Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
HP 10
HP 10
Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
Attack 5
Attack 5
Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
Defense 5
Defense 5
Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
Speed 5
Speed 5
Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
Aerial Ace: Power 3
Aerial Ace: Power ↑ 3
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
Gust: Power 4
Gust: Power ↑ 4
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
Aerial Ace: Power 3
Aerial Ace: Power ↑ 3
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
Gust: Power 4
Gust: Power ↑ 4
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
Aerial Ace: Power 3
Aerial Ace: Power ↑ 3
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 14 | Cost: 4 Energy, 48 Sync Orb(s)
Attack 10
Attack 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 15 | Cost: 2 Energy, 24 Sync Orb(s)
Gust: Power 4
Gust: Power ↑ 4
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 16 | Cost: 6 Energy, 72 Sync Orb(s)
Aerial Ace: Move Gauge Refresh 3
Move: Aerial Ace Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 17 | Cost: 7 Energy, 84 Sync Orb(s)
Gust: Move Gauge Refresh 9
Move: Gust Charges the user’s move gauge by one when a move is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
Defense 5
Defense 5
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
Defense 5
Defense 5
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 20 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 21 | Cost: 7 Energy, 84 Sync Orb(s)
Potion: MP Refresh 2
Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 22 | Cost: 10 Energy, 120 Sync Orb(s)
Master Healer 1
Increases the amount of HP restored by the user’s healing moves.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 23 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 24 | Cost: 10 Energy, 120 Sync Orb(s)
Master Healer 1
Increases the amount of HP restored by the user’s healing moves.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 25 | Cost: 7 Energy, 84 Sync Orb(s)
Potion: MP Refresh 2
Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
Sp. Atk 20
Sp. Atk 20
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 28 | Cost: 2 Energy, 24 Sync Orb(s)
Gust: Power 4
Gust: Power ↑ 4
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
Aerial Ace: Power 3
Aerial Ace: Power ↑ 3
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
Gust: Power 4
Gust: Power ↑ 4
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 31 | Cost: 4 Energy, 48 Sync Orb(s)
Speed 10
Speed 10
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
Aerial Ace: Power 3
Aerial Ace: Power ↑ 3
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
Attack 10
Attack 10
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 34 | Cost: 4 Energy, 48 Sync Orb(s)
Attack 10
Attack 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
Attack 10
Attack 10
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 36 | Cost: 5 Energy, 60 Sync Orb(s)
Refreshing Rain 1
Restores the Pokémon’s HP whenever it takes an action when the weather is rainy.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 37 | Cost: 8 Energy, 96 Sync Orb(s)
Ramming Speed
The more the user’s Speed has been raised, the more it powers up moves.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 38 | Cost: 7 Energy, 84 Sync Orb(s)
Unbending
Defense cannot be lowered.
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 40 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 41 | Cost: 7 Energy, 84 Sync Orb(s)
Take Flight!: MP Refresh 3
Move: Take Flight! Has a moderately good chance of restoring one MP of the move used if the move is successful.
1 or more adjacent tiles must be activated
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 42 | Cost: 5 Energy, 60 Sync Orb(s)
Defense 10
Defense 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
Attack 10
Attack 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 44 | Cost: 8 Energy, 96 Sync Orb(s)
Fanfare 2
Sharply raises the Attack of all allied sync pairs after using a sync move.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
Gust: Staggering 1
Move: Gust Has a small chance of making the target flinch when an attack is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
Gust: Staggering 1
Move: Gust Has a small chance of making the target flinch when an attack is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
High-Flying Sky Attack: Power 25
High-Flying Sky Attack: Power ↑ 25
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC
Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
High-Flying Sky Attack: Power 25
High-Flying Sky Attack: Power ↑ 25
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 21 May 2020 at 06:00:00 UTC