while not ani_state.is_playing():
yield(get_tree(), "idle_frame");
ani_state.travel(new_val);
while (ani_state.is_playing() and (ani_state.get_current_node() != new_val or ani_state.get_current_play_position()<ani_state.get_current_length())):
yield(get_tree(), "idle_frame");
# Extra #
yield(get_tree(), "idle_frame");
yield(get_tree(), "idle_frame");
######
ani_state.stop();
sword_mode = ani_state.get_current_node();
property_list_changed_notify();