JustPaste.it

output_log__2021-03-26__17-03-52

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    Vendor:   
    VRAM:     11127 MB
    Driver:   27.21.14.6192
Begin MonoManager ReloadAssembly
- Completed reload, in  1.658 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.423800 ms
2021-03-26T17:04:05 0.012 INF [Steamworks.NET] SteamAPI_Init() ok
2021-03-26T17:04:05 0.120 INF Localization language: english
2021-03-26T17:04:05 0.135 INF Texture quality is set to 0
2021-03-26T17:04:05 0.136 INF Precaching...
2021-03-26T17:04:05 0.137 INF Precaching file: 7DaysToDie_Data/resources.assets
2021-03-26T17:04:05 0.203 INF [EAC] Initializing ...
2021-03-26T17:04:05 0.205 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2021-03-26T17:04:06 1.024 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2021-03-26T17:04:06 1.030 INF Precaching file: Data/Bundles/blocktextureatlases
2021-03-26T17:04:08 3.320 INF Precaching file: Data/Bundles/terraintextures
2021-03-26T17:04:10 5.099 INF Precaching done
2021-03-26T17:04:10 5.100 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.739700 ms
2021-03-26T17:04:10 5.189 INF [GSM] Singleton Initialized...
2021-03-26T17:04:10 5.196 INF Awake IsFocused: True
2021-03-26T17:04:10 5.196 INF Awake
2021-03-26T17:04:10 5.207 INF Version: Alpha 19.4 (b7) Compatibility Version: Alpha 19.4, Build: Windows 64 Bit
2021-03-26T17:04:10 5.207 INF System information:
2021-03-26T17:04:10 5.207 INF    OS: Windows 10  (10.0.0) 64bit
2021-03-26T17:04:10 5.207 INF    CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz (cores: 20)
2021-03-26T17:04:10 5.207 INF    RAM: 32650 MB
2021-03-26T17:04:10 5.207 INF    GPU: NVIDIA GeForce GTX 1080 Ti (11127 MB)
2021-03-26T17:04:10 5.208 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2021-03-26T17:04:10 5.208 INF Last played version: Alpha 19.4
2021-03-26T17:04:10 5.208 INF Local UTC offset: 0 hours
2021-03-26T17:04:10 5.212 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7daystodie.exe -window-mode exclusive -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-03-26__17-03-52.txt -eac_executablename 7daystodie.exe
2021-03-26T17:04:10 5.213 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-03-26T17:04:10 5.214 INF Starting PlayerInputManager...
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2021-03-26T17:04:11 5.410 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2021-03-26T17:04:11 5.422 INF Starting UserProfileManager...
2021-03-26T17:04:11 5.480 INF Occlusion: Awake
2021-03-26T17:04:11 5.484 INF ApplyAllOptions streaming budget 10014.3 MB
2021-03-26T17:04:11 5.484 INF ApplyAllOptions current screen 3440 x 1440, 60hz, window 3440 x 1440, fullscreen True FullScreenWindow
2021-03-26T17:04:11 5.484 INF Texture quality is set to 0
2021-03-26T17:04:11 5.485 INF ApplyTextureFilter 4, AF ForceEnable
2021-03-26T17:04:11 5.485 INF ApplyTerrainOptions 4
2021-03-26T17:04:11 5.762 INF [MODS] No mods folder found
2021-03-26T17:04:11 5.770 INF Loading permissions file at 'C:\Users\angel\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-03-26T17:04:11 5.802 INF Loading permissions file done.
2021-03-26T17:04:11 5.862 INF GameSense server not found (no props file), disabling
2021-03-26T17:04:11 5.862 INF Awake done in 665 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4329.
Total: 15.001600 ms (FindLiveObjects: 0.267100 ms CreateObjectMapping: 0.105200 ms MarkObjects: 14.579600 ms  DeleteObjects: 0.049400 ms)

2021-03-26T17:04:11 6.047 INF User joined: Valkyre
2021-03-26T17:04:11 6.195 INF Updated culture for display texts
2021-03-26T17:04:12 6.520 INF Reloading serveradmin.xml
2021-03-26T17:04:12 6.520 INF Loading permissions file at 'C:\Users\angel\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-03-26T17:04:12 6.520 INF Loading permissions file done.
2021-03-26T17:04:12 6.613 INF UMA Overlay loading took 311 ms
2021-03-26T17:04:12 6.614 INF UMA Slot loading took 1 ms
2021-03-26T17:04:13 7.765 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2021-03-26T17:04:13 8.299 INF [GSM] GameSparks Connected
2021-03-26T17:04:15 9.802 INF WorldStaticData.Init() needed 3.008s
2021-03-26T17:04:15 9.951 INF [GSM] Skipping me
2021-03-26T17:04:15 9.982 INF [Steamworks.NET] Login ok.
2021-03-26T17:04:15 10.301 INF AchievementManager: Received stats and achievements from Steam
2021-03-26T17:04:17 11.425 INF Started thread ServerBrowserListUpdater
2021-03-26T17:04:19 14.066 INF Connecting to server DeX - [PvE][A19] - SlaughterVille...
2021-03-26T17:04:19 14.067 INF NetPackageManager Init
2021-03-26T17:04:19 14.073 INF [EAC] Connected to game server
2021-03-26T17:04:19 14.078 INF NET: LiteNetLib trying to connect to: 51.77.117.24:23655
2021-03-26T17:04:19 14.092 INF Exited thread ServerBrowserListUpdater
2021-03-26T17:04:19 14.107 INF NET: LiteNetLib: Connected to server
2021-03-26T17:04:19 14.116 INF Started thread NCS_Reader_0
2021-03-26T17:04:19 14.116 INF Started thread NCS_Writer_0
2021-03-26T17:04:19 14.128 INF Started thread NCS_Reader_1
2021-03-26T17:04:19 14.129 INF Started thread NCS_Writer_1
2021-03-26T17:04:19 14.154 INF [Steamworks.NET] Auth.GetAuthTicket()
2021-03-26T17:04:19 14.155 INF NPPL.Write
2021-03-26T17:04:19 14.215 INF Login: authstate_steam
2021-03-26T17:04:20 14.516 INF Login: authstate_steamgroups
2021-03-26T17:04:20 14.516 INF Login: authstate_eac
2021-03-26T17:04:20 15.202 INF Login: authstate_authenticated
2021-03-26T17:04:20 15.219 INF Player allowed
2021-03-26T17:04:20 15.220 INF [Steamworks.NET] AddFavorite: 21
2021-03-26T17:04:20 15.223 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)
2021-03-26T17:04:20 15.224 INF StartGame
2021-03-26T17:04:20 15.311 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 24
GamePref.AirDropMarker = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 0
GamePref.BedrollExpiryTime = 60
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 300
GamePref.BloodMoonEnemyCount = 64
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = -1
GamePref.BuildCreate = True
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer = 
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 0
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 5
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = Valkyre Sandbox
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.4
GamePref.GameWorld = SlaughterVille193V2
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 5
GamePref.LandClaimDecayMode = 2
GamePref.LandClaimExpiryTime = 30
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 0
GamePref.LandClaimOnlineDurabilityModifier = 0
GamePref.LandClaimSize = 71
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab = 
GamePref.LastLoadedPrefabSize = 
GamePref.LastLoadingTipRead = 0
GamePref.LootAbundance = 200
GamePref.LootRespawnDays = 5
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 3
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 3
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = True
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 3
GamePref.OptionsGfxLODDistance = 1
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 4
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 5
GamePref.OptionsGfxReflectQuality = 5
GamePref.OptionsGfxReflectShadows = True
GamePref.OptionsGfxResetRevision = 1
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 3
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 3
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 4
GamePref.OptionsGfxTexFilter = 4
GamePref.OptionsGfxTexQuality = 0
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 0
GamePref.OptionsGfxViewDistance = 7
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 1
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.4
GamePref.OptionsOverallAudioVolumeLevel = 0.3
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerFemale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = True
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 10000
GamePref.PersistentPlayerProfiles = True
GamePref.PlayerAutologin = False
GamePref.PlayerId = 76561198122946657
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Valkyre
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.RebuildMap = False
GamePref.SaveGameFolder = C:\Users\angel\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = 
GamePref.ServerDisabledNetworkProtocols = 
GamePref.ServerIP = 
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL = 
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDeferredLighting = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsImageEffects = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UserDataFolder = C:\Users\angel\AppData\Roaming/7DaysToDie
GamePref.WorldGenSeed = 
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 300
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer = 
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = True
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2021-03-26T17:04:20 15.337 INF StartAsClient
2021-03-26T17:04:20 15.337 INF Sending RequestToEnterGame...
2021-03-26T17:04:20 15.357 INF StartGame done
2021-03-26T17:04:21 15.505 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241063997429, server SteamID=90144527924355080, server public IP=5*.7*.11*.2*, server port=23655
2021-03-26T17:04:21 15.509 INF [Steamworks.NET] Lobby entered: 109775241063997429
2021-03-26T17:04:21 15.755 INF Received mapping data for: blocks
2021-03-26T17:04:21 15.756 INF Received mapping data for: items
2021-03-26T17:04:21 15.759 INF Received config file 'materials' from server. Len: 4006
2021-03-26T17:04:21 15.759 INF Received config file 'physicsbodies' from server. Len: 3354
2021-03-26T17:04:21 15.759 INF Received config file 'blocks' from server. Len: 131921
2021-03-26T17:04:21 15.759 INF Received config file 'painting' from server. Len: 3415
2021-03-26T17:04:21 15.759 INF Received config file 'buffs' from server. Len: 48700
2021-03-26T17:04:21 15.759 INF Received config file 'misc' from server. Len: 707
2021-03-26T17:04:21 15.759 INF Received config file 'items' from server. Len: 117123
2021-03-26T17:04:21 15.759 INF Received config file 'item_modifiers' from server. Len: 14345
2021-03-26T17:04:21 15.759 INF Received config file 'entityclasses' from server. Len: 21601
2021-03-26T17:04:21 15.759 INF Received config file 'qualityinfo' from server. Len: 155
2021-03-26T17:04:21 15.759 INF Received config file 'sounds' from server. Len: 30309
2021-03-26T17:04:21 15.759 INF Received config file 'recipes' from server. Len: 20836
2021-03-26T17:04:21 15.759 INF Received config file 'blockplaceholders' from server. Len: 5122
2021-03-26T17:04:21 15.759 INF Received config file 'loot' from server. Len: 29453
2021-03-26T17:04:21 15.759 INF Received config file 'entitygroups' from server. Len: 47420
2021-03-26T17:04:21 15.759 INF Received config file 'utilityai' from server. Len: 625
2021-03-26T17:04:21 15.759 INF Received config file 'vehicles' from server. Len: 13342
2021-03-26T17:04:21 15.772 INF Received config file 'weathersurvival' from server. Len: 276
2021-03-26T17:04:21 15.772 INF Received config file 'progression' from server. Len: 22954
2021-03-26T17:04:21 15.772 INF Received config file 'archetypes' from server. Len: 9443
2021-03-26T17:04:21 15.772 INF Received config file 'quests' from server. Len: 8809
2021-03-26T17:04:21 15.772 INF Received config file 'traders' from server. Len: 10245
2021-03-26T17:04:21 15.772 INF Received config file 'npc' from server. Len: 518
2021-03-26T17:04:21 15.772 INF Received config file 'dialogs' from server. Len: 1093
2021-03-26T17:04:21 15.772 INF Received config file 'ui_display' from server. Len: 5463
2021-03-26T17:04:21 15.772 INF Received config file 'nav_objects' from server. Len: 2542
2021-03-26T17:04:21 15.772 INF Received config file 'dmscontent' from server. Len: 3365
2021-03-26T17:04:21 15.772 INF Received config file 'XUi/styles' from server. Len: 2721
2021-03-26T17:04:21 15.772 INF Received config file 'XUi/controls' from server. Len: 15054
2021-03-26T17:04:21 15.772 INF Received config file 'XUi/windows' from server. Len: 45827
2021-03-26T17:04:21 15.772 INF Received config file 'XUi/xui' from server. Len: 2010
2021-03-26T17:04:21 15.772 INF Received config file 'biomes' from server. Len: 6012
2021-03-26T17:04:21 15.772 INF Received config file 'worldglobal' from server. Len: 284
2021-03-26T17:04:21 15.772 INF Received game GUID: B05F945568A50C4B9A27D2B8CF786BCA
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2021-03-26T17:04:21 16.127 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2021-03-26T17:04:21 16.127 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2021-03-26T17:04:21 16.127 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2021-03-26T17:04:21 16.140 INF Loaded: materials
2021-03-26T17:04:21 16.208 INF Loaded: physicsbodies
2021-03-26T17:04:25 19.587 INF Block IDs with mapping
2021-03-26T17:04:25 19.587 INF BlockIDs from Mapping
2021-03-26T17:04:25 19.590 INF Loaded: blocks
2021-03-26T17:04:25 19.599 INF Loaded: painting
2021-03-26T17:04:26 20.607 INF Loaded: buffs
2021-03-26T17:04:26 20.616 INF Loaded: misc
2021-03-26T17:04:26 21.074 INF Loaded: items
2021-03-26T17:04:26 21.189 INF Item IDs with mapping
2021-03-26T17:04:26 21.189 INF ItemIDs from Mapping
2021-03-26T17:04:26 21.199 INF Loaded: item_modifiers
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
2021-03-26T17:04:26 21.353 INF Loaded: entityclasses
2021-03-26T17:04:26 21.356 INF Loaded: qualityinfo
2021-03-26T17:04:27 21.429 INF Loaded: sounds
2021-03-26T17:04:27 21.556 INF Loaded: recipes
2021-03-26T17:04:27 21.569 INF Loaded: blockplaceholders
2021-03-26T17:04:27 21.614 INF Loaded: loot
2021-03-26T17:04:27 21.681 INF Loaded: entitygroups
2021-03-26T17:04:27 21.750 INF Loaded: utilityai
2021-03-26T17:04:27 21.816 INF Loaded: vehicles
2021-03-26T17:04:27 21.883 INF Loaded: weathersurvival
2021-03-26T17:04:27 21.950 INF Loaded: progression
2021-03-26T17:04:27 22.016 INF Loaded: archetypes
2021-03-26T17:04:27 22.097 INF Loaded: quests
2021-03-26T17:04:27 22.150 INF Loaded: traders
2021-03-26T17:04:27 22.217 INF Loaded: npc
2021-03-26T17:04:27 22.284 INF Loaded: dialogs
2021-03-26T17:04:27 22.351 INF Loaded: ui_display
2021-03-26T17:04:28 22.419 INF Loaded: nav_objects
2021-03-26T17:04:28 22.485 INF Loaded: dmscontent
2021-03-26T17:04:28 22.552 INF Loaded: XUi/styles
2021-03-26T17:04:28 22.619 INF Loaded: XUi/controls
2021-03-26T17:04:28 22.686 INF Loaded: XUi/windows
2021-03-26T17:04:28 22.783 INF Loaded: XUi/xui
2021-03-26T17:04:28 22.946 INF Loaded: biomes
2021-03-26T17:04:28 23.088 INF Loaded: worldglobal
2021-03-26T17:04:31 25.718 INF createWorld: SlaughterVille193V2, SlaughterVille193V2, GameModeSurvival
2021-03-26T17:04:31 25.718 INF Occlusion: Enabled
2021-03-26T17:04:31 25.806 INF Started thread ChunkRegeneration
2021-03-26T17:04:31 25.806 INF Started thread ChunkCalc
2021-03-26T17:04:31 25.916 INF World.Load: SlaughterVille193V2
2021-03-26T17:04:32 26.971 INF ShapeControllers: 64
2021-03-26T17:04:46 40.516 INF Calculating world hashes took 249 ms (world size 151 MiB)
2021-03-26T17:04:46 40.814 INF Loading dtm raw file took 550ms
2021-03-26T17:04:46 41.145 INF Biomes image size w= 8192, h = 8192
2021-03-26T17:04:47 41.779 INF Loading and creating biomes took 965ms
2021-03-26T17:04:49 43.541 INF Loading and creating shader control textures took 1761ms
2021-03-26T17:04:50 45.087 INF Loading and parsing of generator took 1545ms
2021-03-26T17:04:52 47.308 INF [DECO] read 70591/
2021-03-26T17:04:52 47.368 INF Loading asset at #Sounds/Music?HomeDay.wav...
2021-03-26T17:04:52 47.368 INF Loading asset at #Sounds/Music?HomeNight.wav...
2021-03-26T17:04:52 47.368 INF Loading asset at #Sounds/Music?TraderBob.wav...
2021-03-26T17:04:52 47.368 INF Loading asset at #Sounds/Music?TraderHugh.wav...
2021-03-26T17:04:52 47.368 INF Loading asset at #Sounds/Music?TraderJen.wav...
2021-03-26T17:04:52 47.368 INF Loading asset at #Sounds/Music?TraderJoel.wav...
2021-03-26T17:04:52 47.368 INF Loading asset at #Sounds/Music?TraderRekt.wav...
2021-03-26T17:04:58 52.796 INF Finished loading HomeDay.
2021-03-26T17:04:58 52.796 INF Casted asset HomeDay as AudioClip.
2021-03-26T17:04:58 52.797 INF Finished loading HomeNight.
2021-03-26T17:04:58 52.797 INF Casted asset HomeNight as AudioClip.
2021-03-26T17:04:58 52.797 INF Finished loading TraderBob.
2021-03-26T17:04:58 52.797 INF Casted asset TraderBob as AudioClip.
2021-03-26T17:04:58 52.797 INF Finished loading TraderHugh.
2021-03-26T17:04:58 52.797 INF Casted asset TraderHugh as AudioClip.
2021-03-26T17:04:58 52.797 INF Finished loading TraderJen.
2021-03-26T17:04:58 52.797 INF Casted asset TraderJen as AudioClip.
2021-03-26T17:04:58 52.797 INF Finished loading TraderJoel.
2021-03-26T17:04:58 52.797 INF Casted asset TraderJoel as AudioClip.
2021-03-26T17:04:58 52.797 INF Finished loading TraderRekt.
2021-03-26T17:04:58 52.797 INF Casted asset TraderRekt as AudioClip.
2021-03-26T17:05:00 55.093 INF createWorld() done
2021-03-26T17:05:02 56.740 INF PlayerId(461266, 0)
2021-03-26T17:05:02 56.740 INF Allowed ChunkViewDistance: 7
2021-03-26T17:05:02 56.964 INF Created player with id=461266
2021-03-26T17:05:02 56.972 INF Found own player entity with id 461266
2021-03-26T17:05:02 57.184 INF Origin Reposition (0.0, 0.0, 0.0) to (-2720.0, 0.0, 1744.0)
2021-03-26T17:05:02 57.353 INF OpenSpawnWindow
2021-03-26T17:05:03 58.282 INF Respawn almost done
Calling Animator.GotoState on Synchronize layer
 
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)

2021-03-26T17:05:04 58.410 INF GMSG: Player 'Valkyre' joined the game
2021-03-26T17:05:32 86.923 INF Time: 1.25m FPS: 59.78 Heap: 2372.3MB Max: 2372.3MB Chunks: 288 CGO: 222 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5728.1MB
2021-03-26T17:06:02 116.919 INF Time: 1.75m FPS: 59.65 Heap: 2406.5MB Max: 2406.5MB Chunks: 288 CGO: 222 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5721.3MB
2021-03-26T17:06:03 118.265 INF Persistent GamePrefs saved
2021-03-26T17:06:32 146.930 INF Time: 2.25m FPS: 59.74 Heap: 2308.0MB Max: 2406.5MB Chunks: 288 CGO: 222 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5751.4MB
2021-03-26T17:07:02 176.932 INF Time: 2.75m FPS: 59.83 Heap: 2355.8MB Max: 2406.5MB Chunks: 288 CGO: 222 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5721.0MB
2021-03-26T17:07:32 206.949 INF Time: 3.25m FPS: 59.73 Heap: 2413.9MB Max: 2413.9MB Chunks: 289 CGO: 240 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5736.7MB
2021-03-26T17:08:02 236.952 INF Time: 3.75m FPS: 59.83 Heap: 2323.4MB Max: 2413.9MB Chunks: 289 CGO: 240 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5644.5MB
2021-03-26T17:08:27 262.199 INF SectionType change from None to HomeNight
2021-03-26T17:08:27 262.200 INF Played HomeNight
2021-03-26T17:08:27 262.200 INF Fading in HomeNight
2021-03-26T17:08:27 262.201 INF Notified SectionSelector that music played
2021-03-26T17:08:32 266.953 INF Time: 4.25m FPS: 59.63 Heap: 2366.6MB Max: 2413.9MB Chunks: 289 CGO: 240 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5647.7MB
2021-03-26T17:09:02 296.958 INF Time: 4.75m FPS: 58.98 Heap: 2404.3MB Max: 2413.9MB Chunks: 289 CGO: 240 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5664.3MB
2021-03-26T17:09:32 326.963 INF Time: 5.25m FPS: 59.50 Heap: 2314.6MB Max: 2413.9MB Chunks: 289 CGO: 240 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5705.7MB
2021-03-26T17:10:02 356.970 INF Time: 5.75m FPS: 59.61 Heap: 2342.8MB Max: 2413.9MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5732.9MB
2021-03-26T17:10:12 367.038 INF SectionType change from HomeNight to None
2021-03-26T17:10:12 367.038 INF Fading out HomeNight
2021-03-26T17:10:15 370.070 INF Paused HomeNight
2021-03-26T17:10:15 370.102 INF Notified SectionSelector that music stopped
2021-03-26T17:10:32 386.981 INF Time: 6.25m FPS: 59.71 Heap: 2325.9MB Max: 2413.9MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5757.0MB
2021-03-26T17:11:02 416.988 INF Time: 6.75m FPS: 59.52 Heap: 2351.7MB Max: 2413.9MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5780.0MB
2021-03-26T17:11:15 430.071 INF Stopped HomeNight
2021-03-26T17:11:32 446.996 INF Time: 7.25m FPS: 59.80 Heap: 2403.0MB Max: 2413.9MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5755.1MB
2021-03-26T17:12:02 476.998 INF Time: 7.75m FPS: 59.82 Heap: 2316.5MB Max: 2413.9MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5746.0MB
2021-03-26T17:12:32 507.009 INF Time: 8.25m FPS: 59.69 Heap: 2357.0MB Max: 2413.9MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5745.9MB
2021-03-26T17:13:02 537.022 INF Time: 8.75m FPS: 59.67 Heap: 2389.5MB Max: 2413.9MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5764.9MB
2021-03-26T17:13:27 562.154 INF SectionType change from None to HomeDay
2021-03-26T17:13:27 562.154 INF Played HomeDay
2021-03-26T17:13:27 562.154 INF Fading in HomeDay
2021-03-26T17:13:27 562.154 INF Notified SectionSelector that music played
2021-03-26T17:13:32 567.035 INF Time: 9.25m FPS: 59.56 Heap: 2419.8MB Max: 2419.8MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5743.7MB
2021-03-26T17:14:02 597.050 INF Time: 9.75m FPS: 59.71 Heap: 2313.8MB Max: 2419.8MB Chunks: 289 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5773.8MB
2021-03-26T17:14:32 627.070 INF Time: 10.25m FPS: 59.81 Heap: 2351.3MB Max: 2419.8MB Chunks: 292 CGO: 256 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5769.5MB
2021-03-26T17:15:02 657.076 INF Time: 10.75m FPS: 59.39 Heap: 2399.3MB Max: 2419.8MB Chunks: 292 CGO: 256 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5763.8MB
2021-03-26T17:15:32 687.091 INF Time: 11.25m FPS: 59.36 Heap: 2441.4MB Max: 2441.4MB Chunks: 292 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5803.5MB
2021-03-26T17:16:02 717.116 INF Time: 11.75m FPS: 59.54 Heap: 2343.2MB Max: 2441.4MB Chunks: 292 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5798.5MB
2021-03-26T17:16:32 747.132 INF Time: 12.25m FPS: 59.20 Heap: 2384.4MB Max: 2441.4MB Chunks: 292 CGO: 255 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5808.1MB
2021-03-26T17:17:02 777.157 INF Time: 12.75m FPS: 59.81 Heap: 2423.3MB Max: 2441.4MB Chunks: 292 CGO: 256 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5838.4MB
2021-03-26T17:17:32 807.164 INF Time: 13.25m FPS: 59.48 Heap: 2338.7MB Max: 2441.4MB Chunks: 292 CGO: 251 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5849.1MB
2021-03-26T17:17:37 811.786 INF Stopped HomeDay
2021-03-26T17:17:37 811.802 INF Notified SectionSelector that music stopped
2021-03-26T17:17:37 811.802 INF SectionType change from HomeDay to None
2021-03-26T17:18:02 837.175 INF Time: 13.75m FPS: 59.47 Heap: 2379.6MB Max: 2441.4MB Chunks: 292 CGO: 252 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5857.8MB
2021-03-26T17:18:32 867.179 INF Time: 14.25m FPS: 59.40 Heap: 2366.2MB Max: 2441.4MB Chunks: 292 CGO: 252 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5889.1MB
2021-03-26T17:19:02 897.188 INF Time: 14.76m FPS: 59.26 Heap: 2411.9MB Max: 2441.4MB Chunks: 292 CGO: 252 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5946.1MB
2021-03-26T17:19:32 927.187 INF Time: 15.26m FPS: 59.56 Heap: 2319.8MB Max: 2441.4MB Chunks: 292 CGO: 252 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 6032.0MB
2021-03-26T17:20:02 957.203 INF Time: 15.76m FPS: 59.92 Heap: 2350.6MB Max: 2441.4MB Chunks: 292 CGO: 252 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 6031.3MB
2021-03-26T17:20:32 987.216 INF Time: 16.26m FPS: 59.73 Heap: 2392.4MB Max: 2441.4MB Chunks: 292 CGO: 251 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 6027.1MB
2021-03-26T17:20:49 1003.848 INF SectionType change from None to HomeDay
2021-03-26T17:20:49 1003.848 INF Played HomeDay
2021-03-26T17:20:49 1003.848 INF Fading in HomeDay
2021-03-26T17:20:49 1003.848 INF Notified SectionSelector that music played
2021-03-26T17:21:02 1017.231 INF Time: 16.76m FPS: 59.80 Heap: 2437.5MB Max: 2441.4MB Chunks: 292 CGO: 251 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 6024.0MB
2021-03-26T17:21:32 1047.244 INF Time: 17.26m FPS: 59.46 Heap: 2351.4MB Max: 2441.4MB Chunks: 292 CGO: 251 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 6006.9MB
2021-03-26T17:22:02 1077.253 INF Time: 17.76m FPS: 59.88 Heap: 2407.8MB Max: 2441.4MB Chunks: 292 CGO: 251 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 6023.2MB
2021-03-26T17:22:13 1087.589 INF SectionType change from HomeDay to Exploration
2021-03-26T17:22:13 1087.589 INF Fading out HomeDay
2021-03-26T17:22:13 1087.589 INF Played Exploration
2021-03-26T17:22:13 1087.589 INF Fading in Exploration
2021-03-26T17:22:14 1088.593 INF SectionType change from Exploration to HomeDay
2021-03-26T17:22:14 1088.594 INF Fading out Exploration
2021-03-26T17:22:14 1088.594 INF Unpaused HomeDay
2021-03-26T17:22:14 1088.594 INF Fading in HomeDay
2021-03-26T17:22:17 1091.611 INF Paused Exploration
2021-03-26T17:22:25 1099.496 INF SectionType change from HomeDay to Exploration
2021-03-26T17:22:25 1099.496 INF Fading out HomeDay
2021-03-26T17:22:25 1099.496 INF Unpaused Exploration
2021-03-26T17:22:25 1099.496 INF Fading in Exploration
2021-03-26T17:22:28 1102.509 INF Paused HomeDay
2021-03-26T17:22:32 1107.257 INF Time: 18.26m FPS: 59.53 Heap: 2470.4MB Max: 2470.4MB Chunks: 292 CGO: 255 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 6048.8MB
[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
 
(Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)

[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
 
(Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)

[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
 
(Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)

[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
 
(Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)

[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
 
(Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)

[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
 
(Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)

[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
 
(Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)

[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
 
(Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)

2021-03-26T17:23:02 1137.268 INF Time: 18.76m FPS: 59.65 Heap: 2400.7MB Max: 2470.4MB Chunks: 293 CGO: 242 Ply: 1 Zom: 0 Ent: 3 (4) Items: 0 CO: 1 RSS: 6079.8MB
2021-03-26T17:23:28 1162.505 INF Stopped HomeDay
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4608) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7040) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 714) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 39168) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1632) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 50336) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5814) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 34144) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3588) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4608) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 24464) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2832) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 16128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 672) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 53416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5994) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 26048) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2406) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 26752) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3186) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1152) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 48) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 55792) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6348) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10560) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 726) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 17688) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2010) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 52008) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6012) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 2304) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 96) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 33000) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3246) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 33408) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1392) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 20944) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2466) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 27648) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1152) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 55352) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6276) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 22264) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1926) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7008) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 876) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5376) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 672) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4896) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 612) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 11136) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1392) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4608) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 576) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5856) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 732) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4032) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 504) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4896) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 612) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 8064) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1008) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6240) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 780) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7488) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 936) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6144) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 768) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 720) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6144) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 768) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5280) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 660) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5472) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 684) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3936) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 492) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5568) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 696) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 9024) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1128) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4992) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 624) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3936) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 492) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3936) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 492) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 16320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2040) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7200) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5472) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 684) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5376) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 672) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 7296) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 912) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7680) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 960) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 7200) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7200) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6720) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 840) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7104) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 888) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7872) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 984) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7776) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 972) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 924) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7200) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 8064) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1008) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6912) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 864) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7680) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 960) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7296) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 912) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7776) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 972) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7584) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 948) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 924) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7200) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6624) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 828) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7104) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 888) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 924) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7488) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 936) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 924) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7680) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 960) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7584) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 948) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7104) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 888) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7008) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 876) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10080) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1260) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10272) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1284) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4608) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 576) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3936) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 492) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3840) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4608) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 576) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4032) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 504) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3744) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 468) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3936) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 492) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4032) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 504) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3648) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 456) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4032) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 504) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3936) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 492) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 9216) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1152) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5568) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 696) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7296) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 912) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5376) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 672) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5856) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 732) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 924) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6336) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 792) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6912) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 864) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6912) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 864) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7008) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 876) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6912) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 864) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7008) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 876) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4896) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 612) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5568) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 696) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 720) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 720) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 720) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5856) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 732) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7584) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 948) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12480) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1560) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 8448) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1056) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6048) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 756) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 480) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 60) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 35712) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1488) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 25784) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2868) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 576) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 80640) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3360) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 37224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4008) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6624) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 852) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 42624) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1776) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 19536) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2034) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 88704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3696) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 39072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4026) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 31896) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4380) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7488) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 936) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4896) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 612) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3648) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 456) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3552) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 444) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5376) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 672) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7104) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 888) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7008) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 876) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 924) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 924) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1296) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3744) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 468) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3840) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3936) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 492) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4992) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 624) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5568) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 696) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7008) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x2 mode 0 size 876) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5088) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 636) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5856) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 732) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5856) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 732) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 720) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5856) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 732) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6240) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 780) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6048) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 756) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4032) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 504) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6432) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 804) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6528) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 816) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6048) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 756) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12672) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6144) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 768) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6528) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 816) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1596) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1596) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1596) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6816) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 852) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6816) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 852) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6816) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 852) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1596) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1596) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 25256) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2808) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 56584) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6912) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 288) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 15224) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1260) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6912) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 288) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 18392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2004) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 8424) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1176) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1152) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 48) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 46112) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5256) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 11136) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1392) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7488) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 936) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7008) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 876) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7200) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 924) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4416) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 552) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4032) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 504) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6720) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 840) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6240) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 780) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6432) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 804) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4512) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6528) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 816) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 540) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12576) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 24376) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2400) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 42624) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1776) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 38896) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4356) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 38880) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5280) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 738) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 36432) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4278) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 8064) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 336) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 61072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6870) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 9216) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 384) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3960) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 162) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 69120) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2880) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 46080) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1920) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 35552) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3936) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 15048) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2028) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 14432) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1596) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1142784) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 47616) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 40320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1680) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 26928) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2628) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3078) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1179648) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 49152) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 55296) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2304) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 880) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 30) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 11000) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1050) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 1059840) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 44160) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 74880) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3120) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 34056) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3594) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 40320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1680) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 864) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 36) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 36432) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4104) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 16848) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2352) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 3456) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 144) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 24024) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2532) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 19584) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 816) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 49544) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5754) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6776) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 582) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 44440) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5172) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 11520) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 38632) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4092) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 19584) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 816) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 21824) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2484) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1152) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 48) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 45584) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5184) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10824) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 732) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 26496) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1104) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 37664) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4188) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 40320) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1680) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3072) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 60912) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 8208) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 28800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1200) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1152) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 48) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3072) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 22032) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2928) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 47232) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1968) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3072) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 11808) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1428) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 81792) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3408) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3072) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32040) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4032) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 164736) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6864) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3072) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6624) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 852) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4032) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32208) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3588) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 65664) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2736) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 35464) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4020) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 15048) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2028) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 33408) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1392) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 27456) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3228) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 77184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3216) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 27456) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2568) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6624) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 852) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 140544) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5856) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 45760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5148) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 11704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1200) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 13824) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 576) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 58256) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6606) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 11000) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 990) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5104) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 510) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 50336) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6018) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 40128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4098) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6248) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 354) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 264) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4608) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 30448) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3546) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 16128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 672) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 53504) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5958) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 8800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 594) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 13376) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1518) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 51128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6204) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 44000) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4428) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7040) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 426) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 33408) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1392) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 29744) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3384) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 18432) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 768) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 40392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4080) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6624) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 852) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 11520) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 29480) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3468) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 432) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 46112) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4938) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 616) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 18) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 336384) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 14016) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 38016) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1584) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 36520) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4104) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1152) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 264) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28600) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3420) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 432) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 69168) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 7866) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 13608) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1752) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1152) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 48) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7656) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 456) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 432) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 38368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4650) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 2304) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 96) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 49016) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5124) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6952) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 450) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 72) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 72) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 72) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 320736) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 20424) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 34272) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2340) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 537216) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 33840) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 426240) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 26856) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4032) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 252) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 31104) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1944) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 38880) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2556) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 16800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 117648) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 7314) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 91488) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5676) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 70176) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4500) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 60864) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3888) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

2021-03-26T17:23:34 1169.153 INF Time: 19.26m FPS: 45.54 Heap: 2507.3MB Max: 2507.3MB Chunks: 298 CGO: 233 Ply: 1 Zom: 0 Ent: 3 (6) Items: 0 CO: 1 RSS: 6176.0MB
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1596) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 43056) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2610) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 47328) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3048) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 61152) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3768) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6336) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 384) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 154656) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 9624) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 335712) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 20232) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 107712) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6684) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 192768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 11964) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 565728) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 35196) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 169872) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 10818) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 162720) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 10650) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 310176) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 19320) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7296) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 456) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12480) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 780) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6720) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 420) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4992) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 312) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 101184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6264) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 69168) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4278) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 77808) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4806) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 101376) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6264) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 2200) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 102) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 11520) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 52272) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5958) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 9216) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 384) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 21472) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2220) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6776) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 618) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 62656) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 7116) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 28600) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3102) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 21824) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2574) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 57728) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6612) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 31944) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3192) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7480) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 558) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1152) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 48) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 17336) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1824) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 8424) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1176) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 19584) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 816) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 62392) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 7062) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3784) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 162) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 8800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 942) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 49456) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5886) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6912) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 288) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 42328) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4224) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32256) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1344) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 46816) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 5430) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 5184) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 576) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 9944) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 678) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 2992) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 258) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 437760) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 18240) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 46080) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2100) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32256) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1344) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 38632) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4314) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 19872) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2556) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7304) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 678) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 1152000) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 48000) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 36864) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1536) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 35024) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3714) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 2304) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 96) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 22704) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2424) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 432) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 52096) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6090) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 19872) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 2556) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 16896) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1554) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 32256) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1344) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 33880) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3744) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 13608) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1752) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 7568) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 642) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 36960) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4158) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 51832) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6042) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 42856) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 4824) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 29216) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3144) [0x887A0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=32 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=4 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4488) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 282) [0x887A0005]
d3d11: failed to create staging 2D texture w=512 h=512 d3dfmt=28 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 7296) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 456) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4992) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 312) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 6720) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 420) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12480) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 780) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 27600) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1602) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 21360) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1218) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 27216) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1590) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 33264) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1974) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 154656) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 9624) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 335712) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 20232) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 107712) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 6684) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 192768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 11964) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
2021-03-26T17:23:40 1175.146 INF Preparing quit
2021-03-26T17:23:40 1175.147 INF Disconnect
InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0 
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8acc464c86d74c55af84c07a2c0049a6>:0 
 
(Filename: <5e1dfb686eb345078a588df96401afcc> Line: 0)

d3d11: failed to create buffer (target 0x1 mode 3 size 198720) [0x887A0005]
D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 23 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 19 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

D3D11: Failed to create RenderTexture (512 x 512 fmt 27 aa 1), error 0x887a0005
 
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)

d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 3024) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 4128) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3840) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
2021-03-26T17:23:40 1175.336 INF [EAC] Disconnected from game server
2021-03-26T17:23:40 1175.336 INF Exited thread NCS_Reader_0
2021-03-26T17:23:40 1175.336 INF Exited thread NCS_Writer_0
2021-03-26T17:23:40 1175.336 INF Exited thread NCS_Reader_1
2021-03-26T17:23:40 1175.336 INF Exited thread NCS_Writer_1
2021-03-26T17:23:40 1175.352 INF SaveAndCleanupWorld
2021-03-26T17:23:40 1175.354 INF [Steamworks.NET] Stopping server
2021-03-26T17:23:40 1175.354 INF [Steamworks.NET] Exiting Lobby
2021-03-26T17:23:41 1175.493 INF World.Unload
2021-03-26T17:23:41 1175.557 INF World.Cleanup
2021-03-26T17:23:41 1175.562 INF Exited thread ChunkRegeneration
2021-03-26T17:23:41 1175.568 INF Exited thread ChunkCalc
2021-03-26T17:23:41 1175.599 INF Persistent GamePrefs saved
2021-03-26T17:23:41 1175.695 INF Persistent GamePrefs saved
2021-03-26T17:23:41 1175.696 INF Cleanup
2021-03-26T17:23:41 1175.706 INF AchievementManager.Cleanup
2021-03-26T17:23:41 1175.795 INF [GSM] GameSparks Disconnected
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 12) [0x887A0005]
2021-03-26T17:23:41 1175.797 INF Terminating threads
2021-03-26T17:23:41 1175.797 INF OnApplicationQuit
2021-03-26T17:23:41 1175.798 INF Terminating threads
2021-03-26T17:23:41 1175.798 INF OnApplicationQuit
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
2021-03-26T17:23:41 1176.140 INF Terminating threads
2021-03-26T17:23:41 1176.140 INF OnApplicationQuit
2021-03-26T17:23:41 1176.141 INF Terminating threads
2021-03-26T17:23:41 1176.141 INF OnApplicationQuit
Setting up 10 worker threads for Enlighten.
  Thread -> id: 3cf8 -> priority: 1 
  Thread -> id: 18f4 -> priority: 1 
  Thread -> id: 3d5c -> priority: 1 
  Thread -> id: 40b4 -> priority: 1 
  Thread -> id: 3164 -> priority: 1 
  Thread -> id: 33f4 -> priority: 1 
  Thread -> id: 2118 -> priority: 1 
  Thread -> id: 2a3c -> priority: 1 
  Thread -> id: 25c8 -> priority: 1 
  Thread -> id: 4dec -> priority: 1