JustPaste.it
Loading config file: C:\Users\ThisGuy\Documents\My Games\OpenMW/openmw.cfg
Loading config file: ./openmw.cfg
OpenMW version 0.46.0
Revision: 9f716b9ed8
Using default (English) font encoding.
OSG version: 3.4.1
Loading settings file: ./settings-default.cfg
Loading settings file: C:\Users\ThisGuy\Documents\My Games\OpenMW/settings.cfg
Adding BSA archive D:\games\Bethesda Softworks\Morrowind\Data Files\Morrowind.bsa
Adding BSA archive D:\games\Bethesda Softworks\Morrowind\Data Files\Tribunal.bsa
Adding BSA archive D:\games\Bethesda Softworks\Morrowind\Data Files\Bloodmoon.bsa
Adding data directory D:\games\Bethesda Softworks\Morrowind\Data Files
Adding data directory D:\games\Bethesda Softworks\Morrowind\mods\Morrowind Rebirth v 4.9\Data Files
Adding data directory D:\games\Bethesda Softworks\Morrowind\mods\Graphic Herbalism
Adding data directory D:\games\Bethesda Softworks\Morrowind\mods\Morrowind Optimization Patch
Adding data directory D:\games\Bethesda Softworks\Morrowind\mods\MW Containers Animated
Adding data directory D:\games\Bethesda Softworks\Morrowind\mods\Better Bodies\Nude\Data Files
Adding data directory D:\games\Bethesda Softworks\Morrowind\mods\Better Heads
Initializing OpenAL...
Opened "OpenAL Soft on Speakers (Realtek High Definition Audio)"
ALC Version: 1.1
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
Vendor: OpenAL Community
Renderer: OpenAL Soft
Version: 1.1 ALSOFT 1.17.2
Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
OpenAL Soft on Speakers (Realtek High Definition Audio)
Failed to open video: Resource 'video/bethesda logo.bik' not found
Loading content file Morrowind.esm
Loading content file Better Heads.esm
Loading content file Tribunal.esm
Loading content file Bloodmoon.esm
Loading content file Better Heads Bloodmoon addon.esm
Loading content file Better Heads Tribunal addon.esm
Loading content file Better Bodies.esp
Loading content file Graphic Herbalism.esp
Playing Music/Special/morrowind title.mp3
Failed to open video: Resource 'video/mw_logo.bik' not found
Texture layer 2 is in use but empty in meshes/f/terrain_rock_ai_11.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_ai_11.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_ai_12.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_ai_12.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_ai_10.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_ai_10.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_ai_08.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_ai_08.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_ai_02.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_ai_02.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_ai_09.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_ai_09.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_ai_07.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_ai_07.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rocks_ai_03.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rocks_ai_03.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rocks_ai_01.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rocks_ai_01.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rocks_ai_04.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rocks_ai_04.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_ai_04.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_ai_04.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_17.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_17.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_15.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_15.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_18.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_18.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_19.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_19.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rocks_ai_02.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rocks_ai_02.nif
Found RootCollisionNode attached to non-root node in meshes/o/contain_trama_shrub_03.nif. Treat it as a common NiTriShape.
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_53.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_53.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_07.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_07.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_04.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_04.nif
Texture layer 2 is in use but empty in meshes/x/ex_ma_cave_entrance_lava.nif
Texture layer 5 is in use but empty in meshes/x/ex_ma_cave_entrance_lava.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_55.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_55.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_09.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_09.nif
Texture layer 2 is in use but empty in meshes/x/terrain_ma_rock13.nif
Texture layer 5 is in use but empty in meshes/x/terrain_ma_rock13.nif
Texture layer 2 is in use but empty in meshes/x/terrain_ma_rock22.nif
Texture layer 5 is in use but empty in meshes/x/terrain_ma_rock22.nif
Texture layer 2 is in use but empty in meshes/x/terrain_ma_20.nif
Texture layer 5 is in use but empty in meshes/x/terrain_ma_20.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_06.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_06.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_02.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_02.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_58.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_58.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_5a.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_5a.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_550.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_550.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_57.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_57.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_14.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_14.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_24.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_24.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_23.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_23.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_22.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_22.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_02.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_02.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_03.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_03.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_04.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_04.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_05.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_05.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_06.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_06.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_07.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_07.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_08.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_08.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_09.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_09.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_10.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_10.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_11.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_11.nif
Texture layer 2 is in use but empty in meshes/f/terrain_rock_rm_12.nif
Texture layer 5 is in use but empty in meshes/f/terrain_rock_rm_12.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_54.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_54.nif
Texture layer 2 is in use but empty in meshes/x/terrain_volcano.nif
Texture layer 5 is in use but empty in meshes/x/terrain_volcano.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_59.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_59.nif
Texture layer 2 is in use but empty in meshes/x/terrain_ma_rock62.nif
Texture layer 5 is in use but empty in meshes/x/terrain_ma_rock62.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_67.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_67.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_10.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_10.nif
Texture layer 2 is in use but empty in meshes/x/terrain_lavapot_03.nif
Texture layer 5 is in use but empty in meshes/x/terrain_lavapot_03.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_43.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_43.nif
Texture layer 2 is in use but empty in meshes/x/terrain_lava_ventlg.nif
Texture layer 5 is in use but empty in meshes/x/terrain_lava_ventlg.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_56.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_56.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_19.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_19.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_01.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_01.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_51.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_51.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_49.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_49.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_39.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_39.nif
Loading cell 2, -4
Loading cell 1, -4
Loading cell 2, -3
Loading cell 2, -5
Loading cell 3, -4
Loading cell 1, -3
Loading cell 1, -5
Loading cell 3, -3
Loading cell 3, -5
Playing music/explore/morrowind title.mp3
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_25.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_25.nif
Texture layer 2 is in use but empty in meshes/x/terrain_rock_ma_79.nif
Texture layer 5 is in use but empty in meshes/x/terrain_rock_ma_79.nif
Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000024FF2BB8800) from 13118.9 -22256.5 2009.32 to 12583.2 -22620 2009.32 with flags (none)
Found RootCollisionNode attached to non-root node in meshes/d/in_velothismall_ndoor_01.nif. Treat it as a common NiTriShape.