Hotfix 11 2023-04-06
- Odette's cutscenes triggering after the Chocoboars encounters in Brightway if you didn't do her quest;
- The Worm in the Southills rarely stealing all your herbs;
Hotfix 10 2022-09-02
Today's tiny patch fixes the Safe Haven achievement, which happened to be buggy on Sunny's route.
Hotfix 9 2022-07-09
- Fixed the inheritance of the special Abyssal jewels in NG+;
- Added a failsafe to NG+ for Abyssal jewels;
Hotfix 8 2022-06-16
- Fixed a bug with the boss in the Southills;
- Added some tutorial text to the Envoy encounter in Cyana;
- Added a failsafe to the Envoy encounter in Cyana: an autosave has been added after you receive your reward;
- Fixed the description of the
Elevated
jewel; - June 22 update
: additional hotfix to the Southills' boss;
Hotfix 7 2021-10-10
- Fixed a bug in Alicia's mansion: the torch puzzle had a misbehaving door that could cause a softlock;
- Did some behind-the-scenes changes to improve stability;
Hotfix 6 2021-06-24
- Fixed a bug that would make the game crash against the Sandworm in the Southills. The bug triggered when the boss would hid underground, becoming impossible to target, all the adds were killed, and Sunny used an offensive brew. She won't be able to use offensive concoctions anymore;
- Fixed a bug with the 'three boulders, three switches' puzzle in the Emerald Maze 3;
- Fixed an animation to properly centering on the slime in the sewers;
Hotfix 5 2021-06-14
- Fixed a pathing issue that allowed you to walk on the trees in the lakeside camp;
- Fixed a bug that forced Reniel in Avenger stance when fighting the Unicorn on Hard difficulty;
Hotfix 4 2021-04-22
Today's small patch introduces text fixes and a small change to Cyana: we lowered the southern tower and rearranged the position of an NPC, which should now be easier to reach.
Hotfix 3 2021-03-17
Balance changes
- Removed NG+ inheritance of unique accessories
Developer's comment: the girls' unique accessories kept duplicating (Vera's Lucky Coin, for example), so we cleaned up inheritance for those and for the Amulets.
Other fixes
- Fixed a crash in the NG+ questlog caused by
Noblesse Oblige - Fixed a crash in the NG+ questlog caused by
Fake it till you make it - Fixed the rewards and descriptions of some quests auto-completed in NG+
- Fixed a bug that would remove an inherited Armlet from NG+
Unfortunately, most of these fixes are not retroactive—they will be applied to new savefiles, but not existing ones.
2021-03-12
Changes to NG+
Questlist was designed with replayability in mind. Routes are complete experiences from start to finish, but focus on one specific perspective or theme; some only include happy endings, other routes only include tragic endings, some have a mix.
Playing multiple routes enriches the story by showing the full picture.
To make replaying the game more enjoyable, we introduced NG+ some weeks ago.
Today we want to make some changes to it that will make it even easier to replay the game:
- Level, skill and equipment inheritance
You will be able to inherit Vera's level, Vera's skill levels (so you'll start with Dangerous Lips++, for example), gold and equipment. You'll inherit one of all the jewels you already own: if you have two of the same jewels (for example, two Water Strikes), you'll only inherit one. The levels of party members will match Vera's.
IMPORTANT! Level and equipment inheritance is not retroactive: you'll need to watch the ending credits at least once to unlock it. We hope this change will make it easier for players to focus on the multiple paths of the story.
Balance changes
- Enemies have been made scarcer in some areas. Less enemies are required to complete certain quests. The EXP & items they reward has been increased;
Developer's notes: the areas most affected were Ostmoor, the Southills, the highways and most caves; this should remove the feel of grinding.
- Lowered HP & damage of the first Raina fight on Easy and Normal difficulties;
- Further decrease of damage and Freeze chance of the last boss on all difficulties;
- The slot machines in the casino have been reworked to be much more generous;
Developer's notes: Dice Delight is the best way to make tokens, but players seem to enjoy the slots a lot. We decided to adjust the winning chances to make the spins feel more rewarding.
Miscellaneous fixes
- Added a pop-up after unlocking the monkey's boon;
- Fixed a bug that made party members leave with accessories;
- Sunny's unique accessories will now be removed once she leaves the party;
- Fixed a bug that caused a softlock if the second floor of Lovett's tower was accessed from the left hallway;
- Minor text fixes;
2021-02-25
Many players have requested New Game + and it's finally here. Here's how it works:
- NG+ will unlock after completing the game once. If you already saw the ending credits at least once, you're in luck: NG+ is immediately available for you;
- Starting a new game from the main menu will offer you a choice: you can either start a fresh new savefile or a NG+ savefile;
- You'll be asked to answer a couple of questions to determine the outcome of specific quests;
- All the quests of days 1 to 11 will be marked as complete (except the long-term ones), and the rewards will be in your bag;
- The party will start at lvl. 20 with a selection of decent equipment, and enough gold to purchase upgrades;
- Most of Vera's skills will be close or very close to their first upgrade;
- After a super brief story recap, you'll be able to see the date scenes of the route of your choice, then jump straight into the confession scene on day 11;
Balance changes
- We upped the escape rate to 100%. This should help against the enemies in the Rosedell Caves. Their stats are untouched, but now you'll be able to run away instead of seeing the game over screen if you get unlucky;
- We slightly reworked Fear: characters cannot get chain-feared anymore, and they'll be able to perform actions in combat more often;
- The final boss is now a bit slower (giving you more chance to go first), will use Banish less often, and will inflict Freeze less often;
New content
- Added voice acting to two boss battles in the Emerald Maze;
- Added voice acting to the boss of the 'Not my kind of spelunking' quest;
- Added a ! balloon to Mavis on day 12;
- Made unselected choices semi-opaque. This makes the selected choice pop up more;
Bug fixes
- Some typos & text running out of the textbox have been corrected;
- Passability in a lot of caves has been adjusted;
- Fixed a crash caused by a misnamed asset on day 13;
- Fixed shenanigans caused by the crystals in the third stretch of the Emerald Maze;
- Fixed a possible crash in the gallery;
- Fixed a softlock caused by the Jester boss in Reniel's route;
Hotfix 1 2021-02-20
Balance changes
- Health potions now restore 50 more HP, and should feel more effective in the early game.
Bug fixes
- The option to disable mouse input is now available from the main menu, and is OFF by default. This does not affect current savefiles;
- Fixed a softlock caused by the rafts in the sewers;
- Fixed Reniel automatically switching to Avenger stance against a normal difficulty imp;
- Fixed a softlock caused by a boulder in the third stretch of the Emerald Maze;
- Fixed an issue that allowed you to complete the 'Rumors of assembly' quest before unlocking it;
- Clarified what players need to do to complete the 'Not my kind of spelunking' quest;
- You can now access the VIP area of the Stout if you have the pass, regardless of story progression. You'll still need to talk with the clerk at the Guild Affairs Office to progress;
- Removed a dev-only shortcut to skip the cave underneath the spa;
- Fixed a softlock caused by Dana vibing outside of her house on Celia's day 19;
- Fixed CG 18 unlocking in Celia's route but not Lyra's;
- Fixed CG 11 not unlocking properly;
More changes
We removed the forced conversion to .webp of our images. This will hopefully improve performance, but it makes for a
big download.
We also fixed a bunch of typos. Seeing those float around always makes us sad.
R+18 Patch Added