From: Chuck Darling
Sept 21, 2023
Re: Hunt the Wumpus Game
from Archive.org
This was an early shared
Text-Basic game
for most 8-bit computers
running Basic.
*********************************************
* WUMPUS GAME INSTRUCTIONS
*********************************************
THE WUMPUS LIVES IN A CAVE OF 20 ROOMS.
EACH ROOM HAS 3 TUNNELS
LEADING TO OTHER ROOMS.
(LOOK AT A DODECAHEDRON TO SEE HOW THIS WORKS
-IF YOU DON'T KNOW
WHAT A DODECAHEDRON IS, ASK SOMEONE)
HAZARDS:
BOTTOMLESS PITS:
TWO ROOMS HAVE BOTTOMLESS PITS IN THEM
IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)
SUPER BATS:
TWO OTHER ROOMS HAVE SUPER BATS.
IF YOU GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER ROOM AT RANDOM.
(WHICH MIGHT BE TROUBLESOME)
WUMPUS:
THE WUMPUS IS NOT BOTHERED BY THE HAZARDS
(HE HAS SUCKR FEET AND IS TOO BIG FOR A BAT TO LIFT).
USUALLY HE IS ASLEEP.
TWO THINGS WAKE HIM UP:
YOUR ENTERING HIS ROOM
OR
YOU SHOOTING AN ARROW.
IF THE WUMPUS WAKES,
HE MOVES (P=.75) ONE ROOM
OR
STAYS STILL (P=.25).
AFTER THAT,
IF HE IS WHERE YOU
ARE, HE EATS YOU UP
(& YOU LOSE!)
YOU:
EACH TURN YOU MAY MOVE
OR SHOOT A CROOKED ARROW
MOVING:
YOU CAN GO ONE ROOM
(THRU ONE TUNNEL)
ARROWS:
YOU HAVE 5 ARROWS.
YOU LOSE WHEN YOU RUN OUT.
EACH ARROW CAN GO FROM
1 TO 5 ROOMS.
YOU AIM BY TELLING THE COMPUTER
THE ROOM NUMBERS YOU WANT
THE ARROW TO GO TO.
IF THE ARROW CAN'T GO THAT WAY
(IE NO TUNNEL)
IT MOVES AT RANDOM TO THE NEXT ROOM.
IF THE ARROW HITS THE WUMPUS,
YOU WIN.
IF THE ARROW HITS YOU,
YOU LOSE.
WARNINGS:
WHEN YOU ARE ONE ROOM AWAY
FROM WUMPUS OR HAZARD,
THE COMPUTER SAYS:
" WUMPUS- 'I SMELL A WUMPUS'"
" BAT - 'BATS NEARBY'"
" PIT - 'I FEEL A DRAFT'"
********************************
10 REM- HUNT THE WUMPUS
20 PRINT "INSTRUCTIONS (Y-N)";
30 INPUT I$
40 IF I$ = "N" THEN 52
50 GOSUB 1000
52 REM- ANNOUNCE WUMPUSII FOR ALL AFICIONADOS ... ADDED BY DAVE
54 PRINT
56 PRINT " ATTENTION ALL WUMPUS LOVERS!!!"
58 PRINT " THERE ARE NOW 3 ADDITIONS TO THE WUMPUS FAMILY";
60 PRINT " OF PROGRAMS."
62 PRINT
64 PRINT " WUMP2: SOME DIFFERENT CAVE ARRANGEMENTS"
66 PRINT " WUMP3: DIFFERENT HAZARDS"
67 PRINT " WUMP4: HIDE-N-SEEK"
*********************************************
*
*********************************************
68 REM-SET UP CAVE
(DODECAHEDRAL NODE LIST)
70 DIM S(20, 3)
80 FOR J = 1 TO 20
90 FOR K = 1 TO 3
100 READ S(J, K)
110 NEXT K
120 NEXT J
130 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6
140 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11
150 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16
160 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19
170 DEF FNA(X) = INT(20 * RND(1)) + 1
180 DEF FNB(X) = INT(3 * RND(1)) + 1
190 DEF FNC(X) = INT(4 * RND(1)) + 1
*********************************************
* PLACE ITEMS
*********************************************
200 REM-LOCATE L ARRAY ITEMS
210 REM-1-YOU,2-WUMPUS,3&4-PITS,5&6-BATS
220 DIM L(6)
230 DIM M(6)
240 FOR J = 1 TO 6
250 L(J) = FNA(0)
260 M(J) = L(J)
270 NEXT J
*********************************************
* CHECK FOR CROSSOVERS
*********************************************
280 REM-CHECK FOR CROSSOVERS (IE L(1)=L(2),ETC)
290 FOR J = 1 TO 6
300 FOR K = J TO 6
310 IF J = K THEN 330
320 IF L(J) = L(K) THEN 240
330 NEXT K
340 NEXT J
*********************************************
* RUN THE GAME
*********************************************
350 REM-RUN THE GAME
360 A = 5
365 L = L(1)
370 REM-RUN THE GAME
375 PRINT "HUNT THE WUMPUS"
380 REM-HAZARD WARNINGS & LOCATION
390 GOSUB 2000
400 REM-MOVE OR SHOOT
410 GOSUB 2500
420 ON O GOTO 440, 480
430 REM-SHOOT
440 GOSUB 3000
450 IF F = 0 THEN 390
460 GOTO 500
470 REM-MOVE
480 GOSUB 4000
490 IF F = 0 THEN 390
500 IF F > 0 THEN 550
*********************************************
* LOSE
*********************************************
510 REM-LOSE
520 PRINT "HA HA HA - YOU LOSE!"
530 GOTO 560
*********************************************
* WIN
*********************************************
540 REM-WIN
550 PRINT "HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!!"
*********************************************
* NEW GAME
*********************************************
560 FOR J = 1 TO 6
570 L(J) = M(J)
580 NEXT J
590 PRINT "SAME SET-UP (Y-N)";
600 INPUT I$
610 IF I$ <> "Y" THEN 240
620 GOTO 360
*********************************************
* GAME INSTRUCTIONS
*********************************************
1000 REM-INSTRUCTIONS
1010 PRINT "WELCOME TO 'HUNT THE WUMPUS'"
1020 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM"
1030 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A"
1040 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW"
1050 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)"
1060 INPUT A$: PRINT
1070 PRINT " HAZARDS:"
1080 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM"
1090 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)"
1100 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER RATS. IF YOU"
1110 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER"
1120 PRINT " ROOM AT RANDOM. (WHICH MIGHT BE TROUBLESOME)"
1130 INPUT A$: PRINT
1140 PRINT " WUMPUS:"
1150 PRINT " THE WUMPUS IS NOT BOTHERED BY THE HAZARDS (HE HAS SUCKER"
1160 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY"
1170 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOUR ENTERING"
1180 PRINT " HIS ROOM OR YOUR SHOOTING AN ARROW."
1190 PRINT " IF THE WUMPUS WAKES, HE MOVES (P=.75) ONE ROOM"
1200 PRINT " OR STAYS STILL (P=.25). AFTER THAN, IF HE IS WHERE YOU"
1210 PRINT " ARE, HE EATS YOU UP (& YOU LOSE!)"
1220 INPUT A$: PRINT
1230 PRINT " YOU:"
1240 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW"
1250 PRINT " MOVING: YOU CAN GO ONE ROOM (THRU ONE TUNNEL)"
1260 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT."
1270 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING"
1280 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO."
1290 PRINT " IF THE ARROW CAN'T GO THAT WAY(IE NO TUNNEL) IT MOVES"
1300 PRINT " AT RANDOM TO THE NEXT ROOM."
1310 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN."
1320 PRINT " IF THE ARROW HITS YOU, YOU LOSE."
1330 INPUT A$: PRINT
1340 PRINT " WARNINGS:"
1350 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM WUMPUS OR HAZARD,"
1360 PRINT " THE COMPUTER SAYS:"
1370 PRINT " WUMPUS- 'I SMELL A WUMPUS'"
1380 PRINT " BAT - 'BATS NEARBY'"
1390 PRINT " PIT - 'I FEEL A DRAFT'"
1400 PRINT ""
1410 RETURN
*********************************************
* CHECK HAZARDS
*********************************************
2000 REM-PRINT LOCATION & HAZARD WARNINGS
2010 PRINT
*********************************************
* CHECK HAZARDS
*********************************************
2020 FOR J = 2 TO 6
2030 FOR K = 1 TO 3
2040 IF S(L(1), K) <> L(J) THEN 2110
2050 ON J - 1 GOTO 2060, 2080, 2080, 2100, 2100
2060 PRINT "I SMELL A WUMPUS!"
2070 GOTO 2110
2080 PRINT "I FEEL A DRAFT!"
2090 GOTO 2110
2100 PRINT "BATS NEARBY!"
2110 NEXT K
2120 NEXT J
*********************************************
* ROOM DESCRIPTION
*********************************************
2130 PRINT "YOU ARE IN ROOM "; L(1)
2140 PRINT "TUNNELS LEAD TO "; S(L, 1); S(L, 2); S(L, 3)
2150 PRINT
2160 RETURN
*********************************************
* SHOOT OR MOVE
*********************************************
2500 REM-CHOOSE OPTION
2510 PRINT "SHOOT OR MOVE (S-M)";
2520 INPUT I$
2530 IF I$ <> "S" THEN 2560
2540 O = 1
2550 RETURN
*********************************************
* NEXT MOVE
*********************************************
2560 IF I$ <> "M" THEN 2510
2570 O = 2
2580 RETURN
*********************************************
* AIM ARROW
*********************************************
3000 REM-ARROW ROUTINE
3010 F = 0
3020 REM-PATH OF ARROW
3030 DIM P(5)
3040 PRINT "NO. OF ROOMS(1-5)";
3050 INPUT J9
3060 IF J9 < 1 OR J9 > 5 THEN 3040
3070 FOR K = 1 TO J9
3080 PRINT "ROOM #";
3090 INPUT P(K)
3095 IF K <= 2 THEN 3115
3100 IF P(K) <> P(K - 2) THEN 3115
3105 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM"
3110 GOTO 3080
3115 NEXT K
*********************************************
* SHOOT ARROW
*********************************************
3120 REM-SHOOT ARROW
3130 L = L(1)
3140 FOR K = 1 TO J9
3150 FOR K1 = 1 TO 3
3160 IF S(L, K1) = P(K) THEN 3295
3170 NEXT K1
3180 REM-NO TUNNEL FOR ARROW
3190 L = S(L, FNB(1))
3200 GOTO 3300
*********************************************
* SHOT MISSED, WUMPUS MOVES
*********************************************
3210 NEXT K
3220 PRINT "MISSED"
3225 L = L(1)
3230 REM-MOVE WUMPUS
3240 GOSUB 3370
*********************************************
* CHECK ARROWS
*********************************************
3250 REM-AMMO CHECK
3255 A = A - 1
3260 IF A > 0 THEN 3280
3270 F = -1
3280 RETURN
*********************************************
*
*********************************************
3290 REM-SEE IF ARROW IS AT L(1) OR L(2)
3295 L = P(K)
3300 IF L <> L(2) THEN 3340
3310 PRINT "AHA! YOU GOT THE WUMPUS!"
3320 F = 1
3330 RETURN
*********************************************
* Check for Arrow hit
*********************************************
3340 IF L <> L(1) THEN 3210
3350 PRINT "OUCH! ARROW GOT YOU!"
3360 GOTO 3270
*********************************************
*
*********************************************
3370 REM-MOVE WUMPUS ROUTINE
3380 K = FNC(0)
3390 IF K = 4 THEN 3410
3400 L(2) = S(L(2), K)
3410 IF L(2) <> L THEN 3440
3420 PRINT "TSK TSK TSK- WUMPUS GOT YOU!"
3430 F = -1
3440 RETURN
*********************************************
*
*********************************************
4000 REM- MOVE ROUTINE
4010 F = 0
4020 PRINT "WHERE TO";
4030 INPUT L
4040 IF L < 1 OR L > 20 THEN 4020
*********************************************
*
*********************************************
4050 FOR K = 1 TO 3
4060 REM- CHECK IF LEGAL MOVE
4070 IF S(L(1), K) = L THEN 4130
4080 NEXT K
4090 IF L = L(1) THEN 4130
4100 PRINT "NOT POSSIBLE -";
4110 GOTO 4020
*********************************************
*
*********************************************
4120 REM-CHECK FOR HAZARDS"
4130 L(1) = L
4140 REM-WUMPUS
4150 IF L <> L(2) THEN 4220
4160 PRINT "... OOPS! BUMPED A WUMPUS!"
4170 REM-MOVE WUMPUS
4180 GOSUB 3380
4190 IF F = 0 THEN 4220
4200 RETURN
*********************************************
*
*********************************************
4210 REM-PIT
4220 IF L <> L(3) AND L <> L(4) THEN 4270
4230 PRINT "YYYIIIIEEEE . . . FELL IN PIT"
4240 F = -1
4250 RETURN
*********************************************
*
*********************************************
4260 REM-BATS
4270 IF L <> L(5) AND L <> L(6) THEN 4310
4280 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!"
4290 L = FNA(1)
4300 GOTO 4130
*********************************************
*
*********************************************
4310 RETURN
5000 END
*****************************†***************