JustPaste.it
===Renreick===
you have been found by a royal family to help defend the kingdom from these craters of dark magic that will sometimes appear as you have been chosen by a high society of immortals to help destroy these pools of hellish entities
only you can kill the monsters.. do you accept?
===Character creation===
DESCRIPTION:
Name:
Age:
Gender:
Race:
Class:
Orison:
true level: 0 (put this up if you reach 100 exp)
Appearance: (desc or link)
Backstory: (I prefer my characters having these)
NOTES:
###Inventory###
- (weapon)
- (if you want insert some fluff)
-
-
-
###Abilities###
(you start with 3, 1 passive, 2 active)

===Races===
(still open to ideas)
human: humans.. +2 in 2 traits of your choice (nothing like magic, stuff like medicine or speed check with me about your human trait option
grorks: orcs that have inbred with goblins, now that both races are extinct, these are what are left +2 strength and intimidation

craft: "human" creatures created by use of alchemy and magic, the creation of them isn't illegal but frowned upon and those who exist hide it, or don't know that fact. +1 to strength and speed
hellicks: the children of a demon and a human +2 to dark magic and intellect but extra dmg when hit with holy magic
hevans: hellick but an angel and a human but do holy magic not dark magic but gain extra dmg when hit with dark magic
weretouched: humans who have descended from werebeasts but they can only gain claws and senses +2 melee combat and senses
elves: despite being striped of most of their immense wealth they still manage +2 survival and intellect
reflores: the children of dryads and liches, males have white/grey skin and females have green skin +2 to arcane magic and advantage against dead and nature enemies
 dwarves: beings who are shorter than all the others but size doesn't matter +2 mechanics and strength
===Classes===
(still open to ideas)
fighters: +2 melee combat and all might stats
ranger: +2 survival and ranged combat and senses
rouge: +2 daggers, stealth, agility
magi: +2 arcane magic and intelligence and can regain pp on a successful spell
cleric: +2 healing and holy magic
artificer: (two separate traits) +1 arcane magic +3 building and using machines
spellsword: +2 arcane magic and melee combat
alchemist: +3 making and using potions
monk: +2 religion and melee combat
weaponist: +2 gunslinging, explosives
===Orison's===
these are blessings from higher entities, demigods, there are demigods and one god that is the ruler of all of them so you may choose one..
Natura (goddess of nature) can't get poisoned and +2 dice when on dirt/grass/plants
Ignis (god of fire) +2 in strength and fire immunity
luna (goddess of the moon) +2 when under moonlight and can see in the dark
sol (god of the sun) +2 in direct sunlight and immune to holy spells
mors (god of death) +2 when fighting or using darkness/dead and can heal hp/pp from killing an enemy
gelidus (god of cold) +2 in speed and immune to cold
tellus (god of earth/stone) +2 when on/working with earth/stone and immune to fall damage
sanguis (god of blood) +2 when healing/inflicting wounds and can roll twice when doing piercing damage
amor (goddess of love) +2 when interacting and people trust you more
===RULES===
1) HAVE FUN! i'll let you do everything within reason
2) DON'T BE AN ASSH*LE respect your fellow players, no namecalling or general bullying
3) KEEP IT PG simple enough (eg:sex/ drugs)
4) swearing is ok
===IMPORTANT RULE===
NO SAYING UWU, OWO OR ANY OTHER CRINGY FURRY PHRASES...