JustPaste.it

Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
HP 10
HP 10

Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
Attack 5
Attack 5

Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
Defense 5
Defense 5

Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
Attack 5
Attack 5

Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Def 5
Sp. Def 5

Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
Speed 5
Speed 5

Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
Attack 5
Attack 5
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
Stomping Tantrum: Power 7
Stomping Tantrum: Power ↑ 7
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
Slash: Power 8
Slash: Power ↑ 8
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
Stomping Tantrum: Power 7
Stomping Tantrum: Power ↑ 7
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 11 | Cost: 3 Energy, 36 Sync Orb(s)
Attack 5
Attack 5
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
Slash: Power 8
Slash: Power ↑ 8
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
Stomping Tantrum: Power 7
Stomping Tantrum: Power ↑ 7
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
Stomping Tantrum: Move Gauge Refresh 4
Move: Stomping Tantrum Has a good chance of charging the user’s move gauge by one when a move is successful.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 15 | Cost: 2 Energy, 24 Sync Orb(s)
Slash: Power 8
Slash: Power ↑ 8
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 16 | Cost: 7 Energy, 84 Sync Orb(s)
Stomping Tantrum: Defense Crush 4
Move: Stomping Tantrum Has a good chance of lowering the target’s Defense when an attack against it is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 17 | Cost: 7 Energy, 84 Sync Orb(s)
Slash: Critical Strike 3
Move: Slash Powers up attacks if they become critical hits.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 18 | Cost: 3 Energy, 36 Sync Orb(s)
Sand Shelter
Protects the Pokémon from damage from a sandstorm.
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
Defense 5
Defense 5
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 20 | Cost: 7 Energy, 84 Sync Orb(s)
X Attack: MP Refresh 3
Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful.
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 22 | Cost: 7 Energy, 84 Sync Orb(s)
Sand Screen
Sp. Def increases 50% in a sandstorm.
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
Sp. Def 10
Sp. Def 10
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 24 | Cost: 8 Energy, 96 Sync Orb(s)
Soothing Sand 1
Restores the Pokémon’s HP whenever it takes an action during a sandstorm.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
Speed 10
Speed 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 26 | Cost: 8 Energy, 96 Sync Orb(s)
HP 50
HP 50
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 27 | Cost: 8 Energy, 96 Sync Orb(s)
Build Up
Ensures that the user’s next attack will be a critical hit after using a sync move.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 28 | Cost: 10 Energy, 120 Sync Orb(s)
Surging Sand 3
Powers up moves in a sandstorm.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 31 | Cost: 4 Energy, 48 Sync Orb(s)
Earthquake: Power 3
Earthquake: Power ↑ 3
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 32 | Cost: 4 Energy, 48 Sync Orb(s)
Earthquake: Power 3
Earthquake: Power ↑ 3
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
Earthquake: Power 3
Earthquake: Power ↑ 3
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 34 | Cost: 5 Energy, 60 Sync Orb(s)
Earthquake of Ancient Lore: Power 25
Earthquake of Ancient Lore: Power ↑ 25
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
Earthquake: Power 3
Earthquake: Power ↑ 3
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
Ramming Speed
The more the user’s Speed has been raised, the more it powers up moves.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 37 | Cost: 7 Energy, 84 Sync Orb(s)
Earthquake: Move Gauge Refresh 4
Move: Earthquake Has a good chance of charging the user’s move gauge by one when a move is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
Attack 5
Attack 5
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
Attack 5
Attack 5
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
This Match Is Too Fun!: MP Refresh 3
Move: This Match Is Too Fun! Has a moderately good chance of restoring one MP of the move used if the move is successful.
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 41 | Cost: 4 Energy, 48 Sync Orb(s)
HP 20
HP 20
1 or more adjacent tiles must be activated
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 42 | Cost: 4 Energy, 48 Sync Orb(s)
Defense 10
Defense 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 43 | Cost: 5 Energy, 60 Sync Orb(s)
Earthquake of Ancient Lore: Power 25
Earthquake of Ancient Lore: Power ↑ 25
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 44 | Cost: 8 Energy, 96 Sync Orb(s)
Sands of Time 2
Quickly charges the move gauge in a sandstorm.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
This Match Is Too Fun!: Propulsion 3
Move: This Match Is Too Fun! Has a moderately good chance of reducing the user’s sync move countdown by one when the user’s move is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
Sharp Entry 1
Raises the user’s critical-hit rate when the Pokémon enters a battle.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
Earthquake of Ancient Lore: Power 25
Earthquake of Ancient Lore: Power ↑ 25
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC

Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
Earthquake of Ancient Lore: Power 25
Earthquake of Ancient Lore: Power ↑ 25
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Saturday, 02 May 2020 at 06:00:00 UTC