Assassin
Get Off Of Me (A): Affect Self
LVL 1 = Shove Off: 1 - Add to dodge roll, if damage is negated you gain move action
LVL 2 = Evade: 2 - Add to dodge roll, if damage is negated you gain move action
LVL 3 = Slippery: 3 - Add to dodge roll, if damage is negated you gain move action
Of the Shadows (A): Affect Self
LVL 1 = Shadow: 1 - Add to stealth roll in darkness or behind an object
LVL 2 = Specter: 2 - Add to stealth roll anywhere outside of active combat
LVL 3 = Phantom: 3 - Add to stealth roll at any time, even to break combat
Thieves' Cant: Affect Self
LVL 1 = Learned: 1 - Translate any script written by Intelligent hand
LVL 2 = Wisened: 2 - Translate any written or spoken speech by Intelligent Races
Assassination (M): Affect Enemies [usable once per day. This trait is immune to PP]
LVL 2 = Assassinate: 3 - Any untouched and surprised enemy receives quadruple damage with three or higher
Poison Treatment (W): Affect Enemies [can be used on ANY object outside of combat. Damage Over Time of 1 per turn.]
LVL 1 = Poison Object: 1 - Poison one object that releases into the body upon touch
LVL 2 = Lethal Toxin: 2 - Poison one object that releases into the body upon touch
LVL 3 = Malice: 3 - Poison one object that releases into the body upon touch
Send Them Down (M): Affect Enemies
LVL 1 = Dirty Hit: 1 - Roll twice, first for attack and second for a knockdown [DH alone for knockdown]
LVL 2 = Chin Music: 2 - Roll twice, first for attack and second for a knockdown
LVL 3 = Crowd Control: 3 - Roll thrice, first for attack and next two for knockdown(s)
.
Thief
Get Off Of Me (A): Affect Self
LVL 1 = Shove Off: 1 - Add to dodge roll, if damage is negated you gain move action
LVL 2 = Evade: 2 - Add to dodge roll, if damage is negated you gain move action
LVL 3 = Slippery: 3 - Add to dodge roll, if damage is negated you gain move action
Of the Shadows (A): Affect Self
LVL 1 = Shadow: 1 - Add to stealth roll in darkness or behind an object
LVL 2 = Specter: 2 - Add to stealth roll anywhere outside of active combat
LVL 3 = Phantom: 3 - Add to stealth roll at any time, even to break combat
World Traveled: Affect Self
LVL 1 = Learned: 1 - Translate any script written by Intelligent hand
LVL 2 = Wisened: 2 - Translate any written or spoken speech by Intelligent Races
Sneak Attack (M,A): Affect Enemies [used ONLY when target is engaged and you have advantage]
LVL 1 = Now You See Me: 1 - Bonus to any attack when target is engaged
LVL 2 = Now You Don't: 2 - Bonus to any attack when target is engaged
LVL 3 = Never Saw Me: 3 - Bonus to any attack when target is engaged
Commonplace (W): Affect Self
LVL 1 = Forgery: 1 - Attempt to recreate the handwriting of someone you have observed
LVL 2 = Mimicry: 2 - Attempt to recreate the handwriting or voice of someone you have observed
LVL 3 = Be Anyone: 3 - Attempt to disguise yourself like anyone you can picture
Master Thief: Affect Self
LVL 2 = Reflexive: 2 - Gain a movement or action in the first round of combat with base plus this trait
LVL 3 = Stick And Move: 3 - Gain a movement and action in the first round of combat with base plus this trait
Masterwork: Affect Enemies
LVL 1 = Trickery: 1 - Damage enemy weapons if unnoticed
LVL 2 = Foolery: 2 - Damage enemy weapons or armor if unnoticed
LVL 3 = Hilarity: 3 - Remove enemy weapons or armor if unnoticed
.
Rogue Passives
A Rogue from either class may choose TWO Passive trees to pursue
Catch Them Flat Footed: Affect Enemies
LVL 1 = Get the Drop: Any enemy that has not taken a turn yet receives two damage on an attempted attack
LVL 2 = Catch Them: Any enemy that has not taken a turn yet receives three damage on an attempted attack
LVL 3 = En Garde: Any enemy that has not taken a turn takes double damage
Expertise: Affect Self [Applies ONLY to cases in which you are using Thieves' Tools]
LVL 1 = Entrapment: Any trap disarm or lock pick can be re rolled, taking the second result
LVL 2 = That's Mine: Any trap, pick, or theft can be re rolled, taking the second result
Bloody Artwork (M): Affect Self
LVL 1 = Unseen: Melee attacks of two damage do not draw aggro
LVL 2 = Hidden: Any attacks of two damage do not draw aggro
LVL 3 = Cloaked: Killing an enemy immediately places you in stealth
In Plain Sight (W): Affect Intelligent Races [debuffs all major traits for the next turn]
LVL 1 = Drop Guard: 1 - Debuff an enemy's senses by one [once per day]
LVL 2 = At Ease: Debuff an enemy's senses by two [twice per day]
LVL 3 = None the Wiser: Surprise an enemy and roll from advantage [twice per day]