/Juegos/Mame> ./mame64 -verbose
Setting SDL_VIDEO_GL_DRIVER = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib' ...
Available videodrivers: cocoa dummy
Current Videodriver: cocoa
Display #0
Renderdrivers:
opengl (0x0)
opengles2 (0x0)
metal (0x0)
software (0x0)
Available audio drivers:
coreaudio
disk
dummy
Build version: 0.205 (unknown)
Build architecure:
Build defines 1: SDLMAME_UNIX=1 SDLMAME_MACOSX=1 SDLMAME_DARWIN=1
Build defines 1: LSB_FIRST=1 PTR64=1
SDL/OpenGL defines: SDL_COMPILEDVERSION=2009 USE_OPENGL=1
Compiler defines A: __GNUC__=4 __GNUC_MINOR__=2 __GNUC_PATCHLEVEL__=1 __VERSION__="4.2.1 Compatible Clang 5.0.2 (tags/RELEASE_502/final)"
Compiler defines B: __amd64__=1 __x86_64__=1
Compiler defines C: _FORTIFY_SOURCE=2
Enter init_monitors
Adding monitor screen0 (2048 x 1152)
Leave init_monitors
Enter sdlwindow_init
Using SDL multi-window OpenGL driver (SDL 2.0+)
Hints:
SDL_FRAMEBUFFER_ACCELERATION (null)
SDL_RENDER_DRIVER (null)
SDL_RENDER_OPENGL_SHADERS (null)
SDL_RENDER_SCALE_QUALITY (null)
SDL_RENDER_VSYNC (null)
SDL_VIDEO_X11_XVIDMODE (null)
SDL_VIDEO_X11_XINERAMA (null)
SDL_VIDEO_X11_XRANDR (null)
SDL_GRAB_KEYBOARD (null)
SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS (null)
SDL_IOS_IDLE_TIMER_DISABLED (null)
SDL_IOS_ORIENTATIONS (null)
SDL_XINPUT_ENABLED (null)
SDL_GAMECONTROLLERCONFIG (null)
SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS (null)
SDL_ALLOW_TOPMOST (null)
SDL_TIMER_RESOLUTION (null)
SDL_RENDER_DIRECT3D_THREADSAFE (null)
SDL_VIDEO_ALLOW_SCREENSAVER (null)
SDL_ACCELEROMETER_AS_JOYSTICK (null)
SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK (null)
SDL_VIDEO_WIN_D3DCOMPILER (null)
SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT (null)
SDL_VIDEO_MAC_FULLSCREEN_SPACES (null)
SDL_MOUSE_RELATIVE_MODE_WARP (null)
SDL_RENDER_DIRECT3D11_DEBUG (null)
SDL_VIDEO_HIGHDPI_DISABLED (null)
SDL_WINRT_PRIVACY_POLICY_URL (null)
SDL_WINRT_PRIVACY_POLICY_LABEL (null)
SDL_WINRT_HANDLE_BACK_BUTTON (null)
Leave sdlwindow_init
Enter sdl_info::create
OpenGL: ATI Technologies Inc.
OpenGL: AMD Radeon Pro 570 OpenGL Engine
OpenGL: 2.1 ATI-2.4.9
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported, but disabled
OpenGL: max texture size 16384 x 16384
Leave renderer_ogl::create
Audio: Start initialization
Creating AudioUnit graph
Adding default output to AudioUnit graph
Audio: End initialization
Keyboard: Start initialization
Input: Adding keyboard #0: System keyboard (device id: System keyboard)
Keyboard: Registered System keyboard
Keyboard: End initialization
Mouse: Start initialization
Input: Adding mouse #0: System mouse (device id: System mouse)
Mouse: Registered System mouse
Mouse: End initialization
Joystick: Start initialization
Input: Adding joystick #0: UnknownXboxWirelessController (device id: UnknownXboxWirelessController)
Joystick: Unknown Xbox Wireless Controller
Joystick: ... 6 axes, 15 buttons 0 hats 0 balls
Joystick: ... Physical id 0 mapped to logical id 1
Joystick: ... Does not have haptic capability
Joystick: End initialization
osd_font_osx::open: name="Helvetica"
osd_font_osx::open: matching font: Helvetica
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
OpenGL: using vid filter: 1
Region ':user1' created
Optional device ':screen:finder_dummy_tag' not found
Optional device ':screen:finder_dummy_tag' not found
Optional device ':screen:finder_dummy_tag' not found
Starting No Driver Loaded ':'
(missing dependencies; rescheduling)
Starting Video Screen ':screen'
Starting No Driver Loaded ':'
Attempting to parse: default.cfg
Attempting to parse: ___empty.cfg
Floating point exception: 8