v1.0
- Based on an unfinished development version of BSL v7.2
- Changed tons of internal values (this changelog would get a bit too long if I list all of them).
- Made a vanilla PBR resource pack that will ship with the shader pack and created a non-conventional PBR format for it.
- Improved sky.
- Added, tweaked and removed some block-specific stuff.
- Improved lightmap.
- Fixed some stuff getting too bright near a light source.
- Fixed rain/snow effects disappearing after switching dimensions.
- Improved clouds.
- Added chunk border hiding fog.
- Improved reflections.
- Made TAA way less intense.
- Many minor stuff.
v1.1
- Fixed all glass types, bookshelves and sandstones not working with Optifine's connected textures.
- Fixed the water and stained glass panes getting too bright when they are near a light source.
v1.2
- Temporarily disabled light shafts because of the problems with Optifine 1.15.2.
- Some specular maps have been redone. (Melon, pumpkin, mushroom blocks, bamboo, netherrack, lily pad)
- Some new specular maps have been added. (Scaffolding, sponges, cartography table, beehive, bee nest, loom, fletching table, coral blocks, vines)
v1.3
- Removed unnecessary textures from the resource pack in order to reduce loading times and potentially increase the performance.
- Reworked Redstone Lamps to look less unlike vanilla Minecraft.
- Vexes' eyes, wings and hands are now emissive as they should be.
- Dead chorus fruits' orbs have been made emissive to give the End more of a magical look.
v1.4
- Tweaked the bloom tiles to compliment per pixel emissives.
- End rods, magma blocks, glowstones and campfires have been improved.
- Made blazes', phantoms' and withers' eyes emissive.
- Made sea pickles' "things that appear when they are underwater" emissive since sea pickles emit light in this game.
- Slightly reduced the brightness of sunrises and sunsets.
- Slightly changed the water config.
- Added an easter egg, cause why not.
- Removed Waving Fire/Water/Lava options because they are prone to bugs.
v1.5
- Added distance blur that makes light sources scatter over distance. By default this effect is very subtle, but its strength can be increased in the shader options.
- Improved the bloom even more.
- Gave the nether a seperate bloom to simulate the effect of high temperature/fog, without adding even more fog.
- Tweaked clouds.
- In the night, clouds are now more opaque and decrease the brightness of the moon and stars when they are behind the clouds.
- Added per pixel ambient occlusion support to the... EminPBR? This will be needed for the future updates. (It uses alpha channel of the specular map. Lower the alpha, bigger the ambient occlusion.)
- Mister Jack o'Lantern got some love.
- Clamped the hand lightmap to make handheld emissives less blinding.
- Removed DOF option. It was too buggy to be kept alive.
- Some other small tweaks.
v1.6
- Improved the reflections even more. Now there should be close to zero false reflections on blocks.
- Added "IntenseTAA" option. Provides near perfect image for screenshots, but not suitable for gameplay.
- Reworked beacons. You can tell that they are one of the most valuable things in the game now.
- Tweaked beacon beams. Especially the colored ones should look better now.
- Slightly tweaked sea lanterns, campfires, torches, sea pickles, magma blocks and redstone torches.
- Fixed extinguished campfires looking too dark.
- Gave Mister Jack o'Lantern even more love.
- Added "Photo Mode" profile. Not suitable for gameplay.
- Changed the Medium (default) preset to not enable subtle distance blur. This should increase the performance by a lot on default settings.
v1.7
- Depth Of Field is back, with some tweaks.
- Slightly improved water/ice/stained glass reflections.
- Made jigsaw and structure blocks emissive.
- Tweaked command blocks.
- Fixed sky reflections appearing indoors.
- Many small tweaks here and there.
v1.8
- Improved the lightmaps to hide the limitations of Minecraft's lightmaps.
- Improved the stars.
- Added an option to un-improve the stars.
- Added subtle star reflections to water/ice/stained glass.
- Improved the night sky, fog and clouds.
- Tweaked water/ice/stained glass reflections.
- Tweaked sun/moon reflections.
- Improved glowstones, gravels, coal ores, gold ores, myceliums and redstone lamps.
- Added specular maps for composters, wools, hay bales, nether wart blocks, cactuses, tnts and dried kelp blocks. ComplementaryResources should be pretty much block complete for 1.13, 1.14 and 1.15 now.
- Made EminPBR's G:254 function usable with G:1 too. Which is used for wools and to make the following fix.
- Fixed leaves, grass blocks, dirts, coarse dirts, podzols and grass paths reflecting light sources way too much.
- Some other small tweaks.
v1.9
- Made blindness effect match the Vanilla behaviour.
- Added an AO Quality slider and made it scale up with higher profiles. This also fixes a problem with AO on photo mode.
- Fixed/improved end portals+gateways, thanks to fayer3#2332.
- Added bone block speculars.
- End portal frame specular maps have been redone.
- Fixed a weird issue that sometimes occured underwater.
- Fixed an issue regarding Jack o'Lanterns.
- Fixed many things getting too bright near a light source. (Hopper, lever, ladder, glass pane, iron bar, flower pot, end portal frame, chorus plant/flower, all foliage, all rails, repeater and comparator.)
- Improved lightmaps for some blocks. (Water, ice, honey block, slime block and all stained glasses.)
- As always more small tweaks here and there.
v1.10
- Improved the unloaded area hiding fog. This fixes the precision issues that are caused by changing y levels.
- Improved the specular maps of stones, grass blocks, bedrocks, concrete powders and sands in order to make them compatible with Alternate Blocks. Feel free to give feedback about tiling of these blocks' reflections.
- Gave the dragon egg some love.
- Added a "Minimum Light Boost" slider. Can be useful for long caving sessions, especially for streamers.
- Somewhat reorganized the Shader Options.
- Fixed water getting too bright in some rare situations.
- Fixed little issues with jack o'lanterns, redstone lamps and sea pickles.
- Fixed waving stuff appearing blurry with Photo Mode/IntenseTAA
- Fixed the Distance Blur causing issues on AMD gpus.
- Light Shafts have been re-enabled in the Medium (Default) and higher profiles. (Since the latest Optifine for 1.15.2 no longer has issues with it.)
- Sky has been slightly tweaked.
- Specular maps of planks have been slightly improved.
- As always, some other small tweaks here and there.
v1.11
- Changed the behaviour of water waves to be more intense when it's raining, and be almost completely still when the water is in a closed area.
- Improved the unloaded area hiding fog to be perfectly precise.
- Improved the Nether Portals to look even more magical.
- Improved water to no longer look dirty when looked at from steep angles.
- Added specular maps to glass and glass panes. (And they're fully compatible with connected textures)
- Tweaked the beacons to look stronger.
- Fixed vanilla stars appearing behind the shader stars.
- Fixed doors getting too bright near a light source.
- Tweaked, changed and added some shader options, which includes, but not limited to:
- Low profile have been improved to look better while providing more fps.
- Fog distance sliders and the option to disable the fogs have been seperated.
- Minimum Light Boost option have been changed to Minimum Light and now it can be used to decrease the minimum light aswell, while not affecting open areas.
- And many other small tweaks here and there.
v2.0
-Added "Compatibility Mode" profile for the people who really want to play with mods, resource packs and Minecraft versions 1.12.2 or below. This profile assumes everything is part of an unknown mod, and prepares the shader for a lot of situations.
- Fixed the labPBR material format to work perfectly with labPBR resource packs. (A lite version of the compatibility mode automatically turns on when labPBR is selected)
- Added unique support for some modded dimensions, including:
-Twilight Forest 3.10.1013
-The Midnight 0.5.7-3
-Atum 2.0.17
- Overworld shaders have been put in place for other modded dimensions.
- Added "Shading Strength" option to Shader Options -> Shadows.
- Improved the redstone lamps.
- Improved translucent particles.
- Fixed campfire particles being visible behind the vanilla fog.
- Fixed vanilla stars appearing under the shader stars for real this time. (Using the star detection of Builderb0y)
- Fixed the default normals being slightly inclined.
- Fixed damaged mobs appearing too bright.
- Fixed some light sources getting wrongly affected by shading.
- Made many other small tweaks all around the shader.
v2.1
- Some tweaks to Compatibility Mode, including:
- Compatibility Mode now works way better with labPBR.
- Switching to Compatibility Mode now automatically enables labPBR.
- Improved lava and nether bloom on Compatibility Mode.
- Decreased the sky brightness during day.
- Waving foliage now no longer wave when they aren't exposed to sky.
- Improved water to look better in terms of lighting and color.
- Tweaked the sky lightmap to no longer look glitchy between 0 and 1 sky light.
- Tweaked specular highlight to no longer cut out instantly on low sky light situations.
- Tweaked Auto Exposure.
- Fixed The Twilight Forest being broken on FTB Revelation.
- Fixed water looking wrong on The Twilight Forest.
- Slightly improved Self Shadows.
- Added "Sun Glare" option (enabled by default) to Shader Options\Sky.
- Many other small tweaks here and there.
v2.2
- Added complete Minecraft 1.16 support that includes:
- Added changing fog color according to the biome in the nether.
- Added specular maps for all of the new 1.16 blocks. (All hand-crafted and fully tested)
- Added "Water Type" options that are:
- "Realistic-ish (Default)": Realistic waves, realistic colors, no water texture and realistic sun/moon reflections.
- "Vanilla-ish": No waves, vanilla water colors, vanilla water texture and smooth sun/moon reflections.
- "RTX-ish": No waves, improved RTX Beta water colors, vanilla water texture and smooth sun/moon reflections.
- Added underwater caustics.
- Added waving leaves as an option.
- Improved rain and snowfall.
- Improved the block lightmap to no longer look too dark in some situations.
- Made the default blocklight color less red.
- Fixed pixels with low opacity being broken on entities. (Fixes glowing damaged iron golems)
- Fixed Compatibility Mode's normal problems with some mods.
- Many other tweaks, changes and fixes here and there.
v2.3
- Added stylized purple clouds to the end dimension.
- Completely revamped "The Twilight Forest" modded dimension.
- Added support for "The Beneath" modded dimension.
- Improved the stars to no longer instantly cut out at horizon, and no longer look weird behind clouds.
- Added "Vanilla" Star Type option.
- Added "Lite" and "Intense" choices to the "Auto Exposure" option.
- Disabling "Round Sun & Moon" now enables vanilla ones.
- Added a new "Debug / Other" menu to Shader Options.
- Fixed Depth Of Field and Distance Blur causing weird lines on AMD GPUs (again).
- Improved some 1.16 blocks' specular maps.
- Many other small changes, additions and fixes here and there.
v2.4
- Fixed fog not affecting water in some specific situations.
- Fixed "The Twilight Forest" modded dimension being broken.
v2.5
- Increased the performance by about 15 to 40 percent compared to the last versions of Complementary (on same default settings), without changing anything in-game.
- Added "Bedrock RTX-ish" preset to Shader Options that is similiar to Bedrock RTX Beta but runs well.
- Disabling shader clouds now automatically enables vanilla clouds.
- Improved stars (both types) to come out in more accurate times.
- Improved vanilla clouds' colors during rain.
- Improved the sun & moon (both types) to look better during sunset and sunrises.
- Fixed entities being slightly too dark under sunlight.
- Added grass and leaves of several popular mods to block.properties.
- Added support for legacy The Midnight modded dimension.
- Added "Dark The Beneath Dimension" option to "Debug / Other" menu in Shader Options.
- Fixed Twilight Forest modded dimension on FTB Revelation modpack (again).
- Fixed changing stars in Shader Options breaking Twilight Forest modded dimension.
- Tweaked Twilight Forest modded dimension's brightness.
- Tweaked Atum modded dimension's fog amount.
- Some changes in Shader Options.
v2.6
- Improved underwater colors, fog and caustics to make things even more underwater-y.
- Improved the water surface to look more correctly colored.
- Improved the accuracy of water, block and translucent reflections.
- Increased the performance by about %2 which is magnificent isn't it?
- Improved the Compatibility Mode to be more compatible than ever. (Fixes bright lines on some modded stuff)
- Added "Fast Compatibility Mode" profile. It's the fastest profile with compatibility for mods, but no PBR to gain about %40 more fps (everything else is the same).
- Added "Selection Color" setting under "Colors" in Shader Options. Includes 4 different modes. (Works properly only in Mc 1.15+)
- Added "Show Light Levels Below 8" option under "Debug/Other" in Shader Options. (Disable smooth lighting in Video Settings for precise results)
- Added a subtle emissive detail to Tridents.
- Fast leaves are now supported with the Compatibility Mode.
- Slightly improved End dimension clouds.
- Tweaked vanilla ambient occlusion.
- Some things in Shader Options have been moved, renamed, tweaked.
- Fixed Ender Dragon fireball looking very wrong.
- Fixed Soul Fire being very dark with Compatibility Mode.
- Fixed an error with macOS running devices.
- Some other small changes here and there.
v2.7
- Nether ambient lighting now changes between different biomes.
- Slightly tweaked Nether fog.
- Slightly improved block reflections.
- Fixed Twilight Forest being broken on Fast Compatibility Mode.
- Fixed some transparent modded textures going black. (Includes Twilight Forest fireflies)
- Fixed changing Selection Color causing issues on Compatibility Mode.
- Fixed lava brightness being broken on Minecraft versions below 1.13.
- Fixed Subsurface Scattering making foliage brighter even in underground.
- Added reflections to water in a cauldron.
- Some other small changes.
v2.8
- Improvements to the atmospheric fog, including:
- Slightly improved colors and performance.
- Added subtle morning fog.
- Increased the rain fog.
- Fixed water being brighter than usual when looked at from certain angles.
- Fixed normal maps not working on certain pixels of a texture.
- Tweaked Lava, and Fire brightnesses.
- Tweaked and fixed Sea Lanterns, Glowstones, Magma Blocks and Shroomlights looking weird-ish under some very specific situations.
- Added attention to detail emissives for the item forms of (Soul) Lanterns, (Soul) Campfires, Lava Buckets and End Crystals.
- Changed "Rough Reflections" to "Rough-ish Reflections" and made it way less buggy, but also way less rough. Also it's enabled by default now. (Note: The old rough reflections were very unsuitable for the "don't produce false reflections" goal of Complementary, so what I'm doing here is recycling it to be useful. I'm still not done with rough reflections but this will do it for now since my tests of other methods failed to be fast, issueless and good looking at the same time.)
- Changed the third option of Waving Stuff to "Plants, Leaves + More", which now includes Vines and Lilypads.
- Tweaked particle opacities. (Better Campfire smoke is back)
- Some other tweaks and changes.
v2.9
- Added actual Rough Reflections using hardcoded normal multipliers (usually about 4 million texels per texture) that change roughness depending on smoothness of the material. Unlike most other methods, it runs pretty fast and produces nearly zero false reflections.
- Added OldPBR as a Material Format option.
- Added "Shadow Brightness" slider to Shadows section in Shader Options. It basically changes ambient lighting intensity during all times.
- Fixed broken shadows/reflections on entities and block entities in Minecraft 1.15 and 1.16. You can disable the fix in Shader Options if you want to.
- Improved the color handling of metals on all material formats.
- Improved some specular maps including Iron/Gold/Prismarine Blocks.
- Improved water reflections (on all water types).
- Improved the lightmaps when using the Compatibility Mode or labPBR or OldPBR or no PBR.
- Added "LiteTAA + FXAA" anti-aliasing option and it's enabled by default instead of FXAA now.
- Added "Disable Foliage Shadows" option to Shadows section in Shader Options.
- Fixed bright lines appearing at the edges of water.
- Fixed changing Shading Strength causing problems with the Compatibility Mode light sources.
- Fixed a problem with transparent textures underwater in Compatibility Mode (Fixes sea plants from "Underwater World" mod)
- Water now casts shadows when "Sunlight Leak Fix" is set to OFF in order to make underwater less broken.
- Added "Dynamic Trees" modded leaves to the block.properties.
- Added "50 ShadeRs of Grey" option to the Colors menu in Shader Options.
- Many other small changes/tweaks here and there.
v3.0
- Changed the installation paths, because of the following two things:
- Added auto-dedection for ComplementaryResources. If you're not using it, the shader will automatically switch to labPBR.
- Merged Fast Compatibility Mode with the Compatibility Mode. There is only one Compatibility Mode now, and it's the fastest profile.
- Fixed stuttering issues and high VRam usage. This was done by switching to a way better method of disabling mipmap levels on problematic textures.
- Improved sunlight/moonlight handling. Light now smoothly transitions between sun/moon in the morning/evening.
- Added ambient occlusion support (affected by light levels) to labPBR material format.
- Improved normal map handling (switched to the proper method) on labPBR material format.
- Reworked atmospheric fog intensities.
- Added specular maps for netherite armor.
- Improved specular maps of Iron Block and Redstone Lamps.
- Added emissives to Blaze Rod, Blaze Powder, Brewing Stand, Magma Cream, Eye of Ender and Fire Charge.
- Improved brightness and opacity for all particles.
- Improved translucent handling in Compatibility Mode.
- Fixed water looking brighter than usual in some situations (again).
- Fixed nether being too dark on any Minecraft version below 1.16.
- Added "Force Distance Blur in Nether" and "Nether Distance Blur Strength" options to the DOF/Distance Blur menu.
- Added "Force Water Waves" option to the Water menu. Enabling it makes waves appear on Vanilla and RTX-ish water types.
- Tweaked enchantment glint brightness.
- Fixed underwater fog being broken especially on low render distances.
- Some other changes/tweaks/fixes here and there.
v3.01
- Improved opacity handling for clouds.
- Fixed lightning bolts not showing up properly. The fix can be disabled in Debug / Other menu.
- Fixed shadows (sometimes) disappearing when an end gateway is loaded.
- Fixed frost walker ice having broken reflections.
- Fixed terrain flashing white when some specific mods are installed.
- Improved colors and fog for the "Atum 2" modded dimension.
- Added a way to use some PBR packs together with ComplementaryResources.
- Added "Vignette Strength" option to Post Process / Camera menu.
- Added "Entity Hit Effect" option to World menu.
- Added leaves from "Better With Mods", "Rustic" and flowers from "Future MC", "Dungeon Tactics" to block.properties.
- Fixed POM causing problems with ComplementaryResources.
- Fixed previous frame reflections causing big problems, by removing it. Buffers don't grow on trees okay?
- Some more but very small changes.
v3.01 reupload
- Fixed POM not working under certain situations.
- Fixed normal map lighting not getting affected by POM.
v3.02
- Improved performance.
- Added an option to disable all particles.
- Added "Disabled" mode to Selection Color settings.
- Added specular maps to all sandstone variants. (Compatible with Optifine's sandstone connected textures)
- Added specular maps for all signs.
- Fixed and re-added "Black Outline" and "Promo Art Outline" options.
- Fixed and re-added underwater water reflections.
- Tweaked nether lighting to use the 1.16+ shading. (When playing on 1.16+ of course)
- Tweaked bloom to be a bit stronger during rain.
- Tweaked sun/moon reflection size.
- Tweaked the default Shadow Brightness and Sun Path Rotation values.
- Tweaked specular maps of all ores , Blazes and End Crystals.
- Improved the specular maps of Snow, Snowy Grass, Crafting Table and Iron Block.
- Improved performance (more) with Compatibility Mode profile.
- Fixed and improved skylight reflections in the End dimension.
- Fixed sun/moon light appearing insanely bright in some situations.
- Fixed sun/moon reflections being incorrectly colored on OldPBR metals.
- Fixed underwater particles being incorrectly colored.
- Fixed particles not showing up when render distance is very low.
- Fixed Respawn Anchors with one charge seeming dimmer than the ones with no charges because of dynamic lights.
- Fixed Magma Block, Warped Stem, Warped Hyphae, Crimson Stem and Crimson Hyphae looking darker than usual in some situations.
- Fixed filled flower pots being brighter than empty flower pots in some situations.
- Fixed entity hit effect still being red with the 50 ShadeRs of Grey option.
- Added "Broken Water Light Shafts" option to the Debug/Other menu. Looks cool but very buggy.
- Something about "The Forbidden Option".
- Many other tweaks/additions/fixes here and there.
v3.03
- Improved clouds to be smoother, fluffier and no longer look stretched.
- Improved water reflections in several ways, including the return of cloud reflections and more accurate sky reflections.
- Improved nether color handling. You can expect an overall brighter nether.
- Improved Distance Blur.
- Improved Ambient Occlusion.
- Improved "Show Light Levels Below 8" option in several ways.
- Improved bloom tiles and tweaked bloom strength.
- Improved underwater light shafts' color and intensity.
- Improved lighting for The Twilight Forest dimension.
- Added "below y level 0 darkening" that is similiar to what happens in vanilla under y level 0.
- Added "Plants, Leaves + More" choice to the Subsurface Scatter(ing) setting.
- Fixed false reflections appearing at the edges of block intersections.
- Tweaked labPBR hardcoded metals.
- Slightly tweaked several specular maps.
- Vignette is now enabled by default with 0.50 strength.
- Fixed carpets getting too bright near a light source.
- Fixed nether portals being brighter in the nether.
- Leaves, vines and lilypads are now brighter under skylight.
- Disabling Border Fog (previously called Vanilla Fog) no longer disables lava and blindness fogs.
- Underwater brightness is no longer affected by water color intensity.
- Many more stuff.
v3.03 reupload
- Nether color intensity no longer affects the fog intensity.
- Slightly reduced the nether color intensity by default.
- Fixed an issue with composite program failing to compile in the nether.
- Fixed distance blur intensity on high profile.
- Fixed enabling "Broken Water Light Shafts" causing the shader to die.
v3.04
- Reworked atmospheric fog. It's now altitude based, looks more atmospheric and is much more apparent.
- Fixed compatibility with Intel GPUs. (Thank you so much Capt)
- Improved water reflection accuracy.
- Tweaked sunrise/sunset lighting to be warmer.
- Tweaked sunrise/sunset color timings to watch the vanilla ones.
- Improved night sky colors.
- Sky/fog/water colors are now mixed with vanilla sky/fog/water colors by set percentages. This means added compatibility with sky/fog/water color changing modifications.
- Added sliders to (separately) change the vanilla sky, fog and water color influence percentages.
- Added support for entities with the glowing status effect. (Can be disabled in the Workarounds section in Debug/Other)
- Added "Blocklight Flickering" option.
- Added "Half" Promo Outline Mode that disables the black outline part of the Promo Outline.
- Added a slider for underwater brightness.
- Tweaked rain lighting.
- Tweaked Light Shafts.
- Tweaked cloud distribution.
- Fixed clouds forming a line where they disappear.
- Fixed end gateway beams being incorrectly colored without ComplementaryResources.
- Fixed Parallax Occlusion Mapping causing fps drops even with ComplementaryResources.
- Normalmap related effects are now enabled by default with the High profile.
- Fixed world border not being visible unless the player is very close to it.
- Fixed endermen glowing in older Minecraft versions when PBR is on.
- Fixed fog color not getting affected by the void darkening.
- Enabling "Force Water Waves" now also enables waving water itself.
- Tried to add support for The Betweenlands. (Not complete, and The Betweenlands shaders must be turned off in the config)
- Many more tweaks here and there.
v3.05
- Improved the atmospheric fog in several ways, including but not limited to:
- Fixed superflat worlds (actually all low-altitude locations) looking too foggy.
- Tweaked fog behaviors in many different situations.
- Improved how the atmospheric fog is getting faded, so the fading line is no longer noticable.
- Tweaked many default color/tonemap settings.
- Reworked glowing entity fix to be an outline just like the vanilla glowing effect.
- IntenseTAA is no longer that intense, and is suitable for gameplay.
- The "Brightness" slider in Video Settings now also change the light/ambient brightness during night/rain, and dimension color intensity in the nether.
- Fixed DOF, Distant Blur and Nether Blur getting almost unnoticeable when zoomed. (Thanks to Builderb0y and Capt Tatsu)
- Bloom is now more intense underwater.
- Fixed turning off Rough Reflections or enabling PBR with the Compatibility Mode causing the shader to die.
- Fixed Black Outline not working properly.
- Fixed shader stars instantly getting brighter during sunset/sunrise.
- Tweaked shader stars' size, fading and amount.
- Tweaked handheld emissives to be slightly less bright.
- Tweaked clouds to look better in some situations.
- Added bookshelf speculars that are compatible with Optifine's bookshelf connected textures.
- Added emissions to bottle o' enchanting and filled end portal frames.
- Tweaked Nether Gold Ore specular map.
v3.06
- Slightly improved performance.
- Shadow filtering is now stronger on foliage and produces overall smoother shadows.
- Improved sky gradient.
- Improved smoothness and accuracy of reflections on translucents and water.
- Improved visibility under some situations by reducing the opaqueness of particles that are very close to the point of view. (Can be disabled in Shader Options)
- Improved underwater lighting and reflections.
- Tweaked cloud colors.
- Tweaked Compatibility Mode bloom to be closer to normal bloom.
- Tweaked snowfall particles to be more opaque.
- Added support for reflections on modded fluids. (Please let me know about the fluids that I haven't added reflections yet)
- Added support for the "Flexible Block Placement" overlay of "Tweakeroo" mod. (Disabled on Compatibility Mode because of incompatibilities)
- Added emission to the dragon head block/item/helmet.
- Underwater color is now determined mostly by the vanilla underwater fog color. This adds support for modded fluids' underwater colors.
- Brightness slider in Video Settings now also affects blocklight lightmap.
- Fixed underwater fog not properly working in some situations including behind glass.
- Fixed slightly incorrect water color in Minecraft versions below 1.13.
- Fixed incorrect water with water elevator backport mods.
- Fixed regular glass and glass pane looking weird when viewed from a distance.
- Fixed broken mipmap fix not working when POM is enabled.
- Fixed weird lightshafts in the overworld void.
- Fixed weird specular on shulker boxes.
- Reduced intensity of directional lightmaps.
- Some minor tweaks/changes/additions.
v3.07
- Slightly improved performance.
- Improved default water normal settings.
- Improved baked ambient occlusion to take lighting into account.
- Improved light shafts. They no longer look screen-space-ish now.
- Improved CompPBR light source handling. You can expect improvements like consistent campfire/furnace/torch/lantern variations and several improved emissives.
- Improved hand bloom reduction and added an option to disable it.
- Fixed four different problems with light shafts.
- Fixed outlines causing big problems.
- Fixed items in players' hands being slightly translucent.
- Fixed broken terrain when atmospheric fog distance is set to 0.
- Fixed some problems with underwater recoloring and caustics.
- Fixed dragon egg looking wrong without ComplementaryResources.
- Fixed "Twilight Forest" mod's maps having issues with POM.
- Tweaked the lightmap to go slightly further.
- Tweaked sky gradient.
- Tweaked beacon beams.
- Tweaked atmospheric fog.
- Tweaked vanilla cloud colors.
- Tweaked sun and moon.
- Added an option to disable the altitude factor of atmospheric fog.
- Added an option to make overworld fog less saturated/vibrant.
- Added settings to separately tweak world curvature for the three dimensions.
- Added a slider to tweak the underwater distortion intensity.
- Clouds and stars are now synced between players in the same world and in about the same coordinates.
- Shaders stars have been replaced by improved vanilla stars to fix inconsistencies with view bobbing.
- Increasing the water opacity with RTX-ish water now increases visibility of the water texture.
- Rough water reflections are now only enabled with the RTX-ish water type.
- Tons of minor changes, tweaks and stuff.
v3.08
- Improved atmosphere and fog colors especially during sunrise/sunset.
- Improved water normals/waves.
- Improved sun and moon reflections, seperately for water and blocks.
- Improved light shafts.
- Improved underwater terrain colors when viewed from outside. (Colored Shadows has to be on)
- Improved the border fog to be cylindrical instead of spherical.
- Tweaked brightness of several emissives including fire and lava.
- Tweaked colors and opacity handling of clouds.
- Water inside cauldrons are now consistent with the normal water.
- Water particles are back with proper water colors set in Shader Options.
- Sweeping particles are back without being too bright.
- Added several sliders for tweaking light shafts.
- Added an "Emissive Config" menu for tweaking various things.
- Added sliders for tweaking the intensity of SSS.
- Added a slider for tweaking the intensity of normal maps.
- Added sliders for tweaking underwater colors.
- Added an option for more visibility under lava.
- Added an option for glowing ancient debris.
- Added a separate option for water displacement.
- Added more modded stuff to the block.properties
- Fixed lava and vanilla water texture issues with POM.
- Fixed weird specular highlight on leaves with SSS, and SSS on leaves are on by default now.
- Fixed a problem with enchanted items when world curvature is enabled.
- Fixed outlines in the nether and the end.
- Fixed a problem with underwater in Minecraft 1.12.2 and below.
- Fixed a problem regarding labPBR ambient occlusion.
- Fixed blindness effect when the player is underwater.
- Fixed modded maps having issues with POM.
- Fixed some modded blocks waving when they shouldn't.
- Fixed Twilight Forest dimension's stars not rendering.
- Fixed Twilight Forest mod's fireflies turning black.
- Some more tweaks, and tons of minor stuff.
v3.09
- Reworked clouds. Big thanks to Capt Tatsu for helping.
- Improved light shafts in several ways including smoothness and sample distance.
- Improved nether portal visuals. (CR)
- Improved sky and light color timings.
- Improved star color handling and fixed them getting brighter just before sunrise.
- Improved stained glass shadows when colored shadows are off.
- Improved blocklight flickering.
- Added emission to ender chest, enderman particles and redstone particles. (CR)
- Fixed reflections not appearing on ice blocks.
- Fixed colored sign text looking too dark.
- Fixed vanilla clouds appearing too bright during rain.
- Fixed light shafts getting less visible when they are closer to the screen edges.
- Fixed two issues with campfire smoke particles. (CR)
- Fixed many particles appearing incorrectly colored or not showing up at all. (CR)
- Fixed cloud reflections on filled cauldrons not matching with the clouds in the sky. (CR)
- Fixed sun glare not working with some old setting files.
- Fixed stars instantly disappearing when it starts raining.
- Fixed water opacity slider not doing anything with the RTX-ish water type.
- Fixed item frame infinity rooms.
- Fixed DoF / Distance Blur causing white lines with some GPUs.
- Fixed particles always rendering behind light shafts on Minecraft 1.15 and above.
- Fixed issues with waving stuff on Minecraft 1.12 and below.
- Fixed a problem with custom skyboxes.
- Fixed OpenGL error 1282.
- Tweaked redstone lamp, concrete, diamond and emerald reflections. (CR)
- Tweaked the default sun light color during morning/evening.
- Increased light shaft and distance blur strengths during rain.
- Increased reflection intensity for blocks, and the default nether blur strength.
- Colored shadows are now also enabled with the Bedrock RTX-ish profile.
- Many small tweaks and stuff.
v3.10:
- Improved clouds.
- Improved light shafts.
- Improved water reflection accuracy.
- Improved ambient occlusion. Thanks to Capt Tatsu.
- Improved The Midnight modded dimension.
- Added support for labPBR subsurface scattering.
- Added support for the BetterEnd mod. (Compatibility Mode recommended)
- Added hand sway setting.
- Added snow mode option.
- Added emission to dripping lava and enchanting table particles. (ComplementaryResources feature)
- Tweaked night lighting on terrain for better visibility, more so if the brightness slider in Video Settings is increased.
- Tweaked subsurface scattering.
- Tweaked vanilla skybox handling to fix issues with some resource packs.
- Tweaked the end portal shader.
- Tweaked rain color.
- Increased distance blur when the player is underwater.
- Increased tonemap upper curve.
- Decreased atmospheric fog opacity.
- Moved some internal/debug settings to a new super secret settings menu. I wonder how many people are going to find it.
- Fixed particles not being affected by fog.
- Fixed water looking wrong when viewed behind vanilla clouds.
- Fixed light shafts looking brighter at the edges of the screen with low field of view values.
- Fixed visible banding on light shafts.
- Fixed several problems with the colored sign text improvements.
- Fixed disabling Ender Clouds option not applying to reflections.
- Fixed circle sun/moon reflection on stained glass when vanilla sun/moon is present.
- Fixed "Sun/Moon Light Jump Fix" not working well with some GPUs.
- Fixed an issue with shadows.
- Fixed two issues that happened underwater.
- Tons of small stuff here and there.
v3.10 reupload:
- Light shafts are now also enabled with the Compatibility Mode profile. Because they are now smooth enough to look good without TAA.
- Added more mods' stuff to block.properties (thanks to choraibe), including Atmospheric, Autumnity, Neapolitan, and Upgrade Aquatic.
- Increased exposure in The Midnight dimension.
- Fixed Hand Sway having issues with enchanted items.
- Fixed mipmapping not working very well in some modded dimensions.
- Fixed some particles looking too bright in The Midnight dimension.
- Fixed wrongly shaped particles, excessive blur, and low performance in The Betweenlands dimension.
v3.11:
- Reworked (under)water lighting and added caustic light shafts.
- Improved the sky/atmosphere in many ways.
- Improved the snow mode option.
- Improved the RTX-ish water.
- Improved reflections in many small ways.
- Added Rain Puddles option.
- Added Aurora Borealis. (All credit goes to Capt Tatsu)
- Added moon phases. New moon and full moon are synced with vanilla, rest of the time there will be a crescent moon.
- Added more options for the outlines, alongside slight improvements.
- Added Fake Cloud Shadows option.
- Added a setting for adjusting the strength of vanilla ao.
- Added Anamorphic Blur option.
- Added a slider to adjust the intensity of enchantment glints.
- Added tons of modded stuff to the block.properties.
- Added some more weird/fun options.
- Added subtle star twinkling and increased the brightness of them.
- labPBR ambient occlusion is now applied more correctly, under shadows when there aren't much blocklight around.
- Tweaked a bunch of default settings.
- Tweaked magma block, rails, bamboo, water particles, and sea lantern. (CR)
- Changed how the atmospheric fog color is being calculated, also added more settings for it.
- Changed the default sun/moon path rotation to -40 degrees.
- Changed cloud movement/direction to be the same as vanilla.
- Fixed an error that made water and particles broken on some GPUs/drivers.
- Fixed flashing sky with the "BetterEnd (Forge)" mod.
- Fixed "Create" mod's liquids and mossy/overgrown blocks.
- Fixed "Snow! Real Magic!" mod's blocks.
- Fixed glowing pollen particles. (CR)
- Fixed broken stuff in dimensions other than the Overworld when Snow Mode is enabled.
- Fixed broken mipmapping for glass.
- Fixed some issues regarding particle blending.
- Fixed brightness level being broken for some people.
- Tons of minor changes, fixes and additions.
v3.12:
- Improved performance
- Improved vanilla clouds
- Improved, tweaked, and fixed tons of stuff about reflections
- Added "Ender Nebula" to The End dimension
- Added an option to disable real-time shadows
- Added "Potato" profile which is about 2x faster than medium
- Added a subtle sky blur to make clouds smoother and stars fancier
- Added subsurface light to translucents
- Added optional "Starter Settings"
- Added emissive lapis and redstone block options
- Re-added the "No Foliage Shadows" option
- Tweaked rain-clear transition to be smoother
- Tweaked water shadow, waves and opacity handling
- Tweaked lighting in The End
- Tweaked vanilla ao handling
- Fixed several issues with handheld lights
- Fixed custom sized screenshots and/or replay mod footage looking a bit weird
- Fixed an issue where shadows got broken on some devices
- Fixed flickering shadows on distant terrain with high shadowmap resolution
- Fixed giant shadows appearing when shadow distance is exceeded in The End
- Fixed blocks of "MrCrayfish's Furniture Mod" having broken shading
- Re-fixed the Tweakeroo overlay fix to fix the problem where the fix didn't work in newer versions
- Normal mapping is now an option that is disabled by default in all profiles except High
- Tons of tiny tweaks, fixes and additions
ComplementaryResources:
- Added auto-generated normals on high profile or when normal-mapping is enabled
- Added emission to charged creepers and shroomlight-ish parts of nether fungi
- Tweaked some metals, diamond/emerald, prismarine, and obsidian (includes variants of all)
Compatibility Mode:
- Fixed Joy of Painting mod's paintings
- Fixed tons of different issues in The Twilight Forest
- Fixes to Atum and The Betweenlands dimensions
- Fixed water reflections being wrong with the BetterEnd mod
v3.13:
- Massively improved performance with high render distances
- Improved TAA discarding which should fix stuff getting too blurry when moving
- Improved shadows to switch to skylight shadows when shadow distance is exceeded
- Improved TAA shadow filtering
- Improved reflection accuracy
- Improved lighting on leaves
- Added water refraction (enabled on High profile)
- Added projected water caustics (enabled on High profile)
- Added specular sky reflections (enabled on High profile)
- Added a new light shaft type called "Hybrid"
- Added support for all AbyssalCraft modded dimensions
- Added 400+ modded block IDs to the block.properties. Thanks to Lunaruu_ and SenZ
- Tweaked lava and fire shading
- Tweaked vanilla ambient occlusion handling
- Tweaked clouds during rain
- Tweaked rain color
- Tweaked labPBR subsurface scattering
- Tweaked labPBR complex fresnel handling
- Tweaked rain puddle handling
- Tweaked underwater light shafts
- Tweaked underwater caustics
- Tweaked parallax self shadowing
- Tweaked SSAO and its reflections to be more consistent
- Re-tweaked shadow bias handling to fix several shadow banding issues
- Fixed early-sunrise/late-sunset sky not working properly when real-time shadows are disabled
- Improved alternative outline to no longer be inconsistent when the thickness is set to any value higher than 1
- Added sliders for tweaking distance blur strength under rain or water
- Added an option to disable water/translucent sky reflections
- Tweaked underwater range of vision to be closer to vanilla Minecraft
- Tweaked the RTX-ish water type to be less rough
- Tweaked blocklight flickering to be slower
- Tweaked the slider values for directional lightmap strength, blur strength and shadow distance
- Tweaked metal albedo handling (ComplementaryResources)
- Slightly tweaked rough reflections
- Removed the underwater particles (ComplementaryResources)
- Slightly decreased specular/rough reflection intensity
- Increased lighting addition of the brightness slider in the nether
- Increased brightness of foliage during rain
- Reduced Vanilla-ish water opacity
- Light shafts now appear/disappear more slowly at sunrise/sunset
- Slightly lowered the default shadow distance value
- Removed colored shadows option
- Default mode for the alternative outline is now Dungeons
- Fixed sign text showing a sun/moon glow behind it
- Fixed Snow Real Magic mod's snowy foliage blocks having incorrect shading
- Fixed Subterranean Wilderness mod's "Water Puddle" block not looking like shader water
- Fixed some labPBR packs having darker than usual colors if normal mapping and pom is disabled
- Fixed labPBR material ao not working when normal mapping and pom is disabled
- Fixed held items having incorrect material formatting on labPBR
- Fixed world border not being visible if the player haven't opened their inventory after loading in a world (Only for Optifine G7 and above)
- Fixed water being glitchy if water bumpiness is set to 0.25
- Fixed water opacity slider not working if the water type is set to Vanilla-ish
- Fixed shader sun/moon not disappearing during rain if shader clouds are disabled
- Fourteen very tiny changes
v4.0:
- ComplementaryResources are now integrated into Complementary, which means:
- You can get the full Complementary experience without using any resource packs
- Every single block in the game had its material properties separately reworked. With even more attention to detail than before
- It's now also compatible with Minecraft versions below 1.13, and programmer art textures
- It's even compatible with vanilla resource packs like Faithful, Compliance and a lot of Vanilla Tweaks packs
- Also added support for a bunch of Minecraft 1.17 stuff, including deepslate, glow squid, amethyst, hanging glow berries and copper
- There is now a "Resource Pack Support" setting so that you can still use your favorite resource packs like before
- Compatibility Mode is now a seperate option rather than being a profile
- Substantially improved frame rates
- Added optional "Scene-Aware Colored Lighting"
- Added optional galaxies in the night sky
- Added proper support for overlays of mods like Litematica, Tweakeroo and MiniHUD
- A bunch of water changes:
- Improved water waves, parallax, and stylised sun/moon reflections
- Tweaked water color, reflection intensity, and opacity handling
- Added subtle underwater fog when the player is outside of the water
- Fixed border fog not being able to hide terrain reflections on water
- Retweaked the sky color handling
- Retweaked volumetric light sampling
- Tweaked clouds to look a bit more fluffy
- Fixed TAA artifacts caused by moving entities, particles, and the player's hand
- Fixed block breaking animations of other players appearing in the air
- Fixed jittering on leaves when TAA, SSS and Shadow Filtering are enabled
- Fixed TAA not fully working on some devices
- Slightly improved reflection accuracy
- Added support for colored resource pack clouds
- Added an option to make lime-dyed blocks green screens
- Added an option to disable the border fog in the nether
- Added a setting to change the border fog type
- Added more settings for water and sky, and removed some settings for water and sky
- Added a slider to adjust the waving speed of waving stuff
- Added "None" option to the world curvature sliders
- Added new Low and Medium profiles
- Previous Medium (Default) and High profiles were renamed to High (Default) and Ultra
- Reorganised shader options
- Retweaked stars with more options for customisation
- Tweaked the sun glare when the player is underwater
- Tweaked the block lightmap for entities, block entities, held items, and translucents
- Enabled normal mapping on entities and handheld items in Minecraft 1.17 and above
- Close-up Particle Reduction is now disabled by default, and can be enabled on compatibility mode too
- Anti-aliasing on Compatibility Mode is now also set to FXAA+LiteTAA by default
- Increased sun and sky reflection intensities on blocks
- Increased minimum lighting on translucents including water to make them actually visible in dark areas
- Border fog in the nether is now spherical instead of cylindrical
- Specular highlight is now also enabled outside of the shadow distance
- Seperated the options for waving stuff
- Removed labPBR subsurface scattering. It caused more than a dozen of issues thanks to my outrageous implementation
- Removed per biome weather option
- Underwater water particles are no longer disabled, but reduced in terms of amount compared to vanilla
- Fixed projected caustics being inconsistent with shadows when it's raining
- Fixed maximum rain puddle coverage not being full-coverage
- Fixed RTX-ish water type looking wrong in some biomes
- Fixed some items not giving light when held, but doing so when dropped
- Fixed the light shafts and the border fog not being very coherent when the render distance is below 12. Now they are not very coherent below 8
- Fixed "Rare Ice" and "DynamicTrees" mods' blocks not being correctly shaded
- Fixed modded fluids looking pitch black
- Fixed custom biomes causing the sky to turn full white
- Fixed low shadow distance values breaking underwater lightshafts
- Fixed kelp incorrectly waving in some scenarios
- Fixed missing shading on entities
- Fixed the daytime sky being darker on Intel GPUs
- Fixed the vanilla bug where particles start flickering in some situations
- Fixed the vanilla bug where item frames start flickering when put under a pressure plate
- Fixed maps in item frames having different sun/moon light amounts depending on the player's view angle
- Fixed lightning bolts not affecting the sky consistently. Also works in Compatibility Mode now
- Fixed lightning bolts making the atmospheric fog glow
- Fixed incorrect shading on extended piston heads
- Fixed black spots appearing on distant reflections
- Fixed stars sometimes being visible in the void
- Fixed auto-exposure not working well with hybrid light shafts
- Over a hundred minor changes. Not including the hundreds of reworked block materials
v4.0.1:
- Fixed flickering enchantment glint on armor pieces
- Fixed inconsistency of the lighting on translucent overlays from resource packs
- Fixed inconsistency of Vanilla Skybox Brightness slider values
- Added more values to some sliders
v4.0.2:
- Added reflections and stuff for all the remaining Minecraft 1.17 blocks (IntegratedPBR)
- Added an option for emissive nether ores (IntegratedPBR)
- Added a slider for changing the intensity of emissive ores (IntegratedPBR)
- Slightly improved performance in scenes with a bunch of rough reflections
- Fixed auto-exposure acting a bit weird when looking directly up in The End
- Fixed incorrect time of day with some mods and their dimensions (only works in Optifine G8 and above. Real-Time Shadows must be enabled)
- Fixed incorrect shadows getting cast by end gateway beams
- Fixed resource packs being able to completely disable a color when the player is underwater
- Fixed lava texture being broken with some resource packs
- Fixed vanilla stars being visible below horizon
v4.1:
- Added back the Colored Shadows option
- Added support for Mc 1.17 powder snow fog effect
- Added "Extreme" profile
- Added "Pixelated Shadows" option. Thanks to Capt Tatsu
- Improved Parallax Self Shadowing. Thanks to null511
- Improved TAA edge handling
- Improved color and intensity handling of (projected) caustics
- Improved the sun/moon glow on light scattering blocks such as leaves and foliage
- A lot of IntegratedPBR stuff:
- Reworked Auto-Generated Normals
- Added "Noise Coated Textures", enabled by default on Ultra and Extreme profiles
- Added "Alternative Nether Portal" option
- Added back the beacon beam effect from older Complementary versions
- Fixed nether portals looking weird on Mc 1.17
- Tweaked sign text handling to work well with Mc 1.17's glow ink feature
- Tweaked the sun glow when the player is underwater
- New "glow" items of Mc 1.17 now give a small amount of light when held
- Glow berry vines, candles and sea pickles now emit correctly colored blocklight if Scene-Aware Colored Lighting is enabled
- Clouds are now going to slowly cover up the sun/moon when it's starting to rain
- Fixed rain puddles appearing in non-rainy biomes if rain puddle coverage is set to maximum
- Fixed enchanted items in item frames looking glitchy
- Fixed water surface having a dark circle when looked at from underwater
- Fixed emissives from pbr resource packs being dimmer than usual on Compatibility Mode
- Added "Light Shaft Quality" slider, increased by default on the Extreme profile
- Added daytime sky color multiplier sliders
- Added more modded blocks to the block.properties. Thanks to Yorae
- Tweaked water refraction
- Reworked the Selection Outline Mode "Alternative" (renamed to "Versatile" now) to highlight all blocks very well, and actually work on Mc 1.17
- Even more IntegratedPBR stuff:
- Slightly reduced the sun/moon reflection intensity on leaves
- The lava and powder snow inside cauldrons are now exactly consistent with the normal lava and powder snow
- The "Normal Multiplier" slider now actually affects the auto-generated normals
- Edges of sea lanterns are now reflective
- Tweaked glow squid emissives
- Changed specular handling on honeycomb block, beehive and dried kelp block
- Fixed spawners and dragon eggs being excessively bright with some resource packs
- Fixed Emissive Nether Ores option causing problems with amethyst clusters and/or Programmer Art textures
- Fixed water inside cauldrons not looking fancy on Mc 1.17
- Slightly improved "Hybrid" Light Shaft Type's filtering to cause less edge artifacts
- Re-enabled normal mapping for entities, held items and block entities on Mc 1.16 and above
- Some items now give slightly more light when held
- Increased Snow Mode option's tendency to put snow on inclined normals
- Tweaked Parallax Depth option so that "1.0" means exactly 25 cm which labPBR suggests. The default value is now 0.6 which is 15 cm
- Sun/Moon Reflection Intensity sliders now also affect the sun/moon highlight on RTX-ish water type
- Distance blur is now only enabled by default on the Extreme profile
- Fixed maps in item frames getting darker depending on the player's view angle
- Fixed projected caustics incorrectly appearing on boats
- Fixed item frames having low quality shading
- Fixed inconsistent underwater lighting on translucents and some overlays from resource packs
- Fixed subtle sun/moon reflections appearing under shadows with resource packs that have intense normal maps
- Fixed Parallax Self Shadowing not blocking sun/moon reflections
- Fixed clouds having an incorrect sky color hardcoded on them
- Fixed Snow Mode noise being applied incorrectly in some cases
- Fixed underwater light shafts looking wrong in some specific situations
- Fixed Journey Map mod's waypoints losing color in some situations
- Fixed "Rubinea" from the BetterEnd (Forge) mod having broken rendering (Compatibility Mode)
- Fixed glowing entities getting incorrectly affected by dynamic handheld lighting
- A ton of minor changes
v4.2:
- Added rainbows that appear just after rainfall during morning or evening
- Added "Water Absorption" option. Enabled by default on the Extreme profile. Thanks to Niemand for the trick
- Reworked the colors and atmospherics during night and/or rainfall
- Tweaked the tonemap to get a more diverse color range on most displays
- Tweaked the early sunrise and late sunset color to look warmer
- Tweaked the light color on the ground during morning/evening
- Tweaked the sky horizon during the day
- Tweaked the blocklight curve when the Brightness slider in Video Settings is increased
- Tweaked subsurface scattering on foliage
- Tweaked both ambient occlusion types
- Improved the end portal/gateway effect to look three dimensional
- Added a new color calculation for the Ender Nebula during the ender dragon boss battle
- Added blocklight caustics to the underwater caustics
- Added "Chromatic Aberration" and "Chromatic Blur" options
- IntegratedPBR changes:
- Added IntegratedPBR emission to Sculk Sensor and Enchanting Table
- Glow lichen blocks are now emissive, but only in the dark in order to not ruin a builder tool
- Improved the nether portal effect with a three dimensional look and some color tweaks
- Increased the smoothness of Deepslate
- Reduced the intensity of Noise-Coated Textures on a bunch of blocks
- Tweaked Sea Lantern, Glowstone and Shroomlight emission
- The "Emissiveness Multiplier" slider now also affects IntegratedPBR emissives
- Fixed Lit Redstone Ore having too little block lighting
- Fixed some blocks looking incorrect when World Curvature is enabled
- Fixed cauldrons and copper ores having incorrect emission with some resource packs
- Fixed deepslate copper ores having subtle emission on the deepslate texture
- Fixed Deepslate Coal Ore not having a smoothness value
- Fixed tripwire being slightly too bright near a light source
- Partially fixed some emissives looking too bright with "Faithless" or "Bare Bones" resource packs
- Increased visibility in The Nether by pushing the fog away from the player
- Fixed the notorious problem where foliage shadows appear disconnected from the foliage
- Fixed maps in item frames flickering when observed from a distance
- Fixed Distance Blur causing excessive blur when zooming. Can be reverted via the new "FOV Scaled Blur" option
- Fixed block selection outline disappearing in Mc 1.17 when World Curvature is enabled
- Reworked the "Show Light Levels" option alongside a new "Hold Spider Eye" mode for it
- Added bloom scaling. This means you will get consistent results with the bloom regardless of your resolution
- Added "Night Brightness" slider together with options to tweak the night brightness during different moon phases
- Added an option to disable emission on specifically Iron Ore
- Added a slider to adjust the animation speed of the Ender Nebula
- Added "Waving Intensity" slider
- Tweaked the Nether ambient lighting
- Tweaked the labPBR emission handling to better match expectations
- Tweaked the "Versatile" selection outline mode to better do its job
- Tweaked Lens Flare to not activate during full moon
- Tweaked emission of end gateway beams
- Slightly tweaked blocklight color
- Slightly tweaked water caustic intensity
- Slightly tweaked water parallax intensity
- Made the wrong sky reflection fix on water slightly less aggressive
- Lava fog is now way less obstructive in Spectator Mode on Mc 1.17 and above
- Reduced the default Shadow Distance values
- Water reflections are now disabled on the Potato profile
- Removed "Legacy" light shaft type and renamed the default type to "Balanced"
- Fancy vanilla cloud shading now also work with Mc 1.18 cloud height
- Translucent reflections and the IntegratedPBR end portal effect now also work in Mc 1.12.2 and below
- The Ender Nebula now always overrides the BetterEnd sky. Versions and editions of BetterEnd that have different skybox internals have outgrown my ability to support all of them
- The "Handheld Bloom Reduction" is now disabled by default since it's not needed for most use cases
- Replaced the "Nether Bloom Multiplier" slider with a "Nether Bloom Strength" slider to overcome widespread misconception
- Changed how the fog distance sliders work to overcome widespread confusion
- Changed how the Vignette Strength slider works to make the results still look decent with higher values
- Turning "Real-Time Shadows" off no longer disables sun/moon reflections on blocks if "Specular Reflections" are enabled
- Merged the "Fancy Nether Portal" and "Alternative Nether Portal" options to a single setting
- The starter option Complementary Overlay is now an actual overlay
- Fixed Atmospheric Fog color not being consistent with the sky color during noon
- Fixed incorrect shadows sometimes appearing at the end of the shadow distance
- Fixed incorrect reflections on the windows of some underwater bases
- Fixed light shafts looking glitchy with odd resolutions on non-Nvidia GPUs
- Fixed translucents looking very slightly emissive with some settings
- Fixed Snow Mode causing a compile error when PBR is disabled
- Fixed void/cave sky fix breaking the visuals in some worlds
- Fixed "FramedBlocks" mod's blocks having broken ambient occlusion
- Fixed custom skies from resource packs not showing up below the horizon (applies to Mc 1.17 and above)
- Fixed some map icons disappearing when looking at maps at a specific angle
- Fixed beacon beams not having the correct handling in older Mc versions, or Iris, or future Optifine versions
- Fixed selection outline still being visible in some situations when Selection Mode is set to Disabled
- Fixed incorrect sun/moon reflections on water in some situations with Colored Shadows
- Fixed "Pixelated Shadows" option causing weird shadows on held items
- Fixed setting a rain color channel to 0 causing problems
- Fixed high Vanilla AO Strength values causing broken ambient occlusion
- Fixed IntegratedPBR enderman effect not being disabled on different RP Support modes
- Fixed custom water colors causing issues with Projected Caustics
- A ton of tiny changes
v4.2.1:
- Tweaked night time atmospheric fog color
- Fixed light shafts not appearing during night or rain in some times of day
v4.2.2:
- Fixed clouds having noticeable banding during rain
- Fixed particles in the distance having weird colors in the End with Ender Nebula or in the Nether with Nether Smoke enabled
- Fixed beacon beams missing the outer layer after the Optifine H1 pre3 update
- Fixed the atmosphere getting a bit too bright when it's just about to rain
- Fixed a black screen problem in the Nether with a couple mods
- IntegratedPBR changes:
- Added an option to disable emission on Copper Ore
- Added an option to turn Blue Concrete and Blue Wool into blue screens
- Fixed sides and bottom of Wet Farmland having incorrect reflections
- Fixed reflections on Deepslate Iron/Copper Ore being inconsistent with regular Deepslate
v4.3:
- Improved reflection ray tracer for water/translucents which fixes incorrect reflections and reduces noise
- Improved TAA to no longer do jittering when moving
- Tweaked the End dimension sky color and star distribution
- Retweaked the color calculation of rainbows
- Support for Minecraft 1.7.10 is back
- Added "Double Reflection Quality" option. Enabled by default on the Extreme profile
- Added "Entity Shadows" and "Block Entity Shadows" options. Both are disabled on the "Low" Profile
- IntegratedPBR changes:
- Added fancy emission to Amethyst Buds
- Improved reflectance of a bunch of "should be shiny" materials including Diamond, Emerald, Amethyst, Quartz, and more
- Improved Auto-Generated Normals. They are generally more noticeable in the distance now
- Fixed inconsistent lighting on foliage during sunset/sunrise when Real-Time Shadows are disabled
- Fixed water caustics appearing in shadows on AMD Mesa drivers. Thanks to gri573
- Fixes for Iris:
- Fixed reflections on water in the distance looking darker and not fading with the border fog
- Fixed water surface having incorrect reflections when observed from underwater
- Fixed setting Optifine's "Render Quality" option to "2x" breaking TAA
- Fixed things behind campfire smoke flickering with TAA
v4.3.1:
- Fixed entity hitboxes not being visible in newer Optifine versions
- Fixed IntegratedPBR emission for the enchanting table book being broken
v4.3.2:
- Fixed "Show Light Levels" option not working in Minecraft 1.18
- Fixed emissive ores causing subtle flickering in the distance, most noticeable in the 1.18 caves
- Added a couple modded leaves to block.properties
v4.3.3:
- Added options to separately disable emission for every overworld ore
- Added "Vanilla Lava Fog Color" option
- Fixed the clouds getting broken in worlds where the world day is a massive number
- Fixed armored Drowned and Stray entities having incorrect emission (IntegratedPBR)
- Fixed two of "Show Light Levels" options breaking the rendering if "Shader Handheld Lights" is disabled
- Fixed small inconsistency with PBR ambient occlusion on entities, block entities, player hand and handheld items
- Cave darkening is no longer activated above a y-level of 5 instead of 50
- Metalness darkening now gets disabled if Specular Reflections option is disabled
v4.4:
- Improved fake shadow switching calculation to better hide the point where the shadow distance ends
- Improved the quality of Bloom on high screen resolutions
- Improved the quality of Aurora reflections
- Tweaked the Overworld Border Fog to appear farther from the player, similar to the fog tweak of Mc 1.18
- Added "Nether Refraction" option which adds heat refraction to the nether in the distance. Set to "Subtle" by default
- Added support for the "Darkness" fog and lighting effect, also including intense bloom (Mc 1.19)
- Added support for the bioluminescent layers and animations of the Warden (Mc 1.19)
- Added "Underwater Bloom Strength" slider
- Added "Subsurface Scatter Quality" slider to smoothen the noise on subsurface scattered blocks
- Added "Sun/Moon Horizon" option to be able to disable sun/moon/overlays fading out below the horizon level
- Added "White" Vignette option
- Added "Rain Waving Intensity Mult" slider
- IntegratedPBR Changes:
- Added emission and speculars to the Ancient City blocks (Mc 1.19)
- Added noticeable specular reflections to most overworld ores when they are set to not be emissive
- Improved Auto-Generated Normals to have a smoother falloff
- Improved the Fancy Nether Portal effect with some parallax fade out
- Improved the End Portal effect
- Auto-Generated Normals and Noise Coated Textures now also apply to all block entities like chests
- Fixed Glowstone and Magma Block looking noisy in the distance
- Fixed Command Blocks having incorrect emission on Iris
- Fixed lanterns getting too bright when Specular Reflections are disabled
- Fixed Glowing Redstone/Lapis Block options not working well with the Snow Mode option
- Fixed Auto-Generated Normals and/or Noise Coated Textures looking incorrect with some resource packs or mods
- Added "RP Compatible Generation" option for Auto-Generated Normals and Noise Coated Textures to work better with resource packs that contain textures that have different resolutions
- Tweaked active Conduits to also be emissive on the center
- Slightly tweaked reflections and noise coating on most Stripped Wood/Log blocks
- Removed handheld lava bucket emissive pixels because it caused problems
- Reduced emission on Copper Ore
- Reduced emission on Block of Lapis/Redstone (if enabled)
- Reduced lighting color saturation in the Nether
- Rain puddles now also appear near light sources if Rain Puddle Coverage is set to 100
- The "Vanilla / RTX-ish" profile now has Auto-Generated Normals enabled by default
- Tweaked Enderman and Spider emission when IntegratedPBR is disabled
- Fixed slightly shaking screen in Mc 1.12.2 and below
- Fixed the Optifine bug where the block breaking animation gets distorted if a beacon beam is somewhere close
- Fixed stars disappearing below an altitude of 0
- Fixed the ears and chest of the Warden looking glitchy (Mc 1.19)
- Fixed rain causing visual problems on some servers
- Fixed disabling water caustics and enabling rain puddles at the same time causing the visuals to break
- Fixed Subsurface Scattering being disabled causing foliage to have incorrect lighting
- Fixed beacon beams not showing up in Mc 1.7.10
- Fixed Water Refraction causing the water to look weird in Mc 1.7.10
- Fixed weather particles not being affected by handheld lighting
- Fixed Water Displacement waves still happening in closed areas (only fixed on Mc 1.18 and above)
- Fixed "Modern Life" mod's canvases looking incorrect with Parallax Occlusion Mapping
- Water Opacity slider is now capped at 0.99 to fix two problems
- Rainbow Selection Outline Mode is now more affected by the Intensity slider for outlines
- The Blur Strength slider can now also be set to 48.0
v4.5:
- Complementary v4 is now compatible with Apple M1 devices. Thanks to IMS#7902
- Added subsurface scattering to Mangrove Leaves
- Slightly reduced the default Vibrance value
- IntegratedPBR changes:
- Added fancy emission to Froglights and the Allay
- Added specular mapping to all Mangrove and Mud variants
- Fixed the enchanting table having incorrect glowing pixels if the Noise Coated Textures option is enabled
- Fixed Auto-Generated Normals not working on translucents
- Glow Lichen emission is no longer affected by blocklight, and is affected by skylight only
- Tweaked the end portal effect
- Tiny tweaks regarding some other Wild Update blocks
- Fixed Galaxies not working on Mc 1.12.2
- Fixed Frogs having flickering feet
- Reduced the strength of Nether Refraction by a factor of two on all settings
- Disabling Entity Shadows no longer disables the player shadow (Iris-only feature)
- Disabling Border Fog now also disables fog on vanilla clouds
- Reduced the extra opacity of Tinted Glass
- Improved the look of water when both sky and normal reflections are disabled on water/translucents
- Fixed incorrect information on Magma Blocks when the Show Light Levels option is enabled