This is a list of left-over concepts for TROF5. By left-over doesnt means they're cancelled, they're actually just minor details to the game. (Also btw the game is going to be released on Gamejolt, itch.io, Scratch, indiedb, Fnaffangames, Gamers Gate, Kongregate, Indiegamestand, DropBox, on my website, and preposedly on Steam for free adopting the new title-name of "The Return of Freddy's 5: The Final Chapter) so you can kind of call it TROF5. Also, TROF5 is not in any way related to TRTF5 or the TRTF saga in general, it's a completely different concept set very far apart in another universe, it's my own creation. So yeah, there's no "curse" or anything, it's my own project that haves nothing to do with TRTF5.
And I would recommend you guys to use third-party optimization apps to make your gadget run the game smoothly and faster, if your PC is not to strong. There is going to be a archived backup page on Gamejolt. When you're going to download it, the game is not yet licensed so when you run it, it will give you a false-positive, don't be alarmed, the game has no viruses.
Important Disclaimer
TROF5 will only begin development when I get a 2tb SSD with a NVMe drive, a 16gb GPU, a 16gb RAM and 8gb VRAM. It will be the biggest game in Volume 2 with photorealistic graphics, ray tracing, 3d animations, high poly detailed PBR sculpting, UHD multi-compilled textures and a long extensive gameplay with over five different game campaigns and 10 endings with 30+ models, 100+ minigames and vast 14 floors to explore.
www.SENTRIENTGAMESPRODUCTIONS.com
This is my own official webflow site where you can check teasers, game development, and upcoming projects about the reawakening of the TRTF saga.
SentrientProductions is to be renamed as MonopolyGames/PolygonGames/ParadoxStudio.
Being Developed on Unreal Engine 5
TROF5 is being developed on Unreal Engine 5, a very contrasting path for the TROF franchise as all games before were all made on Clickteam Fusion 2.5. But it won't be AWSD free roam, it will still have the point-and-click controls.
TROF5 Discord
A Discord server intended for TROF5 audiences and alike, where devlogs and game teasers or news are published.
AAA Game
TROF5 is going to be a big game and professional but for free. It is going to be a point and click puzzle exploration survival horror, in the vein of Amnesia and P.T.
Three beta testers will be laureated to test both the demo, the open and close beta, and the full game, before it is released to the public. The beta testers will be able to experience the game along the process as it is made and note out any bugs or excessivity to polish the game.
After TROF5 is finished, I will play all of it like 5 times and note out any bugs or glitches to polish the game. Exclusive early acess wil be available by contacting my Discord account and getting permission to test it, Pre-Alpha, alpha, beta and demo will be released on Gamejolt alongside the Feature Complete version before the Full Release.
Story (Finished)
"A machine awaits, deep down in the depths of the factory. Its heart shackles and screams for freedom."
19th December of 2036. Private investigator Carson Takaliken wakes from a dreaded nightmare that seems endless, drenched in sweat, to a knock on the door. Receiving a letter speaking of horrors from the past, he packs up his bags and heads to Fazbear Incorporated, a thought abandoned factory, to see his wicked and twisted nightmares come to life. At the moment, you are living alone in your apartment with nothing to lose and no family. But at this time, you know that something is still going on out there with Fazbear Incorporated as well as the murders are still not handled. Therefore, you decide to deal with matters by your own hands by intending to go into the factory and investigating the abandoned location. There only has one way out for you and that is by eliminating the source. Eight days. No backup, one solution and that is by ending it for once and for all. However, the deeper into the factory you immerse, the more you realize it will be to get out of there with your sanity intact as you enthrall deeper into the unseen horrors that are waiting.
Venture through the deadly halls of Fazbear INC. , an animatronic factory now turned deadly. Equipped with only a flashlight and your trusty night vision goggles you'll have to make your way trough the last places a human being would want to be in.
TROF5 is about a 25 year old investigator named Carson, who picked up a unsolved cold case long forgotten by many, enacted by the investigation about an abandoned factory, and went on a legal urban exploration to investigate the deaths and murders and end the horrific rumors and tragedies that lingers around the tenebrous Fazbear Inc. But for his surprise he came across deadly killer machines that wanders and lives in the floors of the factory, proving any doubts he had that these legends were very real.
The hauntings of Fazbear Inc. were given as just another ghost story or urban legends but nobody knew the disturbing truth of Fazbear Inc. It was a very excentric case to the police department that nobody paid attention to or looked enough into. Fazbear Inc. is a complex case but nobody had the courage to look into it. Carson found evidences of the cult activities that happened inside the factory during the exploration of Fazbear Inc. The player is on the abandoned building of Fazbear Inc. filled with old animatronics and parts and soaked with water puddles and a cold place.
Carson found out about sinister animatronics that were in the place and looked like creations of a lunatic.
Fazbear Inc. had walking killing machines roaming undergrond and around the factory and the government suspected it and kept it secret from the public but no one stepped inside Fazbear Inc. to explore what happened inside the factory. After Fazbear Fantasy Palace was demolished and Freddy's Fazzy Fun Land got shut down Carson went on to investigate the conspiracies and rumours.
As you explore the floors collecting items, peeking corners, and solving puzzles, you must avoid the terrifying torture animatronics, who wander around the abandoned factory patrolling the grounds of Fazbear Inc., looking to hunt and kill their prey. You'll play as Carson in a free-roam exploration in a 12-story building gathering up items for your survival and finding cues, to find the Torture Device and The Machine hidden in the abandoned factory.
The game begins on December of the year 2036 in a post-futuristic world. 25 year old Investigator, Carson wakes up in his bed from lucid nightmares and haunting visions. From the knock in his door is revealed a letter page speaking from the horrors of the past of Fazbear Incorporated. How much time has passed? What has happened? Why can’t he remember? Steeling himself, Carson pulls open the bedroom door and ventures out into the garage to head to Fazbear Inc. Carson went on to investigate the rumors of the illegal activity that went on inside the factory and all the cases and rumors linked to it that has happened over the years, and a recent case related to it a few years before. The game begins. Driving for a well 1km from his house to Fazbear Inc. Carson reaches the front wall of the factory and jumps through it, making way to the entrance door. Finding that the main door to the first floor is locked and barricated shut, Carson goes down into a manhole to the sewers of Fazbear Inc. and after rummaging around the area, finds an shortcut to Floor 1 there. Climbing up the ladder to the first floor, the investigator finds himself in the basement of the factory. Everything is desolate and abandoned for years, water and steam leaks from the pipes, roof located cables hang out from the ceilling, relics of an unknown past are left around the location. In there, Carson finds a fox animatronic, sideby along with a unknown humanoid that was decommissioned from the works of Fazbear Inc. But they looked different, almost like Carson couldn't tell from their appearence if they are really the deja vu's he's thinking about in his mind, like different versions of the animatronics, built for a purpose he doesn't know about, but can tell by their dangerous appearence that it isn't for anything good. But what Carson knew is that the animatronics are still up and working and looking for him, and quickly is shocked by a spike of adrenaline when he realizes these killing machines are hunting him down in the floor 1 basement. Managing to survive by escaping from their line of sight through the first location, he opens a key to the next extension of the basement. The animatronics are aware of his presence and follows his path. The game doesn’t takes long to show that things are not exactly good around Fazbar Incorporated. For example, why are there cages and jail bars in the factory? And why are so many doors barred shut? One of the things we learn about Carson is his grandparents death through the minigames. Evidently his grandmother died from an fatal incident in the hospital, and his grandfather died a death caused by his hallucinations which led him inside the animatronic suit.
Continuing onward, into Floor 1 where the player finds a note left by the past employeers of the factory. The page adds further fuel to the idea that things are not alright in the Fazbear Inc. animatronic manufacturing facility. With the limited supply flashlight lit, the player continues through the basement of Fazbear Incorporated, accompanied by the teasing voice of past ghosts and the screams of dead employeers rippling through the walls. Water leaks from the pipes and the lights flicker. Going downward the player gets a first glimpse at another common storytelling tool, an audio tape recording. Interacting with it causes an message from an eployeer to play back. Finding more audio tapes, the player finds about a conversation between Alison and a character known only as The Jester.
A voice heard over an strange intercom plays back. The intercom voice directs Carson to find the animatronic hidden in Floor C. His grandfather's children are trapped below. Someone has sabotaged the machine and Carson must fix it. Carson knows the voice somehow but can’t place him.
Once in Floor 2 the player is treated to an audio flashback. The employeers of Fazbear Inc. are talking about a discovery to come see what they’ve found: animatronics who looked like they were made for killing hidden in one of the rooms. The player must fix the saboteur's handiwork through the factory as they progress through the floors.
Of particular note is an entry about the idea of a machine that could think like a man. After a near-encounter with a gigantic monstrous animatronic lurking in the hotel rooms of the fourth floor of the factory, and solving another puzzle, the player sets their eyes on the church of Floor 5, searching for a path underground that leads to the sixth floor. Inside the church we learn that Alison was known for some charity among the workers which he began during the factory period. The workers of the factory revered an sinister idol know as the Torture Device, an animatronic whom they seen and worshipped like some kind of deity. The caged altar, complete with a small cross with an effigy of the Torture Device tied to it, is revealed to be hiding some hidden passage downward into the depths of the factory.
Finding a hidden staircase in Floor 8 and going into an hidden broken down elevator further into Floor 9 reveals row after row of cages and cells, each used to contain human beings for slaughter. The player finds himself as a prey to the Slaughter Crew, who teams with each other to hunt the player down through the torture chambers and slaughterhouse of the ninth floor. Moving on the player finds themselves crawling through some large pipes until they get to a new area. They can find the pattern to set in the brickwall to access the underground Floor C where the Torture Device is located. Carson enters the elevator to descend into a long staircase. They're almost there now. Carson has fixed the damage. Now all that’s left is to find the machine or the Torture Device, the path the player will take will determine which of these they will find. Descending in the elevator, the background walls give way to reveal a dark underground chamber, with several pipes and cables and wires hanging out the ceilling, the player is on the eleventh floor. And in the center of it is some kind of giant metal conveyor belt. This must be the machine. Everything has led up to this point. The player can either destroy the machine here, or leave it as it is and go find the Torture Device under Floor C by cracking the code pattern in the brickwall. If they want to find the Torture Device, they will need to return to all floors until Floor 5 and find a secret room where the passcode is located. If the player cracks the code pattern unlocking a hidden dor, they will have to descend a long staircase to the depth of the underground chamber the Torture Device is in. We’re almost there now. When the player reached the depth of this floor and encountered the Torture Device, they would've had various options of what to do with it, where they can choose one of the 3 endings possible to determine Carson's fate.
A company dedicated to children's entertainment secretly carrying a dark mystery beneath the facade of infantilized animatronics and restaurants, notoriously reputed for a record of many accounted deaths and murders linked to the same successfully hidden under the rug. Behind the showstages and restaurants, this is what happened in the factory that was producing the animatronics. The factory turned into an innermost sanctum to the Torture Device after it's abandon, it's "domain". Carson was hired to investigate and look for answers about the dark past that surrounds Fazbear Incorporated and others of it's secrets that menkind should never learn. Think about a factory owner then think of them having false beliefs twisted to ugly extremes to force into employees who haves no choice and doesn't know what they are doing to praise an static animatronic figure to make up for their actions, because of an experiment with a machine that can affect an whole factory in a most profound way.
Fazbear Inc. haves a siniter cult where it praised an animatronic figure. Nobody knew that Fazbear Inc. had killer animatronics being used for abduction and human slaughter, and some of the animatronics being used for rapturing and murdering customers inside the establishments. No employees and very few got to see or know about the existence of the killing variant of the animatronics that Fazbear Inc. hid in it's secrets. Numerous deaths of unknown victims were linked to Fazbear Inc. In 1958, at the time Frankburt's Pizza was being highlighted, a death of a child happened inside the restaurant. The child went missing, and soon the managers found out that he was dead and murdered. This death was involved in one of the journals and magazines about Fazbear Inc. at the time and in a forensic gallery, and due to no evidence being left the incident turned into a lost case, and it is rumored that the child died victim to one of the torture animatronics, Torture Lockjaw. After another incident happened in Frankburt's Pizza, the police immediately arrived at the location and parked the car close to the lot of the building, where they came upon a grim scene, a discovery that will never leave the memories of the cops who were in the patrol that day. Frankburt's Pizza was shut down two days after. At the meanwhile, the Torture Device was at work inside the factory on the underground, being built through the secret enforcement of the employees behind the walls of the hidden floors and the deaths of the people linked to Fazbear Inc.
TROF5 is supposed to resemble real life urban explorations and investigations of locations with criminal records. They used Floor 5, an empty room of the factory and built a clandestine church on it for the enforced employees to praise the Torture Device and where a sect took place. Some were held under captivity for days on the secure storage cages of Floor 1 or trapped in Floor 9. Until then it was unknown that Fazbear Inc. had the existence of these secret rooms hidden inside the underground of the buiding until Carson went on to investigate and came upon the discovery of a church and slaughter chambers inside the factory.
Several have lost their souls inside Fazbear Incorporated. Carson is going to have to confront the animatronic beasts that patrol the grounds of Fazbear Inc. and make it to the last floors alive.
Alison or the man in blue forged the very steel bones of the Torture Device, built it through the torture of the enslaved employeers in the sect who hand made it, and praised the animatronic as a false idol, becoming an object of religious value. The Torture Device was merely created to be a symbol of suffering and damnation.
Trivia: Carson nearly doesn't remembers anything about Freddy's to well. It's kind of weird considering that at the start of Story Mode, Alison is telling the story about a "child that has been having lucid nightmares for years" implying it's Carson. But what makes the pieces comes together is the fact that traumas get blocked by people's minds the older they get, as a defense mechanism. So anything that remembers the victim about the trauma will just seem like a very blurry memory. Carson is 25 years old so it's been atleast a very long time since he had that trauma, so his mind probaly almost completely blocked all the memories out and he nearly forgotten. Although it's implied in the game and minigames that Carson is having recuring Deja-Vu's as he explores Fazbear Inc.
2036 is the year of the dragon in the Chinese calendar.
Serious Tone
TROF5 will have a contrasting tone between the other previous games of the TRTF saga. It wil be dark, tragic and weighty. You are dealing with a critical case, something deep, things are not the same anymore, the animatronics have changed. The atmosphere is cold, abandoned and desolate.
The backstory behind it also hides a tragic setting for it's central theme; The hidden suffering of the employeers of Fazbear Inc., disfunctional families and familial violence, drug use, situation similar to slavery and torture, child suicides, mental illness, bereavement and powerlessness, hopelessness, nihilism, cruelty, no fairytale endings and tragedy in its utter essence.
The Final Chapter
"What if this was reality?"
TROF5 is the final chapter of the TROF chronology. Despite other games subsequently being launched after it, TROF5 still takes place in the far future and historically succeeds every other incidence.
TROF5 is a dead-end to the past. It is something that leads to nothing further, the ultimate, a final, the end to all of this chaos. You are going to go back and change everything, you are going to the factory that started it all and end it for once and for all.
The main setting of TROF5 is the exploration of an broken rundown abandoned factory with bloodthirsty animatronics hunting you down, where you will have to do everything you can to survive and reach the last levels and not end up killed in one of the floors. Where an character is navigating the abandoned factory of Fazbear Inc. after decades and looking to find the machine located in the building, and the deeper they go, the more sinister the stuff they discover becomes, and as they near the most ominous and blood-chilling exhibit of them all, they see an unraveling truth getting clearer and their sanity breaking apart. It is just you by yourself, you will have to rely on your primal instincts, no one to save or help you, distant and far away, you have accepted the investigation, eight days alone in the depths of the factory, limited flashlight and only one chance to end it for once and for all. This is the final, the ultimate chapter, the climax in which it's about time where a endpoint will be put to the story at long last. You either survive and make it to the last floors alive, or die inside the factory and never see the light of day again.
Carson was having nightmares about the animatronics and the Fazbear establishments, making him believe Fazbear Inc. haves something to do with his dreams which made him want to pick up the case. As carson wakes up from his dreams and sees reality and arrive at the factory, he realizes his nightmares were real and more terrifying than he thought to be in reality.
Once again the horrors of Freddy's have returned one more time, but for this time, now in reality, is to overturn and put an end to it, to bring a conclusion to the story definitively, to end all the horrors for good and for always. If you think this investigation will be easy, you are thoroughly mistaken, because this will be a tough challenge. All the horrors of Fazbear Inc. will bundle in together at one against you and unravel itself to you, and it's only you and yourself, and the bloodthirsty animatronics seeking to paint the floors red with your blood. The player is before fate itself and there is only one possible ending for all of this, at the heights of destination and an incident from years ago that needs to be solved, and the last chance you have to solve the case. You got the only opportunity in your hands, and you will have to go through all the floors and horrors that you will be subjected to, to ultimately end the prophecy forever. Or you will fail to do so, and let the horrors of Fazbear Inc. live on.
This is TROF5, you are going to go back and change it all, TROF5 is the point where everything and the story of Fazbear Inc. must ultimately end. But it wont be easy to terminate into what you got yourself into and everything will go all out.
Plot twist: TROF 2 and 1 were a lucid dream. TROF5 takes place in real life/reality. The text "Or Was It a Dream?" questions sanity and reality. TROF4's banner used to say "your nightmare's end here" hinting that something is up with these games. It was alway foreshadowed in hindsight that it was all in your head. You could see clones of animatronics appearing on where they weren't, random events taking place. Then it was announced that TROF5 is a completely new story. It was all a vivid traumatic dream, a nightmare. What you saw on TROF1-4 is not real. TROF5 is reality. This is what LockJaw really looks like. Green guy, purple guy, the 8 dead children, and the restaurants are real. But Blake, Cawnoth Cotts, and Mike are not. You are the child all grown up and an investigator.
TROF 1-2 happened in real life, but not in the way it was seen. It means that it was a nightmare based on things that actually happened outside of the dream and Carson is just reliving it in his nightmares.
Carson had connections and interactions with the Fazbear restaurants from the past. He had traumatic events involving the animatronics from these restaurants and was having nightmares for years about it. In TROF5 it is Carson finally waking up from these nightmares and heading to put a end to the paradox, you are going to go to the place that started it all and end the cycle, to go back and change everything.
International Languages Release
The game is going to be primarily launched in English, but international language updates will come together with the release. The languages that are going to be included are: English, Russian, French, Italian, Spanish, Japanese and Portuguese Brazilian.
There would be a option in the main menu to select languages, you could scroll up and down in the tab and click on which language you want to.
Trivia: When the language is changed, other assets in the game changes too. Like the text on Frankburt's Poster that says "Property of Fazbear Inc." in english, will change to another language.
Voice Acting
TRTF5 is going to have voice acting. The voice actors are unconfirmed still, but all of the voices will be brought out of the CastingCallClub.com website, and the voices are going to be edited after they're given. Carson will be able to talk and react, like commenting about the scenario, first time reaction to encountering with a torture suit and etc.
You can also have the option to turn off Carson's voice in the configurations.
Android Port
TRTF5 is going to have android ports planned for the future, and other peripherals as well.
Demo Release
The demo launch will only contain Floor A and Floor 1 available for exploration. In the demo, Floor 1 will be constituted of 5 initial parts. Many assets and gameplay details won't be in the demo that will be in the full release. In the full release, Floor 1 will be constituted of 10 parts and all floors will be complete.
The full game will be released at 00:00 midnight in a countdown on the www.Hexapodgames.com site, aswell as Gamejolt. At the meanwhile, during the countdown you could chat with other users and play small TROF5 minigames.
December, 1st announcement: TROF5 full release is being developed. The overall game design has been relayed and new assets are going to be added. The ffull release will be complete and updated, available on Gamejolt.
Cool Starting Screen
When you boot up TROF5 on your computer, the game screen slowly fades and begins with a retro vintage countdown timer then when it goes to 0 the screen fades to black then it shows the "Please Stand By" screen with the animated Rubik Cube logo temporarily then it is replaced with Frankburt doing a thumbs up and text giving out the credits and copyrights to the third party involved.
Then, the game's controls shows up on the side and after a few minutes the initial screen display is taken off, then proceeds to the Parental Advisory screen and upon going, it shows "Acess to your Gamejolt account" login screen which is optional.
Parental Advisory
TROF5 will have a age rating warning before booting up the game, to warn about content that may be unsuitable for minors below 13 years of age. It will also have a disclaimer crediting the respective creators of any copyright free intellectual properties used in the game (Jessica's Curry and Toby Fox's music were used).
Graphic and realistic violence, domestic violence, animated bloodshed, gore, graphic animal death & child torture, self harm & themes of depression, disturbing imagery and flashing lights.
Nine Stars
TROF5 is going to have nine stars, correspondant to the nine endings in the game. Each ending will unlock a star. By unlocking all the nine stars, the player would've gained something special in the game. There will be +1 extra secret ending, that will make another star show up on your menu when the secret ending is achieved.
If the player unlocked all nine stars, they would achieve the Completionist Achievement in-game that would also be available on their Gamejolt account as a badge.
Gamejolt Account
TROF5 will have a user profile that is your own gamejolt account with your email and password. All informations from your account will be synced with the game and every achievement you get will appear on your account, aswell as making it possible to play other campaigns.
Online Community
TROF5 will be a online game with a entire community. The users can go to chat rooms, multiplayer gamemodes, post pictures and etc.
Data Reset
You can hold "DEL" to reset all data in case you want to replay the game from start again.
Change Color Palettes
The color palettes of TROF5 can be changed. It can be changed to black and white, darker tones, and the standard color palette. The option is available for G.P.D mode aswell. It can be adjusted on the configurations on the main menu by clicking on the gear icon. You can also enable the advanced customization and it will show a RGB color selector.
FPS Rate
The game's FPS Rate could be adjusted at the configurations on the menu. You just click on the configurations icon and you'll be sent to a settings screen. The graphics quality could be adjusted aswell. You can adjust the graphics resolution, dynamic shadows, motion blur, bloom, film grain, vertical sync and 3D illusion. You could also select right/left handed cursor and enable particles VFX effect, and the info for all the controls in the game.
Trivia: You can hear crying in the main menu.
A Fusion Between Amnesia: Collection, P.T., Outlast, Until Dawn and FNAF
TRTF5, as Tyler originally intended, had elements from Amnesia: AMFP/TDD and FNAF mixed together. So the gameplay and visual appearence will show a certain similarity between the two, while mantaining its recognizable nature as a FNAF fangame.
Amnesia mechanics will bond in together with FNAF mechanics to create a new innovative type of gameplay. The game is guaranteedly going to retransmit the same feeling the original 2015 TRTF5 had. We're aiming to stay loyal to the original concept Tyler was going for. The gameplay will be a mash up of many games like Cry of Fear, S.T.A.L.K.E.R., Siren, Haunting Ground, The Twisted Carnival, Project Readjusted, The Third Layer (cancelled fangame), Night Watch (Roblox game) Little Nightmares, Simulacrum and many others like a collaborative, collective bundle of fanworks compacted into one, including a FNAF fangame called The Killer Night. New original mechanics that weren't in the game will also be included along the way.
Similarities between FNAF 4 and TROF5: In FNAF 4, the player is in a nightmare. In TROF5, the player is waking up from a dream and taking place in reality, almost as if TROF5 was a parallel to FNAF 4.
Credits goes out to Scott Cawthon, Tyler Edmund Ählstrom, Frictional Games, Bethesda, Capcom and Konami.
A Post-Future Unseen Society
The game takes place in the year 2036 during a post-futuristic era of development in society. You can see this by Carson's apartment on how there's furnitures that are advanced. In the fictional universe of TROF, during 2036 all vehicles are electric, infrastructure has changed and developed, and there are many improvements done on society. TROF5 haves the world as a historiological background and extra element, unlike the other FNAF games that focused solely on a single element. Although the outside world is not what's most seen in TROF5 except for the start of the gameplay, the world of TROF5 still have depth other than the Fazbear Inc. scenarios.
Trivia: Holograms exist in the TROF5 universe during the year of 2036. Artificially intelligent robots and other futuristic technologies are also present in the world of TROF5. It's thought that almost every standard family haves a robot in their households in TROF5.
The 2030 Agenda exists in TROF5.
The third world war happened at some point during 2028 and ended one year later.
There are many inventions made by humanity in the TROF5 world. New guns exist. There are new governmental laws, scientific and technological advancements. The government hides even more advanced inventions such as time machines, mind reading robots and teleporters.
TROF5 would've taken place in a dystopia, a post-apocalyptic world, during a crumbling society in crisis and technology on the edge of collapsing. But it was rewrote instead to be an utopian post futuristic world which is on the middle of evolving and several technological advancements being made.
Carson's flashlight seems to be advanced in design.
Unique 'Steampunk' Visuals
TROF5 is going to have a visual choice very different than the previous games of the installement. It is going to have a feel of slight rogue industrial steampunk aesthetic, specifically for the industrial settings of the Fazbear Inc. factory, similar to Amnesia: A Machine For Pigs. It's a combination of the elements of steampunk, desolation and abandon that carries the visual essence of the game, with antique furnishings, vintage objects, ancient obsolete machinery and much more, TROF5 is going to aim to look very different to stray away from the classic typical restaurant and family diner standard for FNAF, a fusion of steampunk and horror to catch onto a different concept.
The design of the floors will have a redesign, the pipes will be modular pipes and cables with metallic scarred textures or galvanized metal.
Unique Ultra-realistic Graphics
TROF5 will have 'japanese painting' styled graphics along with a Claymation-like Tim Burton visual aesthetic feeling. It will look photorealistic but also fantastical and fictitious. TROF5 will have graphics similar to Fallout 4, Skyrim, Chernobyl Inferno, Choo Choo Charles and Entropy Zero, and with unique atmospheres and a sense of realism that makes it feels like real life. It will be a FNAF fangame with graphics that doesn't looks to much like a FNAF game, to highlight difference and uniqueness.
Exploration & Survival Horror
TROF5 will be a survival horror stealth game with exploration. The gameplay will be like the original TRTF5 with a bit of Sister Location, FNAF 4 and Amnesia: The Dark Descent. The player can explore the abandoned complex of Fazbear Inc. and find many items while having to solve puzzles and staying alive from the bloodthirsty savage animatronics hunting them down.
Carson starts with minimal investigative equipment and is required to survive as long as possible through the floors during the gameplay by crafting or restoring tools and collecting resources, making it to the last Floor where there will be the final scenes.
The Return of Freddy's 5 draws heavily from it's atmosphere. You're not given anything to defend yourself other than a flashlight and must instead rely on your wits to hide or escape from vicious animatronics made for slaughter. And if that wasn't enough, TROF5's game-changing sanity mechanic adds in a layer of psychological horror that lingers long after you turn the game off.
Hidden Symbology and Philosophy
TROF5 haves hidden symbology. The most prominent colors in TROF5 are maroon, red and burgundy tints. Maroon is a color that is commonly associated with force, depth and passion. TROF5 adopts a philosophical theme of questioning about the meaning of life, sanity, reality, consequences, slavery, torture, dreams and deja vu, the deep turmoil and madness of Carson's decaying mental stability and how his past traumas torments him as a grown man later in life, haunted by the ghosts of his past, giving us insights of the remains of a shattered mind. That life and death is nothing more than a illusion, and not what it actually seems, that reality is like a vivid dream, it ends. And a background story of how minds can be overtaken by desire and greed under the motivation of materialistic means, to the point of being driven to corrupt and evil actions.
TROF5 is also the game that will reveal the big ice berg of the TROF lore and shed light into everything that was secreted. How all of it started, how everything ended, where these animatronics came from and who made them, what goes on behind the factory, what caused everything to be what it is, what was the undermost root of all evil, the chain of tragedy and the big explanation to the history of the Fazbear establishments.
TROF5 haves the history of animatronics and automatons and the origin of animatronics in entertainment and how Fazbear Inc. animatronic technology was a innovation to entertainment and robotics. TROF5 follows the premise that the advancement of animatronics and technology might be potentially dangerous and lead to create dangerous inventions and TROF5 might not be a far reality.
The quote "Life is but a butterfly's dream" is an layered reflection on the subjective nature of existence and the unpredictability of our experiences. This poetic metaphor explores on the aspect of the fleeting, ephemeral, and often illusory nature of life, and the subjectivity and unpredictability that shapes human perception and understanding of reality. It evokes a sense of fleeting beauty and impermanence, suggesting that life may be as delicate and short-lived as a butterfly's brief existence. At the core of the quote lies the notion that reality, as experienced by the individual, is not an objective, fixed entity, but rather a fleeting and mutable experience. A butterfly’s dream is an intangible, ephemeral event, one that cannot be verified or even fully understood by others. If life is analogous to this dream, then it suggests that our understanding of existence is inherently subjective, filtered through the lens of consciousness. Carson during his infancy life was an child who struggled with insomnia and vivid nightmares and dreams due to the Frankburt animatronic. When Carson grew up to an adult and got the job as an private investigator, he is reminisced about his childhood nightmares upon exploring Fazbear Inc. and experiences deja vu, showing that his dreams were real.
There are inferences to the Asimov's Three Laws of Robotics, too.
Thousands of References
TROF5 will have thousands of iconic references to other forms of media, to games and memes and other things.
Intro Scene
At the intro of TROF5, it shows a red butterfly flying by on the screen, stopping for a second then flying away, making the phrase "Life is but a butterfly's dream" show up, then displays a minigame that represents the Jester and his decay into insanity. In the first minigame cutscene, Jester is still sane and normal, until the player walks into a blood puddle on the floor which makes the screen glitch. In the second minigame cutscene, Jester has already declined mentally and went into insanity, where the minigame ends if the player walks to the corner of the screen, making the "The Return of Freddy's 5" title show up.
After these two minigames, a investigation case file shows up on the screen, about you being hired to investigate the unsolved case of the abandoned Fazbear Inc. factory, then the player would spawn in the garage.
Town
The town would be a 'travelling section' in TROF5. After leaving the house, Carson would walk through the town before arriving at Fazbear Inc. The town was removed later.
Driving Cutscene
In the start of the gameplay, the player would begin in Carson's garage and Woodbuddy would give them instructions and tips like a guide of sorts, upon being clicked on. They would be able to pick up some items in the garage such as additional supplementary battery packs and the flashlight and the night vision, open the garage's door and look around, and there would be a vehicle in the garage that they could enter in and click the option to drive to Fazbear Inc.
Once they did that, there would be a cutscene where Carson is on his car driving through a dark cracked road at night with traffic lights and grass at the sideways in a first person view and a radio playing, the car's headlights are turned on. This scene would be displayed until the vehicle would reach the wall of Fazbear Inc. and the screen would begin to fade to black then car brake sounds and the vehicle's parking would be heard, and the "The Return to Freddy's 5" title would come up. After this cutscene, the player would spawn in Fazbear Inc's entrance.
Trivia: The vehicle was originally going to be a motorbike, but then it was changed to a car.
Carson was going to be suppossed to park his car on the road, then the player would get out of it and there would be a wall barrier that leads to Fazbear Inc. on the other side. If the player clicked on that wall, there would be a first-person animation of the player themselves running and jumping over the wall, making it to the other side.
The player could open the garage door and go out of the garage without the car, and would be able to see Carson's neighborhood outside. There's a secret easter egg where if you click on the door of one of the distant houses, Carson will run up to the house and enter on it, and be able to explore the house's living room and find a animatronic hidden inside it. There is also a secret minigame that could be achieved about a incident Carson had on his childhood on the neighborhood and when he witnessed a child being ran over by a speeding car on the road. They wouldn't be able to go Fazbear Inc. without the vehicle though, so they would have to return to the garage.
The player can turn on the vintage TV monitor lying on the ground next to Woodbuddy by clicking on it, which will show an animated TV advert from Fazbear Inc. from the 1950's, then end with a "Please Stand By" screen. Clicking it again will show other animated adverts from Frankburt's Pizza and Freddy Fazbear's Pizza.
The player can use the scissors item to cut the caution tapes on GoldieParaDiner.
There is a Frankburt funko figure in the garage.
Carson recovered the Woodbuddy animatronic from finding it in Grant's basement.
There was a scene before the garage where the player wakes up in their bedroom and goes downstairs, going to the garage.
Carson
In this version of TRTF5, Carson's hand haves a wrist-watch for additional detail, and his shirt sleeves are visible.
Carson is described as being a over 6'3 ft tall blonde Caucasian man, wearing a grey sweater, dark blue pants and brown shoes, with a backpack and a leg holster strapped with what seems to be a futuristic variant of an Arex Delta 9mm Gen2 weapon and carrying a deactivated C-4 bomb, aswell as other minor supplements to his equipment. At some point during the gameplay, you can try using the guns on one of the torture suits, but it wont affect them and will fail, and you might possibly die getting jumpscared. You can only use your guns against the Torture Device or The Machine, by damaging and destroying it.
Carson wakes up from a lucid dream that hinted towards the fate he would ultimately meet in the factory. From the mental fog caused by his severe traumatic experiences, Carson barely remembers anything, almost in an amnesiac-like effect. However, upon getting into encounters with things that faintly reminisces him of impactful events in his life during the investigative exploration, he receives deja vu's.
Trivia: Carson stayed in the factory for several days. It isn't stated or shown how Carson managed to survive many weeks inside Fazbear Inc. but there are lore implications that he brought supplies and packaged canned food alongside the investigation for weeks. Carson's adrenaline is what kept him awake for eight sleepless days during the exploration in the factory, taking breaks every now and then, and sometimes sleeping inside the elevator to keep going through the floors.
Carson is referred to as the prophet. The prophecy: At the year of 2036 the child of the past will arrive at the factory and locate the Torture Device.
Once Carson gets inside Fazbear Inc. past the sewers he cant return home because the animatronics can get him.
All of the events surrounding Fazbear Inc. happened and because of lack of insight turned into a cold case. Only one investigator was left to solve the story and end the case of Fazbear Inc.
Carson was so scared when encountering the torture animatronics that he almost run out of breath.
Carson brought a pistol to the investigation but did not use the firearm because the ammo was limited and the noise of the gunshot could attract other animatronics in the building to go after him.
Carson's hand was getting dirty and unclean over time because of staying for many days in the abandoned factory.Carson is in a never-ending paradoxical loophole of continuously falling over and over in the traumatic memories and experiences of his past and these thoughts/images are flashing through his head during the gameplay, as he comes into contact with things that reminisces him about these events.
Carson finds a camcorder during the exploration and uses it to record all the evidence he finds in the location during the investigation if something happens with him inside the factory, so someone can be able to recover the video footages and see what he found out from the investigation.
Pseudo Free-roam and Full-fledged Exploration
The player can look down to inspect the ground, look up and inspect the ceilling, look left and right at a 180 degrees angle and turn behind them.
There are consequences for staying somewhere for to long, or to short.
The player needs to focus on their hearing to know when a animatronic is lurking nearby and look around their surroundings to check if there's an animatronic somewhere else in one of the spots of the room you're in. No matter where you are, you're not safe. Your flashlight can get darker and dimmer as the battery decreases, making the range of your light limited and the locations darker to see clearly. When you are close to an torture animatronic, you must turn you light off and stand still. You have to shine your light on them to make them attack you if you weren't paying attention. In some cases, you will need to shine your flashlight on the animatronics faces to make them go away. If your light is to dim, the animatronics will ignore the flashlight and jumpscare you. The brighter your light is, the faster they will go away, the dimmer it is, the longer it will take for them to.
Controls
Gameplay controls: A to peek right behind a wall or look right, D to peek left/look left, click on a direction to walk to a spot and S to turn back, descend down a ladder or look behind you. Sometimes pressing S wont make you turn back but only make you look behind yourself, but you can click at the spot you walked away from behind your back to return. W to climb stairs or jump over something, Shift to crouch or get under a object. The player can do some parkour-like actions sometimes.
E to acess inventory and Ctrl to turn on/off your flashlight.
Hide
The player can hide by clicking in specific spots. If you are hidding behind a crate but it isnt covering you, you can press shift to crouch to hide better. You could press shift again to get up and check around.
11+ Floors and Places With Different Mechanics
TROF5 will have 11+ Floors and places with different mechanics, where a select group of torture suits habits in and where the player can explore the map.
In some floors the mechanic will have free-roam, in others, something similar to sit-and-survive where free roam is unabled and the player can only scroll around and stay still in the same spot. There's a certain mechanic between specific floors, where you'll have to go to other locations in order to open the next floor. There are areas the player cant get to.
Some floors are darker than others. Due to this, the efficiency of your flashlight will be variable between floors. Locations with the absence of light are potential threats and critically unsafe. Night vision is extremely necessary on these occasions. It's recommended you bring additional supplies, supplementary acessories, substitute items, batteries, and condition the flash of your light to be bright enough beforehand exploration.
You'll have many mechanics in each floor along the way like sit and survive sections, hide n seek, animatronic hunt, and free roam. In some floors you'll need to simply find a key, in others you'll need to decipher puzzles and fix machines, some you'll need to just find the exit to escape like a maze, some you'll need to wait for a certain time until you can proceed. The most interesting information is that there will be floors where the player will need to shelter themselves in for a night until 12 am, while having to survive the torture animatronics. There is also reverse hide and seek in floors, where the animatronics will hide from the player behind objects while trying to attack them when they're looking away, and they would have to keep flashing their light on the animatronics to keep them away. Majority of the gameplay is based on the objective of evasion, but there will be parts where the player takes offensive strategy like some Floors that requires you to use self defense mechanics against the animatronics such as leaking gas on them or similar mechanics, or a lever that can be pulled to close doors. In some floors there will be a locked door/gate and you'll need to go to other rooms and find something to open the locked door/gate then return.
In some floors the player will have to pick up a key inside a time limit to escape the floor as fast as possible before the animatronic gets them.
Some floors are claustrophobic with the ceilling closer to your head and tight confined spaces with very little room for you, and doors where the huge and massive torture animatronics can peek out from, making a feeling of discomfort.
There are many other localities and secret areas to explore. Some floors will have a big and large map with many areas and things. Many floors will look like a dungeon settlement, with different environments and settings, containing various items scattered across the map. The appearence of the floors will be atmospheric. Electricity leaking cables hanging out of the ceilling, water leakage coming out of pipes and water puddles, flickering lights, caustics effects and rubbles of rocks of different types, shapes and textures.
There will be hints and tips to pass the floors during gameplay. You can find useful items in the highers floors to prepare for the lower deadly floors. These lower floors would have other mechanics that can be noxious to the player other than the torture animatronics, such as toxic vapor coming out of pipes, short-circuit electricity and traps.
If an entrance or pathway is blocked by several cables hanging out from the ceilling or other objects, the player cant enter the location.
Sometimes in a floor the player will have to engage in different mechanic and not exploration directly. They can start on a initial location and use an key to go to different places of a floor, where the mechanics would change depending on the part of the floor the player is in.
The player can choose to stay inside a cage or a room and wait until another day when the animatronics go away. Sometimes it's unsafe to procceed when there are many torture animatronics outside the room you're in. If they stay with their flashlight turned off in the room, an animatronic can break in and jumpcare them.
Trivia: You can faintly hear the cries and screams of ghosts all over the floors if you listen closely. In some floors you can hear spiders and cockroaches crawling, or voices. Some voices are saying phrases: "Carson", "Sacrifice" and "Carson, can you hear me?"
Some floors would have had different trap concepts such as spiked pit traps/spike falls, gin traps and manstraps (snares).
There are going to be stealth parts on some of the floors that the player will go through.
Some floors have an oxygen mechanic, underground floors have less oxygen because of enclosed spaces and the player have less time to stay in the floors. The player can get electrocuted from cables hanging out the ceilling.
Some floors have dangerous gases leaking from pipes.
When Carson reached Floor 6 it seemed like a safer location so he moved what he could there but lined the way to his current location with UV lights and other sorts of lights equipment.
There are left over animatronic spare parts in Fazbear Inc. that were for another production or from different establishments.
Sometimes when the player opens a door that is barred shut to progress into another floor swarms of insects like cockroaches and spiders can crawl out of the room that was unlocked.
Floor 1 was built from rooms carved into rock, made to be functional spaces meant to storage rather than a sector meant for operation.
The deepest floors in Fazbear Inc. are below Floor C and underwent geological weathering and taphonomical instances over extended periods of decay and abandon through time that made them resemble caves.
Fazbear Inc. has an excavation tunnel that is linked to a coal mine, which is in the factory layout. The coal mine is where employees who worked in harvesting would collect coal reserves to power the manufacturing machine.
The floors are riddled with useful items to find. Some are relics, the old things employeers and workers left behind in Fazbear Inc. as pieces of history to be recovered. These items are materially valuable.
Checkpoints
There will be automatic checkpoints in the floors the player was in.
Run and Hide Sections
TROF5 floors would have run and hide sections. Those would be parts in floors where the player would need to travel through a floor hallways until the end or until a indefinite period of time, and at the meanwhile torture animatronics would occasionally appear running out of a hallway and the player would need to hide behind a object and wait until they've left. When an animatronic is running closer to the hallway the player is in, they will hear running footsteps from a distance and disgruntled groans, signifying they are coming. The player would need to find any object quickly and hide in it. Failing to do so would result in a jumpscare.
The animatronics would either run out of a hallway directly in front of the player, or in a room close to them, or from a fair distance between the hallway. Sometimes, the player would also have to collect specific items as they travel through the run and hide section, or find a exit that is hidden somewhere in the run and hide section.
All Animatronics Will Come Back
"The torture machines are bloodlusted and violent."
(The torture animatronics doesn't instantly appears on a floor. It takes some time for them to show up. Noises can attract them and cause them to show up.)
Tip: Use headphones for better experience and gameplay. The torture animatronics can alternate between their groans, and this is better heard by using headphones. They might have a louder groan then the next time their appear they can have a more silent, lower groan, and sometimes they groan very low when they leave as a attempt to be sneaky and make you think they haven't left. You can hear if they're in the right or left side when you're using headphones.
All cancelled animatronics from TRTF5 and the previous installements will return, including Koly, Sally, Dug, WoodBuddy,Torture Saber, Torture BFP, Torture Vigo and guest characters like Tealer, Chuck, Toony, Darl, Butcher Boy, Popper Ping and Ripdoll as torture versions. Torture Nightbrid and Torture Ice Cream Man will also be in the game. Torture Bondee and Torture Euphoria (Fanmade character) will debut in the game with Torture Porkchop, alongside a Cyclop animatronic. Torture Bloodstring, an torture animatronic version of William Afton, which resembles the Disney's "Interactive Robot Gaze" robot, is going to be in the game, along with an marionette-like torture animatronic in Floor 6 called Torture Jackson that is based on Jordan Wolfson's Colored Puppet art project. There is going to be a contest poll on Gamejolt where the winner gets to have their OC featured in the game, as a torture version. A new torture animatronic is going to be added as contribution to a collab with a user's OC. There is also going to be featured the Torture Endo as a new character. The animatronics are going to be the same 2015 models, but they will be updated to have the severely withered peeled rotten "moldy clay-like" look that was seen in the TRTF5 trailer (That only Torture Lockjaw, The Beast and Torture Kitty had). They are going to be remodeled in Blender and rendered in 3ds max.
Every other animatronic that isn't a NPC (torture animatronic) will also make appearance in TROF5 as cameos. The dead quartered carcass of TROF 2-3's Lockjaw can be found in Floor 1. Other carcasses of different animatronics will also be found through the floors of Fazbear Inc.
Woodbuddy will come back too, but will only be a character that can be seen stowed in Carson's garage at the start of the gameplay and can give the player instructions helping them like some kind of guide. He will be similar to Helpy from FFPS, and your only ally on the game, at the beginning of the gameplay. Woodbuddy can also tell the player stories like the DJ Music Man from FFPS. Woodbuddy's appearence have also been aprimorized, his texture changed to look more like burnt wood and with a rusty, crooked burnt endoskeleton. Woodbuddy will be seen in minigames too. Nightmare Lockjaw is going to return. Other new animatronic in the game has a torture instrument which is a part of his body, the pear of anguish, in the place of the animatronic's hand. When this animatronic jumpscares you, it swings it's weapon at your face and you can see the pear of anguish closing to dilacerate the player's face apart.
Not all torture animatronics have the same mechanics. Some are vulnerable to flashing lights, other are immune to flashing lights and requires the player to turn it off for the animatronic go away. Some can find you when you're hidding by feeling your body temperature, and some animatronics require specific defense mechanics to survive against them, like sound lures, smoke exhaustors and other things.
Their eye globes seems to look like a reactor's core or an aircraft's afterburner. The orange red-ish glow is the blood of the employeer who died inside the suit transformed into a energy of sorts. The blood stored inside the core of the eyes globe is heated and then pumped into tubes inside a heat exchanger. Those tubes heat the separate source of blood from the rest of the suit to produce energy. The energy then turns an electric generator to produce electricity. The blood in the core of the eyes cycles back to behind the center of the globe to be reheated and the process is repeated, making the machine eternally active via the extracted source of blood. The torture machine drains and absorbs all the blood in the body including from the organs and nervous system and converts it into fuel, powering up the animatronic. The blood converted into energy and fuel is released through the eyes in the form of heat and a high voltage light of a red-ish orange glow. It could be an effect of plasma, as blood contains plasma and is luminous. The torture animatronics use pneumatics (gas based mechanisms) and blood do contains gases like plasma and oxygen, so the pneumatics use the blood as a source of activation and movement. Their eyes seems to look like they produce heat. The blood turns hot enough after being absorbed by the animatronic to serve as a power source. The rapid acceleration of the torture animatronic's mechanisms causing them to power up is achieved by injecting the blood fuel into their engines, which is ran through their robotic 'vascular system'. This causes their mechanisms to heat up and get set into motion. The haemoglobin in the blood is burnt and the electrolytes in the blood are used to carry electricity, the oxygen is used to fuel combustion processes. This fuel is ignited by igniters located in the eyes of the animatronic, and the mechanisms rapidly accelerates as a result, generating energy for the animatronic through plasma and blood. The glow in their eyes is also of a similar cause, and a metaphor to the animatronics having "blood in the eyes". Then they use infrared vision (thermal imaging) to be able to see and this is how they can know where Carson is. They feel Carson's body temperature with sensors and infrared vision and begin to hunt him down on the floors.
The reason Torture Tealer's eye is blue and not the same red-ish orange color as the other torture animatronics is because of a technical failure that happened after Torture Tealer was powered up. This failure was caused by the victim's blood. The victim that died inside of the Torture Tealer had a rare negative type of blood or a blood disease, and this caused an error that made Torture Tealer's eyes light up with a blue color instead of a red-ish orange, after the blood was absorbed and converted into a source of energy and fuel.
Torture Nightbrid is a crossbreed between a torture animatronic, an hybrid and a nightmare. It seems to be an creation of Carson's imagination of the Golden Fredbear animatronic. It was created by the machine collected off Carson's fears and brought them to life as Torture Nightbrid.
You need to keep a distance as much as possible from the torture animatronics because of their highly hostile nature. The animatronics can stalk you.
The tortures have vocal differences. Some sounds the same, others may sound slightly different. Torture Kitty haves a higher-pitched intonation to her groans as opposed Lockjaw, Torture BFPuppet haves a higher pitched groan and jumpscare for being smaller, The Beast's roars are deeper, Torture Vigo sounds like a monsterous serpent, etc. All torture animatronics haves a certain uniqueness, be it behavioral or in other aspects. Torture Tealer (along with The Beast) are the most peculiar animatronics in the game. Torture Tealer AI can withstand being exposed to bright lights for a longer time than the other torture animatronics, due to a difference in his eyes (although he is blind in one eye).
Some animatronics have certain disadvantages. As torture chica is one eyed, it is nearly blind and haves difficulties seeing you. The Beast is a bit slower as compared to the rest due to being several times bigger and larger than the other animatronics. Some animatronics are more broken down than others so they're more lethargic and dysfunctional. Some animatronics are more sensitive to light, others aren't. Torture animatronics with brighter eyes means they are more active, energic and rapid but less resistant to light, while torture animatronics whose eye doensn't glows are less proficient and less active but more resillient and tough. This mechanic doesnt applies to all torture animatronics in the game though. In the original TRTF5, there were only animatronics with dark eyes and the other ones with glowing eyes, now in TROF5 there are more animatronics with different eye types. There are the dark ones, the glowing ones, and the median ones, inbetween both. This doesnt changes much in gameplay other than as a hint to which animatronic is more resistant to light and which ain't, and just a catchy game detail. Some animatronics are more aggressive than others, some are more stealthier and more silent.
When Carson enters the building, the animatronics in Floor 1 recognizes that he is there from hearing him. As he explores the rest of Fazbear Inc. he encounters more animatronics in other floors, and they eventually get aware of your presence in the building and begins stalking you down with the intent to kill. They know that there is someone exploring the location and going through the floors, and they're following you through shortcuts as you go from floor to floor.
Sometimes the animatronics could hide behind the wall or be looking at the player from a distance on darkness and if the player used the night vision they would see the animatronic and they would run away after being noticed. The more noise a torture animatronic makes will attract other torture animatronics on a floor quicker to attack the player.
The tortures are restless, deadly living killing machines with a insatiate and unquenchable bloodthirst, lurking in the dark and can appear at anywhere, including behind you, above you, or exactly at your face. You would need to be attentive and watch out for any sounds. The tortures might peek in dark corners or spots hard for your sight, behind pipes or walls. Some tortures are smart and hide in a corner to have you thinking they aren't there, then when you pass by they jumpscare you by surprise, some tortures also crouch and hide behind stacks of crates or barrels while staring at you, etc. The torture animatronics can breathe. You need to listen carefully to their faint breathes and groans and stand still in the same place until they get out. There are other ways of tricking the tortures. Some torture animatronics may occasionaly be seen carrying weapons with them such as a spear or other things. Torture Lockjaw doesn't carry a hunting spear in the first few parts of Floor 1, but at the next following parts and ahead he will begin to carry a spear together with him (Torture Lockjaw's spear model is also going to be changed to look more like a hunting spear). There are animatronics that carries real torture instruments with them, in the floors. The tools are used as melees and are bloodstained. One animatronic in the game has a torture instrument which is a part of his body, the pear of anguish, in the place of the animatronic's hand. When this animatronic jumpscares you, it swings it's weapon at your face and you can see the pear of anguish closing to dilacerate the player's face apart.
The tortures are bothered by bright lights. The more you bother them, the more aggressive they get. They'll get faster and violent, sometimes even angrily groan or roar. This is the irritability mechanic, the torture animatronics will be triggered by annoyance by consistent flashing of bright lights and get progressively more violent and aggressive. If you bother them enough, they will go into a enraged state where they will roar, run faster and glare at you aggressively, and get 100% faster and more active and harder to deal with. The animatronic's fury lasts for a few time. There are animatronics who are more resistant to light, generally the ones with more opaque eyes are more resistant to light. The enemies won't just let you shine your light at them at them like that, when you flash at an animatronic it may become 'enraged', becoming more dangerous. Most torture animatronics are attracted by sound, so the player can trick them with sound distractions to make them run way to where the sound was heard and lure an enemy away from your position.
Some animatronics dont attack you directly or instantly, but silently stare at you for a few seconds when they notice you until you flash your light on their faces, where they will begin to attack you. This type of behavior can be seen in Floor 1. The torture animatronics tries to pull out strategies to kill you. Torture vigo hides behind pipes.
You might find an animatronic stalking you from behind when you look behind yourself. They can be exactly one step behind you or hidding and ambushing from a nearby object, like in Floor 2 with Lockjaw hidding from behind the pipes and machinery. When they're hidding amidst pipes, you could inspect the spots with your light and try to find a shape between the pipes that seems irregular, meaning it's an animatronic.
You need to be careful while peeking at a corner, as a torture animatronic might be there and show up at your face if you aren't to quick to defend yourself. When you peek on a corner and see a torture animatronic from a fair distance, that hasn't noticed you, you need to cross another way rapidly or maybe hide and wait until they walk away from that spot. If you do none of these things, and walk right into them, it'll result in a jumpscare. When you encounter a torture animatronic face to face, you have some seconds left to hide in a place before they jumpscare you.
The torture animatronics may not always necessarily show up to attack you, in some cases a torture animatronic will peek out of a corner or a doorway and run away to the darkness when you look at them (if your flashlight is turned on). However, if you dont look at the animatronics that are peeking, they will get closer and closer, and eventually will jumpscare you by surprise. This type of torture animatronic attacks silently.
When you turn off your flashlight, the torture animatronics will remain standing still at your path for some minutes. During these minutes, you need to be completely inert and prevent any sound. Sometime's they'll twitch their bodies or heads at you, sometimes they'll just stand there staring silently with muffled breathing.
Sometimes the torture animatronics may be hidding behind a object such as a pipe or a wall and observing you while you dont see, and when you notice them with your flashlight they turn back and disappear. You might also s ee the torture animatronics not trying to confront you but just appearing such as being seen running in a room or a hallway or hidding behind a object as previously mentioned.
In some cases the torture animatronic might be making themselves imperceptible to your sight by hidding in the dark. However, when you illuminate the dark spot they're hidding in with the flashlight, they will scream at you and go away.
Torture bonnie will be able to sneakily crawl on the ceilling like a spider and turn it's head upside down to stare at you, then jump up on you, so you'll have to look up too and search for any dark corners on the ceilling to prevent from getting sneakily jumpscared. Torture Bonnie could also hide between pipes in the ceilling. Torture Bonnie pounces on you at full speed leaving the screen blurry and tears out your trachea in the jumpscare. Sometimes Torture Bonnie may crawl in all fours on the ceilling at very rapid speeds and can jumpscare you quickly if you're not to quick to react. Torture Vigo is quite the opposite, he takes advantage of being on the ground when you're not looking down and slithers around like a snake and you can hear a sliding sound when he's close.
Some torture animatronics can actually crouch and stare at you in pitch black darkness, and this might catch you off guard. The thing that gives away to their presence is the glow of their eyes. Even though they're in pitch black darkness and almost nearly invisible and hard to see as they're crouching, their eyes glow red and can be seen staring at you. When you shine your flashlight on a torture animatronic that's crouching, they'll get up and run away rapidly in a blur, disappearing on the dark. The torture animatronics known to do this are Torture Bonnie and Torture Buster. Some animatronics may hide in the fog, as shown in the teasers.
The workers in Fazbear Inc. noticed that strange occurrences have been noted, such as strange noises, equipment either being damaged or knocked over mainly light sources. The employees decided to set up cams near where most of the lights get either damaged or knocked over like stated before. The cameras have been equipped with night vision and infrared lighting. The cams picked up what seemed to be an unknown figure running retract and a eye was shown, some of the employees believe it’s just a malfunction but the way it moved was no malfunction. The sounds seem to be becoming more closer, it’s been almost a month when that cam was set up, manufacturing personnel have already gone missing, some of the men found a area where the sounds imminent from. Though they quickly retreated from the area when they spotted something through their NVGS.
In the eerie, decaying depths of the abandoned Fazbear Inc. factory from the 1950s, a obscure secret lingers beneath the surface. The year is 2036, and what was once a bustling industrial site for animatronic manufacturing is now a forgotten relic of a bygone era—except for the chilling urban legend whispered among locals. Beneath the factory’s crumbling floors, hidden away from the prying eyes of the outside world, lies a disturbing truth: derelict, yet advanced, killing animatronics that have long since escaped their creators’ control.
No longer the robotic entertainers they were designed to be, these animatronics have adapted in the isolation of the factory’s underground chambers. Now, they exist not as mindless machines, but as something far more dangerous: territorial predators within their own domain that is the factory. They have "adapted" to coexist in the shadows, moving like a pack of wild animals, their broken, outdated mechanical carcasses seamlessly adapted to the grim environment. Turning into nearly lifelike creatures, a grotesque fusion of metal and decay. Each animatronic has developed a unique role within the "pack," cooperating with others to track down any intruders willing enough to venture into the the abandoned floors of the Fazbear Inc factory. Some have become stealthy, lurking in the corners of the maze-like corridors, while others remain highly aggressive, constantly seeking out new threats. The underground factory is a labyrinth of rusted machinery, abandoned assembly lines, and engineer rooms left to decay, all swallowed by the ever-present darkness. As the protagonist investigator Carson, you must navigate these dangerous, claustrophobic halls, avoiding detection while searching for answers about the facility's abandoned history. The government has long since abandoned the place, unaware that these advanced killing machines still lurk in the shadows, evolving and hunting as a collective. In this abandoned factory, it’s not just survival that matters—it's the terrifying unknown, the horrible discovery that the true enemy is not a single machine, but a group of terrifying, living predators that have adapted to their dark, forgotten world.
The torture animatronics can raid the player. When a raid happens on a floor the player will hear several torture animatronics approaching and they would have to lock themselves on a room until the raid is over. When a raid happens, a torture animatronic roaring can be heard, calling the other torture animatronics to the location.
Sometimes there can be more than one torture animatronic in a floor, but not active or far away in the floor. The player or other active animatronics can attract other unactive torture animatronics in a floor if to much noise is made.
You're unsafe wherever you go. You don't know if a torture animatronic is at the next room, or sneaking up at you somewhere in a corner. The tortures are alerted by noises. When your flash your light on their faces, sometimes they may hide themselves and stay behind the wall for some minutes. Sometimes, you'll just need to escape from the tortures in certain floors, instead of trying to defend yourself from them. After a torture animatronic is powered up, they run rampant and uncontrollable, turning into savagery.
Sometimes a torture animatronic will appear in front of you at a fair distance while twitching violently at the player. They could also appear next to your side.
The torture animatronics can get more aggressive after you collect a specific item. The more lore relevant or gameplay important the item is the more aggressive the animatronics can get. Sounds around the player can get lower or sound blocked by something when a torture animatronic is near them. The lights in a location can flicker and turn off when an animatronic shows up, and the player will have few minutes to hide or run away. The torture animatronics may not always show up directly to face the player, but just be seen rapidly darting in the darkness from a distance.
DISCLAIMER: The cameo inclusion of characters from other FNAF fangames are going to make appearence, like I mentioned, as cameos or guest characters. Be it by a representation of the character in a poster, a remain like a mask or body part, or reference. These characters are legally going to be in the game with the permission of the authors. Iggy The Dog from Iggy's Funhouse, Grizzly's, Cora, Rep's, Playtime with Percy, Bondee's Barnyard and plenty others aswell.
Reason why some torture models are still the "same": Many factors led to this option, such as number of enemies to remake, lack of design-wise, and conservation of the game's signature and atmosphere. The torture models stayed the same, but were fairly edited to compensate for it. The models were given more details and microdetails (If you look closer, you can see microdetails on the models such as smaller wires poking out, rot inside them, different wrinkles on the suit and etc). They were given a more damaged and realistically rotten look and a bit of a horror-like steampunk design, some animatronics were given new details (As seen on the new Torture Lockjaw model's torn looking frayed fabric "clothes". Torture Fredbear have no hands or feet and only the endoskeleton hands and feet are there, his "eyes" are different but still look somewhat similar and have attained a metallic wheel-like shape, a few more small mechanical parts were added to make it look like realistic and make Torture Fredbear eyes look broken and blind. They will look ragged, peeled, torn, dirty and the damages on the suit will look very realistic, like rips on actual felt fabric, with cracks and many wires poking out and several rips on them and new moderately rusty endoskeletons. The animatronics are made out of styrofoam flocked with suede, fleece and fiberglass shell. Their endoskeleton is made out of aluminum metal and steel casing. Now they also have actual dust on them, they look dirty, they have literal dust and dust strings/strands on their suits, like these dust powder that shows up in the corner of your house, as seen with Torture Foxy's new model. Along with hanging out wires. The animatronics have detailed and realistic torn bowties too, actual damaged fabric. Their endoskeletons looks like a cross between torture machines and killing devices, with many metallic ligaments and joints, buzzsaws as gears, contraptions, wires, lever-like pivot articulation points and vicious machinery. Basically what was done is the old models were recycled and reutilized but aprimorized to look even better and modern in time to put up with the game. In some of the teasers, the torture animatronics have more details such as sand/dirty particles on their suit, but this is purely for illustrative and artistic purposes.
Torture animatronics that got a new model: Torture Bonnie, Torture Buster, Torture Freddy, Torture Chica, Torture
Horror remark: The tortures are savage and brutal killer machines that are murderous in nature and extremely dangerous, sanguinary, vicious, rampant, ruthless, feral, thirst for blood, stalking Carson and trying to violently kill him. They are violent and murderous animatronics built for slaughter, that will paint the floor red with the blood of their prey. You can only hide from them and use your limited supply of light to prevent yourself from getting killed, hiding beneath crates, spots and rooms and hoping they don't find you as you see and hear them searching for your life, turning off your flash and standing still waiting for them to go away, hearing their disgruntled groans and grotesque muffled breathes as they stare at you in the dark with glowing metallic eyes, flashing lights on their faces as they aggressively run in rapid speeds leaving a trail of blur behind as you worry about where they may have went to and where they might show up and hunts you down for your life, that wont stop until they kill you. They want your blood.
Once your only chances of survival are over, and the last shine of light depletes from your flashlight, you're defenseless. You will die alone inside a abandoned factory on a dark place with no one to come to help or hear you, you will never be found. And God forbids what will happen to your body nextly after they get you.
You are alone and far inside in the factory, no one will help you or hear your screams for help. The savage animatronics are out to catch you and murder. You need to defend your life against them while continuing your exploration throughout the place or you will become human carrion in one of the factory rooms, forgotten forever.
The death machines that are the torture animatronics were never made to have humans around.
Trivia: Every torture animatronic haves a nickname. Torture Lockjaw's nickname is The Stalker.
The torture animatronics are called torture because they are a metaphor to being integral to the torture and suffering that is shown in the game's story, being a piece of the things that constitutes all the torture involved in the game, and for torturing human beings with their animatronic bodies before murdering them. The animatronics dont torture you in the sense of using tools or such. They torture you by giving the prey a slow death, from a failure in their programming that makes them perceive a human being as a prey, so they will try to damage the player's body until it is no longer perceived as living or recognizable as a prey. The torture animatronics however are capable of being more practical by instantly killing the prey with no proccess involved when it is necessary.
When the torture animatronics perceives a prey, they will focus on the prey and wont get their eyes off them until their purpose is done.
The torture animatronics are as fast as a average human being and can outrun someone, some are faster.
The torture animatronics are the result of a failure on the manufacturing machine after it was battered, running low on materials and left to rot for years. They are like incomplete fragmental "clones" of the original Fazbear animatronics that used to sing and have shows on the restaurants, and instead were altered with vicious mechanisms suited for killing and slaughter, turning into human predators. Alison used the torture animatronics as slaughter units and weaponized animatronics for his own gains to rapture and murder customers and harvest their organs, so he could sell their bodies and organs for a price on human trafficking, under a racketeering scheme.
The torture animatronics uses blood as a fuel source. They were turned on after being "injected" by a infusion of human blood experimented with another unknown combustible fuel substance, they took shots of human blood driven into them powering them up. The blood fuel pumps life into the animatronics making them come to life and activate, creating a new breed of animatronics that seems to have the consciousness of wild beings and be alive, working by their prime purpose and instincts for killing. They function on glycosis and blood plasma.
The torture animatronics endoskeletons have two dynamo-like motor parts attached to both sides of their torso in the inside of their ribs which stores blood as fuel, like a carburetor. It converts the energy generated by the absorption of human blood to electrical energy. That power is then used to run the LED lights on the animatronic eyes and fills up the animatronic with fuel to power up the other mechanisms, providing always-on illumination.
The blood was collected into the animatronics eyes, diluting and causing a reaction that makes it glow and form an iris like pattern around the tourbillion-like shape. The torture animatronics with brighter eyes are the animatronics who got the harvested blood heated to higher degrees, resulting in more energy and fuel, refracting the blood. If the blood that was harvested was of a good type for the fuel, then it will heat up to greater degrees. The torture animatronics eyes are lit up engines that scans the prey.
The torture animatronics haves a point in their suit where the human blood was inserted into their bodies, but it's unknown where that point is. The employees in Fazbear Inc. were used as guinea pigs to test the torture animatronics mechanisms functions, getting their blood drained out of their nervous system and organs and infused with an unknown substance, being transferred to the torture animatronics.
Alison was looking to create an invention of animatronic that haves an infinite source of fuel. The slackers in the factory would become the fuel to power up the animatronics, turning into subjects for the animatronics activation.
The torture animatronics uses blood as biofuel. Blood contains organic molecules like glucose, proteins and lipids that are broke down to release energy. The animatronics haves an internal bioreactor that mimics fermentation and and breaks down glucose and other organic compounds of the blood releasing it in the form of adenosine triphosphate and heat. The energy released is used to power the machinery and actuators in the robot. Blood is like steroid to the torture animatronics.
The torture animatronics are semi-sentient, bloodlusted modified animatronics. A metalic blood scent with rotting fabric can be felt when they are near.
The torture animatronics are eternally turned on and restless. They are living machines intended for killing, they can go out actively hunting human beings outside if they are freed from the factory.
Some animatronics developed higher levels of sentience after staying for many decades in the factory.
Alison discovered that injecting human blood into the animatronics makes them turn alive by making the mechanisms store it as fuel, causing a phenomenom that makes the bloodborne animatronics have life and sentience. Over time, the animatronics developed a grotesque thirst for blood and became addicted to blood, transforming into ruthless killing machines.
The torture animatronics shifts from transition states between hunting mode, roaming mode and searching mode. Their eye can rotate and gyratte 180 degrees and open the metalic plates like a clutch pressure plate to dilate and have a wider field of vision during searching mode, emanating a wider light range. Their pupils can dilate to allow for detecting prey movement and breathing.
The torture animatronics have the consciousness of an wild animal, and sometimes were put to resides in cages by Alison when they were not in action.
The blood was heated to such high temperatures that it turned into fuel for the animatronic. The rest of the blood in the eyes went through enough transformation that it combusted and was made into light like a orange luminol.
The blood fuel lasts for one century before the blood drains out. It can last as long as the animatronic's mechanisms is still intact until they are destroyed.
The torture animatronics hasn't seen daylight for about eight decades, and has been conditioned to be repelled by bright lights, which would explain their repellence towards lights being flashed at a fair distance from them.
The torture animatronics can adapt to your flashlight if you use it to much.
The torture animatronics are roaming around the building. Sometimes they will walk into the player or the player will walk into them. The torture animatronics are not a common encounter in some floors.
If the player is facing an torture animatronic that needs sound lure and they have no item to produce sound, the player would have to resort to hidding in crawlspaces or inside cages and wait until the torture animatronic goes away.
The torture animatronics are also called the slaughterer animatronics.
The torture animatronics can smell blood and fear by smelling chemical pheromones released from Carson's sweat. The haemoglobin in the blood makes them able to breathe and smell.
The torture animatronics functions very differently than the typical animatronics, they're gear-runned machines. Killing engines. They're filled to the brim with several vicious contraptions and built-in mechanisms that allow them to move freely around the building without overloading their own motors and cables.
There are heavy batteries and machinery inside the torture animatronics endoskeleton that make them work.
Their chassis are reinforced with metallic endoskeletons that haves reserve tubes with syringes and a system of wires replacing veins running through them.
Hidden within their endoskeleton are high-pressure, retractable needles and spikes that can puncture the skin of their prey and siphon blood directly into an internal blood reservoir. The blood acts as both a fuel and a lubricant for their internal gears and servos. Their “fuel tanks” are usually located in the torso, built like a storage chamber that gradually fills with blood and spreads it through the rest of the machine.
Some torture animatronics are left-over showbiz characters produced and used by Fazbear Inc. in unknown establishments. BFPuppet (Frank-puppet) and Femjaw (Ms. Francine) were decomissioned concepts for an cast that was going to add an "family" of sorts to the Frankburt animatronic line. Saber is an wolf that was used as an performer in one of the Fazbear establishments during the late 70's, as an model that was created as the base inspiration for Foxy. Popper Ping was a makeshift animatronic themed after an farmer that preceded Frankburt's creation, being made as a concept after GoldieParaDiner was shut down, and suppossed to be the new Frankburt's grandfather. Popper Ping was kept on storage due to manufacturing defects and the planned concept was decomissioned entirely when Frankburt's Pizza opened. Ice Cream Man was an animatronic on the 1987 Freddy Fazbear's Pizza that would've had an Ice Scream stand, having performed for a few days during 1986, but was decomissioned later and replaced by Ballon Boy. Butcher Boy, Torture Nightbrid and the Bloodstrings animatronic were built in Fazbear Inc from spare parts, while Torture Nightbrid was built by the machine after replicating Torture Fredbear and made into an hybrid. Ripdoll, Chuck, Darl, Tealer and Toony all come from existing establishment chains owned by Fazbear Inc. that became defunct later.
What's terrifying about the torture animatronics is that they move like real humans.
The torture animatronics teeth are not sharp, but long and hard. They have two rows of several teeth with a third row counting as the teeth on their endo, specifically to be able to crush skulls and maim and tear through human flesh deeply. Their hinged jaws are supported by several flexible and articulate mechanical pistons and cardan joints which enables the animatronic to open their jaw wide enough and to give enough mechanical power and strenght to the jaw for a bite force deadly enough to fracture the skull and damage the brain irreversibly. The endo jaw can rapidly move itself to maim the flesh more and gnaw at it on it's grip. They can move their jaw as if they were biting your head repeatedly to damage your brain, craving their teeth into your flesh and skin by force and crushing the skull, the mechanical pistons in their jaws giving the strenght as their jaws move back and forth as they munch you. There are flexible metal clad cables, threaded bolts and spring plungers which holds the jaw together to the upper head and hinges it in place.
The torture animatronics teeth are not meant to perforate but to crush. The outer shell of the torture animatronic is very old and dilapidated but the inside of the torture animatronic is a killing machine endoskeleton filled with highly advanced functions for killing and advanced technology.
The torture animatronics jaws work like very quick working hydraulic presses.
Torture Lockjaw looks like a human being with a head/mouth split in half.
Torture Lockjaw haves cheekbones.
Torture Lockjaw haves a witch nose.
Torture Lockjaw seems to weirdly have mysterious small staking twine knots tied on his jaw's pistons that holds his endoskeleton together.
Torture Lockjaw would predominantly reappear later through the gameplay, near the end of the game, but much more aggressive and bloodthirsty and carrying a hunting spear, being one of the player's most active enemies. Which seems to be a play on Torture Lockjaw's behavior at the first two parts of the gameplay, as where he is practically the less active, easiest and most laid back animatronic to get over with.
Torture lockjaw haves a boar hunting spear. The spear is a replica of real authentic medieval boar hunting spears that the manufacturing machine created.
Torture Lockjaw tries to talk with the player during the gameplay.
Torture Vigo lurks between floors and wait for the player's arrival. It's a torture animatronic that could sneakily appear at any given floor at any time and silently stalk you through the darkness or from behind pipes. The player would have to be aware and look around to make sure Torture Vigo isn't stalking them from around somewhere, which could result in a unexpected jumpscare during the gameplay. Torture Vigo is the longest character in the series, at the lenght of 18' feet. It's head is a bigger than Torture Lockjaw's by a few differences, making it able to crush and devour an human's head whole.
The government did not know about the killing animatronics that Fazbear Inc. was hidding for years in the factory. Carson came to discovery about the animatronics wandering on the place after exploring the derelict remains of the abandoned building.
The torture animatronics are so old that the fabric on their suits dilapidated and encrusted. The rubber and textile tattered and cracked. The pieces of the fabric fallen out and maggots ate through it making holes on the suit.
The torture animatronics can survive damage to their mechanisms and getting smashed, where they will be broken down and dismantled but still working and able to run, and will go after the prey until they are dead. They can continue to function as just an damaged endo.
The torture animatronics have variable modus operandi that the player must pay attention to recognize their hunting pattern.
The torture animatronics are sadistic and mischievous machines technologically advanced to be able to drag Carson to the slaughter chambers. They are killing robots doing their functions but have developed liking for their killing.
The player Carson's heartbeat can be heard when they're face to face with an animatronic.
Carson gets flashbacks when he looks at the animatronics, making him remind about his dreams.
Torture Foxy sounds like a hyena or a
Torture BFPuppet resides inside a decrepit gift box in a cage on Floor 7. It would have had different mechanics and would hide from the player inside a gift box, and the player would have to avoid the Torture BFPuppet on hide and seek.
The torture animatronics are extremely aggressive and violent robots in a state of unquenchable bloodthirsty and sheer predatorious savagery, who wont stop until they ultimately kill their target, as they are programmed to. Some are more quiet, others are visibly aggressive. They possess inhumane strenght, endless stamina, human-exceeding robotic speed and robotic senses. The torture animatronics can still continue to function even when they're critically damaged to their endoskeleton. They can bite strong enough to give brain damage and crush a skull apart or severely physically injure someone with their bare hands. Depending on the animatronic, they are capable of throwing a human being around a room like a pillow.
The torture animatronics have mechanical groans and roars, some roars sound like they are being made by saw-like mechanisms and servo motor geared sprocket contraptions.
It's unknown why and how the failure on the manufacturing machine created such a complex and strange generation of animatronics. Rumors are the manufacturing machine was cursed or got possessed by a entity, being corrupted, and all the animatronics were possessed by demons. Theories say Alison's cult made a ritual that incorporated something into the machine with the suspection of making a treat with the devil to get the company rich and famous, or it was just suddenly possessed. Some say the lack of materials and deteriorated technical condition caused the manufacturing machine to confuse the animatronic's components during fabrication and began putting in altered and dangerous parts that werent meant to be there, and as a result began creating walking torture machines. Another theory states that the manufacturing machine's programming was hacked by a unknown individual to create killer animatronics, others say there were experiments involved with human blood and the machine was producing an anomalous chemical substance during the fabrication and using it as fuel to power up the animatronics. The torture animatronics have been know to work based on blood after the factory workers got their blood harvested and transfused into the animatronics. The true source of the cause remains unknown.
Dead children were put into the machine by William Afton, causing it to produce body barts and shed black oil and blood. After some years, an failure caused the machine to create the torture animatronics.
They are 58 years old. Most of them have been built during 1998, and were left rotting on the factory for many and many decades, coexisting with each other and living on darkness. However, for unknown reasons, they still function and wander around to this day.
After the failure on the machine, the animatronics mechanisms were drastically altered with several vicious and highly lethal equipment which were fit for killing.
The torture animatronics were originally going to be one century old, but this was rewrote into 7 decades old.
Some of the torture animatronics have been found to have bloodstained teeth, creating the impression that they've already killed people before Carson went in to explore. This rises the thought that torture animatronics may have serially killed many other people.
The torture animatronics want to murder you in a bathe of blood.
The torture animatronics can survive heavy gunfire, being submerged underwater, hit with waves of electricity and survive on high or low temperatures.
The torture animatronics can smell or feel blood and that's how they know you're there. When Carson is on a floor, the torture animatronics will feel Carson blood temperature is there and go after him. They have blood sensors. They have senses similar to that of a human's, being able to smell, feel, hear and see.
The torture animatronics have auditive radios in their endoskeletons that make them able to hear and locate locution. They are able to detect sonorous waves within a range frequency of 5Hz, and recognize infrasound signals.
The torture animatronics are almost incapable of feeling any identifiable emotion other than rage when they are provoked, but they carry a irresistible and "mechanized" intent to kill and a great sheer thirst for blood. Their prime purpose is killing, programmed intuition to hunt you down, get you, torture you and then kill you. They have a form of consciousness that makes them able to distinguish another torture animatronic from a human, and this allows them to cooperate with each other.
What Alison has done is highly outlaw. The torture animatronics are robots with murderous intent, machines made to kill and hunt, and Alison used them for personal activities, which is extremely illegal. The government considered the possibility of Alison being a criminal and declared him fugitive once, trying to find him.
The torture animatronics are extremely dangerous. Their blueprints shows that a torture animatronic is very different than any other animatronic, their endoskeletons are different, they have different functions and programming, their mechanism are several times more vicious. They're like the Funtime Animatronics blueprints, but except much more dangerous and mortal. Unlike the animatronics from the previous installements, the torture animatronics seems to have instincts and actually cooperate and sides along with each other like team work.
The torture animatronics can put their face out in the dark in a distance in a slow paced motion and look at the player. When a torture animatronic is far from you, the player would have to hide or flash their light on them.
The torture animatronics can freely move their eyes around. Their eyes are the most flexible and articulate part of their bodies, and they can move it around on a 360 degrees angle at any speed, be it fast medium or slow. The orange glow seems to resemble a bit the gravity gun from Half Life and a fair resemblance to the Rebel Scanner from Entropy Zero, with protuding sharp metallic spikes surrounding their ocular globes similar to spider legs. The eyes also have glowing "vines" going around it from the back and wavy needles revolving around the ocular globes. Behind the eyes of a torture animatronic there is "optic nerves" of wires and metallic spikes. The eyes also seems to resemble a bit red magic eye tubes, cathode ray tubes, and a orange mandala. The reason the light of their eyes never turned off since 1978 is because they are centennial lights. The eyes can turn on and off, it can get dark and bright like a lamp. Their eyes looks like eight spoke sunburst and a metallic spherical wheel, the eyes of a torture animatronic produces heat due to the light. There was a theory that stated the torture animatronics eyes carries chemical elements that makes their eyes look alive, like oxide cathode and red phosphor type SPD580, and the animatronics with the brighter eyes is because the phospor is shining during anode voltage is 200v. This would explain their sensibility to bright lights, due to the reistance in screen being 22kOhm and the serial resistance in control electrode working with internal triode being 1-4, 7MOhm. Their eyes are also very lifelike and looks real with glimmering iris, light and shine, but looks lifeless at the same time, like a fish's eyes. Their eyes are the only part that looks slightly organic instead of purely artificial on their bodies. They have deep gleaming pupils that resembles those of an human or wild animal. Their pupils dilate too when you flash your light on their faces, photopupillary reflexes. They can move their own pupils too. They seem to have transparent "glass cylinders" in their eyes, but its unknown if these are actually glass cylinders covering them or just a impression caused by the lighting. It's most likely a luminescent screen.
Their eyes see through infrared vision and frames you up as a prey.
The torture animatronics eyes are glow discharge from plasma and blood in 2,000º C.
The animatronic eyes are like a neutrino detector.
The reason the torture animatronic's endoskeleton are not rusty despite being left for more than 10+ decades is because their endoskeleton is made out of a stainless steel of sorts that is galvanized.
The torture animatronics are very powerful machines, with alot of capacity, speed, agility and swiftiness even though they are severely broken down and withered for decades. They are capable of breaking objects and crushing humans with their jaws or bare hands, aswell as perforating bones. The torture animatronics can resist against bullets, tasers and blunt weapons, and they can break through doors. All the 30 torture animatronics together can bring serious consequences if they get freed to the outside world, going on a rampage and killing many. If there are millions of torture animatronics as seen in the second bad ending, they are capable of wiping off and slaughtering the entire population of a city.
The torture animatronics have been stated to torture Carson as they did to their past victims when they were used for slaughter after jumpscaring him.
Torture Foxy's exceptionally large "hook" is actually a sickle.
Frankburt got his Lockjaw nickname from the fact that he haves many strap locks, contraptions, saws, gears, chains and other mechanical parts that locks his jaw in place, keeping it in situ.
Torture Vigo would've been able to swim underwater, but this idea was removed due to other reasons.
There have been rumors that the animatronics in GoldieParDiner were actually "70% safer torture animatronics" and that's the reason they looked so abnormal. There were reported events of the animatronics performing weird and anomalous actions during the show, and nearly killed a child.
Torture animatronics are semi-nocturnal and avoids light. They can still inhabit illuminated places, but bright lights will trigger them. They tend to wander around on darker areas. During the nighttime, the torture animatronics are more active and vicious. During the daytime, the torture animatronics are more tendenciously likely to stay turned off and inactive. The few who are on during daytime are generally less alert.
The torture animatronics behaviors are very similar to wild animals. They growl, attack Carson upon encountering him, and sees the player as a prey. They are highly predatorial and voracious. The way they get annoyed when bright lights keeps getting flashed on their faces, turning more hostile and aggressive and sometimes even roaring, as if they had animalistic instincts. Bright lights provokes and enrages them, as if they feel annoyed by it due to some optical sensibility. Some animatronics even are quadrupedal as seen with Torture Bonnie, and crawls on all fours on the ceillings and walls inside Fazbear Inc.
The Torture Animatronics seems to roam around in some kind of "dungeon looking" place. They look like they smell bad, with many wires hanging out.
Apparently, the roar of a torture animatronic attracts other torture animatronics in a floor, as if it was a call. The other animatronics in the buildings will come after the call. They seem to work in groups and have an intellect of sorts to cooperate to catch Carson in the floors.
The song "I dont want to set the world on fire" in TROF5 is referring to Alison and the torture animatronics and how his inventions can be potentialy dangerous to the outside world if they are freed from the factory. That is what the player is going to deal with, dangerous animatronics that could unleash slaughter if they breach from the factory to the outside world.
The torture animatronics are one of the most dangerous inventions in Fazbear Inc. history, and all because of a failure on the manufacturing machine that made them into vicious killing animatronics. When Carson went on to explore Fazbear Inc. in 2036, he found out about the decayed advanced animatronics roaming on the darkness of the floors that were in the factory and being hid for years.
Fazbear Inc. had technology that was unlikely of any other on North America of robotics. The police department was investigating Fazbear Inc. technology after incidents on the establishments. The machine gave the torture animatronics weapons and the ability to hunt. The manufacturing machine made animatronics intrincately designed for killing and Alison picked them up and pieced them together.
Alison used animatronics, robots with mascot appearences built for entertainment, and changed them into killing robots for slaughtering.
The machine reverse engineered the robots to create the torture animatronics for slaughtering.
There are rumors Fazbear Inc. made a military contract because of the advanced animatronics that were manufactured in Fazbear Inc.
The torture animatronics with glowing eyes emits noticeable heat/smoke and light radiation out of their eyes similarly to aircraft's engine exhaust nozzles, while the one with the opaque eyes dont emit this heat. Before it was retconned, the explanation for the abnormal heat and glow for the torture animatronics eyes were because after the victim died inside the animatronic, the machine would convert their blood into fuel and eternalize it's source of energy, powering it's self up and releasing the blood temperature through the eyes in form of heat, like the effect of an afterburner. The victim's soul would remain encased inside the animatronic and their eyes would possess the essence of the person who died, looking alive. After it was retconned, it was changed to being a effect of high voltage light in the animatronic's eyes as a result of being activated, and their eyes being like an afterburner. This is also a indication of how active an animatronic is.
Nicknames: The Stalker (Torture Lockaw), The Harverster (Torture Foxy) , The Hunter (Torture Freddy), The Crawler (Torture Bonnie), The one-eyed (Torture Chica), The Snob Cat (Torture Sugar), The Black Hare (Torture Buster), The Twin (Torture BFP), The Suitor (Torture Puppet), The Mutt (Torture Dug), The Hybrid (Torture Nightbrid), The Viper/Serpent (Torture Vigo), The Buddies (Torture Chuck & Torture Toony), The Fiend (Torture Balloon Boy), The Howler (Torture Saber), The Memberless (Torture Mangle)
Animatronic groups: The Band: Torture Freddy, Torture Bonnie, Torture Foxy, Torture Chica/ The Neighbour Cast: Torture Lockjaw, Torture Kitty, Torture Buster, Torture Sugar, The Beast.
Torture Suits in total: 28
Different AI: The Beast
The Beast is going to serve as a boss and a prominent antagonist in TROF5 and the strongest torture animatronic in the game with different mechanics and ways of being dealt with. She is a giant 8ft tall brute monstrosity with a claw-like weapon and a sweeping crane neck that moves as she runs across the room in fast speeds. She will have different mechanics and distinct functions, being invulnerable to flashlights and hard to deal with. She is harder to deal with than the rest of the AI's in the game. The Beast is also unpredictable. With enough power it can break through walls and demolish things. Its roar is similar to a monster roar, and its footsteps are heavier than the rest. It was confirmed to decapitate your head off in it's jumpscare.
The Beast would've first appeared on Floor 4 as a boss and a enemy with different mechanics, but could randomly appear at any floor after Floor 4 at any time, even if The Beast is not necessarily featured in that floor. If The Beast appeared on any of these floors, the player would need to immediately find a very secreted spot to hide and turn their flashlight off and wait for it to leave the room. It could stay holding in for a long time or trick you into thinking it left, then jumpscaring you when you leave the spot. It is silent when it leaves so the player haves to be wary of the sounds. It is immune to flashing lights and turning your lights off. If you're to slow, you die. If your flashlight is on when you're hidding, you die.
Similarly to Foxy, the Beast's right hand is absent, and a large machete instead takes its place, in which has five layers of serrated blades. She has two miniature versions of her heads connected to her chest by their own miniature necks. She also has abnormally long ears for an animatronic, along with the fact that she has eyes in her ears (no, seriously) and a red metalic tophat with a shiny satin bowtie. It also used to have a animatronic counterpart that served as a entertainer at Frankburt's Pizza in 1975, called Ms. Daisy The Hare. The Ms. Daisy animatronic was designed to resemble Fredbear and Springbonnie, possibly being another close "relative" to the golden family as a newly introduced concept of a golden hare with a tophat, but was used as a performer in Frankburt's Pizza during the 60's, being an unknown animatronic. The Ms. Mopsy animatronic was originally designed to be a re brandished closely related succession of Springbonnie with aspects of Fredbear to be an additional character to the golden cast family as a jackrabbit animatronic, but was unknown to be either of the golden cast of GoldieParadiner or a new animatronic of Frankburt's Pizza.
"Even with a shotgun, you're not safe."
When you're hidding from The Beast, you should prevent from making any sound and stay still with your flashlight turned off as the 12 ft tall giant circumnavigates the room you're in, seeing it's metallic feet thumping against the floor as it walks. It will step closer, and the player could see its metallic feet and four edged blade as it pauses and listens still. If the player does to much noise or try getting out when the Beast is standing there, it would pull the player out of the bed and jumpscare them, slashing their face and hacking their head off.
Trivia:
The Beast is one of the strongest and most vicious animatronic to ever been built. It can survive several dozens of bullets and barrages and easily slaughter a whole room. It is the heaviest, largest and most dangerous animatronic in the building, a massive mechanical monstrosity that hides inside the rooms of Floor 4.
Something about it has disturbed Carson, and it's reason for creation is unknown.
Carson approached the fourth floor of the factory, and inside it was lying an awakened giant, a feared monstrous animatronic abomination standing well over 13 foot tall, clad in a four edged blade in where would've been it's right hand, ready to hunt and kill. The other animatronics seems to assist and stand before the towering immense animatronic like underlings, upholding as henchmen to the unknown giant, a true beast. It was just at that very moment that Carson would have to think faster or have his life and investigation at stake.
It is absent of any feelings, emotions or any form of thought at all. But it can hear you and feel you, and it just wants to kill and mutilate you.
The Beast can mechanically hiss like a rattlesnake with her metallic tongue. It can also move its tongue, similarly to the Foxy teaser from FNaF4. It can move it's tongue to the side to crush your head with it's jaw, and lick your blood.
It can "sniff" to look for nearby preys.
When you awake The Beast, it recognizes the presence of something is in the room, and it seems to go on a aggressive rampage mode 24/7 always running at rapid speeds without never stopping looking to kill the prey that was detected. It can chase you forever with it's mechanisms never failing until you run out of stamina and it gets you.
The Beast's actual eyes are on the top of it's ears.
It's weapon is nearly half as big as it's body, and reaches the ground lenght.
It's blade is carbide-tipped like a gator machete and made out of casted high carbon steel. The blade is tractored and like a bonesaw. There is rust on the blade.
With it's blade, it can cut objects and human beings. With it's hand, it can pick up someone and hold them. With it's jaws, it can crush heads whole and eat them.
It can stretch it's neck to approach you and lower it down.
It can survive musket shots and 9mm guns.
The Beast's jaw is so strong it can crush a helmet and fracture a human skull or rip out half of a human being brain, fracturing the spinal cord.
It's unknown where The Beast came from and why it is there.
The Beast seems to be a distorted/defected version of SpringBonnie from GoldieParaDiner, which was deformed by the Machine, broken by William and Gron and made into a monstrous composite merged hybrid animatronic.
The Beast haves the strenght of a gorilla and the power of an elephant and grizzly bear.
The Beast was coming to get Carson and following him through the building after Carson encounters the animatronic on Floor 4.
The Beast's roar can damage human ears.
She haves a unique roar sound.
The Beast will wander around Floor 4 searching for the player. Once it sees the player, it will start running towards the player until the player is in a safe spot or has escaped it and hid in a hiding spot or safe zone.
Something dangerous and massive is lurking the factory building and wakes up from the fourth floor, patroling the grounds of Fazbear Inc. If The Beast appears in a floor during investigation, the player will need to hide before it sees them or escape the floor before they run into the animatronic. The player will see The Beast running by or hear it's sound, warning them to hide or get out of the floor quickly.
If the player moves during The Beast encounter when they are hidding under the bed, The Beast will destroy the bed with it's blade and jumpscare them. The Beast can also throw the bed away through the room, finding you and resulting in a jumpscare.
The player must hide 3 seconds after The Beast passes by.
Torture Kitty helps The Beast by sneaking in and giving the player more time to defend themselves against Torture Kitty, sometimes appearing a few seconds after The Beast goes away when the player is under the bed.
The Beast can fool the player when it goes away by instead having Torture Kitty be in the room, which will make Torture Kitty look under the bed and jumpscare them. To know when it is The Beast or when it is Torture Kitty standing in the room, the player must pay attention to the depth of the roars and groans.
The Beast haves an enormous head and jaws and large body equipped with a serrated four-edged blade that has been stated to be able to cut through wood and other materials with relative ease. It's bluntness is also as sharp as the Jagdkommando Integral Tri-Dagger Fixed Blade Knife, a extremely deadly blade so sharp it's said that stabbed victims progressively bleed out in a matter of seconds and is severely hard to seal the wound up once cut. It could cut you in middle from the head down with the sheer force of the swing of it's blade. The blade is also 90cm in lenght, with tiny protuding spikes around its angles, like a sawed blade of some kind, which makes it even more deadly. The blade is made out of a resistant steel and resembles katanas, it is a extension of The Beast's body, being practically irremovable.
It can also see you with it's ears due to the fact it have "eyes" at the edge of it's ears.
It is extremely heavy and massive. It's the most dangerous animatronic you'll encounter during exploration.
It is so heavy when it walks, the objects around it haves slight commotion a bit. The objects that are in desks can actually be seen and even heard vaguely shaking. The floor also can be heard cracking sometimes.
Despite being massive, it can still run pretty fast enough to blur Carson's sight. A bit slower than the rest but still almost as fast as an average human nevertheless.
There are miniature versions of its self growing out of its body, that produces sounds similar to the Freddles from FNaF 4. These miniature versions of The Beast have their own "lives" and can be occasionaly seen moving independently by themselves, like moving their necks around and opening their jaws. Due to this fact, it's believed that The Beast is metaphorical to a mother figure. The Beast has minions that can help it see the player from all sides by warning The Beast where the prey is.
Almost nothing and no lifeform can escape or survive a encounter with The Beast. It's an highly deadly and dangerous animatronic that can easily kill an armed group in a few seconds, for comparision.
The Beast is parallel to Nightmare Fredbear from FNaF 4, while the Torture Device is a cognate to Nightmare. Torture Nightbrid is also fairly suppossed to be a parallel to Nightmare in some way.
The Beast's design is inspired on the brute from Amnesia and faintly Chris Walker from Outlast, and combined with FNAF elements to make a animatronic.
The Beast's AI is said to be five times higher than the other animatronics in Story Mode.
The Beast is to big for a doorway, so it haves to pull itself over it. It also seems to be to tall for hallways and haves to hunch its back over the halls, but still is at the ceilling. It's neck is also always partially hunched over along with it's massive ears in order to be able to fit in rooms. It is so heavy it's footsteps causes metal clamping sounds on the ground.
It's head is as big as Nightmare Fredbear's. It can eat a entire upper torso or even swallow a human whole.
In the extras, it is stated to be 3 to 4 meters tall and between over 12.7 ft tall, and kills people by decapitating them. It can completely cut a human head and neck's off in one slash, or tear a human being in literal half. It haves to hunch its own neck and massive ears to fit in rooms, and its max stature is 13.2 ft tall when fully extended and with it's neck fully standing up (almost literally the size of a wall), being about as tall as an average Tyrannosaurus Rex. It weighs a few tons(about 3.8 tons/3800 kilograms and 8377,566 pounds). The thumping of it's endoskeletal feet smashing against the ground as it walks is such a powerful impact that the sheer weight and shockwave of it causes the objects around it's vicinity to remotely shake, and the floor to almost crack. Despite being extremely massive and heavy, the functions of it's torture animatronic mechanisms filled to the brim with advanced contraptions allows it to excel physical limitations and move nearly as fast as a sprinting human being at 17km/h, with gradual mechanical acceleration. It's endoskeleton is half the weight of a bison and is made out of Tungsten steel. With enough willpower, it could smash through walls and demolish things.
It could cause damage to metal aswell with it's blade.
The Beast can crush someone lying on the ground with just it's bare feet, with a power enough to break bones and damage organs.
Since it is several times taller than you, at it's jumpscare it just crouches down to face you and slash your head off.
It is several times larger than the other torture animatronics, as it's torso and head is far bigger than theirs. It is the biggest challenge for the player in terms of raw toughness and size.
The Beast is to excentric for an animatronic. If anything, it doesn't looks or behaves like an animatronic in any way. It is one of the only animatronics who are to specific for a failure on the machine. It's origins are unfamiliar. It's unknown what the beast actually is.
Alison picked The Beast up to be an executioner animatronic because The Beast was huge and strong. The Beast is the executioner slaughter unit. It's unknown if The Beast's blade was intentionally built by Alison or placed in it's hand by the machine.
It's endoskeleton is larger and different than the other torture animatronics, it haves a thicker and stronger endo. It's endo framing also seems to resemble a whale skeleton due to it's dimensional scales and structure, with a "muscular-like" appearence to it.
The Beast sounds weirdly like a cross between a human and a roaring animal, its roar resembles a screaming animal, and creates a echo through the place.
When it roars, it's actually yearning for your blood or angered.
When you make The Beast mad, it turns far more aggressive and violent than the other torture animatronics.
When it jumpscare you, it rapidly leans onto you and approaches you then slashes your throat, Carson falls to the floor and you can see its feet and the lower half of it's body as if it's looking down at you, and swinging it's blade back after slashing your neck. Although it is very fast and blurry. It's presumed that The Beast would've mutilated your body after this, as stated in the info about it.
It's long jaws and tongue resembles a dragon, a medieval beast that guards castles... with Jesters.
Interesting Fact: If you listen closely, you can hear sounds of flesh being torn apart and cut and guts being gushed out after The Beast's jumpcare. You keep hearing your character getting chopped and dismembered by the animatronic.
Slaughter Crew
The Slaughter Crew is a group composed by three torture animatronics, those are: The Beast, Torture Buster and Torture Saber. All three torture animatronics of the slaughter crew are very difficult to deal with and teams up on you, as each of them have different mechanics and tag along with each other. The Beast is the head of the group and the strongest mob out of all three.
AI Change System
The original TRTF5 would only have a definitive select few group of Torture Suits on each floor, but TROF5 is going to have a different system for that. Random torture suits can appear at any given floor, but the main torture suits that were intended to make appearence in one of the floors will still stay in them, just that more animatronics will show up other than Torture Lockjaw, Foxy, Freddy and Bonnie on floor 1 for example, as you progress. So the gameplay doesn't gets boring and you dont have to confront the same animatronics with the same mechanics on the same floors for over 10 consecutive sucessive levels. But The Beast is an exception though, it will only begin to appear on Floor 4 and ahead.
Hunting Hour
The Hunting Hour is a mechanic in the animatronics AI. It's the time in which the tortures begins actively attacking more prominently. It normally begins at 1 AM and ends at 12 PM. They go out hunting predatively and more active, and the player needs to protect themselves against them with their limited supply of light or hide from them. Sometimes the player can rarely hear the echoing distant roar of an torture animatronic coming from a Floor when the hunting hour begins, announcing that they are going out for hunt.
When day dawns, the animatronics gets visibly less active as compared to during the night time.
Shadow Torture Animatronics
Shadow Torture Lockjaw, Shadow Torture Freddy and Shadow Torture Bonnie will be in the game as symbolic metaphorical characters making appearence in minigames, although mysterious.
"Nothing is real. This world is fake. You’re living a lie. Question how your existence is making an impact on the world. Most of us alive make little difference in real life. We are insignificant. We are just another number to the eight billion other people. Small ants on a little spiny rock. There could be multiple different universes of another version of you, doing something else, just as insignificant as you are right now dreaming this dream."
Shadow Torture Lockjaw will be the only one to appear physically in the gameplay. It will emerge in dark corners or stand still by the side of exits/doors producing a strange warping sound, then your computer will freeze and it will crash your game after some minutes. Trivia: Even after the game is closed, your computer will occasionally make the same sounds Shadow Torture Lockjaw made, along with eerie distorted voices.
The shadow torture animatronics might also be visible on the corner of your field of sight, instead of having a direct face to face encounter with you. You might see them as fast blurs, or as figures looking at you at the corner of your sight. There are also methods to summon Shadow Torture Lockjaw. They could also rapidly flash in and out of existence in a spot close to you, or appear in the darkness from a distance, looking at you.
Trivia: In the minigames, Shadow Torture Lockjaw uses your online name to refer to you. It knows the name you use in social media and the internet.
After having a encounter with Shadow Torture Lockjaw, your computer will create a corrupted file titled NIGHTMARE.EXE. If you play that file, you would be sent to a minigame where you would roam a pitch black maze with Shadow Torture Lockjaw telling and explaining you things. It would also have photos of mysterious "shadow" people in black and white that would show up on the screen at random times, the hypothesis is that it's a family.
Another thing similar to this could happen if you walk over to shadow torture freddy on one of the minigames, your computer will create another corrupted file titled LIMBO.EXE where in this time you roam in a black and white limbo-like forest and shadow torture freddy is telling you hints about what to do to get a "something". When the player did everything shadow torture freddy oriented to reach the "something", the game would just glitch and close by its self when you walk up to the "something". After this, shadow freddy sprite deforms into a black giygas-like abomination and begins a dialogue with the player about Carson's personal questions and experiences that he seemed to know, psychologically tormenting him. After the dialog ends, the player would be sent to some kind of 8 bit street at night with electricity posts and houses, and there would be cop cars outside a Freddy Fazbear Pizza location with police cones. Once the player enters in, the game would end and close.
There are theories that these corrupted files are representations of Carson's nightmares as in TROF5 it was mentioned that Carson was having nightmares and woke up from the dream that was actually TROF1 and 2. Carson was also having many deja vu's as he explored Fazbear Inc. and one of them includes traumatic past occurrences.
There was one file that could be played upon having contact with Shadow Torture Bonnie, it is called "DEMONS", and it would be a common dialog minigame, in a part during the speech dialog's it involves the saying "These things are like demons", which makes one thing comes to mind. This would relevate even more the theory that the torture animatronics are possessed by demons and the machine was corrupted by a entity, but it was later found out that the title "DEMON" actually is referring to the shadow animatronics, they aren't hallucinations, they are actually demons tormenting Carson.
Torture Shadow Lockjaw is the manifestation of Carson's traumas and fear of Frankburt, taking the shape of a dark shadow entity and giving birth to Nightmare Lockjaw. The shadow torture animatronics are a referrence to Carson's foggy traumas, making his traumatic memories turn "forgotten" with time and blocked out by his mind, turning into shadows. But they are still there residing in the depths of his consciousness, as shadows of his traumatic experiences.
Apparition
The Apparition/Lynda is an enemy found in TROF5. She is a ghost woman that haunts Carson throughout the game. The apparition is summoned if the player stays with their flashlight turned off for to long. Lynda can appear as a ghost figure of a woman on a floor and if the player looks at it for to long Lynda would show up. Lynda's statue can also gain life and act as a weeping angel.
The apparition roams in the dark in the factory, as the ghost of Lynda that began haunting Fazbear Inc. after her incident, returning as a zombie. Lynda design was most likely inspired by the character "Lisa" from P.T. and Broken Neck from Fatal Frame.
Torture Puppet
Torture Puppet would be a different torture animatronic. It would either appear as a hallucination sitting next to the player, behind them or just stare at the player while shaking. The longer the player looks at it, will eventually cause human eyes to appear in torture puppet and they are jumpscared if they stare at it for to long. The only way to survive the torture puppet is to only look at half of it's body from a side view or ignore it and cross another path in which it isn't located in. The torture puppet encounters the player when they are stuck in a spot.
The Torture Puppet's eyes can go completely white and make the blood vessels visible. There is a rare death screen where it's face shows up. Another rare death screen shows Torture Puppet's suppossed demon coming out from it's mouth. The Torture Puppet makes the player's sanity go down and make their screen shake and fade to black the longer they look at it.
Trivia: The Torture Puppet's other name is Metu Aeternae, eternal fear in Latin. It haves a creature inside of it. It's body seems to look like a zip doll with ripped black fabric, like a wearable jacket suit or running suit for someone to enter in. Torture Puppet is an incarnation of fear, taking the shape of an marionette animatronic by possessing it's suit. It feeds upon fear and is attracted to it, appearing to the individual that is scared, turning real in their mind by being an hallucination demon. Torture Puppet can appear to barricate the player from going into another floor by appearing on their front. The Torture Puppet can also appear to stalk the player in a floor, following and watching them from dark spots moving from place to place and twitching it's head as it eats your sanity away and will jumpscare you if the player does not find the Torture Puppet watching them from somewhere. The player could also make The Puppet go away if they have the broken Puppet's box item or the music box item. If the player stare at Torture Puppet for to long the demon creature will jump out of Torture Puppet's mouth and jumpscare the player. The Puppet seems to be a personification of the Greek mythology figure, Deimos. The Puppet animatronic was empty and a demon entered it and began using it's body. It can appear to the player when they are afraid, being linked to Carson's fear of the animatronics. It's mask is split in half, having to do with something about the creature lying inside it.
Encounters
During exploration, the player would've had many encounters with the torture animatronics. The player is going to have a close-up encounter with an animatronic from face to face.
tNeMroT_NoSrAc/nomeD ylohnU
sUtAiCuRc_NoSrAc is a mysterious, rare demonic entity found in minigames. It can invade the minigames or appear occasionaly. It seems to behave like a glitch and can corrupt characters, as seen in the minigame where it corrupted Gron, Carson and Torture Lockjaw. It's appearence resembles an agglutination of several screaming heads and mouths with it's "body" being made out of a blood-red fog. It haves a head with two shining red eyes and a sharp tongue sticking out.
When a character is corrupted by the sUtAiCuRc_NoSrAc, they turn into a monochromatic tone of grey and bloody tears comes out of their eyes.
When the sUtAiCuRc_NoSrAc invades a minigame, it seems to leave a glitch effect trail around its surroundings and sometimes change the colors of anything it comes across. It can also chase the player down during a minigame and "jumpscare" them with a loud pitched sound.
Robotic rats
Robotic rodents would be a type of enemy AI in TROF5 Story Mode. They're flesh eating robotic rats that scamper on the ground and crawl on the screen. This is one of the ways Lynda could kill you, using the robotic rats to devour your skin.
Trivia: The robotic rats were created by Alison to patrol the sewers and to inspect pipes from the inside.
Carson's corpse is most likely eaten by robotic rats in Fazbear Inc. after dying.
Pause Menu
TROF5 would have a pause menu during Story Mode by pressing P. It is a black screen with animated red fog and Torture Lockjaw standing still at the left side with it's head in a twitched position, staring at the player through the screen. The pause menu takes 5 seconds to load up. When the player presses P, the screen will fade to black and load up the pause menu. There is a second version of the pause screen where it shows a black and white monochromatic tone with Torture Freddy's empty mask left on the ground. The third variant of the pause menu shows a shot of Fazbear Inc. floor 5 with a pillar and a statue and flames. The other following variant shows a "Please Standy By" screen on a TV.
The player can check the options in the pause menu to change the perspective settings, change volume, see what plushes/trophies they have or return to the main menu. The theme that plays on the pause menu is Serenity from Resident Evil 4.
Daily Reward System
TROF5 is going to have a daily reward system, where the player is granted an specific item each day they join the game. Upon pressing the Continue button in the main menu, an display of the acquired item is shown, showing the items of the following days replaced by an black silhouette icon. Sometimies the player will have to complete a short minigame to acquire the reward.
Calendar Mechanic
TROF5 is going to have an calendar system of two weeks.
Limited time
A gameplay feature in TROF5, similarly to Majora's Mask where the player only haves a few days left, but instead in TROF5, the player have eight days to solve the investigation/beat the game before the days are up. The player also has eight hearts/feelings which is your soul. When each day passes, one of their hearts will be eliminated and a piece of their soul cut out. Each time they enter TROF5 the game will show how many days they have left with a message about "8 days left until the prophecy". If all the days passes, all of their eight hearts will be eliminated and their soul will die, they wont be able to play anymore and will need to wait for one day again or reinstall the game. If the player fails to solve the investigation before eight days, when they boot up the game a screen will show with the words "You failed to solve the investigation. Your days are numbered..." then a dark silhouette of the empty Torture Device's face will show up.
The limited time to finish TROF5 is meant to symbolize the factory going to collapse in eight days, having 192 hours left to locate the source making the prophecy unfulfilled for Carson not ending the fate. Originally, TROF5 was going to have an mechanic where the player would have to fulfill the prophecy and reach the last floors before the eclipse happens in a day in TROF5.
Soul
The Soul is a game mechanic in TROF5. It is made up by the eight hearts/feelings. The player cant let their soul die, or else they wont be able to progress the game. When their soul is damaged, the torture animatronics turns more difficult. The animation of the heart being eliminated is an illustration of an heart beating then bursting apart and exploding into a spill of blood.
The eight hearts are suppossed to be triggers for the eight endings in the game, with the ninth one being a ending where the hearts are not needed.
Cutscenes
The game is going to have cutscenes. The cutscenes are going to be videos (rendered in C4D and 3ds max for better CGI resolution and effects) that play upon acessing a specific component in the game.
Loading Screens
The game is going to have loading screens that temporarily shows up upon progressing from a floor into another. The loading screens have quotes, speeches and gameplay hints and lasts for 7 seconds.
The loading screens have a root-like gradient darkness overlay effect that spreads dark roots when the screen fades to black.
Objectives
TROF5 is going to have plenty of objectives during the gameplay. From puzzles, to escape and etc. The playr can press Tab to view an objective. When a objective is given to the player, words are displayed on the screen telling what the player should do.
Days
In TROF5 there are no nights but days. When a day ends, meaning going from 12 AM to 8 AM and 12 PM, the player will get a minigame. When a day ends, a clock similar to the one in FNAF1's loading screen will tick to 12 AM.
Weeks Mechanic
TROF5 would have had a weeks mechanic in game, but was discarded and cut out after the eight days feature was added.
Full Day Night Cycle
The time mechanic will have a Ante Meridiem and Post Meridiem function. Animatronics are slower at day and faster at night. Torture animatronics are rarely active during the evening, but begins activity after 1 AM.
Countless Nights
There are no limits to how many nights there can be in TROF5, as it isn't a sit and survive game like the previous installements of the franchise. However, after each night ends, the player would be sent to a minigame regarldess in where they are or what they were doing. When a night ends, Carson's wristwatch whistles.
TRTF5 haves a calendar instead, with days of the week and months.
Interaction
The player can interact with things in TROF5. Drawers and cabinets are openable objects in Floor 4 that can be opened by clicking.
Inventory
The inventory is a game mechanic which can be toggled by pressing "E" in your keyboard, and used by the player to store items found through their exploration. The inventory have 42 slots of assorted item bars in the UI grid. The inventory haves four mains slots which are the main items used by the player through the gameplay. You can switch spots for specific items, you can discard items to free inventory space, use them, and inspect info.
There's also artifacts that needs to be rejointed in separate parts, such as a key with missing pieces. You would need to find the other remaining pieces of the key to form it together again for use. Some tools are broken and need to be reformed by finding the other missing parts and pieces and reconstruct it for function. There is an anagram showing a puzzle-like layout indicating the missing parts a specific object is missing and needing to be integrated, and what parts you have already completed.
You can drag items that can be used out of the inventory, and use it to complete something or make something work, like a machine missing parts. There's a shortcut for a different version of the inventory by pressing R. In the secret inventory layout, it is an cycle shape with eight slots for different items. To combine items, the player can grab and glue objects together, which are automatically assembled when in position. The player can wield two items at the same time on different hands.
When curating junk inventory, a gear is not itself a crafting component, but "gears" is.
Items
There are various items scattered through Fazbear Inc. such as razors, screwdrivers, scapels, switchblades, pliers, bolt cutters, tripwires, pumbling tapes, pipe wrench, bobby pins, lockpicks, spanners, wrenches, padlocks, spare parts, and etc. There are utility items, mechanical items and other miscellaneous items. Bobby pins could be used to open locked locks. Bolt cutters could be used to cut wires, screwdrivers to unlock doors with screws, containers, fixing pipes, or unscrew plates and locks. Spanners, wrenches and etc can be used for fixing mechanisms and parts. Wrenches can also be used to open electric locks.
Gas canisters can be used as fuel to power up specific machines and generators.
You can inspect and toggle items. The items have a name in the inventory and informations about what they are and can be used for. Fragments of broken items can be found, and these fragmented pieces can be used to reform a item back to make them complete again. Some of the items you pick up will be important for later in the gameplay. You can gather up collections of various items in your inventory to thrive through your survival.
You can restore scrap and reclaim it to be a fully complete refined material available for use.
When a item is being used, your mouse icon can change to the shape of the item. When the player is using a item it can appear on the side of the screen and Carson holding the item. Such as the key, and other things.
The player can use tin cans, tape recorders or broken radios to emit noises and lure the torture animatronics away to different areas.
Some items are programmed to purposefully appear in a specific location in a specific spot, other items spawn are randomized to appear at anywhere. There are also specific items that can only be obtained in specific floors. There are also items that can be found inside cages.
Some items are inspired with stems from Fallout 4, like the Fusion Core, the Haptic Drive and the Radar Beacon.
Current items in total: 50+
Combinatory Mechanic
The player can combine items, for example, you can combine your flashlight with a laser pointer scope or add a extension to the flashlight to mount it into a higher-efficiency and long-range equipment, or even make a double flashlight. Not all items can be combined though, some items are uncombinable with another item.
The combinatory mechanic is quite technically a craft mechanic. You can craft items by combining them with other materials.
Flashlight
The flashlight is the main tool used by Carson through exploration. The less battery it haves, the weaker the illumination gets. When you turn the flashlight off, it's not completely pitch black, it's just badly illuminated and dark. You can still see the objects around you. At some point when it's to low in power, the battery bar would turn to a red color and the flashlight would begin to flicker.
If your flashlight go out during exploration, you may or not be screwed. Torture suits are bothered by bright light, so you might be safe, but there are also torture suits who are unbothered by light, and might therefore jumpscare you. You'll need to try to find any other temporary source of light such as a lantern or a matcher and search for batteries nearby.
If you let your flashlight turned off for to long, you would've summoned Lynda, that would appear at your face and violently twitch her head with her broken neck, then jumpscare you. Lynda could also rarely appear in the elevator and turn her head upside down and kill you.
Using your light more often will cause them to find you easily. It's best to hide in dark places. They're also sound sensitive so you would need to be careful throughout your exploration and try to make as least sound as possible.
The player can find flashlight lens to equip to the flashlight to achieve colored or special filters. The player can combine different lens for the flashlight for puzzle-solving or detection. Wires or fuses are items that can be used to repair the flashlight or power sources such as broken electrical panels or fuse boxes. The player can illuminate areas with lighter or matches to light illumination sources like candles or lanterns. The flame from the lighter or match can burn out quickly.
The new flashlight for TROF5 is not like FNAF 4. It is a dynamic and flexible flashlight that is based on the physical environment, it's light beam can deform in response to certain shapes. The light beam can bend, stretch and etc. Your flashlight also haves smoke coming out of it's led. Flickering your flashlight several times on the animatronic's face can enrage them quicker but makes them go away faster.
Night Vision
The night vision binoculars is a game mechanic and Carson's secondary auxiliary equipment. It is used to make the player able to see in low light conditions. This helps you see torture suits that are hiding in dark corners, or to make exploration on darker floors easier.
The player would have been able to use the night vision binoculars by clicking the "ACTIVATE NIGHT VISION" button located at the bottom of the screen. Upon using it, the player would have been able to view through a green screen various areas that cannot be easily seen due to the low light conditions in the room. As the goggles have limited power, they must carefully be used and only in cases where it is extremely needed. However, the player would have been able to recharge it with the spare batteries scattered are all over the building. The night vision requires atleast 4 batteries or more to be powered again.
The night vision can only be picked up in your garage at the start of the gameplay. It's up for the player if they want to pick it up or not.
The torture suits eyes turns into glowing white dots when you're seeing on night vision. Lynda gets a different ghostly effect when you're seeing her through the night vision. The night vision is like these tactical IR monocular night visions that the military use. You could also be able to see ghosts through your night vision and such.
Batteries
Batteries are items scattered all through Fazbear Inc. that are used to recharge your flashlight or night vision. There are over 5 different types of batteries, of different sizes, colors and textures, each varying in effectivity and potency. Some batteries may last longer, others have less durability. The flashlight's compactibility is universal, big batteries sustains it for longer. The night vision is only sustained by a specific type of battery.
Batteries can be used to charge other electronics other than the player's flashlight.
Some batteries can serve different purposes to the flashlight, like being long-lasting or brighter. Some batteries are disfunctional and can make the player's flashlight flicker.
Sometimes there are battery kits, batteries can come in packets containing three or more batteries of different types or not.
IR Camera
A camera that allows the player to be able to see Lynda. Needs batteries.
Keys
There are different keys. Some floors can only be opened by a specific type of key. Keys that are broken or with missing parts need to be rejointed together.
Broken Keys
Broken keys are keys with missing pieces, that can be combined with other pieces to create full keys. The player can collect several broken keys to form several copies of other keys, to acess other floors quicker.
Maintenance Key
Maintenace keys are special acess keys that grants acess to unauthorized, specific, distinct, particular, separate or secret room or floors. The player would find a maintenace key in Floor 2 to find the maintenance room and get a specific item, then return and use that item in order to progress.
Padlocks
Padlocks are similar to locks, but they contain codes and numbers in conformation to open a specific door.
Lock Picks
Lock picks are a type of tools found in Fazbear INC. and can be used to unlock locks.
Tapes/Tape Recorders
Pre-recorded tapes are going to be collectable items that you could obtain while exploring Fazbear.INC. They are supposed to be picked up and when you did they would play a message, from an employee of Fazbear INC. There are also training tapes.
Trivia: There are pre-recorded audio tapes of Grant. In some of the tapes Grant seems to be talking with other employeers or sometimes Alison, in others it seems to depict Grant going insane.
Video Tapes/ VHS Tapes
Video cassettes are collectable items similar to tape recorders, except they show pre-recorded VHS video footages upon using it. Video tapes would help the player with instructions with a cartoonish Frankburt figure on animations made by Fazbear Inc. There are video footages from Fazbear Inc. and FazzyFuntime from TROF4 when it was originally a TV Studio.
The found footages are based on the FNAF VHS Video Tapes and the Mandela Catalogue, a element of analog horror incorporated into the game.
Relics
Relics are a category of items in TROF5. They are old, antique or vintage items and properties that were produced by Fazbear Incorporated in the past or used to be kept at the factory, and can be found scattered through the floors of the building. Examples of relics can be old merchandise parts, music boxes, gramophones, figures, table clocks, candlesticks, vintage lampshades and etc. Old music boxes plays creepy distorted lullabies when used. The player can place the music box somewhere to trick an animatronic. Music boxes can be used to distract the torture animatronics or make the torture animatronics leave.
Damaged Radios
Damaged/Broken radios are a type of items scattered through Fazbear Inc, that upon being found and used, transmits messages with instructions, sometimes the radio contains pre-recorded messages of someone talking with another employeer, with a glitchy voice. The broken radios are similar to the tape recorders, however, what distinguishes them from each other, is the utility of the broken radio. The broken radios are crucial for the player as it lends instructions and steps for specific tasks and things, wherever tape recorders simply plays pre-recorded messages that can help you or not.
The player can recharge a radio box with batteries and recover a employeer's important message giving out informations and hints and a passcode, as seen in one of the parts of Floor 1.
Some radios are playing music themes on the floors.
Some radios are completely damaged and only plays a static audio.
Map
The map would've been a piece of paper with instruction and informations about all the floors in Fazbear INC. and their purposes. Each map haves informations about atleast one floor. Sometimes the maps are incomplete as they're torn off in half or ripped off at some piece of the paper.
Trivia: The map is one of the many items to have the "Property of Fazbear Inc." signature wroten in it. The other items that haves the signature are the Posters, the Figurines and etc.
It was used by the workers in the factory.
Pictures/ Portraits
Pictures are prints of images contextualizing around Fazbear Inc. past. These pictures can depict images of the factory in the past, the animatronics, certain employeers, and other things. They're normally dusty and damaged, generally represented in black white (not at all times though) and slightly ragged. Sometimes the items can also be small picture frames, that can occasionaly be seen cracked for aesthetic purposes.
There are also puzzle paintings/portraits. A Puzzle Painting is a puzzle Item used for Floor 4's painting puzzle. There are 4 different variants of the puzzle portrait.
Pictures are more likely to appear recurrently through Floor 3, 4 and 5.
Notes
Notes are papers left out by employeers and other workers of Fazbear Inc. Sometimes the notes can be blood stained, nearly torn, or screwed up. Some notes have names of their authors wrote in them, of the past factory workers who wrote these notes.
There is going to be a special note during the gameplay called the Employeer's Note. The Employeer' Note is a puzzle item that appears to be a piece of paper from a binder with several drawings written on it that could be found in a spot in Floor 4.
Some notes are connected and could be found spread through the various floors.
Books
Books are items found in TROF5, likely to appear recurrently through Floor 3 and 4, containing vital informations or instructions about engineering and robotics, with texts sometimes serving as hints to what to do in the next floors or locations that haves in certain floors.
Books are items only found through Floor 3, 4, 5 and 6. Although they could be helpful in any of the floors, they are specially crucial items to completing the Floor 3 library puzzle.
Some of the books contain a shape and number inside of them. These same shapes can appear on the Employeer's Note paper, and both combined give the code to the lock in Floor 5. Library Books are usually found surrounded by other, unreadable books. To combat this, they are usually at a slight angle compared to other books, and surely being highlighted by the flashlight or other sources of illumination.
Drawings
Drawings are collectable items in TROF5. There are only six drawings, and each of them tells a piece of a story. When all six drawings are collected, a secret minigame would be unblocked.
The picture frames seems to have a similar purpose, and when the drawings and the picture frames are compared, the puzzle begins to make a bit of sense, as if it's trying to tell a story through the drawings and pictures.
Trivia: Drawings can only be specifically found through Floor 3 and 4.
They were the other drawings made by the Jester's son which he took to Fazbear Inc. as a memory to remember about his son while he worked in the factory.
Cable
Electrical cables are items in TROF5. They can be used to replace worn out wires with new functional ones, or to be used for power transmision in technological devices and carrying out electricity. The player can find a different cable called copper wire. A item similar to the electric cable is the Heap of Wires, an agglutinated bundle of wires as opposed to one single cable. If the player haves atleast 5 electrical cables, they can combine all these cables together to make a Heap of Wires, or vice versa (If the player has found a whole Heap of Wires they could "de-combine" the item to divide it into separate cables). The Heap of Wires could be used for almost the same utilities as the Electrical Cable, however to a higher extent, for when there is a massive quantity of cables needed for something specific.
There is a variant of the typical cable called Long Cable.
HDMI Cable
HDMI Cable or Connection Cable.
Spring
Just a spring. Is apart of Scrap Metal.
Power Drill/ Nailgun
The power drill is a tool. It is found incomplete with it's drill bit missing, and the player needs to find it and combine the drill bit to complete the item. You would also need batteries to charge the power drill up. There will be a part in TROF5 where the player will need to drill a hole in a wall while the torture animatronics keeps trying to kill them, and they would to have to keep looking behind.
The power drill would once need to be used again after to screw in 4 screws to a wooden plank to barricate a way.
Rivet
Rivets are a form of items in TROF5. A rivet is a metallic, semi-permanent mechanical fastener. Before its installation, it consists of a cylinder with a head at one end, similar to a nail or pin.
Crowbar
The crowbar is a item that can be used to prying crates open to find what is inside them and prying metal bars. Crates carry items inside them. There would be a part where the player would need to use a crowbar to pry open iron bars blocking a crawlspace entry, where they would be able to proceed to the next floor.
Nemesis/Torture Device Crucifix
The Torture Device crucifix is a item that can be found in Floor 5. Once collected, it would lead the player to a minigame, and would also have other attributes and is going to serve as a trigger item. It would concede the player some specialities. But a downside to the item is that it will attract the torture animatronics faster. The torture animatronics are also more aggressive when the player haves the Torture Device crucifix in their inventory.
The torture device crucifix decreases your sanity/lucidity after picking it up.
Torture Device Effigy
A miniature marble effigy of the Torture Device found in Floor 5.
Dolls/Plushes
Plushes are collectable items in TROF5, scattered through the floors of Fazbear INC. In Floor 4, beneath the bed, there is a doll of Kitty Fazcat. They are going to be suppossed to be triggers to unlock the good ending. If all ten plushes are collected, the player achieves the good ending.
Trivia: On Floor 4, there is a hidden Jester Voodoo that can appear somewhere by chance. The Jester Voodoo could be used on another minigame only if you had it in your inventory, being given to a figure, and unblocking a reward.
There is a babushka doll of the Marionette.
There are plushes inside Carson's house minigame which the player can collect.
Posters
Posters are a type of collectable items in TROF5. They are cartoonish posters of the animatronics, such as Freddy Poster, Bonnie Poster, Frankburt and such. Some poster sends you to minigames upon being collected, and when you finish the minigames, the posters show up on your inventory. These posters could be collected and kept in your inventory to achieve secret minigames and the third bad ending.
There are also rare poster appearences, such as Golden Torture Lockjaw and Shadow Lockjaw. These would send the player to secret minigames.
Trivia: Some posters are torn, dusty or wet.
Broken Toys
There are broken toy figures of the animatronics lost around the floors and you can restore them.
Wood Planks
Wood planks can be used to barricate entries. They can be used in some floors, to block the way and prevent the animatronics from peeking. Wood planks can also serve as a repair tool for old, malfunctioning factory equipment. It might be necessary to replace a broken part of a machine or control panel with a plank to temporarily fix it. In some sections through Fazbear Inc. floors, the player may need to reach higher levels. The wood plank could be used to assist in climbing.
There is a variant of the wood planks called Broken Wood Planks.
Fan
A broken fan found in Floor 1.
Brass Pipe
A broken piece of a brass pipe. Could be connected to missing pipes.
Foxy's Hook
Foxy's Hook from TROF3.
Bird Cage
A cancelled item in TROF5 only available in the early beta build. It would have been supposed to be a container for the Lantern to be combined together and illuminate one of the parts of Floor 5.
Jerry Can
A container with gasoline fuel for machines and generators.
Torture Instruments
On Floor 9, the player would find many replicas of real torture devices scattered across the map, like the Pear of Anguish, the Stand of Forceps, Heretic's Fork, Witch's Spider, Tongue Tearer, Breast Ripper (Simply renamed to The Ripper) and etc.
Vise
The Vise would be a item found in Floor 1, but not collectable. Instead, it would be a utilizable, crafting item found in a specific room of Floor 1, that could be used for the task of refining scrap materials or rebuilding a broken pipe or key, then returning.
The Vise would be found in one of the parts in Floor 1 after the player gotten a key to open a cage and unlock a room. In that room, the Vise would be found. They would use the Vise like a craft table to rebuild a key to open the other cage and get out of Floor 1. For that, they would need the following resources: The bow bit of the key and refined scrap metal. Upon getting these resources and returning to the Vise room, it would show a puzzle-like diagram where the player would need to find out which parts are the right one to connect with each other to fully rebuild the key's structure.
However, for unknown reasons the Vise was cancelled from the full version and can only be found in the third demo. Oddly a remake of the Vise model was made suppossedly for the full version, but was never used.
Hand Drill
Hand Drill is a placeable item in TROF5, that can be used its self to fit in machines that have a hand drill missing.
Door Handle
Door handles can be used to fill in door's handle slots.
Wheel Handle
Wheel handles are items that can be placed on specific machines to make them work out as a mechanism.
Hammer
The hammer is a item in TROF5 that's in the category of tools and can be used to destroy door locks. The hammer would've been necessary in certain occasions, as there would be locks in the game that couldn't be opened by bobby pins or any other item, so they would need to be destroyed by the hammer. It would've also been suppossed to be used to destroy the lock on the secret door on Floor 5, which will lead to Floor C to find the Torture Device.
Tools
Tools are a category of items in TROF5. Items such as tin cutters, pliers, allen key, soldering iron, clamps, spirit level, bradrawl, pairs of scissors, electric drills, pipe cutters, box cutters, handsaws, hacksaws, fretsaws, ice picks, pruners, wire strippers, corkscrews, awls, gimlets, planes, pry bars, vice grips, spade bits, openers, clamps and etc are tools that can be found in Fazbear Inc. Tools are more likely items to be utilized in useful situations. You can gather up a collection of several tools in your inventory to make a paraphernalia of your own to help you out under many circumstances.
Collectibles
Collectibles are a category of items in TROF5. Plushes, toys, posters and relics can count in the category of collectibles. Bonnie's Guitar from TRTF2 and Freddy's Hat from TRTF3 is a exclusive, secret and cameo collectible. If the player collects all collectibles in the game, they get the Collector badge.
Trivia: There's a rare Green Jester voodoo that can be found in Floor 4.
In "The Garage", the player can find a hidden secret collectible of a Frankburt figurine fashioned identically to the Vault-Boy Statue from Fallout 4. If the player picked it up, they would get the "Mr. Franky!" badge.
There are collectibles that are references to other games, like the figures of Hollow Knight, Sonic the Hedgehog, Binding of Isaac, Deltarune, Dawko, OneShot, Night in the Woods, Portal, Fallout and other games.
Jester's Hat
There is a jester's hat item found in one of the floors in TROF5.
FNAF 4 Toys
The toys from the FNAF 4 bedroom would be a rare Easter Egg and collectible to make appearance in TROF5: Story Mode.
Scrap Metal
Scrap parts are miscelleanous items, old, discarded artifacts found through Fazbear INC. They can be rusty scrap metal, junk, broken objects, old items and etc. The player could scavenge the floors to find scrap parts. Other parts are smaller items that can be used for other minor utilities, such as combining other items together or being one of the components to a item with missing parts, among other varieties. Scrap parts are essential for item crafting, as they can be gathered up together to build full items from minor parts and pieces.
Machine Parts/Gears
Machine parts are a type of artifacts in TROF5. They can be metal spare parts, motors or even smaller integral pieces such as screws, bolts, nails, flanges, fuses, terminal connectors or mechanical joints such as pipe pieces, valves, saw blades and other consumables.
Trivia: Torture Animatronic's eyes is a item in TROF5 that can count as machine part. It could be found scattered on the floors of Fazbear INC.
C-4 Bomb
The C-4 Bomb is Carson's particular item. It was hidden throughout all of the gameplay to prevent spoilers, it would only show up on your inventory at the point you would find The Machine at floor 11 or the torture device at floor c and hints on the screen would show up telling the player to look at their inventory, revealing that Carson had it all the time.
The player would have to plant the C-4 bomb close to either The Machine or the Torture Device and programming it to type a code and wait until it detonates. The player would have to get a fair distance away from the C-4 to make sure they dont suffer any damages by the explosion, like behind a wall or something that blocks the impact.
Trivia: It was originally going to be a TNT, but a C-4 bomb fitted more in terms with TROF5's general feeling.
Point and Click Free-Roam
TROF5 haves a flexible, dynamic point-and-click free-roam system. TROF5 look to bring great possibility of options with the point-and-click mechanic. There's many spots the player can click and peek around, turn back, etc, similarly to FNAF 4 but with much more complexity and realism. The free-roam animations system is going to be like in Post-Shift 2, but more dynamic and smoother.
The player can view the far right or far left side of their view if they push their cursor enough to either side of the screen.
Hide In Objects/Hideouts
The player can hide behind crates, barrels, walls, at certain spots, inside lockers, or under beds, to mislead the torture suits. You could also enter rooms to hide yourself in. While you're hiding, you need to try to keep your breath calm and quiet and not move your cursor. You can hear Carson breathing. Your breathing changes depending on how afraid you are and the situation you're in. If you stay hidden for to much time, your breath will attract the animatronics and they'll kill you.
If the player encounter a torture animatronic at a fair distance from them, they would have to hide. The torture animatronics will search for you and be misleaded. Some torture animatronics can find you even if you're hiding and result in a jumpscare.
Trivia: The player can lock themselves in cages to hide too.
Look under objects
The player can inspect under objects from a up close view and scroll around with their cursor to search for items.
Peek from gaps
The player could peek through gaps from up close. A torture animatronic could show in the gap the player is peeking.
Lootable Crates
Some wood crates throughout the game are containers while others are static decorations. In them you will find items. Crates in a few select locations contain other, more specific items. In TROF5 the player can check a lootable crate and add the items to their inventory.
A lootable crate looks different from a typical wood crate, which helps the player identify which is lootable and which isn't. There are lootable crates of different sizes determining how many items comes in them.
Crafting Tables
Crafting tables are objects found in specific locations through TROF5: Story Mode. The crafting tables only exist in the third demo and were removed from the final version, likely replaced by the combinatory mechanic.
Light Scare Away Torture Suits
Your flashlight can make the torture suits go away, but sometimes it can also make them more aggressive. Torture suits are bothered by bright lights, so you can flash it at them.
Turning Your Light Off
Not all torture suits are affected by light. For these you'll need to turn off your flashlight and stand still (includes cursor moving) and listen carefully to the sounds the torture suit makes, and wait until they walk away to another room.
Secret Rooms
You can find secret rooms hidden around the floors of Fazbear Inc.
Hyperrealism
TROF5 is going to have hyperrealism and 1080p graphics with ray tracing. Ranging from the lightning adjustment to the way the torture suits behave, and the setting of the ambients. The walls and ground surfaces are going to be PBR. The models of the physical environment are also going to be realistic and made on ZBrush, with new remade textures. Even the walls are going to look real with deformations and shapes in them, and not just flat 3d squares. But retaining the same atmospheric feel of the original TRTF5.
Detailed To The Max
TROF5 will be dedicatedly detailed even on the small things; From a tiny wire poking out, to a small corrosion or dirt on a wall, to a shade of darkness or a imperfection on a surface. You will see alot of detail, depth, advanced shadowing, texture and nuance of color. It's guaranteed that the game is going to be dedicated with compassion and detail. There is going to be differences in environment-wise so things doesn't looks repetitive or at all the same. Detail is going to be everywhere, with passion, love and dedication.
Animated Shadows
TROF5 is going to have volunmetric realistic shadows produced by bodies. The shadows are going to be photorealistic, and bodies between rays of light and a surface will have a different shadow, like in real life. The shadow simulations are changeable, the torture suits also have shadows. As they run past you, you can see their shadows in the walls.
Objects between rays of light will also obtain a deformed shadow shape, like something blocking light, will get a longer shadow.
Strobe Effect
Motion Blur
Lens Flare Effect
Light Rainbow Flare Effect
Some sources of light such as lamps are going to emit a rainbow flare effect. The rainbow flare effect can be seen by scrolling your view.
Claymation-Like
TROF5 is going to look like a bit like claymation.
Ambient Occlusion
Dust Particles
Dust particles would be a detail in most floors and visible throughout most of the gameplay. Some floors are dustier than others. When dust particles and conditional fog are together in a floor, it forms smog. The particles could be disabled and enabled at the main menu option settings.
3D Environment
TROF5 will be a explorable 3D environment where the player can free roam around. When they progress into another floor, you can see yourself moving on your screen.
Rats, Spiders and Cockroaches
Rats, spiders and cockroaches are decorative harmless AI's in TROF5, which are occasionaly seen crawling on the walls of the floors. They also scatter from your flashlight.
Rats are more predominantly seen in Floor A and some parts of Floor 1.
Corpses/Skeletons
TROF5 is going to have corpses or skeletons show up in some floors. These mortal remains are the bodies of the past workers and employeers of Fazbear Inc.
Ghost Apparitions
Ghosts are easter eggs that could appear to the player in TROF5. Unlike Lynda, the ghosts pose no harm to Carson and are unoxious. They can appear at given level in a floor, sometimes behind you or peeking out from behind something, or appearing from a distance staring at you, but they will move away and disappear after you notice them peeking. There are two types of ghosts, the shadow ghosts, and the spirit ghosts.
You can encounter the ghosts of Gron's son; Jackson and Charles in one of the floors.
Bells Chimes
The bells chimes is a mechanic that plays at midnight, and can be heard while Carson is inside Fazbear Inc. During and after the midnight, the torture animatronics gets faster and more aggressive.
Conditional Fog
Some places will have fog running over them. The fog is volunmetric and varies in intensity. When conditional fog and dust particles are together at once in a floor, it forms smog.
The in-game fog is similar to the fog seen in the TROF5 teasers.
Sanity/Lucidity
Sanity, Panic or Lucidity is a mechanic for TROF5. It is Carson's mental integrity. Loss of sanity can be visually witnessed after the player finishes a puzzle or collects a specific item or witness unsettling events. It could also be triggered by staying for a long time in the dark. The player should keep as a distance as far as possible from the torture animatronics to stay sane. Looking at the animatronics for to long also decreases sanity.
When sanity is low, the player's sight would begin to warp and deform and cockroaches would crawl on the screen.
Gore
TROF5 will have Dead Island 2 like gore and have a dynamic gore system.
Jumpscares
The jumpscares will have blood. When you are jumpscared, blood sheds/splatters to the right or left on the screen. The jumpscares haves an echo effect, a ringing noise, and an after-image static screen. The jumpscares will also involve the background, like in FNaF 4. They hold onto you, attack you, etc. The animatronics will threaten you before jumpcaring, like twitching at your face. Torture Lockjaw was confirmed to strike you in the heart with his iron spear in the jumpscare, aswell as Torture Kitty, and The Beast slashes your throat open/decapitates.
Each jumpscare will have a specific uniqueness too. Seconds after you're jumpscared, you'll hear a ringing noise and your sight will begin to blur. In Torture Lockjaw's jumpscare, when he strikes you in the heart with his spear, you can hear your heartbeat slowing down and something being stabbed, presumably your heart being skewered. You can also see Torture Lockjaw rapidly and aggressively jabbing his spear into your chest while jumpscaring you and blood shedding on the screen.. When The Beast jumpscares you, its blade slashes your face and neck and causes four long bleeding scars to display on the screen, a slice can be heard and your camera view pans down to the ground and turns to the side as if your head was decapitated and just fell to the floor,and you can see The Beast standing and blood dripping down on the screen. When Torture Foxy jumpscares you, he slices you on the face with his hook and a bloody scar quickly forms on your screen as he rapidly drags his hook across, and blood splatters to the right. At Torture Bonnie's jumpscare, he rapidly pounces at your face and tears out your trachea with his jaw, causing blood to splatter on the screen.
The jumpscares aren't 2d cutout frames anymore. They're 3d and involves the environment around the player, they're actual animations.
The jumpscares have gore too. The animatronics can get stained with your blood.
Trivia: Torture Foxy was confirmed to strike the player in their superficial temporal vein with his sickle, slash the player's eyelid off and pierce the superior ophthalmic, a vein close to the eye, making them blind in one eye, hence why blood spurts out and one side of the screen gets "blurry".
During the jumpscares, sprockets and saws can be heard spinning. Moving chains can be heard too.
You can also hear Carson's heartbeat accelerating during the jumpscares.
Game-over Screens
TROF5's game over screen is a image of the Torture Device with a dark black and red tone and blood coming out of its jaw. If you brighten up this image, you can see a gore pic at the background of Carson's dead body lying on the ground.
The 2nd game over screen is a monochromatic red and black image of animated Torture Lockjaw's face zoomed in a creepy angle and with it's jaw open, in a breathing motion.
The game over screen was originally going to display a beating heart that would abruptly begin beating so fast it bursts apart, and then the "Game Over" title would show up on the screen.
Ultra-Realistic Movement
The game would have ultra-realistic animations, the head-turning view would be smoothly 3D and have a blur effect. You could look up and down freely with your head movement.
The torture suits would be realistically animated. Their moving animations would move along with them (such as their wires and etc). Their internal machinery could be seen working, their running phases is going to be smooth and have a blur effect with each movement and rapid articulation of one part of their body. When Torture Lockjaw moves his jaw up and down, articulation sounds can be heard. The sound can change with how fast or how aggressively Torture Lockjaw opens his jaw.
The animation of the torture animatronics is so realistic and life-like it's surreal. It feels like reality. In the first part of Floor 1 where you're in a cage, the animatronics just doesn't repeats the same animation everytime, they have a dynamic and lifeness to it. They dont just put their faces in the cage everytime, they will also be seen running on the darkness from a fair distance outside the cage, hidding behind the cage or relocating to another side. When they lean at you to look at you, they check if you're there and try ambushing before. There's also a sense of realism when they're looking at you through the cage.
The torture suits moves realistically. When you flash your light at their faces, they run away, glare at you for a split second, then looks straight back again, running away into the darkness.
Left-Over ideas for torture animatronic animations: Torture Foxy drags his hook down while running and looking at you. When Torture Foxy is running by the left side, he insanely stares at you while swinging his hook. Torture Lockjaw holds his spear firmly and runs while looking straight. Torture Vigo slithers away on the way on the floor. Torture Bonnie climbs away on the ceilling. The Beast runs away as its crane neck sweeps back and forth.
Real-Time Animation
Animatronic's animations will be executed in real time. You will be able to see a animatronic running in front of you, reaching to you, looking at you and etc. all happening at real time.
Realistic Physics
The game is going to have real-world physics. For example, when the Torture Suits run, everything in them will follow their movement, such as their wires, which will be animated moving along with them. The sound of the Torture Suit sprinting will coordinate with each of their steps, and wont be a audio that plays all at once. And when a certain sound is heard, it wont be heard in the entire game. It will be heard in the zone that sound was uttered, and depending on the distance, the sound waves will spread to the X, Y and Z axis.
The game will have spatial factors such as collisions (the collision varies depending on the dimensional scale upon the surfaces contact), and much more.
Dynamic Sounds
The sound dynamics in TROF5 are also much realistic and functional. There are echoes, distance functions, and resounding mechanics. When the player is close to something that is producing a sound, they will hear the sound closer. When the player is hidding, the sounds around them is more covered up or muffled.
You can hear the sound of a machine clearer when you're closer to it.
The AI's Are "Alive"
The NPC's will be AI's programmed to justly give you the horrific feeling that they are alive and know you're there. They will be able to redirect their eyes position to look at the player (autonomously and independently upon detection), track your presence, and hear you.
The NPC's are reactional, life-like, and vigilant. They have a memory, sensitivity, behavioral module, pattern recognition, and registered intelligence. If they feel threatened, they will react aggressively in relation to the situation.
The Torture Suits could roam around the floors of Fazbear Inc. When you hide from them, you could see them passing by trying to search for you, running past you, hear their footsteps and groans and them leaving the area. If you flash your light on their faces, they would tilt their faces and run away. They can hunt you down and search for you when you are hiding.
The AI of the torture animatronics has 2 “brains”, a micro and a macro. The micro is responsible for systematically searching and hunting for the player in the environment (it physically doesn’t know where you are. The macro is responsible for pointing it in the general direction of the player if it strays too far from them (after which, it’ll systematically search for the player via the micro AI). The micro AI is a reactive, sense-driven AI that responds to noises and visual information from the player, while the macro is like a “director” similar to the AI used in Left 4 Dead, but less advanced as TROF5 is a Point and Click free roam game. The macro tells the torture animatronic: “Turn around, the player is there,” and the animatronic heads off that way, and from then on — once it’s in the general area — the torture animatronics stalks, listens and hunts you down.
Sometimes when you flash your light at a animatronic and they run away to the other direction, you can still hear them groaning and screaming from a distance as they run through the hallway.
The angle the animatronics look directly at you through the screen make it seem like they are looking at the player thus breaking the 4th wall, as if they knew you was behind the screen there.
Animatronics Interacting with the Environment Around Them
Unlike the previous games of the TROF franchise, in TROF5, the animatronics will interacts with the environment around themselves in real time. Like holding or touching objects, or animatedly touching the wall with their hand when peeking out of a wall. They can also try to break open cage bars when you're locked inside them like in Floor 1, by attempting to bend or holding onto the bars.
Crawlspaces
The player will find crawlspaces on the floors through their travel. These crawlspaces sometimes are necessary in order to be able to travel further. They are generally tight, confined holes on walls that the player can craw in. Sometimes they are blocked by gates that can be pryed open with a crowbar or unlocked with a key. The Torture Vigo sometimes can be found in the crawlspaces and to defend themselves from him, they would need to turn their flashlight off or cross a parallel path.
The crawlspaces seems to have a certain similarity to the vent at the beginning from FNaF: Sister Location.
Wall holes
In TROF5, there will be holes in walls in some floors that the player is able to jump through in order to go to the other side of the hole.
Sewer Pipes
The sewer pipes are locations in TROF5. These are pipes that the player could go inside by opening it's cover, and explore the inside sections of the sewer pipes, which could lead to other floors or other intersections or sub locations. The torture vigo roams through the sewer pipes and can hunt the player down.
You Need To Find The Machine/The Nemesis/ Torture Device Final Threat
The main motivation of Carson is to find Nemesis (AKA the Torture Device), and either destroy The Machine or the Nemesis and end the cycle and potential chaos.
The Torture Device would be a threat in Floor ? as the strongest enemy, that would later be deactivated by Carson after confront. If the player went for destroying The Machine, they would need to choose the C-4 to destroy it, whilst shooting at it with a Glock 19. Strangely, when the Machine is destroyed, it makes a devilish robotic sound and something faintly screaming can be heard. It also bleeds when it is shot.
The Machine is the secondary antagonist of TROF5 Story Mode. It was an animatronic manufacturing machine built in the beginning of the factory and it gained sentience after part of his soul was inserted. The Machine was created to harvest people and automate human sacrifice on an industrial scale in the hope that it might prevent the events that could lead to the defunction of the Fazbear Inc. factory. It was envisioned by Alison after the disastrous trip to the sacrificial steps of an unknown location when he came into contact with the discovery of infusion of human blood with another substance.
The player (you) could also sacrifice themselves by wearing the torture suit to potentially end chaos.
Trivia: The Machine is the biggest structure in the TROF franchise.
The Machine is the heart of the AI, the core of the operations.
The Machine's ambience is the Morphogenic Engine from Outlast.
Fazbear Incorporated
Fazbear Incorporated is a corporate agency and background and . It is the factory that legally owns all the Fazbear properties. During the game the player will see many things having to do with Fazbear Incorporated and how it was present in nearly everything, ranging from simple items with a trademark to the broad historicity of the factory and the Fazbear establishments, always hidding behind in the dark, secretly acting under corporate power and authority as a foreshadowed antagonistic force. The player will also see merchandises, commercials and advertisiments from Fazbear Inc. "You can call me Frankburt. I'm quite a frank guy." ~ Fazbear Inc. Frankburt's Pizza TV advert.
Fazbear Incorporated is famous for its animatronics and cutting edge technology, it got quickly known back at the late 50's when GoldieParaDiner was opened and the residents were surprised to see how advanced the location and entertainment was for its time, Fazbear Incorporated is the state of arts in terms of robotics and family entertainment. At some point, Fazbear Inc. began working with reverse engineering.
Trivia: Frankburt was frequently used as the cover-boy for Fazbear Inc. advertisiments, magazines and company items, until the mid 70's when the animatronic was scrapped off the showstages with the coming of the new Fazbear series and being replaced instead by the Freddy Fazbear mascot.
Frankburt's cartoonish-version is based off the very first Mickey Mouse from 1928 and the Vault Boy from Fallout 4. There used to be a cartoon about Frankburt's Pizza in which Frankburt's cartoonish version was the narrator.
There used to be a cartoon about Frankburt's Pizza crew called Frankburt's Farm.
Fazbear Inc. streamed a broadcast TV Show in 1964 called The Adventures of Frankburt.
Fazbear Inc. produced and sold premade animatronic products and parts to other companies. Some animatronic properties were rented.
Alison's concept of mascot robots with movements built for the entertainment industry was patented and made into a millionaire business. The first animatronics made by Fazbear Inc. could walk for eight seconds. The animatronics were not made to free roam and dragged themselves around to another place with springs and actuators. The first roaming animatronics built by fazbear inc. were in the 1970's.
Fazbear Inc. had access to an coal mine where coal reserves were collected and provided to power the manufacturing machine. The coal mine originally belonged to a different authority, but Alison made an deal to share it with the owner by buying the excavation site and eventually own it. Some workers in Fazbear Inc. could choose to work in the mining site by not being on the factory and transporting the coal to the facility storage, exchanging months where they would work in the factory, and months where they would work at the mining site. The workers could also choose to work to Fazbear Inc. on the mining site only by transporting the coal reserves and packaging them on the building.
Protocol 58 is a secret emergency security protocol in the Fazbear establishments after a incident in GoldieParaDiner. There are instruction tapes about the protocol 58 with a cartoonish Frankburt figure and how managers and employees in the establishments would handle the incidents.
Fazbear Inc. is a dead company. The fruits of all the labor have gone rotten with corruption, and all that's left is the husk: The story and the name.
Fazbear Inc. has filled multiple lawsuits against individuals and journalists who attempted to investigate the corporation and the restaurants.
Floor System
The floor travelling system is a mysterious game event in TROF5: Story Mode. It appears at times whenever the player progresses into another floor. The theme that plays on the floor system is the background music from the Wyoming Incident, although the floor system can be completely silent sometimes. At some parts of the floor system, a sound like a distorted breathing can be heard, which is Carson's fear of the animatronics catching him as he travels through the floors during the exploration. Sometimes a rare screen of the Torture Device bleeding can show up when the player enters a location in the floor system. The floor sytem would be a way the player could know the layout of the next floors and what to do like a map. The player can go through the floor system to take shortcuts to other floors in floors where the player cant go through. There are secrets in the floor system.
Carson's House
This location returns in TROF5 in the Nightmare Minigame.
The Bedroom
The Bedroom is a location that returns in TROF5 that can be played in one of the minigames.
Easter Eggs
There are easter eggs that will make appearence during the gameplay, like Torture Shadow Lockjaw, Lynda, and others. Some can crash your game.
Elevator Breaks Easter Egg
There would be a easter egg that the elevator would break when the player is about to progress into another floor. It would lead the player to "Floor 0" where they would find many secret rooms and items, and a secret torture animatronic, Torture Popper Ping, would begin to hunt them down after some time. The player would need to fix the elevator by collecting the items in the floor if this easter egg happened.
Glitch Easter Egg
There's a easter egg where the game starts to glitch during mid gameplay and the scenario and appearance of the floors you were in begins to glitch, then the game crashes later.
"Butterfly 2036" Easter Egg
A easter egg where a rare screen would show up during gameplay for some minutes. It would be a picture of a red butterfly with the number 2036 below it and several other unknown dates around the screen, and a text dialog automatically writing phrases by its self. A unknown morse code can be heard during the rare screen. This easter egg seems to have inspiration from the Cicada 3301 mystery.
The sounds heard during the rare screen have been said to be at a repeating frequency that induces auditory and visual hallucinations at people. There is also many subliminal messages that tries to point out to something. It's unknown what this easter egg means. You might also feel sickness, nausea or paranoia during it.
Mysterious Camera Access
While in Floor 2, on a specific spot with a door closed shut, if the player pressed the number-key "3" on their keyboard while close to the door the screen would change to an upward view of a camera on a room. Something or an object seems to be in the room.
Power Outage
During exploration, the floors in Fazbear Inc. would have had power outages and the player would need to run away or hide from the torture animatronics until the light returns again.
Advanced Minigames
The minigames are fragmentary pieces that are suppossed to make you try to acknowledge bits of the story. In TROF5, the minigame are remade in a different style and more complex and advanced, with animations. They are going triggered by each night, death or something the player acesses. Right in Floor 1, if you click on Fredbear's poster, you will be sent to a minigame. FUHDWXUH will also be included as a playable character during some of the minigames. There is going to be the Nightmare Minigame, and every other Teaser Game, along with the Post-Day minigames, Death Minigames and Flashback Minigames. Post day or After-Day minigames are when a night passes, death minigames are when the player is jumpscared, and flashback minigames can be triggered by clicking on poster or pictures. There are hint minigames that hints the player what to do in the next floors. Some original minigames are going to be changed due to the story being consequently altered. There are over 100+ minigames.
All teaser games will return and be included in TROF5.
The minigames will come until dawn. When a day and night cycle ends, the player will be sent to a minigame.
There's a secret creepy minigame in which after seeing Charles death by suicide, a occluded image with static of a moving boy with a ghostly face looks at you through the screen moving its head, with creepy background noises playing and a strange distorted voice of a little boy mumbling. After some minutes, this screen would disappear and the screen would black out, then the minigame would end. (The footage of the moving ghost boy was actually taken from this video: https://www.youtube.com/watch?v=FUkFXhNKXFM&list=PLl_eKh_pIbQaIlHRpl4wa3hWAFxvZoDXQ&index=68 at 9:09 and slowed down).
There would be a minigame called "A Sunny Day" where Gron was in his house in a 4D view and would hear knocks on the door, and upon controlling Gron to check the door it shows a gift box and the view changes to a 2D screen. Upon opening the gift box, it reveals a decapitated head with it's jaw ripped off and Gron's face deforms and gets corrupted and glitches then the minigame ends.
There's a minigame where Grant is laughing with his jaw ripped out and tells the player something mysterious.
Another secret creepy minigame: After playing a specific minigame, your computer or phone would have fake notifications reading "TIPTOES.EXE is 30 miles away from you.", getting progressively closer each 130 minutes until it goes to "1 miles away from you" then it would stop sending these notifications, and your computer would occasionally make weird noises like footsteps, door knocks, and distorted ghostly noises at random times, that could be heard if you listen closely. If you booted your computer the next day, it would stop making these noises, but your computer would occasionaly utter the phrase "Help Me", "Can You Hear Me" and "I See You There". All these noises whatsoever would fully stop after some hours and never be heard again.
Trivia: The minigames are represented in 8-bit CRT graphics and Atari-like scanlines. They're suppossed to be a way in which TROF5 creates psychological horror.
The minigames are like Lisa The Painful and Undertale.
The neighborhood seen in the minigames looks similar to the Commonwealth from Fallout 4 before the nuclear incident.
Some minigames were made in Pixel 2D Engine.
There is a secret strange and unknown minigame known as the "Blue Dream" that is extremely hard to get. The minigame takes place in a glitched wavey-like scenario and everything is in a blue tint. The player controls a blue version of the Jester. It seems to have many obscured things and hints that are still unknown about the TROF story.
In the minigame where it's rainning body parts and Gron is picking them up and getting scores symbolizes that the Jester was killing many and having a high kill count. At the end of the minigame, the Jester rips out his own jaw, which has a reference having to do with something about Lockjaw.
The Jester green guy is often drunk. During the drunk states, he kills children and like collecting their body parts. After he comes to realization after the drunkenness passed away, he is shocked at what he just did and rips his own jaw out.
The minigame where the Jester is juggiling body parts is representing him finally going insane. The memories of his wife and oldest son being killed in a car crash have finally come back. And he goes insane doing everything he can do to not worship the torture device.
There's a minigame where the Jester is in a padded white room with a glitched face and wearing a straight jacket. After walking to the right, the player proceeds into another scene of the same room, covered in blood and with texts and numbers written on the walls, along with distorted figures symbolizing the Jester's hallucinations.
Reward Minigames
There is going to be a new type of minigame that grants the player a kind of reward if they finish it. It can be useful items for a certain task, and other things. Rewarding minigames are generally suppossed to be linked more to the gameplay its self instead of as a story telling element like the common minigames, but there will still be rewarding minigame that haves links to the story. Rewarding minigames are usually acessed through objective means, when the player is doing a task. Upon finishing the minigame and getting their reward, be it a hint or a item acquired to their inventory, they would be sent back to the task they were doing.
Traumatic Flashback Minigames
These minigames would be about childhood traumas and familial conflicts. You would normally hear cries, screams, demons and disgruntled, deep moans of pain. Incidents that happened in Carson childhoods would be expressed or metaphorically symbolized through these minigames too. Sometimes there would be monsters in the minigames, like when Carson's mom transformed in the "Darling" minigame after a fight with her husband and her neck broke, grew longer and began swinging back and forth.
There's a minigame where Charles and Jackson are locked and crying in the other room while hearing their parents having a fight on the living room because of certain problems, then the husband begins beating her up and trying to kill her by choking, then the minigame ends.
There's another minigame where decapitated crying heads are in place of balloons and floating up to the sky in Charles backyard and the player would need to pop them or collect the heads.
Nightmare Minigames
The nightmare minigames are post-day sequences where the player would experience Carson's lucid dreams depictions and play them. The player can find drawings on the nightmare minigames that tells about Carson's story. Nightmare Lockjaw is present in Carson's nightmare minigames as if he lives in them, being his night terrors. Nightmare Lockjaw is a figment of Carson's imagination/trauma and fear of Frankburt that will manifest into Carson's dreams.
The nightmare minigame could appear in a minigame that would sometimes occur after the player died. During the minigame, the player would have been able to turn back and forth and use the "flashlight" by pressing "Ctrl". After a while, Nightmare Lockjaw will appear and try to kill the player. In order to defend yourself, you will have to ignore the animatronic and turn to the other view. To win the minigame, the player has to stay alive until the nightmare ends. Despite only a single room (the Living Room) being accessible within the first nightmare minigame, other sections of the house will be accessible at one point and be playable areas in other parts of the nightmare minigames.
Trivia: Carson's house seems to resemble the house from an horror game called Visage.
Nightmare Lockjaw is an eldritch being.
Carson was suffering of insomnia because of the Nightmare Lockjaw animatronic and seeing it during the night.
Some of the nightmare minigames are Carson's lucid dreams as he finds spots to sleep through the floors during the investigation.
Maze Minigames
Maze Minigames would be minigames that could be played when the player procceeds into another floor, where the player would control a glowing soul and venture through a dark maze similar to Pac Man. The player would need to find the exit in these mazes, where the minigame would end and the player would be able to procceed the gameplay. If the player does not find their way out of the maze, they wouldn't procceed into the next floor.
Souls (Minigames)
Other than the plushes, souls would also be collectable items during minigames, and they would be an alternative path to a different ending if all of them were collected.
Missing Body Parts (Minigames)
There would be different dismembered body parts hidden during some minigames. If the player found all of the body parts in all of the minigames and the part hat, they would be able to go to the "Birthday Party" and wrap the members in gift boxes. After this the game would freeze and glitch and they would get jumpscared. Even if they closed the game after this, it would keep playing a constant glitched sound.
Scott
Scott is a character to be found in the minigames. It resembles Scott Cawthon's 8-bit character.
The Jester's Soul
The Jester's Soul is a optional boss to be confronted by the player in the minigames. Informations are currently under development.
The Jester's Soul haves 2000 HP.
Rare Screens
Rare screens are going to show up during TRTF5 Story Mode gameplay. One rare screen is several shots of Torture Lockjaw's floating head in different angles with glitched VHS texts saying "The end is now".
Torture Device Rare Screen
In rare cases, if you booted up the game, you could get rare screens of the Torture Device. Distorted humans screams of pain can be heard during this rare screen. During the gameplay, rare screens of Carson inside the Torture Device would also rapidly show up on the screen. There are sounds that are actually a morse code that translates to "204836", "I know you're there", "I did it all", "Help Me" and "1974".
There's a very gory rare screen with a different monochromatic hue and tone and the Torture Device with blood and guts coming out of it's mouth.
Alison Storyteller Easter Egg
At the start of the game, at the first time playing Story Mode, in rare cases during Alison's speech scene there would be a rare easter egg in which his text speech changes. At the end of the scene, instead of sending you to the game, it just glitches and your computer closes the game.
"I'm going to tell you a story. Once upon a time, someone like you died."
Lickjuice
Lickjuice is a rare character that can appear in TROF5. It can show up as a sudden rare screen, or a couple of references.
Steamboat Frankie'
Steamboat Frankie' would've been a occasional character in TROF5. It is based on the "Steamboat Willie" animation of Mickey Mouse.
Steamboat Frankie' is also called Cogwheel Frankie, it's original nickname, from the fact he can be seen spinning a cogwheel on the place of a sailing wheel.
Extras
The extras are going to be acessible after the player finishes the Story Mode and gets an ending. There are going to be infos, facts, trivias and other things about the game. On the extras the player can see a height chart of the animatronics. You can view all Torture Suits and their informations, and etc.
Animatronics Talking
There's a easter egg where the torture animatronics begins chanting voices suddenly and uttering phrases like "Please help me", "You're not going", ""I died" and etc. Torture Lockjaw has been found to be saying "I'm sorry, i'm so sorry".
Trivia: These voices aren't the animatronics themselves actually talking. It's actually Carson having Deja Vu's when he looks at the animatronics and get the memories and the flashbacks.
Strange Noises/Ghost Voices
Strange voices are a mysterious mechanic in TROF5 that can be heard in any of the floors. The voices are uttering out random inaudible speeches. Sometimes these strange noises can be giggles, footsteps and weeping.
The player can sometimes hear whispers when they approach into a specific spot of a Floor or Lynda whispering Carson's name. The player can hear ghost whispers when close to pictures or drawings of Grant.
204863
204863 is a game mechanic planned for TROF5. There's a glitch easter egg where rarely you can hear a voice continuously repeating "2-0-4-8-6-3" with creepy background noises then the game glitches and displays a crash screen after some minutes informing that your computer has got a " and you have to reboot it again. Upon reopening the game it will display a message informing about a unidentifiable error in your device's system, or very rarely you will be greeted by a static. After the message is displayed instead of going back to the title screen you are instead placed back where you were before 204863 occurred. Afterwards it will not occur unless the game is completely reset.
There's a different tape recorder item in TROF5 with the number 204863 drawn on it that haves a audio message of someone talking with each other then a random screech plays and screams and someone begging for help. It's been speculated that these voice are the doctors in Gilbert Facility communicating. And 204863 haves connection with RADSLA, so this relevates that theory even more.
The numbers actually symbolize the patients from RADSLA: Patient 20, Patient 48 and Patient 63, that forms the number 20-48-63. Plus 2048 - 63 = 1985, which is the date TROF2 takes place in. What happened in 1985 is a unknown event. 2048 + 63 however results in 2101, which is a year of the 22nd century and unknown. Moreover, when it's done as 20+4 = 24th 8 = August 63 = 1963. This would result in 24th, August of 1963.
The number 204863 can also be seen on one of the walls of Floor 1, in dried blood stained words nearly transparent.
Ghost Sightings Easter Eggs
Ghosts are hallucinations in TROF5. There is a rare chance that the player could come across a ghost encounter during the gameplay. The ghosts are inoffensive and pose no threat to the player.
Laughing Jester Faces Easter Egg
There would be a easter egg in the game where several distorted laughing faces of the Green Jester would show up in a floor during the gameplay while producing a loud unknown sound and distorted giggles. The laughing faces makes the game progessively get more and more glitched as if it was being corrupted, until the game gets an "Error" and shuts off by its self.
Nemesis/ The Idol
The Nemesis/The Omen, The Martyr, The Idol or the Torture Device is the final boss of the game. It is an instrument of torture with limbs. It symbolizes the Plague, plaguing the story of Fazbear Incorporated. Something horrible is linked to this animatronic that's causing every bad thing in the TROF saga, as if it was cursed. It's unknown why the Torture Device can occasion bad events and bring bad occurrences almost as if it was something supernatural, it is known to be the force that moves a continuous loop of tragedies and chapters of accidents on the Fazbear, instigating bad events related to the Fazbear's as long as it's still intact. Someone needs to commit human sacrifice by going inside it and finally break the curse, ending all bad related to it, and it won't cause any more bad no longer. The Nemesis is the main antagonist and the final enemy encountered in TROF5 Story Mode. It is the source of the madness that seems to be sprawling and plaguing Fazbear Inc. history and the deity of Alison's religious group and his followers that were enforced into the cult.
When a employeer tries to unlock one of the floors doors to escape, he is ambushed by Alison, who injects him with a sedative. Before the employeer passes out, Alison shows him a security footage from the Floor C underground, which depicts a team of employeers being ambushed and slaughtered indirectly by the Torture Device upon entering the floor.
The Nemesis would've been active at Floor C chained to a big machine. It would be a powerful enemy with the help of every torture animatronic agains't you. You would need to find a way to turn it off, and decide what to do with it. The Nemesis is a device that's tied to something, something BIG, and it's not the machine.
Trivia: It haves a boss theme.
It's three things at the same time; An sacrificial animatronic, a torture tool and a idolized holy totem.
The Nemesis is the only animatronic that wasn't caused by the failure in the manufacturing machine, it was hand built and forged by the enslaved employeers of Fazbear Inc., where it turned part of a cultist sect and was praised as a omnipotent figure. Alison does not believs in any God. He created the Torture Device as a false idol for his enslaved workers to worship as a golden calf.
The Torture Device haves four ears symbolizing a Jester's hat, being a mockery of Grant. It's ears are suppossed to look like it's arms.
In the main menu, you can sometimes see a silhouette of the Torture Device form from the fog behind the torture animatronics. you can also see it's face appear transparently in the main menu.
It is linked to The Machine and another unknown object, which allows it to control Carson's memories and lucid dream states and began creating prolonged nightmares from his experiences with the Fazbear locations. The control over Carson's lucid dreams are suppossed to be apart of the prophecy, which would drive Carson to end the fate of the history for once and for all.
The lucid dreams that Carson dreamt of being the games were experiences of actual events that happened in reality, like the Torture Device hinting to Carson to challenge him bring the puzzle and the story together, but represented differently in a parallel reality for taking place in dreams. It made Carson feel like he needs to solve a mistery, which doesn't exist in the same place. Carson is reminded of his dreams and how he tries to make sense out of it and connecting them all.
The massive object the Torture Device is tied to is an engine containing within every dream simulated inside Carson's mind, which are the TROF games, and a sprawling network of tunnels and mechanical systems situated underneath the town Fazbear Inc. was built in, created by Alison.
It is a empty suit that controls the building, like the brain of the factory. The Torture Device is the central organ, it controls the building like extensions of it's body. It runs through every pipe, machinery and every component in the factory, like the machinery was it's veins and blood vessels.
It is an utterly deadly springlock-like suit. It would make an human being inside it go through incomprehensible horrors to the human mind. The torture device eats you inside with it's vicious mechanism when you enter it. The reason it is called the Torture Device, for being a torture machine and the figure that has been torturing Carson in his own dreams, and plaguing the history of Fazbear Incorporated.
The Torture Device is an vicelock-suit, a prototype model of the Springlocks suit made for killing to work as a saw trap. Alison built it's greatly dangerous inner mechanisms to be intended as a form of punishment, but never used it on any of his employees, and instead had the animatronic be praised in the underground in a cult by a select few minor workers of the factory who were submitted to the sect by being slackers during the late nights in the factory.
It is said to be linked and chained to the Machine.
It haves statues and pedestals and graven images built after it's depiction on Floor 5, symbolizing it's idolatry by the enslavened workers.
There is a minigame where the Torture Device is stared at by many blood drenched people lying on the ground with black and white eyes while it is on the center, like a cult of sorts.
It made the follower's of it's sect to begin suffering from delusions of a "higher calling" and seeing the Torture Device as an omnipotent deity.
The employees in the factory in the underground nightshift Floor 5 were under a collective hysteria and experiencing psychosis from delusions that the Torture Device was a machine God and leading the factory businesses.
The Idol was once created for mundane factory tasks, was damaged during a incident that killed several workers. The workers in the cult were injected with hallucinogenic substances and exposed to inhalants released from the pipes fumes. The cult believes that The Idol is a pure and omnipotent being. It represents the ultimate force of order, efficiency, and perfection, qualities the workers are forced to strive toward every day. The robot is seen as the "god of productivity," the ideal worker that never tires, never falters, and never complains. This machine becomes a symbol of worship for the workers, who are punished for not living up to The Idol's perfection.
The cult believes that in submitting to The Idol, they achieve a form of spiritual redemption, stripping away the "human" part of themselves that they consider weak, sinful, or imperfect. When workers who slack off are taken to the underground, they are told they are being "reborn" into a better version of themselves. Their failure to work efficiently is seen as a sin, and only through direct service to The Idol can they purify themselves and join the chosen few who live in "true purpose".
The workers who were taken to the underground were forced to pray before a massive altar, in front of The Idol, which has been made into a twisted ritualistic figure. The altar was adorned with industrial tools, cables, and mechanical parts as a representation of the liturgy and the seamless connection between their labor and the divine machine. The Idol also had a voice box modulator, used to occasionally speak words like "Repent", "Prophecy", "Advent" and cryptic messages, further reinforcing its god-like authority.
Workers who disobey or slack off during their shifts are chosen to be "sacrificed" to The Saint in an elaborate ritual. This would involve tying them down in a ceremonial position on the altar inside the cage, forcing them to praise the robot as it “rewards” them with a machine-based transformation, as wiring being fused into their bodies or mechanical implants being inserted. These "sacrifices" may never leave the underground, slowly becoming part of the machine, losing their humanity in favor of mechanical devotion.
The Idol’s function was believed to be something supernatural within the cult's eyes. Its role as a mechanical god is reinforced by its near-omniscient monitoring of the workers, using a network of surveillance cameras to oversee all operations in the factory. The Idol had a voice that could be heard through the factory’s intercom system, issuing commands and orders that seemed otherworldly to the workers.
As workers become more and more integrated into the cult, they are offered the ultimate "promise": immortality. Some workers were subjected to gruesome procedures where their bodies are modified and enhanced by the robot, becoming part machine themselves. The cult’s final belief is that through this transformation, they will no longer age, feel pain, or suffer, but will instead serve The Machine infinitely.
The Torture Device is a referrence to the Deux ex Machina, being a symbol of sacrifice and damnation and the deity of the factory sect program.
The employees of the factory were forced into insanity, suffering from delusions of the Torture Device being a Godlike deity and praising it.
The Idol is a torture device hooked into an endoskeleton.
The Torture Device is based off the Walrider from Outlast.
It haves the human eyes of Carson, with pupils that can dilate. The eyes seems to be wet, fairly bloodshot from injuries and surrounded by several tiny needle-like spikes around it's globe.
The eyes on Torture Device are Carson's human eyes encased in metal so the suit can see. He can move his eyes around like a normal human being.
The building starts collapsing and Carson needs to hide in something to not get killed by the rubble, which then he gets an "calling from the beyond", voices telling him to go into the animatronic, which makes him enter the omen suit. Carson dies inside of the Nemesis feeling inhumane amounts of suffering, squrming from sheer unfathomable excruciating pain and agony beyond comprehension in Floor C for some minutes. All the blood of his body is dried out, turning his corpse into a bloodless cadaver. Carson's consciousness is merged together with the Torture Device in a painful visceral death of several minutes, rebirthing into the Torture Device and experiencing pain that no human mind can come close to imagining. The shock in Carson's body is so severe that his brain fails to recognize the amount of information from all the pain signals in his nervous system, causing his body to just feel the waves of the pain and go numb. At the last minutes of his life before dying out he sees the factory catching in fire and is reliefed that the torture has ended and the story ends here and there with his death and the building collapsing and catching on fire.
The Torture Device has small metal pieces on it's back that look like wings and a Pharaoh tomb. Carson's body was mummified inside the Torture Device suit.
The player can hear Carson's agonal breathing inside the Torture Device suit.
Carson's muscles went on shock from the amount of pain and damaged his nerve signals making him move frantically.
The needles in the animatronic ripped out Carson's eyelids out and the blood in his body triggered a voltage discharge electrocuting through his body, waking his brain up and making Carson not faint out.
Carson's brain was altered by the amount of pain but still had remnants of his mind left. Carson was conscious and awake while inside the torture device suit and seeing what the animatronic turned him into, feeling his nerves and muscles connected to the animatronic.
Carson's hair was burnt up and had his scalp ripped out inside the torture device suit. His ears were removed and the nose was torn out.
After Fazbear Inc. burned down the burnt body of Carson was found inside the torture device suit and it was removed from the site's area and moved to coroners for further analysis. They uncovered the disturbing truth of Fazbear Inc. and what seemed to be an sinister animatronic representation of an idol that was being hidden in the underground of the building. They found burnt hair strands and scorched tendons inside the animatronic suit.
The player either accepts their fate and goes into the torture device for their final destination, or dies crushed by the rubble in the collapsing factory or caught by the torture animatronics.
TROF5 ends in a eclipse with Carson being self sacrificed inside the Torture Device, revealing that the Torture Device was rigged to have an auto destruction trigger to demolish the entire building.
The building begins to collapse after Carson enters the Torture Device, fulfilling the prophecy and destroying the factory and everything that is in it.
Carson is the only one of the Takaliken legacy that can end the story of Fazbear Inc. for once and for all, the future is at the player's hands.
The Torture Device has some kind of plot-related ability which directly or indirectly causes the death of anyone who tries to confront or destroy it, other than Carson which is the fulfiller of the prophecy that will end the cycle and ultimately die by being the Torture Device's host.
It possesses the ability to attract or call the torture animatronics, as if it was the commander of the torture animatronics.
If Carson commits a sacrifice by going into the Nemesis, not only will every bad thing that ever happened because of it end, but the curse of the Takalikën bloodline will be broke. Carson's sacrifice is his predestined fate for the night, his final destination. On the other hand, if the Nemesis is destroyed, the loop of affliction wont be broke, but it will free the torture animatronics from the building and wreak a rampant outbreak at the outside world causing many deaths and destruction.
If the player leaves the building it collapses by itself, which is the Torture Device controlling the factory to auto-destroy, this way the curse remains unbroken and the prophecy unfulfilled.
In a alternative ending, all the animatronics in the factory were coming to Floor C to get Carson, so Carson had to kill himself with a shot to the head after deactivating the torture device, so the sacrifice will end it all.
The Nemesis is theorized to be a metaphor to the anti-christ.
The Nemesis was originally going to be a iron maiden in its primary redesign. It was then changed to instead just be an animatronic enemy in the game. In it's secondary redesign, the Nemesis and seems to have actual torture tools on some parts of it's body as equipments that are appendages to it's body structure like spanish spiders, spanish boots, metalic spider legs,
The Nemesis seems to have control over the torture animatronics and can command them to cause a catastrophe when the torture animatronics are freed from Fazbear Inc.
There was a teaser in which the Nemesis had only one eye on the middle of its face, looking similar to a cyclop, and another teaser where it is three eyed.
The Torture Device's nickname is Nemesis, Redeemer or The Vice. It can also simply be called by the name "Torture" similarly to Nightmare from FNAF 4, being the metaphorical embodiment of all the torture in the games, as an allegory to suffering.
The hivemind chain: The torture animatronics are linked to the hivemind consciousness, a collective swarm consciousness, and all of the animatronics share a piece of the Nemesis consciousness like a thread. However, destroying the Nemesis would release them from the control/thread and cause a rampage as a consequence of destroying the central agent of the thread. Sacrificing would cut the connection the torture animatronics share with the Nemesis and end the collective consciousness, as the vessel (Carson and the Nemesis) would be occupied, thus the animatronics would turn off forever and there would no longer be consciousness.
As the Nemesis is connected to something big, he is indirectly responsible for the creation of the tortures, and is like the Godfather of all tortures, hence why it haves several "ears" in the shape of a crown.
The player would've gotten a trophy of the Torture Device when they finished TROF5 Story Mode.
Crate
The crate is a game mechanic in TROF5, that could be opened if the player achieved four endings in Story Mode. Once opening the crate, the game would glitch and close. When you boot it up again, you would have Adventure Mode.
In TROF5, the crate has been redesigned to look more like a treasure chest.
Story Mode
Unlike the previous games of the saga, Story Mode has a different point and click system, as instead of a sit-survive game, it's a free roam mode. The player can roam around Fazbear INC., find items, use them, play the minigames by accessing them, and get the endings. The player also needs to survive from the Tortured suits, by hiding in certain spots, escaping from them, or pointing the flashlight at them, depending on which floor you are in.
G.P.D. Mode
One of the many upcoming campaigns of TROF5, G.P.D. mode is going to be like a classic sit-and-survive FNAF fangame, with some basic contrasting mechanics and gameplay. G.P.D. mode is going to have 5 nights and 5 stars, and a final extra 7th night called the "Golden Hunt" where the player plays as Torture Golden Freddy from the animatronic's FOV and hunts the guard down. There is custom night included in G.P.D. Mode.
You could get figurines to stay on your office's desk through minigames. G.P.D. mode haves a radio on the desk that the player can use, and where the pre-recorded audio calls are sent to the player each night. The player could reset the electricity box in GoldieParaDiner by turning off all the switches.
G.P.D. Mode is going to feature: Torture Fredbear, Torture Springbonnie, Torture Toony, Torture Golden Lockjaw and Torture Golden Kitty.
During December of 1963, GPD has been shut down for five years and is about to be rebrandished as a new location under the brand of Frankburt's Pizza at the end of the year. The animatronics are all slumped over around the place as there is no proper room to store them in. There are old TV, arcades lying on the ground and cables hanging out on the ceilling and ground. The arcade machines are defunct, malfunctioning or shut down. But during the reconstruction period a nightguard has been hired to watch over the place and the animatronics at night to make sure no property is stolen or tampered with. The old golden animatronics are going to be shipped to another location soon.
Note: The modes wont run in-game, but out of the game. They are going to be separate download files, and can be downloaded on the main menu. The modes are on the "Campaigns" option on the menu. The modes are downloadable content.
Trivia: G.P.D. Mode is also lore relevant to TROF5, giving out pieces of informations about more obscured parts of the story.
The player can use the Frankburt mask, simulate flashbangs or hide in the locker or under the desk as forms of defense against the animatronics.
Grant died inside the Golden Frankburt suit and turned into an frankenstein. The employees in G.P.D. are aware that there is a corpse inside the Golden Frankburt animatronic, but chooses to not do anything about it and hid it down a underground bunker in the maintenance room, locking it down the restaurant.
Centipedes can be seen crawling out of the Golden Frankburt suit in the rare screens.
Frankburt's Pizza was being made during 1963 and opened in 1965 when Fazbear Inc. built the animatronics for the location.
There is a audio tape where cops are talking about finding an animatronic on GoldieParaDiner's basement on the radio and leaving the location.
During the phone calls there is a dynamic between Grant and William. The player gets to see them as friends before the fall. Then get to see their friendship dwindle. The owner of G.P.D. says something about Grant and William getting into an altercation and one of them going off work for a few days in the night 3 phone call. They say that Grant went missing and mysteriously disappeared.
Co-Op Mode
Co-Op Mode (AKA TRTF: Online) is a proposed gamemode for TROF5. As the name suggests, the mode is going to be multiplayer, where players navigate through a maze and are tasked with finding various objects scattered throughout the map. The gamemode also features a text chat where players can communicate. At the menu, there are options to join a match, or a private server. You can share you server ID with your friends to play a match together. On a private server, the owner of the private server can edit certain things on the match such as speed, AI and the extensivity of the maze's map. There are NPC's sprites of the Torture Suits that spawns and can chase and damage the players.
You can have and save your own account in Co-Op mode, linked to your Gamejolt Email and password. All progress you've made will be saved in your account. You can edit your character skin to be either BFP, Carson or a special exclusive skin as the Jester, Alison or Torture Lockjaw/Freddy. The players would be able to trade items with each other aswell. There are occasional events that takes place in the game from time to time, and drops rare objects.
The map of the maze in Co-Op mode consists of all eleventh floors, in 8-bit. These floors can be acessed by the option to edit the map appearance.
Adventure Mode
This is a mode that's a satirical, comedic TRTF variant of FNAF World, where all animatronics adapts to a child-friendly adventure version and RPG-like gameplay. Adventure mode will be only be added after all modes have been made, and after the game have released. Adventure Mode is going to be like a adventure RPG game, where you start out basic with a initial team in a specific world scenario and could level up and upgrade your assets through the gameplay as you fight enemies, gain Faz-Coins and receive achievements. The mode is going to have a Day and Night mechanic, world phases, bosses, special characters (that supposedly could be unlocked through unique means), and hidden treasures available throughout the maps.
Each character in Adventure Mode haves a set of abilities similar to FNAF World, with a option of attacks and defenses and a time of cooldown for each ability that has been selected, aswell as one or more special ability that's stronger than the rest. Sometimes the fights have a dice mechanic, where the player haves to throw a dice and be lucky enough to hit the right point to land a potential fatal knock-out attack. There's a damage counter that indicates how much damage is being dealt to a character. You can upgrade your character's abilities with points and Faz-coins. Faz-coins is the game's tradeable and marketable currency that could be used in the world for a variety of utilities.
There are many different types of fighting scenarios. Some are like the classic strategy based FNAF World scenario with cooldowns to wait for the enemies next attacks and RPG tactics, while others are like Super Smash Bros with a fighting platform and characters in movement. Brawl with FNAF and TROF characters. In the RPG scenarios you cant move your character, but in the Super Smash Bros. Brawl type scenarios you can choose teams or go solo and control your main character to fight the enemy, and use special abilities or combos with specific keys of your keyboard. The field of view is 2D on these scenarios.
During the night, the ambience changes and a different type of more dangerous enemies would show up. It's already been revealed that the final bossfight would be against a 8-bit Alison in "Ultimate Battle". The Ultimate Battle will be fully 3D with AWSD or arrow keyboard controls. The Ultimate Battle will also have high quality graphics and many cutscenes.
There will be in-game locations such as Stores and villages, and interactive NPC's. Some NPC's will give you quests to accomplish offering something as a reward, other NPC's are merchants. There will be a tabletop Map that the player can use to view all the areas. You can also go in the underwater in TROF World and explore the underwater world and go into a map called The Abyss. There are also NPC's and enemies underwater called Abyssal Creatures.
There are minigames in Adventure Mode. One minigame includes where the player is in a cave and haves to jump from bouncy mushrooms to make way up to the cave and escape, while a submerging enemy chases them from the depths. Another minigame is where the player is swimming in a underwater scenario and haves to go through as many rings as possible, while having to dodge from obstacles like giant spiked maces chained down from the sand that would appear through their way.
There will be a part where the player is in a egyptician temple and haves to surpass or dodge many obstacles that would come through they way.
There's a biome in Adventure Mode called "Candy World" where everything is made out of candy and sugar things, and there would be a boss that uses a candy cane as a weapon.
There would be a boss fight where the player is in a massive Sci-Fi ish technological lab-like confined space with only two walls and a single huge window at the top on the middle with a enemy controlling a panel and continuously trying to throw bombs, missiles and other projectiles at the player.
There are also going to have servers where players could fight against another player, and win achievements from winning the battle. You can join a match with your friend by giving them your match ID. Players would be able to create private world rooms and customize their private worlds similarly to Habbo. They can add a feature called "Portal" on their private rooms that allows them to travel to certain Worlds/Phases in the game if they saved it (The portals main purpose is to invite your friend to fight along with you on a 2P gameplay on a world).
How to unlock Adventure Mode: The mode would only be unlocked once the player completes Story Mode and opens the crate, which is opened via obtaining 4 of the 9 endings in story mode.
Trivia: Adventure Mode haves alot of meme references and humoristic tones.
The Beast is a confrontable boss that could be achieved to join your team if the player wins a battle against it.
There's a cartoonized Fazbear Inc. Map in one of the phases.
There are going to be characters from other fangames included in Adventure Mode, in their respective Adventure versions.
TROF5 Sandbox
The TROF5 Sandbox is a additional gamemode for players that finished one of the secret endings in the game. It would be a casual sandbox themed game, where the player can interact with and create things by their own. The players have acess to 8-bit versions of all characters in the game including Carson and Alison, G.P.D mode, can edit scenarios, customize assets, create levels and NPCs and edit their AI's, and other things. There are original assets from the game such as the minigame scenarios, and other things. The player would be able to customize everything and edit the world they created, even make it infinite. They could also get JPG files of their own computer to paste the images on their world.
Frankburt's Circus DLC
This would be a special DLC for TROF5 coming in October. In the DLC, the player would be in a location called the "Frankburt's Circus" where they can roam around the map with the point and click mechanics and check the cameras.
Many original mechanics from Story Mode are found in the Frankburt's Circus DLC, such as the inventory (although the items repertoire is different), the free roam, and a few other things. The ways the player could defend themselves from the animatronics are also pretty much the same.
The original Frankburt's Pizza cast is in the game as torture versions, but reskinned and edited. A new animatronic called "Torture Jester" is to be exclusively featured in the DLC. A radar and a tracker was also mentioned in the teasers.
Trivia: The DLC seems to be inspired by the Nuka World from Fallout 4 and The Twisted Carnival.
There is an interactible TV on the player's office that displays show-footages from Frankburt's Pizza.
The player can interact with the circus props on the map.
On the introduction cutscene of the game, the player seems to be in a empty metro. The lights on the metro flickers and the screen begins shaking and then the metro crashes.
TROF5 Creation Club
This would be a special gamemode for players that have the TROF5 Creation Club community. In this mode, the player haves access to all the assets of the game and can edit the models of the torture animatronics like a OC creator, customize them, change assets and etc, aswell as view the floors in a 1st person view like creative mode and even play a "match" agains't them in a selectable floor of Fazbear Inc. with the option to configure their AI's like a custom night of sorts, among other things. They can also create other things and edit any assets and features. However, the Creation Club is limited to special membership belonging to a specific discord and gamejolt group. The steps to join the group are unknown.
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Interesting Facts About The TROF5 Trailer
At the start of the trailer, when it's showing the TROF4 Fazzy-Funtime interdicted and empty, you can actually hear a police siren if you listen close enough, which insinuates that this scene is after Fazzy-Funtime got interdicted and shut down.
There is also a "CRIME SCENE DO NOT CROSS" barricade near the office, and a very little tidbit of a blood stain can be seen at the corner of the floor, insinuating that indeed Liam, the TROF4 guard, died inside of the Golden Kitty Fazcat suit. Lockjaw is inside the location and the location was interdicted and shut down with caution lines because of the dangerous animatronics that was inside the place. An investigation was happening.
The police were contacted of an incident in the FreddyFazzyFuntime location. They went to the place and when they got to the building, the body of the security guard was found and the animatronics were standing still while a song was playing from a speaker. The location was emptied and the animatronics were left in the building. Caution tapes were put around the location to isolate a crime scene and investigate the location area and the police had to be careful with the animatronics. FreddyFazzyFuntime was interdicted and quarantined.
When it says "You're mentally ill" in the 2nd trailer, it relevates the thought that if TROF5 is actually a real animatronics story, or just a hallucination. And from theories, Carson is hallucinating all this, from a prophecy. And in order to make him sane again is to destroy the thing that's making all the tortures, a living machine that makes creatures based off of the protagonist's worst fears in order to stop the prophecy that states that the protagonist will destroy the machine. Alternatively, it has been theorized by some fans that the "You're mentally ill" line in the trailer was referring to Green Guy who died in the Springlock Suit on a schizophrenic episode and psychotic outbreak.
TROF5 storyline is more of a "Inception" type instead of just being all just a dream. The previous games TROF2, TROF3 are memories that took place inside the mind of Carson. TROF5 is set in reality and the other games are a "limbo". The deaths in each of the games made Carson wake up from the limbo. Once Carson died in all of the dreams he would eventually come to reality. The only game that is a dream was TROF2, which Carson is waking up from in TROF5.
The main character, Carson, is also suffering with deep depression.
There is a theory that the torture animatronics were built with child labor in Fazbear Inc. Factory. This theory is based in the FIND ME teaser game that was released during the game's development. It showed child labor. Also there were 2 conveyor belts one which had body parts, one which had the animatronic parts. I think they are bonding the souls with animatronics. Fans hypothesize a "What If" purple guy killed the children to experiment with animatronic and human soul bonding, using human blood as a alchemical procedure.
Lockjaw is a suit specifically designed to kill people.
Alison locked three employers inside a room full of pipes and crates and was going to lock them in there suffocate them with smoke coming out of a broken pipe. One of the workers of Fazbear Inc. managed to escape Alison's punishment and ran to Floor 2, where they witnessed a horrible scene.

