JustPaste.it

Mono path[0] = 'F:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'F:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6052 MB
Driver: 26.21.14.4141
Begin MonoManager ReloadAssembly
Loading assembly failed: "Managed/Assembly-CSharp.dll"

(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoManager.cpp Line: 1021)

- Completed reload, in 0.491 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
The referenced script (UIFont) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UIFont) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UIAtlas) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script on this Behaviour (Game Object 'MasterFont') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UIFont?) has a different serialization layout when loading. (Read 32 bytes but expected 1695192 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'FontAtlas_MasterFont') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UIAtlas?) has a different serialization layout when loading. (Read 32 bytes but expected 3292 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'ReferenceFont') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UIFont?) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script (UIAnchor) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (SplashScreenScript) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UICamera) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UICamera) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (BackgroundMusicMono) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UITexture) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (TweenAlpha) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (TweenScale) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (EACClient) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (EACServer) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UILabel) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (NGuiPanelFade) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (Steam) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UIPanel) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (NGuiPanelFade) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UIRoot) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UIPanel) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script (UIPanel) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script on this Behaviour (Game Object 'Steam') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably Steam?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UIRoot?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'Texture') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably TweenScale?) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'Camera') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UICamera?) has a different serialization layout when loading. (Read 32 bytes but expected 236 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'Camera') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UICamera?) has a different serialization layout when loading. (Read 32 bytes but expected 236 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'Anchor') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UIAnchor?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'Anchor') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably SplashScreenScript?) has a different serialization layout when loading. (Read 32 bytes but expected 208 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object ' Background Music') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably BackgroundMusicMono?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'Texture') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UITexture?) has a different serialization layout when loading. (Read 32 bytes but expected 272 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'Texture') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably TweenAlpha?) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'EAC') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably EACServer?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'EAC') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably EACClient?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'lblLoading') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UILabel?) has a different serialization layout when loading. (Read 32 bytes but expected 340 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'lblLoading') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably NGuiPanelFade?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'wdwSplashScreen') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably NGuiPanelFade?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'wdwSplashScreen') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

UnloadTime: 0.649500 ms