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Virtual and Augmented Realities will change mobility strategies

Two of today's hottest technologies - Augmented Reality (AR) and Virtual Reality (VR) - are likely to have a major impact on companies' mobility strategies, according to market analysts. It must take a few years, it is true. But that doesn't mean that you don't have to be prepared to deal with them as part of corporate mobility management (EMM). 

A funny thing about the ever-advancing advances in the technology market is that things that were just emerging in one day can suddenly become everyday business tools right away - and you need to manage them.

One day you will see Virtual and Augmented Realities supporting workers to perform the most varied tasks. And these technologies will certainly not be tied to the office and will be used in general by the world.

RA and RV are related visualization technologies. While Virtual Reality presents a completely digital environment, Augmented Reality shows a user digital information superimposed on the real world. Both can provide support for applications in different markets, which will help to increase demand for both.

"We are just beginning with the use cases for AR and VR," says Gartner research director Bryan Taylor. “Much of the current focus is on frontline or task-oriented work. But from virtual meetings to interactive design, through any kind of visualization, the promise for knowledge work is wide. ”

“The most common use cases today are in the areas of immersive design and demonstration, where a digital version of a structure or physical object is used to allow a user to 'be there' and experience that object / design / construction as if it existed physically ”, points out the consulting executive.

Another use case is the so-called “hands-free workflow”, in which Augmented Reality allows an employee to view digital information overlaid on the desktop, so that he does not have to leave where he is to seek information or instructions, according to Taylor.

Microsoft Certified Professionals include a variety of different computer and technology-related duties as set by organizational policy.

Field service support workers are among the first users of the technology, according to research manager for wearables and smartphones at IDC, Ramon Llamas.