects that turn undead."},{"name":"Vengeful Tracker","desc":"Vladimir knows the distance to and direction of Strahd, even if Strahd and Vladimir are on different planes of existence. If Strahd is destroyed, Vladimir knows."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Aboleth Spawn","maxHP":93,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The spawn makes one Spear attack, two Tentacle attacks, and one Psychic Lash attack."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack."},{"name":"Tentacle","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one creature. The target is GRAPPLED (escape DC 14) and takes 9 (2d8) psychic damage at the start of each of its turns until the grapple ends. The spawn has four tentacles, each of which can grapple one creature."},{"name":"Psychic Lash","desc":"{@atk rs} +7 to hit, range 120 ft., one creature. 18 (4d8) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Abolethic Vessel","desc":"The spawn must obey its aboleth master."},{"name":"Amphibious","desc":"The spawn can breathe air and water."},{"name":"Water Dependency","desc":"The spawn takes 6 (1d12) acid damage every 10 minutes it goes without being immersed in water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Deep Speech, Telepathy 60 ft.","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Alyxian Aboleth","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":15,"conSave":"+6","intScore":18,"intSave":"+8","wisScore":18,"wisSave":"+8","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The aboleth makes two Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) psychic damage."},{"name":"Tail","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 (2d8 + 5) bludgeoning damage."},{"name":"Bonus: Enslave Recharge 4","desc":"The aboleth targets one creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The CHARMED target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance."}],"legendaryActions":[{"name":"Tail Swipe","desc":"The aboleth makes one Tail attack."},{"name":"Psychic Drain (Costs 2 Actions)","desc":"One creature CHARMED by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage dealt."}],"specialAbilities":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Mucous Cloud","desc":"While underwater, the aboleth is surrounded by a cloud of sticky mucus. A creature that touches the aboleth or hits it with a melee attack while within 5 feet of it must succeed on a DC 14 Strength saving throw or be RESTRAINED until the end of the aboleth's next turn."},{"name":"Probing Telepathy","desc":"If a creature the aboleth can see communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":10,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Alyxian the Absolved","maxHP":161,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+9","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+7","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Alyxian makes two Spear attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage."},{"name":"Force Wave (1/Day)","desc":"Alyxian strikes the ground, creating a burst of energy that ripples outward. Each creature he chooses within a 30-foot-radius sphere centered on himself must succeed on a DC 17 Constitution saving throw or take 35 (10d6) force damage and be knocked PRONE. A creature that succeeds on the saving throw takes half as much damage and isn't knocked PRONE."}],"legendaryActions":[{"name":"Arch Heart's Strike","desc":"Alyxian makes one Spear attack, and all damage from this attack is radiant."},{"name":"Change Bringer's Dance","desc":"Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks."},{"name":"Moon Weaver's Veil (Costs 2 Actions)","desc":"Alyxian becomes INVISIBLE until the end of his next turn. Any equipment he is wearing or carrying becomes INVISIBLE with him."}],"specialAbilities":[{"name":"Divinely Blessed","desc":"Alyxian can't be {@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form against his will."},{"name":"Legendary Resistance (2/Day)","desc":"If Alyxian fails a saving throw, he can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Alyxian casts one of the following spells, requiring no material components and using Charisma as the spellcasting modifier (spell save DC 17):"},{"name":"At-Will Spells","desc":"Guidance, Light"},{"name":"Once a Day/Each","desc":"Lesser Restoration, Remove Curse, Water Breathing"}],"reactions":[{"name":"Parry","desc":"Alyxian adds 3 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Alyxian the Callous","maxHP":157,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":23,"strSave":"+10","dexScore":18,"dexSave":"+4","conScore":21,"conSave":"+9","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+7","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Restrained, Stunned","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Alyxian makes two Radiant Spear attacks. He can replace one of these attacks with Blinding Teleport."},{"name":"Radiant Spear","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 120 ft., one target. 15 (2d8 + 6) radiant damage."},{"name":"Blinding Teleport","desc":"Alyxian teleports, along with any equipment he is wearing or carrying, to an unoccupied space he can see within 120 feet of himself. Each creature within 5 feet of his new location must succeed on a DC 17 Constitution saving throw or be BLINDED until the end of its next turn."},{"name":"Heavenly Destruction (1/Day)","desc":"Alyxian releases divine energy in a 60-foot cone. Each creature of his choice in that area must make a DC 17 Constitution saving throw. On a failed saving throw, the creature takes 31 (7d8) radiant damage and is knocked PRONE. On a successful save, a creature takes half as much damage and isn't knocked PRONE."}],"legendaryActions":[{"name":"Attack","desc":"Alyxian makes one Radiant Spear attack."},{"name":"Celestial Chains","desc":"Alyxian targets one creature he can see within 120 feet of himself. The target must succeed on a DC 17 Strength saving throw or be RESTRAINED by magical chains for 1 minute. While RESTRAINED in this way, the target can't leave the space by any means. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Flare (Costs 2 Actions)","desc":"Alyxian targets one creature he can see within 30 feet of himself. Light flares around the target, dealing 17 (5d6) radiant damage to it and creatures within 10 feet of it."}],"specialAbilities":[{"name":"Apotheonic Rejuvenation","desc":"When Alyxian the Callous drops to 0 hit points, his body dies and sheds its wings, and he rises to his feet in his third form, Alyxian the Dispossessed. His initiative count doesn't change."},{"name":"Divinely Blessed","desc":"Alyxian can't be {@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form against his will."},{"name":"Legendary Resistance (2/Day)","desc":"If Alyxian fails a saving throw, he can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Celestial, Common, Elvish, Telepathy 120 ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Alyxian the Dispossessed","maxHP":153,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+9","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+7","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Stunned","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Alyxian makes two Spear attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage."},{"name":"Stoneheart Dagger","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (3d4 + 4) force damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or become PETRIFIED as the dagger lodges itself in the target's body. While the dagger is lodged in the target, magic can't end the PETRIFIED condition on it and Alyxian can't make Stoneheart Dagger attacks. A creature within reach of the PETRIFIED target can use an action to try to remove the dagger, doing so with a successful DC 17 Strength check."},{"name":"Bonus: Summon Dagger","desc":"Alyxian's Stoneheart Dagger teleports into his free hand, provided he has one."}],"legendaryActions":[{"name":"Attack","desc":"Alyxian makes one Spear or Stoneheart Dagger attack."},{"name":"Warrior's Stride","desc":"Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks."},{"name":"Ruidium Shard (Costs 2 Actions)","desc":"A gem-sized shard of ruidium appears at a point Alyxian can see within 120 feet of himself and explodes. Each creature, other than Alyxian, in a 10-foot-radius sphere centered on that point must succeed on a DC 18 Charisma saving throw or gain 1 level of EXHAUSTION. If a creature isn't suffering from ruidium corruption, it becomes corrupted when it fails the saving throw."}],"specialAbilities":[{"name":"Divinely Blessed","desc":"Alyxian can't be {@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form against his will."},{"name":"Legendary Resistance (2/Day)","desc":"If Alyxian fails a saving throw, he can choose to succeed instead."},{"name":"Special Equipment","desc":"Alyxian carries a magic dagger that he uses to make Stoneheart Dagger attacks. In the hands of creatures other than Alyxian, the dagger is nonmagical and has no special properties."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Alyxian adds 3 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Celestial, Common, Elvish, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Alyxian the Hunter","maxHP":178,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam attacks."},{"name":"Ruidium Dart","desc":"The golem can conjure a magic dart made of ruidium and hurl it at another creature it can see within 120 feet of itself. The dart strikes the target unerringly and vanishes on contact. The target must make a DC 17 Charisma saving throw. On a failed saving throw, the target takes 24 (7d6) psychic damage and gains 1 level of EXHAUSTION. In addition, if the target is not already suffering from ruidium corruption, it becomes corrupted when it fails the saving throw. On a successful saving throw, the target takes half as much damage and suffers no other effects."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Slow Recharge 5","desc":"The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Alyxian the Tormented","maxHP":150,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+9","dexScore":18,"dexSave":"+4","conScore":22,"conSave":"+10","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+7","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Stunned","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Alyxian makes two Grasping Hand attacks."},{"name":"Grasping Hand","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 15 (3d6 + 5) force damage, and if the target is a Medium or smaller creature, it is GRAPPLED (escape DC 15). Alyxian has six hands, each of which can grapple one target."},{"name":"Void Eyes Recharge 5","desc":"Alyxian targets up to two creatures he can see within 120 feet of himself. Each target must make a DC 17 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Attack","desc":"Alyxian makes one Grasping Hand attack."},{"name":"Weapons of Yore (Costs 2 Actions)","desc":"Ancient weapons embedded in Alyxian's hide detach from Alyxian and fly about in a 10-foot-radius sphere centered on a point Alyxian can see within 60 feet of himself. A creature takes 18 (4d8) slashing damage when it enters that area for the first time on a turn or starts its turn there. The effect lasts until the end of Alyxian's next turn, when the weapons return to Alyxian and embed themselves in his hide once again (causing him no harm)."}],"specialAbilities":[{"name":"Apotheonic Rejuvenation","desc":"When Alyxian drops to 0 hit points, his body dies and cracks open like a cocoon. Alyxian instantly emerges from the cocoon in his second form, Alyxian the Callous, in the space where his previous form died. His initiative count doesn't change."},{"name":"Divinely Blessed","desc":"Alyxian can't be {@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form against his will."},{"name":"Legendary Resistance (2/Day)","desc":"If Alyxian fails a saving throw, he can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Celestial, Common, Elvish, Telepathy 120 ft.","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Animated Glass Statue","maxHP":22,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The statue makes two attacks: one with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"The statue has advantage on Wisdom (Perception) checks that rely on sight or smell."},{"name":"Pack Tactics","desc":"The statue has advantage on an attack roll against a creature if at least one of the statue's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common but can't speak it","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Ayo Jabe (Tier 1)","maxHP":65,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+4","dexScore":14,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Ayo makes two Harpoon or Longbow attacks."},{"name":"Harpoon","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 11 (2d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Ayo can breathe air and water."}],"spellActions":[{"name":"Spellcasting","desc":"Ayo casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 11):"},{"name":"Once a Day/Each","desc":"Animal Friendship, Goodberry"}],"reactions":[],"senses":"None","languages":"Common, Goblin, Orc","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Ayo Jabe (Tier 2)","maxHP":97,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+5","dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Ayo makes three Harpoon or Longbow attacks."},{"name":"Harpoon","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 12 (2d8 + 3) piercing damage."},{"name":"Bonus: Reposition","desc":"Ayo issues orders to one ally she can see within 30 feet of herself. If the target can see or hear Ayo, it can spend its reaction to move up to its speed. This movement doesn't provoke opportunity attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Ayo can breathe air and water."}],"spellActions":[{"name":"Spellcasting","desc":"Ayo casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"Once a Day/Each","desc":"Animal Friendship, Goodberry, Pass Without Trace"}],"reactions":[],"senses":"None","languages":"Common, Goblin, Orc","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Ayo Jabe (Tier 3)","maxHP":150,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+6","dexScore":20,"dexSave":"+8","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Ayo makes three Harpoon or Longbow attacks."},{"name":"Ruidium Harpoon","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) piercing damage plus 7 (2d6) psychic damage."},{"name":"Longbow","desc":"{@atk rw} +8 to hit, range 150/600 ft., one target. 18 (3d8 + 5) piercing damage."},{"name":"Bonus: Reposition","desc":"Ayo issues orders to one ally she can see within 30 feet of herself. If the target can see or hear Ayo, it can spend its reaction to move up to its speed. This movement doesn't provoke opportunity attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Ayo can breathe air and water."},{"name":"Special Equipment","desc":"Ayo wields a ruidium harpoon (see appendix B). If Ayo rolls a 1 on an attack roll made with the harpoon, she must succeed on a DC 20 Charisma saving throw or gain 1 level of EXHAUSTION."}],"spellActions":[{"name":"Spellcasting","desc":"Ayo casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):"},{"name":"Once a Day/Each","desc":"Animal Friendship, Freedom Of Movement, Goodberry, Pass Without Trace, Protection From Energy"}],"reactions":[],"senses":"None","languages":"Common, Goblin, Orc","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Corrupted Giant Shark","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. 22 (3d10 + 6) piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of EXHAUSTION."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Maelstrom","desc":"Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage."},{"name":"Regeneration","desc":"The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Water Breathing","desc":"The shark can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":0,"speedSwim":50,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Dancing Flame","maxHP":66,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) fire damage."},{"name":"Charm","desc":"One humanoid the flame can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically CHARMED for 1 day. The CHARMED target obeys the flame's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this flame's Charm for the next 24 hours."},{"name":"Draining Kiss","desc":"The flame kisses a creature CHARMED by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic Bond","desc":"The flame ignores the range restriction on its telepathy when communicating with a creature it has CHARMED. The two don't even need to be on the same plane of existence."},{"name":"Flame","desc":"The flame sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If it leaves the hall or is reduced to 0 hit points, it is destroyed and can't re-form for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal, Telepathy 60 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"Death Embrace","maxHP":147,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+10","dexScore":15,"dexSave":"+2","conScore":19,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":9,"wisSave":"+3","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Prone","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The death embrace makes two Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +10 to hit, reach 60 ft., one target. 13 (2d6 + 6) piercing damage plus 11 (2d10) psychic damage. If the target is Large or smaller, it is also GRAPPLED (escape DC 16). The death embrace has six tentacles, each of which can grapple one target."}],"legendaryActions":[],"specialAbilities":[{"name":"Petrifying Tendrils","desc":"Any creature that starts its turn in the death embrace's space must make a DC 16 Constitution saving throw. On a failed saving throw, the creature is RESTRAINED. A creature RESTRAINED in this way must repeat the saving throw at the end of its next turn, becoming PETRIFIED on a failed saving throw or ending the effect on a successful one. The PETRIFIED condition lasts until the effect is ended by a greater restoration spell or similar magic."},{"name":"Reel","desc":"At the start of each of its turns, the death embrace can pull each creature it is grappling up to 20 feet toward it (no action required)."},{"name":"Water Breathing","desc":"The death embrace can breathe only underwater."}],"spellActions":[],"reactions":[{"name":"Body Shield","desc":"When the death embrace is hit by an attack, one creature the death embrace is grappling (chosen by the death embrace) takes the damage instead."}],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedSwim":20,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Dermot Wurder (Tier 1)","maxHP":44,"armorClass":17,"unitType":"humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+5","chaScore":10,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Dermot makes one Warhammer attack and one Searing Wrath attack."},{"name":"Warhammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage when used with two hands."},{"name":"Searing Wrath","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 9 (2d8) radiant damage, and the target is BLINDED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Guidance, Light, Spare The Dying"},{"name":"Once a Day/Each","desc":"Bless, Cure Wounds"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin, Orc","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Dermot Wurder (Tier 2)","maxHP":82,"armorClass":19,"unitType":"humanoid","unitSize":"Small ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":18,"wisSave":"+7","chaScore":10,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Dermot makes one Warhammer attack and one Searing Wrath attack."},{"name":"Warhammer","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands."},{"name":"Searing Wrath","desc":"{@atk rs} +7 to hit, range 60 ft., one creature. 18 (4d8) radiant damage, and the target is BLINDED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Guidance, Light, Spare The Dying"},{"name":"Once a Day","desc":"Revivify"},{"name":"Twice a Day/Each","desc":"Bless (at 2nd level), Cure Wounds (at 3rd level)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin, Orc","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Dermot Wurder (Tier 3)","maxHP":93,"armorClass":20,"unitType":"humanoid","unitSize":"Small ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":20,"wisSave":"+8","chaScore":10,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Dermot makes one Ruidium Warhammer attack and one Searing Wrath attack."},{"name":"Ruidium Warhammer","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands, plus 7 (2d6) psychic damage."},{"name":"Searing Wrath","desc":"{@atk rs} +8 to hit, range 60 ft., one creature. 22 (5d8) radiant damage, and the target is BLINDED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Dermot wears mariner's armor and wields a ruidium warhammer (see appendix B). If Dermot rolls a 1 on an attack roll made with the warhammer, he must succeed on a DC 20 Charisma saving throw or gain 1 level of EXHAUSTION."}],"spellActions":[{"name":"Spellcasting","desc":"Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Guidance, Light, Spare The Dying"},{"name":"Once a Day","desc":"Revivify"},{"name":"Twice a Day/Each","desc":"Bless (at 3rd level), Cure Wounds (at 3rd level)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin, Orc","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Galeokaerda","maxHP":91,"unitType":"humanoid","unitSize":"Small Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The extollant makes two Crimson Bolt attacks."},{"name":"Crimson Bolt","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one creature. 20 (3d10 + 4) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Galeokaerda has advantage on saving throws against being CHARMED, and magic can't put her to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The extollant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Once a Day/Each","desc":"Mage Armor, Major Image, Phantasmal Force"}],"reactions":[{"name":"Reflect Agony","desc":"When the extollant is damaged by a creature within 60 feet of it, the creature must make a DC 15 Wisdom saving throw, taking 16 (3d10) psychic damage on a failed saving throw, or half as much damage on a successful one."}],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Galsariad Ardyth (Tier 1)","maxHP":49,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":8,"conSave":-1,"intScore":16,"intSave":"+5","wisScore":15,"wisSave":"+4","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Drain Potential","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 30 ft., one creature. 16 (3d10) necrotic damage, and Galsariad gains 5 temporary hit points."},{"name":"Gravity Wave Recharge 5","desc":"Galsariad causes a rippling wave of magical gravity to fill a 10-foot-radius sphere centered on a point he can see within 120 feet of himself. Each creature in that area must make a DC 13 Strength saving throw. On a failed saving throw, the creature takes 17 (5d6) force damage and is pulled up to 10 feet toward the sphere's center. On a successful save, the creature takes half as much damage and isn't pulled."},{"name":"Bonus: Distort Gravity (1/Day)","desc":"Galsariad targets himself or one willing creature that he can see within 60 feet of himself, magically distorting gravity around the target. Any creature within 5 feet of the target takes 3 (1d6) force damage. In addition, the target can use a reaction to float upward, up to 20 feet, without provoking opportunity attacks. When this effect ends at the start of Galsariad's next turn, the target floats gently down up to 20 feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Galsariad has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Galsariad casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Mage Armor, Mage Hand"},{"name":"Once a Day","desc":"Longstrider"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Draconic, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Galsariad Ardyth (Tier 2)","maxHP":67,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":18,"intSave":"+7","wisScore":15,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Drain Potential","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one creature. 22 (4d10) necrotic damage, and Galsariad gains 5 temporary hit points."},{"name":"Gravity Wave Recharge 5","desc":"Galsariad causes a rippling wave of magical gravity to fill a 20-foot-radius sphere centered on a point he can see within 100 feet of himself. Each creature in that area must make a DC 15 Strength saving throw. On a failed saving throw, the creature takes 35 (10d6) force damage and is pulled up to 20 feet toward the sphere's center, and is knocked PRONE. On a successful save, the creature takes half as much damage and isn't pulled or knocked PRONE."},{"name":"Bonus: Distort Gravity (1/Day)","desc":"Galsariad targets himself or one willing creature that he can see within 60 feet of himself, magically distorting gravity around the target. Any creature within 5 feet of the target takes 7 (2d6) force damage. In addition, the target can use a reaction to float upward, up to 20 feet, without provoking opportunity attacks. When this effect ends at the start of Galsariad's next turn, the target floats gently down up to 20 feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Galsariad has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Galsariad casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Mage Armor, Mage Hand"},{"name":"Once a Day/Each","desc":"Longstrider, Scrying (as an action), Slow"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Draconic, Undercommon","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Galsariad Ardyth (Tier 3)","maxHP":90,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":20,"intSave":"+8","wisScore":15,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Galsariad makes one Drain Potential attack and one Ruidium Dagger attack."},{"name":"Drain Potential","desc":"{@atk ms,rs} +8 to hit, reach 5 ft. or range 120 ft., one creature. 22 (4d10) necrotic damage, and Galsariad gains 10 temporary hit points."},{"name":"Ruidium Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 7 (2d6) psychic damage."},{"name":"Gravity Wave Recharge 5","desc":"Galsariad causes a rippling wave of magical gravity to fill a 30-foot-radius sphere centered on a point he can see within 100 feet of himself. Each creature in that area must make a DC 16 Strength saving throw. On a failed saving throw, the creature takes 42 (12d6) force damage and is RESTRAINED for 1 minute. On a successful save, the creature takes half as much damage and isn't RESTRAINED. A RESTRAINED creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Distort Gravity (1/Day)","desc":"Galsariad targets himself or one willing creature that he can see within 60 feet of himself, magically distorting gravity around the target. Any creature within 5 feet of the target takes 14 (4d6) force damage. In addition, the target can use a reaction to float upward, up to 20 feet, without provoking opportunity attacks. When this effect ends at the start of Galsariad's next turn, the target floats gently down up to 20 feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Deflection","desc":"Galsariad warps gravity around himself to magically deflect incoming attacks. While Galsariad is wearing no armor and not INCAPACITATED, his AC includes his Intelligence modifier."},{"name":"Fey Ancestry","desc":"Galsariad has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Special Equipment","desc":"Galsariad wears a ring of swimming and carries a ruidium dagger (see appendix B). If he rolls a 1 on an attack roll made with the dagger, he must succeed on a DC 20 Charisma saving throw or gain 1 level of EXHAUSTION."}],"spellActions":[{"name":"Spellcasting","desc":"Galsariad casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Mage Hand"},{"name":"Once a Day/Each","desc":"Longstrider, Scrying (as an action), Slow, Telekinesis, Water Breathing"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Draconic, Undercommon","speedWalk":30,"speedFly":30,"speedSwim":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Insight Acuere","maxHP":82,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":18,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Insight makes two Arcane Shock or Dagger of the Poisoned Mind attacks."},{"name":"Arcane Shock","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one target. 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn."},{"name":"Dagger of the Poisoned Mind","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be FRIGHTENED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Insight casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Alter Self, Light, Mage Hand"},{"name":"Once a Day/Each","desc":"Comprehend Languages, Mage Armor, Zone Of Truth"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, Common, Infernal, Orc","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Irvan Wastewalker (Tier 1)","maxHP":66,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Irvan makes two Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fortitude (Recharges after a Short or Long Rest)","desc":"If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"Irvan Wastewalker (Tier 2)","maxHP":99,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":12,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Irvan makes two Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fortitude (Recharges after a Short or Long Rest)","desc":"If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Goblin","speedWalk":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Irvan Wastewalker (Tier 3)","maxHP":123,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":20,"dexSave":"+8","conScore":14,"conSave":"+5","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Irvan makes one Dagger attack and two Ruidium Shortsword attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing damage plus 17 (5d6) poison damage."},{"name":"Ruidium Shortsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage plus 7 (2d6) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fortitude (Recharges after a Short or Long Rest)","desc":"If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead."},{"name":"Special Equipment","desc":"Irvan wears gloves of swimming and climbing and wields a ruidium shortsword (see appendix B). If Irvan rolls a 1 on an attack roll made with the shortsword, he must succeed on a DC 20 Charisma saving throw or gain 1 level of EXHAUSTION."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Goblin, Orc","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Laurin Ophidas","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The fanatic makes two melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"The fanatic has advantage on saving throws against being CHARMED or FRIGHTENED."},{"name":"Special Equipment","desc":"Laurin wields a staff of the adder and is attuned to it as though he were a cleric."}],"spellActions":[{"name":"Spellcasting","desc":"The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Inflict Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Light Devourer","maxHP":119,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The light devourer makes two Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 21 (5d6 + 4) piercing damage, or radiant damage if the light devourer is radiating light (see Light Absorption)."},{"name":"Bonus: Radiant Discharge","desc":"If the light devourer is radiating light (see Light Absorption), it releases the light stored in its body in a 20-foot-radius sphere centered on itself, then ceases to radiate light. Each creature in the sphere must make a DC 15 Constitution saving throw, taking 24 (7d6) radiant damage on a failed saving throw, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Light Absorption","desc":"If the light devourer spends any part of its turn in an area of bright light or is subjected to radiant damage, it radiates dim light in a 10-foot radius for 1 hour."},{"name":"Water Breathing","desc":"The light devourer can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Maggie Keeneyes (Tier 1)","maxHP":85,"armorClass":13,"unitType":"giant","unitSize":"Large ","strScore":18,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Giant Maul","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 13 (2d8 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked PRONE."},{"name":"Hammer Toss","desc":"{@atk rw} +6 to hit, range 20/60 ft., one target. 9 (2d4 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Tactical Readiness","desc":"Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Maggie Keeneyes (Tier 2)","maxHP":114,"armorClass":15,"unitType":"giant","unitSize":"Large ","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+7","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Maggie makes two Giant Maul or Hammer Toss attacks."},{"name":"Giant Maul","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Hammer Toss","desc":"{@atk rw} +7 to hit, range 20/60 ft., one target. 9 (2d4 + 4) bludgeoning damage."},{"name":"Bonus: Rally (1/Day)","desc":"Maggie targets one creature she can see within 30 feet of herself and bolsters it with words of encouragement. The target gains 15 temporary hit points if it can see or hear Maggie."}],"legendaryActions":[],"specialAbilities":[{"name":"Push","desc":"Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 15 Strength saving throw; on a failed save, the target is pushed up to 10 feet horizontally away from Maggie and knocked PRONE."},{"name":"Tactical Readiness","desc":"Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Maggie Keeneyes (Tier 3)","maxHP":142,"armorClass":18,"unitType":"giant","unitSize":"Large ","strScore":20,"strSave":"+8","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+7","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Psychic (granted by ruidium armor)","conditionImmunities":"Charmed, Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Maggie makes two Heavy Greataxe or Hammer Toss attacks."},{"name":"Heavy Greataxe","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d12 + 5) slashing damage."},{"name":"Hammer Toss","desc":"{@atk rw} +8 to hit, range 20/60 ft., one target. 15 (4d4 + 5) bludgeoning damage."},{"name":"Bonus: Rally (1/Day)","desc":"Maggie targets one creature she can see within 60 feet of herself and bolsters it with words of encouragement. The target gains 30 temporary hit points if it can see or hear Maggie."}],"legendaryActions":[],"specialAbilities":[{"name":"Push","desc":"Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked PRONE."},{"name":"Special Equipment","desc":"Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of EXHAUSTION."},{"name":"Tactical Readiness","desc":"Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"Monastic High Curator","maxHP":130,"armorClass":19,"unitType":"humanoid","unitSize":"Small Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":18,"intSave":"+4","wisScore":22,"wisSave":"+10","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed","challengeRating":"10","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The high curator makes three Force Strike attacks and uses Brain Burn (if available)."},{"name":"Force Strike","desc":"{@atk ms,rs} +10 to hit, reach 5 ft. or range 10 ft., one target. 17 (2d10 + 6) force damage."},{"name":"Brain Burn Recharge 4","desc":"The high curator targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the high curator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Spellcasting","desc":"The high curator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Twice a Day/Each","desc":"Detect Thoughts, Identify (as an action), Scrying (as an action)"}],"reactions":[],"senses":"Blindsight 30 ft.","languages":"Common plus four other languages","speedWalk":60,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Monastic Infiltrator","maxHP":112,"armorClass":18,"unitType":"humanoid","unitSize":"Small Medium ","strScore":13,"strSave":"+1","dexScore":20,"dexSave":"+8","conScore":16,"conSave":"+3","intScore":15,"intSave":"+2","wisScore":17,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The infiltrator makes three Unarmed Strike attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (1d10 + 5) force damage."},{"name":"Bonus: Cunning Action","desc":"The infiltrator takes the Dash or Disengage action."}],"legendaryActions":[],"specialAbilities":[{"name":"Guarded Mind","desc":"Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact."},{"name":"Unarmored Defense","desc":"While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Spellcasting","desc":"The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Disguise Self"},{"name":"Once a Day/Each","desc":"Dimension Door, Zone Of Truth"},{"name":"Twice a Day/Each","desc":"Detect Thoughts, Invisibility"}],"reactions":[{"name":"Retaliating Strike","desc":"When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker."}],"senses":"None","languages":"Common plus three other languages","speedWalk":50,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Monastic Operative","maxHP":84,"armorClass":17,"unitType":"humanoid","unitSize":"Small Medium ","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The operative makes three Unarmed Strike attacks, three Cobalt Dart attacks, or a combination thereof."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d10 + 4) bludgeoning damage."},{"name":"Cobalt Dart","desc":"{@atk rw} +7 to hit, range 20/60 ft., one target. 6 (1d4 + 4) piercing damage plus 3 (1d6) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the operative is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Retaliating Strike","desc":"When a creature within 5 feet of the operative hits or misses the operative with a melee attack, the operative makes one Unarmed Strike attack against the attacker."}],"senses":"None","languages":"Common plus two other languages","speedWalk":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Occult Extollant","maxHP":91,"unitType":"humanoid","unitSize":"Small Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The extollant makes two Crimson Bolt attacks."},{"name":"Crimson Bolt","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one creature. 20 (3d10 + 4) psychic damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The extollant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Once a Day/Each","desc":"Mage Armor, Major Image, Phantasmal Force"}],"reactions":[{"name":"Reflect Agony","desc":"When the extollant is damaged by a creature within 60 feet of it, the creature must make a DC 15 Wisdom saving throw, taking 16 (3d10) psychic damage on a failed saving throw, or half as much damage on a successful one."}],"senses":"Darkvision 60 ft.","languages":"Common plus two other languages","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Occult Initiate","maxHP":66,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage."},{"name":"Arcane Blast Recharge 5","desc":"The initiate creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The initiate casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Light, Mage Hand"},{"name":"Once a Day/Each","desc":"Detect Magic, Levitate"}],"reactions":[],"senses":"None","languages":"Common plus one other language","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Occult Silvertongue","maxHP":127,"unitType":"humanoid","unitSize":"Small Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":15,"intSave":"+2","wisScore":17,"wisSave":"+6","chaScore":20,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Crimson Bolt","desc":"{@atk ms,rs} +8 to hit, reach 5 ft. or range 60 ft., one creature. 27 (4d10 + 5) psychic damage."},{"name":"Bonus: Elemental Servitor (1/Day)","desc":"The silvertongue magically summons an earth elemental, which appears in an unoccupied space the silvertongue can see within 60 feet of itself. The earth elemental takes its turn immediately after the silvertongue on the same initiative count and obeys the silvertongue's commands. The earth elemental disappears after 1 minute or when it or the silvertongue dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Alien Mind","desc":"If a creature tries to read the silvertongue's thoughts or deals psychic damage to the silvertongue, that creature must succeed on a DC 16 Intelligence saving throw or be STUNNED until the start of its next turn."},{"name":"Magic Resistance","desc":"The silvertongue has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The silvertongue casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"Once a Day","desc":"Dimension Door"},{"name":"Twice a Day/Each","desc":"Charm Person, Mage Armor, Sending"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common plus three other languages, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Olara","maxHP":16,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Olara makes two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, ranged 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Olara can breathe air and water."},{"name":"Fey Ancestry","desc":"Olara has advantage on saving throws to end the CHARMED condition on herself, and magic can't put her to sleep."},{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any one language (usually Common)","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Ruidium Elephant","maxHP":138,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":9,"dexSave":-1,"conScore":21,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage."},{"name":"Stomp","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one PRONE creature. 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked PRONE. If the target is PRONE, the elephant can make one Stomp attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Scholarly Agent","maxHP":22,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":16,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Arcane Shock","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 30 ft., one target. 14 (2d10 + 3) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The agent casts one of the following spells, using Intelligence as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand"},{"name":"Once a Day/Each","desc":"Comprehend Languages, Identify (as an action), Mage Armor"}],"reactions":[{"name":"Glyph of Shielding","desc":"The agent adds 2 to its AC against one attack that would hit it. To do so, the agent must be able to see the attacker and have a free hand."}],"senses":"None","languages":"Common plus one other language","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Scholarly Excavator","maxHP":67,"armorClass":16,"unitType":"Humanoid","unitSize":"Small Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+5","intScore":14,"intSave":"+4","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The excavator makes three Thunderous Warhammer attacks."},{"name":"Thunderous Warhammer","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) thunder damage."},{"name":"Bonus: Telekinetic Toss Recharge 5","desc":"The excavator targets one Medium or smaller creature or an object weighing 300 pounds or less that isn't being worn or carried. The target, which must be within 30 feet of the excavator and visible to it, is magically pushed up to 20 feet horizontally in a direction of the excavator's choice. If the target is a creature, it can make a DC 13 Strength saving throw to resist the effect and is not pushed on a successful save."}],"legendaryActions":[],"specialAbilities":[{"name":"Siege Expert","desc":"The excavator deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus two other languages","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Scholarly Mastermind","maxHP":82,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":18,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The mastermind makes two Arcane Shock or Dagger of the Poisoned Mind attacks."},{"name":"Arcane Shock","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one target. 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn."},{"name":"Dagger of the Poisoned Mind","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be FRIGHTENED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The mastermind casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Alter Self, Light, Mage Hand"},{"name":"Once a Day/Each","desc":"Comprehend Languages, Mage Armor, Zone Of Truth"}],"reactions":[],"senses":"None","languages":"Common plus three other languages","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Scuttling Serpentmaw","maxHP":65,"armorClass":17,"unitType":"Humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The serpentmaw makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 15 ft., one target. 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The serpentmaw can breathe air and water."},{"name":"Pack Tactics","desc":"The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Shira","maxHP":4,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Chill Touch"},{"name":"Once a Day/Each","desc":"Blindness/deafness, Ray Of Sickness"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Slithering Bloodfin","maxHP":93,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bloodfin makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. 14 (2d8 + 5) piercing damage, and if the target is a creature, it is GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED, and the bloodfin can't bite another target."},{"name":"Tail","desc":"Melee Weapon Attack +9 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. 19 (4d6 + 5) bludgeoning damage."},{"name":"Bonus: Swallow","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one Medium or smaller creature the bloodfin is grappling. The bloodfin swallows the target. The swallowed creature is no longer GRAPPLED but is BLINDED and RESTRAINED. It has total cover against attacks and other effects outside the bloodfin, it takes 14 (4d6) necrotic damage at the start of each of its turns, and the bloodfin regains hit points equal to the necrotic damage dealt. A bloodfin can have only one creature swallowed at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the bloodfin dies, it explodes in a cloud of toxic blood. Each creature in a 10-foot-radius sphere centered on the exploding bloodfin, including any creature swallowed by the bloodfin, must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage. A creature inside the bloodfin when it explodes falls PRONE in the space formerly occupied by the bloodfin and is no longer BLINDED or RESTRAINED by it."},{"name":"Water Breathing","desc":"The bloodfin can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 100 ft. (blind beyond this radius)","languages":"None","speedWalk":5,"speedSwim":50,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Sorrowfish","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The sorrowfish has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Water Breathing","desc":"The Sorrowfish can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Swarm of Sorrowfish","maxHP":104,"unitType":"aberration","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":19,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":11,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Swarm of Bites","desc":"Melee Weapon Attack +8 to hit, reach 0 ft., one target in the swarm's space. 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half its hit points or fewer."},{"name":"Desolate Drain Recharge 5","desc":"Each creature in the swarm's space must make a DC 13 Wisdom saving throw. On a failed saving throw, a creature takes 24 (7d6) psychic damage and is STUNNED until the end of its next turn. The effect ends on a creature if the swarm moves out of the creature's space or if another creature within 5 feet of the swarm uses an action to make a DC 14 Strength check, pulling the affected creature out of the swarm on a successful check. On a successful saving throw, a creature takes half as much damage and suffers no other effects."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening as narrow as 1 foot wide. The swarm can't regain hit points or gain temporary hit points."},{"name":"Virulent Sorrow","desc":"Each time the swarm takes damage, any creature within 5 feet of it must make a DC 13 Wisdom saving throw. On a failed saving throw, the creature suffers the following effects until the end of its next turn: it has disadvantage on its attack rolls, it can't take reactions, and its speed is halved."},{"name":"Water Breathing","desc":"The swarm can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Verin Thelyss","maxHP":84,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+5","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Verin makes three Glaive attacks."},{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) slashing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +7 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage plus 22 (4d10) poison damage."},{"name":"Bonus: Manifest Echo","desc":"Verin magically creates an echo—a translucent, gray object that looks like him. The echo appears in an unoccupied space Verin can see within 15 feet of himself. While the echo exists, Verin chooses whether each of his attacks originates from his space or the echo's space. On Verin's turn, the echo can move in accordance with Verin's wishes. The echo has AC 17 and 1 hit point. It otherwise uses Verin's statistics. The echo lasts for 1 minute or until it is destroyed, until Verin ends his turn more than 30 feet away from it, until Verin manifests another echo, or until Verin is INCAPACITATED."},{"name":"Bonus: Reposition","desc":"Verin magically swaps places with his echo."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Verin has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Verin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"Verin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[{"name":"Parry","desc":"Verin adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Common, Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Young Horizonback Tortoise","maxHP":68,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 18 (4d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The young horizonback tortoise can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Goblin but can't speak","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Ebondeath","maxHP":225,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage."},{"name":"Etherealness","desc":"Ebondeath enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."},{"name":"Horrifying Visage","desc":"Each non-undead creature within 60 feet of Ebondeath that can see it must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the FRIGHTENED condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this Ebondeath's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a Greater Restoration spell, but only within 24 hours of it occurring."},{"name":"Possession {@recharge}","desc":"One humanoid that Ebondeath can see within 5 feet of it must succeed on a DC 20 Charisma saving throw or be possessed by Ebondeath; Ebondeath then disappears, and the target is INCAPACITATED and loses control of its body. Ebondeath now controls the body but doesn't deprive the target of awareness. Ebondeath can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, including gaining access to the target's knowledge, class features, and proficiencies."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Sight","desc":"Ebondeath can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"Ebondeath can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any languages it knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Expert","maxHP":66,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":20,"dexSave":"+9","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The expert can attack twice, instead of once, whenever it takes the attack action on its turn."},{"name":"Shortsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +9 to hit, range 80/320 ft., one target. 8 (1d6 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Helpful","desc":"The expert can take the Help action as a bonus action, and the creature who receives the help gains a (1d6) bonus to the (d20) roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target."},{"name":"Evasion","desc":"When the expert is not INCAPACITATED and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed."},{"name":"Reliable Talent","desc":"Whenever the expert makes an ability check that includes its whole proficiency bonus, it can treat a (d20) roll of 9 or lower as a 10."},{"name":"Tools","desc":"The expert has thieves' tools|phb and a musical instrument."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":54,"isActive":0,"unitName":"Spellcaster (Healer)","maxHP":54,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":15,"intSave":"+2","wisScore":18,"wisSave":"+8","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Empowered Spells","desc":"Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any."},{"name":"Potent Cantrip","desc":"The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip."}],"spellActions":[{"name":"Spellcasting (Healer)","desc":"The spellcaster's spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Resistance, Sacred Flame, Spare The Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Cure Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Lesser Restoration"},{"name":"Level 3 Spells (3 Slots)","desc":"Protection From Energy, Revivify"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Death Ward"},{"name":"Level 5 Spells (2 Slots)","desc":"Greater Restoration, Mass Cure Wounds"},{"name":"Level 6 Spells (1 Slots)","desc":"Heal"}],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":54,"isActive":0,"unitName":"Spellcaster (Mage)","maxHP":54,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":18,"intSave":"+4","wisScore":14,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Empowered Spells","desc":"Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any."},{"name":"Potent Cantrip","desc":"The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip."}],"spellActions":[{"name":"Spellcasting (Mage)","desc":"The spellcaster's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Minor Illusion, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Shield, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Flaming Sphere, Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Polymorph, Wall Of Fire"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold, Hold Monster"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning"}],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Warrior","maxHP":78,"armorClass":21,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The warrior can attack three times, instead of once, whenever it takes the attack action on its turn."},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Battle Readiness","desc":"The warrior has advantage on initiative rolls."},{"name":"Improved Critical","desc":"The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the (d20)."},{"name":"Improved Defense","desc":"The warrior's AC increases by 1."},{"name":"Indomitable (1/Day)","desc":"The warriorcan reroll a saving throw that it fails, but it must use the new result."},{"name":"Martial Role","desc":"The warrior has one of the following traits of your choice:"},{"name":"Attacker","desc":"The warrior gains a +2 bonus to attack rolls."},{"name":"Defender","desc":"The warrior gains the Protection reaction below."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"The warrior can use a bonus action on its turn to regain hit points equal to (1d10) + its level."}],"spellActions":[],"reactions":[{"name":"Protection (Defender Only)","desc":"When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield."}],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Anchorite of Talos","maxHP":58,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Clawed Gauntlet (Humanoid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) slashing damage."},{"name":"Tusk (Boar Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Augury, Bless, Lightning Bolt ((8d6) damage), Revivify"},{"name":"Thrice a Day","desc":"Thunderwave ((2d8) damage)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"DIP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Don-Jon Raskin","maxHP":44,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":10,"dexSave":"+2","conScore":13,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Don-Jon makes three melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage."},{"name":"Sling","desc":"{@atk rw} +2 to hit, range 30/120 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Don-Jon has advantage on saving throws against being FRIGHTENED."},{"name":"Not Dead Yet (Recharges after a Long Rest)","desc":"If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"DIP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Falcon the Hunter","maxHP":112,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+5","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Falcon makes three melee attacks or two ranged attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 11 (2d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Archer","desc":"A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack)."},{"name":"Sharpshooter","desc":"Falcon's ranged weapon attacks ignore half cover and three-quarters cover."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"DIP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":73,"isActive":0,"unitName":"Gorthok the Thunder Boar","maxHP":73,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Gorthok makes two melee attacks: one with its lightning tusks and one with its thunder hooves."},{"name":"Lightning Tusks","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 12 (2d6 + 5) slashing damage plus 7 (2d6) lightning damage."},{"name":"Thunder Hooves","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) thunder damage."},{"name":"Lightning Bolt {@recharge}","desc":"Gorthok shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If Gorthok takes 27 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"DIP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Rock Gnome Recluse","maxHP":7,"unitType":"humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":15,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Magic Missile (Expends a 1st-Level Spell Slot)","desc":"The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage."},{"name":"Ray of Frost","desc":"{@atk rs} +4 to hit, range 60 ft., one creature. 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Gnome Cunning","desc":"The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."}],"spellActions":[{"name":"Spellcasting","desc":"The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost (see \"Actions\" below)"},{"name":"Level 1 Spells (3 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile (see \"Actions\" below), Shield"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Gnomish","speedWalk":25,"spellList":[],"dataSlug":"DIP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Avatar of Death","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned, Unconscious","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Reaping Scythe","desc":"The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The avatar can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Turn Immunity","desc":"The avatar is immune to features that turn undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Truesight 60 ft.","languages":"All languages known to its summoner","speedWalk":60,"speedFly":60,"spellList":[],"dataSlug":"DMG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Giant Fly","maxHP":19,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"DMG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Larva","maxHP":9,"unitType":"Humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":9,"dexSave":-1,"conScore":10,"conSave":0,"intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands the languages it knew in life but can't speak","speedWalk":20,"spellList":[],"dataSlug":"DMG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Yarnspinner","maxHP":138,"armorClass":16,"unitType":"fey","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":16,"dexSave":"+3","conScore":21,"conSave":"+9","intScore":18,"intSave":"+4","wisScore":21,"wisSave":"+9","chaScore":19,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Yarnspinner makes two Bite attacks and uses Spellcasting or Web once."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (3d6 + 7) piercing damage plus 11 (2d10) poison damage."},{"name":"Web","desc":"Yarnspinner shoots webbing at one creature he can see within 120 feet of himself. The target must succeed on a DC 17 Strength saving throw or be RESTRAINED for 1 hour. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Rebirth","desc":"If Yarnspinner dies in his Domain of Delight, he revives with all his hit points (1d4) days later in a safe location in that domain."},{"name":"Legendary Resistance (3/Day)","desc":"If Yarnspinner fails a saving throw, he can choose to succeed instead."},{"name":"Spider Climb","desc":"Yarnspinner can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Walker","desc":"Yarnspinner ignores movement restrictions caused by webbing."},{"name":"Web Weaver (3/Day)","desc":"Yarnspinner can take 1 minute to craft one of the following structures out of webbing:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""}],"spellActions":[{"name":"Spellcasting","desc":"Yarnspinner casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Faerie Fire, Speak With Animals"},{"name":"Once a Day/Each","desc":"Awaken (as an action), Pass Without Trace"},{"name":"Twice a Day/Each","desc":"Animal Friendship, Create Food And Water, Revivify"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Druidic, Sylvan","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"DoD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Fume Drake","maxHP":22,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) fire damage."},{"name":"Scalding Breath {@recharge}","desc":"The fume drake exhales a 15-foot cone of scalding steam. Each creature in that area must make a DC 11 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the fume drake dies, it explodes in a cloud of noxious fumes. Each creature within 5 feet of the fume drake must succeed on a DC 11 Constitution saving throw or take 4 (1d8) poison damage."},{"name":"Unusual Nature","desc":"The fume drake doesn't require food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Ignan","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Kobold Tinkerer","maxHP":10,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":15,"intSave":"+2","wisScore":7,"wisSave":-2,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Alchemical Flame {@recharge}","desc":"The kobold unleashes fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Inquiring Mind (1/Day)","desc":"The kobold can cast Detect Magic, requiring no spell components and using Intelligence as the spellcasting ability."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":10,"spellList":[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Spore Servant Octopus","maxHP":52,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Frightened, Paralyzed","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +5 to hit, reach 15 ft., one target 7 (1d8 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"While out of water, the octopus can hold its breath for 1 hour."},{"name":"Water Breathing","desc":"The octopus can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":5,"speedSwim":50,"spellList":[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Tarak","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Tarak makes three Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Bonus: Cunning Action","desc":"Tarak takes the Dash, Disengage, or Hide action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Varnoth","maxHP":39,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Varnoth makes three Shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Andir Valmakos","maxHP":11,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Arcane Burst","desc":"{@atk ms,rs} +4 to hit, reach 5 ft. or range 120 ft., one target. 7 (1d10 + 2) force damage."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus Proficiencies","desc":"Andir is proficient with simple weapons and light armor."}],"spellActions":[{"name":"Spellcasting","desc":"Andir's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 1 Spells (2 Slots)","desc":"Thunderwave"},{"name":"At-Will Spells","desc":"Light, Ray Of Frost"}],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Anhkolox","maxHP":157,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+6","chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The anhkolox makes two Claw attacks and one Entrapping Rend attack."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 17 (2d10 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a horizontal direction of the anhkolox's choice."},{"name":"Entrapping Rend","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 23 (5d6 + 6) piercing damage, and if the target is a Large or smaller creature, the target must succeed on a DC 18 Strength saving throw or be trapped in the anhkolox's rib cage and GRAPPLED (escape DC 18). Until this grapple ends, the target is RESTRAINED, and the anhkolox can't use Entrapping Rend on another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The anhkolox doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Aurak Draconian","maxHP":67,"armorClass":17,"unitType":"monstrosity","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":16,"intSave":"+6","wisScore":11,"wisSave":"+3","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The draconian makes three Rend or Energy Ray attacks."},{"name":"Rend","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d12 + 2) slashing damage."},{"name":"Energy Ray","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 8 (1d10 + 3) force damage."},{"name":"Noxious Breath Recharge 5","desc":"The draconian exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison damage and gains 1 level of EXHAUSTION. On a successful save, the creature takes half as much damage, doesn't gain EXHAUSTION, and is immune to all draconians' Noxious Breath for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Command","desc":"The draconian radiates a commanding presence in a 20-foot-radius sphere centered on itself. A draconian in the aura that can see or hear the aurak can't be CHARMED and has advantage on saving throws made to avoid or end the FRIGHTENED condition on itself."},{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other creatures within 15 feet of the first. Each creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 9 (2d8) lightning damage and is STUNNED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't STUNNED."}],"spellActions":[{"name":"Spellcasting","desc":"The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Invisibility, Mage Hand"},{"name":"Once a Day","desc":"Dominate Person"},{"name":"Twice a Day/Each","desc":"Dimension Door, Disguise Self, Sending"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Draconic","speedWalk":35,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Ayik Ur","maxHP":11,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Attacker","desc":"Ayik gains a +2 bonus to all attack rolls (included below)."},{"name":"Bonus Proficiencies","desc":"Ayik is proficient with simple and martial weapons, shields, and all armor."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Baaz Draconian","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":8,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Controlled Fall","desc":"When the draconian falls and isn't INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the fall's damage."},{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be RESTRAINED as it begins to turn to stone. The RESTRAINED creature must repeat the saving throw at the end of its next turn. On a success, the effect ends; otherwise the creature is PETRIFIED for 1 minute. After 1 minute, the body of the draconian crumbles to dust."},{"name":"Draconic Devotion","desc":"While the draconian can see a Dragon that isn't hostile to it, the draconian has advantage on attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Bozak Draconian","maxHP":40,"armorClass":15,"unitType":"monstrosity","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":11,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":14,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Trident melee attacks or two Lightning Discharge attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Lightning Discharge","desc":"{@atk rs} +4 to hit, range 60 ft., one target. 10 (3d6) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away, and then its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage."},{"name":"Glide","desc":"When the draconian falls and isn't INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends."}],"spellActions":[{"name":"Spellcasting","desc":"The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"Once a Day/Each","desc":"Enlarge/reduce, Invisibility, Stinking Cloud, Web"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Caradoc","maxHP":110,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":15,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Caradoc makes two Withering Touch attacks."},{"name":"Withering Touch","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) necrotic damage."},{"name":"Possession Recharge 5","desc":"One Humanoid that Caradoc can see within 5 feet of himself must succeed on a DC 15 Charisma saving throw or be possessed by him; he then disappears, and the target is INCAPACITATED and loses control of its body. Caradoc now controls the body but doesn't deprive the target of awareness. Caradoc can't be targeted by any attack, spell, or other effect, except ones that turn Undead, and he retains his alignment, Intelligence, Wisdom, and Charisma, immunity to being CHARMED and FRIGHTENED, and his Divisive Whispers bonus action. He otherwise uses the possessed target's statistics but doesn't gain access to the target's knowledge, class features, or proficiencies."},{"name":"Bonus: Divisive Whispers","desc":"Caradoc magically whispers to one creature within 60 feet of himself. The target must succeed on a DC 15 Wisdom saving throw, or the target must immediately use its reaction to make a melee attack against another creature of Caradoc's choice (wasting its reaction if there are no other creatures within reach)."}],"legendaryActions":[],"specialAbilities":[{"name":"Bound Haunting","desc":"Caradoc's spirit is bound to Dargaard Keep. At the start of his turn, if he's outside the keep's walls and not possessing a creature using his Possession action, he must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep."},{"name":"Incorporeal Movement","desc":"Caradoc can move through other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if he ends his turn inside an object."},{"name":"Rejuvenation","desc":"If Caradoc dies, he reforms within Dargaard Keep in (2d6) days."},{"name":"Unusual Nature","desc":"Caradoc doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Solamnic","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Dragon Army Dragonnel","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragonnel makes two Rend attacks."},{"name":"Rend","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage plus 3 (1d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The dragonnel doesn't provoke opportunity attacks when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Understands Common and Draconic but can't speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Dragon Army Officer","maxHP":65,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+4","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The officer makes two Vicious Lance attacks and uses Assault Orders if it's available."},{"name":"Vicious Lance","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 8 (1d10 + 3) piercing damage plus 2 (1d4) fire damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one target. 7 (1d10 + 2) piercing damage plus 5 (1d10) fire damage."},{"name":"Assault Orders Recharge 5","desc":"The officer shouts orders and targets up to two other creatures within 60 feet of itself. If a target has the Draconic Devotion trait and can hear the officer, the target can use its reaction to make one melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic Devotion","desc":"While the officer can see a Dragon that isn't hostile to it, the officer has advantage on attack rolls."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Dragon Army Soldier","maxHP":22,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The soldier makes two Longsword or Javelin attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 2 (1d4) fire damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage plus 2 (1d4) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic Devotion","desc":"While the soldier can see a Dragon that isn't hostile to it, the soldier has advantage on attack rolls."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Fewmaster Gholcag","maxHP":59,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Greatclub","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 30/120 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"Greater Death Dragon","maxHP":230,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+5","conScore":20,"conSave":"+5","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+7","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC 19). Until this grapple ends, the target is RESTRAINED, and the dragon can't bite a different target."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft. one target. 10 (1d8 + 6) slashing damage."},{"name":"Cataclysmic Breath Recharge 5","desc":"The dragon exhales a wave of ghostly purple flames in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well as every corpse of such a creature within the cone, becomes a zombie (see the Monster Manual) under the dragon's control. The zombie acts on the dragon's initiative but immediately after the dragon's turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Cataclysmic Rush (Costs 2 Actions)","desc":"The dragon moves up to half its flying speed without provoking opportunity attacks, carrying with it any creatures it is grappling. During this move, if it enters the space of a Medium or smaller creature, that creature takes 4 (1d8) necrotic damage. A creature can take this damage only once per turn."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The dragon doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Hrigg Roundrook","maxHP":11,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Maul","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus Proficiencies","desc":"Hrigg is proficient with simple and martial weapons and light and medium armor."},{"name":"Dwarven Resilience","desc":"Hrigg has advantage on saving throws made to avoid or end the POISONED condition on himself."}],"spellActions":[{"name":"Spellcasting","desc":"Hrigg's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:"},{"name":"Level 1 Spells (2 Slots)","desc":"Cure Wounds"},{"name":"At-Will Spells","desc":"Guidance, Sacred Flame"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Iriad","maxHP":11,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Poison Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."},{"name":"Bonus: Helpful","desc":"Iriad takes the {@action Help} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus Proficiencies","desc":"Iriad is proficient with simple weapons, light armor, cartographer's tools|PHB, and woodcarver's tools|PHB."},{"name":"Fey Ancestry","desc":"Iriad has advantage on saving throws made to avoid or end the CHARMED condition on herself, and magic can't put her to sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":35,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Istarian Drone","maxHP":127,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drone makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage plus 4 (1d8) lightning damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 15). The drone has two claws, each of which can grapple only one target."},{"name":"Crystalline Spit Recharge 5","desc":"The drone spits crackling gel in a line 5 feet wide and 20 feet long. Each creature in the line must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 14 (4d6) lightning damage and is RESTRAINED by the gel, which hardens into crystal. The creature is RESTRAINED until the crystal is destroyed. The crystal has AC 15, 15 hit points, immunity to poison and psychic damage, and vulnerability to thunder damage. On a successful save, the creature takes half as much damage and isn't RESTRAINED."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The drone can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Unusual Nature","desc":"The drone doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands the languages spoken by its creator but can't speak","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Kalaman Soldier","maxHP":16,"armorClass":18,"unitType":"Humanoid","unitSize":"Small Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The soldier makes two Longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Hold the Line","desc":"If an ally within 5 feet of the soldier must make a saving throw, the soldier encourages the ally, granting advantage on the roll."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"Kansaldi Fire-Eyes","maxHP":172,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":17,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":19,"wisSave":"+8","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Kansaldi makes two Pike attacks and uses Flame Burst."},{"name":"Pike","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage plus 16 (3d10) radiant damage."},{"name":"Flame Burst","desc":"Kansaldi hurls magical flames at a creature she can see within 60 feet of herself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 11 (2d10) fire damage and catches fire; until a creature takes an action to put out the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. On a successful save, the target takes half as much damage and doesn't catch fire."},{"name":"Bonus: Dragon Queen's Favor","desc":"Kansaldi or one creature she can see within 60 feet of herself magically regains 17 ((2d12 + 4)) hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Kansaldi has a glowing ruby embedded in her left eye socket. The gem functions as her eye and grants her truesight (included above). The gem can't be removed while Kansaldi is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing."}],"spellActions":[{"name":"Spellcasting","desc":"Kansaldi casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Light, Spare The Dying, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Blade Barrier, Dispel Magic, Flame Strike, Lesser Restoration, Revivify"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Kapak Draconian","maxHP":39,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw or become POISONED until the end of the target's next turn. While POISONED in this way, the target is also PARALYZED."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, it dissolves into acid that splashes on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns. A creature can use its action to scrape or wash the acid off itself or another creature."},{"name":"Glide","desc":"When the draconian falls and isn't INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Kender Skirmisher","maxHP":14,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":8,"wisSave":-1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Hoopak","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 40/160 ft., one target. 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack."},{"name":"Taunt","desc":"The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn."},{"name":"Bonus: Elusive","desc":"The kender takes the Disengage or Hide action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Kenderspeak","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Leedara","maxHP":45,"unitType":"undead","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage."},{"name":"Etherealness","desc":"Leedara enters the Ethereal Plane from the Material Plane, or vice versa. She is visible on the Material Plane while she is in the Border Ethereal, and vice versa, yet she can't affect or be affected by anything on the other plane."},{"name":"Horrifying Visage","desc":"Each non-undead creature within 60 feet of Leedara that can see her must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the FRIGHTENED condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Leedara's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a Greater Restoration spell, but only within 24 hours of it occurring."},{"name":"Possession {@recharge}","desc":"One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by Leedara; Leedara then disappears, and the target is INCAPACITATED and loses control of its body. Leedara now controls the body but doesn't deprive the target of awareness. Leedara can't be targeted by any attack, spell, or other effect, except ones that turn undead, and she retains her alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. She otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."},{"name":"Change Shape","desc":"Leedara magically assumes the appearance she had in life, and her creature type changes to Humanoid, while retaining her other game statistics. This transformation ends if Leedara is reduced to 0 hit points or uses an action to end it."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Sight","desc":"Leedara can see 60 feet into the Ethereal Plane when she is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"Leedara can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any languages she knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":199,"isActive":0,"unitName":"Lesser Death Dragon","maxHP":199,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":10,"wisSave":"+4","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 (2d8 + 5) piercing damage plus 4 (1d8) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft. one target. 8 (1d6 + 5) slashing damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED. The dragon has two claws, each of which can grapple one target."},{"name":"Cataclysmic Breath Recharge 5","desc":"The dragon exhales a wave of ghostly purple flames in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well as every corpse of such a creatures within the cone, becomes a zombie (see the Monster Manual) under the dragon's control. The zombie acts on the dragon's initiative but immediately after the dragon's turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The dragon doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Understands Common and Draconic but can't speak","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Levna Drakehorn","maxHP":13,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+4","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Greatsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus Proficiencies","desc":"Levna is proficient with simple and martial weapons, shields, and all armor."},{"name":"Pack Tactics","desc":"Levna has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Protection","desc":"When a creature Levna can see within 5 feet of her is targeted by an attack, she can impose disadvantage on the attack roll if she can see the attacker and she is wielding a melee weapon."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":137,"isActive":0,"unitName":"Lohezet","maxHP":137,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+5","intScore":20,"intSave":"+5","wisScore":14,"wisSave":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Lohezet makes three Withering Blast attacks and uses Miasma if it's available. He can replace one of the attacks with a use of Spellcasting."},{"name":"Withering Blast","desc":"{@atk ms,rs} +9 to hit, reach 5 ft. or range 60 ft., one target. 18 (2d12 + 5) necrotic damage."},{"name":"Miasma Recharge 4","desc":"Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area within the sphere is heavily obscured, and when a creature starts its turn in the sphere or enters the sphere for the first time on a turn, it must make a DC 17 Constitution saving throw. On a failed save, the creature takes 39 (6d12) poison damage and is POISONED until the start of its next turn. On a successful save, the creature takes half as much damage and isn't POISONED. The cloud lasts for 1 minute, until Lohezet ends it early (no action required), or until Lohezet uses this action again. A strong wind disperses the cloud."}],"legendaryActions":[],"specialAbilities":[{"name":"Toxic Mastery","desc":"Lohezet ignores a creature's resistance to poison damage."}],"spellActions":[{"name":"Spellcasting","desc":"Lohezet casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Detect Magic, Light, Prestidigitation"},{"name":"Once a Day/Each","desc":"Arcane Eye, Dominate Person, Wall Of Force"},{"name":"Twice a Day/Each","desc":"Dimension Door, Mage Armor"}],"reactions":[{"name":"Noxious Rebuke (3/Day)","desc":"When a creature within 60 feet of Lohezet damages him, Lohezet magically retaliates with a spray of foul, purple mist. The creature must make a DC 17 Constitution saving throw, taking 16 (2d10 + 5) poison damage on a failed save, or half as much damage on a successful one."}],"senses":"None","languages":"Common, Dwarvish, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":228,"isActive":0,"unitName":"Lord Soth","maxHP":228,"armorClass":18,"unitType":"undead","unitSize":"Medium ","strScore":22,"strSave":"+6","dexScore":11,"dexSave":"+6","conScore":20,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+9","chaScore":20,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Frightened, Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Soth makes three Forsaken Brand attacks."},{"name":"Forsaken Brand","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) necrotic damage, and if the target is a creature, it can't regain hit points until the start of Soth's next turn."},{"name":"Cataclysmic Fire (1/Day)","desc":"Soth hurls a magical ball of fire that explodes at a point he can see within 120 feet of himself. Each creature in a 20-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"Word of Death (1/Day)","desc":"Soth points at a creature he can see within 60 feet of himself and magically commands it to die. The target must make a DC 19 Constitution saving throw, taking 100 necrotic damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hit points, the target dies."}],"legendaryActions":[{"name":"Implacable Maneuver","desc":"Soth moves up to his speed or commands a mount he is riding to move up to its speed. The movement from this action doesn't provoke opportunity attacks. If he or his mount moves within 5 feet of a creature during this movement, he can force the creature to make a DC 20 Strength saving throw. The creature is knocked PRONE unless it succeeds on the saving throw."},{"name":"Strike (Costs 2 Actions)","desc":"Soth makes one Forsaken Brand attack."},{"name":"Cast a Spell (Costs 3 Actions)","desc":"Soth uses Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Soth fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Soth has advantage on saving throws against spells and other magical effects."},{"name":"Marshal Undead","desc":"Unless Soth is INCAPACITATED, he and Undead creatures of his choice within 60 feet of him are immune to features that turn Undead."},{"name":"Unusual Nature","desc":"Soth doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Soth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):"},{"name":"At-Will Spells","desc":"Command (cast at 3rd level)"},{"name":"Once a Day","desc":"Banishment (cast at 6th level)"},{"name":"Twice a Day/Each","desc":"Dispel Magic, Hold Person (cast at 3rd level)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Infernal, Solamnic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Red Ruin","maxHP":150,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+8","dexScore":12,"dexSave":"+5","conScore":17,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Red Ruin makes three Ember Lance attacks."},{"name":"Ember Lance","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 10 (1d12 + 4) piercing damage plus 7 (2d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or fall PRONE."},{"name":"Explosive Hand Crossbow Recharge 5","desc":"Red Ruin fires an explosive crossbow bolt at a point she can see within 120 feet of herself. When the bolt reaches that point, or if it hits an object early, it detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic Devotion","desc":"While Red Ruin can see a Dragon that isn't hostile to her, she has advantage on attack rolls."},{"name":"Mounted Combat Master","desc":"When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to target her instead."},{"name":"Mounted Evasion","desc":"When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no damage on a success and half damage on a failure."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Sea Elf Scout","maxHP":16,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The scout makes two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, ranged 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight."},{"name":"Fey Ancestry","desc":"The scout has advantage on saving throws against being CHARMED, and magic can't put it to sleep."},{"name":"Child of the Sea","desc":"The scout can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any one language (usually Common)","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":57,"isActive":0,"unitName":"Sivak Draconian","maxHP":57,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":10,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Serrated Sword attacks and one Tail attack."},{"name":"Serrated Sword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points by a creature that is Large or smaller, the draconian crumbles into dust that then forms a spectral, shrieking image of the creature that killed it. The image lasts for 1 minute. Each creature hostile to the draconian within 10 feet of the image must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED of the spectral image for 1 minute. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"spellActions":[],"reactions":[{"name":"Shape Theft","desc":"After the draconian kills a Medium or smaller Humanoid, the draconian magically cloaks itself in an illusion to look and feel like that creature while retaining the draconian's game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end it."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Skeletal Knight","maxHP":112,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+6","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination."},{"name":"Enervating Blade","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of the skeletal knight's next turn."},{"name":"Throwing Axe","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the skeletal knight drops to 1 hit point instead."},{"name":"Unusual Nature","desc":"The skeletal knight doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Tem Temble","maxHP":11,"armorClass":13,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Hoopak","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 40/160 ft., one target. 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack."},{"name":"Taunt","desc":"Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn."},{"name":"Bonus: Elusive","desc":"Tem takes the Disengage or Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus Proficiencies","desc":"Tem is proficient with simple weapons and light armor."}],"spellActions":[{"name":"Spellcasting","desc":"Tem's spellcasting ability is Wisdom (spell save DC 12, +4 to spell attacks). She has the following druid spells prepared:"},{"name":"Level 1 Spells (2 Slots)","desc":"Healing Word"},{"name":"At-Will Spells","desc":"Druidcraft, Poison Spray"}],"reactions":[],"senses":"None","languages":"Common, Kenderspeak","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Wasteland Dragonnel","maxHP":65,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The dragonnel makes two Rend attacks."},{"name":"Rend","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Acid Spit","desc":"{@atk rw} +5 to hit, range 60 ft., one target. 20 (5d6 + 3) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The dragonnel doesn't provoke opportunity attacks when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Understands Common and Draconic but can't speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Wersten Kern","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+9","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Frightened, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Wersten makes three Banner Pike attacks and uses Terrifying Litany if it's available."},{"name":"Banner Pike","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10 (1d10 + 5) piercing damage plus 13 (3d8) necrotic damage. If the target is a Humanoid, it must succeed on a DC 16 Charisma saving throw or be cursed. The curse lasts until it is lifted by remove curse or similar magic. Black, thorny rose stems sprout from the creature's body while it is cursed, imposing disadvantage on the creature's ability checks and attack rolls and halving its speed. A creature that succeeds on the saving throw against the curse is immune to it for 24 hours."},{"name":"Terrifying Litany Recharge 5","desc":"Wersten recites names of souls slain by Soth and his company, channeling their mortal terror. Each creature that isn't an Undead within 30 feet of her must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage and is FRIGHTENED of Wersten for 1 minute. On a successful save, the creature takes half as much damage and isn't FRIGHTENED. At the end of each of its turns, a FRIGHTENED creature can repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces Wersten to 0 hit points, she must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, Wersten drops to 1 hit point instead."},{"name":"Unusual Nature","desc":"Wersten doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Wersten casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Wall Of Stone"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal, Solamnic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":171,"isActive":0,"unitName":"Aeorian Absorber","maxHP":171,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":14,"wisSave":"+6","chaScore":8,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage."},{"name":"Mind Bolt","desc":"{@atk rs} +8 to hit, range 120 ft., one creature. 22 (4d10) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The absorber has advantage on saving throws against spells and other magical effects."},{"name":"Pounce","desc":"If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked PRONE. If the target is PRONE, the absorber can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[{"name":"Tail Ray","desc":"When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage."}],"senses":"Darkvision 120 ft.","languages":"Understands Draconic but can't speak","speedWalk":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Aeorian Nullifier","maxHP":180,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":14,"wisSave":"+6","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The nullifier makes three attacks: one with its bites and two with its claws."},{"name":"Bites","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 17 (2d12 + 4) piercing damage plus 11 (2d10) force damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 11 (2d6 + 4) slashing damage plus 11 (2d10) force damage, and the target is GRAPPLED (escape DC 16) if it's a creature. The nullifier has two claws, each of which can grapple one creature."}],"legendaryActions":[],"specialAbilities":[{"name":"Horrid Gnashing","desc":"The nullifier's mouths gnash incoherently while it can see any enemies. Each creature that starts its turn within 20 feet of the nullifier and can hear it must make a DC 16 Wisdom saving throw. Unless the save succeeds, the creature rolls a (d8) to determine what it does during the current turn:"},{"name":"Magic Resistance","desc":"The nullifier has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The nullifier's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Counterspell (see \"Reactions\" below), Detect Magic, Dispel Magic, See Invisibility"},{"name":"Once a Day","desc":"Antimagic Field"}],"reactions":[{"name":"Counterspell","desc":"The nullifier attempts to interrupt a creature that it can see within 60 feet in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, the nullifier makes a Charisma check with a DC equal to 10 + the spell's level. On a success, the creature's spell fails and has no effect."}],"senses":"Darkvision 120 ft.","languages":"Understands Draconic but can't speak","speedWalk":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"Aeorian Reverser","maxHP":133,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":14,"wisSave":"+5","chaScore":8,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The reverser makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, range 5 ft., one creature. 11 (1d12 + 5) piercing damage plus 6 (1d12) force damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage plus 7 (2d6) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The reverser has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Reversal","desc":"When a creature the reverser can see within 30 feet of it regains hit points, the reverser reduces the number of hit points regained to 0, and the reverser deals 13 (3d8) force damage to the creature."}],"senses":"Darkvision 120 ft.","languages":"Understands Draconic but can't speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Blood Hunter","maxHP":65,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":16,"wisSave":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The blood hunter attacks twice with a weapon."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Curse of Binding (1/Day)","desc":"As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Blood Frenzy","desc":"The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Magic Resistance","desc":"The blood hunter has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (1/Day)","desc":"The blood hunter can innately cast Hex. Its innate spellcasting ability is Intelligence."},{"name":"At-Will Spells","desc":"Hex"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Bol'bara","maxHP":40,"armorClass":13,"unitType":"humanoid","unitSize":"Small ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"Bol'bara makes two melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Eldritch Blast (Cantrip)","desc":"{@atk rs} +4 to hit, range 120 ft., one creature. 7 (1d10 + 2) force damage."}],"legendaryActions":[{"name":"Incorporeal Dash","desc":"Bol'bara moves up to her speed. She can move through other creatures and objects as if they were {@quickref difficult terrain||3}. She takes 5 (1d10) force damage if she ends her turn inside an object."},{"name":"Zone of Calamity (Costs 2 Actions)","desc":"A 15-foot-radius sphere of magical confusion extends from a point Bol'bara can see within 60 feet of her and spreads around corners. Each creature that starts its turn in that area is treated as if targeted by the Confusion spell (save DC 12). The sphere lasts as long as Bol'bara maintains {@status concentration}, up to 1 minute (as if {@status concentration||concentrating} on a spell)."}],"specialAbilities":[{"name":"Dark One's Blessing","desc":"When Bol'bara reduces a hostile creature to 0 hit points, she gains 6 temporary hit points."},{"name":"Nimble Escape","desc":"Bol'bara can take the Disengage or Hide action as a bonus action on each of her turns."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Bol'bara's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Eldritch Blast, False Life, Mage Armor, Mage Hand"},{"name":"Once a Day/Each","desc":"Charm Person, Hex, Hold Person, Invisibility"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Bristled Moorbounder","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The moorbounder makes two attacks: one with its blades and one with its claws."},{"name":"Blades","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 (4d4 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bladed Hide","desc":"At the start of each of its turns, the moorbounder deals 5 (2d4) piercing damage to any creature grappling it."},{"name":"Standing Leap","desc":"The moorbounder's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":70,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"Core Spawn Crawler","maxHP":21,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":9,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The crawler makes four attacks: one with its bite, two with its claws, and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become FRIGHTENED until the start of the crawler's next turn."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 15 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +4 to hit, reach 15 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius), Tremorsense 60 ft.","languages":"Understands Deep Speech but can't speak","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Core Spawn Emissary","maxHP":102,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+5","conScore":18,"conSave":"+4","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+4","chaScore":8,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The emissary makes three talons attacks."},{"name":"Talons","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 14 (2d10 + 3) slashing damage."},{"name":"Alluring Thrum Recharge 5","desc":"The emissary emits a dreadful yet alluring hum. Each creature within 20 feet of the emissary that can hear it and that isn't an aberration must succeed on a DC 14 Constitution saving throw or be CHARMED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Crystal Spores {@recharge}","desc":"A 15-foot-radius cloud of toxic crystalline spores extends out from the emissary. The spores spread around corners. Each creature in the area must succeed on a DC 14 Constitution saving throw or become POISONED. While POISONED in this way, a creature takes 11 (2d10) poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The emissary has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Tremorsense 60 ft.","languages":"Telepathy 120 ft., Understands Deep Speech but can't speak","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Core Spawn Seer","maxHP":153,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+6","conScore":18,"conSave":"+4","intScore":22,"intSave":"+11","wisScore":19,"wisSave":"+9","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The seer uses Fission Staff twice, Psychedelic Orb twice, or each one once."},{"name":"Fission Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 9 (1d6 + 6) bludgeoning damage plus 18 (4d8) radiant damage, and the target is knocked PRONE."},{"name":"Psychedelic Orb","desc":"The seer hurls a glimmering orb at one creature it can see within 120 of it. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and suffer a random condition until the start of the seer's next turn. Roll a (d6) for the condition: (1-2) BLINDED, (3-4) FRIGHTENED, or (5-6) STUNNED."}],"legendaryActions":[],"specialAbilities":[{"name":"Earth Glide","desc":"The seer can traverse through nonmagical, unworked earth and stone. While doing so, the seer doesn't disturb the material it moves through."},{"name":"Magic Resistance","desc":"The seer has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Fuse Damage","desc":"When the seer is hit by an attack, it takes only half of the triggering damage. The first time the seer hits with a melee attack on its next turn, the target takes an extra 1d6 radiant damage."}],"senses":"Blindsight 60 ft., Tremorsense 60 ft.","languages":"Common, Deep Speech, Telepathy 120 ft., Undercommon","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":279,"isActive":0,"unitName":"Core Spawn Worm","maxHP":279,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":5,"dexSave":-3,"conScore":20,"conSave":"+10","intScore":6,"intSave":-2,"wisScore":8,"wisSave":"+4","chaScore":4,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"15","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The worm makes two attacks: one with its barbed tentacles and one with its bite."},{"name":"Barbed Tentacles","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one creature. 25 (5d6 + 8) piercing damage, and the target is GRAPPLED (escape DC 18). Until this grapple ends, the target is RESTRAINED. The tentacles can grapple only one creature at a time."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 30 (5d8 + 8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the worm. A swallowed creature is BLINDED and RESTRAINED, has total cover against attacks and other effects outside the worm, and takes 21 (6d6) fire damage at the start of each of the worm's turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"The worm sheds dim light in a 20-foot radius."},{"name":"Radiant Mirror","desc":"If the worm takes radiant damage, each creature within 20 feet of it takes that damage as well."},{"name":"Tunneler","desc":"The worm can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Tremorsense 60 ft.","languages":"Understands Deep Speech but can't speak","speedWalk":60,"speedBurrow":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Frost Giant Zombie","maxHP":138,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":6,"dexSave":-2,"conScore":21,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":6,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The zombie makes two weapon attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 25 (3d12 + 6) slashing damage."},{"name":"Hurl Rock","desc":"{@atk rw} +10 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage."},{"name":"Freezing Stare","desc":"The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 35 (10d6) cold damage and be PARALYZED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Numbing Aura","desc":"Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution saving throw. Unless the save succeeds, the creature can't make more than one attack, or take a bonus action on that turn."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Giant but can't speak","speedWalk":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":264,"isActive":0,"unitName":"Frost Worm","maxHP":264,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":8,"dexSave":-1,"conScore":22,"conSave":"+12","intScore":1,"intSave":-5,"wisScore":5,"wisSave":"+3","chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"17","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The worm makes two bite attacks, or uses its Trill and makes a bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 22 (3d8 + 9) piercing damage plus 10 (3d6) cold damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Dexterity saving throw or be swallowed by the worm. A swallowed creature is BLINDED and RESTRAINED, has total cover against attacks and other effects outside the worm, and takes 10 (3d6) acid damage and 10 (3d6) cold damage at the start of each of the worm's turns."},{"name":"Trill","desc":"The frost worm emits a haunting cry. Each creature within 60 feet of the worm that can hear it must succeed on a DC 20 Wisdom saving throw or be STUNNED for 1 minute. A creature can repeat the saving throw each time it takes damage and at the end of each of its turns, ending the effect on itself on a success. Once a creature successfully saves against this effect, or if this effect ends for it, that creature is immune to the Trill of all frost worms for the next 24 hours. Frost worms are immune to this effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Freezing Body","desc":"A creature that touches the worm or hits it with a melee attack while within 5 feet of it takes 10 (3d6) cold damage."},{"name":"Death Burst","desc":"When the worm dies, it explodes in a burst of frigid energy. Each creature within 60 feet of it must make a DC 20 Dexterity saving throw, taking 28 (8d6) cold damage on a failed save, or half as much damage on a successful one. Creatures inside the worm when it dies automatically fail this saving throw."},{"name":"Tunneler","desc":"The worm can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Tremorsense 60 ft.","languages":"None","speedWalk":40,"speedBurrow":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Gearkeeper Construct","maxHP":161,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack."},{"name":"Arm Blade","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 18 (3d8 + 5) slashing damage."},{"name":"Spear Launcher","desc":"{@atk rw} +9 to hit, range 90 ft., one target. 12 (2d6 + 5) piercing damage, and the target is knocked PRONE."},{"name":"Shrapnel Blast {@recharge}","desc":"The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The gearkeeper is immune to any spell or effect that would alter its form."},{"name":"Rapid Shifting","desc":"Opportunity attacks made against the gearkeeper have disadvantage."},{"name":"Whirling Blades","desc":"Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":60,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Gloomstalker","maxHP":90,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+9","dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":17,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The gloomstalker makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage."},{"name":"Snatch","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one Medium or smaller creature. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage, and the target is GRAPPLED (escape DC 17). While GRAPPLED in this way, the target is RESTRAINED."},{"name":"Shriek {@recharge}","desc":"The gloomstalker emits a terrible shriek. Each enemy within 60 feet of the gloomstalker that can hear it must succeed on a DC 13 Constitution saving throw or be PARALYZED until the end of the enemy's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Shadowstep","desc":"As a bonus action, the gloomstalker can teleport up to 40 feet to an unoccupied space it can see."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the gloomstalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240 ft","languages":"Understands Common but can't speak","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Guardian Wolf","maxHP":66,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The wolf makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked PRONE."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (2d8 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Elvish","speedWalk":60,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":227,"isActive":0,"unitName":"Horizonback Tortoise","maxHP":227,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+12","dexScore":3,"dexSave":-4,"conScore":25,"conSave":"+10","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 28 (3d12 + 9) bludgeoning damage."},{"name":"Shell Defense Recharge 4","desc":"The tortoise withdraws into its shell, falls PRONE, and gains a +5 bonus to AC. While the tortoise is in its shell, its speed is 0 and can't increase. The tortoise can emerge from its shell as an action, whereupon it is no longer PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The tortoise can breathe air and water."},{"name":"Massive Frame","desc":"The tortoise can carry up to 20,000 pounds of weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds. Medium or smaller creatures can move underneath the tortoise while it's not PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft","languages":"Understands Goblin but can't speak","speedWalk":20,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Husk Zombie","maxHP":37,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Curse of the Husk","desc":"A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":35,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Kobold Underling","maxHP":7,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Messy End","desc":"The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Merrow Shallowpriest","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Harpoon","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer."},{"name":"Lightning Bolt (3rd-Level Spell; Requires a Spell Slot)","desc":"The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The merrow can breathe air and water."}],"spellActions":[{"name":"Spellcasting","desc":"The merrow is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The merrow has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Minor Illusion, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Fog Cloud, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Lightning Bolt (see \"Actions\" below), Sleet Storm"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Aquan","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Moorbounder","maxHP":30,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 (4d4 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Standing Leap","desc":"The moorbounder's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":70,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Nergaliid","maxHP":42,"armorClass":12,"unitType":"fiend","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become POISONED for 1 minute. The POISONED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tongue Lash","desc":"Melee Weapon Attack +6 to hit, reach 20 ft., one target. 10 (1d12 + 4) bludgeoning damage."},{"name":"Siphon Life Recharge 4","desc":"The nergaliid magically draws the life from a humanoid it can see within 40 feet of it. The target must make a DC 15 Wisdom saving throw. An INCAPACITATED target fails the save automatically. On a failed save, the creature takes 10 (3d6) psychic damage, and the nergaliid gains temporary hit points equal to the damage taken. On a successful save, the target takes half as much damage, and the nergaliid doesn't gain temporary hit points. If this damage kills the target, its body rises at the end of the nergaliid's current turn as a {@creature husk zombie|EGW} (see earlier in this chapter)."}],"legendaryActions":[],"specialAbilities":[{"name":"Shadow Stealth","desc":"While in dim light or darkness, the nergaliid can take the Hide action as a bonus action."},{"name":"Standing Leap","desc":"The nergaliid's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Sahuagin Warlock of Uk'otoa","maxHP":22,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":8,"intSave":-1,"wisScore":8,"wisSave":-1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The warlock makes two attacks: one with its bite and one with its Sword of Fathoms."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage."},{"name":"Sword of Fathoms","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) slashing damage, and if the target is a creature, it must succeed on a DC 13 Constitution saving throw or begin choking. The choking creature is INCAPACITATED until the end of its next turn, when the effect ends on it."},{"name":"Eldritch Blast (Cantrip)","desc":"{@atk rs} +5 to hit, range 120 ft., one creature. 5 (1d10) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The warlock has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The warlock can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The warlock can magically command any shark within 120 feet of it, using a limited telepathy."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The warlock's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Eldritch Blast (see \"Actions\" below), Minor Illusion"},{"name":"Once a Day/Each","desc":"Armor Of Agathys, Arms Of Hadar, Counterspell, Crown Of Madness, Invisibility, Hunger Of Hadar"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Sea Fury","maxHP":105,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"Paralyzed, Poisoned","challengeRating":{"cr":"12","lair":"14"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The sea fury makes two attacks with its claws."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Death Glare","desc":"The sea fury targets one FRIGHTENED creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or drop to 0 hit points."}],"legendaryActions":[{"name":"As Water","desc":"The sea fury transforms into a wave of foaming seawater, along with whatever it is wearing or carrying, and moves up to its speed without provoking opportunity attacks. While in this form, it can't be GRAPPLED or RESTRAINED. It reverts to its true form at the end of this movement."},{"name":"Fearsome Apparition (Costs 2 Actions)","desc":"The sea fury conjures an apparition of one of its dead sisters, which appears in an unoccupied space the sea fury can see within 30 feet of it. Enemies of the sea fury that can see the apparition must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED of it until it vanishes at the end of the sea fury's next turn."},{"name":"Conjure Snakes (Costs 3 Actions)","desc":"The sea fury disgorges a {@creature swarm of poisonous snakes}, which occupies the same space as the sea fury, acts on its own initiative count, and attacks as directed by the sea fury. The sea fury can control up to three of these swarms at a time."}],"specialAbilities":[{"name":"Amphibious","desc":"The sea fury can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the sea fury fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The sea fury has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The sea fury's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Witch Bolt"},{"name":"Once a Day/Each","desc":"Bestow Curse, Fear, Thunderwave"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Aquan, Common, Giant","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Shadowghast","maxHP":49,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":20,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The shadowghast makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Stench","desc":"Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be POISONED until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the shadowghast can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":35,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Sken Zabriss","maxHP":45,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Powerful Build","desc":"Sken counts as one size larger when determining her carrying capacity and the weight she can push, drag, or lift."},{"name":"Special Equipment","desc":"Sken wears a ring of obscuring. With it, she can cast the Fog Cloud spell centered on herself three times per day. The cloud lasts for 1 minute (no {@status concentration} required)."}],"spellActions":[],"reactions":[{"name":"Stone's Endurance (Recharges after a Short or Long Rest)","desc":"When Sken takes damage, she can use her reaction to reduce the damage taken by 8 ((1d12 + 2))."}],"senses":"None","languages":"Common, Draconic, Giant","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Swavain Basilisk","maxHP":85,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The basilisk makes two attacks: one with its bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 13 (3d6 + 3) piercing damage plus 10 (3d6) poison damage."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one target. 14 (2d10 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC 12)."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The basilisk can breathe air and water."},{"name":"Petrifying Secretions","desc":"A creature must make a DC 13 Constitution saving throw if it hits the basilisk with a weapon attack while within 5 feet of it or if it starts its turn GRAPPLED by the basilisk. Unless the save succeeds, the creature magically begins to turn to stone and is RESTRAINED, and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is PETRIFIED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":15,"speedSwim":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"Udaak","maxHP":165,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+13","dexScore":14,"dexSave":"+2","conScore":22,"conSave":"+11","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"undefined","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Frightened, Grappled, Poisoned, Restrained","challengeRating":"16","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The udaak makes three attacks: one with its bite and two with its slam."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one creature. 21 (2d12 + 8) piercing damage, and the target is GRAPPLED (escape DC 21). Until this grapple ends, the target is RESTRAINED, and the udaak can't bite another target."},{"name":"Slam","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 21 (3d8 + 8) bludgeoning damage."},{"name":"Swallow","desc":"The udaak makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. A swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the udaak, and it takes 21 (6d6) acid damage at the start of each of the udaak's turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the udaak moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 27 (6d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away from the udaak and knocked PRONE."},{"name":"Siege Monster","desc":"The udaak deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Vox Seeker","maxHP":7,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Pincer","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) piercing damage plus 3 lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Voice Lock","desc":"The vox seeker must move toward and attack the source of the nearest voice within 60 feet of it, to the exclusion of all other targets, for as long as it remains operational."},{"name":"Spider Climb","desc":"The vox seeker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Yinra Emberwind","maxHP":16,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Yinra has advantage on saving throws against being CHARMED, and magic can't put her to sleep."},{"name":"Keen Hearing and Sight","desc":"Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":304,"isActive":0,"unitName":"Belashyrra","maxHP":304,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":24,"strSave":"+7","dexScore":21,"dexSave":"+5","conScore":20,"conSave":"+5","intScore":25,"intSave":"+14","wisScore":22,"wisSave":"+13","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Exhaustion, Frightened, Poisoned, Prone","challengeRating":{"cr":"22","lair":"23"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Belashyrra makes two attacks with its claws and uses its Eye Ray once."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 17 (3d6 + 7) slashing damage."},{"name":"Eye Ray","desc":"Belashyrra shoots one of the following magical eye rays of its choice, targeting one creature it can see within 120 feet of it:"},{"name":"1. Psyche-Reconstruction Ray","desc":"The target must make a DC 22 Wisdom saving throw, taking 49 (9d10) psychic damage on a failed save, or half as much damage on a successful one. If this damage reduces a creature to 0 hit points, it dies and transforms into a spectator under Belashyrra's control and acts immediately after Belashyrra in the initiative order. The target can't be returned to its original form by any means short of a Wish spell."},{"name":"2. Domination Ray","desc":"The target must succeed on a DC 22 Wisdom saving throw or be CHARMED by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue telepathic commands to the CHARMED creature (no action required), which it does its best to obey."},{"name":"3. Mind-Weakening Ray","desc":"The target must succeed on a DC 22 Intelligence saving throw or take 36 (8d8) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"4. Blinding Ray","desc":"The target and each creature within 10 feet of it must succeed on a DC 22 Constitution saving throw or take 19 (3d12) radiant damage and be BLINDED for 1 minute. Until this blindness ends, Belyshyrra can see through the BLINDED creature's eyes. The BLINDED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Claw","desc":"Belashyrra makes one claw attack."},{"name":"Implant Fear (Costs 2 Actions)","desc":"Belashyrra targets a creature it can see within 60 feet of it. The target must succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra."},{"name":"Rend Reality (Costs 3 Actions)","desc":"Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12) force damage and gain one level of EXHAUSTION."}],"specialAbilities":[{"name":"Alien Mind","desc":"If a creature tries to read Belashyrra's thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be STUNNED for 1 minute. The STUNNED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Eye Thief","desc":"Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within 120 feet of it, as though it were in that creature's space."},{"name":"Legendary Resistance (3/Day)","desc":"If Belashyrra fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"Belashyrra has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Belashyrra regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Teleport","desc":"As a bonus action, Belashyrra can teleport up to 30 feet to an unoccupied space it can see."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Bone Knight","maxHP":84,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The knight attacks twice with one of its weapons."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Commander of Bones","desc":"As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way."},{"name":"Master of the Pallid Banner","desc":"While within 60 feet of the knight, any undead ally of the knight has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"The knight is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Compelled Duel, Hellish Rebuke, Wrathful Smite"},{"name":"Level 2 Spells (3 Slots)","desc":"Branding Smite, Crown Of Madness, Darkness, Find Steed, Magic Weapon"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Changeling","maxHP":22,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The changeling makes two attacks with its dagger."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Unsettling Visage (Recharges after a Short or Long Rest)","desc":"Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Change Appearance","desc":"The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish, Elvish, Halfling, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Clawfoot","maxHP":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The clawfoot makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The clawfoot has advantage on an attack roll against a creature if at least one of the clawfoot's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Pounce","desc":"If the clawfoot moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked PRONE. If the target is PRONE, the clawfoot can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Dolgaunt","maxHP":33,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain."},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one target. 7 (1d6 + 4) bludgeoning damage. The target is GRAPPLED (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can't use the same tentacle on another target. The dolgaunt has two tentacles."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage."},{"name":"Vitality Drain","desc":"One creature GRAPPLED by a tentacle of the dolgaunt must make a DC 11 Constitution saving throw. On a failed save, the target takes 9 (2d8) necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's INCAPACITATED."},{"name":"Unarmored Defense","desc":"While the dolgaunt is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Deep Speech, Goblin","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Dolgrim","maxHP":13,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dolgrim makes three attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dual Consciousness","desc":"The dolgrim has advantage on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech, Goblin","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Dusk Hag","maxHP":82,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+6","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Frightened","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The hag makes two Nightmare Touch attacks."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Nightmare Touch","desc":"{@atk ms} +7 to hit, reach 5 ft., one creature. 18 (4d6 + 4) psychic damage. If the target is UNCONSCIOUS, it takes an extra 10 (3d6) psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 ((1d10)) whenever it finishes a long rest."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The hag has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hag's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self"},{"name":"Once a Day/Each","desc":"Legend Lore, Scrying"},{"name":"Thrice a Day/Each","desc":"Dream, Hypnotic Pattern, Sleep ((9d8))"}],"reactions":[{"name":"Dream Eater","desc":"When an UNCONSCIOUS creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw. Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and the hag regains hit points equal to the amount of damage taken."}],"senses":"Blindsight 60 ft.","languages":"Common, Giant, Infernal","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":325,"isActive":0,"unitName":"Dyrrn","maxHP":325,"armorClass":21,"unitType":"Humanoid","unitSize":"Medium ","strScore":26,"strSave":"+8","dexScore":21,"dexSave":"+5","conScore":22,"conSave":"+6","intScore":26,"intSave":"+15","wisScore":23,"wisSave":"+13","chaScore":24,"chaSave":"+14","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Exhaustion, Frightened, Poisoned, Prone","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Dyrrn makes one Tentacle Whip attack and uses its Corruption once. Dyrrn can replace its Tentacle Whip attack with Extract Brain if it has a creature GRAPPLED."},{"name":"Tentacle Whip","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 24 (3d10 + 8) slashing damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 23), pulled into an unoccupied space within 5 feet of Dyrrn, and must succeed on a DC 23 Intelligence saving throw or be STUNNED until this grapple ends. Dyrrn can't use the same tentacle whip on another target until this grapple ends. Dyrrn has two tentacle whips."},{"name":"Corruption","desc":"Dyrrn targets one creature it can see within 60 feet of it. The target must succeed on a DC 23 Constitution saving throw or take 22 (4d6 + 8) necrotic damage and become corrupted for 1 minute."},{"name":"Extract Brain","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one INCAPACITATED creature GRAPPLED by Dyrrn. 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Dyrrn kills the target by extracting and devouring its brain."}],"legendaryActions":[{"name":"Tentacle Whip","desc":"Dyrrn makes one attack with its Tentacle Whip."},{"name":"Spawn Aberration (Costs 2 Actions)","desc":"Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn's control and acts immediately after Dyrrn in the initiative order."},{"name":"Mind Blast (Costs 3 Actions)","desc":"Dyrrn magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw or take 30 (5d8 + 8) psychic damage and be STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"specialAbilities":[{"name":"Alien Mind","desc":"If a creature tries to read Dyrrn's thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be STUNNED for 1 minute. The STUNNED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Legendary Resistance (3/Day)","desc":"If Dyrrn fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"Dyrrn has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Dyrrn regains 20 hit points at the start of its turn. If Dyrrn takes radiant damage, this trait doesn't function at the start of its next turn. Dyrrn dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Teleport","desc":"As a bonus action, Dyrrn can teleport up to 30 feet to an unoccupied space it can see."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Expeditious Messenger","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The messenger doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Telepathic Bond","desc":"While the messenger is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"One language spoken by its creator","speedWalk":25,"speedFly":60,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Fastieth","maxHP":9,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":10,"conSave":0,"intScore":4,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Quickness Recharge 5","desc":"The fastieth can take the Dodge action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"Hashalaq Quori","maxHP":99,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+7","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The quori uses its Mind Thrust twice."},{"name":"Idyllic Touch","desc":"{@atk ms} +8 to hit, reach 5 ft., one target. 9 (1d10 + 4) force damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or fall PRONE in a fit of laughter."},{"name":"Mind Thrust","desc":"The quori targets a creature it can see within 60 feet of it. The target must make a DC 16 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one."},{"name":"Possession {@recharge}","desc":"One humanoid that the quori can see within 5 feet of it must succeed on a DC 16 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is INCAPACITATED and loses control of its body. The quori now controls the body but doesn't deprive the target of awareness. The quori can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The quori's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Charm Person"},{"name":"Once a Day","desc":"Dominate Person, Dream"},{"name":"Thrice a Day/Each","desc":"Detect Thoughts, Disguise Self, Suggestion"}],"reactions":[{"name":"Empathic Feedback","desc":"When the quori takes damage from a creature it can see within 60 feet of it, the quori can force that creature to succeed on a DC 16 Intelligence saving throw or take 11 (2d10) psychic damage."}],"senses":"Darkvision 60 ft.","languages":"Common, Quori","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Inspired","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":16,"intSave":"+5","wisScore":10,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery."},{"name":"Crysteel Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage."},{"name":"Vicious Mockery (Cantrip)","desc":"The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Dual Mind","desc":"The Inspired has advantage on Wisdom saving throws."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Mage Hand, Vicious Mockery (see \"Actions\" below)"},{"name":"Once a Day/Each","desc":"Charm Person, Dissonant Whispers, Hex, Hold Person, Mage Armor"}],"reactions":[],"senses":"None","languages":"Common, Quori","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Iron Defender","maxHP":30,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be GRAPPLED (escape DC 13). The defender can have only one creature GRAPPLED in this way at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Senses","desc":"The defender has advantage on Wisdom (Perception) checks."},{"name":"Telepathic Bond","desc":"While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Kalaraq Quori","maxHP":161,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":21,"dexSave":"+5","conScore":18,"conSave":"+4","intScore":23,"intSave":"+12","wisScore":24,"wisSave":"+13","chaScore":25,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast."},{"name":"Arcane Blast","desc":"{@atk rs} +13 to hit, range 120 ft., one target. 12 (1d10 + 7) force damage."},{"name":"Soul Binding","desc":"{@atk ms} +13 to hit, reach 5 ft., one target. 29 (4d10 + 7) necrotic damage. A creature reduced to 0 hit points from this attack dies and has its soul imprisoned in one of the quori's eyes. The target can't be revived by any means short of a Wish spell until the quori is destroyed."},{"name":"Mind Seed (1/Day)","desc":"The quori touches one humanoid, which must succeed on a DC 21 Intelligence saving throw or be cursed. The curse lasts until it's removed by a remove curse or Greater Restoration spell."},{"name":"Swarm of Eyes {@recharge}","desc":"The quori creates a swarm of spectral eyes that fills a 30-foot-radius sphere centered on a point it can see within 60 feet of it. Each creature in that area must make a DC 21 Wisdom saving throw. On a failure, a creature takes 45 (10d8) psychic damage, and it is BLINDED for 1 minute. On a success, a creature takes half as much damage and isn't BLINDED. A BLINDED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Possession {@recharge}","desc":"One humanoid that the quori can see within 5 feet of it must succeed on a DC 21 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is INCAPACITATED and loses control of its body. The quori now controls the body but doesn't deprive the target of awareness. The quori can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."}],"legendaryActions":[],"specialAbilities":[{"name":"All-Around Vision","desc":"The quori can't be {@quickref Surprise|PHB|3|0|surprised} while it isn't INCAPACITATED."},{"name":"Incorporeal Movement","desc":"The quori can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Magic Resistance","desc":"The quori has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The quori's spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Arcane Eye"},{"name":"Thrice a Day/Each","desc":"Clairvoyance, Confusion, Dream, Eyebite"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Kalashtar","maxHP":16,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Mind Thrust","desc":"The kalashtar targets a creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dual Mind","desc":"The kalashtar has advantage on Wisdom saving throws."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Telepathy 20 ft.","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Karrnathi Undead Soldier","maxHP":52,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The soldier attacks three times with one of its weapons."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The soldier has advantage on an attack roll against a creature if at least one of the soldier's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Undead Fortitude","desc":"If damage reduces the soldier to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":199,"isActive":0,"unitName":"Lady Illmarrow","maxHP":199,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":20,"conSave":"+12","intScore":27,"intSave":"+15","wisScore":21,"wisSave":"+12","chaScore":24,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +15 to hit, range 120 ft., one creature. 18 (4d8) necrotic damage, and the target can't regain hit points until the start of Illmarrow's next turn. If the target is undead, it also has disadvantage on attack rolls against Illmarrow until the end of her next turn."},{"name":"Paralyzing Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 13 (3d6 + 3) slashing damage plus 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Poison Breath Recharge 5","desc":"Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 35 (10d6) poison damage and is POISONED for 1 minute. While POISONED in this way, the creature can't regain hit points. On a successful save, the creature takes half as much damage and isn't POISONED."}],"legendaryActions":[{"name":"Cantrip","desc":"Illmarrow casts a cantrip."},{"name":"Paralyzing Claw","desc":"Illmarrow uses her Paralyzing Claw."},{"name":"Frightening Presence (Costs 2 Actions)","desc":"Illmarrow targets up to three creatures she can see within 30 feet of her. Each target must succeed on a DC 20 Wisdom saving throw or be FRIGHTENED for 1 minute. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Illmarrow's Frightening Presence for the next 24 hours."},{"name":"Poison Breath (Costs 3 Actions)","desc":"Illmarrow recharges her Poison Breath and uses it."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Illmarrow fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Illmarrow has advantage on saving throws against spells and other magical effects."},{"name":"Rejuvenation","desc":"Illmarrow's body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after (1d10) days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed."}],"spellActions":[{"name":"Spellcasting","desc":"Illmarrow is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Illmarrow has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch (see \"Actions\" below), Fire Bolt, Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Magic Missile, Shield, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Detect Thoughts, Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Counterspell, Fireball, Fly, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Confusion, Polymorph"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Cone Of Cold, Hold Monster, Scrying"},{"name":"Level 6 Spells (2 Slots)","desc":"Chain Lightning, Circle Of Death, Create Undead"},{"name":"Level 7 Spells (2 Slots)","desc":"Finger Of Death, Forcecage, Prismatic Spray"},{"name":"Level 8 Spells (1 Slots)","desc":"Incendiary Cloud, Maze"},{"name":"Level 9 Spells (1 Slots)","desc":"Power Word Kill, Time Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic, Elvish","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Living Burning Hands","maxHP":15,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Magical Strike","desc":"{@atk ms} +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) fire damage."},{"name":"Spell Mimicry Recharge 5","desc":"The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The living spell can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Magic Resistance","desc":"The living spell has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":25,"speedFly":25,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":73,"isActive":0,"unitName":"Living Cloudkill","maxHP":73,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The living spell makes two Magical Strike attacks."},{"name":"Magical Strike","desc":"{@atk ms} +8 to hit, reach 10 ft., one target. 22 ((5d6 + 5)) poison damage."},{"name":"Spell Mimicry Recharge 5","desc":"The living spell creates a 40-foot-diameter sphere of fog within 60 feet of it (the fog spreads around corners). When a creature enters the fog for the first time on a turn or starts its turn there, it must make a DC 16 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The living spell can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Magic Resistance","desc":"The living spell has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":25,"speedFly":25,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":57,"isActive":0,"unitName":"Living Lightning Bolt","maxHP":57,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The living spell makes two Magical Strike attacks."},{"name":"Magical Strike","desc":"{@atk ms} +7 to hit, reach 10 ft., one target. 21 (5d6 + 4) lightning damage."},{"name":"Spell Mimicry Recharge 5","desc":"The living spell unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The living spell can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Magic Resistance","desc":"The living spell has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":25,"speedFly":25,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Magewright","maxHP":9,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The magewright's spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in gold pieces is 20 times the spell's level. These components are consumed when the ritual is finished. The magewright knows the following spells:"},{"name":"At-Will Spells","desc":"Mage Hand, Prestidigitation"}],"reactions":[],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"Mordakhesh","maxHP":170,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+10","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+9","intScore":15,"intSave":"+2","wisScore":17,"wisSave":"+8","chaScore":20,"chaSave":"+10","damageVulnerabilities":"Piercing from magic weapons wielded by good creatures","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Mordakhesh makes three greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage plus 5 (1d10) force damage."},{"name":"Chromatic Orb","desc":"{@atk rs} +10 to hit, range 120 ft., one creature. 13 ((3d8)) damage of a type chosen by Mordakhesh: acid, cold, fire, lightning, poison, or thunder."}],"legendaryActions":[{"name":"Attack","desc":"Mordakhesh makes one weapon attack or casts Chromatic Orb."},{"name":"Chromatic Resistance","desc":"Modakhesh gains resistance to one damage type of his choice—acid, cold, fire, lightning, poison, or thunder—until the start of his next turn."},{"name":"Warlord's Command (Costs 2 Actions)","desc":"Mordakhesh targets up to two allies that he can see within 30 feet of him. If a target can see and hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll."}],"specialAbilities":[{"name":"Limited Magic Immunity","desc":"Mordakhesh can't be affected or detected by spells of 6th level or lower unless he wishes to be. Mordakhesh has advantage on saving throws against all other spells and magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Mordakhesh's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Mordakhesh can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Chromatic Orb (see \"Actions\" below), Detect Thoughts, Disguise Self"},{"name":"Once a Day/Each","desc":"Banishing Smite, Destructive Wave, Fly, Mass Suggestion, Staggering Smite, Suggestion, True Seeing"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Radiant Idol","maxHP":142,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":23,"strSave":"+6","dexScore":18,"dexSave":"+4","conScore":19,"conSave":"+4","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+9","chaScore":21,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The radiant idol makes two melee attacks."},{"name":"Flail","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) radiant damage."},{"name":"Radiant Strike (1/Day)","desc":"The radiant idol chooses a point on the ground it can see within 60 feet of it. A 30-foot-radius, 40-foot-high cylinder of bright light appears there until the start of the radiant idol's next turn. Each creature in the cylinder when it appears or that ends its turn there must make a DC 17 Constitution saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of False Divinity","desc":"A creature that starts its turn within 30 feet of the radiant idol must make a DC 17 Wisdom saving throw, provided the radiant idol isn't INCAPACITATED. On a failed save, the creature is CHARMED by the radiant idol. A creature CHARMED in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, a creature is immune to this radiant idol's Aura of False Divinity for 24 hours."},{"name":"Magic Resistance","desc":"The radiant idol has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The radiant idol's spellcasting ability is Charisma (spell save DC 17). The radiant idol can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person, Cure Wounds, Disguise Self, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Commune, Dominate Person, Insect Plague, Mass Suggestion, Raise Dead"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":478,"isActive":0,"unitName":"Rak Tulkhesh","maxHP":478,"armorClass":23,"unitType":"Humanoid","unitSize":"Huge ","strScore":29,"strSave":"+17","dexScore":19,"dexSave":"+4","conScore":27,"conSave":"+16","intScore":21,"intSave":"+5","wisScore":22,"wisSave":"+14","chaScore":26,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned","challengeRating":"28","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Rak Tulkhesh makes four weapon attacks."},{"name":"Spawned Melee Weapon","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 28 (3d12 + 9) force damage."},{"name":"Spawned Ranged Weapon","desc":"{@atk rw} +12 to hit, range 150/600 ft., one target. 17 (3d8 + 4) force damage."},{"name":"Change Shape","desc":"Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (his choice)."}],"legendaryActions":[{"name":"Attack","desc":"Rak Tulkhesh makes one weapon attack."},{"name":"End Magic (Costs 2 Actions)","desc":"Rak Tulkhesh casts Dispel Magic."},{"name":"Provoke Rage (Costs 3 Actions)","desc":"Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage roll."}],"specialAbilities":[{"name":"Deadly Critical","desc":"Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice."},{"name":"Legendary Resistance (3/Day)","desc":"If Rak Tulkhesh fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Rak Tulkhesh has advantage on saving throws against spells and other magical effects."},{"name":"Whirlwind of Weapons","desc":"A magical aura of weapons surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6) force damage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Rak Tulkhesh's spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Dispel Magic, Spirit Guardians"},{"name":"Once a Day/Each","desc":"Banishing Smite, Blinding Smite, Staggering Smite"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Shifter","maxHP":19,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shifting (Recharges after a Short or Long Rest)","desc":"As a bonus action, the shifter takes on a more bestial form for 1 minute or until it dies. The shifter gains 5 temporary hit points. It can make a bite attack when it activates this trait and also as a bonus action on each of its turns while in its bestial form."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":475,"isActive":0,"unitName":"Sul Khatesh","maxHP":475,"armorClass":22,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":21,"dexSave":"+5","conScore":19,"conSave":"+12","intScore":30,"intSave":"+18","wisScore":22,"wisSave":"+14","chaScore":25,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Sul Khatesh makes four attacks with Arcane Blast."},{"name":"Arcane Blast","desc":"{@atk rs} +18 to hit, range 120 ft., one target. 15 (1d10 + 10) force damage."},{"name":"Magic Staff","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 36 (5d12 + 4) force damage."},{"name":"Arcane Cataclysm (Recharges after a Long Rest)","desc":"Sul Khatesh conjures orbs of magical energy that plummet to the ground at three different points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere centered on each point must make a DC 26 Dexterity saving throw, taking 71 (11d12) force damage on a failed save or half as much damage on a successful one. A creature in the area of more than one arcane burst is affected only once. The area of each arcane burst then acts as an Antimagic Field for 1 hour. Sul Khatesh and spells she casts are unaffected by these fields."},{"name":"Change Shape","desc":"Sul Khatesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Sul Khatesh's choice)."}],"legendaryActions":[{"name":"Attack","desc":"Sul Khatesh makes two attacks with her Arcane Blast or one attack with her magic staff."},{"name":"Consume Magic (Costs 2 Actions)","desc":"Sul Khatesh targets a creature within 120 feet of her who is {@status concentration||concentrating} on a spell. The target must succeed on a DC 26 Constitution saving throw or its {@status concentration} is broken on the spell, and Sul Khatesh gains 5 temporary hit points per level of that spell."},{"name":"Maddening Secrets (Costs 3 Actions)","desc":"Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60 feet of her. The target must succeed on a DC 26 Wisdom saving throw or expend one of its spell slots of 3rd level or lower and deal 26 (4d12) force damage to each creature within 30 feet of it. A creature that fails the saving throw but can't expend a spell slot is instead STUNNED until the end of its next turn."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Sul Khatesh fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Sul Khatesh has advantage on saving throws against spells and other magical effects."},{"name":"Master of Magic","desc":"Sul Khatesh has advantage on Constitution saving throws to maintain {@status concentration}."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Sul Khatesh's spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Counterspell, Detect Magic, Detect Thoughts, Dispel Magic, Eyebite, Fireball, Lightning Bolt, Shield"},{"name":"Once a Day/Each","desc":"Foresight, Gate, Power Word Kill, Teleport"},{"name":"Thrice a Day/Each","desc":"Chain Lightning, Create Undead, Dream, Hold Monster, Mass Suggestion, Scrying"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 150 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Tarkanan Assassin","maxHP":45,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The assassin makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Fire Bolt (Cantrip)","desc":"{@atk rs} +4 to hit, range 120 ft., one target. 11 (2d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried."},{"name":"Chromatic Orb (1/Day)","desc":"{@atk rs} +4 to hit, range 90 ft., one creature. 18 ((4d8)) damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder."}],"legendaryActions":[],"specialAbilities":[{"name":"Unstable Mark","desc":"When the assassin casts an innate spell, each creature within 10 feet of the assassin must make a DC 12 Constitution saving throw, taking 4 (1d8) force damage on a failed save, or half as much damage on a successful one."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The assassin's spellcasting ability is Constitution (+4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Fire Bolt"},{"name":"Once a Day","desc":"Chromatic Orb"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"The Lord of Blades","maxHP":195,"armorClass":19,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+11","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+10","intScore":19,"intSave":"+10","wisScore":17,"wisSave":"+9","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"18","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings."},{"name":"Adamantine Sixblade","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 21 (3d10 + 5) slashing damage plus 7 (2d6) force damage."},{"name":"Bladed Wings","desc":"Melee or Ranged Weapon Attack +11 to hit, reach 5 ft. or range 20/60 ft., one target. 8 (1d6 + 5) slashing damage."},{"name":"Fire Bolt (Cantrip)","desc":"{@atk rs} +10 to hit, range 120 ft., one target. 22 (4d10) fire damage."}],"legendaryActions":[{"name":"Attack","desc":"The Lord of Blades makes one weapon attack."},{"name":"Cantrip","desc":"The Lord of Blades casts one of his cantrips."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"The Lord of Blades casts a spell of 2nd level or lower from his spell list that takes 1 action to cast."},{"name":"Blade Dash (Costs 3 Actions)","desc":"The Lord of Blades moves up to his speed without provoking opportunity attacks, then makes one attack with his adamantine sixblade. He can make one bladed wings attack against each creature he moves past."}],"specialAbilities":[{"name":"Adamantine Plating","desc":"Any critical hit against the Lord of Blades becomes a normal hit."},{"name":"Bladed Armor","desc":"A creature that grapples the Lord of Blades or is GRAPPLED by him takes 13 (3d8) slashing damage. A creature takes 13 (3d8) slashing damage if it starts its turn grappling or being GRAPPLED by the Lord of Blades."},{"name":"Charge","desc":"If the Lord of Blades moves at least 10 feet straight toward a target and then hits it with his adamantine sixblade on the same turn, the target takes an extra 11 (2d10) slashing damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."},{"name":"Warforged Resilience","desc":"The Lord of Blades has advantage on saving throws against being POISONED, is immune to disease, and magic can't put him to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The Lord of Blades is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following artificer spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt (see \"Actions\" below), Mage Hand, Mending, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, Sanctuary, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Heat Metal, Scorching Ray, See Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Fly, Haste"},{"name":"Level 4 Spells (3 Slots)","desc":"Freedom Of Movement, Mordenkainen's Faithful Hound"},{"name":"Level 5 Spells (2 Slots)","desc":"Animate Objects, Wall Of Force"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Tsucora Quori","maxHP":68,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+5","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The quori makes three attacks: one pincer attack, one attack with its claws, and one stinger attack."},{"name":"Pincer","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d10 + 3) bludgeoning damage. The target is GRAPPLED (escape DC 14) if it is a Large or smaller creature. The quori has two pincers, each of which can grapple one target."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (4d4 + 3) slashing damage."},{"name":"Stinger","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one creature. 8 (1d10 + 3) piercing damage plus 10 (3d6) psychic damage, and the target must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED of the quori for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Possession {@recharge}","desc":"One humanoid that the quori can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is INCAPACITATED and loses control of its body. The quori now controls the body but doesn't deprive the target of awareness. The quori can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The quori's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Charm Person"},{"name":"Once a Day","desc":"Fear"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Quori","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Undying Councilor","maxHP":104,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+6","intScore":17,"intSave":"+7","wisScore":21,"wisSave":"+9","chaScore":16,"chaSave":"+3","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The councilor makes two Radiant Touch attacks."},{"name":"Radiant Touch","desc":"{@atk ms} +9 to hit, reach 5 ft., one target. 15 (3d6 + 5) radiant damage."},{"name":"Healing Touch (3/Day)","desc":"The councilor touches another creature. The target magically regains 18 ((3d8 + 5)) hit points and is freed from one curse afflicting it (councilor's choice)."},{"name":"Flame Strike (5th-Level Spell; Requires a Spell Slot)","desc":"The councilor chooses a point it can see within 60 feet of it. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on that point must make a DC 17 Dexterity saving throw. A creature takes 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one. If the councilor casts this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (its choice) increases by (1d6) for each slot level above 5th."}],"legendaryActions":[{"name":"Touch","desc":"The councilor makes one attack with its Radiant Touch."},{"name":"Shimmering Aura (Costs 2 Actions)","desc":"The councilor channels positive energy into its Aura of Radiance. Until the end of the councilor's next turn, it sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Any creature that starts its turn in the bright light must succeed on a DC 17 Constitution saving throw or be BLINDED until the end of the councilor's next turn."}],"specialAbilities":[{"name":"Aura of Radiance","desc":"The councilor magically sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The councilor can extinguish or restore this light as a bonus action. If the bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled."},{"name":"Magic Resistance","desc":"The councilor has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The councilor is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Mending, Sacred Flame, Spare The Dying, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Command, Create Or Destroy Water"},{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Calm Emotions, Hold Person"},{"name":"Level 3 Spells (3 Slots)","desc":"Daylight, Dispel Magic, Spirit Guardians"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Divination, Guardian Of Faith"},{"name":"Level 5 Spells (2 Slots)","desc":"Dispel Evil And Good, Flame Strike (see \"Actions\" below), Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Forbiddance, Planar Ally"},{"name":"Level 7 Spells (1 Slots)","desc":"Plane Shift"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Undying Soldier","maxHP":26,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The soldier makes two spear attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) radiant damage if the target is a fiend or undead."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"The soldier magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can extinguish or restore this light as a bonus action."},{"name":"Turn Resistance","desc":"The soldier has advantage on saving throws against any effect that turns undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Valenar Hawk","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny ","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+4","conScore":10,"conSave":0,"intScore":9,"intSave":-1,"wisScore":16,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonding","desc":"The hawk can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet."},{"name":"Keen Sight","desc":"The hawk has advantage on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Common, Elvish, And Sylvan but can't speak","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Valenar Hound","maxHP":19,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonding","desc":"The hound can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hound bonds with a different creature or until the bonded creature dies. While bonded, the hound and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet."},{"name":"Keen Hearing and Smell","desc":"The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Common, Elvish, And Sylvan but can't speak","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Valenar Steed","maxHP":22,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonding","desc":"The steed can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the steed bonds with a different creature or until the bonded creature dies. While bonded, the steed and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Common, Elvish, And Sylvan but can't speak","speedWalk":60,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":410,"isActive":0,"unitName":"Warforged Colossus","maxHP":410,"armorClass":23,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+4","wisScore":11,"wisSave":"+8","chaScore":8,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"25","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The colossus makes three attacks—one with its slam and two with its eldritch turrets—and then uses Stomp."},{"name":"Slam","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 29 (3d12 + 10) bludgeoning damage, and the colossus can push the target up to 20 feet away from it."},{"name":"Eldritch Turret","desc":"{@atk rs} +18 to hit, range 300 ft., one target. 18 (4d8) force damage, and if the target is a creature, it is knocked PRONE."},{"name":"Stomp","desc":"The colossus stomps one of its feet at a point on the ground within 20 feet of it. Any creature in a 20-foot-radius, 20-foot-high cylinder centered on this point must succeed on a DC 26 Dexterity saving throw or take 33 (6d10) bludgeoning damage and fall PRONE. Until the colossus uses its Stomp again or moves, the creature is RESTRAINED. While RESTRAINED in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 26 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer RESTRAINED."},{"name":"Incinerating Beam Recharge 5","desc":"The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC 26 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The colossus is immune to any spell or effect that would alter its form."},{"name":"Legendary Resistance (3/Day)","desc":"If the colossus fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The colossus has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The colossus deals double damage to objects and structures."},{"name":"Towering Terror","desc":"Any enemy outside the colossus that starts its turn within 30 feet of it must succeed on a DC 26 Wisdom saving throw or be FRIGHTENED until the start of the enemy's next turn. If the enemy's saving throw is successful, it is immune to this colossus's Towering Terror for the next 24 hours."}],"spellActions":[],"reactions":[],"senses":"Truesight 150 ft.","languages":"Understands Common but can't speak","speedWalk":60,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Warforged Soldier","maxHP":30,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The warforged makes two armblade attacks."},{"name":"Armblade","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Warforged Resilience","desc":"The warforged has advantage on saving throws against being POISONED and is immune to disease. Magic can't put it to sleep."}],"spellActions":[],"reactions":[{"name":"Protection","desc":"When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":125,"isActive":0,"unitName":"Warforged Titan","maxHP":125,"armorClass":20,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":8,"dexSave":-1,"conScore":22,"conSave":"+6","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The warforged titan makes one axehand attack and one hammerfist attack."},{"name":"Axehand","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is PRONE."},{"name":"Hammerfist","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."},{"name":"Sweeping Axe {@recharge}","desc":"The warforged titan makes a sweep with its axehand, and each creature within 10 feet of it must make a DC 17 Dexterity saving throw. A creature takes 19 (3d8 + 6) slashing damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Platforms","desc":"The warforged titan has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5 feet of the warforged, they must use spears or weapons with reach and the target must be Large or larger."},{"name":"Siege Monster","desc":"The warforged titan deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Zakya Rakshasa","maxHP":59,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"Piercing from magic weapons wielded by good creatures","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The rakshasa makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelins."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Magic Immunity","desc":"The rakshasa can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects."},{"name":"Magic Weapons","desc":"The rakshasa's weapon attacks are magical."},{"name":"Martial Prowess (1/Turn)","desc":"When the rakshasa hits a creature with a melee weapon attack, the attack deals an extra 11 ((2d10)) damage of the weapon's type, and the creature must make a DC 15 Strength saving throw. On a failure, the rakshasa can push the creature up to 10 feet away from it, knock the creature PRONE, or make the creature drop one item it is holding of the rakshasa's choice."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The rakshasa's innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Disguise Self"},{"name":"Once a Day","desc":"Shield"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Expert","maxHP":11,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Helpful","desc":"The expert can take the Help action as a bonus action."},{"name":"Tools","desc":"The expert has thieves' tools|phb and a musical instrument."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"ESK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Spellcaster","maxHP":9,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":15,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Magical Role","desc":"Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below."}],"spellActions":[{"name":"Spellcasting (Healer)","desc":"The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Sacred Flame"},{"name":"Level 1 Spells (2 Slots)","desc":"Cure Wounds"}],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"ESK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Warrior","maxHP":13,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+4","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial Role","desc":"The warrior has one of the following traits of your choice:"},{"name":"Attacker","desc":"The warrior gains a +2 bonus to attack rolls."},{"name":"Defender","desc":"The warrior gains the Protection reaction below."}],"spellActions":[],"reactions":[{"name":"Protection (Defender Only)","desc":"The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker."}],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"ESK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":229,"isActive":0,"unitName":"Adult Amethyst Dragon","maxHP":229,"armorClass":19,"unitType":"dragon","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":14,"dexSave":"+7","conScore":25,"conSave":"+12","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+8","chaScore":21,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Frightened, Prone","challengeRating":{"cr":"16","lair":"17"},"experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 18 (2d10 + 7) piercing damage plus 9 (2d8) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 11 (1d8 + 7) slashing damage."},{"name":"Singularity Breath Recharge 5","desc":"The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the creature takes 45 (10d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Explosive Crystal (Costs 3 Actions)","desc":"The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity saving throw or take 13 (3d8) force damage and be knocked PRONE."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):"},{"name":"Once a Day/Each","desc":"Blink, Control Water, Dispel Magic, Protection From Evil And Good, Sending"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"Adult Crystal Dragon","maxHP":172,"armorClass":16,"unitType":"dragon","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+5","conScore":21,"conSave":"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+6","chaScore":19,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":{"cr":"12","lair":"13"},"experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 4 (1d8) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage."},{"name":"Scintillating Breath Recharge 5","desc":"The dragon exhales a burst of brilliant radiance in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 15 temporary hit points by absorbing a portion of the radiant energy."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Starlight Strike (Costs 3 Actions)","desc":"The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Dancing Lights, Guidance"},{"name":"Once a Day/Each","desc":"Command, Divination, Hypnotic Pattern, Lesser Restoration"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"Adult Deep Dragon","maxHP":147,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+6","conScore":18,"conSave":"+8","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+7","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":{"cr":"11","lair":"12"},"experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 5 (1d10) poison damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."},{"name":"Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it."},{"name":"Nightmare Breath Recharge 5","desc":"The dragon exhales a cloud of spores in a 60-foot cone. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10) psychic damage, and it is FRIGHTENED of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Commanding Spores","desc":"The dragon releases spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can't take a reaction, it takes 5 (1d10) psychic damage."},{"name":"Tail","desc":"The dragon makes one Tail attack."},{"name":"Spore Salvo (Costs 2 Actions)","desc":"The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 16 Constitution saving throw or take 17 (5d6) poison damage and become POISONED for 1 minute. The POISONED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 150 ft.","languages":"Common, Draconic, Undercommon","speedWalk":40,"speedFly":80,"speedBurrow":30,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Adult Emerald Dragon","maxHP":207,"armorClass":18,"unitType":"dragon","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+6","conScore":21,"conSave":"+10","intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+8","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":{"cr":"14","lair":"15"},"experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 10 (1d8 + 6) slashing damage."},{"name":"Disorienting Breath Recharge 5","desc":"The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a (d6) and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Emerald Embers (Costs 3 Actions)","desc":"The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) fire damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Shift Perception (1/Day)","desc":"The dragon can cast Hallucinatory Terrain, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17)."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible), Minor Illusion"},{"name":"Once a Day/Each","desc":"Detect Thoughts, Dispel Magic, Invisibility, Major Image"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"Adult Moonstone Dragon","maxHP":195,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":20,"conSave":"+5","intScore":22,"intSave":"+11","wisScore":20,"wisSave":"+10","chaScore":23,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":{"cr":"15","lair":"16"},"experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 7 (2d6) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one target. 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The dragon uses one of the following breath weapons:"},{"name":"Dream Breath","desc":"The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."},{"name":"Moonlight Breath","desc":"The dragon exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (9d10) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tail","desc":"The dragon makes one Tail attack."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"The dragon uses Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):"},{"name":"At-Will Spells","desc":"Faerie Fire"},{"name":"Once a Day/Each","desc":"Calm Emotions, Invisibility, Revivify"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Elvish, Gnomish, Sylvan","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Adult Sapphire Dragon","maxHP":225,"armorClass":18,"unitType":"dragon","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+7","conScore":22,"conSave":"+11","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+8","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Frightened","challengeRating":{"cr":"15","lair":"16"},"experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 5 (1d10) thunder damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 10 (1d8 + 6) slashing damage."},{"name":"Debilitating Breath Recharge 5","desc":"The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10) thunder damage and is INCAPACITATED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't INCAPACITATED."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Telekinetic Fling (Costs 3 Actions)","desc":"The dragon chooses one Small or smaller object that isn't being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) bludgeoning damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"Once a Day/Each","desc":"Dissonant Whispers, Hold Monster, Meld Into Stone, Telekinesis"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"Adult Topaz Dragon","maxHP":210,"armorClass":18,"unitType":"dragon","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+6","conScore":19,"conSave":"+9","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+8","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":{"cr":"13","lair":"14"},"experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage plus 3 (1d6) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage."},{"name":"Desiccating Breath Recharge 5","desc":"The dragon exhales yellowish necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Essential Reduction (Costs 3 Actions)","desc":"The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6) necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air and water."},{"name":"Fabricate (1/Day)","desc":"The dragon can cast Fabricate, requiring no spell components and using Intelligence as the spellcasting ability."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"Once a Day/Each","desc":"Bane, Control Water, Create Or Destroy Water"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Amethyst Dragon Wyrmling","maxHP":75,"armorClass":17,"unitType":"dragon","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":"+2","conScore":17,"conSave":"+5","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+3","chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Frightened, Prone","challengeRating":"4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage plus 4 (1d8) force damage."},{"name":"Singularity Breath Recharge 5","desc":"The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air and water."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"Once a Day/Each","desc":"Protection From Evil And Good, Tenser's Floating Disk, Unseen Servant"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Draconic, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"Amethyst Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned, Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE. On a success or failure, the creature's speed becomes 0 until the end of its next turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can't be targeted if they're being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's telekinetic grip. At the end of a creature's turn, it can repeat the saving throw, ending the effect on itself on a success."},{"name":"Bonus: Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift, Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":444,"isActive":0,"unitName":"Ancient Amethyst Dragon","maxHP":444,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":14,"dexSave":"+9","conScore":27,"conSave":"+15","intScore":26,"intSave":"+8","wisScore":19,"wisSave":"+11","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Frightened, Prone","challengeRating":{"cr":"23","lair":"24"},"experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage plus 13 (3d8) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Singularity Breath Recharge 5","desc":"The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the creature takes 63 (14d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Explosive Crystal (Costs 3 Actions)","desc":"The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8) force damage and be knocked PRONE."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):"},{"name":"Once a Day/Each","desc":"Blink, Control Water, Dispel Magic, Freedom Of Movement, Globe Of Invulnerability, Plane Shift, Protection From Evil And Good, Sending"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":222,"isActive":0,"unitName":"Ancient Crystal Dragon","maxHP":222,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan ","strScore":25,"strSave":"+7","dexScore":12,"dexSave":"+7","conScore":26,"conSave":"+14","intScore":20,"intSave":"+5","wisScore":16,"wisSave":"+9","chaScore":21,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":{"cr":"19","lair":"20"},"experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 18 (2d10 + 7) piercing damage plus 9 (2d8) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Scintillating Breath Recharge 5","desc":"The dragon exhales a burst of brilliant radiance in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 49 (11d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 25 temporary hit points by absorbing a portion of the radiant energy."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Starlight Strike (Costs 3 Actions)","desc":"The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 19 Dexterity saving throw or take 38 (11d6) radiant damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):"},{"name":"At-Will Spells","desc":"Dancing Lights, Guidance"},{"name":"Once a Day/Each","desc":"Command, Divination, Greater Restoration, Hypnotic Pattern, Invisibility"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":201,"isActive":0,"unitName":"Ancient Deep Dragon","maxHP":201,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+9","conScore":20,"conSave":"+11","intScore":19,"intSave":"+4","wisScore":18,"wisSave":"+10","chaScore":21,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":{"cr":"18","lair":"19"},"experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 11 (2d10) poison damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked PRONE."},{"name":"Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it."},{"name":"Nightmare Breath Recharge 5","desc":"The dragon exhales a cloud of spores in a 90-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10) psychic damage, and it is FRIGHTENED of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Commanding Spores","desc":"The dragon releases spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can't take a reaction, it takes 11 (2d10) psychic damage."},{"name":"Tail","desc":"The dragon makes one Tail attack."},{"name":"Spore Salvo (Costs 2 Actions)","desc":"The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Constitution saving throw or take 28 (8d6) poison damage and become POISONED for 1 minute. The POISONED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 300 ft.","languages":"Common, Draconic, Undercommon","speedWalk":40,"speedFly":80,"speedBurrow":40,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":409,"isActive":0,"unitName":"Ancient Dragon Turtle","maxHP":409,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":12,"dexSave":"+8","conScore":29,"conSave":"+16","intScore":14,"intSave":"+2","wisScore":19,"wisSave":"+11","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon turtle makes one Bite or Tail attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 15 (1d12 + 9) piercing damage plus 13 (2d12) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 18 (2d8 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 (2d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked PRONE."},{"name":"Steam Breath Recharge 5","desc":"The dragon turtle exhales steam in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage."}],"legendaryActions":[{"name":"Attack","desc":"The dragon turtle makes one Claw or Tail attack."},{"name":"Move","desc":"The dragon turtle moves up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks."},{"name":"Boiling Aura (Costs 3 Actions)","desc":"The dragon turtle radiates intense heat. Until the start of the dragon turtle's next turn, whenever a creature starts its turn within 20 feet of the dragon turtle, that creature must succeed on a DC 24 Constitution saving throw or take 40 (9d8) fire damage. Being underwater doesn't grant resistance against this damage."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon turtle can breathe air and water."},{"name":"Blessing of the Sea (Recharges after a Short or Long Rest)","desc":"If the dragon turtle would be reduced to 0 hit points, its current hit point total instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon turtle fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The dragon turtle doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Aquan, Draconic","speedWalk":30,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":332,"isActive":0,"unitName":"Ancient Emerald Dragon","maxHP":332,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan ","strScore":25,"strSave":"+7","dexScore":12,"dexSave":"+8","conScore":25,"conSave":"+14","intScore":20,"intSave":"+5","wisScore":18,"wisSave":"+11","chaScore":20,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":{"cr":"21","lair":"22"},"experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 18 (2d10 + 7) piercing damage plus 10 (3d6) psychic damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Disorienting Breath Recharge 5","desc":"The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56 (16d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a (d8) and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Emerald Embers (Costs 3 Actions)","desc":"The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) fire damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake."},{"name":"Warp Perception (1/Day)","desc":"The dragon can cast Mirage Arcane, requiring no spell components and using Intelligence as the spellcasting ability."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible), Minor Illusion"},{"name":"Once a Day/Each","desc":"Detect Thoughts, Dispel Magic, Etherealness, Major Image, Mislead"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":330,"isActive":0,"unitName":"Ancient Moonstone Dragon","maxHP":330,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":22,"strSave":"+6","dexScore":18,"dexSave":"+4","conScore":23,"conSave":"+6","intScore":20,"intSave":"+12","wisScore":22,"wisSave":"+13","chaScore":26,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":{"cr":"21","lair":"22"},"experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 17 (2d10 + 6) piercing damage plus 11 (2d10) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +13 to hit, reach 20 ft., one target. 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The dragon uses one of the following breath weapons:"},{"name":"Dream Breath","desc":"The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."},{"name":"Moonlight Breath","desc":"The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tail","desc":"The dragon makes one Tail attack."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"The dragon uses Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):"},{"name":"At-Will Spells","desc":"Faerie Fire"},{"name":"Twice a Day/Each","desc":"Calm Emotions, Dispel Magic, Invisibility, Revivify"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":370,"isActive":0,"unitName":"Ancient Sapphire Dragon","maxHP":370,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+9","conScore":27,"conSave":"+15","intScore":21,"intSave":"+5","wisScore":19,"wisSave":"+11","chaScore":20,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Frightened","challengeRating":{"cr":"22","lair":"23"},"experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage plus 11 (2d10) thunder damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Debilitating Breath Recharge 5","desc":"The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature takes 55 (10d10) thunder damage and is INCAPACITATED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't INCAPACITATED."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Telekinetic Fling (Costs 3 Actions)","desc":"The dragon chooses one Medium or smaller object that isn't being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) bludgeoning damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):"},{"name":"Once a Day/Each","desc":"Dissonant Whispers, Hold Monster, Meld Into Stone, Telekinesis, Teleport"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"Ancient Sea Serpent","maxHP":170,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":24,"strSave":"+12","dexScore":15,"dexSave":"+2","conScore":20,"conSave":"+10","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The sea serpent makes one Bite attack and one Constrict or Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 20 (2d12 + 7) piercing damage plus 6 (1d12) cold damage."},{"name":"Constrict","desc":"Melee Weapon Attack +12 to hit, reach 20 ft., one creature. 29 (4d10 + 7) bludgeoning damage, and the target is GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED, and the sea serpent can't constrict another target."},{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 20 ft., one target. 13 (1d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked PRONE."},{"name":"Rime Breath Recharge 5","desc":"The sea serpent exhales a 60-foot cone of cold. Each creature in that area must make a DC 18 Constitution saving throw, taking 49 (9d10) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tail","desc":"The sea serpent makes one Tail attack."},{"name":"Bite (Costs 2 Actions)","desc":"The sea serpent makes one Bite attack"}],"specialAbilities":[{"name":"Amphibious","desc":"The sea serpent can breathe air and water."},{"name":"Legendary Resistance (2/Day)","desc":"If the sea serpent fails a saving throw, it can choose to succeed instead."},{"name":"Siege Monster","desc":"The sea serpent deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":20,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":280,"isActive":0,"unitName":"Ancient Topaz Dragon","maxHP":280,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan ","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+7","conScore":23,"conSave":"+12","intScore":20,"intSave":"+5","wisScore":19,"wisSave":"+10","chaScore":20,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":{"cr":"20","lair":"21"},"experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 17 (2d10 + 6) piercing damage plus 10 (3d6) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Desiccating Breath Recharge 5","desc":"The dragon exhales yellowish necrotic energy in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},{"name":"Essential Reduction (Costs 3 Actions)","desc":"The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 40 (9d8) necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air and water."},{"name":"Fabricate (1/Day)","desc":"The dragon can cast Fabricate, requiring no spell components and using Intelligence as the spellcasting ability."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):"},{"name":"Once a Day/Each","desc":"Antilife Shell, Bane, Control Water, Create Or Destroy Water"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Animated Breath","maxHP":95,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Restrained, Unconscious","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The animated breath makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) damage of a type determined by the animated breath's form: acid, cold, fire, lightning, or poison."},{"name":"Bonus: Lightning Burst (Lightning Form Only)","desc":"The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature within 5 feet of the animated breath after it teleports takes 3 (1d6) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Chromatic Form","desc":"When created, the animated breath takes one of five forms, matching its creator's breath weapon: Acid, Cold, Fire, Lightning, or Poison. This form determines the creature's AC, damage resistance, traits, and attacks."},{"name":"Fire Aura (Fire Form Only)","desc":"At the start of each of the animated breath's turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage."},{"name":"Putrid Aura (Acid and Poison Forms Only)","desc":"A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be POISONED until the start of its next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) acid damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":585,"isActive":0,"unitName":"Aspect of Bahamut","maxHP":585,"armorClass":23,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":18,"dexSave":"+4","conScore":29,"conSave":"+18","intScore":25,"intSave":"+16","wisScore":28,"wisSave":"+18","chaScore":30,"chaSave":"+19","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Deafened, Frightened, Paralyzed, Stunned","challengeRating":"30","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The aspect makes one Bite attack, one Claw attack, and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 23 (2d12 + 10) piercing damage plus 22 (4d10) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 21 (2d10 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The aspect can have only one creature GRAPPLED this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 23 (2d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The aspect uses one of the following breath weapons:"},{"name":"Exalting Breath","desc":"The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of the aspect's choice regains 71 ((13d10)) hit points, and each creature in that area of the aspect's choice that has been dead for no longer than 1 hour is restored to life with all its hit points."},{"name":"Platinum Breath","desc":"The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one."},{"name":"Bonus: Change Shape","desc":"The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size). This transformation ends if the aspect is reduced to 0 hit points or if he uses a bonus action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The aspect makes one Claw or Tail attack."},{"name":"Furious Bite (Costs 2 Actions)","desc":"The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become FRIGHTENED of the aspect until the end of the target's next turn."}],"specialAbilities":[{"name":"Platinum Brilliance (Recharges after a Short or Long Rest)","desc":"If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Bahamut after his Platinum Brilliance activates."},{"name":"Legendary Resistance (5/Day)","desc":"If the aspect fails a saving throw, he can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":574,"isActive":0,"unitName":"Aspect of Tiamat","maxHP":574,"armorClass":23,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+11","conScore":30,"conSave":"+19","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+14","chaScore":26,"chaSave":"+17","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned","challengeRating":"30","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The aspect makes one Bite attack, one Claw attack, and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 23 (2d12 + 10) piercing damage plus 19 (3d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 21 (2d10 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The aspect can have only one creature GRAPPLED this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 23 ((2d12 + 10)) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked PRONE."},{"name":"Chromatic Flames Recharge 5","desc":"The aspect exhales multicolored flames in a 300-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) damage of a type of the aspect's choosing: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The aspect makes one Claw or Tail attack."},{"name":"Furious Bite (Costs 2 Actions)","desc":"The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become FRIGHTENED of the aspect until the end of its next turn."}],"specialAbilities":[{"name":"Chromatic Wrath (Recharges after a Short or Long Rest)","desc":"If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Chromatic Flames, and she regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Tiamat after her Chromatic Wrath activates."},{"name":"Legendary Resistance (5/Day)","desc":"If the aspect fails a saving throw, she can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic, Infernal","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"Black Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSave":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) acid damage. On a successful save, the creature takes half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm's choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"Blue Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSave":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) lightning damage. On a successful save, the creature takes half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm's choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"Brass Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSave":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm uses one of the following breath weapons:"},{"name":"Elemental Breath","desc":"The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Sapping Breath","desc":"The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls UNCONSCIOUS for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm's next turn. An UNCONSCIOUS creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"Bronze Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSave":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm uses one of the following breath weapons:"},{"name":"Elemental Breath","desc":"The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Sapping Breath","desc":"The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls UNCONSCIOUS for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm's next turn. An UNCONSCIOUS creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"Copper Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSave":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm uses one of the following breath weapons:"},{"name":"Elemental Breath","desc":"The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Sapping Breath","desc":"The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls UNCONSCIOUS for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm's next turn. An UNCONSCIOUS creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Crystal Dragon Wyrmling","maxHP":32,"armorClass":14,"unitType":"dragon","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":14,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+3","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 7 (1d10 + 2) piercing damage plus 2 (1d4) radiant damage."},{"name":"Scintillating Breath Recharge 5","desc":"The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Dancing Lights, Guidance"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"speedClimb":30,"speedBurrow":15,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"Crystal Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned, Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE. On a success or failure, the creature's speed becomes 0 until the end of its next turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can't be targeted if they're being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's telekinetic grip. At the end of a creature's turn, it can repeat the saving throw, ending the effect on itself on a success."},{"name":"Bonus: Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift, Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Deep Dragon Wyrmling","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":"+2","conScore":12,"conSave":"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":13,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Nightmare Breath Recharge 5","desc":"The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is FRIGHTENED of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 90 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"speedSwim":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":218,"isActive":0,"unitName":"Dracohydra","maxHP":218,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dracohydra makes as many Bite attacks as it has heads."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 10 (1d10 + 5) damage of a type chosen by the dracohydra: acid, cold, fire, lightning, or poison."},{"name":"Prismatic Breath Recharge 4","desc":"The dracohydra's heads exhale a single breath of multicolored energy in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, the creature takes 33 (6d10) damage of a type chosen by the dracohydra: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Multiple Heads","desc":"The dracohydra has five heads. While it has more than one head, the dracohydra has advantage on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},{"name":"Reactive Heads","desc":"For each head the dracohydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks."},{"name":"Wakeful","desc":"While the dracohydra sleeps, at least one of its heads is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak","speedWalk":30,"speedFly":30,"speedSwim":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":57,"isActive":0,"unitName":"Draconian Dreadnought","maxHP":57,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Serrated Sword attacks and one Tail attack."},{"name":"Serrated Sword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, it bursts into flames and is reduced to ashes. Each creature in a 10-foot-radius sphere centered on the draconian must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) fire damage."}],"spellActions":[],"reactions":[{"name":"Shape Theft","desc":"After the draconian kills a Medium or smaller Humanoid, the draconian can magically transform itself to look and feel like that creature while retaining its game statistics (other than its size). This transformation lasts until the draconian dies or uses an action to end it."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Draconian Foot Soldier","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":8,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Controlled Fall","desc":"When the draconian falls and isn't INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the fall's damage."},{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be RESTRAINED as it begins to turn to stone. The RESTRAINED creature must repeat the saving throw at the end of its next turn. On a success, the effect ends; otherwise the creature is PETRIFIED for 1 minute. After 1 minute, the body of the draconian crumbles to dust."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Draconian Infiltrator","maxHP":39,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw or become POISONED until the end of the target's next turn. While POISONED in this way, the target is also PARALYZED."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, it turns into a puddle of acid and splashes acid on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns."},{"name":"Glide","desc":"When the draconian falls and isn't INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Draconian Mage","maxHP":40,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":11,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":14,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Trident or Necrotic Ray attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Necrotic Ray","desc":"{@atk rs} +4 to hit, range 60 ft., one target. 10 (3d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage."},{"name":"Glide","desc":"When the draconian falls and isn't INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends."}],"spellActions":[{"name":"Spellcasting","desc":"The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"Once a Day/Each","desc":"Enlarge/reduce, Invisibility, Stinking Cloud"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Draconian Mastermind","maxHP":67,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":15,"intSave":"+5","wisScore":11,"wisSave":"+3","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The draconian makes three Rend or Energy Ray attacks."},{"name":"Rend","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Energy Ray","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 8 (1d10 + 3) force damage."},{"name":"Noxious Breath Recharge 5","desc":"The draconian exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison damage and gains 1 level of EXHAUSTION. On a successful save, the creature takes half as much damage, doesn't gain EXHAUSTION, and is immune to all draconians' Noxious Breath for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other creatures within 15 feet of the first. Each creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 9 (2d8) lightning damage and is STUNNED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't STUNNED."}],"spellActions":[{"name":"Spellcasting","desc":"The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Invisibility, Mage Hand"},{"name":"Twice a Day/Each","desc":"Dimension Door, Disguise Self, Sending"}],"reactions":[{"name":"Magic Shield (3/Day)","desc":"When the draconian is hit by an attack roll, it can create an INVISIBLE barrier of magical force around itself, granting it a +5 bonus to its AC against that attack and potentially causing the attack to miss."}],"senses":"Truesight 60 ft.","languages":"Common, Draconic","speedWalk":35,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Draconic Shard","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":1,"strSave":-5,"dexScore":12,"dexSave":"+7","conScore":18,"conSave":"+4","intScore":22,"intSave":"+12","wisScore":18,"wisSave":"+10","chaScore":22,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone","challengeRating":"17","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The shard makes two Telekinetic Rend attacks."},{"name":"Telekinetic Rend","desc":"{@atk ms,rs} +12 to hit, reach 10 ft. or range 120 ft., one target. 15 (2d8 + 6) force damage."},{"name":"Inhabit Object","desc":"The shard disappears as it pours its psychic essence into a Medium or smaller nonsentient object it can see within 30 feet of it, magically possessing it. The object uses the shard's AC, and any damage dealt to the object applies to the shard's hit points. The shard inhabits the object until it uses an action to leave; until it is turned; until it is reduced to 0 hit points; or until an effect that ends possession, such as a Dispel Evil And Good spell, is used on it. When it leaves the object, it reappears in the nearest unoccupied space."},{"name":"Psychic Crush Recharge 5","desc":"The shard unleashes a pulse of psychic power. Each creature of the shard's choice in a 60-foot-radius sphere centered on it must make a DC 20 Intelligence saving throw. On a failed save, the creature takes 55 (10d10) psychic damage and is STUNNED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't STUNNED."}],"legendaryActions":[{"name":"Rend","desc":"The shard makes one Telekinetic Rend attack."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"The shard uses Spellcasting."},{"name":"Commanding Thought (Costs 2 Actions)","desc":"The shard targets a creature it can see within 30 feet of it. The target must succeed on a DC 20 Wisdom saving throw or be CHARMED until the end of its next turn. While CHARMED in this way, the target becomes the shard's puppet, acting and moving in accordance with its telepathic commands. While under the shard's control, the target can take only the Attack (shard chooses the target) or Dash action on its turn."}],"specialAbilities":[{"name":"Deflection","desc":"The shard's AC includes its Intelligence modifier."},{"name":"Incorporeal Movement","desc":"The shard can move through creatures and objects as if they were {@quickref difficult terrain||3}. If it ends its turn inside an object, it takes 5 (1d10) force damage."},{"name":"Legendary Resistance (3/Day)","desc":"If the shard fails a saving throw, it can choose to succeed instead."},{"name":"Rejuvenation","desc":"When it drops to 0 hit points, the shard disappears and leaves a Tiny cracked gemstone in its space. The gemstone matches the kind of gem dragon it was in life and has AC 20, 15 hit points, and immunity to all damage except force. Unless the gemstone is destroyed, after (1d20) days, the gemstone dissipates and the shard re-forms, regaining all its hit points and appearing in the place the gemstone once occupied or in the nearest unoccupied space."},{"name":"Unusual Nature","desc":"The shard doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The shard casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):"},{"name":"At-Will Spells","desc":"Detect Thoughts, Invisibility, Telekinesis"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":0,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Draconic Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Acid, Cold, Fire, Lightning, Poison (Chromatic and Metallic Only), Force, Necrotic, Psychic, Radiant, Thunder (Gem Only)","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath Weapon."},{"name":"Rend","desc":"Melee Weapon Attack your spell attack modifier to hit, reach 10 ft., one target. {@damage 1d6 + 4 + summonSpellLevel} piercing damage."},{"name":"Breath Weapon","desc":"The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Shared Resistances","desc":"When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Draconic, Understands the languages you speak","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Dragon Blessed","maxHP":75,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+6","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+6","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The blessed makes two Mace or Radiant Bolt attacks."},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage plus 18 (4d8) radiant damage."},{"name":"Radiant Bolt","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 22 (5d8) radiant damage, and the blessed regains 5 ((1d10)) hit points."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Light, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Enhance Ability, Flame Strike, Mass Cure Wounds, Revivify, Tongues"}],"reactions":[],"senses":"None","languages":"Common, Draconic, And any two languages","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Dragon Chosen","maxHP":45,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+6","dexScore":18,"dexSave":"+6","conScore":14,"conSave":"+4","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The chosen makes one Handaxe attack and two Shortsword attacks."},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) slashing damage. Hit or Miss: The handaxe magically returns to the chosen's hand immediately after a ranged attack."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Biting Rebuke","desc":"Immediately after the chosen takes damage from a creature within 5 feet of it, it can make a Shortsword attack with advantage against that creature."}],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Dragon Speaker","maxHP":36,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The speaker makes two Thunder Bolt attacks."},{"name":"Thunder Bolt","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 60 ft., one target. 13 (3d8) thunder damage, and the target is pushed horizontally up to 10 feet away from the speaker."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The speaker casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Calm Emotions, Charm Person, Command, Comprehend Languages"}],"reactions":[{"name":"Disarming Words (3/Day)","desc":"When a creature the speaker can see within 60 feet of it makes a damage roll, the speaker can roll a (d6) and subtract the number rolled from that damage roll."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, And any two languages","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Dragon Turtle Wyrmling","maxHP":90,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":"+2","conScore":15,"conSave":"+4","intScore":8,"intSave":-1,"wisScore":10,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 11 (1d12 + 3) piercing damage."},{"name":"Steam Breath Recharge 5","desc":"The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon turtle can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Dragonblood Ooze","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":6,"dexSave":-2,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The ooze makes two Pseudopod attacks. The ooze can replace one Pseudopod attack with its Slime Breath, if available."},{"name":"Pseudopod","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) bludgeoning damage plus 14 (4d6) acid damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC 15). Until this grapple ends, the target takes 7 (2d6) acid damage at the start of each of its turns."},{"name":"Slime Breath {@recharge}","desc":"The ooze expels a spray of its gelatinous mass in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 22 (4d10) acid damage and is pulled up to 30 feet straight toward the ooze. On a successful save, the creature takes half as much damage and isn't pulled."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Understands Draconic and the languages of its creator but can't speak","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Dragonbone Golem","maxHP":161,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes one Pinion attack and two Rend attacks."},{"name":"Pinion","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and RESTRAINED. The golem has two pinions, each of which can restrain one target. If a creature is RESTRAINED by one of the pinions, the golem can't attack with it. Any creature RESTRAINED by a pinion can free itself at the start of its turn with a successful DC 17 Strength (Athletics) check."},{"name":"Rend","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage plus 5 (1d10) necrotic damage."},{"name":"Petrifying Breath Recharge 5","desc":"The golem emits a 60-foot cone of petrifying gas from its mouth. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 35 (10d6) poison damage and be RESTRAINED as it begins to turn to stone. The RESTRAINED target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is PETRIFIED."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear Aura","desc":"Each creature of the golem's choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is INCAPACITATED. On a failed save, the creature is FRIGHTENED until the start of its next turn. On a successful save, the creature is immune to this golem's Fear Aura for the next 24 hours."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The golem doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic and the languages of its creator but can't speak","speedWalk":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Dragonborn of Bahamut","maxHP":93,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":18,"conSave":"+7","intScore":12,"intSave":"+4","wisScore":14,"wisSave":"+5","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragonborn makes three Longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage. The dragonborn can cause the sword to flare with bright light, and the target must succeed on a DC 14 Constitution saving throw or be BLINDED until the start of the dragonborn's next turn. The sword can flare in this way only once per turn."},{"name":"Healing Touch (1/Day)","desc":"The dragonborn touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and poisons affecting the target are removed."},{"name":"Radiant Breath {@recharge}","desc":"The dragonborn exhales fiery radiance in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one. When the dragonborn uses this action, it can choose up to three creatures in the cone. These creatures take no damage from the radiance and instead regain 22 ((4d10)) hit points each."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If the dragonborn fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Dragonborn of Sardior","maxHP":75,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+6","intScore":18,"intSave":"+7","wisScore":14,"wisSave":"+5","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragonborn makes three Mind Blade attacks."},{"name":"Mind Blade","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage."},{"name":"Heat Breath {@recharge}","desc":"The dragonborn exhales a wave of intense heat in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. Metal objects in that area glow red-hot until the end of the dragonborn's next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 9 (2d8) fire damage and has disadvantage on attack rolls until the start of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If the dragonborn fails a saving throw, it can choose to succeed instead."},{"name":"Mental Defense","desc":"While the dragonborn is wearing no armor, its AC includes its Intelligence modifier."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragonborn casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):"},{"name":"Once a Day/Each","desc":"Bigby's Hand, Hypnotic Pattern, Telekinesis"}],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Dragonborn of Tiamat","maxHP":85,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+8","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+7","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragonborn makes two Greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (1d12 + 5) slashing damage plus 13 (3d8) necrotic damage."},{"name":"Necrotic Breath {@recharge}","desc":"The dragonborn exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is FRIGHTENED of the dragonborn for 1 minute. On a successful save, the creature takes half as much damage and isn't FRIGHTENED. A FRIGHTENED creature can repeat the saving throw at end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If the dragonborn fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Dragonflesh Abomination","maxHP":66,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+6","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 8 (1d8 + 4) slashing damage plus 5 (1d10) poison damage."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 15 ft., one target. 10 (1d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Acidic Spit","desc":"{@atk rw} +5 to hit, range 60 ft., one target. 10 (3d6) acid damage."},{"name":"Acid Belch Recharge 5","desc":"The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 28 (8d6) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Cloying Miasma","desc":"The abomination is surrounded by a noxious stench. At the start of the abomination's turn, any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or be POISONED until the start of the abomination's next turn."},{"name":"Regeneration","desc":"The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Common and Draconic but can't speak","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Dragonflesh Grafter","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+4","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The grafter makes one Claw attack and one Greatclub attack."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 7 (1d8 + 3) slashing damage plus 5 (1d10) poison damage."},{"name":"Greatclub","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 12 (2d8 + 3) bludgeoning damage."},{"name":"Acid Retch Recharge 5","desc":"The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Dragonnel","maxHP":58,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragonnel makes two Rend attacks."},{"name":"Rend","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The dragonnel doesn't provoke an opportunity attack when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Understands Draconic and Common but can't speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Drake Companion","maxHP":0,"unitType":"Humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1 + PB","conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2 + PB","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 plus PB to hit, reach 5 ft., one target. (1d6) plus PB piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic Essence","desc":"When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake's damage immunity and the damage of its Infused Strikes trait."}],"spellActions":[],"reactions":[{"name":"Infused Strikes","desc":"When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence."}],"senses":"Darkvision 60 ft.","languages":"Draconic","speedWalk":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Egg Hunter Adult","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":14,"strSave":"+2","dexScore":20,"dexSave":"+8","conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":13,"wisSave":"+4","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The egg hunter makes two Barbed Proboscis attacks, and it can use Torpor Spores if it's available."},{"name":"Barbed Proboscis","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage plus 9 (2d8) necrotic damage, and the egg hunter regains hit points equal to the necrotic damage dealt."},{"name":"Torpor Spores Recharge 5","desc":"The egg hunter releases a billow of sparkling blue spores. Each creature in a 30-foot-radius sphere centered on the egg hunter must succeed on a DC 14 Constitution saving throw or be POISONED for 1 minute. While POISONED in this way, the creature can take either an action or a bonus action on its turn but not both, and it can't take reactions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this egg hunter's Torpor Spores for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The egg hunter can breathe air and water."},{"name":"False Appearance","desc":"If the egg hunter is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the egg hunter move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the egg hunter is animate. Dragons have disadvantage on this check."}],"spellActions":[],"reactions":[{"name":"Rapid Adaptation","desc":"When the egg hunter takes damage, it gives itself resistance to that damage."}],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":28,"isActive":0,"unitName":"Egg Hunter Hatchling","maxHP":28,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The egg hunter makes two Egg Tooth attacks."},{"name":"Egg Tooth","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the target is an object."},{"name":"Bonus: Rapid Movement","desc":"The egg hunter takes the Dash or Disengage action."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The egg hunter can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"speedBurrow":10,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"Elder Brain Dragon","maxHP":350,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":25,"conSave":"+14","intScore":21,"intSave":"+12","wisScore":19,"wisSave":"+11","chaScore":24,"chaSave":"+14","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"22","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack, two Claw attacks, and one Tentacle attack."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage plus 11 (2d10) psychic damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 11 (1d6 + 8) slashing damage."},{"name":"Tentacle","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one creature. 12 (1d8 + 8) psychic damage. If the target is Huge or smaller, it is GRAPPLED (escape DC 18). The dragon can have up to four targets GRAPPLED at a time."},{"name":"Tadpole Brine Breath Recharge 5","desc":"The dragon exhales brine in a 120-foot line that is 15 feet wide. Each creature in that area must make a DC 22 Constitution saving throw, taking 55 (10d10) psychic damage on a failed save, or half as much damage on a successful one. On a success or failure, if the creature isn't a Construct or an Undead, it becomes infested with illithid tadpoles."}],"legendaryActions":[{"name":"Tentacle","desc":"The dragon makes one Tentacle attack."},{"name":"Shatter Concentration (Costs 2 Actions)","desc":"The dragon targets a creature it is grappling. The target's {@status concentration} on a spell it has cast or an ability it is maintaining ends, and the target takes 19 (3d12) psychic damage."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Siege Monster","desc":"The dragon deals double damage to objects and structures."},{"name":"Unusual Nature","desc":"The dragon doesn't require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Deep Speech, Draconic, Telepathy 5 miles","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Emerald Dragon Wyrmling","maxHP":39,"armorClass":16,"unitType":"dragon","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":15,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+3","chaScore":14,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 7 (1d10 + 2) piercing damage plus 3 (1d6) psychic damage."},{"name":"Disorienting Breath Recharge 5","desc":"The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the creature takes 17 (5d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a (d4) and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible), Minor Illusion"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"speedBurrow":20,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"Emerald Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned, Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE. On a success or failure, the creature's speed becomes 0 until the end of its next turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can't be targeted if they're being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's telekinetic grip. At the end of a creature's turn, it can repeat the saving throw, ending the effect on itself on a success."},{"name":"Bonus: Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift, Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Eyedrake","maxHP":119,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+6","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 13 (3d6 + 3) piercing damage."},{"name":"Antimagic Breath {@recharge}","desc":"The eyedrake emits a magic wave in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a successful one. Every spell of 3rd level or lower ends on creatures and objects of the eyedrake's choice in that area."},{"name":"Eye Rays","desc":"The eyedrake shoots three of the following magical eye rays at random (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:"},{"name":"1: Freezing Ray","desc":"The target must make a DC 14 Constitution saving throw. On a failed save, the target takes 17 (5d6) cold damage, and its speed is halved until the end of its next turn. On a successful save, the target takes half as much damage with no additional effects."},{"name":"2: Debilitating Ray","desc":"The target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) thunder damage and become INCAPACITATED until the end of its next turn."},{"name":"3: Repulsion Ray","desc":"The target must succeed on a DC 14 Strength saving throw or take 14 (4d6) force damage and be pushed up to 60 feet away from the eyedrake."},{"name":"4: Fire Ray","desc":"The target must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"5: Paralyzing Ray","desc":"The target must succeed on a DC 14 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"6: Death Ray","desc":"The target must make a DC 14 Dexterity saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. The target dies if the ray reduces it to 0 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The eyedrake doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Draconic","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Gem Stalker","maxHP":67,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":15,"intSave":"+5","wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The gem stalker makes four Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Bonus: Crystal Dart","desc":"{@atk rs} +5 to hit, range 30 ft., one target. 7 (1d10 + 2) force damage, and one of the following effects occurs, determined by the kind of dragon that created the gem stalker:"},{"name":"Bonus: Amethyst","desc":"The gem stalker can teleport to an unoccupied space it can see within 30 feet of it."},{"name":"Bonus: Crystal","desc":"The gem stalker gains a number of temporary hit points equal to the damage dealt."},{"name":"Bonus: Emerald","desc":"The target must roll a (d4) and subtract the number rolled from the next attack roll it makes before the start of the gem stalker's next turn."},{"name":"Bonus: Sapphire","desc":"The target must succeed on a DC 13 Strength saving throw or be pushed horizontally up to 10 feet away from the gem stalker and be knocked PRONE."},{"name":"Bonus: Topaz","desc":"The target must succeed on a DC 13 Constitution saving throw or be POISONED until the start of the gem stalker's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The gem stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Unusual Nature","desc":"The gem stalker doesn't require food or drink."}],"spellActions":[],"reactions":[{"name":"Protective Link","desc":"When another creature the gem stalker can see within 30 feet of it is about to take damage, the gem stalker reduces that damage by 10 ((3d6)). The gem stalker then takes damage equal to that amount."}],"senses":"Darkvision 120 ft.","languages":"Telepathy 60 ft. understands Draconic but can't speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":324,"isActive":0,"unitName":"Ghost Dragon","maxHP":324,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":25,"conSave":"+13","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":19,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"17","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The ghost dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 32 (6d8 + 5) cold damage, and the target's speed is halved until the start of the dragon's next turn."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14 (2d8 + 5) necrotic damage."},{"name":"Terrifying Breath {@recharge}","desc":"The ghost dragon exhales shadowy mist in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, the creature takes 40 (9d8) cold damage and is FRIGHTENED of the ghost dragon for 1 minute. On a successful save, the creature takes half as much damage and isn't FRIGHTENED."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The ghost dragon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Legendary Resistance (3/Day)","desc":"If the ghost dragon fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The ghost dragon doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Giant Canary","maxHP":26,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Peck","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"Gold Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSave":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm uses one of the following breath weapons:"},{"name":"Elemental Breath","desc":"The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Sapping Breath","desc":"The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls UNCONSCIOUS for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm's next turn. An UNCONSCIOUS creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"Green Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSave":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) poison damage. On a successful save, the creature takes half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm's choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Hoard Mimic","maxHP":123,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+6","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+6","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The mimic makes one Bite attack and two Pseudopod attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 16 (2d10 + 5) piercing damage plus 7 (2d6) acid damage."},{"name":"Pseudopod","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage, and the mimic adheres to the target. A creature adhered to the mimic is also GRAPPLED by it (escape DC 16). Until this grapple ends, the target is RESTRAINED. Ability checks made to escape this grapple have disadvantage."},{"name":"Caustic Mist Recharge 5","desc":"The mimic sprays a fine mist of acid in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 27 (6d8) acid damage and is BLINDED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't BLINDED."},{"name":"Shapechanger","desc":"The mimic transforms into a hoard or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance (Hoard Form Only)","desc":"If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the mimic move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mimic is animate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Hoard Scarab","maxHP":7,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage. If the target is a creature, it has disadvantage on attack rolls until the start of its next turn."},{"name":"Bonus: Scale Dust (1/Day)","desc":"The scarab releases magical glittering dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC 13 Dexterity saving throw or be outlined in blue light for 10 minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius and can't benefit from being INVISIBLE. In addition, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting Dispel Magic on the creature ends the effect on it."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the scarab is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the scarab move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the scarab is animate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":20,"speedFly":20,"speedBurrow":20,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":241,"isActive":0,"unitName":"Hollow Dragon","maxHP":241,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":21,"conSave":"+11","intScore":16,"intSave":"+9","wisScore":13,"wisSave":"+7","chaScore":21,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hollow dragon makes one Bite attack and two Claw attacks, and it can use Sapping Presence."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 9 (2d8) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Sapping Presence","desc":"Each creature of the hollow dragon's choice within 60 feet of it must make a DC 19 Wisdom saving throw. On a failed save, the creature's speed is halved and it has disadvantage on attack rolls until the end of its next turn. On a successful save, the creature is immune to this hollow dragon's Sapping Presence for 24 hours."},{"name":"Radiant Breath Recharge 5","desc":"The hollow dragon exhales radiant flames in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 54 (12d8) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Claw","desc":"The hollow dragon makes one Claw attack."},{"name":"Ghostly Binding (Costs 2 Actions)","desc":"The hollow dragon creates ethereal bindings around a creature it can see within 60 feet of it. The target must succeed on a DC 19 Strength saving throw or be RESTRAINED until the end of the dragon's next turn."},{"name":"Booming Scales (Costs 3 Actions)","desc":"A sudden loud ringing noise, painfully intense, erupts from the hollow dragon's frame. Each creature within 10 feet of the hollow dragon must make a DC 19 Constitution saving throw, taking 24 (7d6) thunder damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the hollow dragon fails a saving throw, it can choose to succeed instead."},{"name":"Reconstruction","desc":"When the hollow dragon is reduced to 0 hit points, its body breaks into nine pieces: two arms, two legs, two wings, a tail, a torso, and a head. Each piece is a Large object with AC 19, 27 hit points, and immunity to psychic and poison damage. After (1d6) days, if all pieces are still within 6 miles of each other, they all teleport to the location of the head piece and merge with it, whereupon the hollow dragon regains all its hit points and becomes active again."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Liondrake","maxHP":119,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The liondrake makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Blood-Chilling Roar Recharge 4","desc":"The liondrake lets out a terrifying roar audible out to 300 feet. Any creature within 30 feet of the liondrake that can hear its roar must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED of the liondrake for 1 minute. A creature that fails the save by 5 or more is also PARALYZED for the same duration. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this liondrake's Blood-Chilling Roar for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Metallic Peacekeeper","maxHP":68,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The peacekeeper makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 16 (3d8 + 3) bludgeoning damage."},{"name":"Calming Mist Recharge 5","desc":"The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become CHARMED by the peacekeeper for 1 minute. While CHARMED in this way, the creature is INCAPACITATED and has a speed of 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The peacekeeper is immune to any spell or effect that would alter its form."},{"name":"Telepathic Bond","desc":"While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Metallic Warbler","maxHP":14,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Calming Mist Recharge 5","desc":"The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or become CHARMED by the warbler for 1 minute. While CHARMED in this way, the creature is INCAPACITATED and has a speed of 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The warbler is immune to any spell or effect that would alter its form."},{"name":"Telepathic Bond","desc":"While the warbler is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common and Draconic but can't speak","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Moonstone Dragon Wyrmling","maxHP":39,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":16,"intSave":"+5","wisScore":14,"wisSave":"+4","chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 12 (2d8 + 3) piercing damage plus 3 (1d6) radiant damage."},{"name":"Breath Weapon Recharge 5","desc":"The dragon uses one of the following breath weapons:"},{"name":"Dream Breath","desc":"The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."},{"name":"Moonlight Breath","desc":"The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"Red Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSave":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) fire damage. On a successful save, the creature takes half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm's choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Sapphire Dragon Wyrmling","maxHP":45,"armorClass":16,"unitType":"dragon","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+4","conScore":16,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Frightened","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus 3 (1d6) thunder damage."},{"name":"Debilitating Breath Recharge 5","desc":"The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22 (4d10) thunder damage and is INCAPACITATED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Alarm, Tenser's Floating Disk"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Draconic, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"speedClimb":30,"speedBurrow":15,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"Sapphire Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned, Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE. On a success or failure, the creature's speed becomes 0 until the end of its next turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can't be targeted if they're being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's telekinetic grip. At the end of a creature's turn, it can repeat the saving throw, ending the effect on itself on a success."},{"name":"Bonus: Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift, Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"Silver Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSave":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm uses one of the following breath weapons:"},{"name":"Elemental Breath","desc":"The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Sapping Breath","desc":"The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls UNCONSCIOUS for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm's next turn. An UNCONSCIOUS creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Swarm of Hoard Scarabs","maxHP":31,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Swarm of Bites","desc":"Melee Weapon Attack +5 to hit, reach 0 ft., one creature in the swarm's space. 13 (3d6 + 3) piercing damage, or 6 (1d6 + 3) piercing damage if the swarm is at half of its hit points or fewer, and the target has disadvantage on attack rolls until the start of its next turn."},{"name":"Bonus: Scale Dust (1/Day)","desc":"The swarm releases magical glittering dust from its wings. Each creature within 10 feet of the swarm must succeed on a DC 13 Dexterity saving throw or be outlined in blue light for 10 minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius and can't benefit from being INVISIBLE. In addition, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting Dispel Magic on the creature ends the effect on it."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the swarm is animate."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny scarab. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":20,"speedFly":20,"speedBurrow":20,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Topaz Dragon Wyrmling","maxHP":33,"armorClass":16,"unitType":"dragon","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":13,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus 2 (1d4) necrotic damage."},{"name":"Desiccating Breath Recharge 5","desc":"The dragon exhales yellowish necrotic energy in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 21 (6d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air and water."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"Once a Day/Each","desc":"Bane"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"Topaz Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned, Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED in this way at a time."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE. On a success or failure, the creature's speed becomes 0 until the end of its next turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can't be targeted if they're being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's telekinetic grip. At the end of a creature's turn, it can repeat the saving throw, ending the effect on itself on a success."},{"name":"Bonus: Change Shape","desc":"The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift, Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"White Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSave":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm can have only one creature GRAPPLED this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) cold damage. On a successful save, the creature takes half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then fly up to half its flying speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm's choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Young Amethyst Dragon","maxHP":168,"armorClass":18,"unitType":"dragon","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+5","conScore":21,"conSave":"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+6","chaScore":19,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Frightened, Prone","challengeRating":"9","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 4 (1d8) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage."},{"name":"Singularity Breath Recharge 5","desc":"The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot cone. Each creature in that area must make a DC 17 Strength saving throw. On a failed save, the creature takes 36 (8d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air and water."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"Once a Day/Each","desc":"Blink, Dispel Magic, Protection From Evil And Good, Sending"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Young Crystal Dragon","maxHP":95,"armorClass":15,"unitType":"dragon","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+4","conScore":18,"conSave":"+7","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+5","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 (2d10 + 3) piercing damage plus 4 (1d8) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Scintillating Breath Recharge 5","desc":"The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 10 temporary hit points by absorbing a portion of the radiant energy."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Dancing Lights, Guidance"},{"name":"Once a Day/Each","desc":"Hypnotic Pattern, Lesser Restoration"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":20,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Young Deep Dragon","maxHP":93,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":16,"conSave":"+6","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Nightmare Breath Recharge 5","desc":"The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is FRIGHTENED of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 150 ft.","languages":"Common, Draconic, Undercommon","speedWalk":40,"speedFly":80,"speedBurrow":20,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Young Dragon Turtle","maxHP":178,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":10,"dexSave":"+4","conScore":19,"conSave":"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon turtle makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 11 (1d12 + 5) piercing damage plus 6 (1d12) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage."},{"name":"Steam Breath Recharge 5","desc":"The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon turtle can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Aquan, Draconic","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Young Emerald Dragon","maxHP":142,"armorClass":17,"unitType":"dragon","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+4","conScore":19,"conSave":"+7","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+5","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 3 (1d6) psychic damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage."},{"name":"Disorienting Breath Recharge 5","desc":"The dragon exhales a wave of psychic dissonance in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 31 (9d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a (d6) and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible), Minor Illusion"},{"name":"Once a Day/Each","desc":"Detect Thoughts, Invisibility, Silent Image"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":60,"speedBurrow":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Young Moonstone Dragon","maxHP":144,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+6","intScore":18,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":19,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage plus 5 (1d10) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Breath Weapon Recharge 5","desc":"The dragon uses one of the following breath weapons:"},{"name":"Dream Breath","desc":"The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."},{"name":"Moonlight Breath","desc":"The dragon exhales a beam of moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking 38 (7d10) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"Once a Day/Each","desc":"Calm Emotions, Faerie Fire"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic, Sylvan","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Young Sapphire Dragon","maxHP":157,"armorClass":17,"unitType":"dragon","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+6","conScore":20,"conSave":"+9","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 4 (1d8) thunder damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage."},{"name":"Debilitating Breath Recharge 5","desc":"The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10) thunder damage and is INCAPACITATED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"Once a Day/Each","desc":"Dissonant Whispers, Hold Person, Meld Into Stone"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":20,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Young Sea Serpent","maxHP":123,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+7","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+6","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The sea serpent makes one Bite attack and one Constrict or Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage plus 5 (1d10) cold damage."},{"name":"Constrict","desc":"Melee Weapon Attack +7 to hit, reach 20 ft., one creature. 22 (4d8 + 4) bludgeoning damage. If the target is Large or smaller, it is GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED, and the sea serpent can't constrict another target."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 15 ft., one target. 9 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 20 feet away and knocked PRONE."},{"name":"Rime Breath Recharge 5","desc":"The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 (7d10) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The sea serpent can breathe air and water."},{"name":"Siege Monster","desc":"The sea serpent deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Young Topaz Dragon","maxHP":127,"armorClass":17,"unitType":"dragon","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+4","conScore":15,"conSave":"+5","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 (2d10 + 3) piercing damage plus 3 (1d6) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Desiccating Breath Recharge 5","desc":"The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 28 (8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air and water."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"Once a Day/Each","desc":"Bane, Create Or Destroy Water"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Anarch","maxHP":11,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Spiked Club","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the anarch can move up to its speed toward a hostile creature it can see."},{"name":"Siege Monster","desc":"The anarch deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Archon of the Triumvirate","maxHP":144,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":19,"conSave":"+9","intScore":15,"intSave":"+2","wisScore":21,"wisSave":"+10","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The archon makes two Hammer of Justice attacks."},{"name":"Hammer of Justice","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage plus 18 (4d8) force damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked PRONE."},{"name":"Pacifying Presence","desc":"Each creature of the archon's choice that the archon can see within 120 feet of it must succeed on a DC 18 Wisdom saving throw, or else the target drops any weapons it is holding, ends its {@status concentration} on any spells or other effects, and becomes CHARMED by the archon for 1 minute. The CHARMED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the archon's Pacifying Presence for the next 24 hours."}],"legendaryActions":[{"name":"Rejoin Mount","desc":"If the archon isn't mounted, it magically teleports to its steed and mounts it as long as the archon and its steed are on the same plane of existence."},{"name":"Smite (Costs 2 Actions)","desc":"The archon makes a Hammer of Justice attack, and then its mount can use its reaction to make a melee weapon attack."},{"name":"Detention (Costs 3 Actions)","desc":"The archon targets a creature it can see within 60 feet of it. The target must succeed on a DC 18 Charisma saving throw or be magically teleported to a harmless demiplane until the end of the archon's next turn, whereupon the target reappears in the space it left or the nearest unoccupied space if that space is occupied."}],"specialAbilities":[{"name":"Eye of the Law","desc":"As a bonus action, the archon can target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours."},{"name":"Mount","desc":"If the archon isn't mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount along with any equipment it is wearing or carrying. While mounted and not INCAPACITATED, the archon can't be {@quickref Surprise|PHB|3|0|surprised}, and both it and its mount gain advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The archon's innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Calm Emotions, Command, Compelled Duel"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Arclight Phoenix","maxHP":142,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":22,"dexSave":"+10","conScore":17,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Restrained, Unconscious","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Arclight Touch","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 27 (6d8) lightning damage, and lightning jumps from the target to one creature of the phoenix's choice that it can see within 30 feet of the target. That second creature must succeed on a DC 18 Dexterity saving throw or take 27 (6d8) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The arclight phoenix doesn't provoke an opportunity attack when it flies out of an enemy's reach."},{"name":"Grounded Lightning","desc":"The first time on a turn that the arclight phoenix touches the ground, it takes 11 (2d10) force damage."},{"name":"Illumination","desc":"The arclight phoenix sheds bright light in a 15-foot radius and dim light for an additional 15 feet."},{"name":"Lightning Form","desc":"The arclight phoenix can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 9 (2d8) lightning damage. In addition, the arclight phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 9 (2d8) lightning damage."},{"name":"Crackling Death","desc":"When the arclight phoenix dies, it explodes. Each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one. The explosion destroys the phoenix but leaves behind a Tiny, warm egg with a mizzium shell. The egg contains the embryo of a new arclight phoenix. It hatches when it is in the area of a spell that deals lightning damage, or if a creature touches the egg and expends spell slots whose combined levels equal 13 or more. When it hatches, the egg releases a new arclight phoenix that appears in the egg's space."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":120,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":287,"isActive":0,"unitName":"Aurelia","maxHP":287,"armorClass":22,"unitType":"celestial","unitSize":"Medium ","strScore":26,"strSave":"+8","dexScore":24,"dexSave":"+14","conScore":25,"conSave":"+14","intScore":17,"intSave":"+3","wisScore":25,"wisSave":"+7","chaScore":30,"chaSave":"+17","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Aurelia makes three longsword attacks and uses Leadership."},{"name":"Longsword","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage when used with two hands, plus 27 (6d8) radiant damage."},{"name":"Leadership","desc":"Aurelia utters a few inspiring words to one creature she can see within 30 feet of her. If the creature can hear her, it can add a (d10) to one attack roll or saving throw it makes before the start of Aurelia's next turn."},{"name":"Warleader's Helix Recharge 5","desc":"{@atk rs} +17 to hit, range 60 ft., one creature. 54 (12d8) radiant damage, and Aurelia can choose another creature she can see within 10 feet of the target. The second creature regains 27 ((6d8)) hit points."}],"legendaryActions":[{"name":"Command Allies","desc":"Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack, with advantage on the attack roll."},{"name":"Longsword Attack (Costs 2 Actions)","desc":"Aurelia makes one longsword attack."},{"name":"Frighten Foes (Costs 3 Actions)","desc":"Aurelia targets up to five creatures she can see within 30 feet of her. Each target must succeed on a DC 25 Wisdom saving throw or be FRIGHTENED of her until the end of her next turn. Any target within 5 feet of Aurelia has disadvantage on the saving throw."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Aurelia fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Aurelia has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon."},{"name":"Unyielding","desc":"When Aurelia is subjected to an effect that would move her, knock her PRONE, or both, she can use her reaction to be neither moved nor knocked PRONE."}],"senses":"Truesight 120 ft.","languages":"All","speedWalk":50,"speedFly":150,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Battleforce Angel","maxHP":66,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+6","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The angel makes two melee attacks. It also uses Battlefield Inspiration."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 18 (4d8) radiant damage. If the target is within 5 feet of any of the angel's allies, the target takes an extra 2 (1d4) radiant damage."},{"name":"Battlefield Inspiration","desc":"The angel chooses up to three creatures it can see within 30 feet of it. Until the end of the angel's next turn, each target can add a (d4) to its attack rolls and saving throws."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach."},{"name":"Magic Resistance","desc":"The angel has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight 120 ft.","languages":"All","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Biomancer","maxHP":110,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":20,"intSave":"+9","wisScore":14,"wisSave":"+6","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bolstering Presence","desc":"The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 ((1d10)) hit points."},{"name":"Magic Resistance","desc":"The biomancer has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The biomancer is a 16th-level Simic spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The biomancer has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Light, Mending, Poison Spray, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Grease, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Alter Self, Darkvision, Enlarge/reduce, Hold Person"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Dispel Magic, Haste, Protection From Energy"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Conjure Minor Elementals, Polymorph"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold, Creation, Hold Monster"},{"name":"Level 6 Spells (1 Slots)","desc":"Move Earth, Wall Of Ice"},{"name":"Level 7 Spells (1 Slots)","desc":"Prismatic Spray"},{"name":"Level 8 Spells (1 Slots)","desc":"Control Weather"}],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Blistercoil Weird","maxHP":45,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) fire damage, or 11 (2d8 + 3) bludgeoning damage plus 14 (4d6) fire damage if the weird is Large or bigger."}],"legendaryActions":[],"specialAbilities":[{"name":"Feed on Fire","desc":"If the weird takes fire damage from a spell or other magical effect, its size increases by one category. If there isn't enough room for the weird to increase in size, it attains the maximum size possible in the space available. While the weird is Large or bigger, it makes Strength checks and saving throws with advantage. If the weird starts its turn at Gargantuan size, the weird releases energy in an explosion. Each creature within 30 feet of the weird must make a DC 12 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried. The weird's size then becomes Medium."},{"name":"Form of Fire and Water","desc":"The weird can move through a space as narrow as 1 inch wide without squeezing. In addition, the weird can enter a hostile creature's space and stop there. The first time the weird enters another creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the burning creature takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Heated Body","desc":"A creature that touches the weird or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage."},{"name":"Illumination","desc":"The weird sheds bright light in a 30-foot radius and dim light for an additional 30 feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic","speedWalk":40,"speedSwim":60,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Blood Drinker Vampire","maxHP":90,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+7","conScore":17,"conSave":"+6","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The vampire makes three melee attacks, only one of which can be a bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. If the target is humanoid, it must succeed on a DC 15 Charisma saving throw or be CHARMED by the vampire for 1 minute. While CHARMED in this way, the target is infatuated with the vampire. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Rapier","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. The vampire can also grapple the target (escape DC 14) if it is a creature and the vampire has a hand free."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"The vampire adds 3 to its AC against one melee attack that would hit it. To do so, the vampire must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Blood Witch","maxHP":78,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":9,"wisSave":"+2","chaScore":19,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The witch makes two attacks: one with its longsword and one with its shortsword."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Witch Dance","desc":"The witch can use a bonus action to control the movement of one creature cursed by its Hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the witch's darkvision."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The witch's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The witch can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, Detect Magic, Eldritch Blast (at 11th level), False Life, Levitate (self only), Mage Armor (self only)"},{"name":"Once a Day/Each","desc":"Circle Of Death, Enthrall, Suggestion"},{"name":"Thrice a Day/Each","desc":"Hellish Rebuke, Hex, Scorching Ray (at 3rd level)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal plus any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":103,"isActive":0,"unitName":"Bloodfray Giant","maxHP":103,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+9","dexScore":9,"dexSave":-1,"conScore":20,"conSave":"+8","intScore":7,"intSave":-2,"wisScore":8,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Chain","desc":"Melee Weapon Attack +9 to hit, reach 20 ft., one target. 16 (3d6 + 6) bludgeoning damage. If the target is a creature, it is GRAPPLED (escape DC 17). Until the grapple ends, the target is RESTRAINED, and the giant can't use this attack on anyone else."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 16 (3d6 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Furious Defense","desc":"After a creature the giant can see is dealt damage by a foe within 20 feet of the giant, the giant makes a chain attack against that foe."}],"senses":"None","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":270,"isActive":0,"unitName":"Borborygmos","maxHP":270,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+13","dexScore":11,"dexSave":0,"conScore":24,"conSave":"+13","intScore":8,"intSave":-1,"wisScore":17,"wisSave":"+9","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"18","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Borborygmos can use his Frightful Presence. He also makes two attacks: one with his maul and one with his stomp."},{"name":"Maul","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 28 (6d6 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked PRONE."},{"name":"Stomp","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 18 (2d10 + 7) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +13 to hit, range 30/120 ft., one target. 29 (4d10 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of Borborygmos's choice that is within 60 feet of him and can see or hear him must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED of him for 1 minute. The FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Borborygmos's Frightful Presence for the next 24 hours."}],"legendaryActions":[{"name":"Attack","desc":"Borborygmos makes a weapon attack."},{"name":"Bellow (Costs 2 Actions)","desc":"Borborygmos yells menacingly at one creature he can see within 60 feet of him. That creature must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED of him for 1 minute. If the creature is already FRIGHTENED, it becomes STUNNED instead. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Borborygmos's Bellow for the next 24 hours."},{"name":"Wide Berth (Costs 3 Actions)","desc":"Borborygmos moves up to half his speed and can move through the space of any creature smaller than Huge. The first time Borborygmos enters a creature's space during this move, the creature must make a DC 21 Dexterity saving throw. If the saving throw succeeds, the creature is pushed 5 feet away from Borborygmos. If the saving throw fails, that creature is knocked PRONE, and Borborygmos can make a stomp attack against it."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Borborygmos fails a saving throw, he can choose to succeed instead."},{"name":"Poor Depth Perception","desc":"Borborygmos has disadvantage on any attack roll against a target more than 30 feet away."},{"name":"Siege Monster","desc":"Borborygmos deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Cackler","maxHP":10,"armorClass":15,"unitType":"fiend","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":11,"intSave":0,"wisScore":7,"wisSave":-2,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Last Laugh","desc":"When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage."},{"name":"Mimicry","desc":"The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The cackler's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The cackler can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Fire Bolt"},{"name":"Once a Day","desc":"Tasha's Hideous Laughter"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Category 1 Krasis","maxHP":19,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The krasis makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 8 (1d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The krasis can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Category 2 Krasis","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The krasis makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 17 (2d12 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The krasis can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":287,"isActive":0,"unitName":"Category 3 Krasis","maxHP":287,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":21,"conSave":"+5","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The krasis makes three attacks: one with its bite, one with its claws, and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one creature. 27 (6d6 + 6) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 22 (3d10 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 33 (6d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The krasis can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"Conclave Dryad","maxHP":143,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":19,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":19,"intSave":"+8","wisScore":20,"wisSave":"+9","chaScore":21,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dryad makes three attacks, using its vine staff, its longbow, or both."},{"name":"Vine Staff","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or become RESTRAINED by twisting vines for 1 minute. A target RESTRAINED in this way can use an action to make a DC 17 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on itself on a success."},{"name":"Longbow","desc":"{@atk rw} +8 to hit, range 150/600 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Summon Mount (1/Day)","desc":"The dryad magically summons a mount, which appears in an unoccupied space within 60 feet of the dryad. The mount remains for 8 hours, until it or the dryad dies, or until the dryad dismisses it as an action. The mount uses the stat block of an ELK (see the Monster Manual) with these changes: it is a plant instead of a beast, it has an Intelligence of 6, and it understands Sylvan but can't speak. While within 1 mile of the mount, the dryad can communicate with it telepathically."},{"name":"Suppress Magic Recharge 5","desc":"The dryad targets one magic item it can see within 120 feet of it. If the magic item isn't an artifact, its magical properties are suppressed for 10 minutes, until the dryad is INCAPACITATED or dies, or until the dryad uses a bonus action to end the effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The dryad has advantage on saving throws against spells and other magical effects."},{"name":"Speak with Beasts and Plants","desc":"The dryad can communicate with beasts and plants as if they and the dryad shared a language."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dryad's innate spellcasting ability is Charisma (spell save DC 17). The dryad can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Druidcraft"},{"name":"Once a Day/Each","desc":"Moonbeam, Grasping Vine, Wall Of Thorns"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Entangle, Plant Growth, Spike Growth"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Cosmotronic Blastseeker","maxHP":37,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+4","conScore":16,"conSave":"+5","intScore":18,"intSave":"+4","wisScore":9,"wisSave":-1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Warhammer","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Empowered Spell (3/Day)","desc":"When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice."},{"name":"Tides of Chaos (1/Day)","desc":"The blastseeker makes one attack roll, ability check, or saving throw with advantage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:"},{"name":"Twice a Day","desc":"Fireball"},{"name":"Thrice a Day/Each","desc":"Scorching Ray, Shield, Thunderwave"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Counterflux Blastseeker","maxHP":39,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+4","intScore":18,"intSave":"+4","wisScore":11,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Counterflux Overcast Recharge 5","desc":"The blastseeker can create an additional effect immediately after casting a spell. Roll a (d6) to determine the effect:"},{"name":"1–3.","desc":"The blastseeker creates a 15-foot-radius INVISIBLE sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have disadvantage on saving throws against spells and other magical effects."},{"name":"4–6.","desc":"The blastseeker creates a 15-foot-radius INVISIBLE sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:"},{"name":"Once a Day/Each","desc":"Counterspell, Dispel Magic, Protection From Energy"},{"name":"Thrice a Day/Each","desc":"Enlarge/reduce, Mage Armor (self only), Scorching Ray"}],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":175,"isActive":0,"unitName":"Deathpact Angel","maxHP":175,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":19,"intSave":"+9","wisScore":20,"wisSave":"+10","chaScore":23,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The angel makes two attacks with its scythe. It can substitute Chains of Obligation for one of these attacks."},{"name":"Scythe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 9 (2d4 + 4) slashing damage plus 27 (6d8) necrotic damage."},{"name":"Chains of Obligation","desc":"The angel targets one creature CHARMED by it that it can see within 90 feet of it. The target must succeed on a DC 19 Charisma saving throw or become PARALYZED for 1 minute or until it takes any damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Exploitation of the Debtors","desc":"As a bonus action, the angel targets a creature CHARMED by it that it can see within 30 feet of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt."},{"name":"Flyby","desc":"The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach."},{"name":"Magic Resistance","desc":"The angel has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The angel's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Command (as a 2nd-level spell), Detect Evil And Good"},{"name":"Once a Day","desc":"Raise Dead"},{"name":"Thrice a Day/Each","desc":"Charm Person (as a 5th-level spell), Darkness, Suggestion"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Devkarin Lich","maxHP":97,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+7","intScore":19,"intSave":"+9","wisScore":16,"wisSave":"+8","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Noxious Touch","desc":"{@atk ms} +9 to hit, reach 5 ft., one creature. 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be POISONED for 1 minute. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Cantrip","desc":"The lich casts one of its cantrips."},{"name":"Noxious Touch (Costs 2 Actions)","desc":"The lich uses Noxious Touch."},{"name":"Disrupt Life (Costs 3 Actions)","desc":"Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the lich fails a saving throw, it can choose to succeed instead."},{"name":"Regeneration","desc":"The lich regains 10 hit points at the start of its turn. If the lich takes fire or radiant damage, this trait doesn't function at the start of the lich's next turn. The lich dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Turn Resistance","desc":"The lich has advantage on saving throws against any effect that turns undead."},{"name":"Undead Fortitude","desc":"If damage reduces the lich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lich drops to 1 hit point instead."}],"spellActions":[{"name":"Spellcasting","desc":"The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Chill Touch, Mage Hand, Poison Spray, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Magic Missile, Ray Of Sickness"},{"name":"Level 2 Spells (3 Slots)","desc":"Melf's Acid Arrow, Ray Of Enfeeblement, Spider Climb, Web"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Bestow Curse, Fear, Vampiric Touch"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Evard's Black Tentacles"},{"name":"Level 5 Spells (2 Slots)","desc":"Cloudkill, Insect Plague"},{"name":"Level 6 Spells (1 Slots)","desc":"Circle Of Death, Create Undead"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Elvish, Kraul","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Druid of the Old Ways","maxHP":90,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+6","intScore":10,"intSave":0,"wisScore":20,"wisSave":"+8","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Siege Monster","desc":"The druid deals double damage to objects and structures."},{"name":"Speak with Beasts and Plants","desc":"The druid can communicate with beasts and plants as if they shared a language."}],"spellActions":[{"name":"Spellcasting","desc":"The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Resistance, Thorn Whip"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Faerie Fire, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Beast Sense, Flame Blade, Pass Without Trace"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals, Dispel Magic, Plant Growth"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast, Freedom Of Movement, Wall Of Fire"},{"name":"Level 5 Spells (2 Slots)","desc":"Commune With Nature, Conjure Elemental, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Transport Via Plants, Wall Of Thorns"}],"reactions":[],"senses":"None","languages":"Common, Druidic","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Felidar","maxHP":93,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+6","conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":17,"wisSave":"+6","chaScore":14,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The felidar makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 (3d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (3d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonding","desc":"The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects: The felidar and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet. The felidar can sense the direction and distance to the bonded creature if they're on the same plane of existence. As an action, the felidar or the bonded creature can sense what the other sees and hears, during which time it loses its own sight and hearing. This effect lasts until the start of its next turn."},{"name":"Keen Hearing and Sight","desc":"The felidar has advantage on Wisdom (Perception) checks that rely on hearing or sight."},{"name":"Pounce","desc":"If the felidar moves at least 20 feet straight toward a creature and hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked PRONE. If the target is PRONE, the felidar can make one claw attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Understands Celestial and Common but can't speak","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Firefist","maxHP":117,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+5","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The firefist makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The firefist is a 9th-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Sacred Flame, Spare The Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Guiding Bolt, Healing Word, Heroism, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Blinding Smite, Crusader's Mantle, Revivify"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Wall Of Fire"},{"name":"Level 5 Spells (1 Slots)","desc":"Flame Strike"}],"reactions":[{"name":"Guided Attack (Recharges after a Short or Long Rest)","desc":"When the firefist or one creature it can see within 30 feet of it makes an attack roll, the firefist grants a +10 bonus to that roll."}],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Firemane Angel","maxHP":135,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":22,"strSave":"+10","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":23,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The angel makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 22 (5d8) fire or radiant damage (angel's choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach."},{"name":"Magic Resistance","desc":"The angel has advantage on saving throws against spells and other magical effects."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the angel takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The angel's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Daylight, Fireball (as a 6th-level spell)"},{"name":"Thrice a Day/Each","desc":"Compelled Duel, Guiding Bolt (as a 5th-level spell)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All","speedWalk":40,"speedFly":120,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Flux Blastseeker","maxHP":55,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":20,"intSave":"+8","wisScore":9,"wisSave":-1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Fluxbending Overcast Recharge 5","desc":"The blastseeker can create an additional effect immediately after casting a spell. Roll a (d6) to determine the effect: 1-3. The blastseeker teleports, swapping places with a creature it can see within 30 feet of it. 4-6. The blastseeker and each creature within 10 feet of it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The blastseeker's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:"},{"name":"Once a Day/Each","desc":"Banishment, Cone Of Cold, Dimension Door, Fireball, Ice Storm"},{"name":"Thrice a Day/Each","desc":"Mage Armor (self only), Scorching Ray"}],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Fluxcharger","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The fluxcharger makes two slam attacks or uses Arc Lightning twice."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) fire damage."},{"name":"Arc Lightning","desc":"{@atk rs} +7 to hit, range 30 ft., one target. 16 (3d10) lightning damage, and lightning jumps from the target to one creature of the fluxcharger's choice that it can see within 30 feet of the target. That second creature must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) lightning damage. Hit or Miss: The fluxcharger takes 5 (1d10) force damage after resolving the attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Amplify Lightning","desc":"Whenever a spell that deals lightning damage includes one or more fluxchargers in its area, the spell deals an extra 9 (2d8) lightning damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Flying Horror","maxHP":49,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":20,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":15,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage plus 14 (4d6) psychic damage."},{"name":"Frightening Screech Recharge 5","desc":"The horror screeches. Each creature within 30 feet of it that can hear it must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED of it for 1 minute. The FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the horror's Frightening Screech for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear Frenzy","desc":"The horror has advantage on attack rolls against FRIGHTENED creatures."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Frontline Medic","maxHP":19,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The medic is a 3rd-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The medic has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mending, Resistance, Spare The Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Sanctuary"},{"name":"Level 2 Spells (2 Slots)","desc":"Aid, Lesser Restoration"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Galvanic Blastseeker","maxHP":52,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":19,"intSave":"+4","wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Galvanic Overcast Recharge 5","desc":"When the blastseeker casts Lightning Bolt or thunderwave, it can roll a die. On an odd number, the blastseeker takes 9 (2d8) force damage. On an even number, the spell also deals 9 (2d8) lightning damage to each target that fails its saving throw."},{"name":"Heart of the Storm","desc":"When the blastseeker casts Lightning Bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage."},{"name":"Gust-Propelled Leap","desc":"The blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The blastseeker's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:"},{"name":"Once a Day","desc":"Stoneskin"},{"name":"Thrice a Day/Each","desc":"Levitate, Lightning Bolt, Thunderwave"}],"reactions":[],"senses":"None","languages":"Common and Primordial, Plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Galvanice Weird","maxHP":22,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage plus 5 (2d4) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the galvanice weird dies, it explodes in a burst of ice and lightning. Each creature within 10 feet of the exploding weird must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Gloamwing","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+8","dexScore":16,"dexSave":"+6","conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The gloamwing makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 18 (3d8 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Link","desc":"If its specter rider is reduced to 0 hit points, the gloamwing is destroyed."},{"name":"Flyby","desc":"The gloamwing doesn't provoke an opportunity attack when it flies out of an enemy's reach."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the gloamwing has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Common","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Golgari Shaman","maxHP":88,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":17,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands."},{"name":"Fungal Rot","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The shaman has advantage on saving throws against being CHARMED, and magic can't put it to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The shaman is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Poison Spray, Shillelagh, Thorn Whip"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Entangle, Ray Of Sickness"},{"name":"Level 2 Spells (3 Slots)","desc":"Pass Without Trace, Ray Of Enfeeblement, Spike Growth"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Dispel Magic, Plant Growth"},{"name":"Level 4 Spells (2 Slots)","desc":"Blight, Giant Insect"}],"reactions":[{"name":"Feed on Death","desc":"When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 ((1d10)) temporary hit points."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":137,"isActive":0,"unitName":"Guardian Giant","maxHP":137,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+6","conScore":22,"conSave":"+6","intScore":10,"intSave":0,"wisScore":18,"wisSave":"+7","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes three spear attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 10 ft. or range 60/240 ft., one target. 17 (3d6 + 7) piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Vigilant","desc":"The giant can't be {@quickref Surprise|PHB|3|0|surprised}."}],"spellActions":[],"reactions":[{"name":"Protection","desc":"When an attacker the giant can see makes an attack roll against a creature within 10 feet of the giant, the giant can impose disadvantage on the attack roll."}],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Horncaller","maxHP":39,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The horncaller makes two melee attacks with its staff and uses One with the Worldsoul."},{"name":"Staff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands."},{"name":"One with the Worldsoul","desc":"The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the horncaller can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Speak with Beasts","desc":"The horncaller can communicate with beasts as if they shared a language."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Bless, Conjure Animals"}],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Hybrid Brute","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The hybrid makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The hybrid can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Hybrid Flier","maxHP":39,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The hybrid makes two javelin attacks. It can replace one javelin attack with Spit Acid."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Spit Acid","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 10 (4d4) acid damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Hybrid Poisoner","maxHP":26,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":19,"dexSave":"+6","conScore":14,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Toxic Touch","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (2d6) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. At the end of each of the POISONED target's turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Assassinate","desc":"During its first turn, the hybrid poisoner has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hybrid scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},{"name":"Poisonous Skin","desc":"Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common plus any one language","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Hybrid Shocker","maxHP":39,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The hybrid makes two attacks: one with its shocking touch and one with its tentacles."},{"name":"Shocking Touch","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d8) lightning damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +4 to hit, reach 15 ft., one creature. The target is GRAPPLED (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature."}],"legendaryActions":[],"specialAbilities":[{"name":"Electrified Body","desc":"Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage."},{"name":"Illumination","desc":"The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Hybrid Spy","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The hybrid makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Chameleon Skin","desc":"The hybrid has advantage on Dexterity (Stealth) checks made to hide."},{"name":"Spider Climb","desc":"The hybrid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common plus any one language","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Indentured Spirit","maxHP":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 10 (3d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The spirit can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":261,"isActive":0,"unitName":"Isperia","maxHP":261,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+9","conScore":18,"conSave":"+11","intScore":23,"intSave":"+13","wisScore":26,"wisSave":"+15","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Isperia makes two claw attacks. She can cast a spell with a casting time of 1 action in place of one claw attack."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 21 (3d10 + 5) slashing damage. If the target is a creature, it must succeed on a DC 23 Wisdom saving throw or take 14 (4d6) psychic damage after each attack it makes against Isperia before the start of her next turn."},{"name":"Supreme Legal Authority","desc":"Isperia chooses up to three creatures she can see within 90 feet of her. Each target must succeed on a DC 23 Intelligence saving throw or Isperia chooses an action for that target: Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, or Use an Object. The affected target can't take that action for 1 minute. At the end of each of the target's turns, it can end the effect on itself with a successful DC 23 Intelligence saving throw. A target that succeeds on the saving throw becomes immune to Isperia's Supreme Legal Authority for 24 hours."}],"legendaryActions":[{"name":"Claw Attack","desc":"Isperia makes one claw attack."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Isperia casts a spell of 3rd level or lower from her list of prepared spells, using a spell slot as normal."},{"name":"Supreme Legal Authority (Costs 3 Actions)","desc":"Isperia uses Supreme Legal Authority."}],"specialAbilities":[{"name":"Inscrutable","desc":"Isperia is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage."},{"name":"Legendary Resistance (3/Day)","desc":"If Isperia fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Isperia has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Isperia's innate spellcasting ability is Wisdom (spell save DC 23). Isperia can innately cast Imprisonment twice per day, requiring no material components."},{"name":"Twice a Day","desc":"Imprisonment"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Sphinx","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Jarad Vod Savo","maxHP":180,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+10","intScore":20,"intSave":"+12","wisScore":16,"wisSave":"+10","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Jarad makes two attacks: one with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with a casting time of 1 action in place of one of these attacks."},{"name":"Noxious Touch","desc":"{@atk ms} +12 to hit, reach 5 ft., one creature. 28 (8d6) poison damage, and the target must succeed on a DC 20 Constitution saving throw or be POISONED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Staff of Svogthir","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) poison damage and 13 (3d8) necrotic damage."}],"legendaryActions":[{"name":"Cantrip","desc":"Jarad casts one of his cantrips."},{"name":"Noxious Touch (Costs 2 Actions)","desc":"Jarad uses Noxious Touch."},{"name":"Disrupt Life (Costs 3 Actions)","desc":"Each creature within 30 feet of Jarad must make a DC 20 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Jarad fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Jarad has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. He dies only if he starts its turn with 0 hit points and doesn't regenerate."},{"name":"Spore Infusion","desc":"Jarad is surrounded by a cloud of spores. As a bonus action, he can cause the spores to deal 11 (2d10) poison damage to a creature he can see within 10 feet of him."},{"name":"Turn Resistance","desc":"Jarad has advantage on saving throws against any effect that turns undead."},{"name":"Undead Fortitude","desc":"If damage reduces Jarad to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead."}],"spellActions":[{"name":"Spellcasting","desc":"Jarad is a 14th-level Golgari spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Jarad has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Chill Touch, Mage Hand, Poison Spray, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Ray Of Sickness, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Melf's Acid Arrow, Ray Of Enfeeblement, Spider Climb, Web"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Plant Growth, Vampiric Touch"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Giant Insect, Grasping Vine"},{"name":"Level 5 Spells (2 Slots)","desc":"Cloudkill, Insect Plague"},{"name":"Level 6 Spells (1 Slots)","desc":"Circle Of Death, Create Undead"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Forcecage"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Elvish, Kraul","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Kraul Death Priest","maxHP":65,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The kraul makes one attack with its quarterstaff and casts one of its spells with a casting time of 1 action."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Feed on Death","desc":"When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another creature of its choice within 30 feet of it gains 5 ((1d10)) temporary hit points, provided the kraul isn't INCAPACITATED."},{"name":"Hive Mind","desc":"The kraul is immune to the CHARMED and FRIGHTENED conditions while within 30 feet of at least one other kraul."},{"name":"Pack Tactics","desc":"The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Spider Climb","desc":"The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The kraul's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kraul can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Chill Touch, Poison Spray"},{"name":"Once a Day/Each","desc":"Animate Dead, Blight, Vampiric Touch"},{"name":"Thrice a Day/Each","desc":"Ray Of Enfeeblement, Ray Of Sickness"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Kraul","speedWalk":30,"speedFly":40,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Kraul Warrior","maxHP":27,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Hive Mind","desc":"The kraul is immune to the CHARMED and FRIGHTENED conditions while within 30 feet of at least one other kraul."},{"name":"Pack Tactics","desc":"The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Spider Climb","desc":"The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Kraul, Understands Common but can't speak it","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Lawmage","maxHP":84,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":17,"intSave":"+6","wisScore":14,"wisSave":"+5","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The lawmage is an 8th-level Azorius spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lawmage has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Friends, Light, Message"},{"name":"Level 1 Spells (4 Slots)","desc":"Alarm, Expeditious Retreat, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock, Detect Thoughts, Hold Person"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance, Dispel Magic, Slow"},{"name":"Level 4 Spells (2 Slots)","desc":"Locate Creature, Stoneskin"}],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":204,"isActive":0,"unitName":"Lazav","maxHP":204,"armorClass":18,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":24,"dexSave":"+13","conScore":18,"conSave":"+4","intScore":22,"intSave":"+12","wisScore":20,"wisSave":"+11","chaScore":22,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Lazav makes three shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 10 (1d6 + 7) piercing damage plus 10 (3d6) psychic damage, and the target has disadvantage on the next attack roll it makes before Lazav's next turn."}],"legendaryActions":[{"name":"Attack","desc":"Lazav makes a weapon attack."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Lazav casts one of his innate spells."},{"name":"Shifting Nightmare (Costs 3 Actions)","desc":"Lazav rapidly takes the form of several nightmarish creatures, lashing out at all nearby. Each creature within 10 feet of Lazav must succeed on a DC 21 Dexterity saving throw or take 18 ((4d8)) damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic."}],"specialAbilities":[{"name":"Elusive","desc":"No attack roll has advantage against Lazav unless he is INCAPACITATED."},{"name":"Legendary Resistance (3/Day)","desc":"If Lazav fails a saving throw, he can choose to succeed instead."},{"name":"Shapechanger Savant","desc":"Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed."},{"name":"Psychic Defenses","desc":"Unless Lazav is INCAPACITATED, he is immune to magic that allows other creatures to read his thoughts, determine whether he is lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Lazav's innate spellcasting ability is Intelligence (spell save DC 20). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Encode Thoughts|GGR (see chapter 2), Freedom Of Movement, Vicious Mockery ((4d4) psychic damage)"},{"name":"Once a Day/Each","desc":"Modify Memory, Rary's Telepathic Bond"},{"name":"Thrice a Day/Each","desc":"Blur, Confusion, Mirror Image"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Thieves' cant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Master of Cruelties","maxHP":127,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+7","intScore":19,"intSave":"+8","wisScore":16,"wisSave":"+7","chaScore":21,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The master makes two melee attacks with its spear."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 13 (3d8) psychic damage."},{"name":"Captivating Presence {@recharge}","desc":"Each creature within 120 feet of the master must succeed on a DC 17 Wisdom saving throw or be CHARMED by the master for 1 hour. While CHARMED in this way, a creature's speed is 0. If the CHARMED creature takes damage, it can repeat the saving throw, ending the effect on itself on a success. A target that succeeds on the saving throw is immune to the Captivating Presence of all masters of cruelties for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Blood Lust","desc":"When any other creature starts its turn within 30 feet of the master, that creature must succeed on a DC 17 Wisdom saving throw, or it must immediately take the Attack action, making one melee attack against a random creature within reach. If no creatures are within reach, it makes a ranged attack against a random creature within range, throwing its weapon if necessary."},{"name":"Feed on the Crowd","desc":"Whenever a creature within 60 feet of the master dies, the master gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and saving throws until the end of its next turn."},{"name":"Magic Resistance","desc":"The master has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The master's innate spellcasting ability is Charisma (spell save DC 17). The master can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person (as a 3rd-level spell), Crown Of Madness"},{"name":"Once a Day","desc":"Dominate Person"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Common, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Mind Drinker Vampire","maxHP":55,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+6","conScore":12,"conSave":"+1","intScore":19,"intSave":"+6","wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The vampire makes two attacks, only one of which can be a bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage. The vampire can also grapple the target (escape DC 13) if it is a creature and the vampire has a hand free."},{"name":"Mind Siphon Recharge 5","desc":"The vampire targets a creature it can see within 30 feet of it. The target must make a DC 14 Intelligence saving throw, with disadvantage if the vampire has previously consumed the target's blood. On a failed save, the target takes 28 (8d6) psychic damage, and the vampire discerns the target's surface emotions and thoughts. On a successful save, the target takes half as much damage, and the vampire discerns the target's general emotional state but not its thoughts."}],"legendaryActions":[],"specialAbilities":[{"name":"Shadow Stealth","desc":"While in dim light or darkness, the vampire can take the Hide action as a bonus action."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The vampire's innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Message"},{"name":"Once a Day/Each","desc":"Gaseous Form, Major Image"},{"name":"Thrice a Day/Each","desc":"Charm Person, Hold Person, Mirror Image, Sleep"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Mind Mage","maxHP":49,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":20,"intSave":"+8","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"The mage wears a Spies' Murmur|GGR|spies' murmur (see chapter 5)."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Encode Thoughts|GGR (see chapter 2), Friends"},{"name":"Once a Day/Each","desc":"Dominate Person, Mass Suggestion, Modify Memory"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Thoughts, Mage Armor, Sleep, Suggestion"}],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Nightveil Specter","maxHP":105,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":19,"dexSave":"+8","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":17,"wisSave":"+7","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The specter makes two scythe attacks."},{"name":"Scythe","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 11 (2d6 + 4) slashing damage plus 13 (3d8) psychic damage."},{"name":"Mind Twist Recharge 5","desc":"The specter magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 22 (5d8) psychic damage and be STUNNED for 1 minute. The STUNNED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Reap Memory (3/Day)","desc":"The specter touches one INCAPACITATED creature and chooses 1 hour from among the past 24. Unless the creature succeeds on a DC 15 Intelligence saving throw, the creature loses all memory of that hour. The creature regains the memory only if the specter dies within the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Mount","desc":"If the specter isn't mounted, it can use a bonus action to magically teleport onto its gloamwing mount, provided the specter and the gloamwing are on the same plane of existence. When it teleports, the specter appears astride the gloamwing along with any equipment it is wearing or carrying. While mounted and not INCAPACITATED, the specter can't be {@quickref Surprise|PHB|3|0|surprised}, and both it and its mount gain advantage on Dexterity saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":370,"isActive":0,"unitName":"Niv-Mizzet","maxHP":370,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":29,"strSave":"+9","dexScore":14,"dexSave":"+2","conScore":29,"conSave":"+17","intScore":30,"intSave":"+18","wisScore":17,"wisSave":"+11","chaScore":25,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Niv-Mizzet makes three attacks: one with his bite and two with his claws."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 18 (2d8 + 9) piercing damage plus 14 (4d6) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 14 (2d4 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 16 (2d6 + 9) bludgeoning damage."},{"name":"Fire Breath Recharge 5","desc":"Niv-Mizzet exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Cantrip","desc":"Niv-Mizzet casts one of his cantrips."},{"name":"Tail Attack","desc":"Niv-Mizzet makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4 + 9) bludgeoning damage and be knocked PRONE. Niv-Mizzet can then fly up to half his flying speed."},{"name":"Dracogenius (Costs 3 Actions)","desc":"Niv-Mizzet regains a spell slot of 3rd level or lower."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Niv-Mizzet fails a saving throw, he can choose to succeed instead."},{"name":"Locus of the Firemind","desc":"Niv-Mizzet can maintain {@status concentration} on two different spells at the same time. In addition, he has advantage on saving throws to maintain {@status concentration} on spells."},{"name":"Magic Resistance","desc":"Niv-Mizzet has advantage on saving throws against spells and other magical effects."},{"name":"Master Chemister","desc":"When Niv-Mizzet casts a spell that deals damage, he can change the spell's damage to cold, fire, force, lightning, or thunder."}],"spellActions":[{"name":"Spellcasting","desc":"Niv-Mizzet is a 20th-level Izzet spellcaster. His spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Prestidigitation, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Magic Missile, Shield, Thunderwave, Unseen Servant"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Enlarge/reduce, Flaming Sphere, Hold Person, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Lightning Bolt, Slow"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Dimension Door, Fabricate"},{"name":"Level 5 Spells (2 Slots)","desc":"Conjure Elemental, Polymorph, Wall Of Fire, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning, Disintegrate, True Seeing"},{"name":"Level 7 Spells (1 Slots)","desc":"Project Image, Reverse Gravity, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Control Weather, Maze, Power Word Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Prismatic Wall"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"Nivix Cyclops","maxHP":115,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":24,"strSave":"+7","dexScore":9,"dexSave":-1,"conScore":22,"conSave":"+9","intScore":7,"intSave":-2,"wisScore":10,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The cyclops makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 23 (3d10 + 7) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The cyclops has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Spell Vitalization","desc":"Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice."}],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Obzedat Ghost","maxHP":110,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":18,"intSave":"+7","wisScore":20,"wisSave":"+8","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Life Drain","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 18 (4d8) necrotic damage, and the ghost regains hit points equal to half the amount of damage the target takes. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The target dies if its hit point maximum is reduced to 0. This reduction to the target's hit point maximum lasts until the target finishes a long rest."},{"name":"Convene the Ghost Council","desc":"The ghost summons the other four members of the Obzedat. At the start of the ghost's next turn, the other members appear in unoccupied spaces within 30 feet of the summoner. The ghosts each roll initiative when they appear."}],"legendaryActions":[{"name":"Special","desc":"If five Obzedat ghosts are all within 30 feet of each other, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Obzedat ghosts regain spent legendary actions at the start of the turn of the ghost with the highest initiative."},{"name":"Forced Obedience","desc":"A target that all of the Obzedat ghosts can see must succeed on a DC 16 Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target can't take actions or reactions, and its speed is 0 and can't be increased."},{"name":"Indentured Spirits (Costs 3 Actions)","desc":"The Obzedat ghosts conjure (1d6) {@creature indentured spirit|ggr|indentured spirits} (described in this chapter) within 60 feet of one of them."}],"specialAbilities":[{"name":"Council of Five","desc":"The ghost has a trait based on who it is, as shown below:"},{"name":"Enezesku: Enfeebling Ray","desc":"Enezesku's Innate Spellcasting trait includes Ray Of Enfeeblement, which he can cast at will."},{"name":"Fautomni: Undead Fortitude","desc":"If damage reduces Fautomni to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Fautomni drops to 1 hit point instead."},{"name":"Karlov: Unnatural Vigor","desc":"When Karlov regains hit points, he has advantage on attack rolls he makes on his next turn."},{"name":"Vuliev: Teleportation","desc":"Vuliev's Innate Spellcasting trait includes Misty Step, which he can cast at will."},{"name":"Xil Xaxosz: Lingering Spite","desc":"When Xil Xaxosz is reduced to 0 hit points, his incorporeal form explodes in a burst of necrotic energy. Each creature within 5 feet of him must make a DC 16 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"Ethereal Sight","desc":"The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"The ghost can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Legendary Resistance (1/Day)","desc":"If the ghost fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The ghost's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Chill Touch (at 5th level, and the ghost regains hit points equal to half the amount of damage the target takes)"},{"name":"Once a Day/Each","desc":"Sanctuary, Spirit Guardians (at 4th level)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Orzhov Giant","maxHP":84,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+4","conScore":21,"conSave":"+8","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 25 (3d12 + 6) slashing damage. If the Orzhov giant scores a critical hit, it rolls the damage dice three times, instead of twice."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Focus","desc":"As a bonus action, the giant can target a creature it can see within 30 feet of it and make that creature its focus. The target remains the giant's focus for 1 minute, or until either the target or the giant drops to 0 hit points. When the giant makes an attack roll against its focus, it adds a (d4) to its attack roll. If the giant attacks a different target while it has a focus, it subtracts a (d4) from its attack roll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":63,"isActive":0,"unitName":"Precognitive Mage","maxHP":63,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":18,"intSave":"+6","wisScore":13,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."},{"name":"Glimpse the Temporal Flood Recharge 5","desc":"The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be STUNNED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Clairvoyance, Locate Object"},{"name":"Thrice a Day","desc":"Detect Thoughts, Mage Armor"}],"reactions":[{"name":"Precognitive Insight (3/Day)","desc":"When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage."}],"senses":"Truesight 120 ft.","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"Rakdos","maxHP":300,"armorClass":20,"unitType":"fiend","unitSize":"Huge ","strScore":26,"strSave":"+15","dexScore":15,"dexSave":"+2","conScore":22,"conSave":"+13","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+11","chaScore":30,"chaSave":"+17","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Rakdos makes two attacks with his Curtain-Call Scythe or his claws."},{"name":"Curtain-Call Scythe","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 24 (3d10 + 8) slashing damage plus 13 (3d8) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 17 (2d8 + 8) slashing damage."}],"legendaryActions":[{"name":"Sadistic Revelry","desc":"Each creature within 60 feet of Rakdos that is his ally or is CHARMED by him must use its reaction to move up to half its speed toward the creature closest to it that it can see, provided it isn't already within 5 feet of that creature. It then must make one melee attack against that creature if it is able to do so."},{"name":"Scythe (Costs 2 Actions)","desc":"Rakdos uses Curtain-Call Scythe."},{"name":"Touch of Pain (Costs 3 Actions)","desc":"Rakdos makes a claw attack against one creature within 10 feet of him. The target must succeed on a DC 25 Constitution saving throw or be POISONED for 1 minute. While POISONED in this way, the creature can't maintain {@status concentration} on a spell or any other effect that requires {@status concentration}. The POISONED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"specialAbilities":[{"name":"Captivating Presence","desc":"Any creature that starts its turn within 30 feet of Rakdos must make a DC 25 Wisdom saving throw. On a failed save, the creature becomes CHARMED by Rakdos for 1 minute or until the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Rakdos's Captivating Presence for 24 hours."},{"name":"Cruel Entertainment","desc":"When a creature Rakdos can see within 60 feet of him is reduced to 0 hit points, Rakdos gains 25 temporary hit points."},{"name":"Legendary Resistance (3/Day)","desc":"If Rakdos fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Rakdos has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Rakdos's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Rakdos's spellcasting ability is Charisma (spell save DC 25). He can innately cast Hellish Rebuke (at 5th level) at will, requiring no material components."},{"name":"At-Will Spells","desc":"Hellish Rebuke"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Common","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Rakdos Lampooner","maxHP":27,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":9,"wisSave":-1,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The lampooner is a 4th-level Rakdos spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It knows the following bard spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Minor Illusion, Vicious Mockery"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Dissonant Whispers, Silent Image, Tasha's Hideous Laughter, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness, Enthrall, Suggestion"}],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Rakdos Performer, Blade Juggler","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The juggler makes three dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble","desc":"The performer can take the Disengage action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Rakdos Performer, Fire Eater","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The fire eater makes two attacks with its bladed chain."},{"name":"Bladed Chain","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Spew Flame Recharge 4","desc":"The fire eater exhales flames. Each creature in a 15-foot cone must make a DC 13 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble","desc":"The performer can take the Disengage action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Rakdos Performer, High-Wire Acrobat","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The acrobat makes two attacks with its barbed pole."},{"name":"Barbed Pole","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage, and the acrobat can jump up to 20 feet. This movement doesn't provoke opportunity attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble","desc":"The performer can take the Disengage action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Reckoner","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"First Strike","desc":"The reckoner has advantage on initiative rolls."}],"spellActions":[{"name":"Spellcasting","desc":"The reckoner is a 5th-level Boros spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Light, Message, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Guiding Bolt, Shield, Thunderwave, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Levitate"},{"name":"Level 3 Spells (2 Slots)","desc":"Lightning Bolt"}],"reactions":[{"name":"Lightning Backlash Recharge 5","desc":"When a creature hits the reckoner with an attack, the attacker takes lightning damage equal to half the damage dealt by the attack."}],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Rubblebelt Stalker","maxHP":11,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The stalker makes three attacks with its shortsword."},{"name":"Shortsword","desc":"{@atk m} +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Ambusher","desc":"In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet."},{"name":"Nimble Escape","desc":"The stalker can take the Disengage or Hide action as a bonus action on each of its turns."},{"name":"Ruin Dweller","desc":"The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in {@quickref difficult terrain||3} composed of rubble."},{"name":"Siege Monster","desc":"The stalker deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Scorchbringer Guard","maxHP":11,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":9,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Light Hammer","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Scorchbringer Recharge 4","desc":"The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Explosive Tank","desc":"When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Servitor Thrull","maxHP":22,"unitType":"Humanoid","unitSize":"Small ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":6,"wisSave":-2,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Self-Sacrifice","desc":"When a creature within 5 feet of the thrull is hit by an attack, the thrull swaps places with that creature and is hit instead."}],"senses":"Darkvision 60 ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Shadow Horror","maxHP":120,"unitType":"Humanoid","unitSize":"Large ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":17,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The horror makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 21 (4d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (3d6 + 3) slashing damage, and the target must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED of the horror until the end of the target's next turn."},{"name":"Lashing Shadows Recharge 5","desc":"Each creature within 60 feet of the horror, except other horrors, must succeed on a DC 16 Dexterity saving throw or take 27 (6d8) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The horror can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the horror can take the Hide action as a bonus action."},{"name":"Shadow Stride","desc":"As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Both shadows must be cast by a Small or larger creature or object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Sire of Insanity","maxHP":157,"armorClass":17,"unitType":"fiend","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":6,"dexSave":-2,"conScore":19,"conSave":"+8","intScore":14,"intSave":"+6","wisScore":19,"wisSave":"+8","chaScore":22,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The sire makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 25 (3d12 + 6) piercing damage plus 16 (3d10) psychic damage."},{"name":"Claws","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 10 (1d8 + 6) slashing damage plus 9 (2d8) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Mind Erosion","desc":"Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves. At the start of each of its turns, the sire can suppress this aura until the start of its next turn."},{"name":"Magic Resistance","desc":"The sire has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The sire's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The sire can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Clairvoyance, Crown Of Madness, Major Image, Suggestion"},{"name":"Once a Day/Each","desc":"Confusion, Mass Suggestion"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Common, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":228,"isActive":0,"unitName":"Skittering Horror","maxHP":228,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":18,"chaSave":"+4","damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The horror can use its Maddening Presence and make three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 28 (4d10 + 6) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 24 (4d8 + 6) slashing damage."},{"name":"Maddening Presence","desc":"The horror targets one creature it can see within 30 feet of it. If the target can see or hear the horror, the target must make a DC 17 Wisdom saving throw. On a failed saving throw, the target becomes PARALYZED until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the horror's Maddening Presence for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The horror can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Skyjek Roc","maxHP":37,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The roc makes two attacks: one with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (2d4 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The roc has advantage on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedFly":90,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"Skyswimmer","maxHP":216,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":23,"strSave":"+6","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+8","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The skyswimmer makes three attacks: one with its bite and two with its slam."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 22 (3d10 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the skyswimmer. A swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the skyswimmer, and it takes 21 (6d6) acid damage at the start of each of the skyswimmer's turns. If the skyswimmer takes 30 damage or more on a single turn from the swallowed creature, the skyswimmer must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls PRONE in a space within 10 feet of the skyswimmer. If the skyswimmer dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 15 feet of movement, exiting PRONE."},{"name":"Slam","desc":"Melee Weapon Attack +11 to hit, reach 30 ft., one target. 19 (2d12 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The skyswimmer can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Soldier","maxHP":16,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The soldier makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Formation Tactics","desc":"The soldier has advantage on saving throws against being CHARMED, FRIGHTENED, GRAPPLED, or RESTRAINED while it is within 5 feet of at least one ally."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Sunder Shaman","maxHP":138,"armorClass":20,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":15,"dexSave":"+6","conScore":21,"conSave":"+9","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+5","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two slam attacks. The first of those attacks that hits deals an extra 18 ((4d8)) damage if the giant has taken damage since its last turn."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one target. 24 (4d8 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +10 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."},{"name":"Siege Monster","desc":"The giant deals double damage to objects and structures."},{"name":"Stone Camouflage","desc":"The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Thought Spy","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Rapier","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The thought spy's innate spellcasting ability is Intelligence (spell save DC 13). The thought spy can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Charm Person, Disguise Self, Encode Thoughts|GGR (see chapter 2)"},{"name":"Once a Day/Each","desc":"Blur, Detect Thoughts, Gaseous Form"}],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":252,"isActive":0,"unitName":"Trostani","maxHP":252,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+11","intScore":16,"intSave":"+3","wisScore":30,"wisSave":"+16","chaScore":25,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Grappled","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action."},{"name":"Constrict","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one creature. 15 (3d6 + 5) bludgeoning damage, and the target is GRAPPLED (escape DC 19). Until this grapple ends, the target is RESTRAINED. Trostani can grapple no more than three targets at a time."},{"name":"Touch of Order","desc":"{@atk ms} +16 to hit, reach 5 ft., one creature. 23 (3d8 + 10) radiant damage, and Trostani can choose one magic item she can see in the target's possession. Unless it's an artifact, the item's magic is suppressed until the start of Trostani's next turn."},{"name":"Wrath of Mat'Selesnya Recharge 5","desc":"Trostani conjures a momentary whirl of branches and vines at a point she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity saving throw, taking 21 (6d6) bludgeoning damage and 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Voice of Harmony","desc":"Trostani makes one melee attack, with advantage on the attack roll."},{"name":"Voice of Life","desc":"Trostani bestows 20 temporary hit points on another creature she can see within 120 feet of her."},{"name":"Voice of Order","desc":"Trostani casts Dispel Magic."},{"name":"Chorus of the Conclave (Costs 2 Actions)","desc":"Trostani casts Suggestion. This counts as one of her daily uses of the spell."},{"name":"Awaken Grove Guardians (Costs 3 Actions)","desc":"Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened trees (see the Monster Manual for their stat blocks) for 1 minute or until Trostani uses a bonus action to end the effect. These trees understand Druidic and obey Trostani's spoken commands, but can't speak. If she issues no commands to them, the trees do nothing but follow her and take the Dodge action."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Trostani fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Trostani has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Trostani's weapon attacks are magical."},{"name":"Speak with Beasts and Plants","desc":"Trostani can communicate with beasts and plants as if they shared a language."},{"name":"Tree Stride","desc":"Once on her turn, Trostani can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Trostani's innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dispel Magic, Druidcraft"},{"name":"Once a Day/Each","desc":"Conjure Fey, Mass Cure Wounds"},{"name":"Thrice a Day/Each","desc":"Bless, Conjure Animals, Giant Insect, Moonbeam, Plant Growth, Spike Growth, Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Druidic, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Undercity Medusa","maxHP":120,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":17,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The medusa makes two claw attacks. It can also use Petrifying Gaze before or after making these attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Petrifying Gaze","desc":"The medusa fixes its gaze on one creature within 60 feet of it that it can see and that can see its eyes. The target must make a DC 14 Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly PETRIFIED. Otherwise, a creature that fails the save begins to turn to stone and is RESTRAINED. The RESTRAINED creature must repeat the saving throw at the end of its next turn, becoming PETRIFIED on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a Greater Restoration spell or similar magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The medusa has advantage on saving throws against spells and other magical effects."},{"name":"Surprise Attack","desc":"During the first round of combat, the medusa has advantage on attack rolls against any creature that is {@quickref Surprise|PHB|3|0|surprised}, and it deals an extra 10 ((3d6)) damage each time it hits such a creature with an attack."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The medusa's innate spellcasting ability is Intelligence (spell save DC 14). The medusa can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Expeditious Retreat, Fog Cloud, Misty Step"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Winged Thrull","maxHP":31,"unitType":"Humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Rock","desc":"{@atk rw} +4 to hit, range 20/60 ft., one target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Self-Sacrifice","desc":"When a creature within 5 feet of the thrull is hit by an attack, the thrull swaps places with that creature and is hit instead."}],"senses":"Darkvision 60 ft.","languages":"Understands Common but can't speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Wurm","maxHP":200,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+11","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+6","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 24 (5d6 + 7) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 20 Dexterity saving throw or be swallowed by the wurm. A swallowed creature is BLINDED and RESTRAINED, has total cover against attacks and other effects outside the wurm, and takes 17 (5d6) acid damage at the start of each of the wurm's turns. If the wurm takes 30 damage or more on a single turn from a creature inside it, the wurm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of the wurm. If the wurm dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Siege Monster","desc":"The wurm deals double damage to objects and structures."},{"name":"Earth Tremors","desc":"The wurm creates earth tremors as it moves overland or underground. Any creature that comes within 30 feet of the moving wurm for the first time on a turn must succeed on a DC 20 Dexterity saving throw or take 10 (3d6) bludgeoning damage and fall PRONE. Any structure or object anchored to the ground that comes within 30 feet of the moving wurm for the first time on a turn takes 10 (3d6) force damage."},{"name":"Tunneler","desc":"The wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":50,"speedBurrow":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"Zegana","maxHP":130,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":20,"intSave":"+10","wisScore":18,"wisSave":"+9","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Prime Speaker's Trident","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 20/60 ft., one target. 12 (2d6 + 5) piercing damage, and the trident emits a thunderous boom. Each creature in a 15-foot cube originating from the prongs of the trident must make a DC 18 Constitution saving throw. On a failed save, the creature takes 9 (2d8) thunder damage and is pushed 10 feet away from Zegana. If the creature is underwater, the damage is increased to 13 ((3d8)). On a successful save, the creature takes half as much damage and isn't pushed."},{"name":"Deluge Recharge 4","desc":"Zegana conjures a wave of water that crashes down on an area within 120 feet of her. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) bludgeoning damage and is knocked PRONE. On a successful save, a creature takes half as much damage and isn't knocked PRONE. The water spreads out across the ground, extinguishing unprotected flames it comes in contact with, and then vanishes."}],"legendaryActions":[{"name":"Adaptive Skin","desc":"Zegana gains resistance to one damage type of her choice-acid, fire, lightning, or thunder-until the start of her next turn."},{"name":"Trident","desc":"Zegana makes one melee attack with the Prime Speaker's Trident."},{"name":"Enlarge (Costs 2 Actions)","desc":"Zegana casts Enlarge/reduce on herself, using the enlarge option, without expending a spell slot."},{"name":"Deluge (Costs 3 Actions)","desc":"Zegana uses Deluge, if available."}],"specialAbilities":[{"name":"Amphibious","desc":"Zegana can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If Zegana fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Zegana has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Zegana is a 15th-level Simic spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Druidcraft, Ray Of Frost, Shape Water|XGE"},{"name":"Level 1 Spells (4 Slots)","desc":"Color Spray, Expeditious Retreat, Fog Cloud, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Enlarge/reduce, Gust Of Wind"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Slow"},{"name":"Level 4 Spells (3 Slots)","desc":"Control Water, Ice Storm, Polymorph"},{"name":"Level 5 Spells (2 Slots)","desc":"Conjure Elemental, Creation"},{"name":"Level 6 Spells (1 Slots)","desc":"Move Earth, Wall Of Ice"},{"name":"Level 7 Spells (1 Slots)","desc":"Prismatic Spray, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Control Weather, Dominate Monster"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Merfolk","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Amphisbaena","maxHP":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The amphisbaena makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Two Heads","desc":"The amphisbaena has advantage on Wisdom (Perception) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Bullywug Croaker","maxHP":33,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Glaaar-pat (3/Day)","desc":"The croaker sings a song of marshy doom. Each chosen creature within 30 feet of the croaker that can hear the song must make a DC 12 Wisdom saving throw, taking 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw also has disadvantage on Constitution saving throws until the end of its next turn."},{"name":"Rooooo-glog (1/Day)","desc":"The croaker sings an ode to an elder froghemoth. Each bullywug within 30 feet of the croaker that can hear the song gains 10 temporary hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The croaker can breathe air and water."},{"name":"Speak with Frogs and Toads","desc":"The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug."},{"name":"Standing Leap","desc":"The croaker's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."},{"name":"Swamp Camouflage","desc":"The croaker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Bullywug","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Bullywug Royal","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+5","dexScore":12,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The royal makes two attacks: one with its royal spear and one with its bite."},{"name":"Royal Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 10 ft. or range 20/60 ft., one target. 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Croaked Decree (1/Day)","desc":"The royal makes a loud pronouncement. Each bullywug within 60 feet of the royal that can hear the pronouncement has advantage on its next attack roll."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The royal can breathe air and water."},{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when the royal hits with it (included in the attack)."},{"name":"Frog Rider","desc":"The royal has advantage on melee attacks made while riding a frog mount."},{"name":"Speak with Frogs and Toads","desc":"The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug."},{"name":"Standing Leap","desc":"The royal's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."},{"name":"Swamp Camouflage","desc":"The royal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Bullywug","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Drowned Ascetic","maxHP":75,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The drowned ascetic makes three unarmed strikes."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."}],"legendaryActions":[],"specialAbilities":[{"name":"Bottom Treader","desc":"The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet."},{"name":"Bound Together","desc":"The drowned ascetic shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation."},{"name":"Undead Fortitude","desc":"If damage reduces the drowned ascetic to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned ascetic drops to 1 hit point instead."}],"spellActions":[],"reactions":[{"name":"Dexterous Target","desc":"The drowned ascetic adds 3 to its AC against one ranged attack that would hit it. To do so, the drowned ascetic must see the attacker."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Drowned Assassin","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+5","conScore":16,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The drowned assassin makes two hand crossbow attacks or two dagger attacks. It can then take the Dash, Disengage, or Hide action."},{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."},{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."},{"name":"Reveal (1/Day)","desc":"The drowned assassin removes its mask, revealing its rotting face. Each creature of the assassin's choice within 30 feet of it that can see the assassin must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Bottom Treader","desc":"The drowned assassin cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet."},{"name":"Bound Together","desc":"The drowned assassin shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation."},{"name":"Undead Fortitude","desc":"If damage reduces the drowned assassin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned assassin drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Drowned Blade","maxHP":45,"armorClass":10,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The drowned blade makes two rusted longsword attacks."},{"name":"Rusted Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, and the target must succeed on a DC 12 Constitution saving throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."}],"legendaryActions":[],"specialAbilities":[{"name":"Bottom Treader","desc":"The drowned blade cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet."},{"name":"Bound Together","desc":"The drowned blade shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation."},{"name":"Undead Fortitude","desc":"If damage reduces the drowned blade to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned blade drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Drowned Master","maxHP":157,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+7","intScore":9,"intSave":-1,"wisScore":14,"wisSave":"+6","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The drowned master makes two attacks: one with its greatsword and one with its Life-Draining Tentacle."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage plus 14 (4d6) cold damage, and the target must succeed on a DC 12 Constitution saving throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."},{"name":"Life-Draining Tentacle","desc":"Melee Weapon Attack +7 to hit, reach 15 ft., one target. 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0. This reduction lasts until the target finishes a long rest. On a failed save, the target also contracts bluerot (see the \"Bluerot\" in notes)."},{"name":"Necrotic Ink Recharge 5","desc":"The drowned master discharges foul ink in front of itself in a 30-foot cone. Each creature caught in the ink must make a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one. A creature that fails this saving throw is BLINDED until the end of its next turn and contracts bluerot (see the \"Bluerot\" in notes)."}],"legendaryActions":[],"specialAbilities":[{"name":"Bound Together","desc":"The drowned master shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation."},{"name":"Cold Aura","desc":"At the start of each of the drowned master's turns, each creature within 5 feet of it takes 5 (1d10) cold damage. A creature that touches the drowned master or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage."},{"name":"Undead Fortitude","desc":"If damage reduces the drowned master to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned master drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Giant Coral Snake","maxHP":90,"unitType":"Humanoid","unitSize":"Large ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be STUNNED until the end of its next turn. On a failed save, the target begins to hallucinate and is afflicted with a {@table short-term madness|DMG} effect (determined randomly or by the DM; see \"Madness\" in chapter 8 of the {@book Dungeon Master's Guide|dmg|8|madness}). The effect lasts 10 minutes."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Giant Sea Eel","maxHP":19,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 13 (2d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Water Breathing","desc":"The eel can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Harpy Matriarch","maxHP":88,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+6","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The matriarch makes two claws attacks."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (3d6 + 3) slashing damage."},{"name":"Fleeting Form","desc":"The matriarch can magically disguise itself to resemble a humanoid of roughly similar size and shape for up to 1 hour. It can revert to its true form as a bonus action. This illusion does not hold up to close scrutiny."},{"name":"Luring Song","desc":"The matriarch sings a magical melody. Every humanoid and giant within 300 feet of the matriarch that can hear the song must succeed on a DC 14 Wisdom saving throw or be CHARMED until the song ends. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is INCAPACITATED."},{"name":"Visage of Desire (1/Day)","desc":"The matriarch projects a vision into the minds of creatures within 30 feet of it that aren't constructs or undead, showing each creature achieving whatever it most desires. An affected creature must succeed on a DC 14 Wisdom saving throw or drop whatever it is holding and become PARALYZED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Luring Maestro","desc":"While within 60 feet of the matriarch, creatures have disadvantage on saving throws against the matriarch's Luring Song."},{"name":"Magic Resistance","desc":"The matriarch has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Juvenile Kraken","maxHP":207,"armorClass":16,"unitType":"monstrosity","unitSize":"Huge ","strScore":24,"strSave":"+12","dexScore":11,"dexSave":"+5","conScore":20,"conSave":"+10","intScore":19,"intSave":"+9","wisScore":15,"wisSave":"+7","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Frightened, Paralyzed","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The kraken makes two tentacle attacks, each of which it can replace with a use of Fling."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 20 (3d8 + 7) piercing damage. If the target is a Medium or smaller creature GRAPPLED by the kraken, that creature is swallowed and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6) acid damage at the start of each of the kraken's turns. One Medium or two smaller creatures can be swallowed at the same time."},{"name":"Tentacle","desc":"Melee Weapon Attack +12 to hit, reach 20 ft., one target. 17 (3d6 + 7) bludgeoning damage, and the target is GRAPPLED (escape DC 20). Until the grapple ends, the target is RESTRAINED. The kraken has ten tentacles, each of which can grapple one target."},{"name":"Fling","desc":"One Medium or smaller object held or creature GRAPPLED by the kraken is thrown up to 40 feet in a random direction and knocked PRONE. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked PRONE."},{"name":"Lightning Strike","desc":"The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tentacle Attack (Costs 2 Actions)","desc":"The kraken makes one tentacle attack."},{"name":"Fling","desc":"The kraken uses Fling."},{"name":"Ink Cloud (Costs 3 Actions)","desc":"While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 11 (2d10) poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn."}],"specialAbilities":[{"name":"Amphibious","desc":"The kraken can breathe air and water."},{"name":"Freedom of Movement","desc":"The kraken ignores {@quickref difficult terrain||3}, and magical effects can't reduce its speed or cause it to be RESTRAINED. It can spend 5 feet of movement to escape from nonmagical restraints or being GRAPPLED."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Celestial, Infernal, Primordial, Telepathy 60 ft. but can't speak","speedWalk":20,"speedSwim":50,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Koalinth","maxHP":16,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Trident","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The koalinth can breathe air and water."},{"name":"Martial Advantage","desc":"Once per turn, the koalinth can deal an extra 7 ((2d6)) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"speedSwim":20,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Koalinth Sergeant","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The sergeant makes two melee attacks with its trident."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Hooked Net","desc":"{@atk rw} +4 to hit, range 10/30 ft., one target. 4 (1d4 + 2) piercing damage, and the target is RESTRAINED. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The koalinth can breathe air and water."},{"name":"Martial Advantage","desc":"Once per turn, the sergeant can deal an extra 7 ((2d6)) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Spear the Helpless (2/Day)","desc":"Whenever a creature within 30 feet of the sergeant becomes RESTRAINED, the sergeant can move its speed toward the RESTRAINED creature. If the sergeant ends its move within reach of the RESTRAINED creature, it can make a melee attack against it."}],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Kysh","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Kysh makes two melee attacks with his spear."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft, one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Kysh can breathe air and water."},{"name":"Emissary of the Sea","desc":"Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Kysh's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components:"},{"name":"Once a Day","desc":"Fog Cloud"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Primordial","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Living Iron Statue","maxHP":102,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The statue makes two attacks: one with its blade and one with its hammer."},{"name":"Blade","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Hammer","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is knocked PRONE."},{"name":"Whirl Recharge 5","desc":"The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The statue is immune to any spell or effect that would alter its form."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":20,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Lizardfolk Commoner","maxHP":16,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The lizardfolk can hold its breath for 15 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Lizardfolk Render","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The render makes two attacks: one with its claws and one with its bite."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 12 (2d8 + 3) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},{"name":"Rend the Field Recharge 5","desc":"The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The render has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Hold Breath","desc":"The render can hold its breath for 15 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Lizardfolk Scaleshield","maxHP":32,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The scaleshield makes two melee attacks, each one with a different weapon."},{"name":"Morningstar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Spiked Shield","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The scaleshield can hold its breath for 15 minutes."}],"spellActions":[],"reactions":[{"name":"Shield Block","desc":"If an ally within 5 feet of the scaleshield is hit by an attack, the scaleshield can reduce that attack's damage by half."}],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Lizardfolk Subchief","maxHP":52,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Tooth Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Jaws of Semuanya Recharge 5","desc":"The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also FRIGHTENED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The subchief can hold its breath for 15 minutes."}],"spellActions":[{"name":"Spellcasting","desc":"The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Spare The Dying, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Guiding Bolt, Purify Food And Drink"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Lesser Restoration, Silence"},{"name":"Level 3 Spells (2 Slots)","desc":"Bestow Curse, Dispel Magic"}],"reactions":[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Locathah","maxHP":22,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The locathah makes two melee attacks with its spear."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Leviathan Will","desc":"The locathah has advantage on saving throws against being CHARMED, FRIGHTENED, PARALYZED, POISONED, STUNNED, or put to sleep."},{"name":"Limited Amphibiousness","desc":"The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Locathah Hunter","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The hunter makes two attacks with its envenomed crossbow."},{"name":"Envenomed Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be POISONED until the end of its next turn."},{"name":"Club","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Leviathan Will","desc":"The hunter has advantage on saving throws against spells and effects that control its actions."},{"name":"Limited Amphibiousness","desc":"The hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Maw of Sekolah","maxHP":114,"armorClass":12,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+8","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+6","intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The maw of Sekolah makes one attack with its bite and one attack with its tail smash."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage."},{"name":"Tail Smash","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 9 (1d8 + 5) bludgeoning damage."}],"legendaryActions":[{"name":"Detect","desc":"The maw of Sekolah makes a Wisdom (Perception) check."},{"name":"Speed of Sekolah","desc":"The maw of Sekolah moves up to its speed."},{"name":"Feed (Costs 2 Actions)","desc":"The ferocious spirit of Sekolah flashes through the water, tearing through the foes of the maw of Sekolah. Each creature of the maw's choosing within 60 feet of it must make a DC 16 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the maw of Sekolah fails a saving throw, it can choose to succeed instead."},{"name":"Water Breathing","desc":"The maw of Sekolah can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin, Telepathy 100 ft.","speedWalk":0,"speedSwim":50,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Merfolk Salvager","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The salvager makes two attacks with its coral rapier."},{"name":"Coral Rapier","desc":"{@atk m} +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Inject Toxin (2/Day)","desc":"{@atk m} +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be PARALYZED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The salvager can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Minotaur Living Crystal Statue","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The statue makes two attacks: one with its greataxe and one gore attack."},{"name":"Greataxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."},{"name":"Gore","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The statue is immune to any spell or effect that would alter its form."}],"spellActions":[],"reactions":[{"name":"Flying Shards","desc":"In response to a creature hitting the statue with a melee weapon attack, the statue deals 11 (2d10) piercing damage to the attacker."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Monstrous Peryton","maxHP":144,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+8","dexScore":14,"dexSave":"+6","conScore":16,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":14,"wisSave":"+6","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The peryton makes two attacks: one with its gore and one with its talons."},{"name":"Gore","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 16 (2d10 + 5) slashing damage."},{"name":"Warp Shadow","desc":"The peryton chooses up to three creatures within 60 feet of it that it can see. Each creature must succeed on a DC 14 Wisdom saving throw or become cursed. While cursed, whenever the creature makes an attack roll, an ability check, or a saving throw, it must roll a (d4) and subtract that number from the roll. A cursed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself with a success. A creature that succeeds on this saving throw is immune to this peryton's Warp Shadow for 24 hours."}],"legendaryActions":[{"name":"Detect","desc":"The peryton makes a Wisdom (Perception) check."},{"name":"Talons Attack","desc":"The peryton makes one attack with its talons."},{"name":"Dive Attack (Costs 2 Actions)","desc":"The peryton moves up to its speed toward one target of its choosing. It then makes a gore attack that deals an extra 9 (2d8) piercing damage on a hit."}],"specialAbilities":[{"name":"Flyby","desc":"The peryton doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Keen Sight and Smell","desc":"The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell."},{"name":"Legendary Resistance (3/Day)","desc":"If the peryton fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common and Elvish but can't speak","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"Mr. Dory","maxHP":170,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":20,"dexSave":"+5","conScore":19,"conSave":"+8","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Mr. Dory makes three attacks with his rapier."},{"name":"Rapier","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage and 7 (2d6) necrotic damage."},{"name":"Eye of Corruption Recharge 5","desc":"Mr. Dory glares at a creature he can see within 30 feet of him. The target must make a DC 15 Constitution saving throw. On a failed save, it takes 27 (5d10) necrotic damage and 27 (5d10) poison damage and then gains vulnerability to both necrotic and poison damage for 1 minute. On a successful save, it takes half damage and does not gain the vulnerabilities."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"Mr. Dory has advantage on saving throws against spells and other magical effects."},{"name":"Water Dependency","desc":"Mr. Dory takes 6 (1d12) acid damage at the end of every hour he goes without exposure to water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Mr. Dory's innate spellcasting ability is Charisma (save DC 15, +7 to hit with spell attacks). Mr. Dory can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Detect Thoughts, Invisibility (self only)"},{"name":"Once a Day/Each","desc":"Cloudkill, Etherealness"},{"name":"Twice a Day/Each","desc":"Fear, Fireball, Fly"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Deep Speech, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Oceanus","maxHP":30,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+5","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Trident","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Light Crossbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Oceanus can breathe air and water."},{"name":"Friend of the Sea","desc":"Using gestures and sounds, Oceanus can communicate simple ideas with any beast that has an innate swimming speed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, Elvish","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Pirate Bosun","maxHP":27,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Light Hammer","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Hook","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage, and the target is GRAPPLED (escape DC 13)."}],"legendaryActions":[],"specialAbilities":[{"name":"Cargo Hauler","desc":"The bosun has advantage on Strength checks."},{"name":"Sea Legs","desc":"The bosun has advantage on ability checks and saving throws to resist being knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Pirate Captain","maxHP":45,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The captain makes two attacks: one with its hand crossbow and one with its longsword."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Flourish","desc":"The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack)."},{"name":"Sea Legs","desc":"The captain has advantage on ability checks and saving throws to resist being knocked PRONE."}],"spellActions":[],"reactions":[{"name":"Shape Up, Ye Dog (2/Day)","desc":"Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll."}],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Pirate Deck Wizard","maxHP":32,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sea Legs","desc":"The deck wizard has advantage on ability checks and saving throws to resist being knocked PRONE."}],"spellActions":[{"name":"Spellcasting","desc":"The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Disguise Self, Fog Cloud, Mage Armor, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Gust Of Wind, Melf's Acid Arrow, Misty Step"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Pirate First Mate","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The first mate makes two attacks with its longsword."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground."}],"legendaryActions":[],"specialAbilities":[{"name":"Sea Legs","desc":"The first mate has advantage on ability checks and saving throws to resist being knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Rip Tide Priest","maxHP":52,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Mage Hand, Minor Illusion, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Hold Person"},{"name":"Level 3 Spells (2 Slots)","desc":"Sleet Storm"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Sahuagin Blademaster","maxHP":97,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The blademaster makes three attacks with its wavecutter blade, or one attack with its bite and two with its claws."},{"name":"Wavecutter Blade","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The blademaster has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The blademaster can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The blademaster can magically command any shark within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Sahuagin Champion","maxHP":71,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The champion makes three attacks with its spear, or one attack with its bite and two with its claws."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The champion can magically command any shark within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Sahuagin Coral Smasher","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws."},{"name":"Warhammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The coral smasher can magically command any shark within 120 feet of it, using a limited telepathy."},{"name":"Siege Monster","desc":"The coral smasher deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Sahuagin Deep Diver","maxHP":91,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The deep diver makes two attacks with its glaive, or one attack with its bite and two with its claws."},{"name":"Glaive","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 13 (2d10 + 2) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."},{"name":"Light of Sekolah","desc":"The deep diver pulses magical light from its lure. Any creature within 30 feet of the deep diver that can see the light must succeed on a DC 11 Wisdom saving throw or be CHARMED until the end of its next turn. A creature CHARMED in this way is INCAPACITATED as it stares at the light."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The deep diver has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Brine Lurker","desc":"The deep diver has advantage on Dexterity (Stealth) checks made while submerged in water."},{"name":"Limited Amphibiousness","desc":"The deep diver can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Lure","desc":"The deep diver can cause its lure to light up or darken at will. While the lure is lit, the deep diver sheds bright light in a 30-foot radius centered on itself and dim light for an additional 20 feet."},{"name":"Shark Telepathy","desc":"The deep diver can magically command any shark within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Sahuagin Hatchling Swarm","maxHP":52,"unitType":"beast","unitSize":"Large ","strScore":9,"strSave":-1,"dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +6 to hit, reach 0 ft., one creature in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Seething","desc":"Once it enters combat, the swarm deals 10 slashing damage to itself at the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the swarm to 0 hit points."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points."},{"name":"Water Breathing","desc":"The swarm can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Sahuagin High Priestess","maxHP":71,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The high priestess makes two attacks with her toothsome staff, or one attack with her bite and one with her claws."},{"name":"Toothsome Staff","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The high priestess can magically command any shark within 120 feet of her, using a limited telepathy."}],"spellActions":[{"name":"Spellcasting","desc":"The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Mending, Resistance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Detect Magic, Guiding Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon (trident)"},{"name":"Level 3 Spells (3 Slots)","desc":"Bestow Curse, Fear, Mass Healing Word, Tongues"},{"name":"Level 4 Spells (1 Slots)","desc":"Banishment"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Sahuagin Wave Shaper","maxHP":60,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":16,"intSave":"+6","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The wave shaper makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10 (2d8 + 1) piercing damage plus 13 (3d8) cold damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10 (2d8 + 1) slashing damage plus 13 (3d8) cold damage."},{"name":"Whirlpool (1/Day)","desc":"The wave shaper targets a body of water at least 50 feet square and 25 feet deep, causing a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet tall, and lasts for 1 minute or until the wave shaper is INCAPACITATED. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by succeeding on a DC 14 Strength (Athletics) check."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The wave shaper has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The wave shaper can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The wave shaper can magically command any shark within 120 feet of it, using a limited telepathy."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The wave shaper's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring only verbal components:"},{"name":"At-Will Spells","desc":"Message"},{"name":"Once a Day","desc":"Comprehend Languages"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Sanbalet","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Sanbalet is a 3rd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Minor Illusion, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Color Spray, Magic Missile, Silent Image"},{"name":"Level 2 Spells (2 Slots)","desc":"Magic Mouth, Scorching Ray"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sauriv","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":18,"wisSave":"+4","chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Shell Shark","maxHP":32,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The shark makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 13 (2d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Magic Resistance","desc":"The shark has advantage on saving throws against spells and other magical effects."},{"name":"Water Breathing","desc":"The shark can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Skeletal Alchemist","maxHP":32,"unitType":"Humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skeletal alchemist makes two Lob Acid attacks."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft. one target. 4 (1d6 + 1) slashing damage."},{"name":"Lob Acid","desc":"{@atk rw} +3 to hit, range 30/120 ft., one target. 5 (1d8 + 1) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The skeletal alchemist has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Skeletal Juggernaut","maxHP":142,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The juggernaut makes two claws attacks."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 12 (2d8 + 3) slashing damage."},{"name":"Avalanche of Bones Recharge 5","desc":"The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Disassemble","desc":"If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains."},{"name":"Falling Apart","desc":"If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Skeletal Swarm","maxHP":60,"armorClass":13,"unitType":"undead","unitSize":"Large ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Slash","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one target in the swarm's space. 11 (2d8 + 2) slashing damage, or 6 (1d8 + 2) slashing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Deafening Clatter","desc":"Creatures are DEAFENED while in the swarm's space."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Skum","maxHP":93,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch."},{"name":"Trident","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Mind-Breaking Touch","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 18 (4d8) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Abolethic Vassal","desc":"The skum is permanently CHARMED by its aboleth master."},{"name":"Amphibious","desc":"The skum can breathe air and water."},{"name":"Psychic Conditioning","desc":"The skum is immune to the FRIGHTENED and CHARMED conditions unless they are from effects created by an aboleth."},{"name":"Water Dependency","desc":"The skum takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Deep Speech, Telepathy 60 ft.","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Thousand Teeth","maxHP":93,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+6","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Thousand Teeth makes two attacks: one with its bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."}],"legendaryActions":[{"name":"Detect","desc":"Thousand Teeth makes a Wisdom (Perception) check."},{"name":"Lunge","desc":"Thousand Teeth moves up to half its speed."},{"name":"Bite (Costs 2 Actions)","desc":"Thousand Teeth makes a bite attack."}],"specialAbilities":[{"name":"Hold Breath","desc":"Thousand Teeth can hold its breath for 30 minutes."},{"name":"Legendary Resistance (2/Day)","desc":"If Thousand Teeth fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Vampiric Jade Statue","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The statue makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a creature, that creature becomes cursed by the statue. The curse lasts for 10 minutes. While the creature is cursed, the statue has advantage on all attacks against it."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[{"name":"Bite","desc":"The statue makes one bite attack."},{"name":"Blood Reaper","desc":"All creatures currently cursed by the statue and within 20 feet of it take 5 necrotic damage."},{"name":"Move","desc":"The statue moves up to its speed without provoking opportunity attacks."}],"specialAbilities":[{"name":"Immutable Form","desc":"The statue is immune to any spell or effect that would alter its form."},{"name":"Legendary Resistance (3/Day)","desc":"If the statue fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Doric","maxHP":104,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave":"+6","wisScore":19,"wisSave":"+7","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting."},{"name":"Shaped Claw","desc":"{@atk ms} +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage."},{"name":"Sling","desc":"{@atk rw} +6 to hit, range 30/120 ft., one target. 8 (2d4 + 3) bludgeoning damage."},{"name":"Bonus: Change Shape (5/Day)","desc":"Doric magically transforms into a Beast with a challenge rating of 3 or less or into an owlbear (see the Monster Manual)."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Animal Messenger, Beast Sense, Speak With Animals"},{"name":"Twice a Day/Each","desc":"Cure Wounds, Entangle, Faerie Fire, Thunderwave"}],"reactions":[{"name":"Fiery Rebuke (3/Day)","desc":"When Doric is damaged by a creature that she can see within 60 feet of herself, she magically engulfs the creature in flames. The creature must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on failed save, or half as much damage on a successful one."}],"senses":"Darkvision 60 ft.","languages":"Common, Druidic, Elvish, Infernal, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Edgin Darvis","maxHP":110,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Edgin makes two Reinforced Lute or Shortsword attacks."},{"name":"Reinforced Lute","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage plus 11 (2d10) thunder damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 11 (2d10) thunder damage."},{"name":"Disorienting Words","desc":"Edgin magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Friends, Message"},{"name":"Once a Day","desc":"Suggestion"},{"name":"Thrice a Day/Each","desc":"Charm Person, Disguise Self"}],"reactions":[{"name":"Inspiring Words (3/Day)","desc":"When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll, or a saving throw, Edgin grants the creature magical encouragement. The creature can roll a (d8) and add the number rolled to the total, potentially turning the failure into a success."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Forge Fitzwilliam","maxHP":110,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":15,"intSave":"+5","wisScore":17,"wisSave":"+3","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 24 (7d6) poison damage, and the target is POISONED until the end of its next turn."},{"name":"Heavy Crossbow","desc":"{@atk rw} +5 to hit, range 100/400 ft., one target. 7 (1d10 + 2) piercing damage plus 24 (7d6) poison damage. Hit or Miss: If the target is a creature, it has disadvantage on the next attack roll it makes before the start of Forge's next turn."},{"name":"Bonus: Cunning","desc":"Forge takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Disarming Charm","desc":"While Forge isn't wearing armor, his AC includes his Charisma modifier."},{"name":"Double-Cross","desc":"If Forge hits a creature friendly to him with an attack roll, the attack is automatically a critical hit."},{"name":"Evasion","desc":"If Forge is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he takes no damage if he succeeds on the saving throw, and only half damage if he fails, provided he isn't INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker."}],"senses":"None","languages":"Common, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Holga Kilgore","maxHP":120,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+6","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Lightning (granted by darksteel greataxe)","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Holga makes three Darksteel Greataxe or Improvised Weapon attacks, in any combination."},{"name":"Darksteel Greataxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (1d12 + 4) slashing damage."},{"name":"Improvised Weapon","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft., or range 20/60 ft., one target. 7 (1d6 + 4) bludgeoning damage."},{"name":"Bonus: Wrestle","desc":"Holga shoves a creature within 5 feet of herself. That creature must succeed on a DC 15 Strength saving throw or be moved 5 feet into an unoccupied space of Holga's choice."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of her turn, Holga can gain advantage on melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn."},{"name":"Special Equipment","desc":"Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above)."},{"name":"Unarmored Defense","desc":"While Holga isn't wearing armor, her AC includes her Constitution modifier."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Halfling","speedWalk":40,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"Simon Aumar","maxHP":99,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+4","intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 11 (2d10) force damage."},{"name":"Chaos Bolt","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 14 (2d10 + 3) damage of a random type determined by rolling a (d8): 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Simon has advantage on saving throws he makes to avoid or end the CHARMED condition on himself, and magic can't put him to sleep."},{"name":"Special Equipment","desc":"Simon carries a bag of holding, two pairs of sending stones, and a deathly token (see Spellcasting)."},{"name":"Wild Magic","desc":"When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the Wild Magic Surge table in the Player's Handbook."}],"spellActions":[{"name":"Spellcasting","desc":"Roll a (d6). On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player's Handbook. On a roll of 2 or higher, Simon casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Mage Hand, Minor Illusion, Prestidigitation, Speak With Dead (Simon must be holding his deathly token to cast this spell)"},{"name":"Once a Day/Each","desc":"Bigby's Hand, Major Image"},{"name":"Twice a Day/Each","desc":"Fog Cloud, Mage Armor, Magic Missile, Spider Climb"}],"reactions":[{"name":"Sheltering Shield (3/Day)","desc":"When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere have resistance to the damage that triggered this reaction."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Elvish","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Sofina","maxHP":161,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":20,"intSave":"+10","wisScore":14,"wisSave":"+7","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Sofina makes three Necrotic Strike attacks."},{"name":"Necrotic Strike","desc":"{@atk ms,rs} +10 to hit, reach 5 ft. or range 120 ft., one target. 32 (5d10 + 5) necrotic damage."},{"name":"Swarm of Meteors (1/Day)","desc":"Sofina magically calls down a meteor swarm that detonates in four 40-foot-radius spheres, each one centered on a point she can see within 1 mile of herself. These spheres can overlap. Each creature in one or more of these spheres must make a DC 18 Dexterity saving throw, taking 35 (10d6) fire damage and 35 (10d6) bludgeoning damage on a failed saving throw, or half as much damage on a successful one. A creature in multiple spheres takes this damage only once."},{"name":"Bonus: Summon Wraith (1/Day)","desc":"Sofina magically summons the spirit of a Thayan assassin, which appears as a wraith (see the Monster Manual). The summoned wraith appears in an unoccupied space within 60 feet of Sofina, whom it obeys. The summoned wraith takes its turn immediately after Sofina. It lasts for 1 hour, until it or Sofina dies, or until Sofina dismisses it as a bonus action."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Sofina wears a magic robe that grants her a +2 bonus to AC and a +1 bonus to saving throws (included above)."}],"spellActions":[{"name":"Spellcasting","desc":"Sofina casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Mage Hand, Message, Prestidigitation"},{"name":"Once a Day/Each","desc":"Evard's Black Tentacles, Finger Of Death, Time Stop"},{"name":"Twice a Day/Each","desc":"Bestow Curse, Bigby's Hand, Dimension Door, Mage Armor, Otiluke's Resilient Sphere, Thunderwave"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Draconic, Infernal, Thayan","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Xenk Yendar","maxHP":157,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+8","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with Cleansing Touch if it's available."},{"name":"Daggersword","desc":"Choose the attack that corresponds to the daggersword's current form (see Daggersword Shift below):"},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage."},{"name":"Shortsword and Dagger","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 6 (1d12) radiant damage."},{"name":"Daggersword Flourish","desc":"Choose the option that corresponds to the daggersword's current form (see Daggersword Shift below):"},{"name":"Longsword","desc":"Xenk magically detaches the longsword's blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked PRONE. At the end of the current turn, the blade magically reattaches to its hilt."},{"name":"Shortsword and Dagger","desc":"Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk's next turn. On a successful save, the creature takes half as much damage and suffers no other effect."},{"name":"Cleansing Touch (1/Day)","desc":"Xenk touches a creature within 5 feet of himself. The target magically regains 27 ((6d8)) hit points and gains the benefit of a Lesser Restoration spell."},{"name":"Bonus: Daggersword Shift","desc":"Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Protection","desc":"Xenk and his allies within 10 feet of him have advantage on saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Thayan, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Demogorgon","maxHP":60,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The demogorgon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The demogorgon has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Blood Frenzy","desc":"The demogorgon has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Regeneration","desc":"The demogorgon regains 10 hit points at the start of its turn. If the demogorgon takes acid or fire damage, this trait doesn't function at the start of the demogorgon's next turn. The demogorgon dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"HftT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":69,"isActive":0,"unitName":"Thessalhydra","maxHP":69,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Stunned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The thessalhydra makes one maw attack and one Flurry of Bites."},{"name":"Flurry of Bites","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 7 (1d6 + 4) piercing damage plus 10 (4d4) poison damage."},{"name":"Maw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage."},{"name":"Tail Pincer","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 10 (1d12 + 4) slashing damage, and the target is GRAPPLED. As an action, the target can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its choice). Until this grapple ends, the thessalhydra can't use its tail pincer."},{"name":"Acid Saliva Recharge 5","desc":"The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The thessalhydra makes a Wisdom (Perception) check with advantage."},{"name":"Tail Swipe","desc":"The thessalhydra makes a tail pincer attack."}],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"HftT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Apprentice","maxHP":7,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":10,"dexSave":0,"conScore":9,"conSave":-1,"intScore":13,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."},{"name":"Burning Hands (1st-Level Spell; 2/Day)","desc":"You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried."},{"name":"Fire Bolt (Cantrip)","desc":"{@atk rs} Ranged Spell Attack: +3 to hit, range 120 ft., one target. 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"You cast one of the following wizard spells (spell save DC 11), using Intelligence as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Minor Illusion, [object Object]"},{"name":"Twice a Day","desc":"Grease"},{"name":"Twice a Day/Each","desc":"[object Object]"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"HoL"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Disciple","maxHP":9,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":9,"dexSave":-1,"conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."},{"name":"Sacred Flame (Cantrip)","desc":"You target one creature you can see within 60 feet of you. The target must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) radiant damage. The target gains no benefit from cover for this saving throw."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"You cast one the following cleric spells (spell save DC 11), using Wisdom as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Guidance, [object Object]"},{"name":"Twice a Day","desc":"Cure Wounds"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"HoL"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Sneak","maxHP":9,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":13,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Bonus: Disengage","desc":"You take the Disengage action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"HoL"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Squire","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands."},{"name":"Bonus: Shove","desc":"While wielding a shield, you try to shove one creature within 5 feet of you."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"HoL"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Ambush Drake","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Surprise Attack","desc":"If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ((2d6)) damage from the attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak it","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Azbara Jos","maxHP":39,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Azbara has two spell scroll (1st level)||scrolls of Mage Armor."},{"name":"Potent Cantrips","desc":"When Azbara casts an evocation Cantrips and misses, or the target succeeds on its saving throw, the target still takes half the cantrip's damage but suffers no other effect."},{"name":"Sculpt Spells","desc":"When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1+the spell's level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell."}],"spellActions":[{"name":"Spellcasting","desc":"Azbara is a 6th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Azbara has the following spells prepared from the wizard spell list:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Fog Cloud, Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Misty Step, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Dispel Magic, Fireball"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Infernal, Primordial, Thayan","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Blagothkus","maxHP":138,"armorClass":17,"unitType":"giant","unitSize":"Huge ","strScore":26,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+9","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+6","chaScore":15,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Blagothkus attacks twice with his morningstar."},{"name":"Morningstar","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 21 (3d8 + 8) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"Blagothkus has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Blagothkus can innately cast the following spells (spell save DC 15), requiring no material components:"},{"name":"Thrice a Day/Each","desc":"Fog Cloud, Levitate"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Giant","speedWalk":40,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Captain Othelstan","maxHP":93,"armorClass":19,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+6","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears."},{"name":"Flail","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or ranged 20/60 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Action Surge (Recharges on a Short or Long Rest)","desc":"On his turn, Othelstan can take one additional action."},{"name":"Tiamat's Blessing of Retribution","desc":"When Othelstan takes damage that reduces him to 0 hit points, he immediately regains 20 hit points. If he has 20 hit points or fewer at the end of his next turn, he dies."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic, Giant","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Dragonclaw","maxHP":16,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragonclaw attacks twice with its scimitar."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon Fanatic","desc":"The dragonclaw has advantage on saving throws against being CHARMED or FRIGHTENED. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonclaw ignores the effects of being CHARMED or FRIGHTENED."},{"name":"Fanatic Advantage","desc":"Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 ((2d6)) damage."},{"name":"Pack Tactics","desc":"The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Dragonwing","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Acid, Cold, Fire, Lightning, Poison","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragonwing attacks twice with its scimitar."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus 3 ((1d6)) damage of the type to which the cultist has resistance."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon Fanatic","desc":"The dragonwing has advantage on saving throws against being CHARMED or FRIGHTENED. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being CHARMED or FRIGHTENED."},{"name":"Fanatic Advantage","desc":"Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 ((2d6)) damage."},{"name":"Limited Flight","desc":"The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn."},{"name":"Pack Tactics","desc":"The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Dralmorrer Borngray","maxHP":52,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+4","intScore":16,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Dralmorrer attacks twice, either with his longsword or dagger."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. 6 (1d4 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Dralmorrer has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"War Magic","desc":"When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack."},{"name":"Weapon Bond","desc":"Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand."}],"spellActions":[{"name":"Spellcasting","desc":"Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Longstrider, Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (2 Slots)","desc":"Magic Weapon, Misty Step"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Bullywug, Draconic, Elvish, Goblin, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Frulam Mondath","maxHP":44,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":18,"wisSave":"+6","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Frulam attacks twice with her halberd."},{"name":"Halberd","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 7 (1d10 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Frulam is a 5th-level spellcaster that uses Wisdom as her spellcasting ability (spell save DC 14, +6 to hit with spell attacks). Frulam has the following spells prepared from the cleric spell list:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Cure Wounds, Healing Word, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Calm Emotions, Hold Person, Spiritual Weapon"},{"name":"Level 3 Spells (2 Slots)","desc":"Mass Healing Word, Spirit Guardians"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Infernal","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Guard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake attacks twice, once with its bite and once with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak it","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Jamna Gleamsilver","maxHP":22,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":15,"intSave":"+4","wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Jamna attacks twice with her shortswords."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, or 9 ((1d6 + 3)) plus ((1d6)) piercing damage if the target is Medium or larger."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"Jamna can take a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Gnome Cunning","desc":"Jamna has advantage on Intelligence, Wisdom and Charisma saving throws against magic."}],"spellActions":[{"name":"Spellcasting","desc":"Jamna is a 4th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC 12, +4 to hit with spell attacks). Jamna has the following spells prepared from the wizard spell list."},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Minor Illusion, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (3 Slots)","desc":"Charm Person, Color Spray, Disguise Self, Longstrider"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Gnomish, Goblin, Sylvan","speedWalk":25,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":57,"isActive":0,"unitName":"Langdedrosa Cyanwrath","maxHP":57,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+5","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Langdedrosa attacks twice, either with his greatsword or spear."},{"name":"Greatsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Lightning Breath Recharge 5","desc":"Langdedrosa breathes lightning in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Action Surge (Recharges on a Short or Long Rest)","desc":"On his turn, Langdedrosa can take one additional action."},{"name":"Improved Critical","desc":"Langdedrosa's weapon attacks score a critical hit on a roll of 19 or 20."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Pharblex Spattergoo","maxHP":59,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+6","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Pharblex attacks twice. Once with his bite and once with his spear."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit. reach 5 ft. or ranged 20/60 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Pharblex can breathe air and water."},{"name":"Poison Strike (3/Day)","desc":"Once per turn, when Pharblex hits with a melee attack, he can expend a use of this trait to deal an extra 9 (2d8) poison damage."},{"name":"Standing Leap","desc":"As part of his movement and without a running start, Pharblex can long jump up to 20 feet and high jump up to 10 feet."},{"name":"Swamp Camouflage","desc":"Pharblex has advantage on Dexterity (STEALTH) checks made to hide in swampy terrain."}],"spellActions":[{"name":"Spellcasting","desc":"Pharblex is a 6th-level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Pharblex has the following spells prepared from the druid spell list:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Guidance, Poison Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Entangle, Healing Word, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Barkskin, Beast Sense, Spike Growth"},{"name":"Level 3 Spells (3 Slots)","desc":"Plant Growth, Water Walk"}],"reactions":[],"senses":"None","languages":"Common, Bullywug","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Raggnar Redtooth","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Rath Modar","maxHP":71,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":18,"intSave":"+7","wisScore":14,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d8) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Rath has a staff of fire, and scrolls of Dimension Door, Feather Fall, and Fireball."}],"spellActions":[{"name":"Spellcasting","desc":"Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Minor Illusion, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Color Spray, Mage Armor, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror Image, Phantasmal Force"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Major Image"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Greater Invisibility"},{"name":"Level 5 Spells (2 Slots)","desc":"Mislead, Seeming"},{"name":"Level 6 Spells (1 Slots)","desc":"Globe Of Invulnerability"}],"reactions":[{"name":"Illusory Self (Recharges on a Short or Long Rest)","desc":"When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates."}],"senses":"None","languages":"Common, Draconic, Infernal, Primordial, Thayan","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Rezmir","maxHP":90,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+6","conScore":16,"conSave":"+3","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Greatsword (Hazirawn)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it can't regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success."},{"name":"Caustic Bolt","desc":"{@atk rs} +8 to hit, range 90 ft., one target. 18 (4d8) acid damage."},{"name":"Acid Breath Recharge 5","desc":"Rezmir breathes acid in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 14 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Special","desc":"If she is wearing the Black Dragon Mask, Rezmir can take up to two legendary actions between each of her turns, taking the actions all at once or spreading them over the round. A legendary action can be taken only at the start or end of a turn."},{"name":"Darkness (Costs 2 Actions)","desc":"A 15-foot radius of magical darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir maintains {@status concentration}, up to 1 minute. A creature with darkvision can't see through this darkness, and no natural light can illuminate it. If any of the area overlaps with a area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."},{"name":"Melee Attack","desc":"Rezmir makes one melee attack."},{"name":"Hide","desc":"Rezmir takes the Hide action."}],"specialAbilities":[{"name":"Special Equipment","desc":"Rezmir has the Black Dragon Mask|hotdq, Hazirawn|hotdq, and an insignia of claws|hotdq."},{"name":"Amphibious","desc":"Rezmir can breathe air and water."},{"name":"Dark Advantage","desc":"Once per turn, Rezmir can deal an extra 10 ((3d6)) damage when she hits with a weapon attack, provided Rezmir has advantage on the attack roll."},{"name":"Draconic Majesty","desc":"While wearing no armor and wearing the Black Dragon Mask, Rezmir adds her Charisma bonus to her AC (included)."},{"name":"Immolation","desc":"When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash."},{"name":"Legendary Resistance (1/Day)","desc":"If Rezmir fails a saving throw while wearing the Black Dragon Mask, she can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Common, Draconic, Infernal, Giant, Netherese","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Talis the White","maxHP":58,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+6","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. 6 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Talis has +1 scale mail and a wand of winter|hotdq."},{"name":"Fey Ancestry","desc":"Talis has advantage on saving throws against being CHARMED, and magic can't put her to sleep."},{"name":"Winter Strike (3/Day)","desc":"Once per turn, when Talis hits with a melee attack, she can expend a use of this trait to deal an extra 9 (2d8) cold damage."}],"spellActions":[{"name":"Spellcasting","desc":"Talis is a 9th-level spellcaster that uses Wisdom as her spellcasting ability (spell save DC 14, +6 to hit with spell attacks). Talis has the following spells prepared from the cleric spell list:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Resistance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Cure Wounds, Healing Word, Inflict Wounds"},{"name":"Level 2 Spells (3 Slots)","desc":"Blindness/deafness, Lesser Restoration, Spiritual Weapon (spear)"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Mass Healing Word, Sending"},{"name":"Level 4 Spells (3 Slots)","desc":"Death Ward, Freedom Of Movement"},{"name":"Level 5 Spells (1 Slots)","desc":"Insect Plague"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Trepsin","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll attacks five times, once with its bite and four times with its claws. If two or more claws hit the same target, the troll rends the target, dealing an extra (2d6) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack {@hit +7} to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack {@hit +7} to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The troll has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Auril (First Form)","maxHP":95,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":21,"conSave":"+9","intScore":24,"intSave":"+7","wisScore":26,"wisSave":"+12","chaScore":28,"chaSave":"+9","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Auril attacks twice with her talons."},{"name":"Talons","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 3 (1d6) cold damage."},{"name":"Touch of Frost","desc":"{@atk ms} +13 to hit, reach 5 ft., one creature. 13 (3d8) cold damage, and the target can't take reactions until the start of its next turn."},{"name":"Chromatic Orb","desc":"{@atk rs} +13 to hit, range 90 ft., one creature. 13 (3d8) cold damage."}],"legendaryActions":[{"name":"Talons","desc":"Auril attacks once with her talons."},{"name":"Teleport","desc":"Auril teleports to an unoccupied space she can see within 30 feet of her."},{"name":"Touch of Frost (Costs 2 Actions)","desc":"Auril uses Touch of Frost."}],"specialAbilities":[{"name":"Divine Being","desc":"Auril can't be {@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form against her will."},{"name":"Divine Rejuvenation","desc":"When Auril drops to 0 hit points, her body turns to slush and melts away. Auril instantly reappears in her {@creature Auril (second form)|idrotf|second form}, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn't change."},{"name":"Legendary Resistance (2/Day in This Form)","desc":"If Auril fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Auril has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"Auril doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Auril's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Chromatic Orb (cold orb only; see \"Actions\" below), Detect Magic, Misty Step"},{"name":"Twice a Day/Each","desc":"Control Weather, Detect Thoughts, Ice Storm"}],"reactions":[],"senses":"Darkvision 120 ft., Truesight 120 ft.","languages":"All, Telepathy 1000 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Auril (Second Form)","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":21,"conSave":"+9","intScore":24,"intSave":"+7","wisScore":26,"wisSave":"+12","chaScore":28,"chaSave":"+9","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Auril attacks twice with her ice morningstar or hurls three ice darts."},{"name":"Ice Morningstar","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 9 (2d8) cold damage."},{"name":"Ice Dart","desc":"{@atk rw} +7 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage."},{"name":"Cone of Cold (Recharges after a Short or Long Rest)","desc":"Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Create Ice Mephit (3/Day)","desc":"Auril breaks off an icicle from her body and hurls it into an unoccupied space she can see within 20 feet of her, where it magically transforms into an {@creature ice mephit} (see its entry in the Monster Manual). The mephit acts immediately after Auril in the initiative order and obeys her commands."},{"name":"Ice Stasis Recharge 5","desc":"Auril magically creates a gem-sized ice crystal that hovers in a space within 5 feet of her. Auril then targets a creature she can see within 60 feet of the crystal. The target must succeed on a DC 21 Charisma saving throw or become trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is STUNNED, has total cover against attacks and other effects outside the crystal, and takes 21 (6d6) cold damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, freeing itself on a success. The creature is also freed if the crystal is destroyed, which is a Tiny object with AC 18, 9 hit points, and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal."}],"legendaryActions":[{"name":"Attack","desc":"Auril makes one weapon attack."},{"name":"Ice Flurry (Costs 2 Actions)","desc":"Each creature within 30 feet of Auril takes 5 (2d4) piercing damage from swirling ice, and nonmagical, open flames in that area are extinguished."},{"name":"Splinter (Costs 3 Actions)","desc":"Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking 13 (3d8) piercing damage on a failed saving throw, and half as much damage on a successful one."}],"specialAbilities":[{"name":"Divine Being","desc":"Auril can't be {@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form against her will."},{"name":"Divine Rejuvenation","desc":"When Auril drops to 0 hit points, her body collapses into shards of ice, whereupon Auril instantly reappears in her {@creature Auril (third form)|idrotf|third form}, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesn't change."},{"name":"Legendary Resistance (2/Day in This Form)","desc":"If Auril fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Auril has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"Auril doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight 120 ft.","languages":"All, Telepathy 1000 ft.","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Auril (Third Form)","maxHP":136,"armorClass":19,"unitType":"Humanoid","unitSize":"Small ","strScore":1,"strSave":-5,"dexScore":12,"dexSave":"+1","conScore":21,"conSave":"+9","intScore":24,"intSave":"+7","wisScore":26,"wisSave":"+12","chaScore":28,"chaSave":"+9","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Auril uses Polar Ray twice."},{"name":"Polar Ray","desc":"{@atk rs} +13 to hit, range 120 ft., one target. 14 (4d6) cold damage."},{"name":"Blizzard Veil","desc":"Auril creates a magical blizzard in a 30-foot-radius sphere centered on herself. The area within the sphere is heavily obscured, and the sphere moves with Auril. The effect lasts until Auril drops to 0 hit points in this form, until she chooses to end the effect (no action required), or until her {@status concentration} is broken (as if {@status concentration||concentrating} on a spell)."}],"legendaryActions":[{"name":"Polar Ray","desc":"Auril uses Polar Ray."},{"name":"Intensify Aura (Costs 2 Actions)","desc":"Auril's Frigid Aura deals an extra 10 cold damage until the end of her next turn."},{"name":"Blinding Gleam (Costs 2 Actions)","desc":"Auril's form flares with a blue light. Each creature that can see Auril and is within 10 feet of her must succeed on a DC 17 Wisdom saving throw or be BLINDED by Auril's magical gleam for 1 minute. The BLINDED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"specialAbilities":[{"name":"Divine Being","desc":"Auril can't be {@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form against her will."},{"name":"Divine Resurrection","desc":"When Auril drops to 0 hit points, her crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing."},{"name":"Frigid Aura","desc":"So long as Auril has at least 1 hit point in this form, each creature within 10 feet of her takes 10 cold damage at the start of each of her turns."},{"name":"Legendary Resistance (1/Day in This Form)","desc":"If Auril fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Auril has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"Auril doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius), Truesight 120 ft.","languages":"All, Telepathy 1,000 ft.","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Avarice","maxHP":84,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":17,"intSave":"+6","wisScore":10,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Fire Bolt (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 11 (2d10) fire damage."},{"name":"Staff of Frost","desc":"While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): Cone Of Cold (5 charges), Fog Cloud (1 charge), Ice Storm (4 charges), or Wall Of Ice (4 charges). The staff regains (1d6 + 4) charges daily at dawn. If its last charge is expended, roll a (d20); on a 1, the staff turns to water and is destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Icy Doom","desc":"When Avarice dies, her corpse freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead."},{"name":"Special Equipment","desc":"Avarice wields a staff of frost with 10 charges (see \"Actions\" below)."}],"spellActions":[{"name":"Spellcasting","desc":"Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt (see \"Actions\" below), Mage Hand, Message, Minor Illusion, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Flaming Sphere, Knock, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Fire Shield"},{"name":"Level 5 Spells (2 Slots)","desc":"Bigby's Hand, Rary's Telepathic Bond"}],"reactions":[{"name":"Banishing Rebuke (Recharges after a Long Rest)","desc":"When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid extradimensional prison for 1 minute. While there, the creature is INCAPACITATED and takes 5 (1d10) cold damage at the start of each of its turns. At the end of each of its turns, the creature can make a DC 14 Charisma saving throw, escaping the prison on a success and reappearing in the space it left or in the nearest unoccupied space if that space is occupied. A creature that dies in the prison is trapped there indefinitely."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Infernal, Orc, Yeti","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Awakened White Moose","maxHP":68,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The moose makes two attacks: one with its antlers and one with its hooves."},{"name":"Antlers","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."},{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."},{"name":"Sure-Footed","desc":"The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Druidic","speedWalk":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Bjornhild Solvigsdottir","maxHP":102,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Bjornhild makes two melee attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (1d12 + 4) slashing damage, plus 11 (2d10) cold damage if Bjornhild uses Auril's Blessing."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 11 (2d10) cold damage if Bjornhild uses Auril's Blessing."}],"legendaryActions":[],"specialAbilities":[{"name":"Auril's Blessing (3/Day)","desc":"When Bjornhild hits a creature with a weapon attack, the attack deals an extra 11 (2d10) cold damage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Yeti","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Chardalyn Berserker","maxHP":90,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The berserker attacks three times with a melee weapon."},{"name":"Chardalyn Flail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED until the end of its next turn."},{"name":"Chardalyn Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Chardalyn Madness","desc":"The berserker must roll a (d6) at the start of each of its turns. On a 1, the berserker does nothing on its turn except speak to a nonexistent, evil master whom it has pledged to serve."},{"name":"Reckless","desc":"At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"Chardalyn Dragon","maxHP":147,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+11","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+8","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon uses its Malevolent Presence. It then makes three attacks: two with its claws and one with its tail. If the dragon isn't flying, it can also make one attack with its wings."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 18 (2d10 + 7) bludgeoning damage."},{"name":"Wings","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 12 (2d4 + 7) bludgeoning damage."},{"name":"Malevolent Presence","desc":"Any creature with an Intelligence of 4 or more that is within 30 feet of the dragon must succeed on a DC 16 Wisdom saving throw or be CHARMED by it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Malevolent Presence for the next 24 hours. A creature CHARMED in this way fixates on another creature or object that the dragon mentally chooses and must, on each of its turns, move as close as it can to that target and use its action to make a melee attack against it. If the dragon doesn't choose a target, the CHARMED creature can act normally on its turn."},{"name":"Radiant Breath Recharge 5","desc":"The dragon exhales a ray of radiant energy in a 120-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 31 (7d8) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The dragon is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The dragon has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The dragon deals double damage to objects and structures."},{"name":"Unusual Nature","desc":"The dragon doesn't require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages known by its creator","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Coldlight Walker","maxHP":82,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":8,"intSave":"+2","wisScore":10,"wisSave":"+3","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The walker makes two attacks."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage."},{"name":"Cold Ray","desc":"{@atk rs} +3 to hit, range 60 ft., one target. 25 (4d10 + 3) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blinding Light","desc":"The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be BLINDED until the start of the walker's next turn."},{"name":"Icy Doom","desc":"Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead."},{"name":"Unusual Nature","desc":"The walker doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Demos Magen","maxHP":51,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The magen makes two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiery End","desc":"If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying."},{"name":"Magic Resistance","desc":"The magen has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The magen doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"Dzaan's Simulacrum","maxHP":24,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn."},{"name":"Acid Splash (Cantrip)","desc":"The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage."},{"name":"Magic Missile (1st-Level Spell; Requires a Spell Slot)","desc":"The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash*, Light, Minor Illusion, Shocking Grasp*"},{"name":"Level 1 Spells (2 Slots)","desc":"Detect Magic, Disguise Self, Magic Missile*"},{"name":"Level 2 Spells (2 Slots)","desc":"Invisibility, Levitate, Phantasmal Force"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Giant, Infernal","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Fox","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing","desc":"The fox has advantage on Wisdom (Perception) checks that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedBurrow":5,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Frost Druid","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":"+3","wisScore":16,"wisSave":"+6","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The druid makes two melee attacks."},{"name":"Ice Sickle (Humanoid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage."},{"name":"Maul (Beast Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Change Shape","desc":"The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Humanoid Form Only)","desc":"The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Guidance, Resistance"},{"name":"Level 1 Spells (4 Slots)","desc":"Animal Friendship, Fog Cloud, Speak With Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger, Moonbeam, Pass Without Trace"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals, Sleet Storm, Wind Wall"},{"name":"Level 4 Spells (3 Slots)","desc":"Hallucinatory Terrain, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Awaken"}],"reactions":[],"senses":"Darkvision 60 ft. (beast form only)","languages":"Common, Druidic","speedWalk":40,"speedFly":60,"speedClimb":30,"speedBurrow":5,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Frost Giant Skeleton","maxHP":102,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skeleton makes two greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 25 (3d12 + 6) slashing damage."},{"name":"Freezing Stare","desc":"The skeleton targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be PARALYZED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The skeleton doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Giant but can't speak","speedWalk":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Galvan Magen","maxHP":68,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The magen makes two Shocking Touch attacks."},{"name":"Shocking Touch","desc":"{@atk ms} +6 to hit, reach 5 ft., one target (the magen has advantage on the attack roll if the target is wearing armor made of metal). 7 (1d6 + 4) lightning damage."},{"name":"Static Discharge Recharge 5","desc":"The magen discharges a lightning bolt in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (with disadvantage if the creature is wearing armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiery End","desc":"If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying."},{"name":"Magic Resistance","desc":"The magen has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The magen doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Giant Walrus","maxHP":85,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The walrus makes two attacks: one with its body flop and one with its tusks."},{"name":"Body Flop","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Tusks","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 (3d6 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The walrus can hold its breath for 30 minutes."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Gnoll Vampire","maxHP":93,"armorClass":17,"unitType":"undead","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":18,"dexSave":"+7","conScore":18,"conSave":"+7","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Vampire Form Only)","desc":"The vampire makes two attacks: one with its bite and one with its claws."},{"name":"Bite (Hyena or Vampire Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 12 (2d6 + 5) piercing damage plus 9 (2d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. the target dies if its hit point maximum is reduced to 0."},{"name":"Claws (Vampire Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (2d4 + 5) slashing damage."},{"name":"Frightful Cackle (Hyena or Vampire Form Only)","desc":"The vampire emits a bone-chilling cackle. Each creature of the vampire's choice that is within 120 feet of the vampire and can hear its cackle must succeed on a DC 15 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vampire's Frightful Cackle for the next 24 hours."},{"name":"Sickening Gaze (Hyena or Vampire Form Only)","desc":"The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 15 Constitution saving throw against this magic or be POISONED for 24 hours. A creature whose saving throw is successful is immune to this vampire's Sickening Gaze for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The vampire has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Rampage","desc":"When it reduces a creature to 0 hit points with a melee attack on its turn, the vampire can take a bonus action to move up to half its speed and make a bite attack."},{"name":"Regeneration","desc":"The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."},{"name":"Shapechanger","desc":"If the vampire isn't in sunlight, it can use its action to polymorph into a Large hyena or a Medium cloud of mist, or back into its true form."},{"name":"Unusual Nature","desc":"The vampire doesn't require air."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Gnoll","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Gnome Ceremorph","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":19,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 9) and must succeed on a DC 15 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract Brain","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one INCAPACITATED humanoid GRAPPLED by the ceremorph. 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain."},{"name":"Laser Pistol","desc":"{@atk rw} +5 to hit, range 40/120 ft., one target. 12 (3d6 + 2) radiant damage."},{"name":"Mind Blast Recharge 5","desc":"The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The ceremorph has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The ceremorph's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Gnomish, Telepathy 120 ft., Undercommon","speedWalk":25,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Gnome Squidling","maxHP":10,"unitType":"Humanoid","unitSize":"Small ","strScore":4,"strSave":-3,"dexScore":7,"dexSave":-2,"conScore":10,"conSave":0,"intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one creature. 5 (2d4) psychic damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract Brain","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one INCAPACITATED creature GRAPPLED by the squidling. 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain."},{"name":"Mind Tickle Recharge 5","desc":"The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be STUNNED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The squidling has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The squidling's innate spellcasting ability is Intelligence (spell save DC 7). It can innately cast Levitate at will, requiring no components."},{"name":"At-Will Spells","desc":"Levitate"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Deep Speech and Gnomish but can't speak, Telepathy 60 ft.","speedWalk":15,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Goliath Warrior","maxHP":67,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The goliath makes two attacks with its greataxe or hurls two javelins."},{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (1d12 + 4) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mountain Born","desc":"The goliath is acclimated to high altitude, including elevations above 20,000 feet."},{"name":"Powerful Build","desc":"The goliath counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift."}],"spellActions":[],"reactions":[{"name":"Stone's Endurance (Recharges after a Short or Long Rest)","desc":"When the goliath takes damage, it reduces the damage taken by 9 ((1d12 + 3))."}],"senses":"None","languages":"Common, Giant","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Goliath Werebear","maxHP":161,"armorClass":10,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"undefined","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The werebear makes two melee attacks."},{"name":"Bite (Bear or Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 16 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with werebear lycanthropy, as described in the Monster Manual."},{"name":"Claw (Bear or Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."},{"name":"Greataxe (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (1d12 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The werebear has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Mountain Born","desc":"The werebear is acclimated to high altitude, including elevations above 20,000 feet."},{"name":"Powerful Build (Humanoid Form Only)","desc":"The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift."},{"name":"Shapechanger","desc":"The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large polar bear, or back into its goliath form. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"spellActions":[],"reactions":[{"name":"Stone's Endurance (Recharges after a Short or Long Rest)","desc":"When the werebear takes damage, it reduces the damage taken by 10 ((1d12 + 4))."}],"senses":"None","languages":"Common, Giant (can't speak in bear form)","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Grandolpha Muzgardt","maxHP":59,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":9,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":17,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Poison Spray (Cantrip)","desc":"Grandolpha extends her hand toward a creature she can see within 10 feet of her and projects a puff of noxious gas from her palm. The creature must succeed on a DC 13 Constitution saving throw or take 13 (2d12) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"Grandolpha's innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Druidcraft, Mending, Poison Spray (see \"Actions\" below)"},{"name":"Thrice a Day/Each","desc":"Detect Magic, Enlarge/reduce (self only), Faerie Fire, Invisibility (self only), Polymorph, Stoneskin (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Gunvald Halraggson","maxHP":76,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":8,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Gunvald makes three melee attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage when used with two hands, plus 6 (1d12) slashing damage if Gunvald uses Menacing Blows."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +8 to hit, range 30/120 ft., one target. 8 (1d6 + 5) piercing damage, plus 6 (1d12) piercing damage if Gunvald uses Menacing Blows."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable (3/Day)","desc":"Gunvald can reroll a saving throw he fails. He must use the new roll."},{"name":"Menacing Blows (1/Turn)","desc":"Gunvald deals an extra 6 (1d12) damage when he hits a target with a weapon attack. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED until the start of Gunvald's next turn."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"As a bonus action, Gunvald can regain 15 hit points."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Hare","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":17,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Escape","desc":"The hare can take the Dash, Disengage, or Hide action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedBurrow":5,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":34,"isActive":0,"unitName":"Hypnos Magen","maxHP":34,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Psychic Lash","desc":"The magen's eyes glow silver as it targets one creature that it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage."},{"name":"Suggestion","desc":"The magen casts the Suggestion spell (save DC 12), requiring no material components. The target must be a creature that the magen can communicate with telepathically. If it succeeds on its saving throw, the target is immune to this magen's Suggestion spell for the next 24 hours. The magen's spellcasting ability is Intelligence."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiery End","desc":"If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying."},{"name":"Magic Resistance","desc":"The magen has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The magen doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands the languages of its creator but can't speak, Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"Ice Troll","maxHP":115,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":22,"conSave":"+6","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 9 (2d8) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 9 (2d8) cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Cold Aura","desc":"While it's alive, the troll generates an aura of bitter cold that fills the area within 10 feet of it. At the start of the troll's turn, all nonmagical flames in the aura are extinguished. Any creature that starts its turn within 10 feet of the troll takes 10 (3d6) cold damage."},{"name":"Keen Smell","desc":"The ice troll has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Regeneration","desc":"The ice troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The ice troll dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Icewind Kobold","maxHP":9,"armorClass":14,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +0 to hit, reach 5 ft. or range 30/120 ft., one target. 1 (1d6 - 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Icewind Kobold Zombie","maxHP":19,"armorClass":9,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":6,"dexSave":-2,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":6,"wisSave":"+0","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Javelin","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."},{"name":"Unusual Nature","desc":"The zombie doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common and Draconic but can't speak","speedWalk":20,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Isarr Kronenstrom","maxHP":117,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Isarr makes three melee attacks."},{"name":"Sickle","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage, plus 13 (2d12) piercing damage if the target has no allies it can see within 10 feet of it."},{"name":"Heavy Crossbow","desc":"{@atk rw} +6 to hit, range 100/400 ft., one target. 8 (1d10 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Indomitable (3/Day)","desc":"Isarr can reroll a saving throw he fails. He must use the new roll."},{"name":"Keen Hearing and Smell","desc":"Isarr has advantage on Wisdom (Perception) checks that rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Jarund Elkhardt","maxHP":104,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Jarund makes three melee attacks."},{"name":"Warhammer","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands."},{"name":"Shield","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/120 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack)."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Kingsport","maxHP":5,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"Kingsport can hold its breath for 20 minutes."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"Common","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Knucklehead Trout","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Water Breathing","desc":"The trout can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Kobold Vampire Spawn","maxHP":39,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+6","conScore":16,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":8,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6 (1d4 + 4) piercing damage plus 5 (2d4) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The vampire has advantage on an attack roll against a creature if at least one of the vampire's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Regeneration","desc":"The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of its next turn."},{"name":"Unusual Nature","desc":"The vampire doesn't require air."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Living Bigby's Hand","maxHP":52,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":26,"strSave":"+8","dexScore":10,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":10,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Force Fist","desc":"{@atk ms} +10 to hit, reach 5 ft., one target. 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks."},{"name":"Grasping Hand","desc":"The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be GRAPPLED (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The living spell has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The living spell doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Living Blade of Disaster","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":19,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Restrained, Unconscious","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Force Blade","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the (d20) for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The living spell has advantage on saving throws against spells and other magical effects."},{"name":"Unfettered","desc":"The living spell can move through any barrier, even a wall of magical force."},{"name":"Unusual Nature","desc":"The living spell doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[{"name":"Preemptive Strike","desc":"The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell."}],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Living Demiplane","maxHP":31,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Dimensional Form","desc":"The living spell can enter another creature's space and vice versa, and it can move through a space as narrow as 1 inch wide without squeezing. The living spell can't detach from a solid surface, such as a wall, ceiling, or floor. If it has no surface to attach to, the living spell is destroyed (see \"Planar Destruction\" below)."},{"name":"Extradimensional Chamber","desc":"When the living spell enters another creature's space (or vice versa) for the first time on a turn, the other creature must succeed on a DC 10 Dexterity saving throw or be pulled into the living spell's extradimensional space, an unfurnished stone chamber 30 feet in every dimension. A creature too big to fit in this space succeeds on the saving throw automatically. Creatures in the chamber never run out of breathable air. Magic that enables transit between planes, such as plane shift, can be used to escape the chamber, which has no exits otherwise. Creatures trapped inside the extradimensional chamber can't see, target, or deal damage to the living spell; however, they can damage the room around them. Each 5-foot-square section of ceiling, wall, and floor in the chamber has AC 17, 50 hit points, immunity to poison and psychic damage, and immunity to bludgeoning, piercing, and slashing damage that is nonmagical. If any section is reduced to 0 hit points, the living spell and its chamber are destroyed (see \"Planar Destruction\" below)."},{"name":"Magic Resistance","desc":"The living spell has advantage on saving throws against spells and other magical effects."},{"name":"Planar Destruction","desc":"The living spell is destroyed when it or a 5-foot-square section of its extradimensional chamber is reduced to 0 hit points, or when the living spell has no surface to attach to. When the living spell is destroyed, the contents of its extradimensional chamber are expelled, appearing as close to the living spell's previous location as possible. Each expelled creature appears in a randomly determined unoccupied space, along with whatever it is wearing or carrying."},{"name":"Unusual Nature","desc":"The living spell doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Mountain Goat","maxHP":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked PRONE."},{"name":"Sure-Footed","desc":"The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Nass Lantomir's Ghost","maxHP":45,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":17,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage."},{"name":"Etherealness","desc":"The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."},{"name":"Horrifying Visage","desc":"Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the FRIGHTENED condition on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed by a Greater Restoration spell, but only if it is cast within 24 hours."},{"name":"Possession {@recharge}","desc":"One humanoid that the ghost can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is INCAPACITATED and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the Dispel Evil And Good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"The ghost can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."}],"spellActions":[{"name":"Spellcasting","desc":"The ghost is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The ghost has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Message, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":""},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic, Orc","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Prisoner 237","maxHP":32,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":17,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +5 to hit (with advantage on the attack if the target is wearing armor made of metal), reach 5 ft., one creature. 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Prisoner 237 is a 5th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light*, Message*, Prestidigitation, Shocking Grasp (see \"Actions\" below)"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor*, Shield, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock*, Detect Thoughts*, Suggestion*"},{"name":"Level 3 Spells (2 Slots)","desc":"Counterspell, Lightning Bolt*"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Infernal, Orc","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Seal","maxHP":9,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The seal can hold its breath for 15 minutes."},{"name":"Keen Smell","desc":"The seal has advantage on Wisdom (Perception) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Sephek Kaltro","maxHP":75,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Sephek attacks twice with a weapon."},{"name":"Ice Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage."},{"name":"Ice Dagger","desc":"{@atk rw} +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cold Regeneration","desc":"If the temperature around him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Sephek can innately cast Misty Step up to three times per day, requiring no components. His innate spellcasting ability is Charisma."},{"name":"At-Will Spells","desc":"Misty Step"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Snow Golem","maxHP":39,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":6,"dexSave":-2,"conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes three melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage."},{"name":"Snowball","desc":"{@atk rw} +0 to hit, range 60 ft., one target. 9 (2d6 + 2) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cold Absorption","desc":"Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Melt","desc":"While in an area of extreme heat, the golem loses (1d6) hit points at the start of each of its turns."},{"name":"Unusual Nature","desc":"The golem doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Spellix Romwod","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":15,"intSave":"+2","wisScore":9,"wisSave":-1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one creature. 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn."},{"name":"Fire Bolt (Cantrip)","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried."}],"legendaryActions":[],"specialAbilities":[{"name":"Gnome Cunning","desc":"Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Fire Bolt*, Mage Hand, Shocking Grasp*"},{"name":"Once a Day/Each","desc":"Chromatic Orb, Crown Of Madness, Shield"},{"name":"Thrice a Day","desc":"Silent Image"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Elvish, Gnomish, Goblin","speedWalk":25,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Sperm Whale","maxHP":189,"armorClass":13,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":8,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The whale makes two attacks: one with its bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 21 (3d8 + 8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Dexterity saving throw or be swallowed by the whale. A swallowed creature has total cover against attacks and other effects outside the whale, and it takes 3 (1d6) acid damage at the start of each of the whale's turns. If the whale takes 30 damage or more on a single turn from a creature inside it, the whale must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of the whale. If the whale dies, a swallowed creature can escape from the corpse by using 20 feet of movement, exiting PRONE."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 18 (3d6 + 8) bludgeoning damage, or 37 (6d6 + 16) bludgeoning damage if the target is an object."}],"legendaryActions":[],"specialAbilities":[{"name":"Echolocation","desc":"The whale can't use its blindsight while DEAFENED."},{"name":"Hold Breath","desc":"The whale can hold its breath for 90 minutes."},{"name":"Keen Hearing","desc":"The whale has advantage on Wisdom (Perception) checks that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":0,"speedSwim":60,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Spitting Mimic","maxHP":85,"armorClass":14,"unitType":"monstrosity","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The mimic attacks three times: twice with its pseudopods and once with its bite."},{"name":"Pseudopods","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 10 (1d10 + 5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 10 (1d10 + 5) piercing damage plus 7 (2d6) acid damage."},{"name":"Spit Acid Recharge 5","desc":"The mimic spits acid at one creature it can see within 30 feet of it. The target must make a DC 14 Dexterity saving throw, taking 32 (9d6 + 1) acid damage on failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Adhesive (Object Form Only)","desc":"The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also GRAPPLED by it (escape DC 16). Ability checks made to escape this grapple have disadvantage."},{"name":"False Appearance (Object Form Only)","desc":"While the mimic remains motionless, it is indistinguishable from an ordinary object."},{"name":"Grappler","desc":"The mimic has advantage on attack rolls against any creature GRAPPLED by it."},{"name":"Magic Resistance","desc":"The mimic has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Tomb Tapper","maxHP":207,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":21,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The tomb tapper makes two melee attacks with its sledgehammer or with its claws. If it hits the same creature with both claws, it can pull that creature within 5 feet of its mouth and make a bite attack against it."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 22 (3d10 + 6) slashing damage."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 16 (3d6 + 6) slashing damage."},{"name":"Sledgehammer","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 15 ft. or range 30/120 ft., one target. 27 (6d6 + 6) bludgeoning or force damage (tomb tapper's choice). If thrown, the hammer returns to the tomb tapper at the end of its turn, landing at the tomb tapper's feet if it doesn't have a hand free to catch the weapon."}],"legendaryActions":[],"specialAbilities":[{"name":"Petrified Death","desc":"A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed."},{"name":"Sense Magic","desc":"The tomb tapper senses magic within 30 feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears magic. This sense penetrates barriers but is blocked by a thin sheet of lead."},{"name":"Tunneler","desc":"The tomb tapper can burrow through solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall tunnel in its wake."},{"name":"Unusual Nature","desc":"The tomb tapper doesn't require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 240 ft. (blind beyond this radius)","languages":"Understands Common and Undercommon but doesn't speak, Telepathy 60 ft.","speedWalk":30,"speedBurrow":10,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Vellynne Harpell","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":18,"intSave":"+6","wisScore":15,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Vampiric Touch (3rd-Level Spell; Requires a Spell Slot)","desc":"{@atk ms} +6 to hit, reach 5 ft., one creature. 10 (3d6) necrotic damage, and Vellynne regains hit points equal to half the necrotic damage dealt. If Vellynne casts this spell using a spell slot of 4th level or higher, the necrotic damage increases by (1d6) for each slot level above 3rd."},{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 9 (2d8) necrotic damage, and the target can't regain hit points until the start of Vellynne's next turn."},{"name":"Wand of Magic Missiles","desc":"While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the Magic Missile spell from it. She can expend 1 charge to cast the 1st-level version of the spell. She can increase the spell slot level by one for each additional charge she expends. The wand regains (1d6 + 1) expended charges daily at dawn. If the wand's last charge is expended, roll a (d20); on a 1, the wand crumbles into ashes and is destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Vellynne wears bracers of defense and carries a wand of magic missiles (see \"Actions\" below)."}],"spellActions":[{"name":"Spellcasting","desc":"Vellynne is an 8th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch (see \"Actions\" below), Light, Mage Hand, Message, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Detect Magic, Ray Of Sickness, Tasha's Hideous Laughter"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Hold Person, Ray Of Enfeeblement"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Leomund's Tiny Hut, Vampiric Touch (see \"Actions\" below)"},{"name":"Level 4 Spells (2 Slots)","desc":"Arcane Eye, Blight"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish, Orc","speedWalk":20,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Verbeeg Longstrider","maxHP":119,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+6","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The verbeeg makes two melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 14 (3d6 + 4) piercing damage, or 17 (3d8 + 4) piercing damage if used to make a ranged attack or used with two hands to make a melee attack."},{"name":"Sling","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 9 (3d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be STUNNED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Simple Weapon Wielder","desc":"A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The verbeeg's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:"},{"name":"Once a Day/Each","desc":"Animal Messenger, Fog Cloud, Freedom Of Movement, Pass Without Trace, Silence, Water Walk"}],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":50,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Verbeeg Marauder","maxHP":85,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":"+2","conScore":16,"conSave":"+5","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The verbeeg makes two melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 14 (3d6 + 4) piercing damage, or 17 (3d8 + 4) piercing damage if used to make a ranged attack or used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Simple Weapon Wielder","desc":"A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Walrus","maxHP":22,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":9,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tusks","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The walrus can hold its breath for 10 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Xardorok Sunblight","maxHP":93,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Xardorok attacks twice with a weapon or casts Eldritch Blast twice."},{"name":"Spiked Gauntlet","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage, or 8 (2d4 + 3) piercing damage while Xardorok is enlarged."},{"name":"Eldritch Blast (Cantrip)","desc":"{@atk rs} +7 to hit, range 120 ft., one creature. 9 (1d10 + 4) force damage."},{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, Xardorok magically increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice on Strength-based weapon attacks (included in his attacks), and makes Strength checks and Strength saving throws with advantage. If Xardorok lacks the room to become Large, he attains the maximum size possible in the space available."},{"name":"Invisibility Recharge 4","desc":"Xardorok magically turns INVISIBLE until he attacks, he casts a spell, he uses his Enlarge, or his {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment Xardorok wears or carries is INVISIBLE with him."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"Xardorok has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Xardorok has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Xardorok's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Eldritch Blast (see \"Actions\" below), Mage Hand"},{"name":"Once a Day/Each","desc":"Hold Person, Suggestion"}],"reactions":[{"name":"Hellish Rebuke (2/Day)","desc":"When Xardorok is damaged by a creature within 60 feet of him that he can see, the creature that damaged him is engulfed in hellish flames and must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one."}],"senses":"Darkvision 120 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Yeti Tyke","maxHP":9,"armorClass":11,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) slashing damage plus 2 (1d4) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The yeti has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Snow Camouflage","desc":"The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Yeti but can't speak","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"\"The Demogorgon\"","maxHP":123,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The ettin makes two attacks: one with its battleaxe and one with its morningstar."},{"name":"Battleaxe","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."},{"name":"Morningstar","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."},{"name":"Fire Breath Recharge 5","desc":"The ettin's right head exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Cold Breath Recharge 5","desc":"The ettin's left head exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Gaze","desc":"The ettin turns its magical gaze toward one creature that it can see within 120 feet of it. That target must make a DC 14 Wisdom saving throw. Unless the target is INCAPACITATED, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see the ettin until the start of the ettin's next turn. If the target looks at the ettin in the meantime, it must immediately make the save."},{"name":"Beguiling Gaze","desc":"The target is STUNNED until the start of the ettin's next turn or until the ettin is no longer within line of sight."},{"name":"Hypnotic Gaze","desc":"The target is CHARMED by the ettin until the start of the ettin's next turn. The ettin chooses how the CHARMED target uses its actions, reactions, and movement."},{"name":"Insanity Gaze","desc":"The target suffers the effect of the Confusion spell without making a saving throw. The effect lasts until the start of the ettin's next turn. The ettin doesn't need to concentrate on the spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Two Heads","desc":"The ettin has advantage on Wisdom (Perception) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},{"name":"Wakeful","desc":"When one of the ettin's heads is asleep, its other head is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant, Orc","speedWalk":40,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Barbatos","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Barbatos makes two bone shortsword attacks."},{"name":"Bone Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Light Crossbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is also UNCONSCIOUS. The target regains consciousness if it takes damage or if another creature takes an action to shake it."},{"name":"Cloak Sweep","desc":"Barbatos corrodes a nonmagical ferrous metal object he can see within 5 feet of himself. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid Barbatos's touch."}],"legendaryActions":[],"specialAbilities":[{"name":"Rust Monster Cloak","desc":"Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage."},{"name":"Heart of the Troll","desc":"Barbatos regains 10 hit points at the start of his turn. If Barbatos takes acid or fire damage, this trait doesn't function at the start of Barbatos's next turn. Barbatos dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following ranger spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Ensnaring Strike, Hail Of Thorns, Hunter's Mark"},{"name":"Level 2 Spells (2 Slots)","desc":"Locate Animals Or Plants"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Brain in Iron","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Lynx Creatlach","maxHP":136,"armorClass":13,"unitType":"undead","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+7","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Lynx makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Lynx's crystal eye is a magically shrunken crystal ball of true seeing. One of her teeth is a refashioned ring of mind shielding, while another has been magicked to place her under a permanent Nystul's Magic Aura spell, concealing the magic of these items and hiding her true nature from magic or features that can detect undead."},{"name":"Aversion of Fire","desc":"If Lynx takes fire damage, she has disadvantage on attack rolls and ability checks until the end of her next turn."},{"name":"Immutable Form","desc":"Lynx is immune to any spell or effect that would alter her form."},{"name":"Lightning Absorption","desc":"Whenever Lynx is subjected to lightning damage, she takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"Lynx has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Lynx regains 10 hit points at the start of her turn. If she takes fire or radiant damage, this trait doesn't function at the start of her next turn. Lynx's body is destroyed only if she starts her turn with 0 hit points and doesn't regenerate."},{"name":"Turn Immunity","desc":"Lynx is immune to effects that turn undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Moghadam","maxHP":104,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+5","intScore":19,"intSave":"+8","wisScore":16,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Ruinblade","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."},{"name":"Blight (1/Day)","desc":"While wielding Ruinblade|IMR, Moghadam can cast the Blight spell (DC 15)."},{"name":"Disintegrate (1/7 Days)","desc":"While wielding Ruinblade|IMR, Moghadam can cast the Disintegrate spell against any nonmagical object or creation of magical force."},{"name":"Information Overload Recharge 5","desc":"Moghadam overloads the thoughts of one creature within 5 feet of either himself or his artificial mind. The target must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage, and the next attack roll made against the target before the end of Moghadam's next turn has advantage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Moghadam wields Ruinblade|IMR (see appendix C)."},{"name":"Artificial Mind","desc":"Moghadam can manifest an artificial mind as a floating spectral image of a DEMILICH's jeweled skull. Moghadam can communicate telepathically with this mind, send it up to 300 feet away from him, and see and hear through it."},{"name":"Infoportation (1/Day)","desc":"Moghadam can teleport himself into an unoccupied space next to his artificial mind."}],"spellActions":[{"name":"Spellcasting","desc":"Moghadam is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following artificer spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Light, Message, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Cure Wounds, Grease, Identify"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Invisibility, Heat Metal"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Flame Arrows|XGE, Hypnotic Pattern"},{"name":"Level 4 Spells (3 Slots)","desc":"Fabricate, Stone Shape, Stoneskin"},{"name":"Level 5 Spells (1 Slots)","desc":"Creation"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Dwarvish, Infernal, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Neo-Otyugh","maxHP":150,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":22,"conSave":"+9","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The neo-otyugh makes three attacks: one with its bite and two with its tentacles."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw against disease or become POISONED until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ((1d10)) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured."},{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 10 (1d10 + 5) bludgeoning damage. If the target is Large or smaller, it is GRAPPLED (escape DC 16) and RESTRAINED until the grapple ends. The neo-otyugh has two tentacles, each of which can grapple one target."},{"name":"Tentacle Slam","desc":"The neo-otyugh slams creatures GRAPPLED by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 (3d6 + 5) bludgeoning damage and be STUNNED until the end of the neo-otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The neo-otyugh's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts"},{"name":"Once a Day/Each","desc":"Command, Hold Person"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Otyugh","speedWalk":30,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Seodra","maxHP":0,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Primordial","spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Sir Ursas","maxHP":112,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Sir Ursas makes three melee attacks or two ranged attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. and range 20/60 ft., one target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."},{"name":"Shield Bash","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Sir Ursas wears a ring of mind shielding and plate armor of fire resistance."},{"name":"Brave","desc":"Sir Ursas has advantage on saving throws against being FRIGHTENED."},{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when Sir Ursas hits with it (included in his attack)."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Sir Ursas adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Thessalar","maxHP":104,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+5","intScore":19,"intSave":"+8","wisScore":16,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save, the target is affected as if by the Polymorph spell, transforming into a random {@filter beast|bestiary|type=beast|miscellaneous=!swarm} or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Thessalar wields a +1 dagger coated with Thessaltoxin|IMR|thessaltoxin poison (see appendix C)."},{"name":"Alchemical Homunculus","desc":"Thessalar is accompanied by his {@creature Thessalar's homunculus|IMR}. If the Mending spell is cast on it, the homunculus regains (2d6) hit points."},{"name":"Healing Toxicity","desc":"Any magic item that restores hit points and can be applied to a piercing or slashing weapon (a potion, an ointment, and so forth) causes a hit with that weapon to deal extra damage to Thessalar equal to the amount the item would normally heal."},{"name":"Greater Restoration (1/Day)","desc":"Thessalar can cast Greater Restoration if he has access to Alchemist's Supplies|phb|alchemical supplies."}],"spellActions":[{"name":"Spellcasting","desc":"Thessalar is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following artificer spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Message, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Alarm, Cure Wounds, Identify, Ray Of Sickness"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Melf's Acid Arrow, Web"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Haste, Stinking Cloud"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Mordenkainen's Faithful Hound, Otiluke's Resilient Sphere"},{"name":"Level 5 Spells (1 Slots)","desc":"Cloudkill"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Elvish, Primordial","speedWalk":30,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Thessalheart Construct","maxHP":7,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 slashing damage, and the target must succeed on a DC 10 Constitution saving throw or be POISONED for 1 minute. If the saving throw fails by 5 or more, the target is instead POISONED for 5 ((1d10)) minutes and UNCONSCIOUS while POISONED in this way."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic Bond","desc":"While the construct is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60","languages":"Understands the languages of its creator but can't speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Thessalkraken","maxHP":207,"armorClass":16,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":24,"strSave":"+12","dexScore":11,"dexSave":"+5","conScore":20,"conSave":"+10","intScore":19,"intSave":"+9","wisScore":15,"wisSave":"+7","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The thessalkraken makes one bite attack and two tentacle attacks. It can replace each tentacle attack with one use of Fling."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 20 (3d8 + 7) piercing damage plus 5 (1d10) acid damage. If the target is a Medium or smaller creature GRAPPLED by the thessalkraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the thessalkraken, and it takes 21 (6d6) acid damage at the start of each of the thessalkraken's turns."},{"name":"Tentacle","desc":"Melee Weapon Attack +12 to hit, reach 20 ft., one target. 17 (3d6 + 7) slashing damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends, the target is RESTRAINED. The thessalkraken has ten tentacles, each of which can grapple one target."},{"name":"Fling","desc":"One Medium or smaller object held or creature GRAPPLED by the thessalkraken is thrown up to 40 feet in a random direction and knocked PRONE. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked PRONE."},{"name":"Acid Saliva Recharge 5","desc":"The thessalkraken spits a glob of acid at a point it can see within 60 feet of it. Each creature within 10 feet of that point must make a DC 18 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tentacle Attack","desc":"The thessalkraken makes one tentacle attack."},{"name":"Fling","desc":"The thessalkraken uses Fling."},{"name":"Ink Cloud (Costs 3 Actions)","desc":"While underwater, the thessalkraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the thessalkraken. Each creature other than the thessalkraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the thessalkraken's next turn."}],"specialAbilities":[{"name":"Amphibious","desc":"The thessalkraken can breathe air and water."},{"name":"Freedom of Movement","desc":"The thessalkraken ignores {@quickref difficult terrain||3}, and magical effects can't reduce its speed or cause it to be RESTRAINED. It can spend 5 feet of movement to escape from nonmagical restraints or being GRAPPLED."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Understands Abyssal, Celestial, Infernal, And Primordial but can't speak, Telepathy 120 ft.","speedWalk":20,"speedSwim":60,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Two-Headed Crocodile","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The two-headed crocodile makes two attacks with its bite."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage, and the target is GRAPPLED (escape DC 12). Until this grapple ends, the target is RESTRAINED, and that head of the crocodile can't bite another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The two-headed crocodile can hold its breath for 15 minutes."},{"name":"Two Heads","desc":"The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},{"name":"Wakeful","desc":"When one of the crocodile's heads is asleep, its other head is awake."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Two-Headed Owlbear","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The two-headed owlbear makes three attacks: two with its beaks and one with its claws."},{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (1d10 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Two Heads","desc":"The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},{"name":"Wakeful","desc":"When one of the owlbear's heads is asleep, its other head is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Aurumvorax","maxHP":36,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":14,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Petrified","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The aurumvorax makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. If the target is a creature wearing armor of any type, the aurumvorax regains 4 ((1d6 + 1)) hit points."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 12). Until this grapple ends, the aurumvorax can't use its Claw attack on another target, and when it moves, it can drag the GRAPPLED creature with it, without the aurumvorax's speed being halved."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The aurumvorax can burrow through solid rock and metal at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedBurrow":20,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Aurumvorax Den Leader","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Petrified","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The aurumvorax makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage. If the target is a creature wearing armor of any type, the aurumvorax gains one of the following benefits of its choice:"},{"name":"Frenzy","desc":"The aurumvorax has advantage on attack rolls until start of its next turn."},{"name":"Invigorate","desc":"The aurumvorax regains 6 ((1d8 + 2)) hit points."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC 14). Until this grapple ends, the aurumvorax can't use its Claw attack on another target, and when it moves, it can drag the GRAPPLED creature with it, without the aurumvorax's speed being halved."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Leader","desc":"The aurumvorax's allies have advantage on attack rolls while within 10 feet of the aurumvorax, provided it isn't INCAPACITATED."},{"name":"Tunneler","desc":"The aurumvorax can burrow through solid rock and metal at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"speedBurrow":20,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Bakunawa","maxHP":150,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+5","conScore":15,"conSave":"+6","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The bakunawa makes one Bite attack and one Storm Slam attack."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 12 (2d6 + 5) piercing damage plus 7 (2d6) lightning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be swallowed by the bakunawa. A swallowed creature is BLINDED and RESTRAINED, and it has total cover against attacks and other effects outside the bakunawa. At the start of each of the bakunawa's turns, each swallowed creature takes 10 (3d6) lightning damage."},{"name":"Storm Slam","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 9 (1d8 + 5) bludgeoning damage plus 5 (1d10) thunder damage, and the target is pushed up to 10 feet in a horizontal direction away from the bakunawa."}],"legendaryActions":[{"name":"Nimble Glide","desc":"The bakunawa flies or swims up to half its speed. This movement doesn't provoke opportunity attacks."},{"name":"Slam","desc":"The bakunawa makes one Storm Slam attack."},{"name":"Lightning Strikes (Costs 3 Actions)","desc":"The bakunawa arcs lightning at up to two creatures it can see within 60 feet of itself. Each target must succeed on a DC 15 Dexterity saving throw or take 22 (4d10) lightning damage."}],"specialAbilities":[{"name":"Amphibious","desc":"The bakunawa can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the bakunawa fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Celestial, Common, Draconic","speedWalk":20,"speedFly":60,"speedSwim":60,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dragon Hunter","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Haint","maxHP":75,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The haint makes two Sorrowful Touch attacks."},{"name":"Sorrowful Touch","desc":"{@atk ms} +6 to hit, reach 5 ft., one creature. 21 (4d8 + 3) psychic damage."},{"name":"Change Shape","desc":"The haint magically assumes the appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it."},{"name":"Bonus: Shared Sorrow","desc":"The haint targets one creature it can see within 60 feet of itself that is missing any hit points, sharing its own torment with this pained soul. The target must succeed on a DC 14 Wisdom saving throw or be INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Unusual Nature","desc":"The haint doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any languages it knew in life","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Pari","maxHP":180,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":20,"dexSave":"+5","conScore":20,"conSave":"+10","intScore":20,"intSave":"+5","wisScore":22,"wisSave":"+11","chaScore":22,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The pari makes three Mace attacks."},{"name":"Mace","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage."},{"name":"Disorienting Futures","desc":"The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and have disadvantage on attack rolls until the start of the pari's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The pari has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The pari doesn't require food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The pari casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):"},{"name":"At-Will Spells","desc":"Detect Evil And Good"},{"name":"Once a Day/Each","desc":"Commune (as an action), Dispel Evil And Good"},{"name":"Twice a Day/Each","desc":"Cure Wounds (as a 6th-level spell), Lesser Restoration"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Prince Kirina","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Prince Simbon","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":204,"isActive":0,"unitName":"Riverine","maxHP":204,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":19,"dexSave":"+4","conScore":17,"conSave":"+3","intScore":12,"intSave":"+5","wisScore":16,"wisSave":"+7","chaScore":21,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The riverine makes two Flood Strike attacks."},{"name":"Flood Strike","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) cold damage."},{"name":"Bonus: Whirlpool Step","desc":"The riverine magically teleports to an unoccupied space it can see within 30 feet of itself. Both the space it leaves and its destination must be in or on the surface of water."}],"legendaryActions":[{"name":"Whirlpool Rush","desc":"The riverine uses its Whirlpool Step. Immediately after it teleports, each creature within 5 feet of the riverine's destination space takes 5 (1d10) cold damage."},{"name":"Raging Deluge (Costs 2 Actions)","desc":"The riverine unleashes a torrent of river water in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and is knocked PRONE. On a successful save, a creature takes half as much damage and isn't knocked PRONE."}],"specialAbilities":[{"name":"Amphibious","desc":"The riverine can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the riverine fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"The riverine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Control Water, Fog Cloud"},{"name":"Once a Day","desc":"Greater Restoration"}],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Aquan, Common, Sylvan","speedWalk":30,"speedSwim":60,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Soul Shaker","maxHP":76,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":8,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Crushing Grasp","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 15). The soul shaker can have only one creature GRAPPLED in this way at a time."},{"name":"Bonus: Consume Vitality","desc":"The soul shaker targets a creature it is grappling. If the target is not a Construct or an Undead, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the soul shaker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Enthralled Lure (1/Day)","desc":"The soul shaker can cast the Geas spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12)."},{"name":"Reconstruction","desc":"When the soul shaker is reduced to 0 hit points, it explodes into 7 ((1d4 + 5)) crawling claws. After 6 ((1d12)) days, if at least two of those crawling claws are alive, they teleport to the location of the soul shaker's death and merge together, whereupon the soul shaker reforms and regains all its hit points."},{"name":"Unusual Nature","desc":"The soul shaker doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Telepathy 60 ft.","speedWalk":20,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Tlacatecolo","maxHP":78,"unitType":"fiend","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":17,"dexSave":"+6","conScore":14,"conSave":"+5","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The tlacatecolo makes two Talon attacks."},{"name":"Talon","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 3) piercing damage plus 14 (3d8) poison damage."},{"name":"Change Shape","desc":"The tlacatecolo magically transforms into a Medium owl, while retaining its game statistics (other than its size). This transformation ends if the tlacatecolo is reduced to 0 hit points or if it uses its action to end it."},{"name":"Plague Winds (Fiend Form Only; Recharge 5-6)","desc":"The tlacatecolo emits a chilling, disease-ridden wind in a 60-foot line that is 10 feet wide. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 26 (4d12) cold damage and become POISONED."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The tlacatecolo has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Tlexolotl","maxHP":104,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Paralyzed, Petrified, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The tlexolotl makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 12 (1d10 + 7) piercing damage plus 18 (4d8) fire damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 11 (1d8 + 7) bludgeoning damage plus 14 (4d6) fire damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be pushed up to 10 feet away from the tlexolotl and knocked PRONE."},{"name":"Pyroclasm Recharge 5","desc":"Gouts of molten lava erupt from the tlexolotl's body. Each creature in a 30-foot-radius sphere centered on the tlexolotl must make a DC 15 Dexterity saving throw. On a failed saving throw, a creature takes 21 (6d6) fire damage and 21 (6d6) bludgeoning damage. On a successful saving throw, a creature takes half as much damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Aura","desc":"At the start of each of the tlexolotl's turns, each creature within 10 feet of it takes 7 (2d6) fire damage, and flammable objects in that aura that aren't being worn or carried ignite. A creature that touches the tlexolotl or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."},{"name":"Illumination","desc":"The tlexolotl sheds bright light in a 30-foot radius and dim light for an additional 30 feet."},{"name":"Regeneration","desc":"The tlexolotl regains 10 hit points at the start of its turn. If the tlexolotl takes cold damage or is immersed in water, this trait doesn't function at the start of the tlexolotl's next turn. The tlexolotl dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Tremorsense 120 ft.","languages":"Ignan","speedWalk":40,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Whistler","maxHP":180,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The whistler makes three Psychic Swipe attacks."},{"name":"Psychic Swipe","desc":"{@atk ms} +8 to hit, reach 10 ft., one creature. 15 (2d10 + 4) psychic damage."},{"name":"Otherworldly Melody Recharge 5","desc":"The whistler telepathically whistles an otherworldly melody into the minds of up to two creatures it can see within range of its telepathy. Each target must succeed on a DC 16 Wisdom saving throw or take 33 (6d10) psychic damage and become FRIGHTENED of the whistler for 1 minute. A FRIGHTENED creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Surreal Step","desc":"The whistler teleports up to 20 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred Form","desc":"Attack rolls against the whistler are made with disadvantage unless the whistler is INCAPACITATED."},{"name":"Unusual Nature","desc":"The whistler doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"Wynling","maxHP":21,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d4 + 5) bludgeoning damage."},{"name":"Cloak of the Mountain Recharge 4","desc":"The wynling magically turns INVISIBLE, along with any equipment it is wearing or carrying, for 1 minute or until it makes an attack roll."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Trickster's Flight","desc":"Immediately after a creature the wynling can see misses the wynling with an attack roll, the wynling can move up to 30 feet. This movement doesn't provoke opportunity attacks."}],"senses":"Darkvision 60 ft.","languages":"Sylvan","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Charmayne Daymore","maxHP":123,"unitType":"elemental","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":20,"intSave":"+9","wisScore":14,"wisSave":"+6","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Charmayne makes three Ashen Burst attacks. She can replace one of these attacks with one use of Spellcasting."},{"name":"Ashen Burst","desc":"{@atk ms,rs} +9 to hit, reach 5 ft. or range 60 ft., one target. 17 (5d6) fire damage."},{"name":"Cinder Spite Recharge 5","desc":"Charmayne creates a magical explosion of fire centered on a point she can see within 120 feet of herself. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and is transformed into a Tiny charcoal figurine."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Charmayne fails a saving throw, she can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Charmayne casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand"},{"name":"Once a Day/Each","desc":"Dispel Magic, Invisibility, Polymorph"},{"name":"Thrice a Day","desc":"Mage Armor"}],"reactions":[{"name":"Charmayne can take up to three reactions per round but only one per turn","desc":""},{"name":"Elemental Rebuke","desc":"In response to being hit by an attack, Charmayne utters a word in Ignan, dealing 10 (3d6) fire damage to the attacker. Charmayne then teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see, leaving a harmless cloud of ash and embers in the space she just left."},{"name":"Fiery Counterspell","desc":"Charmayne interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 4th level or lower, it fails and has no effect. If the spell is 5th level or higher, Charmayne makes an Intelligence check (DC 10 + the spell's level). On a success, the spell fails and has no effect. Whatever the spell's level, the caster takes 10 (3d6) fire damage if the spell fails."}],"senses":"None","languages":"Common, Draconic, Elvish, Ignan","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Clockwork Defender","maxHP":42,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Electrified Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be GRAPPLED (escape DC 13). A creature GRAPPLED by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature GRAPPLED in this way at a time, and the defender can't make Electrified Bite attacks while grappling."},{"name":"Bonus: Light Beam","desc":"The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The defender doesn't need air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Clockwork Observer","maxHP":7,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":15,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Shriek","desc":"The observer emits a mechanical shriek until the start of its next turn or until it drops to 0 hit points. This shriek can be heard within a range of 300 feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The observer doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Telepathic Bond","desc":"While the observer is within 1 mile of its creator, it can magically convey what it sees to its creator, and the two can communicate telepathically."},{"name":"Unusual Nature","desc":"The observer doesn't need air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Fragment of Krokulmar","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Psionic Revitalization","desc":"The fragment touches one creature that has 0 hit points in the fragment's space. The target regains 10 hit points, and each creature within 10 feet of the healed creature takes 3 (1d6) psychic damage."},{"name":"Squirming Dodge","desc":"Until the start of the fragment's next turn, any attack roll made against the fragment has disadvantage, and the fragment makes saving throws with advantage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech, Telepathy 60 ft.","speedWalk":0,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Kavoda","maxHP":0,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Gnomish, Terran, Undercommon","spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Markos Delphi","maxHP":44,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+3","wisScore":13,"wisSave":"+3","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each."},{"name":"Ceremonial Blade","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become POISONED for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Psychic Orb","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 10 (2d6 + 3) psychic damage."},{"name":"Bonus: Swap Space","desc":"Markos targets one Medium or Small creature he can see within 30 feet of himself. The target must succeed on a DC 13 Constitution saving throw or it teleports, along with any equipment it is wearing or carrying, exchanging positions with Markos."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Markos casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"Once a Day/Each","desc":"Arms Of Hadar, Charm Person, Mage Armor"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Prisoner 13","maxHP":102,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":18,"conSave":"+7","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Prisoner 13 makes two Tattooed Strike attacks."},{"name":"Tattooed Strike","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 60 ft., one target. 12 (2d8 + 3) force damage."},{"name":"Firestorm Tattoo Recharge 5","desc":"Prisoner 13 magically unleashes flame from the tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE."},{"name":"River Tattoo","desc":"Prisoner 13 magically ends any effects causing the GRAPPLED or RESTRAINED conditions on herself. If she is bound with nonmagical restraints, she slips out of them."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"In an area of antimagic, Prisoner 13's tattoos and reactions don't function, and she suffers the following modifications to her statistics: her AC becomes 13, she loses her immunity to psychic damage and the charmed condition, and her Tattooed Strike becomes a melee attack that deals 7 (1d8 + 3) bludgeoning damage on a hit."},{"name":"Mindlink Tattoos","desc":"Prisoner 13 has telepathic links with dozens of agents operating throughout the land. The links allow Prisoner 13 to communicate telepathically with each of these agents while they are both on the same plane of existence."},{"name":"Mountain Tattoo","desc":"Prisoner 13's AC includes her Constitution modifier."},{"name":"Shroud Tattoo","desc":"Prisoner 13 can't be targeted by divination spells or any feature that would read her thoughts, and she can't be perceived through magical scrying sensors. She can't be contacted telepathically unless she allows such contact."}],"spellActions":[],"reactions":[{"name":"Readiness","desc":"When a creature Prisoner 13 can see within 60 feet of herself ends its turn, Prisoner 13 makes one Tattooed Strike attack or uses River Tattoo. She can then move up to her speed without provoking opportunity attacks."}],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish, Elvish, Thieves' cant, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"Sythian Skalderang","maxHP":99,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Sythian makes two Poisoned Shortsword or Poisoned Dart attacks and uses Whispers of Azzagrat."},{"name":"Poisoned Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 5 (1d10) poison damage."},{"name":"Poisoned Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 5 (1d10) poison damage."},{"name":"Whispers of Azzagrat","desc":"Each creature in a 15-foot cube originating from Sythian must make a DC 14 Wisdom saving throw. On a failed save, a creature takes 18 (4d8) psychic damage and is INCAPACITATED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear of Frogs and Toads","desc":"Sythian is FRIGHTENED while he is within 20 feet of a frog or a toad (of any size) that he can see."},{"name":"Graz'zt's Gift","desc":"Sythian's AC includes his Charisma modifier."}],"spellActions":[{"name":"Spellcasting","desc":"Sythian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Charm Person, Faerie Fire, Unseen Servant"}],"reactions":[{"name":"Fiendish Rebuke (3/Day)","desc":"Immediately after a creature within 5 feet of Sythian hits him with an attack roll, Sythian forces that creature to make a DC 14 Constitution saving throw. The creature takes 14 (4d6) fire damage on a failed saving throw, or half as much damage on a successful one."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common","speedWalk":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Tixie Tockworth","maxHP":75,"armorClass":17,"unitType":"humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":17,"intSave":"+6","wisScore":9,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Tockworth makes three Shortsword or Lightning Discharge attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 10 (3d6) force damage."},{"name":"Lightning Discharge","desc":"{@atk rs} +6 to hit, range 60 ft., one creature. 16 (3d10) lightning damage."},{"name":"Bonus: Scalding Steam Recharge 5","desc":"Tockworth emits a jet of piping-hot steam in a 15-foot cone. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Force Field","desc":"Tockworth generates a magical force field around herself. This force field has 15 hit points and regains all its hit points at the start of each of Tockworth's turns, but it ceases to function if Tockworth drops to 0 hit points. Any damage Tockworth takes is subtracted from the force field's hit points first. Each time the force field regains hit points, the following conditions end on Tockworth: GRAPPLED, RESTRAINED, and STUNNED."}],"spellActions":[{"name":"Spellcasting","desc":"Tockworth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Nondetection (self only)"},{"name":"Once a Day/Each","desc":"Blindness/deafness, Blur"},{"name":"Twice a Day","desc":"Dimension Door"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Gnomish, Terran, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Goblin Gang Member","maxHP":10,"armorClass":14,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Light Crossbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"KKW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"Krenko","maxHP":21,"armorClass":17,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Krenko makes two attacks with his scimitar."},{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage.."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"Krenko can take the Disengage or Hide action as a bonus action on each of his turns."}],"spellActions":[],"reactions":[{"name":"Redirect Attack","desc":"When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead."}],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"KKW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Loading Rig","maxHP":39,"armorClass":18,"unitType":"construct","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The armor makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The rig is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the rig must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"Unstable","desc":"If the rig takes damage, it must succeed on a DC 10 Constitution saving throw or be INCAPACITATED with a speed of 0 until a creature activates it with a successful DC 10 Intelligence (Arcana) check made as an action."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"KKW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Brain in a Jar","maxHP":58,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":1,"dexSave":-5,"conScore":15,"conSave":"+2","intScore":19,"intSave":"+7","wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Mind Blast Recharge 5","desc":"The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Detect Sentience","desc":"The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a Mind Blank spell."},{"name":"Magic Resistance","desc":"The brain in a jar has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The brain in a jar's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Mage Hand, Zone Of Truth"},{"name":"Once a Day/Each","desc":"Compulsion, Hold Monster, Sleep (cast at 3rd level), Tasha's Hideous Laughter"},{"name":"Thrice a Day/Each","desc":"Charm Person, Command, Hold Person"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"spellList":[],"dataSlug":"LLK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Clockwork Kraken","maxHP":142,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The clockwork kraken makes four tentacle slam attacks."},{"name":"Tentacle Slam","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The clockwork kraken has advantage on saving throws against spells and other magical effects."},{"name":"Independent Tentacles","desc":"The clockwork kraken has eight tentacles, each of which is treated as a Medium creature, moves independently on the construct's turn, and has a flying speed of 40 feet. The clockwork kraken's senses operate through its tentacles as well as its main body. Each tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"LLK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Garret Levistusson","maxHP":44,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Garret wears a Ring of Warmth (included in his statistics) and wields a Gambler's Blade longsword|LLK."},{"name":"Bardic Inspiration (3/Day)","desc":"As a bonus action, Garret can give one chosen creature (other than him) a (d6) inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can use the inspiration die after the roll is made but before the DM says whether it succeeds or fails. Once the inspiration die is rolled, it is lost. A creature can have only one inspiration die at a time."},{"name":"Cunning Action","desc":"On each of his turns, Garret can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Sneak Attack (1/Turn)","desc":"Garret deals an extra 7 ((2d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Garret that isn't INCAPACITATED and Garret doesn't have disadvantage on the attack roll."}],"spellActions":[{"name":"Spellcasting","desc":"Garret is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Vicious Mockery"},{"name":"Level 1 Spells (3 Slots)","desc":"Charm Person, Detect Magic, Disguise Self, Identify, Tasha's Hideous Laughter"}],"reactions":[],"senses":"None","languages":"Abyssal, Common, Infernal, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"LLK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Mary Greymalkin","maxHP":45,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things|LLK"},{"name":"Fey Presence (Recharges after a Short Rest)","desc":"Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become CHARMED or FRIGHTENED by her (Mary's choice) until the end of her next turn."},{"name":"Fey Ancestry","desc":"Mary has advantage on saving throws against being CHARMED, and magic can't put her to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Eldritch Blast, Mage Hand"},{"name":"Level 3 Spells (3 Slots)","desc":"Darkness, Hex, Hypnotic Pattern, Misty Step, Phantasmal Force, Unseen Servant"}],"reactions":[],"senses":"None","languages":"Abyssal, Celestial, Common, Elvish, Infernal, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"LLK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Ooze-Folk","maxHP":19,"armorClass":10,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":3,"dexSave":-4,"conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The ooze folk makes one glass longsword attack and one pseudopod attack."},{"name":"Glass Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used."},{"name":"Pseudopod","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) acid damage. "}],"legendaryActions":[],"specialAbilities":[{"name":"Transparent","desc":"Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (PERCEPTION) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is {@quickref Surprise|PHB|3|0|surprised} by the ooze-folk."},{"name":"Fragile Bones","desc":"For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"LLK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Ash Zombie","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":6,"dexSave":-2,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."},{"name":"Ash Puff","desc":"The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages it spoke in life but can't speak","speedWalk":20,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Evil Mage","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+5","wisScore":12,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 3 (1d8 - 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mage Hand, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Misty Step"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Mormesk the Wraith","maxHP":45,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Life Drain","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. If this attack reduces the target's hit point maximum to 0, the target dies. This reduction to the target's hit point maximum lasts until the target finishes a long rest."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The wraith can move through an object or another creature, but can't stop there."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Nezznar the Black Spider","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":16,"intSave":"+5","wisScore":14,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Spider Staff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Nezznar has a spider staff|lmop."},{"name":"Fey Ancestry","desc":"Nezznar has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Sunlight Sensitivity","desc":"Nezznar has disadvantage on attack rolls when he or his target is in sunlight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Nezznar can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire (save DC 12)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Redbrand Ruffian","maxHP":16,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The ruffian makes two melee attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Sildar Hallwinter","maxHP":27,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Sildar makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"When an attacker hits Sildar with a melee attack and Sildar can see the attacker, he can roll (1d6) and add the number rolled to his AC against the triggering attack, provided that he's wielding a melee weapon."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Astral Blight","maxHP":26,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The blight makes two Heat-Draining Vine attacks."},{"name":"Heat-Draining Vine","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 6 (1d6 + 3) radiant damage, and if the target is a Large or smaller creature, it is GRAPPLED (escape DC 13). Until this grapple ends, the target takes 3 (1d6) cold damage at the start of each of its turns. The blight has two vines, each of which can grapple one creature."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"While it has at least 1 hit point, the astral blight sheds dim light in a 10-foot radius."},{"name":"Unusual Nature","desc":"The blight doesn't require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"LoX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Amble","maxHP":90,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+6","dexScore":10,"dexSave":"+4","conScore":16,"conSave":"+7","intScore":10,"intSave":"+4","wisScore":18,"wisSave":"+8","chaScore":14,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Change Shape (2/Day)","desc":"Amble magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 6 hours. Amble's equipment melds with their new form. Amble reverts to their true form if they die or fall UNCONSCIOUS. Amble can revert to their true form using a bonus action on their turn."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Club","desc":"Melee Weapon Attack +6 to hit (+8 to hit with shillelagh), reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh."}],"legendaryActions":[],"specialAbilities":[{"name":"Hearth of Moonlight and Shadow","desc":"At the start of a short or long rest, Amble can touch a point in space, and an INVISIBLE, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere."},{"name":"Hold Breath","desc":"Amble can hold their breath for up to 1 hour at a time."},{"name":"Balm of the Summer Court (12d6)","desc":"(As a Bonus Action) Amble can choose one creature they can see within 120 feet of them and spend up to (6d6) of their die pool. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent. Amble regains all expended dice when they finish a long rest."},{"name":"Hidden Paths (4/Day)","desc":"(As a Bonus Action) Amble may teleport up to 60 feet to an unoccupied space they can see."}],"spellActions":[{"name":"Spellcasting","desc":"Amble is a 12th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Amble has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Mending, Shape Water|XGE, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Absorb Elements|XGE, Cure Wounds, Entangle, Speak With Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Hold Person, Lesser Restoration, Moonbeam"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals, Dispel Magic, Water Breathing"},{"name":"Level 4 Spells (3 Slots)","desc":"Charm Monster|XGE, Freedom Of Movement"},{"name":"Level 5 Spells (2 Slots)","desc":"Greater Restoration, Mass Cure Wounds"},{"name":"Level 6 Spells (1 Slots)","desc":"Conjure Fey"}],"reactions":[],"senses":"None","languages":"Aquan, Common, Druidic","speedWalk":30,"spellList":[],"dataSlug":"LR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fhenimore","maxHP":0,"armorClass":13,"unitType":"humanoid","unitSize":"Medium","strScore":16,"strSave":"+3","dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Aquan","spellList":[],"dataSlug":"LR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Gar Shatterkeel","maxHP":144,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":20,"wisSave":"+5","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Gar makes two melee attacks, one with his claw and one with Wave."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 16). Until the grapple ends, Gar can't attack other creatures with his claw."},{"name":"Wave","desc":"Melee or Ranged Weapon Attack +11 to hit, reach 5 ft. or range 20/60 ft., one target. 9 (1d6 + 6) piercing damage or 10 (1d8 + 6) piercing damage when used with two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum."},{"name":"Umberlee's Wake Recharge 5","desc":"Power ripples out in a 60-foot radius sphere from a point within range (150 ft.) as the will of Umberlee affects all in her watery embrace. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. This only affects targets that are submerged or floating in water. Gar Shatterkeel and any undead serving him are immune to this effect."}],"legendaryActions":[{"name":"Move","desc":"Gar moves up to his speed without provoking opportunity attacks."},{"name":"Claw","desc":"Gar makes one attack with his claw."},{"name":"Wave (Costs 2 Actions)","desc":"Gar makes one attack with Wave with advantage."}],"specialAbilities":[{"name":"Amphibious","desc":"Gar can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If Gar fails a saving throw, he can choose to succeed instead."},{"name":"Water Walk","desc":"Gar can stand and move on liquid surfaces as if they were solid ground."},{"name":"Watery Fall","desc":"When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Except for Wave and his claw, anything he was wearing or carrying is left behind."}],"spellActions":[{"name":"Spellcasting","desc":"Gar is a 13th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Frostbite|XGE, Mending, Resistance, Shape Water|XGE, Thunderclap|XGE*"},{"name":"Level 1 Spells (4 Slots)","desc":"Create Or Destroy Water, Charm Person, Cure Wounds, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Hold Person, Mirror Image*, Misty Step*, Pass Without Trace, Protection From Poison"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals, Dispel Magic, Tidal Wave|XGE, Water Breathing*, Water Walk*"},{"name":"Level 4 Spells (3 Slots)","desc":"Charm Monster|XGE, Control Water*, Dominate Beast, Freedom Of Movement*, Watery Sphere|XGE"},{"name":"Level 5 Spells (2 Slots)","desc":"Conjure Elemental*, Maelstrom|XGE, Scrying*, Tree Stride"},{"name":"Level 6 Spells (1 Slots)","desc":"Heal"},{"name":"Level 7 Spells (1 Slots)","desc":"Plane Shift"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"LR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Shoalar Quanderil","maxHP":75,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Shoalar can breathe air and water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:"},{"name":"At-Will Spells","desc":"Shape Water|XGE"},{"name":"Once a Day","desc":"Create Or Destroy Water"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"LR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Whymsee","maxHP":0,"armorClass":17,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Aquan","spellList":[],"dataSlug":"LR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Young Kraken","maxHP":207,"armorClass":16,"unitType":"monstrosity","unitSize":"Huge ","strScore":24,"strSave":"+12","dexScore":11,"dexSave":"+5","conScore":20,"conSave":"+10","intScore":19,"intSave":"+9","wisScore":15,"wisSave":"+7","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Frightened, Paralyzed","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The kraken makes two tentacle attacks, each of which it can replace with one use of Fling."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 20 (3d8 + 7) piercing damage."},{"name":"Tentacle","desc":"Melee Weapon Attack +12 to hit, reach 20 ft., one target. 17 (3d6 + 7) bludgeoning damage, and the target is GRAPPLED (escape DC 20). Until the grapple ends, the target is RESTRAINED. The kraken has ten tentacles, each of which can grapple one target."},{"name":"Fling","desc":"One Medium or smaller object held or creature GRAPPLED by the kraken is thrown up to 40 feet in a random direction and knocked PRONE. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked PRONE."},{"name":"Lightning Strike","desc":"The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The kraken can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Celestial, Infernal, Primordial, Telepathy 60 ft. but can't speak","speedWalk":20,"speedSwim":50,"spellList":[],"dataSlug":"LR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Achaierai","maxHP":90,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The achaierai makes two attacks with its talons and one attack with its beak."},{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (3d6 + 4) piercing damage."},{"name":"Talon","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 8 (1d8 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The achaierai have advantage on saving throws against spells and other magical effects."},{"name":"Spring Attack","desc":"The achaierai can take the Disengage action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[{"name":"Defensive Cloud","desc":"When injured the achaierai can use its reaction to release a cloud of poisonous gas in a 10-foot radius. All creatures in the cloud take 7 (2d6) poison damage and must make a DC 15 Constitution saving throw or be POISONED for 1 minute. While POISONED the target is confused as if from a Confusion spell. At the end of its turns, the affected target can repeat the Constitution saving throw. If it succeeds the confusion ends. Achaierai are immune to the effects of this cloud."}],"senses":"Darkvision 60 ft.","languages":"Infernal","speedWalk":50,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Aribeth de Tylmarande","maxHP":120,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical weapons that aren't silvered","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Aribeth makes three longsword attacks or three attacks with her sword called Void."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (3d6) necrotic damage."},{"name":"Void","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (3d6) necrotic damage. A creature reduced to 0 hit points from damage dealt by the sword Void dies and can't be revived by any means short of a Wish spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, Aribeth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Magic Resistance","desc":"Aribeth has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Aribeth regains 20 hit points at the start of her turn. If Aribeth takes radiant damage, this trait doesn't function at the start of Aribeth's next turn. Aribeth's body is destroyed only if she starts her turn with 0 hit points and doesn't regenerate."},{"name":"Infernal Tracker","desc":"Aribeth knows the distance to and direction of any creature that has broken a pact with Mephistopheles, even if the creature and Aribeth are on different planes of existence."},{"name":"Nightmare","desc":"Aribeth is accompanied by a nightmare. The nightmare allows Aribeth to use it as a mount."},{"name":"Shadows","desc":"3 {@creature shadow||shadows} hide within the saddle of Aribeth's nightmare. These shadows only come out if there is a creature within 30 feet that is at 0 hit points. When that happens, 1 shadow will emerge and attack the creature in order to make it fail a death saving throw. It continues to do so until the creature is dead."}],"spellActions":[{"name":"Spellcasting","desc":"Aribeth is a 11th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Aribeth has the following paladin spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Searing Smite, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Magic Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic"}],"reactions":[{"name":"Parry","desc":"Aribeth adds 4 to her AC against one melee attack that would hit her. To do so, Aribeth must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":540,"isActive":0,"unitName":"Baalzebul","maxHP":540,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":28,"strSave":"+17","dexScore":15,"dexSave":"+2","conScore":25,"conSave":"+15","intScore":24,"intSave":"+15","wisScore":24,"wisSave":"+7","chaScore":26,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Baalzebul uses his Fear and Weakness gaze (if available) and then makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 14 (1d10 + 9) bludgeoning damage. Baalzebul's attacks wither the limbs of opponents he strikes. Any creature hit by Baalzebul's slam attack must make a DC 21 Constitution saving throw. Failure means the target loses the use of their legs (stuck in the PRONE position) or their arms (unable to cast spells or engage in attacks; lose any AC bonus from shields). Baalzebul decides whether he targets arms or legs before making the attack roll. This withering effect lasts for one minute but at the end of each of their turns the afflicted creature may repeat the saving throw."},{"name":"Fear and Weakness Gaze Recharge 5","desc":"Baalzebul activates a gaze attack and triggers two effects on everyone within 50 feet of him. The first requires a DC 21 Charisma saving throw; failure means the target is FRIGHTENED of Baalzebul as per the Fear spell. The second effect requires another DC 21 Charisma saving throw. Failure means the target suffers the effects of the Ray Of Enfeeblement spell. Both effects last one minute."},{"name":"Teleport","desc":"Baalzebul magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."},{"name":"Summon Allies (1/Day)","desc":"Baalzebul summons (1d6) {@creature horned devil||horned devils}, (1d4) {@creature ice devil||ice devils}, or 1 {@creature pit fiend}."}],"legendaryActions":[{"name":"Teleport","desc":"Baalzebul uses his Teleport action."},{"name":"Insect Gorge (Costs 2 Actions)","desc":"Baalzebul disgorges a swarm of biting flies (otherwise same as insect plague) that deals 44 (8d10) piercing damage and does not require {@status concentration}."}],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede Baalzebul's darkvision."},{"name":"Decipher Weakness","desc":"Baalzebul scores a critical hit on a roll of 19 or 20."},{"name":"Legendary Resistance (3/Day)","desc":"If Baalzebul fails a saving throw, he can choose to succeed instead."},{"name":"Lord of Flies","desc":"Insects do not attack Baalzebul and as a bonus action he can command any number of them within 50 feet to take move or action attacks."},{"name":"Magic Resistance","desc":"Baalzebul has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Baalzebul's slam attacks are magical."},{"name":"Regeneration","desc":"Baalzebul regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Baalzebul dies only if he starts his turn with 0 hit points and is unable to regenerate."},{"name":"Stench of the Slug","desc":"Any creature that starts its turn within 10 feet of Baalzebul must succeed on a DC 21 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to this stench for 1 hour."},{"name":"Undead Mastery","desc":"When casting animate dead, Baalzebul can summon 10 additional zombies or skeletons as long as sufficient corpses are available."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Baalzebul's innate spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animate Dead, Detect Evil And Good, Detect Magic, Fireball, Hallow, Hold Monster, Suggestion, Teleport, True Seeing"},{"name":"Once a Day/Each","desc":"Wish"},{"name":"Thrice a Day/Each","desc":"Dispel Evil And Good, Symbol (pain or insanity)"}],"reactions":[],"senses":"Darkvision 120 ft., Tremorsense 10 ft.","languages":"All, Telepathy 100 ft.","speedWalk":20,"speedClimb":20,"speedBurrow":20,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Bebilith","maxHP":189,"armorClass":17,"unitType":"fiend","unitSize":"Huge ","strScore":16,"strSave":"+3","dexScore":22,"dexSave":"+6","conScore":18,"conSave":"+8","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+5","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The Bebilith uses POISONED web if it can and then makes two melee attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d12 + 3) piercing damage plus 21 (6d6) poison damage. Any creature that drops to zero hit points because it has been bit by the bebilith lights on fire and suffers 7 (2d6) fire damage each round until healing is applied to them."},{"name":"Foreleg","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 12 (2d8 + 3) slashing damage."},{"name":"Poisoned Web Recharge 5","desc":"{@atk rw} +10 to hit, range 30/60 ft., one creature. 36 (8d8) poison damage, and the target is RESTRAINED by webbing. While RESTRAINED, the target takes 9 (2d8) poison damage at the start of each of its turns and the target may then make a DC 17 Strength check to free itself from the webbing. Unlike normal webs, fire cannot burn a bebilith's webbing but if used will ignite the web inflicting an additional 3 (1d6) fire damage to trapped targets."}],"legendaryActions":[],"specialAbilities":[{"name":"Relentless Hunter","desc":"The bebilith may use a bonus action to mark prey that it has damaged. Only one creature can be marked at a time. The bebilith always knows the exact location of the marked prey on the current plane of existence, cannot be {@quickref Surprise|PHB|3|0|surprised} by it, and has advantage on all attack rolls against it."},{"name":"Spider Climb","desc":"The bebilith can climb difficult surfaces, including upside down, without needing to make an ability check and ignores any movement restrictions caused by webbing."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The bebilith can innately cast the following spell, requiring no material components:"},{"name":"Thrice a Day","desc":"Darkness"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Understands Abyssal but only speaks telepathically to its own kind","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":351,"isActive":0,"unitName":"Bhaal, Ravager","maxHP":351,"armorClass":20,"unitType":"Humanoid","unitSize":"Huge ","strScore":28,"strSave":"+16","dexScore":24,"dexSave":"+14","conScore":24,"conSave":"+7","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":14,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned, Unconscious","challengeRating":"24","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The ravager uses its Fear aura (if available) and then makes one bite attack and two claw attacks or two spine attacks."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 5 ft., one target. 22 (3d8 + 9) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the Greater Restoration spell or other magic."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 5 ft., one target. 25 (3d10 + 9) piercing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the Greater Restoration spell or other magic. Large or smaller creatures damaged by this attack are GRAPPLED (escape DC 20) and the ravager cannot make another Bite attack until this grapple ends."},{"name":"Spines","desc":"{@atk rw} +14 to hit, range 60/120 ft., one target. 17 (3d6 + 7) piercing damage. If the target fails a DC 19 Constitution saving throw, they are STUNNED until the end of their next turn."}],"legendaryActions":[{"name":"Detect","desc":"The ravager makes a Wisdom (Perception) check."},{"name":"Smash","desc":"The ravager smashes the ground and creates a thunderwave. Any creature in a 10-foot cube originating from the ravager must make a Constitution saving throw against DC 20. On a failed save, the creature suffers 36 ((8d8)) thunder and is pushed 5 feet away from the ravager."},{"name":"Spiky Carapace (Costs 2 Actions)","desc":"The ravager flares its numerous spines and they elongate. Any creature that starts their turn within 5 feet of ravager must make a DC 21 Dexterity saving throw or suffer 44 (8d10) piercing damage. The damage is halved with a successful save."}],"specialAbilities":[{"name":"Avatar of Bhaal","desc":"When the ravager drops to 0 hit points, its form fractures. Within the next 24 hours, it will reappear in its {@creature Bhaal, Slayer|MaBJoV|slayer form} within (2d6) miles of where the ravager form fell."},{"name":"Cull the Weak","desc":"When the ravager damages a creature with a melee attack and the target is left with 20 or fewer remaining hit points, the creature must make a DC 21 Constitution saving throw or be reduced to 0 hit points."},{"name":"Immutable Form","desc":"The ravager is immune to any spell or effect that would alter its form."},{"name":"Legendary Resistance (3/Day)","desc":"If the ravager fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The ravager has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The ravager's claw, bite, and spine attacks are magical."},{"name":"Spiked Hide","desc":"At the start of each of its turns, the ravager deals 16 (3d10) piercing damage to any creature grappling it or being GRAPPLED by it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight 60 ft.","languages":"Abyssal, Common, Primordial, Undercommon","speedWalk":40,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":209,"isActive":0,"unitName":"Bhaal, Slayer","maxHP":209,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":24,"strSave":"+13","dexScore":22,"dexSave":"+12","conScore":20,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned, Unconscious","challengeRating":"20","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The slayer makes four melee attacks."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 16 (2d8 + 7) slashing damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the Greater Restoration spell or other magic."}],"legendaryActions":[{"name":"Savage Disengage","desc":"The slayer disengages without provoking opportunity attacks. If it moves within 5 feet of a creature it makes a claw attack against the creature."},{"name":"Finish (Costs 2 Actions)","desc":"The slayer attacks a creature that has been marked by its Prey ability. If this attack hits and the creature has less than 40 hit points remaining after the attack, the creature is reduced to 0 hit points."},{"name":"Ravager Form (Costs 3 Actions)","desc":"If the slayer has killed a creature of CR/level 5 or greater that it previously marked with its Prey ability in the last minute, it can transform into its {@creature Bhaal, Ravager|MaBJoV|Ravager form}. The form lasts until dawn (minimum 1 hour)."}],"specialAbilities":[{"name":"Assassinate","desc":"During its first turn, the slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the slayer scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the slayer's darkvision."},{"name":"Immutable Form","desc":"The slayer is immune to any spell or effect that would alter its form, except for its Ravager Form ability."},{"name":"Legendary Resistance (2/Day)","desc":"If the slayer fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The slayer has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The slayer's claw attacks are magical."},{"name":"Prey","desc":"As a bonus action the slayer focuses on a single creature it can see within 60 feet. Afterwards, the first time each turn that the slayer hits that creature, the slayer does an additional 7 (2d6) damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common","speedWalk":40,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Bodhi Irenicus","maxHP":144,"armorClass":17,"unitType":"undead","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":20,"dexSave":"+10","conScore":18,"conSave":"+4","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical weapons","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Vampire Form Only)","desc":"Bodhi Irenicus makes two attacks, only one of which can be a bite attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 9 (1d8 + 5) bludgeoning damage. Instead of dealing damage, Bodhi Irenicus can grapple the target (escape DC 18)."},{"name":"Bite (Panther or Vampire Form Only)","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Bodhi Irenicus regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Bodhi's control."},{"name":"Charm","desc":"Bodhi Irenicus targets one humanoid she can see within 30 ft. of her. If the target can see Bodhi, the target must succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED by Bodhi. The CHARMED target regards the Bodhi as a trusted friend to be heeded and protected. Although the target isn't under Bodhi's control, it takes Bodhi's requests or actions in the most favorable way it can. Each time Bodhi Irenicus or her companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Bodhi Irenicus is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect."}],"legendaryActions":[{"name":"Move","desc":"Bodhi Irenicus moves up to her speed without provoking opportunity attacks."},{"name":"Unarmed Strike","desc":"Bodhi Irenicus makes one unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"Bodhi Irenicus makes one bite attack."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Bodhi Irenicus fails a saving throw, she can choose to succeed instead."},{"name":"Regeneration","desc":"Bodhi Irenicus regains 20 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight. If she takes radiant damage, this trait doesn't function at the start of her next turn."},{"name":"Shapechanger","desc":"If Bodhi Irenicus isn't in sun light, she can use her action to polymorph into a Medium panther or back into her true form. While in panther form, Bodhi Irenicus can't speak, her walking speed is 40 feet, and she has a climb speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she is carrying does. She reverts to her true form if she dies."},{"name":"Sneak Attack (1/Turn)","desc":"Bodhi deals an extra 28 (8d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of Bodhi that isn't incapacitated and Bodhi doesn't have disadvantage on the attack roll."},{"name":"Spider Climb","desc":"Bodhi Irenicus can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Summoned By Name (1/Day)","desc":"If a creature says Bodhi"},{"name":"Vampire Weaknesses","desc":"Bodhi Irenicus has the following flaws: Elvish Song. Bodhi Irenicus can't abide a song performed in the elvish language. A creature that can speak the elvish language can use an action to sing an elven song. If Bodhi is within 60 feet of the singer and can hear the song, she has disadvantage on attacks and saving throws."},{"name":"Stake to the Heart","desc":"If a piercing weapon made of wood is driven into Bodhi's heart while she is INCAPACITATED in her resting place, Bodhi Irenicus the vampire is PARALYZED until the stake is removed."},{"name":"Sunlight Hypersensitivity","desc":"Bodhi Irenicus takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks."},{"name":"Rejuvenation","desc":"If Bodhi is destroyed, her body immediately appears in her resting place. She is PARALYZED until she regains at least 1 hit point. After spending 24 hours in her resting place with 0 Hit Points, she regains 1 hit point. While PARALYZED in this manner, if a creature within 60 ft. says her name 9 times, Bodhi is permanently destroyed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Borivik Windheim","maxHP":91,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+9","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+7","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Borivik makes two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +9 to hit, ranged 100/400 ft., one target. 10 (1d10 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bolts of Undead Slaying","desc":"Borivik has a half-dozen bolts of undead slaying. If he strikes an undead with one of these bolts, it must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one."},{"name":"Crossbow Expert","desc":"As a bonus action, Borivik can add (1d10) to his next attack or damage roll with a crossbow."},{"name":"Nimble Escape","desc":"Borivik can take the Disengage or Hide action as a bonus action on each of his turns."}],"spellActions":[{"name":"Spellcasting","desc":"Borivik is a 11th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Borivik has the following ranger spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Absorb Elements|XGE, Ensnaring Strike, Speak With Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Cordon Of Arrows, Lesser Restoration, Pass Without Trace"},{"name":"Level 3 Spells (3 Slots)","desc":"Daylight, Nondetection"}],"reactions":[],"senses":"None","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"Cornelius Watson","maxHP":99,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":20,"intSave":"+9","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"Cornelius Watson has advantage on saving throws against spells and other magical effects."},{"name":"Portent","desc":"(Recharges after Cornelius Watson Casts a Divination Spell of 1st Level or Higher.) When Cornelius Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Cornelius Watson can roll a (d20) and choose to use this roll in place of the attack roll, saving throw, or ability check."}],"spellActions":[{"name":"Spellcasting","desc":"Cornelius Watson is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Cornelius Watson has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic*, Identify, Mage Armor, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Locate Object*, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance*, Counterspell, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Arcane Eye*, Banishment"},{"name":"Level 5 Spells (3 Slots)","desc":"Rary's Telepathic Bond*, Scrying*, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"True Seeing*"},{"name":"Level 7 Spells (1 Slots)","desc":"Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Mind Blank"},{"name":"Level 9 Spells (1 Slots)","desc":"Foresight*"}],"reactions":[],"senses":"None","languages":"Celestial, Common, Dwarvish, Gnomish, Halfling, Infernal","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":464,"isActive":0,"unitName":"Cryonax","maxHP":464,"armorClass":21,"unitType":"Humanoid","unitSize":"Huge ","strScore":26,"strSave":"+15","dexScore":16,"dexSave":"+10","conScore":26,"conSave":"+15","intScore":19,"intSave":"+4","wisScore":19,"wisSave":"+11","chaScore":23,"chaSave":"+6","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned, Prone","challengeRating":"22","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Cryonax makes two slam attacks with his tentacles or two ice spear attacks."},{"name":"Slam","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 27 (3d12 + 8) bludgeoning damage, and the target is GRAPPLED (escape DC 20). Cryonax can grapple up to two targets but any tentacle that is grappling cannot be used to slam attack or use the ice spear attack."},{"name":"Ice Spear","desc":"{@atk rw} +10 to hit, range 120 ft., one target. 55 (10d10) piercing damage."},{"name":"Summon Frost Horde (1/Day)","desc":"Cryonax summons two {@creature young white dragon||young white dragons} or a {@creature frost giant} with 2 {@creature yeti||yetis}. The summoning costs Cryonax 50 hit points. The summoned creatures have maximum hit points and appear within 100 feet of Cryonax."}],"legendaryActions":[{"name":"Smash","desc":"Cryonax slams a GRAPPLED target against the ground, dealing 18 (4d8) bludgeoning damage to it."},{"name":"Tentacle Freeze","desc":"Cryonax's tentacle freezes a GRAPPLED target. If the target fails a DC 22 Constitution saving throw they are PARALYZED and Cryonax releases them from its tentacle. They remain frozen indefinitely but can attempt the constitution saving throw at the end of each of their turns. Success means they shrug off the freezing."},{"name":"Ice Shroud (Costs 3 Actions)","desc":"With a gesture Cryonax targets a frozen creature (see Tentacle Freeze) that is within 30 feet of him. The target is encased instantly in a hard shell of crushing ice. The target receives no saving throw and suffers 22 (5d8) cold damage immediately and at the start of each of their turns. The target is considered STUNNED but is partly protected by the shroud so is resistant to all damage. The shroud disappears if Cryonax removes it, Cryonax dies, the shroud takes 100 hit points of damage or another character uses their action and succeeds against a DC 22 Strength check to remove the trapped ally."}],"specialAbilities":[{"name":"Cold Aura","desc":"At the start of each of Cryonax's turns, each creature within 10 feet of him takes 21 (6d6) cold damage. A creature also takes 21 (6d6) cold damage if they touch or hit Cryonax. Nonmagical weapons that hit Cryonax are frozen immediately after dealing damage to Cryonax. If used again and they hit any creature, the weapon shatters. The freezing effect disappears after an hour."},{"name":"Empowered Attacks","desc":"Cryonax's slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons."},{"name":"Ice Walker","desc":"No ability checks are required when Cryonax walks or climbs across icy surfaces and difficult snow or ice terrain does not cost him extra movement."},{"name":"Legendary Resistance (3/Day)","desc":"If Cryonax fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Cryonax has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Cryonax's innate spellcasting ability is Charisma (spell save 21, +13 to hit with spell attacks). Cryonax can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Wall Of Ice, Ice Storm, Sleet Storm"},{"name":"Once a Day/Each","desc":"Otiluke's Freezing Sphere (45 (13d6) damage)"},{"name":"Thrice a Day/Each","desc":"Cone Of Cold"}],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Common, Primordial","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Dagryn","maxHP":39,"armorClass":19,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":8,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"Dagryn magically turns INVISIBLE until he attacks, casts a spell, or until its {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment Dagryn wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Dagryn has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Draconic Transformation","desc":"When Dagryn drops to 0 hit points, instead of falling UNCONSCIOUS, he begins to transform into his dragon form. He immediately gains all the statistics of an adult black dragon with the exception that his size is medium, and he is STUNNED. At the start of his next turn, he grows to large size, but remains STUNNED. At the start of his subsequent turn, Dagryn grows to huge size, takes the form of an adult black dragon and is no longer considered STUNNED. Dagryn remains in his dragon form for 24 hours whereupon he reverts to his dwarven form and stat block."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Dagryn's innate spellcasting ability is Charisma (spell save DC 13). Dagryn can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, Disguise Self, Major Image, Levitate"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Draconic, Dwarvish, Undercommon","speedWalk":20,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Darien","maxHP":127,"unitType":"giant","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+4","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Darien makes two attacks with her War Pick."},{"name":"War Pick","desc":"Melee Weapon Attack +10 to hit, reach 5 ft, one target. 10 (1d8 + 6) piercing damage plus 4 necrotic damage."},{"name":"Eldritch Blast","desc":"{@atk rw} +8 to hit, range 300 ft., three targets. 9 (1d10 + 4) force damage."},{"name":"Create Thrall","desc":"Darien touches an INCAPACITATED humanoid. That creature is then CHARMED by her until a Remove Curse spell is cast on it, the CHARMED condition is removed from it, or she uses this feature again. Darien can communicate telepathically with the CHARMED creature as long as the two of them are on the same plane of existence."},{"name":"Summon War Pick","desc":"Darien creates a magical war pick in her empty hand. The war pick counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The war pick has a +1 bonus to attack and damage (already factored into Darien's attacks)."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Darien can see normally in darkness, both magical and nonmagical, to a distance of 120 feet"},{"name":"Eldritch Mind","desc":"Darien has advantage on Constitution saving throws that she makes to maintain {@status concentration} on a spell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Darien's innate spellcasting ability is Charisma. She can innately cast the following spells (spell save DC 16, +8 to hit with spell attacks), requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, Disguise Self, False Life, Invisibility, Mage Armor (self only), Silent Image"},{"name":"Once a Day/Each","desc":"Feeblemind, Mass Suggestion, Project Image"}],"reactions":[{"name":"Shield of Cryonax (1/Day)","desc":"When Darien takes damage, she can entomb herself in ice, which melts away at the end of her next turn. She gains 150 temporary hit points, which take as much of the triggering damage as possible. Immediately after she takes the damage, she gains vulnerability to fire damage, her speed is reduced to 0, and she is INCAPACITATED. These effects, including any remaining temporary hit points, all end when the ice melts."}],"senses":"Darkvision 120 ft.","languages":"Aquan, Auran, Common, Elvish, Giant, Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Deep Spider","maxHP":95,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The deep spider makes two foreleg attacks and one bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."},{"name":"Foreleg","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 19 (4d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The deep spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the deep spider knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The deep spider ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Demodand, Farastu","maxHP":71,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+7","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+5","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The farastu makes two claw or bite attacks."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage. The target is held fast by the farastu's adhesive slime (GRAPPLED, escape DC 15) if the farastu isn't already grappling a creature."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Adhesive Slime","desc":"The farastu secretes a thick, tarlike slime and it can choose to use this slime to secure enemies that it has GRAPPLED or to make weapons become attached to it. It is able to end the adhesion with a bonus action, causing all items and creatures secured to it to be released. The adhesion also ends after the farastu dies."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the farastu's darkvision."},{"name":"Keen Smell","desc":"The farastu has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Magic Resistance","desc":"The farastu has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The farastu's weapon attacks are magical."},{"name":"Reckless","desc":"At the start of its turn, the farastu can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[{"name":"Adhesive Hide","desc":"After taking damage from a melee weapon, the farastu can use its reaction to take the weapon, if the attacker fails a DC 15 Dexterity saving throw. The weapon is attached to the farastu's hide until it releases the weapon, or an attacker takes an action and succeeds with a DC 15 Strength check to pry it off the farastu."}],"senses":"Darkvision 120 ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Demodand, Kelubar","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":13,"dexSave":"+1","conScore":17,"conSave":"+7","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The kelubar makes two claw or bite attacks."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage plus 7 (2d6) acid damage."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage plus 7 (2d6) acid damage."},{"name":"Summon Reinforcements (Recharges after a Short or Long Rest)","desc":"If the kelubar rolls 1-2 on a (d6) it summons in two {@creature Demodand, Farastu|MaBJoV|farastu}, a result of 3-4 summons in one {@creature Demodand, kelubar|MaBJoV|kelubar}."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the kelubar's darkvision."},{"name":"Freedom of Movement","desc":"The kelubar is unaffected by {@quickref difficult terrain||3}, and spells and other magical affects do not reduce its speed or cause it to be PARALYZED or RESTRAINED. If the kelubar spends 5 feet of movement is automatically escapes from nonmagical restraints or a creature that has it GRAPPLED. It is also able to move underwater with no movement or attack penalties."},{"name":"Keen Smell","desc":"The kelubar has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Magic Resistance","desc":"The kelubar has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The kelubar's weapon attacks are magical."},{"name":"Reckless","desc":"At the start of its turn, the kelubar can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."},{"name":"Sneak Attack (1/Turn)","desc":"The kelubar deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the kelubar that isn't incapacitated and the kelubar doesn't have disadvantage on the attack roll."},{"name":"Stench","desc":"Any creature that is not a demodand and starts its turn within 30 feet of the kelubar must succeed on a DC 16 Constitution saving throw or be POISONED. On a successful saving throw, the creature is immune to the stench of this kelubar for 1 hour."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The kelubar's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Melf's Acid Arrow, Clairvoyance, Detect Magic, Fear, Invisibility (self only), Spider Climb, Tongues"},{"name":"Twice a Day/Each","desc":"Dispel Magic"},{"name":"Thrice a Day/Each","desc":"Fog Cloud, Ray Of Enfeeblement"}],"reactions":[{"name":"Impossible Dodge","desc":"When an attacker that the kelubar can see hits it with an Attack, the kelubar can use its Reaction to halve the attack's damage."}],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Demodand, Shator","maxHP":189,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":24,"strSave":"+12","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+10","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":20,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The shator makes two claw attacks and one bite. It can substitute its bite for a poisonous spit attack if available."},{"name":"Claws","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16 (2d8 + 7) slashing damage plus 10 (3d6) acid damage."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 25 (4d8 + 7) piercing damage plus 14 (4d6) acid damage."},{"name":"Poisonous Spit Recharge 5","desc":"The shator exhales poisonous spit in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save and becoming PARALYZED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the PARALYZED effect on itself on a success. The creature takes 18 (4d8) acid damage on a successful save."},{"name":"Summon Reinforcements (Recharges after a Short or Long Rest)","desc":"If the shator rolls 1-2 on a (d6) it summons in two Demodand, Farastu|MaBJoV|farastu, a result of 3-4 summons in one {@creature Demodand, shator|MaBJoV|shator}."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the shator's darkvision."},{"name":"Keen Smell","desc":"The shator has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Magic Resistance","desc":"The shator has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The shator's weapon attacks are magical."},{"name":"Poisonous Slime","desc":"A creature within 5 feet of the shator is splattered with slime whenever it hits the shator with a melee attack. The creature must make a DC 18 Dexterity saving throw or becoming PARALYZED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the PARALYZED effect on itself on a success.."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The shator's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Clairvoyance, Detect Magic, Magic Missile, Invisibility (self only), Spider Climb, Tongues"},{"name":"Twice a Day/Each","desc":"Dispel Magic, Plane Shift"},{"name":"Thrice a Day/Each","desc":"Cloudkill, Tasha's Hideous Laughter"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Dread Doppelganger","maxHP":78,"unitType":"monstrosity","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":17,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dread doppelganger makes three melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, range 5 ft., one target. 8 ((1d6 + 5))."},{"name":"Read Thoughts","desc":"The dread doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the dread doppelganger can continue reading its thoughts, as long as the dread doppelganger's Concentration isn't broken (as if {@status concentration||concentrating} on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (DECEPTION, INTIMIDATION, and PERSUASION) checks against the target."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The dread doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Ambusher","desc":"In the first round of a combat, the dread doppelganger has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}."},{"name":"Surprise Attack","desc":"If the dread doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dread doppelganger's spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components:"},{"name":"Once a Day/Each","desc":"Mirror Image, Mislead"},{"name":"Thrice a Day/Each","desc":"Phantasmal Killer"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Edwin Odesseiron","maxHP":117,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":20,"intSave":"+10","wisScore":15,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Staff of Power","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage or 6 (1d8 + 2) bludgeoning damage if wielded with two hands. Edwin can expend one of the staff's charges to deal an extra 3 (1d6) force damage on a hit."},{"name":"Summon Hell Hounds","desc":"Edwin magically summons three {@creature hell hound||hell hounds}. The summoned hell hounds appear in an unoccupied space within 60 feet of its summoner, and act as allies of their summoner. They remain for 10 minutes, until they or their summoner dies, or until their summoner dismisses them as an action."}],"legendaryActions":[],"specialAbilities":[{"name":"Focused Conjuration","desc":"While Edwin is {@status concentration||concentrating} on a conjuration spell, his {@status concentration} cannot be broken as a result of taking damage."},{"name":"Staff of Power","desc":"A magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While held it grants a +2 bonus to armor class, saving throws, and spell attack rolls (all factored into Edwin's statistics). The staff has 20 charges for the following properties. The staff regains (2d8 + 4) expended charges daily at dawn."},{"name":"Contingency","desc":"Edwin has a Contingency spell trigger if he is INCAPACITATED, PARALYZED or STUNNED. When this occurs, a 6th level Dispel Magic targets himself. He also has a clone body stored in a cavern one mile beneath the city of Baldur's Gate."},{"name":"Simulacrum","desc":"Edwin is always accompanied by a simulacrum of himself. The copy is identical to him in all respects except that it has 58 HP, does not have the staff of power and does not have a 7th level spell slot."}],"spellActions":[{"name":"Spellcasting","desc":"Edwin is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). Edwin has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash*, Fire Bolt, Mage Hand*, Poison Spray*"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor, Shield, Unseen Servant*"},{"name":"Level 2 Spells (3 Slots)","desc":"Cloud Of Daggers*, Mirror Image, Misty Step*"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Dispel Magic, Fireball, Stinking Cloud"},{"name":"Level 4 Spells (3 Slots)","desc":"Conjure Minor Elementals, Evard's Black Tentacles*"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill*, Conjure Elemental*, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Arcane Gate*, Contingency"},{"name":"Level 7 Spells (1 Slots)","desc":"Simulacrum, Teleport*"},{"name":"Level 8 Spells (1 Slots)","desc":"Clone, Maze"},{"name":"Level 9 Spells (1 Slots)","desc":"Meteor Swarm"}],"reactions":[],"senses":"None","languages":"Abyssal, Aquan, Auran, Common, Ignan, Infernal, Terran","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":81,"isActive":0,"unitName":"Eo Ashmajiir","maxHP":81,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":20,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Twinned Spell","desc":"Eo Ashmajiir casts a spell from her spell list that targets only one creature and doesn't have a range of self. This spell targets a second creature in range. Eo cannot use this action in conjunction with her Lightning Affinity ability."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning Affinity","desc":"When Eo Ashmajiir casts a spell that deals lightning damage, that spell deals an additional 5 damage. When Eo casts a spell that deals a type of damage from the following list, she can change that damage type to lightning: acid, cold, fire, poison, thunder."}],"spellActions":[{"name":"Spellcasting","desc":"Eo Ashmajiir is an 18th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Eo can cast the following spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb*, Detect Magic, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment*, Greater Invisibility*, Polymorph*"},{"name":"Level 5 Spells (3 Slots)","desc":"Dominate Person*, Scrying, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning, Disintegrate*"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death*, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Power Word Stun*"},{"name":"Level 9 Spells (1 Slots)","desc":"Wish*"}],"reactions":[],"senses":"None","languages":"Abyssal, Celestial, Common, Draconic, Infernal, Undercommon","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"Faldorn","maxHP":130,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":12,"intSave":"+6","wisScore":20,"wisSave":"+10","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Faldorn makes a melee attack and casts a spell. Or she casts a spell and uses Change Shape if available."},{"name":"Staff of the Woodlands","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded with two hands."},{"name":"Change Shape (2/Day)","desc":"Faldorn magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Faldorn reverts to her true form if she dies or falls UNCONSCIOUS. She can revert to her true form using a bonus action on her turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Staff of the Woodlands","desc":"This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it and grants Faldorn a +2 bonus to spell attack rolls (already factored into Faldorn's attacks). The staff has 10 charges. It regains (1d6 + 4) expended charges daily at dawn. Faldorn can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, with a spell save DC of 14: Animal Friendship (1 charge), Awaken (5 charges), Barkskin (2 charges), Locate Animals Or Plants (2 charges), Speak With Animals (1 charge), Speak With Plants (3 charges), or Wall Of Thorns (6 charges). Faldorn can use an action to cast the Pass Without Trace spell without using any charges."}],"spellActions":[{"name":"Spellcasting","desc":"Faldorn is a 18th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +12 to hit with spell attacks). She has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Poison Spray, Produce Flame, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider, Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger, Barkskin"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals, Water Breathing"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast, Locate Creature, Stoneskin, Wall Of Fire"},{"name":"Level 5 Spells (3 Slots)","desc":"Commune With Nature, Mass Cure Wounds, Tree Stride"},{"name":"Level 6 Spells (1 Slots)","desc":"Heal, Heroes' Feast, Sunbeam"},{"name":"Level 7 Spells (1 Slots)","desc":"Fire Storm"},{"name":"Level 8 Spells (1 Slots)","desc":"Animal Shapes"},{"name":"Level 9 Spells (1 Slots)","desc":"Foresight"}],"reactions":[],"senses":"None","languages":"Common, Druidic, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"Flimp Shagglecran","maxHP":77,"armorClass":21,"unitType":"humanoid","unitSize":"Small ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+6","intScore":18,"intSave":"+8","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Flimp makes two weapon attacks."},{"name":"Warhammer, +2","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage plus 3 (1d6) force damage."},{"name":"Summon Steel Defender (1/Day)","desc":"Flimp summons a {@creature Steel Defender|TCE|metallic panther} to aid him in combat. The panther has maximum hit points (24) and is immune to poison and being CHARMED."}],"legendaryActions":[],"specialAbilities":[{"name":"Infused Magical Items","desc":"Flimp is wearing a cloak of the manta ray, a ring of protection, +2 plate armor||plate armor +2, and winged boots. Flimp wields a +2 warhammer||warhammer +2. These items vanish 4 days after Flimp dies."},{"name":"Gnome Cunning","desc":"Flimp has advantage on all Intelligence, Wisdom, and Charisma Saving Throws against magic."},{"name":"Battle Smith","desc":"Flimp uses his Intelligence modifier for attack and damage rolls with his weapons."}],"spellActions":[{"name":"Spellcasting","desc":"Flimp is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Flimp has the following artificer spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Fire Bolt, Guidance, Light"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Feather Fall, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Blur, Warding Bond"},{"name":"Level 3 Spells (3 Slots)","desc":"Aura Of Vitality, Blink, Elemental Weapon"},{"name":"Level 4 Spells (1 Slots)","desc":"Fire Shield"}],"reactions":[{"name":"Flash of Genius","desc":"When Flimp or another creature he can see within 30 feet of him makes an ability check or a saving throw, Flimp can use his reaction to add +4 to the roll."}],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish, Giant, Gnomish","speedWalk":25,"speedFly":25,"speedSwim":60,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Gibberling","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Swarm","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. The target is GRAPPLED (escape DC 10). All gibberlings within 5 ft. of the target can use a reaction to make a dagger attack with advantage on the attack roll."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."},{"name":"Light Sensitivity","desc":"While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Burrow","desc":"A gibberling gains advantage on stealth checks if it uses an action to burrow into dirt."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Hamadryad","maxHP":32,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The hamadryad makes two melee attacks."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, range 5 ft., one target. 5 ((1d4 + 3)) plus 10 (3d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The hamadryad has advantage on saving throws against spells and other magical effects."},{"name":"Speak with Beasts and Plants","desc":"The hamadryad can communicate with Beasts and Plants as if they shared a language."},{"name":"Tree Stride","desc":"Once on her turn, the hamadryad can use 10 ft. of her Movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be Large in size (or bigger)."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hamadryad's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no components:"},{"name":"Once a Day/Each","desc":"Barkskin, Grasping Vine, Pass Without Trace"},{"name":"Thrice a Day/Each","desc":"Entangle"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Imoen","maxHP":78,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":14,"intSave":"+5","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Imoen makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If Imoen is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Imoen instead takes no damage if she succeeds on the saving throw, and only half damage if she fails."},{"name":"Sneak Attack (1/Turn)","desc":"Imoen deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of Imoen that isn't INCAPACITATED and Imoen doesn't have disadvantage on the attack roll."},{"name":"Spider Climb","desc":"Imoen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Imoen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Thieves' cant, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Jaheira","maxHP":112,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+8","intScore":12,"intSave":"+1","wisScore":20,"wisSave":"+10","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Unknown Unknown ","standardActions":[{"name":"Multiattack","desc":"Jaheira makes two attacks with her quarterstaff."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +7 to hit (+10 to hit with shillelagh), reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if wielded with two hands or 9 (1d8 + 5) bludgeoning damage with shillelagh."},{"name":"Mighty Summons (1/Day)","desc":"Jaheira casts the spell conjure animals using a 7th level slot. She can choose to summon three {@filter CR 2 beasts|bestiary|challenge rating=[&2]|type=beast|miscellaneous=!swarm} or six {@filter CR 1 beasts|bestiary|challenge rating=[&1]|type=beast|miscellaneous=!swarm}. All summoned beasts have maximum hit points. The damage from the summoned beasts natural weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Jaheira has advantage on saving throws against being CHARMED, and magic can't put Jaheira to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Jaheira is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Poison Spray, Produce Flame, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider, Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger, Barkskin"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals, Water Breathing"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast, Locate Creature, Stoneskin, Wall Of Fire"},{"name":"Level 5 Spells (3 Slots)","desc":"Commune With Nature, Mass Cure Wounds, Tree Stride"},{"name":"Level 6 Spells (1 Slots)","desc":"Heal, Heroes' Feast, Sunbeam"},{"name":"Level 7 Spells (1 Slots)","desc":"Fire Storm"},{"name":"Level 8 Spells (1 Slots)","desc":"Animal Shapes"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Druidic, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Jon Irenicus","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+10","intScore":22,"intSave":"+13","wisScore":14,"wisSave":"+9","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical weapons","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (only useable with Tenser's Transformation)","desc":"Jon Irenicus makes two flame tongue attacks or two mace attacks. Each attack does an additional 13 (2d12) force damage."},{"name":"Flame Tongue (Rod of Lordly Might)","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 10 (1d8 + 4) slashing damage and 7 (2d6) fire damage."},{"name":"Mace (Rod of Lordly Might)","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 10 (1d6 + 7) bludgeoning damage."}],"legendaryActions":[{"name":"Cantrip","desc":"Jon Irenicus casts a cantrip."},{"name":"Drain Life Attack","desc":"Jon Irenicus makes a drain life attack with his rod of lordly might. If he hits a creature with his rod, the creature must make a DC 17 Constitution saving throw. On a failure, the creature takes an extra 4d6 necrotic damage, and Jon regains a number of hit points equal to half that necrotic damage. This property can't be used for 24 hours."},{"name":"Paralyze Attack","desc":"Jon Irenicus makes a paralyze attack with his rod of lordly might. If he hits a creature with his rod, the creature must make a DC 17 Strength saving throw."},{"name":"Tenser's Transformation (Costs 3 Actions)","desc":"Jon Irenicus casts Tenser's Transformation|XGE. He gains 50 temporary hit points. He gains advantage on his attack rolls with his rod of lordly might. When he hits a target with his rod of lordly might, that target takes an extra 2d12 force damage. He gains proficiency in Strength and Constitution saving throws. He can use his multiattack"}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Jon Irenicus fails a saving throw, it can choose to succeed instead."},{"name":"Rejuvenation","desc":"If he has a phylactery and is destroyed, Jon Irenicus gains a new body in (1d10) days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."},{"name":"Turn Resistance","desc":"Jon Irenicus has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"Jon Irenicus is an 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Jon Irenicus has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Invisibility, Melf's Acid Arrow, Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Counterspell, Dispel Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Dimension Door"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Disintegrate, Tenser's Transformation|XGE"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Mordenkainen's Sword"},{"name":"Level 8 Spells (1 Slots)","desc":"Dominate Monster, Power Word Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Power Word Kill, Time Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Celestial, Common, Elvish, Infernal, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":152,"isActive":0,"unitName":"Kagain","maxHP":152,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+9","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Kagain makes three attacks with his berserking greataxe."},{"name":"Berserking Great Axe","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (1d12 + 7) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +5 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[{"name":"Weapon Attack","desc":"Kagain makes an attack with a melee weapon."},{"name":"Berserk Whirlwind (Costs 3 Actions)","desc":"Kagain makes a weapon attack against every creature within 5 ft. of him."}],"specialAbilities":[{"name":"Berserking Greataxe","desc":"+3 greataxe. In addition, while Kagain is attuned to this weapon, his Hit Point maximum increases by 1 for each of his levels or hit dice (176). Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Kivan","maxHP":66,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+7","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Kivan makes two melee attacks or two ranged attacks."},{"name":"Long Sword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if wielded with two hands."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, ranged 150/600 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Volley","desc":"Kivan can use his action to make a ranged attack against any number of creatures with 10 feet of a point he can see within the range of his weapon. He must make a separate attack roll for each target."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Sight","desc":"Kivan has advantage on Wisdom (Perception) checks that rely on hearing or sight."},{"name":"Fey Ancestry","desc":"Kivan has advantage on saving throws against being CHARMED, and magic can't put Kivan to sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Lothar","maxHP":105,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical weapons that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"Lothar makes two attacks, only one of which can be a bite."},{"name":"Greataxe (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (1d12 + 4) piercing damage, 14 ((1d12 + 8)) while in a rage."},{"name":"Beak (Raven or Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 1 piercing damage in raven form, or 4 (1d4 + 4) piercing damage in hybrid form. If the target is humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with wereraven lycanthropy."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"Lothar can use his action to polymorph into a raven-humanoid hybrid or into a raven, or back into his human form. Any equipment he is wearing or carrying isn't transformed. He reverts to his human form if he dies."},{"name":"Mimicry","desc":"Lothar can mimic simple sounds he has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check."},{"name":"Rage","desc":"Lothar can enter a rage as a bonus action. His rage lasts for 1 minute. During his rage he has advantage on Strength checks and Strength saving throws. He gains a +4 bonus to damage while he is in a rage. He has resistance to bludgeoning, piercing, and slashing damage while in a rage. Lothar cannot cast spells while in a rage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Lothar's innate spellcasting ability is Charisma (spell save DC 12). Lothar can innately cast the following spells, requiring no material components:"},{"name":"Once a Day","desc":"Plane Shift"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":460,"isActive":0,"unitName":"Mephistopheles","maxHP":460,"armorClass":21,"unitType":"fiend","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":23,"dexSave":"+6","conScore":22,"conSave":"+6","intScore":30,"intSave":"+18","wisScore":28,"wisSave":"+17","chaScore":26,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Mephistopheles uses his Hellfire Lash ability (if available) and then makes two attacks with his ranseur."},{"name":"Ranseur, +3","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 20 (2d10 + 9) piercing damage. At Mephistopheles's whim, a successful hit does an additional 27 (6d8) fire or cold damage."},{"name":"Ashen Teleport","desc":"Mephistopheles's body and any equipment he is wearing or carrying turns to ash and he magically teleports up to 120 feet to an unoccupied space he can see and reforms."},{"name":"Hellfire Lash Recharge 5","desc":"Mephistopheles unleashes a 60-foot long lash of hellfire that ignites a 5-foot radius around where it strikes. Any targets in the area of effect must make a DC 22 Dexterity check or take 22 (5d8) fire damage. The damage is halved on a successful saving throw."},{"name":"Summon Allies (1/Day)","desc":"Mephistopheles summons (1d4) {@creature ice devil||ice devils}."}],"legendaryActions":[{"name":"Hellfire Storm (Costs 2 Actions)","desc":"Mephistopheles selects an area up to 160 feet away from him and creates a hellfire explosion in a 20-foot radius. Anyone in the area that fails the DC 22 Dexterity saving throw takes 38 (7d10) fire damage. Those that succeed suffer only half the damage."},{"name":"Hellfire Wings","desc":"Mephistopheles uses his wings to generate a burst of heat. Each creature within 10 feet of him must succeed on a DC 22 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked PRONE. They also must make a DC 22 Constitution saving throw or suffer 10 (3d6) fire damage."},{"name":"Teleport","desc":"Mephistopheles uses his Ashen Teleport action."}],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede Mephistopheles's darkvision."},{"name":"Flames of Hell","desc":"Mephistopheles is covered in dark flames. At the start of his turn, any creature within 5 feet of him takes 7 (2d6) fire damage, if Mephistopheles desires it."},{"name":"Flyby","desc":"Mephistopheles doesn't provoke opportunity attacks when he flies out of an enemy's reach."},{"name":"Hellfire Mastery","desc":"When Mephistopheles inflicts fire damage from a Hellfire ability on any opponent that fire damage ignores the target's fire resistance and immunity. Mephistopheles is immune to damage from his own hellfire abilities."},{"name":"Legendary Resistance (3/Day)","desc":"If Mephistopheles fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Mephistopheles has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Mephistopheles's weapon attacks are magical."},{"name":"Regeneration","desc":"Mephistopheles regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Mephistopheles dies only if he starts his turn with 0 hit points and is unable to regenerate."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Mephistopheles's innate spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animate Dead, Detect Evil And Good, Detect Magic, Dispel Magic, Fireball, Geas (duration 1 year), Greater Restoration, Hallow, Hold Monster, Locate Creature, Locate Object, Major Image, Resurrection, Scrying, Suggestion, Teleport, True Seeing, Wall Of Fire, Wall Of Ice"},{"name":"Once a Day/Each","desc":"Meteor Swarm, Symbol (any), Wish"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 100 ft.","speedWalk":40,"speedFly":100,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Minsc and Boo!","maxHP":136,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+8","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Minsc makes two melee attacks."},{"name":"Great Sword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage"}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of his turn, Minsc can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn."},{"name":"Favored Enemy","desc":"Minsc's favored enemy is evil. When he hits an evil creature with a melee attack he deals an additional 1d6 slashing damage."},{"name":"Go for the eyes Boo","desc":"Boo is a miniature giant space hamster and has the statistics of a RAT. As a bonus action, Minsc can talk to Boo and gain the inspiration to go into a berserker fury. While in this berserking fury Minsc gains the following advantages:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"Boo, The Miniature Giant Space Hamster","desc":"Boo is Minsc's animal companion. Boo is a miniature giant space hamster and has the statistics of a RAT."}],"spellActions":[],"reactions":[{"name":"Run, Boo, run!","desc":"If Boo takes damage, Minsc can choose to take the damage instead."}],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Montaron and the Laughing Skull","maxHP":91,"armorClass":17,"unitType":"humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":20,"dexSave":"+9","conScore":16,"conSave":"+3","intScore":13,"intSave":"+5","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Montaron makes two shortsword attacks and uses the ability Unleash the Demilich if available."},{"name":"Shortsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Light Crossbow","desc":"{@atk rw} +9 to hit, range 80/320 ft., one target. 9 (1d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Unleash the Demilich","desc":"Montaron reaches inside his bag of holding and releases Xzar. Xzar is a demilich and appears within 5 ft. of Montaron. Xzar rolls for his own initiative. Xzar cannot use lair actions or legendary actions. He has a CR of 14."}],"legendaryActions":[],"specialAbilities":[{"name":"Assassinate","desc":"During his first turn, Montaron has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Montaron scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},{"name":"Evasion","desc":"If Montaron is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Montaron instead takes no damage if he succeeds on the saving throw, and only half damage if he fails."},{"name":"Nimbleness","desc":"Montaron can move through the space of any creature that is of a size larger than his."},{"name":"Sneak Attack (1/Turn)","desc":"Montaron deals an extra 21 (6d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of Montaron that isn't incapacitated and Montaron doesn't have disadvantage on the attack roll."},{"name":"Special Items","desc":"Montaron possesses a bag of holding. He keeps the DEMILICH, Xzar, in the bag. He also possesses a portable hole, which he uses to aid in robberies. As a bonus action, Montaron can place his portable hole in his bag of holding. This instantly destroys both items and opens a gate to the Astral Plane. Montaron and any creature within 10 feet of him is sucked through the gate to a random location on the Astral Plane. The gate then closes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Halfling, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Naes Inuus","maxHP":135,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+8","intScore":13,"intSave":"+1","wisScore":20,"wisSave":"+10","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Radiant Beauty of Sune","desc":"Naes dispels any magical darkness within 30 feet of him. Additionally, each hostile creature within 30 feet of Naes must make a Constitution saving throw at DC 18. A creature takes radiant damage equal to 30 on a failed saving throw, half damage on a successful one. A creature that has total cover from Naes is not affected."},{"name":"Corona of Beauty","desc":"Naes activates an aura of sunlight that lasts for 1 minute or until he dismisses it using an action. He emits bright light in a 60-foot radius and dim light 30 feet beyond that. His enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Naes is a 18th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Naes has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Guiding Bolt, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Spiritual Weapon"},{"name":"Level 3 Spells (2 Slots)","desc":"Fireball, Spirit Guardians"},{"name":"Level 4 Spells (3 Slots)","desc":"Death Ward*, Wall Of Fire"},{"name":"Level 5 Spells (2 Slots)","desc":"Antilife Shell, Flame Strike"},{"name":"Level 6 Spells (1 Slots)","desc":"Blade Barrier"},{"name":"Level 7 Spells (1 Slots)","desc":"Divine Word"},{"name":"Level 8 Spells (1 Slots)","desc":"Holy Aura"},{"name":"Level 9 Spells (1 Slots)","desc":"Mass Heal"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Nauk","maxHP":127,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":12,"dexSave":"+5","conScore":18,"conSave":"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Nauk makes three melee attacks. Nauk may substitute one of those attacks for the Imbibe Potion action."},{"name":"Maul, +1","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 13 (2d6 + 6) bludgeoning damage."},{"name":"Heavy Crossbow, +1","desc":"{@atk rw} +6 to hit, ranged 100/400 ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Imbibe Potion","desc":"Nauk drinks a potion from the following list:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":[{"name":"Relentless","desc":"When Nauk is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can't use this feature again for 24 hours"},{"name":"Potion Mishap","desc":"When Nauk uses the Imbibe Potion action more than once in an hour, roll (1d4) for what happens:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"Special Items","desc":"Nauk wears adamantine plate armor. He wields a +1 maul and a +1 heavy crossbow||heavy crossbow +1 which is already factored into his stats. He has 2 potion of cold resistance||potions of resistance—cold, 2 potion of fire resistance||potions of resistance—fire, 2 potion of lightning resistance||potions of resistance—lightning. He has 2 potion of heroism||potions of heroism and 4 potion of superior healing||potions of superior healing."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Nauk adds 4 to his AC against one melee attack that would hit him. To do so, Nauk must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Goblin, Orc, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":432,"isActive":0,"unitName":"Pazuzu","maxHP":432,"armorClass":21,"unitType":"fiend","unitSize":"Large ","strScore":23,"strSave":"+6","dexScore":30,"dexSave":"+18","conScore":27,"conSave":"+16","intScore":23,"intSave":"+6","wisScore":18,"wisSave":"+4","chaScore":27,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"25","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Pazuzu makes two attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage. As a bonus action Pazuzu can activate this sword's special feature which grants him haste until the end of his next turn."},{"name":"Talon","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 10 (1d8 + 6) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"Pazuzu exhales poisonous acid in a 100-foot line that is 5 feet wide. Every creature caught in the cone must make a DC 21 Dexterity saving throw. Each creature takes 63 (18d6) acid damage on a failed save or half as much damage on a successful one. A creature killed by this breath weapon melts and is disintegrated."}],"legendaryActions":[{"name":"Disarm","desc":"Pazuzu knocks a weapon out of a target's hand if his attack roll (+14) beats the target's Strength (Athletics) or Dexterity (Acrobatics) check. If disarmed, the target's weapon flies 10 ft. in a random direction."},{"name":"Lethal Leap","desc":"Pazuzu attacks once with his greatsword or talons and can then fly away. Pazuzu's movement does not provoke attacks, whether he hits or not."},{"name":"Disruption","desc":"Pazuzu casts Dispel Magic."}],"specialAbilities":[{"name":"Aura of Servile Avians","desc":"Any evil creature with a natural fly speed and a CR of 20 or less must make a DC 21 Wisdom saving throw if they attempt to attack Pazuzu. Failure means their action is wasted and the attack fails. On a successful saving throw the target is immune to this effect in the future."},{"name":"Legendary Resistance (3/Day)","desc":"If Pazuzu fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Pazuzu has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Pazuzu's weapon attacks are magical."},{"name":"Spell Disruption","desc":"When Pazuzu casts Dispel Magic, he automatically dispels any spell of 6th level or lower on the target."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Pazuzu's innate spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Astral Projection, Blight, Charm Person, Detect Evil And Good, Dispel Magic, Hallow, Insect Plague, Telekinesis, Teleport, Wind Walk"},{"name":"Once a Day/Each","desc":"Wish"},{"name":"Thrice a Day/Each","desc":"Dominate Person, Hypnotic Pattern, Plane Shift (only itself and willing creatures)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Pelyious Avhoste","maxHP":104,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+8","dexScore":14,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":17,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical weapons that aren't silvered","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form)","desc":"In humanoid form, Pelyious makes two scimitar attacks or two hand crossbow attacks. In hybrid form, he can substitute one scimitar attack for a bite attack."},{"name":"Bite (Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage. The target is GRAPPLED, escape DC 16 until this grapple ends, the target is RESTRAINED, and Pelyious can't bite another target."},{"name":"Hand Crossbow (Humanoid or Hybrid Form)","desc":"{@atk rw} +6 to hit, range 30/90 ft., one target. 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Scimitar (Humanoid or Hybrid Form)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"Pelyious can use his action to polymorph into a crocodile-humanoid hybrid, or back into his true form, which is humanoid. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies."},{"name":"Hold Breath","desc":"Pelyious can hold his breath for 15 minutes."}],"spellActions":[{"name":"Spellcasting","desc":"Pelyious is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Pelyious has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Phaerimm","maxHP":144,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":19,"intSave":"+9","wisScore":20,"wisSave":"+5","chaScore":23,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Petrified","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The phaerimm makes four attacks with its claws and a bite or stinger attack. Alternatively, it attacks with two claws and casts one spell."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 12 (2d6 + 5) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."},{"name":"Stinger","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 12 (2d6 + 5) piercing damage. If the target fails a DC 18 Constitution saving throw, they will be PARALYZED for 1 minute. The phaerimm's poison forces the PARALYZED target to float five feet above the ground. The target may repeat the saving throw at the end of each of it's turns."},{"name":"Implant","desc":"The phaerimm uses an action to do a stinger attack against a PARALYZED target. If the stinger hits, an egg is implanted in the target. This egg can only be removed by spells that cure disease, such as lesser restoration. If the egg is not removed within 90 days, the larva emerges, and the host is killed. A phaerimm has a single egg so may only use this ability once."}],"legendaryActions":[],"specialAbilities":[{"name":"Arcane Sight","desc":"The phaerimm discerns the location of all magical auras within sight and knows which creatures within 60 feet are spellcasters."},{"name":"Extended Concentration","desc":"The phaerimm can concentrate on two different spells at the same time. If {@status concentration} is broken, then both spells fade immediately."},{"name":"Immutable Form","desc":"The phaerimm is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The phaerimm has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The phaerimm is a 15th-level spellcaster. It's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Minor Illusion, Poison Spray, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Dissonant Whispers, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness, Detect Thoughts, Phantasmal Force"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fear, Hypnotic Pattern"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Greater Invisibility, Phantasmal Killer"},{"name":"Level 5 Spells (2 Slots)","desc":"Dominate Person, Hold Monster, Telekinesis"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning, Mass Suggestion"},{"name":"Level 7 Spells (1 Slots)","desc":"Prismatic Spray, Reverse Gravity"},{"name":"Level 8 Spells (1 Slots)","desc":"Dominate Monster"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Undercommon, Understands Common, Telepathy 100 ft.","speedWalk":15,"speedFly":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Saemon Havarian","maxHP":91,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+8","dexScore":18,"dexSave":"+8","conScore":14,"conSave":"+2","intScore":18,"intSave":"+4","wisScore":11,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Saemon makes three melee or ranged attacks."},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":[{"name":"Weapon Attack","desc":"Saemon makes a weapon attack."},{"name":"Cantrip","desc":"Saemon casts a cantrip from his spell list."},{"name":"Animate Objects (Costs 3 Actions)","desc":"Saemon casts the spell animate objects, targeting hand axes that he has hurled at enemies up to a total of 10. If there are not enough hand axes to equal 10, then he provides the remaining hand axes from his quiver of ehlonna. The hand axes are considered tiny objects."}],"specialAbilities":[{"name":"Magical Equipment","desc":"Saemon wears a quiver of ehlonna."}],"spellActions":[{"name":"Spellcasting","desc":"Saemon is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Saemon has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Animate Objects"}],"reactions":[{"name":"Parry","desc":"Saemon adds 4 to his AC against one melee attack that would hit him. To do so Saemon must see the attacker and be wielding a weapon."}],"senses":"None","languages":"Common, Infernal, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Sarevok","maxHP":119,"armorClass":21,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+9","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+8","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Sarevok can cast a spell and make one attack with his long sword."},{"name":"Long Sword","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage or 10 ((1d10 + 5)) if wielded in two hands. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed by Bhaal. The cursed target can't regain hit points. The curse lasts until removed by the Remove Curse spell or other magic."},{"name":"Assassin's Strike","desc":"Sarevok makes an attack with his long sword. If he hits the target and has advantage on the attack roll, then he deals an additional 21 (6d6) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be POISONED for 10 minutes."}],"legendaryActions":[{"name":"Attack","desc":"Sarevok makes one attack with his long sword."},{"name":"Cast Cantrip","desc":"Sarevok casts a cantrip from his spell list."},{"name":"Channel Bhaal's Hate (Costs 2 Actions)","desc":"Sarevok unleashes"}],"specialAbilities":[{"name":"Magic Resistance","desc":"Sarevok has advantage on saving throws against spells and other magical effects."},{"name":"Rejuvenation","desc":"If Sarevok is killed he gains a new body in 24 hours, regaining all his hit points and becoming active again. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts the spell hallow on the altar in the temple of Bhaal."}],"spellActions":[{"name":"Spellcasting","desc":"Sarevok is a 12th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Sarevok has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Guiding Bolt, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Dispel Magic"},{"name":"Level 4 Spells (3 Slots)","desc":"Divination, Guardian Of Faith"},{"name":"Level 5 Spells (2 Slots)","desc":"Contagion, Insect Plague"},{"name":"Level 6 Spells (1 Slots)","desc":"Harm"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Sirene","maxHP":36,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The sirene makes two dagger attacks or two shortbow attacks."},{"name":"Dagger","desc":"Melee Weapon Attack +6 to hit, range 5 ft., one target. 6 ((1d4 + 4))"},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The sirene can breathe air and water."},{"name":"Magic Resistance","desc":"The sirene has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The sirene's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components:"},{"name":"Once a Day/Each","desc":"Invisibility"},{"name":"Thrice a Day/Each","desc":"Crown Of Madness, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Skeleton Lord","maxHP":136,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":18,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"Bludgeoning from magical attacks","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skeleton lord makes three greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16 (2d6 + 9) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear Aura","desc":"Any creature hostile to the skeleton lord that starts its turn within 20 feet of the skeleton lord must make a DC 17 Wisdom saving throw, unless the skeleton lord is INCAPACITATED. On a failed save, the creature is FRIGHTENED until the start of its next turn. If a creature's saving throw is successful, then the creature is immune to the skeleton lord's Fear Aura for the next 24 hours."},{"name":"Magic Resistance","desc":"The skeleton lord has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The skeleton lord's weapon attacks are magical and have a +3 bonus to attack and damage rolls (included in the attack)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All the languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Skeleton Warrior","maxHP":90,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"Bludgeoning from magical attacks","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skeleton warrior makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The skeleton warrior has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The skeleton warrior's weapon attacks are magical and have a +3 bonus to attack and damage rolls (included in the attack)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All the languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":299,"isActive":0,"unitName":"Ssendam, Lord of Madness","maxHP":299,"armorClass":19,"unitType":"aberration","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":24,"dexSave":"+14","conScore":22,"conSave":"+13","intScore":20,"intSave":"+5","wisScore":18,"wisSave":"+4","chaScore":26,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Ssendam makes three attacks: one with her Touch of Madness and two with her chaos staff."},{"name":"Chaos Staff","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage plus 16 (3d10) necrotic damage. The target must also make a DC 19 Constitution or be STUNNED. The target may repeat the saving throw at the end of each of their turns."},{"name":"Summon Slaadi (1/Day)","desc":"Ssendam summons (1d4 + 1) {@creature death slaad||death slaadi}. A summoned slaad appears in an unoccupied space within 60 feet of Ssendam, acts as an ally of Ssendam, and can't summon other slaadi. It remains for 1 minute, until it or Ssendam dies, or until Ssendam dismisses it as an action."},{"name":"Teleport","desc":"Ssendam magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see."},{"name":"Touch of Madness","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 10 (1d10 + 5) slashing damage plus 16 (3d10) necrotic damage. A target that fails a DC 20 Charisma saving throw is inflicted with a random short-term madness. If it is already mad, the existing madness is replaced with a random long-term madness."}],"legendaryActions":[{"name":"Chaos Staff","desc":"Ssendam makes one attack with her chaos staff."},{"name":"Teleport","desc":"Ssendam uses her Teleport action."},{"name":"Subversion (Costs 2 Actions)","desc":"Ssendam forces every creature suffering from madness within 60 feet of her to use their reaction to attack another creature within 5 feet of them."}],"specialAbilities":[{"name":"Aura of Madness","desc":"Any creature (other than undead or constructs) that ends its turn within 10 feet of Ssendam must make a DC 20 Charisma saving throw or be inflicted with a random short-term madness. If a creature succeeds against any madness ability of Ssendam's, they are immune to Ssendam's madness for 1 hour."},{"name":"Legendary Resistance (3/Day)","desc":"If Ssendam fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Ssendam has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Ssendam's weapon attacks are magical."},{"name":"Regeneration (Golden Amoeba Form Only)","desc":"Ssendam regains 40 hit points at the start of her turn if she has at least 1 hit point."},{"name":"Shapechanger","desc":"Ssendam can use her action to polymorph into a Small or Medium humanoid, into a Small aberration that looks like a golden amoeba, or back into this, her golden slaad form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies. Her statistics in the humanoid forms, other than her size, are the same."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Ssendam's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). Ssendam can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Detect Magic, Detect Thoughts, Dispel Magic, Fear, Fly, Mass Suggestion, Plane Shift"},{"name":"Once a Day","desc":"Power Word Heal, Power Word Kill, Power Word Stun"},{"name":"Twice a Day/Each","desc":"Finger Of Death, Flame Strike"}],"reactions":[{"name":"Amoeba","desc":"When damaged, Ssendam can use her reaction to shapechange into her golden amoeba form and the damage is reduced to 0."}],"senses":"Blindsight 60 ft., Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Suldil Baldoriel","maxHP":88,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":20,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mounted","desc":"If Suldil isn't mounted, she can use a bonus mount, provided Suldil and the young bronze dragon are on the same plane of existence. When she teleports, Suldil appears astride the young bronze dragon along with any equipment she is wearing or carrying. While mounted and not INCAPACITATED, Suldil can't be {@quickref Surprise|PHB|3|0|surprised}, and both her and her mount gain advantage on Dexterity saving throws."},{"name":"Young Bronze Dragon","desc":"Suldil is accompanied by a young bronze dragon. The dragon allows Suldil to use him as a mount."}],"spellActions":[{"name":"Spellcasting","desc":"Suldil Baldoriel is an 16th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Suldil can cast the following spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Detect Magic, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Greater Invisibility, Polymorph"},{"name":"Level 5 Spells (3 Slots)","desc":"Dominate Person, Scrying, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning, Disintegrate"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Power Word Stun"}],"reactions":[],"senses":"None","languages":"Celestial, Common, Draconic","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Sword Spider","maxHP":45,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The sword spider makes two foreleg attacks and one bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."},{"name":"Foreleg","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The sword spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the sword spider knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The sword spider ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Tasloi","maxHP":5,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-1,"intScore":12,"intSave":"+1","wisScore":9,"wisSave":-1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Javelin Expert","desc":"Tasloi can use their Dexterity score for attack and damage rolls with a javelin, just as if the javelin had the finesse property."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Net","desc":"{@atk rw} +3 to hit, range 5/15 ft., one Large or smaller creature. The target is RESTRAINED. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net."},{"name":"Javelin","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"The tasloi can take the Disengage or Hide action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan, Tasloi","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Tasloi Sniper","maxHP":15,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+4","conScore":8,"conSave":-1,"intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Javelin Expert","desc":"Tasloi can use their Dexterity score for attack and damage rolls with a javelin, just as if the javelin had the finesse property."},{"name":"Blowgun","desc":"{@atk rw} +6 to hit, range 25/100 ft., one target. 5 (1 + 4) piercing damage and 7 (2d6) poison damage. The target must succeed on a DC 9 Constitution saving throw or be POISONED for one hour."},{"name":"Javelin","desc":"{@atk rw} +6 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"The tasloi can take the Disengage or Hide action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Goblin, Sylvan, Tasloi","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Tiberius Inuus","maxHP":102,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+8","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Tiberius Inuus makes three melee attacks."},{"name":"Flametongue","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 7 (2d6) fire damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +5 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."},{"name":"Touch of Sune","desc":"Tiberius Inuus touches a creature. The target magically regains 40 Hit Points and is freed from any disease or poison."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Tiberius Inuus has advantage on saving throws against being FRIGHTENED."}],"spellActions":[],"reactions":[{"name":"Vengeance","desc":"When Tiberius Inuus is hit by an attack he can utter an oath of vengeance against the creature that made the attack. He gains advantage on attack rolls against that creature for 1 minute or until it drops to 0 hit points or falls UNCONSCIOUS."}],"senses":"None","languages":"Celestial, Common","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Valygar","maxHP":90,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+6","dexScore":18,"dexSave":"+8","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Valygar makes two katana attacks and one hand crossbow attack or two hand crossbow attacks."},{"name":"Katana","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Hand Crossbow","desc":"{@atk rw} +8 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mage Slaying","desc":"When Valygar deals damage to a creature that is {@status concentration||concentrating} on a spell, that creature has disadvantage on the saving throw it makes to maintain its {@status concentration}."}],"spellActions":[],"reactions":[{"name":"Disrupt Spell","desc":"When a creature within 5 feet of Valygar casts a spell, he can use his reaction to make a melee weapon attack against that creature."}],"senses":"None","languages":"Common, Draconic, Primordial","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Vellin Farstride","maxHP":91,"armorClass":17,"unitType":"humanoid","unitSize":"Small ","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+9","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Vellin makes two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +9 to hit, ranged 80/320 ft., one target. 8 (1d6 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animal Companions","desc":"Vellin is accompanied by a WOLF with maximum hit points (18) named Akela. Vellin can mount or dismount Akela using 5 ft. of movement. While mounted, Vellin can order Akela to Dash, Disengage, and Dodge. In addition, Vellin has an OWL companion with maximum hit points (3). On Vellin's turn, the owl can perform a flyby on a creature of Vellin's choice. The next attack that Vellin makes against that creature has advantage."},{"name":"Brave","desc":"Vellin has advantage on saving throws against being FRIGHTENED."},{"name":"Keen Hearing and Sight","desc":"Vellin has advantage on Wisdom (Perception) checks that rely on hearing or sight."},{"name":"Fiend Slayer","desc":"When Vellin hits a Fiend with a weapon attack he deals an additional 7 (2d6) damage."},{"name":"Nimble Escape","desc":"Vellin can take the Disengage or Hide action as a bonus action on each of his turns."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Abyssal, Common, Halfling, Infernal, Telepathy 30 ft.","speedWalk":25,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":81,"isActive":0,"unitName":"Viconia DeVir","maxHP":81,"armorClass":21,"unitType":"humanoid","unitSize":"Medium ","strScore":25,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":10,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":20,"wisSave":"+10","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Viconia attacks with her Mace +3 and casts a spell."},{"name":"Mace, +3","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Viconia wears a belt of fire giant strength and a cloak of protection and wields a +3 Mace||mace +3. Without the belt, her strength is 12 and her speed is reduced to 20 ft."},{"name":"Fey Ancestry","desc":"Viconia has advantage on saving throws against being CHARMED, and magic can't put Viconia to sleep."},{"name":"Living Shadow","desc":"While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Viconia's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Viktor","maxHP":136,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+8","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Viktor makes two melee attacks."},{"name":"Sun Blade","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10 (1d8 + 6) radiant damage or 11 ((1d10 + 6)) radiant damage if used with two hands. An additional 4 (1d8) radiant damage is dealt if the target is undead."},{"name":"Heavy Crossbow","desc":"{@atk rw} +7 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Viktor has advantage on saving throws against being FRIGHTENED."},{"name":"Shadow Dragon Companion","desc":"Viktor has a young gold shadow dragon that accompanies him at all times. If Viktor dies, the young gold shadow dragon returns to the Shadowfell."},{"name":"Sun Blade","desc":"Viktor wields a Sun Blade. Viktor gains a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage (this is already factored into Viktor's stat block). When Viktor hits an undead with this sword, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight."}],"spellActions":[{"name":"Spellcasting","desc":"Viktor is a 16th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Viktor has the following paladin spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Shield Of Faith, Thunderous Smite"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Branding Smite, Lesser Restoration"},{"name":"Level 3 Spells (3 Slots)","desc":"Blinding Smite, Revivify"},{"name":"Level 4 Spells (2 Slots)","desc":"Banishment, Death Ward"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Wolfwere","maxHP":55,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical weapons that aren't iron","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Hybrid form only)","desc":"The wolfwere makes two attacks: one with its bite and one with its claws."},{"name":"Longsword (Humanoid form only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d8 + 4) slashing damage or 10 (1d10 + 5) slashing damage if used with two hands."},{"name":"Bite (Wolf or Hybrid form only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."},{"name":"Claws (Hybrid form only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."},{"name":"Lethargic Song (Humanoid form only)","desc":"The wolfwere plays a magical melody on an instrument. Every humanoid within 200 ft. of the wolfwere that can hear the melody must succeed on a DC 13 Wisdom saving throw or be Slow||slowed for 10 minutes. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this wolfwere's melody for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The wolfwere can use its action to polymorph into a wolf-humanoid hybrid or into a human or elf, or back into its true form, which is a dire wolf. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The wolfwere has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The wolfwere has advantage on an attack roll against a creature if at least one of the wolfwere's allies is within 5 ft. of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common (can't speak in wolf form)","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Wolfwere Alpha","maxHP":104,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical weapons that aren't iron","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Hybrid form only)","desc":"The wolfwere makes three attacks: one with its bite and two with its claws."},{"name":"Longsword (Humanoid form only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (1d8 + 5) slashing damage or 11 (1d10 + 6) slashing damage if used with two hands."},{"name":"Bite (Wolf or Hybrid form only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Claws (Hybrid form only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (2d4 + 5) slashing damage."},{"name":"Lethargic Song (Humanoid form only)","desc":"The wolfwere plays a magical melody on an instrument. Every humanoid within 200 ft. of the wolfwere that can hear the melody must succeed on a DC 16 Wisdom saving throw or be Slow||slowed for 10 minutes. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this wolfwere's melody for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The wolfwere can use its action to polymorph into a wolf-humanoid hybrid or into a human or elf, or back into its true form, which is a dire wolf. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The wolfwere has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The wolfwere has advantage on an attack roll against a creature if at least one of the wolfwere's allies is within 5 ft. of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common (can't speak in wolf form)","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":54,"isActive":0,"unitName":"Xan Moonblade","maxHP":54,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Xan makes two attacks with his Moonblade."},{"name":"Moonblade","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) slashing damage if wielded with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Xan wields a Moonblade. The Moonblade has a +3 bonus to attack and damage rolls (already factored into Xan's attacks) and has the finesse property."},{"name":"Bladesong","desc":"Xan can use a bonus action to start a bladesong. His bladesong lasts for 1 minute. While using bladesong his movement increases to 40 ft., he gains a +3 bonus to his AC and he gains a +3 bonus to all {@status concentration} checks."},{"name":"Fey Ancestry","desc":"Xan has advantage on saving throws against being CHARMED, and magic can't put Xan to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Xan is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Xan has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Xzar the Chaos Clone","maxHP":88,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":20,"intSave":"+9","wisScore":10,"wisSave":"+4","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Staff","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"No Soul","desc":"Since Xzar doesn't have a soul, resurrection magic is able to work upon him no matter how much time has passed. For example, a revivify would work on Xzar a week after he died. The only drawback is that True Resurrection and Wish are unable to bring Xzar back to life if no body exists."},{"name":"Grim Harvest (1/Turn)","desc":"When Xzar kills a creature that is neither a construct nor undead with a spell of 1st level or higher, Xzar regains hit points equal to twice the spell's level, or three times if it is a necromancy spell."},{"name":"Chaos Phage","desc":"Xzar's infusion with the Chaos Phage gives him the following benefits:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""}],"spellActions":[{"name":"Spellcasting","desc":"Xzar is an 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +12 to hit with spell attacks). Xzar has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Fire Bolt, Mage Hand, Poison Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"False Life*, Mage Armor, Ray Of Sickness*"},{"name":"Level 2 Spells (3 Slots)","desc":"Ray Of Enfeeblement*, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead*, Counterspell, Dispel Magic, Vampiric Touch*"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight*, Evard's Black Tentacles"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Conjure Elemental, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Circle Of Death*, Create Undead*"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death*, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Abi-Dalzim's Horrid Wilting|XGE*, Clone*"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal, Primordial, Undercommon, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":348,"isActive":0,"unitName":"Asteroid Spider","maxHP":348,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+9","intScore":17,"intSave":"+3","wisScore":13,"wisSave":"+6","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The spider makes two Web Strand attacks, uses Reel, and makes two Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 21 (3d8 + 8) piercing damage plus 10 (3d6) acid damage."},{"name":"Web Strand","desc":"{@atk rw} +13 to hit, reach 120 ft., one creature. The target is GRAPPLED (escape DC 18). The web strand can be attacked and destroyed (AC 12; 20 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The spider can grapple up to six creatures at a time using its web strands."},{"name":"Reel","desc":"The spider pulls each creature GRAPPLED by it up to 60 feet straight toward itself."},{"name":"Bonus: Snare Ship (1/Day)","desc":"The spider weaves a magical web around a spelljamming ship it can see within 120 feet of itself. The web lasts for 1 minute and suppresses the magic of any spelljamming helm aboard the ship. Decks and other surfaces of the ship that aren't enclosed become difficult terrain until the effect ends. The web is impervious to damage but is destroyed by a successful casting of Dispel Magic (DC 18)."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the spider move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the spider is anything other than an asteroid."},{"name":"Legendary Resistance (3/Day)","desc":"If the spider fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The spider doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. while the spider's eyes are closed, Darkvision 120 ft.","languages":"None","speedWalk":60,"speedFly":60,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Clockwork Horror","maxHP":60,"armorClass":18,"unitType":"Humanoid","unitSize":"Small ","strScore":14,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+4","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The horror makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Rotating Saw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Lightning Jolt","desc":"{@atk rs} +4 to hit, range 120 ft., one target. 7 (1d10 + 2) lightning damage."},{"name":"Spelljamming Helm Interface","desc":"The horror attaches to a spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is already attuned to the helm, that creature's attunement to the helm ends when the horror's attunement begins. The horror can operate the helm even though it isn't a spellcaster. The horror can detach from the helm as a bonus action, which ends its attunement to the helm."}],"legendaryActions":[],"specialAbilities":[{"name":"Shutdown","desc":"If targeted by Dispel Magic, the horror must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute or until it takes any damage."},{"name":"Unusual Nature","desc":"The horror doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Thri-kreen, Ziklight","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"Eldritch Lich","maxHP":165,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":19,"intSave":"+9","wisScore":14,"wisSave":"+7","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The lich makes one Parasitic Tentacle attack or uses Spellcasting. The lich also uses Psychic Whisper twice."},{"name":"Parasitic Tentacle","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 25 (6d6 + 4) piercing damage plus 25 (6d6 + 4) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or be POISONED. The POISONED target can repeat the save at the end of each of its turns, ending the effect on itself on a success. The third time the target fails the save, the target dies and dissolves into a {@creature gibbering mouther} that obeys the lich and uses the target's initiative."},{"name":"Psychic Whisper","desc":"The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take 25 (6d6 + 4) psychic damage and be STUNNED until the end of the lich's next turn as incomprehensible whispers fill the target's mind."}],"legendaryActions":[],"specialAbilities":[{"name":"Far Realm Parasite","desc":"Inside the lich's torso dwells a wormlike parasite that contains the lich's soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far Realm. In (2d4) days, the parasite causes the lich to reappear within (1d4) miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an OTYUGH with all the lich's memories."},{"name":"Legendary Resistance (4/Day)","desc":"If the lich fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The lich doesn't need air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Detect Magic, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Arcane Eye, Dimension Door, Plane Shift (self only)"},{"name":"Twice a Day/Each","desc":"Dispel Magic, Hunger Of Hadar, Lightning Bolt"}],"reactions":[{"name":"Far Realm Step","desc":"Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see."}],"senses":"Truesight 120ft.","languages":"Common, Deep Speech, Telepathy 120 ft.","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Fractine","maxHP":110,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":1,"strSave":-5,"dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Extradimensional Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one target. 24 (8d6) force damage."},{"name":"Bonus: Imprison","desc":"The fractine targets one creature of its size or smaller in its space. The target must succeed on a DC 16 Dexterity saving throw or be imprisoned in a demiplane. While the creature is imprisoned, a distorted image of it can be seen on the fractine's two-dimensional surface."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The fractine has advantage on saving throws against spells and other magical effects."},{"name":"Scrying Focus","desc":"A spellcaster can use the fractine as a substitute focus when casting the Scrying spell or similar magic, provided the spellcaster and the fractine are within 5 feet of each other."},{"name":"Two-Dimensionality","desc":"The fractine can occupy another creature's space and vice versa. It can move through other creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Unusual Nature","desc":"The fractine doesn't require air, drink, or sleep."}],"spellActions":[],"reactions":[{"name":"Mirrored Damage","desc":"In response to being damaged by a creature it can see within 120 feet of itself, the fractine forces that creature to make a DC 16 Constitution saving throw. On a failed save, the creature takes 24 (8d6) force damage. On a successful save, the creature takes half as much damage."},{"name":"Split","desc":"When a Large fractine that has at least 10 hit points remaining takes bludgeoning, piercing, slashing, or thunder damage from any source, it splits into two Medium fractines. The new fractines occupy the space formerly occupied by the original fractine, and each new fractine has hit points equal to half the original's, rounded down. If the original fractine had a creature trapped in its demiplane, that creature is released when the fractine splits, reappearing in an unoccupied space as close to the new fractines as possible."}],"senses":"Blindsight 360 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Gadabout","maxHP":11,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The gadabout makes two Branch attacks."},{"name":"Branch","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage."},{"name":"Wrap","desc":"The gadabout enters the space of a willing Medium or Small creature within 5 feet of itself and gently wraps its branches around the target. The target is GRAPPLED (escape DC 0). Any attempt by the target to escape the grapple causes the gadabout to use its reaction to move into the nearest unoccupied space. While GRAPPLED by the gadabout, the target determines where the gadabout moves on the gadabout's turns and accompanies the gadabout wherever it goes."}],"legendaryActions":[],"specialAbilities":[{"name":"Air Envelope","desc":"If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a vacuum. This air envelope can sustain the gadabout and one other creature in its space indefinitely."},{"name":"Unusual Nature","desc":"The gadabout doesn't require food or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft. (blind beyond this radius)","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":6,"isActive":0,"unitName":"Goon Balloon","maxHP":6,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+4","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":4,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The goon balloon makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) slashing damage."},{"name":"Scintillating Eye","desc":"Magical, kaleidoscopic light emanates from one of the goon balloon's eyes as the goon balloon targets one creature it can see within 30 feet of itself. The target must make a DC 12 Wisdom saving throw, taking 6 (1d12) psychic damage on a failed save, or half as much damage on a successful one."},{"name":"Bonus: Float","desc":"The goon balloon moves up to 20 feet vertically in one direction without provoking opportunity attacks. If it ends this movement suspended in the air, it hovers in place. It can't be knocked PRONE while airborne."}],"legendaryActions":[],"specialAbilities":[{"name":"Burst","desc":"The goon balloon bursts when it drops to 0 hit points, releasing noxious gas in a 10-foot-radius sphere centered on itself. Creatures in that area must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. A POISONED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Unusual Nature","desc":"The goon balloon doesn't require air, food, or drink."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":232,"isActive":0,"unitName":"Nightmare Beast","maxHP":232,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":21,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The beast makes two Claw attacks and one Tusk attack."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 14 (1d12 + 8) slashing damage, and if the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked PRONE."},{"name":"Tusk","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 17 (2d8 + 8) slashing damage."},{"name":"Disintegration Gaze Recharge 5","desc":"The beast targets one creature it can see within 60 feet of itself. The target must make a DC 18 Constitution saving throw, taking 70 (10d6 + 40) force damage on a failed save, or half as much damage on a successful one. If this magical effect reduces the target to 0 hit points, the target is disintegrated and leaves nothing behind, except a pile of ashes plus whatever equipment it was wearing or carrying."},{"name":"Bonus: Teleport (2/Day)","desc":"The beast magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."}],"legendaryActions":[{"name":"Tusk Attack","desc":"The beast makes one Tusk attack."},{"name":"Charge (Costs 2 Actions)","desc":"The beast moves up to its speed without provoking opportunity attacks, then makes two Tusk attacks."},{"name":"Frightful Howl (Costs 2 Actions)","desc":"The beast howls as it exhales a cloud of magical fear gas in a 120-foot cone. Any creature in that area must succeed on a DC 18 Wisdom saving throw or be FRIGHTENED of the beast for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the beast fails a saving throw, it can choose to succeed instead."},{"name":"Siege Monster","desc":"The beast deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Puppeteer Parasite","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":15,"dexSave":"+4","conScore":18,"conSave":"+6","intScore":16,"intSave":"+3","wisScore":10,"wisSave":"+2","chaScore":3,"chaSave":-4,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Cling","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check."},{"name":"Consume Life","desc":"The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken."},{"name":"Bonus: Suggestion (Psionics; 1/Day)","desc":"The parasite casts the Suggestion spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13)."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The parasite doesn't require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Telepathy 30 ft.","speedWalk":10,"speedFly":30,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Star Lancer","maxHP":60,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+4","conScore":15,"conSave":"+4","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Horn","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage."},{"name":"Invisibility Cloak (3/Day)","desc":"The star lancer and one creature riding it (chosen by the star lancer) magically turn INVISIBLE. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer's {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment worn or carried by the INVISIBLE creatures is also INVISIBLE for the duration of the Invisibility Cloak."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The star lancer doesn't provoke opportunity attacks when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Celestial, Telepathy 120 ft.","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Yggdrasti","maxHP":112,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Deafened, Exhaustion","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The yggdrasti makes two Root attacks and uses Lightning Discharge (if available)."},{"name":"Root","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 12 (2d6 + 5) bludgeoning damage, and if the target is a creature, it is GRAPPLED (escape DC 15). The yggdrasti has four roots, each of which can grapple one target."},{"name":"Lightning Discharge (3/Day)","desc":"The yggdrasti shoots lightning at one creature within 120 feet of itself. The target must make a DC 13 Dexterity saving throw, taking 31 (7d8) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Cavities","desc":"The yggdrasti has (1d4 + 2) cavities in its trunk. Each cavity is big enough to hold one Medium creature, two Small creatures, or eight Tiny creatures. A creature inside a cavity has three-quarters cover against attacks and other effects that originate outside the cavity. The yggdrasti's cavities aren't connected to one another."},{"name":"False Appearance","desc":"If the yggdrasti is motionless and rooted in the ground at the start of combat, it looks just like a dead tree and has advantage on its initiative roll. Moreover, if a creature hasn't observed the rooted yggdrasti move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the yggdrasti is animate."},{"name":"Lightning Conduit","desc":"If the yggdrasti is subjected to lightning damage, it is unhurt, and the lightning damage is instead divided evenly among all creatures it is grappling. In addition, the yggdrasti regains one use of Lightning Discharge."},{"name":"Unusual Nature","desc":"The yggdrasti doesn't require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"Dream Eater","maxHP":77,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":21,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Frightened, Grappled, Paralyzed, Petrified, Restrained","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dream eater makes two Ensnaring Shriek attacks."},{"name":"Ensnaring Shriek","desc":"{@atk ms,rs} +8 to hit, reach 15 ft. or range 60 ft., one target. 12 (2d6 + 5) psychic damage, and if the target is a Medium or smaller creature, the target must succeed on a DC 16 Charisma saving throw or be pulled up to 15 feet toward the dream eater."},{"name":"Bonus: Engulfing Nightmare","desc":"The dream eater targets one creature within 5 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or be engulfed by the dream eater, as the dream eater envelops the creature in a miasma of its worst fears."}],"legendaryActions":[],"specialAbilities":[{"name":"Ghastly Visions","desc":"Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is FRIGHTENED of the dream eater until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to this dream eater's Ghastly Visions trait for the next 24 hours."},{"name":"Incorporeal Movement","desc":"The dream eater can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Magic Resistance","desc":"The dream eater has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":270,"isActive":0,"unitName":"Ember","maxHP":270,"armorClass":20,"unitType":"dragon","unitSize":"Huge ","strScore":28,"strSave":"+9","dexScore":10,"dexSave":"+7","conScore":25,"conSave":"+14","intScore":17,"intSave":"+3","wisScore":14,"wisSave":"+9","chaScore":22,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"22","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Ember makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 26 (2d10 + 15) piercing damage plus 13 (2d6 + 6) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 5 ft., one target. 22 (2d6 + 15) slashing damage."},{"name":"Firestorm Breath Recharge 5","desc":"Ember exhales roiling flames and ash in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 56 (16d6) fire damage and is pushed up to 30 feet away from Ember and knocked PRONE. On a successful save, a creature takes half as much damage with no other effects. If a creature is reduced to 0 hit points by this effect, the creature immediately dies, and its body is reduced to ash."},{"name":"Bonus: Alter Shape","desc":"Ember magically transforms into a vulture or a mage and retains his alignment, damage immunities, hit points, and Hit Dice, as well as his Intelligence, Wisdom, and Charisma scores. This transformation ends if Ember is reduced to 0 hit points or if he uses another bonus action to end it."}],"legendaryActions":[{"name":"Pursuit","desc":"Ember moves up to 40 feet in a straight line toward one creature he can see. This movement ignores opportunity attacks."},{"name":"Searing Bite (Costs 2 Actions)","desc":"Ember makes one Bite attack. If the attack hits, it deals an additional 7 (2d6) fire damage."}],"specialAbilities":[{"name":"Calescent Aura","desc":"At the start of Ember's turn, Ember can force any number of creatures of his choice within 10 feet of himself to make a DC 22 Constitution saving throw. On a failed save, a creature takes 7 (2d6) fire damage and is FRIGHTENED of Ember until the start of its next turn."},{"name":"Legendary Resistance (5/Day)","desc":"If Ember fails a saving throw, he can choose to succeed instead."},{"name":"Special Equipment","desc":"In battle, Ember dons magical plate armor custom-forged for his use. While wearing the armor, Ember adds his Charisma modifier to his weapon damage rolls (included in the attack descriptions), and his AC can't be lower than 20."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Abyssal, Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Forest Master","maxHP":105,"armorClass":16,"unitType":"celestial","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":13,"intSave":"+4","wisScore":19,"wisSave":"+7","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Paralyzed, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The Forest Master makes either two Hooves attacks, two Moon Bolt attacks, or one of each."},{"name":"Hooves","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Moon Bolt","desc":"{@atk rs} +7 to hit, range 60 ft., one target. 11 (2d6 + 4) radiant damage."},{"name":"Bonus: Erupting Briars Recharge 4","desc":"The Forest Master touches his horn to the earth and causes a 5-foot-tall wall of briars to erupt in a 90-foot line that is 10 feet wide. When the wall appears, each creature in its area is pushed into the nearest unoccupied space adjacent to the wall and must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the Forest Master fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"The Forest Master has advantage on saving throws against spells and other magical effects."},{"name":"Master of Beasts","desc":"The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages."}],"spellActions":[{"name":"Spellcasting","desc":"The Forest Master casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Druidcraft, Fog Cloud, Guidance"},{"name":"Twice a Day/Each","desc":"Goodberry, Greater Restoration, Pass Without Trace, Speak With Plants"}],"reactions":[{"name":"Misty Escape","desc":"If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or carrying, teleports to an unoccupied space within 30 feet that he can see."}],"senses":"Darkvision 60 ft.","languages":"Celestial, Elvish, Sylvan, Telepathy 60 ft.","speedWalk":50,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Foresworn","maxHP":82,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+8","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":18,"wisSave":"+7","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The foresworn makes three Spectral Polearm attacks."},{"name":"Spectral Polearm","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) force damage."},{"name":"Bonus: Phantasmic Battalion Recharge 5","desc":"The foresworn summons a battalion of ghostly soldiers to its aid. The ghostly soldiers fill a 10-foot-cube centered on the foresworn, move with the foresworn when the foresworn moves, and last until the start of the foresworn's next turn. While the ghostly soldiers are present, the area they occupy is considered difficult terrain for all creatures except the foresworn, and the foresworn's reach for melee weapon attacks increases by 10 feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Duty-Bound","desc":"The foresworn is bound to enacting a singular duty it pledged itself to in life. While this duty is incomplete, whenever the foresworn is destroyed, it re-forms at its previous location after 3 ((1d6)) days, with all its hit points restored."},{"name":"Incorporeal Movement","desc":"The foresworn can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Unusual Nature","desc":"The foresworn doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The foresworn casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):"},{"name":"Once a Day","desc":"Wall Of Force"},{"name":"Twice a Day/Each","desc":"Command, Detect Evil And Good"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Irda Seeker","maxHP":27,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks."},{"name":"Crystal Blade","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) force damage, plus 7 (2d6) force damage if the seeker is Large."},{"name":"Augment Physicality (1/Day)","desc":"For 1 minute, the seeker magically heightens its physical ability and increases in size, along with anything it is wearing or carrying. While augmented, the seeker is Large, and makes Strength and Dexterity saving throws with advantage. If the seeker lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"Change Shape (1/Day)","desc":"The seeker magically transforms to look and feel like a Medium Humanoid it has seen. Any equipment the seeker is wearing or carrying isn't transformed, and the seeker's statistics don't change. The seeker reverts to its true form if the seeker is reduced to 0 hit points or if the seeker uses an action to end the transformation."},{"name":"Bonus: Veil Walk Recharge 4","desc":"The seeker, along with any equipment it is wearing or carrying, turns INVISIBLE and teleports to an unoccupied space it can see within 30 feet of itself. The seeker remains INVISIBLE until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Truesight 5 ft.","languages":"Common, Giant, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Irda Veil Keeper","maxHP":49,"unitType":"giant","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":14,"intSave":"+4","wisScore":17,"wisSave":"+5","chaScore":19,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The veil keeper uses Augment Physicality, if available, and makes two Mirage Flare attacks."},{"name":"Mirage Flare","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 60 ft., one target. 11 (2d6 + 4) radiant damage, and the target must succeed on a DC 14 Wisdom saving throw or be CHARMED by the veil keeper until the start of the veil keeper's next turn. While CHARMED in this way, a creature is INCAPACITATED as it is beset by hypnotic, illusory visions."},{"name":"Augment Physicality (1/Day)","desc":"For 1 minute, the veil keeper magically obscures it location, heightens its physical ability, and increases in size, along with anything it is wearing or carrying. While the veil keeper is augmented, attack rolls against it have disadvantage, it is Large, and it makes Strength and Dexterity saving throws with advantage. If the veil keeper lacks the room to become Large, it attains the maximum size possible in the space available. These augmentations end if the veil keeper is INCAPACITATED."},{"name":"Change Shape (3/Day)","desc":"The veil keeper magically transforms to look and feel like a Medium Humanoid it has seen. Any equipment the veil keeper is wearing or carrying isn't transformed, and the veil keeper's statistics don't change. The veil keeper reverts to its true form if the veil keeper is reduced to 0 hit points or if the veil keeper uses an action to end the transformation."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The veil keeper casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Dancing Lights, Minor Illusion"},{"name":"Once a Day","desc":"Hallucinatory Terrain (as an action)"},{"name":"Twice a Day/Each","desc":"Invisibility, Major Image, Phantasmal Force"}],"reactions":[{"name":"Obscuring Mist","desc":"If a creature that the veil keeper can see within 30 feet of itself is targeted by an attack, the veil keeper surrounds the creature with illusory mist, granting the creature half cover until the start of the veil keeper's next turn."}],"senses":"Darkvision 60 ft., Truesight 5 ft.","languages":"Common, Giant, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Nevermind Gnome Inventor","maxHP":36,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":18,"intSave":"+6","wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The inventor makes two Flying Fangtrap attacks. It can replace one of these attacks with Thunderscream Gadget if it's available."},{"name":"Flying Fangtrap","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 60 ft., one target. 8 (1d10 + 3) piercing damage, and the creature must succeed on a DC 14 Dexterity saving throw or have its speed reduced to 0 until the start of the inventor's next turn."},{"name":"Thunderscream Gadget Recharge 5","desc":"The inventor produces a gadget that emits a screeching wave of sound in a 30-foot cone originating from the inventor. Each creature in that area must make a DC 14 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Always Thinking Ahead","desc":"The inventor has advantage on initiative rolls."}],"spellActions":[],"reactions":[{"name":"Flash Powder","desc":"If the inventor is damaged by a creature it can see within 15 feet of itself, the inventor retaliates by flinging brilliantly explosive powder at the creature. The creature must succeed on a DC 14 Dexterity saving throw or be BLINDED until the end of its next turn."}],"senses":"Darkvision 60 ft.","languages":"Common, Gnomish","speedWalk":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Nevermind Gnome Mastermind","maxHP":82,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+5","intScore":20,"intSave":"+8","wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The mastermind makes two Clockwork Claw attacks. The mastermind can replace one of these attacks with Generate Gadget if it's available."},{"name":"Clockwork Claw","desc":"Melee Weapon Attack +7 to hit, reach 20 ft., one target. 11 (2d6 + 4) piercing damage, and if the target is a Medium or smaller creature, the target is GRAPPLED (escape DC 15). Until this grapple ends, the target takes 10 (3d6) piercing damage at the start of each of the mastermind's turns. The mastermind has two claws, each of which can grapple only one target."},{"name":"Generate Gadget Recharge 5","desc":"The mastermind quickly assembles a clockwork gadget, producing one of the following effects (the mastermind's choice):"},{"name":"Chattergrab","desc":"Parts of this gadget look like gnashing metal teeth. This gadget hurtles toward a creature the mastermind can see within 60 feet of itself. The creature must succeed on a DC 16 Dexterity saving throw or take 31 (7d8) piercing damage and be INCAPACITATED until the start of the mastermind's next turn."},{"name":"Phasmoball","desc":"The mastermind launches this gadget to a point the mastermind can see within 30 feet of itself, where the gadget unleashes a cloud of mind-warping gases in a 10-foot-radius sphere. Each creature within the sphere must succeed on a DC 16 Wisdom saving throw or take 11 (2d10) psychic damage and be FRIGHTENED of the mastermind until the start of the mastermind's next turn."},{"name":"Thunderscream","desc":"This gadget emits a screeching wave of sound in a 30-foot cone originating from the mastermind. Each creature in that area must make a DC 16 Constitution saving throw, taking 21 (6d6) thunder damage on a failed save or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Always Thinking Ahead","desc":"The mastermind has advantage on initiative rolls."},{"name":"Spider Climb","desc":"The mastermind can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. This trait doesn't function if the mastermind is grappling creatures in both of its clockwork claws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Gnomish","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Thanoi Hunter","maxHP":32,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hunter makes one Bone Harpoon attack and one Tusk attack."},{"name":"Bone Harpoon","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 10 ft. or range 20/60 ft., one target. 8 (1d8 + 4) piercing damage. Hit or Miss: The harpoon returns to the hunter's hand."},{"name":"Tusk","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The hunter can hold its breath for up to 10 minutes."},{"name":"Pack Tactics","desc":"The hunter has advantage on an attack roll against a creature if at least one of the hunter's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Traag Draconian","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+6","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 14 (2d8 + 5) slashing damage."},{"name":"Flaming Carnage Recharge 5","desc":"The draconian indulges its rage, wreathing itself in fire and moving up to its speed. The draconian can enter creatures' spaces during this move. During this movement, when the draconian enters a creature's space, the creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 22 (4d10) fire damage and is knocked PRONE. On a successful save, the creature takes half as much damage and is pushed to the nearest space out of the draconian's path. A creature can be affected by this draconian's Flaming Carnage only once during a turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The draconian has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Controlled Fall","desc":"If the draconian falls and isn't INCAPACITATED, it subtracts up to 50 feet from the fall when calculating the fall's damage."},{"name":"Death Throes","desc":"If the draconian is reduced to 0 hit points, its body erupts into sludge that fills a 10-foot-radius sphere. Each creature within that area must succeed on a DC 14 Dexterity saving throw or be covered in the sludge for 1 minute. While covered in the sludge, a creature's speed is halved. A creature can use its action to scrape the sludge off itself or another creature within 5 feet of itself."}],"spellActions":[],"reactions":[{"name":"Violent Retaliation","desc":"If a creature within 10 feet of the draconian hits it with an attack, the draconian can make one Claw attack against that creature. If the Claw attack hits, it deals an additional 4 (1d8) slashing damage."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":40,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"Verminaard","maxHP":143,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":22,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+10","chaScore":17,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Verminaard makes two Nightbringer attacks and uses Malediction."},{"name":"Nightbringer","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 12 (1d6 + 9) bludgeoning damage plus 10 (4d4) radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be BLINDED until the start of Verminaard's next turn."},{"name":"Malediction","desc":"Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a DC 18 Dexterity saving throw, taking 11 (2d10) necrotic damage plus 11 (2d10) radiant damage on a failed save or half as much damage on a successful one."},{"name":"Bonus: Dragon Queen's Favor (5/Day)","desc":"Verminaard or one creature he can see within 60 feet of himself magically regains 17 ((2d12 + 4)) hit points."}],"legendaryActions":[{"name":"Tactical Movement","desc":"Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn't provoke opportunity attacks."},{"name":"Fervent Strike (Costs 2 Actions)","desc":"Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 (2d6) bludgeoning damage."},{"name":"Cast a Spell (Costs 3 Actions)","desc":"Verminaard uses Spellcasting."}],"specialAbilities":[{"name":"Draconic Command","desc":"Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a (d4) and add the number rolled to the attack roll."},{"name":"Legendary Resistance (3/Day)","desc":"If Verminaard fails a saving throw, he can choose to succeed instead."},{"name":"Special Equipment","desc":"Verminaard wears +2 plate armor and wields the mace Nightbringer|MCV2DC, which grants him darkvision as well as immunity to fire damage and to the CHARMED and FRIGHTENED conditions (included above)."}],"spellActions":[{"name":"Spellcasting","desc":"Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Light, Thaumaturgy"},{"name":"Twice a Day/Each","desc":"Bane, Fear, Freedom Of Movement, Greater Restoration, Hold Monster, Revivify"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Blaze","maxHP":75,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The blaze makes three Fiery Doom attacks."},{"name":"Fiery Doom","desc":"{@atk ms,rs} +6 to hit; reach 5 ft. or ranged 60 ft., one target. 8 (1d10 + 3) fire damage, and the target catches fire if it's a creature or a flammable object. Until a creature takes an action to extinguish the fire, the burning target takes 3 (1d6) fire damage at the end of each of its turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Blaze Rod","desc":"When the blaze drops to 0 hit points, it disappears in a cloud of smoke and has a 50 percent chance of leaving behind a glowing rod worth 100 gp. The rod sheds dim light in a 5-foot radius. As an action, a creature can try to snap the rod, doing so with a successful DC 14 Strength check. The snapped rod releases its fiery energy in a 5-foot-radius sphere centered on itself. Each creature in that area must make a DC 14 Dexterity saving throw, taking 6 (1d12) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Heat Aura","desc":"Any creature that starts its turn within 5 feet of the blaze takes 3 (1d6) fire damage."},{"name":"Illumination","desc":"The blaze sheds bright light in a 20-foot radius and dim light for an additional 20 feet."},{"name":"Water Susceptibility","desc":"The blaze takes 1 cold damage for every 5 feet it moves in water, for every gallon of water splashed on it, or whenever it starts its turn in the rain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedFly":20,"spellList":[],"dataSlug":"MCV3MC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Creeper","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Bizarre Physiology","desc":"The creeper can't take actions except for {@action Dash}, {@action Disengage}, {@action Hide}, and {@action Search}. It can't take bonus actions or reactions."},{"name":"Creeper Head","desc":"When a creeper drops to 0 hit points from a charged creeper's explosion (see the Destruction trait), it dies and its head falls off. A creeper's fallen head is hollow and can be worn as a mask with eye and mouth openings."},{"name":"Destruction","desc":"When it ends its turn within 10 feet of a Humanoid that it can see, the creeper stops moving and emits a hiss loud enough to be heard by creatures within 30 feet of itself."},{"name":"Electrical Charge","desc":"Whenever the creeper is subjected to lightning damage, it takes no damage and instead becomes charged for 1 minute. While charged, the creeper emits dim blue light in a 5-foot radius."},{"name":"Fear of Felines","desc":"The creeper has the FRIGHTENED condition whenever it starts its turn within 60 feet of a feline creature it can see. The condition lasts until the start of the creeper's next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MCV3MC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"Ender Dragon","maxHP":350,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+2","conScore":25,"conSave":"+13","intScore":10,"intSave":"+6","wisScore":15,"wisSave":"+8","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"19","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and uses Beating Wings."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit; reach 15 ft., one target. 18 (3d6 + 8) piercing damage plus 7 (2d6) necrotic damage."},{"name":"Beating Wings","desc":"The dragon beats its great wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 10 (1d4 + 8) bludgeoning damage, be pushed 10 feet away from the dragon, and have the PRONE condition."},{"name":"Harmful Breath Recharge 5","desc":"The dragon exhales putrid gas in a 60-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a successful one. The dragon then chooses a point it can see where the cone makes contact with the ground. That point becomes the center of a 10-foot-high, 10-foot-radius cylinder of lingering gas that disappears at the start of the dragon's next turn. Any creature that starts its turn in the cylinder takes 10 (3d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon Egg","desc":"When the Ender Dragon drops to 0 hit points, it radiates beams of purple light and then disappears, leaving behind an inert, jet-black dragon egg worth 5,000 gp."},{"name":"Legendary Resistance (4/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240 ft.","languages":"Draconic","speedWalk":30,"speedFly":120,"spellList":[],"dataSlug":"MCV3MC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Enderman","maxHP":78,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":15,"conSave":"+5","intScore":10,"intSave":0,"wisScore":18,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The Enderman makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit; reach 10 ft., one target. 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasive Teleportation","desc":"Whenever it takes damage or is the target of a ranged attack, the Enderman can teleport, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 20 feet of itself (no action required). If this effect is triggered by a ranged attack, the Enderman teleports just before the attack hits, causing the attack to miss it. This trait is suppressed while the Enderman has the INCAPACITATED condition."},{"name":"Implosion","desc":"When the Enderman drops to 0 hit points, it dies as its body implodes. Roll a (d10). On a roll of 9 or less, the Enderman leaves no remains. On a roll of 10, the Enderman leaves behind a glowing, purple orb called an Ender pearl, worth 500 gp. A creature can throw the pearl up to 60 feet; if the pearl lands in an unoccupied space big enough to contain the creature, the creature teleports to that space, along with any equipment it is wearing or carrying, and the pearl disappears."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the Enderman has disadvantage on attack rolls."},{"name":"Water Susceptibility","desc":"The Enderman takes 1 cold damage for every 5 feet it moves in water, for every gallon of water splashed on it, or whenever it starts its turn in the rain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Endspeech","speedWalk":40,"spellList":[],"dataSlug":"MCV3MC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Wolf of the Overworld","maxHP":11,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit; reach 5 ft., one target. 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have the PRONE condition."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the INCAPACITATED condition."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MCV3MC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Assassin Bug","maxHP":55,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Paralyzed","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The assassin bug makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be POISONED for 1 minute. While POISONED this way, the target is PARALYZED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Ovipositor","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. The target is infested with (1d3) assassin bug eggs, which immediately hatch into assassin bug maggots. At the start of each of the target's turns, the target takes (1d6) piercing damage per maggot infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these assassin bug maggots. After this time, the maggots are too far under the skin to be burned."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The assassin bug has advantage on Wisdom (Perception) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Druidic but can't speak","speedWalk":10,"speedFly":50,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Blindheim","maxHP":26,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Radiant Blast","desc":"Radiant energy erupts from the blindheim's eyes in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or take 7 (2d6) radiant damage and be BLINDED until the end of the blindheim's next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw."}],"legendaryActions":[],"specialAbilities":[{"name":"Radiant Eyes","desc":"While its eyes are open, a blindheim projects bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the orientation of this cone at the end of each of its turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of bright light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity trait that can see the blindheim have disadvantage on attack rolls anywhere in the area of bright light."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Crab Folk","maxHP":68,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The crab folk makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 7 (1d6 + 4) bludgeoning damage and the target is GRAPPLED (escape DC 14). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Amphibiousness","desc":"The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Dire Corby","maxHP":16,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dire corby makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dire Cacophony","desc":"Any creature other than a dire corby that starts its turn within 60 feet of a dire corby and can hear it must make a DC 11 Wisdom saving throw. On a failed save, the creature is unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn."},{"name":"Keen Hearing","desc":"The dire corby has advantage on Wisdom (Perception) checks that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Undercommon","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Eye of Fear and Flame","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+7","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The eye of fear and flame makes two claw attacks and uses its Gemstone Eyes."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d12 + 3) slashing damage."},{"name":"Gemstone Eyes","desc":"The eye of fear and flame shoots one of the following magical eye rays, choosing one target it can see within 90 feet of it."},{"name":"Eye of Fear","desc":"The target and up to four other creatures of the eye of fear and flame's choice within 10 feet of the target must each succeed on a DC 16 Wisdom saving throw or be FRIGHTENED for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Eye of Flame","desc":"The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 44 (8d10) fire damage, and if it is a creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn Immunity","desc":"The eye of fear and flame is immune to effects that turn undead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The eye of fear and flame's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Detect Thoughts"},{"name":"Once a Day/Each","desc":"Etherealness, True Seeing"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, All languages known by any creature within 30 feet of it","speedWalk":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Fog Giant","maxHP":200,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+10","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greatsword attacks and casts Fog Cloud."},{"name":"Greatsword","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 29 (6d6 + 8) slashing damage."},{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage."},{"name":"Petty Tyrant {@recharge}","desc":"The fog giant shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller ally of the giant within 120 feet of it that can see or hear it can use its reaction to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Denizen of the Mist","desc":"During its turn, the fog giant ignores the effects of Fog Cloud spells cast by it or other allied fog giants."},{"name":"Keen Smell","desc":"The giant has advantage on Wisdom (Perception) checks that rely on smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Fog Cloud, Light"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Misty Step"}],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Forlarren","maxHP":45,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Gore","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Chromatic Ray","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 3 (1d6) lightning damage plus 3 (1d6) fire damage plus 3 (1d6) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The forlarren has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The forlarren's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Expeditious Retreat, False Life, Minor Illusion, Prestidigitation"},{"name":"Once a Day/Each","desc":"Heal, Heat Metal, Mirror Image"},{"name":"Thrice a Day/Each","desc":"Aid, Misty Step, Tasha's Hideous Laughter"}],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common, Sylvan","speedWalk":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Jermlaine","maxHP":3,"unitType":"humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack {@hit -1} to hit, reach 5 ft., one target. 1 (1d4 - 3) bludgeoning damage."},{"name":"Dart","desc":"{@atk rw} +3 to hit, range 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Lurkers in Shadow","desc":"Jermlaine are INVISIBLE to darkvision."},{"name":"Magic Resistance","desc":"The jermlaine has advantage on saving throws against spells and other magical effects."},{"name":"Vermin Friend","desc":"The jermlaine can speak to and understand rats and giant rats."},{"name":"Swarming Rush","desc":"A jermlaine adds (1d4) to its weapon damage rolls while within 5 feet of another, conscious jermlaine."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Khargra","maxHP":11,"armorClass":20,"unitType":"Humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage, and if the target is wearing metal armor or carrying a metal shield, the khargra attaches to that armor or shield. While attached, the khargra doesn't attack. Instead, at the start of each of the khargra's turns, roll a (d20). On a 10 or higher, the armor or shield takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed."},{"name":"Earth Phasing","desc":"Until the end of its next turn, the khargra can fly through nonmagical earth and stone. While doing so, it doesn't disturb the material it moves through. It can end its movement within earth or stone, but if it remains within earth or stone when this ability ends, it takes 14 (4d6) force damage and immediately moves to the nearest unoccupied space."}],"legendaryActions":[],"specialAbilities":[{"name":"Iron Scent","desc":"The khargra can scent the location of ferrous metal within 30 feet of it."}],"spellActions":[],"reactions":[{"name":"Opportunistic Hunger","desc":"When a creature the khargra can see within 5 feet of it hits it with a metal weapon, the khargra can make a bite attack against that creature."}],"senses":"Darkvision 60 ft.","languages":"Terran","speedWalk":5,"speedFly":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Killmoulis","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":19,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack {@hit -1} to hit, reach 5 ft., one target. 1 bludgeoning damage."},{"name":"Blessing of Bountiful Generosity (1/Day)","desc":"The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points."},{"name":"Curse of Poor Hospitality (1/Day)","desc":"The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common, Sylvan, Telepathy 60 ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Mite","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Blood Boiling Hex {@recharge}","desc":"The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a (d6) and subtract the number rolled from the (d20) roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Vexing Presence","desc":"While within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Sylvan, Undercommon","speedWalk":30,"speedClimb":30,"speedBurrow":10,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Needle Lord","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The nettle lord makes 2 raking vine attacks."},{"name":"Needle Volley","desc":"The needle lord makes up to (1d6) needle attacks, but it cannot attack the same target more than twice during its turn."},{"name":"Raking Vine","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 (2d6 + 4) piercing damage, and the target is GRAPPLED (escape DC 14). Until this grapple ends, the target takes 11 piercing damage at the start of each of its turns. The needle lord has two raking vines, each of which can grapple only one target."},{"name":"Needle","desc":"{@atk rw} +2 to hit, range 60 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Needle Defense","desc":"Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"Sylvan","speedWalk":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Needle Spawn","maxHP":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Needle Volley","desc":"The needle spawn makes up to (1d6) needle attacks, but it cannot attack the same target more than twice during its turn."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Needle","desc":"{@atk rw} +5 to hit, range 60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Close Quarters Shooting","desc":"The needle spawn does not suffer disadvantage on ranged attacks while within 5 feet of a hostile creature that can see it and isn't INCAPACITATED, if the target of the attack is also within 5 feet of the needle spawn."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"Sylvan","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Norker","maxHP":16,"armorClass":17,"unitType":"humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The norker makes one mace and one bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."},{"name":"Mace","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Defensive Rebuke","desc":"If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 4 piercing damage to it."}],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Norker War Leader","maxHP":39,"armorClass":17,"unitType":"humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The norker war leader makes one greataxe and one bite attack, and also uses Fight On, You Slugs."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Greataxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 (1d12 + 3) slashing damage."},{"name":"Fight On, You Slugs","desc":"The norker war leader picks up to three allied goblinoids within 60 feet that can see it. The chosen creatures can each use their reactions to make a single melee attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Defensive Rebuke","desc":"If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it."}],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Screaming Devilkin","maxHP":18,"armorClass":17,"unitType":"Humanoid","unitSize":"Small ","strScore":4,"strSave":-3,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Barbed Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Agile Flier","desc":"Opportunity attacks against the screaming devilkin have disadvantage while it is flying."},{"name":"Ceaseless Screaming","desc":"Any creature other than a screaming devilkin that starts its turn within 30 feet of one or more screaming devilkins and can hear it must make a DC 10"},{"name":"Stunted Legs","desc":"The screaming devilkin has disadvantage on attack rolls and all attack rolls made against it gain advantage while the devilkin isn't flying."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Sylvan","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Xill","maxHP":33,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The xill makes four claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Jaunt","desc":"As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa."},{"name":"Poison Stinger","desc":"The xill injects poison into one creature it hit with its claws this turn. The chosen creature must make a DC 11 Constitution saving throw, with disadvantage if the xill hit it more than once this turn, taking 14 (4d6) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED this way."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":325,"isActive":0,"unitName":"Ygorl, Lord of Entropy","maxHP":325,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":24,"strSave":"+14","dexScore":18,"dexSave":"+4","conScore":24,"conSave":"+14","intScore":20,"intSave":"+5","wisScore":16,"wisSave":"+3","chaScore":26,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch."},{"name":"Scythe","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one creature. 18 (2d10 + 7) slashing damage plus 19 (3d12) necrotic damage. Any creature reduced to 0 hit points by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a Wish spell."},{"name":"Entropic Touch","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 16 (2d8 + 7) necrotic damage, and the target must succeed on a DC 22 Constitution saving throw or gain one level of EXHAUSTION."},{"name":"Summon Slaadi (1/Day)","desc":"Ygorl summons (1d4 + 1) {@creature death slaad||death slaadi}. A summoned slaad appears in an unoccupied space within 60 feet of Ygorl, acts as an ally of Ygorl, and can't summon other slaadi. It remains for 1 minute, until it or Ygorl dies, or until Ygorl dismisses it as an action."},{"name":"Teleport","desc":"Ygorl teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."}],"legendaryActions":[{"name":"Scythe","desc":"Ygorl makes one attack with its scythe."},{"name":"Teleport","desc":"Ygorl uses its Teleport action."},{"name":"Call the Void (Costs 3 Actions)","desc":"Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy's attempt to unmake life, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one. Ygorl then regains a number of hit points equal to half the total damage taken by all affected creatures."}],"specialAbilities":[{"name":"Entropic Aura","desc":"Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6) necrotic damage."},{"name":"Legendary Resistance (3/Day)","desc":"If Ygorl fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"Ygorl has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Ygorl's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Blight, Blink, Chaos Bolt|XGE*, Detect Magic, Fly, Shield"},{"name":"Once a Day/Each","desc":"Power Word Kill, Power Word Stun, Symbol (death only), Weird"},{"name":"Twice a Day/Each","desc":"Finger Of Death, Harm, Mental Prison|XGE*"},{"name":"Thrice a Day/Each","desc":"Circle Of Death, Enervation|XGE*, Symbol (discord only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedClimb":40,"speedSwim":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Dankwood Duergar","maxHP":26,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Verbal Jab","desc":"The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn."},{"name":"Haymaker","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 (1d6 + 6) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 ((2d6 + 3)) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the dankwood duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MGELFT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Dankwood Grung","maxHP":27,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Grumpy Grung Growl.","desc":"A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be FRIGHTENED until the end of their next turn."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +0 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1) piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A POISONED creature no longer indirect contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MGELFT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"King Robbit the Slimy","maxHP":27,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Grumpy Grung Growl.","desc":"A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be FRIGHTENED until the end of their next turn."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +0 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1) piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 9 (1d6 + 6) piercing damage. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A POISONED creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MGELFT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Spiderfrog","maxHP":13,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage. Target is GRAPPLED (escape DC 11). Until this grapple ends, the target is RESTRAINED, and spiderfrog can't bite another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The spiderfrog can breathe air and water."},{"name":"Spider Climb","desc":"The spiderfrog can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Standing Leap","desc":"Spiderfrog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MGELFT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Yeti Tyke","maxHP":9,"armorClass":11,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage, plus 2 (1d4) cold damage. Claw does both slashing and cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The yeti tyke has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Snow Camouflage","desc":"The yeti tyke has advantage on Dexterity (STEALTH) checks made to hide in snowy terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Yeti but can't speak","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MGELFT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Coral","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+5","conScore":15,"conSave":"+6","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+8","chaScore":19,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Coral makes two Hoof attacks and uses Tail Thump."},{"name":"Hoof","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage."},{"name":"Tail Thump","desc":"Coral slams her tail down, unleashing a burst of magical force toward one creature she can see within 60 feet of her. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 22 (4d10) force damage and has the PRONE condition. On a successful save, the target takes half as much damage only. If this damage reduces the target to 0 hit points, the target dies, and its body is reduced to fine dust."},{"name":"Bonus: Bubbles of Whimsy (2/Day)","desc":"Coral produces a stream of magical bubbles from her horn. These bubbles float toward a creature Coral can see within 60 feet of herself. Roll a (d6) to determine the bubbles' effect:"},{"name":"1-2: Bolstering Treat","desc":"The bubbles transform into (1d4) cookies that appear in the target's space. The target gains 11 ((2d8 + 2)) temporary hit points if it immediately uses its reaction to eat one of the cookies. Any leftover cookies are delicious but confer no benefits."},{"name":"3-4: Sparkle Burst","desc":"The bubbles transform into glitter that swirls around the target before bursting outward. Each creature within 5 feet of the target must succeed on a DC 16 Constitution saving throw or have the BLINDED condition until the start of Coral's next turn."},{"name":"5-6: Stink Bomb Shield","desc":"The bubbles transform into a foul-smelling cloud of gas that surrounds and shields the target. The target has half cover until the gas disappears at the start of Coral's next turn."},{"name":"Bonus: Gift of Speech (1/Day)","desc":"Coral targets one Beast she can see within 10 feet of herself. The target gains the ability to understand and speak Common or Sylvan (Coral's choice) for 10 minutes."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"Coral has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Common, Primordial, Sylvan","speedWalk":10,"speedFly":60,"speedSwim":60,"spellList":[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Dandylion","maxHP":90,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+9","dexScore":19,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":17,"wisSave":"+3","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The dandylion makes one Bite attack and one Claws attack."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 20 (4d6 + 6) slashing damage. If the dandylion moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 17 Strength saving throw or have the PRONE condition. If the target has the PRONE condition, the dandylion can make one Bite attack against it as a bonus action."},{"name":"Rejuvenating Seedpods (2/Day)","desc":"The dandylion releases a burst of seedpods from its tail, filling a 10-foot-radius sphere centered on itself. Each creature of the dandylion's choice in the sphere can immediately end one of the following conditions on itself (creature's choice): BLINDED, DEAFENED, PARALYZED, or POISONED. In addition, all soil in the sphere's area is enriched, restoring withered vegetation in the area to full health and causing all crops in the area to produce twice the normal harvest for the next year."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The dandylion has advantage on saving throws against spells and other magical effects."},{"name":"Pack Tactics","desc":"The dandylion has advantage on an attack roll against a creature if at least one of the dandylion's allies is within 5 feet of the creature and the ally doesn't have the INCAPACITATED condition."}],"spellActions":[{"name":"Spellcasting","desc":"The dandylion casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Druidcraft, Guidance, Purify Food And Drink"},{"name":"Once a Day","desc":"Speak With Plants"},{"name":"Twice a Day/Each","desc":"Entangle, Goodberry"}],"reactions":[{"name":"Roar of Pride","desc":"When a creature within 60 feet of the dandylion hits it with an attack roll, the dandylion can unleash a furious roar. The creature that triggered this reaction must succeed on a DC 15 Wisdom saving throw or have the FRIGHTENED condition until the end of the dandylion's next turn."}],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan","speedWalk":50,"spellList":[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Rain","maxHP":60,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":11,"dexSave":"+3","conScore":14,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+7","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Paralyzed, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Rain makes two Hoof attacks."},{"name":"Hoof","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (2d4) bludgeoning damage."},{"name":"Haloed Horn Burst Recharge 5","desc":"Rain uses her haloed horn to produce one of the following magical effects:"},{"name":"Glitterstorm","desc":"Rain emits a rainbow beam in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed saving throw, or half as much damage on a successful one; creatures of evil alignment have disadvantage on this saving throw. If the damage from this effect reduces a creature to 0 hit points, the creature dies, and its body turns into glittery flowers."},{"name":"Healing Rainbows","desc":"Rain releases a wave of rejuvenating multicolored light in a 30-foot cone. Each creature of Rain's choice in that area regains 18 ((4d8)) hit points."},{"name":"Bonus: Nimble Escape","desc":"Rain takes either the Disengage or the Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiery Wings","desc":"Rain's wings are made of flame, and they shed bright light out to 15 feet and dim light for an additional 15 feet. At the start of each of Rain's turns, each creature of Rain's choice within 5 feet of her takes 3 (1d6) fire damage. A creature that hits Rain with a melee attack takes 3 (1d6) fire damage."},{"name":"Magic Resistance","desc":"Rain has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Celestial, Common","speedWalk":30,"speedFly":120,"spellList":[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Scrapper","maxHP":126,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The scrapper makes two Spike Punch attacks. It can replace one of those with a Wires attack."},{"name":"Spike Punch","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning damage plus 5 (1d10) piercing damage."},{"name":"Wires","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one Large or smaller creature. The target has the GRAPPLED condition (escape DC 16) and must succeed on a DC 16 Strength saving throw or be pulled into an unoccupied space within 5 feet of the scrapper and take 19 (3d12) lightning damage. The scrapper can have only one creature GRAPPLED in this way at a time."},{"name":"Eye Beam Recharge 5","desc":"The scrapper shoots a magical beam from its extended eye at one creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 44 (8d10) force damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Electrified Chassis","desc":"A creature that hits the scrapper with a melee attack while within 5 feet of it takes 19 (3d12) lightning damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Seth the Shapeshifting Dragon","maxHP":153,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+7","dexScore":25,"dexSave":"+11","conScore":19,"conSave":"+8","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Grappled, Poisoned, Restrained","challengeRating":"10","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Seth makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 10 (1d6 + 7) piercing damage plus 9 (2d8) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Riptide Breath Recharge 5","desc":"Seth exhales a torrent of frigid water in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage and has the INCAPACITATED condition until the end of its next turn. On a successful save, the creature takes half as much damage only."},{"name":"Bonus: Change Shape","desc":"Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size). This transformation ends if Seth is reduced to 0 hit points or uses another bonus action to end it."},{"name":"Bonus: Superspeed (2/Day)","desc":"Seth's speed is doubled for as long as he maintains {@status concentration} (as if {@status concentration||concentrating} on a spell). While his speed is increased in this way, all attack rolls against him are made with disadvantage, and he becomes partially incorporeal, allowing him to move through creatures and objects as if they were difficult terrain. Seth takes 5 (1d10) force damage if he ends his turn inside an object."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Seth can breathe air and water."},{"name":"Invisible in Water","desc":"Seth has the INVISIBLE condition while fully immersed in water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Aquan, Common, Draconic","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Sheldon the Blueberry Dragon","maxHP":142,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":18,"conSave":"+7","intScore":17,"intSave":"+6","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage."},{"name":"Blueberry Fling","desc":"{@atk rw} +7 to hit, range 30 ft., one creature. 11 (2d6 + 4) blueberry damage."},{"name":"Jetstream Breath Recharge 5","desc":"Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the PRONE condition. On a successful save, the creature takes half as much damage only."},{"name":"Bonus: Wind Dash (2/Day)","desc":"Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn't provoke opportunity attacks. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the PRONE condition, as the wind bursts around Sheldon."}],"legendaryActions":[],"specialAbilities":[{"name":"Space Dweller","desc":"Sheldon can breathe normally in a vacuum."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Light, Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Dimension Door, Telekinesis"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Aarakocra","maxHP":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Talon","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Summon Air Elemental","desc":"Five aarakocra within 30 feet of each other can magically summon an {@creature air elemental}. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain {@status concentration} while doing so (as if {@status concentration||concentrating} on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive Attack","desc":"If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 ((1d6)) damage to the target."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Auran, Aarakocra","speedWalk":20,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Aboleth","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":15,"conSave":"+6","intScore":18,"intSave":"+8","wisScore":15,"wisSave":"+6","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The aboleth makes three tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by Heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed."},{"name":"Tail","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 15 (3d6 + 5) bludgeoning damage."},{"name":"Enslave (3/Day)","desc":"The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The CHARMED target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance."}],"legendaryActions":[{"name":"Detect","desc":"The aboleth makes a Wisdom (PERCEPTION) check."},{"name":"Tail Swipe","desc":"The aboleth makes one tail attack."},{"name":"Psychic Drain (Costs 2 Actions)","desc":"One creature CHARMED by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes."}],"specialAbilities":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Mucous Cloud","desc":"While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for (1d4) hours. The diseased creature can breathe only underwater."},{"name":"Probing Telepathy","desc":"If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":137,"isActive":0,"unitName":"Abominable Yeti","maxHP":137,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+6","intScore":9,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The yeti can use its Chilling Gaze and makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage."},{"name":"Chilling Gaze","desc":"The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be PARALYZED for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to this yeti's gaze for 1 hour."},{"name":"Cold Breath {@recharge}","desc":"The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear of Fire","desc":"If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Keen Smell","desc":"The yeti has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Snow Camouflage","desc":"The yeti has advantage on Dexterity (STEALTH) checks made to hide in snowy terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Yeti","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Acolyte","maxHP":9,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (3 Slots)","desc":"Bless, Cure Wounds, Sanctuary"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"Adult Black Dragon","maxHP":195,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+7","conScore":21,"conSave":"+10","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+6","chaScore":17,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Acid Breath Recharge 5","desc":"The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Adult Blue Dracolich","maxHP":225,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+6","conScore":23,"conSave":"+12","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":19,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours."},{"name":"Lightning Breath Recharge 5","desc":"The dracolich exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dracolich makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dracolich makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. After beating its wings this way, the dracolich can fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dracolich fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The dracolich has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Adult Blue Dragon","maxHP":225,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+5","conScore":23,"conSave":"+11","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Lightning Breath Recharge 5","desc":"The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"Adult Brass Dragon","maxHP":172,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+5","conScore":21,"conSave":"+10","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+6","chaScore":17,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Sleep Breath","desc":"The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":212,"isActive":0,"unitName":"Adult Bronze Dragon","maxHP":212,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+5","conScore":23,"conSave":"+11","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 18 (2d10 + 7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Lightning Breath","desc":"The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Repulsion Breath","desc":"The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":184,"isActive":0,"unitName":"Adult Copper Dragon","maxHP":184,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+6","conScore":21,"conSave":"+10","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+7","chaScore":17,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Acid Breath","desc":"The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Slowing Breath","desc":"The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":256,"isActive":0,"unitName":"Adult Gold Dragon","maxHP":256,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+8","conScore":25,"conSave":"+13","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":24,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 19 (2d10 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Weakening Breath","desc":"The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Adult Green Dragon","maxHP":207,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+6","conScore":21,"conSave":"+10","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+7","chaScore":17,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Poison Breath Recharge 5","desc":"The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":256,"isActive":0,"unitName":"Adult Red Dragon","maxHP":256,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":10,"dexSave":"+6","conScore":25,"conSave":"+13","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+7","chaScore":21,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"17","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Fire Breath Recharge 5","desc":"The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":243,"isActive":0,"unitName":"Adult Silver Dragon","maxHP":243,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":10,"dexSave":"+5","conScore":25,"conSave":"+12","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+6","chaScore":21,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 19 (2d10 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Cold Breath","desc":"The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Paralyzing Breath","desc":"The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be PARALYZED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Adult White Dragon","maxHP":200,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":10,"dexSave":"+5","conScore":22,"conSave":"+11","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+6","chaScore":12,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Ice Walk","desc":"The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost it extra movement."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":30,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Air Elemental","maxHP":90,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":20,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The elemental makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning damage."},{"name":"Whirlwind Recharge 4","desc":"Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked PRONE. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Air Form","desc":"The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran","speedFly":90,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Allosaurus","maxHP":51,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 15 (2d10 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pounce","desc":"If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked PRONE. If the target is PRONE, the allosaurus can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":367,"isActive":0,"unitName":"Ancient Black Dragon","maxHP":367,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+9","conScore":25,"conSave":"+14","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+9","chaScore":19,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"21","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to hit, reach 20 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Acid Breath Recharge 5","desc":"The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":481,"isActive":0,"unitName":"Ancient Blue Dragon","maxHP":481,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":29,"strSave":"+9","dexScore":10,"dexSave":"+7","conScore":27,"conSave":"+15","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+10","chaScore":21,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"23","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16 (2d6 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 18 (2d8 + 9) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Lightning Breath Recharge 5","desc":"The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"Ancient Brass Dragon","maxHP":297,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":10,"dexSave":"+6","conScore":25,"conSave":"+13","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":19,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"20","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons:"},{"name":"Fire Breath","desc":"The dragon exhales fire in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Sleep Breath","desc":"The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":444,"isActive":0,"unitName":"Ancient Bronze Dragon","maxHP":444,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":29,"strSave":"+9","dexScore":10,"dexSave":"+7","conScore":27,"conSave":"+15","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+10","chaScore":21,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"22","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16 (2d6 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 18 (2d8 + 9) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Lightning Breath","desc":"The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Repulsion Breath","desc":"The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"Ancient Copper Dragon","maxHP":350,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":12,"dexSave":"+8","conScore":25,"conSave":"+14","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+10","chaScore":19,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"21","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to hit, reach 20 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Acid Breath","desc":"The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Slowing Breath","desc":"The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":546,"isActive":0,"unitName":"Ancient Gold Dragon","maxHP":546,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+9","conScore":29,"conSave":"+16","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+10","chaScore":28,"chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"24","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 (2d6 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Weakening Breath","desc":"The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":385,"isActive":0,"unitName":"Ancient Green Dragon","maxHP":385,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":12,"dexSave":"+8","conScore":25,"conSave":"+14","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+10","chaScore":19,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 22 (4d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to hit, reach 20 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Poison Breath Recharge 5","desc":"The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":546,"isActive":0,"unitName":"Ancient Red Dragon","maxHP":546,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":10,"dexSave":"+7","conScore":29,"conSave":"+16","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+9","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 (2d6 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Fire Breath Recharge 5","desc":"The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":487,"isActive":0,"unitName":"Ancient Silver Dragon","maxHP":487,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":10,"dexSave":"+7","conScore":29,"conSave":"+16","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+9","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"23","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 (2d6 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Cold Breath","desc":"The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Paralyzing Breath","desc":"The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be PARALYZED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":333,"isActive":0,"unitName":"Ancient White Dragon","maxHP":333,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":10,"dexSave":"+6","conScore":26,"conSave":"+14","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+7","chaScore":14,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"20","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its flying speed."}],"specialAbilities":[{"name":"Ice Walk","desc":"The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost it extra movement."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":40,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":199,"isActive":0,"unitName":"Androsphinx","maxHP":199,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":10,"dexSave":"+6","conScore":20,"conSave":"+11","intScore":16,"intSave":"+9","wisScore":18,"wisSave":"+10","chaScore":23,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The sphinx makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 17 (2d10 + 6) slashing damage."},{"name":"Roar (3/Day)","desc":"The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw."},{"name":"First Roar","desc":"Each creature that fails a DC 18 Wisdom saving throw is FRIGHTENED for 1 minute. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Second Roar","desc":"Each creature that fails a DC 18 Wisdom saving throw is DEAFENED and FRIGHTENED for 1 minute. A FRIGHTENED creature is PARALYZED and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Third Roar","desc":"Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked PRONE. On a successful save, the creature takes half as much damage and isn't knocked PRONE."}],"legendaryActions":[{"name":"Claw Attack","desc":"The sphinx makes one claw attack."},{"name":"Teleport (Costs 2 Actions)","desc":"The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."},{"name":"Cast a Spell (Costs 3 Actions)","desc":"The sphinx casts a spell from its list of prepared spells, using a spell slot as normal."}],"specialAbilities":[{"name":"Inscrutable","desc":"The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."},{"name":"Magic Weapons","desc":"The sphinx's weapon attacks are magical."}],"spellActions":[{"name":"Spellcasting","desc":"The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Sacred Flame, Spare The Dying, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Detect Evil And Good, Detect Magic"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Zone Of Truth"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Freedom Of Movement"},{"name":"Level 5 Spells (2 Slots)","desc":"Flame Strike, Greater Restoration"},{"name":"Level 6 Spells (1 Slots)","desc":"Heroes' Feast"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Sphinx","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Animated Armor","maxHP":33,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The armor makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The armor is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False Appearance","desc":"While the armor remains motionless, it is indistinguishable from a normal suit of armor."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Ankheg","maxHP":39,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC 13). Until this grapple ends, the ankheg can bite only the GRAPPLED creature and has advantage on attack rolls to do so."},{"name":"Acid Spray {@recharge}","desc":"The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature GRAPPLED. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedBurrow":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Ankylosaurus","maxHP":68,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Ape","maxHP":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The ape makes two fist attacks."},{"name":"Fist","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +5 to hit, range 25/50 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Arcanaloth","maxHP":104,"armorClass":17,"unitType":"fiend","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":20,"intSave":"+9","wisScore":16,"wisSave":"+7","chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Teleport","desc":"The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The arcanaloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The arcanaloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, Darkness, Heat Metal, Invisibility (self only), Magic Missile"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"Archmage","maxHP":99,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":20,"intSave":"+9","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing (from stoneskin)","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The archmage has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast Disguise Self and Invisibility at will and has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Identify, Mage Armor*, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Fire Shield, Stoneskin*"},{"name":"Level 5 Spells (3 Slots)","desc":"Cone Of Cold, Scrying, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Globe Of Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Mind Blank*"},{"name":"Level 9 Spells (1 Slots)","desc":"Time Stop"},{"name":"At-Will Spells","desc":"Disguise Self, Invisibility"}],"reactions":[],"senses":"None","languages":"Any six languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Assassin","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":13,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The assassin makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Light Crossbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Assassinate","desc":"During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},{"name":"Evasion","desc":"If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Sneak Attack (1/Turn)","desc":"The assassin deals an extra 14 ((4d6)) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't INCAPACITATED and the assassin doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Thieves' cant plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Awakened Shrub","maxHP":10,"unitType":"Humanoid","unitSize":"Small ","strScore":3,"strSave":-4,"dexScore":8,"dexSave":-1,"conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Rake","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 1 (1d4 - 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the shrub remains motionless, it is indistinguishable from a normal shrub."}],"spellActions":[],"reactions":[],"senses":"None","languages":"One language known by its creator","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Awakened Tree","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":6,"dexSave":-2,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 (3d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the tree remains motionless, it is indistinguishable from a normal tree."}],"spellActions":[],"reactions":[],"senses":"None","languages":"One language known by its creator","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Axe Beak","maxHP":19,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Azer","maxHP":39,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Warhammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated Body","desc":"A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage."},{"name":"Heated Weapons","desc":"When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack)."},{"name":"Illumination","desc":"The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Ignan","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Baboon","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Badger","maxHP":3,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The badger has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":20,"speedBurrow":5,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":262,"isActive":0,"unitName":"Balor","maxHP":262,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":26,"strSave":"+14","dexScore":15,"dexSave":"+2","conScore":22,"conSave":"+12","intScore":20,"intSave":"+5","wisScore":16,"wisSave":"+9","chaScore":22,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The balor makes two attacks: one with its longsword and one with its whip."},{"name":"Longsword","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice."},{"name":"Whip","desc":"Melee Weapon Attack +14 to hit, reach 30 ft., one target. 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor."},{"name":"Teleport","desc":"The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons."},{"name":"Fire Aura","desc":"At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage."},{"name":"Magic Resistance","desc":"The balor has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The balor's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Bandit","maxHP":11,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown Chaotic Good Unknown Evil ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."},{"name":"Light Crossbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Bandit Captain","maxHP":65,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+4","dexScore":16,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown Chaotic Good Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Banshee","maxHP":58,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Corrupting Touch","desc":"{@atk ms} +4 to hit, reach 5 ft., one target. 12 (3d6 + 2) necrotic damage."},{"name":"Horrifying Visage","desc":"Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours."},{"name":"Wail (1/Day)","desc":"The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Detect Life","desc":"The banshee can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations."},{"name":"Incorporeal Movement","desc":"The banshee can move through other creatures and objects as if they were {@quickref difficult terrain||3}. She takes 5 (1d10) force damage if she ends her turn inside an object."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Barbed Devil","maxHP":110,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":16,"strSave":"+6","dexScore":17,"dexSave":"+3","conScore":18,"conSave":"+7","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":14,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage."},{"name":"Hurl Flame","desc":"{@atk rs} +5 to hit, range 150 ft., one target. 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire."}],"legendaryActions":[],"specialAbilities":[{"name":"Barbed Hide","desc":"At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Barlgura","maxHP":68,"armorClass":15,"unitType":"fiend","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+6","intScore":7,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The barlgura makes three attacks: one with its bite and two with its fists."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d10 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."},{"name":"Running Leap","desc":"The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Entangle, Phantasmal Force"},{"name":"Twice a Day/Each","desc":"Disguise Self, Invisibility (self only)"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Basilisk","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Petrifying Gaze","desc":"If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't INCAPACITATED. On a failed save, the creature magically begins to turn to stone and is RESTRAINED. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is PETRIFIED until freed by the Greater Restoration spell or other magic."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Bat","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":15,"dexSave":"+2","conScore":8,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one creature. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Echolocation","desc":"The bat can't use its blindsight while DEAFENED."},{"name":"Keen Hearing","desc":"The bat has advantage on Wisdom (PERCEPTION) checks that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":5,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Bearded Devil","maxHP":52,"armorClass":13,"unitType":"fiend","unitSize":"Medium ","strScore":16,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":15,"conSave":"+4","intScore":9,"intSave":-1,"wisScore":11,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The devil makes two attacks: one with its beard and one with its glaive."},{"name":"Beard","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. While POISONED in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Glaive","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 ((1d10)) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 ((1d10)). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."},{"name":"Steadfast","desc":"The devil can't be FRIGHTENED while it can see an allied creature within 30 feet of it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Behir","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The behir makes two attacks: one with its bite and one to constrict."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 22 (3d10 + 6) piercing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one Large or smaller creature. 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is GRAPPLED (escape DC 16) if the behir isn't already constricting a creature, and the target is RESTRAINED until this grapple ends."},{"name":"Lightning Breath Recharge 5","desc":"The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Swallow","desc":"The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 90 ft.","languages":"Draconic","speedWalk":50,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Beholder","maxHP":180,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":17,"intSave":"+8","wisScore":15,"wisSave":"+7","chaScore":17,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":{"cr":"13","lair":"14"},"experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 14 (4d6) piercing damage."},{"name":"Eye Rays","desc":"The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:"},{"name":"1. Charm Ray","desc":"The targeted creature must succeed on a DC 16 Wisdom saving throw or be CHARMED by the beholder for 1 hour, or until the beholder harms the creature."},{"name":"2. Paralyzing Ray","desc":"The targeted creature must succeed on a DC 16 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"3. Fear Ray","desc":"The targeted creature must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"4. Slowing Ray","desc":"The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"5. Enervation Ray","desc":"The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"6. Telekinetic Ray","desc":"If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is RESTRAINED by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is INCAPACITATED., If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container."},{"name":"7. Sleep Ray","desc":"The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain UNCONSCIOUS for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead."},{"name":"8. Petrification Ray","desc":"The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is RESTRAINED. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is PETRIFIED until freed by the Greater Restoration spell or other magic."},{"name":"9. Disintegration Ray","desc":"If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust., If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it."},{"name":"10. Death Ray","desc":"The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points."}],"legendaryActions":[{"name":"Special","desc":"The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn. The beholder regains spent legendary actions at the start of its turn."},{"name":"Eye Ray","desc":"The beholder uses one random eye ray."}],"specialAbilities":[{"name":"Antimagic Cone","desc":"The beholder's central eye creates an area of antimagic, as in the Antimagic Field spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Beholder Zombie","maxHP":93,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":8,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned, Prone","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 14 (4d6) piercing damage."},{"name":"Eye Ray","desc":"The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it."},{"name":"1. Paralyzing Ray","desc":"The targeted creature must succeed on a DC 14 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"2. Fear Ray","desc":"The targeted creature must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"3. Enervation Ray","desc":"The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"4. Disintegration Ray","desc":"If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust., If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Deep Speech and Undercommon but can't speak","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Berserker","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good Unknown Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 (1d12 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Black Bear","maxHP":19,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bear makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The bear has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Black Dragon Wyrmling","maxHP":33,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":13,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":13,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage."},{"name":"Acid Breath Recharge 5","desc":"The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Black Pudding","maxHP":85,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":5,"dexSave":-3,"conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The pudding can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Corrosive Form","desc":"A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round."},{"name":"Spider Climb","desc":"The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[{"name":"Split","desc":"When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding."}],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Blink Dog","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."},{"name":"Teleport Recharge 4","desc":"The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The dog has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Blink Dog, Understands Sylvan but can't speak it","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Blood Hawk","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The hawk has advantage on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Pack Tactics","desc":"The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Blue Dragon Wyrmling","maxHP":52,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":"+2","conScore":15,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage."},{"name":"Lightning Breath Recharge 5","desc":"The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Blue Slaad","maxHP":123,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":7,"wisSave":-2,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The slaad makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 ((3d6)) every 24 hours. If the disease reduces the target's hit point maximum to 0, the target instantly transforms into a {@creature red slaad} or, if it has the ability to cast spells of 3rd level or higher, a {@creature green slaad}. Only a Wish spell can reverse the transformation."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The slaad has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Slaad, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Boar","maxHP":11,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tusk","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked PRONE."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Bone Devil","maxHP":142,"armorClass":19,"unitType":"fiend","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":13,"intSave":"+5","wisScore":14,"wisSave":"+6","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The devil makes three attacks: two with its claws and one with its sting."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 8 (1d8 + 4) slashing damage."},{"name":"Sting","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become POISONED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Bone Naga (Guardian)","maxHP":58,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":15,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one creature. 10 (2d6 + 3) piercing damage plus 10 (3d6) poison damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells. Its spellcasting ability is Wisdom, and it has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mending, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Calm Emotions, Hold Person"},{"name":"Level 3 Spells (2 Slots)","desc":"Bestow Curse"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common plus one other language","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Bone Naga (Spirit)","maxHP":58,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":15,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one creature. 10 (2d6 + 3) piercing damage plus 10 (3d6) poison damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells. Its spellcasting ability is Intelligence, and it has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Minor Illusion, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Hold Person"},{"name":"Level 3 Spells (2 Slots)","desc":"Lightning Bolt"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common plus one other language","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Brass Dragon Wyrmling","maxHP":16,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":"+2","conScore":13,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":13,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Sleep Breath","desc":"The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall UNCONSCIOUS for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Bronze Dragon Wyrmling","maxHP":32,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":"+2","conScore":15,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Lightning Breath","desc":"The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Repulsion Breath","desc":"The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":34,"isActive":0,"unitName":"Brown Bear","maxHP":34,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bear makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The bear has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Bugbear","maxHP":27,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Morningstar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range."}],"legendaryActions":[],"specialAbilities":[{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)."},{"name":"Surprise Attack","desc":"If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ((2d6)) damage from the attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Bugbear Chief","maxHP":65,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The bugbear makes two melee attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 11 (2d8 + 3) piercing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range."}],"legendaryActions":[],"specialAbilities":[{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)."},{"name":"Surprise Attack","desc":"If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ((2d6)) damage from the attack."},{"name":"Heart of Hruggek","desc":"The bugbear has advantage on saving throws against being CHARMED, FRIGHTENED, PARALYZED, POISONED, STUNNED, or put to sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"Bulette","maxHP":94,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+5","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 30 (4d12 + 4) piercing damage."},{"name":"Deadly Leap","desc":"If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked PRONE and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked PRONE, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls PRONE in the bulette's space."}],"legendaryActions":[],"specialAbilities":[{"name":"Standing Leap","desc":"The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":40,"speedBurrow":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Bullywug","maxHP":11,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The bullywug makes two melee attacks: one with its bite and one with its spear."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The bullywug can breathe air and water."},{"name":"Speak with Frogs and Toads","desc":"The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug."},{"name":"Swamp Camouflage","desc":"The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."},{"name":"Standing Leap","desc":"The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Bullywug","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Cambion","maxHP":82,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+6","intScore":14,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The cambion makes two melee attacks or uses its Fire Ray twice."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage."},{"name":"Fire Ray","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 10 (3d6) fire damage."},{"name":"Fiendish Charm","desc":"One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically CHARMED for 1 day. The CHARMED target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiendish Blessing","desc":"The AC of the cambion includes its Charisma bonus."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:"},{"name":"Once a Day","desc":"Plane Shift (self only)"},{"name":"Thrice a Day/Each","desc":"Alter Self, Command, Detect Magic"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Camel","maxHP":15,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Carrion Crawler","maxHP":51,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The carrion crawler makes two attacks: one with its tentacles and one with its bite."},{"name":"Tentacles","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one creature. 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 minute. Until this poison ends, the target is PARALYZED. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The carrion crawler has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Spider Climb","desc":"The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Cat","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The cat has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Cave Bear","maxHP":42,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bear makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The bear has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Centaur","maxHP":45,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow."},{"name":"Pike","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage."},{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Elvish, Sylvan","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Chain Devil","maxHP":85,"armorClass":16,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+7","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":14,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The devil makes two attacks with its chains."},{"name":"Chain","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 11 (2d6 + 4) slashing damage. The target is GRAPPLED (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is RESTRAINED and takes 7 (2d6) piercing damage at the start of each of its turns."},{"name":"Animate Chains (Recharges after a Short or Long Rest)","desc":"Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Unnerving Mask","desc":"When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED until the end of its turn."}],"senses":"Darkvision 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Chasme","maxHP":84,"armorClass":15,"unitType":"fiend","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Proboscis","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 16 (4d6 + 2) piercing damage plus 24 (7d6) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like Greater Restoration."}],"legendaryActions":[],"specialAbilities":[{"name":"Drone","desc":"The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours."},{"name":"Magic Resistance","desc":"The chasme has advantage on saving throws against spells and other magical effects."},{"name":"Spider Climb","desc":"The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Chimera","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},{"name":"Horns","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (1d12 + 4) bludgeoning damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Fire Breath Recharge 5","desc":"The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Chuul","maxHP":93,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once."},{"name":"Pincer","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage. The target is GRAPPLED (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures GRAPPLED."},{"name":"Tentacles","desc":"One creature GRAPPLED by the chuul must succeed on a DC 13 Constitution saving throw or be POISONED for 1 minute. Until this poison ends, the target is PARALYZED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The chuul can breathe air and water."},{"name":"Sense Magic","desc":"The chuul senses magic within 120 feet of it at will. This trait otherwise works like the Detect Magic spell but isn't itself magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Deep Speech but can't speak","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"Clay Golem","maxHP":133,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the Greater Restoration spell or other magic."},{"name":"Haste Recharge 5","desc":"Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action."}],"legendaryActions":[],"specialAbilities":[{"name":"Acid Absorption","desc":"Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt."},{"name":"Berserk","desc":"Whenever the golem starts its turn with 60 hit points or fewer, roll a (d6). On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Cloaker","maxHP":78,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The cloaker makes two attacks: one with its bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is BLINDED and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one creature. 7 (1d8 + 3) slashing damage."},{"name":"Moan","desc":"Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become FRIGHTENED until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours."},{"name":"Phantasms (Recharges after a Short or Long Rest)","desc":"The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear."}],"legendaryActions":[],"specialAbilities":[{"name":"Damage Transfer","desc":"While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half."},{"name":"False Appearance","desc":"While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak."},{"name":"Light Sensitivity","desc":"While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech, Undercommon","speedWalk":10,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Cloud Giant","maxHP":200,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+10","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown Unknown ","standardActions":[{"name":"Multiattack","desc":"The giant makes two morningstar attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 21 (3d8 + 8) piercing damage."},{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The giant has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Fog Cloud, Light"},{"name":"Once a Day/Each","desc":"Control Weather, Gaseous Form"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Fly, Misty Step, Telekinesis"}],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Cockatrice","maxHP":27,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically PETRIFIED. On a failed save, the creature begins to turn to stone and is RESTRAINED. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is PETRIFIED for 24 hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Commoner","maxHP":4,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Constrictor Snake","maxHP":13,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 (1d8 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 14). Until this grapple ends, the creature is RESTRAINED, and the snake can't constrict another target."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Copper Dragon Wyrmling","maxHP":22,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":13,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":13,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Acid Breath","desc":"The dragon exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Slowing Breath","desc":"The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Couatl","maxHP":97,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":20,"dexSave":"+5","conScore":17,"conSave":"+5","intScore":18,"intSave":"+4","wisScore":20,"wisSave":"+7","chaScore":18,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 24 hours. Until this poison ends, the target is UNCONSCIOUS. Another creature can use an action to shake the target awake."},{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one Medium or smaller creature. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED, and the couatl can't constrict another target."},{"name":"Change Shape","desc":"The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Weapons","desc":"The couatl's weapon attacks are magical."},{"name":"Shielded Mind","desc":"The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Detect Magic, Detect Thoughts"},{"name":"Once a Day/Each","desc":"Dream, Greater Restoration, Scrying"},{"name":"Thrice a Day/Each","desc":"Bless, Create Food And Water, Cure Wounds, Lesser Restoration, Protection From Poison, Sanctuary, Shield"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Crab","maxHP":2,"armorClass":11,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":8,"wisSave":-1,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The crab can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":20,"speedSwim":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Crawling Claw","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning or slashing damage (claw's choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn Immunity","desc":"The claw is immune to effects that turn undead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"Understands Common but can't speak","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Crocodile","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 (1d10 + 2) piercing damage, and the target is GRAPPLED (escape DC 12). Until this grapple ends, the target is RESTRAINED, and the crocodile can't bite another target"}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 15 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Cult Fanatic","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The fanatic makes two melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"The fanatic has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Inflict Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Cultist","maxHP":9,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 (1d6 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"The cultist has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Cyclops","maxHP":138,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":20,"conSave":"+5","intScore":8,"intSave":-1,"wisScore":6,"wisSave":-2,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The cyclops makes two greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 30/120 ft., one target. 28 (4d10 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Poor Depth Perception","desc":"The cyclops has disadvantage on any attack roll against a target more than 30 feet away."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Dao","maxHP":187,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":24,"conSave":"+7","intScore":12,"intSave":"+5","wisScore":13,"wisSave":"+5","chaScore":14,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Petrified","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The Dao makes two fist attacks or two maul attacks."},{"name":"Fist","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Maul","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 20 (4d6 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Earth Glide","desc":"The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through."},{"name":"Elemental Demise","desc":"If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying."},{"name":"Sure-Footed","desc":"The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dao's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Detect Magic, Stone Shape"},{"name":"Once a Day/Each","desc":"Conjure Elemental ({@creature earth elemental} only), Gaseous Form, Invisibility, Phantasmal Killer, Plane Shift, Wall Of Stone"},{"name":"Thrice a Day/Each","desc":"Passwall, Move Earth, Tongues"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Terran","speedWalk":30,"speedFly":30,"speedBurrow":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Darkmantle","maxHP":22,"unitType":"Humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Crush","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also BLINDED and unable to breathe while the darkmantle is attached in this way."},{"name":"Darkness Aura (1/Day)","desc":"A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains {@status concentration}, up to 10 minutes (as if {@status concentration||concentrating} on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."}],"legendaryActions":[],"specialAbilities":[{"name":"Echolocation","desc":"The darkmantle can't use its blindsight while DEAFENED."},{"name":"False Appearance","desc":"While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":10,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Death Dog","maxHP":39,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dog makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become POISONED until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 ((1d10)) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Two-Headed","desc":"The dog has advantage on Wisdom (PERCEPTION) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Death Knight","maxHP":180,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":11,"dexSave":"+6","conScore":20,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+9","chaScore":18,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Frightened, Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The death knight makes three longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage."},{"name":"Hellfire Orb (1/Day)","desc":"The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The death knight has advantage on saving throws against spells and other magical effects."},{"name":"Marshal Undead","desc":"Unless the death knight is INCAPACITATED, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead."}],"spellActions":[{"name":"Spellcasting","desc":"The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Compelled Duel, Searing Smite"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Magic Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Elemental Weapon"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Staggering Smite"},{"name":"Level 5 Spells (2 Slots)","desc":"Destructive Wave (necrotic)"}],"reactions":[{"name":"Parry","desc":"The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"Death Slaad","maxHP":170,"armorClass":18,"unitType":"aberration","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":19,"conSave":"+4","intScore":15,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The slaad makes three attacks: one with its bite and two with its claws or greatsword."},{"name":"Bite (Slaad Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage."},{"name":"Claws (Slaad Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Magic Resistance","desc":"The slaad has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The slaad's weapon attacks are magical."},{"name":"Regeneration","desc":"The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The slaad's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image"},{"name":"Once a Day/Each","desc":"Cloudkill, Plane Shift"},{"name":"Twice a Day/Each","desc":"Fear, Fireball, Fly, Tongues"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Slaad, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Death Tyrant","maxHP":187,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+7","intScore":19,"intSave":"+9","wisScore":15,"wisSave":"+7","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Petrified, Poisoned, Prone","challengeRating":{"cr":"14","lair":"15"},"experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 14 (4d6) piercing damage."},{"name":"Eye Rays","desc":"The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:"},{"name":"1. Charm Ray","desc":"The targeted creature must succeed on a DC 17 Wisdom saving throw or be CHARMED by the death tyrant for 1 hour, or until the death tyrant harms the creature."},{"name":"2. Paralyzing Ray","desc":"The targeted creature must succeed on a DC 17 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"3. Fear Ray","desc":"The targeted creature must succeed on a DC 17 Wisdom saving throw or be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"4. Slowing Ray","desc":"The targeted creature must succeed on a DC 17 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"5. Enervation Ray","desc":"The targeted creature must make a DC 17 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"6. Telekinetic Ray","desc":"If the target is a creature, it must succeed on a DC 17 Strength saving throw or the death tyrant moves it up to 30 feet in any direction. It is RESTRAINED by the ray's telekinetic grip until the start of the death tyrant's next turn or until the death tyrant is INCAPACITATED., If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The death tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container."},{"name":"7. Sleep Ray","desc":"The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain UNCONSCIOUS for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead."},{"name":"8. Petrification Ray","desc":"The targeted creature must make a DC 17 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is RESTRAINED. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is PETRIFIED until freed by the Greater Restoration spell or other magic."},{"name":"9. Disintegration Ray","desc":"If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust., If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it."},{"name":"10. Death Ray","desc":"The targeted creature must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points."}],"legendaryActions":[{"name":"Eye Ray","desc":"The death tyrant uses one random eye ray."}],"specialAbilities":[{"name":"Negative Energy Cone","desc":"The death tyrant's central eye emits an INVISIBLE, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Deep Gnome (Svirfneblin)","maxHP":16,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Poisoned Dart","desc":"{@atk rw} +4 to hit, range 30/120 ft., one creature. 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success"}],"legendaryActions":[],"specialAbilities":[{"name":"Stone Camouflage","desc":"The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."},{"name":"Gnome Cunning","desc":"The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Nondetection (self only)"},{"name":"Once a Day/Each","desc":"Blindness/deafness, Blur, Disguise Self"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Gnomish, Terran, Undercommon","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Deer","maxHP":4,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":80,"isActive":0,"unitName":"Demilich","maxHP":80,"armorClass":20,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":20,"dexSave":"+5","conScore":10,"conSave":"+6","intScore":20,"intSave":"+11","wisScore":17,"wisSave":"+9","chaScore":20,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"Bludgeoning, Piercing, Slashing from magic weapons","conditionImmunities":"Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned","challengeRating":{"cr":"18","lair":"20"},"experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Howl Recharge 5","desc":"The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is FRIGHTENED until the end of its next turn."},{"name":"Life Drain","desc":"The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets."}],"legendaryActions":[{"name":"Flight","desc":"The demilich flies up to half its flying speed."},{"name":"Cloud of Dust","desc":"The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving throw or be BLINDED until the end of the demilich's next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich's next turn."},{"name":"Energy Drain (Costs 2 Actions)","desc":"Each creature with in 30 feet of the demilich must make a DC 15 Constitution saving throw. On a failed save, the creature's hit point maximum is magically reduced by 10 ((3d6)). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. A creature's hit point maximum can be restored with the Greater Restoration spell or similar magic."},{"name":"Vile Curse (Costs 3 Actions)","desc":"The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success."}],"specialAbilities":[{"name":"Avoidance","desc":"If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Legendary Resistance (3/Day)","desc":"If the demilich fails a saving throw, it can choose to succeed instead."},{"name":"Turn Immunity","desc":"The demilich is immune to effects that turn undead."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Deva","maxHP":136,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+9","chaScore":20,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The deva makes two melee attacks."},{"name":"Mace","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage."},{"name":"Healing Touch (3/Day)","desc":"The deva touches another creature. The target magically regains 20 ((4d8 + 2)) hit points and is freed from any curse, disease, poison, blindness, or deafness."},{"name":"Change Shape","desc":"The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Angelic Weapons","desc":"The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra (4d8) radiant damage (included in the attack)."},{"name":"Magic Resistance","desc":"The deva has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good"},{"name":"Once a Day/Each","desc":"Commune, Raise Dead"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Dire Wolf","maxHP":37,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The wolf has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Displacer Beast","maxHP":85,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The displacer beast makes two attacks with its tentacles."},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Avoidance","desc":"If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Displacement","desc":"The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is INCAPACITATED or has a speed of 0."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Djinni","maxHP":161,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":15,"dexSave":"+6","conScore":22,"conSave":"+6","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+7","chaScore":20,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The djinni makes three scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice)."},{"name":"Create Whirlwind","desc":"A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains {@status concentration} (as if {@status concentration||concentrating} on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be RESTRAINED by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures RESTRAINED by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it."}],"legendaryActions":[],"specialAbilities":[{"name":"Elemental Demise","desc":"If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Detect Magic, Thunderwave"},{"name":"Once a Day/Each","desc":"Conjure Elemental ({@creature air elemental} only), Creation, Gaseous Form, Invisibility, Major Image, Plane Shift"},{"name":"Thrice a Day/Each","desc":"Create Food And Water (can create wine instead of water), Tongues, Wind Walk"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Auran","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Doppelganger","maxHP":52,"unitType":"monstrosity","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The doppelganger makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage."},{"name":"Read Thoughts","desc":"The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's {@status concentration} isn't broken (as if {@status concentration||concentrating} on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (INSIGHT) and Charisma (DECEPTION, INTIMIDATION, and PERSUASION) checks against the target."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Ambusher","desc":"In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}."},{"name":"Surprise Attack","desc":"If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 ((3d6)) damage from the attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Draft Horse","maxHP":19,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":341,"isActive":0,"unitName":"Dragon Turtle","maxHP":341,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+6","conScore":20,"conSave":"+11","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+7","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"17","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 26 (3d12 + 7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 16 (2d8 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked PRONE."},{"name":"Steam Breath Recharge 5","desc":"The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon turtle can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Aquan, Draconic","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Dretch","maxHP":18,"armorClass":11,"unitType":"fiend","unitSize":"Small ","strScore":11,"strSave":0,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dretch makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 5 (2d4) slashing damage."},{"name":"Fetid Cloud (1/Day)","desc":"A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be POISONED until the start of its next turn. While POISONED in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Telepathy 60 ft. (works only with creatures that understand Abyssal)","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Drider","maxHP":123,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 2 (1d4) piercing damage plus 9 (2d8) poison damage."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drider has advantage on saving throws against being CHARMED, and magic can't put the drider to sleep."},{"name":"Spider Climb","desc":"The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web Walker","desc":"The drider ignores movement restrictions caused by webbing."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Drow","maxHP":13,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Drow Elite Warrior","maxHP":71,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+5","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+4","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +7 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[{"name":"Parry","desc":"The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Drow Mage","maxHP":45,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":17,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Staff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage."},{"name":"Summon Demon (1/Day)","desc":"The drow magically summons a QUASIT, or attempts to summon a {@creature shadow demon} with a {@chance 50|50 percent|50% summoning chance} chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Drow Priestess of Lolth","maxHP":71,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":17,"wisSave":"+6","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes two scourge attacks."},{"name":"Scourge","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage."},{"name":"Summon Demon (1/Day)","desc":"The drow attempts to magically summon a YOCHLOL with a {@chance 30|30 percent|30% summoning chance} chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Druid","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with Shillelagh."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider, Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger, Barkskin"}],"reactions":[],"senses":"None","languages":"Druidic plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Dryad","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh."},{"name":"Fey Charm","desc":"The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically CHARMED. The CHARMED creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The dryad has advantage on saving throws against spells and other magical effects."},{"name":"Speak with Beasts and Plants","desc":"The dryad can communicate with beasts and plants as if they shared a language."},{"name":"Tree Stride","desc":"Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Druidcraft"},{"name":"Once a Day/Each","desc":"Barkskin, Pass Without Trace, Shillelagh"},{"name":"Thrice a Day/Each","desc":"Entangle, Goodberry"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Duergar","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE until it attacks, casts a spell, or uses its Enlarge, or until its {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Duodrone","maxHP":11,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The duodrone makes two fist attacks or two javelin attacks."},{"name":"Fist","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 30/120 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Axiomatic Mind","desc":"The duodrone can't be compelled to act in a manner contrary to its nature or its instructions."},{"name":"Disintegration","desc":"If the duodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Modron","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Dust Mephit","maxHP":17,"unitType":"Humanoid","unitSize":"Small ","strScore":5,"strSave":-3,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) slashing damage."},{"name":"Blinding Breath {@recharge}","desc":"The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be BLINDED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be BLINDED for 1 minute. A BLINDED creature can repeat the saving throw on each of its turns, ending the effect on itself on a success."}],"spellActions":[{"name":"Innate Spellcasting (1/Day)","desc":"The mephit can innately cast Sleep, requiring no material components. Its innate spellcasting ability is Charisma."},{"name":"At-Will Spells","desc":"Sleep"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, Terran","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Eagle","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The eagle has advantage on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Earth Elemental","maxHP":126,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":8,"dexSave":-1,"conScore":20,"conSave":"+5","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The elemental makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 14 (2d8 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Earth Glide","desc":"The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through."},{"name":"Siege Monster","desc":"The elemental deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Terran","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Efreeti","maxHP":200,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":24,"conSave":"+7","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The efreeti makes two scimitar attacks or uses its Hurl Flame twice."},{"name":"Scimitar","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage."},{"name":"Hurl Flame","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 17 (5d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Elemental Demise","desc":"If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a Day/Each","desc":"Conjure Elemental ({@creature fire elemental} only), Gaseous Form, Invisibility, Major Image, Plane Shift, Wall Of Fire"},{"name":"Thrice a Day/Each","desc":"Enlarge/reduce, Tongues"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Ignan","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Elephant","maxHP":76,"armorClass":12,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 19 (3d8 + 6) piercing damage."},{"name":"Stomp","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one PRONE creature. 22 (3d10 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked PRONE. If the target is PRONE, the elephant can make one stomp attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Elk","maxHP":13,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."},{"name":"Hooves","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one PRONE creature. 8 (2d4 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ((2d6)) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":313,"isActive":0,"unitName":"Empyrean","maxHP":313,"armorClass":22,"unitType":"celestial","unitSize":"Huge ","strScore":30,"strSave":"+17","dexScore":21,"dexSave":"+5","conScore":30,"conSave":"+10","intScore":21,"intSave":"+12","wisScore":22,"wisSave":"+13","chaScore":27,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"None","challengeRating":"23","experiencePoints":0,"alignment":"Unknown Unknown ","standardActions":[{"name":"Maul","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 31 (6d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be STUNNED until the end of the empyrean's next turn."},{"name":"Bolt","desc":"{@atk rs} +15 to hit, range 600 ft., one target. 24 ((7d6)) damage of one of the following types (empyrean's choice): acid, cold, fire, force, lightning, radiant, or thunder."}],"legendaryActions":[{"name":"Attack","desc":"The empyrean makes one attack."},{"name":"Bolster","desc":"The empyrean bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can't be CHARMED or FRIGHTENED, and they gain advantage on ability checks and saving throws until the end of the empyrean's next turn."},{"name":"Trembling Strike (Costs 2 Actions)","desc":"The empyrean strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the empyrean must succeed on a DC 25 Strength saving throw or be knocked PRONE."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the empyrean fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The empyrean has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The empyrean's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The empyrean's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Greater Restoration, Pass Without Trace, Water Breathing, Water Walk"},{"name":"Once a Day/Each","desc":"Commune, Dispel Evil And Good, Earthquake, Fire Storm, Plane Shift (self only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All","speedWalk":50,"speedFly":50,"speedSwim":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Erinyes","maxHP":153,"armorClass":18,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+7","conScore":18,"conSave":"+8","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The erinyes makes three attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be POISONED. The poison lasts until it is removed by the Lesser Restoration spell or similar magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Hellish Weapons","desc":"The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks)."},{"name":"Magic Resistance","desc":"The erinyes has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon."}],"senses":"Truesight 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Ettercap","maxHP":44,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The ettercap makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be POISONED for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Web Recharge 5","desc":"{@atk rw} +4 to hit, range 30/60 ft., one Large or smaller creature. The creature is RESTRAINED by webbing. As an action, the RESTRAINED creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The ettercap ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Ettin","maxHP":85,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The ettin makes two attacks: one with its battleaxe and one with its morningstar."},{"name":"Battleaxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."},{"name":"Morningstar","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Two Heads","desc":"The ettin has advantage on Wisdom (PERCEPTION) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},{"name":"Wakeful","desc":"When one of the ettin's heads is asleep, its other head is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant, Orc","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Faerie Dragon (Blue)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a (d6) at the start of each of its turns to determine its behavior during the turn:"}],"legendaryActions":[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature."},{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically turn INVISIBLE until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing Lights, Mage Hand, Major Image, Minor Illusion, Mirror Image, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Faerie Dragon (Green)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a (d6) at the start of each of its turns to determine its behavior during the turn:"}],"legendaryActions":[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature."},{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically turn INVISIBLE until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing Lights, Mage Hand, Minor Illusion, Mirror Image, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Faerie Dragon (Indigo)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a (d6) at the start of each of its turns to determine its behavior during the turn:"}],"legendaryActions":[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature."},{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically turn INVISIBLE until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing Lights, Hallucinatory Terrain, Mage Hand, Major Image, Minor Illusion, Mirror Image, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Faerie Dragon (Orange)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a (d6) at the start of each of its turns to determine its behavior during the turn:"}],"legendaryActions":[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature."},{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically turn INVISIBLE until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing Lights, Mage Hand, Minor Illusion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Faerie Dragon (Red)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a (d6) at the start of each of its turns to determine its behavior during the turn:"}],"legendaryActions":[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature."},{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically turn INVISIBLE until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Dancing Lights, Mage Hand, Minor Illusion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Faerie Dragon (Violet)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a (d6) at the start of each of its turns to determine its behavior during the turn:"}],"legendaryActions":[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature."},{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically turn INVISIBLE until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing Lights, Hallucinatory Terrain, Mage Hand, Major Image, Minor Illusion, Mirror Image, Polymorph, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Faerie Dragon (Yellow)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a (d6) at the start of each of its turns to determine its behavior during the turn:"}],"legendaryActions":[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature."},{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically turn INVISIBLE until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing Lights, Mage Hand, Minor Illusion, Mirror Image"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Fire Elemental","maxHP":102,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The elemental makes two touch attacks."},{"name":"Touch","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Form","desc":"The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Illumination","desc":"The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet."},{"name":"Water Susceptibility","desc":"For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Ignan","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"Fire Giant","maxHP":162,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":9,"dexSave":"+3","conScore":23,"conSave":"+10","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 28 (6d6 + 7) slashing damage."},{"name":"Rock","desc":"{@atk rw} +11 to hit, range 60/240 ft., one target. 29 (4d10 + 7) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Fire Snake","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The snake makes two attacks: one with its bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage plus 3 (1d6) fire damage."},{"name":"Tail","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage plus 3 (1d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated Body","desc":"A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Ignan but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Flameskull","maxHP":40,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned, Prone","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The flameskull uses Fire Ray twice."},{"name":"Fire Ray","desc":"{@atk rs} +5 to hit, range 30 ft., one target. 10 (3d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action."},{"name":"Magic Resistance","desc":"The flameskull has advantage on saving throws against spells and other magical effects."},{"name":"Rejuvenation","desc":"If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a Dispel Magic or Remove Curse spell is cast on them."}],"spellActions":[{"name":"Spellcasting","desc":"The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand"},{"name":"Level 1 Spells (3 Slots)","desc":"Magic Missile, Shield"},{"name":"Level 2 Spells (2 Slots)","desc":"Blur, Flaming Sphere"},{"name":"Level 3 Spells (1 Slots)","desc":"Fireball"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Flesh Golem","maxHP":93,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the golem starts its turn with 40 hit points or fewer, roll a (d6). On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points."},{"name":"Aversion of Fire","desc":"If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Flumph","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Tendrils","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success. A Lesser Restoration spell cast on the target also ends the recurring acid damage."},{"name":"Stench Spray (1/Day)","desc":"Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for (1d4) hours. The coated creature is POISONED as long as the stench lasts, and other creatures are POISONED while with in 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar."}],"legendaryActions":[],"specialAbilities":[{"name":"Advanced Telepathy","desc":"The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can't be {@quickref Surprise|PHB|3|0|surprised} by creatures with any form of telepathy."},{"name":"Prone Deficiency","desc":"If the flumph is knocked PRONE, roll a die. On an odd result, the flumph lands upside-down and is INCAPACITATED. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the INCAPACITATED condition if it succeeds."},{"name":"Telepathic Shroud","desc":"The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Undercommon but can't speak, Telepathy 60 ft.","speedWalk":5,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Flying Snake","maxHP":5,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":18,"dexSave":"+4","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 1 piercing damage plus 7 (3d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Flying Sword","maxHP":17,"armorClass":17,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+4","conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The sword is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False Appearance","desc":"While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":149,"isActive":0,"unitName":"Fomorian","maxHP":149,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once."},{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Evil Eye","desc":"The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The creature takes 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one."},{"name":"Curse of the Evil Eye (Recharges after a Short or Long Rest)","desc":"With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Giant, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Frog","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":13,"dexSave":"+1","conScore":8,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The frog can breathe air and water."},{"name":"Standing Leap","desc":"The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":20,"speedSwim":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Frost Giant","maxHP":138,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":21,"conSave":"+8","intScore":9,"intSave":-1,"wisScore":10,"wisSave":"+3","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 25 (3d12 + 6) slashing damage."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Galeb Duhr","maxHP":85,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage."},{"name":"Animate Boulders (1/Day)","desc":"The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be CHARMED or FRIGHTENED, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains {@status concentration}, up to 1 minute (as if {@status concentration||concentrating} on a spell)."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the galeb duhr remains motionless, it is indistinguishable from a normal boulder."},{"name":"Rolling Charge","desc":"If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Terran","speedWalk":15,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Gargoyle","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","conditionImmunities":"Exhaustion, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gargoyle makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the gargoyle remains motionless, it is indistinguishable from an inanimate statue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Terran","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Gas Spore","maxHP":1,"unitType":"Humanoid","unitSize":"Large ","strScore":5,"strSave":-3,"dexScore":1,"dexSave":-5,"conScore":3,"conSave":-4,"intScore":1,"intSave":-5,"wisScore":1,"wisSave":-5,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Frightened, Paralyzed, Poisoned, Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Touch","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one creature. 1 poison damage, and the creature must succeed on a DC 10 Constitution saving throw or become infected with the disease described in the Death Burst trait."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become infected with a disease on a failed save. Creatures immune to the POISONED condition are immune to this disease."},{"name":"Eerie Resemblance","desc":"The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Gelatinous Cube","maxHP":84,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":3,"dexSave":-4,"conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 10 (3d6) acid damage."},{"name":"Engulf","desc":"The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw."}],"legendaryActions":[],"specialAbilities":[{"name":"Ooze Cube","desc":"The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw."},{"name":"Transparent","desc":"Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is {@quickref Surprise|PHB|3|0|surprised} by the cube."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":15,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Ghast","maxHP":36,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 12 (2d8 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Stench","desc":"Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be POISONED until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours."},{"name":"Turn Defiance","desc":"The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Ghost","maxHP":45,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage."},{"name":"Etherealness","desc":"The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."},{"name":"Horrifying Visage","desc":"Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the FRIGHTENED condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a Greater Restoration spell, but only within 24 hours of it occurring."},{"name":"Possession {@recharge}","desc":"One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is INCAPACITATED and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"The ghost can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any languages it knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Ghoul","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 9 (2d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Giant Ape","maxHP":157,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The ape makes two fist attacks."},{"name":"Fist","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 22 (3d10 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 50/100 ft., one target. 30 (7d6 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Giant Badger","maxHP":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The badger makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The badger has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":30,"speedBurrow":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Giant Bat","maxHP":22,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Echolocation","desc":"The bat can't use its blindsight while DEAFENED."},{"name":"Keen Hearing","desc":"The bat has advantage on Wisdom (PERCEPTION) checks that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Giant Boar","maxHP":42,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tusk","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Giant Centipede","maxHP":4,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":5,"strSave":-3,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Giant Constrictor Snake","maxHP":60,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 13 (2d8 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends, the creature is RESTRAINED, and the snake can't constrict another target."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Giant Crab","maxHP":13,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, and the target is GRAPPLED (escape DC 11). The crab has two claws, each of which can grapple only one target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The crab can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Giant Crocodile","maxHP":85,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The crocodile makes two attacks: one with its bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 21 (3d10 + 5) piercing damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends, the target is RESTRAINED, and the crocodile can't bite another target."},{"name":"Tail","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target not GRAPPLED by the crocodile. 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 30 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Giant Eagle","maxHP":26,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The eagle makes two attacks: one with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The eagle has advantage on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant Eagle, Understands Common and Auran but can't speak them","speedWalk":10,"speedFly":80,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Giant Elk","maxHP":42,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one PRONE creature. 22 (4d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ((2d6)) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant Elk, Understands Common, Elvish, Sylvan but can't speak them","speedWalk":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Giant Fire Beetle","maxHP":4,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft.."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Giant Frog","maxHP":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage, and the target is GRAPPLED (escape DC 11). Until this grapple ends, the target is RESTRAINED, and the frog can't bite another target."},{"name":"Swallow","desc":"The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse using 5 feet of movement, exiting PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The frog can breathe air and water."},{"name":"Standing Leap","desc":"The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Giant Goat","maxHP":19,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Sure-Footed","desc":"The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Giant Hyena","maxHP":45,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Giant Lizard","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Giant Octopus","maxHP":52,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +5 to hit, reach 15 ft., one target. 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is GRAPPLED (escape DC 16). Until this grapple ends, the target is RESTRAINED, and the octopus can't use its tentacles on another target."},{"name":"Ink Cloud (Recharges after a Short or Long Rest)","desc":"A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"While out of water, the octopus can hold its breath for 1 hour."},{"name":"Underwater Camouflage","desc":"The octopus has advantage on Dexterity (STEALTH) checks made while underwater."},{"name":"Water Breathing","desc":"The octopus can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":10,"speedSwim":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Giant Owl","maxHP":19,"unitType":"Humanoid","unitSize":"Large ","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 8 (2d6 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Keen Hearing and Sight","desc":"The owl has advantage on Wisdom (PERCEPTION) checks that rely on hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Giant Owl, Understands Common, Elvish, and Sylvan but can't speak them","speedWalk":5,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Giant Poisonous Snake","maxHP":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Giant Rat","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The rat has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pack Tactics","desc":"The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Giant Scorpion","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The scorpion makes three attacks: two with its claws and one with its sting."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 12). The scorpion has two claws, each of which can grapple only one target."},{"name":"Sting","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Giant Sea Horse","maxHP":16,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked PRONE."},{"name":"Water Breathing","desc":"The sea horse can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":0,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Giant Shark","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Water Breathing","desc":"The shark can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedSwim":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Giant Spider","maxHP":26,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."},{"name":"Web Recharge 5","desc":"{@atk rw} +5 to hit, range 30/60 ft., one creature. The target is RESTRAINED by webbing. As an action, the RESTRAINED target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The spider ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Giant Toad","maxHP":39,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED, and the toad can't bite another target."},{"name":"Swallow","desc":"The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The toad can breathe air and water."},{"name":"Standing Leap","desc":"The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Giant Vulture","maxHP":22,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The vulture makes two attacks: one with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"The vulture has advantage on Wisdom (PERCEPTION) checks that rely on sight or smell."},{"name":"Pack Tactics","desc":"The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Common but can't speak","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Giant Wasp","maxHP":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Sting","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Giant Weasel","maxHP":9,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The weasel has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Giant Wolf Spider","maxHP":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The spider ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Gibbering Mouther","maxHP":67,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle."},{"name":"Bites","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked PRONE. If the target is killed by this damage, it is absorbed into the mouther."},{"name":"Blinding Spittle Recharge 5","desc":"The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be BLINDED until the end of the mouther's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Aberrant Ground","desc":"The ground in a 10-foot radius around the mouther is doughlike {@quickref difficult terrain||3}. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn."},{"name":"Gibbering","desc":"The mouther babbles incoherently while it can see any creature and isn't INCAPACITATED. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a (d8) to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":10,"speedSwim":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Githyanki Knight","maxHP":91,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+5","intScore":14,"intSave":"+5","wisScore":14,"wisSave":"+5","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes two silver greatsword attacks."},{"name":"Silver Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the Astral Projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The githyanki's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift, Telekinesis"},{"name":"Thrice a Day/Each","desc":"Jump, Misty Step, Nondetection (self only), Tongues"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Githyanki Warrior","maxHP":49,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+3","intScore":13,"intSave":"+3","wisScore":13,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage plus 7 (2d6) psychic damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The githyanki's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Thrice a Day/Each","desc":"Jump, Misty Step, Nondetection (self only)"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Githzerai Monk","maxHP":38,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+3","dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":13,"intSave":"+3","wisScore":14,"wisSave":"+4","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The githzerai makes two unarmed strikes."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Defense","desc":"While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Jump, See Invisibility, Shield"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Githzerai Zerth","maxHP":84,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+4","dexScore":18,"dexSave":"+7","conScore":15,"conSave":"+2","intScore":16,"intSave":"+6","wisScore":17,"wisSave":"+6","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The githzerai makes two unarmed strikes."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Defense","desc":"While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Phantasmal Killer, Plane Shift"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Jump, See Invisibility, Shield"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Glabrezu","maxHP":157,"armorClass":17,"unitType":"fiend","unitSize":"Large ","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":21,"conSave":"+9","intScore":19,"intSave":"+4","wisScore":17,"wisSave":"+7","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell."},{"name":"Pincer","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target."},{"name":"Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 7 (2d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The glabrezu has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic"},{"name":"Once a Day/Each","desc":"Confusion, Fly, Power Word Stun"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Gladiator","maxHP":112,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The gladiator makes three melee attacks or two ranged attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. and range 20/60 ft., one target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."},{"name":"Shield Bash","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"The gladiator has advantage on saving throws against being FRIGHTENED."},{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Gnoll","maxHP":22,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Longbow","desc":"{@atk rw} +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Gnoll Fang of Yeenoghu","maxHP":65,"armorClass":14,"unitType":"fiend","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":15,"conSave":"+4","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":13,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Gnoll Pack Lord","maxHP":49,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage."},{"name":"Glaive","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 8 (1d10 + 3) slashing damage."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Incite Rampage Recharge 5","desc":"One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Goat","maxHP":4,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked PRONE."},{"name":"Sure-Footed","desc":"The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Goblin","maxHP":7,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"Goblin Boss","maxHP":21,"armorClass":17,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The goblin makes two attacks with its scimitar. The second attack has disadvantage."},{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 30/120 ft., one target. 3 (1d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"spellActions":[],"reactions":[{"name":"Redirect Attack","desc":"When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead."}],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Gold Dragon Wyrmling","maxHP":60,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+4","conScore":17,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Weakening Breath","desc":"The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Gorgon","maxHP":114,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Petrified","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 18 (2d12 + 5) piercing damage."},{"name":"Hooves","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 (2d10 + 5) bludgeoning damage."},{"name":"Petrifying Breath Recharge 5","desc":"The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is RESTRAINED. The RESTRAINED target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is PETRIFIED until freed by the Greater Restoration spell or other magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked PRONE. If the target is PRONE, the gorgon can make one attack with its hooves against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":310,"isActive":0,"unitName":"Goristro","maxHP":310,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":25,"strSave":"+13","dexScore":11,"dexSave":"+6","conScore":25,"conSave":"+13","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+7","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The goristro makes three attacks: two with its fists and one with its hoof."},{"name":"Fist","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 20 (3d8 + 7) bludgeoning damage."},{"name":"Hoof","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked PRONE."},{"name":"Gore","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 45 (7d10 + 7) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked PRONE."},{"name":"Labyrinthine Recall","desc":"The goristro can perfectly recall any path it has traveled."},{"name":"Magic Resistance","desc":"The goristro has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The goristro deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Gray Ooze","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":6,"dexSave":-2,"conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Corrode Metal","desc":"Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage."},{"name":"False Appearance","desc":"While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Gray Slaad","maxHP":127,"armorClass":18,"unitType":"aberration","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":8,"wisSave":-1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The slaad makes three attacks: one with its bite and two with its claws or greatsword."},{"name":"Bite (Slaad Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Claws (Slaad Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d10 + 3) slashing damage."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Magic Resistance","desc":"The slaad has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The slaad's weapon attacks are magical."},{"name":"Regeneration","desc":"The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The slaad's innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image"},{"name":"Once a Day","desc":"Plane Shift (self only)"},{"name":"Twice a Day/Each","desc":"Fear, Fly, Fireball, Tongues"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Slaad, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Green Dragon Wyrmling","maxHP":38,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":13,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":13,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage."},{"name":"Poison Breath Recharge 5","desc":"The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Green Hag","maxHP":82,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":{"cr":"3","coven":"5"},"experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Illusory Appearance","desc":"The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies."},{"name":"Invisible Passage","desc":"The hag magically turns INVISIBLE until she attacks or casts a spell, or until her {@status concentration} ends (as if {@status concentration||concentrating} on a spell). While INVISIBLE, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is INVISIBLE with her."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The hag can breathe air and water."},{"name":"Mimicry","desc":"The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights, Minor Illusion, Vicious Mockery"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Green Slaad","maxHP":127,"armorClass":16,"unitType":"aberration","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice."},{"name":"Bite (Slaad Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},{"name":"Claw (Slaad Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Staff","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Hurl Flame","desc":"{@atk rs} +4 to hit, range 60 ft., one target. 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Magic Resistance","desc":"The slaad has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The slaad's innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Detect Thoughts, Mage Hand"},{"name":"Once a Day","desc":"Fireball"},{"name":"Twice a Day/Each","desc":"Fear, Invisibility (self only)"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Slaad, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Grell","maxHP":55,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Prone","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The grell makes two attacks: one with its tentacles and one with its beak."},{"name":"Tentacles","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one creature. 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be POISONED for 1 minute. The POISONED target is PARALYZED, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success."},{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Grell","speedWalk":10,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Grick","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target."},{"name":"Tentacles","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."},{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Stone Camouflage","desc":"The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Grick Alpha","maxHP":75,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 22 (4d8 + 4) slashing damage."},{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 13 (2d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Stone Camouflage","desc":"The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Griffon","maxHP":59,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The griffon makes two attacks: one with its beak and one with its claws."},{"name":"Beak","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The griffon has advantage on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedFly":80,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Grimlock","maxHP":11,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":8,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Spiked Bone Club","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blind Senses","desc":"The grimlock can't use its blindsight while DEAFENED and unable to smell."},{"name":"Keen Hearing and Smell","desc":"The grimlock has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Stone Camouflage","desc":"The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)","languages":"Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Guard","maxHP":11,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Guardian Naga","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":18,"dexSave":"+8","conScore":16,"conSave":"+7","intScore":16,"intSave":"+7","wisScore":19,"wisSave":"+8","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one creature. 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Spit Poison","desc":"{@atk rw} +8 to hit, range 15/30 ft., one creature. The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Rejuvenation","desc":"If it dies, the naga returns to life in (1d6) days and regains all its hit points. Only a Wish spell can prevent this trait from functioning."}],"spellActions":[{"name":"Spellcasting","desc":"The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mending, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Cure Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Calm Emotions, Hold Person"},{"name":"Level 3 Spells (3 Slots)","desc":"Bestow Curse, Clairvoyance"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Freedom Of Movement"},{"name":"Level 5 Spells (2 Slots)","desc":"Flame Strike, Geas"},{"name":"Level 6 Spells (1 Slots)","desc":"True Seeing"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Gynosphinx","maxHP":136,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+4","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The sphinx makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."}],"legendaryActions":[{"name":"Claw Attack","desc":"The sphinx makes one claw attack."},{"name":"Teleport (Costs 2 Actions)","desc":"The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."},{"name":"Cast a Spell (Costs 3 Actions)","desc":"The sphinx casts a spell from its list of prepared spells, using a spell slot as normal."}],"specialAbilities":[{"name":"Inscrutable","desc":"The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."},{"name":"Magic Weapons","desc":"The sphinx's weapon attacks are magical."}],"spellActions":[{"name":"Spellcasting","desc":"The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Identify, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkness, Locate Object, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Remove Curse, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Greater Invisibility"},{"name":"Level 5 Spells (1 Slots)","desc":"Legend Lore"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Sphinx","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Half-Ogre (Ogrillon)","maxHP":30,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good Unknown Evil ","standardActions":[{"name":"Battleaxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 10 (2d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Half-Red Dragon Veteran","maxHP":65,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."},{"name":"Fire Breath Recharge 5","desc":"The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Harpy","maxHP":38,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The harpy makes two attacks: one with its claws and one with its club."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) slashing damage."},{"name":"Club","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."},{"name":"Luring Song","desc":"The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be CHARMED until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Hawk","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":5,"strSave":-3,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The hawk has advantage on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Hell Hound","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage."},{"name":"Fire Breath Recharge 5","desc":"The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The hound has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Infernal but can't speak it","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Helmed Horror","maxHP":60,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The helmed horror makes two longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The helmed horror has advantage on saving throws against spells and other magical effects."},{"name":"Spell Immunity","desc":"The helmed horror is immune to three spells chosen by its creator. Typical immunities include Fireball, Heat Metal, and Lightning Bolt."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Hezrou","maxHP":136,"armorClass":16,"unitType":"fiend","unitSize":"Large ","strScore":19,"strSave":"+7","dexScore":17,"dexSave":"+3","conScore":20,"conSave":"+8","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The hezrou makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The hezrou has advantage on saving throws against spells and other magical effects."},{"name":"Stench","desc":"Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be POISONED until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Hill Giant","maxHP":105,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-1,"conScore":19,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":9,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18 (3d8 + 5) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +8 to hit, range 60/240 ft., one target. 21 (3d10 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Hippogriff","maxHP":19,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The hippogriff makes two attacks: one with its beak and one with its claws."},{"name":"Beak","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The hippogriff has advantage on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Hobgoblin","maxHP":11,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial Advantage","desc":"Once per turn, the hobgoblin can deal an extra 7 ((2d6)) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Hobgoblin Captain","maxHP":39,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The hobgoblin makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Leadership (Recharges after a Short or Long Rest)","desc":"For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a (d4) to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial Advantage","desc":"Once per turn, the hobgoblin can deal an extra 10 ((3d6)) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Hobgoblin Warlord","maxHP":97,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":14,"intSave":"+5","wisScore":11,"wisSave":"+3","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins."},{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Shield Bash","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 5 (1d4 + 3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Leadership (Recharges after a Short or Long Rest)","desc":"For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a (d4) to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial Advantage","desc":"Once per turn, the hobgoblin can deal an extra 14 ((4d6)) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Homunculus","maxHP":5,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be POISONED for 1 minute. If the saving throw fails by 5 or more, the target is instead POISONED for 5 ((1d10)) minutes and UNCONSCIOUS while POISONED in this way."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic Bond","desc":"While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Hook Horror","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The hook horror makes two hook attacks."},{"name":"Hook","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Echolocation","desc":"The hook horror can't use its blindsight while DEAFENED."},{"name":"Keen Hearing","desc":"The hook horror has advantage on Wisdom (PERCEPTION) checks that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Hook Horror","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Horned Devil","maxHP":178,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":22,"strSave":"+10","dexScore":17,"dexSave":"+7","conScore":21,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack."},{"name":"Fork","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 15 (2d8 + 6) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 ((3d6)) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 ((3d6)). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."},{"name":"Hurl Flame","desc":"{@atk rs} +7 to hit, range 150 ft., one target. 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Hunter Shark","maxHP":45,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Water Breathing","desc":"The shark can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"Hydra","maxHP":172,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The hydra makes as many bite attacks as it has heads."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 10 (1d10 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The hydra can hold its breath for 1 hour."},{"name":"Multiple Heads","desc":"The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},{"name":"Reactive Heads","desc":"For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks."},{"name":"Wakeful","desc":"While the hydra sleeps, at least one of its heads is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Hyena","maxHP":5,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Ice Devil","maxHP":180,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+7","conScore":18,"conSave":"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+7","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The devil makes three attacks: one with its bite, one with its claws, and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage."},{"name":"Claws","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage."},{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage."},{"name":"Wall of Ice {@recharge}","desc":"The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"Ice Mephit","maxHP":21,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"undefined, undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage."},{"name":"Frost Breath {@recharge}","desc":"The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one."},{"name":"False Appearance","desc":"While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice."}],"spellActions":[{"name":"Innate Spellcasting (1/Day)","desc":"The mephit can innately cast Fog Cloud, requiring no material components. Its innate spellcasting ability is Charisma."},{"name":"At-Will Spells","desc":"Fog Cloud"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, Auran","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Imp","maxHP":10,"unitType":"fiend","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks not made with silvered weapons","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Sting (Bite in Beast Form)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Invisibility","desc":"The imp magically turns INVISIBLE until it attacks, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the imp wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the imp's darkvision."},{"name":"Magic Resistance","desc":"The imp has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Infernal, Common","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Incubus","maxHP":66,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claw (Fiend Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Charm","desc":"One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically CHARMED for 1 day. The CHARMED target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours."},{"name":"Draining Kiss","desc":"The fiend kisses a creature CHARMED by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Etherealness","desc":"The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic Bond","desc":"The fiend ignores the range restriction on its telepathy when communicating with a creature it has CHARMED. The two don't even need to be on the same plane of existence."},{"name":"Shapechanger","desc":"The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal, Telepathy 60 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"Intellect Devourer","maxHP":21,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The intellect devourer makes one attack with its claws and uses Devour Intellect."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Devour Intellect","desc":"The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll (3d6): If the total equals or exceeds the target's Intelligence score, that score is reduced to 0. The target is STUNNED until it regains at least one point of Intelligence."},{"name":"Body Thief","desc":"The intellect devourer initiates an Intelligence contest with an INCAPACITATED humanoid within 5 feet of it that isn't protected by Protection From Evil And Good. If it wins the contest, the intellect devourer magically consumes the target's brain, teleports into the target's skull, and takes control of the target's body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target's statistics. It knows everything the creature knew, including spells and languages."}],"legendaryActions":[],"specialAbilities":[{"name":"Detect Sentience","desc":"The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a Mind Blank spell."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands Deep Speech but can't speak, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Invisible Stalker","maxHP":104,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":19,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"6","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The stalker makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisibility","desc":"The stalker is INVISIBLE."},{"name":"Faultless Tracker","desc":"The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, Understands Common but doesn't speak it","speedWalk":50,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"Iron Golem","maxHP":210,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":24,"strSave":"+7","dexScore":9,"dexSave":-1,"conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 20 (3d8 + 7) bludgeoning damage."},{"name":"Sword","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 23 (3d10 + 7) slashing damage."},{"name":"Poison Breath Recharge 5","desc":"The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Absorption","desc":"Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Jackal","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The jackal has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Jackalwere","maxHP":18,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite (Jackal or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Scimitar (Human or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Sleep Gaze","desc":"The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a DC 10 Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling UNCONSCIOUS for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours. Undead and creatures immune to being CHARMED aren't affected by it."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The jackalwere can use its action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The jackalwere has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The jackalwere has advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common (can't speak in jackal form)","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Kenku","maxHP":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Ambusher","desc":"In the first round of a combat, the kenku has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}."},{"name":"Mimicry","desc":"The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Auran and Common but speaks only through the use of its Mimicry trait","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Killer Whale","maxHP":90,"armorClass":12,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 21 (5d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Echolocation","desc":"The whale can't use its blindsight while DEAFENED."},{"name":"Hold Breath","desc":"The whale can hold its breath for 30 minutes."},{"name":"Keen Hearing","desc":"The whale has advantage on Wisdom (PERCEPTION) checks that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedSwim":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Knight","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The knight makes two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."},{"name":"Leadership (Recharges after a Short or Long Rest)","desc":"For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a (d4) to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"The knight has advantage on saving throws against being FRIGHTENED."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Kobold","maxHP":5,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":9,"conSave":-1,"intScore":8,"intSave":-1,"wisScore":7,"wisSave":-2,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":472,"isActive":0,"unitName":"Kraken","maxHP":472,"armorClass":18,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+17","dexScore":11,"dexSave":"+7","conScore":25,"conSave":"+14","intScore":22,"intSave":"+13","wisScore":18,"wisSave":"+11","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Frightened, Paralyzed","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The kraken makes three tentacle attacks, each of which it can replace with one use of Fling."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 5 ft., one target. 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature GRAPPLED by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse using 15 feet of movement, exiting PRONE."},{"name":"Tentacle","desc":"Melee Weapon Attack +17 to hit, reach 30 ft., one target. 20 (3d6 + 10) bludgeoning damage, and the target is GRAPPLED (escape DC 18). Until this grapple ends, the target is RESTRAINED. The kraken has ten tentacles, each of which can grapple one target."},{"name":"Fling","desc":"One Large or smaller object held or creature GRAPPLED by the kraken is thrown up to 60 feet in a random direction and knocked PRONE. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked PRONE."},{"name":"Lightning Storm","desc":"The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tentacle Attack or Fling","desc":"The kraken makes one tentacle attack or uses its Fling."},{"name":"Lightning Storm (Costs 2 Actions)","desc":"The kraken uses Lightning Storm."},{"name":"Ink Cloud (Costs 3 Actions)","desc":"While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn."}],"specialAbilities":[{"name":"Amphibious","desc":"The kraken can breathe air and water."},{"name":"Freedom of Movement","desc":"The kraken ignores {@quickref difficult terrain||3}, and magical effects can't reduce its speed or cause it to be RESTRAINED. It can spend 5 feet of movement to escape from nonmagical restraints or being GRAPPLED."},{"name":"Siege Monster","desc":"The kraken deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Celestial, Infernal, Primordial, Telepathy 120 ft. but can't speak","speedWalk":20,"speedSwim":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Kuo-toa","maxHP":18,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."},{"name":"Net","desc":"{@atk rw} +3 to hit, range 5/15 ft., one Large or smaller creature. The target is RESTRAINED. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The kuo-toa can breathe air and water."},{"name":"Otherworldly Perception","desc":"The kuo-toa can sense the presence of any creature within 30 feet of it that is INVISIBLE or on the Ethereal Plane. It can pinpoint such a creature that is moving."},{"name":"Slippery","desc":"The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[{"name":"Sticky Shield","desc":"When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to the kuo-toa's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is GRAPPLED while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding."}],"senses":"Darkvision 120 ft.","languages":"Undercommon","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Kuo-toa Archpriest","maxHP":97,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The kuo-toa makes two melee attacks."},{"name":"Scepter","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The kuo-toa can breathe air and water."},{"name":"Otherworldly Perception","desc":"The kuo-toa can sense the presence of any creature within 30 feet of it that is INVISIBLE or on the Ethereal Plane. It can pinpoint such a creature that is moving."},{"name":"Slippery","desc":"The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Sanctuary, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Spirit Guardians, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Control Water, Divination"},{"name":"Level 5 Spells (2 Slots)","desc":"Mass Cure Wounds, Scrying"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Undercommon","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Kuo-toa Monitor","maxHP":65,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The kuo-toa makes one bite attack and two unarmed strikes."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The kuo-toa can breathe air and water."},{"name":"Otherworldly Perception","desc":"The kuo-toa can sense the presence of any creature within 30 feet of it that is INVISIBLE or on the Ethereal Plane. It can pinpoint such a creature that is moving."},{"name":"Slippery","desc":"The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Unarmored Defense","desc":"The kuo-toa adds its Wisdom modifier to its armor class."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Undercommon","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Kuo-toa Whip","maxHP":65,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The kuo-toa makes two attacks: one with its bite and one with its pincer staff."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Pincer Staff","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 14). Until this grapple ends, the kuo-toa can't use its pincer staff on another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The kuo-toa can breathe air and water."},{"name":"Otherworldly Perception","desc":"The kuo-toa can sense the presence of any creature within 30 feet of it that is INVISIBLE or on the Ethereal Plane. It can pinpoint such a creature that is moving."},{"name":"Slippery","desc":"The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The kuo-toa is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (3 Slots)","desc":"Bane, Shield Of Faith"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Undercommon","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Lamia","maxHP":97,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 14 (2d10 + 3) slashing damage."},{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Intoxicating Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one creature. The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components."},{"name":"At-Will Spells","desc":"Disguise Self (any humanoid form), Major Image"},{"name":"Once a Day","desc":"Geas"},{"name":"Thrice a Day/Each","desc":"Charm Person, Mirror Image, Scrying, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Lemure","maxHP":13,"unitType":"fiend","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":5,"dexSave":-3,"conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":11,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage"}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the lemure's darkvision."},{"name":"Hellish Rejuvenation","desc":"A lemure that dies in the Nine Hells comes back to life with all its hit points in (1d10) days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Infernal but can't speak","speedWalk":15,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Lich","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+10","intScore":20,"intSave":"+12","wisScore":14,"wisSave":"+9","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":{"cr":"21","lair":"22"},"experiencePoints":0,"alignment":"Lawful Unknown Chaotic Evil ","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +12 to hit, reach 5 ft., one creature. 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Cantrip","desc":"The lich casts a cantrip."},{"name":"Paralyzing Touch (Costs 2 Actions)","desc":"The lich uses its Paralyzing Touch."},{"name":"Frightening Gaze (Costs 2 Actions)","desc":"The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become FRIGHTENED for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours."},{"name":"Disrupt Life (Costs 3 Actions)","desc":"Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the lich fails a saving throw, it can choose to succeed instead."},{"name":"Rejuvenation","desc":"If it has a phylactery, a destroyed lich gains a new body in (1d10) days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."},{"name":"Turn Resistance","desc":"The lich has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Invisibility, Melf's Acid Arrow, Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Counterspell, Dispel Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Dimension Door"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Disintegrate, Globe Of Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Plane Shift"},{"name":"Level 8 Spells (1 Slots)","desc":"Dominate Monster, Power Word Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Power Word Kill"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common plus up to five other languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Lion","maxHP":26,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The lion has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pack Tactics","desc":"The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Pounce","desc":"If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked PRONE. If the target is PRONE, the lion can make one bite attack against it as a bonus action."},{"name":"Running Leap","desc":"With a 10-foot running start, the lion can long jump up to 25 feet."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Lizard","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Lizard King","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) slashing damage."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The lizardfolk can hold its breath for 15 minutes."},{"name":"Skewer","desc":"Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 ((3d6)) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Lizard Queen","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) slashing damage."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The lizardfolk can hold its breath for 15 minutes."},{"name":"Skewer","desc":"Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 ((3d6)) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Lizardfolk","maxHP":22,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The lizardfolk makes two melee attacks, each one with a different weapon."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Heavy Club","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Spiked Shield","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The lizardfolk can hold its breath for 15 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Lizardfolk Shaman","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack (Lizardfolk Form Only)","desc":"The lizardfolk makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in CROCODILE form. If the lizardfolk is in crocodile form and the target is a Large or smaller creature, the target is GRAPPLED (escape DC 12). Until this grapple ends, the target is RESTRAINED, and the lizardfolk can't bite another target. If the lizardfolk reverts to its true form, the grapple ends."},{"name":"Claws (Lizardfolk Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Change Shape (Recharges after a Short or Long Rest)","desc":"The lizardfolk magically polymorphs into a CROCODILE, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The lizardfolk can hold its breath for 15 minutes."}],"spellActions":[{"name":"Spellcasting (Lizardfolk Form Only)","desc":"The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The lizardfolk has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Thorn Whip"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Fog Cloud"},{"name":"Level 2 Spells (3 Slots)","desc":"Heat Metal, Spike Growth"},{"name":"Level 3 Spells (2 Slots)","desc":"Conjure Animals (reptiles only), Plant Growth"}],"reactions":[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Mage","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Magma Mephit","maxHP":22,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage."},{"name":"Fire Breath {@recharge}","desc":"The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"False Appearance","desc":"While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma."}],"spellActions":[{"name":"Innate Spellcasting (1/Day)","desc":"The mephit can innately cast Heat Metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma."},{"name":"At-Will Spells","desc":"Heat Metal"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Ignan, Terran","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Magmin","maxHP":9,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Touch","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited."},{"name":"Ignited Illumination","desc":"As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Ignan","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Mammoth","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":9,"dexSave":-1,"conScore":21,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 25 (4d8 + 7) piercing damage."},{"name":"Stomp","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one PRONE creature. 29 (4d10 + 7) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked PRONE. If the target is PRONE, the mammoth can make one stomp attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Manes","maxHP":9,"armorClass":9,"unitType":"fiend","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":9,"dexSave":-1,"conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 5 (2d4) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Manticore","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Tail Spike","desc":"{@atk rw} +5 to hit, range 100/200 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Tail Spike Regrowth","desc":"The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":229,"isActive":0,"unitName":"Marid","maxHP":229,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":12,"dexSave":"+5","conScore":26,"conSave":"+8","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+7","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The marid makes two trident attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 20/60 ft., one target. 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack."},{"name":"Water Jet","desc":"The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked PRONE. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The marid can breathe air and water."},{"name":"Elemental Demise","desc":"If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The marid's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Create Or Destroy Water, Detect Evil And Good, Detect Magic, Fog Cloud, Purify Food And Drink"},{"name":"Once a Day/Each","desc":"Conjure Elemental ({@creature water elemental} only), Control Water, Gaseous Form, Invisibility, Plane Shift"},{"name":"Thrice a Day/Each","desc":"Tongues, Water Breathing, Water Walk"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Aquan","speedWalk":30,"speedFly":60,"speedSwim":90,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Marilith","maxHP":189,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":18,"strSave":"+9","dexScore":20,"dexSave":"+5","conScore":20,"conSave":"+10","intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+8","chaScore":20,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The marilith can make seven attacks: six with its longswords and one with its tail."},{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 19). Until this grapple ends, the target is RESTRAINED, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets."},{"name":"Teleport","desc":"The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The marilith has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The marilith's weapon attacks are magical."},{"name":"Reactive","desc":"The marilith can take one reaction on every turn in combat."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon."}],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Mastiff","maxHP":5,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The mastiff has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Medusa","maxHP":127,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The medusa makes either three melee attacks—one with its snake hair and two with its shortsword—or two ranged attacks with its longbow."},{"name":"Snake Hair","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Petrifying Gaze","desc":"When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't INCAPACITATED and can see the creature. If the saving throw fails by 5 or more, the creature is instantly PETRIFIED. Otherwise, a creature that fails the save begins to turn to stone and is RESTRAINED. The RESTRAINED creature must repeat the saving throw at the end of its next turn, becoming PETRIFIED on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or other magic."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Merfolk","maxHP":11,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The merfolk can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Merrow","maxHP":45,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The merrow makes two attacks: one with its bite and one with its claws or harpoon."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."},{"name":"Harpoon","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The merrow can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Aquan","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Mezzoloth","maxHP":75,"armorClass":18,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The mezzoloth makes two attacks: one with its claws and one with its trident."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a melee attack."},{"name":"Teleport","desc":"The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The mezzoloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The mezzoloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:"},{"name":"Once a Day","desc":"Cloudkill"},{"name":"Twice a Day/Each","desc":"Darkness, Dispel Magic"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Mimic","maxHP":58,"armorClass":12,"unitType":"monstrosity","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Adhesive (Object Form Only)","desc":"The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also GRAPPLED by it (escape DC 13). Ability checks made to escape this grapple have disadvantage."},{"name":"False Appearance (Object Form Only)","desc":"While the mimic remains motionless, it is indistinguishable from an ordinary object."},{"name":"Grappler","desc":"The mimic has advantage on attack rolls against any creature GRAPPLED by it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":15,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Mind Flayer","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":19,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract Brain","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one INCAPACITATED humanoid GRAPPLED by the mind flayer. The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain."},{"name":"Mind Blast Recharge 5","desc":"The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The mind flayer has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Mind Flayer Arcanist","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":19,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract Brain","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one INCAPACITATED humanoid GRAPPLED by the mind flayer. The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain."},{"name":"Mind Blast Recharge 5","desc":"The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The mind flayer has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Minotaur","maxHP":76,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."},{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."},{"name":"Labyrinthine Recall","desc":"The minotaur can perfectly recall any path it has traveled."},{"name":"Reckless","desc":"At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Minotaur Skeleton","maxHP":67,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."},{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Monodrone","maxHP":5,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 30/120 ft., one target. 3 (1d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Axiomatic Mind","desc":"The monodrone can't be compelled to act in a manner contrary to its nature or its instructions."},{"name":"Disintegration","desc":"If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Modron","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Mud Mephit","maxHP":27,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Fists","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 (1d6 + 1) bludgeoning damage."},{"name":"Mud Breath {@recharge}","desc":"The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be RESTRAINED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be RESTRAINED until the end of the creature's next turn."},{"name":"False Appearance","desc":"While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, Terran","speedWalk":20,"speedFly":20,"speedSwim":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Mule","maxHP":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Beast of Burden","desc":"The mule is considered to be a Large animal for the purpose of determining its carrying capacity."},{"name":"Sure-Footed","desc":"The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Mummy","maxHP":58,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The mummy can use its Dreadful Glare and makes one attack with its rotting fist."},{"name":"Rotting Fist","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ((3d6)) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic."},{"name":"Dreadful Glare","desc":"The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become FRIGHTENED until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also PARALYZED for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Mummy Lord","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+8","intScore":11,"intSave":"+5","wisScore":18,"wisSave":"+9","chaScore":16,"chaSave":"+8","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":{"cr":"15","lair":"16"},"experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The mummy can use its Dreadful Glare and makes one attack with its rotting fist."},{"name":"Rotting Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ((3d6)) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic."},{"name":"Dreadful Glare","desc":"The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become FRIGHTENED until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also PARALYZED for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours."}],"legendaryActions":[{"name":"Attack","desc":"The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare."},{"name":"Blinding Dust","desc":"Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be BLINDED until the end of the creature's next turn."},{"name":"Blasphemous Word (Costs 2 Actions)","desc":"The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be STUNNED until the end of the mummy lord's next turn."},{"name":"Channel Negative Energy (Costs 2 Actions)","desc":"The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn."},{"name":"Whirlwind of Sand (Costs 2 Actions)","desc":"The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be GRAPPLED, PETRIFIED, knocked PRONE, RESTRAINED, or STUNNED. Equipment worn or carried by the mummy lord remain in its possession."}],"specialAbilities":[{"name":"Magic Resistance","desc":"The mummy lord has advantage on saving throws against spells and other magical effects."},{"name":"Rejuvenation","desc":"A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart."}],"spellActions":[{"name":"Spellcasting","desc":"The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Guiding Bolt, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Dispel Magic"},{"name":"Level 4 Spells (3 Slots)","desc":"Divination, Guardian Of Faith"},{"name":"Level 5 Spells (2 Slots)","desc":"Contagion, Insect Plague"},{"name":"Level 6 Spells (1 Slots)","desc":"Harm"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Myconid Adult","maxHP":22,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 5 (2d4) bludgeoning damage plus 5 (2d4) poison damage."},{"name":"Pacifying Spores (3/Day)","desc":"The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be STUNNED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Rapport Spores","desc":"A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour."}],"legendaryActions":[],"specialAbilities":[{"name":"Distress Spores","desc":"When the myconid takes damage, all other myconids within 240 feet of it can sense its pain."},{"name":"Sun Sickness","desc":"While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Myconid Sovereign","maxHP":60,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack."},{"name":"Fist","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 8 (3d4 + 1) bludgeoning damage plus 7 (3d4) poison damage."},{"name":"Animating Spores (3/Day)","desc":"The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for (1d4 + 1) weeks or until destroyed, and it can't be animated again in this way."},{"name":"Hallucination Spores","desc":"The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. The POISONED target is INCAPACITATED while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Pacifying Spores","desc":"The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be STUNNED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Rapport Spores","desc":"A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour."}],"legendaryActions":[],"specialAbilities":[{"name":"Distress Spores","desc":"When the myconid takes damage, all other myconids within 240 feet of it can sense its pain."},{"name":"Sun Sickness","desc":"While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Myconid Sprout","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 1 (1d4 - 1) bludgeoning damage plus 2 (1d4) poison damage."},{"name":"Rapport Spores (3/Day)","desc":"A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour."}],"legendaryActions":[],"specialAbilities":[{"name":"Distress Spores","desc":"When the myconid takes damage, all other myconids within 240 feet of it can sense its pain."},{"name":"Sun Sickness","desc":"While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":184,"isActive":0,"unitName":"Nalfeshnee","maxHP":184,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+11","intScore":19,"intSave":"+9","wisScore":12,"wisSave":"+6","chaScore":15,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 32 (5d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 15 (3d6 + 5) slashing damage."},{"name":"Horror Nimbus Recharge 5","desc":"The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours."},{"name":"Teleport","desc":"The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The nalfeshnee has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":20,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Needle Blight","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) piercing damage."},{"name":"Needles","desc":"{@atk rw} +3 to hit, range 30/60 ft., one target. 8 (2d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Night Hag","maxHP":112,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed","challengeRating":{"cr":"5","coven":"7"},"experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws (Hag Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Change Shape","desc":"The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies."},{"name":"Etherealness","desc":"The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession."},{"name":"Nightmare Haunting (1/Day)","desc":"While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A Protection From Evil And Good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 ((1d10)). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the Greater Restoration spell or similar magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The hag has advantage on saving throws against spells and other magical effects."},{"name":"Night Hag Items","desc":"A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Magic Missile"},{"name":"Twice a Day/Each","desc":"Plane Shift (self only), Ray Of Enfeeblement, Sleep"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Infernal, Primordial","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Nightmare","maxHP":68,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage."},{"name":"Ethereal Stride","desc":"The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa."}],"legendaryActions":[],"specialAbilities":[{"name":"Confer Fire Resistance","desc":"The nightmare can grant resistance to fire damage to anyone riding it."},{"name":"Illumination","desc":"The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Abyssal, Common, and Infernal but can't speak ","speedWalk":60,"speedFly":90,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Noble","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Nothic","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The nothic makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Rotting Gaze","desc":"The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage."},{"name":"Weird Insight","desc":"The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic's Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being CHARMED."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The nothic has advantage on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Nycaloth","maxHP":123,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 ((2d4)). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 18 (2d12 + 5) slashing damage."},{"name":"Teleport","desc":"The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The nycaloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The nycaloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Ochre Jelly","maxHP":45,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":6,"dexSave":-2,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The jelly can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[{"name":"Split","desc":"When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly."}],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Octopus","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":4,"strSave":-3,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 bludgeoning damage, and the target is GRAPPLED (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target."},{"name":"Ink Cloud (Recharges after a Short or Long Rest)","desc":"A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"While out of water, the octopus can hold its breath for 30 minutes."},{"name":"Underwater Camouflage","desc":"The octopus has advantage on Dexterity (STEALTH) checks made while underwater."},{"name":"Water Breathing","desc":"The octopus can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":5,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Ogre","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Greatclub","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 30/120 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Ogre Zombie","maxHP":85,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":6,"dexSave":-2,"conScore":18,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Morningstar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common and Giant but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Oni","maxHP":110,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":"+3","conScore":16,"conSave":"+6","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+4","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The oni makes two attacks, either with its claws or its glaive."},{"name":"Claw (Oni Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage."},{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form."},{"name":"Change Shape","desc":"The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Weapons","desc":"The oni's weapon attacks are magical."},{"name":"Regeneration","desc":"The oni regains 10 hit points at the start of its turn if it has at least 1 hit point."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness, Invisibility"},{"name":"Once a Day/Each","desc":"Charm Person, Cone Of Cold, Gaseous Form, Sleep"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Orc","maxHP":15,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 (1d12 + 3) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Orc Eye of Gruumsh","maxHP":45,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 11 ((1d6 + 3) plus (1d8)) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."},{"name":"Gruumsh's Fury","desc":"The orc deals an extra 4 ((1d8)) damage when it hits with a weapon attack (included in the attacks)."}],"spellActions":[{"name":"Spellcasting","desc":"The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Resistance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Command"},{"name":"Level 2 Spells (2 Slots)","desc":"Augury, Spiritual Weapon (spear)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Orc War Chief","maxHP":93,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+6","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orc makes two attacks with its greataxe or its spear."},{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 15 (1d12 + 4 plus 1d8) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."},{"name":"Battle Cry (1/Day)","desc":"Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."},{"name":"Gruumsh's Fury","desc":"The orc deals an extra 4 ((1d8)) damage when it hits with a weapon attack (included in the attacks)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Orog","maxHP":42,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orog makes two greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (1d12 + 4) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orog can move up to its speed toward a hostile creature that it can see."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Otyugh","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+7","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The otyugh makes three attacks: one with its bite and two with its tentacles."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become POISONED until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ((1d10)) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured."},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 13) and RESTRAINED until the grapple ends. The otyugh has two tentacles, each of which can grapple one target."},{"name":"Tentacle Slam","desc":"The otyugh slams creatures GRAPPLED by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be STUNNED until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Otyugh","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Owl","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":8,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Keen Hearing and Sight","desc":"The owl has advantage on Wisdom (PERCEPTION) checks that rely on hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":5,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Owlbear","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The owlbear makes two attacks: one with its beak and one with its claws."},{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 10 (1d10 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"The owlbear has advantage on Wisdom (PERCEPTION) checks that rely on sight or smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Panther","maxHP":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The panther has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pounce","desc":"If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked PRONE. If the target is PRONE, the panther can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Pegasus","maxHP":59,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+4","chaScore":13,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Celestial, Common, Elvish, And Sylvan but can't speak","speedWalk":60,"speedFly":90,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Pentadrone","maxHP":32,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The pentadrone makes five arm attacks."},{"name":"Arm","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Paralysis Gas Recharge 5","desc":"The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be PARALYZED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Axiomatic Mind","desc":"The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions."},{"name":"Disintegration","desc":"If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Modron","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Peryton","maxHP":33,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The peryton makes one gore attack and one talon attack."},{"name":"Gore","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive Attack","desc":"If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 ((2d8)) damage to the target."},{"name":"Flyby","desc":"The peryton doesn't provoke an opportunity attack when it flies out of an enemy's reach."},{"name":"Keen Sight and Smell","desc":"The peryton has advantage on Wisdom (PERCEPTION) checks that rely on sight or smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Common and Elvish but can't speak","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Phase Spider","maxHP":32,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Jaunt","desc":"As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa."},{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Walker","desc":"The spider ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Piercer","maxHP":22,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Drop","desc":"Melee Weapon Attack +3 to hit, one creature directly underneath the piercer. 3 (1d6) piercing damage per 10 feet fallen, up to 21 ((6d6)). Miss: The piercer takes half the normal falling damage for the distance fallen."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite."},{"name":"Spider Climb","desc":"The piercer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"Pit Fiend","maxHP":300,"armorClass":19,"unitType":"fiend","unitSize":"Large ","strScore":26,"strSave":"+8","dexScore":14,"dexSave":"+8","conScore":24,"conSave":"+13","intScore":22,"intSave":"+6","wisScore":18,"wisSave":"+10","chaScore":24,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"20","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become POISONED. While POISONED in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 17 (2d8 + 8) slashing damage."},{"name":"Mace","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 24 (3d10 + 8) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear Aura","desc":"Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is INCAPACITATED. On a failed save, the creature is FRIGHTENED until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours."},{"name":"Magic Resistance","desc":"The pit fiend has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The pit fiend's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Fireball"},{"name":"Thrice a Day/Each","desc":"Hold Monster, Wall Of Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Pixie","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":8,"conSave":-1,"intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Superior Invisibility","desc":"The pixie magically turns INVISIBLE until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the pixie wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The pixie has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The pixie's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:"},{"name":"At-Will Spells","desc":"Druidcraft"},{"name":"Once a Day/Each","desc":"Confusion, Dancing Lights, Detect Evil And Good, Detect Thoughts, Dispel Magic, Entangle, Fly, Phantasmal Force, Polymorph, Sleep"}],"reactions":[],"senses":"None","languages":"Sylvan","speedWalk":10,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Planetar","maxHP":200,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":24,"strSave":"+7","dexScore":20,"dexSave":"+5","conScore":24,"conSave":"+12","intScore":19,"intSave":"+4","wisScore":22,"wisSave":"+11","chaScore":25,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The planetar makes two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage."},{"name":"Healing Touch (4/Day)","desc":"The planetar touches another creature. The target magically regains 30 ((6d8 + 3)) hit points and is freed from any curse, disease, poison, blindness, or deafness."}],"legendaryActions":[],"specialAbilities":[{"name":"Angelic Weapons","desc":"The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra (5d8) radiant damage (included in the attack)."},{"name":"Divine Awareness","desc":"The planetar knows if it hears a lie."},{"name":"Magic Resistance","desc":"The planetar has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Invisibility (self only)"},{"name":"Once a Day/Each","desc":"Commune, Control Weather, Insect Plague"},{"name":"Thrice a Day/Each","desc":"Blade Barrier, Dispel Evil And Good, Flame Strike, Raise Dead"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":120,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Plesiosaurus","maxHP":68,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 (3d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The plesiosaurus can hold its breath for 1 hour."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Poisonous Snake","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Polar Bear","maxHP":42,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bear makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The bear has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Poltergeist","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Forceful Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 10 (3d6) force damage."},{"name":"Telekinetic Thrust","desc":"The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The poltergeist can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Invisibility","desc":"The poltergeist is INVISIBLE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages it knew in life but can't speak","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Pony","maxHP":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Priest","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine Eminence","desc":"As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by (1d6) for each level above 1st."}],"spellActions":[{"name":"Spellcasting","desc":"The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Guiding Bolt, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Spiritual Weapon"},{"name":"Level 3 Spells (2 Slots)","desc":"Dispel Magic, Spirit Guardians"}],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Pseudodragon","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Sting","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become POISONED for 1 hour. If the saving throw fails by 5 or more, the target falls UNCONSCIOUS for the same duration, or until it takes damage or another creature uses an action to shake it awake."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Senses","desc":"The pseudodragon has advantage on Wisdom (PERCEPTION) checks that rely on sight, hearing, or smell."},{"name":"Magic Resistance","desc":"The pseudodragon has advantage on saving throws against spells and other magical effects."},{"name":"Limited Telepathy","desc":"The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Understands Common and Draconic but can't speak","speedWalk":15,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Pteranodon","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":2,"intSave":-4,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) piercing damage"}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The pteranodon doesn't provoke opportunity attacks when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":247,"isActive":0,"unitName":"Purple Worm","maxHP":247,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":7,"dexSave":-2,"conScore":22,"conSave":"+11","intScore":1,"intSave":-5,"wisScore":8,"wisSave":"+4","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The worm makes two attacks: one with its bite and one with its stinger."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns."},{"name":"Tail Stinger","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one creature. 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Tremorsense 60 ft.","languages":"None","speedWalk":50,"speedBurrow":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Quadrone","maxHP":22,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The quadrone makes two fist attacks or four shortbow attacks."},{"name":"Fist","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Axiomatic Mind","desc":"The quadrone can't be compelled to act in a manner contrary to its nature or its instructions."},{"name":"Disintegration","desc":"If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Modron","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Quaggoth","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The quaggoth makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wounded Fury","desc":"While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ((2d6)) damage to any target it hits with a melee attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Quaggoth Spore Servant","maxHP":45,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The spore servant makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Quaggoth Thonot","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The quaggoth makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wounded Fury","desc":"While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ((2d6)) damage to any target it hits with a melee attack."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Feather Fall, Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Cure Wounds, Enlarge/reduce, Heat Metal, Mirror Image"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Quasit","maxHP":7,"unitType":"fiend","unitSize":"Tiny ","strScore":5,"strSave":-3,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Claw (Bite in Beast Form)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become POISONED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Scare (1/Day)","desc":"One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success."},{"name":"Invisibility","desc":"The quasit magically turns INVISIBLE until it attacks or uses Scare, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the quasit wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 feet fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Magic Resistance","desc":"The quasit has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Quipper","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Water Breathing","desc":"The quipper can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Rakshasa","maxHP":110,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":20,"chaSave":"+5","damageVulnerabilities":"Piercing from magic weapons wielded by good creatures","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The rakshasa makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a Remove Curse spell or similar magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Magic Immunity","desc":"The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion"},{"name":"Once a Day/Each","desc":"Dominate Person, Fly, Plane Shift, True Seeing"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Magic, Invisibility, Major Image, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Rat","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":11,"dexSave":0,"conScore":9,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The rat has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Raven","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":14,"dexSave":"+2","conScore":8,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mimicry","desc":"The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Red Dragon Wyrmling","maxHP":75,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":"+2","conScore":17,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage."},{"name":"Fire Breath Recharge 5","desc":"The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Red Slaad","maxHP":93,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":6,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The slaad makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (2d4 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease—a minuscule slaad egg."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The slaad has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Slaad, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Reef Shark","maxHP":22,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Water Breathing","desc":"The shark can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"Remorhaz","maxHP":195,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":13,"dexSave":"+1","conScore":21,"conSave":"+5","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is GRAPPLED (escape DC 17). Until this grapple ends, the target is RESTRAINED, and the remorhaz can't bite another target."},{"name":"Swallow","desc":"The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated Body","desc":"A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedBurrow":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Revenant","maxHP":136,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+7","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The revenant makes two fist attacks."},{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller."},{"name":"Vengeful Glare","desc":"The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is PARALYZED until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is FRIGHTENED of the revenant for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the FRIGHTENED condition on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Rejuvenation","desc":"When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a Wish spell can be used to force the soul to go to the afterlife and not return."},{"name":"Turn Immunity","desc":"The revenant is immune to effects that turn undead."},{"name":"Vengeful Tracker","desc":"The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Rhinoceros","maxHP":45,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Riding Horse","maxHP":13,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":248,"isActive":0,"unitName":"Roc","maxHP":248,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":10,"dexSave":"+4","conScore":20,"conSave":"+9","intScore":3,"intSave":-4,"wisScore":10,"wisSave":"+4","chaScore":9,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The roc makes two attacks: one with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 27 (4d8 + 9) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 23 (4d6 + 9) slashing damage, and the target is GRAPPLED (escape DC 19). Until this grapple ends, the target is RESTRAINED, and the roc can't use its talons on another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The roc has advantage on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedFly":120,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Roper","maxHP":93,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":16,"wisSave":"+3","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 22 (4d8 + 4) piercing damage."},{"name":"Tendril","desc":"Melee Weapon Attack +7 to hit, reach 50 ft., one creature. The target is GRAPPLED (escape DC 15). Until the grapple ends, the target is RESTRAINED and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target."},{"name":"Reel","desc":"The roper pulls each creature GRAPPLED by it up to 25 feet straight toward it."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite."},{"name":"Grasping Tendrils","desc":"The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it."},{"name":"Spider Climb","desc":"The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Rug of Smothering","maxHP":33,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Smother","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one Medium or smaller creature. The creature is GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED, BLINDED, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The rug is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"Damage Transfer","desc":"While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature GRAPPLED by the rug takes the other half."},{"name":"False Appearance","desc":"While the rug remains motionless, it is indistinguishable from a normal rug."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Rust Monster","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."},{"name":"Antennae","desc":"The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch."}],"legendaryActions":[],"specialAbilities":[{"name":"Iron Scent","desc":"The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it."},{"name":"Rust Metal","desc":"Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Saber-Toothed Tiger","maxHP":52,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (1d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The tiger has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pounce","desc":"If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked PRONE. If the target is PRONE, the tiger can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Sahuagin","maxHP":22,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The sahuagin makes two melee attacks: one with its bite and one with its claws or spear."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Sahuagin Baron","maxHP":76,"armorClass":16,"unitType":"humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+6","intScore":14,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The sahuagin makes three attacks: one with his bite and two with his claws or trident."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (2d4 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Sahuagin Priestess","maxHP":33,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The sahuagin makes two melee attacks: one with her bite and one with her claws."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."}],"spellActions":[{"name":"Spellcasting","desc":"The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Detect Magic, Guiding Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon (trident)"},{"name":"Level 3 Spells (3 Slots)","desc":"Mass Healing Word, Tongues"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Salamander","maxHP":90,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The salamander makes two attacks: one with its spear and one with its tail."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is GRAPPLED (escape DC 14). Until this grapple ends, the target is RESTRAINED, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated Body","desc":"A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."},{"name":"Heated Weapons","desc":"Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Ignan","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Satyr","maxHP":31,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) bludgeoning damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The satyr has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Elvish, Sylvan","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Scarecrow","maxHP":36,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The scarecrow makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be FRIGHTENED until the end of the scarecrow's next turn."},{"name":"Terrifying Glare","desc":"The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically FRIGHTENED until the end of the scarecrow's next turn. The FRIGHTENED target is PARALYZED."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Scorpion","maxHP":1,"armorClass":11,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":11,"dexSave":0,"conScore":8,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":8,"wisSave":-1,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Sting","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Scout","maxHP":16,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The scout makes two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, ranged 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Wisdom (PERCEPTION) checks that rely on hearing or sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Sea Hag","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":{"cr":"2","coven":"4"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Death Glare","desc":"The hag targets one FRIGHTENED creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points."},{"name":"Illusory Appearance","desc":"The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The hag can breathe air and water."},{"name":"Horrific Appearance","desc":"Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, Common, Giant","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Sea Horse","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":12,"dexSave":"+1","conScore":8,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Water Breathing","desc":"The sea horse can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedSwim":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Shadow","maxHP":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Strength Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by (1d4). The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The shadow can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6."},{"name":"Sunlight Weakness","desc":"While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Shadow Demon","maxHP":66,"unitType":"fiend","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":17,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+4","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The demon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Light Sensitivity","desc":"While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the demon can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Shambling Mound","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Deafened, Exhaustion","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is GRAPPLED (escape DC 14), and the shambling mound uses its Engulf on it."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Engulf","desc":"The shambling mound engulfs a Medium or smaller creature GRAPPLED by it. The engulfed target is BLINDED, RESTRAINED, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning Absorption","desc":"Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"speedSwim":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Shield Guardian","maxHP":142,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The guardian makes two fist attacks."},{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bound","desc":"The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian."},{"name":"Regeneration","desc":"The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point."},{"name":"Spell Storing","desc":"A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost."}],"spellActions":[],"reactions":[{"name":"Shield","desc":"When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer."}],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Understands commands given in any language but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Shrieker","maxHP":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":1,"dexSave":-5,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Frightened","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the shrieker remains motionless, it is indistinguishable from an ordinary fungus."}],"spellActions":[],"reactions":[{"name":"Shriek","desc":"When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for (1d4) of the shrieker's turns afterward."}],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Silver Dragon Wyrmling","maxHP":45,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":"+2","conScore":17,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Cold Breath","desc":"The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Paralyzing Breath","desc":"The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be PARALYZED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Skeleton","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages it spoke in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Slaad Tadpole","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":5,"wisSave":-3,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The slaad has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Slaad but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Smoke Mephit","maxHP":22,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) slashing damage."},{"name":"Cinder Breath {@recharge}","desc":"The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be BLINDED until the end of the mephit's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute."}],"spellActions":[{"name":"Innate Spellcasting (1/Day)","desc":"The mephit can innately cast Dancing Lights, requiring no material components. Its innate spellcasting ability is Charisma."},{"name":"At-Will Spells","desc":"Dancing Lights"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, Ignan","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":243,"isActive":0,"unitName":"Solar","maxHP":243,"armorClass":21,"unitType":"Humanoid","unitSize":"Large ","strScore":26,"strSave":"+8","dexScore":22,"dexSave":"+6","conScore":26,"conSave":"+8","intScore":25,"intSave":"+14","wisScore":25,"wisSave":"+14","chaScore":30,"chaSave":"+17","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The solar makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage."},{"name":"Slaying Longbow","desc":"{@atk rw} +13 to hit, range 150/600 ft., one target. 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die."},{"name":"Flying Sword","desc":"The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies."},{"name":"Healing Touch (4/Day)","desc":"The solar touches another creature. The target magically regains 40 ((8d8 + 4)) hit points and is freed from any curse, disease, poison, blindness, or deafness."}],"legendaryActions":[{"name":"Teleport","desc":"The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."},{"name":"Searing Burst (Costs 2 Actions)","desc":"The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one."},{"name":"Blinding Gaze (Costs 3 Actions)","desc":"The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be BLINDED until magic such as the Lesser Restoration spell removes the blindness."}],"specialAbilities":[{"name":"Angelic Weapons","desc":"The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra (6d8) radiant damage (included in the attack)."},{"name":"Divine Awareness","desc":"The solar knows if it hears a lie."},{"name":"Magic Resistance","desc":"The solar has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Invisibility (self only)"},{"name":"Once a Day/Each","desc":"Commune, Control Weather"},{"name":"Thrice a Day/Each","desc":"Blade Barrier, Dispel Evil And Good, Resurrection"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":50,"speedFly":150,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Spectator","maxHP":39,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) piercing damage."},{"name":"Eye Rays","desc":"The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn."},{"name":"1. Confusion Ray","desc":"The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn."},{"name":"2. Paralyzing Ray","desc":"The target must succeed on a DC 13 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"3. Fear Ray","desc":"The target must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success."},{"name":"4. Wounding Ray","desc":"The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"Create Food and Water","desc":"The spectator magically creates enough food and water to sustain itself for 24 hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Spell Reflection","desc":"If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature."}],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 120 ft.","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Specter","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":1,"strSave":-5,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Life Drain","desc":"{@atk ms} +4 to hit, reach 5 ft., one creature. 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The specter can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages it knew in life but can't speak","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Spider","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":14,"dexSave":"+2","conScore":8,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The spider ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Spined Devil","maxHP":22,"armorClass":13,"unitType":"fiend","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The devil makes two attacks: one with its bite and one with its fork or two with its tail spines."},{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 5 (2d4) slashing damage."},{"name":"Fork","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) piercing damage."},{"name":"Tail Spine","desc":"{@atk rw} +4 to hit, range 20/80 ft., one target. 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Flyby","desc":"The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach."},{"name":"Limited Spines","desc":"The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Spirit Naga","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":17,"dexSave":"+6","conScore":14,"conSave":"+5","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one creature. 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Rejuvenation","desc":"If it dies, the naga returns to life in (1d6) days and regains all its hit points. Only a Wish spell can prevent this trait from functioning."}],"spellActions":[{"name":"Spellcasting","desc":"The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Minor Illusion, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Detect Magic, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Hold Person"},{"name":"Level 3 Spells (3 Slots)","desc":"Lightning Bolt, Water Breathing"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Dimension Door"},{"name":"Level 5 Spells (2 Slots)","desc":"Dominate Person"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Sprite","maxHP":2,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":18,"dexSave":"+4","conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 40/160 ft., one target. 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become POISONED for 1 minute. If its saving throw result is 5 or lower, the POISONED target falls UNCONSCIOUS for the same duration, or until it takes damage or another creature takes an action to shake it awake."},{"name":"Heart Sight","desc":"The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw."},{"name":"Invisibility","desc":"The sprite magically turns INVISIBLE until it attacks or casts a spell, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the sprite wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Elvish, Sylvan","speedWalk":10,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Spy","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The spy makes two melee attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Sneak Attack (1/Turn)","desc":"The spy deals an extra 7 ((2d6)) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't INCAPACITATED and the spy doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"Steam Mephit","maxHP":21,"unitType":"Humanoid","unitSize":"Small ","strScore":5,"strSave":-3,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 2 (1d4) slashing damage plus 2 (1d4) fire damage."},{"name":"Steam Breath {@recharge}","desc":"The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage."}],"spellActions":[{"name":"Innate Spellcasting (1/Day)","desc":"The mephit can innately cast Blur, requiring no material components. Its innate spellcasting ability is Charisma."},{"name":"At-Will Spells","desc":"Blur"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, Ignan","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Stirge","maxHP":2,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Blood Drain","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 ((1d4 + 3)) hit points due to blood loss."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":10,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Stone Giant","maxHP":126,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":15,"dexSave":"+5","conScore":20,"conSave":"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Stone Camouflage","desc":"The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."}],"spellActions":[],"reactions":[{"name":"Rock Catching","desc":"If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it."}],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Stone Golem","maxHP":178,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Slow Recharge 5","desc":"The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"Storm Giant","maxHP":230,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+10","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+9","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 30 (6d6 + 9) slashing damage."},{"name":"Rock","desc":"{@atk rw} +14 to hit, range 60/240 ft., one target. 35 (4d12 + 9) bludgeoning damage."},{"name":"Lightning Strike Recharge 5","desc":"The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The giant can breathe air and water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Feather Fall, Levitate, Light"},{"name":"Thrice a Day/Each","desc":"Control Weather, Water Breathing"}],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Succubus","maxHP":66,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claw (Fiend Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Charm","desc":"One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically CHARMED for 1 day. The CHARMED target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours."},{"name":"Draining Kiss","desc":"The fiend kisses a creature CHARMED by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Etherealness","desc":"The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic Bond","desc":"The fiend ignores the range restriction on its telepathy when communicating with a creature it has CHARMED. The two don't even need to be on the same plane of existence."},{"name":"Shapechanger","desc":"The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal, Telepathy 60 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Bats","maxHP":22,"unitType":"beast","unitSize":"Medium ","strScore":5,"strSave":-3,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one creature in the swarm's space. 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Echolocation","desc":"The swarm can't use its blindsight while DEAFENED."},{"name":"Keen Hearing","desc":"The swarm has advantage on Wisdom (PERCEPTION) checks that rely on hearing."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Beetles","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":20,"speedClimb":20,"speedBurrow":5,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Centipedes","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Insects","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Swarm of Poisonous Snakes","maxHP":36,"unitType":"beast","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+4","conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +6 to hit, reach 0 ft., one creature in the swarm's space. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":28,"isActive":0,"unitName":"Swarm of Quippers","maxHP":28,"unitType":"beast","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +5 to hit, reach 0 ft., one creature in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points."},{"name":"Water Breathing","desc":"The swarm can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"Swarm of Rats","maxHP":24,"unitType":"beast","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":11,"dexSave":0,"conScore":9,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +2 to hit, reach 0 ft., one target in the swarm's space. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The swarm has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"Swarm of Ravens","maxHP":24,"unitType":"beast","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":8,"conSave":-1,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Beaks","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target in the swarm's space. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Spiders","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."},{"name":"Spider Climb","desc":"The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The swarm ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Wasps","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":5,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"Tarrasque","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36 (4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED, and the tarrasque can't bite another target."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 28 (4d8 + 10) slashing damage."},{"name":"Horns","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 32 (4d10 + 10) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked PRONE."},{"name":"Frightful Presence","desc":"Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns."}],"legendaryActions":[{"name":"Attack","desc":"The tarrasque makes one claw attack or tail attack."},{"name":"Move","desc":"The tarrasque moves up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The tarrasque makes one bite attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the tarrasque fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The tarrasque has advantage on saving throws against spells and other magical effects."},{"name":"Reflective Carapace","desc":"Any time the tarrasque is targeted by a Magic Missile spell, a line spell, or a spell that requires a ranged attack roll, roll a (d6). On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target."},{"name":"Siege Monster","desc":"The tarrasque deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Thri-kreen","maxHP":33,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The thri-kreen makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 (1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be POISONED for 1 minute. If the saving throw fails by 5 or more, the target is also PARALYZED while POISONED in this way. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Chameleon Carapace","desc":"The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide."},{"name":"Standing Leap","desc":"The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Thri-kreen","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Thug","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The thug makes two melee attacks."},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Tiger","maxHP":37,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The tiger has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pounce","desc":"If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked PRONE. If the target is PRONE, the tiger can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Treant","maxHP":138,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":8,"dexSave":-1,"conScore":21,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The treant makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 16 (3d6 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +10 to hit, range 60/180 ft., one target. 28 (4d10 + 6) bludgeoning damage."},{"name":"Animate Trees (1/Day)","desc":"The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a TREANT, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the treant remains motionless, it is indistinguishable from a normal tree."},{"name":"Siege Monster","desc":"The treant deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Druidic, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Tribal Warrior","maxHP":11,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Triceratops","maxHP":95,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 24 (4d8 + 6) piercing damage."},{"name":"Stomp","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one PRONE creature. 22 (3d10 + 6) bludgeoning damage"}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked PRONE. If the target is PRONE, the triceratops can make one stomp attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Tridrone","maxHP":16,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The tridrone makes three fist attacks or three javelin attacks."},{"name":"Fist","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 30/120 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Axiomatic Mind","desc":"The tridrone can't be compelled to act in a manner contrary to its nature or its instructions."},{"name":"Disintegration","desc":"If the tridrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Modron","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Troglodyte","maxHP":13,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troglodyte makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Chameleon Skin","desc":"The troglodyte has advantage on Dexterity (Stealth) checks made to hide."},{"name":"Stench","desc":"Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Troglodyte","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Troll","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The troll has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Twig Blight","maxHP":4,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the blight remains motionless, it is indistinguishable from a dead shrub."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands Common but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Tyrannosaurus Rex","maxHP":136,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 17). Until this grapple ends, the target is RESTRAINED, and the tyrannosaurus can't bite another target."},{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 20 (3d8 + 7) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Ultroloth","maxHP":153,"armorClass":19,"unitType":"fiend","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The ultroloth can use its Hypnotic Gaze and makes three melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Hypnotic Gaze","desc":"The ultroloth's eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the ultroloth, the target must succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED until the end of the ultroloth's next turn. The CHARMED target is STUNNED. If the target's saving throw is successful, the target is immune to the ultroloth's gaze for the next 24 hours."},{"name":"Teleport","desc":"The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The ultroloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The ultroloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The ultroloth's innate spellcasting ability is Charisma (spell save DC 17). The ultroloth can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, Clairvoyance, Darkness, Detect Magic, Detect Thoughts, Dispel Magic, Invisibility (self only), Suggestion"},{"name":"Once a Day/Each","desc":"Fire Storm, Mass Suggestion"},{"name":"Thrice a Day/Each","desc":"Dimension Door, Fear, Wall Of Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Umber Hulk","maxHP":93,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The umber hulk makes three attacks: two with its claws and one with its mandibles."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage."},{"name":"Mandibles","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Confusing Gaze","desc":"When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is INCAPACITATED."},{"name":"Tunneler","desc":"The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Tremorsense 60 ft.","languages":"Umber Hulk","speedWalk":30,"speedBurrow":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Unicorn","maxHP":67,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Paralyzed, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The unicorn makes two attacks: one with its hooves and one with its horn."},{"name":"Hooves","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Horn","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Healing Touch (3/Day)","desc":"The unicorn touches another creature with its horn. The target magically regains 11 ((2d8 + 2)) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target."},{"name":"Teleport (1/Day)","desc":"The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away."}],"legendaryActions":[{"name":"Hooves","desc":"The unicorn makes one attack with its hooves."},{"name":"Shimmering Shield (Costs 2 Actions)","desc":"The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn."},{"name":"Heal Self (Costs 3 Actions)","desc":"The unicorn magically regains 11 ((2d8 + 2)) hit points."}],"specialAbilities":[{"name":"Charge","desc":"If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Magic Resistance","desc":"The unicorn has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The unicorn's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Druidcraft, Pass Without Trace"},{"name":"Once a Day/Each","desc":"Calm Emotions, Dispel Evil And Good, Entangle"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Elvish, Sylvan, Telepathy 60 ft.","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Vampire","maxHP":144,"armorClass":16,"unitType":"undead","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave":"+4","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Vampire Form Only)","desc":"The vampire makes two attacks, only one of which can be a bite attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18)."},{"name":"Bite (Bat or Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under the vampire's control."},{"name":"Charm","desc":"The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED by the vampire. The CHARMED target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack."},{"name":"Children of the Night (1/Day)","desc":"The vampire magically calls (2d4) swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors, the vampire can call (3d6) {@creature wolf||wolves} instead. The called creatures arrive in (1d4) rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."}],"legendaryActions":[{"name":"Move","desc":"The vampire moves up to its speed without provoking opportunity attacks."},{"name":"Unarmed Strike","desc":"The vampire makes one unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"The vampire makes one bite attack."}],"specialAbilities":[{"name":"Shapechanger","desc":"If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form."},{"name":"Legendary Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to succeed instead."},{"name":"Misty Escape","desc":"When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling UNCONSCIOUS, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed."},{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Vampire Spawn","maxHP":82,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+6","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The vampire makes two attacks, only one of which can be a bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or RESTRAINED. 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13)."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Vampire Spellcaster","maxHP":144,"armorClass":16,"unitType":"undead","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave":"+4","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Vampire Form Only)","desc":"The vampire makes two attacks, only one of which can be a bite attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18)."},{"name":"Bite (Bat or Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under the vampire's control."},{"name":"Charm","desc":"The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED by the vampire. The CHARMED target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack."},{"name":"Children of the Night (1/Day)","desc":"The vampire magically calls (2d4) swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors, the vampire can call (3d6) {@creature wolf||wolves} instead. The called creatures arrive in (1d4) rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."}],"legendaryActions":[{"name":"Move","desc":"The vampire moves up to its speed without provoking opportunity attacks."},{"name":"Unarmed Strike","desc":"The vampire makes one unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"The vampire makes one bite attack."}],"specialAbilities":[{"name":"Shapechanger","desc":"If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form."},{"name":"Legendary Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to succeed instead."},{"name":"Misty Escape","desc":"When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling UNCONSCIOUS, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed."},{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":[{"name":"Spellcasting","desc":"The vampire is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The vampire has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Fog Cloud, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Gust Of Wind, Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Bestow Curse, Nondetection"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Greater Invisibility"},{"name":"Level 5 Spells (1 Slots)","desc":"Dominate Person"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Vampire Warrior","maxHP":144,"armorClass":18,"unitType":"undead","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave":"+4","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The vampire makes two greatsword attacks."},{"name":"Multiattack (Vampire Form Only)","desc":"The vampire makes two attacks, only one of which can be a bite attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18)."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 11 (2d6 + 4) slashing damage."},{"name":"Bite (Bat or Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under the vampire's control."},{"name":"Charm","desc":"The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED by the vampire. The CHARMED target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack."},{"name":"Children of the Night (1/Day)","desc":"The vampire magically calls (2d4) swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors, the vampire can call (3d6) {@creature wolf||wolves} instead. The called creatures arrive in (1d4) rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."}],"legendaryActions":[{"name":"Move","desc":"The vampire moves up to its speed without provoking opportunity attacks."},{"name":"Unarmed Strike","desc":"The vampire makes one unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"The vampire makes one bite attack."}],"specialAbilities":[{"name":"Shapechanger","desc":"If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form."},{"name":"Legendary Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to succeed instead."},{"name":"Misty Escape","desc":"When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling UNCONSCIOUS, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed."},{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Veteran","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Vine Blight","maxHP":26,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Constrict","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is GRAPPLED (escape DC 12). Until this grapple ends, the target is RESTRAINED, and the blight can't constrict another target."},{"name":"Entangling Plants Recharge 5","desc":"Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is {@quickref difficult terrain||3} for nonplant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become RESTRAINED. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the blight remains motionless, it is indistinguishable from a tangle of vines."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Common","speedWalk":10,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Violet Fungus","maxHP":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":1,"dexSave":-5,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Frightened","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The fungus makes (1d4) Rotting Touch attacks."},{"name":"Rotting Touch","desc":"Melee Weapon Attack +2 to hit, reach 10 ft., one creature. 4 (1d8) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":5,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Vrock","maxHP":104,"armorClass":15,"unitType":"fiend","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+5","conScore":18,"conSave":"+4","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+4","chaScore":8,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The vrock makes two attacks: one with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 (2d10 + 3) slashing damage."},{"name":"Spores {@recharge}","desc":"A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become POISONED. While POISONED in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it."},{"name":"Stunning Screech (1/Day)","desc":"The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be STUNNED until the end of the vrock's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The vrock has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Vulture","maxHP":5,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"The vulture has advantage on Wisdom (PERCEPTION) checks that rely on sight or smell."},{"name":"Pack Tactics","desc":"The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Warhorse","maxHP":19,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked PRONE. If the target is PRONE, the horse can make another attack with its hooves against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Warhorse Skeleton","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Water Elemental","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The elemental makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Whelm Recharge 4","desc":"Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also GRAPPLED (escape DC 14). Until this grapple ends, the target is RESTRAINED and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space."}],"legendaryActions":[],"specialAbilities":[{"name":"Water Form","desc":"The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Freeze","desc":"If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan","speedWalk":30,"speedSwim":90,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Water Weird","maxHP":58,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Poisoned, Restrained, Prone, Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Constrict","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one creature. 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is RESTRAINED, the water weird tries to drown it, and the water weird can't constrict another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisible in Water","desc":"The water weird is INVISIBLE while fully immersed in water."},{"name":"Water Bound","desc":"The water weird dies if it leaves the water to which it is bound or if that water is destroyed."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"Understands Aquan but doesn't speak","speedWalk":0,"speedSwim":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Weasel","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The weasel has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Werebear","maxHP":135,"armorClass":10,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid."},{"name":"Bite (Bear or Hybrid Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy."},{"name":"Claw (Bear or Hybrid Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Greataxe (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (1d12 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Smell","desc":"The werebear has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common (can't speak in bear form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Wereboar","maxHP":78,"armorClass":10,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The wereboar makes two attacks, only one of which can be with its tusks."},{"name":"Maul (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."},{"name":"Tusks (Boar or Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Charge (Boar or Hybrid Form Only)","desc":"If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common (can't speak in boar form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Wererat","maxHP":33,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The wererat makes two attacks, only one of which can be a bite."},{"name":"Bite (Rat or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy."},{"name":"Shortsword (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow (Humanoid or Hybrid Form Only)","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Smell","desc":"The wererat has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft. (rat form only)","languages":"Common (can't speak in rat form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Weretiger","maxHP":120,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks."},{"name":"Bite (Tiger or Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy."},{"name":"Claw (Tiger or Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."},{"name":"Scimitar (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Longbow (Humanoid or Hybrid Form Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The weretiger has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Pounce (Tiger or Hybrid Form Only)","desc":"If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked PRONE. If the target is PRONE, the weretiger can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common (can't speak in tiger form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Werewolf","maxHP":58,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form)."},{"name":"Bite (Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy."},{"name":"Claws (Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 (2d4 + 2) slashing damage."},{"name":"Spear (Humanoid Form Only)","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common (can't speak in wolf form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"White Dragon Wyrmling","maxHP":32,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":"+2","conScore":14,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":10,"wisSave":"+2","chaScore":11,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"speedSwim":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Wight","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack."},{"name":"Life Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Will-o'-Wisp","maxHP":22,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":28,"dexSave":"+9","conScore":10,"conSave":0,"intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Shock","desc":"{@atk ms} +4 to hit, reach 5 ft., one creature. 9 (2d8) lightning damage."},{"name":"Invisibility","desc":"The will-o'-wisp and its light magically become INVISIBLE until it attacks or uses its Consume Life, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell)."}],"legendaryActions":[],"specialAbilities":[{"name":"Consume Life","desc":"As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 ((3d6)) hit points."},{"name":"Ephemeral","desc":"The will-o'-wisp can't wear or carry anything."},{"name":"Incorporeal Movement","desc":"The will-o'-wisp can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Variable Illumination","desc":"The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Winged Kobold","maxHP":7,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":8,"intSave":-1,"wisScore":7,"wisSave":-2,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Dropped Rock","desc":"{@atk rw} +5 to hit, one target directly below the kobold. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Winter Wolf","maxHP":75,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."},{"name":"Cold Breath Recharge 5","desc":"The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The wolf has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Snow Camouflage","desc":"The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant, Winter Wolf","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Wolf","maxHP":11,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The wolf has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Worg","maxHP":26,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The worg has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Goblin, Worg","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Wraith","maxHP":67,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Life Drain","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Create Specter","desc":"The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a SPECTER in the space of its corpse or in the nearest unoccupied space. The SPECTER is under the wraith's control. The wraith can have no more than seven specters under its control at one time."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The wraith can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Wyvern","maxHP":110,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Stinger","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedFly":80,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":73,"isActive":0,"unitName":"Xorn","maxHP":73,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+6","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Piercing, Slashing from nonmagical attacks that aren't adamantine","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The xorn makes three claw attacks and one bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (3d6 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Earth Glide","desc":"The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through."},{"name":"Stone Camouflage","desc":"The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."},{"name":"Treasure Sense","desc":"The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Terran","speedWalk":20,"speedBurrow":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Yeti","maxHP":51,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The yeti can use its Chilling Gaze and makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage."},{"name":"Chilling Gaze","desc":"The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be PARALYZED for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear of Fire","desc":"If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Keen Smell","desc":"The yeti has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Snow Camouflage","desc":"The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Yeti","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Yochlol","maxHP":136,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+6","conScore":18,"conSave":"+4","intScore":13,"intSave":"+5","wisScore":15,"wisSave":"+6","chaScore":15,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The yochlol makes two melee attacks."},{"name":"Slam (Bite in Spider Form)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft. (10 feet in demon form), one target. 5 ((1d6 + 2)) bludgeoning (piercing in spider form) damage plus 21 (6d6) poison damage."},{"name":"Mist Form","desc":"The yochlol transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yochlol can use its action to polymorph into a form that resembles a female drow or giant spider, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Magic Resistance","desc":"The yochlol has advantage on saving throws against spells and other magical effects."},{"name":"Spider Climb","desc":"The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Walker","desc":"The yochlol ignores movement restrictions caused by webbing."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The yochlol's spellcasting ability is Charisma (spell save DC 14). The yochlol can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Web"},{"name":"Once a Day","desc":"Dominate Person"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Elvish, Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Young Black Dragon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+5","conScore":17,"conSave":"+6","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+3","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Acid Breath Recharge 5","desc":"The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":152,"isActive":0,"unitName":"Young Blue Dragon","maxHP":152,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":10,"dexSave":"+4","conScore":19,"conSave":"+8","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+5","chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."},{"name":"Lightning Breath Recharge 5","desc":"The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Young Brass Dragon","maxHP":110,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":"+3","conScore":17,"conSave":"+6","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+3","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Sleep Breath","desc":"The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall UNCONSCIOUS for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Young Bronze Dragon","maxHP":142,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":10,"dexSave":"+3","conScore":19,"conSave":"+7","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+4","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Lightning Breath","desc":"The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Repulsion Breath","desc":"The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Young Copper Dragon","maxHP":119,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+4","conScore":17,"conSave":"+6","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+4","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Acid Breath","desc":"The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Slowing Breath","desc":"The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Young Gold Dragon","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+6","conScore":21,"conSave":"+9","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+5","chaScore":20,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Weakening Breath","desc":"The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Young Green Dragon","maxHP":136,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+4","conScore":17,"conSave":"+6","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+4","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Poison Breath Recharge 5","desc":"The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Young Red Dragon","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+4","conScore":21,"conSave":"+9","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+4","chaScore":19,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Fire Breath Recharge 5","desc":"The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Young Red Shadow Dragon","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+5","conScore":21,"conSave":"+10","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+5","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 3 (1d6) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Shadow Breath Recharge 5","desc":"The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead SHADOW rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control."}],"legendaryActions":[],"specialAbilities":[{"name":"Living Shadow","desc":"While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the dragon can take the Hide action as a bonus action."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Young Remorhaz","maxHP":93,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 20 (3d10 + 4) piercing damage plus 7 (2d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated Body","desc":"A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Young Silver Dragon","maxHP":168,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+4","conScore":21,"conSave":"+9","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+4","chaScore":19,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following breath weapons."},{"name":"Cold Breath","desc":"The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Paralyzing Breath","desc":"The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be PARALYZED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"Young White Dragon","maxHP":133,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":"+3","conScore":18,"conSave":"+7","intScore":6,"intSave":-2,"wisScore":11,"wisSave":"+3","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Ice Walk","desc":"The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost it extra movement."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Yuan-ti Abomination","maxHP":127,"armorClass":15,"unitType":"monstrosity","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+2","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Abomination Form Only)","desc":"The yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and constrict attacks only once each."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage."},{"name":"Constrict","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC 14). Until this grapple ends, the target is RESTRAINED, and the yuan-ti can't constrict another target."},{"name":"Scimitar (Abomination Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Longbow (Abomination Form Only)","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 12 (2d8 + 3) piercing damage plus 10 (3d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Abomination Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 15). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Once a Day","desc":"Fear"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Yuan-ti Malison (Type 1)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form Only)","desc":"The yuan-ti makes two ranged attacks or two melee attacks, but can use its bite only once."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Longbow (Yuan-ti Form Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."},{"name":"Malison Type","desc":"The yuan-ti has one of the following types:"},{"name":"Type 1:","desc":"Human body with snake head"},{"name":"Type 2:","desc":"Human head and body with snakes for arms"},{"name":"Type 3:","desc":"Human head and upper body with a serpentine lower body instead of legs"}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Yuan-ti Malison (Type 2)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form Only)","desc":"The yuan-ti makes two bite attacks using its snake arms."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."},{"name":"Malison Type","desc":"The yuan-ti has one of the following types:"},{"name":"Type 1:","desc":"Human body with snake head"},{"name":"Type 2:","desc":"Human head and body with snakes for arms"},{"name":"Type 3:","desc":"Human head and upper body with a serpentine lower body instead of legs"}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Yuan-ti Malison (Type 3)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form Only)","desc":"The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once."},{"name":"Bite (Snake Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Constrict","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED, and the yuan-ti can't constrict another target."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Longbow (Yuan-ti Form Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."},{"name":"Malison Type","desc":"The yuan-ti has one of the following types:"},{"name":"Type 1:","desc":"Human body with snake head"},{"name":"Type 2:","desc":"Human head and body with snakes for arms"},{"name":"Type 3:","desc":"Human head and upper body with a serpentine lower body instead of legs"}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Yuan-ti Pureblood","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The yuan-ti makes two melee attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The yuan-ti's spellcasting ability is Charisma (spell save DC 12). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day/Each","desc":"Poison Spray, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Zombie","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":6,"dexSave":-2,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages it spoke in life but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Abhorrent Overlord","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+7","intScore":15,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abhorrent overlord makes two attacks with its claws."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage. The abhorrent overlord regains hit points equal to half the amount of necrotic damage dealt if the target is a creature."},{"name":"Storm of Crows {@recharge}","desc":"The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within 120 feet of it. The sphere remains for 1 minute or until the overlord loses {@status concentration} (as if {@status concentration||concentrating} on a spell), and its area is lightly obscured and {@quickref difficult terrain||3}."}],"legendaryActions":[],"specialAbilities":[{"name":"Insatiable Greed","desc":"The abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold."},{"name":"Magic Resistance","desc":"The abhorrent overlord has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The abhorrent overlord's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Confusion, Crown Of Madness, Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Akroan Hoplite","maxHP":52,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+5","dexScore":16,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hoplite makes three melee attacks or two ranged attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft., or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."},{"name":"Shield Bash","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold the Line","desc":"While the hoplite is holding a spear, other creatures provoke an opportunity attack from the hoplite when they move within 5 feet of it. When the hoplite hits a creature with an opportunity attack using its spear, the creature takes an extra 4 (1d8) piercing damage, and the creature's speed becomes 0 for the rest of the turn."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Alseid","maxHP":22,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The alseid makes two radiant touch attacks."},{"name":"Radiant Touch","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) radiant damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hide in Plain Sight","desc":"The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland."},{"name":"Magic Resistance","desc":"The alseid has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The alseid's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Calm Emotions, Lesser Restoration, Plant Growth"},{"name":"Thrice a Day/Each","desc":"Cure Wounds, Charm Person, Sleep"}],"reactions":[],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Anvilwrought Raptor","maxHP":18,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The raptor makes two attacks with its beak."},{"name":"Beak","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The raptor has advantage on Wisdom (Perception) checks that rely on sight."},{"name":"Recorded Mimicry","desc":"The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Aphemia","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+6","conScore":15,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Aphemia makes two attacks: one with her bite and one with her claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (2d4 + 3) piercing damage plus 13 (3d8) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Discordant Song","desc":"Aphemia shrieks a cacophony of magical sounds. Each humanoid within 120 feet of her must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED of her until the song ends. A FRIGHTENED creature takes 7 (2d6) psychic damage at the start of its turn while Aphemia is singing. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Aphemia's Discordant Song for the next 24 hours. Aphemia must take a bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is INCAPACITATED or dies."},{"name":"Grave Calling Song","desc":"Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control until the song ends. Aphemia must take a bonus action on her subsequent turns to continue singing, and she can mentally command the undead under her control as part of the same bonus action. She can stop singing at any time. The song ends if Aphemia is INCAPACITATED or dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If Aphemia fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Aphemia has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common","speedWalk":20,"speedFly":50,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"Arasta","maxHP":300,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":16,"dexSave":"+10","conScore":23,"conSave":"+13","intScore":15,"intSave":"+2","wisScore":22,"wisSave":"+13","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Arasta makes three attacks: one with her bite and two with her claws."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one creature. 20 (3d8 + 7) piercing damage, and the target must make a DC 21 Constitution saving throw, taking 32 (5d12) poison damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."},{"name":"Claws","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 17 (3d6 + 7) slashing damage."},{"name":"Web of Hair Recharge 4","desc":"Arasta unleashes her hair in the form of webbing that fills a 30-foot cube next to her. The web is {@quickref difficult terrain||3}, its area is lightly obscured, and it lasts for 1 minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is RESTRAINED while in the web. A creature can use an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is RESTRAINED by the web. This webbing is immune to all damage except magical fire. A 5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn."}],"legendaryActions":[{"name":"Claws","desc":"Arasta makes one attack with her claws."},{"name":"Swarm (Costs 2 Actions)","desc":"Arasta causes two {@creature swarm of spiders||swarms of spiders} to appear in unoccupied spaces within 5 feet of her."},{"name":"Toxic Web (Costs 3 Actions)","desc":"Each creature RESTRAINED by Arasta's Web of Hair takes 18 (4d8) poison damage."}],"specialAbilities":[{"name":"Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest)","desc":"If Arasta is reduced to 0 hit points, she doesn't die or fall UNCONSCIOUS. Instead, she regains 200 hit points. In addition, Arasta's children immediately swarm over her body to protect her, granting her 100 temporary hit points."},{"name":"Legendary Resistance (3/Day)","desc":"If Arasta fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Arasta has advantage on saving throws against spells and other magical effects."},{"name":"Spider Climb","desc":"Arasta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Walker","desc":"Arasta ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Celestial, Common, Sylvan","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Archon of Falling Stars","maxHP":144,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":19,"conSave":"+8","intScore":15,"intSave":"+2","wisScore":21,"wisSave":"+9","chaScore":19,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The archon makes two attacks with its radiant spear."},{"name":"Radiant Spear","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 12 (2d6 + 5) piercing damage plus 10 (3d6) radiant damage."}],"legendaryActions":[{"name":"Attack","desc":"The archon makes a radiant spear attack or casts Guiding Bolt."},{"name":"Coordinated Assault (Costs 2 Actions)","desc":"The archon makes a radiant spear attack, and then its mount can use its reaction to make a melee weapon attack."},{"name":"Return to Nyx (Costs 3 Actions)","desc":"The archon causes a corpse it can see within 30 feet of it to burst into a shower of radiant stars leaving no trace of it behind. Everything it is wearing or carrying remains. Each creature within 10 feet of the corpse when it bursts must succeed on a DC 16 Dexterity saving throw or take 22 (4d10) radiant damage."}],"specialAbilities":[{"name":"Magic Resistance","desc":"The archon has advantage on saving throws against spells and other magical effects."},{"name":"Mount","desc":"If the archon isn't mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying. While mounted and not INCAPACITATED, the archon can't be {@quickref Surprise|PHB|3|0|surprised}, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well."},{"name":"Radiant Rebirth (Recharges after a Long Rest)","desc":"If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet with a burst of radiance. Each creature of the archon's choice within 30 feet of it must succeed on a DC 16 Constitution saving throw, or the creature takes 13 (3d8) radiant damage and is BLINDED until the start of the archon's turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The archon's spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Command, Guiding Bolt, Spare The Dying"},{"name":"Once a Day/Each","desc":"Crusader's Mantle, Spirit Guardians"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Ashen Rider","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+10","dexScore":16,"dexSave":"+3","conScore":19,"conSave":"+9","intScore":15,"intSave":"+2","wisScore":21,"wisSave":"+10","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The ashen rider makes three attacks with its ashen blade or two attacks with its bolt of ash."},{"name":"Ashen Blade","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 14 (2d8 + 5) slashing damage plus 13 (2d12) radiant damage."},{"name":"Bolt of Ash","desc":"{@atk rs} +10 to hit, range 120 ft., one creature. 22 (4d10) necrotic damage, and the target can't regain hit points until the start of the ashen rider's next turn."}],"legendaryActions":[{"name":"Attack","desc":"The ashen rider makes an attack using its ashen blade or bolt of ash."},{"name":"Coordinated Assault (Costs 2 Actions)","desc":"The ashen rider makes an attack using its ashen blade or bolt of ash, and then its mount can use its reaction to make a melee weapon attack."},{"name":"Reduce to Ash (Costs 3 Actions)","desc":"The ashen rider targets a creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, or it takes 27 (5d10) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. If the target's hit point maximum is reduced to 0, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A creature reduced to ash can't be revived by any means short of a Wish spell."}],"specialAbilities":[{"name":"Aura of Silence","desc":"When a creature starts its turn within 30 feet of the ashen rider, the rider can force that creature to make a DC 18 Wisdom saving throw if the rider can see it. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature can't speak and is DEAFENED until the start of its next turn."},{"name":"Mount","desc":"If the ashen rider isn't mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the ashen rider and its mount are on the same plane of existence. When it teleports, the ashen rider appears astride the mount along with any equipment it is wearing or carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The ashen rider's spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Command, Compelled Duel"},{"name":"Once a Day/Each","desc":"Banishment, Blade Barrier"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Blood-Toll Harpy","maxHP":9,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The harpy makes two melee attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Dark Devotion","desc":"The harpy has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Broken King Antigonos","maxHP":38,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."},{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."},{"name":"Amphora","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one Medium or smaller creature. 8 (1d8 + 4) bludgeoning damage. If there is not already a creature inside the amphora, the target is RESTRAINED inside. As an action, the RESTRAINED creature can make a DC 14 Dexterity (Acrobatics) check, escaping from the amphora on a success. The effect also ends if the amphora is destroyed. The amphora has AC 8, 20 hit points, and immunity to poison and psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If Antigonos moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."},{"name":"Labyrinthine Recall","desc":"Antigonos can perfectly recall any path he has traveled."},{"name":"Reckless","desc":"At the start of his turn, Antigonos can gain advantage on all melee weapon attack rolls he makes during that turn, but attack rolls against him have advantage until the start of his next turn."},{"name":"Decrepit State","desc":"Antigonos has disadvantage on his attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Bronze Sable","maxHP":32,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The sable makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the sable remains motionless, it is indistinguishable from a normal statue."},{"name":"Pack Tactics","desc":"The sable has advantage on an attack roll against a creature if at least one of the sable's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Surprise Attack","desc":"If the sable surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Burnished Hart","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":15,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The hart makes two attacks: one with its antlers and one with its hooves."},{"name":"Antlers","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Hooves","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the hart moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Heated Body","desc":"A creature that touches the hart or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage."},{"name":"Sure-Footed","desc":"The hart has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":50,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"Colossus of Akros","maxHP":350,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+16","dexScore":10,"dexSave":0,"conScore":25,"conSave":"+14","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious","challengeRating":"23","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The colossus of Akros makes two melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +16 to hit, reach 15 ft., or range 200/600 ft., one target. 23 (4d6 + 9) piercing damage, or 27 (4d8 + 9) piercing damage if used with two hands to make a melee attack. If the colossus makes a ranged attack with this spear, the spear magically returns to its hand after the attack."},{"name":"Sword","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 36 (6d8 + 9) slashing damage."},{"name":"Flames of Akros {@recharge}","desc":"Magical flames issue from the colossus toward up to three creatures the colossus can see within 90 feet of it. Each target must make a DC 24 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a target also magically catches fire for 1 minute. At the end of each of its turns thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Crumbling Destruction","desc":"When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage and 22 (4d10) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Fire Absorption","desc":"Whenever the colossus is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt."},{"name":"Immutable Form","desc":"The colossus is immune to any spell or effect that would alter its form."},{"name":"Magic Weapons","desc":"The colossus's weapon attacks are magical."},{"name":"Siege Monster","desc":"The colossus deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Common and Celestial but can't speak","speedWalk":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"Doomwake Giant","maxHP":162,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":12,"dexSave":"+1","conScore":22,"conSave":"+10","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Frightened, Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 20 (3d8 + 7) bludgeoning damage plus 10 (3d6) necrotic damage."},{"name":"Noxious Gust Recharge 5","desc":"The giant exhales a mighty gust that creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is knocked PRONE. On a successful save, a creature takes half as much damage and isn't knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Erebos","desc":"Any creature that starts its turn within 10 feet of the giant must succeed on a DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage and can't regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the giant's Aura of Erebos for 24 hours."},{"name":"Magic Resistance","desc":"The giant has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Eater of Hope","maxHP":90,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The eater of hope makes two attacks with its claws."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage plus 7 (2d6) necrotic damage."},{"name":"Breath of Hopelessness Recharge 5","desc":"The eater of hope exhales a miasma of Underworld winds in a 30-foot cone. Each creature in that area must make a DC 14 Charisma saving throw. On a failed save, the target takes 26 (4d12) necrotic damage and is cursed for 1 minute. While cursed in this way, the target takes an extra 6 (1d12) necrotic damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn't cursed."}],"legendaryActions":[],"specialAbilities":[{"name":"Insatiable Greed","desc":"The eater of hope can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold."},{"name":"Magic Resistance","desc":"The eater of hope has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Fleecemane Lion","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The lion makes two attacks: one with its bite and one with its claw."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":[{"name":"Claw","desc":"The lion makes one claw attack."},{"name":"Roar (Costs 2 Actions)","desc":"The lion emits a magical roar. Each creature within 60 feet of the lion that can hear the roar must succeed on a DC 12 Wisdom saving throw or be FRIGHTENED of the lion until the end of the lion's next turn."}],"specialAbilities":[{"name":"Keen Smell","desc":"The lion has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Pounce","desc":"If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked PRONE. If the target is PRONE, the lion can make one bite attack against it as a bonus action."},{"name":"Running Leap","desc":"With a 10-foot running start, the lion can long jump up to 25 feet."},{"name":"Spell Turning","desc":"The lion has advantage on saving throws against any spell that targets only the lion (not an area). If the lion's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the lion and instead targets the caster."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Flitterstep Eidolon","maxHP":44,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The eidolon makes two melee attacks. Immediately before or after one of its attacks, it can use Flitterstep if it is available."},{"name":"Flickering Dagger","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage plus 3 (1d6) psychic damage."},{"name":"Flitterstep Recharge 5","desc":"The eidolon magically teleports to an unoccupied space it can see within 30 feet of it. If it makes an attack immediately after teleporting, it has advantage on the attack roll."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred Form","desc":"Attack rolls against the eidolon are made with disadvantage unless the eidolon is INCAPACITATED."},{"name":"Evasion","desc":"If the eidolon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the eidolon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's INCAPACITATED."},{"name":"Incorporeal Movement","desc":"The eidolon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Turn Resistance","desc":"The eidolon has advantage on saving throws against any effect that turns undead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Ghostblade Eidolon","maxHP":55,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The eidolon makes two ghostblade attacks."},{"name":"Ghostblade","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 3) slashing damage plus 11 (2d10) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred Form","desc":"Attack rolls against the eidolon are made with disadvantage unless the eidolon is INCAPACITATED."},{"name":"Incorporeal Movement","desc":"The eidolon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Turn Resistance","desc":"The eidolon has advantage on saving throws against any effect that turns undead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Gold-Forged Sentinel","maxHP":76,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":19,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The sentinel makes two ram attacks."},{"name":"Ram","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Fire Breath Recharge 5","desc":"The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the sentinel moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Spell Turning","desc":"The sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the sentinel and instead targets the caster."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Hippocamp","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage."},{"name":"Ram","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The hippocamp can breathe air and water."},{"name":"Charge","desc":"If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":20,"speedSwim":50,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":243,"isActive":0,"unitName":"Hundred-Handed One","maxHP":243,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":26,"strSave":"+8","dexScore":15,"dexSave":"+2","conScore":25,"conSave":"+12","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+8","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes four longsword attacks or two rock attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 21 (3d8 + 8) slashing damage."},{"name":"Rock","desc":"{@atk rw} +13 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Reactive","desc":"The giant can take one reaction on every turn in a combat."},{"name":"Vigilant","desc":"The giant can't be {@quickref Surprise|PHB|3|0|surprised}."}],"spellActions":[],"reactions":[{"name":"Deflect Attack","desc":"The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":199,"isActive":0,"unitName":"Hythonia","maxHP":199,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+11","dexScore":17,"dexSave":"+3","conScore":19,"conSave":"+10","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":18,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Hythonia makes three attacks: one with her claws, one to constrict, and one with her snaky hair."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage plus 4 (1d8) poison damage."},{"name":"Constrict","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one Large or smaller creature. 16 (2d10 + 5) bludgeoning damage, and the target is GRAPPLED (escape DC 19). Until this grapple ends, the target is RESTRAINED and takes 15 (3d6 + 5) bludgeoning damage at the start of each of its turns, and Hythonia can't constrict another target."},{"name":"Snaky Hair","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 31 (4d12 + 5) bludgeoning damage, and Hythonia can pull the target up to 5 feet closer to her if it is a Large or smaller creature."}],"legendaryActions":[{"name":"Move","desc":"Hythonia moves up to her speed without provoking opportunity attacks."},{"name":"Snaky Hair","desc":"Hythonia makes one attack with her snaky hair."},{"name":"Petrified Earth (Costs 2 Actions)","desc":"Hythonia causes stone spikes to erupt from the ground in a 30-foot radius centered on her. The area becomes {@quickref difficult terrain||3} until the start of her next turn. Any creature, other than Hythonia, takes 9 (2d8) piercing damage for every 5 feet it moves on those spikes."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Hythonia fails a saving throw, she can choose to succeed instead."},{"name":"Petrifying Gaze","desc":"When a creature that can see Hythonia's eyes starts its turn within 30 feet of her, Hythonia can force it to make a DC 18 Constitution saving throw if she isn't INCAPACITATED and can see the creature. If the saving throw fails by 5 or more, the creature is instantly PETRIFIED. Otherwise, on a failed save the creature begins to turn to stone and is RESTRAINED. The RESTRAINED creature must repeat the saving throw at the end of its next turn, becoming PETRIFIED on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or other magic. Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see Hythonia until the start of its next turn, when it can avert its eyes again. If the creature looks at Hythonia in the meantime, it must immediately make the save. If Hythonia sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is affected by her own gaze."},{"name":"Shed Skin (Mythic Trait; Recharges after a Short or Long Rest)","desc":"If Hythonia is reduced to 0 hit points, she doesn't die or fall UNCONSCIOUS. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed without provoking opportunity attacks."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Hythonia's spellcasting ability is Charisma (spell save DC 18). She can innately cast Animate Objects once per day requiring no material components."},{"name":"Once a Day","desc":"Animate Objects"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common","speedWalk":40,"speedClimb":40,"speedSwim":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":181,"isActive":0,"unitName":"Ironscale Hydra","maxHP":181,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":22,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+6","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The hydra makes as many bite attacks as it has heads."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one target. 17 (2d10 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Acidic Blood","desc":"When the hydra takes piercing or slashing damage, each creature within 5 feet of the hydra takes 9 (2d8) acid damage."},{"name":"Hold Breath","desc":"The hydra can hold its breath for 1 hour."},{"name":"Multiple Heads","desc":"The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS. Whenever the hydra takes 35 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way."},{"name":"Reactive Heads","desc":"For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks."},{"name":"Wakeful","desc":"While the hydra sleeps, at least one of its heads is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Lampad","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The lampad attacks twice with its necrotic touch or chill touch."},{"name":"Necrotic Touch","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) necrotic damage."},{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 9 (2d8) necrotic damage, and the target can't regain hit points until the start of the lampad's next turn. If the target is undead, it has disadvantage on attack rolls against the lampad until the end of the lampad's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Corpse Stride","desc":"Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature's corpse within its reach and emerge from a second creature's corpse within 60 feet of the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be Medium or bigger."},{"name":"Magic Resistance","desc":"The lampad has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The lampad's spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Chill Touch (see \"Actions\" below), Gentle Repose"}],"reactions":[],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Leonin Iconoclast","maxHP":67,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+7","conScore":16,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":17,"wisSave":"+6","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The leonin makes three weapon attacks."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 7 (2d6) force damage."},{"name":"Dart","desc":"{@atk rw} +7 to hit, range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If the leonin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's INCAPACITATED."},{"name":"Unarmored Defense","desc":"While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The leonin's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Banishment, Detect Evil And Good"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Leonin","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Meletian Hoplite","maxHP":49,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."},{"name":"Shield Bash","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Ray of Frost (Cantrip)","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Minor Illusion, Ray Of Frost (see \"Actions\" below)"},{"name":"Level 1 Spells (4 Slots)","desc":"Color Spray, Expeditious Retreat, Sleep"},{"name":"Level 2 Spells (2 Slots)","desc":"Blur, Cloud Of Daggers, Invisibility"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Naiad","maxHP":31,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":15,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The naiad makes two psychic touch attacks."},{"name":"Psychic Touch","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The naiad can breathe air and water."},{"name":"Invisible in Water","desc":"The naiad is INVISIBLE while fully immersed in water."},{"name":"Magic Resistance","desc":"The naiad has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The naiad's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Once a Day/Each","desc":"Fly, Hypnotic Pattern"},{"name":"Thrice a Day","desc":"Phantasmal Force"}],"reactions":[],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"Nightmare Shepherd","maxHP":133,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+7","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The shepherd makes two attacks: one with its claws and one with its staff."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage plus 16 (3d10) necrotic damage."},{"name":"Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands, plus 26 (4d12) psychic damage."},{"name":"Herd the Underworld (Recharges after a Short or Long Rest)","desc":"The shepherd pulls twisted souls from the Underworld; (1d6) {@creature shadow||shadows} (without Sunlight Weakness) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd on the same initiative count and fight until they're destroyed. They disappear when the shepherd dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Nightmares","desc":"Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn't undead or a construct starts its turn within 30 feet of the shepherd, that creature must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage."},{"name":"Magic Resistance","desc":"The shepherd has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The shepherd's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Confusion, Dispel Magic, Hold Person, Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Nyx-Fleece Ram","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Magic Resistance","desc":"The ram has advantage on saving throws against spells and other magical effects."},{"name":"Sure-Footed","desc":"The ram has advantage on Strength and Dexterity saving throws against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Oracle","maxHP":44,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+5","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Eldritch Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blessings of the Gods","desc":"While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oracle's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Guidance, Light, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Augury, Scrying"},{"name":"Thrice a Day/Each","desc":"Bless, Guiding Bolt, Healing Word, Hold Person"}],"reactions":[{"name":"Divine Insight (3/Day)","desc":"When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with advantage or disadvantage."}],"senses":"None","languages":"Celestial, Common","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Oread","maxHP":49,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The oread attacks twice with its fiery touch or fire bolt."},{"name":"Fiery Touch","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) fire damage."},{"name":"Fire Bolt (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 5 (1d10) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisible in Fire","desc":"The oread is INVISIBLE while fully immersed in fire."},{"name":"Magic Resistance","desc":"The oread has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oread's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Fire Bolt (see \"Actions\" below)"},{"name":"Once a Day/Each","desc":"Hellish Rebuke (see \"Reactions\" below), Scorching Ray"},{"name":"Thrice a Day","desc":"Burning Hands"}],"reactions":[{"name":"Hellish Rebuke (2nd-Level Spell; 1/Day)","desc":"When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one."}],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Phylaskia","maxHP":104,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+7","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The phylaskia makes two longsword attacks and uses its Strength Drain once."},{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands, plus 11 (2d10) necrotic damage."},{"name":"Strength Drain","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by (1d4). The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."}],"legendaryActions":[],"specialAbilities":[{"name":"Gatekeeper's Aura","desc":"Any creature that starts its turn within 10 feet of the phylaskia must make a DC 15 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage on saving throws and its speed is halved until the start of its next turn."},{"name":"Undead Fortitude","desc":"If damage reduces the phylaskia to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead."},{"name":"Vigilant","desc":"The phylaskia can't be {@quickref Surprise|PHB|3|0|surprised}."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"All","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":232,"isActive":0,"unitName":"Polukranos","maxHP":232,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":25,"strSave":"+7","dexScore":15,"dexSave":"+2","conScore":21,"conSave":"+5","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"19","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"Polukranos makes as many bite attacks as it has heads."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 18 (2d10 + 7) piercing damage."},{"name":"Stomp","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 18 (2d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away from Polukranos."}],"legendaryActions":[{"name":"Detect","desc":"Polukranos makes a Wisdom (Perception) check."},{"name":"Tail Swipe","desc":"Polukranos makes a tail attack."},{"name":"Trampling Charge (Costs 3 Actions)","desc":"Polukranos moves up to 50 feet in a straight line and can move through the space of any creature Huge or smaller. The first time it enters each creature's space during this move, it can make a stomp attack against that creature."}],"specialAbilities":[{"name":"Acidic Blood","desc":"When Polukranos takes piercing or slashing damage, each creature within 5 feet of Polukranos takes 10 (3d6) acid damage."},{"name":"Hold Breath","desc":"Polukranos can hold its breath for 1 hour."},{"name":"Legendary Resistance (3/Day)","desc":"If Polukranos fails a saving throw, it can choose to succeed instead."},{"name":"Multiple Heads","desc":"Polukranos has five heads. While it has more than one head, Polukranos has advantage on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS. Whenever Polukranos takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, Polukranos dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken 40 or more fire damage since its last turn. Polukranos regains 20 hit points for each head regrown in this way."},{"name":"Reactive Heads","desc":"For each head Polukranos has beyond one, it gets an extra reaction that can be used only to make opportunity attacks."},{"name":"Siege Monster","desc":"Polukranos deals double damage to objects and structures."},{"name":"Wakeful","desc":"While Polukranos sleeps, at least one of its heads is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Returned Drifter","maxHP":11,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn Resistance","desc":"The Returned has advantage on saving throws against any effect that turns undead."},{"name":"Unreadable Face","desc":"The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned's intentions or sincerity are made with disadvantage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Returned Kakomantis","maxHP":65,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."},{"name":"Underworld Bolt","desc":"{@atk rs} +4 to hit, range 120 ft., one creature. 13 (2d8 + 2) necrotic damage, and the target can't regain hit points until the start of the Returned's next turn. If the target is missing any of its hit points, it instead takes 17 (2d12 + 2) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fleeting Anger","desc":"If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn."},{"name":"Turn Resistance","desc":"The Returned has advantage on saving throws against any effect that turns undead."},{"name":"Unreadable Face","desc":"The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned's intentions or sincerity are made with disadvantage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Returned Palamnite","maxHP":65,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The Returned makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fleeting Anger","desc":"If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn."},{"name":"Turn Resistance","desc":"The Returned has advantage on saving throws against any effect that turns undead."},{"name":"Unreadable Face","desc":"The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned's intentions or sincerity are made with disadvantage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Returned Sentry","maxHP":22,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) poison damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The Returned has advantage on an attack roll against a creature if at least one of the Returned's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Turn Resistance","desc":"The Returned has advantage on saving throws against any effect that turns undead."},{"name":"Unreadable Face","desc":"The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned's intentions or sincerity are made with disadvantage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Satyr Reveler","maxHP":33,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The satyr makes two ram attacks or two shortbow attacks."},{"name":"Ram","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) bludgeoning damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Enthralling Performance","desc":"If the satyr performs for at least 1 minute, it chooses up to four humanoids within 60 feet of it who watched or listened to the entire performance. Each target must succeed on a DC 13 Wisdom saving throw or be CHARMED. While CHARMED in this way, the target idolizes the satyr and will take part in the satyr's revels. The CHARMED condition ends for the creature after 1 hour, if it takes any damage, if the satyr attacks the target, or if the target witnesses the satyr attacking or damaging any of the target's allies."},{"name":"Magic Resistance","desc":"The satyr has advantage on saving throws against spells and other magical effects."},{"name":"Sleepless Reveler","desc":"Magic can't put the satyr to sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Sylvan","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Satyr Thornbearer","maxHP":38,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The satyr makes three ram attacks or three shortbow attacks."},{"name":"Ram","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) bludgeoning damage."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Hail of Arrows (Recharges after a Short or Long Rest)","desc":"The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The satyr has advantage on saving throws against spells and other magical effects."},{"name":"Sleepless Reveler","desc":"Magic can't put the satyr to sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Sylvan","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Setessan Hoplite","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hoplite makes two scimitar attacks or two longbow attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The hoplite has advantage on an attack roll against a creature if at least one of the hoplite's allies is within 5 feet of the hoplite and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Theran Chimera","maxHP":95,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":19,"conSave":"+7","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is available, it can use the breath in place of its head or its claws."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Head","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (1d12 + 4) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Breath Weapon Recharge 5","desc":"The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Spell Turning","desc":"The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera's saving throw is successful and the spell is of 4th level or lower, the spell has no effect on the chimera and instead targets the caster."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Triton Master of Waves","maxHP":105,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":10,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":19,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The triton makes two attacks using Wave Touch and casts Ray Of Frost."},{"name":"Wave Touch","desc":"{@atk ms} +7 to hit, reach 5 ft., one target. 22 (4d10) cold damage."},{"name":"Ray of Frost (Cantrip)","desc":"{@atk rs} +7 to hit, range 60 ft., one creature. 13 (3d8) cold damage, and the target's speed is reduced by 10 feet until the start of the triton's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The triton can breathe air and water."},{"name":"Summon Water Weird (Recharges after a Short or Long Rest)","desc":"As a bonus action, the triton magically summons (1d4) {@creature water weird||water weirds}. The summoned weirds appear in unoccupied spaces in water within 60 feet of the triton. The water weirds act immediately after the triton on the same initiative count and fight until they're destroyed. They disappear if the triton dies."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The triton's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Ray Of Frost (see \"Actions\" below)"},{"name":"Once a Day/Each","desc":"Fog Cloud, Gust Of Wind, Wind Wall"},{"name":"Twice a Day","desc":"Cone Of Cold"}],"reactions":[{"name":"Frigid Shield","desc":"When a creature the triton can see targets the triton with an attack, the triton gains 10 temporary hit points. If the attack hits and reduces the temporary hit points to 0, each creature within 5 feet of the triton takes 9 (2d8) cold damage."}],"senses":"Darkvision 60 ft.","languages":"Common, Primordial","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Triton Shorestalker","maxHP":32,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The triton makes two urchin-spine shortsword attacks."},{"name":"Urchin-Spine Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."},{"name":"Poisoned Spine","desc":"{@atk rw} +5 to hit, range 30/60 ft., one target. 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The triton can breathe air and water."},{"name":"Nimble Escape","desc":"The triton can take the Disengage or Hide actions as a bonus action on each of its turns."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Fog Cloud, Gust Of Wind"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Primordial","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":409,"isActive":0,"unitName":"Tromokratis","maxHP":409,"armorClass":22,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":29,"conSave":"+9","intScore":22,"intSave":"+14","wisScore":11,"wisSave":"+8","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Paralyzed, Restrained","challengeRating":"26","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"Tromokratis makes three attacks: one with its pincer, one with its tail, and one with its tentacle grasp."},{"name":"Pincer","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 20 (3d6 + 10) bludgeoning damage, and if the target is a creature, it is GRAPPLED (escape DC 26). Until the grapple ends, the target is RESTRAINED, and Tromokratis can't use this attack on anyone else."},{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 23 (3d8 + 10) bludgeoning damage, and if the target is a creature, it is knocked PRONE."},{"name":"Tentacle Grasp","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one creature. 20 (3d6 + 10) bludgeoning damage, and the target is GRAPPLED (escape DC 26). If the target doesn't escape by the end of its next turn, Tromokratis throws the target up to 60 feet in a straight line. The target lands PRONE and takes 21 (6d6) bludgeoning damage."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 5 ft., one target. 29 (3d12 + 10) piercing damage. If the target is a Large or smaller creature GRAPPLED by Tromokratis, that creature is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside Tromokratis, and it takes 42 (12d6) acid damage at the start of each of Tromokratis's turns. If Tromokratis takes 50 damage or more on a single turn from a creature inside it, Tromokratis must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of Tromokratis. If Tromokratis dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 15 feet of movement, exiting PRONE."}],"legendaryActions":[{"name":"Move","desc":"Tromokratis moves up to half its speed."},{"name":"Tail","desc":"Tromokratis makes one tail attack."},{"name":"Bite (Costs 3 Actions)","desc":"Tromokratis makes one bite attack."}],"specialAbilities":[{"name":"Amphibious","desc":"Tromokratis can breathe air and water."},{"name":"Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest)","desc":"When Tromokratis is reduced to 0 hit points, it doesn't die or fall UNCONSCIOUS. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an AC of 22 and 100 hit points. It is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it is immune to all conditions. If it is forced to make a saving throw, treat its ability scores as 10 (+0). If it finishes a short or long rest, the carapace heals, any destroyed hearts regenerate, and the hearts are covered again. Tromokratis dies when all the hearts are destroyed."},{"name":"Legendary Resistance (3/Day)","desc":"If Tromokratis fails a saving throw, it can choose to succeed instead."},{"name":"Magic Weapons","desc":"Tromokratis's weapon attacks are magical."},{"name":"Siege Monster","desc":"Tromokratis deals double damage to objects and structures."},{"name":"Spell-Resistant Carapace","desc":"Tromokratis has advantage on saving throws against spells, and any creature that makes a spell attack against Tromokratis has disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":30,"speedSwim":80,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Two-Headed Cerberus","maxHP":39,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Stunned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The cerberus makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 2 (1d4) fire damage."},{"name":"Breath Weapon Recharge 5","desc":"The cerberus exhales a 15-foot cone of molten rock. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also RESTRAINED by the hardening rock. A creature can make a DC 12 Strength (Athletics) check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 10 hit points, and it is immune to fire, poison, and psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see."},{"name":"Multiheaded","desc":"The cerberus can't be {@quickref Surprise|PHB|3|0|surprised}, and it has advantage on saving throws against being knocked UNCONSCIOUS."},{"name":"Pack Tactics","desc":"The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"Typhon","maxHP":195,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+10","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The typhon makes three attacks: one with its Flurry of Bites, one to constrict, and one with its maw."},{"name":"Flurry of Bites","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 35 (8d6 + 7) piercing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one Large or smaller creature. 17 (3d6 + 7) bludgeoning damage, and the target is GRAPPLED (escape DC 19). Until this grapple ends, the target is RESTRAINED and takes 17 (3d6 + 7) bludgeoning damage at the start of each of its turns. The typhon can have up to two creatures constricted."},{"name":"Maw","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 26 (3d12 + 7) piercing damage plus 19 (3d12) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The typhon has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Regeneration","desc":"The typhon regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The typhon dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Underworld Cerberus","maxHP":104,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Stunned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The cerberus makes three bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage."},{"name":"Breath Weapon Recharge 5","desc":"The cerberus exhales a 30-foot cone of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also RESTRAINED by the hardening rock. A creature can make a DC 15 Strength (Athletics) check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see."},{"name":"Multiheaded","desc":"The cerberus can't be {@quickref Surprise|PHB|3|0|surprised}, and it has advantage on saving throws against being knocked UNCONSCIOUS."},{"name":"Pack Tactics","desc":"The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Truesight 30 ft.","languages":"Understands all languages but can't speak","speedWalk":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Winged Bull","maxHP":95,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 18 (2d12 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the bull moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 19 (3d12) piercing damage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Celestial but can't speak","speedWalk":60,"speedFly":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Winged Lion","maxHP":114,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 16 (2d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pounce","desc":"If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked PRONE. If the target is PRONE, the lion can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Celestial but can't speak","speedWalk":60,"speedFly":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Woe Strider","maxHP":110,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is GRAPPLED (escape DC 14)."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature that is GRAPPLED, INCAPACITATED, or RESTRAINED. 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Cone","desc":"The woe strider's open mouth creates an area of antimagic, as in the Antimagic Field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Telepathy 120 ft.","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Abjurer Wizard","maxHP":104,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":18,"intSave":"+8","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The abjurer makes three Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +8 to hit, reach 5 ft. or range 120 ft., one target. 20 (3d10 + 4) force damage."},{"name":"Force Blast","desc":"Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand, Message, Prestidigitation"},{"name":"Once a Day/Each","desc":"Arcane Lock, Banishment, Globe Of Invulnerability, Invisibility, Wall Of Force"},{"name":"Twice a Day/Each","desc":"Dispel Magic, Lightning Bolt, Mage Armor"}],"reactions":[{"name":"Arcane Ward Recharge 4","desc":"When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes."}],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Adult Kruthik","maxHP":39,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kruthik makes two Stab or Spike attacks."},{"name":"Stab","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Spike","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Kruthik","speedWalk":40,"speedClimb":40,"speedBurrow":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Adult Oblex","maxHP":75,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":19,"intSave":"+7","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Prone","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The oblex makes two pseudopod attacks, and it uses Eat Memories."},{"name":"Pseudopod","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (2d6 + 4) bludgeoning damage plus 7 (2d6) psychic damage."},{"name":"Eat Memories","desc":"The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the Greater Restoration or Heal spell. Constructs, Oozes, Plants, and Undead succeed on the save automatically."},{"name":"Bonus: Sulfurous Impersonation","desc":"The oblex extrudes a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate (1d4 + 1) different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. The simulacrum is an extension of the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex and the simulacrum. The simulacrum disappears if the tether is severed."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Unusual Nature","desc":"The oblex doesn't require sleep."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The oblex casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"Thrice a Day/Each","desc":"Charm Person (as 5th-level spell), Detect Thoughts, Hypnotic Pattern"}],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this distance)","languages":"Common plus two more languages","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Air Elemental Myrmidon","maxHP":117,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three Flail attacks."},{"name":"Flail","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) force damage."},{"name":"Lightning Strike {@recharge}","desc":"The myrmidon makes one Flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be STUNNED until the end of the myrmidon's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, One language of its creator's choice","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Alhoon","maxHP":150,"armorClass":15,"unitType":"undead","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+7","intScore":19,"intSave":"+8","wisScore":17,"wisSave":"+7","chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The alhoon makes two Chilling Grasp or Arcane Bolt attacks."},{"name":"Chilling Grasp","desc":"{@atk ms} +8 to hit, reach 5 ft., one target. 14 (4d6) cold damage, and the alhoon regains 14 hit points."},{"name":"Arcane Bolt","desc":"{@atk rs} +8 to hit, range 120 ft., one target. 28 (8d6) force damage."},{"name":"Mind Blast Recharge 5","desc":"The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The alhoon has advantage on saving throws against spells and other magical effects."},{"name":"Turn Resistance","desc":"The alhoon has advantage on saving throws against any effect that turns Undead."}],"spellActions":[{"name":"Spellcasting","desc":"The alhoon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Dancing Lights, Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Dominate Monster, Globe Of Invulnerability, Invisibility, Modify Memory, Plane Shift (self only), Wall Of Force"}],"reactions":[{"name":"Negate Spell (3/Day)","desc":"The alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted."}],"senses":"Truesight 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 120 ft.","speedWalk":30,"speedFly":15,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Alkilith","maxHP":168,"armorClass":17,"unitType":"fiend","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":19,"dexSave":"+8","conScore":22,"conSave":"+10","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The alkilith makes three Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 18 (4d6 + 4) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Abyssal Rift","desc":"If the alkilith surrounds a door, window, or similar opening continuously for (6d6) days, the opening becomes a permanent portal to a random layer of the Abyss."},{"name":"Amorphous","desc":"The alkilith can move through a space as narrow as 1 inch wide without squeezing."},{"name":"False Appearance","desc":"If the alkilith is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the alkilith move or act, that creature must succeed on a DC 18 Intelligence (INVESTIGATION) check to discern that the alkilith isn't ordinary slime or fungus."},{"name":"Foment Confusion","desc":"Any creature that isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check."},{"name":"Magic Resistance","desc":"The alkilith has advantage on saving throws against spells and other magical effects."},{"name":"Spider Climb","desc":"The alkilith can climb difficult surfaces, such as upside down on ceilings, without making an ability check."},{"name":"Unusual Nature","desc":"The alkilith doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Abyssal but can't speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Allip","maxHP":40,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":17,"intSave":"+6","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Maddening Touch","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 17 (4d6 + 3) psychic damage."},{"name":"Howling Babble {@recharge}","desc":"Each creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it is STUNNED until the end of its next turn. On a successful save, it takes half as much damage and isn't STUNNED. Constructs and Undead are immune to this effect."},{"name":"Whispers of Compulsion","desc":"The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 12 (2d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and Undead are immune to this effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The allip can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Unusual Nature","desc":"The allip doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":202,"isActive":0,"unitName":"Amnizu","maxHP":202,"armorClass":21,"unitType":"fiend","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+7","conScore":16,"conSave":"+9","intScore":20,"intSave":"+5","wisScore":12,"wisSave":"+7","chaScore":18,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The amnizu uses Blinding Rot or Forgetfulness, if available. It also makes two Taskmaster Whip attacks."},{"name":"Taskmaster Whip","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 9 (1d8 + 5) slashing damage plus 16 (3d10) force damage."},{"name":"Blinding Rot","desc":"The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and be BLINDED until the start of the amnizu's next turn."},{"name":"Forgetfulness {@recharge}","desc":"The amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or take 26 (4d12) psychic damage and become STUNNED for 1 minute. A STUNNED creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is STUNNED for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the amnizu's DARKVISION."},{"name":"Magic Resistance","desc":"The amnizu has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The amnizu casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):"},{"name":"At-Will Spells","desc":"Command"},{"name":"Once a Day","desc":"Feeblemind"},{"name":"Thrice a Day","desc":"Dominate Monster"}],"reactions":[{"name":"Instinctive Charm","desc":"When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack's range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu's Instinctive Charm for 24 hours."}],"senses":"Darkvision 120 ft.","languages":"Common, Infernal, Telepathy 1,000 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":255,"isActive":0,"unitName":"Angry Sorrowsworn","maxHP":255,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+4","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The sorrowsworn makes two Hook attacks."},{"name":"Hook","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 (2d12 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Two Heads","desc":"The sorrowsworn has advantage on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."},{"name":"Rising Anger","desc":"If another creature deals damage to the sorrowsworn, the sorrowsworn's attack rolls have advantage until the end of its next turn, and the first time it hits with a Hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Annis Hag","maxHP":90,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+5","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":{"cr":"6","coven":"8"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The annis makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) slashing damage."},{"name":"Crushing Hug","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 36 (9d6 + 5) bludgeoning damage, and the target is GRAPPLED (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the hag's turns. The hag can't make attacks while grappling a creature in this way."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The hag casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"Thrice a Day/Each","desc":"Disguise Self (including the form of a Medium Humanoid), Fog Cloud"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant, Sylvan","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Apprentice Wizard","maxHP":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Arcane Burst","desc":"{@atk ms,rs} +4 to hit, reach 5 ft. or range 120 ft., one target. 7 (1d10 + 2) force damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12)"},{"name":"At-Will Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Burning Hands, Disguise Self, Mage Armor"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":154,"isActive":0,"unitName":"Archdruid","maxHP":154,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":12,"intSave":"+5","wisScore":20,"wisSave":"+9","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting."},{"name":"Staff","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage plus 21 (6d6) poison damage."},{"name":"Wildfire","desc":"{@atk rs} +9 to hit, range 120 ft., one target. 26 (6d6 + 5) fire damage, and the target is BLINDED until the start of the druid's next turn."},{"name":"Bonus: Change Shape (2/Day)","desc":"The archdruid magically transforms into a Beast or an Elemental with a challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls UNCONSCIOUS. The archdruid can revert to its true form using a bonus action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Beast Sense, Entangle, Speak With Animals"},{"name":"Once a Day/Each","desc":"Commune With Nature (as an action), Mass Cure Wounds"},{"name":"Thrice a Day/Each","desc":"Animal Messenger, Dominate Beast, Faerie Fire, Tree Stride"}],"reactions":[],"senses":"None","languages":"Druidic plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Archer","maxHP":75,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The archer makes two Shortsword or Longbow attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Bonus: Archer's Eye (3/Day)","desc":"Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a (d10) and add the number rolled to the total."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"Armanite","maxHP":94,"armorClass":16,"unitType":"fiend","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":21,"conSave":"+5","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The armanite makes one Claw attack, one Hooves attack, and one Serrated Tail attack."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (2d4 + 5) slashing damage plus 9 (2d8) lightning damage."},{"name":"Hooves","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked PRONE."},{"name":"Serrated Tail","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) slashing damage."},{"name":"Lightning Lance Recharge 5","desc":"The armanite looses a bolt of lightning in a line that is 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The armanite has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":60,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"Astral Dreadnought","maxHP":297,"armorClass":20,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":7,"dexSave":"+5","conScore":25,"conSave":"+7","intScore":5,"intSave":-3,"wisScore":14,"wisSave":"+9","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned","challengeRating":"21","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The dreadnought makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 36 (5d10 + 9) force damage. If the target is a Huge or smaller creature and this damage reduces it to 0 hit points or it is INCAPACITATED, the dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the Demiplanar Donjon."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 19 (3d6 + 9) force damage."}],"legendaryActions":[{"name":"Claw","desc":"The dreadnought makes one Claw attack."},{"name":"Donjon Visit (Costs 2 Actions)","desc":"One Huge or smaller creature that the dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on the floor of the Demiplanar Donjon. At the end of the target's next turn, it reappears in the space it left or in the nearest unoccupied space if that space is occupied."},{"name":"Psychic Projection (Costs 3 Actions)","desc":"Each creature within 60 feet of the dreadnought must make a DC 19 Wisdom saving throw, taking 26 (4d10 + 4) psychic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Antimagic Cone","desc":"The dreadnought's eye creates an area of antimagic, as in the Antimagic Field spell, in a 150-foot cone. At the start of each of its turns, it decides which way the cone faces. The cone doesn't function while the eye is closed or while the dreadnought is BLINDED."},{"name":"Astral Entity","desc":"The dreadnought can't leave the Astral Plane, nor can it be banished or otherwise transported out of that plane."},{"name":"Demiplanar Donjon","desc":"Anything the dreadnought swallows is transported to a demiplane that can be entered by no other means except a Wish spell or the dreadnought's Bite and Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the Plane Shift spell. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of past meals. The dreadnought can't be harmed from within the demiplane. If the dreadnought dies, the demiplane disappears, and everything inside it appears around the dreadnought's corpse. The demiplane is otherwise indestructible."},{"name":"Legendary Resistance (3/Day)","desc":"If the dreadnought fails a saving throw, it can choose to succeed instead."},{"name":"Sever Silver Cord","desc":"If the dreadnought scores a critical hit against a creature traveling by means of the Astral Projection spell, the dreadnought can cut the target's silver cord instead of dealing damage."},{"name":"Unusual Nature","desc":"The dreadnought doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":15,"speedFly":80,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Aurochs","maxHP":38,"armorClass":11,"unitType":"beast","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage. If the aurochs moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 9 (2d8) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked PRONE if it is a creature."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"Autumn Eladrin","maxHP":165,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands, plus 22 (5d8) psychic damage."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage."},{"name":"Bonus: Fey Step Recharge 4","desc":"The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Enchanting Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes CHARMED by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours."},{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Hold Person"},{"name":"Once a Day/Each","desc":"Greater Restoration, Revivify"},{"name":"Twice a Day/Each","desc":"Cure Wounds (as a 5th-level spell), Lesser Restoration"}],"reactions":[{"name":"Foster Peace","desc":"If a creature CHARMED by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Babau","maxHP":82,"armorClass":16,"unitType":"fiend","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage."},{"name":"Weakening Gaze","desc":"The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):"},{"name":"At-Will Spells","desc":"Darkness, Dispel Magic, Fear, Heat Metal, Levitate"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Bael","maxHP":189,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+9","conScore":20,"conSave":"+11","intScore":21,"intSave":"+11","wisScore":24,"wisSave":"+7","chaScore":24,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Bael makes two Hellish Morningstar attacks."},{"name":"Hellish Morningstar","desc":"Melee Weapon Attack +13 to hit, reach 20 ft., one target. 16 (2d8 + 7) force damage plus 9 (2d8) necrotic damage."},{"name":"Infernal Command","desc":"Each of Bael's allies within 60 feet of him can't be CHARMED or FRIGHTENED until the end of his next turn."},{"name":"Teleport","desc":"Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Fiendish Magic","desc":"Bael uses Spellcasting or Teleport."},{"name":"Infernal Command","desc":"Bael uses Infernal Command."},{"name":"Attack (Costs 2 Actions)","desc":"Bael makes one Hellish Morningstar attack."}],"specialAbilities":[{"name":"Dread","desc":"Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be FRIGHTENED of him until the start of its next turn. A creature succeeds on this saving throw automatically if Bael wishes it or if he is INCAPACITATED."},{"name":"Legendary Resistance (3/Day)","desc":"If Bael fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Bael have advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"Bael casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium), Charm Person, Detect Magic, Invisibility, Major Image"},{"name":"Once a Day","desc":"Dominate Monster"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Fly, Suggestion, Wall Of Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Balhannoth","maxHP":114,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":18,"conSave":"+8","intScore":6,"intSave":-2,"wisScore":15,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The balhannoth makes one Bite attack and two Tentacle attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 19 (3d10 + 3) piercing damage."},{"name":"Tentacle","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is RESTRAINED, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles."}],"legendaryActions":[{"name":"Bite","desc":"The balhannoth makes one Bite attack against one creature it has GRAPPLED."},{"name":"Teleport","desc":"The balhannoth teleports, along with any equipment it is wearing or carrying and any creatures it has GRAPPLED, up to 60 feet to an unoccupied space it can see."},{"name":"Vanish","desc":"The balhannoth magically becomes INVISIBLE for up to 10 minutes or until immediately after it makes an attack roll."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the balhannoth fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 500 ft. (blind beyond this radius)","languages":"Understands Deep Speech, Telepathy 1 mile","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Banderhobb","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) piercing damage, and the target is GRAPPLED (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target is RESTRAINED, and the banderhobb can't use its Bite attack or Tongue attack on another target."},{"name":"Tongue","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one creature. 10 (3d6) necrotic damage, and the target must make a DC 16 Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb."},{"name":"Shadow Step","desc":"The banderhobb teleports up to 30 feet to an un occupied space of dim light or darkness that it can see."},{"name":"Swallow","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one Medium or smaller creature GRAPPLED by the banderhobb. 15 (3d6 + 5) piercing damage. The creature is also swallowed, and the grapple ends. The swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 (3d6) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable."},{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the banderhobb takes the {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Resonant Connection","desc":"If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Common and the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":319,"isActive":0,"unitName":"Baphomet","maxHP":319,"armorClass":22,"unitType":"fiend","unitSize":"Huge ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+9","conScore":26,"conSave":"+15","intScore":18,"intSave":"+4","wisScore":24,"wisSave":"+14","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Baphomet makes one Bite attack, one Gore attack, and one Heartcleaver attack. He also uses Frightful Presence."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 19 (2d8 + 10) piercing damage."},{"name":"Gore","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 (2d6 + 10) piercing damage. If Baphomet moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."},{"name":"Heartcleaver","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 (2d10 + 10) force damage."},{"name":"Frightful Presence","desc":"Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature."}],"legendaryActions":[{"name":"Heartcleaver Attack","desc":"Baphomet makes one Heartcleaver attack."},{"name":"Charge (Costs 2 Actions)","desc":"Baphomet moves up to his speed without provoking {@action opportunity attack||opportunity attacks}, then makes a Gore attack."}],"specialAbilities":[{"name":"Labyrinthine Recall","desc":"Baphomet can perfectly recall any path he has traveled, and he is immune to the Maze spell."},{"name":"Legendary Resistance (3/Day)","desc":"If Baphomet fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Baphomet has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):"},{"name":"Once a Day","desc":"Teleport"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Dominate Beast, Maze, Wall Of Stone"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Bard","maxHP":44,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Cacophony Recharge 4","desc":"Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed."},{"name":"Bonus: Taunt (2/Day)","desc":"The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Charm Person, Invisibility, Sleep"}],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Barghest","maxHP":60,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The barghest makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage."},{"name":"Bonus: Change Shape","desc":"The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Banishment","desc":"When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna"},{"name":"Soul Feeding","desc":"The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted."}],"spellActions":[{"name":"Spellcasting","desc":"The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Levitate, Minor Illusion, Pass Without Trace"},{"name":"Once a Day/Each","desc":"Charm Person, Dimension Door, Suggestion"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Common, Goblin, Infernal, Telepathy 60 ft.","speedWalk":60,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Berbalang","maxHP":49,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+5","conScore":9,"conSave":-1,"intScore":17,"intSave":"+5","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The berbalang makes one Bite attack and one"},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage."},{"name":"Bonus: Spectral Duplicate (Recharges after a Short or Long Rest)","desc":"The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is UNCONSCIOUS. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required)."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The berbalang casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Speak With Dead"},{"name":"Once a Day","desc":"Plane Shift (self only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Bheur Hag","maxHP":91,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":{"cr":"7","coven":"9"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The hag makes two Slam or Frost Shard attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10 (2d8 + 1) bludgeoning damage plus 18 (4d8) cold damage."},{"name":"Frost Shard","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 30 (6d8 + 3) cold damage, and the target's speed is reduced by 10 feet until the start of the hag's next turn."},{"name":"Horrific Feast","desc":"The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the hag's choice that is within 60 feet and able to see the feeding must succeed on a DC 15 Wisdom saving throw or be FRIGHTENED of the hag for 1 minute. While FRIGHTENED in this way, a creature is INCAPACITATED, can't understand what others say, can't read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Feast for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Control Weather (1/Day)","desc":"The hag can cast the Control Weather spell, requiring no material components and using Charisma as the spellcasting ability."},{"name":"Graystaff Magic","desc":"The hag carries a graystaff, a magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff"},{"name":"Ice Walk","desc":"The hag can move across and climb icy surfaces without needing to make an ability check, and {@quickref difficult terrain||3} composed of ice or snow doesn't cost the hag extra moment."}],"spellActions":[{"name":"Spellcasting","desc":"While holding or riding the graystaff, the hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Hold Person"},{"name":"Once a Day/Each","desc":"Cone Of Cold, Ice Storm, Wall Of Ice"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, Common, Giant","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Black Abishai","maxHP":58,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes one Bite attack and two Scimitar attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage."},{"name":"Scimitar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) force damage."},{"name":"Creeping Darkness {@recharge}","desc":"The abishai casts Darkness at a point within 120 feet of it, requiring no spell components or {@status concentration}. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action."},{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the abishai takes the {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Blackguard","maxHP":119,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The blackguard makes three attacks, using Glaive, Shortbow, or both."},{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage."},{"name":"Shortbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Dreadful Aspect (Recharges after a Short or Long Rest)","desc":"Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED of the blackguard for 1 minute. If a FRIGHTENED target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success."},{"name":"Bonus: Smite","desc":"Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:"},{"name":"Bonus: Blind","desc":"The target is BLINDED for 1 minute. The BLINDED target can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Shove","desc":"The target is pushed up to 10 feet away and knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"Twice a Day/Each","desc":"Command, Dispel Magic, Find Steed"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":202,"isActive":0,"unitName":"Blue Abishai","maxHP":202,"armorClass":19,"unitType":"fiend","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":22,"intSave":"+12","wisScore":23,"wisSave":"+12","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes three Bite or Lightning Strike attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage."},{"name":"Lightning Strike","desc":"{@atk rs} +12 to hit, range 120 ft., one target. 36 (8d8) lightning damage."},{"name":"Bonus: Teleport","desc":"The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):"},{"name":"At-Will Spells","desc":"Disguise Self, Mage Hand, Minor Illusion"},{"name":"Twice a Day/Each","desc":"Charm Person, Dispel Magic, Greater Invisibility, Wall Of Force"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Bodak","maxHP":58,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage."},{"name":"Withering Gaze","desc":"One creature that the bodak can see within 60 feet of it must make a DC 13 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"Bonus: Aura of Annihilation","desc":"The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Gaze","desc":"When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn't INCAPACITATED and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the FRIGHTENED condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save."},{"name":"Sunlight Hypersensitivity","desc":"The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."},{"name":"Unusual Nature","desc":"The bodak doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Boggle","maxHP":18,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Pummel","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage."},{"name":"Oil Puddle","desc":"The boggle creates a puddle of nonflammable oil. The puddle is 1 inch deep and covers the ground in the boggle's space. The puddle is {@quickref difficult terrain||3} for all creatures except boggles and lasts for 1 hour. The oil has one of the following additional effects of the boggle's choice:"},{"name":"Slippery Oil","desc":"Any non-boggle creature that enters the puddle or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall PRONE."},{"name":"Sticky Oil","desc":"Any non-boggle creature that enters the puddle or starts its turn there must succeed on a DC 11 Strength saving throw or be RESTRAINED. On its turn, a creature can use an action to try to extricate itself, ending the effect and moving into the nearest unoccupied space of its choice with a successful DC 11 Strength check."},{"name":"Bonus: Boggle Oil","desc":"The boggle excretes nonflammable oil from its pores, giving itself one of the following benefits of its choice until it uses this bonus action again:"},{"name":"Slippery Oil","desc":"The boggle has advantage on Dexterity (ACROBATICS) checks made to escape bonds and end grapples, and it can move through openings large enough for a Tiny creature without squeezing."},{"name":"Sticky Oil","desc":"The boggle has advantage on Strength (ATHLETICS) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Bonus: Dimensional Rift","desc":"The boggle creates an INVISIBLE and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that the boggle can see or specify by distance and direction (such as \"30 feet straight up\"). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Sylvan","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Boneclaw","maxHP":150,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+7","conScore":15,"conSave":"+6","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+6","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The boneclaw makes two Piercing Claw attacks."},{"name":"Piercing Claw","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 20 (3d10 + 4) piercing damage plus 11 (2d10) necrotic damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is GRAPPLED (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target."},{"name":"Shadow Jump Recharge 5","desc":"If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 15 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage."},{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the boneclaw takes the {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Rejuvenation","desc":"While its master lives, a destroyed boneclaw gains a new body in (1d10) hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master."},{"name":"Unusual Nature","desc":"The boneclaw doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[{"name":"Deadly Reach","desc":"In response to a creature entering a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature."}],"senses":"Darkvision 60 ft.","languages":"Common plus one language spoken by its master","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":121,"isActive":0,"unitName":"Brontosaurus","maxHP":121,"armorClass":15,"unitType":"beast","unitSize":"Gargantuan ","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+6","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Stomp","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 27 (5d8 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked PRONE."},{"name":"Tail","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 32 (6d8 + 5) bludgeoning damage"}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Bulezau","maxHP":52,"armorClass":14,"unitType":"fiend","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Barbed Tail","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 8 (1d12 + 2) piercing damage plus 4 (1d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become POISONED until the disease ends. While POISONED in this way, the target sports festering boils, coughs up flies, and sheds rotting skin, and the target must repeat the saving throw after every 24 hours that elapse. On a successful save, the disease ends. On a failed save, the target's hit point maximum is reduced by 4 ((1d8)). The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Rotting Presence","desc":"When any creature that isn't a demon starts its turn within 30 feet of the bulezau, that creature must succeed on a DC 13 Constitution saving throw or take 3 (1d6) necrotic damage."},{"name":"Standing Leap","desc":"The bulezau's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."},{"name":"Sure-Footed","desc":"The bulezau has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Cadaver Collector","maxHP":189,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":5,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The collector makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage."},{"name":"Paralyzing Breath Recharge 5","desc":"The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be PARALYZED for 1 minute. A PARALYZED creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success."},{"name":"Bonus: Summon Specters (Recharges after a Short or Long Rest)","desc":"The collector calls up the enslaved spirits of those it has slain; (1d4) {@creature specter||specters} (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of it. The specters act right after the collector on the same initiative count and fight until they're destroyed. They disappear when the collector is destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The collector has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The collector doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Canoloth","maxHP":120,"armorClass":16,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":17,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The canoloth makes one Bite or Tongue attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 18 (4d8) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage plus 9 (2d8) force damage."},{"name":"Tongue","desc":"Melee Weapon Attack +7 to hit, reach 30 ft., one target. 10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 15), pulled up to 30 feet toward the canoloth, and RESTRAINED until the grapple ends. The canoloth can grapple one target at a time with its tongue."}],"legendaryActions":[],"specialAbilities":[{"name":"Dimensional Lock","desc":"Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted."},{"name":"Magic Resistance","desc":"The canoloth has advantage on saving throws against spells and other magical effects."},{"name":"Uncanny Senses","desc":"The canoloth can't be {@quickref Surprise|PHB|3|0|surprised} unless it's INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Catoblepas","maxHP":84,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":21,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 21 (5d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be STUNNED until the start of the catoblepas's next turn."},{"name":"Death Ray Recharge 5","desc":"The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit points by this ray."}],"legendaryActions":[],"specialAbilities":[{"name":"Stench","desc":"Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Cave Fisher","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The cave fisher makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Retract Filament","desc":"One Large or smaller creature GRAPPLED by the cave fisher's Adhesive Filament must make a DC 13 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament."},{"name":"Bonus: Adhesive Filament","desc":"The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is GRAPPLED by the cave fisher (escape DC 13), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 5 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful DC 13 Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again."}],"legendaryActions":[],"specialAbilities":[{"name":"Flammable Blood","desc":"If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage."},{"name":"Spider Climb","desc":"The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"Champion","maxHP":143,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The champion makes three Greatsword or Shortbow attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining."},{"name":"Bonus: Second Wind (Recharges after a Short or Long Rest)","desc":"The champion regains 20 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable (2/Day)","desc":"The champion rerolls a failed saving throw."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Chitine","maxHP":18,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chitine makes three Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The chitine has advantage on saving throws against being CHARMED, and magic can't put the chitine to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web Sense","desc":"While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The chitine ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Choker","maxHP":13,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The choker makes two Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 5 (1d4 + 3) piercing damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends."}],"legendaryActions":[],"specialAbilities":[{"name":"Aberrant Quickness (Recharges after a Short or Long Rest)","desc":"The choker can take an extra action on its turn."},{"name":"Boneless","desc":"The choker can move through and occupy a space as narrow as 4 inches wide without squeezing."},{"name":"Spider Climb","desc":"The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Choldrith","maxHP":66,"armorClass":15,"unitType":"monstrosity","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage."},{"name":"Web Recharge 5","desc":"{@atk rw} +5 to hit, range 30/60 ft., one Large or smaller creature. The target is RESTRAINED by webbing. As an action, the RESTRAINED target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."},{"name":"Bonus: Spectral Dagger (Recharges after a Short or Long Rest)","desc":"The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack (+4 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 6 (1d8 + 2) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The choldrith has advantage on saving throws against being CHARMED, and magic can't put the choldrith to sleep."},{"name":"Spider Climb","desc":"The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web Sense","desc":"While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The choldrith ignores movement restrictions caused by webbing."}],"spellActions":[{"name":"Spellcasting","desc":"The choldrith casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Guidance, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Bane, Hold Person"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Clockwork Bronze Scout","maxHP":36,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage."},{"name":"Lightning Flare (Recharges after a Short or Long Rest)","desc":"Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Earth Armor","desc":"The clockwork doesn't provoke {@action opportunity attack||opportunity attacks} when it burrows."},{"name":"Magic Resistance","desc":"The clockwork has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The clockwork doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Clockwork Iron Cobra","maxHP":91,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a (d6)):"},{"name":"1–2: Confusion","desc":"On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it's holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the {@action Dash} action, moving toward the nearest creature."},{"name":"3–4: Paralysis","desc":"The target is PARALYZED until the end of its next turn."},{"name":"5–6: Poison","desc":"The target takes 13 (3d8) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The clockwork has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The clockwork doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Clockwork Oaken Bolter","maxHP":117,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The clockwork makes two Lancing Bolt attacks or one Lancing Bolt attack and one Harpoon attack."},{"name":"Lancing Bolt","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 100/400 ft., one target. 15 (2d10 + 4) piercing damage."},{"name":"Harpoon","desc":"{@atk rw} +7 to hit, range 50/200 ft., one target. 9 (1d10 + 4) piercing damage, and the target is GRAPPLED (escape DC 12). While GRAPPLED in this way, a creature's speed isn't reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. The clockwork can grapple only one creature at a time with its harpoon."},{"name":"Explosive Bolt Recharge 5","desc":"The clockwork launches an explosive charge at a point within 120 feet. Each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Bonus: Reel In","desc":"The clockwork pulls the creature GRAPPLED by its Harpoon up to 20 feet closer."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The clockwork has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The clockwork doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Clockwork Stone Defender","maxHP":105,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The clockwork has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The clockwork doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[{"name":"Intercept Attack","desc":"In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker."}],"senses":"Darkvision 60 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":250,"isActive":0,"unitName":"Cloud Giant Smiling One","maxHP":250,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":26,"strSave":"+8","dexScore":12,"dexSave":"+1","conScore":22,"conSave":"+10","intScore":15,"intSave":"+6","wisScore":16,"wisSave":"+3","chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two Slam attacks or two Telekinetic Strike attacks."},{"name":"Slam","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage."},{"name":"Telekinetic Strike","desc":"{@atk rs} +7 to hit, range 240 ft., one target. 25 (4d10 + 3) force damage."},{"name":"Change Shape","desc":"The giant magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies."},{"name":"Bonus: Cloud Step Recharge 4","desc":"The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Control Weather (8th-level Spell)","desc":"The giant can cast the Control Weather spell, requiring no material components and using Charisma as the spellcasting ability."}],"spellActions":[{"name":"Spellcasting","desc":"The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Detect Magic, Fog Cloud, Light, Minor Illusion"},{"name":"Once a Day/Each","desc":"Gaseous Form, Major Image"},{"name":"Thrice a Day/Each","desc":"Invisibility, Silent Image, Suggestion, Tongues"}],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Conjurer Wizard","maxHP":58,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The conjurer makes three Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +8 to hit, reach 5 ft. or range 120 ft., one target. 19 (3d10 + 3) force damage."},{"name":"Bonus: Benign Transportation Recharge 4","desc":"The conjurer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places."},{"name":"Bonus: Summon Elemental (1/Day)","desc":"The conjurer magically summons an {@creature air elemental}, an {@creature earth elemental}, a {@creature fire elemental}, or a {@creature water elemental}. The elemental appears in an unoccupied space within 60 feet of the conjurer, whom it obeys. It takes its turn immediately after the conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer dismisses it as a bonus action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The conjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Fly, Stinking Cloud, Web"},{"name":"Twice a Day/Each","desc":"Fireball, Mage Armor, Unseen Servant"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Corpse Flower","maxHP":127,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":15,"wisSave":"+2","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The corpse flower makes three Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9 (2d6 + 2) bludgeoning damage plus 10 (3d6) poison damage."},{"name":"Harvest the Dead","desc":"The corpse flower swallows one unsecured Humanoid corpse within 10 feet of it, along with any equipment the corpse is wearing or carrying."},{"name":"Bonus: Digest","desc":"The corpse flower digests one corpse in its body and instantly regains 11 ((2d10)) hit points. Nothing of the digested corpse remains. Any equipment on the corpse is expelled from the corpse flower in its space."},{"name":"Bonus: Reanimate","desc":"The corpse flower animates one corpse in its body, turning it into a ZOMBIE. The zombie appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse flower but isn't under its control, and the flower's stench clings to it (see Stench of Death)."}],"legendaryActions":[],"specialAbilities":[{"name":"Corpses","desc":"When first encountered, a corpse flower contains the corpses of (1d6 + 3) Humanoids. A corpse flower can hold the remains of up to nine Humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free."},{"name":"Spider Climb","desc":"The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Stench of Death","desc":"Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is POISONED until the start of its next turn. On a successful save, the creature is immune to the Stench of Death of all corpse flowers for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Cranium Rat","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":4,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 piercing damage."},{"name":"Bonus: Illumination","desc":"The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic Shroud","desc":"The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Darkling","maxHP":13,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Flash","desc":"When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or be BLINDED until the end of its next turn."},{"name":"Light Sensitivity","desc":"While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Darkling Elder","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The darkling elder makes two Scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage."},{"name":"Darkness (Recharges after a Short or Long Rest)","desc":"The darkling elder casts Darkness, requiring no spell components and using Wisdom as the spellcasting ability."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burn","desc":"When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is BLINDED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't BLINDED."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Death Kiss","maxHP":142,"armorClass":15,"unitType":"aberration","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature."},{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 11 (2d6 + 4) piercing damage, and the target is GRAPPLED (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is RESTRAINED, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles."},{"name":"Blood Drain","desc":"One creature GRAPPLED by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning Blood","desc":"A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Deathlock","maxHP":36,"unitType":"undead","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":14,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The deathlock makes two Deathly Claw or Grave Bolt attacks."},{"name":"Deathly Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) necrotic damage."},{"name":"Grave Bolt","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 14 (2d10 + 3) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn Resistance","desc":"The deathlock has advantage on saving throws against any effect that turns Undead."},{"name":"Unusual Nature","desc":"The deathlock doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Mage Armor, Mage Hand"},{"name":"Once a Day/Each","desc":"Dispel Magic, Hunger Of Hadar, Invisibility, Spider Climb"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Deathlock Mastermind","maxHP":110,"unitType":"undead","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":15,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The deathlock makes two Deathly Claw or Grave Bolt attacks."},{"name":"Deathly Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (3d6 + 3 necrotic damage)."},{"name":"Grave Bolt","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become RESTRAINED as shadowy tendrils wrap around it for 1 minute. A RESTRAINED target can use its action to repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the deathlock's DARKVISION."},{"name":"Turn Resistance","desc":"The deathlock has advantage on saving throws against any effect that turns Undead."},{"name":"Unusual Nature","desc":"The deathlock doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Mage Armor, Minor Illusion"},{"name":"Once a Day/Each","desc":"Darkness, Dimension Door, Dispel Magic, Fly, Invisibility"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Deathlock Wight","maxHP":37,"unitType":"undead","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The deathlock makes two Life Drain or Grave Bolt attacks."},{"name":"Life Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 (1d8 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Grave Bolt","desc":"{@atk rs} +5 to hit, range 60 ft., one target. 12 (2d8 + 3) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Unusual Nature","desc":"The deathlock doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Mage Armor"},{"name":"Once a Day/Each","desc":"Fear, Hold Person"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Deep Rothé","maxHP":13,"unitType":"beast","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage. If the rothé moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage."},{"name":"Dancing Lights","desc":"The rothé casts Dancing Lights, requiring no spell components and using Wisdom as the spellcasting ability."}],"legendaryActions":[],"specialAbilities":[{"name":"Beast of Burden","desc":"The rothé is considered to be one size larger for the purpose of determining its carrying capacity."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Deep Scion","maxHP":67,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":14,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 ((1d8 + 4)) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Bite (Hybrid Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6 (1d4 + 4) piercing damage."},{"name":"Claw (Hybrid Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)","desc":"The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be STUNNED until the end of the deep scion's next turn. In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water."},{"name":"Bonus: Change Shape","desc":"The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious (Hybrid Form Only)","desc":"The deep scion can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Aquan, Common, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Deinonychus","maxHP":26,"armorClass":13,"unitType":"beast","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The deinonychus makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pounce","desc":"If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked PRONE. If the target is PRONE, the deinonychus can make one Bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":464,"isActive":0,"unitName":"Demogorgon","maxHP":464,"armorClass":22,"unitType":"fiend","unitSize":"Huge ","strScore":29,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":26,"conSave":"+16","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+11","chaScore":25,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Demogorgon makes two Tentacle attacks. He can replace one attack with a use of Gaze."},{"name":"Tentacle","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 28 (3d12 + 9) force damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Gaze","desc":"Demogorgon turns his magical gaze toward one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw or suffer one of the following effects (choose one or roll a (d6)):"},{"name":"1–2: Beguiling Gaze","desc":"The target is STUNNED until the start of Demogorgon's next turn or until Demogorgon is no longer within line of sight."},{"name":"3–4: Confusing Gaze","desc":"The target suffers the effect of the Confusion spell without making a saving throw. The effect lasts until the start of Demogorgon's next turn. Demogorgon doesn't need to concentrate on the spell."},{"name":"5–6: Hypnotic Gaze","desc":"The target is CHARMED by Demogorgon until the start of Demogorgon's next turn. Demogorgon chooses how the CHARMED target uses its action, reaction, and movement."}],"legendaryActions":[{"name":"Gaze","desc":"Demogorgon uses Gaze and must use either Beguiling Gaze or Confusing Gaze."},{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 (2d10 + 9) bludgeoning damage plus 11 (2d10) necrotic damage."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Demogorgon uses Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Demogorgon fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Demogorgon has advantage on saving throws against spells and other magical effects."},{"name":"Two Heads","desc":"Demogorgon has advantage on saving throws against being BLINDED, DEAFENED, STUNNED, or knocked UNCONSCIOUS."}],"spellActions":[{"name":"Spellcasting","desc":"Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):"},{"name":"At-Will Spells","desc":"Detect Magic, Major Image"},{"name":"Once a Day/Each","desc":"Feeblemind, Project Image"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Fear, Telekinesis"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Derro","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":5,"wisSave":-3,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Hooked Spear","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it PRONE."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The derro has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Derro Savant","maxHP":36,"armorClass":13,"unitType":"aberration","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":5,"wisSave":-3,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage."},{"name":"Chromatic Beam","desc":"The derro launches a brilliant beam of magical energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a DC 12 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The derro has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Mage Hand, Message, Prestidigitation"},{"name":"Once a Day/Each","desc":"Invisibility, Sleep, Spider Climb"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Devourer","maxHP":189,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The devourer makes two Claw attacks and can use either Imprison Soul or Soul Rend, if available."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage."},{"name":"Imprison Soul","desc":"The devourer chooses a living Humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourer's ribcage and imprisoned there. While imprisoned in this way, the creature is RESTRAINED and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at the start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a ZOMBIE. If it had 3 to 5 Hit Dice, it becomes a GHOUL. Otherwise, it becomes a WIGHT. A devourer can imprison only one creature at a time."},{"name":"Soul Rend {@recharge}","desc":"The devourer creates a vortex of life-draining energy in a 20-foot radius centered on itself. Each creature in that area must make a DC 18 Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"A devourer doesn't require air, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Dhergoloth","maxHP":119,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":17,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dhergoloth makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) force damage."},{"name":"Flailing Claws Recharge 5","desc":"The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage."},{"name":"Teleport","desc":"The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The dhergoloth has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10):"},{"name":"At-Will Spells","desc":"Darkness, Fear"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Dimetrodon","maxHP":19,"armorClass":12,"unitType":"beast","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"Dire Troll","maxHP":172,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+2","conScore":21,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":11,"wisSave":"+5","chaScore":5,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Frightened, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":" The troll makes one Bite attack and four Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 16 (3d6 + 6) slashing damage."},{"name":"Whirlwind of Claws Recharge 5","desc":"Each creature within 10 feet of the troll must make a DC 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Diviner Wizard","maxHP":90,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":18,"intSave":"+7","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The diviner makes three Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 120 ft., one target. 20 (3d10 + 4) radiant damage."},{"name":"Overwhelming Revelation Recharge 5","desc":"The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and is STUNNED until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The diviner casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Mage Hand, Message, Prestidigitation"},{"name":"Once a Day/Each","desc":"True Seeing"},{"name":"Twice a Day/Each","desc":"Arcane Eye, Detect Magic, Detect Thoughts, Fly, Lightning Bolt, Locate Object, Mage Armor, Rary's Telepathic Bond"}],"reactions":[{"name":"Portent (3/Day)","desc":"When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a (d20) and chooses whether to use that roll in place of the (d20) rolled for the attack roll, saving throw, or ability check. "}],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Dolphin","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The dolphin can hold its breath for 20 minutes."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":0,"speedSwim":60,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Dolphin Delighter","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The dolphin makes two Dazzling Slam attacks."},{"name":"Dazzling Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) psychic damage, and the target is BLINDED until the start of the dolphin's next turn."},{"name":"Bonus: Delightful Light Recharge 5","desc":"The dolphin magically emanates light in a 10-foot radius for a moment. The dolphin and each creature of its choice in that light gain 11 ((2d10)) temporary hit points."},{"name":"Bonus: Fey Leap","desc":"The dolphin teleports up to 30 feet to an unoccupied space it can see. Immediately before teleporting, the dolphin can choose one creature within 5 feet of it. That creature can teleport with the dolphin, appearing in an unoccupied space within 5 feet of the dolphin's destination space."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The dolphin can hold its breath for 20 minutes."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Aquan, Telepathy 120 ft.","speedWalk":0,"speedSwim":60,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Draegloth","maxHP":123,"armorClass":15,"unitType":"fiend","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The draegloth makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 16 (2d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The draegloth has advantage on saving throws against being CHARMED, and magic can't put it to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):"},{"name":"At-Will Spells","desc":"Dancing Lights, Darkness"},{"name":"Once a Day/Each","desc":"Confusion, Faerie Fire"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"Drow Arachnomancer","maxHP":162,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+7","intScore":19,"intSave":"+9","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of them. One attack can be replaced by a use of Spellcasting."},{"name":"Bite (Spider Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."},{"name":"Poisonous Touch (Humanoid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 35 (10d6) poison damage."},{"name":"Web (Spider Form Only; Recharge 5)","desc":"{@atk rw} +8 to hit, range 30/60 ft., one target. The target is RESTRAINED by webbing. As an action, the RESTRAINED target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."},{"name":"Bonus: Change Shape (Recharges after a Short or Long Rest)","desc":"The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form melds into the spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its Humanoid form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Spider Climb","desc":"The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web Walker","desc":"The drow ignores movement restrictions caused by webbing."}],"spellActions":[{"name":"Spellcasting","desc":"The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand"},{"name":"Once a Day/Each","desc":"Darkness, Dispel Magic, Etherealness, Faerie Fire, Fly, Insect Plague, Invisibility"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Elvish, Undercommon, Can speak with spiders","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":240,"isActive":0,"unitName":"Drow Favored Consort","maxHP":240,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":20,"dexSave":"+11","conScore":16,"conSave":"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":18,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"18","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of Spellcasting."},{"name":"Scimitar","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage plus 27 (6d8) poison damage."},{"name":"Arcane Eruption","desc":"{@atk rs} +10 to hit, range 120 ft., one target. 36 (8d8) force damage, and the drow can push the target up to 10 feet away if it is a Large or smaller creature."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Armor, Mage Hand, Message"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"},{"name":"Thrice a Day/Each","desc":"Dimension Door, Fireball, Invisibility"}],"reactions":[{"name":"Protective Shield (3/Day)","desc":"When the drow or a creature within 10 feet of it is hit by an attack roll, the drow gives the target a +5 bonus to its AC until the start of the drow's next turn, which can cause the triggering attack roll to miss."}],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"Drow House Captain","maxHP":162,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":19,"dexSave":"+8","conScore":15,"conSave":"+6","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The drow makes two Scimitar attacks and one Whip or Hand Crossbow attack."},{"name":"Scimitar","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage."},{"name":"Whip","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 6 (1d4 + 4) slashing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +8 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it."},{"name":"Bonus: Battle Command","desc":"Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[{"name":"Parry","desc":"The drow adds 3 to its AC against one melee attack roll that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":149,"isActive":0,"unitName":"Drow Inquisitor","maxHP":149,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+7","intScore":16,"intSave":"+3","wisScore":21,"wisSave":"+10","chaScore":20,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"14","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes three Death Lance attacks."},{"name":"Death Lance","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Bonus: Spectral Dagger (Recharges after a Short or Long Rest)","desc":"The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can make a melee spell attack (+10 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 9 (1d8 + 5) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Discern Lie","desc":"The drow discerns when a creature in earshot speaks a lie in a language the drow knows."},{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The drow's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Dancing Lights, Detect Magic, Message, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Clairvoyance, Darkness, Detect Thoughts, Dispel Magic, Faerie Fire, Levitate (self only), Silence, Suggestion, True Seeing"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":247,"isActive":0,"unitName":"Drow Matron Mother","maxHP":247,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+9","intScore":17,"intSave":"+3","wisScore":21,"wisSave":"+11","chaScore":22,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"20","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes two Demon Staff attacks or one Demon Staff attack and three Tentacle Rod attacks."},{"name":"Demon Staff","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14 (4d6) psychic damage. The target must succeed on a DC 19 Wisdom saving throw or become FRIGHTENED of the drow for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tentacle Rod","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one creature. 3 (1d6) bludgeoning damage. If the target is hit three times by the tentacle rod|DMG|rod on one turn, the target must succeed on a DC 15 Constitution saving throw or suffer the following effects for 1 minute: the target's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success."},{"name":"Divine Flame (2/Day)","desc":"A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one."},{"name":"Bonus: Lolth's Fickle Favor","desc":"The drow bestows the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6) psychic damage but has advantage on the next attack roll it makes before the end of its next turn."},{"name":"Bonus: Summon Servant (1/Day)","desc":"The drow magically summons a GLABREZU or a YOCHLOL. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."}],"legendaryActions":[{"name":"Compel Demon","desc":"An allied demon within 30 feet of the drow uses its reaction to make one attack against a target of the drow's choice that she can see."},{"name":"Demon Staff","desc":"The drow makes one Demon Staff attack."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"The drow uses Spellcasting."}],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Special Equipment","desc":"The drow wields a tentacle rod."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20):"},{"name":"At-Will Spells","desc":"Command, Dancing Lights, Detect Magic, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Clairvoyance, Darkness, Detect Thoughts, Dispel Magic, Faerie Fire, Gate, Levitate (self only), Suggestion"},{"name":"Twice a Day/Each","desc":"Banishment, Blade Barrier, Cure Wounds, Hold Person, Plane Shift, Silence"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Drow Shadowblade","maxHP":150,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":21,"dexSave":"+9","conScore":16,"conSave":"+7","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The drow makes three Shadow Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness."},{"name":"Shadow Sword","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 30/60 ft., one target. 27 (7d6 + 5) necrotic damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +9 to hit, range 30/120 ft., one target. 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it."},{"name":"Bonus: Shadow Step","desc":"While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the drow's DARKVISION."},{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Dancing Lights, Darkness"},{"name":"Once a Day/Each","desc":"Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Duergar Despot","maxHP":119,"armorClass":21,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":5,"dexSave":-3,"conScore":19,"conSave":"+8","intScore":15,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking {@action opportunity attack||opportunity attacks}. It can replace one of the attacks with a use of Flame Jet."},{"name":"Iron Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 23 (4d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 30 feet away in a straight line and be knocked PRONE."},{"name":"Stomping Foot","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d10 + 5) bludgeoning damage, or 21 ((3d10 + 5)) to a PRONE target."},{"name":"Flame Jet","desc":"The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The duergar has advantage on saving throws against spells and other magical effects."},{"name":"Psychic Engine","desc":"When the duergar suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The duergar casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Mage Hand, Minor Illusion"},{"name":"Once a Day","desc":"Stinking Cloud"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Duergar Hammerer","maxHP":33,"armorClass":17,"unitType":"construct","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":7,"dexSave":-2,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-3,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hammerer makes one Claw attack and one Hammer attack."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Hammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Siege Monster","desc":"The hammerer deals double damage to objects and structures."}],"spellActions":[],"reactions":[{"name":"Engine of Pain","desc":"Immediately after a creature within 5 feet of the hammerer hits it with an attack roll, the hammerer makes a Hammer attack against that creature."}],"senses":"Darkvision 60 ft.","languages":"Understands Dwarvish but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Duergar Kavalrachni","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The duergar makes two War Pick attacks."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage plus 5 (2d4) poison damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."},{"name":"Shared Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it. While the INVISIBLE duergar is mounted, the mount is INVISIBLE as well. The invisibility ends early on the mount immediately after it attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Cavalry Training","desc":"When the duergar hits a target with a melee attack while mounted, the mount can use its reaction to make one melee attack against the same target."},{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against spells and the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Duergar Mind Master","maxHP":39,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":15,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The duergar makes two Mind-Poison Dagger attacks. It can replace one attack with a use of Mind Mastery."},{"name":"Mind-Poison Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage, or 1 piercing damage plus 10 (3d6) psychic damage while under the effect of Reduce."},{"name":"Invisibility Recharge 4","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},{"name":"Mind Mastery","desc":"The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction, if available, either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar's choice. Creatures that can't be CHARMED are immune to this effect."},{"name":"Bonus: Reduce (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls, ability checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all Dexterity (STEALTH) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against spells and the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight 30 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Duergar Screamer","maxHP":38,"armorClass":15,"unitType":"construct","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":7,"dexSave":-2,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-3,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The screamer makes one Drill attack, and it uses Sonic Scream."},{"name":"Drill","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (1d12 + 4) piercing damage."},{"name":"Sonic Scream","desc":"The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Engine of Pain","desc":"Immediately after a creature within 5 feet of the screamer hits it with an attack roll, the screamer makes a Drill attack against that creature."}],"senses":"Darkvision 60 ft.","languages":"Understands Dwarvish but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Duergar Soulblade","maxHP":27,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Soulblade","desc":"{@atk ms} +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) force damage, or 13 (3d6 + 3) force damage while under the effect of Enlarge."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},{"name":"Bonus: Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against spells and the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Duergar Stone Guard","maxHP":39,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The duergar makes two Shortsword or Javelin attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while under the effect of Enlarge."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while under the effect of Enlarge."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},{"name":"Bonus: Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against spells and the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Phalanx Formation","desc":"The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of an ally wielding a shield|PHB."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Duergar Warlord","maxHP":75,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":17,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to Attack."},{"name":"Psychic-Attuned Hammer","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d10 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage while under the effect of Enlarge, plus 5 (1d10) psychic damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while under the effect of Enlarge."},{"name":"Call to Attack","desc":"Up to three allies within 120 feet of this duergar that can hear it can each use their reaction to make one weapon attack."},{"name":"Invisibility Recharge 4","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},{"name":"Bonus: Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against spells and the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[{"name":"Scouring Instruction","desc":"When an ally that the duergar can see makes a (d20) roll, the duergar can roll a (d6), and the ally can add the number rolled to the (d20) by taking 3 (1d6) psychic damage."}],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Duergar Xarrorn","maxHP":26,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Fire Lance","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9 (1d12 + 3) piercing damage, or 16 (2d12 + 3) piercing damage while under the effect of Enlarge, plus 3 (1d6) fire damage."},{"name":"Fire Spray Recharge 5","desc":"From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},{"name":"Bonus: Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against spells and the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Dybbuk","maxHP":37,"unitType":"fiend","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) necrotic damage. If the target is a creature, its hit point maximum is also reduced by 3 ((1d6)). This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Possess Corpse {@recharge}","desc":"The dybbuk disappears into an intact corpse within 5 feet of it that belonged to a Large or smaller Beast or Humanoid. The dybbuk gains 20 temporary hit points. While possessing the corpse, the dybbuk adopts the corpse's size and can't use Incorporeal Movement. Its game statistics otherwise remain the same. The possession lasts until the temporary hit points are lost or the dybbuk ends it as a bonus action. When the possession ends, the dybbuk appears in an unoccupied space within 5 feet of the corpse."},{"name":"Bonus: Control Corpse","desc":"While Possess Corpse is active, the dybbuk makes the corpse do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any Beast or Humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become FRIGHTENED of the dybbuk for 1 minute. The FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Control Corpse for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The dybbuk can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Magic Resistance","desc":"The dybbuk has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The dybbuk casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Dimension Door"},{"name":"Thrice a Day","desc":"Phantasmal Force"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Earth Elemental Myrmidon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes two Maul attacks."},{"name":"Maul","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) force damage."},{"name":"Thunderous Strike {@recharge}","desc":"The myrmidon makes one Maul attack. On a hit, the target takes an extra 22 (4d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Terran, One language of its creator's choice","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":63,"isActive":0,"unitName":"Eidolon","maxHP":63,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":8,"dexSave":-1,"conScore":9,"conSave":-1,"intScore":14,"intSave":"+2","wisScore":19,"wisSave":"+8","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Divine Dread","desc":"Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be FRIGHTENED of it for 1 minute. While FRIGHTENED in this way, the creature must take the {@action Dash} action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes STUNNED until it can move again. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any eidolon's Divine Dread for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The eidolon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object other than a {@creature sacred statue|MPMM}."},{"name":"Sacred Animation Recharge 5","desc":"When the eidolon moves into a space occupied by a {@creature sacred statue|MPMM}, the eidolon can disappear, causing the statue to become a creature under the eidolon's control. The eidolon uses the {@creature sacred statue|MPMM|sacred statue's stat block} in place of its own."},{"name":"Turn Resistance","desc":"The eidolon has advantage on saving throws against any effect that turns Undead."},{"name":"Unusual Nature","desc":"The eidolon doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"Elder Brain","maxHP":210,"unitType":"aberration","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+5","intScore":21,"intSave":"+10","wisScore":19,"wisSave":"+9","chaScore":24,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacle","desc":"Melee Weapon Attack +7 to hit, reach 30 ft., one target. 20 (4d8 + 2) bludgeoning damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 15) and takes 9 (1d8 + 5) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets GRAPPLED at a time."},{"name":"Mind Blast Recharge 5","desc":"Creatures of the elder brain's choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be STUNNED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Psychic Link","desc":"The elder brain targets one INCAPACITATED creature it senses with its Creature Sense trait and establishes a psychic link with the target. Until the link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer INCAPACITATED, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the link, doing so with a successful DC 18 Charisma saving throw. On a successful save, the target takes 10 (3d6) psychic damage. The link also ends if the target and the elder brain are more than 5 miles apart. The elder brain can form psychic links with up to ten creatures at a time."},{"name":"Bonus: Sense Thoughts","desc":"The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target's emotional state and foremost thoughts (including worries, loves, and hates)."}],"legendaryActions":[{"name":"Break Concentration","desc":"The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature's {@status concentration} on a spell it has cast. The creature also takes 2 (1d4) psychic damage per level of the spell."},{"name":"Psychic Pulse","desc":"The elder brain targets one creature within 120 feet of it with which it has a psychic link. The target and enemies of the elder brain within 30 feet of target take 10 (3d6) psychic damage."},{"name":"Sever Psychic Link","desc":"The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature's next turn."},{"name":"Tentacle (Costs 2 Actions)","desc":"The elder brain makes one Tentacle attack."}],"specialAbilities":[{"name":"Creature Sense","desc":"The elder brain is aware of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one's Intelligence score, but can't sense anything else about it. A creature protected by a Mind Blank spell, a Nondetection spell, or similar magic can't be perceived in this manner."},{"name":"Legendary Resistance (3/Day)","desc":"If the elder brain fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder brain has advantage on saving throws against spells and other magical effects."},{"name":"Telepathic Hub","desc":"The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The elder brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self only)"},{"name":"Thrice a Day","desc":"Modify Memory"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands Common, Deep Speech, And Undercommon but can't speak, Telepathy 5 miles","speedWalk":5,"speedSwim":10,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"Elder Oblex","maxHP":115,"unitType":"Humanoid","unitSize":"Huge ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":21,"conSave":"+5","intScore":22,"intSave":"+10","wisScore":13,"wisSave":"+1","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Prone","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The elder oblex makes two Pseudopod attacks, and it uses Eat Memories."},{"name":"Pseudopod","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 17 (4d6 + 3) bludgeoning damage plus 14 (4d6) psychic damage."},{"name":"Eat Memories","desc":"The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 18 Wisdom saving throw or take 44 (8d10) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the Greater Restoration or Heal spell. Constructs, Oozes, Plants, and Undead succeed on the save automatically."},{"name":"Bonus: Sulfurous Impersonation","desc":"The oblex extrudes a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate (2d6 + 1) different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. The simulacrum is an extension of the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex and the simulacrum. The simulacrum disappears if the tether is severed."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Unusual Nature","desc":"The oblex doesn't require sleep."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The oblex casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Charm Person (as 5th-level spell), Detect Thoughts"},{"name":"Thrice a Day/Each","desc":"Dimension Door, Dominate Person, Hypnotic Pattern, Telekinesis"}],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this distance)","languages":"Common plus six more languages","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":264,"isActive":0,"unitName":"Elder Tempest","maxHP":264,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":23,"strSave":"+6","dexScore":28,"dexSave":"+9","conScore":23,"conSave":"+6","intScore":2,"intSave":-4,"wisScore":21,"wisSave":"+12","chaScore":18,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"23","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The tempest makes two Thunderous Slam attacks."},{"name":"Thunderous Slam","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 23 (4d6 + 9) thunder damage."},{"name":"Lightning Storm {@recharge}","desc":"Each creature within 120 feet of the tempest must make a DC 21 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. If a target's saving throw fails by 5 or more, the creature is also STUNNED until the end of its next turn."}],"legendaryActions":[{"name":"Move","desc":"The tempest moves up to its speed."},{"name":"Lightning Strike (Costs 2 Actions)","desc":"The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a DC 21 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Screaming Gale (Costs 3 Actions)","desc":"The tempest releases a blast of thunder and wind in a line that is 300 feet long and 20 feet wide. Objects in that area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 21 Dexterity saving throw or take 22 (4d10) thunder damage and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object (such as a wall or floor) or another creature, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target collides with another creature, that other creature must succeed on a DC 19 Dexterity saving throw or take the same impact damage and be knocked PRONE."}],"specialAbilities":[{"name":"Air Form","desc":"The tempest can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Flyby","desc":"The tempest doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach."},{"name":"Legendary Resistance (3/Day)","desc":"If the tempest fails a saving throw, it can choose to succeed instead."},{"name":"Living Storm","desc":"The tempest is always at the center of a storm (1d6 + 4) miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (PERCEPTION) checks that rely on hearing. In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. They also extinguish open flames and disperse fog."},{"name":"Siege Monster","desc":"The tempest deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":120,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Enchanter Wizard","maxHP":49,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The enchanter makes three Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 120 ft., one target. 19 (3d10 + 3) psychic damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The enchanter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Friends, Mage Hand, Message"},{"name":"Twice a Day/Each","desc":"Charm Person, Mage Armor, Hold Person, Invisibility, Suggestion, Tongues"}],"reactions":[{"name":"Instinctive Charm Recharge 4","desc":"When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target."}],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":121,"isActive":0,"unitName":"Evoker Wizard","maxHP":121,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+7","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The evoker makes three Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 120 ft., one target. 25 (4d10 + 3) force damage."},{"name":"Sculpted Explosion Recharge 4","desc":"The evoker unleashes a magical explosion of a particular damage type: cold, fire, lightning, or thunder. The magic erupts in a 20-foot-radius sphere centered on a point within 150 feet of the evoker. Each creature in that area must make a DC 15 Dexterity saving throw. The evoker can select up to three creatures it can see in the area to ignore the spell, as the evoker sculpts the spell's energy around them. On a failed save, a creature takes 40 (9d8) damage of the chosen type and is knocked PRONE. On a successful save, a creature takes half as much damage and isn't knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The evoker casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Message, Prestidigitation"},{"name":"Once a Day/Each","desc":"Wall Of Ice"},{"name":"Twice a Day/Each","desc":"Ice Storm, Lightning Bolt, Mage Armor"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Female Steeder","maxHP":30,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage."},{"name":"Sticky Leg","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one Medium or smaller creature. The target is stuck to the steeder's leg and GRAPPLED (escape DC 12). The steeder can have only one creature GRAPPLED at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Extraordinary Leap","desc":"The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet."},{"name":"Spider Climb","desc":"The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Fire Elemental Myrmidon","maxHP":123,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three Scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) force damage."},{"name":"Fiery Strikes {@recharge}","desc":"The myrmidon uses Multiattack. Each attack that hits deals an extra 7 (2d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius."},{"name":"Water Susceptibility","desc":"For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Ignan, One language of its creator's choice","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Fire Giant Dreadnought","maxHP":187,"armorClass":21,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":9,"dexSave":"+4","conScore":23,"conSave":"+11","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two Fireshield or Rock attacks."},{"name":"Fireshield","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage."},{"name":"Rock","desc":"{@atk rw} +13 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage."},{"name":"Shield Charge Recharge 5","desc":"The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, that creature must succeed on a DC 21 Strength saving throw or take 36 (8d6 + 8) bludgeoning damage plus 14 (4d6) fire damage and be pushed up to 30 feet and knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Dual Shields","desc":"The giant carries two shields, which together give the giant +3 to its AC (accounted for above)."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Firenewt Warlock of Imix","maxHP":33,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The firenewt makes three Morningstar or Fire Ray attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."},{"name":"Fire Ray","desc":"{@atk rs} +4 to hit, range 120 ft., one target. 5 (1d6 + 2) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The firenewt can breathe air and water."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the firenewt's DARKVISION."},{"name":"Imix's Blessing","desc":"When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points."}],"spellActions":[{"name":"Spellcasting","desc":"The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Guidance, Light, Mage Armor, Mage Hand, Prestidigitation"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Ignan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Firenewt Warrior","maxHP":27,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The firenewt makes two Scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."},{"name":"Spit Fire (Recharges after a Short or Long Rest)","desc":"The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The firenewt can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Draconic, Ignan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Flail Snail","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":5,"dexSave":-3,"conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The snail makes five Flail Tentacle attacks."},{"name":"Flail Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Scintillating Shell (Recharges after a Short or Long Rest)","desc":"The snail's shell emits dazzling, colored light until the end of the snail's next turn. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be STUNNED until the light ends."},{"name":"Shell Defense","desc":"The flail snail withdraws into its shell. Until it emerges, it gains a +4 bonus to its AC and is RESTRAINED. It can emerge from its shell as a bonus action on its turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Shell","desc":"The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Flind","maxHP":127,"armorClass":16,"unitType":"fiend","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":19,"conSave":"+8","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks."},{"name":"Flail of Chaos","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction."},{"name":"Flail of Pain","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 10 (1d10 + 5) bludgeoning damage plus 16 (3d10) psychic damage."},{"name":"Flail of Paralysis","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be PARALYZED until the end of its next turn."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Blood Thirst","desc":"If the flind isn't INCAPACITATED, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Gnoll, Abyssal","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":337,"isActive":0,"unitName":"Fraz-Urb'luu","maxHP":337,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":29,"strSave":"+9","dexScore":12,"dexSave":"+8","conScore":25,"conSave":"+14","intScore":26,"intSave":"+15","wisScore":24,"wisSave":"+14","chaScore":26,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":{"cr":"23","lair":"24"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 19 (3d6 + 9) force damage."},{"name":"Fist","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 22 (3d8 + 9) force damage."},{"name":"Phantasmal Terror","desc":"Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 (3d10) psychic damage and is FRIGHTENED of Fraz-Urb'luu until the end of its next turn."}],"legendaryActions":[{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 (2d10 + 9) force damage. If the target is a Large or smaller creature, it is also GRAPPLED (escape DC 24), and it is RESTRAINED until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time."},{"name":"Terror (Costs 2 Actions)","desc":"Fraz-Urb'luu uses Phantasmal Terror."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Fraz-Urb'luu has advantage on saving throws against spells and other magical effects."},{"name":"Undetectable","desc":"Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends."}],"spellActions":[{"name":"Spellcasting","desc":"Fraz-Urb'luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Detect Magic, Dispel Magic, Phantasmal Force"},{"name":"Once a Day/Each","desc":"Modify Memory, Project Image"},{"name":"Thrice a Day/Each","desc":"Mislead, Programmed Illusion, Seeming"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Froghemoth","maxHP":161,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+9","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+5","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The froghemoth makes one Bite attack and two Tentacle attacks, and it can use Tongue."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is BLINDED and RESTRAINED, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the froghemoth's turns."},{"name":"Tentacle","desc":"Melee Weapon Attack +10 to hit, reach 20 ft., one target. 19 (3d8 + 6) bludgeoning damage, and the target is GRAPPLED (escape DC 16) if it is a Huge or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles."},{"name":"Tongue","desc":"The froghemoth targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 18 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The froghemoth can breathe air and water."},{"name":"Shock Susceptibility","desc":"If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and it has disadvantage on Dexterity saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Frost Giant Everlasting One","maxHP":189,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+11","dexScore":9,"dexSave":-1,"conScore":24,"conSave":"+11","intScore":9,"intSave":-1,"wisScore":10,"wisSave":"+4","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two Greataxe or Rock attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging."},{"name":"Rock","desc":"{@atk rw} +11 to hit, range 60/240 ft., one target. 29 (4d10 + 7) bludgeoning damage."},{"name":"Bonus: Vaprak's Rage (Recharges after a Short or Long Rest)","desc":"The giant enters a rage. The rage lasts for 1 minute or until the giant is INCAPACITATED. While raging, the giant gains the following benefits:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":[{"name":"Extra Heads","desc":"The giant has a {@chance 25} chance of having more than one head. If it has more than one, it has advantage on Wisdom (PERCEPTION) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."},{"name":"Regeneration","desc":"The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Frost Salamander","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+8","intScore":7,"intSave":-2,"wisScore":11,"wisSave":"+4","chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The salamander makes one Bite attack and four Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 8 (1d6 + 5) piercing damage."},{"name":"Freezing Breath {@recharge}","desc":"The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Burning Fury","desc":"When the salamander takes fire damage, its"}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Primordial","speedWalk":60,"speedClimb":40,"speedBurrow":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Gauth","maxHP":52,"armorClass":15,"unitType":"aberration","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":15,"intSave":"+5","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 9 (2d8) piercing damage."},{"name":"Eye Rays","desc":"The gauth shoots three of the following magical eye rays at random (roll three (d6)s, and reroll duplicates), targeting one to three creatures it can see within 120 feet of it:"},{"name":"1: Devour Magic Ray","desc":"The target must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all magical properties until the start of the gauth's next turn. If the object is a charged item, it also loses (1d4) charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls."},{"name":"2: Enervation Ray","desc":"The target must make a DC 14 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"3: Fire Ray","desc":"The target must succeed on a DC 14 Dexterity saving throw or take 22 (4d10) fire damage."},{"name":"4: Paralyzing Ray","desc":"The target must succeed on a DC 14 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"5: Pushing Ray","desc":"The target must succeed on a DC 14 Strength saving throw or be pushed up to 15 feet away from the gauth and have its speed halved until the start of the gauth's next turn."},{"name":"6: Sleep Ray","desc":"The target must succeed on a DC 14 Wisdom saving throw or fall asleep and remain UNCONSCIOUS for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on Constructs and Undead."}],"legendaryActions":[],"specialAbilities":[{"name":"Stunning Gaze","desc":"When a creature that can see the gauth's central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14 Wisdom saving throw if the gauth isn't INCAPACITATED and can see the creature. A creature that fails the save is STUNNED until the start of its next turn."},{"name":"Death Throes","desc":"When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) force damage on a failed save, or half as much damage on a successful one."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Gazer","maxHP":13,"unitType":"aberration","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":"+2","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 piercing damage."},{"name":"Eye Rays","desc":"The gazer shoots two of the following magical eye rays at random (roll two (d4)s, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:"},{"name":"1: Dazing Ray","desc":"The targeted creature must succeed on a DC 12 Wisdom saving throw or be CHARMED until the start of the gazer's next turn. While the target is CHARMED in this way, its speed is halved, and it has disadvantage on attack rolls."},{"name":"2: Fear Ray","desc":"The targeted creature must succeed on a DC 12 Wisdom saving throw or be FRIGHTENED until the start of the gazer's next turn."},{"name":"3: Frost Ray","desc":"The target must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage."},{"name":"4: Telekinetic Ray","desc":"If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer. If the target is a Tiny object that isn't being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container."},{"name":"Bonus: Aggressive","desc":"The gazer moves up to its speed toward a hostile creature that it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Mimicry","desc":"The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (INSIGHT) check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"Geryon","maxHP":300,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":29,"strSave":"+9","dexScore":17,"dexSave":"+10","conScore":22,"conSave":"+13","intScore":19,"intSave":"+4","wisScore":16,"wisSave":"+10","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":{"cr":"22","lair":"23"},"experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Geryon makes one Claw attack and one Stinger attack."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 23 (4d6 + 9) cold damage. If the target is Large or smaller, it is GRAPPLED (DC 24), and it is RESTRAINED until the grapple ends. Geryon can grapple one creature at a time. If the target is already GRAPPLED by Geryon, the target takes an extra 27 (6d8) cold damage."},{"name":"Stinger","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one creature. 14 (2d4 + 9) force damage, and the target must succeed on a DC 21 Constitution saving throw or take 13 (2d12) poison damage and become POISONED until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the POISONED condition is removed. The target dies if its hit point maximum is reduced to 0."},{"name":"Teleport","desc":"Geryon teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Infernal Glare","desc":"Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become FRIGHTENED of Geryon until the end of its next turn."},{"name":"Teleport","desc":"Geryon uses Teleport."},{"name":"Swift Sting (Costs 2 Actions)","desc":"Geryon makes one Stinger attack."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Geryon fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Geryon has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"Geryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Detect Magic, Ice Storm, Invisibility (self only), Locate Object, Suggestion, Wall Of Ice"},{"name":"Once a Day","desc":"Banishment"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Giant Strider","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Fire Burst Recharge 5","desc":"The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried"}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Absorption","desc":"Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Giff","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The giff makes two Longsword, Musket, or Pistol attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Musket","desc":"{@atk rw} +4 to hit, range 40/120 ft., one target. 8 (1d12 + 2) piercing damage."},{"name":"Pistol","desc":"{@atk rw} +4 to hit, range 30/90 ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Fragmentation Grenade (1/Day)","desc":"The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Firearms Knowledge","desc":"The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols."},{"name":"Headfirst Charge","desc":"The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Girallon","maxHP":59,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The girallon makes one Bite attack and four Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 7 (1d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Bonus: Aggressive","desc":"The girallon moves up to its speed toward a hostile creature that it can see."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"Githyanki Gish","maxHP":130,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes three Longsword or Telekinetic Bolt attacks, or it makes one of those attacks and uses Spellcasting."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 22 (5d8) psychic damage."},{"name":"Telekinetic Bolt","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 28 (8d6) force damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Light, Mage Hand (the hand is invisible), Message"},{"name":"Once a Day/Each","desc":"Dimension Door, Plane Shift, Telekinesis"},{"name":"Thrice a Day/Each","desc":"Fireball, Invisibility, Nondetection (self only)"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Githyanki Kith'rak","maxHP":180,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+7","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes three Greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."},{"name":"Bonus: Rally the Troops","desc":"The githyanki magically ends the CHARMED and FRIGHTENED conditions on itself and each creature of its choice that it can see within 30 feet of it."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift, Telekinesis"},{"name":"Thrice a Day/Each","desc":"Blur, Nondetection (self only)"}],"reactions":[{"name":"Parry","desc":"The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Githyanki Supreme Commander","maxHP":187,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":18,"conSave":"+9","intScore":16,"intSave":"+8","wisScore":16,"wisSave":"+8","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes two Silver Greatsword attacks."},{"name":"Silver Greatsword","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the Astral Projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage."},{"name":"Bonus: Astral Step","desc":"The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[{"name":"Command Ally","desc":"The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction, if available, and has advantage on the attack roll."},{"name":"Attack (2 Actions)","desc":"The githyanki makes one Silver Greatsword attack."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the githyanki fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Bigby's Hand, Mass Suggestion, Plane Shift, Telekinesis"},{"name":"Thrice a Day/Each","desc":"Levitate (self only), Nondetection (self only)"}],"reactions":[{"name":"Parry","desc":"The githyanki adds 5 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Githzerai Anarch","maxHP":144,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+8","dexScore":21,"dexSave":"+10","conScore":18,"conSave":"+4","intScore":18,"intSave":"+9","wisScore":20,"wisSave":"+10","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":{"cr":"16","lair":"17"},"experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The githzerai makes three Unarmed Strike attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 9 (1d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage."}],"legendaryActions":[{"name":"Strike","desc":"The githzerai makes one Unarmed Strike attack."},{"name":"Teleport","desc":"The githzerai teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of it."},{"name":"Change Gravity (Costs 3 Actions)","desc":"The githzerai casts the Reverse Gravity spell, using Wisdom as the spellcasting ability. The spell has the normal effect, except that the githzerai can orient the area in any direction and creatures and objects fall toward the end of the area."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the githzerai fails a saving throw, it can choose to succeed instead."},{"name":"Psychic Defense","desc":"While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Globe Of Invulnerability, Plane Shift, Wall Of Force"},{"name":"Thrice a Day/Each","desc":"See Invisibility, Telekinesis"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Githzerai Enlightened","maxHP":112,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+6","dexScore":19,"dexSave":"+8","conScore":16,"conSave":"+3","intScore":17,"intSave":"+7","wisScore":19,"wisSave":"+8","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The githzerai makes three Unarmed Strike attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage plus 18 (4d8) psychic damage."},{"name":"Temporal Strike {@recharge}","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Defense","desc":"While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift, Teleport"},{"name":"Thrice a Day","desc":"See Invisibility"}],"reactions":[{"name":"Slow Fall","desc":"When the githzerai falls, it reduces any falling damage it takes by 50."}],"senses":"None","languages":"Gith","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Gnoll Flesh Gnawer","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll makes one Bite attack and two Shortsword attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Sudden Rush","desc":"Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke {@action opportunity attack||opportunity attacks}."},{"name":"Bonus: Rampage","desc":"After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Gnoll Hunter","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll makes two Bite, Spear, or Longbow attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage, and the target's speed is reduced by 10 feet until the end of its next turn."},{"name":"Bonus: Rampage","desc":"After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Gnoll Witherling","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-3,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The witherling makes two Bite or Spiked Club attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) necrotic damage."},{"name":"Spiked Club","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Bonus: Rampage","desc":"After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The witherling doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[{"name":"Vengeful Strike","desc":"In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack."}],"senses":"Darkvision 60 ft.","languages":"Understands Gnoll but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Gray Render","maxHP":189,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+9","intScore":3,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The gray render makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be knocked PRONE."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 13 (2d8 + 4) slashing damage, plus 10 (3d6) bludgeoning damage if the target is PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Bloody Rampage","desc":"When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master."}],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":346,"isActive":0,"unitName":"Graz'zt","maxHP":346,"armorClass":20,"unitType":"fiend","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+9","conScore":21,"conSave":"+12","intScore":23,"intSave":"+6","wisScore":21,"wisSave":"+12","chaScore":26,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Graz'zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting."},{"name":"Wave of Sorrow (Greatsword)","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 20 (4d6 + 6) force damage plus 14 (4d6) acid damage."},{"name":"Teleport","desc":"Graz'zt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."},{"name":"Bonus: Change Shape","desc":"Graz'zt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed."}],"legendaryActions":[{"name":"Abyssal Magic","desc":"Graz'zt uses Spellcasting or Teleport."},{"name":"Attack","desc":"Graz'zt makes one Wave of Sorrow attack."},{"name":"Dance, My Puppet!","desc":"One creature CHARMED by Graz'zt that Graz'zt can see must use its reaction to move up to its speed as Graz'zt directs."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Graz'zt fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Graz'zt has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Graz'zt casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):"},{"name":"At-Will Spells","desc":"Charm Person, Detect Magic, Dispel Magic"},{"name":"Once a Day/Each","desc":"Dominate Monster, Greater Invisibility"},{"name":"Thrice a Day/Each","desc":"Darkness, Dominate Person, Telekinesis, Teleport"}],"reactions":[{"name":"Negate Spell Recharge 5","desc":"Graz'zt tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, Graz'zt makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect."}],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"Green Abishai","maxHP":195,"armorClass":18,"unitType":"fiend","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":17,"intSave":"+8","wisScore":12,"wisSave":"+1","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes two Fiendish Claw attacks, or it makes one Fiendish Claw attack and uses Spellcasting."},{"name":"Fiendish Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d8 + 3) force damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 16 (3d10) poison damage and become POISONED for 1 minute. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The abishai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Alter Self, Major Image"},{"name":"Once a Day/Each","desc":"Confusion, Dominate Person, Mass Suggestion"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Thoughts, Fear"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Grung","maxHP":11,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":14,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 5 (2d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A POISONED creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."},{"name":"Water Dependency","desc":"If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of EXHAUSTION at the end of that day. The grung can recover from this EXHAUSTION only through magic or by immersing itself in water for at least 1 hour."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Grung Elite Warrior","maxHP":49,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage."},{"name":"Mesmerizing Chirr {@recharge}","desc":"The grung makes a chirring noise to which grungs are immune. Each Humanoid or Beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be STUNNED until the end of the grung's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A POISONED creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."},{"name":"Water Dependency","desc":"If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of EXHAUSTION at the end of that day. The grung can recover from this EXHAUSTION only through magic or by immersing itself in water for at least 1 hour."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Grung Wildling","maxHP":27,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A POISONED creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."},{"name":"Water Dependency","desc":"If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of EXHAUSTION at the end of that day. The grung can recover from this EXHAUSTION only through magic or by immersing itself in water for at least 1 hour."}],"spellActions":[{"name":"Spellcasting","desc":"The grung casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Druidcraft"},{"name":"Twice a Day","desc":"Plant Growth"},{"name":"Thrice a Day/Each","desc":"Cure Wounds, Spike Growth"}],"reactions":[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Guard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The guard drake makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Hadrosaurus","maxHP":19,"armorClass":11,"unitType":"beast","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"Hellfire Engine","maxHP":216,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+8","conScore":24,"conSave":"+7","intScore":2,"intSave":-4,"wisScore":10,"wisSave":"+5","chaScore":1,"chaSave":"+0","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Flesh-Crushing Stride","desc":"The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the hellfire engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed to the nearest space out of the hellfire engine's path. On a failed save, the creature falls PRONE and takes 28 (8d6) bludgeoning damage."},{"name":"Hellfire Weapons","desc":"The hellfire engine uses one of the following options (choose one or roll a (d6)):"},{"name":"1–2: Bonemelt Sprayer","desc":"The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the burning fuel."},{"name":"3–4: Lightning Flail","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one creature. 18 (3d8 + 5) bludgeoning damage plus 22 (5d8) lightning damage. Up to three other creatures of the hellfire engine's choice that it can see within 30 feet of the target must each make a DC 20 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"5–6: Thunder Cannon","desc":"The hellfire engine targets a point within 120 feet of it that it can see. Each creature within 30 feet of that point must make a DC 20 Dexterity saving throw, taking 27 (5d10) bludgeoning damage plus 19 (3d12) thunder damage on a failed save, or half as much damage on a successful one., If the chosen option kills a creature, the creature's soul rises from the River Styx as a LEMURE in Avernus in (1d4) hours. If the creature isn't revived before then, only a Wish spell or killing the LEMURE and casting true resurrection on the creature's original body can restore it to life. Constructs and devils are immune to this effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The hellfire engine is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The hellfire engine has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The hellfire engine doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Infernal but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Hobgoblin Devastator","maxHP":45,"armorClass":13,"unitType":"fey","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The hobgoblin makes two Quarterstaff or Devastating Bolt attacks."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands, plus 13 (3d8) force damage."},{"name":"Devastating Bolt","desc":"{@atk rs} +5 to hit, range 60 ft., one target. 21 (4d8 + 3) force damage, and the target is knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Army Arcana","desc":"When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw."}],"spellActions":[{"name":"Spellcasting","desc":"The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Twice a Day/Each","desc":"Fireball, Fly, Fog Cloud, Gust Of Wind, Lightning Bolt"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Hobgoblin Iron Shadow","maxHP":32,"armorClass":15,"unitType":"fey","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also use"},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Shadow Jaunt","desc":"The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Spellcasting","desc":"The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Minor Illusion, Prestidigitation"},{"name":"Once a Day/Each","desc":"Charm Person, Disguise Self, Silent Image"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Howler","maxHP":90,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The howler makes two Rending Bite attacks."},{"name":"Rending Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is FRIGHTENED. This attack ignores damage resistance."},{"name":"Mind-Breaking Howl Recharge 4","desc":"The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic damage and be FRIGHTENED until the end of the howler's next turn. While a creature is FRIGHTENED in this way, its speed is halved, and it is INCAPACITATED. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Hungry Sorrowsworn","maxHP":225,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The sorrowsworn makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 16), and it is RESTRAINED until the grapple ends. While grappling a creature, the sorrowsworn can't make a Claw attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Life Hunger","desc":"If a creature within 60 feet of the sorrowsworn regains hit points, the sorrowsworn gains two benefits until the end of its next turn: it has advantage on attack rolls, and its Bite deals an extra 22 (4d10) necrotic damage on a hit."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Hutijin","maxHP":200,"armorClass":19,"unitType":"fiend","unitSize":"Large ","strScore":27,"strSave":"+8","dexScore":15,"dexSave":"+9","conScore":25,"conSave":"+14","intScore":23,"intSave":"+6","wisScore":19,"wisSave":"+11","chaScore":25,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Hutijin makes one Bite attack, one Claw attack, one Mace attack, and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15 (2d6 + 8) fire damage. The target must succeed on a DC 22 Constitution saving throw or become POISONED. While POISONED in this way, the target can't regain hit points, and it takes 10 (3d6) poison damage at the start of each of its turns. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 17 (2d8 + 8) cold damage."},{"name":"Mace","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15 (2d6 + 8) force damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 19 (2d10 + 8) thunder damage."},{"name":"Teleport","desc":"Hutijin teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Attack","desc":"Hutijin makes one Claw, Mace, or Tail attack."},{"name":"Teleport","desc":"Hutijin uses Teleport."},{"name":"Lightning Storm (Costs 2 Actions)","desc":"Hutijin releases lightning in a 30-foot radius, blocked only by total cover. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Infernal Despair","desc":"Each creature within 30 feet of Hutijin that isn't a devil makes saving throws with disadvantage."},{"name":"Legendary Resistance (3/Day)","desc":"If Hutijin fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Hutijin has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"Hutijin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Detect Magic, Hold Monster, Invisibility (self only), Lightning Bolt, Suggestion, Wall Of Fire"},{"name":"Thrice a Day","desc":"Dispel Magic"}],"reactions":[{"name":"Fearful Voice Recharge 5","desc":"In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or become FRIGHTENED of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours."}],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Hydroloth","maxHP":135,"unitType":"fiend","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":21,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":19,"intSave":"+4","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The hydroloth makes two Bite or Claw attacks. It can replace one attack with a use of Spellcasting."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 16 (2d10 + 5) force damage plus 9 (2d10) psychic damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) force damage plus 9 (2d10) psychic damage."},{"name":"Steal Memory (1/Day)","desc":"The hydroloth targets one creature it can see within 60 feet of it. The target takes 14 (4d6) psychic damage, and it must make a DC 16 Intelligence saving throw. On a successful save, the target becomes immune to this hydroloth's Steal Memory for 24 hours. On a failed save, the target loses all proficiencies; it can't cast spells; it can't understand language; and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A Greater Restoration or Remove Curse spell cast on the target ends this effect early."},{"name":"Teleport","desc":"The hydroloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The hydroloth can breathe air and water."},{"name":"Magic Resistance","desc":"The hydroloth has advantage on saving throws against spells and other magical effects."},{"name":"Secure Memory","desc":"The hydroloth is immune to the waters of the River Styx, as well as any effect that would steal or modify its memories or detect or read its thoughts."},{"name":"Watery Advantage","desc":"While submerged in liquid, the hydroloth has advantage on attack rolls."}],"spellActions":[{"name":"Spellcasting","desc":"The hydroloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only)"},{"name":"Thrice a Day/Each","desc":"Control Water, Crown Of Madness, Fear, Suggestion"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Illusionist Wizard","maxHP":44,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":16,"intSave":"+5","wisScore":11,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The illusionist makes two Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 120 ft., one target. 14 (2d10 + 3) psychic damage."},{"name":"Bonus: Displacement Recharge 5","desc":"The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is INCAPACITATED, or if its speed becomes 0."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand, Minor Illusion"},{"name":"Twice a Day/Each","desc":"Disguise Self, Invisibility, Mage Armor, Major Image, Phantasmal Force, Phantom Steed"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"Juiblex","maxHP":350,"armorClass":18,"unitType":"fiend","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":10,"dexSave":"+7","conScore":23,"conSave":"+13","intScore":20,"intSave":"+5","wisScore":20,"wisSave":"+12","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious","challengeRating":{"cr":"23","lair":"24"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Juiblex makes three Acid Lash attacks."},{"name":"Acid Lash","desc":"Melee or Ranged Weapon Attack +14 to hit, reach 10 ft. or range 60/120 ft., one target. 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Juiblex's body, where the corpse is dissolved after 1 minute."},{"name":"Eject Slime Recharge 5","desc":"Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must succeed on a DC 21 Dexterity saving throw or take 55 (10d10) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon the target is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed. The penalty on an object can be removed by the Mending spell."}],"legendaryActions":[{"name":"Attack","desc":"Juiblex makes one Acid Lash attack."},{"name":"Corrupting Touch (Costs 2 Actions)","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one creature. 21 (4d6 + 7) poison damage, and the target is slimed. Until the slime is scraped off with an action, the target is POISONED, and any creature, other than an Ooze, is POISONED while within 10 feet of the target."}],"specialAbilities":[{"name":"Foul","desc":"Any creature other than an Ooze that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be POISONED until the start of the creature's next turn."},{"name":"Legendary Resistance (3/Day)","desc":"If Juiblex fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"Juiblex has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Spider Climb","desc":"Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Spellcasting","desc":"Juiblex casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Thrice a Day/Each","desc":"Contagion, Gaseous Form"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Ki-rin","maxHP":153,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":19,"intSave":"+4","wisScore":20,"wisSave":"+5","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks."},{"name":"Hoof","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 10 (2d4 + 5) force damage."},{"name":"Horn","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) radiant damage."},{"name":"Sacred Fire","desc":"{@atk rs} +9 to hit, range 120 ft., one target. 18 (3d8 + 5) radiant damage."}],"legendaryActions":[{"name":"Move","desc":"The ki-rin moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}."},{"name":"Smite","desc":"The ki-rin makes one Hoof, Horn, or Sacred Fire attack."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the ki-rin fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The ki-rin has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The ki-rin casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Light, Major Image (6th-level version), Thaumaturgy"},{"name":"Once a Day/Each","desc":"Banishment, Calm Emotions, Create Food And Water, Greater Restoration, Plane Shift, Protection From Evil And Good, Revivify, Wind Walk"},{"name":"Thrice a Day/Each","desc":"Cure Wounds, Dispel Magic, Lesser Restoration, Sending"}],"reactions":[],"senses":"Darkvision 120 ft., Truesight 30 ft.","languages":"All, Telepathy 120 ft.","speedWalk":60,"speedFly":120,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Kobold Dragonshield","maxHP":44,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The kobold makes two Spear attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon's Resistance","desc":"The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a (d10)): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green)."},{"name":"Heart of the Dragon","desc":"If the kobold is FRIGHTENED or PARALYZED by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 30 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Kobold Inventor","maxHP":13,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Weapon Invention","desc":"The kobold uses one of the following options (choose one or roll a (d8)); the kobold can use each one no more than once per day:"},{"name":"1: Acid","desc":"The kobold hurls a acid (vial)|PHB|flask of acid. {@atk rw} +4 to hit, range 5/20 ft., one target. 7 (2d6) acid damage."},{"name":"2: Alchemist's Fire","desc":"The kobold throws a Alchemist's Fire (flask)|PHB|flask of alchemist's fire. {@atk rw} +4 to hit, range 5/20 ft., one target. 2 (1d4) fire damage at the start of each of the target's turns. The target can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames."},{"name":"3: Basket of Centipedes","desc":"The kobold throws a small basket into a 5-foot-square space within 20 feet of it. A {@creature Swarm of Centipedes||swarm of insects (centipedes)} with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm's turns, there's a {@chance 50|50 percent} chance that the swarm disperses."},{"name":"4: Green Slime Pot","desc":"The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. {@atk rw} +4 to hit, range 5/20 ft., one target. 5 (1d10) acid damage, and the target is covered in slime until a creature uses its action to scrape or wash the slime off. A target covered in the slime takes 5 (1d10) acid damage at the start of each of its turns."},{"name":"5: Rot Grub Pot","desc":"The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A {@creature swarm of rot grubs|MPMM} (in this book) emerges from the shattered pot and remains a hazard in that square."},{"name":"6: Scorpion on a Stick","desc":"The kobold makes a melee attack with a SCORPION tied to the end of a 5-foot-long pole. Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one."},{"name":"7: Skunk in a Cage","desc":"The kobold releases a skunk into an unoccupied space within 5 feet of it. The skunk has a walking speed of 20 feet, AC 10, 1 hit point, and no effective attacks. It rolls initiative and, on its turn, uses its action to spray musk at a random creature within 5 feet of it. The target must succeed on a DC 9 Constitution saving throw, or it retches and is INCAPACITATED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn't need to breathe or is immune to poison automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it can't do so again until it finishes a short or long rest."},{"name":"8: Wasp Nest in a Bag","desc":"The kobold throws a small bag into a 5-foot-square space within 20 feet of it. A {@creature Swarm of Wasps||swarm of insects (wasps)} with 11 hit points emerges from the bag and rolls initiative. At the end of each of the swarm's turns, there's a {@chance 50|50 percent} chance that the swarm disperses."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Kobold Scale Sorcerer","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":9,"wisSave":-1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Chromatic Bolt","desc":"{@atk rs} +4 to hit, range 60 feet, one target. 9 (2d6 + 2) of a type of the kobold's choice: acid, cold, fire, lightning, poison, or thunder."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The kobold casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Twice a Day/Each","desc":"Charm Person, Fog Cloud, Levitate"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Korred","maxHP":93,"armorClass":17,"unitType":"Humanoid","unitSize":"Small ","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The korred makes two Greatclub or Rock attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/120 ft., one target. 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground."},{"name":"Bonus: Command Hair","desc":"The korred has at least one 50-foot-long rope woven out of its hair. The korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become GRAPPLED by the rope (escape DC 13). Until this grapple ends, the target is RESTRAINED. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Stone Camouflage","desc":"The korred has advantage on Dexterity (STEALTH) checks made to hide in rocky terrain."}],"spellActions":[{"name":"Spellcasting","desc":"The korred casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Commune With Nature (as an action), Meld Into Stone, Stone Shape"},{"name":"Once a Day","desc":"Otto's Irresistible Dance"}],"reactions":[],"senses":"Darkvision 120 ft., Tremorsense 120 ft.","languages":"Dwarvish, Gnomish, Sylvan, Terran, Undercommon","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Kraken Priest","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The priest makes two Thunderous Touch or Thunderbolt attacks."},{"name":"Thunderous Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one target. 27 (5d10) thunder damage."},{"name":"Thunderbolt","desc":"{@atk rs} +5 to hit, range 60 ft., one target. 11 (2d10) lightning damage plus 11 ((2d10)) thunder damage, and the target is knocked PRONE."},{"name":"Voice of the Kraken (Recharges after a Short or Long Rest)","desc":"A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED of the priest for 1 minute. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The priest can breathe air and water."}],"spellActions":[{"name":"Spellcasting","desc":"The priest casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Command, Create Or Destroy Water"},{"name":"Once a Day","desc":"Evard's Black Tentacles"},{"name":"Thrice a Day/Each","desc":"Control Water, Darkness, Water Breathing, Water Walk"}],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Kruthik Hive Lord","maxHP":102,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kruthik makes two Stab or Spike attacks."},{"name":"Stab","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage."},{"name":"Spike","desc":"{@atk rw} +6 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Acid Spray Recharge 5","desc":"The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Kruthik","speedWalk":40,"speedClimb":40,"speedBurrow":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Leucrotta","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The leucrotta makes one Bite attack and one Hooves attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice."},{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Bonus: Kicking Retreat","desc":"Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Mimicry","desc":"The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (INSIGHT) check."},{"name":"Stench","desc":"Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a DC 12 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnoll","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":328,"isActive":0,"unitName":"Leviathan","maxHP":328,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":24,"dexSave":"+7","conScore":30,"conSave":"+10","intScore":2,"intSave":-4,"wisScore":18,"wisSave":"+10","chaScore":17,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"20","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The leviathan makes one Slam attack and one Tail attack."},{"name":"Slam","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one target. 21 (2d12 + 8) bludgeoning damage plus 13 (2d12) acid damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one target. 19 (2d10 + 8) bludgeoning damage plus 10 (3d6) acid damage."},{"name":"Tidal Wave {@recharge}","desc":"The leviathan magically creates a wave of water that extends from a point it can see within 120 feet of itself. The wave is up to 250 feet long, up to 250 feet tall, and up to 50 feet wide. Each creature in the wave must make a DC 24 Strength saving throw. On a failed save, a creature takes 45 (7d12) bludgeoning damage and is knocked PRONE. On a successful save, a creature takes half as much damage and isn't knocked PRONE. The water spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 250 feet of it, and then it vanishes."}],"legendaryActions":[{"name":"Move","desc":"The leviathan moves up to its speed."},{"name":"Slam (Costs 2 Actions)","desc":"The leviathan makes one Slam attack."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the leviathan fails a saving throw, it can choose to succeed instead."},{"name":"Partial Freeze","desc":"If the leviathan takes 50 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage."},{"name":"Siege Monster","desc":"The leviathan deals double damage to objects and structures."},{"name":"Water Form","desc":"The leviathan can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"speedSwim":120,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Lonely Sorrowsworn","maxHP":112,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The sorrowsworn makes one Harpoon Arm attack, and it uses Sorrowful Embrace."},{"name":"Harpoon Arm","desc":"Melee Weapon Attack +7 to hit, reach 60 ft., one target. 21 (4d8 + 3) piercing damage, and the target is GRAPPLED (escape DC 15) if it is a Large or smaller creature. The sorrowsworn has two harpoon arms and can grapple up to two creatures at once."},{"name":"Sorrowful Embrace","desc":"Each creature GRAPPLED by the sorrowsworn must make a DC 15 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the sorrowsworn pulls each of those creatures up to 30 feet straight toward it."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Leech","desc":"At the start of each of the sorrowsworn's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage."},{"name":"Thrives on Company","desc":"The sorrowsworn has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Lost Sorrowsworn","maxHP":78,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The sorrowsworn makes two Arm Spike attacks."},{"name":"Arm Spike","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 (2d10 + 3) piercing damage."},{"name":"Embrace Recharge 4","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 25 (4d10 + 3) piercing damage, and the target is GRAPPLED (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is FRIGHTENED, and it takes 27 (6d8) psychic damage at the end of each of its turns. The sorrowsworn can grapple only one creature at a time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Tightening Embrace","desc":"If the sorrowsworn takes damage, the creature GRAPPLED by Embrace takes 18 (4d8) psychic damage."}],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Male Steeder","maxHP":13,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage."},{"name":"Sticky Leg","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one Small or Tiny creature. The target is stuck to the steeder's leg and GRAPPLED (escape DC 12). The steeder can have only one creature GRAPPLED at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Extraordinary Leap","desc":"The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet."},{"name":"Spider Climb","desc":"The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Martial Arts Adept","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The adept makes three Unarmed Strike attacks or five Dart attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. Once per turn, the adept can cause one of the following additional effects (choose one or roll a (d4)):"},{"name":"1–2: Knock Down.","desc":"The target must succeed on a DC 13 Dexterity saving throw or be knocked PRONE."},{"name":"3–4: Push.","desc":"The target must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet directly away from the adept."},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by (1d10 + 3). If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free."}],"senses":"None","languages":"Any one language (usually Common)","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":432,"isActive":0,"unitName":"Marut","maxHP":432,"armorClass":22,"unitType":"construct","unitSize":"Large ","strScore":28,"strSave":"+9","dexScore":12,"dexSave":"+1","conScore":26,"conSave":"+8","intScore":19,"intSave":"+12","wisScore":15,"wisSave":"+10","chaScore":18,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned, Unconscious","challengeRating":"25","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The marut makes two Unerring Slam attacks."},{"name":"Unerring Slam","desc":"Melee Weapon Attack automatic hit, reach 5 ft., one target. 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller."},{"name":"Blazing Edict Recharge 5","desc":"Arcane energy emanates from the marut's chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be STUNNED until the end of the marut's next turn."},{"name":"Plane Shift (3/Day)","desc":"The marut casts Plane Shift, requiring no material components and using Intelligence as the spellcasting ability. The marut can cast the spell normally, or it can cast the spell on an unwilling creature it can see within 60 feet of it. If it uses the latter option, the targeted creature must succeed on a DC 20 Charisma saving throw or be banished to a teleportation circle in the Hall of Concordance in Sigil."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The marut is immune to any spell or effect that would alter its form."},{"name":"Legendary Resistance (3/Day)","desc":"If the marut fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The marut has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The marut doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"All but rarely speaks","speedWalk":40,"speedFly":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Master Thief","maxHP":84,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":11,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thief makes three Shortsword or Shortbow attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +7 to hit, range 80/320 ft., one target. 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage."},{"name":"Bonus: Cunning Action","desc":"The thief takes the {@action Dash}, {@action Disengage}, or {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker."}],"senses":"None","languages":"Any one language (usually Common) plus thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Maurezhi","maxHP":88,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The maurezhi makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 (2d10 + 3) piercing damage. If the target is a Humanoid, its Charisma score is reduced by (1d4). This reduction lasts until the target finishes a short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a GHOUL unless it has been revived or its corpse has been destroyed."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage. If the target is a creature other than an Undead, it must succeed on a DC 12 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Raise Ghoul Recharge 5","desc":"The maurezhi targets one dead ghoul or GHAST it can see within 30 feet of it. The target is revived with all its hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Assume Form","desc":"The maurezhi can assume the appearance of any Medium Humanoid it eats. It remains in this form for (1d6) days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon's body."},{"name":"Magic Resistance","desc":"The maurezhi has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Elvish, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Maw Demon","maxHP":33,"armorClass":13,"unitType":"fiend","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":13,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},{"name":"Disgorge {@recharge}","desc":"The demon vomits in a 15-foot cube. Each creature in that area must succeed on a DC 11 Dexterity saving throw or take 11 (2d10) acid damage and fall PRONE in the spew."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":35,"isActive":0,"unitName":"Meazel","maxHP":35,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Garrote","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target of the meazel's size or smaller. 6 (1d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 13 with disadvantage). Until the grapple ends, the target takes 10 (2d6 + 3) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 3 (1d6) necrotic damage"},{"name":"Shadow Teleport Recharge 5","desc":"The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space."},{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the meazel takes the {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Meenlock","maxHP":31,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage, and the target must succeed on a DC 11 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Shadow Teleport Recharge 5","desc":"The meenlock teleports to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear Aura","desc":"Any Beast or Humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be FRIGHTENED until the start of the creature's next turn."},{"name":"Light Sensitivity","desc":"While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Merregon","maxHP":45,"armorClass":16,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Frightened, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The merregon makes three Halberd attacks."},{"name":"Halberd","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 9 (1d10 + 4) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the merregon's DARKVISION."},{"name":"Magic Resistance","desc":"The merregon has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Loyal Bodyguard","desc":"When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead."}],"senses":"Darkvision 60 ft.","languages":"Understands Infernal but can't speak, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Merrenoloth","maxHP":40,"unitType":"fiend","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+5","conScore":10,"conSave":0,"intScore":17,"intSave":"+5","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The merrenoloth makes one Oar attack and uses Fear Gaze."},{"name":"Oar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) fire damage."},{"name":"Fear Gaze","desc":"The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become FRIGHTENED of the merrenoloth for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Teleport","desc":"The merrenoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The merrenoloth has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The merrenoloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Charm Person, Darkness, Detect Magic, Dispel Magic, Gust Of Wind"},{"name":"Thrice a Day","desc":"Control Water"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Mindwitness","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":15,"intSave":"+5","wisScore":15,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The mindwitness makes one Bite attack and one Tentacles attack, or it uses Eye Ray three times."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 16 (4d6 + 2) piercing damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one creature. 20 (4d8 + 2) psychic damage. If the target is Large or smaller, it is GRAPPLED (escape DC 13), and it must succeed on a DC 13 Intelligence saving throw or be RESTRAINED until this grapple ends."},{"name":"Eye Ray","desc":"The mindwitness shoots one magical eye ray at random (roll a (d6), and reroll if the ray has already been used this turn), choosing one target it can see within 120 feet of it:"},{"name":"1: Aversion Ray","desc":"The targeted creature must make a DC 13 Charisma saving throw. On a failed save, the target has disadvantage on attack rolls for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"2: Fear Ray","desc":"The targeted creature must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"3: Psychic Ray","desc":"The target must succeed on a DC 13 Intelligence saving throw or take 27 (6d8) psychic damage."},{"name":"4: Slowing Ray","desc":"The targeted creature must make a DC 13 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"5: Stunning Ray","desc":"The targeted creature must succeed on a DC 13 Constitution saving throw or be STUNNED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"6: Telekinetic Ray","desc":"If the target is a creature, it must make a DC 13 Strength saving throw. On a failed save, the mindwitness moves it up to 30 feet in any direction, and it is RESTRAINED by the ray's telekinetic grip until the start of the mindwitness's next turn or until the mindwitness is INCAPACITATED., If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is telekinetically moved up to 30 feet in any direction. The mindwitness can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic Hub","desc":"When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 600 ft.","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":253,"isActive":0,"unitName":"Moloch","maxHP":253,"armorClass":19,"unitType":"fiend","unitSize":"Large ","strScore":26,"strSave":"+8","dexScore":19,"dexSave":"+11","conScore":22,"conSave":"+13","intScore":21,"intSave":"+5","wisScore":18,"wisSave":"+11","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Moloch makes one Bite attack, one Claw attack, and one Many-Tailed Whip attack."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 26 (4d8 + 8) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 17 (2d8 + 8) force damage."},{"name":"Many-Tailed Whip","desc":"Melee Weapon Attack +15 to hit, reach 30 ft., one target. 13 (2d4 + 8) lightning damage plus 11 (2d10) thunder damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch."},{"name":"Breath of Despair Recharge 5","desc":"Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding, and become FRIGHTENED of Moloch for 1 minute. While FRIGHTENED in this way, a creature must take the {@action Dash} action and move away from Moloch by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to Moloch, the creature can repeat the saving throw, ending the effect on itself on a success."},{"name":"Teleport","desc":"Moloch teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Attack","desc":"Moloch makes one Bite, Claw, or Many-Tailed Whip attack."},{"name":"Teleport","desc":"Moloch uses Teleport."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Moloch uses Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Moloch fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Moloch has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Moloch dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"Moloch casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Confusion, Detect Magic, Fly, Major Image, Stinking Cloud, Suggestion, Wall Of Fire"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"Molydeus","maxHP":216,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":28,"strSave":"+16","dexScore":22,"dexSave":"+6","conScore":25,"conSave":"+14","intScore":21,"intSave":"+5","wisScore":24,"wisSave":"+14","chaScore":24,"chaSave":"+14","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned","challengeRating":"21","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The molydeus makes one Demonic Weapon attack, one Snakebite attack, and one Wolf Bite attack."},{"name":"Demonic Weapon","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 35 (4d12 + 9) force damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8) force damage from the hit."},{"name":"Snakebite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one creature. 16 (2d6 + 9) poison damage. The target must succeed on a DC 22 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a MANES if this reduces its hit point maximum to 0. This transformation can be ended only by a Wish spell."},{"name":"Wolf Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 25 (3d10 + 9) necrotic damage."}],"legendaryActions":[{"name":"Attack","desc":"The molydeus makes one Demonic Weapon or Snakebite attack."},{"name":"Move","desc":"The molydeus moves without provoking {@action opportunity attack||opportunity attacks}."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"The molydeus uses Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the molydeus fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The molydeus has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The molydeus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Dispel Magic, Polymorph, Telekinesis, Teleport"},{"name":"Thrice a Day","desc":"Lightning Bolt"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"Morkoth","maxHP":165,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":20,"intSave":"+9","wisScore":15,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":{"cr":"11","lair":"12"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage plus 10 (3d6) psychic damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one target. 15 (3d8 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is RESTRAINED and takes 15 ((3d8 + 2)) bludgeoning damage at the start of each of its turns, and the morkoth can't use its tentacles on another target."},{"name":"Hypnosis","desc":"The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is CHARMED by the morkoth for 1 minute. While CHARMED in this way, the target tries to get as close to the morkoth as possible, using its actions to {@action Dash} until it is within 5 feet of the morkoth. A CHARMED target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The morkoth can breathe air and water."}],"spellActions":[{"name":"Spellcasting","desc":"The morkoth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Detect Magic, Mage Hand"},{"name":"Thrice a Day/Each","desc":"Darkness, Dimension Door, Dispel Magic, Lightning Bolt, Sending"}],"reactions":[{"name":"Spell Reflection","desc":"If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature."}],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Telepathy 120 ft.","speedWalk":25,"speedSwim":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Mouth of Grolantor","maxHP":105,"armorClass":14,"unitType":"giant","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 15 (3d6 + 5) piercing damage, and the giant magically regains hit points equal to the damage dealt."},{"name":"Fist","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18 (3d8 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mouth of Chaos","desc":"The giant is immune to the Confusion spell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":190,"isActive":0,"unitName":"Nabassu","maxHP":190,"armorClass":18,"unitType":"fiend","unitSize":"Medium ","strScore":22,"strSave":"+11","dexScore":14,"dexSave":"+7","conScore":21,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing Gaze."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 38 (5d12 + 6) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 28 (4d10 + 6) force damage."},{"name":"Soul-Stealing Gaze","desc":"The nabassu targets one creature it can see within 30 feet of it. If the target isn't a Construct or an Undead, it must succeed on a DC 16 Charisma saving throw or take 13 (2d12) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the nabassu regains hit points equal to half that amount. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a Humanoid, it immediately rises as a GHOUL under the nabassu's control."}],"legendaryActions":[],"specialAbilities":[{"name":"Demonic Shadows","desc":"The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can't illuminate this area of dim light."},{"name":"Devour Soul","desc":"A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice (d8s) equal to half the creature's number of Hit Dice. Roll those dice, and increase the nabassu's hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a Wish spell."},{"name":"Magic Resistance","desc":"The nabassu has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":203,"isActive":0,"unitName":"Nagpa","maxHP":203,"armorClass":19,"unitType":"monstrosity","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":23,"intSave":"+12","wisScore":18,"wisSave":"+10","chaScore":21,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"17","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting."},{"name":"Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage plus 24 (7d6) necrotic damage."},{"name":"Deathly Ray","desc":"{@atk rs} +12 to hit, range 120 ft., one target. 30 (7d6 + 6) necrotic damage."},{"name":"Bonus: Corruption","desc":"The nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is CHARMED by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours."},{"name":"Bonus: Paralysis Recharge 6","desc":"The nagpa forces each creature within 30 feet of it to make a DC 20 Wisdom saving throw, excluding Undead and Constructs. On a failed save, a target is PARALYZED for 1 minute. A PARALYZED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The nagpa casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):"},{"name":"At-Will Spells","desc":"Detect Magic, Mage Hand, Message, Minor Illusion"},{"name":"Once a Day/Each","desc":"Dominate Person, Etherealness, Feeblemind"},{"name":"Twice a Day/Each","desc":"Fireball, Fly, Hold Person, Suggestion, Wall Of Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common plus up to five other languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Narzugon","maxHP":112,"armorClass":20,"unitType":"fiend","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":"+5","conScore":17,"conSave":"+8","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The narzugon makes three Hellfire Lance attacks. It also uses Infernal Command or Terrifying Command."},{"name":"Hellfire Lance","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage kills a creature with a soul, the soul rises from the River Styx as a LEMURE in Avernus in (1d4) hours. If the creature isn't revived before then, only a Wish spell or killing the lemure and casting true resurrection on the creature's original body can restore it to life. Constructs and devils are immune to this effect."},{"name":"Infernal Command","desc":"Each ally of the narzugon within 60 feet of it can't be CHARMED or FRIGHTENED until the end of the narzugon's next turn."},{"name":"Terrifying Command","desc":"Each creature within 60 feet of the narzugon that isn't a Fiend must succeed on a DC 17 Charisma saving throw or become FRIGHTENED of the narzugon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon's Terrifying Command for 24 hours."},{"name":"Healing (1/Day)","desc":"The narzugon, or one creature it touches, regains 100 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Infernal Tack","desc":"The narzugon wears spurs that are part of infernal tack|MTF, which allow it to summon its NIGHTMARE companion as an action."},{"name":"Magic Resistance","desc":"The narzugon has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Necromancer Wizard","maxHP":110,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+7","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The necromancer makes three Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 120 ft., one target. 25 (4d10 + 3) necrotic damage."},{"name":"Bonus: Summon Undead (1/Day)","desc":"The necromancer magically summons five {@creature skeleton||skeletons} or {@creature zombie||zombies}. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Circle Of Death"},{"name":"Twice a Day/Each","desc":"Bestow Curse, Dimension Door, Mage Armor, Web"}],"reactions":[{"name":"Grim Harvest (1/Turn)","desc":"When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points. "}],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Neogi","maxHP":33,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The neogi makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage."},{"name":"Bonus: Enslave (Recharges after a Short or Long Rest)","desc":"The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The CHARMED target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the CHARMED target takes damage, it can repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech, Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Neogi Hatchling","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Neogi Master","maxHP":71,"armorClass":15,"unitType":"aberration","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The neogi makes one Bite attack and one Claw attack, or it makes two Tentacle of Hadar attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) piercing damage."},{"name":"Tentacle of Hadar","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 14 (3d6 + 4) necrotic damage, and the target can't take reactions until the end of the neogi's next turn, as a spectral tentacle clings to the target."},{"name":"Bonus: Enslave (Recharges after a Short or Long Rest)","desc":"The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The CHARMED target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the CHARMED target takes damage, it can repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the neogi's DARKVISION."},{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Spellcasting","desc":"The neogi casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Guidance, Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Once a Day/Each","desc":"Dimension Door, Hold Person, Hunger Of Hadar"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Deep Speech, Undercommon, Telepathy 30 ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":232,"isActive":0,"unitName":"Neothelid","maxHP":232,"armorClass":16,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":7,"dexSave":-2,"conScore":21,"conSave":"+5","intScore":3,"intSave":"+1","wisScore":16,"wisSave":"+8","chaScore":12,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 21 (3d8 + 8) bludgeoning damage plus 11 (2d10) psychic damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. A swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the neothelid, and it takes 21 (6d6) acid damage at the start of each of the neothelid's turns."},{"name":"Acid Breath Recharge 5","desc":"The neothelid exhales acid in a 60- foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Creature Sense","desc":"The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a Mind Blank spell, a Nondetection spell, or similar magic can't be perceived in this manner."},{"name":"Magic Resistance","desc":"The neothelid has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The neothelid casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Levitate"},{"name":"Once a Day/Each","desc":"Confusion, Feeblemind, Telekinesis"}],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":337,"isActive":0,"unitName":"Nightwalker","maxHP":337,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":19,"dexSave":"+4","conScore":24,"conSave":"+13","intScore":6,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"20","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The nightwalker makes two Enervating Focus attacks, one of which can be replaced by Finger of Doom, if available."},{"name":"Enervating Focus","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 28 (5d8 + 6) necrotic damage. The target must succeed on a DC 21 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Finger of Doom {@recharge}","desc":"The nightwalker points at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving throw or take 39 (6d12) necrotic damage and become FRIGHTENED until the end of the nightwalker's next turn. While FRIGHTENED in this way, the creature is also PARALYZED. If a target's saving throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Annihilating Aura","desc":"Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 21 (6d6) necrotic damage. Undead are immune to this aura."},{"name":"Life Eater","desc":"A creature dies if reduced to 0 hit points by the nightwalker and can't be revived except by a Wish spell."},{"name":"Unusual Nature","desc":"The nightwalker doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Nilbog","maxHP":7,"armorClass":13,"unitType":"fey","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Fool's Scepter","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Mocking Word","desc":"The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 5 (2d4) psychic damage and have disadvantage on its next attack roll before the end of its next turn."},{"name":"Bonus: Nimble Escape","desc":"The nilbog takes the {@action Disengage} or {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Nilbogism","desc":"Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be CHARMED until the end of the creature's next turn. A creature CHARMED in this way must use its action praising the nilbog."}],"spellActions":[{"name":"Spellcasting","desc":"The nilbog casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Mage Hand, Tasha's Hideous Laughter"}],"reactions":[{"name":"Reversal of Fortune","desc":"In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 3 ((1d6)) hit points."}],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Nupperibo","maxHP":11,"armorClass":13,"unitType":"fiend","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Frightened, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cloud of Vermin","desc":"Any creature, other than a devil, that starts its turn within 20 feet of one or more nupperibos must succeed on a DC 11 Constitution saving throw or take 5 (2d4) acid damage. A creature within the areas of two or more nupperibos makes the saving throw with disadvantage."},{"name":"Driven Tracker","desc":"In the Nine Hells, the nupperibo can flawlessly track any creature that has taken damage from any nupperibo's Cloud of Vermin within the previous 24 hours."}],"spellActions":[],"reactions":[],"senses":"Blindsight 20 ft. (blind beyond this radius)","languages":"Understands Infernal but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Oblex Spawn","maxHP":18,"unitType":"Humanoid","unitSize":"Tiny ","strScore":8,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":14,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Unusual Nature","desc":"The oblex doesn't require sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Ogre Battering Ram","maxHP":76,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The ogre makes two Bash attacks."},{"name":"Bash","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller."}],"legendaryActions":[],"specialAbilities":[{"name":"Siege Monster","desc":"The ogre deals double damage to objects and structures."}],"spellActions":[],"reactions":[{"name":"Block the Path","desc":"When a creature enters a space within 5 feet of the ogre, the ogre makes a Bash attack against that creature. If the attack hits, the target's speed is reduced to 0 until the start of the ogre's next turn."}],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Ogre Bolt Launcher","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."},{"name":"Bolt Launcher","desc":"{@atk rw} +3 to hit, range 120/480 ft., one target. 17 (3d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Ogre Chain Brute","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."},{"name":"Chain Smash {@recharge}","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14 Constitution saving throw or be STUNNED for 1 minute. The target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success."},{"name":"Chain Sweep","desc":"The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked PRONE. On a successful save, the creature takes half as much damage and isn't knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Ogre Howdah","maxHP":59,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Howdah","desc":"The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Oinoloth","maxHP":119,"armorClass":17,"unitType":"fiend","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":18,"conSave":"+8","intScore":17,"intSave":"+3","wisScore":16,"wisSave":"+7","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The oinoloth makes two Claw attacks, and it uses Spellcasting or Teleport."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (3d6 + 4) slashing damage plus 22 (4d10) necrotic damage."},{"name":"Corrupted Healing {@recharge}","desc":"The oinoloth touches one willing creature within 5 feet of it. The target regains all its hit points. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: BLINDED, DEAFENED, PARALYZED, or POISONED. The target then gains 1 level of EXHAUSTION, and its hit point maximum is reduced by 7 ((2d6)). This reduction can be removed only by a Wish spell or by casting Greater Restoration on the target three times within the same hour. The target dies if its hit point maximum is reduced to 0."},{"name":"Teleport","desc":"The oinoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."},{"name":"Bonus: Bringer of Plagues Recharge 5","desc":"The oinoloth blights the area in a 30-foot-radius sphere centered on itself. The blight lasts for 24 hours. While the area is blighted, all normal plants there wither and die."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The oinoloth has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The oinoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic, Hold Monster, Invisibility (self only)"},{"name":"Once a Day/Each","desc":"Feeblemind, Globe Of Invulnerability"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":405,"isActive":0,"unitName":"Orcus","maxHP":405,"armorClass":17,"unitType":"fiend","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+10","conScore":25,"conSave":"+15","intScore":20,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":25,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt attacks."},{"name":"Wand of Orcus","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 24 (3d8 + 11) bludgeoning damage plus 13 (2d12) necrotic damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 21 (3d8 + 8) force damage plus 9 (2d8) poison damage."},{"name":"Necrotic Bolt","desc":"{@atk rs} +15 to hit, range 120 ft., one target. 29 (5d8 + 7) necrotic damage."},{"name":"Conjure Undead (1/Day)","desc":"While holding the Wand of Orcus, Orcus conjures {@filter Undead creatures|bestiary|type=undead} whose combined average hit points don't exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action."}],"legendaryActions":[{"name":"Special","desc":"Orcus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Orcus regains spent legendary actions at the start of his turn."},{"name":"Attack","desc":"Orcus makes one Tail or Necrotic Bolt attack."},{"name":"Creeping Death (Costs 2 Actions)","desc":"Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus's next turn. Creatures in that area have vulnerability to necrotic damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Orcus fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Orcus has advantage on saving throws against spells and other magical effects."},{"name":"Master of Undeath","desc":"Orcus can cast Animate Dead (at will) and Create Undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control indefinitely. Additionally, he can cast Create Undead even when it isn't night."},{"name":"Special Equipment","desc":"Orcus wields the Wand of Orcus."}],"spellActions":[{"name":"Spellcasting","desc":"Orcus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a Day","desc":"Time Stop"},{"name":"Thrice a Day","desc":"Dispel Magic"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Orthon","maxHP":105,"armorClass":17,"unitType":"fiend","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+7","conScore":21,"conSave":"+9","intScore":15,"intSave":"+2","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Infernal Dagger","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 11 (2d4 + 6) force damage, and the target must make a DC 17 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. On a failure, the target is POISONED for 1 minute. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Brass Crossbow","desc":"{@atk rw} +7 to hit, range 100/400 ft., one target. 14 (2d10 + 3) force damage. The target also suffers one of the following effects of the orthon's choice; the orthon can't use the same effect two rounds in a row:"},{"name":"Acid","desc":"The target must make a DC 17 Constitution saving throw, taking an additional 17 (5d6) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Blindness","desc":"The target takes 5 (1d10) radiant damage. In addition, the target and all other creatures within 20 feet of it must each make a successful DC 17 Dexterity saving throw or be BLINDED until the end of the orthon's next turn."},{"name":"Concussion","desc":"The target and each creature within 20 feet of it must make a DC 17 Constitution saving throw, taking 13 (2d12) thunder damage on a failed save, or half as much damage on a successful one."},{"name":"Entanglement","desc":"The target must make a successful DC 17 Dexterity saving throw or be RESTRAINED for 1 hour by strands of sticky webbing. The target can escape by taking an action to make a DC 17 Strength or Dexterity check and succeeding."},{"name":"Paralysis","desc":"The target takes 22 (4d10) lightning damage and must make a successful DC 17 Constitution saving throw or be PARALYZED for 1 minute. The PARALYZED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tracking","desc":"For the next 24 hours, the orthon knows the direction and distance to the target, as long as it's on the same plane of existence. If the target is on a different plane, the orthon knows which one, but not the exact location there."},{"name":"Bonus: Invisibility Field Recharge 4","desc":"The orthon becomes INVISIBLE. Any equipment it wears or carries is also INVISIBLE as long as the equipment is on its person. This invisibility ends immediately after it makes an attack roll or is hit by an attack roll."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The orthon has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Explosive Retribution","desc":"In response to dropping to 15 hit points or fewer, the orthon explodes. All other creatures within 30 feet of it must each make a DC 17 Dexterity saving throw, taking 9 (2d8) fire damage plus 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one. The orthon, its infernal dagger, and its brass crossbow are destroyed."}],"senses":"Darkvision 120 ft., Truesight 30 ft.","languages":"Common, Infernal, Telepathy 120 ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Ox","maxHP":15,"unitType":"beast","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage. If the ox moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Beast of Burden","desc":"The ox is considered to be one size larger for the purpose of determining its carrying capacity."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":175,"isActive":0,"unitName":"Phoenix","maxHP":175,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":19,"strSave":"+4","dexScore":26,"dexSave":"+8","conScore":25,"conSave":"+7","intScore":2,"intSave":-4,"wisScore":21,"wisSave":"+10","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The phoenix makes two attacks: one Beak attack and one Fiery Talons attack."},{"name":"Beak","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 15 (2d6 + 8) fire damage."},{"name":"Fiery Talons","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 17 (2d8 + 8) fire damage."}],"legendaryActions":[{"name":"Move","desc":"The phoenix moves up to its speed."},{"name":"Peck","desc":"The phoenix makes one beak attack."},{"name":"Swoop (Costs 2 Actions)","desc":"The phoenix moves up to its speed and makes one Fiery Talons attack."}],"specialAbilities":[{"name":"Fiery Death and Rebirth","desc":"If the phoenix dies, it explodes. Each creature in 60-foot-radius sphere centered on the phoenix must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried."},{"name":"Fire Form","desc":"The phoenix can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Flyby","desc":"The phoenix doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach."},{"name":"Illumination","desc":"The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet."},{"name":"Legendary Resistance (3/Day)","desc":"If the phoenix fails a saving throw, it can choose to succeed instead."},{"name":"Siege Monster","desc":"The phoenix deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedFly":120,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Quetzalcoatlus","maxHP":30,"armorClass":13,"unitType":"beast","unitSize":"Huge ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one creature. 12 (3d6 + 2) piercing damage. If the quetzalcoatlus flew least 30 feet toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The quetzalcoatlus doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":80,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Quickling","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":23,"dexSave":"+6","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The quickling makes three Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 8 (1d4 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred Movement","desc":"Attack rolls against the quickling have disadvantage unless it is INCAPACITATED or its speed is 0."},{"name":"Evasion","desc":"If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan","speedWalk":120,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":289,"isActive":0,"unitName":"Red Abishai","maxHP":289,"armorClass":22,"unitType":"fiend","unitSize":"Medium ","strScore":23,"strSave":"+12","dexScore":16,"dexSave":"+3","conScore":19,"conSave":"+10","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+8","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Frightened, Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes one Bite attack and one Claw attack, and it can use Frightful Presence or Incite Fanaticism."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing damage plus 38 (7d10) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 17 (2d10 + 6) force damage plus 11 (2d10) fire damage."},{"name":"Frightful Presence","desc":"Each creature of the abishai's choice that is within 120 feet and aware of the abishai must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the abishai's Frightful Presence for the next 24 hours."},{"name":"Incite Fanaticism","desc":"The abishai chooses up to four other creatures within 60 feet of it that can see it. Until the start of the abishai's next turn, each of those creatures makes attack rolls with advantage and can't be FRIGHTENED."},{"name":"Power of the Dragon Queen","desc":"The abishai targets one Dragon it can see within 120 feet of it. The Dragon must make a DC 18 Charisma saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to the abishai's Power of the Dragon Queen for 1 hour. On a failed save, the target is CHARMED by the abishai for 1 hour. While CHARMED in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Redcap","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The redcap makes three Wicked Sickle attacks."},{"name":"Wicked Sickle","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."},{"name":"Ironbound Pursuit","desc":"The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Iron Boots","desc":"The redcap has disadvantage on Dexterity (STEALTH) checks."},{"name":"Outsize Strength","desc":"While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"Retriever","maxHP":210,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+8","conScore":20,"conSave":"+10","intScore":3,"intSave":-4,"wisScore":11,"wisSave":"+5","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The retriever makes two Foreleg attacks, and it uses Force Beam or Paralyzing Beam, if available."},{"name":"Foreleg","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 15 (2d8 + 6) slashing damage."},{"name":"Force Beam","desc":"The retriever targets one creature it can see within 60 feet of it. The target must make a DC 16 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one."},{"name":"Paralyzing Beam Recharge 5","desc":"The retriever targets one creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw or be PARALYZED for 1 minute. The PARALYZED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Faultless Tracker","desc":"The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master."}],"spellActions":[{"name":"Spellcasting","desc":"The retriever casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"Thrice a Day/Each","desc":"Plane Shift (only self and up to one incapacitated creature, which is considered willing for the spell), Web"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Understands Abyssal, Elvish, And Undercommon but can't speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Rot Troll","maxHP":138,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":22,"conSave":"+6","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage plus 16 (3d10) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rancid Degeneration","desc":"At the end of each of the troll's turns, each creature within 5 feet of it takes 11 (2d10) necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Rutterkin","maxHP":37,"unitType":"fiend","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become POISONED. At the end of each long rest, the POISONED target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while POISONED in this way, it dies and instantly transforms into a living MANES. The transformation can be undone only by a Wish spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Immobilizing Fear","desc":"When a creature that isn't a demon starts its turn within 30 feet of one or more rutterkins, that creature must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a failed save, the creature becomes FRIGHTENED of the rutterkins for 1 minute. While FRIGHTENED in this way, the creature is RESTRAINED. At the end of each of the FRIGHTENED creature's turns, it can repeat the saving throw, ending the effect on itself on a success. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Abyssal but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Sacred Statue","maxHP":95,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":19,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":19,"wisSave":"+8","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The statue makes two Slam or Rock attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 43 (6d12 + 4) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +8 to hit, range 60 ft./240 ft., one target. 37 (6d10 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the statue move or act, that creature must succeed on a DC 18 Intelligence (INVESTIGATION) check to discern that the statue isn't an object."},{"name":"Ghostly Inhabitant","desc":"The {@creature eidolon|MPMM} that enters the statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the Dispel Evil And Good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue."},{"name":"Inert","desc":"Without an {@creature eidolon|MPMM} inside, the statue is an object."},{"name":"Unusual Nature","desc":"The statue doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages the {@creature eidolon|MPMM} knew in life","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Sea Spawn","maxHP":32,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The sea spawn makes two Unarmed Strike attacks and one Piscine Anatomy attack."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Piscine Anatomy","desc":"The sea spawn uses one of the following options (choose one or roll a (d6)):"},{"name":"1–2: Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"3–4: Poison Quills","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"5–6: Tentacle","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 5 (1d6 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this tentacle on another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Amphibiousness","desc":"The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Aquan and Common but can't speak","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Shadar-kai Gloom Weaver","maxHP":104,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+8","conScore":14,"conSave":"+6","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting."},{"name":"Shadow Spear","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 30/120, one target. 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Burden of Time","desc":"Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai."},{"name":"Fey Ancestry","desc":"The shadar-kai has advantage on saving throws against being CHARMED, and magic can't put it to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Arcane Eye, Mage Armor, Minor Illusion, Prestidigitation, Speak With Dead"},{"name":"Once a Day/Each","desc":"Arcane Gate, Bane, Confusion, Darkness, Fear, Major Image, True Seeing"}],"reactions":[{"name":"Misty Escape Recharge 6","desc":"When the shadar-kai takes damage, it turns INVISIBLE and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains INVISIBLE until the start of its next turn or until it attacks or casts a spell."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Shadar-kai Shadow Dancer","maxHP":71,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+6","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The shadar-kai makes three Spiked Chain attacks."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a (d6)):"},{"name":"1–2: Decay","desc":"The target takes 22 (4d10) necrotic damage."},{"name":"3–4: Grapple","desc":"The target is GRAPPLED (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is RESTRAINED, and the shadar-kai can't grapple another target."},{"name":"5–6: Topple","desc":"The target is knocked PRONE."},{"name":"Bonus: Shadow Jump","desc":"The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The shadar-kai has advantage on saving throws against being CHARMED, and magic can't put it to sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Shadar-kai Soul Monger","maxHP":136,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":19,"intSave":"+4","wisScore":16,"wisSave":"+7","chaScore":13,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The shadar-kai makes two Shadow Dagger attacks."},{"name":"Shadow Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 13 (4d4 + 3) piercing damage plus 19 (3d12) necrotic damage, and the target has disadvantage on saving throws until the end of the shadar-kai's next turn. Hit or Miss: The dagger magically returns to the shadar-kai's hand immediately after a ranged attack."},{"name":"Wave of Weariness Recharge 4","desc":"The shadar-kai emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of EXHAUSTION. On a successful save, it takes half as much damage and doesn't gain a level of EXHAUSTION."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The shadar-kai has advantage on saving throws against being CHARMED, and magic can't put it to sleep."},{"name":"Magic Resistance","desc":"The shadar-kai has advantage on saving throws against spells and other magical effects."},{"name":"Soul Thirst","desc":"When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature's hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls."},{"name":"Weight of Ages","desc":"Any Beast or Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has its speed reduced by 20 feet until the start of that creature's next turn."}],"spellActions":[{"name":"Spellcasting","desc":"The shadar-kai casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"Once a Day/Each","desc":"Bestow Curse, Finger Of Death, Gaseous Form, Seeming"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Shadow Mastiff","maxHP":33,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks while in dim light or darkness","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Bonus: Shadow Blend","desc":"While in dim light or darkness, the shadow mastiff becomes INVISIBLE, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Awareness","desc":"The shadow mastiff can see ethereal creatures and objects."},{"name":"Sunlight Weakness","desc":"While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Shadow Mastiff Alpha","maxHP":44,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks while in dim light or darkness","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Terrifying Howl {@recharge}","desc":"The shadow mastiff howls. Any Beast or Humanoid within 300 feet of it must succeed on a DC 11 Wisdom saving throw or be FRIGHTENED of it for 1 minute. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's save is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours."},{"name":"Bonus: Shadow Blend","desc":"While in dim light or darkness, the shadow mastiff becomes INVISIBLE, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Awareness","desc":"The shadow mastiff can see ethereal creatures and objects."},{"name":"Sunlight Weakness","desc":"While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Shoosuva","maxHP":136,"armorClass":14,"unitType":"fiend","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":17,"conSave":"+6","intScore":7,"intSave":-2,"wisScore":14,"wisSave":"+5","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The shoosuva makes one Bite attack and one Tail Stinger attack."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 26 (4d10 + 4) piercing damage."},{"name":"Tail Stinger","desc":"Melee Weapon Attack +7 to hit, reach 15 ft., one creature. 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become POISONED. While POISONED in this way, the target is also PARALYZED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Rampage","desc":"When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one Bite attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnoll, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Sibriex","maxHP":150,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":10,"strSave":0,"dexScore":3,"dexSave":-4,"conScore":23,"conSave":"+6","intScore":25,"intSave":"+13","wisScore":24,"wisSave":"+7","chaScore":25,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The sibriex makes three Chain attacks, and it uses Squirt Bile."},{"name":"Chain","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 20 (2d12 + 7) force damage."},{"name":"Squirt Bile","desc":"The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 31 (9d6) acid damage."},{"name":"Warp Creature","desc":"The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex's Warp Creature. On a failed save, the target is POISONED, which causes it to also gain 1 level of EXHAUSTION. While POISONED in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of EXHAUSTION caused by it. Each failed save causes the target to gain another level of EXHAUSTION. Once the target reaches 6 levels of EXHAUSTION, it dies and instantly transforms into a living MANES under the sibriex's control. The transformation of the body can be undone only by a Wish spell."}],"legendaryActions":[{"name":"Cast a Spell","desc":"The sibriex uses Spellcasting."},{"name":"Spray Bile","desc":"The sibriex uses Squirt Bile."},{"name":"Warp (Costs 2 Actions)","desc":"The sibriex uses Warp Creature."}],"specialAbilities":[{"name":"Contamination","desc":"The sibriex emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the ground in the aura is {@quickref difficult terrain||3} for other creatures. Any creature that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this sibriex's Contamination for 24 hours."},{"name":"Legendary Resistance (3/Day)","desc":"If the sibriex fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The sibriex has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The sibriex casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):"},{"name":"At-Will Spells","desc":"Command, Dispel Magic, Hold Monster"},{"name":"Once a Day","desc":"Feeblemind"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Skulk","maxHP":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":19,"dexSave":"+4","conScore":10,"conSave":"+2","intScore":10,"intSave":0,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fallible Invisibility","desc":"The skulk is INVISIBLE. This invisibility can be circumvented by three things:"},{"name":"Charnel Candles","desc":"The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown."},{"name":"Children","desc":"Humanoid children, aged 10 and under, can see through this invisibility."},{"name":"Reflective Surfaces","desc":"The skulk appears as a drab, smoothskinned biped if its reflection can be seen in a mirror or on another surface."},{"name":"Trackless","desc":"The skulk leaves no tracks to indicate where it has been or where it's headed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Skull Lord","maxHP":112,"armorClass":18,"unitType":"undead","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+2","chaScore":21,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Stunned, Unconscious","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skull lord makes three Bone Staff or Deathly Ray attacks."},{"name":"Bone Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage plus 21 (6d6) necrotic damage."},{"name":"Deathly Ray","desc":"{@atk rs} +10 to hit, range 60 ft., one target. 27 (5d8 + 5) necrotic damage."}],"legendaryActions":[{"name":"Attack","desc":"The skull lord makes one Bone Staff or Deathly Ray attack."},{"name":"Move","desc":"The skull lord moves up to its speed without provoking {@action opportunity attack||opportunity attacks}."},{"name":"Summon Undead (Costs 2 Actions)","desc":"The skull lord summons up to five {@creature skeleton||skeletons} or {@creature zombie||zombies} in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time."}],"specialAbilities":[{"name":"Evasion","desc":"If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't INCAPACITATED."},{"name":"Legendary Resistance (3/Day)","desc":"If the skull lord fails a saving throw, it can choose to succeed instead."},{"name":"Master of the Grave","desc":"While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains (1d6) hit points whenever it starts its turn there."},{"name":"Unusual Nature","desc":"The skull lord doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The skull, lord casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Mage Hand, Message"},{"name":"Once a Day/Each","desc":"Cloudkill, Cone Of Cold"},{"name":"Twice a Day/Each","desc":"Dimension Door, Fear"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"All the languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Slithering Tracker","maxHP":39,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":19,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"undefined, undefined","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Deafened, Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained, Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) bludgeoning damage."},{"name":"Life Leech","desc":"One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED and unable to breathe unless it can breathe water. In addition, the GRAPPLED target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time."},{"name":"Bonus: Watery Stealth","desc":"If underwater, the slithering tracker takes the {@action Hide} action, and it makes the Dexterity (STEALTH) check with advantage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the slithering tracker is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the slithering tracker move or act, that creature must succeed on a DC 18 Intelligence (INVESTIGATION) check to discern that the slithering tracker isn't a puddle."},{"name":"Liquid Form","desc":"The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands languages it knew in its previous form but can't speak","speedWalk":30,"speedClimb":30,"speedSwim":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Spawn of Kyuss","maxHP":76,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":7,"wisSave":"+1","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The spawn of Kyuss makes two Claw attacks, and it uses Burrowing Worm."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage."},{"name":"Burrowing Worm","desc":"A worm launches from the spawn of Kyuss at one Humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a DC 11 Dexterity saving throw. The worm is a Tiny Undead with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use Burrowing Worm to launch a scraped-off worm at a Humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of 10d6), and if it drops to 0 hit points, it dies and then rises 10 minutes later as a spawn of Kyuss. If a worm-infested target is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Worms","desc":"If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action."},{"name":"Unusual Nature","desc":"The spawn of Kyuss requires no air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"Spirit Troll","maxHP":130,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":1,"strSave":-5,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained, Unconscious","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be STUNNED for 1 minute. The STUNNED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 19 (3d10 + 3) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The troll can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"Spring Eladrin","maxHP":165,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":18,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 22 (5d8) psychic damage."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage."},{"name":"Bonus: Fey Step Recharge 4","desc":"The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Joyful Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes CHARMED by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours."},{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Tasha's Hideous Laughter"},{"name":"Once a Day/Each","desc":"Major Image, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Star Spawn Grue","maxHP":17,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Confounding Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Shrieks","desc":"Creatures within 20 feet of the grue that aren't Aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Star Spawn Hulk","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":8,"dexSave":"+3","conScore":21,"conSave":"+5","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+5","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC 17 Constitution saving throw or be STUNNED until the end of the target's next turn."},{"name":"Slam","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 (2d8 + 5) bludgeoning damage."},{"name":"Reaping Arms Recharge 5","desc":"The hulk makes a separate Slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Mirror","desc":"If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Star Spawn Larva Mage","maxHP":168,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+6","conScore":23,"conSave":"+6","intScore":18,"intSave":"+4","wisScore":12,"wisSave":"+6","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned, Restrained","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The mage makes three Slam or Eldritch Bolt attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be POISONED until the end of its next turn."},{"name":"Eldritch Bolt","desc":"{@atk rs} +8 to hit, range 60 ft., one target. 19 (3d10 + 3) force damage."},{"name":"Plague of Worms {@recharge}","desc":"Each creature other than a star spawn within 10 feet of the mage must succeed on a DC 19 Dexterity saving throw or take 22 (5d8) necrotic damage and be BLINDED and RESTRAINED by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Slam","desc":"The mage makes one Slam attack."},{"name":"Eldritch Bolt (Costs 2 Actions)","desc":"The mage makes one Eldritch Bolt attack."},{"name":"Feed (Costs 3 Actions)","desc":"Each creature RESTRAINED by the mage's Plague of Worms takes 13 (3d8) necrotic damage, and the mage gains 6 temporary hit points."}],"specialAbilities":[{"name":"Return to Worms","desc":"When the mage is reduced to 0 hit points, it breaks apart into a {@creature swarm of insects} in the same space. Unless the swarm is destroyed, the mage reforms from it 24 hours later."}],"spellActions":[{"name":"Spellcasting","desc":"The mage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Mage Hand, Message, Minor Illusion"},{"name":"Once a Day","desc":"Dominate Monster"}],"reactions":[{"name":"Feed on Weakness","desc":"When a creature within 20 feet of the mage fails a saving throw, the mage gains 10 temporary hit points."}],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Star Spawn Mangler","maxHP":71,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+7","conScore":12,"conSave":"+4","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened, Prone","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The mangler makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage."},{"name":"Flurry of Claws Recharge 5","desc":"The mangler makes six Claw attacks. Either before or after these attacks, it can move up to its speed without provoking {@action opportunity attack||opportunity attacks}."},{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the mangler takes the {@action Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Ambusher","desc":"The mangler has advantage on initiative rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Star Spawn Seer","maxHP":153,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+6","conScore":18,"conSave":"+4","intScore":22,"intSave":"+11","wisScore":19,"wisSave":"+9","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The seer makes two Comet Staff or Psychic Orb attacks."},{"name":"Comet Staff","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) psychic damage, and if the target is a creature, it must succeed on a DC 19 Constitution saving throw or be INCAPACITATED until the end of its next turn."},{"name":"Psychic Orb","desc":"{@atk rs} +11 to hit, range 120 feet, one creature. 27 (5d10) psychic damage."},{"name":"Collapse Distance {@recharge}","desc":"The seer warps space around one creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the target's original space takes 39 (6d12) psychic damage. On a successful save, the target takes 19 (3d12) psychic damage and isn't teleported."}],"legendaryActions":[],"specialAbilities":[{"name":"Out-Of-Phase Movement","desc":"The seer can move through other creatures and objects as if they were {@quickref difficult terrain||3}, and its movement doesn't provoke {@action opportunity attack||opportunity attacks}."}],"spellActions":[],"reactions":[{"name":"Bend Space","desc":"When the seer would be hit by an attack roll, it teleports, along with any equipment it is wearing or carrying, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead."}],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Steel Predator","maxHP":207,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+3","conScore":22,"conSave":"+6","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The steel predator makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 18 (2d10 + 7) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16 (2d8 + 7) force damage."},{"name":"Stunning Roar Recharge 5","desc":"The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is STUNNED for 1 minute. The STUNNED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The steel predator has advantage on saving throws against spells and other magical effects."},{"name":"Unusual Nature","desc":"The steel predator doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:"},{"name":"Thrice a Day/Each","desc":"Dimension Door (self only), Plane Shift (self only)"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Understands Modron and the language of its owner but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Stegosaurus","maxHP":76,"armorClass":13,"unitType":"beast","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 26 (6d6 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Stench Kow","maxHP":15,"unitType":"fiend","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Stench","desc":"Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Stone Cursed","maxHP":19,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":5,"dexSave":-3,"conScore":14,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Petrifying Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is RESTRAINED until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is PETRIFIED for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Opportunist","desc":"The stone cursed has advantage on the attack rolls of {@action opportunity attack||opportunity attacks}."},{"name":"False Appearance","desc":"If the stone cursed is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the stone cursed move or act, that creature must succeed on a DC 18 Intelligence (INVESTIGATION) check to discern that the stone cursed isn't a statue."},{"name":"Unusual Nature","desc":"The stone cursed doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":10,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Stone Giant Dreamwalker","maxHP":161,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+6","conScore":21,"conSave":"+9","intScore":10,"intSave":0,"wisScore":8,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two Greatclub or Rock attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one target. 24 (4d8 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +10 to hit, range 60/240 ft., one target. 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."},{"name":"Petrifying Touch","desc":"The giant touches one Medium or smaller creature within 10 feet of it that is CHARMED by it. The target must make a DC 17 Constitution saving throw. On a failed save, the target becomes PETRIFIED, and the giant can adhere the target to its stony body. Greater Restoration spells and other magic that can undo petrification have no effect on a PETRIFIED creature adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the PETRIFIED creature as well as ending the PETRIFIED condition on it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dreamwalker's Charm","desc":"An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn't INCAPACITATED. On a failed save, the creature is CHARMED by the giant. A creature CHARMED in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to this giant's Dreamwalker's Charm for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"Storm Giant Quintessent","maxHP":230,"unitType":"Humanoid","unitSize":"Huge ","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+10","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+10","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The giant makes two Lightning Sword attacks, or it uses Wind Javelin twice."},{"name":"Lightning Sword","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 40 (9d6 + 9) lightning damage."},{"name":"Wind Javelin","desc":"The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin deals 19 (3d6 + 9) force damage to the target, striking unerringly. The javelin disappears after it hits."}],"legendaryActions":[{"name":"Gust","desc":"The giant targets a creature it can see within 60 feet of it and creates a magical gust of wind around the target, who must succeed on a DC 18 Strength saving throw or be moved up to 20 feet in any horizontal direction the giant chooses."},{"name":"Thunderbolt (Costs 2 Actions)","desc":"The giant hurls a thunderbolt at a creature it can see within 600 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one."},{"name":"One with the Storm (Costs 3 Actions)","desc":"The giant vanishes, dispersing itself into the storm surrounding its lair. The giant can end this effect at the start of any of its turns, becoming a giant once more and appearing in any location it chooses within its lair. While dispersed, the giant can't take any actions other than lair actions, and it can't be targeted by attacks, spells, or other effects. The giant can't use this ability outside its lair, nor can it use this ability if another creature is using a Control Weather spell or similar magic to quell the storm."}],"specialAbilities":[{"name":"Amphibious","desc":"The giant can breathe air and water."},{"name":"Legendary Resistance (1/Day)","desc":"If the giant fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Giant","speedWalk":50,"speedFly":50,"speedSwim":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"Summer Eladrin","maxHP":165,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":21,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The eladrin makes two Longsword or Longbow attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands, plus 9 (2d8) fire damage."},{"name":"Longbow","desc":"{@atk rw} +9 to hit, range 150/600 ft., one target. 14 (2d8 + 5) piercing damage plus 9 (2d8) fire damage."},{"name":"Bonus: Fey Step Recharge 4","desc":"The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Fearsome Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes FRIGHTENED of the eladrin for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Fearsome Presence for the next 24 hours."},{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The eladrin adds 3 to its AC against one melee attack that would hit it. To do so, the eladrin must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Swarm of Cranium Rats","maxHP":76,"unitType":"aberration","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":15,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +5 to hit, reach 0 ft., one target in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer, plus 22 (5d8) psychic damage."},{"name":"Bonus: Illumination","desc":"The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguishes the light."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points."},{"name":"Telepathic Shroud","desc":"The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"As long as it has more than half of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Command, Comprehend Languages, Detect Thoughts"},{"name":"Once a Day/Each","desc":"Confusion, Dominate Monster"}],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Rot Grubs","maxHP":22,"unitType":"beast","unitSize":"Medium ","strScore":2,"strSave":-4,"dexScore":7,"dexSave":-2,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":2,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +0 to hit, reach 0 ft., one creature in the swarm's space. 7 (2d6) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be POISONED. At the end of each of the POISONED target's turns, the target takes 3 (1d6) poison damage. Whenever the POISONED target takes fire damage, the target can repeat the saving throw, ending the effect on itself on a success. If the POISONED target ends its turn with 0 hit points, it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Swashbuckler","maxHP":66,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The swashbuckler makes one Dagger attack and two Rapier attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Rapier","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Bonus: Lightfooted","desc":"The swashbuckler takes the {@action Dash} or {@action Disengage} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Suave Defense","desc":"While the swashbuckler is wearing light or no armor and wielding no shield|PHB, its AC includes its Charisma modifier."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Sword Wraith Commander","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Poisoned, Unconscious","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The commander makes two Longsword or Longbow attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Call to Honor (1/Day)","desc":"If the commander has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and (1d4 + 1) {@creature sword wraith warrior|MPMM|sword wraith warriors} appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count."},{"name":"Bonus: Martial Fury","desc":"The commander makes one Longsword or Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Turning Defiance","desc":"The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead."},{"name":"Unusual Nature","desc":"The commander doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Sword Wraith Warrior","maxHP":45,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Poisoned, Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Battleaxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."},{"name":"Bonus: Martial Fury","desc":"The warrior makes one Battleaxe or Longbow attack, and attack rolls against it have advantage until the start of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The warrior doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Tanarukk","maxHP":95,"armorClass":14,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The tanarukk makes one Bite attack and one Greatsword attack."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Bonus: Aggressive","desc":"The tanarukk moves up to its speed toward an enemy that it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The tanarukk has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Unbridled Fury","desc":"In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Plus any one language","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Thorny Vegepygmy","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 10 (2d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The thorny has advantage on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring vegetation."},{"name":"Regeneration","desc":"The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Thorny Body","desc":"At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Titivilus","maxHP":150,"armorClass":20,"unitType":"fiend","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":22,"dexSave":"+11","conScore":17,"conSave":"+8","intScore":24,"intSave":"+7","wisScore":22,"wisSave":"+11","chaScore":26,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Titivilus makes one Silver Sword attack, and he uses Frightful Word."},{"name":"Silver Sword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d8 + 4) force damage, or 9 (1d10 + 4) force damage if used with two hands, plus 16 (3d10) necrotic damage. If the target is a creature, its hit point maximum is reduced by an amount equal to half the necrotic damage taken."},{"name":"Frightful Word","desc":"Titivilus targets one creature he can see within 10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become FRIGHTENED of him for 1 minute. While FRIGHTENED in this way, the target must take the {@action Dash} action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Teleport","desc":"Titivilus teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."},{"name":"Twisting Words","desc":"Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21 Charisma saving throw or become CHARMED by Titivilus for 1 minute. The CHARMED target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is immune to Titivilus's Twisting Words for 24 hours."}],"legendaryActions":[{"name":"Corrupting Guidance","desc":"Titivilus uses Twisting Words. Alternatively, he targets one creature CHARMED by him that is within 60 feet of him; that CHARMED target must succeed on a DC 21 Charisma saving throw, or Titivilus decides how the target acts during its next turn."},{"name":"Teleport","desc":"Titivilus uses Teleport."},{"name":"Assault (Costs 2 Actions)","desc":"Titivilus makes one Silver Sword attack, or he uses Frightful Word."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Titivilus fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Titivilus has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Titivilus dies only if he starts his turn with 0 hit points and doesn't regenerate."},{"name":"Ventriloquism","desc":"Whenever Titivilus speaks, he can choose a point within 60 feet of him; his voice emanates from that point."}],"spellActions":[{"name":"Spellcasting","desc":"Titivilus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):"},{"name":"At-Will Spells","desc":"Alter Self, Major Image, Nondetection, Sending, Suggestion"},{"name":"Thrice a Day/Each","desc":"Mislead, Modify Memory"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Tlincalli","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 6 (1d6 + 3) piercing damage, and the target is GRAPPLED (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is RESTRAINED, and the tlincalli can't use the spiked chain against another target."},{"name":"Sting","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be POISONED for 1 minute. If it fails the saving throw by 5 or more, the target is also PARALYZED while POISONED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Tlincalli","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Tortle","maxHP":22,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands in melee."},{"name":"Light Crossbow","desc":"{@atk rw} +2 to hit, range 80/320 ft., one target. 4 (1d8) piercing damage."},{"name":"Shell Defense","desc":"The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is PRONE, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The tortle can hold its breath for 1 hour."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Tortle Druid","maxHP":33,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The tortle makes four Claw attacks or two Nature's Wrath attacks."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Nature's Wrath","desc":"{@atk rs} +4 to hit, range 90 ft., one target. 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder."},{"name":"Shell Defense","desc":"The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is PRONE, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The tortle can hold its breath for 1 hour."}],"spellActions":[{"name":"Spellcasting","desc":"The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Druidcraft, Guidance"},{"name":"Twice a Day/Each","desc":"Cure Wounds, Hold Person, Speak With Animals, Thunderwave"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Transmuter Wizard","maxHP":49,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The transmuter makes three Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 120 ft., one target. 19 (3d10 + 3) acid damage."},{"name":"Bonus: Transmute Recharge 4","desc":"The transmuter casts Alter Self or changes the benefit of Transmuter's Stone if bearing the stone."}],"legendaryActions":[],"specialAbilities":[{"name":"Transmuter's Stone","desc":"The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:"},{"name":"Darkvision","desc":"The transmuter has DARKVISION out to a range of 60 feet."},{"name":"Resilience","desc":"The transmuter has proficiency in Constitution saving throws. "},{"name":"Resistance","desc":"Resistance. The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit)."},{"name":"Speed","desc":"The transmuter's walking speed is increased by 10 feet."}],"spellActions":[{"name":"Spellcasting","desc":"The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Light, Message, Prestidigitation"},{"name":"Once a Day/Each","desc":"Telekinesis"},{"name":"Twice a Day/Each","desc":"Fireball, Hold Person, Knock, Mage Armor, Polymorph, Slow"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Trapper","maxHP":68,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Smother","desc":"One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity saving throw or be GRAPPLED (escape DC 14). Until the grapple ends, the target takes 13 (3d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While GRAPPLED in this way, the target is RESTRAINED, BLINDED, and deprived of air. The trapper can smother only one creature at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the trapper is motionless on a floor, wall, or ceiling at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the trapper move or act, that creature must succeed on a DC 18 Intelligence (INVESTIGATION) check to discern that the trapper isn't part of the floor, wall, or ceiling."},{"name":"Spider Climb","desc":"The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Ulitharid","maxHP":127,"armorClass":15,"unitType":"aberration","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":21,"intSave":"+9","wisScore":19,"wisSave":"+8","chaScore":21,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 27 (4d10 + 5) psychic damage. If the target is Large or smaller, it is GRAPPLED (escape DC 14) and must succeed on a DC 17 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract Brain","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one INCAPACITATED Humanoid GRAPPLED by the ulitharid. 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain."},{"name":"Mind Blast Recharge 5","desc":"The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17 Intelligence saving throw or take 31 (4d12 + 5) psychic damage and be STUNNED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Creature Sense","desc":"The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's intelligence score, but can't sense anything else about it. A creature protected by a Mind Blank spell, a Nondetection spell, or similar magic can't be perceived in this manner."},{"name":"Magic Resistance","desc":"The ulitharid has advantage on saving throws against spells and other magical effects."},{"name":"Psionic Hub","desc":"If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The ulitharid casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Feeblemind, Mass Suggestion, Plane Shift (self only), Project Image, Scrying, Telekinesis"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 2 miles","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Vampiric Mist","maxHP":30,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+3","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Life Drain","desc":"The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the mist regains 10 hit points, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Life Sense","desc":"The mist can sense the location of any creature within 60 feet of it, unless that creature's type is Construct or Undead."},{"name":"Forbiddance","desc":"The mist can't enter a residence without an invitation from one of the occupants."},{"name":"Misty Form","desc":"The mist can occupy another creature's space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can't manipulate objects in any way that requires fingers or manual dexterity."},{"name":"Sunlight Hypersensitivity","desc":"The mist takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks."},{"name":"Unusual Nature","desc":"The mist doesn't require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Vargouille","maxHP":18,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage."},{"name":"Abyssal Curse","desc":"The vargouille targets one INCAPACITATED Humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a Daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting Remove Curse, Greater Restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse."},{"name":"Stunning Shriek Recharge 5","desc":"The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be FRIGHTENED of the vargouille until the end of the vargouille's next turn. While FRIGHTENED in this way, a target is STUNNED. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal, Infernal, And any languages it knew before becoming a vargouille but can't speak","speedWalk":5,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Vegepygmy","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The vegepygmy has advantage on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring vegetation."},{"name":"Regeneration","desc":"The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Vegepygmy","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Vegepygmy Chief","maxHP":33,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The vegepygmy makes two Claw attacks or two melee Spear attacks."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Spores (1/Day)","desc":"A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn't a Plant must succeed on a DC 12 Constitution saving throw or be POISONED. While POISONED in this way, a target takes 9 (2d8) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The vegepygmy has advantage on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring vegetation."},{"name":"Regeneration","desc":"The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Vegepygmy","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Velociraptor","maxHP":10,"armorClass":13,"unitType":"beast","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The velociraptor makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The velociraptor has advantage on an attack roll against a creature if at least one of the velociraptor's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"Venom Troll","maxHP":94,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 4 (1d8) poison damage, and the creature is POISONED until the start of the troll's next turn."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 4 (1d8) poison damage."},{"name":"Venom Spray {@recharge}","desc":"The troll slices itself with a claw, releasing a spray of poison in a 15-foot cube. The troll takes 7 (2d6) slashing damage (this damage can't be reduced in any way). Each creature in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8) poison damage and is POISONED for 1 minute. On a successful save, the creature takes half as much damage and isn't POISONED. A POISONED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Poison Splash","desc":"When the troll takes damage of any type but psychic, each creature within 5 feet of the troll takes 9 (2d8) poison damage."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of each of its turns. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"War Priest","maxHP":117,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+6","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+7","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The war priest makes two Maul attacks, and it uses Holy Fire."},{"name":"Maul","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) radiant damage."},{"name":"Holy Fire","desc":"The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is BLINDED until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't BLINDED."},{"name":"Bonus: Healing Light Recharge 4","desc":"The war priest or one creature of its choice within 60 feet of it regains 12 ((2d8 + 3)) hit points."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Light, Spare The Dying, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Banishment, Command, Dispel Magic, Flame Strike, Guardian Of Faith, Hold Person, Lesser Restoration, Revivify"}],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Warlock of the Archfey","maxHP":67,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":11,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The warlock makes two Rapier attacks, or it uses Bewildering Word twice."},{"name":"Rapier","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6) piercing damage."},{"name":"Bewildering Word","desc":"The warlock utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have disadvantage on attack rolls until the end of the warlock's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14): "},{"name":"At-Will Spells","desc":"Dancing Lights, Disguise Self, Mage Armor (self only), Mage Hand, Minor Illusion, Prestidigitation, Speak With Animals"},{"name":"Once a Day/Each","desc":"Charm Person, Dimension Door, Hold Monster"}],"reactions":[{"name":"Misty Escape (Recharges after a Short or Long Rest)","desc":"In response to taking damage, the warlock turns INVISIBLE and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains INVISIBLE until the start of its next turn or until it attacks, makes a damage roll, or casts a spell."}],"senses":"None","languages":"Any two languages (usually Sylvan)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Warlock of the Fiend","maxHP":78,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Fire","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The warlock makes three Scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus 14 (4d6) fire damage."},{"name":"Hellfire","desc":"Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark One's Own Luck (Recharges after a Short or Long Rest)","desc":"When the warlock makes an ability check or saving throw, it can add a (d10) to the roll. It can do this after the roll is made but before any of the roll's effects occur."}],"spellActions":[{"name":"Spellcasting","desc":"The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15): "},{"name":"At-Will Spells","desc":"Alter Self, Mage Armor (self only), Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Once a Day/Each","desc":"Banishment, Plane Shift, Suggestion"}],"reactions":[{"name":"Fiendish Rebuke (3/Day)","desc":"In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one."}],"senses":"Darkvision 60 ft.","languages":"Any two languages (usually Abyssal or Infernal)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Warlock of the Great Old One","maxHP":91,"unitType":"Humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The warlock makes two Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage."},{"name":"Howling Void","desc":"The warlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 9 (2d8) psychic damage and is FRIGHTENED of the warlock until the start of the warlock's next turn. On a successful save, a creature takes half as much damage and isn't FRIGHTENED."}],"legendaryActions":[],"specialAbilities":[{"name":"Whispering Aura","desc":"At the start of each of the warlock's turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't INCAPACITATED."}],"spellActions":[{"name":"Spellcasting","desc":"The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15): "},{"name":"At-Will Spells","desc":"Detect Magic, Guidance, Levitate, Mage Armor (self only), Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Once a Day/Each","desc":"Arcane Gate, Detect Thoughts, True Seeing"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any two languages, Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":229,"isActive":0,"unitName":"Warlord","maxHP":229,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":16,"dexSave":"+7","conScore":18,"conSave":"+8","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The warlord makes two Greatsword or Short bow attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +7 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[{"name":"Command Ally","desc":"The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll."},{"name":"Weapon Attack","desc":"The warlord makes one Greatsword or Shortbow attack."},{"name":"Frighten Foe (Costs 2 Actions)","desc":"The warlord targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED until the end of warlord's next turn."}],"specialAbilities":[{"name":"Indomitable (3/Day)","desc":"The warlord can reroll a saving throw it fails. It must use the new roll."},{"name":"Survivor","desc":"The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Wastrilith","maxHP":157,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":19,"strSave":"+9","dexScore":18,"dexSave":"+4","conScore":21,"conSave":"+10","intScore":19,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The wastrilith makes one Bite attack and two Claw attacks, and it uses Grasping Spout."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 30 (4d12 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 18 (4d6 + 4) slashing damage."},{"name":"Grasping Spout","desc":"The wastrilith magically launches a spout of water at one creature it can see within 60 feet of it. The target must make a DC 17 Strength saving throw, and it has disadvantage if it's underwater. On a failed save, it takes 22 (4d8 + 4) acid damage and is pulled up to 60 feet toward the wastrilith. On a successful save, it takes half as much damage and isn't pulled."},{"name":"Bonus: Undertow","desc":"If the wastrilith is underwater, it causes all water within 60 feet of it to be {@quickref difficult terrain||3} for other creatures until the start of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The wastrilith can breathe air and water."},{"name":"Corrupt Water","desc":"At the start of each of the wastrilith's turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates."},{"name":"Magic Resistance","desc":"The wastrilith has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":30,"speedSwim":80,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Water Elemental Myrmidon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three Trident attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) force damage, or 8 (1d8 + 4) force damage if used with two hands to make a melee attack."},{"name":"Freezing Strikes {@recharge}","desc":"The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, One language of its creator's choice","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"White Abishai","maxHP":68,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":16,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+7","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes one Bite attack, one Claw attack, and one Longsword attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d10 + 3) slashing damage."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."},{"name":"Reckless","desc":"At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[{"name":"Vicious Reprisal","desc":"In response to taking damage, the abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking {@action opportunity attack||opportunity attacks}."}],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"Winter Eladrin","maxHP":165,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used with two hands, plus 13 (3d8) cold damage."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 13 (3d8) cold damage."},{"name":"Bonus: Fey Step Recharge 4","desc":"The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws against spells and other magical effects."},{"name":"Sorrowful Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed save, the creature becomes CHARMED by the eladrin for 1 minute. While CHARMED in this way, the creature has disadvantage on ability checks and saving throws. The CHARMED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Sorrowful Presence for the next 24 hours."}],"spellActions":[{"name":"Spellcasting","desc":"The eladrin casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Fog Cloud, Gust Of Wind, Sleet Storm"}],"reactions":[{"name":"Frigid Rebuke","desc":"When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to make a DC 16 Constitution saving throw. On a failed save, the creature takes 11 (2d10) cold damage."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Wood Woad","maxHP":75,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The wood woad makes two Club attacks."},{"name":"Club","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (4d4 + 4) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The wood woad has advantage on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring vegetation."},{"name":"Regeneration","desc":"The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Tree Stride","desc":"Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Sylvan","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Wretched Sorrowsworn","maxHP":10,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":12,"dexSave":"+1","conScore":9,"conSave":-1,"intScore":5,"intSave":-3,"wisScore":6,"wisSave":-2,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (1d10 + 1) piercing damage, and the sorrowsworn attaches to the target. While attached, the sorrowsworn can't attack, and at the start of each of the sorrowsworn's turns, the target takes 6 (1d10 + 1) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wretched Pack Tactics","desc":"The sorrowsworn has advantage on an attack roll against a creature if at least one of the sorrowsworn's allies is within 5 feet of the creature and the ally isn't INCAPACITATED. The sorrowsworn otherwise has disadvantage on attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Xvart","maxHP":7,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":8,"intSave":-1,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 ((1d6 + 2)) piercing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Bonus: Low Cunning","desc":"The xvart takes the {@action Disengage} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Raxivort's Tongue","desc":"The xvart can communicate with ordinary {@creature bat|mm|bats} and {@creature rat|mm|rats}, as well as {@creature giant bat|mm|giant bats} and {@creature giant rat|mm|giant rats}."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Abyssal","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Xvart Warlock of Raxivort","maxHP":22,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The xvart makes two Scimitar or Raxivort's Bite attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 ((1d6 + 2)) slashing damage."},{"name":"Raxivort's Bite","desc":"{@atk rs} +3 to hit, range 30 ft., one creature. 7 (1d10 + 2) poison damage."},{"name":"Bonus: Low Cunning","desc":"The xvart takes the {@action Disengage} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Raxivort's Blessing","desc":"When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points."},{"name":"Raxivort's Tongue","desc":"The xvart can communicate with ordinary {@creature bat|mm|bats} and {@creature rat|mm|rats}, as well as {@creature giant bat|mm|giant bats} and {@creature giant rat|mm|giant rats}."}],"spellActions":[{"name":"Spellcasting","desc":"The xvart casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):"},{"name":"At-Will Spells","desc":"Detect Magic, Mage Armor (self only), Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Once a Day/Each","desc":"Burning Hands, Invisibility"}],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Abyssal","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"Yagnoloth","maxHP":147,"armorClass":17,"unitType":"fiend","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+6","conScore":21,"conSave":"+5","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The yagnoloth makes one Electrified Touch attack and one Massive Arm attack, or it makes one Massive Arm attack and uses Battlefield Cunning, if available, or Teleport."},{"name":"Electrified Touch","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 27 (6d8) lightning damage."},{"name":"Massive Arm","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 23 (3d12 + 4) force damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become STUNNED until the end of the yagnoloth's next turn."},{"name":"Battlefield Cunning Recharge 4","desc":"Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each."},{"name":"Life Leech","desc":"The yagnoloth touches one INCAPACITATED creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to half the necrotic damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0."},{"name":"Teleport","desc":"The yagnoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The yagnoloth has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The yagnoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Suggestion"},{"name":"Thrice a Day","desc":"Lightning Bolt"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":333,"isActive":0,"unitName":"Yeenoghu","maxHP":333,"armorClass":20,"unitType":"fiend","unitSize":"Huge ","strScore":29,"strSave":"+9","dexScore":16,"dexSave":"+10","conScore":26,"conSave":"+15","intScore":26,"intSave":"+8","wisScore":24,"wisSave":"+14","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":{"cr":"24","lair":"25"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Yeenoghu makes three Flail attacks."},{"name":"Flail","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 22 (2d12 + 9) force damage. If it's his turn, Yeenoghu can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn"},{"name":"Confusion","desc":"The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu's next turn."},{"name":"Force","desc":"The target takes an extra 13 (2d12) force damage."},{"name":"Paralysis","desc":"The target must succeed on a DC 17 Constitution saving throw or be PARALYZED until the start of Yeenoghu's next turn."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 20 (2d10 + 9) acid damage."},{"name":"Bonus: Rampage","desc":"When Yeenoghu reduces a creature to 0 hit points with a melee attack, he moves up to half his speed and makes one Bite attack."}],"legendaryActions":[{"name":"Charge","desc":"Yeenoghu moves up to his speed."},{"name":"Swat Away","desc":"Yeenoghu makes one Flail attack. If the attack hits, the target must succeed on a DC 24 Strength saving throw or be pushed up to 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target is also knocked PRONE."},{"name":"Savage (Costs 2 Actions)","desc":"Yeenoghu makes a separate Bite attack against each creature within 10 feet of him."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Yeenoghu fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Yeenoghu has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Yeenoghu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a Day","desc":"Teleport"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Fear, Invisibility"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Yeth Hound","maxHP":51,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks not made with silvered weapons","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage, plus 14 (4d6) psychic damage if the target is FRIGHTENED."},{"name":"Baleful Baying","desc":"The yeth hound bays magically. Every enemy within 300 feet of the hound that can hear it must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED of the hound until the end of the hound's next turn or until the hound is INCAPACITATED. A FRIGHTENED target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Banishment","desc":"If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa, but it can't affect or be affected by anything on the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth hound in the Border Ethereal can return to the Material Plane as an action."},{"name":"Telepathic Bond","desc":"While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common, Elvish and Sylvan but can't speak","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Young Kruthik","maxHP":9,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Stab","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft., Tremorsense 60 ft.","languages":"Kruthik","speedWalk":30,"speedClimb":30,"speedBurrow":10,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Yuan-ti Anathema","maxHP":189,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":19,"conSave":"+4","intScore":19,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Anathema Form Only)","desc":"The anathema makes two Claw attacks and one Flurry of Bites attack."},{"name":"Claw (Anathema Form Only)","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Flurry of Bites (Anathema Form Only)","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one creature. 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage."},{"name":"Constrict (Snake Form Only)","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one Large or smaller creature. 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends, the target is RESTRAINED, and it takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns. The anathema can constrict only one creature at a time."},{"name":"Bonus: Change Shape","desc":"The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The anathema has advantage on saving throws against spells and other magical effects."},{"name":"Ophidiophobia Aura","desc":"Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED of snakes and yuan-ti. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this anathama's aura for the next 24 hours."},{"name":"Six Heads","desc":"The anathema has advantage on saves against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."}],"spellActions":[{"name":"Spellcasting (Anathema Form Only)","desc":"The anathema casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day/Each","desc":"Darkness, Entangle, Fear, Polymorph, Suggestion"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":40,"speedClimb":40,"speedSwim":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Yuan-ti Broodguard","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+4","dexScore":14,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":11,"wisSave":"+2","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Paralyzed, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The broodguard makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Yuan-ti Mind Whisperer","maxHP":71,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The yuan-ti makes two Bite attacks and one Scimitar attack, or it makes two Spectral Fangs attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Spectral Fangs","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 16 (3d8 + 3) psychic damage."},{"name":"Bonus: Change Shape","desc":"The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the yuan-ti's DARKVISION."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."},{"name":"Sseth's Blessing","desc":"When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti gains 9 temporary hit points."}],"spellActions":[{"name":"Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only), Message, Minor Illusion, Prestidigitation"},{"name":"Twice a Day/Each","desc":"Detect Thoughts, Hypnotic Pattern"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Yuan-ti Nightmare Speaker","maxHP":71,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+3","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The yuan-ti makes one Constrict attack and one Scimitar attack, or it makes two Spectral Fangs attacks."},{"name":"Constrict","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is RESTRAINED. The yuan-ti can constrict only one creature at a time."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Spectral Fangs","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 16 (3d8 + 3) necrotic damage."},{"name":"Invoke Nightmare (Recharges after a Short or Long Rest)","desc":"The yuan-ti taps into the nightmares of one creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature's deepest fears, visible only to that creature."},{"name":"Bonus: Change Shape","desc":"The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the yuan-ti's DARKVISION."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only), Mage Hand, Message, Prestidigitation"},{"name":"Twice a Day/Each","desc":"Darkness, Fear"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Yuan-ti Pit Master","maxHP":88,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+4","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The yuan-ti makes three Bite attacks or two Spectral Fangs attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Spectral Fangs","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 16 (3d8 + 3) poison damage."},{"name":"Merrshaulk's Slumber (1/Day)","desc":"The yuan-ti targets up to five creatures that it can see within 60 feet of it. Each target must succeed on a DC 13 Constitution saving throw or fall into a magical sleep and be UNCONSCIOUS for 10 minutes. A sleeping target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep has no effect on a creature immune to being CHARMED."},{"name":"Bonus: Change Shape","desc":"The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the yuan-ti's DARKVISION."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only), Guidance, Mage Hand, Message"},{"name":"Twice a Day/Each","desc":"Hold Person, Invisibility"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":307,"isActive":0,"unitName":"Zaratan","maxHP":307,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":10,"dexSave":0,"conScore":30,"conSave":"+10","intScore":2,"intSave":-4,"wisScore":21,"wisSave":"+12","chaScore":18,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The zaratan makes one Bite attack and one Stomp attack."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 28 (4d8 + 10) force damage."},{"name":"Stomp","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 26 (3d10 + 10) thunder damage."},{"name":"Spit Rock","desc":"{@atk rw} +17 to hit, range 120 ft./240 ft., one target. 31 (6d8 + 10) force damage."},{"name":"Spew Debris Recharge 5","desc":"The zaratan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked PRONE."},{"name":"Bonus: Earth-Shaking Movement","desc":"After moving at least 10 feet on the ground, the zaratan sends a shock wave through the ground in a 120-foot-radius circle centered on itself. That area becomes {@quickref difficult terrain||3} for 1 minute. Each creature on the ground that is {@status concentration||concentrating} must succeed on a DC 25 Constitution saving throw or the creature's {@status concentration} is broken. The shock wave deals 100 thunder damage to all structures in contact with the ground in the area. If a creature is near a structure that collapses, the creature might be buried; a creature within half the distance of the structure's height must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 17 (5d6) bludgeoning damage, is knocked PRONE, and is trapped in the rubble. A trapped creature is RESTRAINED, requiring a successful DC 20 Strength (ATHLETICS) check as an action to escape. Another creature within 5 feet of the buried creature can use its action to clear rubble and grant advantage on the check. If three creatures use their actions in this way, the check is an automatic success. On a successful save, the creature takes half as much damage and doesn't fall PRONE or become trapped."}],"legendaryActions":[{"name":"Stomp","desc":"The zaratan makes one Stomp attack."},{"name":"Move","desc":"The zaratan moves up to its speed."},{"name":"Spit (Costs 2 Actions)","desc":"The zaratan makes one Spit Rock attack."},{"name":"Retract (Costs 2 Actions)","desc":"The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is RESTRAINED. The next time it takes a legendary action, it must take its Revitalize or Emerge action."},{"name":"Revitalize (Costs 2 Actions)","desc":"The zaratan can use this option only if it is retracted in its shell. It regains 52 ((5d20)) hit points. The next time it takes a legendary action, it must take its Emerge action."},{"name":"Emerge (Costs 2 Actions)","desc":"The zaratan emerges from its shell and makes one Spit Rock attack. It can use this option only if it is retracted in its shell."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the zaratan fails a saving throw, it can choose to succeed instead."},{"name":"Siege Monster","desc":"The elemental deals double damage to objects and structures (included in Earth-Shaking Movement)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":420,"isActive":0,"unitName":"Zariel","maxHP":420,"armorClass":21,"unitType":"fiend","unitSize":"Large ","strScore":27,"strSave":"+8","dexScore":24,"dexSave":"+7","conScore":28,"conSave":"+9","intScore":26,"intSave":"+16","wisScore":27,"wisSave":"+16","chaScore":30,"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Zariel makes three Flail or Longsword attacks. She can replace one attack with a use of Horrid Touch, if available."},{"name":"Flail","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 (2d8 + 8) force damage plus 36 (8d8) fire damage."},{"name":"Longsword","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 (2d8 + 8) radiant damage, or 19 (2d10 + 8) radiant damage when used with two hands, plus 36 (8d8) fire damage."},{"name":"Horrid Touch Recharge 5","desc":"Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be POISONED for 1 minute. While POISONED in this way, the target is BLINDED and DEAFENED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Teleport","desc":"Zariel teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see."}],"legendaryActions":[{"name":"Teleport","desc":"Zariel uses Teleport."},{"name":"Immolating Gaze (Costs 2 Actions)","desc":"Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to burn. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage."}],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede Zariel's DARKVISION."},{"name":"Legendary Resistance (3/Day)","desc":"If Zariel fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Zariel has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"Zariel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing her appearance), Detect Evil And Good, Fireball, Invisibility (self only), Major Image, Wall Of Fire"},{"name":"Thrice a Day/Each","desc":"Blade Barrier, Dispel Evil And Good, Finger Of Death"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":50,"speedFly":150,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":304,"isActive":0,"unitName":"Zuggtmoy","maxHP":304,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+9","conScore":18,"conSave":"+11","intScore":20,"intSave":"+5","wisScore":19,"wisSave":"+11","chaScore":24,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Zuggtmoy makes three Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack {@hit +13} to hit, reach 10 ft., one target. 15 (2d8 + 6) force damage plus 9 (2d8) poison damage."},{"name":"Bonus: Infestation Spores (3/Day)","desc":"Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any creature in the cloud when it appears, or that enters it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy, which lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@creature quaggoth spore servant||spore servant} if it's a type of creature that can be."},{"name":"Bonus: Mind Control Spores Recharge 5","desc":"Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and Beasts in the cloud when it appears, or that enter it later, must make a DC 19 Wisdom saving throw. On a successful save, a creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is CHARMED by her and can't be reinfected by these spores."}],"legendaryActions":[{"name":"Attack","desc":"Zuggtmoy makes one Pseudopod attack."},{"name":"Exert Will","desc":"One creature CHARMED by Zuggtmoy that she can see must use its reaction, if a available, to move up to its speed as she directs or to make one weapon attack against a target that she designates."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Zuggtmoy fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Zuggtmoy has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Zuggtmoy casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Detect Magic, Locate Animals Or Plants"},{"name":"Once a Day/Each","desc":"Etherealness, Teleport"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Entangle, Plant Growth"}],"reactions":[{"name":"Protective Thrall","desc":"When Zuggtmoy is hit by an attack roll, one creature within 10 feet of her that is CHARMED by her is hit by the attack instead."}],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Abyssal Wretch","maxHP":18,"unitType":"fiend","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Abyssal but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Adult Kruthik","maxHP":39,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kruthik makes two stab attacks or two spike attacks."},{"name":"Stab","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Spike","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The kruthik has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Kruthik","speedWalk":40,"speedClimb":40,"speedBurrow":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Adult Oblex","maxHP":75,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":19,"intSave":"+7","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Prone","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The oblex makes one pseudopod attack and uses Eat Memories."},{"name":"Pseudopod","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage."},{"name":"Eat Memories","desc":"The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the Greater Restoration or Heal spell. Constructs, oozes, plants, and undead succeed on the save automatically."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Sulfurous Impersonation","desc":"As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate (1d4 + 1) different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex's main body and the simulacrum. The simulacrum disappears if the tether is severed."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oblex's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:"},{"name":"Thrice a Day/Each","desc":"Charm Person (as 5th-level spell), Color Spray, Detect Thoughts, Hold Person (as 3rd-level spell)"}],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this distance)","languages":"Common plus two more languages","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Air Elemental Myrmidon","maxHP":117,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three flail attacks."},{"name":"Flail","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage."},{"name":"Lightning Strike {@recharge}","desc":"The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be STUNNED until the end of the myrmidon's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Weapons","desc":"The myrmidon's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, One language of its creator's choice","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Alkilith","maxHP":157,"armorClass":17,"unitType":"fiend","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":19,"dexSave":"+8","conScore":22,"conSave":"+10","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The alkilith makes three tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 18 (4d6 + 4) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The alkilith can move through a space as narrow as 1 inch wide without squeezing."},{"name":"False Appearance","desc":"While the alkilith is motionless, it is indistinguishable from an ordinary slime or fungus."},{"name":"Foment Madness","desc":"Any creature that isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check."},{"name":"Magic Resistance","desc":"The alkilith has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Abyssal but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Allip","maxHP":40,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":17,"intSave":"+6","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Maddening Touch","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 17 (4d6 + 3) psychic damage."},{"name":"Whispers of Madness","desc":"The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and undead are immune to this effect."},{"name":"Howling Babble {@recharge}","desc":"Each creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it is STUNNED until the end of its next turn. On a successful save, it takes half as much damage and isn't STUNNED. Constructs and undead are immune to this effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The allip can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":202,"isActive":0,"unitName":"Amnizu","maxHP":202,"armorClass":21,"unitType":"fiend","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+7","conScore":16,"conSave":"+9","intScore":20,"intSave":"+5","wisScore":12,"wisSave":"+7","chaScore":18,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The amnizu uses Poison Mind. It also makes two attacks: one with its whip and one with its Disruptive Touch."},{"name":"Taskmaster Whip","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 10 (2d4 + 5) slashing damage plus 33 (6d10) force damage."},{"name":"Disruptive Touch","desc":"{@atk ms} +11 to hit, reach 5 ft., one target. 44 (8d10) necrotic damage."},{"name":"Poison Mind","desc":"The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and is BLINDED until the start of the amnizu's next turn."},{"name":"Forgetfulness {@recharge}","desc":"The amnizu targets one creature it can see within 60 feet of it. That creature must make a DC 18 Intelligence saving throw and on a failure the target is STUNNED for 1 minute. A STUNNED creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target remains STUNNED for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the amnizu's darkvision."},{"name":"Magic Resistance","desc":"The amnizu has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The amnizu's innate spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The amnizu can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person, Command"},{"name":"Once a Day/Each","desc":"Dominate Monster, Feeblemind"},{"name":"Thrice a Day/Each","desc":"Dominate Person, Fireball"}],"reactions":[{"name":"Instinctive Charm","desc":"When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack's range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu's Instinctive Charm for 24 hours."}],"senses":"Darkvision 120 ft.","languages":"Common, Infernal, Telepathy 1,000 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Armanite","maxHP":84,"armorClass":16,"unitType":"fiend","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":21,"conSave":"+5","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The armanite makes three attacks: one with its hooves, one with its claws, and one with its serrated tail."},{"name":"Hooves","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (2d4 + 5) slashing damage."},{"name":"Serrated Tail","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) slashing damage."},{"name":"Lightning Lance Recharge 5","desc":"The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The armanite has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The armanite's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":60,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"Astral Dreadnought","maxHP":297,"armorClass":20,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":7,"dexSave":"+5","conScore":25,"conSave":"+7","intScore":5,"intSave":-3,"wisScore":14,"wisSave":"+9","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned","challengeRating":"21","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The astral dreadnought makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 36 (5d10 + 9) piercing damage. If the target is a creature of Huge size or smaller and this damage reduces it to 0 hit points or it is INCAPACITATED, the astral dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the astral dreadnought's Demiplanar Donjon."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 19 (3d6 + 9) slashing damage."}],"legendaryActions":[{"name":"Claw","desc":"The astral dreadnought makes one claw attack."},{"name":"Donjon Visit (Costs 2 Actions)","desc":"One creature that is Huge or smaller that the astral dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be magically teleported to an unoccupied space on the floor of the astral dreadnought's Demiplanar Donjon. At the end of the target's next turn, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied."},{"name":"Psychic Projection (Costs 3 Actions)","desc":"Each creature within 60 feet of the astral dreadnought must make a DC 19 Wisdom saving throw, taking 15 (2d10 + 4) psychic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Antimagic Cone","desc":"The astral dreadnought's opened eye creates an area of antimagic, as in the Antimagic Field spell, in a 150-foot cone. At the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesn't function while the dreadnought's eye is closed or while the dreadnought is BLINDED."},{"name":"Astral Entity","desc":"The astral dreadnought can't leave the Astral Plane, nor can it be banished or otherwise transported out of the Astral Plane."},{"name":"Demiplanar Donjon","desc":"Any creature or object that the astral dreadnought swallows is transported to a demiplane that can be entered by no other means except a Wish spell or this creature's Donjon Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the Plane Shift spell. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of the dreadnought's past meals."},{"name":"Legendary Resistance (3/Day)","desc":"If the astral dreadnought fails a saving throw, it can choose to succeed instead."},{"name":"Magic Weapons","desc":"An astral dreadnought's weapon attacks are magical."},{"name":"Sever Silver Cord","desc":"If the astral dreadnought scores a critical hit against a creature traveling through the Astral Plane by means of the Astral Projection spell, the dreadnought can cut the target's silver cord instead of dealing damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":15,"speedFly":80,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Autumn Eladrin","maxHP":127,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage plus 18 (4d8) psychic damage, or 6 (1d10 + 1) slashing damage plus 18 (4d8) psychic damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 18 (4d8) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Enchanting Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature is CHARMED by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours."},{"name":"Fey Step Recharge 4","desc":"As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see."},{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Calm Emotions, Sleep"},{"name":"Once a Day/Each","desc":"Greater Restoration, Heal, Raise Dead"},{"name":"Thrice a Day/Each","desc":"Cure Wounds (as a 5th-level spell), Lesser Restoration"}],"reactions":[{"name":"Foster Peace","desc":"If a creature CHARMED by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Bael","maxHP":189,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+9","conScore":20,"conSave":"+11","intScore":21,"intSave":"+11","wisScore":24,"wisSave":"+7","chaScore":24,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Bael makes two melee attacks."},{"name":"Hellish Morningstar","desc":"Melee Weapon Attack +13 to hit, reach 20 ft., one target. 16 (2d8 + 7) piercing damage plus 13 (3d8) necrotic damage."},{"name":"Infernal Command","desc":"Each ally of Bael's within 60 feet of him can't be CHARMED or FRIGHTENED until the end of his next turn."},{"name":"Teleport","desc":"Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Attack (Cost 2 Actions)","desc":"Bael attacks once with his hellish morningstar."},{"name":"Awaken Greed","desc":"Bael casts Charm Person or major image."},{"name":"Infernal Command","desc":"Bael uses his Infernal Command action."},{"name":"Teleport","desc":"Bael uses his Teleport action."}],"specialAbilities":[{"name":"Dreadful","desc":"Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be FRIGHTENED until the start of the creature's next turn."},{"name":"Legendary Resistance (3/Day)","desc":"If Bael fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Bael has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Bael's weapon attacks are magical."},{"name":"Regeneration","desc":"Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Bael's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Animate Dead, Charm Person, Detect Magic, Inflict Wounds (as an 8th-level spell), Invisibility (self only), Major Image"},{"name":"Once a Day/Each","desc":"Dominate Monster, Symbol (stunning only)"},{"name":"Thrice a Day/Each","desc":"Counterspell, Dispel Magic, Fly, Suggestion, Wall Of Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Balhannoth","maxHP":114,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":18,"conSave":"+8","intScore":6,"intSave":-2,"wisScore":15,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The balhannoth makes a bite attack and up to two tentacle attacks, or it makes up to four tentacle attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 25 (4d10 + 3) piercing damage."},{"name":"Tentacle","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is RESTRAINED, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles."}],"legendaryActions":[{"name":"Bite Attack","desc":"The balhannoth makes one bite attack against one creature it has GRAPPLED."},{"name":"Teleport","desc":"The balhannoth magically teleports, along with any equipment it is wearing or carrying and any creatures it has GRAPPLED, up to 60 feet to an unoccupied space it can see."},{"name":"Vanish","desc":"The balhannoth magically becomes INVISIBLE for up to 10 minutes or until immediately after it makes an attack roll."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the balhannoth fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 500 ft. (blind beyond this radius)","languages":"Understands Deep Speech, Telepathy 1 mile","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":275,"isActive":0,"unitName":"Baphomet","maxHP":275,"armorClass":22,"unitType":"fiend","unitSize":"Huge ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+9","conScore":26,"conSave":"+15","intScore":18,"intSave":"+4","wisScore":24,"wisSave":"+14","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Baphomet makes three attacks: one with Heartcleaver, one with his bite, and one with his gore attack."},{"name":"Heartcleaver","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 (2d10 + 10) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 19 (2d8 + 10) piercing damage."},{"name":"Gore","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 (2d6 + 10) piercing damage."},{"name":"Frightful Presence","desc":"Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature."}],"legendaryActions":[{"name":"Heartcleaver Attack","desc":"Baphomet makes a melee attack with Heartcleaver."},{"name":"Charge (Costs 2 Actions)","desc":"Baphomet moves up to his speed, then makes a gore attack."}],"specialAbilities":[{"name":"Charge","desc":"If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."},{"name":"Labyrinthine Recall","desc":"Baphomet can perfectly recall any path he has traveled, and he is immune to the Maze spell."},{"name":"Legendary Resistance (3/Day)","desc":"If Baphomet fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Baphomet has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Baphomet's weapon attacks are magical."},{"name":"Reckless","desc":"At the start of his turn, Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Baphomet's spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a Day","desc":"Teleport"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Dominate Beast, Hunter's Mark, Maze, Wall Of Stone"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Berbalang","maxHP":38,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+5","conScore":9,"conSave":-1,"intScore":17,"intSave":"+5","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The berbalang makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spectral Duplicate (Recharges after a Short or Long Rest)","desc":"As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is UNCONSCIOUS. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required)."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The berbalang's innate spellcasting ability is Intelligence (spell save DC 13). The berbalang can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Speak With Dead"},{"name":"Once a Day","desc":"Plane Shift (self only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All but rarely speaks","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Black Abishai","maxHP":58,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes three attacks: two with its scimitar and one with its bite."},{"name":"Scimitar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage."},{"name":"Creeping Darkness {@recharge}","desc":"The abishai casts Darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's darkvision."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The abishai's weapon attacks are magical."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the abishai can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"Blue Abishai","maxHP":195,"armorClass":19,"unitType":"fiend","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":22,"intSave":"+12","wisScore":23,"wisSave":"+12","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes two attacks: one with its quarterstaff and one with its bite."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's darkvision."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The abishai's weapon attacks are magical."}],"spellActions":[{"name":"Spellcasting","desc":"The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Message, Minor Illusion, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Disguise Self, Expeditious Retreat, Magic Missile, Charm Person, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkness, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Fear, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Dimension Door, Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning"},{"name":"Level 7 Spells (1 Slots)","desc":"Teleport"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Boneclaw","maxHP":127,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+7","conScore":15,"conSave":"+6","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+6","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The boneclaw makes two claw attacks."},{"name":"Piercing Claw","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is GRAPPLED (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target."},{"name":"Shadow Jump","desc":"If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rejuvenation","desc":"While its master lives, a destroyed boneclaw gains a new body in (1d10) hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the boneclaw can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[{"name":"Deadly Reach","desc":"In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target."}],"senses":"Darkvision 60 ft.","languages":"Common plus the main language of its master","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Bronze Scout","maxHP":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage."},{"name":"Lightning Flare (Recharges after a Short or Long Rest)","desc":"Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Earth Armor","desc":"The bronze scout doesn't provoke opportunity attacks when it burrows."},{"name":"Magic Resistance","desc":"The bronze scout has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Bulezau","maxHP":52,"armorClass":14,"unitType":"fiend","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Barbed Tail","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 8 (1d12 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become POISONED until the disease ends. While POISONED in this way, the target sports festering boils, coughs up flies, and sheds rotting skin, and the target must repeat the saving throw after every 24 hours that elapse. On a successful save, the disease ends. On a failed save, the target's hit point maximum is reduced by 4 ((1d8)). The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Rotting Presence","desc":"When any creature that isn't a demon starts its turn within 30 feet one or more bulezaus, that creature must succeed on a DC 13 Constitution saving throw or take (1d6) necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it."},{"name":"Standing Leap","desc":"The bulezau's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."},{"name":"Sure-Footed","desc":"The bulezau has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Cadaver Collector","maxHP":189,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":5,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The cadaver collector makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage."},{"name":"Paralyzing Breath Recharge 5","desc":"The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be PARALYZED for 1 minute. A PARALYZED creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The cadaver collector has advantage on saving throws against spells and other magical effects."},{"name":"Summon Specters (Recharges after a Short or Long Rest)","desc":"As a bonus action, the cadaver collector calls up the enslaved spirits of those it has slain; (1d6) {@creature specter||specters} (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when the cadaver collector is destroyed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all languages but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Canoloth","maxHP":120,"armorClass":16,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":17,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The canoloth makes two attacks: one with its tongue or its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 25 (6d6 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) slashing damage."},{"name":"Tongue","desc":"{@atk rw} +7 to hit, range 30 ft., one target. 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 15), pulled up to 30 feet toward the canoloth, and is RESTRAINED until the grapple ends. The canoloth can grapple one target at a time with its tongue."}],"legendaryActions":[],"specialAbilities":[{"name":"Dimensional Lock","desc":"Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted."},{"name":"Magic Resistance","desc":"The canoloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The canoloth's weapon attacks are magical."},{"name":"Uncanny Senses","desc":"The canoloth can't be {@quickref Surprise|PHB|3|0|surprised} while it isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Truesight 120 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Choker","maxHP":13,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The choker makes two tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends."}],"legendaryActions":[],"specialAbilities":[{"name":"Aberrant Quickness (Recharges after a Short or Long Rest)","desc":"The choker can take an extra action on its turn."},{"name":"Boneless","desc":"The choker can move through and occupy a space as narrow as 4 inches wide without squeezing."},{"name":"Spider Climb","desc":"The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Corpse Flower","maxHP":127,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":15,"wisSave":"+2","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The corpse flower makes three tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) poison damage."},{"name":"Harvest the Dead","desc":"The corpse flower grabs one unsecured dead humanoid within 10 feet of it and stuffs the corpse into itself, along with any equipment the corpse is wearing or carrying. The remains can be used with the Corpses trait."}],"legendaryActions":[],"specialAbilities":[{"name":"Corpses","desc":"When first encountered, a corpse flower contains the corpses of (1d6 + 3) humanoids. A corpse flower can hold the remains of up to nine dead humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free."},{"name":"Spider Climb","desc":"The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Stench of Death","desc":"Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is INCAPACITATED until the end of the turn. Creatures that are immune to poison damage or the POISONED condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Deathlock","maxHP":36,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":14,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Deathly Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn Resistance","desc":"The deathlock has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Mage Armor"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Deathlock Mastermind","maxHP":110,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":15,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Deathly Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (3d6 + 3) necrotic damage)."},{"name":"Grave Bolts","desc":"{@atk rs} +6 to hit, range 120 ft., one or two targets. 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become RESTRAINED as shadowy tendrils wrap around it for 1 minute. A RESTRAINED target can use its action to repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn Resistance","desc":"The deathlock has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The deathlock's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Mage Armor"}],"reactions":[],"senses":"Darkvision 120 ft. (including magical darkness)","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Deathlock Wight","maxHP":37,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The wight attacks twice with Grave Bolt."},{"name":"Grave Bolt","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 7 (1d8 + 3) necrotic damage."},{"name":"Life Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 9 (2d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The wight's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no verbal or material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Mage Armor"},{"name":"Once a Day/Each","desc":"Fear, Hold Person, Misty Step"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":406,"isActive":0,"unitName":"Demogorgon","maxHP":406,"armorClass":22,"unitType":"fiend","unitSize":"Huge ","strScore":29,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":26,"conSave":"+16","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+11","chaScore":25,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Demogorgon makes two tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 28 (3d12 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Gaze","desc":"Demogorgon turns his magical gaze toward one creature that he can see within 120 feet of him. That target must make a DC 23 Wisdom saving throw. Unless the target is INCAPACITATED, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see Demogorgon until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save."}],"legendaryActions":[{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 (2d10 + 9) bludgeoning damage plus 11 (2d10) necrotic damage."},{"name":"Maddening Gaze","desc":"Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Demogorgon fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Demogorgon has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Demogorgon's weapon attacks are magical."},{"name":"Two Heads","desc":"Demogorgon has advantage on saving throws against being BLINDED, DEAFENED, STUNNED, or knocked UNCONSCIOUS."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Demogorgon's spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Major Image"},{"name":"Once a Day/Each","desc":"Feeblemind, Project Image"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Fear, Telekinesis"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Derro","maxHP":13,"armorClass":13,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":5,"wisSave":-3,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Hooked Spear","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it PRONE."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The derro has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Derro Savant","maxHP":36,"armorClass":13,"unitType":"humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":5,"wisSave":-3,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The derro savant has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage Hand, Message, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Chromatic Orb, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Spider Climb"},{"name":"Level 3 Spells (2 Slots)","desc":"Lightning Bolt"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Dhergoloth","maxHP":119,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":17,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+4","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dhergoloth makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage."},{"name":"Flailing Claws Recharge 5","desc":"The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage."},{"name":"Teleport","desc":"The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The dhergoloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The dhergoloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dhergoloth's innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness, Fear"},{"name":"Thrice a Day","desc":"Sleep"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"Dire Troll","maxHP":172,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+2","conScore":21,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":11,"wisSave":"+5","chaScore":5,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Frightened, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes five attacks: one with its bite and four with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 16 (3d6 + 6) slashing damage."},{"name":"Whirlwind of Claws Recharge 5","desc":"Each creature within 10 feet of the troll must make a DC 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Senses","desc":"The troll has advantage on Wisdom (PERCEPTION) checks that rely on smell or sight."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"Drow Arachnomancer","maxHP":162,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+7","intScore":19,"intSave":"+9","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26 (4d12) poison damage to the target."},{"name":"Poisonous Touch (Humanoid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 28 (8d6) poison damage."},{"name":"Bite (Giant Spider Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 12 (2d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 26 (4d12) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."},{"name":"Web (Giant Spider Form Only Recharge 5–6)","desc":"{@atk rw} +8 to hit, range 30/60 ft., one target. The target is RESTRAINED by webbing. As an action, the RESTRAINED target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."}],"legendaryActions":[],"specialAbilities":[{"name":"Change Shape (Recharges after a Short or Long Rest)","desc":"The drow can use a bonus action to magically polymorph into a {@creature giant spider}, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form melds into the giant spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies."},{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Spider Climb","desc":"The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web Walker","desc":"The drow ignores movement restrictions caused by webbing."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Elvish, Undercommon, Can speak with spiders","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Drow Favored Consort","maxHP":225,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":20,"dexSave":"+11","conScore":16,"conSave":"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":18,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes three scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage plus 18 (4d8) poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell the drow casts before the end of the drow's next turn."},{"name":"Hand Crossbow","desc":"{@atk rw} +11 to hit, range 30/120 ft., one target. 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"War Magic","desc":"When the drow uses its action to cast a spell, it can make one weapon attack as a bonus action."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"Drow House Captain","maxHP":162,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":19,"dexSave":"+8","conScore":15,"conSave":"+6","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes three attacks: two with his scimitar and one with his whip or his hand crossbow."},{"name":"Scimitar","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage."},{"name":"Whip","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 6 (1d4 + 4) slashing damage. If the target is an ally, it has advantage on attack rolls until the end of its next turn."},{"name":"Hand Crossbow","desc":"{@atk rw} +8 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it."}],"legendaryActions":[],"specialAbilities":[{"name":"Battle Command","desc":"As a bonus action, the drow targets one ally he can see within 30 feet of him. If the target can see or hear the drow, the target can use its reaction to make one melee attack or to take the Dodge or Hide action."},{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[{"name":"Parry","desc":"The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"Drow Inquisitor","maxHP":143,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+7","intScore":16,"intSave":"+3","wisScore":21,"wisSave":"+10","chaScore":20,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"14","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes three death lance attacks."},{"name":"Death Lance","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Discern Lie","desc":"The drow knows when she hears a creature speak a lie in a language she knows."},{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Magic Resistance","desc":"The drow has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights, Detect Magic"},{"name":"Once a Day/Each","desc":"Clairvoyance, Darkness, Detect Thoughts, Dispel Magic, Faerie Fire, Levitate (self only), Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":262,"isActive":0,"unitName":"Drow Matron Mother","maxHP":262,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+9","intScore":17,"intSave":"+3","wisScore":21,"wisSave":"+11","chaScore":22,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"20","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The matron mother makes two demon staff attacks or three tentacle rod attacks."},{"name":"Demon Staff","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14 (4d6) psychic damage. In addition, the target must succeed on a DC19 Wisdom saving throw or become FRIGHTENED of the drow for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tentacle Rod","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 3 (1d6) bludgeoning damage. If the target is hit three times by the rod on one turn, the target must succeed on a DC 15 Constitution saving throw or suffer the following effects for 1 minute: the target's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success."},{"name":"Summon Servant (1/Day)","desc":"The drow magically summons a {@creature retriever|mtf} or a YOCHLOL. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."}],"legendaryActions":[{"name":"Demon Staff","desc":"The drow makes one attack with her demon staff."},{"name":"Compel Demon (Costs 2 Actions)","desc":"An allied demon within 30 feet of the drow uses its reaction to make one attack against a target of the drow's choice that she can see."},{"name":"Cast a Spell (Costs 1–3 Actions)","desc":"The drow expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell."}],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Lolth's Fickle Favor","desc":"As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6) psychic damage but has advantage on the next attack roll it makes until the end of its next turn."},{"name":"Magic Resistance","desc":"The drow has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's innate spellcasting ability is Charisma (spell save DC 20). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights, Detect Magic"},{"name":"Once a Day/Each","desc":"Clairvoyance, Darkness, Detect Thoughts, Dispel Magic, Faerie Fire, Levitate (self only), Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Drow Shadowblade","maxHP":150,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":21,"dexSave":"+9","conScore":16,"conSave":"+7","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow makes two attacks with its shadow sword. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss that darkness and cause the target to take 21 (6d6) necrotic damage. The drow can dismiss darkness in this way no more than once per turn."},{"name":"Shadow Sword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. The drow can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute."},{"name":"Hand Crossbow","desc":"{@atk rw} +9 to hit, range 30/120 ft., one target. 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Shadow Step","desc":"While in dim light or darkness, the drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Duergar Despot","maxHP":119,"armorClass":21,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":5,"dexSave":-3,"conScore":19,"conSave":"+8","intScore":15,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet."},{"name":"Iron Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must make a successful DC 17 Strength saving throw or be thrown up to 30 feet away in a straight line. The target is knocked PRONE and then takes 10 (3d6) bludgeoning damage."},{"name":"Stomping Foot","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) bludgeoning damage, or 18 (3d8 + 5) bludgeoning damage to a PRONE target."},{"name":"Flame Jet","desc":"The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The duergar has advantage on saving throws against spells and other magical effects."},{"name":"Psychic Engine","desc":"When the duergar despot suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar despot has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The duergar despot's innate spellcasting ability is Intelligence (spell save DC 12). It can cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand, Minor Illusion"},{"name":"Once a Day/Each","desc":"Counterspell, Misty Step, Stinking Cloud"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Duergar Hammerer","maxHP":33,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":7,"dexSave":-2,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-3,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The hammerer makes two attacks: one with its claw and one with its hammer."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."},{"name":"Hammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Engine of Pain","desc":"Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 ((1d10)) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction."},{"name":"Siege Monster","desc":"The hammerer deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Dwarvish but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Duergar Kavalrachni","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The duergar makes two war pick attacks."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage plus 5 (2d4) poison damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."},{"name":"Shared Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it casts a spell, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it. While the INVISIBLE duergar is mounted on a female steeder, the steeder is INVISIBLE as well. The invisibility ends early on the steeder immediately after it attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Cavalry Training","desc":"When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make one melee attack against the same target as a reaction."},{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Duergar Mind Master","maxHP":39,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":15,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The duergar makes two melee attacks. It can replace one of those attacks with a use of Mind Mastery."},{"name":"Mind-Poison Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage and 10 (3d6) psychic damage, or 1 piercing damage and 14 (4d6) psychic damage while reduced."},{"name":"Invisibility Recharge 4","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},{"name":"Mind Mastery","desc":"The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar's choice. Creatures that can't be CHARMED are immune to this effect."},{"name":"Reduce (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all Dexterity (STEALTH) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight 30 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Duergar Screamer","maxHP":38,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":7,"dexSave":-2,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-3,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The screamer makes one drill attack and uses its Sonic Scream."},{"name":"Drill","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (1d12 + 4) piercing damage."},{"name":"Sonic Scream","desc":"The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Engine of Pain","desc":"Once per turn, a creature that attacks the screamer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 11 ((2d10)) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Dwarvish but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Duergar Soulblade","maxHP":18,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Soulblade","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) force damage, or 10 (2d6 + 3) force damage while enlarged. If the soulblade has advantage on the attack roll, the attack deals an extra 3 (1d6) force damage."},{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Create Soulblade","desc":"As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar's hand and vanishes if it leaves the duergar's grip, or if the duergar dies or is INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The duergar's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Blade Ward, True Strike"},{"name":"Thrice a Day/Each","desc":"Jump, Hunter's Mark"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Duergar Stone Guard","maxHP":39,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"King's Knife (Shortsword)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while enlarged."},{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Phalanx Formation","desc":"The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a duergar ally wielding a shield."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Duergar Warlord","maxHP":75,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":17,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The duergar makes three hammer or javelin attacks and uses Call to Attack, or Enlarge if it is available."},{"name":"Psychic-Attuned Hammer","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d10 + 4) bludgeoning damage plus 5 (1d10) psychic damage, or 15 (2d10 + 4) bludgeoning damage plus 5 (1d10) psychic damage while enlarged,"},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while enlarged."},{"name":"Call to Attack","desc":"Up to three allied duergar within 120 feet of this duergar that can hear it can each use their reaction to make one weapon attack."},{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"Invisibility Recharge 4","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[{"name":"Scouring Instruction","desc":"When an ally that the duergar can see makes a (d20) roll, the duergar can roll a (1d6) and the ally can add the number rolled to the (d20) roll by taking 3 (1d6) psychic damage. A creature immune to psychic damage can't be affected by Scouring Instruction."}],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Duergar Xarrorn","maxHP":26,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Fire Lance","desc":"Melee Weapon Attack +5 to hit (with disadvantage if the target is within 5 feet of the duergar), reach 10 ft., one target. 9 (1d12 + 3) piercing damage plus 3 (1d6) fire damage, or 16 (2d12 + 3) piercing damage plus 3 (1d6) fire damage while enlarged."},{"name":"Fire Spray Recharge 5","desc":"From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Dybbuk","maxHP":37,"unitType":"fiend","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Tendril","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) necrotic damage. If the target is a creature, its hit point maximum is also reduced by 3 ((1d6)). This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Possess Corpse {@recharge}","desc":"The dybbuk disappears into an intact corpse it can see within 5 feet of it. The corpse must be Large or smaller and be that of a beast or a humanoid. The dybbuk is now effectively the possessed creature. Its type becomes undead, though it now looks alive, and it gains a number of temporary hit points equal to the corpse's hit point maximum in life."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The dybbuk can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Magic Resistance","desc":"The dybbuk has advantage on saving throws against spells and other magical effects."},{"name":"Violate Corpse","desc":"The dybbuk can use a bonus action while it is possessing a corpse to make it do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become FRIGHTENED for 1 minute. The FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Violate Corpse for 24 hours."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dybbuk's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dimension Door"},{"name":"Thrice a Day/Each","desc":"Fear, Phantasmal Force"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Telepathy 120 ft.","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Earth Elemental Myrmidon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes two maul attacks."},{"name":"Maul","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Thunderous Strike {@recharge}","desc":"The myrmidon makes one maul attack. On a hit, the target takes an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Weapons","desc":"The myrmidon's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Terran, One language of its creator's choice","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":63,"isActive":0,"unitName":"Eidolon","maxHP":63,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":8,"dexSave":-1,"conScore":9,"conSave":-1,"intScore":14,"intSave":"+2","wisScore":19,"wisSave":"+8","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Divine Dread","desc":"Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be FRIGHTENED for 1 minute. While FRIGHTENED in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes STUNNED until it can move again. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any eidolon's Divine Dread for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The eidolon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object other than a sacred statue."},{"name":"Sacred Animation Recharge 5","desc":"When the eidolon moves into a space occupied by a sacred statue, the eidolon can disappear, causing the statue to become a creature under the eidolon's control. The eidolon uses the {@creature sacred statue|mtf}'s statistics in place of its own."},{"name":"Turn Resistance","desc":"The eidolon has advantage on saving throws against any effect that turns undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"Elder Oblex","maxHP":115,"unitType":"Humanoid","unitSize":"Huge ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":21,"conSave":"+5","intScore":22,"intSave":"+10","wisScore":13,"wisSave":"+1","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Prone","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The elder oblex makes two pseudopod attacks and uses Eat Memories."},{"name":"Pseudopod","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 17 (4d6 + 3) bludgeoning damage plus 7 (2d6) psychic damage."},{"name":"Eat Memories","desc":"The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 18 Wisdom saving throw or take 44 (8d10) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the Greater Restoration or Heal spell. Constructs, oozes, plants, and undead succeed on the save automatically."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Sulfurous Impersonation","desc":"As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate (2d6 + 1) different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex's main body and the simulacrum. The simulacrum disappears if the tether is severed."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oblex's innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person (as 5th-level spell), Detect Thoughts, Hold Person"},{"name":"Thrice a Day/Each","desc":"Confusion, Dimension Door, Dominate Person, Fear, Hallucinatory Terrain, Hold Monster, Hypnotic Pattern, Telekinesis"}],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this distance)","languages":"Common plus six more","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":264,"isActive":0,"unitName":"Elder Tempest","maxHP":264,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":23,"strSave":"+6","dexScore":28,"dexSave":"+9","conScore":23,"conSave":"+6","intScore":2,"intSave":-4,"wisScore":21,"wisSave":"+12","chaScore":18,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"23","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The tempest makes two attacks with its thunderous slam."},{"name":"Thunderous Slam","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 23 (4d6 + 9) thunder damage."},{"name":"Lightning Storm {@recharge}","desc":"All other creatures within 120 feet of the tempest must each make a DC 20 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. If a target's saving throw fails by 5 or more, the creature is also STUNNED until the end of its next turn."}],"legendaryActions":[{"name":"Move","desc":"The tempest moves up to its speed."},{"name":"Lightning Strike (Costs 2 Actions)","desc":"The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Screaming Gale (Costs 3 Actions)","desc":"The tempest releases a blast of thunder and wind in a line that is 1 mile long and 20 feet wide. Objects in that area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 21 Dexterity saving throw or take 22 (4d10) thunder damage and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target would collide with another creature instead, that other creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked PRONE."}],"specialAbilities":[{"name":"Air Form","desc":"The tempest can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Flyby","desc":"The tempest doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Legendary Resistance (3/Day)","desc":"If the tempest fails a saving throw, it can choose to succeed instead."},{"name":"Living Storm","desc":"The tempest is always at the center of a storm (1d6 + 4) miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (PERCEPTION) checks that rely on hearing."},{"name":"Siege Monster","desc":"The tempest deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":120,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Female Steeder","maxHP":30,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage."},{"name":"Sticky Leg","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one Medium or smaller creature. The target is stuck to the steeder's leg and is GRAPPLED until it escapes (escape DC 12). The steeder can have only one creature GRAPPLED at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Extraordinary Leap","desc":"The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Fire Elemental Myrmidon","maxHP":123,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Fiery Strikes {@recharge}","desc":"The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius."},{"name":"Magic Weapons","desc":"The myrmidon's weapon attacks are magical."},{"name":"Water Susceptibility","desc":"For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Ignan, One language of its creator's choice","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":337,"isActive":0,"unitName":"Fraz-Urb'luu","maxHP":337,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":29,"strSave":"+9","dexScore":12,"dexSave":"+8","conScore":25,"conSave":"+14","intScore":26,"intSave":"+15","wisScore":24,"wisSave":"+14","chaScore":26,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":{"cr":"23","lair":"24"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Fraz-Urb'luu makes three attacks: one with his bite and two with his fists."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 19 (3d6 + 9) piercing damage."},{"name":"Fist","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 22 (3d8 + 9) bludgeoning damage."}],"legendaryActions":[{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 (2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also GRAPPLED (escape DC 24). The GRAPPLED target is also RESTRAINED. Fraz-Urb'luu can grapple only one creature with his tail at a time."},{"name":"Phantasmal Killer (Costs 2 Actions)","desc":"Fraz-Urb'luu casts Phantasmal Killer, no {@status concentration} required."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Fraz-Urb'luu has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Fraz-Urb'luu's weapon attacks are magical."},{"name":"Undetectable","desc":"Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Fraz-Urb'luu's spellcasting ability is Charisma (spell save DC 23). Fraz-Urb'luu can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Detect Magic, Dispel Magic, Phantasmal Force"},{"name":"Once a Day/Each","desc":"Mirage Arcane, Modify Memory, Project Image"},{"name":"Thrice a Day/Each","desc":"Confusion, Dream, Mislead, Programmed Illusion, Seeming"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Frost Salamander","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+8","intScore":7,"intSave":-2,"wisScore":11,"wisSave":"+4","chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The salamander makes five attacks: four with its claws and one with its bite."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 8 (1d6 + 5) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage."},{"name":"Freezing Breath {@recharge}","desc":"The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Burning Fury","desc":"When the salamander takes fire damage, its Freezing Breath automatically recharges."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Primordial","speedWalk":60,"speedClimb":40,"speedBurrow":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"Geryon","maxHP":300,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":29,"strSave":"+9","dexScore":17,"dexSave":"+10","conScore":22,"conSave":"+13","intScore":19,"intSave":"+4","wisScore":16,"wisSave":"+10","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Geryon makes two attacks: one with his claws and one with his stinger."},{"name":"Claws","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 23 (4d6 + 9) slashing damage. If the target is Large or smaller, it is GRAPPLED (DC 24) and is RESTRAINED until the grapple ends. Geryon can grapple one creature at a time. If the target is already GRAPPLED by Geryon, the target takes an extra 27 (6d8) slashing damage."},{"name":"Stinger","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one creature. 14 (2d4 + 9) piercing damage, and the target must succeed on a DC 21 Constitution saving throw or take 13 (2d12) poison damage and become POISONED until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the POISONED condition is removed."},{"name":"Teleport","desc":"Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Infernal Glare","desc":"Geryon targets one creature he can see within 60 feet of him. If the target can see Geryon, the target must succeed on a DC 23 Wisdom saving throw or become FRIGHTENED of Geryon until the end of its next turn."},{"name":"Swift Sting (Costs 2 Actions)","desc":"Geryon attacks with his stinger."},{"name":"Teleport","desc":"Geryon uses his Teleport action."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Geryon fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Geryon has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Geryon's weapon attacks are magical."},{"name":"Regeneration","desc":"Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Geryon's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Detect Magic, Geas, Ice Storm, Invisibility (self only), Locate Object, Suggestion, Wall Of Ice"},{"name":"Once a Day/Each","desc":"Divine Word, Symbol (pain only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Giff","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The giff makes two pistol attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Musket","desc":"{@atk rw} +4 to hit, range 40/120 ft., one target. 8 (1d12 + 2) piercing damage."},{"name":"Pistol","desc":"{@atk rw} +4 to hit, range 30/90 ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Fragmentation Grenade (1/Day)","desc":"The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Headfirst Charge","desc":"The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked PRONE."},{"name":"Firearms Knowledge","desc":"The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Githyanki Gish","maxHP":123,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes two longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage plus 18 (4d8) psychic damage, or 8 (1d10 + 3) slashing damage plus 18 (4d8) psychic damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"War Magic","desc":"When the githyanki uses its action to cast a spell, it can make one weapon attack as a bonus action."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The githyanki's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift, Telekinesis"},{"name":"Thrice a Day/Each","desc":"Jump, Misty Step, Nondetection (self only)"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"Githyanki Kith'rak","maxHP":180,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+7","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes three greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rally the Troops","desc":"As a bonus action, the githyanki can magically end the CHARMED and FRIGHTENED conditions on itself and each creature of its choice that it can see within 30 feet of it."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The githyanki's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift, Telekinesis"},{"name":"Thrice a Day/Each","desc":"Blur, Jump, Misty Step, Nondetection (self only)"}],"reactions":[{"name":"Parry","desc":"The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Githyanki Supreme Commander","maxHP":187,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":18,"conSave":"+9","intScore":16,"intSave":"+8","wisScore":16,"wisSave":"+8","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The githyanki makes two greatsword attacks."},{"name":"Silver Greatsword","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the Astral Projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage."}],"legendaryActions":[{"name":"Attack (2 Actions)","desc":"The githyanki makes a greatsword attack."},{"name":"Command Ally","desc":"The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction and has advantage on the attack roll."},{"name":"Teleport","desc":"The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. It also becomes insubstantial until the start of its next turn. While insubstantial, it can move through other creatures and objects as if they were {@quickref difficult terrain||3}. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space."}],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The githyanki's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Bigby's Hand, Mass Suggestion, Plane Shift, Telekinesis"},{"name":"Thrice a Day/Each","desc":"Jump, Levitate (self only), Misty Step, Nondetection (self only)"}],"reactions":[{"name":"Parry","desc":"The githyanki adds 5 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Githzerai Anarch","maxHP":144,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+8","dexScore":21,"dexSave":"+10","conScore":18,"conSave":"+4","intScore":18,"intSave":"+9","wisScore":20,"wisSave":"+10","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The anarch makes three unarmed strikes."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage."}],"legendaryActions":[{"name":"Strike","desc":"The anarch makes one unarmed strike."},{"name":"Teleport","desc":"The anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it."},{"name":"Change Gravity (Costs 3 Actions)","desc":"The anarch casts the Reverse Gravity spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area."}],"specialAbilities":[{"name":"Psychic Defense","desc":"While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The anarch's innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Globe Of Invulnerability, Plane Shift, Teleportation Circle, Wall Of Force"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Jump, See Invisibility, Shield, Telekinesis"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Githzerai Enlightened","maxHP":112,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+6","dexScore":19,"dexSave":"+8","conScore":16,"conSave":"+3","intScore":17,"intSave":"+7","wisScore":19,"wisSave":"+8","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The githzerai makes three unarmed strikes."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage."},{"name":"Temporal Strike {@recharge}","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Defense","desc":"While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The githzerai's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Haste, Plane Shift, Teleport"},{"name":"Thrice a Day/Each","desc":"Blur, Expeditious Retreat, Feather Fall, Jump, See Invisibility, Shield"}],"reactions":[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Gloom Weaver","maxHP":104,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+8","conScore":14,"conSave":"+6","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion","challengeRating":"9","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast."},{"name":"Shadow Spear","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage, or 8 (1d8 + 4) piercing damage plus 26 (4d12) necrotic damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Burden of Time","desc":"Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver."},{"name":"Fey Ancestry","desc":"The gloom weaver has advantage on saving throws against being CHARMED, and magic can't put it to sleep."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The gloom weaver's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Arcane Eye, Mage Armor, Speak With Dead"},{"name":"Once a Day/Each","desc":"Arcane Gate, Bane, Compulsion, Confusion, True Seeing"}],"reactions":[{"name":"Misty Escape (Recharges after a Short or Long Rest)","desc":"When the gloom weaver takes damage, it turns INVISIBLE and teleports up to 60 feet to an unoccupied space it can see. It remains INVISIBLE until the start of its next turn or until it attacks or casts a spell."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Gray Render","maxHP":189,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+9","intScore":3,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The gray render makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be knocked PRONE."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 13 (2d8 + 4) slashing damage. If the target is PRONE an additional 7 (2d6) bludgeoning damage is dealt to the target."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Bloody Rampage","desc":"When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master."}],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":346,"isActive":0,"unitName":"Graz'zt","maxHP":346,"armorClass":20,"unitType":"fiend","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+9","conScore":21,"conSave":"+12","intScore":23,"intSave":"+6","wisScore":21,"wisSave":"+12","chaScore":26,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Graz'zt attacks twice with Wave of Sorrow."},{"name":"Wave of Sorrow (Greatsword)","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 20 (4d6 + 6) slashing damage plus 10 (3d6) acid damage."},{"name":"Teleport","desc":"Graz'zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Attack","desc":"Graz'zt attacks once with Wave of Sorrow."},{"name":"Dance, My Puppet","desc":"One creature CHARMED by Graz'zt that Graz'zt can see must use its reaction to move up to its speed as Graz'zt directs."},{"name":"Sow Discord","desc":"Graz'zt casts Crown Of Madness or dissonant whispers."},{"name":"Teleport","desc":"Graz'zt uses his Teleport action."}],"specialAbilities":[{"name":"Shapechanger","desc":"Graz'zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed."},{"name":"Legendary Resistance (3/Day)","desc":"If Graz'zt fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Graz'zt has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Graz'zt's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Graz'zt's spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person, Crown Of Madness, Detect Magic, Dispel Magic, Dissonant Whispers"},{"name":"Once a Day/Each","desc":"Dominate Monster, Greater Invisibility"},{"name":"Thrice a Day/Each","desc":"Counterspell, Darkness, Dominate Person, Sanctuary, Telekinesis, Teleport"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Green Abishai","maxHP":187,"armorClass":18,"unitType":"fiend","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":17,"intSave":"+8","wisScore":12,"wisSave":"+1","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become POISONED for 1 minute. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's darkvision."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The abishai's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The abishai's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, Major Image"},{"name":"Once a Day/Each","desc":"Confusion, Dominate Person, Mass Suggestion"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Thoughts, Fear"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"Hellfire Engine","maxHP":216,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+8","conScore":24,"conSave":"+7","intScore":2,"intSave":-4,"wisScore":10,"wisSave":"+5","chaScore":1,"chaSave":"+0","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Flesh-Crushing Stride","desc":"The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the hellfire engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed to the nearest space out of the hellfire engine's path. On a failed save, the creature falls PRONE and takes 28 (8d6) bludgeoning damage."},{"name":"Hellfire Weapons","desc":"The hellfire engine uses one of the following options:"},{"name":"Bonemelt Sprayer","desc":"The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the burning fuel."},{"name":"Lightning Flail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one creature. 18 (3d8 + 5) bludgeoning damage plus 22 (5d8) lightning damage. Up to three other creatures of the hellfire engine's choice that it can see within 30 feet of the target must each make a DC 20 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Thunder Cannon","desc":"The hellfire engine targets a point within 120 feet of it that it can see. Each creature within 30 feet of that point must make a DC 20 Dexterity saving throw, taking 27 (5d10) bludgeoning damage plus 13 (2d12) thunder damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The hellfire engine is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The hellfire engine has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Infernal but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Howler","maxHP":90,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":20,"wisSave":"+5","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The howler makes two bite attacks."},{"name":"Rending Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is FRIGHTENED it takes an additional 22 (4d10) psychic damage. This attack ignores damage resistance."},{"name":"Mind-Breaking Howl {@recharge}","desc":"The howler emits a keening howl in a 60-foot cone. Each creature in that area that isn't DEAFENED must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED until the end of the howler's next turn. While a creature is FRIGHTENED in this way, its speed is halved, and it is INCAPACITATED. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Hutijin","maxHP":200,"armorClass":19,"unitType":"fiend","unitSize":"Large ","strScore":27,"strSave":"+8","dexScore":15,"dexSave":"+9","conScore":25,"conSave":"+14","intScore":23,"intSave":"+6","wisScore":19,"wisSave":"+11","chaScore":25,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Hutijin makes four attacks: one with his bite, one with his claw, one with his mace, and one with his tail."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15 (2d6 + 8) piercing damage. The target must succeed on a DC 22 Constitution saving throw or become POISONED. While POISONED in this way, the target can't regain hit points, and it takes 10 (3d6) poison damage at the start of each of its turns. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 17 (2d8 + 8) slashing damage."},{"name":"Mace","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15 (2d6 + 8) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 19 (2d10 + 8) bludgeoning damage."},{"name":"Teleport","desc":"Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Attack","desc":"Hutijin attacks once with his mace."},{"name":"Lightning Storm (Costs 2 Actions)","desc":"Hutijin releases lightning in a 20-foot radius. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Teleport","desc":"Hutijin uses his Teleport action."}],"specialAbilities":[{"name":"Infernal Despair","desc":"Each creature within 15 feet of Hutijin that isn't a devil makes saving throws with disadvantage."},{"name":"Legendary Resistance (3/Day)","desc":"If Hutijin fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Hutijin has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Hutijin's weapon attacks are magical."},{"name":"Regeneration","desc":"Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Hutijin's innate spellcasting ability is Charisma (spell save DC 22). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Animate Dead, Detect Magic, Hold Monster, Invisibility (self only), Lightning Bolt, Suggestion, Wall Of Fire"},{"name":"Once a Day/Each","desc":"Heal, Symbol (hopelessness only)"},{"name":"Thrice a Day","desc":"Dispel Magic"}],"reactions":[{"name":"Fearful Voice Recharge 5","desc":"In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or become FRIGHTENED of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to Hutijin's Fearful Voice for 24 hours."}],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Hydroloth","maxHP":135,"unitType":"fiend","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":21,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":19,"intSave":"+4","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The hydroloth makes two melee attacks. In place of one of these attacks, it can cast one spell that takes 1 action to cast."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 16 (2d10 + 5) piercing damage."},{"name":"Steal Memory (1/Day)","desc":"The hydroloth targets one creature it can see within 60 feet of it. The target takes (4d6) psychic damage, and it must make a DC 16 Intelligence saving throw. On a successful save, the target becomes immune to this hydroloth's Steal Memory for 24 hours. On a failed save, the target loses all proficiencies, it can't cast spells, it can't understand language, and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A Greater Restoration or Remove Curse spell cast on the target ends this effect early."},{"name":"Teleport","desc":"The hydroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The hydroloth can breathe air and water."},{"name":"Magic Resistance","desc":"The hydroloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The hydroloth's weapon attacks are magical."},{"name":"Secure Memory","desc":"The hydroloth is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts."},{"name":"Watery Advantage","desc":"While submerged in liquid, the hydroloth has advantage on attack rolls."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hydroloth's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Water Walk"},{"name":"Thrice a Day/Each","desc":"Control Water, Crown Of Madness, Fear, Phantasmal Killer, Suggestion"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Iron Cobra","maxHP":45,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random poison effect:"}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The iron cobra has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"Juiblex","maxHP":350,"armorClass":18,"unitType":"fiend","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":10,"dexSave":"+7","conScore":23,"conSave":"+13","intScore":20,"intSave":"+5","wisScore":20,"wisSave":"+12","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Juiblex makes three acid lash attacks."},{"name":"Acid Lash","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Juiblex's body, and the corpse is obliterated after 1 minute."},{"name":"Eject Slime Recharge 5","desc":"Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must make a DC 21 Dexterity saving throw. On a failure, the target takes 55 (10d10) acid damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed."}],"legendaryActions":[{"name":"Acid Splash","desc":"Juiblex casts Acid Splash."},{"name":"Attack","desc":"Juiblex makes one acid lash attack."},{"name":"Corrupting Touch (Costs 2 Actions)","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one creature. 21 (4d6 + 7) poison damage, and the target is slimed. Until the slime is scraped off with an action, the target is POISONED, and any creature, other than an ooze, is POISONED while within 10 feet of the target."}],"specialAbilities":[{"name":"Foul","desc":"Any creature, other than an ooze, that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be POISONED until the start of the creature's next turn."},{"name":"Legendary Resistance (3/Day)","desc":"If Juiblex fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"Juiblex has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Juiblex's weapon attacks are magical."},{"name":"Regeneration","desc":"Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Spider Climb","desc":"Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Juiblex's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Juiblex can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Acid Splash (17th level), Detect Magic"},{"name":"Thrice a Day/Each","desc":"Blight, Contagion, Gaseous Form"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Kruthik Hive Lord","maxHP":102,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kruthik makes two stab attacks or two spike attacks."},{"name":"Stab","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage."},{"name":"Spike","desc":"{@atk rw} +6 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Acid Spray Recharge 5","desc":"The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The kruthik has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Kruthik","speedWalk":40,"speedClimb":40,"speedBurrow":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":328,"isActive":0,"unitName":"Leviathan","maxHP":328,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":24,"dexSave":"+7","conScore":30,"conSave":"+10","intScore":2,"intSave":-4,"wisScore":18,"wisSave":"+10","chaScore":17,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"20","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The leviathan makes two attacks: one with its slam and one with its tail."},{"name":"Slam","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 15 (1d10 + 10) bludgeoning damage plus 5 (1d10) acid damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 16 (1d12 + 10) bludgeoning damage plus 6 (1d12) acid damage."},{"name":"Tidal Wave {@recharge}","desc":"While submerged, the leviathan magically creates a wall of water centered on itself. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. When the wall appears, all other creatures within its area must each make a DC 24 Strength saving throw. A creature takes 33 (6d10) bludgeoning damage on failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Slam (Costs 2 Actions)","desc":"The leviathan makes one slam attack."},{"name":"Move","desc":"The leviathan moves up to its speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the leviathan fails a saving throw, it can choose to succeed instead."},{"name":"Partial Freeze","desc":"If the leviathan takes 50 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage."},{"name":"Siege Monster","desc":"The leviathan deals double damage to objects and structures (included in Tidal Wave)."},{"name":"Water Form","desc":"The leviathan can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"speedSwim":120,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Male Steeder","maxHP":13,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage."},{"name":"Sticky Leg","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one Small or Tiny creature. The target is stuck to the steeder's leg and is GRAPPLED until it escapes (escape DC 12). The steeder can have only one creature GRAPPLED at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Extraordinary Leap","desc":"The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":432,"isActive":0,"unitName":"Marut","maxHP":432,"armorClass":22,"unitType":"construct","unitSize":"Large ","strScore":28,"strSave":"+9","dexScore":12,"dexSave":"+1","conScore":26,"conSave":"+8","intScore":19,"intSave":"+12","wisScore":15,"wisSave":"+10","chaScore":18,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned, Unconscious","challengeRating":"25","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The marut makes two slam attacks."},{"name":"Unerring Slam","desc":"Melee Weapon Attack automatic hit, reach 5 ft., one target. 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller."},{"name":"Blazing Edict Recharge 5","desc":"Arcane energy emanates from the marut's chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be STUNNED until the end of the marut's next turn."},{"name":"Justify","desc":"The marut targets up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 20 Charisma saving throw or be teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is INCAPACITATED. If either target is teleported in this way, the marut teleports with it to the circle."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The marut is immune to any spell or effect that would alter its form."},{"name":"Legendary Resistance (3/Day)","desc":"If the marut fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The marut has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The marut's innate spellcasting ability is Intelligence (spell save DC 20). The marut can innately cast the following spell, requiring no material components."},{"name":"At-Will Spells","desc":"Plane Shift (self only)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"All but rarely speaks","speedWalk":40,"speedFly":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Maurezhi","maxHP":88,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The maurezhi makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 (2d10 + 3) piercing damage. If the target is a humanoid, its Charisma score is reduced by (1d4). This reduction lasts until the target finishes a short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or its corpse has been destroyed."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Raise Ghoul Recharge 5","desc":"The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target is revived with all its hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Assume Form","desc":"The maurezhi can assume the appearance of any Medium humanoid it has eaten. It remains in this form for (1d6) days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon's body."},{"name":"Magic Resistance","desc":"The maurezhi has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Elvish, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":35,"isActive":0,"unitName":"Meazel","maxHP":35,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Garrote","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target of the meazel's size or smaller. 6 (1d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 13 with disadvantage). Until the grapple ends, the target takes 10 (2d6 + 3) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, plus 3 (1d6) necrotic damage."},{"name":"Shadow Teleport Recharge 5","desc":"The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space."}],"legendaryActions":[],"specialAbilities":[{"name":"Shadow Stealth","desc":"While in dim light or darkness, the meazel can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Merregon","maxHP":45,"armorClass":16,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Frightened, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The merregon makes two halberd attacks, or if an allied fiend of challenge rating 6 or higher is within 60 feet of it, the merregon makes three halberd attacks."},{"name":"Halberd","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 9 (1d10 + 4) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the merregon's darkvision."},{"name":"Magic Resistance","desc":"The merregon has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Loyal Bodyguard","desc":"When another fiend within 5 feet of the merregon is hit by an attack, the merregon causes itself to be hit instead."}],"senses":"Darkvision 60 ft.","languages":"Understands Infernal but can't speak, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Merrenoloth","maxHP":40,"unitType":"fiend","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+5","conScore":10,"conSave":0,"intScore":17,"intSave":"+5","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The merrenoloth uses Fear Gaze once and makes one oar attack."},{"name":"Oar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage."},{"name":"Fear Gaze","desc":"The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become FRIGHTENED for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The merrenoloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The merrenoloth's weapon attacks are magical."},{"name":"Teleport","desc":"As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The merrenoloth's innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person, Darkness, Detect Magic, Dispel Magic, Gust Of Wind"},{"name":"Once a Day","desc":"Control Weather"},{"name":"Thrice a Day","desc":"Control Water"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":253,"isActive":0,"unitName":"Moloch","maxHP":253,"armorClass":19,"unitType":"fiend","unitSize":"Large ","strScore":26,"strSave":"+8","dexScore":19,"dexSave":"+11","conScore":22,"conSave":"+13","intScore":21,"intSave":"+5","wisScore":18,"wisSave":"+11","chaScore":23,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Moloch makes three attacks: one with his bite, one with his claw, and one with his whip."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 26 (4d8 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 17 (2d8 + 8) slashing damage."},{"name":"Many-Tailed Whip","desc":"Melee Weapon Attack +15 to hit, reach 30 ft., one target. 13 (2d4 + 8) slashing damage plus 11 (2d10) lightning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch."},{"name":"Breath of Despair Recharge 5","desc":"Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding, and become FRIGHTENED for 1 minute. While FRIGHTENED in this way, a creature must take the Dash action and move away from Moloch by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. If the creature ends its turn in a location where it doesn't have line of sight to Moloch, the creature can repeat the saving throw. On a success, the effect ends."},{"name":"Teleport","desc":"Moloch magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."}],"legendaryActions":[{"name":"Stinking Cloud","desc":"Moloch casts Stinking Cloud."},{"name":"Teleport","desc":"Moloch uses his Teleport action."},{"name":"Whip","desc":"Moloch makes one attack with his whip."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Moloch fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Moloch has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Moloch's weapon attacks are magical."},{"name":"Regeneration","desc":"Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Moloch dies only if he starts his turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Moloch's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his appearance), Animate Dead, Burning Hands (as a 7th-level spell), Confusion, Detect Magic, Fly, Geas, Major Image, Stinking Cloud, Suggestion, Wall Of Fire"},{"name":"Once a Day/Each","desc":"Flame Strike, Symbol (stunning only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"Molydeus","maxHP":216,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":28,"strSave":"+16","dexScore":22,"dexSave":"+6","conScore":25,"conSave":"+14","intScore":21,"intSave":"+5","wisScore":24,"wisSave":"+14","chaScore":24,"chaSave":"+14","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned","challengeRating":"21","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The molydeus makes three attacks: one with its weapon, one with its wolf bite, and one with its snakebite."},{"name":"Demonic Weapon","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 (2d10 + 9) slashing damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra (6d8) slashing damage from the hit."},{"name":"Wolf Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16 (2d6 + 9) piercing damage."},{"name":"Snakebite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one creature. 12 (1d6 + 9) piercing damage, and the target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a MANES if this reduces its hit point maximum to 0. This transformation can be ended only by a Wish spell."}],"legendaryActions":[{"name":"Attack","desc":"The molydeus makes one attack, either with its demonic weapon or with its snakebite."},{"name":"Move","desc":"The molydeus moves without provoking opportunity attacks."},{"name":"Cast a Spell","desc":"The molydeus casts one spell from its Innate Spellcasting trait."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the molydeus fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The molydeus has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The molydeus's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The molydeus's innate spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dispel Magic, Polymorph, Telekinesis, Teleport"},{"name":"Once a Day","desc":"Imprisonment"},{"name":"Thrice a Day","desc":"Lightning Bolt"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":190,"isActive":0,"unitName":"Nabassu","maxHP":190,"armorClass":18,"unitType":"fiend","unitSize":"Medium ","strScore":22,"strSave":"+11","dexScore":14,"dexSave":"+7","conScore":21,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 17 (2d10 + 6) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 32 (4d12 + 6) piercing damage."},{"name":"Soul-Stealing Gaze","desc":"The nabassu targets one creature it can see within 30 feet of it. If the target can see the nabassu and isn't a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 13 ((2d12)) damage and give the nabassu an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a GHOUL under the nabassu's control."}],"legendaryActions":[],"specialAbilities":[{"name":"Demonic Shadows","desc":"The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can't illuminate this area of dim light."},{"name":"Devour Soul","desc":"A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice ((d8)s) equal to half the creature's number of Hit Dice. Roll those dice, and increase the nabassu's hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 ((1d6)) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a Wish spell."},{"name":"Magic Resistance","desc":"The nabassu has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The nabassu's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Nagpa","maxHP":187,"armorClass":19,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":23,"intSave":"+12","wisScore":18,"wisSave":"+10","chaScore":21,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Corruption","desc":"As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is CHARMED by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours."},{"name":"Paralysis {@recharge}","desc":"As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be PARALYZED for 1 minute. A PARALYZED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect."}],"spellActions":[{"name":"Spellcasting","desc":"The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Fire Bolt, Mage Hand, Message, Minor Illusion"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Detect Magic, Protection From Evil And Good, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Ray Of Enfeeblement, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Hallucinatory Terrain, Wall Of Fire"},{"name":"Level 5 Spells (2 Slots)","desc":"Dominate Person, Dream, Geas"},{"name":"Level 6 Spells (1 Slots)","desc":"Circle Of Death, Disintegrate"},{"name":"Level 7 Spells (1 Slots)","desc":"Etherealness, Prismatic Spray"},{"name":"Level 8 Spells (1 Slots)","desc":"Feeblemind"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common plus up to five other languages","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Narzugon","maxHP":112,"armorClass":20,"unitType":"fiend","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":"+5","conScore":17,"conSave":"+8","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The narzugon uses its Infernal Command or Terrifying Command. It also makes three hellfire lance attacks."},{"name":"Hellfire Lance","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage kills a creature, the creature's soul rises from the River Styx as a lemure in Avernus in (1d4) hours."},{"name":"Infernal Command","desc":"Each ally of the narzugon within 60 feet of it can't be CHARMED or FRIGHTENED until the end of the narzugon's next turn."},{"name":"Terrifying Command","desc":"Each creature that isn't a fiend within 60 feet of the narzugon that can hear it must succeed on a DC 17 Charisma saving throw or become FRIGHTENED of it for 1 minute."},{"name":"Healing (1/Day)","desc":"The narzugon, or one creature it touches, regains up to 100 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Diabolical Sense","desc":"The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures."},{"name":"Infernal Tack","desc":"The narzugon wears spurs that are part of infernal tack, which allow it to summon its NIGHTMARE companion."},{"name":"Magic Resistance","desc":"The narzugon has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"Nightwalker","maxHP":297,"unitType":"Humanoid","unitSize":"Huge ","strScore":22,"strSave":"+6","dexScore":19,"dexSave":"+4","conScore":24,"conSave":"+13","intScore":6,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"20","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The nightwalker uses Enervating Focus twice, or it uses Enervating Focus and Finger of Doom, if available."},{"name":"Enervating Focus","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 28 (5d8 + 6) necrotic damage. The target must succeed on a DC 21 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest."},{"name":"Finger of Doom {@recharge}","desc":"The nightwalker points at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving throw or take 26 (4d12) necrotic damage and become FRIGHTENED until the end of the nightwalker's next turn. While FRIGHTENED in this way, the creature is also PARALYZED. If a target's saving throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Annihilating Aura","desc":"Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 14 (4d6) necrotic damage and grant the nightwalker advantage on attack rolls against it until the start of the creature's next turn. Undead are immune to this aura."},{"name":"Life Eater","desc":"A creature reduced to 0 hit points from damage dealt by the nightwalker dies and can't be revived by any means short of a Wish spell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Nupperibo","maxHP":11,"armorClass":13,"unitType":"fiend","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Blinded, Charmed, Frightened, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cloud of Vermin","desc":"Any creature, other than a devil, that starts its turn within 20 feet of the nupperibo must make a DC 11 Constitution saving throw. A creature within the areas of two or more nupperibos makes the saving throw with disadvantage. On a failure, the creature takes 2 (1d4) piercing damage."},{"name":"Hunger-Driven","desc":"In the Nine Hells, the nupperibos can flawlessly track any creature that has taken damage from any nupperibo's Cloud of Vermin within the previous 24 hours."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft. (blind beyond this radius)","languages":"Understands Infernal but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Oaken Bolter","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The oaken bolter makes two lancing bolt attacks or one lancing bolt attack and one harpoon attack."},{"name":"Lancing Bolt","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 100/400 ft., one target. 15 (2d10 + 4) piercing damage."},{"name":"Harpoon","desc":"{@atk rw} +7 to hit, range 50/200 ft., one target. 9 (1d10 + 4) piercing damage, and the target is GRAPPLED (escape DC 12). While GRAPPLED in this way, a creature's speed isn't reduced, but it can move only in directions that bring it closer to the oaken bolter. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. As a bonus action, the oaken bolter can pull a creature GRAPPLED by it 20 feet closer. The oaken bolter can grapple only one creature at a time."},{"name":"Explosive Bolt Recharge 5","desc":"The oaken bolter launches an explosive charge at a point within 120 feet. Each creature within 20 feet of that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The oaken bolter has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Oblex Spawn","maxHP":18,"unitType":"Humanoid","unitSize":"Tiny ","strScore":8,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":14,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this distance)","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Ogre Battering Ram","maxHP":59,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bash","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller."},{"name":"Block the Path","desc":"Until the start of the ogre's next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 (3d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Siege Monster","desc":"The ogre deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Ogre Bolt Launcher","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."},{"name":"Bolt Launcher","desc":"{@atk rw} +3 to hit, range 120/480 ft., one target. 17 (3d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Ogre Chain Brute","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."},{"name":"Chain Sweep","desc":"The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked PRONE. On a successful save, the creature takes half as much damage and isn't knocked PRONE."},{"name":"Chain Smash {@recharge}","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14 Constitution saving throw. On a failure the target is UNCONSCIOUS for 1 minute. The UNCONSCIOUS target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Ogre Howdah","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Howdah","desc":"The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Oinoloth","maxHP":126,"armorClass":17,"unitType":"fiend","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":18,"conSave":"+8","intScore":17,"intSave":"+3","wisScore":16,"wisSave":"+7","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The oinoloth uses its Transfixing Gaze and makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (3d6 + 4) slashing damage plus 22 (4d10) necrotic damage."},{"name":"Corrupted Healing {@recharge}","desc":"The oinoloth touches one willing creature within 5 feet of it. The target regains all its hit points. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: BLINDED, DEAFENED, PARALYZED, or POISONED. The target then gains 1 level of EXHAUSTION, and its hit point maximum is reduced by 7 ((2d6)). This reduction can be removed only by a Wish spell or by casting Greater Restoration on the target three times within the same hour. The target dies if its hit point maximum is reduced to 0."},{"name":"Teleport","desc":"The oinoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."},{"name":"Transfixing Gaze","desc":"The oinoloth targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or be CHARMED until the end of the oinoloth's next turn. While CHARMED in this way, the target is RESTRAINED. If the target's saving throw is successful, the target is immune to the oinoloth's gaze for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Bringer of Plagues Recharge 5","desc":"As a bonus action, the oinoloth blights the area within 30 feet of it. The blight lasts for 24 hours. While blighted, all normal plants in the area wither and die, and the number of hit points restored by a spell to a creature in that area is halved."},{"name":"Magic Resistance","desc":"The oinoloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The oinoloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oinoloth's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only)"},{"name":"Once a Day/Each","desc":"Feeblemind, Globe Of Invulnerability, Wall Of Fire, Wall Of Ice"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":405,"isActive":0,"unitName":"Orcus","maxHP":405,"armorClass":17,"unitType":"fiend","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+10","conScore":25,"conSave":"+15","intScore":20,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":25,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Orcus makes two Wand of Orcus attacks."},{"name":"Wand of Orcus","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 21 (3d8 + 8) bludgeoning damage plus 13 (2d12) necrotic damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 21 (3d8 + 8) piercing damage plus 9 (2d8) poison damage."}],"legendaryActions":[{"name":"Tail","desc":"Orcus makes one tail attack."},{"name":"A Taste of Undeath","desc":"Orcus casts Chill Touch (17th level)."},{"name":"Creeping Death (Costs 2 Actions)","desc":"Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus's next turn. Creatures in that area have vulnerability to necrotic damage."}],"specialAbilities":[{"name":"Wand of Orcus","desc":"The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast Animate Dead, Blight, or Speak With Dead. Alternatively, he can expend 1 or more of the wand's charges to cast one of the following spells from it: Circle Of Death (1 charge), Finger Of Death (1 charge), or Power Word Kill (2 charges). The wand regains (1d4 + 3) charges daily at dawn."},{"name":"Legendary Resistance (3/Day)","desc":"If Orcus fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Orcus has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Orcus's weapon attacks are magical."},{"name":"Master of Undeath","desc":"When Orcus casts Animate Dead or Create Undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely. Additionally, he can cast Create Undead even when it isn't night."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Orcus's spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Chill Touch (17th level), Detect Magic"},{"name":"Once a Day","desc":"Time Stop"},{"name":"Thrice a Day/Each","desc":"Create Undead, Dispel Magic"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Orthon","maxHP":105,"armorClass":17,"unitType":"fiend","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+7","conScore":21,"conSave":"+9","intScore":15,"intSave":"+2","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Infernal Dagger","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 11 (2d4 + 6) slashing damage, and the target must make a DC 17 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. On a failure, the target is POISONED for 1 minute. The POISONED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Brass Crossbow","desc":"{@atk rw} +7 to hit, range 100/400 ft., one target. 14 (2d10 + 3) piercing damage, plus one of the following effects:"},{"name":"1. Acid","desc":"The target must make a DC 17 Constitution saving throw, taking an additional 17 (5d6) acid damage on a failed save, or half as much damage on a successful one."},{"name":"2. Blindness (1/Day)","desc":"The target takes 5 (1d10) radiant damage. In addition, the target and all other creatures within 20 feet of it must each make a successful DC 17 Dexterity saving throw or be BLINDED until the end of the orthon's next turn."},{"name":"3. Concussion","desc":"The target and each creature within 20 feet of it must make a DC 17 Constitution saving throw, taking 13 (2d12) thunder damage on a failed save, or half as much damage on a successful one."},{"name":"4. Entanglement","desc":"The target must make a successful DC 17 Dexterity saving throw or be RESTRAINED for 1 hour by strands of sticky webbing. A RESTRAINED creature can escape by using an action to make a successful DC 17 Dexterity or Strength check. Any creature other than an orthon that touches the RESTRAINED creature must make a successful DC 17 Dexterity saving throw or become similarly RESTRAINED."},{"name":"5. Paralysis (1/Day)","desc":"The target takes 22 (4d10) lightning damage and must make a successful DC 17 Constitution saving throw or be PARALYZED for 1 minute. The PARALYZED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"6. Tracking","desc":"For the next 24 hours, the orthon knows the direction and distance to the target, as long as it's on the same plane of existence. If the target is on a different plane, the orthon knows which one, but not the exact location there."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisibility Field","desc":"The orthon can use a bonus action to become INVISIBLE. Any equipment the orthon wears or carries is also INVISIBLE as long as the equipment is on its person. This invisibility ends immediately after the orthon makes an attack roll or is hit by an attack."},{"name":"Magic Resistance","desc":"The orthon has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Explosive Retribution","desc":"When it is reduced to 15 hit points or fewer, the orthon causes itself to explode. All other creatures within 30 feet of it must each make a DC 17 Dexterity saving throw, taking 9 (2d8) fire damage plus 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one. This explosion destroys the orthon, its infernal dagger, and its brass crossbow."}],"senses":"Darkvision 120 ft., Truesight 30 ft.","languages":"Common, Infernal, Telepathy 120 ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":175,"isActive":0,"unitName":"Phoenix","maxHP":175,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":19,"strSave":"+4","dexScore":26,"dexSave":"+8","conScore":25,"conSave":"+7","intScore":2,"intSave":-4,"wisScore":21,"wisSave":"+10","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The phoenix makes two attacks: one with its beak and one with its fiery talons."},{"name":"Beak","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 15 (2d6 + 8) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Fiery Talons","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 17 (2d8 + 8) fire damage."}],"legendaryActions":[{"name":"Peck","desc":"The phoenix makes one beak attack."},{"name":"Move","desc":"The phoenix moves up to its speed."},{"name":"Swoop (Costs 2 Actions)","desc":"The phoenix moves up to its speed and attacks with its fiery talons."}],"specialAbilities":[{"name":"Fiery Death and Rebirth","desc":"When the phoenix dies, it explodes. Each creature within 60-feet of it must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't worn or carried."},{"name":"Fire Form","desc":"The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage. With a touch, the phoenix can also ignite flammable objects that aren't worn or carried (no action required)."},{"name":"Flyby","desc":"The phoenix doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Illumination","desc":"The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet."},{"name":"Legendary Resistance (3/Day)","desc":"If the phoenix fails a saving throw, it can choose to succeed instead."},{"name":"Siege Monster","desc":"The phoenix deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedFly":120,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":255,"isActive":0,"unitName":"Red Abishai","maxHP":255,"armorClass":22,"unitType":"fiend","unitSize":"Medium ","strScore":23,"strSave":"+12","dexScore":16,"dexSave":"+3","conScore":19,"conSave":"+10","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+8","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai can use its Frightful Presence. It also makes three attacks: one with its morningstar, one with its claw, and one with its bite."},{"name":"Morningstar","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 10 (1d8 + 6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 17 (2d10 + 6) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing damage plus 38 (7d10) fire damage."},{"name":"Frightful Presence","desc":"Each creature of the abishai's choice that is within 120 feet and aware of it must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the abishai's Frightful Presence for the next 24 hours."},{"name":"Incite Fanaticism","desc":"The abishai chooses up to four of its allies within 60 feet of it that can see it. For 1 minute, each of those allies makes attack rolls with advantage and can't be FRIGHTENED."},{"name":"Power of the Dragon Queen","desc":"The abishai targets one dragon it can see within 120 feet of it. The dragon must make a DC 18 Charisma saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to the abishai's Power of the Dragon Queen for 1 hour. On a failed save, the target is CHARMED by the abishai for 1 hour. While CHARMED in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's darkvision."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The abishai's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"Retriever","maxHP":210,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+8","conScore":20,"conSave":"+10","intScore":3,"intSave":-4,"wisScore":11,"wisSave":"+5","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The retriever makes two foreleg attacks and uses its force or paralyzing beam once, if available."},{"name":"Foreleg","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 15 (2d8 + 6) slashing damage."},{"name":"Force Beam","desc":"The retriever targets one creature it can see within 60 feet of it. The target must make a DC 16 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one."},{"name":"Paralyzing Beam Recharge 5","desc":"The retriever targets one creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw or be PARALYZED for 1 minute. The PARALYZED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Faultless Tracker","desc":"The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The retriever's innate spellcasting ability is Wisdom (spell save DC 13). The retriever can innately cast the following spells, requiring no material components."},{"name":"Thrice a Day/Each","desc":"Plane Shift (only self and up to one incapacitated creature which is considered willing for the spell), Web"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Understands Abyssal, Elvish, And Undercommon but can't speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Rot Troll","maxHP":138,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":22,"conSave":"+6","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 16 (3d10) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 5 (1d10) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rancid Degeneration","desc":"At the end of each of the troll's turns, each creature within 5 feet of it takes 11 (2d10) necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Rutterkin","maxHP":37,"unitType":"fiend","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become POISONED. At the end of each long rest, the POISONED target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while POISONED in this way, it dies and instantly transforms into a living {@creature abyssal wretch|mtf}. The transformation of the body can be undone only by a Wish spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Crippling Fear","desc":"When a creature that isn't a demon starts its turn within 30 feet of three or more rutterkins, it must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours. On a failed save, the creature becomes FRIGHTENED for 1 minute. While FRIGHTENED in this way, the creature is RESTRAINED. At the end of each of the FRIGHTENED creature's turns, it can repeat the saving throw, ending the effect on itself on a success."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Abyssal but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Sacred Statue","maxHP":95,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":19,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":19,"wisSave":"+8","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The statue makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 43 (6d12 + 4) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +8 to hit, range 60/240 ft., one target. 37 (6d10 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the statue remains motionless, it is indistinguishable from a normal statue."},{"name":"Ghostly Inhabitant","desc":"The {@creature eidolon|MTF} that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the Dispel Evil And Good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue."},{"name":"Inert","desc":"When not inhabited by an {@creature eidolon|MTF}, the statue is an object."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages the eidolon knew in life","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Shadow Dancer","maxHP":71,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+6","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The shadow dancer makes three spiked chain attacks."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The shadow dancer has advantage on saving throws against being CHARMED, and magic can't put it to sleep."},{"name":"Shadow Jump","desc":"As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Sibriex","maxHP":150,"armorClass":19,"unitType":"fiend","unitSize":"Huge ","strScore":10,"strSave":0,"dexScore":3,"dexSave":-4,"conScore":23,"conSave":"+6","intScore":25,"intSave":"+13","wisScore":24,"wisSave":"+7","chaScore":25,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The sibriex uses Squirt Bile once and makes three attacks using its chain, bite, or both."},{"name":"Chain","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one target. 20 (2d12 + 7) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d8) piercing damage plus 9 (2d8) acid damage."},{"name":"Squirt Bile","desc":"The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 35 (10d6) acid damage."},{"name":"Warp Creature","desc":"The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex's Warp Creature. On a failed save, the target is POISONED, which causes it to also gain 1 level of EXHAUSTION. While POISONED in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of EXHAUSTION caused by it. Each failed save causes the target to suffer another level of EXHAUSTION. Once the target reaches 6 levels of EXHAUSTION, it dies and instantly transforms into a living {@creature abyssal wretch|mtf} under the sibriex's control. The transformation of the body can be undone only by a Wish spell."}],"legendaryActions":[{"name":"Cast a Spell","desc":"The sibriex casts a spell."},{"name":"Spray Bile","desc":"The sibriex uses Squirt Bile."},{"name":"Warp (Costs 2 Actions)","desc":"The sibriex uses Warp Creature."}],"specialAbilities":[{"name":"Contamination","desc":"The sibriex emits an aura of corruption 30 feet in every direction. Plants that aren't creatures wither in the aura, and the ground in it is {@quickref difficult terrain||3} for other creatures. Any creature that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this sibriex's Contamination for 24 hours."},{"name":"Legendary Resistance (3/Day)","desc":"If the sibriex fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The sibriex has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The sibriex's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person, Command, Dispel Magic, Hold Monster"},{"name":"Thrice a Day","desc":"Feeblemind"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Skulk","maxHP":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":19,"dexSave":"+4","conScore":10,"conSave":"+2","intScore":10,"intSave":0,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fallible Invisibility","desc":"The skulk is INVISIBLE. This invisibility can be circumvented by three things:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"Trackless","desc":"The skulk leaves no tracks to indicate where it has been or where it's headed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Skull Lord","maxHP":105,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+2","chaScore":21,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Stunned, Unconscious","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skull lord makes three bone staff attacks."},{"name":"Bone Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage plus 14 (4d6) necrotic damage."}],"legendaryActions":[{"name":"Bone Staff (Costs 2 Actions)","desc":"The skull lord makes a bone staff attack."},{"name":"Cantrip","desc":"The skull lord casts a cantrip."},{"name":"Move","desc":"The skull lord moves up to its speed without provoking opportunity attacks."},{"name":"Summon Undead (Costs 3 Actions)","desc":"Up to five {@creature skeleton||skeletons} or {@creature zombie||zombies} appear in unoccupied spaces within 30 feet of the skull lord and remain until destroyed. Undead summoned in this way roll initiative and act in the next available turn. The skull lord can have up to five undead summoned by this ability at a time."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the skull lord fails a saving throw, it can choose to succeed instead."},{"name":"Master of the Grave","desc":"While within 30 feet of the skull lord, any undead ally of the skull lord makes saving throws with advantage, and that ally regains (1d6) hit points whenever it starts its turn there."},{"name":"Evasion","desc":"If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."}],"spellActions":[{"name":"Spellcasting","desc":"The skull lord is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The skull lord knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Fire Bolt, Mage Hand, Poison Spray, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Magic Missile, Expeditious Retreat, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Mirror Image, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Fear, Haste"},{"name":"Level 4 Spells (3 Slots)","desc":"Dimension Door, Ice Storm"},{"name":"Level 5 Spells (2 Slots)","desc":"Cloudkill, Cone Of Cold"},{"name":"Level 6 Spells (1 Slots)","desc":"Eyebite"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"All the languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Soul Monger","maxHP":123,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":19,"intSave":"+4","wisScore":15,"wisSave":"+6","chaScore":13,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"11","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The soul monger makes two phantasmal dagger attacks."},{"name":"Phantasmal Dagger","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (4d4 + 3) piercing damage plus 19 (3d12) necrotic damage, and the target has disadvantage on saving throws until the start of the soul monger's next turn."},{"name":"Wave of Weariness Recharge 4","desc":"The soul monger emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of EXHAUSTION. On a successful save, it takes 22 (5d8) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The soul monger has advantage on saving throws against being CHARMED, and magic can't put it to sleep."},{"name":"Magic Resistance","desc":"The soul monger has advantage on saving throws against spells and other magical effects."},{"name":"Soul Thirst","desc":"When the soul monger reduces a creature to 0 hit points, the soul monger can gain temporary hit points equal to half the creature's hit point maximum. While the soul monger has temporary hit points from this ability, it has advantage on attack rolls."},{"name":"Weight of Ages","desc":"Any beast or humanoid, other than a shadar-kai, that starts its turn within 5 feet of the soul monger has its speed reduced by 20 feet until the start of that creature's next turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The soul monger's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Chill Touch, Poison Spray"},{"name":"Once a Day/Each","desc":"Bestow Curse, Chain Lightning, Finger Of Death, Gaseous Form, Phantasmal Killer, Seeming"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Spirit Troll","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":1,"strSave":-5,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained, Unconscious","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be STUNNED for 1 minute. The STUNNED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 14 (2d10 + 3) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The troll can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Spring Eladrin","maxHP":127,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":18,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage plus 4 (1d8) psychic damage, or 7 (1d10 + 2) slashing damage plus 4 (1d8) psychic damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Step Recharge 4","desc":"As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see."},{"name":"Joyful Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature is CHARMED for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours."},{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm Person, Tasha's Hideous Laughter"},{"name":"Once a Day/Each","desc":"Hallucinatory Terrain, Otto's Irresistible Dance"},{"name":"Thrice a Day/Each","desc":"Confusion, Enthrall, Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Star Spawn Grue","maxHP":17,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Confounding Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Madness","desc":"Creatures within 20 feet of the grue that aren't aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Star Spawn Hulk","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":8,"dexSave":"+3","conScore":21,"conSave":"+5","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+5","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC 17 Constitution saving throw or be STUNNED until the end of the target's next turn."},{"name":"Slam","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 (2d8 + 5) bludgeoning damage."},{"name":"Reaping Arms Recharge 5","desc":"The hulk makes a separate slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Mirror","desc":"If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"Star Spawn Larva Mage","maxHP":168,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+6","conScore":23,"conSave":"+6","intScore":18,"intSave":"+4","wisScore":12,"wisSave":"+6","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned, Restrained","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be POISONED until the end of its next turn."},{"name":"Plague of Worms {@recharge}","desc":"Each creature other than a star spawn within 10 feet of the larva mage must make a DC 19 Dexterity saving throw. On a failure the target takes 22 (5d8) necrotic damage and is BLINDED and RESTRAINED by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Cantrip (Costs 2 Actions)","desc":"The larva mage casts one cantrip."},{"name":"Slam (Costs 2 Actions)","desc":"The larva mage makes one slam attack."},{"name":"Feed (Costs 3 Actions)","desc":"Each creature RESTRAINED by the larva mage's Plague of Worms takes 13 (3d8) necrotic damage, and the larva mage gains 6 temporary hit points."}],"specialAbilities":[{"name":"Return to Worms","desc":"When the larva mage is reduced to 0 hit points, it breaks apart into a {@creature swarm of insects} in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours later."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The larva mage's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Eldritch Blast*, Minor Illusion"},{"name":"Once a Day","desc":"Circle Of Death"},{"name":"Thrice a Day","desc":"Dominate Monster"}],"reactions":[{"name":"Feed on Weakness","desc":"When a creature within 20 feet of the larva mage fails a saving throw, the larva mage gains 10 temporary hit points."}],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Star Spawn Mangler","maxHP":71,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+7","conScore":12,"conSave":"+4","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened, Prone","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The mangler makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage."},{"name":"Flurry of Claws Recharge 4","desc":"The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Ambusher","desc":"On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the mangler can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Star Spawn Seer","maxHP":153,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+6","conScore":18,"conSave":"+4","intScore":22,"intSave":"+11","wisScore":19,"wisSave":"+9","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The seer makes two comet staff attacks or uses Psychic Orb twice."},{"name":"Comet Staff","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 9 (1d6 + 6) bludgeoning damage plus 18 (4d8) psychic damage, or 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) psychic damage, if used with two hands, and the target must succeed on a DC 19 Constitution saving throw or be INCAPACITATED until the end of its next turn."},{"name":"Psychic Orb","desc":"{@atk rs} +11 to hit, range 120 feet, one target. 27 (5d10) psychic damage."},{"name":"Collapse Distance {@recharge}","desc":"The seer warps space around a creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is magically teleported up to 60 feet to an unoccupied space the seer can see, and all other creatures within 10 feet of the target's original space each takes 39 (6d12) psychic damage. On a successful save, the target takes 19 (3d12) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Out-of-Phase Movement","desc":"The seer can move through other creatures and objects as if they were {@quickref difficult terrain||3}. Each creature it moves through takes 5 (1d10) psychic damage; no creature can take this damage more than once per turn. The seer takes 5 (1d10) force damage if it ends its turn inside an object."}],"spellActions":[],"reactions":[{"name":"Bend Space","desc":"When the seer would be hit by an attack, it teleports, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead."}],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Steel Predator","maxHP":207,"armorClass":20,"unitType":"Humanoid","unitSize":"Large ","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+3","conScore":22,"conSave":"+6","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The steel predator makes three attacks: one with its bite and two with its claw."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14 (2d6 + 7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16 (2d8 + 7) slashing damage."},{"name":"Stunning Roar Recharge 5","desc":"The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 27 (5d10) thunder damage, drops everything it's holding, and is STUNNED for 1 minute. On a successful save, a creature takes half as much damage. The STUNNED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The steel predator has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The steel predator's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The steel predator's innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components:"},{"name":"Thrice a Day/Each","desc":"Dimension Door (self only), Plane Shift (self only)"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Understands Modron and the language of its owner but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Stone Cursed","maxHP":19,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":5,"dexSave":-3,"conScore":14,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Petrifying Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if the attack roll had advantage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is RESTRAINED until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is PETRIFIED for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Opportunist","desc":"The stone cursed has advantage on the attack rolls of opportunity attacks."},{"name":"False Appearance","desc":"While the stone cursed remains motionless, it is indistinguishable from a normal statue."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The languages it knew in life","speedWalk":10,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Stone Defender","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the stone defender remains motionless against an uneven earthen or stone surface, it is indistinguishable from that surface."},{"name":"Magic Resistance","desc":"The stone defender has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Intercept Attack","desc":"In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the stone defender must be able to see the creature and the attacker."}],"senses":"Darkvision 60 ft.","languages":"Understands one language of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Summer Eladrin","maxHP":127,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":21,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The eladrin makes two weapon attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage plus 4 (1d8) fire damage, or 15 (2d10 + 4) slashing damage plus 4 (1d8) fire damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +9 to hit, range 150/600 ft., one target. 14 (2d8 + 5) piercing damage plus 4 (1d8) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fearsome Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Fearsome Presence for the next 24 hours."},{"name":"Fey Step Recharge 4","desc":"As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see."},{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The eladrin adds 3 to its AC against one melee attack that would hit it. To do so, the eladrin must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Sword Wraith Commander","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Poisoned, Unconscious","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The sword wraith makes two weapon attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Call to Honor (1/Day)","desc":"To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and (1d4 + 1) {@creature sword wraith warrior|mtf|sword wraith warriors} appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial Fury","desc":"As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the start of its next turn."},{"name":"Turning Defiance","desc":"The sword wraith and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Sword Wraith Warrior","maxHP":45,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Poisoned, Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial Fury","desc":"As a bonus action, the sword wraith can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":255,"isActive":0,"unitName":"The Angry","maxHP":255,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+4","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The Angry makes two hook attacks."},{"name":"Hook","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 (2d12 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Two Heads","desc":"The Angry has advantage on Wisdom (PERCEPTION) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."},{"name":"Rising Anger","desc":"If another creature deals damage to the Angry, the Angry's attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"The Hungry","maxHP":225,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The Hungry makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 16) and is RESTRAINED until the grapple ends. While grappling a creature, the Hungry can't attack with its claws."}],"legendaryActions":[],"specialAbilities":[{"name":"Life Hunger","desc":"If a creature the Hungry can see regains hit points, the Hungry gains two benefits until the end of its next turn: it has advantage on attack rolls, and its bite deals an extra 22 (4d10) necrotic damage on a hit."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"The Lonely","maxHP":112,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The Lonely makes one harpoon arm attack and uses Sorrowful Embrace."},{"name":"Harpoon Arm","desc":"Melee Weapon Attack +7 to hit, reach 60 ft., one target. 21 (4d8 + 3) piercing damage, and the target is GRAPPLED (escape DC 15) if it is a Large or smaller creature."},{"name":"Sorrowful Embrace","desc":"Each creature GRAPPLED by the Lonely must make a DC 15 Wisdom saving throw. A creature takes 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature GRAPPLED by it up to 30 feet straight toward it."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Leech","desc":"At the start of each of the Lonely's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage."},{"name":"Thrives on Company","desc":"The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"The Lost","maxHP":78,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The Lost makes two arm spike attacks."},{"name":"Arm Spike","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 (2d10 + 3) piercing damage."},{"name":"Embrace","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 25 (4d10 + 3) piercing damage, and the target is GRAPPLED (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is FRIGHTENED, and it takes 27 (6d8) psychic damage at the end of each of its turns. The Lost can embrace only one creature at a time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Tightening Embrace","desc":"If the Lost takes damage while it has a creature GRAPPLED, that creature takes 18 (4d8) psychic damage."}],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"The Wretched","maxHP":10,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":12,"dexSave":"+1","conScore":9,"conSave":-1,"intScore":5,"intSave":-3,"wisScore":6,"wisSave":-2,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing while in dim light or darkness","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (1d10 + 1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 (1d10 + 1) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wretched Pack Tactics","desc":"The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't INCAPACITATED. The Wretched otherwise has disadvantage on attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Titivilus","maxHP":127,"armorClass":20,"unitType":"fiend","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":22,"dexSave":"+11","conScore":17,"conSave":"+8","intScore":24,"intSave":"+7","wisScore":22,"wisSave":"+11","chaScore":26,"chaSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Titivilus makes one sword attack and uses his Frightful Word once."},{"name":"Silver Sword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage plus 16 (3d10) necrotic damage, or 9 (1d10 + 4) slashing damage plus 16 (3d10) necrotic damage if used with two hands. If the target is a creature, its hit point maximum is reduced by an amount equal to half the necrotic damage it takes."},{"name":"Frightful Word","desc":"Titivilus targets one creature he can see within 10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become FRIGHTENED for 1 minute. While FRIGHTENED in this way, the target must take the Dash action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Teleport","desc":"Titivilus magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."},{"name":"Twisting Words","desc":"Titivilus targets one creature he can see within 60 feet of him. The target must make a DC 21 Charisma saving throw. On a failure the target is CHARMED for 1 minute. The CHARMED target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is immune to Titivilus's Twisting Words for 24 hours."}],"legendaryActions":[{"name":"Assault (Costs 2 Actions)","desc":"Titivilus attacks with his silver sword or uses his Frightful Word."},{"name":"Corrupting Guidance","desc":"Titivilus uses Twisting Words. Alternatively, he targets one creature CHARMED by him that is within 60 feet of him; that CHARMED target must make a DC 21 Charisma saving throw. On a failure, Titivilus decides how the target acts during its next turn."},{"name":"Teleport","desc":"Titivilus uses his Teleport action."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Titivilus fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Titivilus has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Titivilus's weapon attacks are magical."},{"name":"Regeneration","desc":"Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Titivilus dies only if he starts his turn with 0 hit points and doesn't regenerate."},{"name":"Ventriloquism","desc":"Whenever Titivilus speaks, he can choose a point within 60 feet; his voice emanates from that point."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Titivilus's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, Animate Dead, Bestow Curse, Confusion, Major Image, Modify Memory, Nondetection, Sending, Suggestion"},{"name":"Once a Day/Each","desc":"Feeblemind, Symbol (discord or sleep only)"},{"name":"Thrice a Day/Each","desc":"Greater Invisibility (self only), Mislead"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Tortle","maxHP":22,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands."},{"name":"Light Crossbow","desc":"{@atk rw} +2 to hit, range 80/320 ft., one target. 4 (1d8) piercing damage."},{"name":"Shell Defense","desc":"The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is PRONE, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The tortle can hold its breath for 1 hour."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Tortle Druid","maxHP":33,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands."},{"name":"Shell Defense","desc":"The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is PRONE, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The tortle can hold its breath for 1 hour."}],"spellActions":[{"name":"Spellcasting","desc":"The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Guidance, Produce Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Animal Friendship, Cure Wounds, Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Hold Person"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Vampiric Mist","maxHP":30,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+3","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Life Drain","desc":"The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the mist regains 10 hit points, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Life Sense","desc":"The mist can sense the location of any creature within 60 feet of it, unless that creature's type is construct or undead."},{"name":"Forbiddance","desc":"The mist can't enter a residence without an invitation from one of the occupants."},{"name":"Misty Form","desc":"The mist can occupy another creature's space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can't manipulate objects in any way that requires fingers or manual dexterity."},{"name":"Sunlight Hypersensitivity","desc":"The mist takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"Venom Troll","maxHP":94,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 4 (1d8) poison damage, and the creature is POISONED until the start of the troll's next turn."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 4 (1d8) poison damage."},{"name":"Venom Spray {@recharge}","desc":"The troll slices itself with a claw, releasing a spray of poison in a 15-foot cube. The troll takes 7 (2d6) slashing damage (this damage can't be reduced in any way). Each creature in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8) poison damage and is POISONED for 1 minute. On a successful save, the creature takes half as much damage and isn't POISONED. A POISONED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The troll has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Poison Splash","desc":"When the troll takes damage of any type but psychic, each creature within 5 feet of the troll takes 9 (2d8) poison damage."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of each of its turns. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Wastrilith","maxHP":157,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":19,"strSave":"+9","dexScore":18,"dexSave":"+4","conScore":21,"conSave":"+10","intScore":19,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The wastrilith uses Grasping Spout and makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 30 (4d12 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 18 (4d6 + 4) slashing damage."},{"name":"Grasping Spout","desc":"The wastrilith magically launches a spout of water at one creature it can see within 60 feet of it. The target must make a DC 17 Strength saving throw, and it has disadvantage if it's underwater. On a failed save, it takes 22 (4d8 + 4) acid damage and is pulled up to 60 feet toward the wastrilith. On a successful save, it takes half as much damage and isn't pulled."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The wastrilith can breathe air and water."},{"name":"Corrupt Water","desc":"At the start of each of the wastrilith's turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates."},{"name":"Magic Resistance","desc":"The wastrilith has advantage on saving throws against spells and other magical effects."},{"name":"Undertow","desc":"As a bonus action when the wastrilith is underwater, it can cause all water within 60 feet of it to be {@quickref difficult terrain||3} for other creatures until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":30,"speedSwim":80,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Water Elemental Myrmidon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three trident attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack."},{"name":"Freezing Strikes {@recharge}","desc":"The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Weapons","desc":"The myrmidon's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, One language of its creator's choice","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"White Abishai","maxHP":68,"armorClass":15,"unitType":"fiend","unitSize":"Medium ","strScore":16,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+7","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The abishai makes two attacks: one with its longsword and one with its claw."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d10 + 3) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the abishai's darkvision."},{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The abishai's weapon attacks are magical."},{"name":"Reckless","desc":"At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[{"name":"Vicious Reprisal","desc":"In response to taking damage, the abishai makes a bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks."}],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Winter Eladrin","maxHP":127,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 4 (1d8) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Step Recharge 4","desc":"As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see."},{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws against spells and other magical effects."},{"name":"Sorrowful Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed save, the creature is CHARMED for 1 minute. While CHARMED in this way, the creature has disadvantage on ability checks and saving throws. The CHARMED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Sorrowful Presence for the next 24 hours."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The eladrin's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Fog Cloud, Gust Of Wind"},{"name":"Once a Day/Each","desc":"Cone Of Cold, Ice Storm"}],"reactions":[{"name":"Frigid Rebuke","desc":"When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10) cold damage."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"Yagnoloth","maxHP":147,"armorClass":17,"unitType":"fiend","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+6","conScore":21,"conSave":"+5","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack."},{"name":"Electrified Touch","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 27 (6d8) lightning damage."},{"name":"Massive Arm","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 23 (3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or is STUNNED until the end of the yagnoloth's next turn."},{"name":"Life Leech","desc":"The yagnoloth touches one INCAPACITATED creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0."},{"name":"Battlefield Cunning Recharge 4","desc":"Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each."},{"name":"Teleport","desc":"The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The yagnoloth has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The yagnoloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The yagnoloth's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Suggestion"},{"name":"Thrice a Day","desc":"Lightning Bolt"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":333,"isActive":0,"unitName":"Yeenoghu","maxHP":333,"armorClass":20,"unitType":"fiend","unitSize":"Huge ","strScore":29,"strSave":"+9","dexScore":16,"dexSave":"+10","conScore":26,"conSave":"+15","intScore":15,"intSave":"+2","wisScore":24,"wisSave":"+14","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Yeenoghu makes three flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):"},{"name":"Flail","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 15 (1d12 + 9) bludgeoning damage."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 14 (1d10 + 9) piercing damage."}],"legendaryActions":[{"name":"Charge","desc":"Yeenoghu moves up to his speed."},{"name":"Swat Away","desc":"Yeenoghu makes a flail attack. If the attack hits, the target must succeed on a DC 24 Strength saving throw or be pushed 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target falls PRONE."},{"name":"Savage (Costs 2 Actions)","desc":"Yeenoghu makes a bite attack against each creature within 10 feet of him."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Yeenoghu fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Yeenoghu has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Yeenoghu's weapon attacks are magical."},{"name":"Rampage","desc":"When Yeenoghu reduces a creature to 0 hit points with a melee attack on his turn, Yeenoghu can take a bonus action to move up to half his speed and make a bite attack."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Yeenoghu's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a Day","desc":"Teleport"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Fear, Invisibility"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Young Kruthik","maxHP":9,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Stab","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The kruthik has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft., Tremorsense 60 ft.","languages":"Kruthik","speedWalk":30,"speedClimb":30,"speedBurrow":10,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":307,"isActive":0,"unitName":"Zaratan","maxHP":307,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":10,"dexSave":0,"conScore":30,"conSave":"+10","intScore":2,"intSave":-4,"wisScore":21,"wisSave":"+12","chaScore":18,"chaSave":"+11","damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The zaratan makes two attacks: one with its bite and one with its stomp."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 28 (4d8 + 10) piercing damage."},{"name":"Stomp","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 26 (3d10 + 10) bludgeoning damage."},{"name":"Spit Rock","desc":"{@atk rw} +17 to hit, range 120/240 ft., one target. 31 (6d8 + 10) bludgeoning damage."},{"name":"Spew Debris Recharge 5","desc":"The zaratan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked PRONE."}],"legendaryActions":[{"name":"Stomp","desc":"The zaratan makes one stomp attack."},{"name":"Move","desc":"The zaratan moves up to its speed."},{"name":"Spit (Costs 2 Actions)","desc":"The zaratan uses Spit Rock."},{"name":"Retract (Costs 2 Actions)","desc":"The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is RESTRAINED. The next time it takes a legendary action, it must take its Revitalize or Emerge action."},{"name":"Revitalize (Costs 2 Actions)","desc":"The zaratan can use this option only if it is retracted in its shell. It regains 52 ((5d20)) hit points. The next time it takes a legendary action, it must take its Emerge action."},{"name":"Emerge (Costs 2 Actions)","desc":"The zaratan emerges from its shell and uses Spit Rock. It can use this option only if it is retracted in its shell."}],"specialAbilities":[{"name":"Earth-Shaking Movement","desc":"As a bonus action after moving at least 10 feet on the ground, the zaratan can send a shock wave through the ground in a 120-foot-radius circle centered on itself. That area becomes {@quickref difficult terrain||3} for 1 minute. Each creature on the ground that is {@status concentration||concentrating} must succeed on a DC 25 Constitution saving throw or the creature's {@status concentration} is broken."},{"name":"Legendary Resistance (3/Day)","desc":"If the zaratan fails a saving throw, it can choose to succeed instead."},{"name":"Magic Weapons","desc":"The zaratan's weapon attacks are magical."},{"name":"Siege Monster","desc":"The elemental deals double damage to objects and structures (included in Earth-Shaking Movement)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":580,"isActive":0,"unitName":"Zariel","maxHP":580,"armorClass":21,"unitType":"fiend","unitSize":"Large ","strScore":27,"strSave":"+8","dexScore":24,"dexSave":"+7","conScore":28,"conSave":"+9","intScore":26,"intSave":"+16","wisScore":27,"wisSave":"+16","chaScore":30,"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Zariel attacks twice with her longsword or with her javelins. She can substitute Horrid Touch for one of these attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 (2d8 + 8) slashing damage plus 36 (8d8) fire damage, or 19 (2d10 + 8) slashing damage plus 36 (8d8) fire damage if used with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +16 to hit, reach 10 ft. or range 30/120 ft., one target. 15 (2d6 + 8) piercing damage plus 36 (8d8) fire damage."},{"name":"Horrid Touch Recharge 5","desc":"Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be POISONED for 1 minute. While POISONED in this way, the target is also BLINDED and DEAFENED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Teleport","desc":"Zariel magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see."}],"legendaryActions":[{"name":"Immolating Gaze (Costs 2 Actions)","desc":"Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage."},{"name":"Teleport","desc":"Zariel uses her Teleport action."}],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede Zariel's darkvision."},{"name":"Magic Weapons","desc":"Zariel's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36 (8d8) fire damage (included in the weapon attacks below)."},{"name":"Legendary Resistance (3/Day)","desc":"If Zariel fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Zariel has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Zariel's innate spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing her appearance), Detect Evil And Good, Fireball, Invisibility (self only), Wall Of Fire"},{"name":"Thrice a Day/Each","desc":"Blade Barrier, Dispel Evil And Good, Finger Of Death"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":50,"speedFly":150,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":304,"isActive":0,"unitName":"Zuggtmoy","maxHP":304,"armorClass":18,"unitType":"fiend","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+9","conScore":18,"conSave":"+11","intScore":20,"intSave":"+5","wisScore":19,"wisSave":"+11","chaScore":24,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Zuggtmoy makes three pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) poison damage."},{"name":"Infestation Spores (3/Day)","desc":"Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" entry in the Monster Manual)."},{"name":"Mind Control Spores Recharge 5","desc":"Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a DC 19 Wisdom saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is CHARMED by her and can't be reinfected by these spores."}],"legendaryActions":[{"name":"Attack","desc":"Zuggtmoy makes one pseudopod attack."},{"name":"Exert Will","desc":"One creature CHARMED by Zuggtmoy that she can see must use its reaction to move up to its speed as she directs or to make a weapon attack against a target that she designates."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Zuggtmoy fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Zuggtmoy has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Zuggtmoy's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Zuggtmoy's spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Locate Animals Or Plants, Ray Of Sickness"},{"name":"Once a Day/Each","desc":"Etherealness, Teleport"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Ensnaring Strike, Entangle, Plant Growth"}],"reactions":[{"name":"Protective Thrall","desc":"When Zuggtmoy is hit by an attack, one creature within 5 feet of Zuggtmoy that is CHARMED by her must use its reaction to be hit by the attack instead."}],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Goon","maxHP":9,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage"}],"legendaryActions":[],"specialAbilities":[{"name":"Goon Grit","desc":"The goon has advantage on saving throws against being CHARMED, intimidated, or persuaded."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"NRH-ASS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Mr. Greystone","maxHP":112,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Mr. Greystone makes two melee attacks or two ranged attacks."},{"name":"Club","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Mr. Greystone has advantage on saving throws against being FRIGHTENED."},{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when Mr. Greystone hits with it (included in the attack)."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"NRH-AT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Chimeric Fox","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Chimeric Creation","desc":"The fox has fur that changes color to match its surroundings, giving it advantage on Dexterity (Stealth) checks."},{"name":"Keen Hearing","desc":"The fox has advantage on Wisdom (Perception) checks that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedBurrow":5,"spellList":[],"dataSlug":"NRH-AVitW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Scarlet Sentinel","maxHP":39,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":6,"dexSave":-2,"conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The Scarlet Sentinel is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The Scarlet Sentinel has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The Scarlet Sentinel's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"NRH-AVitW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Clown","maxHP":11,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Colorful Club","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"NRH-CoI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Imelda","maxHP":49,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of her turn, Imelda can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"NRH-CoI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Magnifico","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of his turns, Magnifico can use a bonus action to take the Dash, Disengage, or Hide action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"NRH-CoI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Slurmy","maxHP":11,"armorClass":14,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"Slurmy can take the Disengage or Hide action as a bonus action on each of their turns."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"NRH-TCMC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Aljanor Keenblade","maxHP":0,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Awakened Zurkhwood","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":6,"dexSave":-2,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 (3d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the tree remains motionless, it is indistinguishable from a normal zurkhwood mushroom."},{"name":"Mute","desc":"If the awakened zurkhwood was created by a myconid sovereign, it can't speak."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"One language known by its creator","speedWalk":20,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Bridesmaid of Zuggtmoy","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":11,"conSave":0,"intScore":14,"intSave":"+2","wisScore":8,"wisSave":-1,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Hallucination Spores","desc":"The bridesmaid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 10 Constitution saving throw or be POISONED for 1 minute. While POISONED in this way, the target is INCAPACITATED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Infestation Spores (1/Day)","desc":"The bridesmaid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 10 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must be repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" entry in the Monster Manual)."}],"legendaryActions":[],"specialAbilities":[{"name":"Fungus Stride","desc":"Once on its turn, the bridesmaid can use 10 feet of its movement to step magically into one living mushroom or fungus patch within 5 feet and emerge from another within 60 feet of the first one, appearing in an unoccupied space within 5 feet of the second mushroom or fungus patch. The mushrooms and patches must be large or bigger."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but can't speak","speedWalk":20,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cave Badger","maxHP":0,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft., Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedBurrow":15,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Chamberlain of Zuggtmoy","maxHP":45,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":7,"dexSave":-2,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chamberlain makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."},{"name":"Infestation Spores (1/Day)","desc":"The chamberlain releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 12 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must be repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" entry in the Monster Manual)."}],"legendaryActions":[],"specialAbilities":[{"name":"Mushroom Portal","desc":"The chamberlain counts as a mushroom for the Fungus Stride feature of the bridesmaid of Zuggtmoy."},{"name":"Poison Spores","desc":"Whenever the chamberlain takes damage, it releases a cloud of spores. Creatures within 5 feet of the chamberlain when this happens must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Undercommon","speedWalk":20,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Chuul Spore Servant","maxHP":93,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The spore servant makes two pincer attacks."},{"name":"Pincer","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage. The target is GRAPPLED (Escape DC 14) if it is a Large or smaller creature and the spore servant doesn't have two other creatures GRAPPLED."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Deepking Horgar Steelshadow V","maxHP":52,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, Horgar magically increases in size, along with anything he is wearing or carrying. While enlarged, Horgar is Large, doubles his damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If Horgar lacks the room to become Large, he attains the maximum size possible in the space available."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"Horgar magically turns INVISIBLE until he attacks, casts a spell, or uses his Enlarge, or until his {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment Horgar wears or carries is INVISIBLE with him."},{"name":"Multiattack","desc":"Horgar makes two melee attacks."},{"name":"+2 Warhammer","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage, or 11 (1d10 + 6) bludgeoning damage if used with two hands. While Horgar is enlarged, the damage increases to 15 ((2d8 + 6)) or 17 (2d10 + 6) bludgeoning damage, respectively."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."},{"name":"Leadership (Recharges after a Short or Long Rest)","desc":"For 1 minute, Horgar can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of Horgar makes an attack roll or a saving throw. The creature can add a (d4) to its roll provided it can hear and understand Horgar. A creature can benefit from only one Leadership die at a time. This effect ends if Horgar is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"Horgar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Horgar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Gauntlets of Ogre Power","desc":"Horgar wields Gauntlets of Ogre Power giving him a Strength score of 19 (+4)."},{"name":"Brave","desc":"Horgar has advantage on saving throws against being FRIGHTENED."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Horgar adds 2 to its AC against one melee attack that would hit him. To do so, Horgar must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Draconic, Giant, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Derro","maxHP":13,"armorClass":13,"unitType":"humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":5,"wisSave":-3,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Hooked Shortspear","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing damage. If the target is a creature, the derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a DC 9 Strength saving throw or fall PRONE."},{"name":"Light Repeating Crossbow","desc":"{@atk rw} +4 to hit, range 40/160 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Insanity","desc":"The derro has advantage on saving throws against being CHARMED or FRIGHTENED."},{"name":"Magic Resistance","desc":"The derro has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Droki","maxHP":31,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":5,"wisSave":-3,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Droki makes two attacks with his shortsword"},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage. The sword is coated with serpent venom that wears off after the first hit. A target subjected to the venom must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Droki wears boots of speed."},{"name":"Insanity","desc":"Droki has advantage on saving throws against being CHARMED or FRIGHTENED."},{"name":"Sneak Attack (1/Turn)","desc":"Droki deals an extra 7 ((2d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Droki that isn't INCAPACITATED and Droki doesn't have disadvantage on the attack roll."},{"name":"Magic Resistance","desc":"The derro has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Droki's innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Once a Day/Each","desc":"Darkness, Fear, Shatter"}],"reactions":[{"name":"Parry","desc":"Droki adds 3 to his AC against one melee attack that would hit him. To do so, Droki must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Drow Spore Servant","maxHP":13,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Frightened, Paralyzed","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Duergar Darkhaft","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE until it attacks, casts a spell, or uses its Enlarge, or until its {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The darkhaft's innate spellcasting ability is Intelligence (spell save DC 10) it can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Friends, Mage Hand"},{"name":"Once a Day/Each","desc":"Disguise Self, Sleep"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Duergar Keeper of the Flame","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE until it attacks, casts a spell, or uses its Enlarge, or until its {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The Keeper of the Flame's innate spellcasting ability is Wisdom (spell save DC 12.) It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Friends, Message"},{"name":"Once a Day/Each","desc":"Command"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Duergar Spore Servant","maxHP":26,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Blinded, Charmed, Frightened, Paralyzed","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":15,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Emerald Enclave Scout","maxHP":19,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The scout makes two melee attacks."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"The scout has advantage on saving throws against poison."},{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Wisdom (PERCEPTION) checks that rely on hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Giant Riding Lizard","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Grisha","maxHP":33,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Grisha makes two attacks with his +1 flail."},{"name":"+1 Flail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage"}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Grisha is a 6th-level-spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Divine Favor, Inflict Wounds, Protection From Evil And Good, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Continual Flame, Hold Person, Magic Weapon, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Bestow Curse, Dispel Magic, Spirit Guardians"}],"reactions":[],"senses":"None","languages":"Common, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Hanne Hallen","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":17,"intSave":"+3","wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Elvish, Undercommon, Common","spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Hook Horror Spore Servant","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Blinded, Charmed, Frightened, Paralyzed","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The spore servant makes two hook attacks."},{"name":"Hook","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Ixitxachitl","maxHP":18,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Barbed Tail","desc":"When a creature provokes an opportunity attack from the ixitxachitl, the ixitxachitl can make the following attack instead of using its bite."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Ixitxachitl","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Ixitxachitl Cleric","maxHP":18,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The ixitxachitl is a 5th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 11, +3 to hit with spell attacks). The ixitxachitl has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Create Or Destroy Water"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence"},{"name":"Level 3 Spells (2 Slots)","desc":"Dispel Magic, Tongues"}],"reactions":[{"name":"Barbed Tail","desc":"When a creature provokes an opportunity attack from the ixitxachitl, the ixitxachitl can make the following attack instead of using its bite."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Ixitxachitl","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Juvenile Hook Horror","maxHP":39,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Lords' Alliance Guard","maxHP":11,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Halberd","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 7 (1d10 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"The guard has advantage on saving throws against poison."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Lords' Alliance Spy","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The spy makes two melee attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Sneak Attack (1/Turn)","desc":"The spy deals an extra 7 ((2d6)) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't INCAPACITATED and the spy doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Narrak","maxHP":40,"unitType":"humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":5,"wisSave":-3,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Armor of Shadows (Recharges after a Short or Long Rest)","desc":"Narrak casts Mage Armor on himself"},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"One with Shadows","desc":"While he is in a dim light or darkness, Narrak can become INVISIBLE. He remains so until he moves or takes an action or reaction."}],"legendaryActions":[],"specialAbilities":[{"name":"Insanity","desc":"Narrak has advantage on saving throws against being CHARMED or FRIGHTENED."},{"name":"Magic Resistance","desc":"Narrak has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Narrak has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"Narrak is a 5th-level spellcaster. His spellcasting ability is Charisma (Save DC 13, +5 to hit with spell attacks) Narrak has two 2nd-level spell slots, which he regains after finishing a short or long rest, and knows the following warlock spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Eldritch Blast, Friends, Poison Spray"},{"name":"Level 2 Spells (2 Slots)","desc":"Armor Of Agathys, Charm Person, Hex, Hold Person, Ray Of Enfeeblement, Spider Climb"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":132,"isActive":0,"unitName":"Quenthel Baenre","maxHP":132,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":"+8","intScore":18,"intSave":"+4","wisScore":20,"wisSave":"+12","chaScore":10,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"22","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"Quenthel's spellcasting ability is Charisma (spell save DC 19). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"The Pudding King","maxHP":49,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+6","intScore":12,"intSave":"+1","wisScore":8,"wisSave":-1,"chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"War Pick","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d8) piercing damage."},{"name":"Change Shape","desc":"The Pudding King magically transforms into an {@filter ooze|bestiary|type=ooze}, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed by the new form. In ooze form, the Pudding King retains his alignment, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form."},{"name":"Create Green Slime (Recharges after a Long Rest)","desc":"The Pudding King creates a patch of green slime (see \"Dungeon Hazards\" in chapter 5 of the Dungeon Master's Guide). The slime appears on a section of wall, ceiling, or floor within 30 feet of the Pudding King."}],"legendaryActions":[],"specialAbilities":[{"name":"Stone Camouflage","desc":"The Pudding King has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."},{"name":"Gnome Cunning","desc":"The Pudding King has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."},{"name":"Insanity","desc":"The Pudding King has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The Pudding King's innate spellcasting ability is Intelligence (spell save DC 12). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Nondetection (self only)"},{"name":"Once a Day/Each","desc":"Blindness/deafness, Blur, Disguise Self"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnomish, Terran, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Troglodyte Champion of Laogzed","maxHP":59,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troglodyte makes three attacks: one with its bite and two with either its claws or its greatclub."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage."},{"name":"Greatclub","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage."},{"name":"Acid Spray {@recharge}","desc":"The troglodyte spits acid in a line 15 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Chameleon Skin","desc":"The troglodyte has advantage on Dexterity (Stealth) checks made to hide."},{"name":"Stench","desc":"Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 14 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Troglodyte","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Vampiric Ixitxachitl","maxHP":44,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Vampiric Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. The target must succeed on a DC 11 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the ixitxachitl regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Barbed Tail","desc":"When a creature provokes an opportunity attack from the ixitxachitl, the ixitxachitl can make the following attack instead of using its bite."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Ixitxachitl","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Vampiric Ixitxachitl Cleric","maxHP":44,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Vampiric Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. The target must succeed on a DC 11 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the ixitxachitl regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The ixitxachitl is a 5th-level spellcaster that uses Wisdom as its spellcasting ability (Spell save DC 11, +3 to hit with spell attacks). The ixitxachitl has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Create Or Destroy Water"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence"},{"name":"Level 3 Spells (2 Slots)","desc":"Dispel Magic, Tongues"}],"reactions":[{"name":"Barbed Tail","desc":"When a creature provokes an opportunity attack from the ixitxachitl, the ixitxachitl can make the following attack instead of using its bite."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Ixitxachitl","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Veteran of the Gauntlet","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Yestabrod","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 8 (3d4 + 1) bludgeoning damage plus 7 (3d4) poison damage."},{"name":"Caustic Spores (1/Day)","desc":"Yestabrod releases spores in a 30-foot cone. Each creature in that area must succeed on a DC 12 Dexterity saving throw or take (1d6) acid damage at the start of each of Yestabrod's turns. A creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success."},{"name":"Infestation Spores (1/Day)","desc":"Yestabrod releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 12 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must be repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" entry in the Monster Manual)."}],"legendaryActions":[{"name":"Corpse Burst","desc":"Gore, offal, and acid erupt from a corpse within 20 feet of Yestabrod. Creatures within 10 feet of the corpse must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) acid damage."},{"name":"Foul Absorption","desc":"Yestabrod absorbs putrescence from a corpse within 5 feet of it, regaining (1d8 + 2) hit points"}],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If Yestabrod fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Young Basilisk","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage plus 2 (1d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Petrifying Gaze","desc":"If a creature starts its turn within 15 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't INCAPACITATED. On a failed save, the creature magically begins to turn to stone and is RESTRAINED. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is PETRIFIED until freed by the Greater Restoration spell or other magic."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":15,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Young Hook Horror","maxHP":11,"armorClass":11,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":15,"speedClimb":15,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Zhentarim Thug","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The thug makes two melee attacks"},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dagdra Deepforge","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"OoW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Animated Object (Huge)","maxHP":0,"armorClass":10,"unitType":"Humanoid","unitSize":"Huge ","strScore":18,"strSave":"+4","dexScore":6,"dexSave":-2,"conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 (2d12 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Animated Object (Large)","maxHP":0,"armorClass":10,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d10 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Animated Object (Medium)","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (2d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Animated Object (Small)","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Animated Object (Tiny)","maxHP":0,"armorClass":18,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":18,"dexSave":"+4","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Aerisi Kalinoth","maxHP":66,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":17,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Windvane","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 20/60 ft., one target. 9 (1d6 + 6) piercing damage, or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Aerisi has advantage on saving throws against being CHARMED, and magic can't put her to sleep."},{"name":"Howling Defeat","desc":"When Aerisi drops to 0 hit points, her body disappears in a howling whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind."},{"name":"Legendary Resistance (2/Day)","desc":"If Aerisi fails a saving throw, she can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Aerisi is a 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Aerisi has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Gust|xge, Mage Hand, Message, Prestidigitation, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Feather Fall, Mage Armor, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Dust Devil|xge, Gust Of Wind, Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Fly, Gaseous Form, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Ice Storm, Storm Sphere|xge"},{"name":"Level 5 Spells (2 Slots)","desc":"Cloudkill, Seeming (cast each day)"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Bastian Thermandar","maxHP":78,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":11,"intSave":0,"wisScore":9,"wisSave":-1,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"Bastian's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:"},{"name":"At-Will Spells","desc":"Produce Flame"},{"name":"Once a Day","desc":"Burning Hands"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Ignan","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Black Earth Guard","maxHP":39,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The guard makes two melee attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Unyielding","desc":"When the guard is subjected to an effect that would move it, knock it PRONE, or both, it can use its reaction to be neither moved nor knocked PRONE."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Black Earth Priest","maxHP":45,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The priest makes two melee attacks."},{"name":"Glaive","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 7 (1d10 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Blade Ward, Light, Mending, Mold Earth|xge"},{"name":"Level 1 Spells (4 Slots)","desc":"Earth Tremor|xge, Expeditious Retreat, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Shatter, Spider Climb"},{"name":"Level 3 Spells (2 Slots)","desc":"Slow"}],"reactions":[{"name":"Unyielding","desc":"When the priest is subjected to an effect that would move it, knock it PRONE, or both, it can use its reaction to be neither moved nor knocked PRONE."}],"senses":"None","languages":"Common, Terran","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Burrowshark","maxHP":82,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The burrowshark makes three melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Bond of the Black Earth","desc":"The burrowshark is magically bound to a bulette trained to serve as its mount. While mounted on its bulette, the burrowshark shares the bulette's senses and can ride the bulette while it burrows. The bonded bulette obeys the burrowshark's commands. If its mount dies, the burrowshark can train a new bulette to serve as its bonded mount, a process requiring a month."}],"spellActions":[],"reactions":[{"name":"Unyielding","desc":"When the burrowshark is subjected to an effect that would move it, knock it PRONE, or both, it can use its reaction to be neither moved nor knocked PRONE."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Crushing Wave Priest","maxHP":52,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Mage Hand, Minor Illusion, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, Ice Knife|xge, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Hold Person"},{"name":"Level 3 Spells (2 Slots)","desc":"Sleet Storm"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Crushing Wave Reaver","maxHP":22,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Sharktoothed Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Against a target is wearing no armor, the reaver deals an extra die of damage with this sword."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Dark Tide Knight","maxHP":58,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The knight makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Lance","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9 (1d12 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonded Mount","desc":"The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast's senses and ability to breathe underwater. The bonded mount obeys the knight's commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month."},{"name":"Sneak Attack","desc":"The knight deals an extra 7 ((2d6)) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn't INCAPACITATED and the knight doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"When an attacker the knight can see hits it with an attack, the knight can halve the damage against it."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Drannin Splithelm","maxHP":93,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":11,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Drannin makes three attacks with his greataxe."},{"name":"Greataxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Action Surge (Recharges after a Short or Long Rest)","desc":"Drannin takes an additional action on his turn."},{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack)."},{"name":"Dwarven Resilience","desc":"Drannin has advantage on saving throws against poison."},{"name":"Indomitable (Recharges after a Short or Long Rest)","desc":"Drannin can reroll a saving throw that he fails. He must use the new roll."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"Drannin can use a bonus action to regain 16 ((1d10 + 11)) hit points."},{"name":"Special Equipment","desc":"Drannin wears a control amulet for his {@creature shield guardian} (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Elizar Dryflagon","maxHP":71,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":18,"wisSave":"+4","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger +1","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Summon Mephits (Recharges after a Long Rest)","desc":"By puffing on his pipe, Elizar can use an action to cast Conjure Minor Elementals. If he does so, he summons four smoke mephits."}],"spellActions":[{"name":"Spellcasting","desc":"Elizar is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Elizar has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Guidance, Poison Spray, Produce Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Animal Friendship, Faerie Fire, Healing Word, Jump, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Flame Blade, Spike Growth"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Stinking Cloud"},{"name":"Level 4 Spells (2 Slots)","desc":"Blight, Wall Of Fire"}],"reactions":[],"senses":"None","languages":"Common, Druidic","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Eternal Flame Guardian","maxHP":45,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The guard makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flaming Weapon (Recharges after a Short or Long Rest)","desc":"As a bonus action, the guard can wreath one melee weapon it is wielding in flame. The guard is unharmed by this fire, which lasts until the end of the guard's next turn. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Eternal Flame Priest","maxHP":52,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Control Flames|xge, Create Bonfire|xge, Fire Bolt, Light, Minor Illusion"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Expeditious Retreat, Mage Armor"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Scorching Ray"},{"name":"Level 3 Spells (2 Slots)","desc":"Fireball"}],"reactions":[],"senses":"None","languages":"Common, Ignan","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Fathomer","maxHP":52,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Constrict (Serpent Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 12). Until the grapple ends, the target is RESTRAINED, and the fathomer can't constrict another target."},{"name":"Dagger (Human Form Only)","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger (2/Day)","desc":"The fathomer can use its action to polymorph into a Medium serpent composed of water, or back into its true form. Anything the fathomer is wearing or carrying is subsumed into the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer reverts to its true form after 4 hours, unless it can expend another use of this trait. If the fathomer is knocked UNCONSCIOUS or dies, it also reverts to its true form."},{"name":"Olhydra's Armor (Human Form Only)","desc":"The fathomer can cast Mage Armor at will, without expending material components."}],"spellActions":[{"name":"Spellcasting (Human Form Only)","desc":"The fathomer is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has two 3rd-level spell slots, which it regains after finishing a short or long rest, and knows the following warlock spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Eldritch Blast, Mage Hand"},{"name":"Level 3 Spells (2 Slots)","desc":"Armor Of Agathys, Expeditious Retreat, Hex, Invisibility, Vampiric Touch"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Feathergale Knight","maxHP":33,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The knight makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The knight is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spell:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Gust|xge, Light, Message, Ray Of Frost"},{"name":"Level 1 Spells (2 Slots)","desc":"Expeditious Retreat, Feather Fall"}],"reactions":[],"senses":"None","languages":"Auran, Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fennor","maxHP":0,"armorClass":14,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"Fennor makes two attacks with her greatsword"},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Flamewrath","maxHP":105,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wreathed in Flame","desc":"For the flamewrath, the warm version of the Fire Shield spell has a duration of \"until dispelled.\" The fire shield burns for 10 minutes after the flamewrath dies, consuming its body."}],"spellActions":[{"name":"Spellcasting","desc":"The flamewrath is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Control Flames|xge, Fire Bolt, Friends, Light, Minor Illusion"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Color Spray, Mage Armor"},{"name":"Level 2 Spells (3 Slots)","desc":"Scorching Ray, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Hypnotic Pattern"},{"name":"Level 4 Spells (1 Slots)","desc":"Fire Shield (see Wreathed in Flame)"}],"reactions":[],"senses":"None","languages":"Common, Ignan","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Gar Shatterkeel","maxHP":97,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":18,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Gar makes two melee attacks, one with his claw and one with Drown|PotA."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 13). Until the grapple ends, Gar can't attack other creatures with his claw."},{"name":"Drown","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage plus 4 (1d8) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Gar can breathe air and water."},{"name":"Legendary Resistance (2/Day)","desc":"If Gar fails a saving throw, he can choose to succeed instead."},{"name":"Water Walk","desc":"Gar can stand and move on liquid surfaces as if they were solid ground."},{"name":"Watery Fall","desc":"When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind."}],"spellActions":[{"name":"Spellcasting","desc":"Gar is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mending, Resistance, Shape Water|xge"},{"name":"Level 1 Spells (4 Slots)","desc":"Create Or Destroy Water, Cure Wounds, Fog Cloud, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Hold Person, Protection From Poison"},{"name":"Level 3 Spells (3 Slots)","desc":"Call Lightning, Sleet Storm, Tidal Wave|xge"},{"name":"Level 4 Spells (3 Slots)","desc":"Control Water, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Scrying"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Ghald","maxHP":102,"armorClass":15,"unitType":"humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+6","conScore":16,"conSave":"+6","intScore":14,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Ghald makes three attacks, one with his bite and two with his shortswords."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 9 (2d4 + 4) piercing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 11 (2d6 + 4) piercing damage."},{"name":"Garrote","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one Medium or Small creature against which Ghald has advantage on the attack roll. 9 (2d4 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC 15). Until the grapple ends, the target can't breathe, and Ghald has advantage on attack rolls against it."}],"legendaryActions":[],"specialAbilities":[{"name":"Assassinate","desc":"During its first turn, Ghald has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Ghald scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},{"name":"Limited Amphibiousness","desc":"Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"Ghald can magically command any shark within 120 feet of him, using a limited telepathy."},{"name":"Sneak Attack","desc":"Ghald deals an extra 14 ((4d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Ghald's that isn't INCAPACITATED and Ghald doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Sahuagin","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Hellenrae","maxHP":78,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Hellenrae makes three melee attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d10 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If Hellenrae is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails."},{"name":"Stunning Strike Recharge 5","desc":"When Hellenrae hits a target with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be STUNNED until the end of Hellenrae's next turn."},{"name":"Unarmored Defense","desc":"While Hellenrae is wearing no armor and wielding no shield, her AC includes her Wisdom modifier."},{"name":"Unarmored Movement","desc":"While Hellenrae is wearing no armor and wielding no shield, her speed increases by 20 feet (included in her speed)."}],"spellActions":[],"reactions":[{"name":"Parry and Counter","desc":"Hellenrae adds 3 to her AC against one melee or ranged weapon attack that would hit her. To do so, she must be able to sense the attacker with her blindsight. If the attack misses, Hellenrae can make one melee attack against the attacker if it is within her reach."}],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Common, Terran","speedWalk":50,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Howling Hatred Initiate","maxHP":9,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":9,"wisSave":-1,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Guiding Wind (Recharges after a Short or Long Rest)","desc":"As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn."},{"name":"Hold Breath","desc":"The initiate can hold its breath for 30 minutes."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Howling Hatred Priest","maxHP":45,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The priest makes two melee attacks or two ranged attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold Breath","desc":"The priest can hold its breath for 30 minutes."}],"spellActions":[{"name":"Spellcasting","desc":"The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Gust|xge, Light, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Feather Fall, Shield, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Dust Devil|xge, Gust Of Wind"},{"name":"Level 3 Spells (2 Slots)","desc":"Gaseous Form"}],"reactions":[],"senses":"None","languages":"Auran, Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Hurricane","maxHP":33,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The hurricane makes two melee attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the hurricane is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."},{"name":"Unarmored Movement","desc":"While the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed)."}],"spellActions":[{"name":"Spellcasting","desc":"The hurricane is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Gust|xge, Light, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Feather Fall, Jump, Thunderwave"},{"name":"Level 2 Spells (2 Slots)","desc":"Gust Of Wind"}],"reactions":[{"name":"Deflect Missiles","desc":"When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by (1d10 + 9). If the damage is reduced to 0, the hurricane can catch the missile if it is small enough to hold in one hand and the hurricane has at least one hand free."}],"senses":"None","languages":"Auran, Common","speedWalk":45,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":325,"isActive":0,"unitName":"Imix","maxHP":325,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":24,"dexSave":"+13","conScore":22,"conSave":"+12","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":23,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"19","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Imix makes two slam attacks or two flame blast attacks."},{"name":"Slam","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 18 (2d10 + 7) bludgeoning damage plus 18 (5d6) fire damage."},{"name":"Flame Blast","desc":"{@atk rs} +12 to hit, range 250 ft., one target. 35 (10d6) fire damage."},{"name":"Summon Elementals (1/Day)","desc":"Imix summons up to three {@creature fire elemental||fire elementals} and loses 30 hit points for each elemental he summons. Summoned elementals have maximum hit points, appear within 100 feet of Imix, and disappear if Imix is reduced to 0 hit points."}],"legendaryActions":[{"name":"Heat Wave","desc":"Imix creates a blast of heat within 300 feet of himself. Each creature in the area in physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8) fire damage. Each creature in the area that isn't resistant or immune to fire damage must make a DC 21 Constitution saving throw or gain one level of EXHAUSTION."},{"name":"Teleport (Costs 2 Actions)","desc":"Imix magically teleports up to 120 feet to an unoccupied space he can see. Anything Imix is wearing or carrying isn't teleported with him."},{"name":"Combustion (Costs 3 Actions)","desc":"Imix causes one creature he can see within 30 feet of him to burst into flames. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 70 (20d6) fire damage and catches fire. A target on fire takes 10 (3d6) fire damage when it starts its turn, and remains on fire until it or another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn't catch fire."}],"specialAbilities":[{"name":"Empowered Attacks","desc":"Imix's slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical attacks."},{"name":"Fire Aura","desc":"At the start of each of Imix's turns, each creature within 10 feet of him takes 17 (5d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature also takes 17 (5d6) fire damage if it touches Imix or hits him with a melee attack while within 10 feet of him, and a creature takes that damage the first time on a turn that Imix moves into its space. Nonmagical weapons that hit Imix are destroyed by fire immediately after dealing damage to him"},{"name":"Fire Form","desc":"Imix can enter a hostile creature's space and stop there. He can move through a space as narrow as 1 inch without squeezing if fire could pass through that space."},{"name":"Illumination","desc":"Imix sheds bright light in a 60-foot radius and dim light for an additional 60 feet."},{"name":"Legendary Resistance (3/Day)","desc":"If Imix fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Imix has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Imix's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Fireball, Wall Of Fire"},{"name":"Thrice a Day/Each","desc":"Fire Storm, Haste, Teleport"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Common, Ignan","speedWalk":50,"speedFly":50,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Marlos Urnrayle","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Marlos makes three melee attacks, one with his snake hair and two with Ironfang|PotA."},{"name":"Snake Hair","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 14 (4d6) poison damage."},{"name":"Ironfang","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) thunder damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Earthen Defeat","desc":"When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing or carrying is left behind."},{"name":"Earth Passage","desc":"Marlos can move in {@quickref difficult terrain||3} composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock as if it were {@quickref difficult terrain||3}. If he ends his turn there, he is shunted into the nearest space he last occupied."},{"name":"Legendary Resistance (2/Day)","desc":"If Marlos fails a saving throw, he can choose to succeed instead."},{"name":"Petrifying Gaze","desc":"When a creature that can see Marlos's eyes starts its turn within 30 feet of him, Marlos can force it to make a DC 14 Constitution saving throw if Marlos isn't INCAPACITATED and can see the creature. If the saving throw fails by 5 or more, the creature is instantly PETRIFIED. Otherwise, a creature that fails the save begins to turn to stone and is RESTRAINED. The RESTRAINED creature must repeat the saving throw at the end of its next turn, becoming PETRIFIED on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or other magic."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Common, Terran","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Miraj Vizann","maxHP":82,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Staff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Earth Walk","desc":"Moving through {@quickref difficult terrain||3} made of earth or stone costs Miraj no extra movement."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:"},{"name":"Once a Day","desc":"Pass Without Trace"}],"reactions":[],"senses":"None","languages":"Common, Primordial","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":526,"isActive":0,"unitName":"Ogrémoch","maxHP":526,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+14","dexScore":11,"dexSave":0,"conScore":28,"conSave":"+15","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+8","chaScore":22,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned, Prone","challengeRating":"20","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Ogrémoch makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 30 (4d10 + 8) bludgeoning damage."},{"name":"Boulder","desc":"{@atk rw} +6 to hit, range 500 ft., one target. 46 (7d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked PRONE."},{"name":"Summon Elementals (1/Day)","desc":"Ogrémoch summons up to three {@creature earth elemental||earth elementals} and loses 30 hit points for each elemental he summons. Summoned elementals have maximum hit points, appear within 100 feet of Ogrémoch, and disappear if Ogrémoch is reduced to 0 hit points."}],"legendaryActions":[{"name":"Illuminating Crystals","desc":"Ogrémoch's crystalline protrusions flare. Each creature within 30 feet of Ogrémoch becomes outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being INVISIBLE."},{"name":"Stomp (Costs 2 Actions)","desc":"Ogrémoch stomps the ground, creating an earth tremor that extends in a 30-foot radius. Other creatures standing on the ground in that radius must succeed on a DC 23 Dexterity saving throw or fall PRONE."},{"name":"Create Gargoyle (Costs 3 Actions)","desc":"Ogrémoch's hit points are reduced by 50 as he breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a GARGOYLE and acts on the same initiative count as Ogrémoch. Ogrémoch can't use this action if he has 50 hit points or fewer. The gargoyle obeys Ogrémoch's commands and fights until destroyed."}],"specialAbilities":[{"name":"Empowered Attacks","desc":"Ogrémoch's slam attacks are treated as magical and adamantine for the purpose of bypassing resistance and immunity to nonmagical attacks."},{"name":"Legendary Resistance (3/Day)","desc":"If Ogrémoch fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Ogrémoch has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"Ogrémoch deals double damage to objects and structures with his melee and ranged weapon attacks."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Ogrémoch's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Meld Into Stone, Move Earth, Wall Of Stone"}],"reactions":[],"senses":"Blindsight 120 ft., Tremorsense 120 ft.","languages":"Common, Terran","speedWalk":50,"speedBurrow":50,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":324,"isActive":0,"unitName":"Olhydra","maxHP":324,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+11","dexScore":22,"dexSave":"+6","conScore":24,"conSave":"+13","intScore":17,"intSave":"+3","wisScore":18,"wisSave":"+10","chaScore":23,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Olhydra makes two slam attacks or two water jet attacks."},{"name":"Slam","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 21 (3d10 + 5) bludgeoning damage, and the target is GRAPPLED (escape DC 19). Olhydra can grapple up to four targets. When Olhydra moves, all creatures she is grappling move with her."},{"name":"Water Jet","desc":"{@atk rw} +12 to hit, range 120 ft., one target. 21 (6d6) bludgeoning damage, and the target is knocked PRONE if it fails a DC 19 Strength saving throw."},{"name":"Summon Elementals (1/Day)","desc":"Olhydra summons up to three {@creature water elemental||water elementals} and loses 30 hit points for each elemental she summons. Summoned elementals have maximum hit points, appear within 100 feet of Olhydra, and disappear if Olhydra is reduced to 0 hit points."}],"legendaryActions":[{"name":"Crush","desc":"One creature that Olhydra is grappling is crushed for 21 (3d10 + 5) bludgeoning damage."},{"name":"Fling (Costs 2 Actions)","desc":"Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a solid surface, such as a wall or floor, the creature takes (1d6) bludgeoning damage for every 10 feet it was flung."},{"name":"Water to Acid (Costs 3 Actions)","desc":"Olhydra transforms her watery body into acid. This effect lasts until Olhydra's next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 (2d10) acid damage. Any creature GRAPPLED by Olhydra takes 22 (4d10) acid damage at the start of its turn."}],"specialAbilities":[{"name":"Empowered Attacks","desc":"Olhydra's slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical attacks."},{"name":"Legendary Resistance (3/Day)","desc":"If Olhydra fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Olhydra has advantage on saving throws against spells and other magical effects."},{"name":"Water Form","desc":"Olhydra can enter a hostile creature's space and stop there. She can move through a space as narrow as 1 inch wide without squeezing."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Olhydra's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Wall Of Ice"},{"name":"Once a Day","desc":"Storm Of Vengeance"},{"name":"Thrice a Day","desc":"Ice Storm"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Aquan","speedWalk":50,"speedSwim":100,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"One-Eyed Shiver","maxHP":49,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Eye of Frost","desc":"The one-eyed shiver casts Ray Of Frost from its missing eye. If it hits, the target is also RESTRAINED. A target RESTRAINED in this way can end the condition by using an action, succeeding on a DC 13 Strength check."}],"legendaryActions":[],"specialAbilities":[{"name":"Chilling Mist","desc":"While it is alive, the one-eyed shiver projects an aura of cold mist within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this area, the creature also takes 5 (1d10) cold damage."}],"spellActions":[{"name":"Spellcasting","desc":"The one-eyed shiver is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Mage Hand"},{"name":"Level 1 Spells (4 Slots)","desc":"Fog Cloud, Mage Armor, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Mirror Image, Misty Step"},{"name":"Level 3 Spells (2 Slots)","desc":"Fear"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Oreioth","maxHP":39,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":9,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Grim Harvest","desc":"Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell's level."},{"name":"Swift Animation (Recharges after a Long Rest)","desc":"When a living Medium or Small humanoid within 30 feet of Oreioth dies, he can use an action on his next turn to cast Animate Dead on that humanoid's corpse, instead of using the spell's normal casting time."}],"spellActions":[{"name":"Spellcasting","desc":"Oreioth is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Minor Illusion, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"False Life, Mage Armor, Magic Missile, Ray Of Sickness"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Vampiric Touch"}],"reactions":[],"senses":"None","languages":"Abyssal, Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Razerblast","maxHP":112,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The razerblast makes three melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Searing Armor","desc":"The razerblast's armor is hot. Any creature grappling the razerblast or GRAPPLED by it takes 5 (1d10) fire damage at the end of that creature's turn."},{"name":"Shrapnel Explosion","desc":"When the razerblast drops to 0 hit points, a flaming orb in its chest explodes, destroying the razerblast's body and scattering its armor as shrapnel. Creatures within 10 feet of the razerblast when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Ignan","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Rhundorth","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":18,"strSave":"+4","dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Warhammer","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d8 + 4) bludgeoning damage, or 10 (1d10 + 4) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Sacred Stone Monk","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The monk makes two melee attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."},{"name":"Unarmored Movement","desc":"While the monk is wearing no armor and wielding no shield, its walking speed increases by 10 feet (included in its speed)."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The monk adds 2 to its AC against one melee or ranged weapon attack that would hit it. To do so, the monk must see the attacker."}],"senses":"Tremorsense 10 ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Shoalar Quanderil","maxHP":60,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Shoalar can breathe air and water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:"},{"name":"At-Will Spells","desc":"Shape Water|xge"},{"name":"Once a Day","desc":"Create Or Destroy Water"}],"reactions":[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Skyweaver","maxHP":44,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The Skyweaver is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Light, Message, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Feather Fall, Mage Armor, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Gust Of Wind, Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Fly, Lightning Bolt"}],"reactions":[],"senses":"None","languages":"Auran, Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Stonemelder","maxHP":75,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Black Earth Rod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing (2d8) bludgeoning damage for a 1st level slot, plus an additional (1d8) for each level of the slot above 1st."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one."}],"spellActions":[{"name":"Spellcasting","desc":"The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Blade Ward, Light, Mending, Mold Earth|xge"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, False Life, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Maximilian's Earthen Grasp|xge, Shatter"},{"name":"Level 3 Spells (3 Slots)","desc":"Erupting Earth|xge, Meld Into Stone"},{"name":"Level 4 Spells (1 Slots)","desc":"Stoneskin"}],"reactions":[],"senses":"Tremorsense 30 ft.","languages":"Common, Terran","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Thurl Merosska","maxHP":71,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Thurl makes two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Lance","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9 (1d12 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Thurl is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Thurl knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Gust|xge, Light, Message, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, Feather Fall, Jump"},{"name":"Level 2 Spells (3 Slots)","desc":"Levitate, Misty Step"},{"name":"Level 3 Spells (2 Slots)","desc":"Haste"}],"reactions":[{"name":"Parry","desc":"Thurl adds 2 to his AC against one melee attack that would hit him. To do so, Thurl must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Auran, Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Vanifer","maxHP":112,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Vanifer makes two attacks."},{"name":"Tinderstrike","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing damage plus 7 (2d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Funeral Pyre","desc":"When Vanifer drops to 0 hit points, her body is consumed in a flash of fire and smoke. Anything she was wearing or carrying is left behind among ashes."},{"name":"Legendary Resistance (2/Day)","desc":"If Vanifer fails a saving throw, she can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Vanifer is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Vanifer knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Fire Bolt, Friends, Mage Hand, Message, Produce Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Chromatic Orb, Hellish Rebuke, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkness, Detect Thoughts, Misty Step, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Hypnotic Pattern"},{"name":"Level 4 Spells (3 Slots)","desc":"Wall Of Fire"},{"name":"Level 5 Spells (2 Slots)","desc":"Dominate Person"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Ignan, Infernal","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Wiggan Nettlebee","maxHP":36,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Wiggan makes two attacks with his wooden cane."},{"name":"Wooden Cane","desc":"Melee Weapon Attack +0 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 1 (1d4 - 1) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave Devotion","desc":"Wiggan has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"Wiggan is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Mending, Shillelagh, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Animal Friendship, Cure Wounds, Healing Word, Inflict Wounds, Speak With Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Barkskin, Spike Growth, Spiritual Weapon"}],"reactions":[],"senses":"None","languages":"Common, Halfling","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Windharrow","maxHP":55,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Windharrow makes two melee attacks."},{"name":"Rapier","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Windharrow has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Prestidigitation, Vicious Mockery"},{"name":"Level 1 Spells (4 Slots)","desc":"Disguise Self, Dissonant Whispers, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Shatter, Silence"},{"name":"Level 3 Spells (3 Slots)","desc":"Nondetection, Sending, Tongues"},{"name":"Level 4 Spells (2 Slots)","desc":"Confusion, Dimension Door"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":283,"isActive":0,"unitName":"Yan-C-Bin","maxHP":283,"armorClass":22,"unitType":"Humanoid","unitSize":"Huge ","strScore":18,"strSave":"+4","dexScore":24,"dexSave":"+13","conScore":24,"conSave":"+7","intScore":16,"intSave":"+3","wisScore":21,"wisSave":"+11","chaScore":23,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Yan-C-Bin makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 20 (3d8 + 7) force damage plus 10 (3d6) lightning damage."},{"name":"Thundercrack (Recharges after a Short or Long Rest)","desc":"Yan-C-Bin unleashes a terrible thundercrack in a 100-foot-radius sphere centered on himself. All other creatures in the area must succeed on a DC 24 Constitution saving throw or take 31 (9d6) thunder damage and be DEAFENED for 1 minute. On a successful save, a creature takes half as much damage and is DEAFENED until the start of Yan-C-Bin's next turn."},{"name":"Change Shape","desc":"Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form for up to 1 hour. Reverting to his true form requires an action."},{"name":"Summon Elementals (1/Day)","desc":"Yan-C-Bin summons up to three {@creature air elemental||air elementals} and loses 30 hit points for each elemental he summons. Summoned elementals have maximum hit points, appear within 100 feet of Yan-C-Bin, and disappear if Yan-C-Bin is reduced to 0 hit points."}],"legendaryActions":[{"name":"Peal of Thunder","desc":"Yan-C-Bin unleashes a peal of thunder that can be heard out to a range of 300 feet. Each creature within 30 feet of Yan-C-Bin takes 5 (1d10) thunder damage."},{"name":"Teleport (Costs 2 Actions)","desc":"Yan-C-Bin magically teleports up to 120 feet to an unoccupied space he can see. Anything Yan-C-Bin is wearing or carrying is teleported with him."},{"name":"Suffocate (Costs 3 Actions)","desc":"Yan-C-Bin steals the air of one breathing creature he can see within 60 feet of him. The target must make a DC 21 Constitution saving throw. On a failed save, the target drops to 0 hit points and is dying. On a successful save, the target can't breathe or speak until the start of its next turn."}],"specialAbilities":[{"name":"Air Form","desc":"Yan-C-Bin can enter a hostile creature's space and stop there. He can move through a space as narrow as 1 inch wide without squeezing if air could pass through that space."},{"name":"Empowered Attacks","desc":"Yan-C-Bin's slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical attacks."},{"name":"Legendary Resistance (3/Day)","desc":"If Yan-C-Bin fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Yan-C-Bin has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Yan-C-Bin's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Gust Of Wind, Invisibility, Lightning Bolt"},{"name":"Twice a Day/Each","desc":"Chain Lightning, Cloudkill, Haste"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Auran","speedWalk":50,"speedFly":150,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Zegdar","maxHP":117,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":11,"intSave":0,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":228,"isActive":0,"unitName":"Criosphinx","maxHP":228,"armorClass":18,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The sphinx makes a ram attack and two claw attacks."},{"name":"Ram","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 17 (3d8 + 4) bludgeoning damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."}],"legendaryActions":[{"name":"Ram Attack","desc":"The sphinx makes one ram attack."},{"name":"Teleport (Costs 2 Actions)","desc":"The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."}],"specialAbilities":[{"name":"Inscrutable","desc":"The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."},{"name":"Magic Weapons","desc":"The sphinx's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Understands Common, Sphinx","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"PSA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Manticore, Heart-Piercer","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The manticore makes two attacks, one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Stinger","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11 (2d6 + 4) piercing damage. The target must make a DC 14 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"PSA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Serpopard","maxHP":52,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The serpopard has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pounce","desc":"If the serpopard moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked PRONE. If the target is PRONE, the serpopard can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Homarid","maxHP":44,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":8,"dexSave":-1,"conScore":13,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The homarid makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, and the target is GRAPPLED (escape DC 11). The homarid has two claws, each of which can grapple only one target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The homarid can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Homarid","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"PSD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Kavu Predator","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kavu makes two claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pounce","desc":"If the kavu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked PRONE. If the target is PRONE, the kavu can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Elvish","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"PSD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"Steel Leaf Kavu","maxHP":142,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."},{"name":"Rend","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one PRONE creature. 23 (4d8 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Raking Charge","desc":"If the kavu moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked PRONE. If the target is PRONE, the kavu can make one rend attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Elvish","speedWalk":40,"spellList":[],"dataSlug":"PSD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"Creepy Doll","maxHP":21,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The creepy doll makes one attack with its scissors and uses Psychic Assault."},{"name":"Scissors","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Psychic Assault","desc":"The creepy doll targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw or take 11 (2d10) psychic damage. Also on a failure, roll (3d6). If the total equals or exceeds the target's Intelligence score, that score is reduced to 0. The target is STUNNED until it regains at least one point of Intelligence, as from the Greater Restoration spell or similar magic."},{"name":"Body Exchange","desc":"The creepy doll initiates an Intelligence contest with an INCAPACITATED humanoid within 5 feet of it. If it wins the contest, the creepy doll's spirit inhabits the target's body while the target's spirit is placed into the creepy doll's body. The creepy doll controls the target's body completely. It retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The target retains its alignment, Intelligence, Wisdom, and Charisma while inhabiting the creepy doll's body."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the creepy doll remains motionless, it is indistinguishable from an ordinary, inanimate doll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Speaks and understands the languages known by its creator","speedWalk":40,"spellList":[],"dataSlug":"PSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Geist","maxHP":45,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target 17 (4d6 + 3) necrotic damage."},{"name":"Etherealness","desc":"The geist enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."},{"name":"Possession {@recharge}","desc":"One creature that the geist can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the geist; the geist then disappears, and the target is INCAPACITATED and loses control of its body. The geist now controls the body but doesn't deprive the target of awareness. The geist can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the geist ends it as a bonus action, or the geist is turned or forced out by an effect like the Dispel Evil And Good spell. When the possession ends, the geist reappears in an unoccupied space within 5 feet of the body. The target is immune to this geist's Possession for 24 hours after succeeding on the saving throw or after the possession ends. The geist can instead target the corpse of a creature, effectively using its own life force to animate the corpse as a zombie. The animated corpse uses zombie statistics and returns to death if the geist ends the possession."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The geist can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"The geist can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ((1d10)) force damage if it ends its turn inside an object."},{"name":"Geist Powers","desc":"Geists are as varied as the humans they were in life. In addition to the traits and actions all geists possess, an individual geist might have any of the following special characteristics. "},{"name":"Geist Powers: Intangible Virtue","desc":"A living creature possessed by a white-aligned geist gains immunity to the CHARMED and FRIGHTENED conditions, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. While the creature is possessed, the geist can allow it to take control of its body, but the geist can regain control at any time (no action required)."},{"name":"Geist Powers: Horrifying Visage","desc":"Black-aligned geists can make themselves terrible to behold, even when they are possessing the living. Each non-undead creature within 60 feet of the geist that can see it must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the FRIGHTENED condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this geist's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a Greater Restoration spell, but only within 24 hours of it occurring."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any languages it knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"PSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Skaab","maxHP":93,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the golem starts its turn with 40 hit points or fewer, roll a (d6). On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points."},{"name":"Aversion of Fire","desc":"If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."},{"name":"Skaab Characteristics","desc":"The most basic skaabs are simply flesh golems, as described in the Monster Manual. But the aspiration of every skaberen is to produce a truly unique masterpiece, a goal that might see a stitcher create golems with one of the following special characteristics."},{"name":"Skaab Characteristic: Armor Plating","desc":"Increase the skaab's Armor Class to 14 and increase its challenge rating to 6 (2,300 XP)."},{"name":"Skaab Characteristic: Six Arms","desc":"The skaab's multiattack action allows it to make three slam attacks. Increase its challenge rating to 6 (2,300 XP)."},{"name":"Skaab Characteristic: Three Heads","desc":"The skaab has advantage on Wisdom (PERCEPTION) checks and on saving throws against being BLINDED, DEAFENED, STUNNED, and knocked UNCONSCIOUS. (Its challenge rating doesn't change.)"},{"name":"Skaab Characteristic: Skaab Goliath","desc":"This skaab has three heads, six arms, and armor plating. Increase its challenge rating to 7 (2,900 XP)."},{"name":"Skaab Characteristic: Winged Skaab","desc":"The skaab has a flying speed of 30 feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"PSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Vampire Neonate","maxHP":82,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+6","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks not made with living wood weapons","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The vampire makes two attacks, only one of which can be a bite attack."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13)."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or RESTRAINED. 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Vampiric Glamer","desc":"The vampire obscures its form with mind-affecting magic that makes others perceive it as a beautiful human of the same size and shape. The illusion ends if the vampire takes a bonus action to end it or if the vampire dies. A creature that can see the vampire can take an action to visually inspect it, ending the mental effect on itself and seeing the vampire's true form with a successful DC 20 Wisdom (Perception) check."},{"name":"Aura of Silence","desc":"The vampire shrouds itself in a cloak of silence to a radius of 2 feet. Within that radius, the effect is the same as the Silence spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Werewolf (Krallenhorde)","maxHP":58,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks not made with silvered weapons","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Canid Form Only)","desc":"The werewolf makes two attacks: one with its bite and one with its claws or spear."},{"name":"Bite (Canid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Claws (Canid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Spear (Human Form Only)","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The werewolf polymorphs into a wolf-humanoid canid form, or back into its true human form. This change is dictated by the moon, but can also be induced by trauma or strong emotion. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Howlpack: Vildin","desc":"Vildin Rampage (Canid Form Only). When the werewolf reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common (can't speak in canid form)","speedWalk":30,"spellList":[],"dataSlug":"PSI"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Gremlin","maxHP":27,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage."},{"name":"Siphon","desc":"The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the gremlin's reach."}],"legendaryActions":[],"specialAbilities":[{"name":"Aether Scent","desc":"The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Servo","maxHP":10,"armorClass":11,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"PSK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":247,"isActive":0,"unitName":"Sky Leviathan","maxHP":247,"armorClass":14,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":7,"dexSave":-2,"conScore":22,"conSave":"+10","intScore":1,"intSave":-5,"wisScore":8,"wisSave":"+3","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the leviathan. A swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the leviathan, and it takes 21 (6d6) acid damage at the start of each of the leviathan's turns."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedFly":50,"spellList":[],"dataSlug":"PSK"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Chupacabra","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical weapons","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Drain Blood","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature that is PRONE, INCAPACITATED, or RESTRAINED. 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[{"name":"Pin","desc":"If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack."}],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"Elder Dinosaur","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the elder dinosaur is within line of sight, ending the effect on itself ona success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elder dinosaur's Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or more on a single turn from a creature inside it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack, wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects and structures."},{"name":"Uniqueness","desc":"These statistics are shared by all six elder dinosaurs: {@creature Elder Dinosaur (Etali, Primal Storm)|PSX|Etali, Primal Storm}, {@creature Elder Dinosaur (Ghalta, Primal Hunger)|PSX|Ghalta, Primal Hunger}, {@creature Elder Dinosaur (Nezahal, Primal Tide)|PSX|Nezahal, Primal Tide}, {@creature Elder Dinosaur (Tetzimoc, Primal Death)|PSX|Tetzimoc, Primal Death}, {@creature Elder Dinosaur (Zacama, Primal Calamity)|PSX|Zacama, Primal Calamity}, {@creature Elder Dinosaur (Zetalpa, Primal Dawn)|PSX|Zetalpa, Primal Dawn}"}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"Elder Dinosaur (Etali, Primal Storm)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its Frightful Presence and call down two lightning strikes from its Lightning Storm. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36 (4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED, and the elder dinosaur can't bite another target."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 28 (4d8 + 10) slashing damage."},{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the elder dinosaur is within line of sight, ending the effect on itself ona success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elder dinosaur's Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or more on a single turn from a creature inside it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack, wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects and structures."},{"name":"Lightning Storm","desc":"The elder dinosaur is always accompanied by a raging thunderstorm similar to the effect of a Call Lightning spell. A storm cloud in the shape of a cylinder that is 10 feet tall with a 60-foot radius instantly forms 100 feet in the air over the elder dinosaur when it is angered or becomes violent, as long as it is outdoors. On each of its turns, as an action, the elder dinosaur can choose a point it can see within 120 feet of it. A bolt of lightning flashes down from the cloud to that point. Each creature within 10 feet of that point must make a DC 20 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"Elder Dinosaur (Ghalta, Primal Hunger)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its Frightful Presence. It then makes three attacks: one with its bite, one with its stomp, and one with its tail. It can use its Swallow instead of its bite."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 62 (8d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED, and the elder dinosaur can't bite another target."},{"name":"Stomp","desc":"Melee Weapon Attack +19 to hit, reach 5 ft., one target. 46 (8d8 + 10) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 38 (8d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked PRONE."},{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the elder dinosaur is within line of sight, ending the effect on itself ona success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elder dinosaur's Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or more on a single turn from a creature inside it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack, wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"Elder Dinosaur (Nezahal, Primal Tide)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its Frightful Presence. It then makes five attacks: one with its bite and four with its flippers. No two flipper attacks can target the same creature. It can use its Swallow instead of its bite."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36 (4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED, and the elder dinosaur can't bite another target."},{"name":"Flipper","desc":"Melee Weapon Attack +19 to hit, reach 5 ft., one target. 28 (4d8 + 10) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the elder dinosaur is within line of sight, ending the effect on itself ona success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elder dinosaur's Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or more on a single turn from a creature inside it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack, wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects and structures."},{"name":"Hold Breath","desc":"The elder dinosaur can hold its breath for 4 hours."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":20,"speedSwim":60,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"Elder Dinosaur (Tetzimoc, Primal Death)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its tail spikes in place of any or all of those attacks, and it can use its Swallow instead of its bite."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36 (4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED, and the elder dinosaur can't bite another target."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 28 (4d8 + 10) slashing damage."},{"name":"Horns","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 32 (4d10 + 10) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 24 (4d6 + 10) piercing damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked PRONE."},{"name":"Tail Spikes","desc":"{@atk rw} +9 to hit, range 100/300 ft., two targets. 7 (2d6) piercing damage."},{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the elder dinosaur is within line of sight, ending the effect on itself ona success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elder dinosaur's Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or more on a single turn from a creature inside it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack, wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects and structures."},{"name":"Spiny Carapace","desc":"The elder dinosaur is covered in an armored carapace bristling with thick, sharp spines. Any creature that hits or misses Tetzimoc with a melee attack takes 7 (2d6) piercing damage."},{"name":"Tail Spike Regrowth","desc":"The elder dinosaur has forty tail spikes. Used spikes regrow when the elder dinosaur finishes a long rest."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"Elder Dinosaur (Zacama, Primal Calamity)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its Frightful Presence. It then makes five attacks: three with its bite, one with its stomp, and one with its tail. It can use its Swallow instead of a bite. "},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36 (4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED. If the elder dinosaur has three targets RESTRAINED in this way, it can't bite another target."},{"name":"Stomp","desc":"Melee Weapon Attack +19 to hit, reach 5 ft., one target. 46 (8d8 + 10) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 38 (8d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked PRONE."},{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the elder dinosaur is within line of sight, ending the effect on itself ona success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elder dinosaur's Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or more on a single turn from a creature inside it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack, wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"Elder Dinosaur (Zetalpa, Primal Dawn)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, and two with its wings. It can use its Swallow instead of its bite."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36 (4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED, and the elder dinosaur can't bite another target."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 28 (4d8 + 10) slashing damage."},{"name":"Wing","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 28 (4d8 + 10) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 25 (4d8 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the elder dinosaur is within line of sight, ending the effect on itself ona success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elder dinosaur's Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or more on a single turn from a creature inside it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack, wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Frilled Deathspitter","maxHP":18,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The deathspitter makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Spit Poison","desc":"{@atk rw} +5 to hit, range 15/30 ft., one creature. The target must make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its saving throw is BLINDED until the end of the deathspitter's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":203,"isActive":0,"unitName":"Gishath, Sun's Avatar","maxHP":203,"armorClass":16,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":24,"strSave":"+11","dexScore":12,"dexSave":"+1","conScore":18,"conSave":"+8","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":6,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"Gishath makes two attacks: one with its bite and one with its stomp or tail. It can't make both attacks against the same target."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 39 (5d12 + 7) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or it is GRAPPLED (escape DC 19). Until this grapple ends, the target is RESTRAINED, and Gishath can't bite another target."},{"name":"Swallow","desc":"Gishath makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside Gishath, and it takes 21 (6d6) acid damage at the start of each of Gishath's turns."},{"name":"Stomp","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 29 (5d8 + 7) bludgeoning damage, and the target must succeed on a DC 19 Strength saving throw or be knocked PRONE."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 25 (4d8 + 7) bludgeoning damage."}],"legendaryActions":[{"name":"Attack","desc":"Gishath makes one stomp or tail attack."},{"name":"Roar (Costs 2 Actions)","desc":"Each creature that is within 120 feet of Gishath and can hear it must succeed on a DC 19 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on tself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Gishath's Roar for the next 24 hours."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Gishath fails a saving throw, it can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":279,"isActive":0,"unitName":"Sunbird","maxHP":279,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":10,"dexSave":"+5","conScore":20,"conSave":"+10","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+7","chaScore":15,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The sunbird makes two talon attacks."},{"name":"Talon","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 16 (2d6 + 9) slashing damage plus 14 (4d6) fire damage, and the target is GRAPPLED (escape DC 18). Until this grapple ends, the target is RESTRAINED, and the sunbird can't attack another target with that talon. A GRAPPLED creature takes 11 (2d10) fire damage at the start of each of the sunbird's turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Throes","desc":"When the sunbird dies, it explodes, and each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried. The sunbird's body turns to ash, but an egg is left where the sunbird was."},{"name":"Fire Aura","desc":"At the start of each of the sunbird's turns, each creature within 5 feet of it takes 11 (2d10) fire damage, and flammable objects in the area that aren't being worn or carried ignite. A creature that touches the sunbird or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage. The aura also sheds bright light in a 60-foot radius and dim light for an additional 60 feet."},{"name":"Flyby","desc":"The sunbird doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Keen Hearing and Sight","desc":"The sunbird has advantage on Wisdom (PERCEPTION) checks that rely on hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Giant Owl, Understands Common but can't speak it","speedWalk":20,"speedFly":120,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Archon Of Redemption","maxHP":136,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+9","chaScore":20,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The archon makes two attacks: one with its sword and one with its claws."},{"name":"Sword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage plus 13 (3d8) radiant damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 11 (2d6 + 4) piercing damage plus 13 (3d8) radiant damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Angelic Weapons","desc":"The archon's weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra (3d8) radiant damage (included in the attack)."},{"name":"Axiomatic Mind","desc":"The archon can't be compelled to act in a manner contrary to its nature or its understanding of justice."},{"name":"Magic Resistance","desc":"The archon has advantage on saving throws against spells and other magical effects."},{"name":"One Being","desc":"Though it appears as a humanoid creature riding a mount, an archon is a single being. The \"rider\" can't be dismounted, and no other means can separate the two portions of the archon's being short of its death."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The archon's innate spellcasting ability is Charisma (spell save DC 17). The archon can innately cast the following spells, requiring only verbal components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good"},{"name":"Once a Day/Each","desc":"Destructive Wave, Geas"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"PSZ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Felidar","maxHP":67,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Paralyzed, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The felidar makes two attacks with its claws."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Healing Touch (3/Day)","desc":"The felidar touches another creature with its horns. The target magically regains 11 ((2d8 + 2)) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target"},{"name":"Teleport (1/Day)","desc":"The felidar magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the felidar is familiar with, up to 1 mile away."}],"legendaryActions":[{"name":"Claws","desc":"The felidar makes one attack with its claws."},{"name":"Shimmering Shield (Costs 2 Actions)","desc":"The felidar creates a shimmering magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the felidar's next turn."},{"name":"Heal Self (Costs 3 Actions)","desc":"The felidar magically regains 11 ((2d8 + 2)) hit points."}],"specialAbilities":[{"name":"Pounce","desc":"If the felidar moves at least 20 feet straight toward a creature and then hits it with a claws attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked PRONE. If the target is PRONE, the felidar can make one bite attack against it as a bonus action."},{"name":"Magic Resistance","desc":"The felidar has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The felidar's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The felidar's innate spellcasting ability is Charisma (spell save DC 14). The felidar can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Light, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Calm Emotions, Daylight, Dispel Evil And Good"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Telepathy 60 ft.","speedWalk":50,"spellList":[],"dataSlug":"PSZ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"Kraken","maxHP":230,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":29,"strSave":"+9","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+4","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The kraken makes two attacks: one with its claw and one with its tentacles."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 30 (6d6 + 9) slashing damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one target. 30 (6d6 + 9) bludgeoning damage, and the target is GRAPPLED (escape DC 17). Until this grapple ends, the target is RESTRAINED."},{"name":"Lightning Strike Recharge 5","desc":"The kraken hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The kraken can breathe air and water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The kraken's innate spellcasting ability is Charisma (spell save DC 17). The kraken can innately cast the following spells, requiring no components:"},{"name":"Thrice a Day/Each","desc":"Control Weather, Water Breathing"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"PSZ"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":34,"isActive":0,"unitName":"Billy Beaver","maxHP":34,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 10 (1d10 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"Billy Beaver has advantage on Wisdom (Perception) checks that rely on sight or smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"RMBRE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Buster the Bear","maxHP":27,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bashin' Banjo","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Surprise Attack","desc":"If Buster the Bear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ((2d6)) damage from the attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"RMBRE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Layla the Lizard","maxHP":22,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 9 (2d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"RMBRE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Piggy Wiggle Butt","maxHP":15,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Clay Jug","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, Piggy Wiggle Butt can move up to its speed toward a hostile creature that it can see."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"RMBRE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Thomas T. Toad","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Webby Hands","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"RMBRE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Dragonfang","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Acid, Cold, Fire, Lightning, Poison","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The Dragonfang attacks twice with its shortsword."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 7 ((2d6)) damage of the type to which the dragonfang has resistance."},{"name":"Orb of Dragon's Breath (2/Day)","desc":"{@atk rs} +5 to hit, range 50 ft., one target. 22 ((5d8)) damage of the type to which the dragonfang has damage resistance."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon Fanatic","desc":"The dragonfang has advantage on saving throws against being CHARMED or FRIGHTENED. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being CHARMED or FRIGHTENED."},{"name":"Fanatic Advantage","desc":"Once per turn, if the dragonfang makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 ((3d6)) damage."},{"name":"Limited Flight","desc":"The dragonfang can use a bonus action to gain a flying speed of 30 feet until the end of its turn."},{"name":"Pack Tactics","desc":"The dragonfang has advantage on an attack roll against a creature if at least one of the dragonfang's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic, Infernal","speedWalk":30,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Dragonsoul","maxHP":110,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Acid, Cold, Fire, Lightning, Poison","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The Dragonsoul attacks twice with its shortsword."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 10 ((3d6)) damage of the type to which the dragonsoul has resistance."},{"name":"Orb of Dragon's Breath (3/Day)","desc":"{@atk rs} +7 to hit, range 90 ft., one target. 27 ((6d8)) damage of the type to which the dragonsoul has damage resistance."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon Fanatic","desc":"The dragonsoul has advantage on saving throws against being CHARMED or FRIGHTENED. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being CHARMED or FRIGHTENED."},{"name":"Fanatic Advantage","desc":"Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 ((3d6)) damage."},{"name":"Limited Flight","desc":"The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn."},{"name":"Pack Tactics","desc":"The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonsoul's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic, Infernal","speedWalk":30,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Galvan","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Ice Toad","maxHP":32,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d8) cold damage. If the target is a Medium or smaller creature it is GRAPPLED (escape DC 11). Until this grapple ends, the toad can't bite another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The toad can breathe air or water."},{"name":"Cold Aura","desc":"Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage."},{"name":"Standing Leap","desc":"The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Ice Toad","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Naergoth Bladelord","maxHP":135,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Naergoth makes three attacks, either with his longsword or longbow. He can use Life Drain in place of one longsword attack."},{"name":"Life Drain","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage, or 10 ((1d10 + 5)) if used with two hands, plus 10 (3d6) necrotic damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, Naergoth has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Neronvain","maxHP":117,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":15,"conSave":"+5","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+4","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Neronvain makes two attacks, either with his shortsword or Eldritch Arrow."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 13 (3d8) poison damage."},{"name":"Eldritch Arrow","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 11 (2d10) force damage plus 9 (2d8) poison damage."},{"name":"Poisonous Cloud (2/Day)","desc":"Poison gas fills a 20-foot-radius sphere centered on a point Neronvain can see within 50 feet of him. The gas spreads around corners and remains until the start of Neronvain's next turn. Each creature that starts its turn in the gas must succeed on a DC 16 Constitution saving throw or be POISONED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic Majesty","desc":"Neronvain adds his Charisma bonus to his AC (included)."},{"name":"Fey Ancestry","desc":"Magic can't put Neronvain to sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":615,"isActive":0,"unitName":"Tiamat","maxHP":615,"armorClass":25,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+19","dexScore":10,"dexSave":"+9","conScore":30,"conSave":"+10","intScore":26,"intSave":"+8","wisScore":26,"wisSave":"+17","chaScore":28,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned","challengeRating":"30","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Tiamat can use her Frightful Presence. She then makes three attacks: two with her claws and one with her tail."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 24 (4d6 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 25 ft., one target. 28 (4d8 + 10) piercing damage."},{"name":"Frightful Presence","desc":"Each creature of Tiamat's choice that is within 240 feet of Tiamat and aware of her must succeed on a DC 26 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Tiamat's Frightful Presence for the next 24 hours."}],"legendaryActions":[{"name":"Special","desc":"Tiamat can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Tiamat regains spent legendary actions at the start of its turn."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head)."},{"name":"Black Dragon Head: Acid Breath (Costs 2 Actions)","desc":"Tiamat breathes acid in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Blue Dragon Head: Lightning Breath (Costs 2 Actions)","desc":"Tiamat breathes lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Green Dragon Head: Poison Breath (Costs 2 Actions)","desc":"Tiamat breathes poisonous gas in a 90-foot cone. Each creature in that area must make a DC 27 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Red Dragon Head: Fire Breath (Costs 2 Actions)","desc":"Tiamat breathes fire in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"White Dragon Head: Cold Breath (Costs 2 Actions)","desc":"Tiamat breathes an icy blast in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Discorporation","desc":"When Tiamat drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time."},{"name":"Legendary Resistance (5/Day)","desc":"If Tiamat fails a saving throw, she can choose to succeed instead."},{"name":"Limited Magic Immunity","desc":"Unless she wishes to be affected, Tiamat is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects."},{"name":"Magic Weapons","desc":"Tiamat's weapon attacks are magical."},{"name":"Multiple Heads","desc":"Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws against being knocked UNCONSCIOUS. If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary actions is spent."},{"name":"Regeneration","desc":"Tiamat regains 30 hit points at the start of her turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Tiamat can innately cast the following spell, her spellcasting ability is Charisma (spell save DC 26):"},{"name":"Thrice a Day","desc":"Divine Word"}],"reactions":[],"senses":"Darkvision 240 ft., Truesight 120 ft.","languages":"Common, Draconic, Infernal","speedWalk":60,"speedFly":120,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Dirt-Under-Nails","maxHP":78,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+7","damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark One's Own Luck (Recharges after a Short or Long Rest)","desc":"When the warlock makes an ability check or saving throw, it can add a (d10) to the roll. It can do this after the roll is made but before any of the roll's effects occur."},{"name":"Regeneration","desc":"Dirt-Under-Nails regains 10 hit points at the start of his turn if he is in contact with the ground. If Dirt-Under-Nails takes fire damage, this trait doesn't function at the start of his next turn. Dirt-Under-Nails dies only if he starts his turn with 0 hit points and doesn't regenerate."},{"name":"Shared Senses","desc":"Dirt-Under-Nails can see and hear what any plant within 120 ft can see and hear. In addition, Dirt-Under- Nails can communicate telepathically with any plant within this range."},{"name":"Special Equipment (+2 Rod of the Pact Keeper)","desc":"While holding this +2 Rod of the Pact Keeper||rod, Dirt-Under-Nails gains a +2 bonus to spell attack rolls and to the saving throw DCs of his warlock spells (included in modifications, below). In addition, he can regain 1 warlock spell slot as an action while holding the rod. He can't use this property again until he finishes a long rest."},{"name":"Tree Stride","desc":"Once on each of its turns, Dirt-Under-Nails can use 10 feet of his movement to step magically into one copse of mushrooms within 5 feet of him and emerge from a second copse of mushrooms within 60 feet of it, appearing in an unoccupied space within 5 feet of the second copse. Both copses of mushrooms must be Large or bigger. Dirt-Under-Nails doesn't need to be able to see the second copse to use this ability."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, False Life, Levitate (self only), Mage Armor (self only), Silent Image"},{"name":"Once a Day/Each","desc":"Feeblemind, Finger Of Death, Plane Shift"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"RtG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Rotter","maxHP":75,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The rotter makes two attacks with its club."},{"name":"Club","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (4d4 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Club","desc":"In the rotter's hand, its club is magical and deals 7 (3d4) extra damage (included in its attacks)."},{"name":"Plant Camouflage","desc":"The rotter has advantage on Dexterity (Stealth) checks it makes in terrain with ample obscuring plant life."},{"name":"Regeneration","desc":"The rotter regains 10 hit points at the start of its turn if it is in contact with the ground. If the rotter takes fire damage, this trait doesn't function at the start of the rotter's next turn. The rotter dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Shared Senses","desc":"The rotter can see and hear what any plant within 120 ft can see and hear. In addition, the rotter can communicate telepathically with any plant within this range."},{"name":"Tree Stride","desc":"Once on each of its turns, the rotter can use 10 feet of its movement to step magically into one copse of mushrooms within 5 feet of it and emerge from a second copse of mushrooms within 60 feet of it, appearing in an unoccupied space within 5 feet of the second copse. Both copses of mushrooms must be Large or bigger. The rotter doesn't need to be able to see the second copse to use this ability."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Telepathy 60 ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"RtG"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"Adult Sapphire Dragon","maxHP":207,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+8","conScore":21,"conSave":"+10","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+8","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes two melee attacks, one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 3 (1d6) thunder damage."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Debilitating Breath Recharge 5","desc":"The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot-cone. Each creature in that cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 45 (13d6) thunder damage and is INCAPACITATED until the end of its next turn. On a successful save, the creature takes half as much damage and isn't INCAPACITATED."}],"legendaryActions":[{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Telekinetic Fling","desc":"The dragon chooses a Small or smaller object that isn't being worn or carried that it can see within 60 feet of it, and magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 15 (4d6) bludgeoning damage."},{"name":"Teleport (Costs 2 Actions)","desc":"The dragon magically teleports to an unoccupied space it can see within 30 feet of it."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."},{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its burrow speed and can choose to leave a 10-foot-diameter tunnel in its wake."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The dragon's innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:"},{"name":"Once a Day/Each","desc":"Scrying, Telekinesis, Teleportation Circle"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Telepathy 120 ft., Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":40,"spellList":[],"dataSlug":"SADS"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":245,"isActive":0,"unitName":"Archaic","maxHP":245,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+6","conScore":24,"conSave":"+7","intScore":27,"intSave":"+14","wisScore":24,"wisSave":"+13","chaScore":20,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"18","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The archaic makes two Force Strike attacks. It can also use Gravity Shift, if available."},{"name":"Force Strike","desc":"{@atk ms,rs} +14 to hit, reach 15 ft. or range 120 ft., one target. 19 (2d10 + 8) force damage, and the target is pulled up to 10 feet toward the archaic or pushed 10 feet away from it, as the archaic chooses."},{"name":"Gravity Shift Recharge 5","desc":"The archaic reverses gravity for one creature it can see within 100 feet of itself. The creature must succeed on a DC 22 Wisdom saving throw or fall 100 feet upward. If the falling creature encounters a solid object (such as a ceiling) in this fall, it strikes the object just as it would during a downward fall. If the creature reaches the top of the area without striking anything, it hovers there until the start of the archaic's next turn, at which time gravity returns to normal and the creature falls."},{"name":"Teleport","desc":"The archaic teleports to an unoccupied space that it can see within 120 feet of itself."}],"legendaryActions":[{"name":"Strike","desc":"The archaic makes one Force Strike attack."},{"name":"Teleport","desc":"The archaic uses Teleport."},{"name":"Unravel Magic (Costs 2 Actions)","desc":"The archaic targets one creature it can see within 120 feet of itself. The target must succeed on a DC 22 Constitution saving throw or take 35 (10d6) force damage, and each spell of 5th level or lower on the target ends."}],"specialAbilities":[{"name":"Enigmatic Mind","desc":"The archaic's mind can't be read, creatures can communicate telepathically with the archaic only if it allows, and magic can't determine whether the archaic is lying."},{"name":"Legendary Resistance (3/Day)","desc":"If the archaic fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The archaic doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The archaic casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Detect Magic, Divination, Sending"},{"name":"Once a Day/Each","desc":"Banishment, Forcecage"}],"reactions":[{"name":"Spell Mimicry (1/Day)","desc":"Immediately after a creature the archaic can see casts a spell of 5th level or lower, that creature must succeed on a DC 22 Charisma saving throw, or the archaic immediately casts the same spell at the same level (+14 to hit with spell attacks, spell save DC 22), requiring no material components and choosing the spell's targets."}],"senses":"Truesight 120 ft.","languages":"All","speedWalk":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Art Elemental Mascot","maxHP":18,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Joyful Flare","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) fire damage."},{"name":"Melancholic Bolt","desc":"{@atk rw} +3 to hit, range 30 ft., one target. 6 (2d4 + 1) cold damage."},{"name":"Captivating Artistry (1/Day)","desc":"The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be CHARMED for 1 minute. The CHARMED target can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be BLINDED for 1 minute. A BLINDED creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":444,"isActive":0,"unitName":"Beledros Witherbloom","maxHP":444,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+9","conScore":27,"conSave":"+15","intScore":18,"intSave":"+4","wisScore":28,"wisSave":"+16","chaScore":17,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Beledros makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 14 (1d10 + 9) piercing damage plus 6 (1d12) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 12 (1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is knocked PRONE."},{"name":"Decaying Breath Recharge 5","desc":"Beledros exhales decaying energy in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 39 (6d12) necrotic damage and 39 (6d12) poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can't regain hit points until the start of Beledros's next turn."},{"name":"Miasmal Flow","desc":"Beledros becomes a swirling cloud of green mist and can move up to half her flying speed without provoking opportunity attacks, then resumes her true form. During this movement, she can move through creatures and objects as if they were {@quickref difficult terrain||3}. If she moves through a creature, it must succeed on a DC 23 Constitution saving throw or become POISONED until the end of its next turn. If Beledros ends this move inside an object, she takes 5 (1d10) force damage and is shunted to the nearest unoccupied space."}],"legendaryActions":[{"name":"Claw","desc":"Beledros makes one Claw attack."},{"name":"Miasmal Flow (Costs 2 Actions)","desc":"Beledros uses Miasmal Flow."},{"name":"Teeming with Life (Costs 3 Actions)","desc":"Beledros magically summons (1d4) {@creature pest mascot|SCC|pest mascots} in unoccupied spaces she can see within 60 feet of herself. The pests obey her commands and take their turns immediately after hers. Any creature, other than a pest, takes 9 (2d8) poison damage if it starts its turn within 5 feet of one or more of these pests. When one of these pests drops to 0 hit points, Beledros regains 9 hit points. These pests disappear after 10 minutes, when Beledros dies, or when she uses this action again."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Beledros fails a saving throw, she can choose to succeed instead."},{"name":"Unusual Nature","desc":"Beledros doesn't require air, food, or drink."}],"spellActions":[{"name":"Spellcasting","desc":"Beledros casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Greater Restoration, Mass Cure Wounds, Plant Growth, Revivify, Speak With Dead"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Common, Draconic, Druidic, Sylvan","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Brackish Trudge","maxHP":68,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tusk","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Fungal Fortitude","desc":"If damage reduces the trudge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the trudge drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Cogwork Archivist","maxHP":90,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":17,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Petrified, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The archivist makes two Grasping Limb attacks."},{"name":"Grasping Limb","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one target. 13 (2d8 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC 14). The archivist can have no more than two targets GRAPPLED at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The archivist has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The archivist casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Dancing Lights, Prestidigitation"},{"name":"Twice a Day","desc":"Silence"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"All","speedWalk":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Daemogoth","maxHP":157,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":19,"conSave":"+4","intScore":21,"intSave":"+9","wisScore":14,"wisSave":"+6","chaScore":18,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The daemogoth makes three Agonizing Burst attacks. It can use Terrify, if available, in place of one of the attacks."},{"name":"Agonizing Burst","desc":"{@atk ms,rs} +9 to hit, reach 10 ft. or range 120 ft., one target. 11 (2d10) force damage. If the target is a creature, the daemogoth regains 5 hit points."},{"name":"Terrify Recharge 4","desc":"The daemogoth targets one creature it can see within 120 feet of itself. The target must make a DC 17 Wisdom saving throw. On a failed save, the target takes 33 (6d10) psychic damage and is FRIGHTENED of the daemogoth until the end of the daemogoth's next turn, and the daemogoth regains 5 hit points. On a successful save, the target takes half as much damage and isn't FRIGHTENED, and the daemogoth doesn't heal."}],"legendaryActions":[],"specialAbilities":[{"name":"Pact of Pain","desc":"Using a 10-minute ritual, the daemogoth can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the daemogoth dies, or the pact is broken by any effect that can remove a curse."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Infernal, Telepathy 120 ft.","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":203,"isActive":0,"unitName":"Daemogoth Titan","maxHP":203,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":26,"conSave":"+8","intScore":24,"intSave":"+12","wisScore":18,"wisSave":"+9","chaScore":20,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The titan makes two Agonizing Burst attacks."},{"name":"Agonizing Burst","desc":"{@atk ms,rs} +12 to hit, reach 15 ft. or range 120 ft., one target. 17 (3d6 + 7) force damage. If the target is a creature, the titan regains 5 hit points."},{"name":"Teleport","desc":"The titan teleports to an unoccupied space it can see within 120 feet of itself."}],"legendaryActions":[{"name":"Attack","desc":"The titan makes one Agonizing Burst attack."},{"name":"Stalking Nightmare (Costs 2 Actions)","desc":"The titan uses Teleport, after which it can target one creature within 20 feet of itself that it can see. The target must make a DC 20 Constitution saving throw. On a failed save, the target takes 22 (4d10) necrotic damage, and the titan regains 10 hit points. On a successful save, the target takes half as much damage, and the titan doesn't heal."},{"name":"Terrorize (Costs 3 Actions)","desc":"The titan targets one creature it can see within 120 feet of itself. The target must make a DC 20 Wisdom saving throw. On a failed save, the target takes 38 (7d10) psychic damage and is FRIGHTENED of the titan until the end of the target's next turn, and the titan regains 15 hit points. On a successful save, the target takes half as much damage and isn't FRIGHTENED, and the titan doesn't heal."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the titan fails a saving throw, it can choose to succeed instead."},{"name":"Pact of Suffering","desc":"Using a 10-minute long ritual, the titan can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the titan dies, or the pact is broken by a Wish spell."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Infernal, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"First-Year Student","maxHP":33,"unitType":"humanoid","unitSize":"Small Medium ","strScore":8,"strSave":-1,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Magic Flare","desc":"{@atk ms,rs} +3 to hit, reach 5 ft. or range 60 ft., one target. 7 (1d12 + 1) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Excited to Be Here","desc":"The student has advantage on initiative rolls."}],"spellActions":[{"name":"Spellcasting","desc":"The student casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 11):"},{"name":"At-Will Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Once a Day","desc":"Detect Magic"}],"reactions":[{"name":"Beginner's Luck (2/Day)","desc":"When the student fails a saving throw, it can reroll the (d20). It must use the new roll."}],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Fractal Mascot","maxHP":27,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Quantum Strike","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) force damage, or 6 (2d4 + 1) force damage if the fractal is Medium or bigger."},{"name":"Bonus: Augment","desc":"The fractal's size increases by one category. While the fractal is Medium or bigger, it makes Strength checks and Strength saving throws with advantage. The fractal can become no larger than Huge via this bonus action."},{"name":"Bonus: Diminish","desc":"The fractal's size decreases by one category. While the fractal is Tiny, it makes attack rolls, Dexterity checks, and Dexterity saving throws with advantage. The fractal can become no smaller than 1 foot in height via this bonus action."}],"legendaryActions":[],"specialAbilities":[{"name":"Relative Density","desc":"The fractal can move through creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an object."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":402,"isActive":0,"unitName":"Galazeth Prismari","maxHP":402,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":26,"strSave":"+8","dexScore":14,"dexSave":"+9","conScore":25,"conSave":"+14","intScore":18,"intSave":"+4","wisScore":20,"wisSave":"+12","chaScore":26,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Galazeth makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 13 (1d10 + 8) piercing damage plus 5 (1d10) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked PRONE."},{"name":"Dancing Elements Breath Recharge 5","desc":"Galazeth exhales a blast of flames and ice in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than total cover) and taking 38 (7d10) fire damage and 38 (7d10) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Claw","desc":"Galazeth makes one Claw attack."},{"name":"Lightning Flash (Costs 2 Actions)","desc":"Galazeth moves up to half his flying speed without provoking opportunity attacks. When he passes within 15 feet of a creature during this move, that creature must succeed on a DC 22 Dexterity saving throw or take 11 (2d10) lightning damage. A creature can take this damage no more than once during the move."},{"name":"Flowing Creation (Costs 3 Actions)","desc":"Galazeth magically summons (1d4) {@creature art elemental mascot|SCC|elemental mascots} in unoccupied spaces he can see within 60 feet of himself. The art elementals obey his commands and take their turns immediately after his. Any creature, other than an art elemental, takes 5 (1d10) cold, fire, or lightning damage (Galazeth's choice) if it ends its turn within 5 feet of one or more of these elementals. When one of these elementals drops to 0 hit points, Galazeth can fly up to 20 feet without provoking opportunity attacks. These elementals disappear after 10 minutes, when Galazeth dies, or when he uses this action again."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Galazeth fails a saving throw, he can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Galazeth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):"},{"name":"Once a Day/Each","desc":"Control Water, Gust Of Wind, Wall Of Stone"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Groff","maxHP":68,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The groff makes one Bite attack and one Swamp Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."},{"name":"Swamp Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or become engulfed by the groff. While engulfed, the target can't breathe, is RESTRAINED, and takes 10 (3d6) poison damage at the start of each of its turns. When the groff moves, the engulfed target moves with it. The groff can have only one target engulfed at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the groff is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the groff move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the groff isn't an ordinary moss-covered bog patch."},{"name":"Hold Breath","desc":"The groff can hold its breath for up to 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Inkling Mascot","maxHP":18,"unitType":"Humanoid","unitSize":"Tiny ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":7,"wisSave":-2,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Blot","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) psychic damage."},{"name":"Ink Spray (1/Day)","desc":"The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be BLINDED until the end of the inkling's next turn."},{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the inkling takes the Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The inkling can move through a space as narrow as 1 inch wide without squeezing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":10,"speedFly":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Lorehold Apprentice","maxHP":33,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+3","intScore":15,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Scroll Bash","desc":"{@atk ms} +4 to hit, reach 30 ft., one target. 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage."},{"name":"Reduce to Memory {@recharge}","desc":"Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Guidance, Light"},{"name":"Once a Day/Each","desc":"Comprehend Languages, Locate Object, Mage Armor"}],"reactions":[{"name":"Learn from the Past (2/Day)","desc":"When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll."}],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Lorehold Pledgemage","maxHP":60,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+3","intScore":17,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The pledgemage makes two Scroll Bash attacks."},{"name":"Scroll Bash","desc":"{@atk ms} +5 to hit, reach 30 ft., one target. 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage."},{"name":"Reduce to Memory Recharge 5","desc":"Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw."},{"name":"Bonus: Chronal Break (1/Day)","desc":"The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be INCAPACITATED until the end of the pledgemage's next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Guidance, Light"},{"name":"Once a Day/Each","desc":"Mage Armor, Speak With Dead, Stone Shape"},{"name":"Twice a Day/Each","desc":"Comprehend Languages, Locate Object"}],"reactions":[{"name":"Learn from the Past (2/Day)","desc":"When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll."}],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Lorehold Professor of Chaos","maxHP":110,"unitType":"humanoid","unitSize":"Small Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+5","intScore":19,"intSave":"+7","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes two Spectral Scroll attacks. It can also use Weight of History, if available."},{"name":"Spectral Scroll","desc":"{@atk ms} +7 to hit, reach 30 ft., one target. 15 (2d10 + 4) force damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Weight of History Recharge 5","desc":"The professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or be RESTRAINED for 1 minute, but the RESTRAINED target's speed is halved instead of being reduced to 0. At the start of each of its turns, the RESTRAINED target takes 4 (1d8) force damage. A RESTRAINED target can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Voice from the Past (1/Day)","desc":"The professor can cast the Contact Other Plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability."}],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Comprehend Languages, Dancing Lights, Guidance"},{"name":"Twice a Day/Each","desc":"Locate Object, Mage Armor, Passwall"}],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Lorehold Professor of Order","maxHP":104,"unitType":"humanoid","unitSize":"Small Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+5","intScore":19,"intSave":"+7","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes two Repelling Burst attacks. It can also use Force Barrier, if available."},{"name":"Repelling Burst","desc":"{@atk ms} +7 to hit, reach 30 ft., one target. 13 (2d8 + 4) force damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet directly away from the professor and become RESTRAINED until the start of professor's next turn."},{"name":"Force Barrier Recharge 5","desc":"The professor magically creates a wall of translucent, golden force within 90 feet of itself. The wall lasts for 1 minute or until the professor uses this action again. The barrier can be a vertical or horizontal plane up to 30 feet on a side or a 10-foot-radius hemispherical dome with a floor. The wall provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Voice from the Past (1/Day)","desc":"The professor can cast the Contact Other Plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability."}],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Comprehend Languages, Guidance, Light"},{"name":"Twice a Day/Each","desc":"Dimension Door, Locate Object, Mage Armor, Stone Shape"}],"reactions":[{"name":"Arcane Stasis (2/Day)","desc":"When a creature the professor can see within 60 feet of it casts a spell, the professor can magically lock the casting in the moment before completion. The spellcaster must succeed on a DC 15 saving throw using the spell's spellcasting ability, or the spell fails and is wasted."}],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Mage Hunter","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":11,"intSave":"+3","wisScore":17,"wisSave":"+6","chaScore":10,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Prone","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Hunter Form Only)","desc":"The hunter makes two Claw attacks."},{"name":"Claw (Hunter Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 22 (4d8 + 4) piercing damage, and the target is GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED, and the hunter can't make a Tail attack against another target."},{"name":"Mage Tracker (Sentry Form Only)","desc":"The hunter emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet of the hunter that has the ability to cast spells must succeed on a DC 14 Wisdom saving throw or be mystically marked by the hunter for 1 hour."},{"name":"Bonus: Shift Form","desc":"The hunter folds into its drone-like sentry form or unfolds into its hunter form. Its game statistics are the same in each form."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Sense","desc":"The hunter knows the location of every spellcaster, active spell, and magic item within 120 feet of itself."},{"name":"Spider Climb (Hunter Form Only)","desc":"The hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[{"name":"Consume and Destroy","desc":"When the hunter takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is within 60 feet of the hunter, that creature must succeed on a DC 14 Dexterity saving throw or take the other half of the damage."}],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Understands Common but can't speak","speedWalk":40,"speedFly":10,"speedClimb":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Murgaxor","maxHP":127,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":20,"intSave":"+9","wisScore":12,"wisSave":"+5","chaScore":12,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Exhaustion","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Murgaxor makes two Blood Lash attacks."},{"name":"Blood Lash","desc":"{@atk ms} +9 to hit, reach 10 ft., one target. 21 (3d10 + 5) necrotic damage. If the target is a creature, it can't regain hit points until the start of Murgaxor's next turn."},{"name":"Blood Boil Recharge 4","desc":"Murgaxor chooses a point within 150 feet of himself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of Murgaxor's choice that he can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic damage and is INCAPACITATED until the end of its next turn. On a success, a creature takes half as much damage and isn't INCAPACITATED. A creature dies if reduced to 0 hit points by this necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Aegis","desc":"The AC of Murgaxor includes his Constitution modifier while he isn't wearing armor or wielding a shield."},{"name":"Oriq Mask","desc":"Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor can't be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above)."},{"name":"Sanguine Sense","desc":"While Murgaxor isn't BLINDED, he can see any creature that isn't an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Oracle of Strixhaven","maxHP":150,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+8","intScore":21,"intSave":"+10","wisScore":20,"wisSave":"+10","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The Oracle makes two Magic Flare attacks. She can also use Paradoxy, if available."},{"name":"Magic Flare","desc":"{@atk ms,rs} +10 to hit, reach 5 ft. or range 60 ft., one target. 24 (3d12 + 5) force damage."},{"name":"Paradoxy Recharge 4","desc":"Momentary warps in reality appear at three different points the Oracle can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on each point must make a DC 18 Strength saving throw. On a failed save, a creature takes 33 (6d10) force damage and is pulled up to 15 feet in a straight line toward the center of the sphere. On a successful save, the creature takes half as much damage and isn't pulled. A creature caught in the area of multiple warps is affected by only one, which the Oracle chooses."},{"name":"Teleport","desc":"The Oracle teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself."}],"legendaryActions":[{"name":"Vector Shift","desc":"The Oracle teleports one creature she can see within 60 feet of herself, along with any equipment it is wearing or carrying, to an unoccupied space within 30 feet of herself. An unwilling target must succeed on a DC 18 Charisma saving throw to avoid the effect."},{"name":"Spellcasting (Costs 2 Actions)","desc":"The Oracle uses Spellcasting."},{"name":"Vortex Jaunt (Costs 2 Actions)","desc":"The Oracle uses Teleport, and immediately after she disappears, each creature within 30 feet of the space she left must succeed on a DC 18 Constitution saving throw or take 16 (3d10) force damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the Oracle fails a saving throw, she can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"The Oracle casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a Day/Each","desc":"Power Word Stun, Scrying (as an action), Wall Of Force"},{"name":"Twice a Day/Each","desc":"Dispel Magic, Mage Armor, Remove Curse, Sending"}],"reactions":[],"senses":"None","languages":"All","speedWalk":30,"speedFly":15,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Oriq Blood Mage","maxHP":127,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":20,"intSave":"+9","wisScore":12,"wisSave":"+5","chaScore":12,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Exhaustion","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The blood mage makes two Blood Lash attacks."},{"name":"Blood Lash","desc":"{@atk ms} +9 to hit, reach 10 ft., one target. 21 (3d10 + 5) necrotic damage. If the target is a creature, it can't regain hit points until the start of the blood mage's next turn."},{"name":"Blood Boil Recharge 4","desc":"The blood mage chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of the blood mage's choice that it can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic damage and is INCAPACITATED until the end of its next turn. On a success, a creature takes half as much damage and isn't INCAPACITATED. A creature dies if reduced to 0 hit points by this necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Aegis","desc":"The AC of the blood mage includes its Constitution modifier while it isn't wearing armor or wielding a shield."},{"name":"Oriq Mask","desc":"The blood mage wears an Oriq mask. While wearing the mask, the blood mage can't be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above)."},{"name":"Sanguine Sense","desc":"While the blood mage isn't BLINDED, it can see any creature that isn't an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Oriq Recruiter","maxHP":55,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+5","wisScore":15,"wisSave":"+4","chaScore":18,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The recruiter makes two Psychic Knife attacks. It can use Spellcasting in place of one of the attacks."},{"name":"Psychic Knife","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 30 ft., one creature. 21 (5d6 + 4) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Misdirecting Defense","desc":"The AC of the recruiter includes its Charisma modifier while it isn't wearing armor or wielding a shield."},{"name":"Oriq Mask","desc":"The recruiter wears an Oriq mask. While wearing the mask, the recruiter can't be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above)."}],"spellActions":[{"name":"Spellcasting","desc":"The recruiter casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Disguise Self, Silent Image"},{"name":"Once a Day","desc":"Suggestion"},{"name":"Twice a Day","desc":"Charm Person"}],"reactions":[],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Pest Mascot","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":13,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn't function at the start of the pest's next turn."},{"name":"Spiny Hide","desc":"At the start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature grappling it or that it is grappling."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Prismari Apprentice","maxHP":44,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Elemental Strike","desc":"{@atk ms,rs} +4 to hit, reach 5 ft. or range 60 ft., one target. 10 (3d6) fire or cold damage (the apprentice's choice)."},{"name":"Bonus: Surge of Artistry Recharge 4","desc":"The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the apprentice can move through the space of other creatures. The first time the apprentice enters a creature's space on a turn, that creature must succeed on a DC 12 Dexterity saving throw or be knocked PRONE. If the apprentice ends its turn in another creature's space, the apprentice takes 5 (1d10) force damage and is pushed into the nearest unoccupied space."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Once a Day/Each","desc":"Gust Of Wind, Mage Armor, Silent Image"}],"reactions":[],"senses":"None","languages":"Common plus any two languages","speedWalk":35,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Prismari Pledgemage","maxHP":66,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The pledgemage makes two Elemental Strike attacks."},{"name":"Elemental Strike","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 60 ft., one target. 12 (3d6 + 2) fire or cold damage (the pledgemage's choice)."},{"name":"Showstopper (1/Day)","desc":"The pledgemage shines with elemental magic, targeting one creature it can see within 60 feet of itself. The target must make a DC 13 Wisdom saving throw. On a failed save, the target takes 28 (8d6) fire or cold damage (the pledgemage's choice) and is STUNNED until the start of the pledgemage's next turn. On a successful save, the target takes half as much damage and isn't STUNNED."},{"name":"Bonus: Surge of Artistry Recharge 4","desc":"The pledgemage moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the pledgemage can move through the space of other creatures. The first time the pledgemage enters a creature's space on a turn, that creature must succeed on a DC 13 Dexterity saving throw or be knocked PRONE. If the pledgemage ends its turn in another creature's space, the pledgemage takes 5 (1d10) force damage and is pushed into the nearest unoccupied space."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If the pledgemage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the pledgemage instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't INCAPACITATED."}],"spellActions":[{"name":"Spellcasting","desc":"The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Once a Day/Each","desc":"Mage Armor, Water Walk"},{"name":"Twice a Day/Each","desc":"Gust Of Wind, Silent Image"}],"reactions":[],"senses":"None","languages":"Common plus any two languages","speedWalk":35,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Prismari Professor of Expression","maxHP":97,"unitType":"humanoid","unitSize":"Small Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+6","conScore":15,"conSave":"+2","intScore":15,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes three Cinder Strike attacks."},{"name":"Cinder Strike","desc":"{@atk ms} +7 to hit, reach 15 ft., one target. 13 (2d8 + 4) fire damage."},{"name":"Lightning Flourish {@recharge}","desc":"The professor unleashes arcs of magical lightning at up to two creatures it can see within 60 feet of itself. Each target must make a DC 15 Dexterity saving throw, taking 35 (10d6) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Bonus: Flaming Leap","desc":"The professor is wreathed in flames and jumps up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-foot radius around the professor and then vanish. Each creature of the professor's choice in that area must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) fire damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Twice a Day/Each","desc":"Fog Cloud, Gust Of Wind, Mage Armor"}],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Prismari Professor of Perfection","maxHP":97,"unitType":"humanoid","unitSize":"Small Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+6","conScore":15,"conSave":"+2","intScore":15,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes three Tidal Strike attacks."},{"name":"Tidal Strike","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one target. 13 (2d8 + 4) cold damage."},{"name":"Bonus: Rushing Wave","desc":"The professor is momentarily surrounded by a swirling wave of water and moves up to 30 feet. When the professor moves within 5 feet of any other creature during this bonus action, that creature must succeed on a DC 15 Strength saving throw, or the creature is knocked PRONE and it can't take reactions until the start of its next turn. A creature can suffer this effect only once during a turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Water Walking","desc":"The professor can walk across water and other liquids as if they were solid ground."}],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Once a Day","desc":"Wall Of Ice"},{"name":"Twice a Day/Each","desc":"Control Water, Create Or Destroy Water, Mage Armor, Stone Shape"}],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Quandrix Apprentice","maxHP":44,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":15,"intSave":"+4","wisScore":14,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The apprentice makes two Exponential Lash attacks."},{"name":"Exponential Lash","desc":"{@atk ms,rs} +4 to hit, reach 5 ft. or range 60 ft., one target. 5 (1d6 + 2) force damage, and the apprentice can cause one creature it can see within 30 feet of the target to take 9 (2d6 + 2) force damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Guidance, Mage Hand"},{"name":"Once a Day/Each","desc":"Enlarge/reduce, Mage Armor"}],"reactions":[],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Quandrix Pledgemage","maxHP":66,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":17,"intSave":"+5","wisScore":14,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The pledgemage makes two Exponential Lash attacks."},{"name":"Exponential Lash","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 60 ft., one target. 6 (1d6 + 3) force damage, and the pledgemage can cause one creature it can see within 30 feet of the target to take 10 (2d6 + 3) force damage."},{"name":"Bonus: Vortex Calculus Recharge 4","desc":"The pledgemage teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 60 feet of itself. Immediately after it teleports, each creature within 20 feet of the space it left must make a DC 13 Constitution saving throw. On a failed save, a creature takes 7 (2d6) force damage and is moved 10 feet in a random horizontal direction. On a successful save, a creature takes half as much damage and isn't moved."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Guidance, Mage Hand"},{"name":"Once a Day/Each","desc":"Dimension Door, Enlarge/reduce, Mage Armor, Plant Growth"}],"reactions":[],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Quandrix Professor of Substance","maxHP":104,"unitType":"humanoid","unitSize":"Small Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+5","intScore":19,"intSave":"+7","wisScore":14,"wisSave":"+5","chaScore":13,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes two Spatial Blade attacks."},{"name":"Spatial Blade","desc":"{@atk ms,rs} +7 to hit (the target can't benefit from cover less than total cover), reach 5 ft. or range 120 ft., one target. 13 (2d8 + 4) force damage, or 22 (4d8 + 4) force damage if the professor is Large or larger, and the professor can push the target horizontally up to 10 feet away."},{"name":"Bonus: Dilation Recharge 5","desc":"The professor magically alters its physical form until it uses this bonus action again, until it is INCAPACITATED or dies, or until it dismisses the effect (no action required). Choose one of the following options:"},{"name":"Bonus: Expand","desc":"The professor becomes Large if there is sufficient room for it to grow. It has advantage on attack rolls and on ability checks and saving throws that rely on Strength."},{"name":"Bonus: Contract","desc":"The professor becomes Small. Its walking speed increases to 60 feet, attack rolls against it have disadvantage, and it has advantage on ability checks and saving throws that rely on Dexterity."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Guidance, Mage Hand, Mending (as an action)"},{"name":"Once a Day/Each","desc":"Creation (as an action), Dimension Door, Mage Armor, Plant Growth, Polymorph"}],"reactions":[{"name":"Avoidant Translation (2/Day)","desc":"When the professor is hit by an attack roll, it can increase its AC by 3 against that attack, potentially causing it to miss. The professor can then teleport, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."}],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Quandrix Professor of Theory","maxHP":97,"unitType":"humanoid","unitSize":"Small Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+5","intScore":19,"intSave":"+7","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes two Heuristic Lance attacks. It can also use Overriding Theorem, if available."},{"name":"Heuristic Lance","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one creature. 13 (2d8 + 4) psychic damage, and the target is POISONED until the end of its next turn."},{"name":"Overriding Theorem Recharge 4","desc":"The professor magically influences the mind of up to two creatures it can see within 60 feet of itself. Each target must succeed on a DC 15 Intelligence saving throw or become CHARMED by the professor until the start of the professor's next turn. The CHARMED creature must immediately use its reaction, if available, to move up its speed toward another creature of the professor's choice and make one melee attack against that other creature."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Guidance, Mage Hand, Minor Illusion"},{"name":"Once a Day/Each","desc":"Mage Armor, Major Image, Mirage Arcane (as an action), Rary's Telepathic Bond"}],"reactions":[{"name":"Divide by Zero (2/Day)","desc":"When the professor sees another creature within 60 feet of itself casting a spell, the professor can try to nullify the spell's formation. The creature must succeed on a DC 15 saving throw using the spell's spellcasting ability, or the spell fails and is wasted."}],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Relic Sloth","maxHP":76,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 14 (2d8 + 5) slashing damage, and the target is GRAPPLED (escape DC 15). The relic sloth can grapple no more than two targets at a time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Slow but Sturdy","desc":"When the relic sloth is subjected to an effect that would move it out of its current space or knock it PRONE, it is neither moved nor knocked PRONE."}],"senses":"None","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Ruin Grinder","maxHP":82,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The ruin grinder makes two Excavator attacks."},{"name":"Excavator","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) force damage. If the target is a Huge or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Absorption","desc":"Whenever the ruin grinder is subjected to fire damage, it regains a number of hit points equal to half the fire damage dealt."},{"name":"Siege Monster","desc":"The ruin grinder deals double damage to objects and structures."},{"name":"Tunneler","desc":"The ruin grinder can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Scufflecup Teacup","maxHP":5,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Exhaustion, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 3 (1d3 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":363,"isActive":0,"unitName":"Shadrix Silverquill","maxHP":363,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":25,"strSave":"+7","dexScore":14,"dexSave":"+9","conScore":23,"conSave":"+13","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+11","chaScore":26,"chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"22","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Shadrix makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 12 (1d10 + 7) piercing damage plus 4 (1d8) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 10 (1d6 + 7) slashing damage. If the target is a creature, it is wracked with despair and has disadvantage on attack rolls until the end of its next turn."},{"name":"Illuminating Shadow Breath Recharge 5","desc":"Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, a creature takes 31 (7d8) radiant damage and 31 (7d8) psychic damage and is BLINDED until the start of Shadrix's next turn. On a successful save, a creature takes half as much damage and isn't BLINDED."}],"legendaryActions":[{"name":"Claw","desc":"Shadrix makes one Claw attack."},{"name":"Shadow Slip (Costs 2 Actions)","desc":"Shadrix becomes an inky cloud of shadow and can move up to half his flying speed without provoking opportunity attacks, then resumes his true form. During this movement, he can move through creatures and objects as if they were {@quickref difficult terrain||3}. If he moves through a creature, it must succeed on a DC 21 Constitution saving throw or become BLINDED until the end of its next turn. If Shadrix ends this move inside an object, he takes 5 (1d10) force damage and is shunted to the nearest unoccupied space."},{"name":"Flash of Inspiration (Costs 3 Actions)","desc":"Shadrix magically summons (1d4) {@creature inkling mascot|SCC|inkling mascots} in unoccupied spaces he can see within 60 feet of himself. The inklings obey his commands and take their turns immediately after his. While any of these inklings live, Shadrix has advantage on attack rolls and saving throws. These inklings disappear after 10 minutes, when Shadrix dies, or when he uses this action again."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Shadrix fails a saving throw, he can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Shadrix casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):"},{"name":"Once a Day/Each","desc":"Darkness, Daylight, Hypnotic Pattern, Sending, Suggestion"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"All","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Silverquill Apprentice","maxHP":44,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Ink Blade","desc":"{@atk ms,rs} +4 to hit, reach 5 ft. or range 60 ft., one target. 5 (1d6 + 2) piercing damage plus 9 (2d8) psychic damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Dancing Lights, Friends"},{"name":"Once a Day/Each","desc":"Command, Mage Armor"}],"reactions":[{"name":"Rousing Verse","desc":"When a creature the apprentice can see within 30 feet of it fails a saving throw, the apprentice magically weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result."}],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Silverquill Pledgemage","maxHP":66,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Ink Blade","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 60 ft., one target. 5 (1d8 + 3) piercing damage plus 10 (3d6) psychic damage."},{"name":"Bonus: Demotivate (2/Day)","desc":"The pledgemage hurls magical insults at one creature it can see within 30 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or become FRIGHTENED of the pledgemage for 1 minute. While FRIGHTENED in this way, the target can't take reactions, its speed is halved, and any hit the pledgemage scores against the creature is a critical hit. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Dancing Lights, Friends"},{"name":"Once a Day/Each","desc":"Command, Confusion, Mage Armor, Tongues"}],"reactions":[{"name":"Rousing Verse","desc":"When a creature the pledgemage can see within 30 feet of it fails a saving throw, the pledgemage magically weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result."}],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Silverquill Professor of Radiance","maxHP":97,"unitType":"humanoid","unitSize":"Small Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":16,"intSave":"+6","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes two Radiant Strike attacks. The professor can replace one of the attacks with a use of Spellcasting."},{"name":"Radiant Strike","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 120 ft., one target. 17 (3d8 + 4) radiant damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw be BLINDED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Dancing Lights, Friends"},{"name":"Once a Day/Each","desc":"Hypnotic Pattern, Tongues"},{"name":"Twice a Day/Each","desc":"Bless, Command, Cure Wounds, Daylight, Mage Armor"}],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Silverquill Professor of Shadow","maxHP":97,"unitType":"humanoid","unitSize":"Small Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":16,"intSave":"+6","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes two Ink Lance attacks. The professor can replace one of the attacks with a use of Spellcasting."},{"name":"Ink Lance","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 120 ft., one target. 17 (3d8 + 4) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw be BLINDED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the professor's darkvision."}],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Dancing Lights, Friends"},{"name":"Once a Day/Each","desc":"Tongues"},{"name":"Twice a Day/Each","desc":"Bane, Command, Darkness, Mage Armor"}],"reactions":[],"senses":"Darkvision 300 ft.","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Spirit Statue Mascot","maxHP":26,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":9,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Counsel of the Past (2/Day)","desc":"The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a (d4) and add the number rolled to one ability check of its choice, immediately after rolling the (d20)."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burst","desc":"When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 3 (1d6) radiant damage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Strixhaven Campus Guide","maxHP":31,"armorClass":17,"unitType":"Humanoid","unitSize":"Small ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The guide makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage."},{"name":"Smile and Wave","desc":"Each creature of the guide's choice that is within 30 feet of the guide must succeed on a DC 11 Wisdom saving throw or be magically CHARMED by the guide for 1 hour."},{"name":"Bonus: Need Directions","desc":"The guide takes the Help action."}],"legendaryActions":[],"specialAbilities":[{"name":"Campus Knowledge","desc":"While at Strixhaven, the guide can't become lost by magical or nonmagical means. The guide also has advantage on ability checks made to locate creatures or objects at Strixhaven."},{"name":"Univocal Speech","desc":"When the guide speaks, any creature that knows at least one language and can hear the guide understands what it says."},{"name":"Unusual Nature","desc":"The guide doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Common plus any three languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":444,"isActive":0,"unitName":"Tanazir Quandrix","maxHP":444,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+9","conScore":27,"conSave":"+15","intScore":28,"intSave":"+9","wisScore":18,"wisSave":"+11","chaScore":17,"chaSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"24","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Tanazir makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 14 (1d10 + 9) piercing damage plus 7 (2d6) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16 (2d6 + 9) slashing damage. If the target is a creature, it is addled by recursive thoughts, reducing its speed to 0 until the start of Tanazir's next turn."},{"name":"Diminution Breath Recharge 5","desc":"Tanazir exhales a weakening equation in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 45 (13d6) force damage and 45 (13d6) psychic damage and is weakened until the start of Tanazir's next turn. While weakened, it has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. On a successful save, a creature takes half as much damage and isn't weakened."},{"name":"Teleport","desc":"Tanazir teleports to an unoccupied space she can see within 100 feet of herself."}],"legendaryActions":[{"name":"Claw","desc":"Tanazir makes one Claw attack."},{"name":"Fold Space (Costs 2 Actions)","desc":"Tanazir uses Teleport, and each other creature within 20 feet of the space she left must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet closer to the center of that space and take 16 (3d10) force damage."},{"name":"Fractal Refraction (Costs 3 Actions)","desc":"Tanazir magically summons (1d4) {@creature fractal mascot|SCC|fractal mascots} in unoccupied spaces she can see within 120 feet of herself. The fractals obey her commands and take their turns immediately after hers. While any of these fractals remain, attack rolls made against Tanazir have disadvantage. A summoned fractal disappears after 1 minute, when it or Tanazir dies, or when she uses this action again."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Tanazir fails a saving throw, she can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Tanazir casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 24):"},{"name":"Once a Day/Each","desc":"Divination, Enlarge/reduce, Mirage Arcane (as an action), Polymorph, Scrying (as an action), Seeming"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Common, Draconic, Telepathy 120 ft.","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":487,"isActive":0,"unitName":"Velomachus Lorehold","maxHP":487,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":29,"conSave":"+17","intScore":30,"intSave":"+10","wisScore":20,"wisSave":"+13","chaScore":18,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"25","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Velomachus makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 15 (1d10 + 10) piercing damage plus 6 (1d12) thunder damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 13 (1d6 + 10) slashing damage. If the target is a Huge or smaller creature, it is knocked PRONE."},{"name":"Battle Tide Breath Recharge 5","desc":"Velomachus exhales thunderous sound in a 90-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failure, a creature takes 45 (7d12) force damage and 45 (7d12) thunder damage and is pushed up to 20 feet in a horizontal direction of Velomachus' choice. On a success, the creature takes half as much damage and isn't pushed. Objects that aren't being worn or carried take the damage and are pushed as if they were creatures that failed the saving throw."}],"legendaryActions":[{"name":"Claw","desc":"Velomachus makes one Claw attack."},{"name":"Chaotic Flow (Costs 2 Actions)","desc":"Velomachus moves up to half her flying speed. If a creature hits or misses her with an opportunity attack during this move, the attacker takes 19 (3d12) thunder damage."},{"name":"Repeating History (Costs 3 Actions)","desc":"Velomachus magically summons (1d4) {@creature spirit statue mascot|SCC|statue mascots} in unoccupied spaces she can see within 60 feet of herself. The spirit statues obey her commands and take their turns immediately after hers. Any creature, other than a spirit statue or Velomachus, is RESTRAINED if it starts its turn within 5 feet of one or more of these spirit statues. This RESTRAINED condition lasts until the end of the creature's turn. These spirit statues disappear after 10 minutes, when Velomachus dies, or when she uses this action again."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Velomachus fails a saving throw, she can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Velomachus casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Contact Other Plane (as an action, contacting a long-dead spirit), Divination, Move Earth, Wall Of Force"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"All","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Witherbloom Apprentice","maxHP":44,"armorClass":13,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Briar Vine","desc":"{@atk ms} +4 to hit, reach 15 ft., one target. 7 (1d10 + 2) piercing damage plus 9 (2d8) poison damage. If the target is a Large or smaller creature, the apprentice can pull it up to 10 feet closer to itself."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The apprentice regains 5 hit points at the start of its turn if it has at least 1 hit point."},{"name":"Verdant Talisman","desc":"At the end of a 10-minute ritual, the apprentice can touch one willing creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add (1d6) to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until the apprentice conducts another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust."}],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Druidcraft, Spare The Dying"},{"name":"Once a Day/Each","desc":"Pass Without Trace"}],"reactions":[{"name":"Wither Burst","desc":"When the apprentice sees a creature within 30 feet of itself drop to 0 hit points, the apprentice channels the expended life essence and targets another creature it can see within 30 feet of itself. The target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. While POISONED in this way, the target takes 3 (1d6) poison damage at the start of each of its turns. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Witherbloom Pledgemage","maxHP":66,"armorClass":12,"unitType":"humanoid","unitSize":"Small Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":13,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Briar Vine","desc":"{@atk ms} +5 to hit, reach 15 ft., one target. 8 (1d10 + 3) piercing damage plus 18 (4d8) poison damage. If the target is a Large or smaller creature, the apprentice can pull it up to 10 feet closer to itself."},{"name":"Bonus: Vociferous Form (1/Day)","desc":"The pledgemage transforms into an avatar of plants and shadow. While in this form, the pledgemage adds its Wisdom modifier to its AC if it isn't wearing armor or wielding a shield, and it has advantage on attack rolls against any creature missing hit points. This form lasts for 1 minute or until the pledgemage is reduced to 0 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"As long as the pledgemage has at least 1 hit point remaining, the pledgemage regains 5 hit points at the start of its turn."},{"name":"Verdant Talisman","desc":"At the end of a 10-minute ritual, the pledgemage can touch one willing creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add (1d6) to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until the pledgemage conducts another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust."}],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Druidcraft, Spare The Dying"},{"name":"Once a Day/Each","desc":"Death Ward, Pass Without Trace, Speak With Plants"}],"reactions":[{"name":"Wither Burst","desc":"When the pledgemage sees a creature within 30 feet of itself drop to 0 hit points, the pledgemage channels the expended life essence and targets another creature it can see within 30 feet of itself. The target must succeed on a DC 13 Constitution saving throw or become POISONED for 1 minute. While POISONED in this way, the target takes 3 (1d6) poison damage at the start of each of its turns. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"senses":"None","languages":"Common plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Witherbloom Professor of Decay","maxHP":105,"armorClass":14,"unitType":"humanoid","unitSize":"Small Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+6","intScore":16,"intSave":"+6","wisScore":19,"wisSave":"+7","chaScore":13,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes two Mortality Spear attacks. It can replace one of the attacks with a use of Spellcasting."},{"name":"Mortality Spear","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 120 ft., one target. 17 (3d8 + 4) necrotic damage, and the target can't regain hit points until the start of the professor's next turn."},{"name":"Essence Pulse Recharge 5","desc":"The professor creates a life-draining vortex in a 30-foot-radius sphere centered on itself. Each creature of the professor's choice that it can see within that area must make a DC 15 Constitution saving throw, taking 23 (5d8) necrotic damage on a failed save, or half as much damage on a successful one. The professor then regains 10 hit points. An affected creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if its hit point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Essence Transfer (1/Day)","desc":"The professor can cast the Animate Dead spell, using Wisdom as the spellcasting ability."}],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Druidcraft, Spare The Dying"},{"name":"Once a Day/Each","desc":"Antilife Shell, Bane, Feign Death, Speak With Dead"}],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Witherbloom Professor of Growth","maxHP":112,"armorClass":13,"unitType":"humanoid","unitSize":"Small Medium ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+6","intScore":16,"intSave":"+6","wisScore":19,"wisSave":"+7","chaScore":13,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor makes two Verdant Lash attacks."},{"name":"Verdant Lash","desc":"{@atk ms} +7 to hit, reach 30 ft., one target. 11 (2d6 + 4) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet closer to the professor."},{"name":"Summon Nature's Avatar (Recharges after a Short or Long Rest)","desc":"The professor magically summons a Groff. The groff appears in an unoccupied space within 60 feet of the professor, acts as the professor's ally, and takes its turns immediately after the professor's. The professor can communicate telepathically with this groff while it remains. The groff remains for 10 minutes, until it or the professor dies, or until the professor dismisses it as an action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Druidcraft, Spare The Dying"},{"name":"Once a Day/Each","desc":"Greater Restoration, Lesser Restoration, Mass Cure Wounds, Pass Without Trace, Plant Growth, Revivify"}],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Y'demi","maxHP":127,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":20,"intSave":"+9","wisScore":12,"wisSave":"+5","chaScore":12,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Exhaustion","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Y'demi makes two Blood Lash attacks."},{"name":"Blood Lash","desc":"{@atk ms} +9 to hit, reach 10 ft., one target. 21 (3d10 + 5) necrotic damage. If the target is a creature, it can't regain hit points until the start of the Y'demi's next turn."},{"name":"Blood Boil Recharge 4","desc":"Y'demi chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of Y'demi's choice that she can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic damage and is INCAPACITATED until the end of its next turn. On a success, a creature takes half as much damage and isn't INCAPACITATED. A creature dies if reduced to 0 hit points by this necrotic damage."},{"name":"Bonus: Sanguine Tentacles (1/Day)","desc":"The blood in the copper basin disappears as tentacles of congealed blood fill a 10-foot cube centered at a point on the ground that Y'demi can see within 15 feet of her. The effect lasts for 1 minute, during which time that area is {@quickref difficult terrain||3}. Any creature entering that area for the first time on a turn or starting its turn there must succeed on a DC 13 Dexterity saving throw or be RESTRAINED by the tentacles. A creature that starts its turn RESTRAINED by the tentacles takes 10 (3d6) bludgeoning damage. A creature RESTRAINED by the tentacles can use its action to make either a DC 13 Strength (Athletics) check or a DC 13 Dexterity (Acrobatics) check, ending the RESTRAINED condition on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Aegis","desc":"The AC of Y'demi includes her Constitution modifier while she isn't wearing armor or wielding a shield."},{"name":"Oriq Mask","desc":"Y'demi wears an Oriq mask. While wearing the mask, Y'demi can't be targeted by any divination magic or perceived through magical scrying sensors, and she adds double her proficiency bonus to Charisma (Deception) checks (included above)."},{"name":"Sanguine Sense","desc":"While Y'demi isn't BLINDED, she can see any creature that isn't an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Expert","maxHP":55,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+8","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The expert can attack twice, instead of once, whenever it takes the attack action on its turn."},{"name":"Shortsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +8 to hit, range 80/320 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Helpful","desc":"The expert can take the Help action as a bonus action, and the creature who receives the help gains a (1d6) bonus to the (d20) roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target."},{"name":"Evasion","desc":"When the expert is not INCAPACITATED and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed."},{"name":"Tools","desc":"The expert has thieves' tools and a musical instrument."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Giant Shark Skeleton","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The giant shark skeleton has advantage on melee attack rolls against any creature that doesn't have all its hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":20,"speedSwim":50,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":212,"isActive":0,"unitName":"Lhammaruntosz","maxHP":212,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+5","conScore":23,"conSave":"+11","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Lhammaruntosz can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 18 (2d10 + 7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of Lhammaruntosz's choice that is within 120 feet of her and aware of her must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Lhammaruntosz's Frightful Presence for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"Lhammaruntosz uses one of the following breath weapons."},{"name":"Lightning Breath","desc":"Lhammaruntosz exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Repulsion Breath","desc":"Lhammaruntosz exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon."},{"name":"Change Shape","desc":"Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice)."}],"legendaryActions":[{"name":"Detect","desc":"Lhammaruntosz makes a Wisdom (Perception) check."},{"name":"Tail Attack","desc":"Lhammaruntosz makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"Lhammaruntosz beats its wings. Each creature within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. Lhammaruntosz can then fly up to half her flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"Lhammaruntosz can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If Lhammaruntosz fails a saving throw, she can choose to succeed instead."},{"name":"Regeneration","desc":"Lhammaruntosz regains 5 hit points at the start of her turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Lhammaruntosz's spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Create Food And Water, Detect Thoughts, Fog Cloud, Speak With Animals"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Spellcaster (Healer)","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":15,"intSave":"+2","wisScore":18,"wisSave":"+8","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Potent Cantrip","desc":"The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip."}],"spellActions":[{"name":"Spellcasting (Healer)","desc":"The spellcaster's spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Resistance, Sacred Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Cure Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Lesser Restoration"},{"name":"Level 3 Spells (3 Slots)","desc":"Protection From Energy, Revivify"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Death Ward"},{"name":"Level 5 Spells (1 Slots)","desc":"Greater Restoration"}],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Spellcaster (Mage)","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":18,"intSave":"+4","wisScore":14,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Potent Cantrip","desc":"The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip."}],"spellActions":[{"name":"Spellcasting (Mage)","desc":"The spellcaster's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Minor Illusion"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Shield, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Flaming Sphere, Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Polymorph, Wall Of Fire"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"Warrior","maxHP":65,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The warrior can attack twice, instead of once, whenever it takes the attack action on its turn."},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Battle Readiness","desc":"The warrior has advantage on initiative rolls."},{"name":"Improved Critical","desc":"The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the (d20)."},{"name":"Indomitable (1/Day)","desc":"The warriorcan reroll a saving throw that it fails, but it must use the new result."},{"name":"Martial Role","desc":"The warrior has one of the following traits of your choice:"},{"name":"Attacker","desc":"The warrior gains a +2 bonus to attack rolls."},{"name":"Defender","desc":"The warrior gains the Protection reaction below."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"The warrior can use a bonus action on its turn to regain hit points equal to (1d10) + its level."}],"spellActions":[],"reactions":[{"name":"Protection (Defender Only)","desc":"When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield."}],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":6,"isActive":0,"unitName":"Aarakocra Simulacrum","maxHP":6,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Talon","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Summon Air Elemental","desc":"Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain {@status concentration} while doing so (as if {@status concentration||concentrating} on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive Attack","desc":"If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 ((1d6)) damage to the target."},{"name":"Simulacra","desc":"When a simulacrum drops to 0 hit points or is subjected to a successful Dispel Magic spell (DC 17), it reverts to ice and snow and is destroyed."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Auran, Aarakocra","speedWalk":20,"speedFly":50,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Augrek Brighthelm","maxHP":13,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Warhammer","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage. Augrek carries ten crossbow bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Augrek has advantage on saving throws against poison."},{"name":"Roleplaying Information","desc":"Sheriff's deputy Augrek guards the southwest gate of Bryn Shander and welcomes visitors to town. She has a good heart."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Axe of Mirabar Soldier","maxHP":67,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":16,"conSave":"+3","intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Beldora","maxHP":18,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage. Beldora carries ten crossbow bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying Information","desc":"Beldora is a member of the harpers who survives using her wits and wiles. She looks like a homeless waif, but she's a survivor who shies away from material wealth."}],"spellActions":[],"reactions":[{"name":"Duck and Cover","desc":"Beldora adds 2 to her AC against one ranged attack that would hit her. To do so, Beldora must see the attacker and can't be GRAPPLED or RESTRAINED."}],"senses":"None","languages":"Common, Draconic, Dwarvish, Halfling","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":160,"isActive":0,"unitName":"Chief Guh","maxHP":160,"armorClass":9,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":1,"dexSave":-5,"conScore":19,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":9,"wisSave":-1,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two greatclub attacks or two unarmed attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18 (3d8 + 5) bludgeoning damage."},{"name":"Unarmed Attack","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 12 (3d4 + 5) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +8 to hit, range 60/240 ft., one target. 21 (3d10 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant, Goblin","speedWalk":0,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cinderhild","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Golden Pin","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cog","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Count Thullen","maxHP":0,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic, Druidic, Giant","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Countess Sansuri","maxHP":200,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+10","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+7","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Fling","desc":"Sansuri tries to throw a Small or Medium creature within 10 feet of her. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Sansuri's choice and land PRONE, taking (1d8) bludgeoning damage for every 10 feet it was thrown."},{"name":"Wind Aura","desc":"A magical aura of wind surrounds Sansuri. The aura is a 10-foot-radius sphere that lasts as long as Sansuri maintains {@status concentration} on it (as if {@status concentration||concentrating} on a spell). While the aura is in effect, Sansuri gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical."},{"name":"Multiattack","desc":"Sansuri makes two spear attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 21 (3d8 + 8) piercing damage."},{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"Sansuri has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Sansuri's innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Fog Cloud, Light"},{"name":"Once a Day/Each","desc":"Control Weather, Gaseous Form"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Fly, Misty Step, Telekinesis"}],"reactions":[],"senses":"None","languages":"Auran, Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":34,"isActive":0,"unitName":"Crag Cat","maxHP":34,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nondetection","desc":"The cat cannot be targeted or detected by any divination magic or perceived through magical scrying sensors."},{"name":"Pounce","desc":"If the cat moves at least 20 feet straight toward a creature then hits it with a claw attack on the same turn, that target must succeed on a DC13 Strength saving throw or be knocked PRONE. If the target is PRONE, the cat can make one bite attack against it as a bonus action."},{"name":"Spell Turning","desc":"The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat's saving throw succeeds and the spell is of 7th level or lower, the spell has no effect on the cat and instead targets the caster."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cressaro","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Darathra Shendrel","maxHP":52,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Darthra makes two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage"},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage. Darathra carries twenty crossbow bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Darathra has advantage on saving throws against being FRIGHTENED"},{"name":"Roleplaying Information","desc":"As the Lord Protector of Triboar and a secret agent of the Harpers, Darathra has sworn an oath to defend the town. She takes her duty very seriously. In addition to her gear, Darathra has an unarmored warhorse named Buster."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Darz Helgar","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) piercing damage. Darz carries twenty sling stones."}],"legendaryActions":[],"specialAbilities":[{"name":"Sneak Attack (1/Turn)","desc":"Darz deals an extra 7 ((2d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't INCAPACITATED and Darz doesn't have disadvantage on the attack roll."},{"name":"Roleplaying Information","desc":"In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Duchess Brimskarda","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant, Goblin","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":221,"isActive":0,"unitName":"Duke Zalto","maxHP":221,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":9,"dexSave":"+3","conScore":23,"conSave":"+10","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Zalto makes two maul attacks."},{"name":"Maul","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 28 (6d6 + 7) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +11 to hit, range 60/240 ft., one target. 29 (4d10 + 7) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Siege Monster","desc":"Zalto deals double damage to objects and structures."},{"name":"Special Equipment","desc":"Zalto wears a ring of lightning resistance."},{"name":"Tackle","desc":"When Zalto enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Elvish, Giant","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Duvessa Shane","maxHP":9,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage. Duvessa carries only one dagger."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying Information","desc":"The daughter of a Waterdhavian trader and a tavern server, Duvessa has her mother's talent for negotiation and her father's charm. As the first woman to serve as Town Speaker of Bryn Shander, and a young one at that, she has much to prove."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Duvessa adds 2 to her AC against one melee attack that would hit her. To do so, Duvessa must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Dwarvish, Giant, Orc","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Ghelryn Foehammer","maxHP":30,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":7,"dexSave":-2,"conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Ghelryn makes two battleaxe attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Ghelryn has advantage on saving throws against poison."},{"name":"Giant Slayer","desc":"Any weapon attack that Ghelryn makes against a giant deals an extra 7 ((2d6)) damage on a hit."},{"name":"Roleplaying Information","desc":"The blacksmith Ghelryn has a good heart, but he hates orcs and giants—hates them with a fiery passion. He considers it the solemn duty of all dwarves to cave in their skulls!"}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":204,"isActive":0,"unitName":"Harshnag","maxHP":204,"armorClass":21,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":21,"conSave":"+9","intScore":9,"intSave":-1,"wisScore":10,"wisSave":"+4","chaScore":12,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Weighted Net","desc":"{@atk rw} +5 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. The target is RESTRAINED until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target."},{"name":"Multiattack","desc":"The giant makes two greataxe attacks."},{"name":"Gurt's Greataxe","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 26 (3d12 + 7) slashing damage, or 39 (5d12 + 7) slashing damage if the target is human."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If Harshnag fails a saving throw, he can choose to succeed instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Hulking Crab","maxHP":76,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The crab makes two attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 20 (3d10 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC 15). The crab has two claws, each of which can grapple only one target"}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The crab can breathe air and water."},{"name":"Shell Camouflage","desc":"While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":481,"isActive":0,"unitName":"Iymrith","maxHP":481,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":29,"strSave":"+9","dexScore":10,"dexSave":"+7","conScore":27,"conSave":"+15","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+10","chaScore":21,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"23","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Iymrith can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16 (2d6 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 18 (2d8 + 9) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of Iymrith's choice that is within 120 feet of Iymrith and aware of it must succeed on a DC 20 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Iymrith's Frightful Presence for the next 24 hours."},{"name":"Lightning Breath Recharge 5","desc":"Iymrith exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Change Shape","desc":"Iymrith magically polymorphs into a female {@creature storm giant} or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Iymrith's choice)."}],"legendaryActions":[{"name":"Detect","desc":"Iymrith makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"Iymrith makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"Iymrith beats her wings. Each creature within 15 feet of Iymrith must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked PRONE. Iymrith can then fly up to half her flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Iymrith fails a saving throw, she can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Iymrith casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 20):"},{"name":"Once a Day/Each","desc":"Detect Magic, Dispel Magic, Ice Storm, Stone Shape, Teleport"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic, Giant, Terran","speedWalk":40,"speedFly":80,"speedBurrow":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Jarl Storvald","maxHP":189,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":9,"dexSave":-1,"conScore":21,"conSave":"+8","intScore":9,"intSave":-1,"wisScore":16,"wisSave":"+6","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Weighted Net","desc":"{@atk rw} +5 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. The target is RESTRAINED until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target."},{"name":"Multiattack","desc":"The giant makes two greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 25 (3d12 + 6) slashing damage."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Storvald casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Jump, Locate Animals Or Plants, Locate Object, Water Breathing, Water Walk"}],"reactions":[],"senses":"None","languages":"Common, Giant, Giant Owl","speedWalk":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Khaspere Drylund","maxHP":0,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish, Elvish","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":330,"isActive":0,"unitName":"King Hekaton","maxHP":330,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+10","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+9","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Hekaton makes two broken chain attacks."},{"name":"Broken Chain","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 18 (3d6 + 9) bludgeoning damage."},{"name":"Ballista","desc":"{@atk rw} +6 to hit, range 120/480 ft., one target. 18 (3d10 + 2) piercing damage."},{"name":"Lightning Strike Recharge 5","desc":"Hekaton hurls a magical lightning bolt at a point he can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Thunderous Stomp {@recharge}","desc":"Hekaton stomps the ground, triggering a thunderclap. All other creatures within 15 feet of him must succeed on a DC 17 Constitution saving throw or take 33 (6d10) thunder damage and be DEAFENED until the start of Hekaton's next turn. On a successful save, a creature takes half as much damage and isn't DEAFENED. The thunderclap can be heard out to a range of 1,200 feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Hekaton can breathe air and water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Feather Fall, Levitate, Light"},{"name":"Thrice a Day/Each","desc":"Control Weather, Water Breathing"}],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":546,"isActive":0,"unitName":"Klauth","maxHP":546,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":10,"dexSave":"+8","conScore":29,"conSave":"+17","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+10","chaScore":23,"chaSave":"+14","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"25","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 (2d6 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of Klauth's choice that is within 120 feet of Klauth and aware of him must succeed on a DC 21 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Klauth's Frightful Presence for the next 24 hours."},{"name":"Fire Breath Recharge 5","desc":"Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"Klauth makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"Klauth makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"Klauth beats his wings. Each creature within 15 feet of Klauth must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. Klauth can then fly up to half his flying speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Klauth fails a saving throw, he can choose to succeed instead."},{"name":"Dual Wand Wielder","desc":"If Klauth is carrying two wands, he can use an action to expend 1 charge from each wand, triggering the effects of both wands simultaneously."},{"name":"Special Equipment","desc":"Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a ring of cold resistance."}],"spellActions":[{"name":"Spellcasting","desc":"Klauth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Comprehend Languages, Detect Magic, Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Once a Day/Each","desc":"Banishment, Cloudkill, Disintegrate, Etherealness, Find The Path (cast as 1 action), Greater Invisibility, Haste, Locate Object, Mass Suggestion, Mirage Arcane (cast as 1 action), Prismatic Spray"},{"name":"Twice a Day/Each","desc":"Darkness, Detect Thoughts, Ice Storm"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Knight of the Mithral Shield","maxHP":0,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Lifferlas","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":6,"dexSave":-2,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"Lifferlas makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 (3d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While Lifferlas remains motionless, it is indistinguishable from a normal tree."},{"name":"Roleplaying Information","desc":"A druid of the Emerald Enclave awakened the tree Lifferlas with a spell. Goldenfields is his home, its people his friends. Children like to carve their name and initials into his body and hang from his boughs, and he's happy with that."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":20,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":341,"isActive":0,"unitName":"Maegera the Dawn Titan","maxHP":341,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":21,"strSave":"+5","dexScore":22,"dexSave":"+6","conScore":20,"conSave":"+12","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+7","chaScore":19,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Maegera makes three slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 15 (3d6 + 5) bludgeoning damage plus 35 (10d6) fire damage"}],"legendaryActions":[{"name":"Quench Magic","desc":"Maegera targets one creature that it can see within 60 feet of it. Any resistance or immunity to fire damage that the target gains from a spell or magic item is suppressed. The effect lasts until the end of Maegera's next turn."},{"name":"Smoke Cloud (Costs 2 Actions)","desc":"Maegera exhales a billowing cloud of hot smoke and embers that fills a 60 feet cube. Each creature in the area takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera's next turn. Creatures completely in the cloud are BLINDED and can't be seen."},{"name":"Create Fire Elemental (Costs 3 Actions)","desc":"Maegera's hit points are reduced by 50 as part of it separates and becomes a {@creature fire elemental} with 102 hit points. The fire element appears in an unoccupied space within 15 feet of Maegera and acts on Maegera's initiative count. Maegera can't use this action if it has 50 hit points or fewer. The fire element obeys Maegera's commands and fights until destroyed."}],"specialAbilities":[{"name":"Empowered Attacks","desc":"Maegera's slam attacks are treated as magical for the purpose of overcoming resistance and immunity to damage from nonmagical attacks."},{"name":"Fire Aura","desc":"At the start of each of Maegera's turns, each creature within 30 feet of it takes 35 (10d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature also takes 35 (10d6) fire damage from touching Maegera or from hitting it with a melee attack while within 10 feet of it, and a creature takes that damage the first time on a turn that Maegera moves into its space. Nonmagical weapons that hit Maegera are destroyed by fire immediately after dealing damage to it."},{"name":"Fire Form","desc":"Maegera can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing if fire could pass through that space."},{"name":"Illumination","desc":"Maegera sheds bright light in a 120-foot radius and dim light in an additional 120 ft.."},{"name":"Magic Resistance","desc":"Maegera has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Maegera casts Fireball (spell save DC 19), requiring no material components and using Charisma as the spellcasting ability."}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Ignan","speedWalk":50,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Markham Southwell","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Markham makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage. Markham carries twenty crossbow bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying Information","desc":"Sheriff Markham of Bryn Shander is a brawny, likable man of few words. Nothing is more important to him than protecting Icewind Dale. He judges others by their actions, not their words."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Miros Xelbrin","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Bear Hug","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) bludgeoning damage, and the target GRAPPLED (escape DC 13) and takes 5 (1d4 + 3) bludgeoning damage at the start of each of Miros's turns until the grapple ends. Miros cannot make attacks while grappling a creature."},{"name":"Club","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 1) bludgeoning damage"},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage. Miros carries ten crossbow bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying Information","desc":"Innkeeper Miros is a retired carnival attraction, dubbed \"the Yeti\" because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers, so does his business, so he takes strides to protect the compound."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Mirran","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Narth Tezrin","maxHP":18,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage. Narth carries twenty crossbow bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Roleplaying Information","desc":"Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldn't forgive him if he ran off and never returned."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Naxene Drathkala","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":11,"dexSave":0,"conScore":11,"conSave":0,"intScore":17,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Staff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one creature. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying Information","desc":"Goldenfields' crops are vital Waterdeep's survival, which is why the Watchful Order of Magists and Protectors sent Naxene to make sure the temple-farm is adequately defended. At first she regarded the task as a punishment, but now she appreciates the peace and quiet."}],"spellActions":[{"name":"Spellcasting","desc":"Naxene casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Fire Bolt (1d10 fire damage), Light, Mage Hand"},{"name":"Once a Day/Each","desc":"Mage Armor, Magic Missile, Suggestion"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Nym","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Oren Yogilvy","maxHP":9,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage. Duvessa carries only one dagger."}],"legendaryActions":[],"specialAbilities":[{"name":"Halfling Nimbleness","desc":"Oren can move through the space of any creature that is of a size larger than his."},{"name":"Lucky","desc":"When Oren rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll."},{"name":"Stout Resilience","desc":"Oren has advantage on saving throws against poison"},{"name":"Roleplaying Information","desc":"Oren came to Nurthfurrow's End looking for easy work and found it. He sings for his supper, drinks like a fish, and wanders the fields at night dreaming up new lyrics to entertain the inn's other guests. Oren likes to stir up trouble from time to time, but he doesn't have a mean bone in his body."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Halfling","speedWalk":25,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Othovir","maxHP":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d8) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying Information","desc":"Othovir is a gifted harness-maker who doesn't talk about his family or where he came from. He cares about his business, his clients, and his good name."}],"spellActions":[{"name":"Spellcasting","desc":"Othovir casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Fire Bolt (1d10 fire damage), Prestidigitation"},{"name":"Once a Day/Each","desc":"Mage Armor, Thunderwave, Witch Bolt"}],"reactions":[{"name":"Parry","desc":"Othovir adds 2 to its AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Princess Serissa","maxHP":200,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Purple Wormling","maxHP":42,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":7,"dexSave":-2,"conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The wormling makes two attacks: one with its bite and one with its stinger."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 5) piercing damage. If the target is a Small or smaller creature, it must succeed on a DC 13 Dexterity saving throw or be swallowed by the worm. A swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the wormling, and it takes 3 (1d6) acid damage at the start of each of the wormling's turns."},{"name":"Tail Stinger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Tremorsense 30 ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Shalvus Martholio","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with both hands."},{"name":"Hand Crossbow","desc":"{@atk rw} +2 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage. Shalvus carries ten crossbow bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Sneak Attack (1/Turn)","desc":"Shalvus deals an extra 7 ((2d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Shalvus that isn't INCAPACITATED and Shalvus doesn't have disadvantage on the attack roll."},{"name":"Roleplaying Information","desc":"Nalaskur Thaelond of Bargewright Inn has entrusted the shepherd Shalvus with an important assignment: to figure out the best way by which Goldenfields can be brought under the Black Network's control. Shalvus believes that success will ensure his swift rise through the Zhentarim ranks."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sharda","maxHP":0,"armorClass":16,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Terran","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Sir Baric Nylef","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Maul","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage. Baric carries twenty crossbow bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Baric has advantage on saving throws against being FRIGHTENED."},{"name":"Roleplaying Information","desc":"As a knight of the Order of the Gauntlet, Sir Baric has sworn oaths to catch evildoers and bring them to justice. His current quarry is a dwarf brigand, Worvil \"the Weevil\" Forkbeard, who is rumored to be hiding in Icewind Dale. In addition to his gear, Sir Baric has an unarmored warhorse, Henry."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Sirac of Suzail","maxHP":22,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage. Sirac carries six darts."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying Information","desc":"An acolyte of Torm, Sirac grew up on the streets of Suzail, the capital of Cormyr. He came to Icewind Dale to become a knucklehead trout fisher but instead found religion. The misbegotten son of Artus Cimber, a renowned human adventurer, Sirac hasn't seen his father since he was a baby."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Sirac adds 2 to his AC against on melee attack that would hit him. To do so, Sirac must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":472,"isActive":0,"unitName":"Slarkrethel","maxHP":472,"armorClass":18,"unitType":"monstrosity","unitSize":"Gargantuan ","strScore":30,"strSave":"+18","dexScore":11,"dexSave":"+8","conScore":25,"conSave":"+15","intScore":22,"intSave":"+14","wisScore":18,"wisSave":"+12","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Frightened, Paralyzed","challengeRating":"25","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Slarkrethel makes three tentacle attacks, each of which it can replace with one use of Fling."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 5 ft., one target. 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature GRAPPLED by Slarkrethel, that creature is swallowed, and the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside Slarkrethel, and it takes 42 (12d6) acid damage at the start of each of Slarkrethel's turns. If Slarkrethel takes 50 damage or more on a single turn from a creature inside it, Slarkrethel must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of Slarkrethel. If Slarkrethel dies, a swallowed creature is no longer RESTRAINED by it and can escape from the corpse using 15 feet of movement, exiting PRONE."},{"name":"Tentacle","desc":"Melee Weapon Attack +17 to hit, reach 30 ft., one target. 20 (3d6 + 10) bludgeoning damage, and the target is GRAPPLED (escape DC 18). Until this grapple ends, the target is RESTRAINED. Slarkrethel has ten tentacles, each of which can grapple one target."},{"name":"Fling","desc":"One Large or smaller object held or creature GRAPPLED by Slarkrethel is thrown up to 60 feet in a random direction and knocked PRONE. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked PRONE."},{"name":"Lightning Storm","desc":"Slarkrethel magically creates three bolts of lightning, each of which can strike a target Slarkrethel can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tentacle Attack or Fling","desc":"Slarkrethel makes one tentacle attack or uses its Fling."},{"name":"Lightning Storm (Costs 2 Actions)","desc":"Slarkrethel uses Lightning Storm."},{"name":"Ink Cloud (Costs 3 Actions)","desc":"While underwater, Slarkrethel expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than Slarkrethel. Each creature other than Slarkrethel that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of Slarkrethel's next turn."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Slarkrethel fails a saving throw, it can choose to succeed instead."},{"name":"Amphibious","desc":"Slarkrethel can breathe air and water."},{"name":"Freedom of Movement","desc":"Slarkrethel ignores {@quickref difficult terrain||3}, and magical effects can't reduce its speed or cause it to be RESTRAINED. It can spend 5 feet of movement to escape from nonmagical restraints or being GRAPPLED."},{"name":"Siege Monster","desc":"Slarkrethel deals double damage to objects and structures."}],"spellActions":[{"name":"Spellcasting","desc":"Slarkrethel casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Detect Magic, Detect Thoughts, Sending"},{"name":"Once a Day/Each","desc":"Arcane Eye, Chain Lightning, Feeblemind, Foresight, Locate Creature, Mass Suggestion, Nondetection, Power Word Kill, Scrying (cast as 1 action), Sequester, Telekinesis, Teleport"},{"name":"Twice a Day/Each","desc":"Control Weather (cast as 1 action), Fly, Ice Storm"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Understands Abyssal, Celestial, Infernal, And Primordial but can't speak, Telepathy 120 ft.","speedWalk":20,"speedSwim":60,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Tau","maxHP":0,"armorClass":16,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Terran","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"Thane Kayalithica","maxHP":170,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":15,"dexSave":"+5","conScore":20,"conSave":"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Fling","desc":"The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice. and land PRONE, taking (1d6) bludgeoning damage for every 10 feet it was thrown."},{"name":"Rolling Rock","desc":"The giant sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 22 (3d10 + 6) bludgeoning damage and falling PRONE on a failed save"},{"name":"Multiattack","desc":"The giant makes two adamantine greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Stone Camouflage","desc":"The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."},{"name":"Olach Morrah","desc":"The giant meditates for 1 hour, during which time it can do nothing else. At the end of the hour, provided the giant's meditation has been uninterrupted, it becomes PETRIFIED for 8 hours. At the end of this time, the giant is no longer PETRIFIED and gains tremorsense out to a range of 30 feet, as well as a measure of innate spellcasting ability for the next 24 hours."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Stoneskin, Time Stop"},{"name":"Thrice a Day/Each","desc":"Meld Into Stone, Stone Shape"}],"reactions":[{"name":"Rock Catching","desc":"If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it."}],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Thunderbeast Skeleton","maxHP":68,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned, Exhaustion","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., 18 (4d6 + 4) piercing damage."},{"name":"Tail","desc":"+7 to hit, reach 10 ft., one target. 18 (4d6 + 4) bludgeoning damage. Succeed on a DC14 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Tressym","maxHP":5,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Detect Invisibility","desc":"Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight."},{"name":"Keen Smell","desc":"The tressym has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Poison Sense","desc":"The tressym can detect whether a substance is poisonous by taste, touch, or smell."},{"name":"Familiar","desc":"With the DM's permission, a person who casts the Find Familiar spell can choose to conjure a tressym in stead of a normal cat."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common but can't speak","speedWalk":40,"speedFly":40,"speedClimb":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Tug","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Urgala Meltimer","maxHP":58,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Urgala makes two attacks with her morningstar or her shortbow."},{"name":"Morningstar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 5 (1d6 + 1) piercing damage. Urgala carries a quiver of twenty arrows."}],"legendaryActions":[],"specialAbilities":[{"name":"Giant Slayer","desc":"Any weapon attack that Urgala makes against a giant deals an extra 7 ((2d6)) damage on a hit."},{"name":"Roleplaying Information","desc":"A retired adventurer, Urgala owns a respectable inn, the North shield House, and she doesn't want to see it or her neighbors' homes destroyed. She has no tolerance for monsters or bullies."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Uthgardt Barbarian Leader","maxHP":0,"armorClass":14,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Bothii, Common, Elvish","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Uthgardt Shaman","maxHP":38,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands."},{"name":"Shortbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting (Requires a Sacred Bundle)","desc":"The shaman casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12; +4 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand, Message, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Augury (cast as 1 action), Bestow Curse, Cordon Of Arrows, Detect Magic, Speak With Dead, Spirit Guardians"}],"reactions":[],"senses":"None","languages":"Bothii, Common","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Yakfolk Priest","maxHP":52,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The yakfolk makes two melee attacks."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, or 12 (2d8 + 3) bludgeoning damage if used with two hands."},{"name":"Summon Earth Elemental (1/Day)","desc":"The yakfolk summons an {@creature earth elemental}. The elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action."}],"legendaryActions":[],"specialAbilities":[{"name":"Possession (Recharges after a Short or Long Rest)","desc":"The yakfolk attempts to magically possess a humanoid or giant. The yakfolk must touch the target throughout a short rest, or the attempt fails. At the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends, the target is INCAPACITATED, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and can't be targeted by any attack, spell, or other effect, and it retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target's statistics, except the target's knowledge, class features, feats, and proficiencies."}],"spellActions":[{"name":"Spellcasting","desc":"The yakfolk is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The priest has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Command, Cure Wounds, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Hold Person, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Bestow Curse, Protection From Energy, Sending"},{"name":"Level 4 Spells (1 Slots)","desc":"Banishment"}],"reactions":[],"senses":"None","languages":"Common, Yikaria","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Yakfolk Warrior","maxHP":60,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The yakfolk makes two attacks, either with its greatsword or its longbow."},{"name":"Greatsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 18 (4d6 + 4) slashing damage."},{"name":"Longbow","desc":"{@atk rw} +2 to hit, range 150/600 ft., one target. 9 (2d8) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Possession (Recharges after a Short or Long Rest)","desc":"The yakfolk attempts to magically possess a humanoid or giant. The yakfolk must touch the target throughout a short rest, or the attempt fails. At the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends, the target is INCAPACITATED, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and can't be targeted by any attack, spell, or other effect, and it retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target's statistics, except the target's knowledge, class features, feats, and proficiencies."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Yikaria","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Zaltember","maxHP":30,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Battleaxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 10 (2d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"Zephyros","maxHP":200,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+11","intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+8","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Fling","desc":"Zephyros tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Zephyros's choice and land PRONE, taking (1d8) bludgeoning damage for every 10 feet it was thrown."},{"name":"Wind Aura","desc":"A magical aura of wind surrounds Zephyros. The aura is a 10-foot-radius sphere that lasts as long as he maintains {@status concentration} on it (as if {@status concentration||concentrating} on a spell). While the aura is in effect, Zephyros gains a +2 bonus to his AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical."},{"name":"Multiattack","desc":"Zephyros makes two staff attacks."},{"name":"Staff of the Magi","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 20 (3d6 + 10) bludgeoning damage, or 23 (3d8 + 10) bludgeoning damage if used with two hands. This damage is considered magical.."},{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"Zephyros has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Zephyros's innate spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Fog Cloud, Light"},{"name":"Once a Day/Each","desc":"Control Weather, Gaseous Form"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Fly, Misty Step, Telekinesis"}],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Zi Liang","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Zi makes two melee attacks."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with both hands."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage. Zi carries twenty sling stones."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While Zi is wearing no armor and wielding no shield, her AC includes her Wisdom modifier."},{"name":"Roleplaying Information","desc":"Zi Liang is a devout worshiper of Chauntea, the Earth Mother. She has considerably less faith in Goldenfields' defenders, so she patrols the temple-farm during her off-duty hours."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Elvish, Goblin","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Expert","maxHP":44,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The expert can attack twice, instead of once, whenever it takes the {@action Attack} action on its turn."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Helpful","desc":"The expert can take the Help action as a bonus action, and the creature who receives the help gains a (1d6) bonus to the (d20) roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target."},{"name":"Tools","desc":"The expert has thieves' tools|phb and a musical instrument."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"Skull Flier","maxHP":24,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Sting","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but POISONED for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in this way."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":10,"speedFly":50,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Spellcaster (Healer)","maxHP":36,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Potent Cantrip","desc":"The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip."}],"spellActions":[{"name":"Spellcasting (Healer)","desc":"The spellcaster's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Resistance, Sacred Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Cure Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Lesser Restoration"},{"name":"Level 3 Spells (3 Slots)","desc":"Protection From Energy, Revivify"},{"name":"Level 4 Spells (1 Slots)","desc":"Death Ward"}],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Spellcaster (Mage)","maxHP":36,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+5","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Potent Cantrip","desc":"The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip."}],"spellActions":[{"name":"Spellcasting (Mage)","desc":"The spellcaster's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Minor Illusion"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Shield, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Flaming Sphere, Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly"},{"name":"Level 4 Spells (1 Slots)","desc":"Wall Of Fire"}],"reactions":[],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"Statue of Talos","maxHP":147,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":20,"conSave":"+5","intScore":6,"intSave":-2,"wisScore":11,"wisSave":"+4","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","conditionImmunities":"Exhaustion, Petrified, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The statue makes five attacks: one with its headbutt and four with its lightning bolt blades."},{"name":"Headbutt","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},{"name":"Lightning Bolt Blades","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the statue remains motionless, it is indistinguishable from an inanimate statue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Terran","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Tooth-N-Claw","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage."},{"name":"Freezing Breath Recharge 5","desc":"Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Infernal but can't speak it","speedWalk":50,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Warrior","maxHP":52,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+5","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The warrior can attack twice, instead of once, whenever it takes the {@action Attack} action on its turn."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Battle Readiness","desc":"The warrior has advantage on initiative rolls."},{"name":"Improved Critical","desc":"The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20."},{"name":"Martial Role","desc":"The warrior has one of the following traits of your choice:"},{"name":"Attacker","desc":"The warrior gains a +2 bonus to attack rolls."},{"name":"Defender","desc":"The warrior gains the Protection reaction below."}],"spellActions":[],"reactions":[{"name":"Protection (Defender Only)","desc":"The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker."}],"senses":"None","languages":"Common, Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Aberrant Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The aberration makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Eye Ray (Beholderkin Only)","desc":"{@atk rs} {@hitYourSpellAttack} to hit, range 150 ft., one creature. {@damage 1d8 + 3 + summonSpellLevel} psychic damage."},{"name":"Claws (Slaad Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d10 + 3 + summonSpellLevel} slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn."},{"name":"Psychic Slam (Star Spawn Only)","desc":"{@atk ms} {@hitYourSpellAttack} to hit, reach 5 ft., one creature. {@damage 1d8 + 3 + summonSpellLevel} psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration (Slaad Only)","desc":"The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point."},{"name":"Whispering Aura (Star Spawn Only)","desc":"At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech, Understands the languages you speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Beast of the Land","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Maul","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d8 + 2 + PB} slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked PRONE."},{"name":"Primal Bond","desc":"You can add your proficiency bonus to any ability check or saving throw that the beast makes."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Beast of the Sea","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Binding Strike","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d6 + 2 + PB} piercing damage or {@damage 1d6 + 2 + PB} bludgeoning damage (your choice), and the target is GRAPPLED (escape DC equal to your spellcasting save DC). Until this grapple ends, the beast can't use this attack on another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The beast can breathe both air and water."},{"name":"Primal Bond","desc":"You can add your proficiency bonus to any ability check or saving throw that the beast makes."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":5,"speedSwim":60,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Beast of the Sky","maxHP":0,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Shred","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d4 + 3 + PB} slashing damage"}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Primal Bond","desc":"You can add your proficiency bonus to any ability check or saving throw that the beast makes."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Bestial Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Small ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The beast makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Maul","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d8 + 4 + summonSpellLevel} piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Water Breathing (Water Only)","desc":"The beast can breathe only underwater."},{"name":"Flyby (Air Only)","desc":"The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Pack Tactics (Land and Water Only)","desc":"The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":30,"speedFly":60,"speedClimb":30,"speedSwim":30,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Celestial Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The celestial makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Radiant Bow (Avenger Only)","desc":"{@atk rw} {@hitYourSpellAttack} to hit, range 150/600 ft., one target. {@damage 2d6 + 2 + summonSpellLevel} radiant damage."},{"name":"Radiant Mace (Defender Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d10 + 3 + summonSpellLevel} radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains (1d10) temporary hit points."},{"name":"Healing Touch (1/Day)","desc":"The celestial touches another creature. The target magically regains hit points equal to (2d8 + summonSpellLevel)."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Understands the languages you speak","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Construct Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The construct makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Slam","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d8 + 4 + summonSpellLevel} bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated Body (Metal Only)","desc":"A creature that touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage."},{"name":"Stony Lethargy (Stone Only)","desc":"When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can't use reactions and its speed is halved until the start of its next turn."}],"spellActions":[],"reactions":[{"name":"Berserk Lashing (Clay Only)","desc":"When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":30,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dancing Item","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned, Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Force-Empowered Slam","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target you can see. {@damage 1d10 + PB} force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"The item is immune to any spell or effect that would alter its form."},{"name":"Irrepressible Dance","desc":"When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Elemental Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Fire (Fire only)","damageResistances":"Lightning, Thunder (Air only), Piercing, Slashing (Earth only), Acid (Water only)","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The elemental makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Slam","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d10 + 4 + summonSpellLevel} bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only)."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous Form (Air, Fire, and Water Only)","desc":"The elemental can move through a space as narrow as 1 inch wide without squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Primordial, Understands the languages you speak","speedWalk":40,"speedFly":40,"speedBurrow":40,"speedSwim":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fey Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The fey makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Shortsword","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d6 + 3 + summonSpellLevel} piercing damage {@damage + 1d6} force damage."},{"name":"Bonus: Fey Step","desc":"The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey's chosen mood:"},{"name":"Fuming","desc":"The fey has advantage on the next attack roll it makes before the end of this turn."},{"name":"Mirthful","desc":"The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is CHARMED by you and the fey for 1 minute or until the target takes any damage."},{"name":"Tricksy","desc":"The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Sylvan, Understands the languages you speak","speedWalk":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fiendish Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The fiend makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Bite (Demon Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d12 + 3 + summonSpellLevel} necrotic damage."},{"name":"Claws (Yugoloth Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d8 + 3 + summonSpellLevel} slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see."},{"name":"Hurl Flame (Devil Only)","desc":"{@atk rs} {@hitYourSpellAttack} to hit, range 150 ft., one target. {@damage 2d6 + 3 + summonSpellLevel} fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The fiend has advantage on saving throws against spells and other magical effects."},{"name":"Death Throes (Demon Only)","desc":"When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes {@damage 2d10 + summonSpellLevel} fire damage on a failed save, or half as much damage on a successful one."},{"name":"Devil's Sight (Devil Only)","desc":"Magical darkness doesn't impede the fiend's darkvision."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"speedFly":60,"speedClimb":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Homunculus Servant","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":15,"dexSave":"+2 plus PB","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Force Strike","desc":"{@atk rw} {@hitYourSpellAttack} to hit, range 30 ft., one target you can see. {@damage 1d4 + PB} force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Channel Magic","desc":"The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":20,"speedFly":30,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Juvenile Mimic","maxHP":7,"unitType":"monstrosity","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 1 piercing damage plus 2 (1d4) acid damage."},{"name":"Shape-Shift","desc":"The mimic polymorphs into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance (Object Form Only)","desc":"While the mimic remains motionless, it is indistinguishable from an ordinary object."},{"name":"Spider Climb","desc":"The mimic can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Undercommon, Telepathy 120 ft.","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":310,"isActive":0,"unitName":"Mighty Servant of Leuk-o","maxHP":310,"armorClass":22,"unitType":"Humanoid","unitSize":"Huge ","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":14,"wisSave":"+9","chaScore":10,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Restrained, Stunned, Unconscious","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Destructive Fist","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 36 (4d12 + 10) force damage. Or Ranged Weapon Attack: +17 to hit, range 120 ft., one target. 36 (4d12 + 10) force damage. If the target is an object, it takes triple damage."},{"name":"Crushing Leap","desc":"If the servant jumps at least 25 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures is pushed to an unoccupied space within 5 feet of the servant and must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 26 (4d12) bludgeoning damage and is knocked PRONE. On a successful save, a creature takes half as much damage and isn't knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Existence","desc":"The servant is immune to any spell or effect that would alter its form or send it to another plane of existence."},{"name":"Magic Resistance","desc":"The servant has advantage on saving throws against spells and other magical effects, and spell attacks made against it have disadvantage."},{"name":"Regeneration","desc":"The servant regains 10 hit points at the start of its turn. If it is reduced to 0 hit points, this trait doesn't function until an attuned creature spends 24 hours repairing the artifact or until the artifact is subjected to lightning damage."},{"name":"Standing Leap","desc":"The servant's long jump is up to 50 feet and its high jump is up to 25 feet, with or without a running start."},{"name":"Unusual Nature","desc":"The servant doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands the languages of creatures attuned to it but can't speak","speedWalk":60,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Shadow Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The spirit makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Chilling Rend","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d12 + 3 + summonSpellLevel} cold damage."},{"name":"Dreadful Scream (1/Day)","desc":"The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be FRIGHTENED for 1 minute. The FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Bonus: Shadow Stealth (Fear Only)","desc":"While in dim light or darkness, the spirit takes the Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Terror Frenzy (Fury Only)","desc":"The spirit has advantage on attack rolls against FRIGHTENED creatures."},{"name":"Weight of Sorrow (Despair Only)","desc":"Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature's next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands the languages you speak","speedWalk":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Steel Defender","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1 plus PB","conScore":14,"conSave":"+2 plus PB","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Force-Empowered Rend","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target you can see. {@damage 1d8 + PB} force damage."},{"name":"Repair (3/Day)","desc":"The magical mechanisms inside the defender restore (2d8 + PB) hit points to itself or to one construct or object within 5 feet of it."}],"legendaryActions":[],"specialAbilities":[{"name":"Vigilant","desc":"The defender can't be {@quickref Surprise|PHB|3|0|surprised}."}],"spellActions":[],"reactions":[{"name":"Deflect Attack","desc":"The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Undead Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The spirit makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Deathly Touch (Ghostly Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one creature. {@damage 1d8 + 3 + summonSpellLevel} necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be FRIGHTENED of the undead until the end of the target's next turn."},{"name":"Grave Bolt (Skeletal Only)","desc":"{@atk rs} {@hitYourSpellAttack} to hit, range 150 ft., one target. {@damage 2d4 + 3 + summonSpellLevel} necrotic damage."},{"name":"Rotting Claw (Putrid Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d6 + 3 + summonSpellLevel} slashing damage. If the target is POISONED, it must succeed on a Constitution saving throw against your spell save DC or be PARALYZED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Passage (Ghostly Only)","desc":"The spirit can move through other creatures and objects as if they were {@quickref difficult terrain||3}. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled."},{"name":"Festering Aura (Putrid Only)","desc":"Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be POISONED until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Wildfire Spirit","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Grappled, Prone, Restrained","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Flame Seed","desc":"{@atk rw} {@hitYourSpellAttack} to hit, range 60 ft., one target you can see. {@damage 1d6 + PB} fire damage."},{"name":"Fiery Teleportation","desc":"The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take {@damage 1d6 + PB} fire damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Animated Table","maxHP":39,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +6, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The table is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False Appearance","desc":"While the table remains motionless, it is indistinguishable from a normal table."},{"name":"Charge","desc":"If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Belak the Outcast","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Poison Spray, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Entangle, Faerie Fire, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Barkskin, Flaming Sphere"}],"reactions":[],"senses":"None","languages":"Druidic plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Calcryx","maxHP":32,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":"+2","conScore":14,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":10,"wisSave":"+2","chaScore":11,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Centaur Mummy","maxHP":85,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":14,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The centaur mummy makes two melee attacks, one with its pike and one with its hooves, or it attacks with its pike and uses Dreadful Glare."},{"name":"Pike","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 10 (1d10 + 5) piercing damage."},{"name":"Hooves","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ((3d6)) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or similar magic."},{"name":"Dreadful Glare","desc":"The centaur mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, the target must succeed on a DC 12 Wisdom saving throw against this magic or become FRIGHTENED until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also PARALYZED for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the centaur mummy moves at least 20 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Chief Nosnra","maxHP":0,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cloud Giant Noble","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Dread Warrior","maxHP":37,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dread warrior makes two melee attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if wielded with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread warrior drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Duergar Spy","maxHP":33,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The spy makes two shortsword attacks."},{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While enlarged, the spy is Large, doubles her damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the spy lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, or 10 (2d6 + 3) piercing damage while enlarged."},{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The spy magically turns INVISIBLE until it attacks, deals damage, casts a spell, or uses its Enlarge, or until its {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment the spy wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Duergar Resilience","desc":"The spy has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sneak Attack","desc":"Once per turn, the spy can deal an extra 7 ((2d6)) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't INCAPACITATED and the spy doesn't have disadvantage on the attack roll."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the spy has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Durnn","maxHP":18,"armorClass":19,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 2) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial Advantage","desc":"Once per turn, the hobgoblin can deal an extra 7 ((2d6)) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Erky Timbers","maxHP":17,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."},{"name":"Channel Divinity: Turn Undead (1/Short Rest)","desc":"Erky presents his holy Symbol and speaks a prayer censuring the Undead. Each Undead that can see or hear Erky within 30 feet of him must make a DC 12 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (3 Slots)","desc":"Bless, Cure Wounds, Sanctuary"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Gnomish, Goblin","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":63,"isActive":0,"unitName":"Four-Armed Gargoyle","maxHP":63,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","conditionImmunities":"Exhaustion, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gargoyle makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the gargoyle remains motionless, it is indistinguishable from an inanimate statue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Terran","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Giant Crayfish","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The giant crayfish makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 12). The crayfish has two claws, each of which can grapple only one target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The giant crayfish can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Giant Ice Toad","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage, and the target is GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED, and the toad can't bite another target."},{"name":"Swallow","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. 10 (2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2d10) cold damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The toad can breathe air and water."},{"name":"Cold Aura","desc":"Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) cold damage."},{"name":"Standing Leap","desc":"The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Ice Toad","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Giant Lightning Eel","maxHP":42,"unitType":"Humanoid","unitSize":"Large ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The eel makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage plus 4 (1d8) lightning damage."},{"name":"Lightning Jolt Recharge 5","desc":"One creature the eel touches within 5 feet of it outside water, or each creature within 15 feet of it in a body of water, must make a DC 12 Constitution saving throw. On failed save, a target takes 13 (3d8) lightning damage. If the target takes any of this damage, the target is STUNNED until the end of the eel's next turn. On a successful save, a target takes half as much damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":[{"name":"Water Breathing","desc":"The eel can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":5,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"Giant Skeleton","maxHP":115,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+5","intScore":4,"intSave":-3,"wisScore":6,"wisSave":-2,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The skeleton makes three scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 15 (3d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Magic Resistance","desc":"The skeleton has advantage on saving throws against spells and other magical effects."},{"name":"Turn Immunity","desc":"The skeleton is immune to effects that turn undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Giant but can't speak","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Giant Subterranean Lizard","maxHP":66,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The lizard makes two attacks: one with its bite and one with its tail. One attack can be replaced by Swallow."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 16 (2d10 + 5) piercing damage and the target is GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED, and the lizard can't bite another target."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Swallow","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one Medium or smaller creature the lizard is grappling. 16 (2d10 + 5) piercing damage. The target is swallowed, and the grapple ends. The swallowed target is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid damage at the start of each of the lizard's turns. The lizard can have only one target swallowed at a time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Greater Zombie","maxHP":97,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":6,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The zombie makes two melee attacks."},{"name":"Empowered Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn Resistance","desc":"The zombie has advantage on saving throws against any effect that turns undead."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Grenl","maxHP":10,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +4, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +4, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"spellActions":[{"name":"Spellcasting","desc":"Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Poison Spray, Thaumaturgy"},{"name":"Level 1 Spells (2 Slots)","desc":"Bane, Inflict Wounds"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Guthash","maxHP":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 ((1d6)) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"Hill Giant Sergeant","maxHP":115,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Huge Giant Crab","maxHP":161,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 27 (4d10 + 5) bludgeoning damage, and the target is GRAPPLED, escape DC 14. The crab has two claws, each of which can grapple only one target."}],"legendaryActions":[],"specialAbilities":[{"name":"Banded Claw","desc":"On one of its claws, the crab wears a rune-covered copper band that makes it immune to being CHARMED, FRIGHTENED, and PARALYZED. The copper band is worthless as a treasure, as the magic is keyed to this crab."},{"name":"Amphibious","desc":"The crab can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Kaarghaz","maxHP":39,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troglodyte makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Chameleon Skin","desc":"The troglodyte has advantage on Dexterity (Stealth) checks made to hide."},{"name":"Stench","desc":"Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"Kaarghaz is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mage Hand, Poison Spray, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (6 Slots)","desc":"Burning Hands, Shield, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Scorching Ray"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic, Troglodyte","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Kalka-Kylla","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Kalka-Kylla makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED. Kalka-Kylla has two claws, each of which can grapple only one target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Kalka-Kylla can breathe air and water."},{"name":"False Appearance","desc":"While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder."},{"name":"Shell","desc":"Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"Olman","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Kelpie","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Blinded, Deafened, Exhaustion","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The kelpie makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 11 (2d8 + 2) piercing damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 12)."},{"name":"Drowning Hypnosis","desc":"The kelpie chooses one humanoid it can see within 150 feet of it. If the target can see the kelpie, the target must succeed on a DC 11 Wisdom saving throw or be magically CHARMED while the kelpie maintains {@status concentration}, up to 10 minutes (as if {@status concentration||concentrating} on a spell). The CHARMED target is INCAPACITATED, and instead of holding its breath underwater, it tries to breathe normally and immediately runs out of breath, unless it can breathe water. If the CHARMED target is more than 5 feet away from the kelpie, the target must move on its turn toward the kelpie by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The kelpie can breathe air and water."},{"name":"Seaweed Shape","desc":"The kelpie can use its action to reshape its body into the form of a humanoid or beast that is Small, Medium, or Large. Its statistics are otherwise unchanged. The disguise is convincing, unless the kelpie is in bright light or the viewer is within 30 feet of it, in which case the seams between the seaweed strands are visible. The kelpie returns to its true form if takes a bonus action to do so or if it dies."},{"name":"False Appearance","desc":"While the kelpie remains motionless in its true form, it is indistinguishable from normal seaweed."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Common, Sylvan","speedWalk":10,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"Malformed Kraken","maxHP":172,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+11","dexScore":11,"dexSave":0,"conScore":20,"conSave":"+9","intScore":11,"intSave":"+4","wisScore":15,"wisSave":"+6","chaScore":15,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Frightened, Paralyzed","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The kraken makes three tentacle attacks. One of them can be replaced with a bite attack, and any of them can be replaced with Fling."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 16 (2d8 + 7) piercing damage."},{"name":"Tentacle","desc":"Melee Weapon Attack +11 to hit, reach 20 ft., one target. 14 (2d6 + 7) bludgeoning damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends, the target is RESTRAINED. The kraken has ten tentacles, each of which can grapple one target."},{"name":"Fling","desc":"One Medium or smaller object held or creature GRAPPLED by the kraken's tentacles is thrown up to 60 feet in a random direction and knocked PRONE. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked PRONE."},{"name":"Lightning Storm","desc":"The kraken creates three bolts of lightning, each of which can strike a target the kraken can see within 150 feet of it. A target must make a DC 16 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The kraken can breathe air and water."},{"name":"Siege Monster","desc":"The kraken deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Truesight 60 ft.","languages":"Understands Common but can't speak, Telepathy 60 ft.","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Nahual","maxHP":52,"unitType":"fiend","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The doppelganger makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage."},{"name":"Read Thoughts","desc":"The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's {@status concentration} isn't broken (as if {@status concentration||concentrating} on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (INSIGHT) and Charisma (DECEPTION, INTIMIDATION, and PERSUASION) checks against the target."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Ambusher","desc":"In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}."},{"name":"Surprise Attack","desc":"If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 ((3d6)) damage from the attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Nereid","maxHP":44,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good Unknown Evil ","standardActions":[{"name":"Blinding Acid","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 30 ft., one target. 16 (2d12 + 3) acid damage, and the target is BLINDED until the start of the nereid's next turn."},{"name":"Drowning Kiss Recharge 5","desc":"The nereid touches one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 22 (3d12 + 3) acid damage. On a failure, it also runs out of breath and can't speak for 1 minute. At the end of each of its turns, it can repeat the save, ending the effect on itself on a success."},{"name":"Water Lash","desc":"The nereid causes a 5-foot cube of water within 60 feet of it to take a shape of its choice and strike one target it can see within 5 feet of that water. The target must make a DC 13 Strength saving throw. On a failed save, it takes 17 (4d6 + 3) bludgeoning damage, and if it is a Large or smaller creature, it is pushed up to 15 feet in a straight line or is knocked PRONE (nereid's choice). On a successful save, the target takes half as much damage and isn't pushed or knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The nereid can breathe air and water."},{"name":"Aquatic Invisibility","desc":"If immersed in water, the nereid can make itself INVISIBLE as a bonus action. It remains INVISIBLE until it leaves the water, ends the invisibility as a bonus action, or dies."},{"name":"Mantle Dependent","desc":"The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes POISONED and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief."},{"name":"Shape Water","desc":"The nereid can cast Control Water at will, requiring no components. Its spellcasting ability for it is Charisma. This use of the spell has a range of 30 feet and can affect a cube of water no larger than 30 feet on a side."},{"name":"Speak With Animals","desc":"The nereid can comprehend and verbally communicate with beasts."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, Common, Elvish, Sylvan","speedWalk":30,"speedSwim":60,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Nimira","maxHP":52,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"Ooze Master","maxHP":138,"armorClass":9,"unitType":"Humanoid","unitSize":"Huge ","strScore":16,"strSave":"+3","dexScore":1,"dexSave":-5,"conScore":20,"conSave":"+5","intScore":17,"intSave":"+7","wisScore":10,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Prone","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Corrosive Form","desc":"A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. Any nonmagical weapon that hits the Ooze Master corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage."},{"name":"Instinctive Attack","desc":"When the Ooze Master casts a spell with a casting time of 1 action, it can make one pseudopod attack as a bonus action."},{"name":"Spider Climb","desc":"The Ooze Master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Spellcasting","desc":"The Ooze Master is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Friends, Mage Hand, Poison Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Detect Magic, Magic Missile, Ray Of Sickness"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Melf's Acid Arrow, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Fear, Slow, Stinking Cloud"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Evard's Black Tentacles"},{"name":"Level 5 Spells (1 Slots)","desc":"Cloudkill"}],"reactions":[{"name":"Instinctive Charm","desc":"If a creature the Ooze Master can see makes an attack roll against it while within 30 feet of it, the Ooze Master can use a reaction to divert the attack if another creature is within the attack's range. The attacker must make a DC 15 Wisdom saving throw. On a failed save, the attacker targets the creature that is closest to it, not including itself or the Ooze Master. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, the attacker is immune to this Instinctive Charm for 24 hours. Creatures that can't be CHARMED are immune to this effect."}],"senses":"Blindsight 120 ft.","languages":"Common, Primordial, Thayan","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Sea Lion","maxHP":90,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The sea lion makes three attacks: one bite attack and two claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The sea lion can breathe air and water."},{"name":"Keen Smell","desc":"The sea lion has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pack Tactics","desc":"The sea lion has advantage on an attack roll against a creature if at least one of the sea lion's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Swimming Leap","desc":"With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Sharwyn Hucrele","maxHP":13,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Barkskin","desc":"Sharwyn's AC can't be lower than 16."},{"name":"Special Equipment","desc":"Sharwyn has a spellbook|phb that contains the spells listed in her Spellcasting trait, plus Detect Magic and Silent Image."},{"name":"Tree Thrall","desc":"If the Gulthias Tree dies, Sharwyn dies 24 hours later."}],"spellActions":[{"name":"Spellcasting","desc":"Sharwyn is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (2 Slots)","desc":"Color Spray, Magic Missile, Shield, Sleep"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Goblin","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Sir Braford","maxHP":19,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":9,"dexSave":-1,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Barkskin","desc":"Sir Braford's AC can't be lower than 16."},{"name":"Special Equipment","desc":"Sir Braford wields Shatterspike|tftyp, a magic longsword that grants a +1 bonus to attack and damage rolls made with it (included in his attack). See the Shatterspike handout for the item's other properties."},{"name":"Tree Thrall","desc":"If the Gulthias Tree dies, Sir Braford dies 24 hours later."}],"spellActions":[],"reactions":[{"name":"Protection","desc":"When a creature Sir Braford can see attacks a target other than him that is within 5 feet of him, he can use a reaction to use his shield to impose disadvantage on the attack roll."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Siren","maxHP":38,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Stupefying Touch","desc":"Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be STUNNED until the start of Siren's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Siren can breathe air and water."},{"name":"Magic Resistance","desc":"Siren has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Siren's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Charm Person, Fog Cloud, Greater Invisibility, Polymorph (self only)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Snarla","maxHP":58,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The werewolf makes two attacks: one with its bite and one with its claws or spear."},{"name":"Bite (Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy."},{"name":"Claws (Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 (2d4 + 2) slashing damage."},{"name":"Spear (Humanoid Form Only)","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."}],"spellActions":[{"name":"Spellcasting","desc":"Snarla is a 6th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Mirror Image, Web"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Fear, Haste, Stinking Cloud"}],"reactions":[],"senses":"None","languages":"Common (can't speak in wolf form)","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Snurrevin","maxHP":45,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged."},{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE until it attacks, casts a spell, or uses its Enlarge, or until its {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"Snurrevin is a 3rd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mage Hand, Minor Illusion, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Color Spray, Shield, Silent Image"},{"name":"Level 2 Spells (2 Slots)","desc":"Hold Person, Shatter"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Tarul Var","maxHP":105,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+8","intScore":19,"intSave":"+9","wisScore":14,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +9 to hit, reach 5 ft., one creature. 10 (3d6) cold damage. The target must succeed on a DC 17 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Benign Transposition","desc":"Var teleports up to 30 feet to an unoccupied space he can see. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell of 1st level or higher."}],"legendaryActions":[{"name":"Cantrip","desc":"Var casts a cantrip."},{"name":"Paralyzing Touch (Costs 2 Actions)","desc":"Var uses Paralyzing Touch."},{"name":"Frightening Gaze (Costs 2 Actions)","desc":"Var fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 17 Wisdom saving throw against this magic or become FRIGHTENED for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Var's gaze for the next 24 hours."}],"specialAbilities":[{"name":"Focused Conjuration","desc":"While Var is {@status concentration||concentrating} on a conjuration spell, his {@status concentration} can't be broken as a result of taking damage."},{"name":"Legendary Resistance (3/Day)","desc":"If Var fails a saving throw, he can choose to succeed instead."},{"name":"Rejuvenation","desc":"If Var is destroyed but his phylactery remains intact, Var gains a new body in (1d10) days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery."},{"name":"Turn Resistance","desc":"Var has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"Var is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mage Hand, Minor Illusion, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Magic Missile, Shield, Unseen Servant*"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Flaming Sphere*, Mirror Image, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Dispel Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Dimension Door*, Evard's Black Tentacles*"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill*, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Circle Of Death"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal, Primordial, Thayan","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Tecuziztecatl","maxHP":102,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning from nonmagical attacks","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Tecuziztecatl makes two pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 12 (2d8 + 3) bludgeoning damage."},{"name":"Spit Acid Recharge 4","desc":"Tecuziztecatl exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Tecuziztecatl can breathe air and water."},{"name":"Glowing","desc":"Tecuziztecatl sheds dim light within 20 feet of itself."},{"name":"Flexible","desc":"Tecuziztecatl can enter a space large enough for a Medium creature without squeezing."},{"name":"Spider Climb","desc":"Tecuziztecatl can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"Olman, Primordial","speedWalk":30,"speedClimb":30,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Thayan Apprentice","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":15,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Doomvault Devotion","desc":"Within the Doomvault, the apprentice has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"The apprentice is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mage Hand, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Detect Magic, Mage Armor, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Scorching Ray"}],"reactions":[],"senses":"None","languages":"Common, Thayan","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Thayan Warrior","maxHP":52,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The warrior makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Doomvault Devotion","desc":"Within the Doomvault, the warrior has advantage on saving throws against being CHARMED or FRIGHTENED."},{"name":"Pack Tactics","desc":"The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Thayan","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Thorn Slinger","maxHP":32,"unitType":"Humanoid","unitSize":"Large ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Frightened","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Thorns","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 30 ft., one target. 8 (2d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Adhesive Blossoms","desc":"The thorn slinger adheres to anything that touches it. A Medium or smaller creature adhered to the thorn slinger is also GRAPPLED by it (escape DC 11). Ability checks made to escape this grapple have disadvantage."},{"name":"False Appearance","desc":"While the thorn slinger remains motionless, it is indistinguishable from an inanimate bush."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Tloques-Popolocas","maxHP":82,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+6","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The vampire makes two attacks."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target, escape DC 13."},{"name":"Children of the Night (1/Day)","desc":"The vampire magically calls (2d4) swarms of bats, provided that the sun isn't up. The called creatures arrive in (1d4) rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."},{"name":"Tloques' Berserker Axe +2","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"Shapechanger","desc":"If the vampire isn't in sunlight or running water, it can use its action to Polymorph into a Tiny bat, or back into its true form."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Tloques can cast Hold Person (DC 14) at will, requiring no components, but his target must be able to see him."},{"name":"At-Will Spells","desc":"Hold Person"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":217,"isActive":0,"unitName":"White Maw","maxHP":217,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":18,"strSave":"+4","dexScore":1,"dexSave":-5,"conScore":20,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) acid damage. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous Form","desc":"White Maw can occupy another creature's space and vice versa."},{"name":"Corrode Metal","desc":"Any nonmagical weapon made of metal that hits White Maw corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. if its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits White Maw is destroyed after dealing damage."},{"name":"False Appearance","desc":"While White Maw remains motionless, it is indistinguishable from white stone."},{"name":"Killer Response","desc":"Any creature that starts its turn in White Maw's space is targeted by a pseudopod attack if White Maw isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Telepathy 50 ft.","speedWalk":10,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Yusdrayl","maxHP":16,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, Yusdrayl has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Pack Tactics","desc":"Yusdrayl has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[{"name":"Spellcasting","desc":"Yusdrayl is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Chromatic Orb, Mage Armor"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":285,"isActive":0,"unitName":"Acererak","maxHP":285,"armorClass":21,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":20,"conSave":"+12","intScore":27,"intSave":"+15","wisScore":21,"wisSave":"+12","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"23","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +15 to hit, reach 5 ft., one creature. 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Staff (+3 Quarterstaff)","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands."},{"name":"Invoke Curse","desc":"While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Constitution saving throw or be cursed. Until the curse is ended, the target can't regain hit points and has vulnerability to necrotic damage. Greater Restoration, Remove Curse, or similar magic ends the curse on the target."}],"legendaryActions":[{"name":"At-Will Spell","desc":"Acererak casts one of his at-will spells."},{"name":"Melee Attack","desc":"Acererak uses Paralyzing Touch or makes one melee attack with his staff."},{"name":"Frightening Gaze (Costs 2 Actions)","desc":"Acererak fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this magic or become FRIGHTENED for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target its immune to Acererak's gaze for the next 24 hours."},{"name":"Talisman of the Sphere (Costs 2 Actions)","desc":"Acererak uses his Talisman of the Sphere to move the Sphere of Annihilation under his control up to 90 feet."},{"name":"Disrupt Life (Costs 3 Actions)","desc":"Each creature within 20 feet of Acererak must make a DC 20 Constitution saving throw against this magic, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Special Equipment","desc":"Acererak carries the Staff of the Forgotten One|ToA. He wears a Talisman of the Sphere and has a Sphere of Annihilation under his control."},{"name":"Legendary Resistance (3/Day)","desc":"If Acererak fails a saving throw, he can choose to succeed instead."},{"name":"Rejuvenation","desc":"Acererak's body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body after (1d10) days, regaining all his hit points and becoming active again. The new body appears within 5 feet of Acererak's phylactery, the location of which is hidden."},{"name":"Turn Resistance","desc":"Acererak has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"Acererak is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Acererak has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (undefined Slots)","desc":"Ray Of Sickness, Shield"},{"name":"Level 2 Spells (undefined Slots)","desc":"Arcane Lock, Knock"},{"name":"Level 3 Spells (undefined Slots)","desc":"Animate Dead, Counterspell"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Ice Storm, Phantasmal Killer"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Hold Monster, Wall Of Force"},{"name":"Level 6 Spells (3 Slots)","desc":"Chain Lightning, Circle Of Death, Disintegrate"},{"name":"Level 7 Spells (3 Slots)","desc":"Finger Of Death, Plane Shift, Teleport"},{"name":"Level 8 Spells (2 Slots)","desc":"Maze, Mind Blank"},{"name":"Level 9 Spells (2 Slots)","desc":"Power Word Kill, Time Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Albino Dwarf Spirit Warrior","maxHP":30,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"The dwarf has advantage on saving throws against poison."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dwarf's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Hunter's Mark, Jump, Pass Without Trace, Speak With Animals, Speak With Plants"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Albino Dwarf Warrior","maxHP":30,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"The dwarf has advantage on saving throws against poison."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Aldani (Lobsterfolk)","maxHP":49,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":8,"dexSave":-1,"conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The aldani makes two attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, and the target is GRAPPLED (escape DC 11). The aldani has two claws, each of which can grapple only one target."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The aldani can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Almiraj","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":2,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Horn","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Senses","desc":"The almiraj has advantage on Wisdom (PERCEPTION) checks that rely on hearing or sight."},{"name":"Familiar","desc":"With the DM's permission, the Find Familiar spell can summon an almiraj."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Ankylosaurus Zombie","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Artus Cimber","maxHP":82,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":17,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"Cold","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Artus makes three attacks with Bookmark or his longbow."},{"name":"Bookmark (+3 Dagger)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d4 + 5) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target 6 (1d8 + 2) piercing damage."},{"name":"Ring of Winter","desc":"The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While attuned to and wearing the ring, Artus can expend the necessary number of charges to activate one of the following properties:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Artus wears the Ring of Winter|toa. He and the ring can't be targeted by divination magic or perceived through magical scrying sensors. While attuned to and wearing the ring, Artus ceases to age and is immune to cold damage and the effects of extreme cold."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Goblin","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Asharra","maxHP":31,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Talon","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Summon Air Elemental","desc":"Five aarakocra within 30 feet of each other can magically summon an {@creature air elemental}. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain {@status concentration} while doing so (as if {@status concentration||concentrating} on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive Attack","desc":"If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 ((1d6)) damage to the target."},{"name":"Dance of the Seven Winds","desc":"Asharra knows a ritual called the Dance of the Seven Winds, which temporarily grants magical flight to as many as ten nonflying creatures. The ritual, which takes 10 minutes to complete, can only be performed by an aarakocra elder and requires a black orchid as a material component."}],"spellActions":[{"name":"Spellcasting","desc":"Asharra is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Asharra has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Mending, Produce Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Faerie Fire, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Gust Of Wind, Hold Person, Lesser Restoration"},{"name":"Level 3 Spells (2 Slots)","desc":"Call Lightning, Wind Wall"}],"reactions":[],"senses":"None","languages":"Auran, Common","speedWalk":20,"speedFly":50,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Assassin Vine","maxHP":85,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Deafened, Exhaustion, Prone","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit, reach 20 ft., one creature. The target takes 11 (2d6 + 4) bludgeoning damage, and it is GRAPPLED (escape DC 14). Until this grapple ends, the target is RESTRAINED, and it takes 21 (6d6) poison damage at the start of each of its turns. The vine can constrict only one target at a time."},{"name":"Entangling Vines","desc":"The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into {@quickref difficult terrain||3}. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be RESTRAINED by entangling vines and roots. A creature RESTRAINED by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the assassin vine remains motionless, it is indistinguishable from a normal plant."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"Atropal","maxHP":225,"unitType":"undead","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":5,"dexSave":-3,"conScore":22,"conSave":"+11","intScore":25,"intSave":"+7","wisScore":19,"wisSave":"+9","chaScore":24,"chaSave":"+7","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Touch","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (3d6) necrotic damage."},{"name":"Ray of Cold","desc":"{@atk rs} +12 to hit, range 120 ft., one target. 21 (6d6) cold damage."},{"name":"Life Drain","desc":"The atropal targets one creature it can see within 120 feet of it. The target must succeed on a DC 19 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. The atropal regains a number of hit points equal to half the amount of damage dealt."},{"name":"Summon Wraith {@recharge}","desc":"The atropal summons a WRAITH which materializes within 30 feet of it in an unoccupied space it can see. The wraith obeys its summoner's commands and can't be controlled by any other creature. The Wraith vanishes when it drops to 0 hit points or when its summoner dies."}],"legendaryActions":[{"name":"Touch","desc":"The atropal makes a touch attack."},{"name":"Ray of Cold (Costs 2 Actions)","desc":"The atropal uses its Ray of Cold."},{"name":"Wail (Costs 3 Actions)","desc":"The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of EXHAUSTION."}],"specialAbilities":[{"name":"Magic Resistance","desc":"The atropal has advantage on saving throws against spells and other magical effects."},{"name":"Negative Energy Aura","desc":"Creatures within 30 feet of the atropal can't regain hit points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage. If the atropal is struck by a vorpal sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature."},{"name":"Turn Resistance Aura","desc":"The atropal and any other undead creature within 30 feet of it has advantage on saving throws against any effect that turns undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight 120 ft.","languages":"Understands Celestial but utters only obscene nonsense","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Bag of Nails","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":13,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Bag of Nails makes two shortsword attacks."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 (1d4) slashing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Feline Agility","desc":"When Bag of Nails moves on its turn in combat, he can double his speed until the end of the turn. Once he uses this trait, Bag of Nails can't use it again until he moves 0 feet on one of his turns."},{"name":"Assassinate","desc":"During his first turn, Bag of Nails has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Bag of Nails scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},{"name":"Evasion","desc":"If Bag of Nails is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Bag of Nails instead takes no damage if he succeeds on the saving throw, and only half damage if it fails."},{"name":"Sneak Attack (1/Turn)","desc":"Bag of Nails deals an extra 14 ((4d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn't INCAPACITATED and Bag of Nails doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Thieves' cant, Common, Dwarvish","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Chwinga","maxHP":5,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":20,"dexSave":"+5","conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Magical Gift (1/Day)","desc":"The chwinga targets a humanoid it can see within 5 feet of it. The target gains a {@filter supernatural charm|rewards|type=charm} of the DM's choice. See {@book chapter 7|DMG|7|Other Rewards} of the Dungeon Masters Guide for more information on supernatural charms."},{"name":"Natural Shelter","desc":"The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can't be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn't impair the chwinga's blindsight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter's space, but is otherwise unharmed."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"The chwinga doesn't require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice)."},{"name":"Evasion","desc":"When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The chwinga's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material or verbal components:"},{"name":"At-Will Spells","desc":"Druidcraft, Guidance, Pass Without Trace, Resistance"}],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"speedSwim":20,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Clay Gladiator","maxHP":112,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The gladiator makes three melee attacks."},{"name":"Spear","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands."},{"name":"Shield Bash","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Climbing","desc":"The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Steadfast","desc":"The gladiator can't be disarmed, and cannot make ranged attacks."},{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Dragonbait","maxHP":120,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Dragonbait makes two melee weapon attacks."},{"name":"Holy Avenger (+3 Longsword)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage when used with two hands. If the target is a fiend or an undead it takes an extra 11 (2d10) radiant damage."},{"name":"Sense Alignment","desc":"Dragonbait chooses one creature he can see within 60 feet of him and determines its alignment, as long as the creature isn't hidden from divination magic by a spell or other magical effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine Health","desc":"Dragonbait is immune to disease."},{"name":"Magic Resistance","desc":"While holding his holy avenger longsword, Dragonbait creates an aura in a 10-foot radius around him. While this aura is active, Dragonbait and all creatures friendly to him in the aura have advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Eblis","maxHP":26,"unitType":"Humanoid","unitSize":"Large ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The eblis attacks twice with its beak."},{"name":"Beak","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"The eblis's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Blur, Hypnotic Pattern, Minor Illusion"}],"reactions":[],"senses":"None","languages":"Auran, Common","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Flying Monkey","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target 1 (1d4 - 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The flying monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Familiar","desc":"With the DM's permission, the Find Familiar spell can summon a flying monkey."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedFly":30,"speedClimb":20,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"Giant Four-Armed Gargoyle","maxHP":147,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":20,"conSave":"+5","intScore":6,"intSave":-2,"wisScore":11,"wisSave":"+4","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks not made with adamantine weapons","conditionImmunities":"Exhaustion, Petrified, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gargoyle makes five attacks: one with its bite and four with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the gargoyle remains motionless, it is indistinguishable from an inanimate statue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Terran","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Giant Snapping Turtle","maxHP":75,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 18 (4d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The turtle can breathe air and water."},{"name":"Stable","desc":"Whenever an effect knocks the turtle PRONE, it can make a DC 10 Constitution saving throw to avoid being knocked PRONE. A PRONE turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Girallon Zombie","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The zombie makes five attacks: one with its bite and four with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Hew Hackinstone","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Battleaxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Hew has resistance to poison damage and advantage on saving throws against being POISONED."},{"name":"Reckless","desc":"At the start of his turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Jaculi","maxHP":16,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) piercing damage."},{"name":"Spring","desc":"The jaculi springs up to 30 feet in a straight line and makes a bite attack against a target within its reach. This attack has advantage if the jaculi springs at least 10 feet. If the attack hits, the bite deals an extra 7 (2d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Camouflage","desc":"The jaculi has advantage on Dexterity (Stealth) checks made to hide."},{"name":"Keen Smell","desc":"The jaculi has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Kamadan","maxHP":67,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kamadan makes two attacks: one with its bite or claw and one with its snakes."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Snakes","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Sleep Breath (Recharges after a Short or Long Rest)","desc":"The kamadan exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if it takes damage or someone uses an action to wake it."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The kamadan has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pounce","desc":"If the kamadan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked PRONE. If the target is knocked PRONE, the kamadan can make two attacks—one with its bite and one with its snakes—against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"King of Feathers","maxHP":200,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 17). Until this grapple ends, the target is RESTRAINED, and the tyrannosaurus can't bite another target."},{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 20 (3d8 + 7) bludgeoning damage."},{"name":"Summon Swarm Recharge 5","desc":"The King of Feathers exhales a {@creature swarm of wasps||swarm of insects (wasps)} that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws."}],"legendaryActions":[],"specialAbilities":[{"name":"Detect Invisibility","desc":"The King of Feathers can see INVISIBLE creatures and objects as if they were visible."},{"name":"Legendary Resistance (3/Day)","desc":"If the King of Feathers fails a saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The King of Feathers's innate spellcasting ability is Wisdom. It can innately cast the following spell, requiring no material components:"},{"name":"At-Will Spells","desc":"Misty Step"}],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Liara Portyr","maxHP":84,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Liara makes three melee attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Liara has advantage on saving throws against being FRIGHTENED."},{"name":"Flaming Fury","desc":"Once per turn, when Liara hits a creature with a melee weapon, she can cause fire to magically erupt from her weapon and deal an extra 10 (3d6) fire damage to the target."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Mantrap","maxHP":45,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion, Prone","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Engulf","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one Medium or smaller creature. The target is trapped inside the mantrap's leafy jaws. While trapped in this way, the target is BLINDED and RESTRAINED, has total cover from an attacks and other effects outside the mantrap, and takes 14 (4d6) acid damage at the start of each of the target's turns. If the mantrap dies, the creature inside it is no longer RESTRAINED by it. A mantrap can engulf only one creature at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Attractive Pollen (1/Day)","desc":"When the mantrap detects any creatures nearby, it can use its reaction to release pollen out to a radius of 30 feet. Any beast or humanoid within the area must succeed on a DC 11 Wisdom saving throw or be forced to use all its movement on its turns to get as close to the the mantrap as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"False Appearance","desc":"While the mantrap remains motionless, it is indistinguishable from an ordinary tropical plant."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 30 ft.","languages":"None","speedWalk":5,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Mwaxanaré","maxHP":13,"unitType":"humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to hit. reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Mwaxanaré is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Eldritch Blast, Mage Hand"},{"name":"Level 1 Spells (2 Slots)","desc":"Charm Person, Protection From Evil And Good, Unseen Servant"}],"reactions":[],"senses":"None","languages":"Auran, Common, Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Na","maxHP":3,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Pterafolk","maxHP":26,"armorClass":12,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The pterafolk makes three attacks: one with its bite and two with its claws. Alternatively, it makes two melee attacks with its javelin."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 9 (2d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Terror Dive","desc":"If the pterafolk is flying and dives at least 30 feet straight toward a target, and then hits that target with a melee weapon attack, the target is FRIGHTENED until the end of its next turn."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ras Nsi","maxHP":0,"armorClass":15,"unitType":"monstrosity","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+6","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+7","chaScore":21,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Ras Nsi makes three melee attacks, but can use Constrict only once."},{"name":"Bite (Snake Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 14). Until this grapple ends, the target is RESTRAINED, and Ras Nsi can't constrict another target."},{"name":"Flame Tongue Longsword (Yuan-ti Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stones||sending stone matched to the one carried by the guide Salida (see chapter 1)."},{"name":"Shapechanger","desc":"Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change form if he dies."},{"name":"Magic Resistance","desc":"Ras Nsi has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Ras Nsi's innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sekelok","maxHP":0,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Spiked Tomb Guardian","maxHP":93,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The tomb guardian makes two spiked gauntlet attacks."},{"name":"Spiked Gauntlet","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage plus 9 (2d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the tomb guardian starts its turn with 40 hit points or fewer, roll a (d6). On a 6, the tomb guardian goes berserk. On each of its turns while berserk, the tomb guardian attacks the nearest creature it can see. If no creature is near enough to move to and attack, the tomb guardian attacks an object, with preference for an object smaller than itself. Once the tomb guardian goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb guardian must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the tomb guardian ceases being berserk. If it takes damage while still at 40 hit points or fewer, the tomb guardian might go berserk again."},{"name":"Aversion of Fire","desc":"If the tomb guardian takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Immutable Form","desc":"The tomb guardian is immune to any spell or effect that would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the tomb guardian is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The tomb guardian has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."},{"name":"Chained","desc":""}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"Stone Juggernaut","maxHP":157,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks not made with adamantine weapons","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone","challengeRating":"12","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Devastating Roll","desc":"The juggernaut can move through the space of a PRONE creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one."},{"name":"Immutable Form","desc":"The juggernaut is immune to any spell or effect that would alter its form."},{"name":"Regeneration","desc":"As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points."},{"name":"Siege Monster","desc":"The juggernaut deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Su-monster","maxHP":27,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The su-monster makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage, or 12 (4d4 + 2) slashing damage if the su-monster is hanging by its tail and all four of its limbs are free."},{"name":"Psychic Crush Recharge 5","desc":"The su-monster targets one creature it can see within 30 feet of it. The target must succeed on a DC 11 Wisdom saving throw or take 17 (5d6) psychic damage and be STUNNED for 1 minute. The STUNNED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Tabaxi Hunter","maxHP":40,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":11,"conSave":0,"intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The tabaxi makes two attacks with its claws, its shortsword, or its shortbow."},{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) slashing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Feline Agility","desc":"When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one of its turns."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common plus any one language","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Tabaxi Minstrel","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The tabaxi makes two claws attacks or two dart attacks."},{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) slashing damage."},{"name":"Dart","desc":"{@atk rw} +4 to hit, range 20/ 60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Feline Agility","desc":"When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one of its turns."},{"name":"Inspire (1/Day)","desc":"While taking a short rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxi's choice that can see and hear its performance gain 8 temporary hit points at the end of the tabaxi's short rest."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common plus any two languages","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Tomb Dwarf","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The tomb dwarf makes two longsword attacks or two crossbow attacks. It can use its Life Drain in place of one longsword attack."},{"name":"Life Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A humanoid slain by this attack rises 24 hours later as a zombie under the tomb dwarf's control, unless the humanoid is restored to life or its body is destroyed. The tomb dwarf can have no more than twelve zombies under its control at one time."},{"name":"Battleaxe","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the tomb dwarf has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Tomb Guardian","maxHP":93,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The tomb guardian makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the tomb guardian starts its turn with 40 hit points or fewer, roll a (d6). On a 6, the tomb guardian goes berserk. On each of its turns while berserk, the tomb guardian attacks the nearest creature it can see. If no creature is near enough to move to and attack, the tomb guardian attacks an object, with preference for an object smaller than itself. Once the tomb guardian goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb guardian must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the tomb guardian ceases being berserk. If it takes damage while still at 40 hit points or fewer, the tomb guardian might go berserk again."},{"name":"Aversion of Fire","desc":"If the tomb guardian takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Immutable Form","desc":"The tomb guardian is immune to any spell or effect that would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the tomb guardian is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The tomb guardian has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Tri-flower Frond","maxHP":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion, Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The tri-flower frond uses its orange blossom, then its yellow blossom, and then its red blossom."},{"name":"Orange Blossom","desc":"The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be POISONED for 1 hour. While POISONED in this way, the target is UNCONSCIOUS. At the end of each minute, the POISONED target can repeat the saving throw, ending the effect on itself on a success."},{"name":"Yellow Blossom","desc":"The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered with corrosive sap and takes 5 acid damage at the start of each of its turns. Dousing the target with water reduces the acid damage by 1 point per pint or flask of water used."},{"name":"Red Blossom","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 2 (1d4) piercing damage, and the target is GRAPPLED (escape DC 11). Until this grapple ends, the target takes 5 (2d4) poison damage at the start of each of its turns. The red blossom can grapple only one target at a time. Another creature within reach of the tri-flower frond can use its action to end the grapple on the target."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":5,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"Tyrannosaurus Zombie","maxHP":136,"armorClass":11,"unitType":"Humanoid","unitSize":"Huge ","strScore":25,"strSave":"+7","dexScore":6,"dexSave":-2,"conScore":19,"conSave":"+4","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The tyrannosaurus zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 17). Until this grapple ends, the target is RESTRAINED and the tyrannosaurus zombie can't bite another target or disgorge zombies."},{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 20 (3d8 + 7) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Disgorge Zombie","desc":"As a bonus action, the tyrannosaurus zombie can disgorge a normal ZOMBIE, which appears in an unoccupied space within 10 feet of it. The disgorged ZOMBIE acts on its own initiative count. After a zombie is disgorged, roll a (d6). On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses this trait. If the tyrannosaurus zombie still has this trait when it dies, (1d4) normal zombies erupt from its corpse at the start of its next turn. These zombies act on their own initiative count."},{"name":"Undead Fortitude","desc":"If damage reduces the tyrannosaurus zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Valindra Shadowmantle","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+10","intScore":20,"intSave":"+12","wisScore":14,"wisSave":"+9","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +12 to hit, reach 5 ft., one creature. 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Cantrip","desc":"Valindra casts a cantrip."},{"name":"Paralyzing Touch (Costs 2 Actions)","desc":"Valindra uses her Paralyzing Touch."},{"name":"Frightening Gaze (Costs 2 Actions)","desc":"Valindra fixes her gaze on one creature she can see within 10 feet of her. The target must succeed on a DC 18 Wisdom saving throw against this magic or become FRIGHTENED for 1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Valindra's gaze for the next 24 hours."},{"name":"Disrupt Life (Costs 3 Actions)","desc":"Each non-undead creature within 20 feet of Valindra must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one."}],"specialAbilities":[{"name":"Mask","desc":"As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if Dispel Magic is cast on her."},{"name":"Preparation","desc":"When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level."},{"name":"Legendary Resistance (3/Day)","desc":"If Valindra fails a saving throw, she can choose to succeed instead."},{"name":"Rejuvenation","desc":"If destroyed Valindra gains a new body in (1d10) days, regaining all her hit points and becoming active again. The new body appears within 5 feet of the phylactery."},{"name":"Turn Resistance","desc":"Valindra has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"Valindra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Valindra has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Invisibility, Melf's Acid Arrow, Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Counterspell, Dispel Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Dimension Door"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Disintegrate, Globe Of Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Plane Shift"},{"name":"Level 8 Spells (1 Slots)","desc":"Dominate Monster, Power Word Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Power Word Kill"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Abyssal, Draconic, Dwarvish, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Volothamp \"Volo\" Geddarm","maxHP":31,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":"+2","intScore":15,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Volo is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mending, Prestidigitation"},{"name":"Level 1 Spells (2 Slots)","desc":"Comprehend Languages, Detect Magic, Disguise Self"}],"reactions":[],"senses":"None","languages":"Common, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Withers","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Withers makes two longsword attacks. He can use his Life Drain in place of one longsword attack."},{"name":"Life Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Withers carries the amulet of the black skull|ToA."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"Withers is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Withers has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Expeditious Retreat, Feather Fall, Thunderwave"},{"name":"Level 2 Spells (4 Slots)","desc":"Darkness, Hold Person, Rope Trick"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Wall Of Fire"},{"name":"Level 5 Spells (1 Slots)","desc":"Telekinesis"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages he knew in life","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Xandala","maxHP":71,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":18,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Quickened Spell (3/Day)","desc":"When she casts a spell that has a casting time of 1 action, Xandala changes the casting time to 1 bonus action for that casting."}],"spellActions":[{"name":"Spellcasting","desc":"Xandala is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Xandala has the following sorcerer spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Fire Bolt, Light, Mage Hand, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Feather Fall, Shield"},{"name":"Level 2 Spells (4 Slots)","desc":"Invisibility, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Ice Storm, Polymorph"},{"name":"Level 5 Spells (1 Slots)","desc":"Dominate Person"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish, Halfling","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Yellow Musk Creeper","maxHP":60,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":3,"dexSave":-4,"conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Exhaustion, Prone","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Touch","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 13 (3d8) psychic damage. If the target is a humanoid that drops to 0 hit points as a result of this damage, it dies and is implanted with a yellow musk creeper bulb. Unless the bulb is destroyed, the corpse animates as a yellow musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is raised from the dead before it can transform into a yellow musk zombie, or if the corpse is targeted by a Remove Curse spell or similar magic before it animates."},{"name":"Yellow Musk (3/Day)","desc":"The creeper's flowers release a strong musk that targets all humanoids within 30 feet of it. Each target must succeed on a DC 11 Wisdom saving throw or be CHARMED by the creeper for 1 minute. A creature CHARMED in this way does nothing on its turn except move as close as it can to the creeper. A creature CHARMED by the creeper can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the creeper remains motionless, it is indistinguishable from an ordinary flowering vine."},{"name":"Regeneration","desc":"The creeper regains 10 hit points at the start of its turn. If the creeper takes fire, necrotic, or radiant damage, this trait doesn't function at the start of its next turn. The creeper dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Yellow Musk Zombie","maxHP":33,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":9,"dexSave":-1,"conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is fire or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Zindar","maxHP":110,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+5","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands."},{"name":"Breath Weapon Recharge 5","desc":"Zindar uses one of the following options:"},{"name":"Fire Breath","desc":"Zindar exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Weakening Breath","desc":"Zindar exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon Wings","desc":"As a bonus action on his turn, Zindar can sprout a pair of dragon wings from his back, gaining a flying speed of 30 feet until he dismisses them as a bonus action."}],"spellActions":[{"name":"Spellcasting","desc":"Zindar is a 14th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Zindar knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Friends, Light, Mage Hand, Mending, Message"},{"name":"Level 1 Spells (6 Slots)","desc":"Magic Missile, Shield, Sleep"},{"name":"Level 2 Spells (4 Slots)","desc":"Detect Thoughts, Knock"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast, Stoneskin"},{"name":"Level 5 Spells (3 Slots)","desc":"Hold Monster, Telekinesis"},{"name":"Level 6 Spells (1 Slots)","desc":"True Seeing"},{"name":"Level 7 Spells (1 Slots)","desc":"Fire Storm"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Common, Draconic, Dwarvish, Primordial","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Zorbo","maxHP":27,"armorClass":10,"unitType":"Humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Destructive Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 8 (2d6 + 1) slashing damage, and if the target is a creature wearing armor, carrying a shield, or in possession of a magic item that improves its AC, it must make a DC 11 Dexterity saving throw. On a failed save, one such item worn or carried by the creature (the target's choice) magically deteriorates, taking a permanent and cumulative −1 penalty to the AC it offers, and the zorbo gains a +1 bonus to AC until the start of its next turn. Armor reduced to an AC of 10 or a shield or magic item that drops to a 0 AC increase is destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The zorbo has advantage on saving throws against spells and other magical effects."},{"name":"Natural Armor","desc":"The zorbo magically absorbs the natural strength of its surroundings, adjusting its Armor Class based on the material it is standing or climbing on: AC 15 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. If the zorbo isn't in contact with any of these substances, its AC is 10."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Decapus","maxHP":75,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The decapus makes two attacks: one with its bite and one with its tentacles."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature GRAPPLED by the decapus. 7 (2d4 + 2) piercing damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 24 (9d4 + 2) bludgeoning damage or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also GRAPPLED (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is RESTRAINED."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":15,"speedClimb":30,"spellList":[],"dataSlug":"TTP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Geonid","maxHP":26,"armorClass":17,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage."},{"name":"Stone Tell","desc":"The geonid touches a stone object or surface and knows what types of creatures have been within 10 feet of that stone in the past 24 hours. The geonid can also determine the number of creatures of each type, but not their identities."}],"legendaryActions":[],"specialAbilities":[{"name":"Boulder Guise","desc":"While fully withdrawn into its shell, the geonid can't see and is indistinguishable from a small boulder"}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 30 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"TTP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Giant Slug","maxHP":66,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The slug makes two attacks: one with its tentacles and one with its bite."},{"name":"Tentacles","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one creature. 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 minute. Until this poison ends, the target is PARALYZED. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The slug has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Spider Climb","desc":"The slug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The slug's innate spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"Once a Day/Each","desc":"Guiding Bolt, Sanctuary, Spiritual Weapon"}],"reactions":[{"name":"Animate Tentacle","desc":"When the slug takes damage in this cave ({@adventure Shrine of Umberlee|ttp|3|24. Shrine of Umberlee}), it can use its reaction to animate one of the tentacles of the kraken statue and cause it to make a melee weapon attack (+3 to hit) against one creature within 20 feet of the statue that the slug can see. The tentacle deals 8 (1d8 + 4) bludgeoning damage on a hit."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Aquan, Common","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"TTP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Topi","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Venomous Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be POISONED until the end of the target's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn Resistance","desc":"The topi has advantage on saving throws against any effect that turns undead."},{"name":"Undead Fortitude","desc":"If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"TTP"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Aberrant Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The aberration makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Eye Ray (Beholderkin Only)","desc":"{@atk rs} {@hit 3 + summonSpellLevel} to hit, range 30 ft., one creature. {@damage 1d8 + 3 + summonSpellLevel} psychic damage."},{"name":"Claws (Slaadi Only)","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d10 + 3 + summonSpellLevel} slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn."},{"name":"Psychic Slam (Star Spawn Only)","desc":"{@atk ms} {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one creature. {@damage 1d6 + 3 + summonSpellLevel} psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration (Slaadi Only)","desc":"The aberration regains 10 hit points at the start of its turn if it has at least 1 hit point."},{"name":"Whispering Aura (Star Spawn Only)","desc":"At the start of each of the aberration's turns, each creature within 5 feet of it must succeed on a Wisdom saving throw against your spell save DC or take 3d6 psychic damage, provided that the aberration isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech, Understands the languages you speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Bestial Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Small ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The beast makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Maul","desc":"Melee Weapon Attack {@hit 4 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d8 + 4 + summonSpellLevel} piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious (Water Only)","desc":"The beast can breathe air and water."},{"name":"Flyby (Air Only)","desc":"The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Pack Tactics (Land and Water Only)","desc":"The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":30,"speedFly":60,"speedClimb":30,"speedSwim":30,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Celestial Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The celestial makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Radiant Bow (Avenger Only)","desc":"{@atk rw} {@hit 2 + summonSpellLevel} to hit, range 150/600 ft., one target. {@damage 2d6 + 2 + summonSpellLevel} radiant damage."},{"name":"Radiant Mace (Defender Only)","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d10 + 3 + summonSpellLevel} radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains temporary hit points equal to the damage dealt, provided it doesn't already have temporary hit points."},{"name":"Healing Touch (1/Day)","desc":"The celestial touches another creature. The target magically regains hit points equal to (2d8 + summonSpellLevel)."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Understands the languages you speak","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Elemental Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Fire (fire only)","damageResistances":"undefined, Thunder (air only), undefined, Slashing (earth only), Acid (water only)","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The elemental makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Slam","desc":"Melee Weapon Attack {@hit 4 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d10 + 4 + summonSpellLevel} bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only)."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous Form (Air, Fire, and Water Only)","desc":"The elemental can move through a space as narrow as 1 inch wide without squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Primordial, Understands the languages you speak","speedWalk":40,"speedFly":40,"speedBurrow":40,"speedSwim":40,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fey Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Small ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The fey makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Shortsword","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d6 + 3 + summonSpellLevel} piercing damage {@damage + 1d6} force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Step","desc":"As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see."},{"name":"Darkening Step (Deceitful Only)","desc":"Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey's next turn."},{"name":"Ecstatic Step (Joyful Only)","desc":"Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be CHARMED by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target."},{"name":"Impassioned Step (Furious Only)","desc":"Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Sylvan, Understands the languages you speak","speedWalk":40,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fiendish Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown Unknown Unknown ","standardActions":[{"name":"Multiattack","desc":"The fiend makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Bite (Demon Only)","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d12 + 3 + summonSpellLevel} necrotic damage."},{"name":"Claws (Yugoloth Only)","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d8 + 3 + summonSpellLevel} slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see."},{"name":"Hurl Flame (Devil Only)","desc":"{@atk rs} {@hit 3 + summonSpellLevel} to hit, range 150 ft., one target. {@damage 2d6 + 3 + summonSpellLevel} fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The fiend has advantage on saving throws against spells and other magical effects."},{"name":"Death Throes (Demon Only)","desc":"When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes {@damage 2d10 + summonSpellLevel} fire damage on a failed save, or half as much damage on a successful one."},{"name":"Devil's Sight (Devil Only)","desc":"Magical darkness doesn't impede the fiend's darkvision."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"speedFly":60,"speedClimb":40,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Shadow Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The spirit makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Chilling Rend","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 2d8 + 3 + summonSpellLevel} cold damage."},{"name":"Dreadful Scream (1/Day)","desc":"The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be FRIGHTENED of the spirit for 1 minute. The FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Bloodthirsty Frenzy (Fury Only)","desc":"The spirit has advantage on attack rolls against FRIGHTENED creatures."},{"name":"Shadow Stealth (Fear Only)","desc":"While in dim light or darkness, the spirit can take the Hide action as a bonus action."},{"name":"Weight of Ages (Despair Only)","desc":"Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid's next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Understands the languages you speak","speedWalk":40,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Undead Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The spirit makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Deathly Touch (Ghostly Only)","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one creature. {@damage 1d8 + 3 + summonSpellLevel} necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be FRIGHTENED of the undead until the end of the target's next turn."},{"name":"Grave Bolt (Skeletal Only)","desc":"{@atk rs} {@hit 3 + summonSpellLevel} to hit, range 150 ft., one target. {@damage 2d8 + 3 + summonSpellLevel} necrotic damage."},{"name":"Rotting Claw (Putrid Only)","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d6 + 3 + summonSpellLevel} slashing damage. If the target is POISONED, it must succeed on a Constitution saving throw against your spell save DC or be PARALYZED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement (Ghostly Only)","desc":"The undead can become incorporeal while moving and pass through other creatures and objects as if they were {@quickref difficult terrain||3}. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled."},{"name":"Festering Aura (Putrid Only)","desc":"Any creature, other than you, that starts its turn within 5 feet of the undead must succeed on a Constitution saving throw against your spell save DC or be POISONED until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Understands the languages you speak","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Draconic Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Acid, Cold, Fire, Lightning, Poison (Chromatic and Metallic only), Force, Necrotic, Psychic, Radiant, Thunder (Gem only)","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The dragon uses its Breath Weapon, and it makes a number of Bite and Claw attacks equal to half the spell's level (rounded down)."},{"name":"Bite and Claw","desc":"Melee Weapon Attack your spell attack modifier to hit, reach 10 ft., one target. {@damage 1d6 + 4 + summonSpellLevel} piercing damage."},{"name":"Breath Weapon","desc":"The dragon exhales a stream of multicolored energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 2d6 damage of your choice of a damage type this dragon has resistance to on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Shared Resistances","desc":"When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Draconic, Understands the languages you speak","speedWalk":30,"speedFly":80,"speedSwim":30,"spellList":[],"dataSlug":"UA2021DraconicOptions"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ancient Companion","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":9,"dexSave":-1,"conScore":15,"conSave":"+2 + PB","intScore":14,"intSave":"+2 + PB","wisScore":14,"wisSave":"+2 + PB","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Spirit Strike","desc":"Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target you can see. {@damage 1d8 + 2 + PB} force damage."},{"name":"Healer's Light (Healer Only)","desc":"The companion chooses a creature it can see within 15 feet of itself and flares with invigorating light. The creature gains (1d8 + PB) temporary hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Ancient Fortitude","desc":"If damage reduces the companion to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the companion drops to 1 hit point instead."},{"name":"Sage's Counsel (Sage Only)","desc":"While within 15 feet of the companion, you and your allies gain a +2 bonus to Intelligence and Wisdom checks."}],"spellActions":[],"reactions":[{"name":"Warrior's Protection (Warrior Only)","desc":"When a creature within 5 feet of the companion makes a Strength or Dexterity saving throw, the companion imposes itself between the creature and the danger. The creature can roll a (d4) and add the number rolled to the saving throw."}],"senses":"None","languages":"Speaks and understands the languages you speak","speedWalk":30,"spellList":[],"dataSlug":"UA2021MagesOfStrixhaven"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Primeval Companion","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2 + PB","conScore":17,"conSave":"+3 + PB","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Strike","desc":"Melee Weapon Attack +2 plus PB to hit, reach 5 ft., one target. (1d8) plus PB bludgeoning, piercing, or slashing damage (your choice)."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Intercept Attack","desc":"When a creature the companion can see hits a target with an attack, and the target is within 5 feet of the companion, the target instead takes half the damage. The companion takes the remainder of the damage."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":30,"spellList":[],"dataSlug":"UA2022GiantOptions"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Reaper Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The reaper makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Reaping Scythe","desc":"Melee Weapon Attack your spell attack modifier to hit (with advantage), reach 5 ft., one target. 1d10 + 3 + the spell's level necrotic damage."},{"name":"Paralyzing Fear (1/Day)","desc":"The reaper attempts to instill fear into the haunted creature it can see within 60 feet of itself. The creature must succeed on a Wisdom saving throw against your spell save DC or be FRIGHTENED of the reaper for 1 minute. While FRIGHTENED this way, the creature's speed is 0, and it can't benefit from any bonus to its speed. The FRIGHTENED creature can repeat the saving throw at the end of each of its turns, or immediately after it takes damage, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The reaper can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled."},{"name":"Haunting Tracker","desc":"You and the reaper can sense the direction and distance to the haunted creature if it's on the same plane of existence as you."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"UA2022WondersOfTheMultiverse"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Warrior Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The warrior makes a number of attacks equal to half this spell's level (rounded down)."},{"name":"Reckless Strike (Barbarian Only)","desc":"Melee Weapon Attack your spell attack modifier to hit (with advantage), reach 5 ft., one target. 1d12 + 3 + the spell's level slashing damage, and attacks made against the warrior until the start of its next turn are made with advantage."},{"name":"Rallying Strike (Fighter Only)","desc":"Melee or Ranged Weapon Attack your spell attack modifier to hit, reach 5 ft., or range 20/60 ft., one target. 1d6 + 3 + the spell's level piercing damage, and the warrior can choose another creature it can see within 20 feet of itself. The chosen creature gains (1d6) temporary hit points."},{"name":"Unarmed Strike (Monk Only)","desc":"Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target. 1d4 + 3 + the spell's level bludgeoning damage, and the target must succeed on a Strength saving throw against your spell save DC or be knocked PRONE."},{"name":"Bonus: Flurry of Blows (Monk Only)","desc":"The monk makes one Unarmed Strike attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Understands the languages you speak","speedWalk":30,"spellList":[],"dataSlug":"UA2022WondersOfTheMultiverse"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dancing Item","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned, Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Force-Empowered Slam","desc":"Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target you can see. 1d10 + your Charisma modifier force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Endless Waltz","desc":"Immediately after the item makes a slam attack, it can take the Dodge action as a bonus action."},{"name":"Immutable Form","desc":"The item is immune to any spell or effect that would alter its form."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":40,"spellList":[],"dataSlug":"UA2020SubclassesPt2"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Drake Companion","maxHP":0,"unitType":"Humanoid","unitSize":"Small ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1 + PB","conScore":15,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2 + PB","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack {@hit 3 + PB} to hit, reach 5 ft., one target. 1d6 piercing damage plus {@damage PB} damage of a type determined by the drake's Draconic Essence."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic Essence","desc":"When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake's damage immunity, the damage of its bite, and the damage of its Infused Strikes trait."}],"spellActions":[],"reactions":[{"name":"Infused Strikes","desc":"When another creature within 30 feet of the drake that it can see hits with a weapon attack, the drake infuses the strike with its essence, causing the attack to deal an extra 1d6 damage of the type determined by its Draconic Essence."}],"senses":"Darkvision 60 ft.","languages":"Draconic","speedWalk":40,"spellList":[],"dataSlug":"UA2020SubclassesPt5"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Alchemical Homunculus","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Acidic Spittle","desc":"{@atk rw} +4 to hit, range 30 ft., one target you can see. 1d6 + 2 acid damage."},{"name":"Alchemical Salve (3/Day)","desc":"The homunculus produces a salve and touches one creature you designate. The target receives one of the following magical benefits of your choice:"},{"name":"Buoyancy","desc":"The target gains a flying speed of 10 feet for 10 minutes."},{"name":"Inspiration","desc":"The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1)."},{"name":"Resilience","desc":"The target gains a number of temporary hit points equal to (2d6) + your Intelligence modifier."}],"legendaryActions":[],"specialAbilities":[{"name":"Might of the Master","desc":"The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill bonuses and the bonuses to hit and damage of its Acidic Spittle."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":20,"speedFly":30,"spellList":[],"dataSlug":"UAArtificerRevisited"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Iron Defender","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target you can see. 1d8 + 2 piercing damage."},{"name":"Repair (3/Day)","desc":"The magical mechanisms inside the iron defender restore (2d8 + 2) hit points to itself or to one construct or object within 5 feet of it."}],"legendaryActions":[],"specialAbilities":[{"name":"Might of the Master","desc":"The following numbers increase by 1 when your proficiency bonus increases by 1: the iron defender's skill bonuses, the bonuses to hit and damage of its bite, and the number of hit points restored by its Repair action."},{"name":"Vigilant","desc":"The iron defender can't be {@quickref Surprise|PHB|3|0|surprised}."}],"spellActions":[],"reactions":[{"name":"Defensive Pounce","desc":"The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":40,"spellList":[],"dataSlug":"UAArtificerRevisited"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Wildfire Spirit","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":14,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Grappled, Prone, Restrained","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Good Unknown Evil ","standardActions":[{"name":"Flame Seed","desc":"{@atk rw} +4 to hit, range 30 ft., one target you can see. 1d6 + 2 fire damage."},{"name":"Fiery Teleportation (Recharges after a Short or Long Rest)","desc":"The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take (1d6 + 2) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Soul Bond","desc":"The following numbers increase by 1 when your proficiency bonus increases by 1: the spirit's skill and saving throw bonuses above, the bonuses to hit and damage of its Flame Seed, and the bonus to damage of its Fiery Teleportation."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":20,"speedFly":30,"spellList":[],"dataSlug":"UAClericDruidWizard"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Beast of the Air","maxHP":0,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+5","conScore":13,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Shred","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1d6 + 3 slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Primal Rebirth","desc":"If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored."},{"name":"Ready Companion","desc":"As a bonus action, you can command the beast to make its shred attack or to Hide."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"UAClassFeatureVariants"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Beast of the Earth","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":15,"conSave":"+4","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Maul","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1d6 + 2 slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra (1d6) slashing damage. The DC equals your spell save DC. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked PRONE."},{"name":"Primal Rebirth","desc":"If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored."},{"name":"Ready Companion","desc":"As a bonus action, you can command the beast to make its maul attack or to Hide."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you speak","speedWalk":40,"spellList":[],"dataSlug":"UAClassFeatureVariants"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":272,"isActive":0,"unitName":"Vecna the Archlich","maxHP":272,"armorClass":18,"unitType":"undead","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":18,"conSave":"+12","intScore":22,"intSave":"+14","wisScore":24,"wisSave":"+15","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"Poison, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned","challengeRating":"26","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Vecna uses Flight of the Damned (if available), Rotten Fate, or Spellcasting. He then makes two attacks with Afterthought."},{"name":"Afterthought","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 7 (1d4 + 5) piercing damage, plus 9 (2d8) necrotic damage. If the target is a creature, it is afflicted by entropic magic, taking 9 (2d8) necrotic damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 20 Constitution saving throw, ending the effect on itself on a success. Until it succeeds on this save, the afflicted target can't regain hit points."},{"name":"Flight of the Damned Recharge 5","desc":"Vecna conjures a torrent of flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating. Each creature in that area must make a DC 22 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is FRIGHTENED of Vecna for 1 minute. On a failed save, the creature takes half as much damage and isn't FRIGHTENED. A FRIGHTENED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Rotten Fate","desc":"Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this magic rises as a ZOMBIE at the start of Vecna's next turn and acts immediately after Vecna in the initiative order. The ZOMBIE is under Vecna's control."},{"name":"Bonus: Vile Teleport","desc":"Vecna teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. He can cause each creature of his choice within 15 feet of his destination space to take 10 (3d6) psychic damage. If at least one creature takes this damage, Vecna regains 80 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (5/Day)","desc":"If Vecna fails a saving throw, he can choose to succeed instead."},{"name":"Special Equipment","desc":"Vecna carries a magic dagger named Afterthought. In the hands of anyone other than Vecna, Afterthought is a +2 dagger."},{"name":"Undying","desc":"If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after (1d100) years. Vecna's soul can fashion a new body even if its old body was burned to ash or otherwise obliterated. When the new body is complete, Vecna regains all his hit points and becomes active again. Vecna's new body appears anywhere within 100 miles of where Vecna was slain."},{"name":"Unusual Nature","desc":"Vecna doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Vecna casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Animate Dead (as an action), Detect Magic, Dispel Magic, Fly, Lightning Bolt, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Dominate Monster, Globe Of Invulnerability, Plane Shift (self only)"},{"name":"Twice a Day/Each","desc":"Dimension Door, Invisibility, Scrying (as an action)"}],"reactions":[{"name":"Special","desc":"Vecna can take up to three reactions per round but only one per turn."},{"name":"Dread Counterspell","desc":"Vecna utters a dread word to interrupt a creature he can see that is casting a spell. If the spell is 4th level or lower, it fails and has no effect. If the spell is 5th level or higher, Vecna makes an Intelligence check (DC 10 + the spell's level). On a success, the spell fails and has no effect. Whatever the spell's level, the caster takes 10 (3d6) psychic damage if the spell fails."},{"name":"Fell Rebuke","desc":"In response to being hit by an attack, Vecna utters a fell word, dealing 10 (3d6) necrotic damage to the attacker, and Vecna teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see."}],"senses":"Truesight 120 ft.","languages":"Common, Draconic, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"VD"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Abjurer","maxHP":84,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":18,"intSave":"+8","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Arcane Ward","desc":"The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell."}],"spellActions":[{"name":"Spellcasting","desc":"The abjurer is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Dancing Lights, Mending, Message, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Alarm*, Mage Armor*, Magic Missile, Shield*"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock*, Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell*, Dispel Magic*, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment*, Stoneskin*"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Flesh To Stone, Globe Of Invulnerability*"},{"name":"Level 7 Spells (1 Slots)","desc":"Symbol*, Teleport"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"Alhoon","maxHP":120,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+7","intScore":19,"intSave":"+8","wisScore":17,"wisSave":"+7","chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Evil ","standardActions":[{"name":"Chilling Grasp","desc":"{@atk ms} +8 to hit, reach 5 ft., one target. 10 (3d6) cold damage."},{"name":"Mind Blast Recharge 5","desc":"The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The alhoon has advantage on saving throws against spells and other magical effects."},{"name":"Turn Resistance","desc":"The alhoon has advantage on saving throws against any effect that turns undead."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The alhoon's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Annis Hag","maxHP":75,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+5","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":{"cr":"6","coven":"8"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The annis makes three attacks: one with her bite and two with her claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) slashing damage."},{"name":"Crushing Hug","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 36 (9d6 + 5) bludgeoning damage, and the target is GRAPPLED (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the hag's turns. The hag can't make attacks while grappling a creature in this way."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"The hag's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:"},{"name":"Thrice a Day/Each","desc":"Disguise Self (including the form of a Medium humanoid), Fog Cloud"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant, Sylvan","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Apprentice Wizard","maxHP":9,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mending, Prestidigitation"},{"name":"Level 1 Spells (2 Slots)","desc":"Burning Hands, Disguise Self, Shield"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":132,"isActive":0,"unitName":"Archdruid","maxHP":132,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":12,"intSave":"+5","wisScore":20,"wisSave":"+9","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Change Shape (2/Day)","desc":"The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls UNCONSCIOUS. The archdruid can revert to its true form using a bonus action on its turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Mending, Poison Spray, Produce Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Entangle, Faerie Fire, Speak With Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger, Beast Sense, Hold Person"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals, Meld Into Stone, Water Breathing"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast, Locate Creature, Stoneskin, Wall Of Fire"},{"name":"Level 5 Spells (3 Slots)","desc":"Commune With Nature, Mass Cure Wounds, Tree Stride"},{"name":"Level 6 Spells (1 Slots)","desc":"Heal, Heroes' Feast, Sunbeam"},{"name":"Level 7 Spells (1 Slots)","desc":"Fire Storm"},{"name":"Level 8 Spells (1 Slots)","desc":"Animal Shapes"},{"name":"Level 9 Spells (1 Slots)","desc":"Foresight"}],"reactions":[],"senses":"None","languages":"Druidic plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Archer","maxHP":75,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The archer makes two attacks with its longbow."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Archer's Eye (3/Day)","desc":"As a bonus action, the archer can add (1d10) to its next attack or damage roll with a longbow or shortbow."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Aurochs","maxHP":38,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Babau","maxHP":82,"armorClass":16,"unitType":"fiend","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack."},{"name":"Weakening Gaze","desc":"The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"The babau's innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness, Dispel Magic, Fear, Heat Metal, Levitate"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Banderhobb","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 22 (5d6 + 5) piercing damage, and the target is GRAPPLED (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is RESTRAINED, and the banderhobb can't use its bite attack or tongue attack on another target."},{"name":"Tongue","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 10 (3d6) necrotic damage, and the target must make a DC 15 Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb, which can use a bonus action to make a bite attack against the target."},{"name":"Swallow","desc":"The banderhobb makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the banderhobb and it takes 10 (3d6) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking necrotic damage and becomes stable."},{"name":"Shadow Step","desc":"The banderhobb magically teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see. Before or after teleporting, it can make a bite or tongue attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Resonant Connection","desc":"If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the banderhobb can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common and the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Bard","maxHP":44,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Song of Rest","desc":"The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra (1d6) hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well."},{"name":"Taunt (2/Day)","desc":"The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn."}],"spellActions":[{"name":"Spellcasting","desc":"The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Vicious Mockery"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Healing Word, Heroism, Sleep, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Shatter"}],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"Barghest","maxHP":90,"armorClass":17,"unitType":"fiend","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The barghest can use its action to polymorph into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies."},{"name":"Fire Banishment","desc":"When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a Fireball spell) don't have this effect on the barghest."},{"name":"Keen Smell","desc":"The barghest has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Soul Feeding","desc":"A barghest can feed on the corpse of a humanoid that it killed that has been dead for less than 10 minutes, devouring both flesh and soul in doing so. This feeding takes at least 1 minute, and it destroys the victim's body. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested. If the barghest dies before the soul is digested, the soul is released."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The barghest's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Levitate, Minor Illusion, Pass Without Trace"},{"name":"Once a Day/Each","desc":"Charm Person, Dimension Door, Suggestion"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Common, Goblin, Infernal, Telepathy 60 ft.","speedWalk":60,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Bheur Hag","maxHP":91,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":{"cr":"7","coven":"9"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10 (2d8 + 1) bludgeoning damage plus 3 (1d6) cold damage."},{"name":"Maddening Feast","desc":"The hag feasts on the corpse of one enemy within 5 feet of her that died within the past minute. Each creature of the hag's choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be FRIGHTENED of her for 1 minute. While FRIGHTENED in this way, a creature is INCAPACITATED, can't understand what others say, can't read, and speaks only in gibberish; the DM controls the creature's movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Maddening Feast for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Graystaff Magic","desc":"The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff."},{"name":"Ice Walk","desc":"The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost her extra moment."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Hold Person*, Ray Of Frost"},{"name":"Once a Day/Each","desc":"Control Weather"},{"name":"Thrice a Day/Each","desc":"Cone Of Cold*, Ice Storm*, Wall Of Ice*"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, Common, Giant","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Black Guard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake attacks twice, once with its bite and once with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The guard drake can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak it","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Blackguard","maxHP":153,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The blackguard makes three attacks with its glaive or its shortbow."},{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Dreadful Aspect (Recharges after a Short or Long Rest)","desc":"The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. If a FRIGHTENED target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Protection From Evil And Good, Thunderous Smite"},{"name":"Level 2 Spells (3 Slots)","desc":"Branding Smite, Find Steed"},{"name":"Level 3 Spells (2 Slots)","desc":"Blinding Smite, Dispel Magic"}],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Blue Guard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake attacks twice, once with its bite and once with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak it","speedWalk":30,"speedBurrow":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Bodak","maxHP":58,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage."},{"name":"Withering Gaze","desc":"One creature that the bodak can see within 60 feet of it must make a DC 13 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Annihilation","desc":"The bodak can activate or deactivate this feature as a bonus action. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and fiends ignore this effect."},{"name":"Death Gaze","desc":"When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn't INCAPACITATED and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the FRIGHTENED condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save."},{"name":"Sunlight Hypersensitivity","desc":"The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, The languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Boggle","maxHP":18,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Pummel","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage."},{"name":"Oil Puddle","desc":"The boggle creates a puddle of oil that is either slippery or sticky (boggle's choice). The puddle is 1 inch deep and covers the ground in the boggle's space. The puddle is {@quickref difficult terrain||3} For all creatures except boggles and lasts for 1 hour."}],"legendaryActions":[],"specialAbilities":[{"name":"Boggle Oil","desc":"The boggle excretes nonflammable oil from its pores. The boggle chooses whether the oil is slippery or sticky and can change the oil on its skin from one consistency to another as a bonus action."},{"name":"Dimensional Rift","desc":"As a bonus action, the boggle can create an INVISIBLE and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction (such as \"30 feet straight up\"). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle's next turn."},{"name":"Uncanny Smell","desc":"The boggle has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Sylvan","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":121,"isActive":0,"unitName":"Brontosaurus","maxHP":121,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+6","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Stomp","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 27 (5d8 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked PRONE."},{"name":"Tail","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 32 (6d8 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Catoblepas","maxHP":84,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":21,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 21 (5d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be STUNNED until the start of the catoblepas's next turn."},{"name":"Death Ray Recharge 5","desc":"The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit points by this ray."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The catoblepas has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Stench","desc":"Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Cave Fisher","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The cave fisher makes two attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Filament","desc":"One creature GRAPPLED by the cave fisher's adhesive filament must make a DC 13 Strength saving throw, provided that the target weighs 200 pounds or less. On a failure, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes a claw attack against it as a bonus action. Reeling up the target releases anyone else who was attached to the filament. Until the grapple ends on the target, the cave fisher can't extrude another filament."}],"legendaryActions":[],"specialAbilities":[{"name":"Adhesive Filament","desc":"The cave fisher can use its action to extend a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature adhered to the filament is GRAPPLED by the cave fisher (escape DC 13), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 5 hit points; immunity to poison and psychic damage), but a weapon that fails to sever it becomes stuck to it, requiring an action and a successful DC 13 Strength check to pull free. Destroying the filament causes no damage to the cave fisher, which can extrude a replacement filament on its next turn"},{"name":"Flammable Blood","desc":"If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage."},{"name":"Spider Climb","desc":"The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"Champion","maxHP":143,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The champion makes three attacks with its greatsword or its shortbow."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable (2/Day)","desc":"The champion rerolls a failed saving throw."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"As a bonus action, the champion can regain 20 hit points."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"Chitine","maxHP":18,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chitine makes three attacks with its daggers."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The chitine has advantage on saving throws against being CHARMED, and magic can't put the chitine to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web Sense","desc":"While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The chitine ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Choldrith","maxHP":66,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage."},{"name":"Web Recharge 5","desc":"{@atk rw} +5 to hit, range 30/60 ft., one Large or smaller creature. The target is RESTRAINED by webbing. As an action, the RESTRAINED target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The choldrith has advantage on saving throws against being CHARMED, and magic can't put the choldrith to sleep."},{"name":"Spider Climb","desc":"The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web Sense","desc":"While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The choldrith ignores movement restrictions caused by webbing."}],"spellActions":[{"name":"Spellcasting","desc":"The choldrith is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The choldrith has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Mending, Resistance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Healing Word, Sanctuary, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon (dagger)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":262,"isActive":0,"unitName":"Cloud Giant Smiling One","maxHP":262,"armorClass":15,"unitType":"giant","unitSize":"Huge ","strScore":26,"strSave":"+8","dexScore":12,"dexSave":"+1","conScore":22,"conSave":"+10","intScore":15,"intSave":"+6","wisScore":16,"wisSave":"+7","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two attacks with its morningstar."},{"name":"Morningstar","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 21 (3d8 + 8) bludgeoning damage. The attack deals an extra 14 ((4d6)) damage if the giant has advantage on the attack roll."},{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage. The attack deals an extra 14 ((4d6)) damage if the giant has advantage on the attack roll."},{"name":"Change Shape","desc":"The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are the same in each form. It reverts to its true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The giant has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Fog Cloud, Light"},{"name":"Once a Day/Each","desc":"Control Weather, Gaseous Form"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Fly, Misty Step, Telekinesis"}],"reactions":[],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Conjurer","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher)","desc":"As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places."}],"spellActions":[{"name":"Spellcasting","desc":"The conjurer is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage Hand, Poison Spray, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor, Magic Missile, Unseen Servant*"},{"name":"Level 2 Spells (3 Slots)","desc":"Cloud Of Daggers*, Misty Step*, Web*"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Stinking Cloud*"},{"name":"Level 4 Spells (3 Slots)","desc":"Evard's Black Tentacles*, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Cloudkill*, Conjure Elemental*"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Cow","maxHP":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Cranium Rat","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":4,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"As a bonus action, the cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light."},{"name":"Telepathic Shroud","desc":"The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Darkling","maxHP":13,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage. If the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Flash","desc":"When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a DC 10 Constitution saving throw or be BLINDED until the end of the creature's next turn."},{"name":"Light Sensitivity","desc":"While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Darkling Elder","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The darkling elder makes two melee attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage. If the darkling elder had advantage on the attack roll, the attack deals as: extra 10 (3d6) piercing damage."},{"name":"Darkness (Recharges after a Short or Long Rest)","desc":"The darkling elder casts Darkness without any components. Wisdom is its spellcasting ability."}],"legendaryActions":[],"specialAbilities":[{"name":"Death Burn","desc":"When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 (2d6) radiant damage and, if the creature can see the light, is BLINDED until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't BLINDED."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Death Kiss","maxHP":161,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature"},{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 14 (3d6 + 4) piercing damage, and the target is GRAPPLED (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is RESTRAINED, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles."},{"name":"Blood Drain","desc":"One creature GRAPPLED by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning Blood","desc":"A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Deep Rothé","maxHP":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The deep rothé's spellcasting ability is Charisma. It can innately cast Dancing Lights at will, requiring no components."},{"name":"At-Will Spells","desc":"Dancing Lights"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Deep Scion","maxHP":67,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":14,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"In humanoid form, the deep scion makes two melee attacks. In hybrid form, the deep scion makes three attacks: one with its bite and two with its claws."},{"name":"Battleaxe (Humanoid Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Bite (Hybrid Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6 (1d4 + 4) piercing damage."},{"name":"Claw (Hybrid Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)","desc":"The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be STUNNED until the end of the deep scion's next turn. In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The deep scion can use its action to polymorph into a humanoid-piscine hybrid form, or back into its true form. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies."},{"name":"Amphibious (Hybrid Form Only)","desc":"The deep scion can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Aquan, Common, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Deinonychus","maxHP":26,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The deinonychus makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pounce","desc":"If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked PRONE. If the target is PRONE, the deinonychus can make one bite attack against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"Devourer","maxHP":178,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The devourer makes two claw attacks and can use either Imprison Soul or Soul Rend."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage."},{"name":"Imprison Soul","desc":"The devourer chooses a living humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourer's ribcage and imprisoned there. A creature imprisoned in this manner has disadvantage on death saving throws. If it dies while imprisoned, the devourer regains 25 hit points, immediately recharges Soul Rend, and gains an additional action on its next turn. Additionally, at the start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. if it had 3 to 5 Hit Dice, it becomes a ghoul. Otherwise, it becomes a wight. A devourer can imprison only one creature at a time."},{"name":"Soul Rend {@recharge}","desc":"The devourer creates a vortex of life-draining energy in a 20-foot radius centered on itself. Each humanoid in that area must make a DC 18 Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. Increase the damage by 10 for each living humanoid with 0 hit points in that area."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Dimetrodon","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Diviner","maxHP":67,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":18,"intSave":"+7","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher)","desc":"When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a (d20) and choose to use this roll in place of the attack roll, saving throw, or ability check."}],"spellActions":[{"name":"Spellcasting","desc":"The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Message, True Strike"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic*, Feather Fall, Mage Armor"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts*, Locate Object*, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance*, Fly, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Arcane Eye*, Ice Storm, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Rary's Telepathic Bond*, Seeming"},{"name":"Level 6 Spells (1 Slots)","desc":"Mass Suggestion, True Seeing*"},{"name":"Level 7 Spells (1 Slots)","desc":"Delayed Blast Fireball, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Maze"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Dolphin","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage."},{"name":"Hold Breath","desc":"The dolphin can hold its breath for 20 minutes."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":0,"speedSwim":60,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Draegloth","maxHP":123,"armorClass":15,"unitType":"fiend","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The draegloth makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 16 (2d10 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The draegloth has advantage on saving throws against being CHARMED, and magic can't put it to sleep."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The draegloth's innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness"},{"name":"Once a Day/Each","desc":"Confusion, Dancing Lights, Faerie Fire"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"Elder Brain","maxHP":210,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+5","intScore":21,"intSave":"+10","wisScore":19,"wisSave":"+9","chaScore":24,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacle","desc":"Melee Weapon Attack +7 to hit, reach 30 ft., one target. 20 (4d8 + 2) bludgeoning damage. If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 15) and takes 9 (1d8 + 5) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets GRAPPLED at a time."},{"name":"Mind Blast Recharge 5","desc":"The elder brain magically emits psychic energy. Creatures of the elder brain's choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be STUNNED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Psychic Link","desc":"The elder brain targets one INCAPACITATED creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer INCAPACITATED, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link, doing so with a successful DC 18 Charisma saving throw. On a successful save, the target takes 10 (3d6) psychic damage. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. The elder brain can form psychic links with up to ten creatures at a time."},{"name":"Sense Thoughts","desc":"The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target's reasoning, its emotional state, and thoughts that loom large in its mind (including things the target worries about, loves, or hates). The elder brain can also make a Charisma (Deception) check with advantage to deceive the target's mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target."}],"legendaryActions":[{"name":"Tentacle","desc":"The elder brain makes a tentacle attack."},{"name":"Break Concentration","desc":"The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature's {@status concentration} on a spell it has cast. The creature also takes (1d4) psychic damage per level of the spell."},{"name":"Psychic Pulse","desc":"The elder brain targets a creature within 120 feet of it with which it has a psychic link. Enemies of the elder brain within 10 feet of that creature take 10 (3d6) psychic damage."},{"name":"Sever Psychic Link","desc":"The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature's next turn."}],"specialAbilities":[{"name":"Creature Sense","desc":"The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one's intelligence score, but can't sense anything else about it. A creature protected by a Mind Blank spell, a Nondetection spell, or similar magic can't be perceived in this manner."},{"name":"Legendary Resistance (3/Day)","desc":"If the elder brain fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The elder brain has advantage on saving throws against spells and other magical effects."},{"name":"Telepathic Hub","desc":"The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The elder brain's innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self only)"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands Common, Deep Speech, And Undercommon but can't speak, Telepathy 5 miles","speedWalk":5,"speedSwim":10,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Enchanter","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The enchanter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The enchanter has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Mending, Message"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person*, Mage Armor, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person*, Invisibility, Suggestion*"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Haste, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast*, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Hold Monster*"}],"reactions":[{"name":"Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st level or Higher)","desc":"The enchanter tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. The enchanter must decide to do so before the attack hits or misses."}],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Evoker","maxHP":66,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+7","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Sculpt Spells","desc":"When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it."}],"spellActions":[{"name":"Spellcasting","desc":"The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt*, Light*, Prestidigitation, Ray Of Frost*"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands*, Mage Armor, Magic Missile*"},{"name":"Level 2 Spells (3 Slots)","desc":"Mirror Image, Misty Step, Shatter*"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball*, Lightning Bolt*"},{"name":"Level 4 Spells (3 Slots)","desc":"Ice Storm*, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Bigby's Hand*, Cone Of Cold*"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning*, Wall Of Ice*"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"Fire Giant Dreadnought","maxHP":187,"armorClass":21,"unitType":"giant","unitSize":"Huge ","strScore":27,"strSave":"+8","dexScore":9,"dexSave":"+4","conScore":23,"conSave":"+11","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two fireshield attacks."},{"name":"Fireshield","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage."},{"name":"Rock","desc":"{@atk rw} +13 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage."},{"name":"Shield Charge","desc":"The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked PRONE and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Dual Shields","desc":"The giant carries two shields, each of which is accounted for in the giant's AC. The giant must stow or drop one of its shields to hurl rocks."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Firenewt Warlock of Imix","maxHP":33,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Morningstar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The firenewt can breathe air and water."},{"name":"Imix's Blessing","desc":"When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The firenewt's innate spellcasting ability is Charisma. It can innately cast Mage Armor (self only) at will, requiring no material components."},{"name":"At-Will Spells","desc":"Mage Armor"}],"reactions":[],"senses":"Darkvision 120 ft. (penetrates magical darkness)","languages":"Draconic, Ignan","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Firenewt Warrior","maxHP":22,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The firenewt makes two attacks with its scimitar."},{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."},{"name":"Spit Fire (Recharges after a Short or Long Rest)","desc":"The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one"}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The firenewt can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Draconic, Ignan","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Flail Snail","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":5,"dexSave":-3,"conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The flail snail makes as many flail tentacle attacks as it has flail tentacles, all against the same target."},{"name":"Flail Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 6 (1d6 + 3) bludgeoning damage."},{"name":"Scintillating Shell (Recharges after a Short or Long Rest)","desc":"The snail's shell emits dazzling, colored light until the end of the snail's next turn. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be STUNNED until the light ends."},{"name":"Shell Defense","desc":"The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Shell","desc":"The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll. If the snail succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a (d6):"},{"name":"1–2","desc":"If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster."},{"name":"3–4","desc":"No additional effect."},{"name":"5–6","desc":"The snail's shell converts some of the spell's energy into a burst of destructive force. Each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking (1d6) force damage per level of the spell on a failed save, or half as much damage on a successful one."},{"name":"Flail Tentacles","desc":"The flail snail has five flail tentacles. Whenever the snail takes 10 damage or more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within (1d4) days. If all its tentacles die, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping only when it dies (5d6) minutes later. Healing magic that restores limbs, such as the Regenerate spell, can halt this dying process."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Flind","maxHP":127,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+8","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The flind makes three attacks: one with each of its different flail attacks or three with its longbow."},{"name":"Flail of Madness","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn."},{"name":"Flail of Pain","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d10 + 5) bludgeoning damage plus 22 (4d10) psychic damage."},{"name":"Flail of Paralysis","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be PARALYZED until the end of its next turn."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 4 (1d8) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of Blood Thirst","desc":"If the flind isn't INCAPACITATED, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of the flind."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnoll","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":184,"isActive":0,"unitName":"Froghemoth","maxHP":184,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+9","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+5","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite."},{"name":"Tentacle","desc":"Melee Weapon Attack +10 to hit, reach 20 ft., one target. 19 (3d8 + 6) bludgeoning damage, and the target is GRAPPLED (escape DC 16) if it is a Huge or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is BLINDED and RESTRAINED, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the froghemoth's turns."},{"name":"Tongue","desc":"The Froghemoth targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 18 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth, and the froghemoth can make a bite attack against it as a bonus action."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The froghemoth can breathe air and water."},{"name":"Shock Susceptibility","desc":"If the froghemoth takes lightning damage, it suffers several effects until the end of its next turn: its speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, it can't use reactions or Multiattack, and on its turn, it can use either an action or a bonus action, not both."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Frost Giant Everlasting One","maxHP":189,"armorClass":15,"unitType":"giant","unitSize":"Huge ","strScore":25,"strSave":"+11","dexScore":9,"dexSave":-1,"conScore":24,"conSave":"+11","intScore":9,"intSave":-1,"wisScore":10,"wisSave":"+4","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two attacks with its greataxe."},{"name":"Greataxe","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging."},{"name":"Rock","desc":"{@atk rw} +11 to hit, range 60/240 ft., one target. 29 (4d10 + 7) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Extra Heads","desc":"The giant has a {@chance 25|25 percent} chance of having more than one head. If it has more than one, it has advantage on Wisdom (PERCEPTION) checks and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."},{"name":"Regeneration","desc":"The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Vaprak's Rage (Recharges after a Short or Long Rest)","desc":"As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the giant is INCAPACITATED. While raging, the giant gains the following benefits:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Gauth","maxHP":67,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":15,"intSave":"+5","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (2d8) piercing damage."},{"name":"Eye Rays","desc":"The gauth shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:"},{"name":"1. Devour Magic Ray","desc":"The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all magical properties until the start of the gauth's next turn. If the object is a charged item, it also loses (1d4) charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls."},{"name":"2. Enervation Ray","desc":"The targeted creature must make a DC 14 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"3. Pushing Ray","desc":"The targeted creature must succeed on a DC 14 Strength saving throw or be pushed up to 15 feet directly away from the gauth and have its speed halved until the start of the gauth's next turn."},{"name":"4. Fire Ray","desc":"The targeted creature must succeed on a DC 14 Dexterity saving throw or take 22 (4d10) fire damage."},{"name":"5. Paralyzing Ray","desc":"The targeted creature must succeed on a DC 14 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"6. Sleep Ray","desc":"The targeted creature must succeed on a DC 14 Wisdom saving throw or fall asleep and remain UNCONSCIOUS for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead."}],"legendaryActions":[],"specialAbilities":[{"name":"Stunning Gaze","desc":"When a creature that can see the gauth's central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14 Wisdom saving throw if the gauth isn't INCAPACITATED and can see the creature. A creature that fails the save is STUNNED until the start of its next turn, when it can avert its eyes again. If the creature looks at the gauth in the meantime, it must immediately make the save."},{"name":"Death Throes","desc":"When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) force damage on a failed save, or half as much damage on a successful one."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Gazer","maxHP":13,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":"+2","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 piercing damage."},{"name":"Eye Rays","desc":"The gazer shoots two of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:"},{"name":"1. Dazing Ray","desc":"The targeted creature must succeed on a DC 12 Wisdom saving throw or be CHARMED until the start of the gazer's next turn. While the target is CHARMED in this way, its speed is halved, and it has disadvantage on attack rolls."},{"name":"2. Fear Ray","desc":"The targeted creature must succeed on a DC 12 Wisdom saving throw or be FRIGHTENED until the start of the gazer's next turn."},{"name":"3. Frost Ray","desc":"The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage."},{"name":"4. Telekinetic Ray","desc":"If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer., If the target is an object weighing 10 pounds or less that isn't being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see."},{"name":"Mimicry","desc":"The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Giant Strider","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Fire Burst Recharge 5","desc":"The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Absorption","desc":"Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Girallon","maxHP":59,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The girallon makes five attacks: one with its bite and four with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 7 (1d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit. reach 10 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the girallon can move up to its speed toward a hostile creature that it can see."},{"name":"Keen Smell","desc":"The girallon has advantage on Wisdom (Perception) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Gnoll Flesh Gnawer","maxHP":22,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll makes three attacks: one with its bite and two with its shortsword."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Sudden Rush","desc":"Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Gnoll Hunter","maxHP":22,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage, and the target's speed is reduced by 10 feet until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Gnoll Witherling","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-3,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The witherling makes two attacks: one with its bite and one with its club, or two with its club."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Club","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[{"name":"Vengeful Strike","desc":"In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack."}],"senses":"Darkvision 60 ft.","languages":"Understands Gnoll but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Green Guard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake attacks twice, once with its bite and once with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The guard drake can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak it","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Grung","maxHP":11,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":14,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A POISONED creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Grung Elite Warrior","maxHP":49,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage."},{"name":"Mesmerizing Chirr {@recharge}","desc":"The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be STUNNED until the end of the grung's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A POISONED creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Grung Wildling","maxHP":27,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A POISONED creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."}],"spellActions":[{"name":"Spellcasting","desc":"The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Jump"},{"name":"Level 2 Spells (3 Slots)","desc":"Barkskin, Spike Growth"},{"name":"Level 3 Spells (2 Slots)","desc":"Plant Growth"}],"reactions":[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Hadrosaurus","maxHP":19,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Hobgoblin Devastator","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Arcane Advantage","desc":"Once per turn, the hobgoblin can deal an extra 7 ((2d6)) damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't INCAPACITATED."},{"name":"Army Arcana","desc":"When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw."}],"spellActions":[{"name":"Spellcasting","desc":"The hobgoblin is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Fire Bolt, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Fog Cloud, Magic Missile, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Gust Of Wind, Melf's Acid Arrow, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly, Lightning Bolt"},{"name":"Level 4 Spells (1 Slots)","desc":"Ice Storm"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Hobgoblin Iron Shadow","maxHP":32,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The hobgoblin makes four attacks, each of which can be an unarmed strike or a dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Shadow Jaunt","desc":"The hobgoblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Spellcasting","desc":"The hobgoblin is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Minor Illusion, Prestidigitation, True Strike"},{"name":"Level 1 Spells (3 Slots)","desc":"Charm Person, Disguise Self, Expeditious Retreat, Silent Image"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Illithilich","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+10","intScore":20,"intSave":"+12","wisScore":14,"wisSave":"+9","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Evil ","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +12 to hit, reach 5 ft., one creature. 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tentacles","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one creature. 21 (3d10 + 5) psychic damage. If the target is Large or smaller, it is GRAPPLED (escape DC 15) and must succeed on a DC 20 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract Brain","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one INCAPACITATED humanoid GRAPPLED by the lich. 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the lich kills the target by extracting and devouring its brain."},{"name":"Mind Blast Recharge 5","desc":"The illithilich magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 27 (5d8 + 5) psychic damage and be STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[{"name":"Tentacles","desc":"The illithilich makes one attack with its tentacles."},{"name":"Extract Brain (Costs 2 Actions)","desc":"The illithilich uses Extract Brain."},{"name":"Mind Blast (Costs 3 Actions)","desc":"The illithilich recharges its Mind Blast and uses it."},{"name":"Cast Spell (Costs 1–3 Actions)","desc":"The illithilich uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1 legendary action per level of the spell."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the illithilich fails a saving throw, it can choose to succeed instead."},{"name":"Rejuvenation","desc":"If it has a phylactery, a destroyed illithilich gains a new body in (1d10) days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."},{"name":"Turn Resistance","desc":"The illithilich has advantage on saving throws against any effect that turns undead."},{"name":"Magic Resistance","desc":"The illithilich has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The illithilich's innate spellcasting ability is Intelligence (spell save DC 20). It can innately cast the following spells, requiring no components."},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"Illusionist","maxHP":38,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":16,"intSave":"+5","wisScore":11,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher)","desc":"As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is INCAPACITATED, or its speed becomes 0."}],"spellActions":[{"name":"Spellcasting","desc":"The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Mage Hand, Minor Illusion, Poison Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"Color Spray*, Disguise Self*, Mage Armor, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility*, Mirror Image*, Phantasmal Force*"},{"name":"Level 3 Spells (3 Slots)","desc":"Major Image*, Phantom Steed*"},{"name":"Level 4 Spells (1 Slots)","desc":"Phantasmal Killer*"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":152,"isActive":0,"unitName":"Ki-rin","maxHP":152,"armorClass":20,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":19,"intSave":"+4","wisScore":20,"wisSave":"+5","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The ki-rin makes three attacks: two with its hooves and one with its horn."},{"name":"Hoof","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 10 (2d4 + 5) bludgeoning damage."},{"name":"Horn","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."}],"legendaryActions":[{"name":"Detect","desc":"The ki-rin makes a Wisdom (PERCEPTION) check or a Wisdom (INSIGHT) check."},{"name":"Smite","desc":"The ki-rin makes a hoof attack or casts Sacred Flame."},{"name":"Move","desc":"The ki-rin moves up to its half its speed without provoking opportunity attacks."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the ki-rin fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The ki-rin has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The ki-rin's weapon attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Gaseous Form, Major Image (6th-level version), Wind Walk"},{"name":"Once a Day","desc":"Create Food And Water"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"All, Telepathy 120 ft.","speedWalk":60,"speedFly":120,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Kobold Dragonshield","maxHP":44,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The kobold makes two melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon's Resistance","desc":"The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a (d10)): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, lightning (blue); 9–10, poison (green)."},{"name":"Heart of the Dragon","desc":"If the kobold is FRIGHTENED or PARALYZED by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 30 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Kobold Inventor","maxHP":13,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":7,"wisSave":-2,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Weapon Invention","desc":"The kobold uses one of the following options (roll a (d8) or choose one); the kobold can use each one no more than once per day:"},{"name":"1. Acid","desc":"The kobold hurls a flask of Acid (vial)|phb|acid. {@atk rw} +4 to hit, range 5/20 ft., one target. 7 (2d6) acid damage."},{"name":"2. Alchemist's fire","desc":"The kobold throws a flask of Alchemist's Fire (flask)|phb|alchemist's fire. {@atk rw} +4 to hit, range 5/20 ft., one target. 2 (1d4) fire damage at the start of each of the target's turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames."},{"name":"3. Basket of Centipedes","desc":"The kobold throws a small basket into a 5-foot-square space within 20 feet of it. A {@creature swarm of centipedes||swarm of insects (centipedes)} with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm's turns, there's a {@chance 50} chance that the swarm disperses."},{"name":"4. Green Slime Pot","desc":"The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. {@atk rw} +4 to hit, range 5/20 ft., one target. The target is covered in a patch of {@hazard green slime} (see chapter 5 of the Dungeon Master's Guide). Miss: A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target."},{"name":"5. Rot Grub Pot","desc":"The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A {@creature swarm of rot grubs|vgm} (see appendix A) emerges from the shattered pot and remains a hazard in that square."},{"name":"6. Scorpion on a Stick","desc":"The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one."},{"name":"7. Skunk in a Cage","desc":"The kobold releases a skunk into an unoccupied space within 5 feet of it. The skunk has a walking speed of 20 feet, AC 10, 1 hit point, and no effective attacks. It rolls initiative and, on its turn, uses its action to spray musk at a random creature within 5 feet of it. The target must make a DC 9 Constitution saving throw. On a failed save, the target retches and can't take actions for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn't need to breathe or is immune to poison automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it can't do so again until it finishes a short or long rest."},{"name":"8. Wasp Nest in a Bag","desc":"The kobold throws a small bag into a 5-foot-square space within 20 feet of it. A {@creature swarm of wasps||swarm of insects (wasps)} with 11 hit points emerges from the bag and rolls initiative. At the end of each of the swarm's turns, there's a {@chance 50} chance that the swarm disperses."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Kobold Scale Sorcerer","maxHP":27,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":9,"wisSave":-1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sorcery Points","desc":"The kobold has 3 sorcery points. It regains all its spent sorcery points when it finishes a long rest. It can spend its sorcery points on the following options:"},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a creature it at least one of the kobold's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mage Hand, Mending, Poison Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Chromatic Orb, Expeditious Retreat"},{"name":"Level 2 Spells (2 Slots)","desc":"Scorching Ray"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"Korred","maxHP":102,"armorClass":17,"unitType":"Humanoid","unitSize":"Small ","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+5","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The korred makes two attacks with its greatclub or hurls two rocks."},{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/120 ft., one target. 15 (2d8 + 6) bludgeoning damage, or 24 (4d8 + 6) bludgeoning damage if the korred is on the ground."}],"legendaryActions":[],"specialAbilities":[{"name":"Command Hair","desc":"The korred has at least one 50-foot-long rope woven out of its hair. As a bonus action, the korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become GRAPPLED by the rope (escape DC 13). Until this grapple ends. the target is RESTRAINED. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes INCAPACITATED."},{"name":"Stone Camouflage","desc":"The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."},{"name":"Stone's Strength","desc":"While on the ground, the korred deals 2 extra dice of damage with any weapon attack (included in its attacks)."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The korred's innate spellcasting ability is Wisdom (save DC 13). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Commune With Nature, Meld Into Stone, Stone Shape"},{"name":"Once a Day/Each","desc":"Conjure Elemental (as 6th-level spell; {@creature galeb duhr}, GARGOYLE, {@creature earth elemental}, or XORN only), Otto's Irresistible Dance"}],"reactions":[],"senses":"Darkvision 120 ft., Tremorsense 120 ft.","languages":"Dwarvish, Gnomish, Sylvan, Terran, Undercommon","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Kraken Priest","maxHP":75,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Evil ","standardActions":[{"name":"Thunderous Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one creature. 27 (5d10) thunder damage."},{"name":"Voice of the Kraken (Recharges after a Short or Long Rest)","desc":"A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be FRIGHTENED for 1 minute. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The priest can breathe air and water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The priest's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Command, Create Or Destroy Water"},{"name":"Once a Day/Each","desc":"Call Lightning, Evard's Black Tentacles"},{"name":"Thrice a Day/Each","desc":"Control Water, Darkness, Water Breathing, Water Walk"}],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Leucrotta","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The leucrotta makes two attacks: one with its bite and one with its hooves."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice."},{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The leucrotta has advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Kicking Retreat","desc":"If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action."},{"name":"Mimicry","desc":"The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."},{"name":"Rampage","desc":"When the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnoll","speedWalk":50,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Martial Arts Adept","maxHP":60,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The adept makes three unarmed strikes or three dart attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by (1d10 + 3). If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free."}],"senses":"None","languages":"Any one language (usually Common)","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":83,"isActive":0,"unitName":"Master Thief","maxHP":83,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":11,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thief makes three attacks with its shortsword."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Light Crossbow","desc":"{@atk rw} +7 to hit, range 80/320 ft., one target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Evasion","desc":"If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Sneak Attack (1/Turn)","desc":"The thief deals an extra 14 ((4d6)) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't INCAPACITATED and the thief doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker."}],"senses":"None","languages":"Any one language (usually Common) plus Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Maw Demon","maxHP":33,"armorClass":13,"unitType":"fiend","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":13,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Meenlock","maxHP":31,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage, and the target must succeed on a DC 11 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear Aura","desc":"Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be FRIGHTENED until the start of the creature's next turn."},{"name":"Light Sensitivity","desc":"While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Shadow Teleport Recharge 5","desc":"As a bonus action, the meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Mind Flayer Psion","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":19,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract Brain","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one INCAPACITATED humanoid GRAPPLED by the mind flayer. The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain."},{"name":"Mind Blast Recharge 5","desc":"The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The mind flayer has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The mind flayer is a 10th-level spellcaster. Its innate spellcasting ability is Intelligence (spell save DC 15; +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Command, Comprehend Languages, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness, Phantasmal Force, See Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance, Fear, Meld Into Stone"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Stone Shape"},{"name":"Level 5 Spells (2 Slots)","desc":"Scrying, Telekinesis"},{"name":"At-Will Spells","desc":"Guidance, Mage Hand, Vicious Mockery, True Strike, Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Mindwitness","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":15,"intSave":"+5","wisScore":15,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The mindwitness makes two attacks: one with its tentacles and one with its bite."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 16 (4d6 + 2) piercing damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 20 (4d8 + 2) psychic damage. if the target is Large or smaller, it is GRAPPLED (escape DC 13) and must succeed on a DC 13 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Eye Rays","desc":"The mindwitness shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:"},{"name":"1. Aversion Ray","desc":"The targeted creature must make a DC 13 Charisma saving throw. On a failed save, the target has disadvantage on attack rolls for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"2. Fear Ray","desc":"The targeted creature must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"3. Psychic Ray","desc":"The target must succeed on a DC 13 Intelligence saving throw or take 27 (6d8) psychic damage."},{"name":"4. Slowing Ray","desc":"The targeted creature must make a DC 13 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"5. Stunning Ray","desc":"The targeted creature must succeed on a DC 13 Constitution saving throw or be STUNNED for 1 minute. The target can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success."},{"name":"6. Telekinetic Ray","desc":"If the target is a creature, it must make a DC 13 Strength saving throw. On a failed save, the mindwitness moves it up to 30 feet in any direction, and it is RESTRAINED by the ray's telekinetic grip until the start of the mindwitness's next turn or until the mindwitness is INCAPACITATED., If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is telekinetically moved up to 30 feet in any direction. The mindwitness can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic Hub","desc":"When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 600 ft.","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"Morkoth","maxHP":130,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":20,"intSave":"+9","wisScore":15,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":{"cr":"11","lair":"12"},"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The morkoth makes three attacks: two with its bite and one with its tentacles or three with its bite."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one target. 15 (3d8 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 14) if it is a Large or smaller creature. Until this grapple ends. the target is RESTRAINED and takes 15 (3d8 + 2) bludgeoning damage at the start of each of the morkoth's turns. and the morkoth can't use its tentacles on another target."},{"name":"Hypnosis","desc":"The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is CHARMED by the morkoth for 1 minute. While CHARMED in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within 5 feet of the morkoth. A CHARMED target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The morkoth can breathe air and water."}],"spellActions":[{"name":"Spellcasting","desc":"The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with spell attacks). The morkoth has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage Hand, Mending, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Identify, Shield, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkness, Detect Thoughts, Shatter"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Lightning Bolt, Sending"},{"name":"Level 4 Spells (3 Slots)","desc":"Dimension Door, Evard's Black Tentacles"},{"name":"Level 5 Spells (3 Slots)","desc":"Geas, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning"}],"reactions":[{"name":"Spell Reflection","desc":"If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature."}],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Telepathy 120 ft.","speedWalk":25,"speedSwim":50,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"Mouth of Grolantor","maxHP":105,"armorClass":14,"unitType":"giant","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 15 (3d6 + 5) piercing damage, and the giant magically regains hit points equal to the damage dealt."},{"name":"Fist","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18 (3d8 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mouth of Madness","desc":"The giant is immune to Confusion spells and similar magic."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":50,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Necromancer","maxHP":66,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+7","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Withering Touch","desc":"{@atk ms} +7 to hit, reach 5 ft., one creature. 5 (2d4) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Grim Harvest (1/Turn)","desc":"When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell."}],"spellActions":[{"name":"Spellcasting","desc":"The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Dancing Lights, Mage Hand, Mending"},{"name":"Level 1 Spells (4 Slots)","desc":"False Life*, Mage Armor, Ray Of Sickness*"},{"name":"Level 2 Spells (3 Slots)","desc":"Blindness/deafness*, Ray Of Enfeeblement*, Web"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead*, Bestow Curse*, Vampiric Touch*"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight*, Dimension Door, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Bigby's Hand, Cloudkill"},{"name":"Level 6 Spells (1 Slots)","desc":"Circle Of Death*"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Neogi","maxHP":33,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The neogi makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage."},{"name":"Enslave (Recharges after a Short or Long Rest)","desc":"The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The CHARMED target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the CHARMED target takes damage, it can repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech, Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Neogi Hatchling","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The hatchling has advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put the hatchling to sleep."},{"name":"Spider Climb","desc":"The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Neogi Master","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The neogi makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage."},{"name":"Enslave (Recharges after a Short or Long Rest)","desc":"The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The CHARMED target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the CHARMED target takes damage, it can repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[{"name":"Spellcasting","desc":"The neogi is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Eldritch Blast (range 300 ft., +4 bonus to each damage roll), Guidance, Mage Hand, Minor Illusion, Prestidigitation, Vicious Mockery"},{"name":"Level 4 Spells (2 Slots)","desc":"Arms Of Hadar, Counterspell, Dimension Door, Fear, Hold Person, Hunger Of Hadar, Invisibility, Unseen Servant"}],"reactions":[],"senses":"Darkvision 120 ft. (penetrates magical darkness)","languages":"Common, Deep Speech, Undercommon, Telepathy 30 ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":325,"isActive":0,"unitName":"Neothelid","maxHP":325,"armorClass":16,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":27,"strSave":"+8","dexScore":7,"dexSave":-2,"conScore":21,"conSave":"+5","intScore":3,"intSave":"+1","wisScore":16,"wisSave":"+8","chaScore":12,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 21 (3d8 + 8) bludgeoning damage plus 13 (3d8) psychic damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. A swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside the neothelid, and it takes 35 (10d6) acid damage at the start of each of the neothelid's turns."},{"name":"Acid Breath Recharge 5","desc":"The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Creature Sense","desc":"The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a Mind Blank spell, a Nondetection spell, or similar magic can't be perceived in this manner."},{"name":"Magic Resistance","desc":"The neothelid has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The neothelid's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Levitate"},{"name":"Once a Day/Each","desc":"Confusion, Feeblemind, Telekinesis"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Nilbog","maxHP":7,"armorClass":13,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Fool's Scepter","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nilbogism","desc":"Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be CHARMED until the end of the creature's next turn. A creature CHARMED in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction."},{"name":"Nimble Escape","desc":"The nilbog can take the Disengage or Hide action as a bonus action on each of its turns."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The nilbog's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Mage Hand, Tasha's Hideous Laughter, Vicious Mockery"},{"name":"Once a Day","desc":"Confusion"}],"reactions":[{"name":"Reversal of Fortune","desc":"In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains (1d6) hit points."}],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Orc Blade of Ilneval","maxHP":60,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orc makes two melee attacks with its longsword or two ranged attacks with its javelins. If Ilneval's Command is available to use, the orc can use it after these attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Ilneval's Command Recharge 4","desc":"Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."},{"name":"Foe Smiter of Ilneval","desc":"The orc deals an extra die of damage when it hits with a longsword attack (included in the attack)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Orc Claw of Luthic","maxHP":45,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."}],"spellActions":[{"name":"Spellcasting","desc":"The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Mending, Resistance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Cure Wounds, Guiding Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Warding Bond"},{"name":"Level 3 Spells (2 Slots)","desc":"Bestow Curse, Create Food And Water"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Orc Hand of Yurtrus","maxHP":30,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Touch of the White Hand","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 9 (2d8) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."}],"spellActions":[{"name":"Spellcasting","desc":"The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Mending, Resistance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Detect Magic, Inflict Wounds, Protection From Evil And Good"},{"name":"Level 2 Spells (3 Slots)","desc":"Blindness/deafness, Silence"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common and Orc but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Orc Nurtured One of Yurtrus","maxHP":30,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":16,"conSave":"+3","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage plus 2 (1d4) necrotic damage."},{"name":"Corrupted Vengeance","desc":"The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."},{"name":"Corrupted Carrier","desc":"When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes POISONED. On a success, the creature takes half as much damage and isn't POISONED. A creature POISONED by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While POISONED by this effect, a creature can't regain hit points."},{"name":"Nurtured One of Yurtrus","desc":"The orc has advantage on saving throws against poison and disease."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Orc Red Fang of Shargaas","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orc makes two scimitar or dart attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 13 (3d6 + 3) slashing damage."},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 10 (3d4 + 3) piercing damage."},{"name":"Veil of Shargaas (Recharges after a Short or Long Rest)","desc":"The orc casts Darkness without any components. Wisdom is its spellcasting ability."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Hand of Shargaas","desc":"The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks)."},{"name":"Shargaas's Sight","desc":"Magical darkness doesn't impede the orc's darkvision."},{"name":"Slayer","desc":"In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was {@quickref Surprise|PHB|3|0|surprised}, the hit is automatically a critical hit."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Ox","maxHP":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the ox moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage."},{"name":"Beast of Burden","desc":"The oxen is considered to be a Huge animal for the purposes of determining its carrying capacity."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Quetzalcoatlus","maxHP":30,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one creature. 12 (3d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive Attack","desc":"If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 ((3d6)) damage to the target."},{"name":"Flyby","desc":"The quetzalcoatlus doesn't provoke an opportunity attack when it flies out of an enemy's reach."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":80,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Quickling","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":23,"dexSave":"+6","conScore":13,"conSave":"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The quickling makes three dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 8 (1d4 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred Movement","desc":"Attack rolls against the quickling have disadvantage unless the quickling is INCAPACITATED or RESTRAINED."},{"name":"Evasion","desc":"If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan","speedWalk":120,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Red Guard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake attacks twice, once with its bite and once with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak it","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Redcap","maxHP":45,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":18,"conSave":"+4","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The redcap makes three attacks with its wicked sickle."},{"name":"Wicked Sickle","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."},{"name":"Ironbound Pursuit","desc":"The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Iron Boots","desc":"While moving, the redcap has disadvantage on Dexterity (STEALTH) checks."},{"name":"Outsize Strength","desc":"While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan","speedWalk":25,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Rothé","maxHP":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Sea Spawn","maxHP":32,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The sea spawn makes three attacks: two unarmed strikes and one with its Piscine Anatomy."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Piscine Anatomy","desc":"The sea spawn has one or more of the following attack options, provided it has the appropriate anatomy:"},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Poison Quills","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 5 (1d6 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this tentacle on another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Amphibiousness","desc":"The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Aquan and Common but can't speak","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Shadow Mastiff","maxHP":33,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks while in dim light or darkness","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal Awareness","desc":"The shadow mastiff can see ethereal creatures and objects."},{"name":"Keen Hearing and Smell","desc":"The shadow mastiff has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Shadow Blend","desc":"While in dim light or darkness, the shadow mastiff can use a bonus action to become INVISIBLE, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is INCAPACITATED."},{"name":"Sunlight Weakness","desc":"While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Shoosuva","maxHP":110,"armorClass":14,"unitType":"fiend","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":17,"conSave":"+6","intScore":7,"intSave":-2,"wisScore":14,"wisSave":"+5","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The shoosuva makes two attacks: one with its bite and one with its tail stinger."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 26 (4d10 + 4) piercing damage."},{"name":"Tail Stinger","desc":"Melee Weapon Attack +7 to hit, reach 15 ft., one creature. 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become POISONED. While POISONED, the target is also PARALYZED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnoll, Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Slithering Tracker","maxHP":32,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":19,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"undefined, undefined","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Blinded, Deafened, Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained, Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) bludgeoning damage."},{"name":"Life Leech","desc":"One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED and unable to breathe unless it can breathe water. In addition, the GRAPPLED target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Ambusher","desc":"In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}."},{"name":"Damage Transfer","desc":"While grappling a creature, the slithering tracker takes only haIf the damage dealt to it, and the creature it is grappling takes the other half."},{"name":"False Appearance","desc":"While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a DC 18 Intelligence (Investigation) check."},{"name":"Keen Tracker","desc":"The slithering tracker has advantage on Wisdom checks to track prey."},{"name":"Liquid Form","desc":"The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Watery Stealth","desc":"While underwater, the slithering tracker has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands languages it knew in its previous form but can't speak","speedWalk":30,"speedClimb":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Spawn of Kyuss","maxHP":76,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":7,"wisSave":"+1","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The spawn of Kyuss makes two attacks with its claws and uses Burrowing Worm."},{"name":"Burrowing Worm","desc":"A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a DC 11 Dexterity saving throw. The worm is a Tiny undead with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of (10d6)). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a spawn of Kyuss. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Worms","desc":"If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"Stegosaurus","maxHP":76,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 26 (6d6 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"Stench Kow","maxHP":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage."},{"name":"Stench","desc":"Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be POISONED until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Stone Giant Dreamwalker","maxHP":161,"armorClass":18,"unitType":"giant","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+6","conScore":21,"conSave":"+9","intScore":10,"intSave":0,"wisScore":8,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two attacks with its greatclub."},{"name":"Greatclub","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Petrifying Touch","desc":"The giant touches one Medium or smaller creature within 10 feet of it that is CHARMED by it. The target must make a DC 17 Constitution saving throw. On a failed save, the target becomes PETRIFIED, and the giant can adhere the target to its stony body. Greater Restoration spells and other magic that can undo petrification have no effect on a PETRIFIED creature on the giant unless the giant is dead, in which case the magic works normally, freeing the PETRIFIED creature as well as ending the PETRIFIED condition on it."},{"name":"Rock","desc":"{@atk rw} +10 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Dreamwalker's Charm","desc":"An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn't INCAPACITATED. On a failed save, the creature is CHARMED by the giant. A creature CHARMED in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to this giant's Dreamwalker's Charm for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"Storm Giant Quintessent","maxHP":230,"unitType":"giant","unitSize":"Huge ","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":20,"conSave":"+10","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+10","chaScore":19,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The giant makes two Lightning Sword attacks or uses Wind Javelin twice."},{"name":"Lightning Sword","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 40 (9d6 + 9) lightning damage."},{"name":"Windjavelin","desc":"The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin is considered a magic weapon and deals 19 (3d6 + 9) piercing damage to the target, striking unerringly. The javelin disappears after it hits."}],"legendaryActions":[{"name":"Gust","desc":"The giant targets a creature it can see within 60 feet of it and creates a magical gust of wind around it. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in any horizontal direction the giant chooses."},{"name":"Thunderbolt (2 Actions)","desc":"The giant hurls a thunderbolt at a creature it can see within 600 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one."},{"name":"One with the Storm (3 Actions)","desc":"The giant vanishes, dispersing itself into the storm surrounding its lair. The giant can end this effect at the start of any of its turns, becoming a giant once more and appearing in any location it chooses within its lair. While dispersed, the giant can't take any actions other than lair actions, and it can't be targeted by attacks, spells, or other effects. The giant can't use this ability outside its lair, nor can it use this ability if another creature is using a Control Weather spell or similar magic to quell the storm."}],"specialAbilities":[{"name":"Amphibious","desc":"The giant can breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Giant","speedWalk":50,"speedFly":50,"speedSwim":50,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Swarm of Cranium Rats","maxHP":36,"unitType":"beast","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":15,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +5 to hit, reach 0 ft., one target in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Illumination","desc":"As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5 to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points."},{"name":"Telepathic Shroud","desc":"The swarm is immune to any effect that would sense its emotions or read its thoughts. as well as to all divination spells."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The swarm's innate spellcasting ability is Intelligence (spell save DC 13). As long as it has more than half of its hit points, it can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Command, Comprehend Languages, Detect Thoughts"},{"name":"Once a Day/Each","desc":"Confusion, Dominate Monster"}],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Rot Grubs","maxHP":22,"unitType":"beast","unitSize":"Medium ","strScore":2,"strSave":-4,"dexScore":7,"dexSave":-2,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":2,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +0 to hit, reach 0 ft., one creature in the swarm's space. The target is infested by (1d4) rot grubs. At the start of each of the target's turns, the target takes (1d6) piercing damage per rot grub infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned. If a target infested by rot grubs ends its turn with 0 hit points, it dies as the rot grubs burrow into its heart and kill it. Any effect that cures disease kills all rot grubs infesting the target."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Swashbuckler","maxHP":66,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown Chaotic Good Unknown Evil ","standardActions":[{"name":"Multiattack","desc":"The swashbuckler makes three attacks: one with a dagger and two with its rapier."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Rapier","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightfooted","desc":"The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns."},{"name":"Suave Defense","desc":"While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Tanarukk","maxHP":95,"armorClass":14,"unitType":"fiend","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The tanarukk makes two attacks: one with its bite and one with its greatsword."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see."},{"name":"Magic Resistance","desc":"The tanarukk has advantage on saving throws against spells and other magical effects."}],"spellActions":[],"reactions":[{"name":"Unbridled Fury","desc":"In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Thorny","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 8 (2d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The thorny has advantage on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring plant life."},{"name":"Regeneration","desc":"The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Thorny Body","desc":"At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Tlincalli","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 6 (1d6 + 3) piercing damage, and the target is GRAPPLED (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is RESTRAINED, and the tlincalli can't use the spiked chain against another target."},{"name":"Sting","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be POISONED for 1 minute. If it fails the saving throw by 5 or more, the target is also PARALYZED while POISONED. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Tlincalli","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Transmuter","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Transmuter's Stone","desc":"The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:"}],"spellActions":[{"name":"Spellcasting","desc":"The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Expeditious Retreat*, Mage Armor"},{"name":"Level 2 Spells (3 Slots)","desc":"Alter Self*, Hold Person, Knock*"},{"name":"Level 3 Spells (3 Slots)","desc":"Blink*, Fireball, Slow*"},{"name":"Level 4 Spells (3 Slots)","desc":"Polymorph*, Stoneskin"},{"name":"Level 5 Spells (1 Slots)","desc":"Telekinesis*"}],"reactions":[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Trapper","maxHP":85,"armorClass":13,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Smother","desc":"One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be GRAPPLED (escape DC 14). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While GRAPPLED in this way, the target is RESTRAINED, BLINDED, and at risk of suffocating. The trapper can smother only one creature at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence."},{"name":"Spider Climb","desc":"The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"None","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"Ulitharid","maxHP":127,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":21,"intSave":"+9","wisScore":19,"wisSave":"+8","chaScore":21,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 27 (4d10 + 5) psychic damage. If the target is Large or smaller, it is GRAPPLED (escape DC 14) and must succeed on a DC 17 Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract Brain","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one INCAPACITATED humanoid GRAPPLED by the ulitharid. 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain."},{"name":"Mind Blast Recharge 5","desc":"The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17 Intelligence saving throw or take 31 (4d12 + 5) psychic damage and be STUNNED for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Creature Sense","desc":"The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's intelligence score, but can't sense anything else about it. A creature protected by a Mind Blank spell, a Nondetection spell, or similar magic can't be perceived in this manner."},{"name":"Magic Resistance","desc":"The ulitharid has advantage on saving throws against spells and other magical effects."},{"name":"Psionic Hub","desc":"If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The ulitharid's innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Confusion, Dominate Monster, Eyebite, Feeblemind, Mass Suggestion, Plane Shift (self only), Project Image, Scrying, Telekinesis"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon, Telepathy 2 miles","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"Vargouille","maxHP":13,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":4,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage."},{"name":"Kiss","desc":"The vargouille kisses one INCAPACITATED humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a Daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting Remove Curse, Greater Restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse."},{"name":"Stunning Shriek","desc":"The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be FRIGHTENED until the end of the vargouille's next turn. While FRIGHTENED in this way, a target is STUNNED. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal, Infernal, And any languages it knew before becoming a vargouille but can't speak","speedWalk":5,"speedFly":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Vegepygmy","maxHP":9,"armorClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The vegepygmy has advantage on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring plant life."},{"name":"Regeneration","desc":"The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Vegepygmy","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Vegepygmy Chief","maxHP":33,"armorClass":14,"unitType":"Humanoid","unitSize":"Small ","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The vegepygmy makes two attacks with its claws or two melee attacks with its spear."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},{"name":"Spores (1/Day)","desc":"A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn't a plant must succeed on a DC 12 Constitution saving throw or be POISONED. While POISONED in this way, a target takes 9 (2d8) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The vegepygmy has advantage on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring plant life."},{"name":"Regeneration","desc":"The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Vegepygmy","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Velociraptor","maxHP":10,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The velociraptor makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The velociraptor has advantage on an attack roll against a creature if at least one of the velociraptor's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"War Priest","maxHP":117,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+6","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+7","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The priest makes two melee attacks."},{"name":"Maul","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Sacred Flame, Spare The Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Divine Favor, Guiding Bolt, Healing Word, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Magic Weapon, Prayer Of Healing, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Beacon Of Hope, Crusader's Mantle, Dispel Magic, Revivify, Spirit Guardians, Water Walk"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Freedom Of Movement, Guardian Of Faith, Stoneskin"},{"name":"Level 5 Spells (1 Slots)","desc":"Flame Strike, Mass Cure Wounds, Hold Monster"}],"reactions":[{"name":"Guided Strike (Recharges after a Short or Long Rest)","desc":"The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses."}],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Warlock of the Archfey","maxHP":49,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":13,"dexSave":"+1","conScore":11,"conSave":0,"intScore":11,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:"},{"name":"At-Will Spells","desc":"Disguise Self, Mage Armor (self only), Silent Image, Speak With Animals"},{"name":"Once a Day","desc":"Conjure Fey"}],"reactions":[{"name":"Misty Escape (Recharges after a Short or Long Rest)","desc":"In response to taking damage, the warlock turns INVISIBLE and teleports up to 60 feet to an unoccupied space it can see. It remains INVISIBLE until the start of its next turn or until it attacks, makes a damage roll, or casts a spell."}],"senses":"None","languages":"Any two languages (usually Sylvan)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Warlock of the Fiend","maxHP":78,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Slashing from nonmagical attacks not made with silvered weapons","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark One's Own Luck (Recharges after a Short or Long Rest)","desc":"When the warlock makes an ability check or saving throw, it can add a (d10) to the roll. It can do this after the roll is made but before any of the roll's effects occur."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self, False Life, Levitate (self only), Mage Armor (self only), Silent Image"},{"name":"Once a Day/Each","desc":"Feeblemind, Finger Of Death, Plane Shift"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any two languages (usually Abyssal or Infernal)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Warlock of the Great Old One","maxHP":91,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Whispering Aura","desc":"At the start of each of the warlock's turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't INCAPACITATED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Jump, Levitate, Mage Armor (self only), Speak With Dead"},{"name":"Once a Day/Each","desc":"Arcane Gate, True Seeing"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any two languages, Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":229,"isActive":0,"unitName":"Warlord","maxHP":229,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":16,"dexSave":"+7","conScore":18,"conSave":"+8","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The warlord makes two weapon attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +7 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[{"name":"Weapon Attack","desc":"The warlord makes a weapon attack."},{"name":"Command Ally","desc":"The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll."},{"name":"Frighten Foe (Costs 2 Actions)","desc":"The warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED until the end of warlord's next turn."}],"specialAbilities":[{"name":"Indomitable (3/Day)","desc":"The warlord can reroll a saving throw it fails. It must use the new roll."},{"name":"Survivor","desc":"The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"White Guard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake attacks twice, once with its bite and once with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak it","speedWalk":30,"speedClimb":30,"speedBurrow":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Wood Woad","maxHP":75,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The wood woad makes two attacks with its club."},{"name":"Club","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 (4d4 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Club","desc":"In the wood woad's hand, its club is magical and deals 7 (3d4) extra damage (included in its attacks)."},{"name":"Plant Camouflage","desc":"The wood woad has advantage on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring plant life."},{"name":"Regeneration","desc":"The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Tree Stride","desc":"Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Sylvan","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Xvart","maxHP":7,"armorClass":13,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":8,"intSave":-1,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Low Cunning","desc":"The xvart can take the Disengage action as a bonus action on each of its turns."},{"name":"Overbearing Pack","desc":"The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't INCAPACITATED."},{"name":"Raxivort's Tongue","desc":"The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Abyssal","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Xvart Speaker","maxHP":7,"armorClass":13,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":13,"intSave":"+1","wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Low Cunning","desc":"The xvart can take the Disengage action as a bonus action on each of its turns."},{"name":"Overbearing Pack","desc":"The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't INCAPACITATED."},{"name":"Raxivort's Tongue","desc":"The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Abyssal and one additional language (usually Common or Goblin)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Xvart Warlock of Raxivort","maxHP":22,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Low Cunning","desc":"The xvart can take the Disengage action as a bonus action on each of its turns."},{"name":"Overbearing Pack","desc":"The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't INCAPACITATED."},{"name":"Raxivort's Tongue","desc":"The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The xvart's innate spellcasting ability is Charisma. it can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Mage Armor (self only)"}],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Abyssal","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Yeth Hound","maxHP":51,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks not made with silvered weapons","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage, plus 14 (4d6) psychic damage if the target is FRIGHTENED."},{"name":"Baleful Baying","desc":"The yeth hound bays magically. Every enemy within 300 feet of the hound that can hear it must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED until the end of the hound's next turn or until the hound is INCAPACITATED. A FRIGHTENED target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The yeth hound has advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Sunlight Banishment","desc":"If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa, but it can't affect or be affected by anything on the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth hound in the Border Ethereal can return to the Material Plane as an action."},{"name":"Telepathic Bond","desc":"While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common, Elvish, And Sylvan but can't speak","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Yuan-ti Anathema","maxHP":189,"armorClass":16,"unitType":"monstrosity","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":19,"conSave":"+4","intScore":19,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":20,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Anathema Form Only)","desc":"The anathema makes two claw attacks, one constrict attack, and one Flurry of Bites attack."},{"name":"Claw (Anathema Form Only)","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one Large or smaller creature. 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends, the target is RESTRAINED and takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns, and the anathema can't constrict another target."},{"name":"Flurry of Bites","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one creature. 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The anathema has advantage on saving throws against spells and other magical effects."},{"name":"Ophidiophobia Aura","desc":"Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED of snakes and yuan-ti. A FRIGHTENED target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours."},{"name":"Shapechanger","desc":"The anathema can use its action to polymorph into a Huge giant constrictor snake, or back into its true form. its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed."},{"name":"Six Heads","desc":"The anathema has advantage on Wisdom (PERCEPTION) checks and on saving throws against being BLINDED. CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."}],"spellActions":[{"name":"Innate Spellcasting (Anathema Form Only)","desc":"The anathema's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Once a Day","desc":"Divine Word"},{"name":"Thrice a Day/Each","desc":"Darkness, Entangle, Fear, Haste, Suggestion, Polymorph"}],"reactions":[],"senses":"Darkvision 60 ft., Blindsight 30 ft.","languages":"Abyssal, Common, Draconic","speedWalk":40,"speedClimb":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Yuan-ti Broodguard","maxHP":45,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+4","dexScore":14,"dexSave":"+4","conScore":14,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":11,"wisSave":"+2","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The broodguard makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mental Resistance","desc":"The broodguard has advantage on saving throws against being CHARMED, and magic can't paralyze it."},{"name":"Reckless","desc":"At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Yuan-ti Malison (Type 4)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form Only)","desc":"The yuan-ti makes two ranged attacks or two melee attacks."},{"name":"Bite (Snake Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Longbow (Yuan-ti Form Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."},{"name":"Malison Type","desc":"The yuan-ti has one of the following types:"},{"name":"Type 4:","desc":"Human form with one or more serpentine tails"},{"name":"Type 5:","desc":"Human form covered in scales"}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Yuan-ti Malison (Type 5)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form Only)","desc":"The yuan-ti makes two ranged attacks or two melee attacks."},{"name":"Bite (Snake Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Longbow (Yuan-ti Form Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."},{"name":"Malison Type","desc":"The yuan-ti has one of the following types:"},{"name":"Type 4:","desc":"Human form with one or more serpentine tails"},{"name":"Type 5:","desc":"Human form covered in scales"}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Yuan-ti Mind Whisperer","maxHP":71,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form Only)","desc":"The yuan-ti makes one bite attack and one scimitar attack."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."},{"name":"Mind Fangs (2/Day)","desc":"The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) psychic damage to the target."},{"name":"Sseth's Blessing","desc":"When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti gains 9 temporary hit points."}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft. (penetrates magical darkness)","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Yuan-ti Nightmare Speaker","maxHP":71,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+3","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form Only)","desc":"The yuan-ti makes one constrict attack and one scimitar attack."},{"name":"Constrict","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is RESTRAINED, and the yuan-ti can't constrict another target."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Invoke Nightmare (Recharges after a Short or Long Rest)","desc":"The yuan-ti taps into the nightmares of a creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature's deepest fears, visible only to that creature. The target must make a DC 13 Intelligence saving throw. On a failed save, the target takes 11 (2d10) psychic damage and is FRIGHTENED of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if {@status concentration||concentrating} on a spell), which lasts for up to 1 minute and can't be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10) psychic damage on a failure."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form."},{"name":"Death Fangs (2/Day)","desc":"The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) necrotic damage to the target."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft. (penetrates magical darkness)","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Yuan-ti Pit Master","maxHP":88,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+4","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form Only)","desc":"The yuan-ti makes two bite attacks using its snake arms."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Merrshaulk's Slumber (1/Day)","desc":"The yuan-ti targets up to five creatures that it can see within 60 feet of it. Each target must succeed on a DC 13 Constitution saving throw or fall into a magical sleep and be UNCONSCIOUS for 10 minutes. A sleeping target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep has no effect on a creature immune to being CHARMED."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws against spells and other magical effects."},{"name":"Poison's Disciple (2/Day)","desc":"The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) poison damage to the target."}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft. (penetrates magical darkness)","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":92,"isActive":0,"unitName":"Bodytaker Plant","maxHP":92,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge ","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-1,"conScore":20,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":18,"chaSave":"+4","damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Frightened, Prone","challengeRating":"7","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The plant makes three Vine Lash attacks."},{"name":"Vine Lash","desc":"Melee Weapon Attack +7 to hit, reach 20 ft., one target. 11 (2d6 + 4) slashing damage. If the target is a creature, it is GRAPPLED (escape DC 15). Until the grapple ends, the target is RESTRAINED. The plant has four vines, each of which can grapple one target."},{"name":"Entrapping Pod","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one Medium or smaller creature GRAPPLED by the plant. 22 (4d8 + 4) acid damage, and the target is pulled into the plant's space and enveloped by the pod, and the grapple ends. While enveloped, the target is RESTRAINED, and it has total cover against attacks and effects originating outside the pod. The enveloped target must also immediately succeed on a DC 16 Constitution saving throw or be STUNNED by the plant's sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn't require air and gains 1 level of EXHAUSTION for each hour it spends in the pod. If the target dies while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature's equipment."}],"legendaryActions":[],"specialAbilities":[{"name":"Podling Link","desc":"The plant can see through and communicate telepathically with any of its podlings within 10 miles of it."},{"name":"Rejuvenation","desc":"When the plant dies, it returns to life in the place where it died (1d12) months later, unless the ground where it took root is sown with salt or soaked with poison."},{"name":"Unusual Nature","desc":"The plant doesn't require sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":10,"speedClimb":10,"speedSwim":10,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Boneless","maxHP":26,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"1","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The boneless makes two Slam attacks. If both attacks hit a Large or smaller creature, the creature is GRAPPLED (escape DC 13), and the boneless can use Crushing Embrace."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Crushing Embrace","desc":"The boneless wraps its body around a Large or smaller creature GRAPPLED by it. While the boneless is attached, the target is BLINDED and is unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the boneless' turns or take 5 (1d4 + 3) bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to try to detach the boneless and force it to move into the nearest unoccupied space, doing so with a successful DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to."}],"legendaryActions":[],"specialAbilities":[{"name":"Compression","desc":"The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in."},{"name":"Unusual Nature","desc":"The boneless doesn't require sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Brain in a Jar","maxHP":55,"armorClass":11,"unitType":"Humanoid","unitSize":"Small ","strScore":1,"strSave":-5,"dexScore":3,"dexSave":-4,"conScore":15,"conSave":"+2","intScore":19,"intSave":"+6","wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Paralyzed, Poisoned, Prone","challengeRating":"3","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 13 (3d8) necrotic damage, and the target can't regain hit points until the start of the brain's next turn. If the target is undead, it also has disadvantage on attack rolls against the brain until the end of the brain's next turn."},{"name":"Mind Blast Recharge 5","desc":"The brain magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 14 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Detect Sentience","desc":"The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a Mind Blank spell."},{"name":"Magic Resistance","desc":"The brain has advantage on saving throws against spells and other magic effects."},{"name":"Unusual Nature","desc":"The brain doesn't require air, food, drink, or sleep."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The brain's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Chill Touch (see \"Actions\" below), Detect Thoughts, Mage Hand, Zone Of Truth"},{"name":"Once a Day/Each","desc":"Compulsion, Hold Monster, Sleep (3rd-level version), Tasha's Hideous Laughter"},{"name":"Thrice a Day/Each","desc":"Charm Person, Hold Person"}],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius); see also \"detect sentience\" below","languages":"The languages it knew in life","speedWalk":0,"speedFly":10,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":35,"isActive":0,"unitName":"Carrion Stalker","maxHP":35,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Blinded","challengeRating":"3","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The carrion stalker makes three Tentacle attacks. If it is attached to a creature, it can replace one Tentacle attack with Larval Burst, if available."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage, and the carrion stalker attaches to the target and pulls itself into the target's space. While attached, the carrion stalker moves with the target and has advantage on attack rolls against it."},{"name":"Larval Burst (1/Day)","desc":"The carrion stalker releases a burst of larvae in a 10-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 13 Constitution saving throw or be POISONED. A creature POISONED in this way takes 7 (2d6) poison damage at the start of each of its turns as larvae infest its body. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any effect that cures disease or removes the POISONED condition instantly kills the larvae in the creature, ending the effect on it."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Carrionette","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"","standardActions":[{"name":"Silver Needle","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way, the target's speed is reduced by 10 feet, and it must roll a (1d4) and subtract the number rolled from each ability check or attack roll it makes."},{"name":"Soul Swap","desc":"The carrionette targets a creature it can see within 15 feet of it that is cursed by its Silver Needle. Unless the target is protected by a Protection From Evil And Good spell, it must succeed on a DC 12 Charisma saving throw or have its consciousness swapped with the carrionette. The carrionette gains control of the target's body, and the target is UNCONSCIOUS for 1 hour, after which it gains control of the carrionette's body. While controlling the target's body, the carrionette retains its Intelligence, Wisdom, and Charisma scores. It otherwise uses the controlled body's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."}],"legendaryActions":[],"specialAbilities":[{"name":"False Object","desc":"If the carrionette is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the carrionette move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate."},{"name":"Unusual Nature","desc":"The carrionette doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands the languages of its creator","speedWalk":25,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Death's Head","maxHP":17,"armorClass":16,"unitType":"Humanoid","unitSize":"Tiny ","strScore":8,"strSave":-1,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"","standardActions":[{"name":"Gnashing Bite (Gnashing Head Only)","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage plus 7 (2d6) necrotic damage."},{"name":"Mind-Bending Bite (Aberrant Head Only)","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the target must succeed on a DC 10 Intelligence saving throw or it can't take a reaction until the end of its next turn. Moreover, on its next turn, the target must choose whether it gets a move, an action, or a bonus action; it gets only one of the three."},{"name":"Petrifying Bite (Petrifying Head Only)","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be RESTRAINED as it begins to turn to stone. The target must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the target is PETRIFIED for 10 minutes."}],"legendaryActions":[],"specialAbilities":[{"name":"Beheaded Form","desc":"When created, a death's head takes one of three forms: Aberrant Head, Gnashing Head, or Petrifying Head. This form determines the creature's attack."},{"name":"Unusual Nature","desc":"The death's head doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"Dullahan","maxHP":135,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+7","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The dullahan makes two attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) necrotic damage. If the dullahan scores a critical hit against a creature, the target must succeed on a DC 15 Constitution saving throw or the dullahan cuts off the target's head. The target dies if it can't survive without the lost head. A creature that doesn't have or need a head, or has legendary actions, instead takes an extra 27 (6d8) slashing damage."},{"name":"Fiery Skull","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 14 (2d10 + 3) fire damage."}],"legendaryActions":[{"name":"Attack","desc":"The dullahan makes one attack."},{"name":"Frightful Presence (Costs 2 Actions)","desc":"Each creature of the dullahan's choice within 30 feet of it must succeed on a DC 15 Wisdom saving throw or become FRIGHTENED of the dullahan until the end of its next turn."},{"name":"Head Hunt (Costs 3 Actions)","desc":"The dullahan moves up to its speed without provoking opportunity attacks and makes one Battleaxe attack with advantage. If the attack hits, but is not a critical hit, the attack deals an extra 27 (6d8) necrotic damage."}],"specialAbilities":[{"name":"Headless Summoning (Recharges after a Short or Long Rest)","desc":"If the dullahan is reduced to 0 hit points, it doesn't die or fall UNCONSCIOUS. Instead, it regains 97 hit points. In addition, it summons three {@creature death's head|VRGR|death's heads}, one of each type, in unoccupied spaces within 5 feet of it. The death's heads are under the dullahan's control and act immediately after the dullahan in the initiative order. Additionally, the dullahan can now use the options in the \"Mythic Actions\" section. Award a party an additional 5,900 XP (11,800 XP total) for defeating the dullahan after it uses Headless Summoning."},{"name":"Legendary Resistance (2/Day)","desc":"If the dullahan fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The dullahan doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Elise","maxHP":93,"unitType":"Humanoid","unitSize":"Medium ","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Elise makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable Form","desc":"Elise is immune to any spell or effect that would alter her form."},{"name":"Lightning Absorption","desc":"Whenever Elise is subjected to lightning damage, she takes no damage and instead regains a number of hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"Elise has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"Elise's weapon attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Gallows Speaker","maxHP":85,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"6","experiencePoints":0,"alignment":"","standardActions":[{"name":"Foretelling Touch","desc":"{@atk ms} +7 to hit, reach 5 ft., one creature. 15 (2d10 + 4) psychic damage, and the target must roll a (d4) and subtract the number rolled from the next attack roll or saving throw it makes before the start of the gallows speaker's next turn."},{"name":"Suffering Echoes","desc":"The gallows speaker targets a creature it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 19 (3d12) psychic damage, and waves of painful memories leap from the target to up to three other creatures of the gallows speaker's choice that are within 30 feet of the target, each of which takes 13 (3d8) psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Divination Senses","desc":"The gallows speaker can see 60 feet into the Ethereal Plane when it is on the Material Plane and vice versa."},{"name":"Incorporeal Movement","desc":"The gallows speaker can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends it turn inside an object."},{"name":"Unusual Nature","desc":"The gallows speaker doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Truesight 60 ft.","languages":"Any languages its component spirits knew in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":290,"isActive":0,"unitName":"Greater Star Spawn Emissary","maxHP":290,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":24,"strSave":"+7","dexScore":13,"dexSave":"+1","conScore":26,"conSave":"+15","intScore":27,"intSave":"+15","wisScore":22,"wisSave":"+13","chaScore":25,"chaSave":"+14","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"21","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The emissary makes three attacks."},{"name":"Lashing Maw","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 20 (2d10 + 7) piercing damage plus 13 (3d8) acid damage."},{"name":"Psychic Orb","desc":"{@atk rs} +15 to hit, range 120 ft., one creature. 27 (3d12 + 8) psychic damage."},{"name":"Unearthly Bile Recharge 5","desc":"The emissary expels bile that splashes all creatures in a 30-foot-radius sphere centered on a point within 120 feet of the emissary. Each creature in that area must make a DC 23 Dexterity saving throw, taking 55 (10d10) acid damage on a failed save, or half as much damage on a successful one. For each creature that fails the saving throw, a {@creature gibbering mouther} (see its entry in the Monster Manual) appears in an unoccupied space on a surface that can support it within 30 feet of that creature. The gibbering mouthers act right after the emissary on the same initiative count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are destroyed. They disappear when the emissary dies."}],"legendaryActions":[{"name":"Attack","desc":"The emissary teleports up to 30 feet to an unoccupied space it can see and makes one attack."},{"name":"Warp Space (Costs 2 Actions)","desc":"The emissary causes the ground in a 20-foot square that it can see within 90 feet of it to turn into teeth and maws until the start of its next turn. The area becomes {@quickref difficult terrain||3} for the duration. Any creature takes 10 (3d6) piercing damage for each 5 feet it moves on this terrain."},{"name":"Mind Cloud (Costs 3 Actions)","desc":"The emissary unleashes a psychic wave. Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 (5d12) psychic damage. In addition, every spell ends on creatures and objects of the emissary's choice in that area."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the emissary fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The emissary doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 1,000 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Gremishka","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny ","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 2 (1d4 + 2) piercing damage plus 3 (1d6) force damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Magic Allergy (1/Day)","desc":"Immediately after a creature within 30 feet of the gremishka casts a spell, the gremishka can spontaneously react to the magic. Roll a (d6) to determine the effect:"}],"senses":"Darkvision 30 ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"Inquisitor of the Mind Fire","maxHP":77,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+6","wisScore":16,"wisSave":"+6","chaScore":19,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The inquisitor attacks twice with its Silver Longsword or uses Mind Fire twice."},{"name":"Silver Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 ((1d10 + 4)) if used with two hands, plus 18 (4d8) force damage."},{"name":"Mind Fire","desc":"The inquisitor targets one creature it can see within 120 feet of it. The target must succeed on a DC 15 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be STUNNED until the start of the inquisitor's next turn."},{"name":"Inquisitor's Command Recharge 5","desc":"Each creature of the inquisitor's choice that it can see within 60 feet of it must succeed on a DC 15 Wisdom saving throw or be CHARMED until the start of the inquisitor's next turn. On the CHARMED target's turn, the inquisitor can telepathically control the target's move, action, or both. When controlled in this way, the target can take only the Attack (inquisitor chooses the target) or Dash action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The inquisitor casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Arcane Eye, Calm Emotions, Detect Magic, Detect Thoughts, Dispel Magic, Sending, Suggestion"},{"name":"Once a Day/Each","desc":"Mass Suggestion, Modify Memory"}],"reactions":[],"senses":"Truesight 30 ft.","languages":"Any three languages, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"Inquisitor of the Sword","maxHP":91,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":15,"intSave":"+5","wisScore":18,"wisSave":"+7","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see."},{"name":"Silver Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 ((1d10 + 4)) if used with two hands, plus 18 (4d8) force damage."},{"name":"Bonus: Blink Step","desc":"The inquisitor teleports up to 60 feet to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Metabolic Control","desc":"At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The inquisitor casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Detect Magic, Detect Thoughts, Dispel Magic, Sending"},{"name":"Once a Day/Each","desc":"Dimension Door, Fly, Greater Invisibility"}],"reactions":[],"senses":"Truesight 30 ft.","languages":"Any two languages, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"Inquisitor of the Tome","maxHP":77,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":19,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The inquisitor attacks twice."},{"name":"Force Bolt","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to 10 feet away."},{"name":"Silver Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 ((1d10 + 4)) if used with two hands, plus 18 (4d8) force damage."},{"name":"Implode Recharge 4","desc":"Each creature in a 20-foot-radius sphere centered on a point the inquisitor can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4) force damage and be knocked PRONE and moved to the unoccupied space closest to the sphere's center. Large and smaller objects that aren't being worn or carried in the sphere automatically take the damage and are similarly moved."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The inquisitor casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Detect Magic, Dispel Magic, Levitate, Mage Armor, Mage Hand, Sending"},{"name":"Once a Day/Each","desc":"Otiluke's Resilient Sphere, Telekinesis"}],"reactions":[{"name":"Telekinetic Deflection","desc":"In response to being hit by an attack roll, the inquisitor increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead."}],"senses":"Truesight 30 ft.","languages":"Any four languages, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Isolde","maxHP":82,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":18,"strSave":"+7","dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+6","intScore":14,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Unknown Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Isolde makes two melee attacks or uses its Fire Ray twice."},{"name":"Nepenthe","desc":"Melee Weapon Attack +10 to hit, reach 5 ft.., one target. 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands to make a melee attack. If the target is a fiend or an undead, it takes an extra 11 (2d10) radiant damage."},{"name":"Fire Ray","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 10 (3d6) fire damage."},{"name":"Fiendish Charm","desc":"One humanoid Isolde can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically CHARMED for 1 day. The CHARMED target obeys Isolde's spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to Isolde's Fiendish Charm for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiendish Blessing","desc":"The AC of Isolde includes her Charisma bonus."},{"name":"Magic Resistance Aura","desc":"While holding Nepenthe, Isolde creates an aura in a 10-foot radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Isolde's spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following spells, requiring no material components:"},{"name":"Once a Day","desc":"Plane Shift (self only)"},{"name":"Thrice a Day/Each","desc":"Alter Self, Command, Detect Magic"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"Jiangshi","maxHP":119,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":3,"dexSave":-4,"conScore":18,"conSave":"+8","intScore":17,"intSave":"+7","wisScore":14,"wisSave":"+6","chaScore":12,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The jiangshi makes three Slam attacks and uses Consume Energy."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Consume Energy","desc":"The jiangshi draws energy from a creature it can see within 30 feet of it. The target makes a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The jiangshi regains hit points equal to the amount of necrotic damage dealt. After regaining hit points from this action, the jiangshi gains the following benefits for 7 days: its walking speed increases to 40 feet, and it gains a flying speed equal to its walking speed and can hover."},{"name":"Change Shape","desc":"The jiangshi polymorphs into a Beast, a Humanoid, or an Undead that is Medium or Small or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is absorbed or borne by the new form (the jiangshi's choice). It reverts to its true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Jiangshi Weaknesses","desc":"The jiangshi has the following flaws:"},{"name":"Unusual Nature","desc":"The jiangshi doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Any languages it knew in life","speedWalk":20,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":241,"isActive":0,"unitName":"Lesser Star Spawn Emissary","maxHP":241,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium ","strScore":21,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":24,"conSave":"+7","intScore":25,"intSave":"+13","wisScore":20,"wisSave":"+11","chaScore":23,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"19","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The emissary makes three attacks."},{"name":"Lashing Maw","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 16 (2d10 + 5) piercing damage plus 13 (3d8) acid damage."},{"name":"Psychic Orb","desc":"{@atk rs} +13 to hit, range 120 ft., one creature. 18 (2d10 + 7) psychic damage."},{"name":"Change Shape","desc":"The emissary polymorphs into a Small or Medium creature of its choice or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed."}],"legendaryActions":[{"name":"Psychic Orb","desc":"The emissary makes a Psychic Orb attack."},{"name":"Teleportation Maw (Costs 2 Actions)","desc":"The emissary teleports to an unoccupied space it can see within 30 feet of it and can make a Lashing Maw attack."},{"name":"Psychic Lash (Costs 3 Actions)","desc":"The emissary targets a creature it can see within 30 feet of it and psychically lashes at that creature's mind. The target must succeed on a DC 21 Wisdom saving throw or take 36 (8d8) psychic damage and be STUNNED until the start of its next turn."}],"specialAbilities":[{"name":"Aberrant Rejuvenation","desc":"When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary disappeared. The greater emissary uses the lesser emissary's initiative count."},{"name":"Legendary Resistance (3/Day)","desc":"If the emissary fails a saving throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The emissary doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 1,000 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"Loup Garou","maxHP":170,"armorClass":16,"unitType":"monstrosity","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave":"+9","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"13","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The loup garou makes two attacks: two with its Longsword (humanoid form) or one with its Bite and one with its Claws (dire wolf or hybrid form)."},{"name":"Bite (Dire Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage plus 14 (4d6) necrotic damage. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or be cursed with loup garou lycanthropy."},{"name":"Claws (Dire Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."},{"name":"Longsword (Humanoid Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands."},{"name":"Bonus: Change Shape","desc":"The loup garou polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"legendaryActions":[{"name":"Swipe","desc":"The loup garou makes one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only)."},{"name":"Mauling Pounce (Costs 2 Actions)","desc":"The loup garou moves up to its speed without provoking opportunity attacks, and it can make one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only) against each creature it moves past."},{"name":"Bite (Costs 3 Actions)","desc":"The loup garou changes into hybrid or dire wolf form and then makes one Bite attack."}],"specialAbilities":[{"name":"Blood Frenzy","desc":"The loup garou has advantage on attack rolls against a creature that doesn't have all its hit points."},{"name":"Legendary Resistance (2/Day)","desc":"When the loup garou fails a saving throw, it can choose to succeed instead."},{"name":"Regeneration","desc":"The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a silver weapon, this trait doesn't function at the start of the loup garou's next turn. The loup garou dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common (can't speak in wolf form)","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Necrichor","maxHP":67,"unitType":"Humanoid","unitSize":"Medium ","strScore":8,"strSave":-1,"dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+6","intScore":17,"intSave":"+6","wisScore":13,"wisSave":"+4","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Poisoned, Prone, Restrained","challengeRating":"7","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The necrichor makes two attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 5 (1d6 + 2) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be PARALYZED until the start of the necrichor's next turn."},{"name":"Necrotic Bolt","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 12 (2d8 + 3) necrotic damage, and the target can't regain hit points until the start of the necrichor's next turn."},{"name":"Blood Puppeteering {@recharge}","desc":"The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn't a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or the necrichor enters the target's space and attaches itself to the target for 1 minute. While attached, the necrichor takes only half damage dealt to it (round down), and the target takes the remaining damage. The necrichor can attach to only one creature at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the necrichor fails a saving throw, it can choose to succeed instead."},{"name":"Rejuvenation","desc":"Unless its lifeless remains are splashed with holy water or placed in a vessel under the effects of the Hallow spell, the destroyed necrichor re-forms in (1d10) days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space."},{"name":"Spider Climb","desc":"The necrichor can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Unusual Nature","desc":"The necrichor doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Any three languages, Telepathy 120 ft.","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Nosferatu","maxHP":85,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":18,"dexSave":"+7","conScore":21,"conSave":"+8","intScore":6,"intSave":-2,"wisScore":17,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The nosferatu makes two Claw attacks followed by one Bite attack. If both Claw attacks hit the same creature, the Bite attack is made with advantage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage. If the target is missing any of its hit points, it instead takes 11 (2d10) necrotic damage."},{"name":"Blood Disgorge Recharge 5","desc":"The nosferatu vomits blood in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8) necrotic damage, and it can't regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration","desc":"The nosferatu regains 10 hit points at the start of each of its turns if it has at least 1 hit point and isn't in sunlight. If the nosferatu takes radiant damage, this trait doesn't function until the start of the nosferatu's next turn."},{"name":"Spider Climb","desc":"The nosferatu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Hypersensitivity","desc":"The nosferatu takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."},{"name":"Unusual Nature","desc":"The nosferatu doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in life","speedWalk":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Podling","maxHP":26,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"1/2","experiencePoints":0,"alignment":"","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Semblance of Life","desc":"The podling is a physical copy of a creature digested by a bodytaker plant. The podling has the digested creature's memories and behaves like that creature, but with occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful DC 20 Wisdom (Insight) check, or automatically if the podling does something in direct contradiction to the digested creature's established beliefs or behavior. The podling melts into a slurry when it dies, when the bodytaker plant that created it dies, or when the bodytaker plant dismisses it (no action required)."},{"name":"Unusual Nature","desc":"The podling doesn't require sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"Deep Speech, The languages the creature knew in life","speedWalk":20,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Priest of Osybus","maxHP":60,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":18,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":11,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The priest attacks twice."},{"name":"Soul Blade","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage, and if the target is a creature, it is PARALYZED until the start of the priest's next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest's body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies."},{"name":"Necrotic Bolt","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 17 (3d8 + 4) necrotic damage, and the target can't regain hit points until the start of the priest's next turn."},{"name":"Bonus: Soul Tattoo Recharge 5","desc":"The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow."}],"legendaryActions":[],"specialAbilities":[{"name":"Tattoo of Osybus","desc":"If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Any three languages","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"Relentless Juggernaut","maxHP":161,"armorClass":17,"unitType":"Humanoid","unitSize":"Large ","strScore":22,"strSave":"+6","dexScore":12,"dexSave":"+5","conScore":22,"conSave":"+6","intScore":8,"intSave":-1,"wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"12","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready."},{"name":"Executioner's Pick","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 17 (2d10 + 6) piercing damage, and if the target is a creature, its speed is reduced by 10 feet until the start of the juggernaut's next turn."},{"name":"Fist","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked PRONE."},{"name":"Deadly Shaping Recharge 5","desc":"The juggernaut magically shapes a feature of its surroundings into a deadly implement. A creature the juggernaut can see within 60 feet of it must make a DC 18 Dexterity saving throw. If the saving throw fails, the targeted creature is struck by one of the following (juggernaut's choice):"},{"name":"Flying Stone","desc":"The target takes 22 (5d8) bludgeoning damage and is INCAPACITATED until the start of the juggernaut's next turn, and the implement vanishes."},{"name":"Scything Shrapnel","desc":"The target takes 14 (4d6) slashing damage, and the implement vanishes. At the start of each of its turns, the target takes 10 (3d6) necrotic damage from the wound left by the shrapnel. The wound ends if the target regains any hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom (Medicine) check."}],"legendaryActions":[{"name":"Implacable Advance","desc":"The juggernaut moves up to its speed, ignoring {@quickref difficult terrain||3}. Any object in its path takes 55 (10d10) bludgeoning damage if it isn't being worn or carried."},{"name":"Rapid Shaping (Costs 3 Actions)","desc":"The juggernaut recharges Deadly Shaping and uses it."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the juggernaut fails a saving throw, it can choose to succeed instead."},{"name":"Regeneration","desc":"The juggernaut regains 20 hit points at the start of its turn. If the juggernaut takes radiant damage, this trait doesn't function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Unusual Nature","desc":"The juggernaut doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands all languages but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Relentless Slasher","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+4","dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The slasher makes two Slasher's Knife attacks."},{"name":"Slasher's Knife","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/60 ft., one target. 6 (1d4 + 4) slashing damage plus 21 (6d6) necrotic damage. If the target is a creature, it suffers a lingering wound that causes it to take 7 (2d6) necrotic damage at the start of each of its turns. Each time the slasher hits the wounded target with this attack, the damage dealt by the wound increases by 3 ((1d6)). The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom (Medicine) check."}],"legendaryActions":[{"name":"Slice","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/60 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Vanishing Strike (Costs 3 Actions)","desc":"The slasher makes one Slasher's Knife attack. After the attack hits or misses, the slasher can teleport up to 30 feet to an unoccupied space it can see."}],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If the slasher fails a saving throw, it can choose to succeed instead."},{"name":"Shrouded Presence","desc":"The slasher is immune to any effect that would sense its emotions or read its thoughts, and it can't be detected by abilities that sense Fiends."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands all languages but can't speak","speedWalk":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Strigoi","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium ","strScore":17,"strSave":"+5","dexScore":14,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Charmed, Frightened","challengeRating":"4","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The strigoi makes one Claw attack and makes one Proboscis attack."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage plus 6 (1d12) acid damage."},{"name":"Proboscis","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 8 (1d10 + 3) piercing damage plus 10 (3d6) necrotic damage, and the strigoi regains hit points equal to the amount of necrotic damage dealt. A creature reduced to 0 hit points from this attack dies and leaves nothing behind except its skin and its equipment."},{"name":"Ravenous Children (1/Day)","desc":"The strigoi magically summons (1d4 + 2) {@creature stirge||stirges} (see their entry in the Monster Manual) in unoccupied spaces it can see within 30 feet of it. The stirges are under the strigoi's control and act immediately after the strigoi in the initiative order. The stirges disappear after 1 hour, when the strigoi dies, or when the strigoi dismisses them (no action required)."}],"legendaryActions":[],"specialAbilities":[{"name":"Stirge Telepathy","desc":"The strigoi can magically command any STIRGE within 120 feet of it, using a limited form of telepathy."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"Swarm of Gremishkas","maxHP":24,"unitType":"monstrosity","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"2","experiencePoints":0,"alignment":"","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one target in the swarm's space. 12 (3d6 + 2) piercing damage, or 5 (1d6 + 2) piercing damage if the swarm has half of its hit points or fewer, plus 7 (2d6) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Spell Immunity","desc":"The swarm automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny gremishka. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[{"name":"Spell Redirection","desc":"In response to a spell attack roll missing the swarm, the swarm causes that spell to hit another creature of its choice within 30 feet of it that it can see."}],"senses":"Darkvision 30 ft.","languages":"Understands Common but can't speak","speedWalk":25,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Maggots","maxHP":22,"unitType":"beast","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"2","experiencePoints":0,"alignment":"","standardActions":[{"name":"Infestation","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. A creature damaged by the swarm must succeed on a DC 12 Constitution saving throw or contract a disease."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":20,"speedSwim":20,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Swarm of Scarabs","maxHP":27,"armorClass":13,"unitType":"beast","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":12,"wisSave":"+1","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"3","experiencePoints":0,"alignment":"","standardActions":[{"name":"Ravenous Bites","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one target in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. If the target is a creature, scarabs burrow into its body, and the creature takes 3 (1d6) piercing damage at the start of each of its turns. Any creature can use an action to kill or remove the scarabs with fire or a weapon that deals piercing damage, causing 1 damage of the appropriate type to the target. A creature reduced to 0 hit points by the swarm's piercing damage dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny scarab. The swarm can't regain hit points or gain temporary hit points."},{"name":"Skeletonize","desc":"If the swarm starts its turn in the same space as a dead creature that is Large or smaller, the corpse is destroyed, leaving behind only equipment and bones (or exoskeleton)."},{"name":"Spider Climb","desc":"The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedClimb":30,"speedBurrow":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Zombie Limbs","maxHP":22,"unitType":"undead","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","challengeRating":"1","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The swarm makes one Undead Mass attack and one Grasping Limbs attack."},{"name":"Undead Mass","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one target in the swarm's space. 5 (1d6 + 2) bludgeoning damage, or 4 (1d4 + 2) bludgeoning damage if the swarm has half of its hit points or fewer."},{"name":"Grasping Limbs","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one creature in the swarm's space. 7 (2d6) necrotic damage, and the creature must succeed on a DC 12 Strength saving throw or be RESTRAINED. The creature can repeat the saving throw at the end of each of its turns, taking 7 (2d6) necrotic damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature's space, or the swarm dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can't regain hit points or gain temporary hit points."},{"name":"Unusual Nature","desc":"The swarm doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Unspeakable Horror","maxHP":95,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge ","strScore":21,"strSave":"+5","dexScore":13,"dexSave":"+1","conScore":19,"conSave":"+7","intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+5","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The horror makes two Limbs attacks."},{"name":"Limbs","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 21 (3d10 + 5) bludgeoning damage."},{"name":"Hex Blast Recharge 5","desc":"The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Formed by the Mists","desc":"When created, the horror's body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits in this stat block."},{"name":"Amorphous (Malleable Mass Only)","desc":"The horror can move through any opening at least 1 inch wide without squeezing."},{"name":"Bile Body (Oozing Organs Only)","desc":"Any creature that touches the horror or hits it with a melee attack takes 5 (1d10) acid damage."},{"name":"Relentless Stride (Loathsome Limbs Only)","desc":"The horror can move through the space of another creature. The first time on a turn that the horror enters a creature's space during this move, the creature must succeed on a DC 16 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"Vampiric Mind Flayer","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+7","conScore":18,"conSave":"+4","intScore":5,"intSave":"+0","wisScore":15,"wisSave":"+5","chaScore":18,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened","challengeRating":"5","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The mind flayer makes two Claw attacks or one Claw attack and one Tentacles attack."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage plus 10 (3d6) necrotic damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 7 (1d6 + 4) piercing damage, and if the target is a creature, it is GRAPPLED (escape DC 15)."},{"name":"Drink Sapience","desc":"The mind flayer targets one creature it is grappling. The target must succeed on a DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and gain 1 level of EXHAUSTION. The mind flayer regains a number of hit points equal to the psychic damage dealt. A creature reduced to 0 hit points by the psychic damage dies."},{"name":"Bonus: Disrupt Psyche Recharge 5","desc":"The mind flayer magically emits psionic energy in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 15 Intelligence saving throw or be INCAPACITATED for 1 minute. The INCAPACITATED creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider Climb","desc":"The mind flayer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the mind flayer has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Unusual Nature","desc":"The mind flayer doesn't require air, food, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Telepathy 120 ft. but can only project emotions","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Wereraven","maxHP":31,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack (Human or Hybrid Form Only)","desc":"The wereraven makes two weapon attacks, one of which can be with its hand crossbow."},{"name":"Beak (Raven or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 piercing damage in raven form, or 4 (1d4 + 2) piercing damage in hybrid form. If the target is humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy."},{"name":"Shortsword (Human or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow (Human or Hybrid Form Only)","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The wereraven can use its action to polymorph into a raven-humanoid hybrid or into a raven, or back into its human form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its human form if it dies."},{"name":"Mimicry","desc":"The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check."},{"name":"Regeneration","desc":"The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the wereraven's next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common (can't speak in raven form)","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"Zombie Clot","maxHP":104,"armorClass":12,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+6","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"6","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The zombie makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18 (3d8 + 5) bludgeoning damage."},{"name":"Flesh Entomb Recharge 5","desc":"The zombie flings a detached clump of corpses at a creature it can see within 30 feet of it. The target must succeed on a DC 16 Strength saving throw or take 16 (3d10) bludgeoning damage, and if the target is a Large or smaller creature, it becomes entombed in dead flesh."}],"legendaryActions":[],"specialAbilities":[{"name":"Deathly Stench","desc":"Any creature that starts its turn within 10 feet of the zombie must succeed on a DC 14 Constitution saving throw or take 9 (2d8) poison damage and be POISONED until the start of the creature's next turn."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."},{"name":"Unusual Nature","desc":"The zombie doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Zombie Plague Spreader","maxHP":78,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2","intScore":3,"intSave":-4,"wisScore":5,"wisSave":-3,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Charmed, Exhaustion, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The plague spreader makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage."},{"name":"Virulent Miasma (1/Day)","desc":"The plague spreader releases toxic gas in a 30-foot-radius sphere centered on itself. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and rises as a zombie (see its stat block in the Monster Manual) 1 minute later. The zombie acts immediately after the plague spreader in the initiative count."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."},{"name":"Unusual Nature","desc":"The zombie doesn't require air, food, drink, or sleep."},{"name":"Viral Aura","desc":"Any creature that starts its turn within 10 feet of the plague spreader must make a DC 12 Constitution saving throw. On a failed save, the creature is POISONED and can't regain hit points until the end of its next turn. On a successful save, the creature is immune to this plague spreader's Viral Aura for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Agdon Longscarf","maxHP":36,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+7","conScore":11,"conSave":0,"intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Agdon makes two Branding Iron or Dagger attacks."},{"name":"Branding Iron","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10 (3d6) fire damage, and the target is magically branded. Agdon is INVISIBLE to creatures branded in this way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing damage."},{"name":"Bonus: Quick Fingers","desc":"Agdon targets one creature within 5 feet of him that he can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target's passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If Agdon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn't INCAPACITATED."},{"name":"Standing Leap","desc":"Agdon's long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"Agdon halves the damage that he takes from an attack that hits him. He must be able to see the attacker."}],"senses":"None","languages":"Common, Sylvan","speedWalk":35,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Alagarthas","maxHP":52,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Alagarthas makes two melee attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 bludgeoning damage."},{"name":"Leadership (Recharges after a Short or Long Rest)","desc":"For 1 minute, Alagarthas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a (d4) to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Alagarthas has advantage on saving throws against being FRIGHTENED."},{"name":"Fey Ancestry","desc":"Alagarthas has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":28,"isActive":0,"unitName":"Amidor the Dandelion","maxHP":28,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":"+0","dexScore":15,"dexSave":"+4","conScore":10,"conSave":"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+3","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Seed Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Speak with Beasts and Plants","desc":"Amidor can communicate with Beasts and Plants as if it shared a language with them."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Amidor adds 2 to its AC against one melee attack that would hit it. To do so, Amidor must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"Bavlorna Blightstraw","maxHP":110,"armorClass":15,"unitType":"fey","unitSize":"Medium ","strScore":22,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+7","intScore":16,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Bavlorna makes one Bite attack and one Withering Ray attack."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) piercing damage, and the target is GRAPPLED (escape DC 16) if it is a Medium or smaller creature. Until the grapple ends, the target is RESTRAINED, and Bavlorna can't use her Bite attack on another target."},{"name":"Withering Ray","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 17 (4d6 + 3) necrotic damage."},{"name":"Create Lornlings Recharge 5","desc":"Bavlorna creates one or two 1-foot-tall duplicates of herself, called lornlings (use the Quickling stat block in appendix C). Each lornling appears in an unoccupied space within 5 feet of Bavlorna, obeys her commands, and takes its turn immediately after hers. A lornling lasts for 1 hour, until it or Bavlorna dies, or until Bavlorna dismisses it as an action. Bavlorna can have no more than eight lornlings in existence at a time."},{"name":"Bonus: Swallow","desc":"Bavlorna swallows a Small or smaller creature she is grappling, ending the grapple on it. The swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6) acid damage at the start of each of its turns. If the swallowed creature is one of Bavlorna's lornlings, Bavlorna gains all the lornling's memories when the acid damage reduces it to 0 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"Bavlorna can breathe air and water."},{"name":"Boon of Immortality","desc":"Bavlorna is immune to any effect that would age her, and she can't die from old age."},{"name":"Widdershins Allergy","desc":"If a creature within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can't cast spells until the end of her next turn. In addition, any creature Bavlorna has swallowed is immediately expelled and falls PRONE in an unoccupied space within 5 feet of her."}],"spellActions":[{"name":"Spellcasting","desc":"Bavlorna casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a Day","desc":"Plane Shift (self only)"},{"name":"Twice a Day/Each","desc":"Create Food And Water, Polymorph, Remove Curse"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Brigganock","maxHP":9,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":15,"dexSave":"+4","conScore":14,"conSave":"+4","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Exhaustion","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Pickaxe","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Time Lapse (Recharges after a Short or Long Rest)","desc":"The brigganock accelerates the passage of time around itself, enabling it to accomplish up to 1 hour of work in a matter of seconds. This work can't affect any creature other than the brigganock, or any object being worn or carried by another creature, and the activity must take place within a 10-foot cube. For example, the brigganock could use this action to rapidly carve a pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots in a length of rope."},{"name":"Bonus: Move Soul Light","desc":"The brigganock moves its soul light up to 30 feet in any direction to an unoccupied space it can see. At the end of the current turn, the light returns to the brigganock."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The brigganock has advantage on saving throws against being CHARMED, and magic can't put it to sleep."},{"name":"Soul Light","desc":"The brigganock is accompanied by an insubstantial, invulnerable ball of light that contains its soul. The brigganock can't turn off the light or control its brightness. The soul light sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If the brigganock dies, its soul light fades away."},{"name":"Tunneler","desc":"Using a pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5 feet, leaving a 6-inch-diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting","desc":"The brigganock casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):"},{"name":"At-Will Spells","desc":"Minor Illusion, Spare The Dying"},{"name":"Once a Day/Each","desc":"Animal Friendship, Faerie Fire, Meld Into Stone, Silence"}],"reactions":[],"senses":"None","languages":"Common, Sylvan","speedWalk":15,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Bullywug Knight","maxHP":66,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The knight makes two Glaive attacks."},{"name":"Glaive","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 8 (1d10 + 3) slashing damage."},{"name":"Bonus: Croak of Charming (Recharges after a Short or Long Rest)","desc":"The knight makes a loud croak while targeting one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be CHARMED until the end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The knight can breathe air and water."},{"name":"Speak with Frogs and Toads","desc":"The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug."},{"name":"Standing Leap","desc":"The knight's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Bullywug, Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Campestri","maxHP":2,"armorClass":12,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":7,"dexSave":-2,"conScore":10,"conSave":0,"intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Head Butt","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 bludgeoning damage."},{"name":"Spores (1/Day)","desc":"A 5-foot radius of spores extends from the campestri. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is INCAPACITATED and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Mimicry","desc":"The campestri can mimic any voice or song it has heard, albeit in a nasal falsetto."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 30 ft.","languages":"Understands Common but speaks only through the use of its Mimicry trait","speedWalk":5,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Clapperclaw the Scarecrow","maxHP":14,"armorClass":12,"unitType":"Humanoid","unitSize":"Small ","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":11,"conSave":0,"intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Stuffing","desc":"Clapperclaw stuffs straw or other dead plant matter into itself and regains (2d4 + 2) hit points. Roll a (d6); on a 1 or 2, Clapperclaw runs out of stuffing and must spend 8 hours foraging for more before it can use this action again."},{"name":"Bonus: Unsettling Presence {@recharge}","desc":"Clapperclaw targets one creature it can see within 15 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be magically FRIGHTENED until the end of Clapperclaw's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual Nature","desc":"Clapperclaw doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan","speedWalk":25,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Displacer Beast Kitten","maxHP":9,"armorClass":12,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 bludgeoning damage plus 2 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Displacement","desc":"The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is INCAPACITATED or has a speed of 0."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Elkhorn","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Elkhorn makes two Dagger or +1 Longsword attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage."},{"name":"+1 Longsword","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d8) slashing damage, or 5 (1d10) slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) slashing damage."},{"name":"Bonus: Feint Recharge 5","desc":"Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 (2d6) damage of the weapon's type."},{"name":"Bonus: Second Wind (Recharges after a Short or Long Rest)","desc":"Elkhorn regains 12 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Elkhorn wields a +1 longsword."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Endelyn Moongrave","maxHP":114,"armorClass":17,"unitType":"fey","unitSize":"Medium ","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+1","conScore":20,"conSave":"+8","intScore":13,"intSave":"+4","wisScore":10,"wisSave":"+3","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Endelyn makes two Puppeteer's Lash attacks"},{"name":"Puppeteer's Lash","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 60 ft., one creature. 17 (4d6 + 3) psychic damage, and if the target is Large or smaller, Endelyn telekinetically moves it up to 10 feet in any direction horizontally."}],"legendaryActions":[],"specialAbilities":[{"name":"Boon of Immortality","desc":"Endelyn is immune to any effect that would age her, and she can't die from old age."},{"name":"Eclipsed Doom","desc":"Endelyn can be killed only if she is reduced to 0 hit points during a solar eclipse or while she is within 60 feet of a symbolic representation of one. Otherwise, Endelyn disappears in a cloud of inky smoke when she drops to 0 hit points, along with anything she was wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space."},{"name":"Uncanny Awareness","desc":"Endelyn can't be {@quickref Surprise|PHB|3|0|surprised}."}],"spellActions":[{"name":"Spellcasting","desc":"Endelyn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Detect Magic, Mage Hand"},{"name":"Once a Day","desc":"Plane Shift (self only)"},{"name":"Twice a Day/Each","desc":"Augury, Polymorph"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"Envy","maxHP":114,"armorClass":19,"unitType":"Humanoid","unitSize":"Large ","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Petrified","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 18 (2d12 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 (2d10 + 5) bludgeoning damage."},{"name":"Petrifying Breath Recharge 5","desc":"Envy exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is RESTRAINED. The RESTRAINED target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is PETRIFIED until freed by the Greater Restoration spell or other magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling Charge","desc":"If Envy moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked PRONE. If the target is PRONE, Envy can make one attack with its claws against it as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan","speedWalk":40,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Flying Rocking Horse","maxHP":22,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Head Butt","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the rocking horse is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the rocking horse move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the rocking horse is animate."},{"name":"Flying Mount","desc":"The rocking horse can serve as a mount for a Medium or smaller creature and can fly only while mounted."},{"name":"Unusual Nature","desc":"The rocking horse doesn't require air, food, drink, or sleep, and it regains no hit points or Hit Dice at the end of a long rest."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Giant Dragonfly","maxHP":22,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Drone","desc":"When it beats its wings, the dragonfly emits a loud droning sound that can be heard out to a range of 120 feet."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"The dragonfly halves the damage it takes from an attack made against it, provided it can see the attacker."}],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Giant Snail","maxHP":22,"armorClass":11,"unitType":"Humanoid","unitSize":"Large ","strScore":15,"strSave":"+2","dexScore":3,"dexSave":-4,"conScore":11,"conSave":0,"intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Shell Defense","desc":"The snail withdraws into its shell, gaining a +4 bonus to its AC until it emerges. It can emerge from its shell as a bonus action on its turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Salt Osmosis","desc":"Whenever the snail starts its turn in contact with a pound or more of salt, it takes 1d4 necrotic damage. Using an action to sprinkle a pound of salt on the snail deals 1d4 necrotic damage to it immediately and another 1d4 necrotic damage to it at the start of its next turn (after which the salt rubs off), provided the snail has not withdrawn into its shell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"Giant Swan","maxHP":26,"unitType":"Humanoid","unitSize":"Large ","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The swan makes two attacks with its beak."},{"name":"Beak","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The swan has advantage on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Auran, Common","speedWalk":10,"speedFly":80,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Glass Pegasus","maxHP":59,"armorClass":15,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+4","chaScore":13,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Celestial, Common, Elvish and Sylvan but can't speak","speedWalk":60,"speedFly":90,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Glasswork Golem","maxHP":36,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":10,"dexSave":"+2","conScore":10,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":10,"wisSave":"+2","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The golem makes two Glass Sword attacks."},{"name":"Glass Sword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage."},{"name":"Bonus: Dazzling Light Recharge 5","desc":"Magical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw or be BLINDED for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the golem is embedded in a window and motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the golem move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the golem is animate."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Regeneration","desc":"The golem regains 10 hit points at the start of its turn. If the golem takes bludgeoning or thunder damage, this trait doesn't function at the start of the golem's next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Unusual Nature","desc":"The golem doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Gloam","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 slashing damage."},{"name":"Cloud of Dust","desc":"On its first turn in combat or when it is reduced to 0 hit points, the cat expels a cloud of dust that acts as dust of sneezing and choking"}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The cat has advantage on Wisdom (Perception) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Harengon Brigand","maxHP":9,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+5","conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Sling","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 5 (1d4 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Standing Leap","desc":"The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Harengon Sniper","maxHP":9,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+5","conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."},{"name":"Light Crossbow","desc":"{@atk rw} +5 to hit (the target gains no benefit from less than total cover), range 320 ft., one target. 7 (1d8 + 3) piercing damage. Hit or Miss: Immediately after making this attack, the harengon can use the Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Standing Leap","desc":"The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":255,"isActive":0,"unitName":"Iggwilv the Witch Queen","maxHP":255,"armorClass":19,"unitType":"fey","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":27,"intSave":"+14","wisScore":12,"wisSave":"+7","chaScore":23,"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Charmed, Frightened","challengeRating":"20","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Iggwilv makes two Bewitching Bolt attacks."},{"name":"Bewitching Bolt","desc":"{@atk ms,rs} +16 to hit, reach 5 ft. or range 120 ft., one target. 25 (5d6 + 8) lightning damage, and if the target is a creature, it must succeed on a DC 22 Wisdom saving throw or be CHARMED by Iggwilv until the start of her next turn."},{"name":"Abyssal Rift Recharge 5","desc":"Iggwilv opens a momentary Abyssal rift within 120 feet of her. The rift is a 20-foot-radius sphere. Each creature in that area must make a DC 22 Constitution saving throw, taking 40 (9d8) necrotic damage on a failed save, or half as much damage on a successful one. In addition, there is a 50 percent chance that 3 {@creature hezrou||hezrous} then appear in unoccupied spaces in the sphere. They act as Iggwilv's allies, take their turns immediately after hers, and can't summon other demons. They remain until they die or until Iggwilv dismisses them as an action."},{"name":"Bonus: Fey Step","desc":"Iggwilv teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 30 feet of her."}],"legendaryActions":[{"name":"Witchcraft","desc":"Iggwilv uses Spellcasting or Fey Step."},{"name":"Dark Speech (Costs 2 Actions)","desc":"Iggwilv utters a phrase in a forbidden language and targets one or two creatures she can see within 60 feet of her. Each target must succeed on a DC 22 Wisdom saving throw or take 11 (2d10) psychic damage and be FRIGHTENED of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv's Dark Speech for 24 hours."},{"name":"Fey Beguilement (Costs 3 Actions)","desc":"Iggwilv targets one creature she can see within 60 feet of her. The target must succeed on a DC 22 Charisma saving throw or be possessed by a fey spirit. While possessed, the target must obey Iggwilv's commands. The target can repeat the saving throw at the end of each of its turns, banishing the fey spirit and ending the effect on itself on a success."}],"specialAbilities":[{"name":"Boon of Immortality","desc":"Iggwilv is immune to any effect that would age her, and she can't die from old age."},{"name":"Legendary Resistance (3/Day)","desc":"If Iggwilv fails a saving throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Iggwilv has advantage on saving throws against spells and other magical effects. (This trait is bestowed by her robe of the archmagi.)"},{"name":"Special Equipment","desc":"Iggwilv wears an amulet of the planes and a robe of the archmagi."}],"spellActions":[{"name":"Spellcasting","desc":"Iggwilv casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Invisibility, Light, Mage Hand, Message, Prestidigitation, Tasha's Hideous Laughter"},{"name":"Once a Day/Each","desc":"Maze, Telekinesis, Teleport, Wish"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Fly, Polymorph"}],"reactions":[{"name":"Negate Spell (2/Day)","desc":"When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell slot of 8th level or lower, its spell fails and has no effect. If it is casting a 9th-level spell, it must succeed on a DC 22 Intelligence saving throw, or the spells fails and has no effect."}],"senses":"Truesight 60 ft.","languages":"Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"Jabberwock","maxHP":115,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+10","dexScore":12,"dexSave":"+6","conScore":20,"conSave":"+10","intScore":4,"intSave":"+2","wisScore":7,"wisSave":"+3","chaScore":11,"chaSave":"+5","damageVulnerabilities":"Slashing from a vorpal sword","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The jabberwock makes two Rend attacks."},{"name":"Rend","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 21 (3d10 + 5) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one target. 10 (1d10 + 5) bludgeoning damage."},{"name":"Fiery Gaze Recharge 5","desc":"Unless it is BLINDED, the jabberwock emits a 120-foot-long, 5-foot-wide line of fire from its eyes. Each creature in that line must make a DC 18 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Tail Attack","desc":"The jabberwock makes one Tail attack."},{"name":"Rend Attack (2 Actions)","desc":"The jabberwock makes one Rend attack."},{"name":"Wing Attack (3 Actions)","desc":"The jabberwock beats its wings. Each creature within 10 feet of the jabberwock must succeed on a DC 18 Dexterity saving throw or take 8 (1d6 + 5) bludgeoning damage and be knocked PRONE."}],"specialAbilities":[{"name":"Confusing Burble","desc":"The jabberwock burbles to itself unless it is INCAPACITATED. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a DC 18 Charisma saving throw. On a failed saving throw, the creature can't take reactions until the start of its next turn, and it rolls a (d4) to determine what it does during its current turn:"},{"name":"1-2","desc":"The creature does nothing."},{"name":"3","desc":"The creature does nothing except use all its movement to move in a random direction."},{"name":"4","desc":"The creature either makes one melee attack against a random creature it can see or does nothing if no visible creature is within its reach."},{"name":"Legendary Resistance (3/Day)","desc":"If the jabberwock fails a saving throw, it can choose to succeed instead."},{"name":"Regeneration","desc":"The jabberwock regains 10 hit points at the start of its turn. If the jabberwock takes slashing damage, this trait doesn't function at the start of its next turn. The jabberwock dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Uncanny Tracker","desc":"The jabberwock can unerringly track any creature it has wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"None","speedWalk":30,"speedFly":30,"speedClimb":30,"speedSwim":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Jingle Jangle","maxHP":7,"armorClass":15,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Flail of Locks","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (3d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble Escape","desc":"Jingle Jangle can take the Disengage or Hide action as a bonus action on each of her turns."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Kelek","maxHP":45,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+5","intScore":15,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Kelek makes three attacks using Sorcerer's Bolt, Staff of Striking, or a combination of them. He can replace one of the attacks with a use of Spellcasting."},{"name":"Sorcerer's Bolt","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 60 ft., one target. 13 (2d12) force damage."},{"name":"Staff of Striking","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage when used with two hands, and Kelek can expend up to 3 of the staff's charges, dealing an extra 3 (1d6) force damage for each expended charge."},{"name":"Fiery Explosion Recharge 4","desc":"Kelek creates a magical explosion of fire centered on a point he can see within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains (1d6 + 4) expended charges daily at dawn. If its last charge is expended, roll a (d20); on a 1, the staff becomes a nonmagical quarterstaff."}],"spellActions":[{"name":"Spellcasting","desc":"Kelek casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Dominate Beast, Fly, Mirror Image, Web"}],"reactions":[{"name":"Arcane Defense (3/Day)","desc":"When he is hit by an attack, Kelek protects himself with an INVISIBLE barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack."}],"senses":"None","languages":"Common, Draconic, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Kettlesteam the Kenku","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":"+2","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Kettlesteam makes two Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Twilight Sleep (2/Day)","desc":"Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall UNCONSCIOUS for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake."}],"legendaryActions":[],"specialAbilities":[{"name":"Mimicry","desc":"Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check."}],"spellActions":[{"name":"Spellcasting","desc":"Kettlesteam casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Disguise Self, Friends, Mage Hand, Minor Illusion"},{"name":"Once a Day/Each","desc":"Bestow Curse, Faerie Fire, Speak With Animals"}],"reactions":[],"senses":"None","languages":"Understands Auran and Common but speaks only through the use of her Mimicry trait","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":28,"isActive":0,"unitName":"Living Doll","maxHP":28,"armorClass":11,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":10,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":7,"chaSave":"+0","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Grabby Hands","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature. The target is GRAPPLED (escape DC 6) and takes 11 (2d10) psychic damage at the start of each of its turns until this grapple ends. The doll can grapple only one creature at a time."},{"name":"Bonus: Cackle Recharge 4","desc":"The doll cackles as it targets one or two creatures it can see within 30 feet of it. Each target that can hear the doll's cackling must make a DC 11 Wisdom saving throw, succeeding automatically if it has an Intelligence of 4 or lower. On a failed saving throw, the creature takes 5 (2d4) psychic damage and is INCAPACITATED for 1 minute as it is overcome by a fit of laughter. At the end of each of its turns, the creature can repeat the saving throw, ending the effect on itself on a success. A creature that succeeds on this saving throw is immune to this doll's Cackle for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the doll is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the doll move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the doll is animate."},{"name":"Regeneration","desc":"The doll regains 5 hit points at the start of its turn. If the doll takes fire or psychic damage, this trait doesn't function at the start of the doll's next turn. The doll is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Unusual Nature","desc":"The doll doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Mercion","maxHP":31,"armorClass":19,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":9,"conSave":-1,"intScore":12,"intSave":"+1","wisScore":17,"wisSave":"+5","chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting."},{"name":"Divine Radiance","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 60 ft., one target. 13 (3d8) radiant damage."},{"name":"+1 Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands."},{"name":"Radiant Fire Recharge 5","desc":"Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Mercion wields a +1 quarterstaff."}],"spellActions":[{"name":"Spellcasting","desc":"Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Light, Spare The Dying"},{"name":"Once a Day","desc":"Death Ward"},{"name":"Twice a Day/Each","desc":"Command, Create Food And Water, Cure Wounds, Faerie Fire, Hold Person, Revivify"}],"reactions":[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"Mister Light","maxHP":77,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave":"+5","damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"Blinded, Deafened, Petrified, Stunned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Light makes two Witchlight vane|WbtW attacks."},{"name":"Witchlight Vane","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage."},{"name":"Bonus: Blessing of the Raven Queen (1/Day)","desc":"Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Light has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Special Equipment","desc":"Light carries and is attuned to the Witchlight vane|WbtW. In Light's hands, the vane is a finesse weapon."}],"spellActions":[{"name":"Spellcasting","desc":"While carrying the Witchlight vane|WbtW, Light casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Dancing Lights, Polymorph (after casting, roll a (d8); on a roll of 3 or 8, Light can't cast the spell again until the next dawn), Ray Of Frost"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Mister Witch","maxHP":82,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Witch makes two Cane attacks."},{"name":"Cane","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage."},{"name":"Bonus: Blessing of the Raven Queen (1/Day)","desc":"Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Witch has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Special Equipment","desc":"Witch carries and is attuned to the Witchlight watch|WbtW."}],"spellActions":[{"name":"Spellcasting","desc":"While carrying the Witchlight watch|WbtW, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Fire Bolt, Invisibility (after casting, roll a (d8); on a roll of 3 or 8, Witch can't cast the spell again until the next dawn), Message"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Molliver","maxHP":60,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":17,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":10,"intSave":"+2","wisScore":9,"wisSave":-1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Molliver makes two Dagger or Shortsword attacks, or one of each."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies."},{"name":"Levitate","desc":"While wearing boots of levitation, Molliver casts Levitate (self only)."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"When subjected to an effect that allows a Dexterity saving throw to take only half damage, Molliver takes no damage on a successful save or half damage on a failed one, provided Molliver is not INCAPACITATED."},{"name":"Special Equipment","desc":"Molliver wears +1 leather armor and boots of levitation."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"Molliver halves the damage they take from an attack made against them, provided they can see the attacker."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Paper Bird","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":5,"strSave":-3,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-1,"intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-2,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Sharp Edges","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Sight","desc":"The paper bird has advantage on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Pollenella the Honeybee","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-5,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Sting","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 3 piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":5,"speedFly":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Raezil","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown Unknown ","standardActions":[{"name":"Multiattack","desc":"Raezil makes two melee attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Fey Ancestry","desc":"Raezil has advantage on saving throws against being CHARMED, and magic can't put her to sleep."},{"name":"Sneak Attack (1/Turn)","desc":"Raezil deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and Raezil doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"Ringlerun","maxHP":42,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":"+2","dexScore":10,"dexSave":"+3","conScore":9,"conSave":"+2","intScore":17,"intSave":"+6","wisScore":13,"wisSave":"+4","chaScore":11,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Ringlerun makes three staff of power or Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting."},{"name":"Staff of Power","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands, and Ringlerun can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage."},{"name":"Freezing Ray","desc":"{@atk rs} +8 to hit, range 120 ft., one creature. 27 (6d8) cold damage."},{"name":"Staff Spell","desc":"While holding his staff of power, Ringlerun can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14, +8 to hit with spell attacks): cone of cold (8d8 cold damage; 5 charges), fireball (10d6 fire damage; 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (10d6 lightning damage; 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges)."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Ringlerun wields a staff of power. It has 20 charges when fully charged and regains (2d8 + 4) expended charges daily at dawn. If its last charge is expended, roll a (d20). On a 1, the staff retains its +2 bonus to attack and damage rolls but loses its other properties; on a 20, it regains (1d8 + 2) charges."}],"spellActions":[{"name":"Spellcasting","desc":"Ringlerun casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Banishment, Dispel Magic, Fly, Knock"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Magic, Sleep"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Selenelion Twin","maxHP":33,"unitType":"humanoid","unitSize":"Medium ","strScore":7,"strSave":-2,"dexScore":18,"dexSave":"+6","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Moon Ray (Gleam Only; 3/Day)","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 12 (2d8 + 3) radiant damage, and the target must succeed on a DC 13 Wisdom saving throw or be transformed into a bat for 1 minute, as though affected by a Polymorph spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Sun Ray (Glister Only; 3/Day)","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 12 (2d8 + 3) radiant damage, and the target must succeed on a DC 13 Wisdom saving throw or be BLINDED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Twin Sight (Recharges after a Short or Long Rest)","desc":"In her mind's eye, a Selenelion twin can see what the other twin sees for up to 1 minute, provided both twins are alive and on the same plane of existence. Maintaining this effect requires {@status concentration} (as if {@status concentration||concentrating} on a spell)."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The Selenelion twins, Gleam and Glister, have advantage on saving throws against being CHARMED, and magic can't put them to sleep."},{"name":"Regeneration","desc":"A Selenelion twin regains 5 hit points at the start of her turn as long as both twins are alive and within 60 feet of each other. A twin dies only if she starts her turn with 0 hit points and doesn't regenerate."},{"name":"Twin Bond","desc":"While both Selenelion twins are alive and on the same plane of existence, each is aware of the other's emotions."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"Sir Talavar","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"+1 Tiny Sword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d4 + 6) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"Sir Talavar exhales a puff of euphoria gas at one creature within 5 feet of him. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a (d6) at the start of each of its turns to determine its behavior during the turn:"},{"name":"1-4","desc":"The target takes no action or bonus action and uses all of its movement to move in a random direction."},{"name":"5-6","desc":"The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Superior Invisibility","desc":"As a bonus action, Sir Talavar can magically turn INVISIBLE until his {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment Sir Talavar wears or carries is INVISIBLE with him."},{"name":"Limited Telepathy","desc":"Using telepathy, Sir Talavar can magically communicate with any other faerie dragon within 60 feet of him."},{"name":"Magic Resistance","desc":"Sir Talavar has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Sir Talavar's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below."},{"name":"Once a Day","desc":"Color Spray (Orange), Mirror Image (Yellow), Suggestion (Green), Major Image (Blue), Hallucinatory Terrain (Indigo), Polymorph (Violet)"},{"name":"Once a Day/Each","desc":"Dancing Lights, Mage Hand, Minor Illusion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Elvish, Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"Skabatha Nightshade","maxHP":150,"armorClass":16,"unitType":"fey","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":9,"dexSave":-1,"conScore":16,"conSave":"+6","intScore":12,"intSave":"+4","wisScore":16,"wisSave":"+6","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Skabatha makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 25 (6d6 + 4) poison damage."},{"name":"Bonus: Alter Size","desc":"Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return to her normal size, she attains the maximum size possible in the space available. Anything she is wearing or carrying changes size along with her."}],"legendaryActions":[],"specialAbilities":[{"name":"Boon of Immortality","desc":"Skabatha is immune to any effect that would age her, and she can't die from old age."},{"name":"Forgetfulness","desc":"The first creature that Skabatha sees after she finishes a long rest is INVISIBLE to her. She can't remember seeing the creature or perceive it using her truesight until the end of her next long rest."}],"spellActions":[{"name":"Spellcasting","desc":"Skabatha casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Detect Magic, Druidcraft, Speak With Animals"},{"name":"Once a Day","desc":"Awaken (as an action), Plane Shift (self only)"},{"name":"Twice a Day/Each","desc":"Polymorph, Remove Curse, Speak With Plants"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Elvish, Infernal, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"Skylla","maxHP":39,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Skylla makes two Eldritch Staff attacks. She can replace one of the attacks with a use of Spellcasting."},{"name":"Eldritch Staff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Skylla can expend up to 3 of the staff's charges, dealing an extra 4 (1d8) lightning damage for each expended charge."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Skylla carries an eldritch staff (see appendix A) with 10 charges. The staff regains (1d6 + 4) expended charges daily at dawn. If its last charge is expended, roll a (d20); on a 1, the staff is destroyed."}],"spellActions":[{"name":"Spellcasting","desc":"Skylla casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"Once a Day/Each","desc":"Detect Magic, Disguise Self, Faerie Fire, Fly, Hypnotic Pattern, Invisibility, Mage Armor"}],"reactions":[{"name":"Eldritch Escape","desc":"When Skylla takes damage, she can expend 3 charges of her eldritch staff to turn INVISIBLE and teleport, along with any equipment she's wearing or carrying, up to 60 feet to an unoccupied space she can see. She remains INVISIBLE until the start of her next turn or until she attacks or casts a spell."}],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Squirt the Oilcan","maxHP":17,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-4,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":8,"wisSave":-1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Paralyzed, Poisoned, Unconscious","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Boggle Oil (3 Applications)","desc":"Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is {@quickref difficult terrain||3} and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall PRONE. Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate."},{"name":"Unusual Nature","desc":"Squirt doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish, Sylvan","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"Strongheart","maxHP":55,"armorClass":20,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+3","chaScore":17,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Strongheart makes three Steel attacks."},{"name":"Steel","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage when used with two hands. Once on each of his turns, Strongheart can also cause the blade to gleam with holy light. If he does so, the target is BLINDED until the start of Strongheart's next turn."},{"name":"Revivify (Recharges at the Next Dawn)","desc":"While holding Steel, Strongheart casts Revivify."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Strongheart wields Steel, a sentient, lawful good longsword (see appendix A)."}],"spellActions":[{"name":"Spellcasting","desc":"Strongheart casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"Once a Day/Each","desc":"Lesser Restoration, Remove Curse, Zone Of Truth"},{"name":"Thrice a Day/Each","desc":"Command, Detect Evil And Good, Protection From Evil And Good"}],"reactions":[{"name":"Protect Another","desc":"When a creature Strongheart can see attacks another creature that is within 5 feet of him, Strongheart can use his reaction to impose disadvantage on the attack roll, provided he is carrying a shield."}],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Swarm of Campestris","maxHP":27,"armorClass":12,"unitType":"plant","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":7,"dexSave":-2,"conScore":10,"conSave":0,"intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Head Butts","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half its hit points or fewer."},{"name":"Spores (1/Day)","desc":"A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is INCAPACITATED and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Mimicry","desc":"Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough to accommodate an individual campestri. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 30 ft.","languages":"Understands Common but speaks only through the use of its Mimicry trait","speedWalk":5,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Tin Soldier","maxHP":27,"armorClass":18,"unitType":"Humanoid","unitSize":"Small ","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The tin soldier makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The tin soldier is incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the tin soldier must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."},{"name":"False Appearance","desc":"While the tin soldier remains motionless, it is indistinguishable from a normal suit of armor."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Treant Sapling","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":8,"dexSave":-1,"conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The treant makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 14 (2d10 + 3) bludgeoning damage."},{"name":"Animate Trees (1/Day)","desc":"The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as an awakened tree (see the Monster Manual), except they can't speak. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"If the treant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the treant move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the treant is animate."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Druidic, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Warduke","maxHP":78,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+5","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Warduke makes three Flame Tongue or Dagger attacks."},{"name":"Flame Tongue","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage if the weapon is aflame."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Bonus: Flaming Blade","desc":"Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet."},{"name":"Bonus: Second Wind (Recharges after a Short or Long Rest)","desc":"Warduke regains 13 hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Warduke wears a dread helm (see appendix A) and wields a flame tongue longsword."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Witchlight Hand (Medium)","maxHP":9,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Pixie Dust (1/Day)","desc":"The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5 feet of it. The recipient gains a flying speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Secret Expertise","desc":"The hand has one of these additional skills: ACROBATICS {@skillCheck acrobatics 6}, {@skill Animal Handling} {@skillCheck animal_handling 5}, ARCANA {@skillCheck arcana 5}, ATHLETICS {@skillCheck athletics 4}, MEDICINE {@skillCheck medicine 5}, or PERFORMANCE {@skillCheck performance 5}."}],"spellActions":[{"name":"Spellcasting","desc":"The hand casts one of the following spells, using Charisma as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Dancing Lights, Message, Prestidigitation"}],"reactions":[],"senses":"None","languages":"Common plus any one language","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Zarak","maxHP":37,"armorClass":14,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":11,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Zarak makes two Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points."},{"name":"Garrote","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one Humanoid. 8 (2d4 + 3) slashing damage, and the target is GRAPPLED (escape DC 11). Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim."},{"name":"Bonus: Assassin's Whim","desc":"Zarak takes the Dash, Disengage, or Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Zarak carries a potion of invisibility."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"Zarak halves the damage he takes from an attack made against him, provided he can see the attacker."}],"senses":"Darkvision 60","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Zargash","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+5","chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Warhammer","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands."},{"name":"Deathly Ray","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 25 (4d10 + 3) necrotic damage."},{"name":"Bonus: Animate Corpse (1/Day)","desc":"Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's {@status concentration} (as if {@status concentration||concentrating} on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's {@status concentration} ends."}],"legendaryActions":[],"specialAbilities":[{"name":"Cling to Life (Recharges after a Long Rest)","desc":"The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point."},{"name":"Special Equipment","desc":"Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling."}],"spellActions":[{"name":"Spellcasting","desc":"Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Light, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Command, Gaseous Form, Hold Person, Silence, Speak With Dead"}],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"Ahmaergo","maxHP":143,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":15,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Ahmaergo makes three attacks with his greataxe."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 11 (1d12 + 5) slashing damage"},{"name":"Heavy Crossbow","desc":"{@atk rw} +6 to hit, range 100/400 ft., one target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Ahmaergo has advantage on saving throws against being POISONED."},{"name":"Indomitable (2/Day)","desc":"Ahmaergo can reroll a saving throw that he fails. He must use the new roll."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"As a bonus action, Ahmaergo can regain 20 hit points."},{"name":"Extra Damage","desc":"If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Ammalia Cassalanter","maxHP":45,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Ammalia is a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Mending, Message"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Mage Armor, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Invisibility, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Haste, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Stoneskin"},{"name":"Level 5 Spells (1 Slots)","desc":"Hold Monster"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Awakened Rat","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":11,"dexSave":0,"conScore":9,"conSave":-1,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Smell","desc":"The rat has advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common","speedWalk":20,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"Barnibus Blastwind","maxHP":24,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":10,"dexSave":0,"conScore":9,"conSave":-1,"intScore":17,"intSave":"+5","wisScore":15,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Barnibus carries a wand of magic detection. (spell included in spell list below but does not use a slot when cast from the wand)"}],"spellActions":[{"name":"Spellcasting","desc":"Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks) He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Light, Mage Hand, Message"},{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Identify, Detect Magic, Mage Armor, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance, Sending"},{"name":"Level 4 Spells (1 Slots)","desc":"Locate Creature, Otiluke's Resilient Sphere"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Halfling","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Bepis Honeymaker","maxHP":4,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Halfling Nimbleness","desc":"Bepis can move through a space occupied by a creature of a size larger than him"},{"name":"Brave","desc":"Bepis has advantage on saving throws against being FRIGHTENED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Halfling","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Black Viper","maxHP":84,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":11,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The Black Viper makes three attacks with her rapier."},{"name":"Rapier","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 4) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +7 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action."},{"name":"Evasion","desc":"If the Black Viper is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's INCAPACITATED."},{"name":"Sneak Attack (1/Turn)","desc":"The Black Viper deals an extra 14 ((4d6)) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't INCAPACITATED and the Black Viper doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker."}],"senses":"None","languages":"Common, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"Davil Starsong","maxHP":82,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Davil has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Davil is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks) He has the following bard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Mending, Minor Illusion, Vicious Mockery"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Disguise Self, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness, Invisibility, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Nondetection, Sending, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Compulsion, Freedom Of Movement, Polymorph"},{"name":"Level 5 Spells (2 Slots)","desc":"Dominate Person, Greater Restoration"},{"name":"Level 6 Spells (1 Slots)","desc":"Otto's Irresistible Dance"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Dining Table Mimic","maxHP":75,"armorClass":12,"unitType":"monstrosity","unitSize":"Large ","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Prone","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The mimic can make three attacks; two with its pseudopods and one with its bite"},{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Adhesive (Object Form Only)","desc":"The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also GRAPPLED by it (escape DC 13). Ability checks made to escape this grapple have disadvantage."},{"name":"False Appearance (Object Form Only)","desc":"While the mimic remains motionless, it is indistinguishable from an ordinary object."},{"name":"Grappler","desc":"The mimic has advantage on attack rolls against any creature GRAPPLED by it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":15,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Drow Gunslinger","maxHP":84,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+6","conScore":14,"conSave":"+4","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The drow makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Poisonous Pistol","desc":"{@atk rw} +6 to hit, range 30/90 ft., one target. 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against being CHARMED, and magic can't put the drow to sleep."},{"name":"Gunslinger","desc":"Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on the drow's ranged attack rolls with a pistol. In addition, the drow ignores half cover and three-quarters cover when making ranged attacks with a pistol."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Durnan","maxHP":144,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+8","dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+8","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Durnan makes four melee weapon attacks."},{"name":"Grimvault","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage. If the target is an object, the hit instead deals 16 slashing damage. If the target is a creature and Durnan rolls a 20 on the (d20) for the attack roll, the target takes an extra 14 slashing damage, and Durnan rolls another (d20). On a roll of 20, he lops off one of the target's limbs, or some other part of its body if it is limbless."},{"name":"Double Crossbow","desc":"{@atk rw} +6 to hit, range 60/240 ft., one target. 13 (2d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Durnan wields a Greatsword of Sharpness||sword of sharpness (greatsword) called Grimvault. He wears boots of striding and springing, elven chain, and a ring of spell turning."},{"name":"Indomitable (Recharges after a Long Rest)","desc":"Durnan can reroll a saving throw that he fails. He must use the new roll."},{"name":"Spell Turning","desc":"While wearing his ring of spell turning, Durnan has advantage on saving throws against any spell that targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Elzerina Cassalanter","maxHP":0,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Engineer","maxHP":7,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Gnome Cunning","desc":"The gnome has advantage on all Intelligence, Wisdom and Charisma saving throws against magic."}],"spellActions":[{"name":"Spellcasting","desc":"The gnome is a 1st-level spellcaster. Its spellcasting ability is Intelligence. It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mending, Prestidigitation"},{"name":"Level 1 Spells (2 Slots)","desc":"Burning Hands, Disguise Self, Shield"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Gnomish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Fala Lefaliir","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Fala has advantage on saving throws against being CHARMED, and magic can't put them to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Fala is a 4th-level spellcaster. Their spellcasting ability is Wisdom. They have the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider, Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger, Barkskin"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Druidic, Common, Elvish","speedWalk":35,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"Flying Staff","maxHP":17,"armorClass":17,"unitType":"Humanoid","unitSize":"Small ","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+4","conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Knife","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The staff is INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic, the staff must succeed on a Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False Appearance","desc":"While the staff remains motionless and isn't flying, it is indistinguishable from a normal staff."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Griffon Cavalry Rider","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown ","standardActions":[{"name":"Lance","desc":"Melee Weapon Attack +4 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. 8 (1d12 + 2) piercing damage, or 11 (1d12 + 5) piercing damage while mounted."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Feather Fall","desc":"The rider wears a magic ring with which it can cast the Feather Fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Grum'shar","maxHP":9,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Relentless Endurance","desc":"When reduced to 0 hit points, Grum'shar drops to 1 hit point instead. He can only do this once per long rest."}],"spellActions":[{"name":"Spellcasting","desc":"Grum'shar is a 1st-level spellcaster. His spellcasting ability is Intelligence. He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mending, Prestidigitation"},{"name":"Level 1 Spells (2 Slots)","desc":"Burning Hands, Disguise Self, Shield"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":137,"isActive":0,"unitName":"Hlam","maxHP":137,"armorClass":22,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":"+5","dexScore":24,"dexSave":"+12","conScore":13,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":21,"wisSave":"+5","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Hlam attacks three times using his unarmed strike, darts, or both."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 12 ((1d10 + 7)) bludgeoning, magic damage. If the target is a creature, Hlam can choose one of the following additional effects:"},{"name":"Dart","desc":"{@atk rw} +12 to hit, range 20/60 ft., one target. 9 (1d4 + 7) piercing damage."},{"name":"Quivering Palm {@recharge}","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one creature. The target must make a DC 18 Constitution saving throw. On a failed save, the target is reduced to 0 hit points. On a successful save, the target takes 55 (10d10) necrotic damage."},{"name":"Wholeness of Body (Recharges after a Long Rest)","desc":"Hlam regains 60 hit points."}],"legendaryActions":[{"name":"Quick Step","desc":"Hlam moves up to his speed without provoking opportunity attacks."},{"name":"Unarmed Strike (Costs 2 Actions)","desc":"Hlam makes one unarmed strike."},{"name":"Invisibility (Costs 3 Actions)","desc":"Hlam becomes INVISIBLE until the end of his next turn. The effect ends if Hlam attacks or casts a spell."}],"specialAbilities":[{"name":"Evasion","desc":"If Hlam is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's INCAPACITATED."},{"name":"Magic Attacks","desc":"Hlam's unarmed strikes are magical."},{"name":"Unarmored Defense","desc":"While Hlam is wearing no armor and wielding no shield, his AC includes his Wisdom modifier."}],"spellActions":[{"name":"Spellcasting","desc":"Hlam is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks) He has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Sacred Flame, Spare The Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Evil And Good, Healing Word, Sanctuary, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Calm Emotions, Prayer Of Healing, Silence"},{"name":"Level 3 Spells (2 Slots)","desc":"Protection From Energy, Remove Curse, Sending"}],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a ranged weapon attack, Hlam deflects the missile. The damage he takes from the attack is reduced by (1d10 + 27). If the damage is reduced to 0, Hlam catches the missile if it's small enough to hold in one hand and he has a hand free."},{"name":"Slow Fall","desc":"Hlam reduces the bludgeoning damage he takes from a fall by 100."}],"senses":"None","languages":"All spoken languages","speedWalk":60,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"Hrabbaz","maxHP":112,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+8","dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Hrabbaz makes three attacks with his morningstar."},{"name":"Morningstar","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable (2/Day)","desc":"Hrabbaz can reroll a saving throw that he fails. He must use the new roll."},{"name":"Relentless Endurance (Recharges after a Long Rest)","desc":"When Hrabbaz is reduced to 0 hit points but not killed outright, he drops to 1 hit point instead."},{"name":"Extra Damage","desc":"As long as Hrabbaz has more than half his hit points left he deals an extra 3 ((1d6)) damage on all hits."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Istrid Horn","maxHP":117,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+5","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Istrid makes two melee attacks."},{"name":"Maul","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 8 (2d6 + 1) bludgeoning damage."},{"name":"Treasure Sense (3/Day)","desc":"Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Istrid has advantage on saving throws against being POISONED."}],"spellActions":[{"name":"Spellcasting","desc":"Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Sacred Flame, Spare The Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Divine Favor, Guiding Bolt, Healing Word, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Magic Weapon, Hold Person, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Beacon Of Hope, Crusader's Mantle, Dispel Magic, Revivify, Spirit Guardians, Water Walk"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Freedom Of Movement, Guardian Of Faith, Stoneskin"},{"name":"Level 5 Spells (1 Slots)","desc":"Flame Strike, Mass Cure Wounds, Hold Monster"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Jalester Silvermane","maxHP":71,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":14,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Jalester makes two weapon attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage when used with two hands."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Jalester carries a badge of the Watch|wdh."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"As a bonus action, Jalester can regain 16 ((1d10 + 11)) hit points."}],"spellActions":[],"reactions":[{"name":"Riposte","desc":"When a creature that Jalester can see misses him with a melee attack, he can use his reaction to make a melee weapon attack against that creature. On a hit, the target takes an extra 4 damage from the weapon."}],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Jandar Chergoba","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Jandar makes two melee attacks."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"Jandar has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Jandar's spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Thaumaturgy"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"Jarlaxle Baenre","maxHP":123,"armorClass":24,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":22,"dexSave":"+11","conScore":14,"conSave":"+2","intScore":20,"intSave":"+5","wisScore":16,"wisSave":"+8","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Jarlaxle makes three attacks with his +3 rapier or two attacks with daggers created by his bracer of flying daggers."},{"name":"+3 Rapier","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 13 (1d8 + 9) piercing damage."},{"name":"Flying Dagger","desc":"{@atk rw} +11 to hit, range 20/60 ft., one target. 8 (1d4 + 6) piercing damage."}],"legendaryActions":[{"name":"Quick Step","desc":"Jarlaxle moves up to his speed without provoking opportunity attacks."},{"name":"Attack (Costs 2 Actions)","desc":"Jarlaxle makes one attack with his +3 rapier or two attacks with daggers created by his bracer of flying daggers."}],"specialAbilities":[{"name":"Special Equipment","desc":"Jarlaxle wears +3 leather armor, a hat of disguise, a bracer of flying daggers|wdh, a cloak of invisibility, a knave's eye patch|wdh, and a ring of truth telling|wdh. He wields a +3 rapier and carries a portable hole and a wand of web. His hat is adorned with a feather of diatryma summoning|wdh."},{"name":"Evasion","desc":"If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Jarlaxle instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's INCAPACITATED."},{"name":"Fey Ancestry","desc":"Jarlaxle has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Legendary Resistance (1/Day)","desc":"If Jarlaxle fails a saving throw, he can choose to succeed instead."},{"name":"Master Attuner","desc":"Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard."},{"name":"Sneak Attack (1/Turn)","desc":"Jarlaxle deals an extra 24 ((7d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Jarlaxle's that isn't INCAPACITATED and Jarlaxle doesn't have disadvantage on the attack roll."},{"name":"Suave Defense","desc":"While Jarlaxle is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier."},{"name":"Sunlight Sensitivity","desc":"When not wearing his knave's eye patch, Jarlaxle has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Jarlaxle's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks) He can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Draconic, Dwarvish, Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Jenks","maxHP":0,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Kaevja Cynavern","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Kaevja carries a yellow elemental gem. As an action she can break the gem releasing an earth elemental under her command."}],"spellActions":[{"name":"Spellcasting","desc":"Kaevja is a 9th-level spellcaster. Her spellcasting ability is Intelligence. Kaevja has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Sending"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Kalain","maxHP":44,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Kalain has advantage on saving throws against being CHARMED and magic can't put her to sleep."},{"name":"Art Imitates Life (3/Day)","desc":"Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls UNCONSCIOUS."},{"name":"Taunt (2/Day)","desc":"Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn."}],"spellActions":[{"name":"Spellcasting","desc":"Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma. She has the following bard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Vicious Mockery"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Healing Word, Heroism, Sleep, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Shatter"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Lady Gondafrey","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","conditionImmunities":"Exhaustion, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The gargoyle makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance","desc":"While the gargoyle remains motionless, it is indistinguishable from an inanimate statue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":228,"isActive":0,"unitName":"Laeral Silverhand","maxHP":228,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":20,"conSave":"+5","intScore":20,"intSave":"+11","wisScore":20,"wisSave":"+11","chaScore":19,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Laeral makes three attacks with her silver hair and flame tongue, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks."},{"name":"Silver Hair","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 7 (2d6) force damage, and the target must succeed on a DC 19 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Flame Tongue","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage plus 7 (2d6) fire damage, or 6 (1d10 + 1) slashing damage plus 7 (2d6) fire damage when used with two hands."},{"name":"Spellfire (Recharges after a Long Rest)","desc":"Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is INCAPACITATED or until she uses an action to quench it. She gains one of the following benefits of her choice, which lasts until the silver fire ends:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Laeral wears a white robe of the archmagi (accounted for in her statistics). She wields a flame tongue longsword."},{"name":"Magic Resistance","desc":"While wearing her robe of the archmagi, Laeral has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mage Hand, Minor Illusion, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (undefined Slots)","desc":"Detect Magic, Disguise Self, Magic Missile, Shield"},{"name":"Level 2 Spells (undefined Slots)","desc":"Detect Thoughts, Invisibility, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Sending, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Greater Invisibility, Otiluke's Resilient Sphere"},{"name":"Level 5 Spells (3 Slots)","desc":"Cone Of Cold, Geas, Rary's Telepathic Bond"},{"name":"Level 6 Spells (2 Slots)","desc":"Globe Of Invulnerability, Mass Suggestion"},{"name":"Level 7 Spells (1 Slots)","desc":"Prismatic Spray, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Feeblemind, Power Word Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Time Stop"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common, Draconic, Dwarvish, Elvish, Giant, Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Laiba \"Nana\" Rosse","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Laiba makes two melee attacks."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"Laiba has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Laiba's spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Thaumaturgy"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Losser Mirklav","maxHP":31,"unitType":"humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Halfling Nimbleness","desc":"Losser can move through the space of a creature that is a size bigger than him."},{"name":"Brave","desc":"Losser has advantage on saving throws against being FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence. The mage has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common, Halfling","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Magister Umbero Zastro","maxHP":9,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Umbero has advantage on saving throws against being CHARMED and magic can't put him to sleep."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"Manafret Cherryport","maxHP":31,"unitType":"humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Halfling Nimbleness","desc":"Manafret can move through a space of a Medium or larger creature."},{"name":"Brave","desc":"Manafret has advantage on saving throws against being FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence. The mage has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common, Halfling","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Manshoon","maxHP":126,"armorClass":19,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+3","intScore":23,"intSave":"+13","wisScore":15,"wisSave":"+9","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Metal Fist","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Staff of Power","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll (2d10) to determine how many charges the staff has remaining."},{"name":"Magic Resistance","desc":"While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Lightning Bolt, Sending"},{"name":"Level 4 Spells (3 Slots)","desc":"Fire Shield, Greater Invisibility, Polymorph"},{"name":"Level 5 Spells (3 Slots)","desc":"Bigby's Hand, Scrying, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Flesh To Stone, Globe Of Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Simulacrum"},{"name":"Level 8 Spells (1 Slots)","desc":"Feeblemind, Mind Blank"},{"name":"Level 9 Spells (1 Slots)","desc":"Imprisonment, Power Word Kill"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Goblin, Infernal, Orc, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Manshoon Simulacrum","maxHP":126,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":"+3","dexScore":14,"dexSave":"+5","conScore":12,"conSave":"+4","intScore":23,"intSave":"+12","wisScore":15,"wisSave":"+8","chaScore":16,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Metal Fist","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Lightning Bolt, Sending"},{"name":"Level 4 Spells (3 Slots)","desc":"Fire Shield, Greater Invisibility, Polymorph"},{"name":"Level 5 Spells (3 Slots)","desc":"Bigby's Hand, Scrying, Wall Of Force"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Goblin, Infernal, Orc, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"Maxeene","maxHP":19,"unitType":"Humanoid","unitSize":"Large ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Mechanical Bird","maxHP":0,"unitType":"Humanoid","unitSize":"Tiny ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one target. 2 (1d3) piercing damage, and the bird is destroyed by the impact."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedFly":60,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Melannor Fellbranch","maxHP":27,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Melannor has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider, Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger, Barkskin"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"Meloon Wardragon","maxHP":143,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Meloon makes four attacks with Azuredge."},{"name":"Azuredge","desc":"{@atk m} +9 to hit, reach 5 ft., one target. 11 (1d12 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Meloon wields Azuredge|wdh but can't attune to it, and thus gains none of its benefits."},{"name":"Indomitable (2/Day)","desc":"Meloon can reroll a saving throw that he fails. He must use the new roll."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"As a bonus action, Meloon can regain 20 hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech, Telepathy 60 ft.","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Mirt","maxHP":153,"armorClass":16,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+8","conScore":18,"conSave":"+4","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+5","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Mirt makes three attacks: two with his +1 longsword and one with his +1 dagger."},{"name":"+1 Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage when used with two hands."},{"name":"+1 Dagger","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 (2d4 + 5) piercing damage. Or Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. 7 (1d4 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Mirt wears bracers of defense and a ring of regeneration. He wields a +1 longsword and a +1 dagger."},{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when Mirt hits with it (included in the attacks below)."},{"name":"Evasion","desc":"If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Mirt instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's INCAPACITATED."},{"name":"Sneak Attack (1/Turn)","desc":"Mirt deals an extra 14 ((4d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Mirt's that isn't INCAPACITATED and Mirt doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Mirt adds 2 to his AC against one melee attack that would hit him. To do so, Mirt must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Nat","maxHP":0,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Nimblewright","maxHP":45,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+6","conScore":17,"conSave":"+3","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Petrified, Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The nimblewright makes three attacks: two with its rapier and one with its dagger."},{"name":"Rapier","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Dagger","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage. Or Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic Resistance","desc":"The nimblewright has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The nimblewright's weapon attacks are magical."},{"name":"Repairable","desc":"As long as it has at least 1 hit point remaining, the nimblewright regains 1 hit point when a Mending spell is cast on it."},{"name":"Sure-Footed","desc":"The nimblewright has advantage on Strength and Dexterity saving throws made against effects that would knock it PRONE."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The nimblewright adds 2 to its AC against one melee attack that would hit it. To do so, the nimblewright must see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"Understands one language known to its creator but can't speak","speedWalk":60,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Noska Ur'gray","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Noska makes two melee attacks."},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"Noska has advantage on an attack roll against a creature if at least one of Noska's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Dwarven Resilience","desc":"Noska has advantage on saving throws against poison and resistance to poison damage."},{"name":"Difficult Climber","desc":"Noska has disadvantage on Strength checks made to climb, due to his disability."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Obliteros","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge ","strScore":23,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+5","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood Frenzy","desc":"Obliteros has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Water Breathing","desc":"Obliteros can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Aquan","speedWalk":0,"speedSwim":50,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Orond Gralhund","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":9,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"Orond adds 2 to its AC against one melee attack that would hit it. To do so, Orond must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ott Steeltoes","maxHP":9,"armorClass":12,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 (1d6 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Ott has advantage on saving throws against poison and resistance to poison damage."},{"name":"Dark Devotion","desc":"The cultist has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Panopticus Wizard","maxHP":9,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"The dwarf has advantage on saving throws against poison and resistance to poison damage."}],"spellActions":[{"name":"Spellcasting","desc":"The Dwarf is a 1st-level spellcaster. Its spellcasting ability is Intelligence. It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mending, Prestidigitation"},{"name":"Level 1 Spells (2 Slots)","desc":"Burning Hands, Disguise Self, Shield"}],"reactions":[],"senses":"None","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Remallia Haventree","maxHP":66,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":18,"intSave":"+8","wisScore":15,"wisSave":"+6","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Remallia has a Figurine of Wondrous Power, Silver Raven||figurine of wondrous power (silver raven)."},{"name":"Fey Ancestry","desc":"Remallia has advantage on saving throws against being CHARMED, and magic can't put her to sleep."},{"name":"Arcane Ward","desc":"Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. This applies to any of the following spells she casts: Alarm, Mage Armor, Shield, Arcane Lock, Counterspell, Dispel Magic, Banishment, Stoneskin, Globe Of Invulnerability and Symbol."}],"spellActions":[{"name":"Spellcasting","desc":"Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Mage Hand, Mending, Message, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Alarm, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock, Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Dispel Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Flesh To Stone, Globe Of Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Symbol, Teleport"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Dwarvish, Elvish, Halfling","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Renaer Neverember","maxHP":66,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The swashbuckler makes three attacks: one with a dagger and two with its rapier."},{"name":"Dagger","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage. Or Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Rapier","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightfooted","desc":"The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns."},{"name":"Suave Defense","desc":"While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Rishaal the Page-Turner","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Breath Weapon","desc":"Rishaal can use his action to exhale a 15-foot cone of fire (but can't do this again until he finishes a short or long rest); each creature in the cone must make a DC 10 Dexterity saving throw, taking (2d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Rishaal is a 9th-level spellcaster. His spellcasting ability is Intelligence. Rishaal has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"Saeth Cromley","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Saeth makes two longsword attacks. If he has a shortsword drawn, he can also make a shortsword attack."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Shard Shunner","maxHP":27,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The Shard Shunner makes two attacks, only one of which can be a bite."},{"name":"Bite (Rat or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy."},{"name":"Shortsword (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow (Humanoid or Hybrid Form Only)","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The Shard Shunner can use their action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into their true form, which is humanoid. Their statistics, other than their size, are the same in each form. Any equipment they are wearing or carrying isn't transformed. They revert to their true form if they die."},{"name":"Keen Smell","desc":"The Shard Shunner has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Halfling Nimbleness","desc":"The Shard Shunner can move through the space of creatures that is of a size larger than them."},{"name":"Brave","desc":"The Shard Shunner has advantage on saving throws against being FRIGHTENED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft. (rat form only)","languages":"Common, Halfling, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":72,"isActive":0,"unitName":"Skeemo Weirdbottle","maxHP":72,"unitType":"humanoid","unitSize":"Small ","strScore":9,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Gnome Cunning","desc":"Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."}],"spellActions":[{"name":"Spellcasting","desc":"Skeemo is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Gnomish, Undercommon","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"Soluun Xibrindas","maxHP":84,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+6","conScore":14,"conSave":"+4","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Soluun makes two scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Poisonous Pistol","desc":"{@atk rw} +6 to hit, range 30/90 ft., one target. 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Soluun has advantage on saving throws against being CHARMED, and magic can't put Soluun to sleep."},{"name":"Gunslinger","desc":"Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores half cover and three-quarters cover when making ranged attacks with a pistol."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Equipment","desc":"Four packets of smokepowder and a pouch containing 20 pistol bullets"},{"name":"Boots of Elvenkind","desc":"Whilst wearing these boots Soluun's steps make no sound and he has advantage on any Dexterity (Stealth) checks that rely on moving silently."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Soluun's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Squiddly","maxHP":0,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Books","maxHP":22,"unitType":"construct","unitSize":"Medium ","strScore":5,"strSave":-3,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned, Grappled","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one creature in the swarm's space. 5 (2d4) bludgeoning damage, or 2 (1d4) bludgeoning damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny book. The swarm can't regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Swarm of Mechanical Spiders","maxHP":22,"armorClass":12,"unitType":"construct","unitSize":"Medium ","strScore":3,"strSave":-4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances":"undefined, undefined, undefined","conditionImmunities":"Exhaustion, Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned, Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Constructed Nature","desc":"The swarm doesn't require air, food, drink, or sleep."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."},{"name":"Spider Climb","desc":"The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The swarm ignores movement restrictions caused by webbing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Sylgar","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Water Breathing","desc":"Sylgar can breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Talisolvanar \"Tally\" Fellbranch","maxHP":4,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Tally has advantage on saving throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":149,"isActive":0,"unitName":"Tashlyn Yafeera","maxHP":149,"armorClass":18,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+8","dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Tashlyn makes three attacks with her greatsword or her shortbow."},{"name":"Greatsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable (2/Day)","desc":"Tashlyn can reroll a saving throw that she fails. She must use the new roll."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"As a bonus action, Tashlyn can regain 20 hit points."},{"name":"Extra Damage","desc":"Tashlyn deals an extra 7 ((2d6)) damage to every hit if she has more than half her hit points remaining."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Terenzio Cassalanter","maxHP":0,"unitType":"humanoid","unitSize":"Small ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Thorvin Twinbeard","maxHP":4,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Thorvin has advantage on saving throws against poison and resistance to poison damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"Thrakkus","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 (1d12 + 3) slashing damage."},{"name":"Breath Weapon (1/Day)","desc":"Thrakkus can use his action to exhale a 15-foot cone of fire. Each creature in the cone must make a DC 13 Dexterity saving throw, taking 6 (2d6) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At the start of his turn, Thrakkus can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Tissina Khyret","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Tissina makes two melee attacks."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. 4 (1d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark Devotion","desc":"Tissina has advantage on saving throws against being CHARMED or FRIGHTENED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Tissina's spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Thaumaturgy"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Urstul Floxin","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+2","intScore":13,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Urstul makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Light Crossbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Assassinate","desc":"During its first turn, Urstul has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Urstul scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},{"name":"Evasion","desc":"If Urstul is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Urstul instead takes no damage if he succeeds on the saving throw, and only half damage if it fails."},{"name":"Sneak Attack (1/Turn)","desc":"Urstul deals an extra 14 ((4d6)) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Urstul that isn't INCAPACITATED and Urstul doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Orc, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"Vajra Safahr","maxHP":126,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+3","intScore":20,"intSave":"+12","wisScore":11,"wisSave":"+7","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Blackstaff","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 5 ((1d6 + 2)) bludgeoning, magic damage, or 6 ((1d8 + 2)) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Vajra wields the Blackstaff|wdh, accounted for in her statistics. Roll (2d10) to determine how many charges the staff has remaining."},{"name":"Magic Resistance","desc":"Vajra has advantage on saving throws against spells and other magical effects."},{"name":"Staff Spells","desc":"While holding the blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: Cone Of Cold (5 charges), Fireball (5th-level version, 5 charges), Globe Of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges), Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray Of Enfeeblement (1 charge), or Wall Of Force (5 charges)."}],"spellActions":[{"name":"Spellcasting","desc":"Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Message, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Identify, Mage Armor, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Misty Step, Web"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Sending"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Fire Shield, Stoneskin"},{"name":"Level 5 Spells (3 Slots)","desc":"Bigby's Hand, Geas, Telekinesis"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning, Globe Of Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Forcecage, Prismatic Spray"},{"name":"Level 8 Spells (1 Slots)","desc":"Antimagic Field, Power Word Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Imprisonment"}],"reactions":[],"senses":"None","languages":"Common, Dwarvish, Elvish, Giant, Halfling, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Valetta","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Breathe Weapon","desc":"Valetta can use her action to exhale a 5-foot-wide, 30-foot line of lightning (but can't do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking (2d6) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Mace","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine Eminence","desc":"As a bonus action, Valetta can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Valetta expends a spell slot of 2nd level or higher, the extra damage increases by (1d6) for each level above 1st."}],"spellActions":[{"name":"Spellcasting","desc":"Valetta is a 5th-level spellcaster. Her spellcasting ability is Wisdom. Valetta has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Guiding Bolt, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Spiritual Weapon"},{"name":"Level 3 Spells (2 Slots)","desc":"Dispel Magic, Spirit Guardians"}],"reactions":[],"senses":"None","languages":"Common, Draconic","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Victoro Cassalanter","maxHP":97,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":13,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+6","intScore":16,"intSave":"+3","wisScore":17,"wisSave":"+7","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Victoro makes two attacks with his rapier."},{"name":"Rapier","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."},{"name":"Cloak of Shadows (2/Day)","desc":"Victoro becomes INVISIBLE until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell."},{"name":"Summon Devil (Recharges after 9 Days)","desc":"Victoro summons a {@creature barbed devil}. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action."}],"legendaryActions":[],"specialAbilities":[{"name":"Special Equipment","desc":"Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane."},{"name":"Fey Ancestry","desc":"Victoro has advantage on saving throws against being CHARMED, and magic can't put him to sleep."},{"name":"Rod of Rulership","desc":"Victoro can use an action to present the rod and command obedience from each creature of his choice that he can see within 120 feet of him. Each target must succeed on a DC 15 Wisdom saving throw or be CHARMED for 8 hours by Victoro. While CHARMED in this way, the creature regards Victoro as its trusted leader. If harmed by Victoro or his companions, or commanded to do something contrary to its nature, a target ceases to be CHARMED in this way. The rod can't be used again until the next dawn."}],"spellActions":[{"name":"Spellcasting","desc":"Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Mending, Spare The Dying, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Command, Detect Magic, Disguise Self, Protection From Evil And Good, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Lesser Restoration, Mirror Image, Pass Without Trace, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Blink, Clairvoyance, Dispel Magic, Magic Circle, Protection From Energy"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Dimension Door, Divination, Freedom Of Movement, Polymorph"},{"name":"Level 5 Spells (2 Slots)","desc":"Dominate Person, Flame Strike, Modify Memory, Insect Plague"},{"name":"Level 6 Spells (1 Slots)","desc":"Heal"},{"name":"Level 7 Spells (1 Slots)","desc":"Divine Word"},{"name":"Level 8 Spells (1 Slots)","desc":"Earthquake"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":314,"isActive":0,"unitName":"Walking Statue of Waterdeep","maxHP":314,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":30,"strSave":"+10","dexScore":8,"dexSave":-1,"conScore":27,"conSave":"+14","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks not made with adamantine weapons","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned","challengeRating":"18","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The statue makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack +16 to hit, reach 5 ft., one target. 29 (3d12 + 10) bludgeoning damage."},{"name":"Hurled Stone","desc":"{@atk rw} +16 to hit, range 200/800 ft., one target. 43 (6d10 + 10) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Crumbling Colossus","desc":"When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one."},{"name":"Immutable Form","desc":"The statue is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The statue has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The statue deals double damage to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Truesight 120 ft.","languages":"None","speedWalk":60,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Yagra Stonefist","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Yagra makes two melee attacks."},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Relentless Endurance","desc":"When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can't do this again until she finishes a long rest)."},{"name":"Pack Tactics","desc":"Yagra has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Savage Attacks","desc":"When she scores a critical hit Yagra can roll one of the weapon's damage dice and add it to the extra damage of the critical hit."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Yalah Gralhund","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium ","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"Yalah adds 2 to its AC against one melee attack that would hit it. To do so, Yalah must see the attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Yorn","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium ","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The thug makes two melee attacks."},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack Tactics","desc":"The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Relentless Endurance (1/Day)","desc":"When reduced to 0 hit points Yorn drops to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Zhent Martial Arts Adept","maxHP":49,"unitType":"humanoid","unitSize":"Small ","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The adept makes three unarmed strikes or three dart attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Halfling Nimbleness","desc":"The adept can move through the space of a medium of larger creature."},{"name":"Brave","desc":"The adept has advantage on any saving throws against being FRIGHTENED."},{"name":"Unarmored Defense","desc":"While the adept is wearing no armor and wielding no shield, their AC includes their Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by (1d10 + 3). If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free."}],"senses":"None","languages":"Common, Halfling","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"Ziraj the Hunter","maxHP":153,"armorClass":17,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Ziraj makes three attacks with his glaive or with his oversized longbow."},{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d10 + 4) slashing damage."},{"name":"Oversized Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 11 (2d6 + 4) piercing damage."},{"name":"Dreadful Aspect (Recharges after a Short or Long Rest)","desc":"Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute of Ziraj. If a FRIGHTENED enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Ziraj is a 10th-level spellcaster. His spellcasting ability is Charisma. He has the following paladin spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Protection From Evil And Good, Thunderous Smite"},{"name":"Level 2 Spells (3 Slots)","desc":"Branding Smite, Find Steed"},{"name":"Level 3 Spells (2 Slots)","desc":"Blinding Smite, Dispel Magic"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":50,"isActive":0,"unitName":"Animated Ballista","maxHP":50,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Magic Bolt","desc":"{@atk rw} +6 to hit, range 120 ft., one target. 16 (3d10) fire damage"}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Animated Staff","maxHP":0,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium ","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":18,"intSave":"+4","wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Staff of Frost","desc":"The staff has 10 charges. It can expend 1 or more of its charges to cast one of the following spells (save DC 12): Cone Of Cold (5 charges), Fog Cloud (1 charge), Ice Storm (4 charges), or Wall Of Ice (4 charges). It regains (1d6 + 4) expended charges daily at dawn. If the staff expends its last charge, roll a (d20). On a 1, the staff turns to water and is destroyed."},{"name":"Staff","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (2d6) bludgeoning damage plus 1 cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wielder Domination","desc":"A creature can grab the staff out of the air with a successful grapple check against the staff, and grappling the staff does not reduce the creature's speed. Any creature that successfully grapples the staff must succeed on a DC 12 Charisma saving throw or be CHARMED by the staff until the staff is no longer in its grasp. While the creature is CHARMED, the staff can issue commands to it, which the creature does its best to obey. The creature can repeat the saving throw each time it takes damage, ending the effect on itself on a success. A creature that successfully resists the staff's control can't be CHARMED by it for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Common","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":50,"isActive":0,"unitName":"Animated Stove","maxHP":50,"unitType":"Humanoid","unitSize":"Large ","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d8 + 2) bludgeoning damage."},{"name":"Belch Fire Recharge 4","desc":"The stove belches fire in a 15-foot cone. Each creature in the area must make a DC 10 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":247,"isActive":0,"unitName":"Bore Worm","maxHP":247,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":28,"strSave":"+9","dexScore":7,"dexSave":-2,"conScore":22,"conSave":"+11","intScore":1,"intSave":-5,"wisScore":8,"wisSave":"+4","chaScore":4,"chaSave":-3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't adamantine","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone","challengeRating":"16","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The worm makes two attacks: one with its grinding jaws and one with its stinger."},{"name":"Grinding Jaws","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 22 (3d8 + 9) slashing damage."},{"name":"Tail Stinger","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."},{"name":"Regeneration","desc":"The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Tremorsense 60 ft.","languages":"None","speedWalk":50,"speedBurrow":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cassiok Shadowdusk","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":"+2","dexScore":10,"dexSave":"+4","conScore":10,"conSave":"+3","intScore":10,"intSave":"+11","wisScore":10,"wisSave":"+8","chaScore":10,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Cassiok is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Cassiok can cast Disguise Self and invisibility at will and has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Identify, Mage Armor*, Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Phantasmal Killer, Fire Shield, Stoneskin*"},{"name":"Level 5 Spells (3 Slots)","desc":"Cone Of Cold, Scrying, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Globe Of Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Mind Blank*"},{"name":"Level 9 Spells (1 Slots)","desc":"Time Stop"}],"reactions":[],"senses":"None","languages":"Common, Deep Speech, Infernal, Undercommon","spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Gorzil's Gang Troglodyte","maxHP":0,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands Undercommon but can't speak","spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":246,"isActive":0,"unitName":"Halaster Blackcloak","maxHP":246,"unitType":"humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+4","intScore":24,"intSave":"+14","wisScore":18,"wisSave":"+11","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, Lightning (granted by the blast scepter, see \"Special Equipment\" below)","conditionImmunities":"None","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Blast Scepter","desc":"Halaster uses his blast scepter to cast Thunderwave as a 4th-level spell. Each creature in a 15-foot cube originating from him must make a DC 16 Constitution saving throw. On a failed save, a creature takes (5d8) thunder damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn't pushed"}],"legendaryActions":[{"name":"Cast Spell","desc":"Halaster casts a spell of 3rd level or lower."},{"name":"Spell Ward (Costs 2 Actions)","desc":"Halaster expends a spell slot of 4th level or lower and gains 5 temporary hit points per level of the slot."}],"specialAbilities":[{"name":"Special Equipment","desc":"Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on sight, and allows him to see INVISIBLE creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet."},{"name":"Arcane Recovery (1/Day)","desc":"When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower."},{"name":"Legendary Resistance (3/Day)","desc":"If Halaster fails a saving throw, he can choose to succeed instead."},{"name":"Rejuvenation","desc":"If Halaster dies in Undermountain, he revives after (1d10) days, with all his hit points and any missing body parts restored. His new body appears in a random safe location in Undermountain."}],"spellActions":[{"name":"Spellcasting","desc":"Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). He can cast Disguise Self and Invisibility at will. He can cast Fly and Lightning Bolt once each without expending a spell slot, but can't do so again until he finishes a short or long rest. Halaster has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor, Magic Missile, Shield, Silent Image"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock, Cloud Of Daggers, Darkvision, Knock"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Dispel Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Hallucinatory Terrain, Polymorph"},{"name":"Level 5 Spells (3 Slots)","desc":"Bigby's Hand, Geas, Wall Of Force"},{"name":"Level 6 Spells (2 Slots)","desc":"Chain Lightning, Globe Of Invulnerability, Programmed Illusion"},{"name":"Level 7 Spells (2 Slots)","desc":"Finger Of Death, Symbol, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Maze, Mind Blank"},{"name":"Level 9 Spells (1 Slots)","desc":"Meteor Swarm, Wish"},{"name":"At-Will Spells","desc":"Disguise Self, Invisibility"},{"name":"Once a Day","desc":"Fly, Lightning Bolt"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Halaster Puppet","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Frightened, Exhaustion","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The puppet is destroyed if a successful Dispel Magic spell (DC 15) is cast on it"}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common","speedWalk":20,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Haungharassk","maxHP":52,"unitType":"Humanoid","unitSize":"Huge ","strScore":20,"strSave":"+5","dexScore":3,"dexSave":-4,"conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"Salt Sensitivity","desc":"A pound of salt thrown onto the snail's skin deals (1d6) acid damage to the creature."},{"name":"Magical Properties","desc":"A creature that uses an action to touch the living snail gains 6 temporary hit points that last for 24 hours. Any creature or object that touches the living snail also gains the benefit of a Remove Curse spell. The snail loses these magical properties if it dies."},{"name":"Spider Climb","desc":"The snail can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spellActions":[],"reactions":[],"senses":"None","languages":"None","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Iron Spider","maxHP":0,"unitType":"Humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Web Cable","desc":"The iron spider shoots out a 6-inch-thick web cable up to 50 feet long, attaching the far end of the cable to a solid surface up to 50 feet away from it. As a bonus action, it can detach the other end of the cable from itself and attach it to a solid surface within 10 feet of it. Once it creates 200 feet of web cable, the spider can't produce any more cable until the next dawn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Lava Child","maxHP":60,"unitType":"humanoid","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from metal weapons","damageResistances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The lava child makes two attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Metal Immunity","desc":"The lava child can move through metal without hindrance, and it has advantage on attack rolls against any creature wearing metal armor or using a metal shield."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Ignan","speedWalk":25,"speedClimb":20,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Living Unseen Servant","maxHP":4,"unitType":"Humanoid","unitSize":"Medium ","strScore":2,"strSave":-4,"dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisibility","desc":"The unseen servant is INVISIBLE."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands one language (usually Common) but can't speak","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Metal Wasp","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"Muiral","maxHP":195,"armorClass":16,"unitType":"Humanoid","unitSize":"Large ","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+8","intScore":18,"intSave":"+9","wisScore":13,"wisSave":"+1","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Muiral makes three attacks: two with his longsword and one with his sting."},{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands."},{"name":"Sting","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one."}],"legendaryActions":[{"name":"Cast Cantrip","desc":"Muiral casts a cantrip."},{"name":"Lunging Attack (Costs 2 Actions)","desc":"Muiral makes one longsword attack that has a reach of 10 feet."},{"name":"Retreating Strike (Costs 3 Actions)","desc":"Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Muiral fails a saving throw, he can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Mage Hand, Prestidigitation, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, Fog Cloud, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkness, Knock, See Invisibility, Spider Climb"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Counterspell, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Polymorph"},{"name":"Level 5 Spells (2 Slots)","desc":"Animate Objects, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Create Undead, Flesh To Stone"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Dwarvish, Elvish, Goblin, Undercommon","speedWalk":50,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"Scaladar","maxHP":94,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge ","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":25,"conSave":"+7","intScore":1,"intSave":-5,"wisScore":12,"wisSave":"+1","chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed, Paralyzed, Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The scaladar makes three attacks: two with its claws and one with its sting."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 10 (1d12 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC 15). The scaladar has two claws, each of which can grapple one target."},{"name":"Sting","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning Absorption","desc":"Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn."},{"name":"Scaladar Link","desc":"The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Shadow Assassin","maxHP":78,"unitType":"Humanoid","unitSize":"Medium ","strScore":6,"strSave":-2,"dexScore":19,"dexSave":"+8","conScore":14,"conSave":"+2","intScore":13,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined","damageResistances":"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The assassin makes two Shadow Blade attacks."},{"name":"Shadow Blade","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the target's Strength score is reduced by (1d4) each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse (1d4) hours later."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The assassin can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the assassin can take the Hide action as a bonus action."},{"name":"Sunlight Weakness","desc":"While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in life but can't speak","speedWalk":40,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"Shockerstomper","maxHP":300,"unitType":"Humanoid","unitSize":"Gargantuan ","strScore":23,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":1,"wisSave":-5,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Deafened, Charmed, Frightened, Paralyzed, Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"Shockerstomper makes three Lightning Turret attacks and two Stomp attacks."},{"name":"Lightning Turret","desc":"The turret shoots a magical lightning bolt at one creature within 60 feet of Shockerstomper. The target must make a DC 15 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Stomp","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one creature. 22 (3d10 + 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Disable","desc":"When a leg drops to 0 hit points, it is disabled, and Shockerstomper can use a reaction to detach it from its main body. Whenever one of its legs is disabled, Shockerstomper's walking speed is reduced by 10 feet. The whole contraption topples over and shuts down if four of its seven legs are disabled."},{"name":"Electrified Surface","desc":"A creature that ends its turn in contact with Shockerstomper's body (saucer or turrets) must make a DC 15 Constitution saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Immutable Form","desc":"Shockerstomper is immune to any spell or effect that would alter its form."},{"name":"Control Module","desc":"A creature atop or above Shockerstomper's platform can locate its control module with a successful DC 15 Intelligence (Investigation) check or Wisdom (Perception) check. As an action, a character can try to open the control module's access panel, either by tearing it off with a successful DC 25 Strength (Athletics) check or by dislodging it with thieves' tools and a successful DC 25 Dexterity check. Behind the panel, embedded in the floor of the control module, is a 5-foot-diameter pulsating crystal hemisphere with AC 10, 25 hit points, and immunity to poison and psychic damage. Destroying the crystal hemisphere shuts down Shockerstomper."},{"name":"Lightning Turret","desc":"A character can try to plug the nozzle of a lightning turret with a 10-pound rock or similar object, doing so with a successful DC 15 Strength (Athletics) check. A plugged turret can't shoot lightning until a creature uses an action to try to clear the obstruction, which requires another successful DC 15 Strength (ATHLETICS) check. Shockerstomper has no ability to clear an obstruction itself."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"Werebat","maxHP":24,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-1,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't silvered","damageResistances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"In humanoid form, the werebat makes two scimitar attacks or two shortbow attacks. In hybrid form, it can make one bite attack and one scimitar attack."},{"name":"Bite (Bat or Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 (1d6 + 3) piercing damage, and the werebat gains temporary hit points equal to the damage dealt. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with werebat lycanthropy."},{"name":"Scimitar (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Shortbow (Humanoid or Hybrid Form Only)","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shapechanger","desc":"The werebat can use its action to polymorph into a Medium bat-humanoid hybrid, or into a Large giant bat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Echolocation (Bat or Hybrid Form Only)","desc":"The werebat has blindsight out to a range of 60 feet as long as it's not DEAFENED."},{"name":"Keen Hearing","desc":"The werebat has advantage on Wisdom (Perception) checks that rely on hearing."},{"name":"Nimble Escape (Humanoid Form Only)","desc":"The werebat can take the Disengage or Hide action as a bonus action on each of its turns."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the werebat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Goblin (can't speak in bat form)","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"Zorak Lightdrinker","maxHP":144,"armorClass":18,"unitType":"undead","unitSize":"Medium ","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave":"+4","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Zorak makes two attacks with his dwarven thrower, only one of which can be a ranged attack."},{"name":"Dwarven Thrower","desc":"Melee or Ranged Weapon Attack +12 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (1d8 + 7) bludgeoning damage, or 12 (1d10 + 7) bludgeoning damage when used with two hands to make a melee attack. On a ranged attack that hits, the hammer deals an extra (1d8) bludgeoning damage ((2d8) if the target is a giant). Hit or Miss: If thrown, the weapon flies back to Zorak's hand after the attack."},{"name":"Multiattack (Vampire Form Only)","desc":"Zorak makes two attacks, only one of which can be a bite attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, Zorak can grapple the target (escape DC 18)."},{"name":"Bite (Bat or Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED by Zorak, INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Zorak regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces his hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under Zorak's control."},{"name":"Charm","desc":"Zorak targets one humanoid he can see within 30 feet of it. If the target can see Zorak, the target must succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED by Zorak. The CHARMED target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes Zorak's requests or actions in the most favorable way it can, and it is a willing target for Zorak's bite attack."},{"name":"Children of the Night (1/Day)","desc":"Zorak magically calls (2d4) swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors, Zorak can call (3d6) {@creature wolf||wolves} instead. The called creatures arrive in (1d4) rounds, acting as allies of Zorak and obeying his spoken commands. The beasts remain for 1 hour, until Zorak dies, or until Zorak dismisses them as a bonus action."}],"legendaryActions":[{"name":"Move","desc":"Zorak moves up to his speed without provoking opportunity attacks."},{"name":"Unarmed Strike","desc":"Zorak makes one unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"Zorak makes one bite attack."}],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Augrek has advantage on saving throws against poison."},{"name":"Shapechanger","desc":"If Zorak isn't in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form."},{"name":"Legendary Resistance (3/Day)","desc":"If Zorak fails a saving throw, he can choose to succeed instead."},{"name":"Misty Escape","desc":"When he drops to 0 hit points outside his resting place, Zorak transforms into a cloud of mist (as in the Shapechanger trait) instead of falling UNCONSCIOUS, provided that he isn't in sunlight or running water. If he can't transform, he is destroyed."},{"name":"Regeneration","desc":"Zorak regains 20 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight or running water. If Zorak takes radiant damage or damage from holy water, this trait doesn't function at the start of Zorak's next turn."},{"name":"Spider Climb","desc":"Zorak can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vampire Weaknesses","desc":"Zorak has the following flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Tiny Servant","maxHP":10,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-3,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"None","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"XGE"}]