LuxCore, displace-tex modifier on sphere cloud-base mesh, procedural cloud material/volume nodes.
–> comparable to the Internal in beauty.
–> Dispersion shows TYPOLOGY of refractive light phenomenon. At end of path, light can’t be horizontal NOR „refracts downwards”!
→ Delicate evening/morning structure below the cloud – refraction process UPWARDS AT-END-STAGE
#IAMCREATED Sun light bend UP DIR in Concave Earth „englobed” / capsule cosmos.
•Note: & is a bit noisy, thus 2.79 Internal is worth using also.
P A R A M S
Basic #rendering parameters:{
1 CPU / Thread
Tiled 64px
AA Samples: 2
2 light spot emitters + !!!NOTE: I forget to mention about additional white source that is necessary
Multipass ON
}
Some other params of project: •Displace strength 0.4, midlevel 0.5 / unchanged
•Volume Nodes: Voronoi F2 „Blender Clouds” – Soft, 3D mapping, Mix/Mix, Adding blue color WITH clamping, Homogeneous Volume, 0.3 Scattering Scale, Asymmetry 0.2
LINK
https://en.wikipedia.org/wiki/Atmospheric_refraction
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