tool
export(String,"small", "mid", "full") var staff_mode = "small" setget set_staff_mode;
func set_staff_mode(new_val):
print('flag 1');
if staff_mode == new_val:
return;
print('flag 2');
if not is_inside_tree():
return;
print('flag 3');
var animation_tree := get_node("/path/");
if not is_instance_valid(animation_tree):
return;
print('flag 4');
var ani_state:AnimationNodeStateMachinePlayback = animation_tree.get("parameters/playback");
if not ani_state.is_playing():
ani_state.start(new_val);
print('flag 5');
var anim_player_path = animation_tree.anim_player;
var animation_player := animation_tree.get_node(anim_player_path) as AnimationPlayer;
print('flag 6');
yield(animation_player, "animation_started");
print('flag 7');
ani_state.travel(new_val)
staff_mode = new_val;