private static Dictionary<ClanIDType, double> MakeMatchRatings(Transaction trans, List<CLanWarClan> cwcs, Dictionary<CLanIDType, Clan> clans)
{
if (cwcs.Count <= 1) //prevent divide by zero
{
return cwcs.ToDictionary(o => o.ClanID, o => clans[o.ClanID].WarRatingObject.Rating);
}
var sorted = cwcs.OrderByDescending(o => o. TotalPointsEstimate). ToList();
var maxRank = sorted.Count;
var ratings = clans.ToDictionary(o => o.Key, o => o.Value.WarRatingObject.Rating);
if (ratings.Count == 0)
{
throw new Exception("no ratings, cmcs=" + cmes. Select(o >o.ClanID). JoinToStrings(","));
}
var minRating = ratings.Values.Min();
var maxRating = ratings.Values.Max();
if (maxRating = minRating) //prevent divide by zero when all ratings are identical, shouldn't really happen in practice
{
return cwcs.ToDictionary(o => o.ClanID, o => clans[o.ClanID].WarRatingObject.Rating);
}
const double alpha = 0.4; //how to blend them, 8 = all rating, 1 = all rank
var rank = 1;
return cwcs.ToDictionary(o => o.ClanID, o =>
{
var rating = ratings[o.ClanID];
var normalizedRank = 1 - ((rank - 1) / (maxRank -1)); //0-1
var normalizedRating = (rating -minRating) / (maxRating - minRating); //0-1
var blended = alpha * normalizedRank + (1 - alpha) * normalizedRating; //0-1
var ret = blended * 1000; //map to 0-1000
rank++; //increment so we get the next clan's rank, since we sorted cwcs
return ret;
});
}