Entertainment Rating Formula for EuroLeague Games
Rating = (A + B + C + D + E - F - G) × OT Multiplier
Minimum rating: 0/10
Maximum rating: 10/10
A. FINAL SCORE MARGIN (max 3.5 points)
Based on actual distribution of score margins:
-
Margin ≤ 3 pts: 3.5 pts (15% of games — ultra rare and exciting)
-
Margin 4–6 pts: 3 pts (10% of games — very tight)
-
Margin 7–9 pts: 2.5 pts (around average — close)
-
Margin 10–12 pts: 2 pts (slightly above average)
-
Margin 13–16 pts: 1.5 pts (dominated but still watchable)
-
Margin 17–20 pts: 1 pt (mild blowout)
-
Margin > 20 pts: 0.5 pt (10% of games — very one-sided)
B. MARGIN AFTER Q3 (max 2.5 points)
Measures how tense the 4th quarter is:
-
Full comeback (trailing after Q3 but wins the game): 2.5 pts (spectacular!)
-
Q3 margin ≤ 3 pts: 2.5 pts (everything to play for in Q4)
-
Q3 margin 4–6 pts: 2 pts (open endgame)
-
Q3 margin 7–10 pts: 1.5 pts (still possible)
-
Q3 margin 11–15 pts: 1 pt (unlikely but possible)
-
Q3 margin 16–20 pts: 0.5 pt (nearly over)
-
Q3 margin > 20 pts: 0 pt (game already over by Q4)
C. GAME PACE (max 1.5 points)
Based on an average of 71.8 possessions per team:
-
≥ 76 possessions: 1.5 pts (very fast pace — rare)
-
73–75 possessions: 1.2 pts (above-average pace)
-
70–72 possessions: 0.8 pt (average pace)
-
67–69 possessions: 0.4 pt (slow pace)
-
< 67 possessions: 0 pt (very slow — defensive/boring)
D. LEAD CHANGES (max 2.5 points)
Number of times the leading team changes:
-
≥ 20 changes: 2.5 pts (ultra intense game)
-
15–19 changes: 2 pts (very competitive)
-
10–14 changes: 1.5 pts (well contested)
-
6–9 changes: 1 pt (some back-and-forth)
-
3–5 changes: 0.5 pt (low suspense)
-
< 3 changes: 0 pt (complete domination)
E. OVERTIME BONUS
Overtime = guaranteed excitement:
-
Overtime(s): +2 pts (automatic bonus — guaranteed spectacle)
F. TURNOVERS — PENALTY (max –2.5 points)
Combined team turnovers, based on an average of 24.8 TO per game:
-
< 22 total TO: 0 pt (excellent control — good quality)
-
22–25 TO: –0.5 pt (around average)
-
26–28 TO: –1 pt (sloppy)
-
29–32 TO: –1.5 pts (very sloppy)
-
32 TO: –2.5 pts (chaotic, poorly played game)
G. FIELD GOAL PERCENTAGE — PENALTY (max –2.5 points)
Combined team FG%, based on a 46.2% average:
-
≥ 49%: 0 pt (excellent offensive level)
-
47–48.9%: –0.3 pt (above average)
-
45–46.9%: –0.6 pt (EuroLeague average)
-
43–44.9%: –1 pt (noticeable shooting issues)
-
41–42.9%: –1.5 pts (poor offensive quality)
-
< 41%: –2.5 pts (brickfest — very poor shooting)
🔁 OVERTIME MULTIPLIER
If the game goes into overtime:
× 1.05 multiplier (5% extra bonus)