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Online Learning: New Trends

Internet is the future! There is no reason to read reams of documents and underline key sentences with markers. As a result of online education, modern education has become more inclusive, comprehensive, and enjoyable.

 

Almost all businesses, including education, have been transformed by the Internet.

 

The internet has become a popular learning resource for students, according to studies. As the internet and mobile devices have become more popular, e-learning has become more flexible, time-saving, and cost-effective.

 

Learning websites, platforms, courses, and pages are replacing traditional classrooms. According to estimates, the EdTech market will reach $680 billion by 2027, growing 17.9% annually.

 

We discuss 5 innovative online learning trends in this post that are transforming the way students study. Check it out.

 

MICRO-LEARNING

 

In today's fast-paced environment, speed is crucial.

 

Microlearning refers to e-learning in little doses, or brief bursts of information that can be absorbed quickly. Due to continual multitasking and bombardment of external information, the typical person's attention span is 90 seconds. The brief instructional style not only keeps students' attention but also helps them retain information.

 

Microlearning tools such as Flashcards and Quiz books have been around for over a century, but when integrated with eLearning, they become more effective tools for tapping large knowledge reservoirs using multimedia formats.

 

Texts, images, videos, audio, tests, quizzes, games, or a combination of all of these can be used for microlearning.

 

Microlearning is frequently utilised for a variety of training needs, including:

 

  • Behavioral change/soft skills
  • Professional talents in compliance

 

LEARNING GAMIFICATION:

 

"Play and learn" is a phrase we've all heard.

 

In education, gamification refers to the use of game-like features and experiences in the development of learning processes. Currently, schools are using this method to enhance learning in a variety of contexts and subject areas, as well as to address related attitudes, activities, and behaviors.

 

Among them are participation, cooperation, self-guided study, assignment completion, making assessments easier, and many more.

 

Gamification increases learners' creativity, retention, motivation, and engagement by taking an experimental approach to learning.

 

Gamification includes the following game elements:

 

  • point
  • badges
  • levels
  • leaderboards
  • progress indicators

 

LEARNING BASED ON VIRTUAL REALITY (VR), AUGMENTED REALITY (AR), and ARTIFICIAL INTELLIGENCE (AI)

 

As the saying goes, a picture is worth a thousand words. Students may observe a topic in action instead of reading the theory.

 

Artificial intelligence, augmented reality, and virtual reality are revolutionizing the way we teach and learn. The future classroom will provide a hyper-immersive experience that caters to an experienced learning environment through a fully digital ecosystem. To create an environment that closely resembles in-person interaction, text, sound effects, visuals, and multimedia will be used.

 

Through visualisation and complete absorption of the subject matter, augmented reality in education leads to better results.

 

VIDEO INTERACTIVE LEARNING

 

This is a NextGen version of classic video-based learning, which allows students to access other resources outside of the video content.

 

Studies have shown that such movies increase student engagement and participation, resulting in an increase in knowledge retention and the ability to visualize the "unexplained."



  • Training for Flight
  • Experiments in the lab
  • Operation
  • Concerts, talk shows, etc. are real-world events.
  • Trips to the field

 

Interactive learning offers students branching pathways to grasp the impact/consequences of their decisions. The learners' decisions throughout the videos lead them down different paths at various points. With this strategy, children can practice what they've learned in a safe environment.

 

Through interactive learning, which provides branching pathways, students can also grasp the impact/consequences of their decisions. Throughout the videos, the learners' decisions lead them down different paths at different points. By using this strategy, children can practice what they've learned in a safe environment.

 

ANALYTICS FOR LEARNING:

 

The measurement, gathering, analysis, and reporting of data on learners and their contexts is known as learning analytics. Data from learning analytics can include:



  • Studies occur when students are studying
  • Studying methods
  • Students' places of study
  • Feedback from students on questionnaires and assignments
  • Engagement with video

 

All of these features enable educators to engage students in a way that suits their interests, to measure student performance and to encourage student development, as well as to guide institutional strategy and decisions.

 

Platforms like Kaloory have made it a point to provide teachers with student engagement numbers as part of a better online learning experience.

 

Based on the e-learning trends we discussed, all signals point to the e-learning sector becoming stronger in the coming years. As technology advances, these patterns will improve, allowing for a more inclusive, comprehensive, and engaging learning environment.