Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
Vendor: NVIDIA
VRAM: 2002 MB
Driver: 31.0.15.3623
Begin MonoManager ReloadAssembly
- Completed reload, in 6.110 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.024300 ms
2023-06-20T12:47:40 0.048 INF Version: Alpha 21 (b317) Compatibility Version: Alpha 21, Build: WindowsPlayer 64 Bit
2023-06-20T12:47:40 0.049 INF System information:
2023-06-20T12:47:40 0.049 INF OS: Windows 10 (10.0.19045) 64bit
2023-06-20T12:47:40 0.050 INF CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (cores: 8)
2023-06-20T12:47:40 0.050 INF RAM: 16300 MB
2023-06-20T12:47:40 0.050 INF GPU: NVIDIA GeForce GTX 960 (2002 MB)
2023-06-20T12:47:40 0.055 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2023-06-20T12:47:40 0.092 INF Last played version: Alpha 21
2023-06-20T12:47:40 0.094 INF Local UTC offset: 1 hours
2023-06-20T12:47:40 0.117 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\User\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-06-20__12-47-04.txt
2023-06-20T12:47:40 0.129 INF [Platform] Init
2023-06-20T12:47:40 0.223 INF [Platform] Using native platform: Steam
2023-06-20T12:47:40 0.224 INF [Platform] Using cross platform: EOS
2023-06-20T12:47:40 0.224 INF [Platform] Using server platform: Steam
2023-06-20T12:47:40 0.224 INF [Platform] Using server platform: XBL
2023-06-20T12:47:40 0.236 INF Starting PlayerInputManager...
2023-06-20T12:47:40 0.448 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2023-06-20T12:47:41 0.467 INF [Platform] Initializing Steam
2023-06-20T12:47:42 1.823 INF [Steamworks.NET] SteamAPI_Init() ok
2023-06-20T12:47:42 1.826 INF [Steamworks.NET] Registering auth callbacks
2023-06-20T12:47:42 1.830 INF Not running in Big Picture Mode, no on-screen keyboard available
2023-06-20T12:47:42 1.830 INF [Platform] Initializing EOS
2023-06-20T12:47:42 2.336 INF [EOS] Initialize: Success
2023-06-20T12:47:43 2.615 INF [Platform] Initializing XBL
2023-06-20T12:47:43 2.858 INF Localization language from platform: english
2023-06-20T12:47:43 2.860 INF Texture quality is set to 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.624600 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000002724E994090.dll
2023-06-20T12:47:55 15.120 INF Awake IsFocused: True
2023-06-20T12:47:55 15.120 INF Awake
2023-06-20T12:47:55 15.412 INF Occlusion: Awake
2023-06-20T12:47:55 15.419 WRN Device name for flag StandaloneWindows is unknown
2023-06-20T12:47:55 15.421 INF ApplyAllOptions streaming budget 1801.8 MB
2023-06-20T12:47:55 15.421 INF ApplyAllOptions current screen 1680 x 1050, 60hz, window 1680 x 1050, mode FullScreenWindow
2023-06-20T12:47:55 15.422 INF Texture quality is set to 1
2023-06-20T12:47:55 15.423 INF ApplyTextureFilter 0, AF Disable
2023-06-20T12:47:55 15.424 INF ApplyTerrainOptions 2
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6563.
Total: 13.391500 ms (FindLiveObjects: 0.522300 ms CreateObjectMapping: 0.661500 ms MarkObjects: 12.162400 ms DeleteObjects: 0.044700 ms)
2023-06-20T12:47:56 16.063 INF [MODS] No mods folder found
2023-06-20T12:47:56 16.064 INF [MODS] Initializing mod code
2023-06-20T12:47:56 16.064 INF [MODS] Loading done
2023-06-20T12:47:56 16.093 INF Loading permissions file at 'C:\Users\User\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2023-06-20T12:47:56 16.148 INF Loading permissions file done.
2023-06-20T12:47:56 16.236 INF GameSense server not found (no props file), disabling
2023-06-20T12:47:56 16.239 INF [PartyQuests] Initialized
2023-06-20T12:47:56 16.240 INF Awake done in 1119 ms
2023-06-20T12:47:57 16.605 INF [XUi] Instantiating XUi from default prefab.
2023-06-20T12:47:57 16.616 INF [XUi] XUi instantiation completed in 11 ms
2023-06-20T12:47:57 16.802 INF [XUi] Loading XUi asynchronously
2023-06-20T12:47:57 16.824 INF Updated culture for display texts
2023-06-20T12:47:57 16.843 INF Reloading serveradmin.xml
2023-06-20T12:47:57 16.843 INF Loading permissions file at 'C:\Users\User\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2023-06-20T12:47:57 16.844 INF Loading permissions file done.
2023-06-20T12:47:58 17.677 INF [XUi] Parsing all window groups completed in 801 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2023-06-20T12:48:00 19.515 INF [XUi] Initialized all window groups completed in 820 ms total.
2023-06-20T12:48:00 20.077 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2023-06-20T12:48:05 24.695 INF LoadTextureArraysForQuality took 4.617
2023-06-20T12:48:05 24.746 INF Loaded (local): rwgmixer in 0.04
2023-06-20T12:48:05 24.844 INF Loaded (local): archetypes in 0.09
2023-06-20T12:48:05 24.878 INF Loaded (local): loadingscreen in 0.03
2023-06-20T12:48:05 24.879 INF WorldStaticData.Init() needed 7.000s
2023-06-20T12:48:05 24.899 INF [Steamworks.NET] Login ok.
2023-06-20T12:48:05 24.900 INF [EOS] Login
2023-06-20T12:48:05 25.280 INF AchievementManager: Received stats and achievements from Steam
2023-06-20T12:48:05 25.304 WRN [Steam] Tick took exceptionally long: 126 ms
2023-06-20T12:48:07 27.136 INF [EOS] Login succeeded, PUID: 0002537825164f48884e58b8b4ab5ccd
2023-06-20T12:48:07 27.138 INF [EOS] Getting native user for 0002537825164f48884e58b8b4ab5ccd
2023-06-20T12:48:07 27.143 INF [EOS] CopyIdToken result: Success
2023-06-20T12:48:08 28.238 INF [EOS] TransferProgress: News.xml, 3424 / 3424
2023-06-20T12:48:08 28.434 INF [EOS] Read (News.xml) completed: Success, received 3366 bytes
2023-06-20T12:48:27 47.397 INF Preparing quit
2023-06-20T12:48:27 47.404 INF Persistent GamePrefs saved
2023-06-20T12:48:27 47.404 INF Cleanup
2023-06-20T12:48:28 48.108 INF AchievementManager.Cleanup
2023-06-20T12:48:28 48.229 INF Terminating threads
2023-06-20T12:48:28 48.229 INF OnApplicationQuit
2023-06-20T12:48:28 48.231 INF Terminating threads
2023-06-20T12:48:28 48.231 INF OnApplicationQuit
Setting up 4 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [2.0 KB-4.0 KB]: 6363 frames, [8.0 KB-16.0 KB]: 1289 frames, [16.0 KB-32.0 KB]: 3 frames, [32.0 KB-64.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 3 frames, [128.0 KB-256.0 KB]: 6 frames, [256.0 KB-0.5 MB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
Initial Block Size 4.0 MB
Current Block Size 7.3 MB
Peak Allocated Bytes 6.9 MB
Overflow Count 3
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 128.0 KB
Peak Allocated Bytes 128.0 KB
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 504.0 KB
Peak Allocated Bytes 501.5 KB
Overflow Count 5568
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 176 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 17.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 176 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 151.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 4
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 59.8 KB
Overflow Count 12
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 176 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 176 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 452 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 52.0 KB
Peak Allocated Bytes 50.8 KB
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 48543
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 220494
32B: 15 Subsections = 7680 buckets. Failed count: 142055
48B: 53 Subsections = 18090 buckets. Failed count: 62306
64B: 29 Subsections = 7424 buckets. Failed count: 31975
80B: 152 Subsections = 31129 buckets. Failed count: 37931
96B: 3 Subsections = 512 buckets. Failed count: 21200
112B: 2 Subsections = 292 buckets. Failed count: 12577
128B: 1 Subsections = 128 buckets. Failed count: 15926
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 6023 frames, [32.0 MB-64.0 MB]: 1648 frames
Requested Block Size 16.0 MB
Peak Block count 4
Peak Allocated memory 54.6 MB
Peak Large allocation bytes 32.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 1642 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 15 frames, [128.0 MB-256.0 MB]: 6010 frames
Requested Block Size 16.0 MB
Peak Block count 16
Peak Allocated memory 226.8 MB
Peak Large allocation bytes 35.4 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 1
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 8
Overflow Count (too large) 12
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 4
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 220494
32B: 15 Subsections = 7680 buckets. Failed count: 142055
48B: 53 Subsections = 18090 buckets. Failed count: 62306
64B: 29 Subsections = 7424 buckets. Failed count: 31975
80B: 152 Subsections = 31129 buckets. Failed count: 37931
96B: 3 Subsections = 512 buckets. Failed count: 21200
112B: 2 Subsections = 292 buckets. Failed count: 12577
128B: 1 Subsections = 128 buckets. Failed count: 15926
[ALLOC_GFX_MAIN]
Peak usage frame count: [64.0 KB-128.0 KB]: 6021 frames, [2.0 MB-4.0 MB]: 1650 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 3.7 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 6009 frames, [64.0 KB-128.0 KB]: 1637 frames, [128.0 KB-256.0 KB]: 3 frames, [16.0 MB-32.0 MB]: 4 frames, [32.0 MB-64.0 MB]: 18 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 35.5 MB
Peak Large allocation bytes 35.4 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 1828
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 220494
32B: 15 Subsections = 7680 buckets. Failed count: 142055
48B: 53 Subsections = 18090 buckets. Failed count: 62306
64B: 29 Subsections = 7424 buckets. Failed count: 31975
80B: 152 Subsections = 31129 buckets. Failed count: 37931
96B: 3 Subsections = 512 buckets. Failed count: 21200
112B: 2 Subsections = 292 buckets. Failed count: 12577
128B: 1 Subsections = 128 buckets. Failed count: 15926
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 6014 frames, [64.0 MB-128.0 MB]: 1627 frames, [128.0 MB-256.0 MB]: 30 frames
Requested Block Size 4.0 MB
Peak Block count 39
Peak Allocated memory 185.4 MB
Peak Large allocation bytes 43.2 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 6010 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1660 frames
Requested Block Size 4.0 MB
Peak Block count 18
Peak Allocated memory 83.9 MB
Peak Large allocation bytes 15.7 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 220494
32B: 15 Subsections = 7680 buckets. Failed count: 142055
48B: 53 Subsections = 18090 buckets. Failed count: 62306
64B: 29 Subsections = 7424 buckets. Failed count: 31975
80B: 152 Subsections = 31129 buckets. Failed count: 37931
96B: 3 Subsections = 512 buckets. Failed count: 21200
112B: 2 Subsections = 292 buckets. Failed count: 12577
128B: 1 Subsections = 128 buckets. Failed count: 15926
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 6009 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1661 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 116.6 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 6009 frames, [256.0 KB-0.5 MB]: 294 frames, [0.5 MB-1.0 MB]: 1368 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 0.6 MB
Peak Large allocation bytes 0 B