//monster quest npc
//for Ragnarok Rises
//======|Made by ToiletMaster|======//
//==================================//
//...........|REMARKS|..............//
//==================================//
//Please note that each player can only accept one quest at a time. That's all.
function script L_quest { //function used to look whether the person has a quest or not
//if there is a quest located, it'll head to N_Progress; and thus stating that you
//have a quest and it needs to finished / removed to proceed.
if(checkquest(82000) == 1) goto N_Progress;
if(checkquest(82001) == 1) goto N_Progress;
if(checkquest(82002) == 1) goto N_Progress;
if(checkquest(82003) == 1) goto N_Progress;
if(checkquest(82004) == 1) goto N_Progress;
if(checkquest(82005) == 1) goto N_Progress;
if(checkquest(82006) == 1) goto N_Progress;
if(checkquest(82007) == 1) goto N_Progress;
if(checkquest(82008) == 1) goto N_Progress;
if(checkquest(82009) == 1) goto N_Progress;
if(checkquest(82010) == 1) goto N_Progress;
if(checkquest(82011) == 1) goto N_Progress;
if(checkquest(82012) == 1) goto N_Progress;
if(checkquest(82013) == 1) goto N_Progress;
if(checkquest(82014) == 1) goto N_Progress;
if(checkquest(82015) == 1) goto N_Progress;
if(checkquest(82016) == 1) goto N_Progress;
if(checkquest(82017) == 1) goto N_Progress;
if(checkquest(82018) == 1) goto N_Progress;
if(checkquest(82019) == 1) goto N_Progress;
if(checkquest(82020) == 1) goto N_Progress;
if(checkquest(82021) == 1) goto N_Progress;
if(checkquest(82022) == 1) goto N_Progress;
if(checkquest(82023) == 1) goto N_Progress;
if(checkquest(82024) == 1) goto N_Progress;
if(checkquest(82025) == 1) goto N_Progress;
if(checkquest(82026) == 1) goto N_Progress;
if(checkquest(82027) == 1) goto N_Progress;
if(checkquest(82028) == 1) goto N_Progress;
if(checkquest(82029) == 1) goto N_Progress;
if(checkquest(82030) == 1) goto N_Progress;
if(checkquest(82031) == 1) goto N_Progress;
if(checkquest(82032) == 1) goto N_Progress;
if(checkquest(82033) == 1) goto N_Progress;
if(checkquest(82034) == 1) goto N_Progress;
if(checkquest(82035) == 1) goto N_Progress;
if(checkquest(82036) == 1) goto N_Progress;
if(checkquest(82037) == 1) goto N_Progress;
if(checkquest(82038) == 1) goto N_Progress;
if(checkquest(82039) == 1) goto N_Progress;
if(checkquest(82040) == 1) goto N_Progress;
if(checkquest(82041) == 1) goto N_Progress;
if(checkquest(82042) == 1) goto N_Progress;
if(checkquest(82043) == 1) goto N_Progress;
if(checkquest(82044) == 1) goto N_Progress;
if(checkquest(82045) == 1) goto N_Progress;
if(checkquest(82046) == 1) goto N_Progress;
if(checkquest(82047) == 1) goto N_Progress;
if(checkquest(82048) == 1) goto N_Progress;
if(checkquest(82049) == 1) goto N_Progress;
if(checkquest(82050) == 1) goto N_Progress;
if(checkquest(82051) == 1) goto N_Progress;
if(checkquest(82052) == 1) goto N_Progress;
if(checkquest(82053) == 1) goto N_Progress;
if(checkquest(82054) == 1) goto N_Progress;
if(checkquest(82055) == 1) goto N_Progress;
if(checkquest(82056) == 1) goto N_Progress;
if(checkquest(82057) == 1) goto N_Progress;
if(checkquest(82058) == 1) goto N_Progress;
if(checkquest(82059) == 1) goto N_Progress;
if(checkquest(82060) == 1) goto N_Progress;
if(checkquest(82061) == 1) goto N_Progress;
if(checkquest(82062) == 1) goto N_Progress;
if(checkquest(82063) == 1) goto N_Progress;
if(checkquest(82064) == 1) goto N_Progress;
if(checkquest(82065) == 1) goto N_Progress;
if(checkquest(82066) == 1) goto N_Progress;
if(checkquest(82067) == 1) goto N_Progress;
if(checkquest(82068) == 1) goto N_Progress;
if(checkquest(82069) == 1) goto N_Progress;
if(checkquest(82070) == 1) goto N_Progress;
if(checkquest(82071) == 1) goto N_Progress;
if(checkquest(82072) == 1) goto N_Progress;
if(checkquest(82073) == 1) goto N_Progress;
if(checkquest(82074) == 1) goto N_Progress;
if(checkquest(82075) == 1) goto N_Progress;
if(checkquest(82076) == 1) goto N_Progress;
if(checkquest(82077) == 1) goto N_Progress;
if(checkquest(82078) == 1) goto N_Progress;
if(checkquest(82079) == 1) goto N_Progress;
if(checkquest(82080) == 1) goto N_Progress;
if(checkquest(82081) == 1) goto N_Progress;
if(checkquest(82082) == 1) goto N_Progress;
if(checkquest(82083) == 1) goto N_Progress;
if(checkquest(82084) == 1) goto N_Progress;
if(checkquest(82085) == 1) goto N_Progress;
if(checkquest(82086) == 1) goto N_Progress;
if(checkquest(82087) == 1) goto N_Progress;
if(checkquest(82088) == 1) goto N_Progress;
if(checkquest(82089) == 1) goto N_Progress;
if(checkquest(82090) == 1) goto N_Progress;
if(checkquest(82091) == 1) goto N_Progress;
if(checkquest(82092) == 1) goto N_Progress;
if(checkquest(82093) == 1) goto N_Progress;
if(checkquest(82094) == 1) goto N_Progress;
if(checkquest(82095) == 1) goto N_Progress;
if(checkquest(82096) == 1) goto N_Progress;
if(checkquest(82097) == 1) goto N_Progress;
if(checkquest(82098) == 1) goto N_Progress;
if(checkquest(82099) == 1) goto N_Progress;
if(checkquest(82100) == 1) goto N_Progress;
if(checkquest(82101) == 1) goto N_Progress;
if(checkquest(82102) == 1) goto N_Progress;
if(checkquest(82103) == 1) goto N_Progress;
if(checkquest(82104) == 1) goto N_Progress;
if(checkquest(82105) == 1) goto N_Progress;
if(checkquest(82106) == 1) goto N_Progress;
if(checkquest(82107) == 1) goto N_Progress;
if(checkquest(82108) == 1) goto N_Progress;
if(checkquest(82109) == 1) goto N_Progress;
if(checkquest(82110) == 1) goto N_Progress;
if(checkquest(82111) == 1) goto N_Progress;
if(checkquest(82112) == 1) goto N_Progress;
if(checkquest(82113) == 1) goto N_Progress;
if(checkquest(82114) == 1) goto N_Progress;
if(checkquest(82115) == 1) goto N_Progress;
if(checkquest(82116) == 1) goto N_Progress;
if(checkquest(82117) == 1) goto N_Progress;
if(checkquest(82118) == 1) goto N_Progress;
if(checkquest(82119) == 1) goto N_Progress;
if(checkquest(82120) == 1) goto N_Progress;
if(checkquest(82121) == 1) goto N_Progress;
if(checkquest(82122) == 1) goto N_Progress;
if(checkquest(82123) == 1) goto N_Progress;
if(checkquest(82124) == 1) goto N_Progress;
if(checkquest(82125) == 1) goto N_Progress;
if(checkquest(82126) == 1) goto N_Progress;
if(checkquest(82127) == 1) goto N_Progress;
if(checkquest(82128) == 1) goto N_Progress;
if(checkquest(82129) == 1) goto N_Progress;
if(checkquest(82130) == 1) goto N_Progress;
if(checkquest(82131) == 1) goto N_Progress;
if(checkquest(82132) == 1) goto N_Progress;
if(checkquest(82133) == 1) goto N_Progress;
if(checkquest(82134) == 1) goto N_Progress;
if(checkquest(82135) == 1) goto N_Progress;
if(checkquest(82136) == 1) goto N_Progress;
if(checkquest(82137) == 1) goto N_Progress;
if(checkquest(82138) == 1) goto N_Progress;
if(checkquest(82139) == 1) goto N_Progress;
if(checkquest(82140) == 1) goto N_Progress;
if(checkquest(82141) == 1) goto N_Progress;
if(checkquest(82142) == 1) goto N_Progress;
if(checkquest(82143) == 1) goto N_Progress;
if(checkquest(82144) == 1) goto N_Progress;
if(checkquest(82145) == 1) goto N_Progress;
if(checkquest(82146) == 1) goto N_Progress;
if(checkquest(82147) == 1) goto N_Progress;
if(checkquest(82148) == 1) goto N_Progress;
if(checkquest(82149) == 1) goto N_Progress;
if(checkquest(82150) == 1) goto N_Progress;
if(checkquest(82151) == 1) goto N_Progress;
if(checkquest(82152) == 1) goto N_Progress;
if(checkquest(82153) == 1) goto N_Progress;
if(checkquest(82154) == 1) goto N_Progress;
if(checkquest(82155) == 1) goto N_Progress;
if(checkquest(82156) == 1) goto N_Progress;
if(checkquest(82157) == 1) goto N_Progress;
if(checkquest(82158) == 1) goto N_Progress;
if(checkquest(82159) == 1) goto N_Progress;
if(checkquest(82160) == 1) goto N_Progress;
if(checkquest(82161) == 1) goto N_Progress;
if(checkquest(82162) == 1) goto N_Progress;
if(checkquest(82163) == 1) goto N_Progress;
if(checkquest(82164) == 1) goto N_Progress;
if(checkquest(82165) == 1) goto N_Progress;
if(checkquest(82166) == 1) goto N_Progress;
if(checkquest(82167) == 1) goto N_Progress;
if(checkquest(82168) == 1) goto N_Progress;
if(checkquest(82169) == 1) goto N_Progress;
if(checkquest(82170) == 1) goto N_Progress;
if(checkquest(82171) == 1) goto N_Progress;
if(checkquest(82172) == 1) goto N_Progress;
if(checkquest(82173) == 1) goto N_Progress;
if(checkquest(82174) == 1) goto N_Progress;
if(checkquest(82175) == 1) goto N_Progress;
if(checkquest(82176) == 1) goto N_Progress;
if(checkquest(82177) == 1) goto N_Progress;
if(checkquest(82178) == 1) goto N_Progress;
if(checkquest(82179) == 1) goto N_Progress;
if(checkquest(82180) == 1) goto N_Progress;
if(checkquest(82181) == 1) goto N_Progress;
if(checkquest(82182) == 1) goto N_Progress;
if(checkquest(82183) == 1) goto N_Progress;
if(checkquest(82184) == 1) goto N_Progress;
if(checkquest(82185) == 1) goto N_Progress;
if(checkquest(82186) == 1) goto N_Progress;
if(checkquest(82187) == 1) goto N_Progress;
if(checkquest(82188) == 1) goto N_Progress;
if(checkquest(82189) == 1) goto N_Progress;
if(checkquest(82190) == 1) goto N_Progress;
if(checkquest(82191) == 1) goto N_Progress;
if(checkquest(82192) == 1) goto N_Progress;
if(checkquest(82193) == 1) goto N_Progress;
if(checkquest(82194) == 1) goto N_Progress;
if(checkquest(82195) == 1) goto N_Progress;
if(checkquest(82196) == 1) goto N_Progress;
if(checkquest(82197) == 1) goto N_Progress;
if(checkquest(82198) == 1) goto N_Progress;
if(checkquest(82199) == 1) goto N_Progress;
if(checkquest(82200) == 1) goto N_Progress;
if(checkquest(82201) == 1) goto N_Progress;
if(checkquest(82202) == 1) goto N_Progress;
if(checkquest(82203) == 1) goto N_Progress;
if(checkquest(82204) == 1) goto N_Progress;
if(checkquest(82205) == 1) goto N_Progress;
if(checkquest(82206) == 1) goto N_Progress;
if(checkquest(82207) == 1) goto N_Progress;
if(checkquest(82208) == 1) goto N_Progress;
if(checkquest(82209) == 1) goto N_Progress;
if(checkquest(82210) == 1) goto N_Progress;
if(checkquest(82211) == 1) goto N_Progress;
if(checkquest(82212) == 1) goto N_Progress;
if(checkquest(82213) == 1) goto N_Progress;
if(checkquest(82214) == 1) goto N_Progress;
if(checkquest(82215) == 1) goto N_Progress;
if(checkquest(82216) == 1) goto N_Progress;
if(checkquest(82217) == 1) goto N_Progress;
if(checkquest(82218) == 1) goto N_Progress;
if(checkquest(82219) == 1) goto N_Progress;
if(checkquest(82220) == 1) goto N_Progress;
if(checkquest(82221) == 1) goto N_Progress;
if(checkquest(82222) == 1) goto N_Progress;
if(checkquest(82223) == 1) goto N_Progress;
if(checkquest(82224) == 1) goto N_Progress;
if(checkquest(82225) == 1) goto N_Progress;
if(checkquest(82226) == 1) goto N_Progress;
if(checkquest(82227) == 1) goto N_Progress;
if(checkquest(82228) == 1) goto N_Progress;
if(checkquest(82229) == 1) goto N_Progress;
if(checkquest(82230) == 1) goto N_Progress;
if(checkquest(82231) == 1) goto N_Progress;
if(checkquest(82232) == 1) goto N_Progress;
if(checkquest(82233) == 1) goto N_Progress;
if(checkquest(82234) == 1) goto N_Progress;
if(checkquest(82235) == 1) goto N_Progress;
if(checkquest(82236) == 1) goto N_Progress;
if(checkquest(82237) == 1) goto N_Progress;
if(checkquest(82238) == 1) goto N_Progress;
if(checkquest(82239) == 1) goto N_Progress;
if(checkquest(82240) == 1) goto N_Progress;
if(checkquest(82241) == 1) goto N_Progress;
if(checkquest(82242) == 1) goto N_Progress;
if(checkquest(82243) == 1) goto N_Progress;
if(checkquest(82244) == 1) goto N_Progress;
if(checkquest(82245) == 1) goto N_Progress;
if(checkquest(82246) == 1) goto N_Progress;
if(checkquest(82247) == 1) goto N_Progress;
if(checkquest(82248) == 1) goto N_Progress;
if(checkquest(82249) == 1) goto N_Progress;
if(checkquest(82250) == 1) goto N_Progress;
if(checkquest(82251) == 1) goto N_Progress;
if(checkquest(82252) == 1) goto N_Progress;
if(checkquest(82253) == 1) goto N_Progress;
if(checkquest(82254) == 1) goto N_Progress;
if(checkquest(82255) == 1) goto N_Progress;
if(checkquest(82256) == 1) goto N_Progress;
if(checkquest(82257) == 1) goto N_Progress;
if(checkquest(82258) == 1) goto N_Progress;
if(checkquest(82259) == 1) goto N_Progress;
if(checkquest(82260) == 1) goto N_Progress;
if(checkquest(82261) == 1) goto N_Progress;
if(checkquest(82262) == 1) goto N_Progress;
if(checkquest(82263) == 1) goto N_Progress;
if(checkquest(82264) == 1) goto N_Progress;
if(checkquest(82265) == 1) goto N_Progress;
if(checkquest(82266) == 1) goto N_Progress;
else;
return;
N_Progress:
mes "You're currently still performing a quest!";
mes "Please ^FF0000Finish the quest or abandon the quest^000000";
close;
}
function script R_quest { //function used to look whether the person has a quest or not
//if there is a quest located, it'll head to N_removed; and thus removing the quest.
if(checkquest(82000) == 1) {erasequest 82000; goto N_Removed;}
if(checkquest(82001) == 1) {erasequest 82001; goto N_Removed;}
if(checkquest(82002) == 1) {erasequest 82002; goto N_Removed;}
if(checkquest(82003) == 1) {erasequest 82003; goto N_Removed;}
if(checkquest(82004) == 1) {erasequest 82004; goto N_Removed;}
if(checkquest(82005) == 1) {erasequest 82005; goto N_Removed;}
if(checkquest(82006) == 1) {erasequest 82006; goto N_Removed;}
if(checkquest(82007) == 1) {erasequest 82007; goto N_Removed;}
if(checkquest(82008) == 1) {erasequest 82008; goto N_Removed;}
if(checkquest(82009) == 1) {erasequest 82009; goto N_Removed;}
if(checkquest(82010) == 1) {erasequest 82010; goto N_Removed;}
if(checkquest(82011) == 1) {erasequest 82011; goto N_Removed;}
if(checkquest(82012) == 1) {erasequest 82012; goto N_Removed;}
if(checkquest(82013) == 1) {erasequest 82013; goto N_Removed;}
if(checkquest(82014) == 1) {erasequest 82014; goto N_Removed;}
if(checkquest(82015) == 1) {erasequest 82015; goto N_Removed;}
if(checkquest(82016) == 1) {erasequest 82016; goto N_Removed;}
if(checkquest(82017) == 1) {erasequest 82017; goto N_Removed;}
if(checkquest(82018) == 1) {erasequest 82018; goto N_Removed;}
if(checkquest(82019) == 1) {erasequest 82019; goto N_Removed;}
if(checkquest(82020) == 1) {erasequest 82020; goto N_Removed;}
if(checkquest(82021) == 1) {erasequest 82021; goto N_Removed;}
if(checkquest(82022) == 1) {erasequest 82022; goto N_Removed;}
if(checkquest(82023) == 1) {erasequest 82023; goto N_Removed;}
if(checkquest(82024) == 1) {erasequest 82024; goto N_Removed;}
if(checkquest(82025) == 1) {erasequest 82025; goto N_Removed;}
if(checkquest(82026) == 1) {erasequest 82026; goto N_Removed;}
if(checkquest(82027) == 1) {erasequest 82027; goto N_Removed;}
if(checkquest(82028) == 1) {erasequest 82028; goto N_Removed;}
if(checkquest(82029) == 1) {erasequest 82029; goto N_Removed;}
if(checkquest(82030) == 1) {erasequest 82030; goto N_Removed;}
if(checkquest(82031) == 1) {erasequest 82031; goto N_Removed;}
if(checkquest(82032) == 1) {erasequest 82032; goto N_Removed;}
if(checkquest(82033) == 1) {erasequest 82033; goto N_Removed;}
if(checkquest(82034) == 1) {erasequest 82034; goto N_Removed;}
if(checkquest(82035) == 1) {erasequest 82035; goto N_Removed;}
if(checkquest(82036) == 1) {erasequest 82036; goto N_Removed;}
if(checkquest(82037) == 1) {erasequest 82037; goto N_Removed;}
if(checkquest(82038) == 1) {erasequest 82038; goto N_Removed;}
if(checkquest(82039) == 1) {erasequest 82039; goto N_Removed;}
if(checkquest(82040) == 1) {erasequest 82040; goto N_Removed;}
if(checkquest(82041) == 1) {erasequest 82041; goto N_Removed;}
if(checkquest(82042) == 1) {erasequest 82042; goto N_Removed;}
if(checkquest(82043) == 1) {erasequest 82043; goto N_Removed;}
if(checkquest(82044) == 1) {erasequest 82044; goto N_Removed;}
if(checkquest(82045) == 1) {erasequest 82045; goto N_Removed;}
if(checkquest(82046) == 1) {erasequest 82046; goto N_Removed;}
if(checkquest(82047) == 1) {erasequest 82047; goto N_Removed;}
if(checkquest(82048) == 1) {erasequest 82048; goto N_Removed;}
if(checkquest(82049) == 1) {erasequest 82049; goto N_Removed;}
if(checkquest(82050) == 1) {erasequest 82050; goto N_Removed;}
if(checkquest(82051) == 1) {erasequest 82051; goto N_Removed;}
if(checkquest(82052) == 1) {erasequest 82052; goto N_Removed;}
if(checkquest(82053) == 1) {erasequest 82053; goto N_Removed;}
if(checkquest(82054) == 1) {erasequest 82054; goto N_Removed;}
if(checkquest(82055) == 1) {erasequest 82055; goto N_Removed;}
if(checkquest(82056) == 1) {erasequest 82056; goto N_Removed;}
if(checkquest(82057) == 1) {erasequest 82057; goto N_Removed;}
if(checkquest(82058) == 1) {erasequest 82058; goto N_Removed;}
if(checkquest(82059) == 1) {erasequest 82059; goto N_Removed;}
if(checkquest(82060) == 1) {erasequest 82060; goto N_Removed;}
if(checkquest(82061) == 1) {erasequest 82061; goto N_Removed;}
if(checkquest(82062) == 1) {erasequest 82062; goto N_Removed;}
if(checkquest(82063) == 1) {erasequest 82063; goto N_Removed;}
if(checkquest(82064) == 1) {erasequest 82064; goto N_Removed;}
if(checkquest(82065) == 1) {erasequest 82065; goto N_Removed;}
if(checkquest(82066) == 1) {erasequest 82066; goto N_Removed;}
if(checkquest(82067) == 1) {erasequest 82067; goto N_Removed;}
if(checkquest(82068) == 1) {erasequest 82068; goto N_Removed;}
if(checkquest(82069) == 1) {erasequest 82069; goto N_Removed;}
if(checkquest(82070) == 1) {erasequest 82070; goto N_Removed;}
if(checkquest(82071) == 1) {erasequest 82071; goto N_Removed;}
if(checkquest(82072) == 1) {erasequest 82072; goto N_Removed;}
if(checkquest(82073) == 1) {erasequest 82073; goto N_Removed;}
if(checkquest(82074) == 1) {erasequest 82074; goto N_Removed;}
if(checkquest(82075) == 1) {erasequest 82075; goto N_Removed;}
if(checkquest(82076) == 1) {erasequest 82076; goto N_Removed;}
if(checkquest(82077) == 1) {erasequest 82077; goto N_Removed;}
if(checkquest(82078) == 1) {erasequest 82078; goto N_Removed;}
if(checkquest(82079) == 1) {erasequest 82079; goto N_Removed;}
if(checkquest(82080) == 1) {erasequest 82080; goto N_Removed;}
if(checkquest(82081) == 1) {erasequest 82081; goto N_Removed;}
if(checkquest(82082) == 1) {erasequest 82082; goto N_Removed;}
if(checkquest(82083) == 1) {erasequest 82083; goto N_Removed;}
if(checkquest(82084) == 1) {erasequest 82084; goto N_Removed;}
if(checkquest(82085) == 1) {erasequest 82085; goto N_Removed;}
if(checkquest(82086) == 1) {erasequest 82086; goto N_Removed;}
if(checkquest(82087) == 1) {erasequest 82087; goto N_Removed;}
if(checkquest(82088) == 1) {erasequest 82088; goto N_Removed;}
if(checkquest(82089) == 1) {erasequest 82089; goto N_Removed;}
if(checkquest(82090) == 1) {erasequest 82090; goto N_Removed;}
if(checkquest(82091) == 1) {erasequest 82091; goto N_Removed;}
if(checkquest(82092) == 1) {erasequest 82092; goto N_Removed;}
if(checkquest(82093) == 1) {erasequest 82093; goto N_Removed;}
if(checkquest(82094) == 1) {erasequest 82094; goto N_Removed;}
if(checkquest(82095) == 1) {erasequest 82095; goto N_Removed;}
if(checkquest(82096) == 1) {erasequest 82096; goto N_Removed;}
if(checkquest(82097) == 1) {erasequest 82097; goto N_Removed;}
if(checkquest(82098) == 1) {erasequest 82098; goto N_Removed;}
if(checkquest(82099) == 1) {erasequest 82099; goto N_Removed;}
if(checkquest(82100) == 1) {erasequest 82100; goto N_Removed;}
if(checkquest(82101) == 1) {erasequest 82101; goto N_Removed;}
if(checkquest(82102) == 1) {erasequest 82102; goto N_Removed;}
if(checkquest(82103) == 1) {erasequest 82103; goto N_Removed;}
if(checkquest(82104) == 1) {erasequest 82104; goto N_Removed;}
if(checkquest(82105) == 1) {erasequest 82105; goto N_Removed;}
if(checkquest(82106) == 1) {erasequest 82106; goto N_Removed;}
if(checkquest(82107) == 1) {erasequest 82107; goto N_Removed;}
if(checkquest(82108) == 1) {erasequest 82108; goto N_Removed;}
if(checkquest(82109) == 1) {erasequest 82109; goto N_Removed;}
if(checkquest(82110) == 1) {erasequest 82110; goto N_Removed;}
if(checkquest(82111) == 1) {erasequest 82111; goto N_Removed;}
if(checkquest(82112) == 1) {erasequest 82112; goto N_Removed;}
if(checkquest(82113) == 1) {erasequest 82113; goto N_Removed;}
if(checkquest(82114) == 1) {erasequest 82114; goto N_Removed;}
if(checkquest(82115) == 1) {erasequest 82115; goto N_Removed;}
if(checkquest(82116) == 1) {erasequest 82116; goto N_Removed;}
if(checkquest(82117) == 1) {erasequest 82117; goto N_Removed;}
if(checkquest(82118) == 1) {erasequest 82118; goto N_Removed;}
if(checkquest(82119) == 1) {erasequest 82119; goto N_Removed;}
if(checkquest(82120) == 1) {erasequest 82120; goto N_Removed;}
if(checkquest(82121) == 1) {erasequest 82121; goto N_Removed;}
if(checkquest(82122) == 1) {erasequest 82122; goto N_Removed;}
if(checkquest(82123) == 1) {erasequest 82123; goto N_Removed;}
if(checkquest(82124) == 1) {erasequest 82124; goto N_Removed;}
if(checkquest(82125) == 1) {erasequest 82125; goto N_Removed;}
if(checkquest(82126) == 1) {erasequest 82126; goto N_Removed;}
if(checkquest(82127) == 1) {erasequest 82127; goto N_Removed;}
if(checkquest(82128) == 1) {erasequest 82128; goto N_Removed;}
if(checkquest(82129) == 1) {erasequest 82129; goto N_Removed;}
if(checkquest(82130) == 1) {erasequest 82130; goto N_Removed;}
if(checkquest(82131) == 1) {erasequest 82131; goto N_Removed;}
if(checkquest(82132) == 1) {erasequest 82132; goto N_Removed;}
if(checkquest(82133) == 1) {erasequest 82133; goto N_Removed;}
if(checkquest(82134) == 1) {erasequest 82134; goto N_Removed;}
if(checkquest(82135) == 1) {erasequest 82135; goto N_Removed;}
if(checkquest(82136) == 1) {erasequest 82136; goto N_Removed;}
if(checkquest(82137) == 1) {erasequest 82137; goto N_Removed;}
if(checkquest(82138) == 1) {erasequest 82138; goto N_Removed;}
if(checkquest(82139) == 1) {erasequest 82139; goto N_Removed;}
if(checkquest(82140) == 1) {erasequest 82140; goto N_Removed;}
if(checkquest(82141) == 1) {erasequest 82141; goto N_Removed;}
if(checkquest(82142) == 1) {erasequest 82142; goto N_Removed;}
if(checkquest(82143) == 1) {erasequest 82143; goto N_Removed;}
if(checkquest(82144) == 1) {erasequest 82144; goto N_Removed;}
if(checkquest(82145) == 1) {erasequest 82145; goto N_Removed;}
if(checkquest(82146) == 1) {erasequest 82146; goto N_Removed;}
if(checkquest(82147) == 1) {erasequest 82147; goto N_Removed;}
if(checkquest(82148) == 1) {erasequest 82148; goto N_Removed;}
if(checkquest(82149) == 1) {erasequest 82149; goto N_Removed;}
if(checkquest(82150) == 1) {erasequest 82150; goto N_Removed;}
if(checkquest(82151) == 1) {erasequest 82151; goto N_Removed;}
if(checkquest(82152) == 1) {erasequest 82152; goto N_Removed;}
if(checkquest(82153) == 1) {erasequest 82153; goto N_Removed;}
if(checkquest(82154) == 1) {erasequest 82154; goto N_Removed;}
if(checkquest(82155) == 1) {erasequest 82155; goto N_Removed;}
if(checkquest(82156) == 1) {erasequest 82156; goto N_Removed;}
if(checkquest(82157) == 1) {erasequest 82157; goto N_Removed;}
if(checkquest(82158) == 1) {erasequest 82158; goto N_Removed;}
if(checkquest(82159) == 1) {erasequest 82159; goto N_Removed;}
if(checkquest(82160) == 1) {erasequest 82160; goto N_Removed;}
if(checkquest(82161) == 1) {erasequest 82161; goto N_Removed;}
if(checkquest(82162) == 1) {erasequest 82162; goto N_Removed;}
if(checkquest(82163) == 1) {erasequest 82163; goto N_Removed;}
if(checkquest(82164) == 1) {erasequest 82164; goto N_Removed;}
if(checkquest(82165) == 1) {erasequest 82165; goto N_Removed;}
if(checkquest(82166) == 1) {erasequest 82166; goto N_Removed;}
if(checkquest(82167) == 1) {erasequest 82167; goto N_Removed;}
if(checkquest(82168) == 1) {erasequest 82168; goto N_Removed;}
if(checkquest(82169) == 1) {erasequest 82169; goto N_Removed;}
if(checkquest(82170) == 1) {erasequest 82170; goto N_Removed;}
if(checkquest(82171) == 1) {erasequest 82171; goto N_Removed;}
if(checkquest(82172) == 1) {erasequest 82172; goto N_Removed;}
if(checkquest(82173) == 1) {erasequest 82173; goto N_Removed;}
if(checkquest(82174) == 1) {erasequest 82174; goto N_Removed;}
if(checkquest(82175) == 1) {erasequest 82175; goto N_Removed;}
if(checkquest(82176) == 1) {erasequest 82176; goto N_Removed;}
if(checkquest(82177) == 1) {erasequest 82177; goto N_Removed;}
if(checkquest(82178) == 1) {erasequest 82178; goto N_Removed;}
if(checkquest(82179) == 1) {erasequest 82179; goto N_Removed;}
if(checkquest(82180) == 1) {erasequest 82180; goto N_Removed;}
if(checkquest(82181) == 1) {erasequest 82181; goto N_Removed;}
if(checkquest(82182) == 1) {erasequest 82182; goto N_Removed;}
if(checkquest(82183) == 1) {erasequest 82183; goto N_Removed;}
if(checkquest(82184) == 1) {erasequest 82184; goto N_Removed;}
if(checkquest(82185) == 1) {erasequest 82185; goto N_Removed;}
if(checkquest(82186) == 1) {erasequest 82186; goto N_Removed;}
if(checkquest(82187) == 1) {erasequest 82187; goto N_Removed;}
if(checkquest(82188) == 1) {erasequest 82188; goto N_Removed;}
if(checkquest(82189) == 1) {erasequest 82189; goto N_Removed;}
if(checkquest(82190) == 1) {erasequest 82190; goto N_Removed;}
if(checkquest(82191) == 1) {erasequest 82191; goto N_Removed;}
if(checkquest(82192) == 1) {erasequest 82192; goto N_Removed;}
if(checkquest(82193) == 1) {erasequest 82193; goto N_Removed;}
if(checkquest(82194) == 1) {erasequest 82194; goto N_Removed;}
if(checkquest(82195) == 1) {erasequest 82195; goto N_Removed;}
if(checkquest(82196) == 1) {erasequest 82196; goto N_Removed;}
if(checkquest(82197) == 1) {erasequest 82197; goto N_Removed;}
if(checkquest(82198) == 1) {erasequest 82198; goto N_Removed;}
if(checkquest(82199) == 1) {erasequest 82199; goto N_Removed;}
if(checkquest(82200) == 1) {erasequest 82200; goto N_Removed;}
if(checkquest(82201) == 1) {erasequest 82201; goto N_Removed;}
if(checkquest(82202) == 1) {erasequest 82202; goto N_Removed;}
if(checkquest(82203) == 1) {erasequest 82203; goto N_Removed;}
if(checkquest(82204) == 1) {erasequest 82204; goto N_Removed;}
if(checkquest(82205) == 1) {erasequest 82205; goto N_Removed;}
if(checkquest(82206) == 1) {erasequest 82206; goto N_Removed;}
if(checkquest(82207) == 1) {erasequest 82207; goto N_Removed;}
if(checkquest(82208) == 1) {erasequest 82208; goto N_Removed;}
if(checkquest(82209) == 1) {erasequest 82209; goto N_Removed;}
if(checkquest(82210) == 1) {erasequest 82210; goto N_Removed;}
if(checkquest(82211) == 1) {erasequest 82211; goto N_Removed;}
if(checkquest(82212) == 1) {erasequest 82212; goto N_Removed;}
if(checkquest(82213) == 1) {erasequest 82213; goto N_Removed;}
if(checkquest(82214) == 1) {erasequest 82214; goto N_Removed;}
if(checkquest(82215) == 1) {erasequest 82215; goto N_Removed;}
if(checkquest(82216) == 1) {erasequest 82216; goto N_Removed;}
if(checkquest(82217) == 1) {erasequest 82217; goto N_Removed;}
if(checkquest(82218) == 1) {erasequest 82218; goto N_Removed;}
if(checkquest(82219) == 1) {erasequest 82219; goto N_Removed;}
if(checkquest(82220) == 1) {erasequest 82220; goto N_Removed;}
if(checkquest(82221) == 1) {erasequest 82221; goto N_Removed;}
if(checkquest(82222) == 1) {erasequest 82222; goto N_Removed;}
if(checkquest(82223) == 1) {erasequest 82223; goto N_Removed;}
if(checkquest(82224) == 1) {erasequest 82224; goto N_Removed;}
if(checkquest(82225) == 1) {erasequest 82225; goto N_Removed;}
if(checkquest(82226) == 1) {erasequest 82226; goto N_Removed;}
if(checkquest(82227) == 1) {erasequest 82227; goto N_Removed;}
if(checkquest(82228) == 1) {erasequest 82228; goto N_Removed;}
if(checkquest(82229) == 1) {erasequest 82229; goto N_Removed;}
if(checkquest(82230) == 1) {erasequest 82230; goto N_Removed;}
if(checkquest(82231) == 1) {erasequest 82231; goto N_Removed;}
if(checkquest(82232) == 1) {erasequest 82232; goto N_Removed;}
if(checkquest(82233) == 1) {erasequest 82233; goto N_Removed;}
if(checkquest(82234) == 1) {erasequest 82234; goto N_Removed;}
if(checkquest(82235) == 1) {erasequest 82235; goto N_Removed;}
if(checkquest(82236) == 1) {erasequest 82236; goto N_Removed;}
if(checkquest(82237) == 1) {erasequest 82237; goto N_Removed;}
if(checkquest(82238) == 1) {erasequest 82238; goto N_Removed;}
if(checkquest(82239) == 1) {erasequest 82239; goto N_Removed;}
if(checkquest(82240) == 1) {erasequest 82240; goto N_Removed;}
if(checkquest(82241) == 1) {erasequest 82241; goto N_Removed;}
if(checkquest(82242) == 1) {erasequest 82242; goto N_Removed;}
if(checkquest(82243) == 1) {erasequest 82243; goto N_Removed;}
if(checkquest(82244) == 1) {erasequest 82244; goto N_Removed;}
if(checkquest(82245) == 1) {erasequest 82245; goto N_Removed;}
if(checkquest(82246) == 1) {erasequest 82246; goto N_Removed;}
if(checkquest(82247) == 1) {erasequest 82247; goto N_Removed;}
if(checkquest(82248) == 1) {erasequest 82248; goto N_Removed;}
if(checkquest(82249) == 1) {erasequest 82249; goto N_Removed;}
if(checkquest(82250) == 1) {erasequest 82250; goto N_Removed;}
if(checkquest(82251) == 1) {erasequest 82251; goto N_Removed;}
if(checkquest(82252) == 1) {erasequest 82252; goto N_Removed;}
if(checkquest(82253) == 1) {erasequest 82253; goto N_Removed;}
if(checkquest(82254) == 1) {erasequest 82254; goto N_Removed;}
if(checkquest(82255) == 1) {erasequest 82255; goto N_Removed;}
if(checkquest(82256) == 1) {erasequest 82256; goto N_Removed;}
if(checkquest(82257) == 1) {erasequest 82257; goto N_Removed;}
if(checkquest(82258) == 1) {erasequest 82258; goto N_Removed;}
if(checkquest(82259) == 1) {erasequest 82259; goto N_Removed;}
if(checkquest(82260) == 1) {erasequest 82260; goto N_Removed;}
if(checkquest(82261) == 1) {erasequest 82261; goto N_Removed;}
if(checkquest(82262) == 1) {erasequest 82262; goto N_Removed;}
if(checkquest(82263) == 1) {erasequest 82263; goto N_Removed;}
if(checkquest(82264) == 1) {erasequest 82264; goto N_Removed;}
if(checkquest(82265) == 1) {erasequest 82265; goto N_Removed;}
mes "[^990000Monster Quest^000000]";
mes "You have no quest to complete! Please check your requirements once again!";
close;
N_removed:
mes "[^990000Monster Quest^000000]";
mes "Quest has been removed!";
mes "All progress towards the quest have been deleted";
next;
mes "[^990000Monster Quest^000000]";
mes "If you'd like a new quest, please come and look for me!";
close;
}
prontera,160,187,4 script Monster Quest#prt 900,{
mes "[^990000Monster Quest^000000]";
mes "Hello there! I provide various monster hunting quests that needs to be done daily!.";
next;
mes "[^990000Monster Quest^000000]";
mes "If you finish my quests, you'll get a good reward!";
next;
if(baselevel <= 49){
mes "[^990000Monster Quest^000000]";
mes "Unfortunately, you're too weak to start the quest. ^FF0000Please come back on you're at level 50!^000000";
next;
mes "[^990000Monster Quest^000000]";
mes "Good luck "+strcharinfo(0)+"";
close;
}
mes "[^990000Monster Quest^000000]";
mes "So what would you like to do today?";
next;
switch(select("Start Monster Quest:Complete Quest:Remove Quests:Information")) {
case 1:
callfunc "L_quest";
if (gettime(4) == 1) goto N_Monday;
if (gettime(4) == 2) goto N_Tuesday;
if (gettime(4) == 3) goto N_Wednesday;
if (gettime(4) == 4) goto N_Thursday;
if (gettime(4) == 5) goto N_Friday;
if (gettime(4) == 6) goto N_Saturday;
if (gettime(4) == 0) goto N_Sunday;
//end of script for Monster Quest selection.
//L_Quest function will look for the quest which will check whether their quest is done or not.
//next step would be going to each of the following days then check then it'll display the current monsters you'll be able to set.
//if it's not done then immediately it'll be forfeited and ask you to retry again or whatever depending on the function xD
case 2:
//examples of the quest rewards on how's it's going to be given.
//example A
if(checkquest(82000,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 315000,354888;
erasequest 82000;
close;
}
if(checkquest(82001,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 315000,354888;
erasequest 82001;
close;
}
if(checkquest(82002,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 316000,354888;
erasequest 82002;
close;
}
if(checkquest(82003,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 316000,354888;
erasequest 82003;
close;
}
if(checkquest(82004,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82004;
close;
}
if(checkquest(82005,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82005;
close;
}
if(checkquest(82006,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82006;
close;
}
if(checkquest(82006,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82006;
close;
}
if(checkquest(82007,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82007;
close;
}
if(checkquest(82008,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82008;
close;
}
if(checkquest(82009,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82009;
close;
}
if(checkquest(82009,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82009;
close;
}
if(checkquest(82010,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82010;
close;
}
if(checkquest(82011,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82011;
close;
}
if(checkquest(82012,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82012;
close;
}
if(checkquest(82013,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 310000,354888;
erasequest 82013;
close;
}
if(checkquest(82014,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82014;
close;
}
if(checkquest(82015,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82015;
close;
}
if(checkquest(82016,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82016;
close;
}
if(checkquest(82017,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82017;
close;
}
if(checkquest(82018,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82018;
close;
}
if(checkquest(82019,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82019;
close;
}
if(checkquest(82020,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82020;
close;
}
if(checkquest(82021,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82021;
close;
}
if(checkquest(82022,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82022;
close;
}
if(checkquest(82023,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82023;
close;
}
if(checkquest(82024,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82024;
close;
}
if(checkquest(82025,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82025;
close;
}
if(checkquest(82026,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82026;
close;
}
if(checkquest(82027,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82027;
close;
}
if(checkquest(82028,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82028;
close;
}
if(checkquest(82029,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82029;
close;
}
if(checkquest(82030,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82030;
close;
}
if(checkquest(82031,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82031;
close;
}
if(checkquest(82032,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82032;
close;
}
if(checkquest(82033,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82033;
close;
}
if(checkquest(82034,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82034;
close;
}
if(checkquest(82035,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82035;
close;
}
if(checkquest(82036,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82036;
close;
}
if(checkquest(82037,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82037;
close;
}
if(checkquest(82038,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 525000,600000;
erasequest 82038;
close;
}
if(checkquest(82039,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82039;
close;
}
if(checkquest(82040,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82040;
close;
}
if(checkquest(82040,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82040;
close;
}
if(checkquest(82041,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82041;
close;
}
if(checkquest(82042,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82042;
close;
}
if(checkquest(82043,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82043;
close;
}
if(checkquest(82044,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82044;
close;
}
if(checkquest(82045,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82045;
close;
}
if(checkquest(82046,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82046;
close;
}
if(checkquest(82047,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82047;
close;
}
if(checkquest(82048,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82048;
close;
}
if(checkquest(82049,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82049;
close;
}
if(checkquest(82050,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82050;
close;
}
if(checkquest(82051,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82051;
close;
}
if(checkquest(82052,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82052;
close;
}
if(checkquest(82053,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82053;
close;
}
if(checkquest(82054,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82054;
close;
}
if(checkquest(82055,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82055;
close;
}
if(checkquest(82056,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82056;
close;
}
if(checkquest(82057,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82057;
close;
}
if(checkquest(82058,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82058;
close;
}
if(checkquest(82059,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82059;
close;
}
if(checkquest(82060,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82060;
close;
}
if(checkquest(82061,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82061;
close;
}
if(checkquest(82062,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82062;
close;
}
if(checkquest(82063,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82063;
close;
}
if(checkquest(82064,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82064;
close;
}
if(checkquest(82065,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82065;
close;
}
if(checkquest(82066,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82066;
close;
}
if(checkquest(82067,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82067;
close;
}
if(checkquest(82068,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 463750,446250;
erasequest 82068;
close;
}
if(checkquest(82069,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82069;
close;
}
if(checkquest(82070,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82070;
close;
}
if(checkquest(82071,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82071;
close;
}
if(checkquest(82072,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82072;
close;
}
if(checkquest(82073,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82073;
close;
}
if(checkquest(82074,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82074;
close;
}
if(checkquest(82075,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82075;
close;
}
if(checkquest(82076,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82076;
close;
}
if(checkquest(82077,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82077;
close;
}
if(checkquest(82078,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82078;
close;
}
if(checkquest(82079,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82079;
close;
}
if(checkquest(82080,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82080;
close;
}
if(checkquest(82081,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82081;
close;
}
if(checkquest(82082,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82082;
close;
}
if(checkquest(82083,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82083;
close;
}
if(checkquest(82084,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82084;
close;
}
if(checkquest(82085,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82085;
close;
}
if(checkquest(82086,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82086;
close;
}
if(checkquest(82087,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82087;
close;
}
if(checkquest(82088,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82088;
close;
}
if(checkquest(82089,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82089;
close;
}
if(checkquest(82090,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82090;
close;
}
if(checkquest(82091,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82091;
close;
}
if(checkquest(82092,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82092;
close;
}
if(checkquest(82093,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82093;
close;
}
if(checkquest(82094,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82094;
close;
}
if(checkquest(82095,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82095;
close;
}
if(checkquest(82096,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82096;
close;
}
if(checkquest(82097,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82097;
close;
}
if(checkquest(82098,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82098;
close;
}
if(checkquest(82099,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82099;
close;
}
if(checkquest(82100,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82100;
close;
}
if(checkquest(82101,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82101;
close;
}
if(checkquest(82102,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82102;
close;
}
if(checkquest(82103,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82103;
close;
}
if(checkquest(82104,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82104;
close;
}
if(checkquest(82105,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82105;
close;
}
if(checkquest(82106,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82106;
close;
}
if(checkquest(82107,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82107;
close;
}
if(checkquest(82108,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82108;
close;
}
if(checkquest(82109,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82109;
close;
}
if(checkquest(82110,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82110;
close;
}
if(checkquest(82111,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82111;
close;
}
if(checkquest(82112,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82112;
close;
}
if(checkquest(82113,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82113;
close;
}
if(checkquest(82114,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82114;
close;
}
if(checkquest(82115,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82115;
close;
}
if(checkquest(82116,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82116;
close;
}
if(checkquest(82117,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2129400,2010320;
erasequest 82117;
close;
}
if(checkquest(82118,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82118;
close;
}
if(checkquest(82119,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82119;
close;
}
if(checkquest(82120,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82120;
close;
}
if(checkquest(82121,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82121;
close;
}
if(checkquest(82122,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82122;
close;
}
if(checkquest(82123,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82123;
close;
}
if(checkquest(82124,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82124;
close;
}
if(checkquest(82125,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82125;
close;
}
if(checkquest(82126,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82126;
close;
}
if(checkquest(82127,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82127;
close;
}
if(checkquest(82128,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82128;
close;
}
if(checkquest(82129,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82129;
close;
}
if(checkquest(82130,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82130;
close;
}
if(checkquest(82131,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2679075,2245410;
erasequest 82131;
close;
}
if(checkquest(82132,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82132;
close;
}
if(checkquest(82133,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82133;
close;
}
if(checkquest(82134,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82134;
close;
}
if(checkquest(82135,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82135;
close;
}
if(checkquest(82136,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82136;
close;
}
if(checkquest(82137,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82137;
close;
}
if(checkquest(82138,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82138;
close;
}
if(checkquest(82139,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82139;
close;
}
if(checkquest(82140,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82140;
close;
}
if(checkquest(82141,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82141;
close;
}
if(checkquest(82142,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82142;
close;
}
if(checkquest(82143,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82143;
close;
}
if(checkquest(82144,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82144;
close;
}
if(checkquest(82145,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82145;
close;
}
if(checkquest(82146,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82146;
close;
}
if(checkquest(82147,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82147;
close;
}
if(checkquest(82148,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82148;
close;
}
if(checkquest(82149,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82149;
close;
}
if(checkquest(82150,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82150;
close;
}
if(checkquest(82151,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82151;
close;
}
if(checkquest(82152,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82152;
close;
}
if(checkquest(82153,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 2756250,2455000;
erasequest 82153;
close;
}
if(checkquest(82154,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82154;
close;
}
if(checkquest(82155,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82155;
close;
}
if(checkquest(82156,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82156;
close;
}
if(checkquest(82157,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82157;
close;
}
if(checkquest(82158,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82158;
close;
}
if(checkquest(82159,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82159;
close;
}
if(checkquest(82160,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82160;
close;
}
if(checkquest(82161,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82161;
close;
}
if(checkquest(82162,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82162;
close;
}
if(checkquest(82163,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82163;
close;
}
if(checkquest(82164,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82164;
close;
}
if(checkquest(82165,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82165;
close;
}
if(checkquest(82166,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82166;
close;
}
if(checkquest(82167,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82167;
close;
}
if(checkquest(82168,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82168;
close;
}
if(checkquest(82169,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82169;
close;
}
if(checkquest(82170,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82170;
close;
}
if(checkquest(82171,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82171;
close;
}
if(checkquest(82172,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82173;
close;
}
if(checkquest(82173,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82173;
close;
}
if(checkquest(82174,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82174;
close;
}
if(checkquest(82175,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82175;
close;
}
if(checkquest(82176,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82176;
close;
}
if(checkquest(82177,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82177;
close;
}
if(checkquest(82178,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82178;
close;
}
if(checkquest(82179,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82179;
close;
}
if(checkquest(82180,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82180;
close;
}
if(checkquest(82181,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82181;
close;
}
if(checkquest(82182,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 3150000,2555000;
erasequest 82182;
close;
}
if(checkquest(82183,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82183;
close;
}
if(checkquest(82184,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82184;
close;
}
if(checkquest(82185,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82185;
close;
}
if(checkquest(82186,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82186;
close;
}
if(checkquest(82187,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82187;
close;
}
if(checkquest(82188,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82188;
close;
}
if(checkquest(82189,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82189;
close;
}
if(checkquest(82190,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82190;
close;
}
if(checkquest(82191,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82191;
close;
}
if(checkquest(82192,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82192;
close;
}
if(checkquest(82193,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82193;
close;
}
if(checkquest(82194,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82194;
close;
}
if(checkquest(82195,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82195;
close;
}
if(checkquest(82196,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82196;
close;
}
if(checkquest(82197,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82197;
close;
}
if(checkquest(82198,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82198;
close;
}
if(checkquest(82199,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82199;
close;
}
if(checkquest(82200,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82200;
close;
}
if(checkquest(82201,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82201;
close;
}
if(checkquest(82202,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82202;
close;
}
if(checkquest(82203,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82203;
close;
}
if(checkquest(82204,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82204;
close;
}
if(checkquest(82205,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82205;
close;
}
if(checkquest(82206,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 4284000,3555000;
erasequest 82206;
close;
}
if(checkquest(82207,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82207;
close;
}
if(checkquest(82208,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82208;
close;
}
if(checkquest(82209,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82209;
close;
}
if(checkquest(82210,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82210;
close;
}
if(checkquest(82211,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82211;
close;
}
if(checkquest(82212,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82212;
close;
}
if(checkquest(82213,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82213;
close;
}
if(checkquest(82214,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82214;
close;
}
if(checkquest(82215,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82215;
close;
}
if(checkquest(82216,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82216;
close;
}
if(checkquest(82217,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82217;
close;
}
if(checkquest(82218,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82218;
close;
}
if(checkquest(82219,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82219;
close;
}
if(checkquest(82220,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82220;
close;
}
if(checkquest(82221,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82221;
close;
}
if(checkquest(82222,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82222;
close;
}
if(checkquest(82223,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82223;
close;
}
if(checkquest(82224,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82224;
close;
}
if(checkquest(82225,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5005000,3655000;
erasequest 82225;
close;
}
if(checkquest(82226,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82226;
close;
}
if(checkquest(82227,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82227;
close;
}
if(checkquest(82228,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82228;
close;
}
if(checkquest(82229,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82229;
close;
}
if(checkquest(82230,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82230;
close;
}
if(checkquest(82231,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82231;
close;
}
if(checkquest(82232,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82232;
close;
}
if(checkquest(82233,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82233;
close;
}
if(checkquest(82234,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82234;
close;
}
if(checkquest(82235,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82235;
close;
}
if(checkquest(82236,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82236;
close;
}
if(checkquest(82237,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82237;
close;
}
if(checkquest(82238,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82238;
close;
}
if(checkquest(82239,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82239;
close;
}
if(checkquest(82240,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82240;
close;
}
if(checkquest(82241,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82241;
close;
}
if(checkquest(82242,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82242;
close;
}
if(checkquest(82243,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82243;
close;
}
if(checkquest(82244,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82244;
close;
}
if(checkquest(82245,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82245;
close;
}
if(checkquest(82246,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 5705000,4055000;
erasequest 82246;
close;
}
if(checkquest(82247,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82247;
close;
}
if(checkquest(82248,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82248;
close;
}
if(checkquest(82249,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82249;
close;
}
if(checkquest(82250,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82250;
close;
}
if(checkquest(82251,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82251;
close;
}
if(checkquest(82252,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82252;
close;
}
if(checkquest(82253,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82253;
close;
}
if(checkquest(82254,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82254;
close;
}
if(checkquest(82255,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82255;
close;
}
if(checkquest(82256,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82256;
close;
}
if(checkquest(82257,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82257;
close;
}
if(checkquest(82258,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82258;
close;
}
if(checkquest(82259,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82259;
close;
}
if(checkquest(82260,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82260;
close;
}
if(checkquest(82261,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82261;
close;
}
if(checkquest(82262,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82262;
close;
}
if(checkquest(82263,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82263;
close;
}
if(checkquest(82264,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82264;
close;
}
if(checkquest(82265,HUNTING) == 2) {
mes "[^990000Monster Quest^000000]";
mes "you've done it! here's your reward!";
getexp 7705000,555000;
erasequest 82265;
close;
}
mes "[^990000Monster Quest^000000]";
mes "You currently have no quest to complete, please check your quest requirements once again.";
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "Would you like to remove your current quest?";
next;
switch(select("No Thanks!:Yes, remove my current quest.")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "Sure! let me know if you require anything else!";
mes "Happy Hunting Riser!";
close;
case 2:
callfunc "R_quest";
}
case 4:
mes "[^990000Monster Quest^000000]";
mes "My job is supply quest depending on your level";
next;
mes "[^990000Monster Quest^000000]";
mes "However, this would only apply to players level 50 and above";
next;
mes "[^990000Monster Quest^000000]";
mes "You may party up to kill the monsters, however the kill counts only if you're within the same screen, EXP still applies for the entire map though";
next;
mes "[^990000Monster Quest^000000]";
mes "Oh and I almost forgot to mention! You are only able to accept one quest at a time. You could remove it though by selecting the remove option. Cheers!";
close;
}
//Start process from Case 1
//process will start movement here from
//monday to sunday. This will be where
//the main configurations will be held.
//cheers!
N_Monday: //selection for monday!
if(baselevel >= 50 && baselevel <= 69) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Beetle King:Alligator:Rice Cake Boy:Jakk:Mantis:Dryad")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Beetle Kings. ^000000 Once you're done, return to me.";
setquest 82000;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Alligator. ^000000 Once you're done, return to me.";
setquest 82007;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Rice Cake Boys. ^000000 Once you're done, return to me.";
setquest 82014;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Jakk. ^000000 Once you're done, return to me.";
setquest 82021;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Mantis. ^000000 Once you're done, return to me.";
setquest 82028;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Dryad. ^000000 Once you're done, return to me.";
setquest 82035;
close;
}
}
//Arigope uses 82266 due to quest db entry error.
if(baselevel >= 70 && baselevel <= 99) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Sidewinder:Nine Tails:Argiope:Iara:Comodo:Punk:Raydric Archer:Penomena:Venomous:Permeter:Teddy Bear:Waste Stove:Stapo:The Paper")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Sidewinder. ^000000 Once you're done, return to me.";
setquest 82039;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Nine Tails. ^000000 Once you're done, return to me.";
setquest 82046;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Argiope. ^000000 Once you're done, return to me.";
setquest 82266; //special entry for being missed.
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Iara. ^000000 Once you're done, return to me.";
setquest 82059;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Comodo. ^000000 Once you're done, return to me.";
setquest 82066;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Punk. ^000000 Once you're done, return to me.";
setquest 82073;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Raydric Archer. ^000000 Once you're done, return to me.";
setquest 82080;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Penomena. ^000000 Once you're done, return to me.";
setquest 82087;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Venomous. ^000000 Once you're done, return to me.";
setquest 82094;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Permeter. ^000000 Once you're done, return to me.";
setquest 82101;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Teddy Bear. ^000000 Once you're done, return to me.";
setquest 82108;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Waste Stove. ^000000 Once you're done, return to me.";
setquest 82115;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Stapo. ^000000 Once you're done, return to me.";
setquest 82122;
close;
case 14:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 The Paper. ^000000 Once you're done, return to me.";
setquest 82129;
close;
}
}
if(baselevel >= 100 && baselevel <= 125){
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Neraid:Quve:Drosera:Phendark:Sting:Deleter (Flying):Kobold Archer:Ice Titan:Dark Pinguicula:Plasma(Blue):Plasma (Green):Gremlin:Owl Baron:Knight of Abyss")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Neraid. ^000000 Once you're done, return to me.";
setquest 82132;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Quve. ^000000 Once you're done, return to me.";
setquest 82139;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Drosera. ^000000 Once you're done, return to me.";
setquest 82146;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Phendark. ^000000 Once you're done, return to me.";
setquest 82153;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Sting. ^000000 Once you're done, return to me.";
setquest 82160;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Deleter (Flying). ^000000 Once you're done, return to me.";
setquest 82167;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Kobold Archer. ^000000 Once you're done, return to me.";
setquest 82174;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Ice Titan. ^000000 Once you're done, return to me.";
setquest 82181;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dark Pingicula. ^000000 Once you're done, return to me.";
setquest 82188;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Plasma Blue. ^000000 Once you're done, return to me.";
setquest 82195;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Plasma Green. ^000000 Once you're done, return to me.";
setquest 82202;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Gremlin. ^000000 Once you're done, return to me.";
setquest 82209;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Owl Baron. ^000000 Once you're done, return to me.";
setquest 82216;
close;
case 14:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Knight of Abyss. ^000000 Once you're done, return to me.";
setquest 82223;
close;
}
}
if(baselevel >= 126) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Vanberk:Centipede:Frus:Acidus:Necromancer:Salamander")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Vanberk. ^000000 Once you're done, return to me.";
setquest 82226;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Centipede. ^000000 Once you're done, return to me.";
setquest 82233;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Acidus. ^000000 Once you're done, return to me.";
setquest 82240;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Acidus. ^000000 Once you're done, return to me.";
setquest 82248;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Necromancer. ^000000 Once you're done, return to me.";
setquest 82255;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Salamander. ^000000 Once you're done, return to me.";
setquest 82262;
close;
}
}
//=============TUESDAY================\\
//====================================\\
N_Tuesday:
if(baselevel >= 50 && baselevel <= 69) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Goblin Archer:Swordfish:Merman:Hunter Fly:Tri-Joint:Dokebi")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Goblin Archer. ^000000 Once you're done, return to me.";
setquest 82001;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Swordfish. ^000000 Once you're done, return to me.";
setquest 82008;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Merman. ^000000 Once you're done, return to me.";
setquest 82015;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Hunter Fly. ^000000 Once you're done, return to me.";
setquest 82022;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Tri-Joint. ^000000 Once you're done, return to me.";
setquest 82029;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Dokebi. ^000000 Once you're done, return to me.";
setquest 82036;
close;
}
}
if(baselevel >= 70 && baselevel <= 99) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Toucan:Marduk:Dark Frame:Evil Druid:Clock:Les:Novus:Miyabi Doll:Siorova:Marionette:Demon Pungus:Enchanted Peach Tree:Roween:Obsidian")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Toucan. ^000000 Once you're done, return to me.";
setquest 82040;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Marduk. ^000000 Once you're done, return to me.";
setquest 82047;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Dark Frame. ^000000 Once you're done, return to me.";
setquest 82253; //special entry for being missed.
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Evil Druid. ^000000 Once you're done, return to me.";
setquest 82060;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Clock. ^000000 Once you're done, return to me.";
setquest 82067;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Les. ^000000 Once you're done, return to me.";
setquest 82074;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Novus. ^000000 Once you're done, return to me.";
setquest 82081;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Miyabi Doll. ^000000 Once you're done, return to me.";
setquest 82088;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Siorova. ^000000 Once you're done, return to me.";
setquest 82095;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Marionette. ^000000 Once you're done, return to me.";
setquest 82102;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Demon Pungus. ^000000 Once you're done, return to me.";
setquest 82109;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Enchanted Peach Tree. ^000000 Once you're done, return to me.";
setquest 82116;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Roween. ^000000 Once you're done, return to me.";
setquest 82123;
close;
case 14:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Obsidian. ^000000 Once you're done, return to me.";
setquest 82130;
close;
}
}
if(baselevel >= 100 && baselevel <= 125){
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Siroma:Gargoyle:Blazer:Desert Wolf:Fake Angel:Gazeti:Anolian:Aliza:Draco:Raydric:Plasma (Purple):Centipede Larva:Beholder:Hodremlin")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Siroma. ^000000 Once you're done, return to me.";
setquest 82133;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Gargoyle. ^000000 Once you're done, return to me.";
setquest 82140;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Blazer. ^000000 Once you're done, return to me.";
setquest 82147;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Desert Wolf. ^000000 Once you're done, return to me.";
setquest 82154;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Fake Angel. ^000000 Once you're done, return to me.";
setquest 82161;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Gazeti. ^000000 Once you're done, return to me.";
setquest 82168;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Anolian. ^000000 Once you're done, return to me.";
setquest 82175;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Aliza. ^000000 Once you're done, return to me.";
setquest 82182;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Draco. ^000000 Once you're done, return to me.";
setquest 82189;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Raydric. ^000000 Once you're done, return to me.";
setquest 82196;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Plasma Purple. ^000000 Once you're done, return to me.";
setquest 82203;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Centipede Larva. ^000000 Once you're done, return to me.";
setquest 82210;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Beholder. ^000000 Once you're done, return to me.";
setquest 82217;
close;
case 14:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Hodremlin. ^000000 Once you're done, return to me.";
setquest 82224;
close;
}
}
if(baselevel >= 126) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Lady Solace:Echio:Agav:Incantation of Morrocc (Ground):Rawrel:Rake Scaraba")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Lady Solace. ^000000 Once you're done, return to me.";
setquest 82227;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Echio. ^000000 Once you're done, return to me.";
setquest 82234;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Agav. ^000000 Once you're done, return to me.";
setquest 82241;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Incantation of Morrocc (Ground). ^000000 Once you're done, return to me.";
setquest 82249;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Rawrel. ^000000 Once you're done, return to me.";
setquest 82256;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Rake Scaraba. ^000000 Once you're done, return to me.";
setquest 82263;
close;
}
}
//=============WEDNESDAY================\\
//======================================\\
N_Wednesday: //selection for wednesday!
if(baselevel >= 50 && baselevel <= 69) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Greatest General:Minorous:Strouf:Hode:Steam Goblin:Curupira")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Greatest General. ^000000 Once you're done, return to me.";
setquest 82002;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Minorous. ^000000 Once you're done, return to me.";
setquest 82009;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Strouf. ^000000 Once you're done, return to me.";
setquest 82016;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Hode. ^000000 Once you're done, return to me.";
setquest 82023;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Steam Goblin. ^000000 Once you're done, return to me.";
setquest 82030;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Curupira. ^000000 Once you're done, return to me.";
setquest 82037;
close;
}
}
if(baselevel >= 70 && baselevel <= 99) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Zerom:Tamruan:Parasite:Goat:Wood Goblin:Mi Gao:Stem Worm:Rafflesia:Noxious:Pitman:Skeleton Prisoner:Solider:Anopheles:Tengu")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Zerom. ^000000 Once you're done, return to me.";
setquest 82041;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Tamruan. ^000000 Once you're done, return to me.";
setquest 82048;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Parasite. ^000000 Once you're done, return to me.";
setquest 82254;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Goat. ^000000 Once you're done, return to me.";
setquest 82061;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Wood Goblin. ^000000 Once you're done, return to me.";
setquest 82068;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Mi Gao. ^000000 Once you're done, return to me.";
setquest 82075;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Stem Worm. ^000000 Once you're done, return to me.";
setquest 82082;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Rafflesia. ^000000 Once you're done, return to me.";
setquest 82089;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Noxious. ^000000 Once you're done, return to me.";
setquest 82096;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Pitman. ^000000 Once you're done, return to me.";
setquest 82103;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Skeleton Prisoner. ^000000 Once you're done, return to me.";
setquest 82110;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Solider. ^000000 Once you're done, return to me.";
setquest 82117;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Anopheles. ^000000 Once you're done, return to me.";
setquest 82124;
close;
case 14:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Tengu. ^000000 Once you're done, return to me.";
setquest 82131;
close;
}
}
if(baselevel >= 100 && baselevel <= 125){
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Dark Priest:Explosion:Kobold (With Mace):Lava Golem:Anubis:Nightmare Terror:Loli Ruri:Ancient Mimic:Ancient Mummy:Pot Dofle:King Dramoh:Plasma (Yellow):Flame Skull:Hillslion")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dark Priest. ^000000 Once you're done, return to me.";
setquest 82134;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Explosion. ^000000 Once you're done, return to me.";
setquest 82141;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Kobold (With Mace). ^000000 Once you're done, return to me.";
setquest 82148;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Lava Golem. ^000000 Once you're done, return to me.";
setquest 82155;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Anubis. ^000000 Once you're done, return to me.";
setquest 82162;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Nightmare Terror. ^000000 Once you're done, return to me.";
setquest 82169;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Loli Ruri. ^000000 Once you're done, return to me.";
setquest 82176;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Ancient Mimic. ^000000 Once you're done, return to me.";
setquest 82183;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Ancient Mummy. ^000000 Once you're done, return to me.";
setquest 82190;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Pot Dofle. ^000000 Once you're done, return to me.";
setquest 82197;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 King Dramoh. ^000000 Once you're done, return to me.";
setquest 82204;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Plasma Yellow. ^000000 Once you're done, return to me.";
setquest 82211;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Flame Skull. ^000000 Once you're done, return to me.";
setquest 82218;
close;
case 14:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Hillslion. ^000000 Once you're done, return to me.";
setquest 82225;
close;
}
}
if(baselevel >= 126) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Ragged Zombie:Ferus (Green):Tatacho:Whikebain:Armania:Miming")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Ragged Zombie. ^000000 Once you're done, return to me.";
setquest 82228;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Ferus (Green). ^000000 Once you're done, return to me.";
setquest 82235;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Tatacho. ^000000 Once you're done, return to me.";
setquest 82242;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Whikebain. ^000000 Once you're done, return to me.";
setquest 82250;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Armania. ^000000 Once you're done, return to me.";
setquest 82257;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Miming. ^000000 Once you're done, return to me.";
setquest 82264;
close;
}
}
//=============THURSDAY================\\
//======================================\\
N_Thursday:
if(baselevel >= 50 && baselevel <= 69) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Mummy:Munak:Golems:Leaf Cat:Horong:Baby Leopard")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Mummy. ^000000 Once you're done, return to me.";
setquest 82003;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Munak. ^000000 Once you're done, return to me.";
setquest 82010;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Golems. ^000000 Once you're done, return to me.";
setquest 82017;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Leaf Cat. ^000000 Once you're done, return to me.";
setquest 82024;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Horong. ^000000 Once you're done, return to me.";
setquest 82031;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Baby Leopard. ^000000 Once you're done, return to me.";
setquest 82038;
close;
}
}
if(baselevel >= 70 && baselevel <= 99) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Jaguar:Geographer:Wraith:Headless Mule:Sleeper:Kapha:Cendrawasih:Witch:Spring Rabbit:Novus:Red Eruma:Deviruchi:Shinobi")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Jaguar. ^000000 Once you're done, return to me.";
setquest 82042;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Geographer. ^000000 Once you're done, return to me.";
setquest 82049;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Wraith. ^000000 Once you're done, return to me.";
setquest 82255;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Headless Mule. ^000000 Once you're done, return to me.";
setquest 82062;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Sleeper. ^000000 Once you're done, return to me.";
setquest 82069;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Kapha. ^000000 Once you're done, return to me.";
setquest 82076;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Cendrawasih. ^000000 Once you're done, return to me.";
setquest 82083;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Witch. ^000000 Once you're done, return to me.";
setquest 82090;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Spring Rabbit. ^000000 Once you're done, return to me.";
setquest 82097;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Novus. ^000000 Once you're done, return to me.";
setquest 82104;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Red Eruma. ^000000 Once you're done, return to me.";
setquest 82111;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Deviruchi. ^000000 Once you're done, return to me.";
setquest 82118;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Shinobi. ^000000 Once you're done, return to me.";
setquest 82125;
close;
}
}
if(baselevel >= 100 && baselevel <= 125){
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Heater:Anacondaq:Lude:Disguise:Deleter (Not Flying):Kobold (With Axe):Luciola Vespa:Sropho:Nepenthes:Dimik (Grey):Naga:Succubus:Aqua Elemental")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Heater. ^000000 Once you're done, return to me.";
setquest 82135;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Anacondaq. ^000000 Once you're done, return to me.";
setquest 82142;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Lude. ^000000 Once you're done, return to me.";
setquest 82149;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Disguise. ^000000 Once you're done, return to me.";
setquest 82156;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Deleter (Not Flying). ^000000 Once you're done, return to me.";
setquest 82163;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Kobold (With Axe). ^000000 Once you're done, return to me.";
setquest 82170;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Luciola Vespa. ^000000 Once you're done, return to me.";
setquest 82177;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Sropho. ^000000 Once you're done, return to me.";
setquest 82184;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Nepenthes. ^000000 Once you're done, return to me.";
setquest 82191;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dimik (Grey). ^000000 Once you're done, return to me.";
setquest 82198;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Naga. ^000000 Once you're done, return to me.";
setquest 82205;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Succubus. ^000000 Once you're done, return to me.";
setquest 82212;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Aqua Elemental. ^000000 Once you're done, return to me.";
setquest 82219;
close;
}
}
if(baselevel >= 126) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Seeker:Skogul:Imp:Incantation of Morrocc:Kavac:Little Fatum")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Seeker. ^000000 Once you're done, return to me.";
setquest 82229;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Skogul. ^000000 Once you're done, return to me.";
setquest 82236;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Imp. ^000000 Once you're done, return to me.";
setquest 82243;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Incantation of Morrocc (Valkyrie). ^000000 Once you're done, return to me.";
setquest 82251;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Kavac. ^000000 Once you're done, return to me.";
setquest 82258;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Little Fatum. ^000000 Once you're done, return to me.";
setquest 82265;
close;
}
}
//=============FRIDAY==================\\
//======================================\\
N_Friday:
if(baselevel >= 50 && baselevel <= 69) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Metaller:Isis:Sandman:Stone Shooter:Grizzly")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Metaller. ^000000 Once you're done, return to me.";
setquest 82004;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Isis. ^000000 Once you're done, return to me.";
setquest 82011;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Sandman. ^000000 Once you're done, return to me.";
setquest 82018;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Stone Shooter. ^000000 Once you're done, return to me.";
setquest 82025;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Grizzly. ^000000 Once you're done, return to me.";
setquest 82032;
close;
}
}
if(baselevel >= 70 && baselevel <= 99) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Requiem:Rideword:Orc Archer:Alnoldi:Raydric Archer:Ancient Worm:Mole:Dragon Tail:Firelock Soldier:Wild Ginseng:Elder:Freezer:Evil Cloud Hermit")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Requiem. ^000000 Once you're done, return to me.";
setquest 82043;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Rideword. ^000000 Once you're done, return to me.";
setquest 82050;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Orc Archer. ^000000 Once you're done, return to me.";
setquest 82256;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Alnoldi. ^000000 Once you're done, return to me.";
setquest 82063;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Raydric Archer. ^000000 Once you're done, return to me.";
setquest 82070;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Ancient Worm. ^000000 Once you're done, return to me.";
setquest 82077;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Mole. ^000000 Once you're done, return to me.";
setquest 82084;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Dragon Tail. ^000000 Once you're done, return to me.";
setquest 82091;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Firelock Soldier. ^000000 Once you're done, return to me.";
setquest 82098;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Wild Ginseng. ^000000 Once you're done, return to me.";
setquest 82105;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Elder. ^000000 Once you're done, return to me.";
setquest 82112;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Freezer. ^000000 Once you're done, return to me.";
setquest 82119;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Evil Cloud Hermit. ^000000 Once you're done, return to me.";
setquest 82126;
close;
}
}
if(baselevel >= 100 && baselevel <= 125){
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Rybio:Alice:Medusa:Carat:Pinguicula:Majoruros:Magmaring:Venatu (Red):Ancient Mummy:Dimik (Red):Mini Demon:Wanderer:Retribution")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Rybio. ^000000 Once you're done, return to me.";
setquest 82136;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Alice. ^000000 Once you're done, return to me.";
setquest 82143;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Medusa. ^000000 Once you're done, return to me.";
setquest 82150;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Carat. ^000000 Once you're done, return to me.";
setquest 82157;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Pinguicula. ^000000 Once you're done, return to me.";
setquest 82164;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Majoruros. ^000000 Once you're done, return to me.";
setquest 82171;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Magmaring. ^000000 Once you're done, return to me.";
setquest 82178;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Venatu (Red). ^000000 Once you're done, return to me.";
setquest 82185;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Ancient Mummy. ^000000 Once you're done, return to me.";
setquest 82192;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dimik (Red). ^000000 Once you're done, return to me.";
setquest 82199;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Mini Demon. ^000000 Once you're done, return to me.";
setquest 82206;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Wanderer. ^000000 Once you're done, return to me.";
setquest 82213;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Retribution. ^000000 Once you're done, return to me.";
setquest 82220;
close;
}
}
if(baselevel >= 126) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Zombie Slaughter:Knocker:Acidus (Gold):Dolomedes:Kasa")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Zombie Slaughter. ^000000 Once you're done, return to me.";
setquest 82230;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Knocker. ^000000 Once you're done, return to me.";
setquest 82237;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Acidus (Gold). ^000000 Once you're done, return to me.";
setquest 82245;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dolomedes. ^000000 Once you're done, return to me.";
setquest 82252;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Kasa. ^000000 Once you're done, return to me.";
setquest 82259;
close;
}
}
//=============SATURDAY================\\
//======================================\\
N_Saturday:
if(baselevel >= 50 && baselevel <= 69) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Green Iguana:Flora:Ghoul:Sohee:Wootan Shooter")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Green Iguana. ^000000 Once you're done, return to me.";
setquest 82005;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Flora. ^000000 Once you're done, return to me.";
setquest 82012;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Ghoul. ^000000 Once you're done, return to me.";
setquest 82019;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Sohee. ^000000 Once you're done, return to me.";
setquest 82026;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Wootan Shooter. ^000000 Once you're done, return to me.";
setquest 82033;
close;
}
}
if(baselevel >= 70 && baselevel <= 99) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Wooden Golem:Piranha:Petite:Jing Guai:Cramp:Harpy:Porcellio:Hyegun:Alarm:Zipper Bear:Owl Duke:Bloody Butterfly:Evil Cloud Hermit")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Wooden Golem. ^000000 Once you're done, return to me.";
setquest 82044;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Piranha. ^000000 Once you're done, return to me.";
setquest 82051;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Petite. ^000000 Once you're done, return to me.";
setquest 82057;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Jing Guai. ^000000 Once you're done, return to me.";
setquest 82064;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Cramp. ^000000 Once you're done, return to me.";
setquest 82071;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Harpy. ^000000 Once you're done, return to me.";
setquest 82078;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Porcellio. ^000000 Once you're done, return to me.";
setquest 82085;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Hyegun. ^000000 Once you're done, return to me.";
setquest 82092;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Alarm. ^000000 Once you're done, return to me.";
setquest 82099;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Zipper Bear. ^000000 Once you're done, return to me.";
setquest 82106;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Owl Duke. ^000000 Once you're done, return to me.";
setquest 82113;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Bloody Butterfly. ^000000 Once you're done, return to me.";
setquest 82120;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Mineral. ^000000 Once you're done, return to me.";
setquest 82127;
close;
}
}
if(baselevel >= 100 && baselevel <= 125){
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Kaho:Galion:Heirozoist:Snowier:Gibbet:Arclouse:Sedora:Venatu (Grey):Deathword:Dimik (Blue):Violy:Incubus:Apocalypse")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Kaho. ^000000 Once you're done, return to me.";
setquest 82137;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Galion. ^000000 Once you're done, return to me.";
setquest 82144;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Heirozoist. ^000000 Once you're done, return to me.";
setquest 82151;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Snowier. ^000000 Once you're done, return to me.";
setquest 82158;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Gibbet. ^000000 Once you're done, return to me.";
setquest 82165;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Arclouse. ^000000 Once you're done, return to me.";
setquest 82172;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Sedora. ^000000 Once you're done, return to me.";
setquest 82179;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Venatu (Grey). ^000000 Once you're done, return to me.";
setquest 82186;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Deathword. ^000000 Once you're done, return to me.";
setquest 82193;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dimik (Blue). ^000000 Once you're done, return to me.";
setquest 82200;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Violy. ^000000 Once you're done, return to me.";
setquest 82207;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Incubus. ^000000 Once you're done, return to me.";
setquest 82214;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Apocalypse. ^000000 Once you're done, return to me.";
setquest 82221;
close;
}
}
if(baselevel >= 126) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Isilla:Ferus (Red):One Horned Scaraba:Bradium Golem:Ygnizem")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Isilla. ^000000 Once you're done, return to me.";
setquest 82231;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Ferus (Red). ^000000 Once you're done, return to me.";
setquest 82238;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 One Horned Scaraba. ^000000 Once you're done, return to me.";
setquest 82246;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Bradium Golem. ^000000 Once you're done, return to me.";
setquest 82253;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Ygnizem. ^000000 Once you're done, return to me.";
setquest 82260;
close;
}
}
//=============SUNDAY ================\\
//======================================\\
N_Sunday:
if(baselevel >= 50 && baselevel <= 69) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Marc:Bongun:Dustiness:Driller:Wootan Fighter")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Marc. ^000000 Once you're done, return to me.";
setquest 82005;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Bongun. ^000000 Once you're done, return to me.";
setquest 82012;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Dustiness. ^000000 Once you're done, return to me.";
setquest 82019;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Driller. ^000000 Once you're done, return to me.";
setquest 82026;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Wootan Fighter. ^000000 Once you're done, return to me.";
setquest 82033;
close;
}
}
if(baselevel >= 70 && baselevel <= 99) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Karakasa:Grand Peco:Pasana:Metaling:Dancing Dragon:Mavka:Uzhas:Poison Toad:Zombie Prisoner:Clock Tower Manager:Breeze:Bloody Injustice:Wicked Nymph")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Karakasa. ^000000 Once you're done, return to me.";
setquest 82045;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Grand Peco. ^000000 Once you're done, return to me.";
setquest 82052;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Pasana. ^000000 Once you're done, return to me.";
setquest 82258;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Metaling. ^000000 Once you're done, return to me.";
setquest 82065;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Dancing Dragon. ^000000 Once you're done, return to me.";
setquest 82072;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Mavka. ^000000 Once you're done, return to me.";
setquest 82079;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Uzhas. ^000000 Once you're done, return to me.";
setquest 82086;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Poison Toad. ^000000 Once you're done, return to me.";
setquest 82093;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Zombie Prisoner. ^000000 Once you're done, return to me.";
setquest 82100;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Clock Tower Manager. ^000000 Once you're done, return to me.";
setquest 82107;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Breeze. ^000000 Once you're done, return to me.";
setquest 82114;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Injustice. ^000000 Once you're done, return to me.";
setquest 82121;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt ^FF0000 Wicked Nymph. ^000000 Once you're done, return to me.";
setquest 82128;
close;
}
}
if(baselevel >= 100 && baselevel <= 125){
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Assaulter:Hill Wind:Kobold (Shield & Hammer):Diabolic:Muscipular:Dullahan:Aunoe:Venatu (Blue):Hell Poodle:Dimik (Orange):Plasma (Red):Cornus:Remover")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Assaulter. ^000000 Once you're done, return to me.";
setquest 82138;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Hill Wind. ^000000 Once you're done, return to me.";
setquest 82145;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Kobold (Shield & Hammer). ^000000 Once you're done, return to me.";
setquest 82152;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Diabolic. ^000000 Once you're done, return to me.";
setquest 82159;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Muscipular. ^000000 Once you're done, return to me.";
setquest 82166;
close;
case 6:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dullahan. ^000000 Once you're done, return to me.";
setquest 82173;
close;
case 7:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Aunoe. ^000000 Once you're done, return to me.";
setquest 82180;
close;
case 8:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Venatu (Blue). ^000000 Once you're done, return to me.";
setquest 82187;
close;
case 9:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Hell Poodle. ^000000 Once you're done, return to me.";
setquest 82194;
close;
case 10:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dimik (Blue). ^000000 Once you're done, return to me.";
setquest 82201;
close;
case 11:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Plasma (Red). ^000000 Once you're done, return to me.";
setquest 82208;
close;
case 12:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Cornus. ^000000 Once you're done, return to me.";
setquest 82215;
close;
case 13:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Remover. ^000000 Once you're done, return to me.";
setquest 82222;
close;
}
}
if(baselevel >= 126) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Zombie Slaughter:Knocker:Acidus (Gold):Dolomedes:Kasa")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Zombie Slaughter. ^000000 Once you're done, return to me.";
setquest 82230;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Knocker. ^000000 Once you're done, return to me.";
setquest 82237;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Acidus (Gold). ^000000 Once you're done, return to me.";
setquest 82245;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Dolomedes. ^000000 Once you're done, return to me.";
setquest 82252;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Kasa. ^000000 Once you're done, return to me.";
setquest 82259;
close;
}
}
if(baselevel >= 126) {
mes "[^990000Monster Quest^000000]";
mes "Your current level is ^000066"+baselevel+"^000000,";
next;
mes "[^990000Monster Quest^000000]";
mes "Therefore, here are the quests that are most suited to your level for today.";
next;
switch(select("Shelter:Observation:Banshee:Erend:Antler Scaraba")){
case 1:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Shelter. ^000000 Once you're done, return to me.";
setquest 82232;
close;
case 2:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Observation. ^000000 Once you're done, return to me.";
setquest 82239;
close;
case 3:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Banshee. ^000000 Once you're done, return to me.";
setquest 82247;
close;
case 4:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Erend. ^000000 Once you're done, return to me.";
setquest 82254;
close;
case 5:
mes "[^990000Monster Quest^000000]";
mes "You are required to hunt^FF0000 Antler Scaraba. ^000000 Once you're done, return to me.";
setquest 82261;
close;
}
}
} //closing bracket. do not remove or change position.