JustPaste.it

Team Gameplan

Heatran: 
Support mon that can also wall thanks to its typing, iron defense, and EV spread. 
Will-o-wisp to synergize with my Dragapult who uses hex
Air balloon so that it can't die right away to ground moves and I can either burn or set up rocks depending on what I need. 
One idea I have is to switch him to tera fighting for stab on body press
Enamorus:
Contrary sweeper
Superpower, draining kiss, and assault vest allow it to stay on the field for a little bit, and I gave it mystical fire to cripple special attackers and give me some type coverage against steel types.
Should I get rid of assault vest for something like boots or life orb? I'm not too sure myself. 
Great Tusk:
Really basic GT set. I don't like having two moves that debuff me so I opted for earthquake over headlong rush but I would be interested to heart an explanation as to why headlong rush makes more sense.
Samurott:
Lead and primary hazard setter. 
Negates prankster leads
Encore to force switches (ex. alolan ninetales aurora veil)
I gave him priority with aqua jet and aqua cutter as well and I am wondering if he could use some more type coverage. 
Dragapult: 
Fast sweeper and pivot
Thunder wave and u-turn to paralyze as many mons as I can and clean up with hex later.
As a mixed attacker, should I give him some more special attack? I figured that hex getting double power is enough so I went all out for dragon darts and physical attack. His ghost type also allows me to stop rapid spin and keep my hazards on the field.
Gholdengo: 
Bulky setup sweeper with recover
One question I have about this Gholdengo is if I need air ballon on it or if I should switch to something like leftovers for more longevity.
I have had the idea of swapping out shadow ball for more coverage since Hex does the job a lot of the time in regards to ghost moves.