Bresenham's Line Drawing Algorithm is a fundamental algorithm in computer graphics for rendering a straight line on a pixelated display. Introduced by Jack Bresenham in 1962, it has become a staple in the field due to its efficiency and simplicity. The algorithm's primary advantage lies in its ability to use only integer arithmetic, making it particularly suitable for implementation in hardware and low-level software environments where floating-point operations are costly.
Introduction
In the world of computer graphics, drawing a straight line between two points on a raster display (a grid of pixels) is a common but non-trivial task. The naive approach of calculating the slope and using the equation of a line can lead to inefficiencies and inaccuracies due to floating-point arithmetic. Bresenham's Line Drawing Algorithm addresses these issues by providing an efficient way to approximate a line using only integer operations.
The Algorithm
Bresenham's algorithm works by determining which pixel on the raster grid should be lit to best approximate the desired line. It incrementally plots the line from the start point to the end point, making decisions at each step about which pixel to choose next based on the accumulated error from the ideal line.
Algorithm Steps
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Initialization:
- Start at the initial point (π₯0,π¦0)(x0β,y0β).
- Calculate the differences Ξπ₯=π₯1βπ₯0Ξx=x1ββx0β and Ξπ¦=π¦1βπ¦0Ξy=y1ββy0β.
- Determine the absolute values of these differences and the signs of the increments for x and y (π π‘πππ₯stepxβ and π π‘πππ¦stepyβ).
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Decision Variable:
Initialize the decision variable π=2Ξπ¦βΞπ₯d=2ΞyβΞx.
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Iterate and Plot:
- For each x from π₯0x0β to π₯1x1β:
- Plot the current pixel (π₯,π¦)(x,y).
- If πβ₯0dβ₯0, increment π¦y by π π‘πππ¦stepyβ and update πd by subtracting 2Ξπ₯2Ξx.
- Increment π₯x by π π‘πππ₯stepxβ and update πd by adding 2Ξπ¦2Ξy.
- For each x from π₯0x0β to π₯1x1β:
Consider drawing a line from (2,3)(2,3) to (10,8)(10,8):
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Initialization:
- Ξπ₯=10β2=8Ξx=10β2=8
- Ξπ¦=8β3=5Ξy=8β3=5
- π π‘πππ₯=1stepxβ=1, π π‘πππ¦=1stepyβ=1
- Initial decision variable π=2Ξπ¦βΞπ₯=2β 5β8=2d=2ΞyβΞx=2β 5β8=2
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Plotting:
- Start at (2,3)(2,3)
- For each step in π₯x:
- Plot (2,3)(2,3), π=2d=2
- πβ₯0dβ₯0, so increment y: π¦=4y=4, update π=πβ2Ξπ₯=2β16=β14d=dβ2Ξx=2β16=β14
- Increment x: π₯=3x=3, update π=π+2Ξπ¦=β14+10=β4d=d+2Ξy=β14+10=β4
- Plot (3,4)(3,4), π=β4d=β4
- π<0d<0, so increment x: π₯=4x=4, update π=π+2Ξπ¦=β4+10=6d=d+2Ξy=β4+10=6
- Plot (4,4)(4,4), π=6d=6
- Continue this process until reaching (10,8)(10,8).
Conclusion
Bresenhamβs Line Drawing Algorithm remains a critical technique in computer graphics due to its balance of efficiency, simplicity, and precision. Its reliance on integer calculations makes it particularly suited for environments where performance is crucial, ensuring it remains relevant even with advances in graphical processing power. Whether in simple pixel art or complex graphical applications, Bresenhamβs algorithm continues to be a foundational tool for rendering straight lines on raster displays.