======== CARD UPDATES
=== CHIPS
BLOCK: JUMPSCARE
- NEW ABILITY: At the start of the game, gain 5 health.
HEADSTART: SPEED
- ABILITY TWEAK: Now gives -1 Cost to the two topmost animatronics in your deck.
EVERCOMET: WEAK, EVERCOMET: STRONG
- ABILITY TWEAK: Shuffles five into deck instead of four.
RUN: LUCK
- NEW ABILITY: At the start of the game and every 6th turn, draw a card.
AUTO: GIFTBOXES
- NEW ABILITY: At the start of every 5th turn, draw an animatronic from your discard pile. Give it +1/+1 and -1 Cost.
AUTO: REGEN
- NEW ABILITY: At the end of your turn, gain 1 health and heal all friendly animatronics by 1.
ENDLESS: STRENGTH
- NEW ABILITY: At the start of every 5th turn, give two random animatronics in your hand +1 Power.
ENDLESS: DEFENSE
- NEW ABILITY: At the start of every 5th turn, give two random animatronics in your hand +1 Defense.
ENDLESS: SPEED
- NEW ABILITY: At the start of every 5th turn, give two random cards in your hand -1 Cost.
FIND: CHARACTERS
- NEW ABILITY: Your CREATED animatronics cost 1 less.
AUTO: MIMIC
- NEW ABILITY: When you play a non-CREATED ACTION, gain a copy of it.
AUTO: SHIELD
- NEW ABILITY: All your DEFENDER animatronics have TOUGH.
BLOCK: UNSCREW
- NEW ABILITY: The cost of all enemy ACTIONS are increased by 1.
COUNTER: BITE
- NEW ABILITY: All animatronics that cost 5 or more have -2/-2.
CURSE: STATUS
- NEW ABILITY: All HALLUCINATIONS deal +1 damage.
FREDDLE: FURY
- NEW ABILITY: All 1-Cost animatronics have +1/+1.
PIZZA: FURY
- ABILITY TWEAK: Every 5th turn, gain a PIZZA WHEEL.
AXE
- Reworked as a new card called "SLASHER"
WEAK COMET, STRONG COMET
- NEW ABILITY: When drawn, delete this to deal x damage to a random enemy animatronic and draw a card. If your opponent controls no animatronics, deal damage to them instead.
GIFTBOX
- 3 Cost -> 2 Cost.
- NEW ABILITY: Give a GIFTBOX to a friendly animatronic. When an animatronic with a GIFTBOX is destroyed, return it to your hand.
- Is now obtainable and can be added to decks.
MIMIC BALL
- 99 Cost -> 3 Cost.
- NEW ABILITY: Gain a copy of an non-CREATED ACTION in your hand and give it -1 Cost.
- Is now obtainable and can be added to decks.
FURIOUS PIZZA
- Name changed to "PIZZA WHEEL"
- 3 Cost -> 4 Cost.
- ABILITY TWEAK: Now does 3 damage to all enemy animatronics.
- Is now obtainable and can be added to decks.
=== HUMANS
ELIZABETH AFTON
- 2 Cost, 2/2 -> 5 Cost, 5/5
- Gained the DEFENDER keyword.
- NEW ABILITY: When played, increase your health by how many cards you have in hand.
THE BROTHER
- 4 Cost -> 6 Cost
- NEW ABILITY: When this is discarded, shuffle it into your deck with +2/+2.
VANESSA
- 4 Cost, 4/4 -> 5 Cost, 4/5.
- NEW ABILITY: All enemy animatronics have POWERLESS.
VANNY
- 4 Cost, 4/4 -> 5 Cost, 3/5
- Gained the MENACING keyword.
- NEW ABILITY: At the start of your turn, this steal 2 Power from a random animatronic in your opponent's hand.
GREGORY
- 5 Cost, 3/4 -> 4 Cost, 4/4
- Gained the HIDDEN keyword.
- NOTE: I have cooler plans for him. Stay tuned for future updates.
CASSIE
- 3 Cost -> 4 Cost.
- NEW ABILITY: At the end of your turn, set the cost of the topmost card in your opponent's deck to 5. If they play that card, lower the cost of a random card in your hand by 2.
- Gained the HIDDEN keyword.
THE CRYING CHILD
- 5 Cost, 4/3 -> 4 Cost, 3/5
- Lost the DEFENDER and AIMLESS keywords.
- NEW ABILITY: When played, give -1 Cost and +1 Defense to the topmost animatronic in your deck. If you play that animatronic while this is in play, trigger this card's "When played" effect again.
WILLIAM AFTON
- 6 Cost -> 7 Cost
- Name changed to "PURPLE GUY"
- NOTE: Unfortunately due to this name change you must unlock him again.
- Gained the POWERFUL keyword.
- Lost the DEFENDER keyword.
- NEW ABILITY: When this destroys an animatronic, this gains +1/+1. At the end of turn, draw an Animatronic and give it every +1/+1 this card has gotten.
=== ANIMATRONICS
AMALGAMATION
- 4/8 -> 6/8
BUCKET BOB, MR CAN-DO, #1 CRATE, MR HUGS, PAN STAN
- ABILITY TWEAK: It now works when ANY 5 trash gang members are in your deck.
- Max copies in deck increased to 2.
- Pan Stan lost the CLEVER keyword and gained the POWERFUL keyword.
TRASH LORD
- 6 cost, 6/6 -> 5 cost, 5/5.
- ABILITY TWEAK: Now gains it's keywords based on which trash gang members were in the discard.
BABY
- 3/3 -> 3/4.
- Gained the CLEVER keyword.
- NEW ABILITY: When this destroys an Animatronic, gain an Action with -1 Cost.
BIDYBAB
- NEW ABILITY: When played, draw a CREATED card.
BURNTRAP
- 4/5 -> 5/5.
- ABILITY TWEAK: Now works without him being in play.
"CHARLIE"
- 4 Cost, 4/4 -> 5 Cost, 5/5
- Name changed to "FALSE CHARLIE"
- NEW ABILITY: When played, remove all keywords from enemy Animatronics and give them to this card.
CRYING GHOST
- 1 Cost, 1/1 -> 2 Cost, 1/4
- NEW ABILITY: When a friendly animatronic is destroyed, return it to your hand and deal 1 damage to this.
DEEDEE
- 2 Cost, 2/3 -> 1 Cost, 1/2.
- ABILITY TWEAK: Ability now only takes up to 3 energy instead of 4.
DJ MUSIC MAN
- Gained the TOUGH keyword.
DREADBEAR
- ABILITY TWEAK: Now steals up to 2 energy instead of 1.
ECLIPSE
- ABILITY TWEAK: Now makes a 1/4 and a 4/1. You can now choose which Animatronics will be affected by it's ability. However, which player gets which is still random.
- Gained the CLEVER keyword.
EL CHIP
- 3/3 -> 3/4.
- NEW ABILITY: When destroyed, increase your health by how much Power this has.
ELECTROBAB
- 2/3 -> 1/4
ELLA
- 0/2 -> 1/2.
- NEW ABILITY: When played, give +2 Defense to a random DEFENDER Animatronic in your hand.
ENDO-01
- Gained the TOUGH keyword.
ENDO-02
- 1/3 -> 0/2
- Gained the TOUGH keyword.
ENDOPLUSH
- 1/1 -> 1/2.
- NEW ABILITY: When played from hand, transform this into a copy of a 1-Cost animatronic in play.
ENNARD
- 4/5 -> 5/5.
- Gained the CLEVER keyword.
FREDBEAR
- 2 Cost, 1/4 -> 3 Cost, 1/4.
- ABILITY TWEAK: The 1-Cost Animatronic it creates now gains +1/+1.
FREDDLE
- Is now an action that can be added to decks.
- 1 Cost -> 3 Cost
- NEW ABILITY: Deal 1 damage to an enemy animatronic. Increase this damage by 1 for every FREDDLE in your discard pile.
FUNTIME FOXY
- 2/1 -> 2/2
- ABILITY TWEAK: Now only has a 30% chance to play itself.
FUNTIME FREDDY
- 4 Cost, 4/4 -> 5 Cost, 5/5.
- NEW ABILITY: When played, shuffle BONBON and BONNET into your deck. They buff and revive FUNTIME FREDDY when played.
- Now changes artwork when played.
BONBON
- 1 Cost, 2/1 -> 0 Cost, 1/2.
- NEW ABILITY: When played, give +2 Power to FUNTIME FREDDY. If FUNTIME FREDDY is in your discard pile, revive him instead.
BONNET
- 1 Cost, 2/1 -> 0 Cost, 2/2.
- NEW ABILITY: When played, give +2 Defense to FUNTIME FREDDY. If FUNTIME FREDDY is in your discard pile, revive him instead.
GLAMROCK FREDDY
- NEW ABILITY: When destroyed, gain a random animatronic and give it either -2 Cost, +2 Power or +2 Defense.
GLAMROCK CHICA
- NEW ABILITY: When destroyed, gain CHICA'S VOICE.
ROXANNE WOLF
- NEW ABILITY: When destroyed, gain ROXY'S VISION.
ROXY'S VISION
- ABILITY TWEAK: Now only discards one card from your deck.
MONTGOMERY GATOR
- NEW ABILITY: When destroyed, gain MONTY'S POWER.
MONTY'S POWER
- ABILITY TWEAK: Now destroys an enemy Animatronic with 4 or more Power. Damage taken reduced to 2.
GLAMROCK BONNIE
- 3 Cost, 3/4 -> 4 Cost, 4/4.
- NEW ABILITY: When played, revive a random 1-Cost Animatronic from your discard pile. Give it DEFENDER and +1/+1.
- Lost the Clever keyword.
SHATTERED BONNIE
- 4 Cost, 3/5 -> 6 Cost, 4/5.
NEW ABILITY: When played, create two 0/1 CAUTION BOTS with DEFENDER. When a CREATED animatronic is destroyed, this gains +1/+1.
GLITCHTRAP
- 6 Cost -> 5 Cost
- Lost the HIDDEN keyword.
- ABILITY TWEAK: His ability now uses the new effect added to Cardeneer to summon things straight to the opponent's board instead of the weird method I was using before. This either works better or is unchanged. Either way, don't worry about it.
GLITCH!
- 0/4 -> 0/99.
- Gained AIMLESS, POWERLESS and UNTOUCHABLE
- NEW ABILITY: All your Animatronics have -1 Power. When four friendly Animatronics are destroyed, delete this.
GOLDEN FREDDY
- 2/4 -> 3/3.
- Gained the PHANTOM keyword.
- NEW ABILITY: When played, give +1 damage to all HALLUCINATIONS in your opponent's deck.
WITHERED GOLDEN FREDDY
- Gained the PHANTOM keyword.
GRIMM FOXY
- 5 Cost, 4/5 -> 2 Cost, 4/2
- NEW ABILITY: While in your deck at the end of turn, this gains +1 Cost up to a maximum of +6 cost.
HALLUCINATION
- 0 Cost -> 2 Cost.
- NEW ABILITY: When played, take 1 damage and draw a card.
HAPPY FROG
- 3 Cost, 2/4 -> 4 Cost, 4/5.
HELPI
- 3 Cost, 1/5 -> 4 Cost, 1/4
- ABILITY TWEAK: Now gives the +1/+1 if you end your turn with unspent energy instead of the opponent.
JACK-O-BONNIE
- 2 Cost, 2/3 -> 3 Cost, 2/4.
JACK-O-CHICA
- 2 Cost, 2/3 -> 3 Cost, 2/4.
JJ
- 1 Cost, 2/1 -> 2 Cost, 3/1
LEFTY
- 3/3 -> 3/4.
- Gained the CLEVER keyword.
- ABILITY TWEAK: Only creates the animatronic when discarded.
MANGLE
- 3/3 -> 3/4
- Lost the DEFENDER keyword.
- ABILITY TWEAK: Now adds two MANGLED PARTS to opponent's hand instead of their deck.
MANGLED BODY, MANGLED HEAD, MANGLED PARTS
- 0 Cost -> 2 Cost.
MENDO
- 2/2 -> 2/4.
MINIREENAS
- 1 Cost -> 0 Cost.
- NEW ABILITY: At the start of the game, add a copy of this to your deck. When destroyed, draw a card.
MOLTEN FREDDY
- 4/4 -> 4/5.
- Gained the CLEVER keyword.
- NEW ABILITY: When this destroys an animatronic, give your opponent a MANGLED PART.
MOON
- 3 Cost, 5/1 -> 2 Cost, 4/1.
- Gained the FAST keyword.
- Name changed to "DAYCARE ATTENDANT: MOON"
MR CUPCAKE
- 2/1 -> 1/2
- NEW ABILITY: When destroyed, lower the power of a random animatronic in your opponent's hand by 1.
- Is now obtainable and can be added to decks.
MR HIPPO
- 1 Cost, 1/2 -> 2 Cost, 1/4
NIGHTMARE FREDDY
- 3/3 -> 2/5.
- ABILITY TWEAK: Now adds the Freddles to your hand. Freddles are now actions.
NIGHTMARE BONNIE
- 4/4 -> 4/5.
NIGHTMARE CHICA
- 4 Cost, 4/4 -> 3 Cost, 3/3.
NIGHTMARE FREDBEAR
- Gained the MENACING keyword.
- NEW ABILITY: When this destroys an animatronic, transform a card in your opponent's deck into a HALLUCINATION.
NIGHTMARE
- 4 Cost, 4/5 -> 7 Cost, 2/6.
- Gained the POWERFUL keyword.
- NEW ABILITY: When played, this gains +1 Power for every HALLUCINATION in your opponent's discard pile.
NIGHTMARE ENDO
- 4/5 -> 4/4.
- ABILITY TWEAK: Now gains the keywords you play instead of the enemy.
NIGHTMARE MANGLE
- 5 Cost, 6/5 -> 6 Cost, 5/5.
- ABILITY TWEAK: The NIGHTMARE HEAD is now played into the board instead of added to your hand.
- Gained the MENACING keyword.
NIGHTMARE HEAD
- 0/2 -> 2/4.
- NEW ABILITY: At the start of your turn, this transforms into NIGHTMARE MANGLE.
- Gained the AIMLESS keyword.
NIGHTMARIONNE
- NEW ABILITY: When played, give your opponent a HALLUCINATION. At the end of your opponent's turn, all HALLUCINATIONS in their hand deal their specified damage.
NIGHTMARE BB
- 5 Cost -> 4 Cost.
- ABILITY TWEAK: Now destroys cards that cost 2 or less instead of cards with 2 or less Power.
NIGHTMAREBOT
- ABILITY TWEAK: Now shuffles two hallucinations instead of one.
ORVILLE
- 2 Cost, 2/3 -> 3 Cost, 3/4
- NEW ABILITY: When played from hand, choose a friendly animatronic that costs 3 or less. Destroy it and play a random animatronic that costs 5 or less.
PAPERPALS!
- 0/2 -> 0/3
- Is now obtainable and can be added to decks.
PHANTOM FREDDY
- 2 Cost, 2/3 -> 3 Cost, 3/3
- NEW ABILITY: When played, shuffle a HALLUCINATION into your opponent's deck for every PHANTOM card in play.
PHANTOM FOXY
- 5 Cost, 4/3 -> 4 Cost, 3/3
- Gained the FAST keyword.
- NEW ABILITY: When a HALLUCINATION is played while this is in your deck, there's a 30% chance this plays itself.
PHANTOM CHICA
- 1 Cost, 1/2 -> 3 Cost, 2/5.
- NEW ABILITY: When this takes damage, your opponent draws a HALLUCINATION. (this is tangle's old effect)
- Lost the DEFENDER keyword and gained the PHANTOM keyword.
PHANTOM BB
1/3 -> 2/2.
- NEW ABILITY: When a PHANTOM animatronic is destroyed, give +1 damage to a random HALLUCINATION in your opponent's deck.
PHANTOM MANGLE
- 3/3 -> 3/4.
- NEW ABILITY: When destroyed, shuffle two PHANTOM PARTS into your opponent's deck that revive this when drawn.
PHANTOM HEAD, PHANTOM BODY
- 1 Cost -> 2 Cost
- NEW ABILITY: When drawn, your opponent plays a PHANTOM MANGLE from their discard pile.
PHANTOM PUPPET
- 3 Cost -> 2 Cost
- NEW ABILITY: When played, gain a 1-Cost 1/1 <b>PHANTOM</b> copy of the top animatronic in your discard pile.
PIGPATCH
- ABILITY TWEAK: Can now target which card to discard instead of always being the rightmost card.
PLUSHTRAP
- 1/2 -> 1/2
- NEW ABILITY: When destroyed, shuffle this into your opponent's deck with +1 Power. When your opponent draws this, it plays itself on your side.
ROCKSTAR BONNIE
- 3 Cost, 3/3 -> 4 Cost, 4/5.
NEW ABILITY: Whenever you play a song, your opponent takes 2 damage.
ROCKSTAR CHICA
- 2 Cost, 2/2 -> 3 Cost, 3/3.
- ABILITY TWEAK: Can now target which Animatronic to debuff and target loses -2/-2 instead of -1/-1.
RUINED FREDDY
- 4 Cost, 3/5 -> 6 Cost, 4/4.
- Gained the TOUGH keyword.
RUINED CHICA
- 2 Cost 2/3, 3 Cost, 3/4.
- ABILITY TWEAK: Now deals 2 damage to a card in your opponent's hand instead of 1.
RUINED MONTY
- 4 Cost, 4/4 -> 5 Cost, 5/5.
- ABILITY TWEAK: Now doesn't set it's own Defense to 1.
RUINED ROXY
- NEW ABILITY: When this destroys an enemy Animatronic, it gains +1 Power and attacks again.
RWQFSFASXC
- 3/3 -> 2/2.
- Gained the PHANTOM keyword.
- NEWish ABILITY: When played from hand, give AIMLESS to an enemy animatronic until this is destroyed.
SCRAPBABY
- ABILITY TWEAK: The attack is now targetable instead of random.
SCRAPTRAP
- 4 Cost -> 3 Cost.
SECURITY PUPPET
- 2/3 -> 1/4.
SHATTERED CHICA
- 2 Cost, 2/3 -> 3 Cost, 2/5.
- NEW ABILITY: Whenever any player plays an Action, they take 3 damage.
SHATTERED FREDDY
- 4/4 -> 5/3.
- NEWish ABILITY: When destroyed, gain a random GLAMROCK PART and shuffle the other two into your deck.
SHATTERED MONTY
- 2 Cost, 2/3 -> 5 Cost, 4/4.
- Lost the POWERFUL keyword.
- ABILITY TWEAK: Now gives +2 Power instead of +1 Power.
SPEED SONG
- NEW ABILITY: Give -2 cost to a random card in your hand.
SPRINGBONNIE
- 6 Cost, 5/5 -> 10 Cost, 6/6.
- Gained the CLEVER keyword.
- ABILITY TWEAK: Now also reduces it's cost when it's in your deck.
STANLEY
- 2 Cost, 2/3 -> 1 Cost, 1/2.
- NEW ABILITY: When played, draw an action.
SUICIDE ENDO
- 1/1 -> 8/8
- NEW ABILITY: When played from hand, die.
SUN
- 3 Cost, 1/5 -> 2 Cost, 1/4.
- Name changed to "DAYCARE ATTENDANT: SUN"
TANGLE
- 4 Cost, 2/6 -> 6 Cost, 2/2
- NEW ABILITY: When played, this gains +1/+1 for every 2 CREATED cards in your discard pile up to a maximum of +10/+10.
- Gained the DEFENDER and the AIMLESS keyword.
- Name changed to "THE BLOB" because I think it's the more well known name.
THE ENTITY
- 1 Cost, 2/2 -> 2 Cost, 1/2
- Gained the TOUGH keyword
- Is now obtainable and can be added to decks.
THE PUPPET
- ABILITY TWEAK: Shuffled cards now gain +3/+3 instead of +2/+2.
THE MIMIC
- Gained the CLEVER keyword.
THEODORE
- 2 Cost, 1/4 -> 3 Cost, 2/5.
- NEW ABILITY: Your CREATED cards have +2 Power.
TOY FREDDY
- ABILITY TWEAK: Now adds the song to your hand instead of your deck.
TOY BONNIE
- ABILITY TWEAK: Now works with any Action, not just songs.
TOY CHICA
- ABILITY TWEAK: Now also gives itself +1 Defense.
TWISTED BONNIE
- 5 Cost, 4/5 -> 5 Cost, 5/1.
- NEW ABILITY: When played from hand, destroy an enemy animatronic and give this card +1 Power for each Defense it had.
- Gained the POWERFUL keyword.
TWISTED CHICA
- 4 Cost -> 5 Cost.
- Gained the MENACING keyword.
- NEW ABILITY: When destroyed, deal 1 damage to all animatronics in your opponent's deck.
TWISTED WOLF
- 3 Cost, 3/3 -> 1 Cost, 1/1.
- NEW ABILITY: When destroyed, transform a random card in your deck into a TWISTED WOLF. While discarded, all your TWISTED WOLF cards have +1/+1.
WITHERED FREDDY
- 5 Cost, 3/4 -> 4 Cost, 4/5.
- NEW ABILITY: When played from hand, discard an animatronic. When an animatronic is discarded from your hand, gain a song.
WITHERED BONNIE
- 2 Cost, 2/3 -> 3 Cost, 3/4.
- NEW ABILITY: Until the end of your next turn, discard any cards drawn.
WITHERED CHICA
- 4/4 -> 4/5.
- ABILITY TWEAK: Now increases the cost by 3 instead of 5 (to better balance the fact that Actions are more common.)
WITHERED FOXY
- 3 Cost, 2/2 -> 4 Cost, 3/3.
- ABILITY TWEAK: Now only has a 30% chance to play itself.