JustPaste.it

Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
HP 10
HP 10

Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
Attack 5
Attack 5

Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
Defense 5
Defense 5

Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5

Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Def 5
Sp. Def 5

Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
Speed 5
Speed 5

Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
Vacuum Wave: Power 5
Vacuum Wave: Power ↑ 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
Vacuum Wave: Power 5
Vacuum Wave: Power ↑ 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 10 | Cost: 3 Energy, 36 Sync Orb(s)
Power-Up Punch: Power 6
Power-Up Punch: Power ↑ 6
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
Attack 5
Attack 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
Vacuum Wave: Power 5
Vacuum Wave: Power ↑ 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
Power-Up Punch: Power 6
Power-Up Punch: Power ↑ 6
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 14 | Cost: 3 Energy, 36 Sync Orb(s)
Attack 5
Attack 5
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 15 | Cost: 7 Energy, 84 Sync Orb(s)
Vacuum Wave: Move Gauge Refresh 9
Move: Vacuum Wave Charges the user’s move gauge by one when a move is successful.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 16 | Cost: 3 Energy, 36 Sync Orb(s)
Power-Up Punch: Power 6
Power-Up Punch: Power ↑ 6
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 17 | Cost: 5 Energy, 60 Sync Orb(s)
Power-Up Punch: Move Gauge Refresh 3
Move: Power-Up Punch Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
Attack 5
Attack 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 20 | Cost: 4 Energy, 48 Sync Orb(s)
Close Combat: Power 4
Close Combat: Power ↑ 4
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 22 | Cost: 6 Energy, 72 Sync Orb(s)
Close Combat: Move Gauge Refresh 3
Move: Close Combat Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
Close Combat: Power 4
Close Combat: Power ↑ 4
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
Close Combat: Power 4
Close Combat: Power ↑ 4
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
Speed 10
Speed 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 26 | Cost: 10 Energy, 120 Sync Orb(s)
Stamina Reserves 6
Once per battle, charges the user’s move gauge by six when the user is in a pinch.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 27 | Cost: 4 Energy, 48 Sync Orb(s)
Close Combat: Power 4
Close Combat: Power ↑ 4
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 28 | Cost: 6 Energy, 72 Sync Orb(s)
Skate On Through!: Berserker 1
Move: Skate On Through! Raises the user’s Attack when a move is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 30 | Cost: 4 Energy, 48 Sync Orb(s)
Sp. Def 10
Sp. Def 10
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
Dire Hit: MP Refresh 2
Move: Dire Hit Has a moderate chance of restoring one MP of the move used if the move is successful.
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
Defense 5
Defense 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 33 | Cost: 10 Energy, 120 Sync Orb(s)
Power-Up Punch: Mad Strength 4
Move: Power-Up Punch Has a good chance of raising the Pokémon’s Attack when one of its attacks is successful.
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 34 | Cost: 4 Energy, 48 Sync Orb(s)
HP 20
HP 20
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
Defense 10
Defense 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
Fierce Entry 1
Raises the user’s Attack when the Pokémon enters a battle.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
Power Reserves 5
Powers up moves in a pinch.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 39 | Cost: 5 Energy, 60 Sync Orb(s)
Attack 10
Attack 10
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
Skate On Through!: MP Refresh 2
Move: Skate On Through! Has a moderate chance of restoring one MP of the move used if the move is successful.
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 41 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
1 or more adjacent tiles must be activated
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 42 | Cost: 8 Energy, 96 Sync Orb(s)
HP 30
HP 30
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
Defense 10
Defense 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 44 | Cost: 5 Energy, 60 Sync Orb(s)
Sp. Def 10
Sp. Def 10
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
Boiling Point 6
Once per battle, radically raises the user’s Attack when in a pinch.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
Close Combat: Stat’s Quo 3
Move: Close Combat Has a moderately good chance of returning the user’s lowered stats to normal when a move is successful.
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
Give-It-All-Ya-Got Power-Up Punch: Power 25
Give-It-All-Ya-Got Power-Up Punch: Power ↑ 25
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC

Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
Give-It-All-Ya-Got Power-Up Punch: Power 25
Give-It-All-Ya-Got Power-Up Punch: Power ↑ 25
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Start: Thursday, 14 May 2020 at 06:00:00 UTC