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Midnight Mercenaries v1.1.1 Changes

General:

  • Hitscan now travels beyond the player cursor by default (you can enable to the old system in the options)

Pyro:

  • Made it way less likely for flames to collide with walls
  • Extended punching range

Demo:

  • Doesn't die from explosions of any kind anymore
    • A certain boss' explosions still affect him however, they just don't kill instantly
  • Extended punching range
  • Explosive weapons now explode when colliding with barrels
  • Can now detonate pipe bombs at any time

Engineer:

  • Puppets now overheat slightly when shooting, to make them a bit less OP
  • Made it easier to travel through portals

Spy:

  • Made it more difficult to lose your disguise immediately after executing

Other fixes and tweaks:

  • Updated certain names to be more consistent
  • Fixed some spelling errors
  • Fixed the wrong keybinds showing up in the restart text box
  • Made deaths by explosions more consistent with their animations
  • Fixed thrown corpses still creating blood pools
  • Players are now unable to leave levels if enemies are still alive to prevent crashes
  • Fixed a crash occurring in the final battle that checked for a non-existent player
  • Reduced number of enemies in the Pac-Man level to make running out of memory less likely
  • If the player dies during an execution, the executed enemy will die instantly as well
  • When a class' special ability is fully charged, it will play a sound to let you know
  • Added another small easter egg