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Diablo

Video thumb

885
00:47:11,599 --> 00:47:23,210
get David Kim fantastic the one the only

886
00:47:23,210 --> 00:47:25,490
David Kim folks if you follow my videos

887
00:47:25,490 --> 00:47:26,869
on my streams you know I've spoken a lot

888
00:47:26,869 --> 00:47:29,869
about him and now he updated his

889
00:47:29,869 --> 00:47:32,660
LinkedIn a few years ago to say that he

890
00:47:32,660 --> 00:47:35,720
moved over to team three and you can

891
00:47:35,720 --> 00:47:37,539
finally talk about that now right yeah

892
00:47:37,539 --> 00:47:39,049
awesome

893
00:47:39,049 --> 00:47:41,960
so the speculation was it was gonna be

894
00:47:41,960 --> 00:47:43,970
for PvP time balance because you have

895
00:47:43,970 --> 00:47:46,220
you're like you didn't play as a pro

896
00:47:46,220 --> 00:47:47,029
player because you couldn't feel

897
00:47:47,029 --> 00:47:48,289
conflict of interest but you were going

898
00:47:48,289 --> 00:47:49,400
on a professional level you play

899
00:47:49,400 --> 00:47:51,230
Starcraft 2 on a professional level you

900
00:47:51,230 --> 00:47:53,599
were huge in the starcraft seen a major

901
00:47:53,599 --> 00:47:55,880
balancing guy like you were a hero there

902
00:47:55,880 --> 00:47:59,500
Oh is he not really but I did my best

903
00:47:59,500 --> 00:48:03,529
yeah and so hearing that you were coming

904
00:48:03,529 --> 00:48:06,980
to d3 I was like oh man okay either yeah

905
00:48:06,980 --> 00:48:08,390
before sorry yes

906
00:48:08,390 --> 00:48:10,010
Diablo before either you want to do

907
00:48:10,010 --> 00:48:12,470
something completely different or you

908
00:48:12,470 --> 00:48:14,299
came to fix PvP in jail because they

909
00:48:14,299 --> 00:48:15,710
tried to do it in d3 and it they

910
00:48:15,710 --> 00:48:17,869
couldn't get it into a state where they

911
00:48:17,869 --> 00:48:20,150
were happy with it so now that you able

912
00:48:20,150 --> 00:48:22,250
to talk about things what what happened

913
00:48:22,250 --> 00:48:22,940
what's the story

914
00:48:22,940 --> 00:48:25,609
oh so around the time when I was

915
00:48:25,609 --> 00:48:28,640
finishing up my responsibilities on the

916
00:48:28,640 --> 00:48:30,500
Starcraft 2 team I looked at my options

917
00:48:30,500 --> 00:48:32,750
and yeah below for sounded so exciting

918
00:48:32,750 --> 00:48:36,170
so I moved over so I'm the lead system

919
00:48:36,170 --> 00:48:38,059
designer on the team so I work

920
00:48:38,059 --> 00:48:40,549
me and my team works on things like

921
00:48:40,549 --> 00:48:43,549
class design items progression systems

922
00:48:43,549 --> 00:48:45,640
PvP like you said things

923
00:48:45,640 --> 00:48:50,670
those lines says not to attract guests

924
00:48:50,670 --> 00:48:53,349
it's just not to just but I had noticed

925
00:48:53,349 --> 00:48:55,420
this before that one of the mics is a

926
00:48:55,420 --> 00:48:58,779
lot louder man Oh - yeah okay I think

927
00:48:58,779 --> 00:49:01,269
it's peaking um it's just not to adjust

928
00:49:01,269 --> 00:49:05,250
should we adjust it it's your scream Oh

929
00:49:05,250 --> 00:49:07,779
labels as they don't adjust oh man yeah

930
00:49:07,779 --> 00:49:09,700
I don't know how to individually Shay

931
00:49:09,700 --> 00:49:11,920
pull this out a little bit oh yeah maybe

932
00:49:11,920 --> 00:49:14,589
as a hack yeah just try that okay cool

933
00:49:14,589 --> 00:49:18,190
awesome sorry about that awesome so yeah

934
00:49:18,190 --> 00:49:20,680
head yeah lead system designer he saw

935
00:49:20,680 --> 00:49:22,809
the opportunity how's it been Hausman

936
00:49:22,809 --> 00:49:24,130
the transition because they're two very

937
00:49:24,130 --> 00:49:27,460
different jobs of game yeah yeah so I

938
00:49:27,460 --> 00:49:28,900
thought it would be much harder than I

939
00:49:28,900 --> 00:49:32,799
expected but I think a lot of the game

940
00:49:32,799 --> 00:49:35,940
design philosophies kind of transcend

941
00:49:35,940 --> 00:49:38,950
genres plus there's a lot of great

942
00:49:38,950 --> 00:49:41,079
people that I can learn from and also I

943
00:49:41,079 --> 00:49:43,000
did interview for the team I applied got

944
00:49:43,000 --> 00:49:44,859
the job so that gave me a little more

945
00:49:44,859 --> 00:49:46,089
confidence too so I think that's just

946
00:49:46,089 --> 00:49:49,539
how to so many Blizzard teams work this

947
00:49:49,539 --> 00:49:51,279
way like if you want to switch teams you

948
00:49:51,279 --> 00:49:52,329
actually go through the interview

949
00:49:52,329 --> 00:49:54,609
process get approved and then you can

950
00:49:54,609 --> 00:49:56,140
join the team right so that also gave me

951
00:49:56,140 --> 00:49:57,940
some confidence and I've been here for a

952
00:49:57,940 --> 00:49:59,819
few years now so yeah that's great

953
00:49:59,819 --> 00:50:01,119
awesome

954
00:50:01,119 --> 00:50:03,339
what are you most excited about in

955
00:50:03,339 --> 00:50:09,130
Diablo 4 so for me I am the most excited

956
00:50:09,130 --> 00:50:11,829
about adding more replayability two

957
00:50:11,829 --> 00:50:14,230
seasons so for example on the item side

958
00:50:14,230 --> 00:50:16,839
we want to make sure that legendary

959
00:50:16,839 --> 00:50:19,180
items are on equal or greater power

960
00:50:19,180 --> 00:50:21,339
level compared to set items in the habló

961
00:50:21,339 --> 00:50:23,200
for that way you can customize every

962
00:50:23,200 --> 00:50:25,180
single slot and also I think we can do

963
00:50:25,180 --> 00:50:28,059
more for example in a given season what

964
00:50:28,059 --> 00:50:30,069
if we make some subset of legendary

965
00:50:30,069 --> 00:50:32,230
items really stand out over others right

966
00:50:32,230 --> 00:50:34,599
and also introduce brand new legendary

967
00:50:34,599 --> 00:50:36,670
items into the game so this way every

968
00:50:36,670 --> 00:50:38,710
season you have brand new builds explore

969
00:50:38,710 --> 00:50:40,420
and brand new combinations to kind of

970
00:50:40,420 --> 00:50:42,430
figure out like which ones are the

971
00:50:42,430 --> 00:50:45,749
strongest possible combinations right

972
00:50:45,749 --> 00:50:47,649
well if they want to talk about room

973
00:50:47,649 --> 00:50:52,569
words I guess okay oh yeah so there are

974
00:50:52,569 --> 00:50:54,969
two types of runes in Diablo 4 condition

975
00:50:54,969 --> 00:50:58,630
runes and effect rooms so you can take

976
00:50:58,630 --> 00:51:00,880
any condition room and combine it with

977
00:51:00,880 --> 00:51:03,069
any effect room to form a reward right

978
00:51:03,069 --> 00:51:06,609
so have you seen the reward in one of

979
00:51:06,609 --> 00:51:08,229
the dungeons yeah yeah we picked up to

980
00:51:08,229 --> 00:51:11,109
it one potion effect yeah then the

981
00:51:11,109 --> 00:51:13,779
critical yeah yeah yeah so for example

982
00:51:13,779 --> 00:51:17,469
say you don't want the trigger to happen

983
00:51:17,469 --> 00:51:19,269
on push in use right what if you want it

984
00:51:19,269 --> 00:51:21,699
to happen on every time you stun

985
00:51:21,699 --> 00:51:23,319
something because you're going for a

986
00:51:23,319 --> 00:51:24,759
stun build you can change out that

987
00:51:24,759 --> 00:51:26,319
condition room and have that exact same

988
00:51:26,319 --> 00:51:28,809
effect happen on that condition right

989
00:51:28,809 --> 00:51:31,239
and if you don't like that effect if you

990
00:51:31,239 --> 00:51:34,709
want say like I want life leech after I

991
00:51:34,709 --> 00:51:36,759
spend something then I could do that to

992
00:51:36,759 --> 00:51:37,779
you right so you have that full

993
00:51:37,779 --> 00:51:39,640
customization so it's pretty exciting

994
00:51:39,640 --> 00:51:44,109
what's the biggest chain of pull six

995
00:51:44,109 --> 00:51:47,169
like in the B 2 or 0 minutes a 2 3 right

996
00:51:47,169 --> 00:51:49,989
now we're thinking of the two we haven't

997
00:51:49,989 --> 00:51:51,849
added progression to it yet but that's

998
00:51:51,849 --> 00:51:52,989
also something that we're discussing

999
00:51:52,989 --> 00:51:57,369
right now now with regards to

1000
00:51:57,369 --> 00:51:58,989
atomization I know that some of the

1001
00:51:58,989 --> 00:52:01,269
legendaries will be altering the way

1002
00:52:01,269 --> 00:52:04,539
some skills could operate yeah are we

1003
00:52:04,539 --> 00:52:06,819
gonna see like massive multipliers like

1004
00:52:06,819 --> 00:52:08,739
this legendary makes this skill do five

1005
00:52:08,739 --> 00:52:12,399
hundred percent more damage no the plan

1006
00:52:12,399 --> 00:52:14,739
so the reason why I think that happened

1007
00:52:14,739 --> 00:52:17,169
was because the Diablo 3 team didn't

1008
00:52:17,169 --> 00:52:19,899
want to do nurse 2 items because for

1009
00:52:19,899 --> 00:52:22,689
various reasons but where we're at right

1010
00:52:22,689 --> 00:52:24,729
now is we do want to do the nerves but

1011
00:52:24,729 --> 00:52:27,009
strategically so that it doesn't mess

1012
00:52:27,009 --> 00:52:28,170
with

1013
00:52:28,170 --> 00:52:31,260
the pills so the plus side of being able

1014
00:52:31,260 --> 00:52:33,960
to do nerfs is we can make sure that

1015
00:52:33,960 --> 00:52:35,990
such crazy bonuses don't happen right

1016
00:52:35,990 --> 00:52:38,400
which i think is a good thing because

1017
00:52:38,400 --> 00:52:40,650
it's gonna make more builds much more

1018
00:52:40,650 --> 00:52:43,410
viable awesome I think a lot of people

1019
00:52:43,410 --> 00:52:44,310
are happy to hear that

1020
00:52:44,310 --> 00:52:49,170
yeah oh really interesting I want to

1021
00:52:49,170 --> 00:52:51,360
talk a bit about dungeon keys oh yeah

1022
00:52:51,360 --> 00:52:52,680
how'd you hear about it already

1023
00:52:52,680 --> 00:52:55,380
oh god where was it we see they're in a

1024
00:52:55,380 --> 00:52:57,750
panel or the interview dev interview oh

1025
00:52:57,750 --> 00:52:59,850
I see yeah so it's a system it's

1026
00:52:59,850 --> 00:53:01,650
inspired by the greater rift key system

1027
00:53:01,650 --> 00:53:02,880
whose judges in the world you can find

1028
00:53:02,880 --> 00:53:05,610
keys and that will upgrade and modify

1029
00:53:05,610 --> 00:53:07,830
these these dungeons into higher

1030
00:53:07,830 --> 00:53:09,960
difficulty things yes stack different

1031
00:53:09,960 --> 00:53:10,740
things to make it even more difficult

1032
00:53:10,740 --> 00:53:12,180
yeah there's anything you want to expand

1033
00:53:12,180 --> 00:53:14,820
upon today yeah so there are the

1034
00:53:14,820 --> 00:53:16,650
difficulty levels kind of like Gryff

1035
00:53:16,650 --> 00:53:18,720
levels on the keys themselves

1036
00:53:18,720 --> 00:53:20,700
there are dungeon affixes that make the

1037
00:53:20,700 --> 00:53:23,430
dungeon more difficult and different but

1038
00:53:23,430 --> 00:53:25,140
I think what's cool about dungeon Keys

1039
00:53:25,140 --> 00:53:28,080
compared to greater rifts is you can see

1040
00:53:28,080 --> 00:53:30,030
some of the things on it right you can

1041
00:53:30,030 --> 00:53:32,010
you can know like what exact ethics

1042
00:53:32,010 --> 00:53:34,440
there is you and because it says the

1043
00:53:34,440 --> 00:53:36,270
dungeon the specific dungeon that you're

1044
00:53:36,270 --> 00:53:38,790
going to you can know the monsters that

1045
00:53:38,790 --> 00:53:40,470
usually show up in those dungeons right

1046
00:53:40,470 --> 00:53:41,970
so because of these things you can

1047
00:53:41,970 --> 00:53:44,070
pre-plan and strategize a little bit so

1048
00:53:44,070 --> 00:53:46,440
you can change out say like it's like a

1049
00:53:46,440 --> 00:53:48,600
dungeon where mobility is preferred

1050
00:53:48,600 --> 00:53:50,100
maybe I can switch out one of my

1051
00:53:50,100 --> 00:53:53,370
abilities with teleport and I can kind

1052
00:53:53,370 --> 00:53:55,350
of think more before I go in so that

1053
00:53:55,350 --> 00:53:57,240
added strategic depth I think is

1054
00:53:57,240 --> 00:54:00,300
something that's very cool your skills

1055
00:54:00,300 --> 00:54:04,140
individually as you level points but you

1056
00:54:04,140 --> 00:54:06,090
also find skill tomes in the world yeah

1057
00:54:06,090 --> 00:54:07,710
and then so you're able to swap between

1058
00:54:07,710 --> 00:54:10,350
these okay oh so these are permanent

1059
00:54:10,350 --> 00:54:13,260
choices limited choices yeah and then

1060
00:54:13,260 --> 00:54:14,850
you'll get one or more skill points when

1061
00:54:14,850 --> 00:54:16,380
you level up and like you said you can

1062
00:54:16,380 --> 00:54:18,510
get skill point tomes and then you can

1063
00:54:18,510 --> 00:54:20,970
pick your choices that way okay and then

1064
00:54:20,970 --> 00:54:23,760
there's the talent Keys you can reset

1065
00:54:23,760 --> 00:54:28,320
and redo as as you see fit and then

1066
00:54:28,320 --> 00:54:29,970
every classes talent tree is very

1067
00:54:29,970 --> 00:54:31,800
different have you had a chance to take

1068
00:54:31,800 --> 00:54:35,190
a look at Oasis no we didn't I see yeah

1069
00:54:35,190 --> 00:54:37,050
we don't dig into that yeah I think that

1070
00:54:37,050 --> 00:54:38,220
would be something that is interesting

1071
00:54:38,220 --> 00:54:40,460
to look into in your stream because

1072
00:54:40,460 --> 00:54:42,140
in tomorrow's panel for example we're

1073
00:54:42,140 --> 00:54:43,520
not gonna be able to go over every

1074
00:54:43,520 --> 00:54:45,800
single note or anything like that yeah

1075
00:54:45,800 --> 00:54:48,530
so like this one is two trees and then

1076
00:54:48,530 --> 00:54:50,090
at the end you have one of four choices

1077
00:54:50,090 --> 00:54:52,760
these are kind of the stronger talents

1078
00:54:52,760 --> 00:54:54,980
in the tree right but if you look at the

1079
00:54:54,980 --> 00:54:56,630
sorceress one it's completely different

1080
00:54:56,630 --> 00:54:58,820
it starts with one elemental kind of

1081
00:54:58,820 --> 00:55:00,650
node and it branches off into three and

1082
00:55:00,650 --> 00:55:03,860
she has a one of six choices right okay

1083
00:55:03,860 --> 00:55:05,960
yang specializes in one of the three

1084
00:55:05,960 --> 00:55:09,890
elements yeah and for the true it looks

1085
00:55:09,890 --> 00:55:11,210
kind of like this right now but what

1086
00:55:11,210 --> 00:55:14,300
we're exploring is hybrid nodes so you

1087
00:55:14,300 --> 00:55:16,370
can imagine like going down one of the

1088
00:55:16,370 --> 00:55:17,960
sides and you can transfer over to the

1089
00:55:17,960 --> 00:55:19,850
other side which makes it very powerful

1090
00:55:19,850 --> 00:55:21,770
for the druid right okay so they're all

1091
00:55:21,770 --> 00:55:23,210
very different but the druid is are like

1092
00:55:23,210 --> 00:55:25,430
one tree one branch is shape-shifting

1093
00:55:25,430 --> 00:55:28,340
and one is more of a nature magic okay

1094
00:55:28,340 --> 00:55:32,240
so earth and storm magic yeah I see

1095
00:55:32,240 --> 00:55:34,730
people asking about hardcore oh yeah of

1096
00:55:34,730 --> 00:55:35,990
course we're gonna have hardcore in

1097
00:55:35,990 --> 00:55:38,030
Diablo for ya operators it's always

1098
00:55:38,030 --> 00:55:40,130
operated yeah yeah all right yeah so

1099
00:55:40,130 --> 00:55:41,630
when you die you'll die forever

1100
00:55:41,630 --> 00:55:46,310
I personally don't understand but yeah I

1101
00:55:46,310 --> 00:55:48,380
don't want to lose all my progress over

1102
00:55:48,380 --> 00:55:50,360
the past two years or whatever but we

1103
00:55:50,360 --> 00:55:51,650
know that there are so many people and

1104
00:55:51,650 --> 00:55:52,550
it wouldn't be at the a blow game

1105
00:55:52,550 --> 00:55:55,220
without our core so yes baron do you

1106
00:55:55,220 --> 00:55:56,720
want to talk a bit more about the

1107
00:55:56,720 --> 00:55:58,760
actually I should yeah I think we want

1108
00:55:58,760 --> 00:56:00,290
to get you a bit more policy

1109
00:56:00,290 --> 00:56:01,670
I just noticed yeah sorry about it all

1110
00:56:01,670 --> 00:56:04,910
right so the PPP systems yeah can you

1111
00:56:04,910 --> 00:56:06,170
talk a little bit more about how that's

1112
00:56:06,170 --> 00:56:08,450
gonna work it's gonna be similar to d2

1113
00:56:08,450 --> 00:56:09,740
where you could just past all and then

1114
00:56:09,740 --> 00:56:13,340
go cool so there will be specific areas

1115
00:56:13,340 --> 00:56:15,500
of the world where you can do that so

1116
00:56:15,500 --> 00:56:16,910
you can just go hostile and kill people

1117
00:56:16,910 --> 00:56:19,850
maybe there are some objectives that PvE

1118
00:56:19,850 --> 00:56:22,370
players would go there to do and things

1119
00:56:22,370 --> 00:56:25,250
like that so that's where we're at with

1120
00:56:25,250 --> 00:56:28,970
the world PvP and we are also exploring

1121
00:56:28,970 --> 00:56:31,040
some PvP modes that could be fun for

1122
00:56:31,040 --> 00:56:34,220
Diablo for needs it's going decently

1123
00:56:34,220 --> 00:56:36,050
well but we haven't found something that

1124
00:56:36,050 --> 00:56:38,150
we really love so we'll have more info

1125
00:56:38,150 --> 00:56:40,400
to share on that in the future okay so

1126
00:56:40,400 --> 00:56:41,750
something like so

1127
00:56:41,750 --> 00:56:42,980
for instance in d3 you know they were

1128
00:56:42,980 --> 00:56:46,070
making the VP VP team based I guess Team

1129
00:56:46,070 --> 00:56:47,810
Deathmatch sort of stuff is that the

1130
00:56:47,810 --> 00:56:49,880
kind of potential idea where we're

1131
00:56:49,880 --> 00:56:51,680
looking at so what we're looking at is

1132
00:56:51,680 --> 00:56:56,090
modes PvP modes that are more mixed pvp

1133
00:56:56,090 --> 00:56:59,600
and PVE because we feel that Diablo at

1134
00:56:59,600 --> 00:57:01,430
the core of it the most fun thing is

1135
00:57:01,430 --> 00:57:03,560
killing like mobs and monsters right and

1136
00:57:03,560 --> 00:57:06,110
getting more powerful so in a PvP match

1137
00:57:06,110 --> 00:57:07,760
we want to kind of capture that - and

1138
00:57:07,760 --> 00:57:10,990
have you killed players - yeah awesome I

1139
00:57:10,990 --> 00:57:14,840
know some ideas were like two different

1140
00:57:14,840 --> 00:57:16,280
teams racing through two different

1141
00:57:16,280 --> 00:57:17,900
Raider rips and whoever can you know

1142
00:57:17,900 --> 00:57:23,600
beat the other that's sort of PD said

1143
00:57:23,600 --> 00:57:25,660
you can also kill that other team yeah

1144
00:57:25,660 --> 00:57:29,060
yeah his eSports is an eSports angle

1145
00:57:29,060 --> 00:57:31,280
potentially on the table not for us but

1146
00:57:31,280 --> 00:57:33,260
you never know what the players will do

1147
00:57:33,260 --> 00:57:41,390
with the game once it's out right it's a

1148
00:57:41,390 --> 00:57:43,790
simple reward but once we add like

1149
00:57:43,790 --> 00:57:45,800
progression to it - it's gonna be much

1150
00:57:45,800 --> 00:57:48,080
more yeah customizable lightning yeah

1151
00:57:48,080 --> 00:57:50,000
and if the panel tomorrow we're going to

1152
00:57:50,000 --> 00:57:53,150
be showing off some more rooms so yeah

1153
00:57:53,150 --> 00:57:55,790
be sure to check that out right is there

1154
00:57:55,790 --> 00:57:58,370
a like a character stat window that

1155
00:57:58,370 --> 00:57:59,570
we're missing like what would have like

1156
00:57:59,570 --> 00:58:01,180
strength

1157
00:58:01,180 --> 00:58:06,530
for item stats and items can you click

1158
00:58:06,530 --> 00:58:10,190
on the details probably not okay it's

1159
00:58:10,190 --> 00:58:11,720
fine if you mouse over one of the items

1160
00:58:11,720 --> 00:58:14,690
yeah it has like attack and defense and

1161
00:58:14,690 --> 00:58:16,790
ethics on it right uh-huh so what we're

1162
00:58:16,790 --> 00:58:19,660
trying to do is attack generally means

1163
00:58:19,660 --> 00:58:22,340
damage defense generally means that

1164
00:58:22,340 --> 00:58:25,100
damage reduction we want to simplify

1165
00:58:25,100 --> 00:58:27,470
some of the math choices into these

1166
00:58:27,470 --> 00:58:30,110
stats and keep only the playstyle

1167
00:58:30,110 --> 00:58:31,730
choices and add to the play style

1168
00:58:31,730 --> 00:58:33,950
choices right so what I mean by that is

1169
00:58:33,950 --> 00:58:35,960
like say if you have a choice between

1170
00:58:35,960 --> 00:58:39,560
two items one says ideal hundred damage

1171
00:58:39,560 --> 00:58:41,600
plus hundred damage and then the other

1172
00:58:41,600 --> 00:58:43,820
one says plus ten percent damage I don't

1173
00:58:43,820 --> 00:58:45,740
really know which one actually does more

1174
00:58:45,740 --> 00:58:47,210
damage and unless I work out the math

1175
00:58:47,210 --> 00:58:49,340
problem right so we kind of simplified

1176
00:58:49,340 --> 00:58:50,540
those two

1177
00:58:50,540 --> 00:58:54,290
attack but we have more damaging fixes

1178
00:58:54,290 --> 00:58:56,960
as well so for example we have like an

1179
00:58:56,960 --> 00:58:59,210
ethics that says more damage against

1180
00:58:59,210 --> 00:59:02,510
faraway enemies or something okay or we

1181
00:59:02,510 --> 00:59:05,480
have +2 talent notes as affixes which

1182
00:59:05,480 --> 00:59:07,250
gives you a lot more damage to your

1183
00:59:07,250 --> 00:59:09,290
choice and that second one is very cool

1184
00:59:09,290 --> 00:59:10,580
because if you look at the talent tree

1185
00:59:10,580 --> 00:59:12,890
say you went down the left talent all

1186
00:59:12,890 --> 00:59:15,260
the way you don't have a lot of points

1187
00:59:15,260 --> 00:59:16,940
to spend on the other side remaining

1188
00:59:16,940 --> 00:59:18,800
right but you can grab like one of the

1189
00:59:18,800 --> 00:59:21,470
tier 4 talents through items which is

1190
00:59:21,470 --> 00:59:23,210
very cool right and we're also exploring

1191
00:59:23,210 --> 00:59:26,390
+2 skill points as affixes too so we

1192
00:59:26,390 --> 00:59:29,180
want to add as many playstyle choice

1193
00:59:29,180 --> 00:59:32,990
affixes as possible and make sure that

1194
00:59:32,990 --> 00:59:35,870
those are not math choices as much as we

1195
00:59:35,870 --> 00:59:37,990
can

1196
00:59:40,849 --> 00:59:47,970
that's some haunting music so your when

1197
00:59:47,970 --> 00:59:50,190
you played d2 back in the day yeah of

1198
00:59:50,190 --> 00:59:52,019
course we do have a favorite class I

1199
00:59:52,019 --> 00:59:55,559
think barbarian was my favorite like

1200
00:59:55,559 --> 00:59:57,599
whirlwind ding non-stop forever yeah

1201
00:59:57,599 --> 00:59:59,369
what was yours oh man

1202
00:59:59,369 --> 01:00:02,480
so my first favorite wasn't a group just

1203
01:00:02,480 --> 01:00:05,130
getting to play them what's he's not a

1204
01:00:05,130 --> 01:00:07,019
bad guy but he's like a dark hero yeah

1205
01:00:07,019 --> 01:00:08,670
getting to play that vibe was really

1206
01:00:08,670 --> 01:00:10,470
cool I was my first experience I got

1207
01:00:10,470 --> 01:00:12,269
through normal as asked element sir and

1208
01:00:12,269 --> 01:00:14,369
then all my sculpt as soon as I got the

1209
01:00:14,369 --> 01:00:15,779
nightmare just all my skull was recently

1210
01:00:15,779 --> 01:00:17,430
dying I had that exact same experience

1211
01:00:17,430 --> 01:00:19,019
dude yeah so and then there was a

1212
01:00:19,019 --> 01:00:20,519
resetting of the points or anything like

1213
01:00:20,519 --> 01:00:22,680
that so we had to start over right exact

1214
01:00:22,680 --> 01:00:25,259
same thing I think it was an act 3 of

1215
01:00:25,259 --> 01:00:29,730
Nightmare right it could be yeah and

1216
01:00:29,730 --> 01:00:31,619
then my first successful character was a

1217
01:00:31,619 --> 01:00:34,380
druid shapeshifter Oh Airwolf yeah yeah

1218
01:00:34,380 --> 01:00:36,990
and then my most successful character

1219
01:00:36,990 --> 01:00:40,019
was a hammer down oh is it yeah so we

1220
01:00:40,019 --> 01:00:42,240
know there's will be five classes on

1221
01:00:42,240 --> 01:00:43,559
launch is that is I definitely

1222
01:00:43,559 --> 01:00:44,460
determined I know you can't speak to

1223
01:00:44,460 --> 01:00:46,109
what the other two classes will be yeah

1224
01:00:46,109 --> 01:00:48,359
is their plan to perhaps introduce more

1225
01:00:48,359 --> 01:00:50,519
down the line yeah of course through

1226
01:00:50,519 --> 01:00:52,940
expansions will have new classes and

1227
01:00:52,940 --> 01:00:54,960
when we're talking about expansions

1228
01:00:54,960 --> 01:00:56,099
everything about this sort of typical

1229
01:00:56,099 --> 01:00:57,750
Blizzard expansion we normally see or

1230
01:00:57,750 --> 01:00:59,670
maybe smaller scale things on a quicker

1231
01:00:59,670 --> 01:01:02,950
turnaround yes the current plan is to

1232
01:01:02,950 --> 01:01:05,290
go with the base game with the expansion

1233
01:01:05,290 --> 01:01:07,180
model like we've seen in the past with

1234
01:01:07,180 --> 01:01:09,940
goblin games I don't know if you're able

1235
01:01:09,940 --> 01:01:11,680
to talk to monetization but is that the

1236
01:01:11,680 --> 01:01:15,700
only monetization in mind oh you are

1237
01:01:15,700 --> 01:01:17,800
trying to ask about are we gonna sell

1238
01:01:17,800 --> 01:01:20,590
power in the game the answer is no okay

1239
01:01:20,590 --> 01:01:21,430
yeah

1240
01:01:21,430 --> 01:01:23,980
but potentially Cosmetics potentially

1241
01:01:23,980 --> 01:01:27,300
yeah and stash space for character slots

1242
01:01:27,300 --> 01:01:31,330
yeah like we want to try to give players

1243
01:01:31,330 --> 01:01:34,120
enough so that you're you don't like

1244
01:01:34,120 --> 01:01:35,830
need more especially the first few

1245
01:01:35,830 --> 01:01:38,650
months or more of the game but you never

1246
01:01:38,650 --> 01:01:40,180
know what's gonna happen in the future

1247
01:01:40,180 --> 01:01:46,230
right yeah can you talk a bit about

1248
01:01:46,230 --> 01:01:48,760
crafting we've heard that they want to

1249
01:01:48,760 --> 01:01:50,260
make crap you guys wanted wrapping a

1250
01:01:50,260 --> 01:01:52,600
bigger thing in before yeah I've heard

1251
01:01:52,600 --> 01:01:56,580
someone mention the crafting components

1252
01:01:57,360 --> 01:02:00,220
yes of crafting it's still work in

1253
01:02:00,220 --> 01:02:02,020
progress but what I can tell you is the

1254
01:02:02,020 --> 01:02:04,240
two goals that we have first is we want

1255
01:02:04,240 --> 01:02:06,700
to make sure that crafting especially

1256
01:02:06,700 --> 01:02:08,890
the gathering component is fully

1257
01:02:08,890 --> 01:02:10,870
integrated to the open world of

1258
01:02:10,870 --> 01:02:13,990
sanctuary and the second is we want to

1259
01:02:13,990 --> 01:02:15,640
make sure that if you go out of your way

1260
01:02:15,640 --> 01:02:18,820
to collect all these recipes materials

1261
01:02:18,820 --> 01:02:20,500
things like that and spend your time to

1262
01:02:20,500 --> 01:02:22,240
craft something that it's worth your

1263
01:02:22,240 --> 01:02:25,450
while but outside of that yeah we're

1264
01:02:25,450 --> 01:02:31,300
still working on it make sure our people

1265
01:02:31,300 --> 01:02:37,810
fire up people awesome so max supply

1266
01:02:37,810 --> 01:02:40,360
here is 40 currently but that that could

1267
01:02:40,360 --> 01:02:42,280
potentially change so is it that you get

1268
01:02:42,280 --> 01:02:43,870
to 40 and then there's like paragon

1269
01:02:43,870 --> 01:02:48,190
levels like or yeah we do want to have

1270
01:02:48,190 --> 01:02:50,590
an in-game progression system our main

1271
01:02:50,590 --> 01:02:52,180
goal for that is we want to make sure

1272
01:02:52,180 --> 01:02:55,390
that players pick meaningful choices

1273
01:02:55,390 --> 01:02:57,190
when they're trying to form a build and

1274
01:02:57,190 --> 01:02:58,630
when they're trying to form a completely

1275
01:02:58,630 --> 01:03:00,760
different build then you can change out

1276
01:03:00,760 --> 01:03:02,650
those choices that you made with another

1277
01:03:02,650 --> 01:03:04,870
meaningful set of choices that fit the

1278
01:03:04,870 --> 01:03:07,000
new build much better and outside of

1279
01:03:07,000 --> 01:03:08,070
that

1280
01:03:08,070 --> 01:03:10,950
no real hard decisions haven't made yet

1281
01:03:10,950 --> 01:03:12,990
but that's the one thing that we want to

1282
01:03:12,990 --> 01:03:17,430
hate and the the one 240 so in d3 right

1283
01:03:17,430 --> 01:03:20,960
now getting 1 to 70 is pretty fast like

1284
01:03:20,960 --> 01:03:25,530
unless you're a new player you know yeah

1285
01:03:25,530 --> 01:03:27,810
so do you see it being like 1 to 40

1286
01:03:27,810 --> 01:03:30,000
could take months or Alice's or weeks

1287
01:03:30,000 --> 01:03:32,340
yeah anything you're aiming for in that

1288
01:03:32,340 --> 01:03:33,750
regard yeah this is something that we're

1289
01:03:33,750 --> 01:03:35,580
actively discussing and it would be

1290
01:03:35,580 --> 01:03:37,290
great if you can get some feedback from

1291
01:03:37,290 --> 01:03:39,150
people too

1292
01:03:39,150 --> 01:03:41,609
yeah but we're not sure yet so the

1293
01:03:41,609 --> 01:03:44,220
factors that go into this decision oh of

1294
01:03:44,220 --> 01:03:45,330
course it's not gonna be as fast as

1295
01:03:45,330 --> 01:03:46,800
Diablo 3 though right it's gonna be much

1296
01:03:46,800 --> 01:03:49,530
longer but how long exactly things like

1297
01:03:49,530 --> 01:03:51,840
how long is the campaign experience how

1298
01:03:51,840 --> 01:03:54,300
long is the level of systems to say like

1299
01:03:54,300 --> 01:03:56,010
we have the skill point system and the

1300
01:03:56,010 --> 01:03:57,990
talent tree system if that's used for

1301
01:03:57,990 --> 01:04:00,210
like 500 hours that's probably way too

1302
01:04:00,210 --> 01:04:03,390
much so we have to calculate what we

1303
01:04:03,390 --> 01:04:06,150
have and see if the leveling time is

1304
01:04:06,150 --> 01:04:08,670
enough if it's not then we have to make

1305
01:04:08,670 --> 01:04:09,840
some changes right like we have to

1306
01:04:09,840 --> 01:04:11,940
either shorten the time or introduce

1307
01:04:11,940 --> 01:04:14,010
more systems during level up to make the

1308
01:04:14,010 --> 01:04:16,200
extra time useful so it's something

1309
01:04:16,200 --> 01:04:18,480
that's very difficult to say this early

1310
01:04:18,480 --> 01:04:19,830
on but it is something that we are

1311
01:04:19,830 --> 01:04:21,960
paying close attention to and discussing

1312
01:04:21,960 --> 01:04:23,550
internally but we would love to hear

1313
01:04:23,550 --> 01:04:25,500
people's feedback right so if you gather

1314
01:04:25,500 --> 01:04:27,720
and then let us know that would be great

1315
01:04:27,720 --> 01:04:30,540
too right sounds great yeah so guys 25

1316
01:04:30,540 --> 01:04:32,400
seconds here real quick here is there's

1317
01:04:32,400 --> 01:04:33,900
there's five open-world areas is this

1318
01:04:33,900 --> 01:04:36,450
just one of them versus all five I am

1319
01:04:36,450 --> 01:04:40,470
pretty sure up to here is the is all of

1320
01:04:40,470 --> 01:04:42,570
the Diablo four that we are planning so

1321
01:04:42,570 --> 01:04:45,300
far sure so you can see it's a very

1322
01:04:45,300 --> 01:04:49,010
small part so we have a long ways to go

1323
01:04:53,869 --> 01:04:57,570
any beta plans probably despite - really

1324
01:04:57,570 --> 01:05:00,270
- yeah we - early yeah we have a lot of

1325
01:05:00,270 --> 01:05:02,970
work remaining to go like we are showing

1326
01:05:02,970 --> 01:05:05,130
everything that we can so if you open up

1327
01:05:05,130 --> 01:05:07,550
like a skill tree

1328
01:05:07,550 --> 01:05:09,830
then the grayed out ones we would have

1329
01:05:09,830 --> 01:05:11,540
loved to show them but like the effects

1330
01:05:11,540 --> 01:05:13,250
are not ready or animations not ready

1331
01:05:13,250 --> 01:05:15,170
and things like that right so we have we

1332
01:05:15,170 --> 01:05:18,220
do have a long ways to go all right yeah

1333
01:05:18,220 --> 01:05:21,530
was your favorite class so far so far I

1334
01:05:21,530 --> 01:05:24,530
think the Drude part of it is that it's

1335
01:05:24,530 --> 01:05:26,450
it feels powerful part of it is having

1336
01:05:26,450 --> 01:05:27,890
you know it's been it's been a long time

1337
01:05:27,890 --> 01:05:29,270
since I played the druid yeah yeah I got

1338
01:05:29,270 --> 01:05:30,500
love the Barbarian

1339
01:05:30,500 --> 01:05:32,750
but I can play barbarian in d3 the same

1340
01:05:32,750 --> 01:05:34,220
thing with the sword yeah the true it is

1341
01:05:34,220 --> 01:05:35,840
like it's it's something people they

1342
01:05:35,840 --> 01:05:37,370
know that for there was a time when

1343
01:05:37,370 --> 01:05:38,510
people thought that it was gonna come to

1344
01:05:38,510 --> 01:05:41,150
d3 as a as a character back like row

1345
01:05:41,150 --> 01:05:43,340
yeah and then it seems like it didn't

1346
01:05:43,340 --> 01:05:44,870
happen so there's been a big demand for

1347
01:05:44,870 --> 01:05:46,310
the Droid I think this is a big win yeah

1348
01:05:46,310 --> 01:05:48,740
to include the trade but the wolves

1349
01:05:48,740 --> 01:05:55,820
looks so we spoke about hardcore there

1350
01:05:55,820 --> 01:05:57,710
will be hardcore yeah I don't know what

1351
01:05:57,710 --> 01:05:59,120
more we want to say this an act like it

1352
01:05:59,120 --> 01:06:02,270
it acted in detail yeah yeah because you

1353
01:06:02,270 --> 01:06:03,710
know other games do it that if you dine

1354
01:06:03,710 --> 01:06:05,450
hardcore you become a softcore character

1355
01:06:05,450 --> 01:06:07,280
yeah we don't currently have plans for

1356
01:06:07,280 --> 01:06:09,950
that but yeah we'll see what the players

1357
01:06:09,950 --> 01:06:12,020
want right but currently the plan is to

1358
01:06:12,020 --> 01:06:14,540
make it as true that the habló hardcore

1359
01:06:14,540 --> 01:06:16,610
as possible all right do you want to

1360
01:06:16,610 --> 01:06:18,740
speak a little bit to your plants on

1361
01:06:18,740 --> 01:06:20,960
difficulties so currently d3 for

1362
01:06:20,960 --> 01:06:22,910
instance has you know 20 difficulty

1363
01:06:22,910 --> 01:06:25,490
settings from up to torment 16 and then

1364
01:06:25,490 --> 01:06:27,220
greater rifts have that infinite scale

1365
01:06:27,220 --> 01:06:30,470
do you envision a d4 being more like say

1366
01:06:30,470 --> 01:06:32,060
D to where you have normal nightmare

1367
01:06:32,060 --> 01:06:34,580
hell or what kind of difficulty system

1368
01:06:34,580 --> 01:06:36,110
do you think you're looking at yeah so

1369
01:06:36,110 --> 01:06:38,420
that's an interesting one because for

1370
01:06:38,420 --> 01:06:41,600
the level of experience surprisingly we

1371
01:06:41,600 --> 01:06:43,700
we aren't sure what the exact answer is

1372
01:06:43,700 --> 01:06:46,880
yet but for the end game the key

1373
01:06:46,880 --> 01:06:49,220
dungeons will act similar in that sense

1374
01:06:49,220 --> 01:06:50,510
to rifts

1375
01:06:50,510 --> 01:06:53,350
so you have that infinite kind of

1376
01:06:53,350 --> 01:06:55,340
challenge that you can keep going up

1377
01:06:55,340 --> 01:06:58,010
right and in the open world in the end

1378
01:06:58,010 --> 01:06:59,810
game we want to make sure that there are

1379
01:06:59,810 --> 01:07:02,120
difficult challenges there too to add to

1380
01:07:02,120 --> 01:07:04,700
the replayability but outside of that

1381
01:07:04,700 --> 01:07:06,350
it's something that we'll have to figure

1382
01:07:06,350 --> 01:07:10,450
out so we'll see in the future

1383
01:07:12,160 --> 01:07:14,930
yeah so the druid if you check out some

1384
01:07:14,930 --> 01:07:16,790
of the talents you can actually attach

1385
01:07:16,790 --> 01:07:24,770
some bonuses to shape-shifting I think

1386
01:07:24,770 --> 01:07:29,360
it's one of one of you somewhere should

1387
01:07:29,360 --> 01:07:32,500
say whenever you shape-shift into a form

1388
01:07:32,500 --> 01:07:36,140
yeah so this is very interesting because

1389
01:07:36,140 --> 01:07:39,830
the bonus persist so you can actually

1390
01:07:39,830 --> 01:07:42,140
stack up these bonuses at the exact

1391
01:07:42,140 --> 01:07:44,150
right moment that you want so I think

1392
01:07:44,150 --> 01:07:45,470
that's one of the coolest things about

1393
01:07:45,470 --> 01:07:47,540
rapid shape-shifting because you can

1394
01:07:47,540 --> 01:07:49,220
choose your bonuses and items of you

1395
01:07:49,220 --> 01:07:50,780
obviously will have even more choices

1396
01:07:50,780 --> 01:07:53,150
right so when you cook legendary is you

1397
01:07:53,150 --> 01:07:55,370
can spew some crazy stuff and the timing

1398
01:07:55,370 --> 01:07:57,890
of when you change will matter a lot

1399
01:07:57,890 --> 01:08:00,800
right so it visually looks awesome but

1400
01:08:00,800 --> 01:08:02,510
on the system design side it's cool

1401
01:08:02,510 --> 01:08:03,920
because you have that full customization

1402
01:08:03,920 --> 01:08:06,470
of I'm choosing what happens and I'm

1403
01:08:06,470 --> 01:08:10,270
choosing when it happens to right yeah

1404
01:08:10,270 --> 01:08:13,430
now party size has that been determined

1405
01:08:13,430 --> 01:08:16,160
yet isn't it before yeah party size is 4

1406
01:08:16,160 --> 01:08:19,250
but as you saw from oh maybe you have

1407
01:08:19,250 --> 01:08:22,130
played it we did yeah yeah so the robots

1408
01:08:22,130 --> 01:08:23,630
requires like multiple parties there

1409
01:08:23,630 --> 01:08:24,859
will be other activities that require

1410
01:08:24,859 --> 01:08:27,500
multiple parties as well but yeah the

1411
01:08:27,500 --> 01:08:32,359
party size is 4 so we heard about

1412
01:08:32,359 --> 01:08:34,910
trading that there will be trading is it

1413
01:08:34,910 --> 01:08:38,170
only the town hub so that can happen oh

1414
01:08:38,170 --> 01:08:40,760
no but trading is very interesting

1415
01:08:40,760 --> 01:08:43,760
because we have a specific goal for

1416
01:08:43,760 --> 01:08:46,069
trading which is we want to make sure

1417
01:08:46,069 --> 01:08:48,200
that there is trading in the habló for

1418
01:08:48,200 --> 01:08:51,319
but not completely open-ended trading so

1419
01:08:51,319 --> 01:08:53,689
that players can't just get all the best

1420
01:08:53,689 --> 01:08:55,580
items by like not even playing the game

1421
01:08:55,580 --> 01:08:57,590
right so where we're at right now is

1422
01:08:57,590 --> 01:09:00,500
there are items that are tradable all

1423
01:09:00,500 --> 01:09:02,300
the time so we can maybe use that flag

1424
01:09:02,300 --> 01:09:04,149
as

1425
01:09:04,149 --> 01:09:06,170
anything that's common in the game maybe

1426
01:09:06,170 --> 01:09:09,290
we can use that flag for bind on trade

1427
01:09:09,290 --> 01:09:11,810
items I can find something very cool and

1428
01:09:11,810 --> 01:09:13,790
then I could use it for as long as I

1429
01:09:13,790 --> 01:09:15,620
want and I can give it to you or

1430
01:09:15,620 --> 01:09:17,300
something like that but once I give it

1431
01:09:17,300 --> 01:09:19,040
to you you can't trade it anymore so

1432
01:09:19,040 --> 01:09:21,560
this flag we can use it for even the

1433
01:09:21,560 --> 01:09:23,359
some of the best items in the game but

1434
01:09:23,359 --> 01:09:25,819
not all obviously right and then finally

1435
01:09:25,819 --> 01:09:27,859
we have the bind on pickup which ever as

1436
01:09:27,859 --> 01:09:29,540
you know how that works right so

1437
01:09:29,540 --> 01:09:31,550
something like this I think is a good

1438
01:09:31,550 --> 01:09:34,520
example of where a solution that fits

1439
01:09:34,520 --> 01:09:37,399
our goals but I don't think this is the

1440
01:09:37,399 --> 01:09:39,649
end-all and it's something that we'll

1441
01:09:39,649 --> 01:09:41,359
have to iterate more on so this is

1442
01:09:41,359 --> 01:09:42,500
another one of those things that I

1443
01:09:42,500 --> 01:09:44,180
really want feedback from people on is

1444
01:09:44,180 --> 01:09:47,680
why I'm so like detailed with this I

1445
01:09:47,680 --> 01:09:49,580
know that a lot of people in the

1446
01:09:49,580 --> 01:09:51,470
community would love to see more more

1447
01:09:51,470 --> 01:09:53,540
interaction from the devs love more open

1448
01:09:53,540 --> 01:09:55,070
communication oh I see I don't know if

1449
01:09:55,070 --> 01:09:58,160
you can speak to that but just a passive

1450
01:09:58,160 --> 01:10:00,380
lon people love when they can interact

1451
01:10:00,380 --> 01:10:02,750
with devs yeah so the forums being on

1452
01:10:02,750 --> 01:10:05,270
reddit yeah so it kind of depends on

1453
01:10:05,270 --> 01:10:06,920
which state the game is in right like

1454
01:10:06,920 --> 01:10:08,450
obviously we just announced for the

1455
01:10:08,450 --> 01:10:10,520
first time so it's it's not gonna be the

1456
01:10:10,520 --> 01:10:13,790
same as say like in a live game but I'm

1457
01:10:13,790 --> 01:10:16,460
I think the current plan is after this

1458
01:10:16,460 --> 01:10:18,260
announced we will kind of check back

1459
01:10:18,260 --> 01:10:20,810
with the community and give some kind of

1460
01:10:20,810 --> 01:10:22,490
media updates on various different parts

1461
01:10:22,490 --> 01:10:26,030
of the project in kind of a more regular

1462
01:10:26,030 --> 01:10:29,090
way right so I think last Louise talked

1463
01:10:29,090 --> 01:10:31,130
about it it was maybe four times per

1464
01:10:31,130 --> 01:10:33,110
year to start off with and then see how

1465
01:10:33,110 --> 01:10:36,350
adjust as we go right all right I'm not

1466
01:10:36,350 --> 01:10:38,450
missing the ability to use a mouse right

1467
01:10:38,450 --> 01:10:42,440
I haven't just found the button sir it's

1468
01:10:42,440 --> 01:10:45,170
very early in the development so what

1469
01:10:45,170 --> 01:10:47,270
you see is pretty much all we have so

1470
01:10:47,270 --> 01:10:49,130
far okay yeah but more to come in the

1471
01:10:49,130 --> 01:10:53,230
future yeah check out what superhero

1472
01:10:53,230 --> 01:10:56,030
have you checked out the Garen hold it's

1473
01:10:56,030 --> 01:10:58,130
like a more difficult it's on that site

1474
01:10:58,130 --> 01:11:00,860
I didn't know oh I see yeah yeah it's a

1475
01:11:00,860 --> 01:11:04,280
similar difficulty so your level 20 but

1476
01:11:04,280 --> 01:11:05,730
the dungeon is level 20

1477
01:11:05,730 --> 01:11:12,540
all right and people are mentioning the

1478
01:11:12,540 --> 01:11:14,700
possibility of doing you guys can do

1479
01:11:14,700 --> 01:11:17,070
live streams where you can have people

1480
01:11:17,070 --> 01:11:20,820
ask you questions and chant oh yeah I'm

1481
01:11:20,820 --> 01:11:23,730
not sure yeah we'll have to work out the

1482
01:11:23,730 --> 01:11:25,770
details like where we go from here right

1483
01:11:25,770 --> 01:11:29,430
but yeah me personally I love the idea

1484
01:11:29,430 --> 01:11:31,350
of getting the community see back more

1485
01:11:31,350 --> 01:11:33,690
aggressively and working with the

1486
01:11:33,690 --> 01:11:36,120
community but that's very hard to do if

1487
01:11:36,120 --> 01:11:38,520
there is no playable game out in the

1488
01:11:38,520 --> 01:11:42,150
public so yeah so we'll see how it goes

1489
01:11:42,150 --> 01:11:43,620
right because when I was on like

1490
01:11:43,620 --> 01:11:45,300
Starcraft for example we had very heavy

1491
01:11:45,300 --> 01:11:47,460
community interactions but that was

1492
01:11:47,460 --> 01:11:49,680
because we can we have a live game we

1493
01:11:49,680 --> 01:11:51,480
can put out the balanced test maps all

1494
01:11:51,480 --> 01:11:52,830
this stuff right so it'll be a little

1495
01:11:52,830 --> 01:11:54,320
bit of a different situation here right

1496
01:11:54,320 --> 01:11:57,510
okay so we know that clients will be in

1497
01:11:57,510 --> 01:11:59,190
the game and I think that as a feature

1498
01:11:59,190 --> 01:12:04,560
you can trade I think oh yeah like a

1499
01:12:04,560 --> 01:12:05,700
clan bank or something like that

1500
01:12:05,700 --> 01:12:08,790
right right right any other client

1501
01:12:08,790 --> 01:12:10,170
integrations are considering or

1502
01:12:10,170 --> 01:12:11,280
universities

1503
01:12:11,280 --> 01:12:15,720
Oh for example plan leaderboards is

1504
01:12:15,720 --> 01:12:17,400
something that we're considering but

1505
01:12:17,400 --> 01:12:19,350
plans is also very early like we'd

1506
01:12:19,350 --> 01:12:21,090
probably have to build a lot of more the

1507
01:12:21,090 --> 01:12:22,830
game first before we discuss the social

1508
01:12:22,830 --> 01:12:24,180
features but we definitely want to do

1509
01:12:24,180 --> 01:12:25,950
plans and we definitely want to have

1510
01:12:25,950 --> 01:12:28,470
features in the game that promote social

1511
01:12:28,470 --> 01:12:30,450
play and allow any players to make

1512
01:12:30,450 --> 01:12:37,020
friends if they want to oh it is getting

1513
01:12:37,020 --> 01:12:41,580
harder from here too so we heard that

1514
01:12:41,580 --> 01:12:44,490
the weather system is really deep that

1515
01:12:44,490 --> 01:12:45,750
like if it rains certain character will

1516
01:12:45,750 --> 01:12:47,340
get wet and against will get wet is that

1517
01:12:47,340 --> 01:12:48,780
just a visual thing or will there be any

1518
01:12:48,780 --> 01:12:50,550
gameplay mechanisms like lightning and

1519
01:12:50,550 --> 01:12:53,340
damages wet people I think that kind of

1520
01:12:53,340 --> 01:12:55,920
stuff just went in so currently it's

1521
01:12:55,920 --> 01:12:58,380
just visual but we'll see how that turns

1522
01:12:58,380 --> 01:13:00,870
out right and where those things up here

1523
01:13:00,870 --> 01:13:03,360
and depending on that answer

1524
01:13:03,360 --> 01:13:05,190
we'll be able to do more or less with it

1525
01:13:05,190 --> 01:13:07,650
right yeah but it would be pretty cool

1526
01:13:07,650 --> 01:13:09,870
if you can interact with the weather in

1527
01:13:09,870 --> 01:13:11,880
specific ways especially in life and

1528
01:13:11,880 --> 01:13:13,170
game dungeons or something like that

1529
01:13:13,170 --> 01:13:17,850
right any word on increasing client size

1530
01:13:17,850 --> 01:13:20,430
from d3 from 150 you're probably oh yeah

1531
01:13:20,430 --> 01:13:21,660
we haven't talked about the client size

1532
01:13:21,660 --> 01:13:24,300
yet at all but yeah any feedback would

1533
01:13:24,300 --> 01:13:26,580
be welcome there I know a lot of people

1534
01:13:26,580 --> 01:13:29,180
would like it to be bigger

1535
01:13:31,100 --> 01:13:33,330
speaking of technological limitations

1536
01:13:33,330 --> 01:13:35,760
someone noted that the demos running on

1537
01:13:35,760 --> 01:13:37,890
2080s and they're asking about rate

1538
01:13:37,890 --> 01:13:41,250
racing I would not be the right person

1539
01:13:41,250 --> 01:13:44,780
to ask for something like that but yeah

1540
01:13:44,780 --> 01:13:47,400
another dev also mentioned that yeah

1541
01:13:47,400 --> 01:13:52,290
they don't know oh yeah so you guys

1542
01:13:52,290 --> 01:13:53,460
didn't mention though that it's coming

1543
01:13:53,460 --> 01:13:56,310
to ps4 and Xbox one yeah I don't know if

1544
01:13:56,310 --> 01:13:58,440
you know that I mean I guess who would

1545
01:13:58,440 --> 01:14:00,060
eventually be ported to the next-gen

1546
01:14:00,060 --> 01:14:01,740
consoles - I think some people are

1547
01:14:01,740 --> 01:14:03,600
surprised that it wasn't the default to

1548
01:14:03,600 --> 01:14:05,250
be for the next-gen consoles

1549
01:14:05,250 --> 01:14:07,530
oh I see I mean those aren't not out yet

1550
01:14:07,530 --> 01:14:10,200
and then like even we don't know when

1551
01:14:10,200 --> 01:14:12,360
the ship date is so depending on the

1552
01:14:12,360 --> 01:14:14,280
ship date anything can happen god

1553
01:14:14,280 --> 01:14:16,920
yeah currently because those are the

1554
01:14:16,920 --> 01:14:18,630
ones that we know we're developing for

1555
01:14:18,630 --> 01:14:20,099
those

1556
01:14:20,099 --> 01:14:21,929
okay all we know about release state is

1557
01:14:21,929 --> 01:14:23,969
that one said it's not gonna be soon

1558
01:14:23,969 --> 01:14:26,040
not even blizzard yeah yeah cuz I mean

1559
01:14:26,040 --> 01:14:28,860
like ten years hopefully not right

1560
01:14:28,860 --> 01:14:31,440
because we've been developing for a few

1561
01:14:31,440 --> 01:14:36,810
years now and yeah hope not yeah but

1562
01:14:36,810 --> 01:14:39,469
we're see yeah

1563
01:14:40,219 --> 01:14:44,090
a lot of these storm skills so like we

1564
01:14:44,090 --> 01:14:46,400
want to make sure each class is very

1565
01:14:46,400 --> 01:14:48,380
distinct and different in as many ways

1566
01:14:48,380 --> 01:14:50,239
as possible so you know that the

1567
01:14:50,239 --> 01:14:52,400
sorceress uses lightning magic and then

1568
01:14:52,400 --> 01:14:54,800
the druid uses storm magic right so one

1569
01:14:54,800 --> 01:14:56,270
of the mechanical ways that we're

1570
01:14:56,270 --> 01:14:58,880
differentiating the two is we're making

1571
01:14:58,880 --> 01:15:01,070
we're trying to make it so that a lot of

1572
01:15:01,070 --> 01:15:03,530
the storm skills are persistent effects

1573
01:15:03,530 --> 01:15:07,280
so you can cast that spell and then do

1574
01:15:07,280 --> 01:15:08,480
whatever else you want right

1575
01:15:08,480 --> 01:15:10,489
first is lightning can't do that so it's

1576
01:15:10,489 --> 01:15:13,070
like a it's like a very clear mechanical

1577
01:15:13,070 --> 01:15:15,739
difference right so we want to try to do

1578
01:15:15,739 --> 01:15:18,410
more of that in yeah platform so I know

1579
01:15:18,410 --> 01:15:20,780
that this effect is the Manas sorcerer

1580
01:15:20,780 --> 01:15:22,489
only but the hit effect of the Hydra

1581
01:15:22,489 --> 01:15:24,890
also applies to me or also sorcerer only

1582
01:15:24,890 --> 01:15:27,199
yes a hit effect is I don't know if

1583
01:15:27,199 --> 01:15:30,560
you're aware of prop scalars okay yeah

1584
01:15:30,560 --> 01:15:33,880
so we're visualizing what that is a

1585
01:15:33,880 --> 01:15:36,650
little bit more so so each skill should

1586
01:15:36,650 --> 01:15:39,770
have a hit effect chance huh so it's

1587
01:15:39,770 --> 01:15:42,969
gonna allow players to exactly know the

1588
01:15:42,969 --> 01:15:45,560
exact numbers before they plan the

1589
01:15:45,560 --> 01:15:47,630
builds which is different from Diablo 3

1590
01:15:47,630 --> 01:15:50,030
because in Diablo 3 it was a little bit

1591
01:15:50,030 --> 01:15:52,610
hidden so it looks like oh I'm gonna get

1592
01:15:52,610 --> 01:15:54,440
so many props off of this skill but you

1593
01:15:54,440 --> 01:15:56,449
actually didn't get that right so that's

1594
01:15:56,449 --> 01:15:57,080
what that is

1595
01:15:57,080 --> 01:15:59,690
and then here yeah like Hydra is spawned

1596
01:15:59,690 --> 01:16:02,180
whenever you with a 5% chance or

1597
01:16:02,180 --> 01:16:04,640
whatever right awesome someone note it

1598
01:16:04,640 --> 01:16:06,140
right away that there's no shoulder slot

1599
01:16:06,140 --> 01:16:09,620
is that is that definitive nothing I

1600
01:16:09,620 --> 01:16:11,930
would say is definitive but the current

1601
01:16:11,930 --> 01:16:16,310
thought for it is visually we wanted to

1602
01:16:16,310 --> 01:16:19,040
make sure that we have that visual

1603
01:16:19,040 --> 01:16:21,560
variety of like some armor pieces having

1604
01:16:21,560 --> 01:16:23,239
really awesome shoulder pieces some

1605
01:16:23,239 --> 01:16:25,940
armors having no shoulder pieces say

1606
01:16:25,940 --> 01:16:28,250
like the Barbarian if an in-game look

1607
01:16:28,250 --> 01:16:31,190
was half West for example that'll be

1608
01:16:31,190 --> 01:16:34,040
pretty cool right so it's a it's a

1609
01:16:34,040 --> 01:16:37,370
visual change and if we need more item

1610
01:16:37,370 --> 01:16:39,170
slots for mechanical reasons we can of

1611
01:16:39,170 --> 01:16:41,660
course do that separately so I get it

1612
01:16:41,660 --> 01:16:43,130
with a bar with the Arsenal so yeah

1613
01:16:43,130 --> 01:16:45,020
right do you want to explain this with

1614
01:16:45,020 --> 01:16:46,639
some a little bit oh yeah so

1615
01:16:46,639 --> 01:16:49,100
the Barbarian can equip two two-handed

1616
01:16:49,100 --> 01:16:51,230
weapons and two one-handed weapons so he

1617
01:16:51,230 --> 01:16:54,230
actually gets to use more items than any

1618
01:16:54,230 --> 01:16:57,739
other class and why that's cool is

1619
01:16:57,739 --> 01:17:00,530
because for example there's a talent

1620
01:17:00,530 --> 01:17:03,469
that says every time you swing a

1621
01:17:03,469 --> 01:17:05,510
different weapon you get this buff and

1622
01:17:05,510 --> 01:17:07,369
then you can stack this Bob right so it

1623
01:17:07,369 --> 01:17:09,110
just gives us more hooks for the

1624
01:17:09,110 --> 01:17:10,610
Barbarian to play very differently

1625
01:17:10,610 --> 01:17:11,960
compared to any other class in the game

1626
01:17:11,960 --> 01:17:13,909
right so we can do stuff like whenever

1627
01:17:13,909 --> 01:17:16,940
you swing to the handed weapon after

1628
01:17:16,940 --> 01:17:19,280
dual wielding something cool happens

1629
01:17:19,280 --> 01:17:20,869
things like that right so it just gives

1630
01:17:20,869 --> 01:17:24,770
us a lot more I guess cool mechanical

1631
01:17:24,770 --> 01:17:26,780
hooks for the Barbarian builds to be

1632
01:17:26,780 --> 01:17:28,850
very different from other classes in the

1633
01:17:28,850 --> 01:17:32,090
game I know that some people were asking

1634
01:17:32,090 --> 01:17:36,800
about skill synergies like Andy - of

1635
01:17:36,800 --> 01:17:40,010
course especially on the legendary item

1636
01:17:40,010 --> 01:17:41,449
sign I'm gonna try to do as many

1637
01:17:41,449 --> 01:17:43,760
synergies as possible and with that

1638
01:17:43,760 --> 01:17:45,440
change of legendaries being more

1639
01:17:45,440 --> 01:17:47,960
powerful than that set items in Diablo 4

1640
01:17:47,960 --> 01:17:49,810
you will be able to fully customize

1641
01:17:49,810 --> 01:17:52,400
exactly what you can do on every single

1642
01:17:52,400 --> 01:17:54,949
flat and every on every single skill

1643
01:17:54,949 --> 01:17:58,400
slot - right all right now I think

1644
01:17:58,400 --> 01:18:01,159
itemization wise someone I believe was

1645
01:18:01,159 --> 01:18:03,810
Joe Shelley was talking about how

1646
01:18:03,810 --> 01:18:05,430
there is gonna be that progression of

1647
01:18:05,430 --> 01:18:09,330
magic to rare to legendary and some

1648
01:18:09,330 --> 01:18:11,190
people feel like okay well I kind of

1649
01:18:11,190 --> 01:18:12,510
like the idea of that may be a rare

1650
01:18:12,510 --> 01:18:15,140
could be an endgame item is that at all

1651
01:18:15,140 --> 01:18:16,950
possibly on the table or do you feel

1652
01:18:16,950 --> 01:18:18,810
that endgame will be either sets or

1653
01:18:18,810 --> 01:18:21,510
probably Legendary's yeah so if many

1654
01:18:21,510 --> 01:18:23,550
players feel like it's too much choice

1655
01:18:23,550 --> 01:18:26,310
to have to have to decide legendary

1656
01:18:26,310 --> 01:18:28,470
powers on every single item slot then

1657
01:18:28,470 --> 01:18:30,120
that could be a possibility but where we

1658
01:18:30,120 --> 01:18:32,490
want to start where we think we want to

1659
01:18:32,490 --> 01:18:33,840
start of course anything can change

1660
01:18:33,840 --> 01:18:37,350
until until release the game is we want

1661
01:18:37,350 --> 01:18:39,240
to try giving players the full control

1662
01:18:39,240 --> 01:18:41,490
and in as many slaps as possible first

1663
01:18:41,490 --> 01:18:44,040
and if for some reason testing doesn't

1664
01:18:44,040 --> 01:18:45,450
go well then that is a definite

1665
01:18:45,450 --> 01:18:52,110
possibility that we can switch to any

1666
01:18:52,110 --> 01:18:56,310
plans for leaderboards yeah yeah so we

1667
01:18:56,310 --> 01:18:59,040
love the idea of especially the

1668
01:18:59,040 --> 01:19:00,660
leaderboards where you can compete with

1669
01:19:00,660 --> 01:19:02,700
people you know so we'll definitely do

1670
01:19:02,700 --> 01:19:03,120
that

1671
01:19:03,120 --> 01:19:05,640
and aside from that yeah it's I think

1672
01:19:05,640 --> 01:19:07,170
it's a little too early to talk about

1673
01:19:07,170 --> 01:19:11,580
the exact plans for yeah like a social

1674
01:19:11,580 --> 01:19:13,880
system

1675
01:19:16,600 --> 01:19:18,910
I think the right answer is there a

1676
01:19:18,910 --> 01:19:23,010
there is no if there hasn't been right

1677
01:19:23,010 --> 01:19:25,570
I'm not the best person to describe that

1678
01:19:25,570 --> 01:19:32,050
in any plan for support bill so for

1679
01:19:32,050 --> 01:19:34,300
instance d3 was designed that explicitly

1680
01:19:34,300 --> 01:19:35,620
without support built in mind they want

1681
01:19:35,620 --> 01:19:37,630
every bill to be a dps is that same

1682
01:19:37,630 --> 01:19:39,220
philosophy in mind here where you want

1683
01:19:39,220 --> 01:19:42,220
there to be actual like you want some

1684
01:19:42,220 --> 01:19:43,810
more bill to you thing yeah we want

1685
01:19:43,810 --> 01:19:46,480
support we are building and trying out

1686
01:19:46,480 --> 01:19:48,040
different types of legendaries that

1687
01:19:48,040 --> 01:19:51,489
support support builds but at the same

1688
01:19:51,489 --> 01:19:53,350
time what we want to try to do if we can

1689
01:19:53,350 --> 01:19:59,500
is make it so that you are actually

1690
01:19:59,500 --> 01:20:01,090
doing something against the monsters to

1691
01:20:01,090 --> 01:20:03,130
write like for example say you have this

1692
01:20:03,130 --> 01:20:05,320
skill that pulls everything together and

1693
01:20:05,320 --> 01:20:06,610
then you can combo that with a different

1694
01:20:06,610 --> 01:20:08,020
skill that like stuns everything in

1695
01:20:08,020 --> 01:20:09,790
place or something like that right and

1696
01:20:09,790 --> 01:20:11,980
maybe we can attach something like every

1697
01:20:11,980 --> 01:20:13,989
time you hit with this other skill it

1698
01:20:13,989 --> 01:20:15,400
reduces the cooldown of those two

1699
01:20:15,400 --> 01:20:16,840
critical skills that you need to use

1700
01:20:16,840 --> 01:20:19,180
right so we want to make sure that

1701
01:20:19,180 --> 01:20:20,560
everyone is playing the game and

1702
01:20:20,560 --> 01:20:22,720
fighting the monsters and at the same

1703
01:20:22,720 --> 01:20:25,480
time still have those options for if I

1704
01:20:25,480 --> 01:20:27,280
want to play a lot more support I can do

1705
01:20:27,280 --> 01:20:29,080
that if I don't play a lot more damage

1706
01:20:29,080 --> 01:20:32,410
than I can do that - what did you think

1707
01:20:32,410 --> 01:20:35,800
of charms in Diablo - oh the inventory

1708
01:20:35,800 --> 01:20:39,520
space was difficult right yeah I think

1709
01:20:39,520 --> 01:20:41,890
the upside is it's cool collecting these

1710
01:20:41,890 --> 01:20:45,220
poor bonuses to items and that interacts

1711
01:20:45,220 --> 01:20:47,980
with a kind of item Tetris of it all but

1712
01:20:47,980 --> 01:20:49,820
what's a little bit

1713
01:20:49,820 --> 01:20:54,770
that is ideal I guess is making a system

1714
01:20:54,770 --> 01:20:59,480
so that you sacrifice convenience for

1715
01:20:59,480 --> 01:21:02,060
power so it's like if I want to if I'm

1716
01:21:02,060 --> 01:21:04,700
okay with going back to town like 100

1717
01:21:04,700 --> 01:21:06,260
times more than you then I can be more

1718
01:21:06,260 --> 01:21:08,840
powerful that I think we can improve if

1719
01:21:08,840 --> 01:21:11,210
we did something like that definitely

1720
01:21:11,210 --> 01:21:14,720
agreed there so early d3 they stated

1721
01:21:14,720 --> 01:21:16,280
that there was to be the talisman system

1722
01:21:16,280 --> 01:21:18,290
to store like a separate inventory just

1723
01:21:18,290 --> 01:21:20,240
for charms I say any thoughts on

1724
01:21:20,240 --> 01:21:21,500
something like that potentially coming

1725
01:21:21,500 --> 01:21:22,610
back that you don't have to do that

1726
01:21:22,610 --> 01:21:24,050
inventory Tetris with noisy

1727
01:21:24,050 --> 01:21:25,430
yeah just and we do have different

1728
01:21:25,430 --> 01:21:26,930
inventory slots now to the right yeah

1729
01:21:26,930 --> 01:21:30,650
yeah yeah but yeah we didn't currently

1730
01:21:30,650 --> 01:21:31,970
have you don't currently have plans for

1731
01:21:31,970 --> 01:21:33,110
that but it's something that we can

1732
01:21:33,110 --> 01:21:34,700
definitely discuss so I'll take it back

1733
01:21:34,700 --> 01:21:37,010
to the team and discuss next week yeah

1734
01:21:37,010 --> 01:21:39,740
will the garage IQ or some incarnation

1735
01:21:39,740 --> 01:21:43,280
of it returns yeah I I also think the

1736
01:21:43,280 --> 01:21:44,930
cube is one of those things that is very

1737
01:21:44,930 --> 01:21:48,620
Diablo defining so we do want some of

1738
01:21:48,620 --> 01:21:52,070
those effects we I don't think we've

1739
01:21:52,070 --> 01:21:53,900
talked about mythic items yet we will in

1740
01:21:53,900 --> 01:21:55,940
the panel briefly so mythic items are

1741
01:21:55,940 --> 01:21:59,060
the strongest items in Diablo for you

1742
01:21:59,060 --> 01:22:00,800
can only equip one of those items but

1743
01:22:00,800 --> 01:22:02,300
they have four legendary powers on them

1744
01:22:02,300 --> 01:22:04,900
oh so naturally you can kind of imagine

1745
01:22:04,900 --> 01:22:07,460
the chances of getting the four exact

1746
01:22:07,460 --> 01:22:09,320
powers that I want is not that high

1747
01:22:09,320 --> 01:22:11,330
right right so if we had something like

1748
01:22:11,330 --> 01:22:13,520
the cube of course it makes sense for

1749
01:22:13,520 --> 01:22:16,150
that system right

1750
01:22:19,390 --> 01:22:21,980
so I heard that you definitely want the

1751
01:22:21,980 --> 01:22:23,930
endgame itemization yeah and game build

1752
01:22:23,930 --> 01:22:25,880
an authorization to be in the players

1753
01:22:25,880 --> 01:22:29,330
hands that customization yeah the the

1754
01:22:29,330 --> 01:22:31,610
design philosophy almost for the d3

1755
01:22:31,610 --> 01:22:33,140
builds is almost like the dev sort of

1756
01:22:33,140 --> 01:22:34,280
dictate what the bolts are going to be

1757
01:22:34,280 --> 01:22:37,130
based on the set bonuses feels like that

1758
01:22:37,130 --> 01:22:40,310
right yeah yeah of course players always

1759
01:22:40,310 --> 01:22:42,050
find certain combinations but it still

1760
01:22:42,050 --> 01:22:44,150
feels like there's there's a direction

1761
01:22:44,150 --> 01:22:45,410
that the devs are pointing you in yeah

1762
01:22:45,410 --> 01:22:46,490
and it sounds like that's not the

1763
01:22:46,490 --> 01:22:47,960
approach you're taking pretty far yeah

1764
01:22:47,960 --> 01:22:50,240
we want to create as many legend areas

1765
01:22:50,240 --> 01:22:52,070
as possible so that people feel like

1766
01:22:52,070 --> 01:22:53,630
they have enough options and of course

1767
01:22:53,630 --> 01:22:55,310
like I talked about before but we want

1768
01:22:55,310 --> 01:22:57,770
to create the scenario where we can

1769
01:22:57,770 --> 01:22:59,960
introduce new items to the game three

1770
01:22:59,960 --> 01:23:03,980
seasons so that way so you're not so

1771
01:23:03,980 --> 01:23:05,480
like the most hardcore players out there

1772
01:23:05,480 --> 01:23:08,390
they'd love to discuss various topics

1773
01:23:08,390 --> 01:23:11,800
online so what we can do is if there is

1774
01:23:11,800 --> 01:23:15,560
ideas on like this pill will be really

1775
01:23:15,560 --> 01:23:17,510
awesome if there was just this one type

1776
01:23:17,510 --> 01:23:20,420
of item then we can actually explore

1777
01:23:20,420 --> 01:23:21,740
that and add that to the game and stuff

1778
01:23:21,740 --> 01:23:23,720
like that too right so it's kind of

1779
01:23:23,720 --> 01:23:25,880
going beyond you'll have full

1780
01:23:25,880 --> 01:23:28,130
customization in game and also we can

1781
01:23:28,130 --> 01:23:30,770
kind of work together to figure out what

1782
01:23:30,770 --> 01:23:32,690
are some new types of builds that you

1783
01:23:32,690 --> 01:23:34,040
can play in future seasons kind of thing

1784
01:23:34,040 --> 01:23:46,340
right honestly surprise we beat the

1785
01:23:46,340 --> 01:23:48,290
eviction spawn Sapir that that world

1786
01:23:48,290 --> 01:23:50,810
boss we were a ton of people it was cool

1787
01:23:50,810 --> 01:23:52,310
to see oh yeah well come together yeah I

1788
01:23:52,310 --> 01:23:54,890
have to admit that I previously

1789
01:23:54,890 --> 01:23:56,630
expressed before the reveal happened

1790
01:23:56,630 --> 01:23:59,180
concerns about the open world going the

1791
01:23:59,180 --> 01:24:00,800
open world route that one thing I

1792
01:24:00,800 --> 01:24:02,390
dislike about mmo's and this is a

1793
01:24:02,390 --> 01:24:04,490
personal reference is running into other

1794
01:24:04,490 --> 01:24:06,740
people and like you know this respawning

1795
01:24:06,740 --> 01:24:08,930
monsters and it just feels like a docile

1796
01:24:08,930 --> 01:24:10,790
world because players run amok and

1797
01:24:10,790 --> 01:24:12,800
you're almost competing for the resource

1798
01:24:12,800 --> 01:24:14,540
of monster kills yeah just waiting for a

1799
01:24:14,540 --> 01:24:17,200
boss to respond kind of thing yeah and

1800
01:24:17,200 --> 01:24:19,460
so that would be a concern because what

1801
01:24:19,460 --> 01:24:21,290
I like about Diablo is the feeling of it

1802
01:24:21,290 --> 01:24:24,470
being a hostile world yeah obviously

1803
01:24:24,470 --> 01:24:26,120
have a limited play experience but so

1804
01:24:26,120 --> 01:24:27,500
far I'm not getting the vibe of what

1805
01:24:27,500 --> 01:24:30,020
concerned me some yeah so far I'm okay

1806
01:24:30,020 --> 01:24:30,800
with the

1807
01:24:30,800 --> 01:24:32,869
open-world nature of it yeah even though

1808
01:24:32,869 --> 01:24:34,699
it's open-world in a shared shared open

1809
01:24:34,699 --> 01:24:36,380
world we want to make sure to keep that

1810
01:24:36,380 --> 01:24:40,550
kind of dark kind of barren like a harsh

1811
01:24:40,550 --> 01:24:42,889
world vibe and in order to do that I

1812
01:24:42,889 --> 01:24:44,449
think one of the most important things

1813
01:24:44,449 --> 01:24:46,820
is to not have you run around and run

1814
01:24:46,820 --> 01:24:50,030
into like 20 people 30 people right so

1815
01:24:50,030 --> 01:24:52,429
we want to make sure that unless it's in

1816
01:24:52,429 --> 01:24:54,679
a specific activity like killing the

1817
01:24:54,679 --> 01:24:56,360
world boss you're not running into too

1818
01:24:56,360 --> 01:24:58,880
many people at once yeah that has been

1819
01:24:58,880 --> 01:25:00,020
my experience before I bumped into

1820
01:25:00,020 --> 01:25:01,429
that's great one or two people yeah

1821
01:25:01,429 --> 01:25:03,230
they're running along but it was only at

1822
01:25:03,230 --> 01:25:05,090
the world event because it calls out you

1823
01:25:05,090 --> 01:25:09,349
know for people to come do it how do you

1824
01:25:09,349 --> 01:25:20,599
read the chat like it goes up so fast so

1825
01:25:20,599 --> 01:25:22,790
I think cross play was something that so

1826
01:25:22,790 --> 01:25:24,500
far is not implemented but they like the

1827
01:25:24,500 --> 01:25:28,219
idea yeah I heard about controller

1828
01:25:28,219 --> 01:25:29,929
support on PC though yeah

1829
01:25:29,929 --> 01:25:31,670
no plans for keyboard mouse support for

1830
01:25:31,670 --> 01:25:34,040
console though yeah I didn't know that

1831
01:25:34,040 --> 01:25:35,960
actually but good thing that you heard

1832
01:25:35,960 --> 01:25:38,420
from somewhere else is magic fine coming

1833
01:25:38,420 --> 01:25:42,170
back oh so thing like magic fine or

1834
01:25:42,170 --> 01:25:45,050
increased gold we want to do so right

1835
01:25:45,050 --> 01:25:47,449
now we have them in gems but what we

1836
01:25:47,449 --> 01:25:49,760
don't like is we don't like when they

1837
01:25:49,760 --> 01:25:53,239
compete against like damage affixes

1838
01:25:53,239 --> 01:25:55,460
right so like now the player choice is

1839
01:25:55,460 --> 01:25:58,250
do I want to kill so faster which makes

1840
01:25:58,250 --> 01:25:59,960
me stronger so I'm having more fun with

1841
01:25:59,960 --> 01:26:02,929
the game but in reality magic find is

1842
01:26:02,929 --> 01:26:05,210
the way to go so I'm actually playing a

1843
01:26:05,210 --> 01:26:07,550
weaker build then I can right so what

1844
01:26:07,550 --> 01:26:09,619
we're doing in gems is when you socket

1845
01:26:09,619 --> 01:26:12,469
gems into jewelry those are all kind of

1846
01:26:12,469 --> 01:26:14,599
utility bonuses including like magic

1847
01:26:14,599 --> 01:26:17,809
find right so we are having those things

1848
01:26:17,809 --> 01:26:19,639
in the game but they won't be in

1849
01:26:19,639 --> 01:26:23,469
contention with making you stronger okay

1850
01:26:23,469 --> 01:26:27,110
because I the d3 dev said the same thing

1851
01:26:27,110 --> 01:26:28,190
about didn't want to have that

1852
01:26:28,190 --> 01:26:29,780
competition but their solution was just

1853
01:26:29,780 --> 01:26:32,840
was let's get rid of it oh yeah the cool

1854
01:26:32,840 --> 01:26:34,489
thing about the habló right so yeah we

1855
01:26:34,489 --> 01:26:35,900
do want to bring those back yeah

1856
01:26:35,900 --> 01:26:36,980
because one thing that was happening as

1857
01:26:36,980 --> 01:26:38,989
well as in group play you'd have like

1858
01:26:38,989 --> 01:26:40,489
one person you know be the magic fine

1859
01:26:40,489 --> 01:26:42,500
dude yeah for the whole party which was

1860
01:26:42,500 --> 01:26:43,950
like okay one dudes having less

1861
01:26:43,950 --> 01:26:45,990
fun in order for the whole party benefit

1862
01:26:45,990 --> 01:26:50,220
yeah yeah oh man there's a question that

1863
01:26:50,220 --> 01:26:54,180
I saw that I forgot about now but I'll

1864
01:26:54,180 --> 01:26:55,740
bring it up yeah so you do plan to have

1865
01:26:55,740 --> 01:26:58,260
seasons oh yeah of course and the goal

1866
01:26:58,260 --> 01:27:00,210
for seasons is to change up the play

1867
01:27:00,210 --> 01:27:02,790
experience as much as possible so like

1868
01:27:02,790 --> 01:27:05,040
the item sign I talked about but we want

1869
01:27:05,040 --> 01:27:07,050
to try to do that across as many angles

1870
01:27:07,050 --> 01:27:09,270
as possible so for example new types of

1871
01:27:09,270 --> 01:27:11,880
challenges in dungeons new types of

1872
01:27:11,880 --> 01:27:13,710
maybe monster affixes things like that

1873
01:27:13,710 --> 01:27:15,690
but we want to do as much as we can to

1874
01:27:15,690 --> 01:27:17,310
make sure that when you come back for a

1875
01:27:17,310 --> 01:27:20,040
season it's a it's a new experience and

1876
01:27:20,040 --> 01:27:23,990
you can have new things to explore right

1877
01:27:23,990 --> 01:27:27,060
you're probably familiar with a little

1878
01:27:27,060 --> 01:27:29,160
game called path of Exile oh yeah if you

1879
01:27:29,160 --> 01:27:31,200
plan on well what are your thoughts on

1880
01:27:31,200 --> 01:27:34,260
the the magnitude of their leads just

1881
01:27:34,260 --> 01:27:36,300
when they do their major like complete

1882
01:27:36,300 --> 01:27:41,610
game changing oh yeah yeah it's similar

1883
01:27:41,610 --> 01:27:43,950
in some ways different in others so

1884
01:27:43,950 --> 01:27:45,330
we're gonna have very different types of

1885
01:27:45,330 --> 01:27:47,160
challenges I think it's a great game a

1886
01:27:47,160 --> 01:27:48,570
lot of the people on the team really

1887
01:27:48,570 --> 01:27:51,690
enjoy it too but I think for Diablo the

1888
01:27:51,690 --> 01:27:54,570
most important thing is try to figure

1889
01:27:54,570 --> 01:27:56,850
out like not just path right look at the

1890
01:27:56,850 --> 01:28:00,360
a RPGs look at open-world single-player

1891
01:28:00,360 --> 01:28:03,000
games look at maybe even mmo's and take

1892
01:28:03,000 --> 01:28:05,550
the elements that fit and work very well

1893
01:28:05,550 --> 01:28:07,500
in Diablo 4 so that's something that

1894
01:28:07,500 --> 01:28:11,730
we're doing a lot of yeah so well I

1895
01:28:11,730 --> 01:28:14,430
guess the short way of saying that is no

1896
01:28:14,430 --> 01:28:16,140
matter what game it is we're gonna try

1897
01:28:16,140 --> 01:28:21,680
to make Diablo 4 with kind of every cool

1898
01:28:21,680 --> 01:28:25,980
detail and cool system in mind I heard a

1899
01:28:25,980 --> 01:28:27,840
rumor that there's a treasure goblin in

1900
01:28:27,840 --> 01:28:29,640
a specific place in the map is that true

1901
01:28:29,640 --> 01:28:31,890
there are treasure goblins but I didn't

1902
01:28:31,890 --> 01:28:34,230
think it was in a specific place ok but

1903
01:28:34,230 --> 01:28:35,430
as you're running around you'll

1904
01:28:35,430 --> 01:28:38,310
encounter it yeah cool have you seen the

1905
01:28:38,310 --> 01:28:42,930
unstoppable mechanic the barbarian had

1906
01:28:42,930 --> 01:28:49,470
it oh yeah so unlike many RPGs Diablo 4

1907
01:28:49,470 --> 01:28:51,760
doesn't have diminishing returns on

1908
01:28:51,760 --> 01:28:54,710
so it's full duration all the time but

1909
01:28:54,710 --> 01:28:57,830
instead we have specific skills that you

1910
01:28:57,830 --> 01:28:59,750
can use that make you unstoppable and

1911
01:28:59,750 --> 01:29:01,580
that just means you can break out of CCS

1912
01:29:01,580 --> 01:29:03,860
and you're immune to that CC for that

1913
01:29:03,860 --> 01:29:05,570
duration right so some skills just break

1914
01:29:05,570 --> 01:29:07,280
you out other skills make you

1915
01:29:07,280 --> 01:29:09,410
unstoppable for a really long time so

1916
01:29:09,410 --> 01:29:11,660
you'll be able to kind of customize your

1917
01:29:11,660 --> 01:29:13,400
own character so if you're struggling a

1918
01:29:13,400 --> 01:29:14,900
lot against cc's you can build your

1919
01:29:14,900 --> 01:29:17,360
character more resistant against that if

1920
01:29:17,360 --> 01:29:19,370
you're not struggling that much then you

1921
01:29:19,370 --> 01:29:20,570
don't have to worry about a stopover as

1922
01:29:20,570 --> 01:29:22,850
much right so I think it's a pretty cool

1923
01:29:22,850 --> 01:29:24,949
system because it's always difficult to

1924
01:29:24,949 --> 01:29:27,170
remember when I use that TC if it's

1925
01:29:27,170 --> 01:29:28,760
gonna have like little effect or no

1926
01:29:28,760 --> 01:29:30,679
effect things like that but now you know

1927
01:29:30,679 --> 01:29:33,410
you'll have full effect unless the enemy

1928
01:29:33,410 --> 01:29:34,699
has something that he can counter with

1929
01:29:34,699 --> 01:29:38,140
right awesome what are your thoughts on

1930
01:29:38,140 --> 01:29:41,239
farming bosses for specific items is

1931
01:29:41,239 --> 01:29:42,770
that something you see happening or more

1932
01:29:42,770 --> 01:29:44,600
just drops can happen anywhere yeah we

1933
01:29:44,600 --> 01:29:46,100
give that feedback a lot internally too

1934
01:29:46,100 --> 01:29:49,790
but across the board I think Diablo is

1935
01:29:49,790 --> 01:29:52,429
about being able to kill like the

1936
01:29:52,429 --> 01:29:53,690
weakest monster or maybe and kill a

1937
01:29:53,690 --> 01:29:55,760
barrel and get like the strongest item

1938
01:29:55,760 --> 01:29:57,830
in the game right so baseline I think

1939
01:29:57,830 --> 01:30:00,110
it's important to keep that vibe but

1940
01:30:00,110 --> 01:30:03,350
that's not to say hundred percent of

1941
01:30:03,350 --> 01:30:05,270
those of everything doesn't need to work

1942
01:30:05,270 --> 01:30:06,860
like that right so it is something that

1943
01:30:06,860 --> 01:30:08,960
we can definitely explore and we should

1944
01:30:08,960 --> 01:30:12,590
explore internally yeah has any thought

1945
01:30:12,590 --> 01:30:14,360
been given to mercenaries or followers

1946
01:30:14,360 --> 01:30:17,870
oh uh not much thought on that yet we're

1947
01:30:17,870 --> 01:30:20,330
still very busy building the rest of the

1948
01:30:20,330 --> 01:30:22,940
game first yeah so yeah we'll see what

1949
01:30:22,940 --> 01:30:25,880
happens in the future yeah so as you can

1950
01:30:25,880 --> 01:30:27,679
see there's like three different so it

1951
01:30:27,679 --> 01:30:29,210
starts with one and then three different

1952
01:30:29,210 --> 01:30:30,320
variant which is different from the

1953
01:30:30,320 --> 01:30:33,380
other classes right yeah yeah and she

1954
01:30:33,380 --> 01:30:35,030
also has more choices than other classes

1955
01:30:35,030 --> 01:30:37,250
in the game yeah which speaks to the

1956
01:30:37,250 --> 01:30:40,000
asymmetrical

1957
01:30:40,900 --> 01:30:44,240
any plans to have achievement systems oh

1958
01:30:44,240 --> 01:30:47,690
yeah of course yeah how about player

1959
01:30:47,690 --> 01:30:50,810
housing or clan housing oh yeah we

1960
01:30:50,810 --> 01:30:52,070
definitely haven't talked about that one

1961
01:30:52,070 --> 01:30:57,410
but yeah we'll see write some question

1962
01:30:57,410 --> 01:30:59,780
if you plan to extend or expand the

1963
01:30:59,780 --> 01:31:03,230
talent tree at any point oh yeah or for

1964
01:31:03,230 --> 01:31:05,840
now our thought is we will add more to

1965
01:31:05,840 --> 01:31:06,170
it

1966
01:31:06,170 --> 01:31:08,720
in expansions but to what degree we're

1967
01:31:08,720 --> 01:31:11,120
not sure yet okay yeah so sort of like

1968
01:31:11,120 --> 01:31:13,460
max level is 40 then first expansion

1969
01:31:13,460 --> 01:31:15,200
will give you another 10 20 levels yeah

1970
01:31:15,200 --> 01:31:18,550
something like that right yeah any

1971
01:31:18,550 --> 01:31:21,410
potential dual resource classes like the

1972
01:31:21,410 --> 01:31:27,340
demon hunter oh yeah we do want to make

1973
01:31:27,340 --> 01:31:29,990
different classes as different as

1974
01:31:29,990 --> 01:31:30,560
possible

1975
01:31:30,560 --> 01:31:33,620
so one of the like easy hooks I guess is

1976
01:31:33,620 --> 01:31:35,870
to have multiple resources right so I

1977
01:31:35,870 --> 01:31:38,770
think you can safely assume that we will

1978
01:31:38,770 --> 01:31:42,320
explore that very hard but as to what

1979
01:31:42,320 --> 01:31:43,910
the remaining classes will exactly do

1980
01:31:43,910 --> 01:31:47,630
I'm not sure yet okay in d2 certain

1981
01:31:47,630 --> 01:31:50,780
skill runes like enigma could allow a

1982
01:31:50,780 --> 01:31:52,940
non sort to have teleport for instance

1983
01:31:52,940 --> 01:31:55,760
you can have a different class of skill

1984
01:31:55,760 --> 01:31:57,740
equip and a Hydra that you saw right

1985
01:31:57,740 --> 01:32:00,230
yeah yeah so again d3 it was a design

1986
01:32:00,230 --> 01:32:01,430
choice oh they definitely did not want

1987
01:32:01,430 --> 01:32:05,840
that Tyson yeah and before your I guess

1988
01:32:05,840 --> 01:32:08,210
the time right now oh yeah yeah all

1989
01:32:08,210 --> 01:32:10,640
right yeah so in d4 are you open to

1990
01:32:10,640 --> 01:32:13,910
cross class skills yeah so it kind of

1991
01:32:13,910 --> 01:32:15,530
goes back to the same topic that we just

1992
01:32:15,530 --> 01:32:17,690
talked about of this distinguishing each

1993
01:32:17,690 --> 01:32:20,450
of the classes and we do think some

1994
01:32:20,450 --> 01:32:22,850
crossover especially in the end endgame

1995
01:32:22,850 --> 01:32:25,010
through legendary items is a good thing

1996
01:32:25,010 --> 01:32:28,100
but too much is probably hurtful to the

1997
01:32:28,100 --> 01:32:30,350
class identity right so we need to find

1998
01:32:30,350 --> 01:32:33,860
the right balance of the event and yeah

1999
01:32:33,860 --> 01:32:35,870
I guess I can't say exactly how it's

2000
01:32:35,870 --> 01:32:37,970
gonna be it's too early but as we

2001
01:32:37,970 --> 01:32:39,830
explore legendary items it's something

2002
01:32:39,830 --> 01:32:42,190
that we'll definitely keep an eye on

2003
01:32:42,190 --> 01:32:46,270
when it comes to balancing drop rates

2004
01:32:46,270 --> 01:32:48,800
which game theater diabla game did

2005
01:32:48,800 --> 01:32:50,360
another do you feel like best sort of

2006
01:32:50,360 --> 01:32:53,150
represents the sort of drop rates your I

2007
01:32:53,150 --> 01:32:58,280
see so so what we're doing in Diablo 4

2008
01:32:58,280 --> 01:33:01,250
is quite different from previous Diablo

2009
01:33:01,250 --> 01:33:05,120
games because you can get more powerful

2010
01:33:05,120 --> 01:33:07,310
versions of the same item as you play

2011
01:33:07,310 --> 01:33:10,610
play the game even in the end game which

2012
01:33:10,610 --> 01:33:12,830
means we don't have to increase the drop

2013
01:33:12,830 --> 01:33:16,160
rate of legendaries for example right so

2014
01:33:16,160 --> 01:33:18,590
we can find that perfect and ideal kind

2015
01:33:18,590 --> 01:33:21,410
of drop rate for the level experience

2016
01:33:21,410 --> 01:33:23,120
and then maybe have a different one for

2017
01:33:23,120 --> 01:33:25,910
the next level experience and because

2018
01:33:25,910 --> 01:33:30,680
the power grows too we can keep so what

2019
01:33:30,680 --> 01:33:32,390
that ideal is but we don't know exactly

2020
01:33:32,390 --> 01:33:34,190
what that number is yet but through

2021
01:33:34,190 --> 01:33:35,600
testing we'll be able to figure that out

2022
01:33:35,600 --> 01:33:38,270
right and three iteration yeah so we'll

2023
01:33:38,270 --> 01:33:41,810
see and I am very worried and curious to

2024
01:33:41,810 --> 01:33:44,030
see how this kind of major change plays

2025
01:33:44,030 --> 01:33:45,860
out in Diablo 4

2026
01:33:45,860 --> 01:33:47,840
I'm guessing for the demo the drop rates

2027
01:33:47,840 --> 01:33:51,020
are boosted Oh for the demo actually the

2028
01:33:51,020 --> 01:33:53,960
secret is legendary items are trapping

2029
01:33:53,960 --> 01:33:56,480
at very specific places interesting that

2030
01:33:56,480 --> 01:33:57,590
you didn't notice even though you played

2031
01:33:57,590 --> 01:34:03,650
I know right now it's a secret so don't

2032
01:34:03,650 --> 01:34:06,440
tell anyone but it's in the dungeon from

2033
01:34:06,440 --> 01:34:08,510
the ghouls and then the see hank traps

2034
01:34:08,510 --> 01:34:10,280
one and the world boss drops one and

2035
01:34:10,280 --> 01:34:12,110
that's it no other place yeah but

2036
01:34:12,110 --> 01:34:13,400
obviously it's not gonna be like that in

2037
01:34:13,400 --> 01:34:18,850
the real game right how do you like the

2038
01:34:18,850 --> 01:34:22,250
yeah so this is like an example to show

2039
01:34:22,250 --> 01:34:25,490
the quality of in-game cinematics

2040
01:34:25,490 --> 01:34:28,700
cutscenes that we're gonna do and of

2041
01:34:28,700 --> 01:34:29,780
course there's gonna be like action

2042
01:34:29,780 --> 01:34:31,370
scenes to things like that

2043
01:34:31,370 --> 01:34:33,749
so I'm very excited for them

2044
01:34:33,749 --> 01:34:38,499
Oh in this area everything you see you

2045
01:34:38,499 --> 01:34:40,300
can actually go there in Diablo flora

2046
01:34:40,300 --> 01:34:42,219
which is a huge change as well so that's

2047
01:34:42,219 --> 01:34:43,599
actually the talent that you can walk

2048
01:34:43,599 --> 01:34:47,199
into and so on yeah it's something

2049
01:34:47,199 --> 01:34:48,760
that's easy to miss but I think it's one

2050
01:34:48,760 --> 01:34:50,499
of the coolest things because anything

2051
01:34:50,499 --> 01:34:52,179
you can see you can actually go there

2052
01:34:52,179 --> 01:34:55,749
which is a huge improvement right oh you

2053
01:34:55,749 --> 01:34:58,800
got the lightning yeah

2054
01:35:00,359 --> 01:35:08,019
so forth no so we said no charms are not

2055
01:35:08,019 --> 01:35:08,949
currently in the works

2056
01:35:08,949 --> 01:35:12,090
stash space oh yeah so are we gonna have

2057
01:35:12,090 --> 01:35:14,289
individual so in d2 you had your

2058
01:35:14,289 --> 01:35:15,639
individual stash Kappa than the shared

2059
01:35:15,639 --> 01:35:17,499
stash have amongst your characters in d3

2060
01:35:17,499 --> 01:35:19,749
you just have this shared stash tab any

2061
01:35:19,749 --> 01:35:23,039
decisions being made there Oh currently

2062
01:35:23,039 --> 01:35:25,419
because we have that very specific goal

2063
01:35:25,419 --> 01:35:28,749
for trading your stash tabs will like

2064
01:35:28,749 --> 01:35:30,849
how they function will depend heavily on

2065
01:35:30,849 --> 01:35:32,709
what type of trading system we land on

2066
01:35:32,709 --> 01:35:34,959
because what we want to avoid is a

2067
01:35:34,959 --> 01:35:37,179
situation where you have to trade your

2068
01:35:37,179 --> 01:35:39,099
items between your own characters like

2069
01:35:39,099 --> 01:35:40,389
if you own the item you should be able

2070
01:35:40,389 --> 01:35:42,879
to use it on any class any character of

2071
01:35:42,879 --> 01:35:45,579
your choice right so currently because

2072
01:35:45,579 --> 01:35:47,679
the example of the trading that I said

2073
01:35:47,679 --> 01:35:48,789
is that way

2074
01:35:48,789 --> 01:35:51,369
we have shared stash tabs to get around

2075
01:35:51,369 --> 01:35:52,749
the trading for your own character so

2076
01:35:52,749 --> 01:35:54,369
you can feed your alts and level that up

2077
01:35:54,369 --> 01:35:57,070
quickly if you want to and things like

2078
01:35:57,070 --> 01:35:59,979
that right but if trading changes that

2079
01:35:59,979 --> 01:36:02,919
will change too any thoughts to the role

2080
01:36:02,919 --> 01:36:05,079
Gold will play in either trading or in

2081
01:36:05,079 --> 01:36:06,760
the game is it gonna be a gold sink or

2082
01:36:06,760 --> 01:36:08,469
are we just enough by the end game have

2083
01:36:08,469 --> 01:36:10,359
gold and gold to be irrelevant yeah so

2084
01:36:10,359 --> 01:36:12,849
currently we're trying to be more strict

2085
01:36:12,849 --> 01:36:15,999
with gold at a personal level for

2086
01:36:15,999 --> 01:36:18,729
players so the gambler kind of like you

2087
01:36:18,729 --> 01:36:21,579
- how it works is you can spend coal to

2088
01:36:21,579 --> 01:36:24,449
gamble so it's gonna be kind of a like a

2089
01:36:24,449 --> 01:36:27,550
improvement off of Eid and all that kind

2090
01:36:27,550 --> 01:36:30,399
of thing but he takes gold right so if

2091
01:36:30,399 --> 01:36:33,039
you can kind of imagine if I can gamble

2092
01:36:33,039 --> 01:36:35,900
for the best items in the game

2093
01:36:35,900 --> 01:36:38,849
then gold will be meaningful at all

2094
01:36:38,849 --> 01:36:40,830
times right so that's kind of our plan

2095
01:36:40,830 --> 01:36:45,389
with gold psychoses our zones

2096
01:36:45,389 --> 01:36:49,290
level-specific or do they scale with oh

2097
01:36:49,290 --> 01:36:52,500
so currently we're trying various

2098
01:36:52,500 --> 01:36:55,679
versions we do currently have level

2099
01:36:55,679 --> 01:36:58,949
scaling in the game but one of the main

2100
01:36:58,949 --> 01:37:02,400
goals so the reason why we have it is

2101
01:37:02,400 --> 01:37:03,840
because we have that shared open world

2102
01:37:03,840 --> 01:37:05,520
we want players to play together right

2103
01:37:05,520 --> 01:37:08,940
but the main thing there are many things

2104
01:37:08,940 --> 01:37:10,290
we want to avoid but one of those things

2105
01:37:10,290 --> 01:37:13,679
is we want to make sure that every time

2106
01:37:13,679 --> 01:37:17,070
you equipment upgrade it's always making

2107
01:37:17,070 --> 01:37:19,889
you stronger and never weaker never even

2108
01:37:19,889 --> 01:37:21,840
against the monsters so we want to make

2109
01:37:21,840 --> 01:37:23,369
sure that your power progression is

2110
01:37:23,369 --> 01:37:25,560
always felt and at the same time we have

2111
01:37:25,560 --> 01:37:27,060
level scaling so that you can play with

2112
01:37:27,060 --> 01:37:31,909
anyone of your friends at any time right

2113
01:37:35,010 --> 01:37:36,760
interesting that you asked that by

2114
01:37:36,760 --> 01:37:38,679
playing with them or you there's no way

2115
01:37:38,679 --> 01:37:40,870
to know yeah right well I mean we do see

2116
01:37:40,870 --> 01:37:42,969
that this is a level whatever yeah the

2117
01:37:42,969 --> 01:37:44,890
dungeons seem to have the clear levels

2118
01:37:44,890 --> 01:37:46,390
yeah so what we're currently playing

2119
01:37:46,390 --> 01:37:48,250
around with is we do have level scaling

2120
01:37:48,250 --> 01:37:49,570
but it's not completely fixed level

2121
01:37:49,570 --> 01:37:51,370
scaling we do have some areas that are

2122
01:37:51,370 --> 01:37:54,010
more difficult that have like floors I

2123
01:37:54,010 --> 01:37:56,170
guess right so until you get to level 30

2124
01:37:56,170 --> 01:37:58,570
that area monsters are always level 30

2125
01:37:58,570 --> 01:38:01,480
kind of thing and we also are exploring

2126
01:38:01,480 --> 01:38:04,000
with feelings as well to make stuff a

2127
01:38:04,000 --> 01:38:07,870
little easier if necessary are you

2128
01:38:07,870 --> 01:38:10,690
familiar with the last epoch it's an RPG

2129
01:38:10,690 --> 01:38:16,600
and an alpha not super familiar but to a

2130
01:38:16,600 --> 01:38:18,910
couple of our system designers are

2131
01:38:18,910 --> 01:38:21,760
playing yeah so one main thing about

2132
01:38:21,760 --> 01:38:23,830
that is that their skill system and it

2133
01:38:23,830 --> 01:38:27,850
sort of it mixes d2 and d3 so that you

2134
01:38:27,850 --> 01:38:30,400
have every skill similar you know you

2135
01:38:30,400 --> 01:38:31,929
can level up every individual skill but

2136
01:38:31,929 --> 01:38:35,370
every school has its own skill tree yeah

2137
01:38:36,330 --> 01:38:40,000
yeah yeah I played a little bit of Lost

2138
01:38:40,000 --> 01:38:42,790
Ark and that game has something similar

2139
01:38:42,790 --> 01:38:44,949
to yeah which is very cool to write but

2140
01:38:44,949 --> 01:38:47,260
I think at the core of it the more

2141
01:38:47,260 --> 01:38:49,630
important thing is how much choice and

2142
01:38:49,630 --> 01:38:51,610
customization players have and because

2143
01:38:51,610 --> 01:38:53,230
we have the skill system as well as the

2144
01:38:53,230 --> 01:38:57,520
talent system we believe that's quite a

2145
01:38:57,520 --> 01:38:59,320
bit more choice but if we need more

2146
01:38:59,320 --> 01:39:01,480
choices in the game of course we'll try

2147
01:39:01,480 --> 01:39:03,550
to explore more systems during level up

2148
01:39:03,550 --> 01:39:07,449
right any plans for more so one thing I

2149
01:39:07,449 --> 01:39:09,580
realize is you guys have never said

2150
01:39:09,580 --> 01:39:13,270
anything you know three letters MMO this

2151
01:39:13,270 --> 01:39:16,000
might some of it like feels like there

2152
01:39:16,000 --> 01:39:17,380
are definitely some and more elements

2153
01:39:17,380 --> 01:39:19,000
right but it kind of goes back to what I

2154
01:39:19,000 --> 01:39:21,550
was talking about we want to take

2155
01:39:21,550 --> 01:39:24,670
elements from different games that work

2156
01:39:24,670 --> 01:39:28,719
really well for Diablo 4 but like saying

2157
01:39:28,719 --> 01:39:30,640
like is this game like an MMO or not is

2158
01:39:30,640 --> 01:39:32,980
very difficult because there are some

2159
01:39:32,980 --> 01:39:34,449
cool things that will work really well

2160
01:39:34,449 --> 01:39:36,300
in Diablo 4 how do those

2161
01:39:36,300 --> 01:39:38,369
and there are others that would make it

2162
01:39:38,369 --> 01:39:40,530
so like a like if you ran into so many

2163
01:39:40,530 --> 01:39:42,119
people as you're running around that

2164
01:39:42,119 --> 01:39:43,590
feels like an MMO but I don't think

2165
01:39:43,590 --> 01:39:45,679
that's correct for Diablo 4 right so

2166
01:39:45,679 --> 01:39:49,770
what we're trying to do is create a pure

2167
01:39:49,770 --> 01:39:53,369
Diablo game at its core but explore and

2168
01:39:53,369 --> 01:39:54,929
try out different elements from

2169
01:39:54,929 --> 01:39:56,909
different types of games and if it works

2170
01:39:56,909 --> 01:39:59,489
really well keep it if it doesn't then

2171
01:39:59,489 --> 01:40:03,300
don't keep it kind of mentality right is

2172
01:40:03,300 --> 01:40:05,909
it possible to remove things from

2173
01:40:05,909 --> 01:40:08,840
sockets or will it be oh yeah of course

2174
01:40:08,840 --> 01:40:14,190
I want to say at a cost but that could

2175
01:40:14,190 --> 01:40:20,639
of course change and we know about yeah

2176
01:40:20,639 --> 01:40:22,440
you can respect your talents is that

2177
01:40:22,440 --> 01:40:24,150
free or at a cost

2178
01:40:24,150 --> 01:40:26,159
currently the thought is that that one

2179
01:40:26,159 --> 01:40:29,070
is free because like say Diablo is all

2180
01:40:29,070 --> 01:40:30,840
about the legendary items and that that

2181
01:40:30,840 --> 01:40:32,610
cool moment that it brings right so

2182
01:40:32,610 --> 01:40:34,260
you're leveling up letting your item

2183
01:40:34,260 --> 01:40:35,969
drops it's like oh do I want to spend

2184
01:40:35,969 --> 01:40:37,590
the gold to try this out or can I just

2185
01:40:37,590 --> 01:40:39,809
Reese pick and try it out I think the

2186
01:40:39,809 --> 01:40:42,929
latter is much more Diablo so that's the

2187
01:40:42,929 --> 01:40:46,050
reason for that decision I notice items

2188
01:40:46,050 --> 01:40:48,960
don't have a durability so it's not just

2189
01:40:48,960 --> 01:40:52,260
the system you felt was redundant so we

2190
01:40:52,260 --> 01:40:54,869
want systems that take you back to town

2191
01:40:54,869 --> 01:40:58,710
at specific intervals so durability

2192
01:40:58,710 --> 01:41:00,920
isn't cut it's not in this build and

2193
01:41:00,920 --> 01:41:03,690
we're trying out both versions of it at

2194
01:41:03,690 --> 01:41:07,590
different times but yeah what do you

2195
01:41:07,590 --> 01:41:11,070
think about the durability so it depends

2196
01:41:11,070 --> 01:41:12,719
on the implementation so in two it

2197
01:41:12,719 --> 01:41:15,150
mattered because of ethereal items but

2198
01:41:15,150 --> 01:41:17,130
outside of that like in d3 it it just

2199
01:41:17,130 --> 01:41:19,349
just like sank right yeah it's a gold

2200
01:41:19,349 --> 01:41:20,699
ticket matters

2201
01:41:20,699 --> 01:41:23,010
early and then it stops mattering it's

2202
01:41:23,010 --> 01:41:24,929
just a button to press and it doesn't

2203
01:41:24,929 --> 01:41:27,570
really dig into your fold so I like it

2204
01:41:27,570 --> 01:41:28,979
deep three if it didn't exist it

2205
01:41:28,979 --> 01:41:30,989
wouldn't bother me obviously but if

2206
01:41:30,989 --> 01:41:33,329
there's reason like you know some

2207
01:41:33,329 --> 01:41:36,209
choices you got like a cool bonus above

2208
01:41:36,209 --> 01:41:37,709
a certain durability level or something

2209
01:41:37,709 --> 01:41:39,599
like that yeah yeah something that we're

2210
01:41:39,599 --> 01:41:42,139
talking about but yeah we'll see right

2211
01:41:42,139 --> 01:41:44,130
but it's good great hearing your

2212
01:41:44,130 --> 01:41:48,389
thoughts to the C heck death is pretty

2213
01:41:48,389 --> 01:41:53,670
crazy this reminds me of greed from d3

2214
01:41:53,670 --> 01:42:02,550
but like have you seen the like we

2215
01:42:02,550 --> 01:42:04,349
notice in the gameplay trailer but

2216
01:42:04,349 --> 01:42:06,599
there's Tyrael I did I was like was that

2217
01:42:06,599 --> 01:42:08,429
Duryea yeah girl was like the most

2218
01:42:08,429 --> 01:42:09,989
traumatizing experience for me and II to

2219
01:42:09,989 --> 01:42:12,360
the first yeah right and it's still that

2220
01:42:12,360 --> 01:42:15,269
like pulls you into his stomach it's

2221
01:42:15,269 --> 01:42:20,610
pretty awesome too it's like a Hydralisk

2222
01:42:20,610 --> 01:42:23,579
you just never stop lifted right yeah

2223
01:42:23,579 --> 01:42:25,709
and I think they encountered designers

2224
01:42:25,709 --> 01:42:27,329
one of their main goals for that is to

2225
01:42:27,329 --> 01:42:29,400
kind of bring that the feeling of kind

2226
01:42:29,400 --> 01:42:32,639
of I feel trapped in this place with his

2227
01:42:32,639 --> 01:42:34,800
boss kind of thing right so hopefully

2228
01:42:34,800 --> 01:42:38,699
yeah it's very it does

2229
01:42:38,699 --> 01:42:41,550
Diablo tutorial justice right yeah so I

2230
01:42:41,550 --> 01:42:43,110
know people keep asking about you know

2231
01:42:43,110 --> 01:42:44,519
it's a pal and it's the assassin gonna

2232
01:42:44,519 --> 01:42:45,869
come back obviously you can't talk to

2233
01:42:45,869 --> 01:42:48,150
that we know that we know three of the

2234
01:42:48,150 --> 01:42:49,289
class have been revealed we know there's

2235
01:42:49,289 --> 01:42:51,119
gonna be two others yeah and presumably

2236
01:42:51,119 --> 01:42:52,920
you're gonna try to well I guess I'll

2237
01:42:52,920 --> 01:42:54,300
ask are they gonna cover additional

2238
01:42:54,300 --> 01:42:56,519
archetypes like Diablo 1 had you know

2239
01:42:56,519 --> 01:42:58,289
the the three archetypes of marshal

2240
01:42:58,289 --> 01:43:00,959
warrior the ranged agile type and the

2241
01:43:00,959 --> 01:43:03,059
mage right now we're seeing the the

2242
01:43:03,059 --> 01:43:05,340
major marshal warrior the druid so we're

2243
01:43:05,340 --> 01:43:07,619
seeing the kind of bow arranged Marsha

2244
01:43:07,619 --> 01:43:10,619
you know non-magic type yeah now being

2245
01:43:10,619 --> 01:43:11,940
covered so people are speculating it a

2246
01:43:11,940 --> 01:43:15,059
demon hunter or Amazon um do you think

2247
01:43:15,059 --> 01:43:16,110
it's possible they were to see entirely

2248
01:43:16,110 --> 01:43:18,570
new classes by covering the archetypes I

2249
01:43:18,570 --> 01:43:20,190
guess makes sense but at the same time

2250
01:43:20,190 --> 01:43:22,139
it is the fourth game of the iteration

2251
01:43:22,139 --> 01:43:23,639
so we can break some rules too right so

2252
01:43:23,639 --> 01:43:24,929
it's really impossible to say right now

2253
01:43:24,929 --> 01:43:29,459
which are the last two classes but I we

2254
01:43:29,459 --> 01:43:31,530
are personally or I am personally

2255
01:43:31,530 --> 01:43:33,000
curious what people

2256
01:43:33,000 --> 01:43:35,460
as the last classes as well like do

2257
01:43:35,460 --> 01:43:37,410
people prefer returning classes do

2258
01:43:37,410 --> 01:43:39,120
people prefer a brand new classes and so

2259
01:43:39,120 --> 01:43:41,520
on right so that means something yeah

2260
01:43:41,520 --> 01:43:43,320
that would be great to know yeah and

2261
01:43:43,320 --> 01:43:44,970
it's one of the advantages of announcing

2262
01:43:44,970 --> 01:43:47,190
this game so we can ask questions like

2263
01:43:47,190 --> 01:43:50,640
these right seen a lot of Amazon's yeah

2264
01:43:50,640 --> 01:43:55,230
some monks and paladin necromancer if

2265
01:43:55,230 --> 01:44:01,260
you were if you were to bring back a

2266
01:44:01,260 --> 01:44:02,880
holy night do you think it would be in

2267
01:44:02,880 --> 01:44:04,230
the form of the paladin or the Crusader

2268
01:44:04,230 --> 01:44:06,780
or maybe even some some new some new

2269
01:44:06,780 --> 01:44:08,730
things like there was some opinion as

2270
01:44:08,730 --> 01:44:11,400
it's like an elite paladin abra paladin

2271
01:44:11,400 --> 01:44:14,310
yeah but in many ways it was the paladin

2272
01:44:14,310 --> 01:44:16,560
yeah yeah yeah it's really hard to say

2273
01:44:16,560 --> 01:44:19,590
just but just personally I personally

2274
01:44:19,590 --> 01:44:21,440
like the paladin and a little bit better

2275
01:44:21,440 --> 01:44:24,450
but yeah yeah we don't know yet right I

2276
01:44:24,450 --> 01:44:26,430
guess it's a it's a name that has a lot

2277
01:44:26,430 --> 01:44:28,050
more history to it yeah right

2278
01:44:28,050 --> 01:44:29,640
the Crusader it's a cool word about him

2279
01:44:29,640 --> 01:44:31,590
but like the paladin you know everyone

2280
01:44:31,590 --> 01:44:33,870
knows what a paladin is from from all

2281
01:44:33,870 --> 01:44:34,740
the way back from Dungeons and Dragons

2282
01:44:34,740 --> 01:44:36,810
the world of warcraft all the different

2283
01:44:36,810 --> 01:44:38,580
fantasy yeah I'm done Belle yeah but

2284
01:44:38,580 --> 01:44:40,020
anything's possible right like deep

2285
01:44:40,020 --> 01:44:41,220
through yet launched they didn't have

2286
01:44:41,220 --> 01:44:44,340
that that plate glass or whatever right

2287
01:44:44,340 --> 01:44:46,610
so yeah anything is possible like they

2288
01:44:46,610 --> 01:44:49,800
do you think well I guess if anything's

2289
01:44:49,800 --> 01:44:50,310
possible

2290
01:44:50,310 --> 01:44:54,570
has any concept of a dark knights like

2291
01:44:54,570 --> 01:44:57,020
an evil type of paladin then Tom I sound

2292
01:44:57,020 --> 01:44:59,340
if you can talk to that yeah like

2293
01:44:59,340 --> 01:45:01,710
there's just so many ideas so of course

2294
01:45:01,710 --> 01:45:04,080
like we we talked about that one too but

2295
01:45:04,080 --> 01:45:06,930
whether something's gonna make it or not

2296
01:45:06,930 --> 01:45:08,310
like we really don't know right we're

2297
01:45:08,310 --> 01:45:11,280
focusing on these three classes first so

2298
01:45:11,280 --> 01:45:14,550
yeah but it would be a good discussion I

2299
01:45:14,550 --> 01:45:16,350
think for the community too right

2300
01:45:16,350 --> 01:45:18,180
yeah what they would like to see yeah

2301
01:45:18,180 --> 01:45:20,220
yeah so we know that there's no offline

2302
01:45:20,220 --> 01:45:22,560
play and presumably there's no ability

2303
01:45:22,560 --> 01:45:24,330
to turn off the whole shared world thing

2304
01:45:24,330 --> 01:45:25,650
but we did hear that you could basically

2305
01:45:25,650 --> 01:45:27,390
play the game so you don't have to

2306
01:45:27,390 --> 01:45:29,040
interact you're encouraged to we don't

2307
01:45:29,040 --> 01:45:30,300
have to interact with other players is

2308
01:45:30,300 --> 01:45:32,160
the game more challenging if you play it

2309
01:45:32,160 --> 01:45:35,430
soul is is group play so in deep regroup

2310
01:45:35,430 --> 01:45:39,209
way is far more efficient

2311
01:45:39,209 --> 01:45:43,979
yeah so I guess for the first part just

2312
01:45:43,979 --> 01:45:46,799
to be really specific we're thinking

2313
01:45:46,799 --> 01:45:50,069
right now that the campaign the

2314
01:45:50,069 --> 01:45:52,979
experience is completely private so if

2315
01:45:52,979 --> 01:45:55,109
if you don't bring in someone within

2316
01:45:55,109 --> 01:45:56,909
your party it's gonna be solo in those

2317
01:45:56,909 --> 01:45:59,399
areas right and once you eat that then

2318
01:45:59,399 --> 01:46:01,469
it's gonna turn into the shared open

2319
01:46:01,469 --> 01:46:02,219
world part of it

2320
01:46:02,219 --> 01:46:04,289
dungeons of course majority will be

2321
01:46:04,289 --> 01:46:06,599
private so you can play it that way

2322
01:46:06,599 --> 01:46:09,149
and like you were saying to even in this

2323
01:46:09,149 --> 01:46:11,010
shared area you don't really run into

2324
01:46:11,010 --> 01:46:11,879
other people - right

2325
01:46:11,879 --> 01:46:13,530
so no one's really getting in your way

2326
01:46:13,530 --> 01:46:16,429
kind of thing and for your second part

2327
01:46:16,429 --> 01:46:20,159
we do want to make sure that group play

2328
01:46:20,159 --> 01:46:22,369
versus solo play is as even as possible

2329
01:46:22,369 --> 01:46:25,260
but we all know that's not how game

2330
01:46:25,260 --> 01:46:26,789
balance works right it's not gonna be

2331
01:46:26,789 --> 01:46:29,459
perfect so we are gonna try to error on

2332
01:46:29,459 --> 01:46:31,079
the side of group play a little bit

2333
01:46:31,079 --> 01:46:32,729
because if if not then everyone's just

2334
01:46:32,729 --> 01:46:34,979
gonna play solo and the shared open

2335
01:46:34,979 --> 01:46:36,209
world is not gonna be as cool right

2336
01:46:36,209 --> 01:46:38,579
right so we're gonna try our absolute

2337
01:46:38,579 --> 01:46:40,919
best to make it as even as possible but

2338
01:46:40,919 --> 01:46:43,019
at the same time if we can't get if you

2339
01:46:43,019 --> 01:46:45,269
can't hit that exact spot then working a

2340
01:46:45,269 --> 01:46:48,659
favor group play a little bit what sort

2341
01:46:48,659 --> 01:46:51,030
of death penalty

2342
01:46:51,030 --> 01:46:55,750
so right now it's very harsh so when you

2343
01:46:55,750 --> 01:46:58,660
die you have to run back from the last

2344
01:46:58,660 --> 01:47:03,130
checkpoint right and you drop like a

2345
01:47:03,130 --> 01:47:05,880
cold pile and you gotta go pick it up

2346
01:47:05,880 --> 01:47:09,970
it's something that were also there's

2347
01:47:09,970 --> 01:47:11,410
very different opinions on this

2348
01:47:11,410 --> 01:47:14,050
internally too so we'll see how that

2349
01:47:14,050 --> 01:47:14,530
goes

2350
01:47:14,530 --> 01:47:16,660
I have a digest I'm gonna go try to die

2351
01:47:16,660 --> 01:47:18,680
yeah

2352
01:47:18,680 --> 01:47:21,130
[Applause]

2353
01:47:21,130 --> 01:47:24,010
class specific items like basic item

2354
01:47:24,010 --> 01:47:28,390
types oh yeah of course yeah yeah of

2355
01:47:28,390 --> 01:47:31,480
course we'll have specific items and

2356
01:47:31,480 --> 01:47:32,950
item types like for example the

2357
01:47:32,950 --> 01:47:37,240
sorceress I think uses stabs off hands

2358
01:47:37,240 --> 01:47:39,490
and wands right now the Barbarian

2359
01:47:39,490 --> 01:47:41,770
obviously has access to the most item

2360
01:47:41,770 --> 01:47:43,510
types but does he really you have to use

2361
01:47:43,510 --> 01:47:48,550
stabs or wands probably not so yeah so

2362
01:47:48,550 --> 01:47:50,160
we've got our five-minute warning so

2363
01:47:50,160 --> 01:47:54,430
yeah let's see this is Death Note in PvP

2364
01:47:54,430 --> 01:47:55,720
are we gonna get to collect people's

2365
01:47:55,720 --> 01:47:58,270
ears like in the d2 days oh yeah that

2366
01:47:58,270 --> 01:48:00,910
would be fun but yeah we're not sure yet

2367
01:48:00,910 --> 01:48:03,490
but yeah of course it's something that

2368
01:48:03,490 --> 01:48:05,200
we'll have to discuss before yeah before

2369
01:48:05,200 --> 01:48:07,000
we ship the game right yeah so that was

2370
01:48:07,000 --> 01:48:08,260
your last checkpoint so you gotta run

2371
01:48:08,260 --> 01:48:10,210
back all the way to your yeah I notice

2372
01:48:10,210 --> 01:48:11,740
I'm bloody that that's a dynamic effect

2373
01:48:11,740 --> 01:48:13,780
right yeah is that some me taking damage

2374
01:48:13,780 --> 01:48:14,380
or for me

2375
01:48:14,380 --> 01:48:18,340
killing enemies oh I think it's both cuz

2376
01:48:18,340 --> 01:48:21,400
blood splashes when you yeah and then so

2377
01:48:21,400 --> 01:48:22,900
we talked about like potential cool

2378
01:48:22,900 --> 01:48:25,450
ideas of life as you get more and more

2379
01:48:25,450 --> 01:48:28,900
soap in blood maybe you get some oh yeah

2380
01:48:28,900 --> 01:48:30,580
right what a legendary item or something

2381
01:48:30,580 --> 01:48:34,270
like that right yeah but this game is

2382
01:48:34,270 --> 01:48:35,890
very bloody and barbarian I think it's

2383
01:48:35,890 --> 01:48:37,630
the best example of getting like blood

2384
01:48:37,630 --> 01:48:42,220
all over it yeah yeah any potential to

2385
01:48:42,220 --> 01:48:45,670
have UI customization like so in wow you

2386
01:48:45,670 --> 01:48:48,460
can customize your UI but in d3

2387
01:48:48,460 --> 01:48:52,210
at all any thoughts there yeah currently

2388
01:48:52,210 --> 01:48:56,010
we are leaning towards the fixed route

2389
01:48:56,010 --> 01:48:59,440
but yeah with that said though it is

2390
01:48:59,440 --> 01:49:00,969
still only the first announcement we

2391
01:49:00,969 --> 01:49:02,140
don't even know it's when the game's

2392
01:49:02,140 --> 01:49:04,390
gonna ship so anything I would say is

2393
01:49:04,390 --> 01:49:07,150
possible I'm pretty sure our UI the UI

2394
01:49:07,150 --> 01:49:09,550
designer is watching too or she'll watch

2395
01:49:09,550 --> 01:49:12,969
at some point too so yeah her team can

2396
01:49:12,969 --> 01:49:15,640
talk about it any potential for raid

2397
01:49:15,640 --> 01:49:17,170
like encounters I know that the

2398
01:49:17,170 --> 01:49:18,370
open-world bosses are a little bit like

2399
01:49:18,370 --> 01:49:19,900
that but any like mega dungeons where

2400
01:49:19,900 --> 01:49:21,040
you can bring your whole clan or

2401
01:49:21,040 --> 01:49:23,110
something like that so we want to make

2402
01:49:23,110 --> 01:49:25,480
sure that we stick true to that diablo

2403
01:49:25,480 --> 01:49:28,210
experience and I think the make one of

2404
01:49:28,210 --> 01:49:29,860
the main distinguishing factors of

2405
01:49:29,860 --> 01:49:31,989
Diablo is that you can play the game

2406
01:49:31,989 --> 01:49:34,120
solo no matter what stage you're at

2407
01:49:34,120 --> 01:49:36,250
right so we want to make sure that all

2408
01:49:36,250 --> 01:49:40,060
rewards and all power powerful items

2409
01:49:40,060 --> 01:49:42,310
that you're gaining are not gated by

2410
01:49:42,310 --> 01:49:44,380
multiplayer content but with that said

2411
01:49:44,380 --> 01:49:46,570
of course like because we have things

2412
01:49:46,570 --> 01:49:48,940
like the world boss I can kind of easily

2413
01:49:48,940 --> 01:49:50,860
imagine what if there was a more

2414
01:49:50,860 --> 01:49:52,360
difficult version of it where you do

2415
01:49:52,360 --> 01:49:54,100
have to go in and play with an arranged

2416
01:49:54,100 --> 01:49:56,170
party or something like that right so

2417
01:49:56,170 --> 01:49:57,880
it's it's also something that we're

2418
01:49:57,880 --> 01:50:01,060
discussing yeah and we love to hear your

2419
01:50:01,060 --> 01:50:09,550
thoughts as well right I probably missed

2420
01:50:09,550 --> 01:50:12,489
a lot of the stuff so if people check

2421
01:50:12,489 --> 01:50:14,500
out the system's panel tomorrow it's not

2422
01:50:14,500 --> 01:50:16,690
gonna be as in-depth so I recommend like

2423
01:50:16,690 --> 01:50:19,450
if your viewers are interested I check

2424
01:50:19,450 --> 01:50:20,920
out all the details of every single

2425
01:50:20,920 --> 01:50:23,200
skill on every single class every single

2426
01:50:23,200 --> 01:50:25,270
talent all this stuff right but the

2427
01:50:25,270 --> 01:50:26,920
systems panel will be a good kind of

2428
01:50:26,920 --> 01:50:29,050
high level overview of everything that

2429
01:50:29,050 --> 01:50:30,370
work concern me

2430
01:50:30,370 --> 01:50:33,130
currently doing so that would be good to

2431
01:50:33,130 --> 01:50:37,600
check out yeah David Kim lead system

2432
01:50:37,600 --> 01:50:40,090
designer on day four and that's about

2433
01:50:40,090 --> 01:50:41,380
our time so gonna thank about for

2434
01:50:41,380 --> 01:50:43,719
watching stay tuned for videos and I

2435
01:50:43,719 --> 01:50:45,370
probably put this up on YouTube as well

2436
01:50:45,370 --> 01:50:46,900
at some point but I'm gonna try to gonna

2437
01:50:46,900 --> 01:50:48,850
be up within the next hour or so on my

2438
01:50:48,850 --> 01:50:50,230
initial thoughts on d4

2439
01:50:50,230 --> 01:50:51,969
there's any more panels tomorrow we're

2440
01:50:51,969 --> 01:50:55,000
gonna cover those more for you to to

2441
01:50:55,000 --> 01:50:56,410
content and coverage come we might even

2442
01:50:56,410 --> 01:50:58,449
do a stream for a night just from those

2443
01:50:58,449 --> 01:51:00,010
I'll room if we get good enough Internet

2444
01:51:00,010 --> 01:51:01,989
to just talk about everything thanks so

2445
01:51:01,989 --> 01:51:03,699
much thank you so much for having me

2446
01:51:03,699 --> 01:51:05,500
yeah thanks for coming on yeah excellent

2447
01:51:05,500 --> 01:51:08,410
answers tons of useful wonderful info

2448
01:51:08,410 --> 01:51:09,940
yeah and if there's anything that people

2449
01:51:09,940 --> 01:51:11,739
don't like please let us know because we

2450
01:51:11,739 --> 01:51:13,480
do have a long ways to go right what's

2451
01:51:13,480 --> 01:51:14,920
the best way to get information to you

2452
01:51:14,920 --> 01:51:16,900
guys oh I think you have your contact

2453
01:51:16,900 --> 01:51:19,870
set please your drink yeah yeah I think

2454
01:51:19,870 --> 01:51:23,170
that we've the best yeah all right

2455
01:51:23,170 --> 01:51:26,230
yes cool thanks so much thanks and we'll

2456
01:51:26,230 --> 01:51:28,860
see you next time folks

 

 

 

Video thumb

1
00:00:01,770 --> 00:00:04,290
so wait I have literally a thousand

2
00:00:04,290 --> 00:00:05,549
questions I think we have very limited

3
00:00:05,549 --> 00:00:07,850
time

4
00:00:08,060 --> 00:00:12,560
just under 30 minutes oh my god okay so

5
00:00:12,560 --> 00:00:16,630
first of all can you introduce yourself

6
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Joe Shelley lead game designer oh my god

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okay this week so the question is

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paragon levels are there gonna be

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paragon levels we're looking at the same

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kind of philosophy that applied to

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Diablo 3 in terms of when you log in

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having and you just put maybe you play

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for 30 minutes when you play for an hour

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you 15 minutes and having that mean

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something like when you log out making

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some kind of progress that philosophy

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that underpins Paragon levels in Diablo

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3 continues to be important to us but in

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terms of the exact method by which that

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statement will be true we still have

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work to do we're not going to do exactly

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the same thing we did in Diablo 3 but

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we're going to do something that

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fulfills that same goal so at your the

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lead game designer on d4 there are two

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games on this - oh okay so say you have

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only get a lot of control of what

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happens my responsibility is to handle

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combat

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counters dungeons and you said you liked

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the way that power levels worked and DLR

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in terms of like people playing but you

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don't think there's another be exactly

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the same or anything right so on that

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question in-game like what is it and why

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would you keep playing it like in terms

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of what you know like you just obviously

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in d3 is grinding yeah just greatest

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forever and ever and ever

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yeah we have a lot of them game to build

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we want that we want when you reach

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endgame for you to participate in a

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variety of different activities so the

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world bosses Java is one activity by

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battalion but yeah available in the demo

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it's the first time you've been able to

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play bring many people together to take

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down

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applause and it's it's so big that we

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have to pull the camera out on the wall

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Mike okay so well so world bosses well

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let me let me say that so we want to

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have a variety of activities the world

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boss is one activity key dungeons are

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going to be an activity keep dungeons

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are inspired by a greater rift so that

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you saying like onions is like so this

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is you st. Gia's we can say key tenet

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they're inspired by great herbs but it's

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a different systems and there'll be

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additional activities beyond that of

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heaven these key dungeons yes are they

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going to be infinitely scaling they will

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scale I don't know if they'll infinitely

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scale but they'll scale to an extent

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that there's no sekonic art about

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reaching the maximum yeah Oh what okay

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so the way that this works is we have in

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the world there are hundreds of dungeons

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and you can experience them at different

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levels leveling up and so

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at max level you can get a key and that

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key will be for a specific dungeon so

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let's say Garen hold from the demo okay

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the key when used transform scare and

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hold for you and your party you choose

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to go into the party into a max level

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dungeon and it has a rank on it all

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somewhat similar to greater rifts and

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that rank can increase it increases the

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difficulty of the dungeon okay so what

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maximum what's a Mixel the max level we

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don't know for sure yeah it's 40 right

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now

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what are you ready to change we have a

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long way to go

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okay on top of that the key has a fixes

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on it

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Oh mythic plus it's really similar

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mythic blessings a lot of ways fixes add

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mechanics to the dungeon can add

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mechanics with the boss fights so it

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really changes how the dungeon plays oh

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wow

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and intends the mechanics is it gonna be

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like something that will really change

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it or screaming increased live by like

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Timson no I significant if you like Gang

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Gang the systems and features panel

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tomorrow the lead dungeon designers oven

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is going to talk a little bit more about

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that one of the affixes to give you an

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example is

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Lightning pulse it's like a obelisk of

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rock and lightning magic and it follows

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you through the dungeon you can't you

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can't kill it you can't stop it and it

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releases here at a claiming pulse god no

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moving you have to to play well I kill

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you is it like an is it like at time as

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it like it is it like it so it's not a

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wall of death it's an object offices you

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through the dungeon okay and it can

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releases pulses that do of wide area

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such as the Mavericks is how they as

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they going to be positive and fixes

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their baby yeah we're really trying to

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experiment with all kinds of different

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ways to change the way that the guns in

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place and make it be playable

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maybe speaking of positive and negative

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air fixes on wakeup some optimization is

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it gonna be like kiss with curse items

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attempts of like you know like a

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legendary which has some bad thing

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attached to it but then it gives you

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some really good thing okay I don't know

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I really like this out kiss purse items

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are really hard to design successful

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they tend to there tends to be a right

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answer or there tends to be a case where

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you can get really badly screwed over

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yeah by them but maybe right now maybe

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right now the the legendaries that we're

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that we have that we're ready to talk

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about are things that modify existing

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skills so for example your sorceress has

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teleport yeah and then you can get a

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legendary that say removes the cooldown

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on teleport you get another legendary

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that say allows it to do a nova area

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when you teleports you can combine those

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to change the way teleport works I say

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but they're also legendaries that our

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cocoa glow by variety of classes do

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other things like so far I haven't seen

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anything like this but I'm kind of

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worried in Diablo 3 this a lot of items

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for example that have multiplies on them

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which like if you're gonna use one skill

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then you force into basically using like

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every single multiplier item for that

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said skill is it gonna be multipliers on

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the items certainly legendary items make

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the item more powerful but what you're

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probably asking about is in d3 you'd see

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an item that would say you know 3,000

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percent in 10,000 yeah so we're not

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going in that direction

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the legendary items the idea of the

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legendary items is that you can further

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modify your skills beyond that which is

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allowed through the skill system through

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the talent system to really customize

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your play style ok building hundreds of

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those hundreds so this little engine

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areas in Diablo 3 but you basically have

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that you just equip a six here and then

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you have like two or three slots to to

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use it's like okay what's rank someone

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use or like you know I have to use this

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home because that's a multiplier on it

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this very limited choice are you doing

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that same thing where it's like you know

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d3 week it's like the illusion of choice

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what's the point just go with sits all

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the way like cuz I heard there are since

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which is kind of excuse me because I

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hate I hate sits yeah we're not doing

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that so one of the things that so there

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are a couple places where sets are

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really cool one is the set look gives

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the ability to to really live out some

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kind of fantasy and there yeah really

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really cool semblance right the other

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thing is that when you initially reach

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max level and you want to sort of get

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into something and like get a sense of

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like alright what do I want to do let me

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get some build together that can be

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effective Sun News is also fit for new

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players

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yeah and so in Diablo for legendary czar

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as for more power so you say you look

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graduate up whether it be a point where

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a sip be the most meta thing where like

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you would have like since like so you're

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saying that you would start off with it

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and then you switch them out with

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legendaries so you basically students

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and just dipping Sun yeah and then

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they'll be face yeah what I'll face out

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but like almost face down there there

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might be some situations we're using a

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set for something that no the ideas Alka

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have

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so you were saying they look

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aesthetically really cool can you if you

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really like the sin can't be transformed

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to that sin like on some of your items

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is it gonna be like transmog or anything

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like that we are looking at bringing

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transmog so you're considering it okay

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alright okay we have a million questions

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it's a sip this isn't really fun you

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could just like just say no okay if it's

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like there's like not happening or maybe

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your leg you know it's okay if so the

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self fountain oh oh so like a pile of

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Excel I mean people Leviathan is a bunch

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of other people don't deal this very

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well you just don't play with anyone

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else you can choose to play that way if

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you want we're not going to officially

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support it and my goods I feel like

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there's something got like no sort of

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game mode where you can sling that okay

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I don't think okay that's pretty big so

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letters and things in competitive

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systems is there going to be a like any

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any sort of like you sit with Keystone's

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like for example is it gonna be like a

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lead awarding game then we get anxious

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to see you as the highest like you know

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Keystone Claire or yeah we like

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leaderboards when they're meaningful to

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and the case where they tend to be most

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meaningful is when there's a fairly

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small group of people that are competing

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for that thing yeah we we find if you

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look at at Diablo 3 leaderboards yeah

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there are you know 100 or maybe 500

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people who care about yes 1s may and

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you're seen with me with the selfie and

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brought later and they're people who are

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40,000 yeah and the leaderboard isn't

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super useful to them yeah so the way

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that we've to the we're still figuring

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it out but the way that we want to

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approach leaderboards is to focus on

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specific aspects that where they can be

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really meaningful and less on like

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who's the peanut ever-ever person out of

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you know yeah yeah so so you saying most

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mingle does that mean what what does

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that mean suggest that they'll be forced

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sort of specific activities or a child

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it won't be a like I said we have a lot

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of a long way to go okay but if you look

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at the some of the leaderboards in

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Diablo 3 we have the seasonal conquests

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where you're doing some work more

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specific so more in that direction but

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it's it's pretty early to say really

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okay trading so you said it was gonna be

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trading in the announcement and

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everything yeah so as it like you have

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sold that it's just people in your group

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when an item drops like you know can you

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just trade thing can I clip an item and

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then trade is some other guy after I'm

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finish using it is it gonna be auction

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house there will not be an actual old

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the way that should so we haven't

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settled on a specific trading system yet

276
00:11:08,640 --> 00:11:11,430
okay we have a philosophy for how

277
00:11:11,430 --> 00:11:12,880
trading

278
00:11:12,880 --> 00:11:16,389
is that when you get the predominant

279
00:11:16,389 --> 00:11:18,339
source of getting items in the obligor

280
00:11:18,339 --> 00:11:20,529
should be propelling consoles that share

281
00:11:20,529 --> 00:11:22,750
the same philosophy that that was the

282
00:11:22,750 --> 00:11:23,960
reasoning

283
00:11:23,960 --> 00:11:26,390
the auction house Agathe

284
00:11:26,390 --> 00:11:29,360
however we want to integrate trading

285
00:11:29,360 --> 00:11:31,490
more closely into the other so we're

286
00:11:31,490 --> 00:11:33,470
exploring several different impossible

287
00:11:33,470 --> 00:11:34,770
systems

288
00:11:34,770 --> 00:11:36,319
and the one that we are

289
00:11:36,319 --> 00:11:39,109
currently leaving tour and we would like

290
00:11:39,109 --> 00:11:41,329
your feedback on how you guys feel about

291
00:11:41,329 --> 00:11:44,479
trading is one where there would be

292
00:11:44,479 --> 00:11:47,209
three three types of items okay

293
00:11:47,209 --> 00:11:49,279
a type of items that are tradable all

294
00:11:49,279 --> 00:11:50,449
the time okay

295
00:11:50,449 --> 00:11:53,179
with no restrictions so no but what kind

296
00:11:53,179 --> 00:11:54,709
of items at that base consumables

297
00:11:54,709 --> 00:11:57,889
crafting bats certain items a certain

298
00:11:57,889 --> 00:12:00,589
armorer perhaps there'd also be items

299
00:12:00,589 --> 00:12:02,869
that can be traded once and then become

300
00:12:02,869 --> 00:12:08,089
bound oh that's spicy and then some set

301
00:12:08,089 --> 00:12:10,339
of items that can never be true thereby

302
00:12:10,339 --> 00:12:11,929
bound which there's a relation dairy

303
00:12:11,929 --> 00:12:14,119
thing off possibly intimate likely the

304
00:12:14,119 --> 00:12:16,850
most powerful items but would be would

305
00:12:16,850 --> 00:12:19,429
be bound on pickup but the line of where

306
00:12:19,429 --> 00:12:22,339
that is in terms of just having those

307
00:12:22,339 --> 00:12:24,379
three categories we have a lot of

308
00:12:24,379 --> 00:12:26,479
flexibility in like well how many items

309
00:12:26,479 --> 00:12:28,399
does that mean that are buying a pickup

310
00:12:28,399 --> 00:12:32,479
right there's a two items is it 100 yeah

311
00:12:32,479 --> 00:12:34,669
500 items like where is that line so we

312
00:12:34,669 --> 00:12:37,129
have a lot of balancing within that that

313
00:12:37,129 --> 00:12:39,439
system but that may not be the system we

314
00:12:39,439 --> 00:12:41,480
go with that's really interesting

315
00:12:41,480 --> 00:12:43,039
to be honest of the year at the yeah

316
00:12:43,039 --> 00:12:45,859
that's okay okay I'm not going to waste

317
00:12:45,859 --> 00:12:47,410
time we've got a very limited time

318
00:12:47,410 --> 00:12:50,660
crafting so I play a little path of

319
00:12:50,660 --> 00:12:53,299
Exile and they have very like they have

320
00:12:53,299 --> 00:12:55,220
like five to bring in games for crafting

321
00:12:55,220 --> 00:12:56,029
and you go like all these different

322
00:12:56,029 --> 00:12:56,839
things you can do

323
00:12:56,839 --> 00:12:59,029
it's the elbe three for example it's

324
00:12:59,029 --> 00:13:01,129
just like you need X and then you craf Y

325
00:13:01,129 --> 00:13:02,869
and it's an item that's just kind of

326
00:13:02,869 --> 00:13:04,850
beginner item and it's not got any depth

327
00:13:04,850 --> 00:13:06,230
to it are you looking into doing it

328
00:13:06,230 --> 00:13:07,879
instead of crafting in-game like meta

329
00:13:07,879 --> 00:13:10,970
crafting anything like crazy yeah

330
00:13:10,970 --> 00:13:12,799
so we're definitely going to bring

331
00:13:12,799 --> 00:13:14,989
crafting forward into Diablo for and

332
00:13:14,989 --> 00:13:16,400
expand on it

333
00:13:16,400 --> 00:13:19,040
there will be opportunities to craft to

334
00:13:19,040 --> 00:13:21,740
create items through crafting a lot of

335
00:13:21,740 --> 00:13:23,360
the endgame is going to be about item

336
00:13:23,360 --> 00:13:26,660
modification oh and the crafting will

337
00:13:26,660 --> 00:13:29,390
also incorporate the world so a big part

338
00:13:29,390 --> 00:13:31,400
of having a huge seamless connected

339
00:13:31,400 --> 00:13:34,250
world is going out and getting things

340
00:13:34,250 --> 00:13:38,210
whether that's slaying monsters or

341
00:13:38,210 --> 00:13:40,339
finding some something rare in some

342
00:13:40,339 --> 00:13:44,180
corner of the world okay so does that

343
00:13:44,180 --> 00:13:45,920
mean there won't be some sort of system

344
00:13:45,920 --> 00:13:47,360
where you can like so you're saying can

345
00:13:47,360 --> 00:13:48,800
modify items and you can go and collect

346
00:13:48,800 --> 00:13:50,630
things to craft a certain item but will

347
00:13:50,630 --> 00:13:53,500
they'll be like any sort of you know

348
00:13:53,500 --> 00:13:55,310
thing where you can just sit there in

349
00:13:55,310 --> 00:13:57,440
town crafting for like five hours like

350
00:13:57,440 --> 00:13:59,510
some random item using like materials

351
00:13:59,510 --> 00:14:02,420
for example oh yeah if you collected a

352
00:14:02,420 --> 00:14:04,460
lot of materials you could craft all

353
00:14:04,460 --> 00:14:06,290
those materials into something and then

354
00:14:06,290 --> 00:14:07,820
sell it and then get more materials and

355
00:14:07,820 --> 00:14:08,990
just do like you know oh my

356
00:14:08,990 --> 00:14:11,390
I don't sprite you're asking if like

357
00:14:11,390 --> 00:14:14,180
it's crafting it getting player yeah you

358
00:14:14,180 --> 00:14:15,589
could be like raffle saying people do

359
00:14:15,589 --> 00:14:17,180
that like glue to just play crafting and

360
00:14:17,180 --> 00:14:20,240
that's it that's what they do i I think

361
00:14:20,240 --> 00:14:23,029
Diablos more about slaying monster fair

362
00:14:23,029 --> 00:14:23,510
enough

363
00:14:23,510 --> 00:14:26,150
okay so I can respect that it's there

364
00:14:26,150 --> 00:14:28,160
there's a there's certainly an element

365
00:14:28,160 --> 00:14:29,540
of crafting but I don't think you would

366
00:14:29,540 --> 00:14:33,080
be like I am a crafter and that's fire

367
00:14:33,080 --> 00:14:36,200
so this is kinda like for my I've seen

368
00:14:36,200 --> 00:14:38,330
it's almost more line a memo right well

369
00:14:38,330 --> 00:14:40,580
online as a bank they're gonna be

370
00:14:40,580 --> 00:14:44,120
seasons is there gonna be like leaks or

371
00:14:44,120 --> 00:14:46,220
there will be seasons

372
00:14:46,220 --> 00:14:47,870
and we're gonna have a lot more details

373
00:14:47,870 --> 00:14:49,760
to share about how those work at all and

374
00:14:49,760 --> 00:14:52,430
what the timing of the Marva yes okay

375
00:14:52,430 --> 00:14:55,399
question and I looked at Moe yo one

376
00:14:55,399 --> 00:14:57,079
thing I can't say about seasons is that

377
00:14:57,079 --> 00:14:59,290
we're

378
00:14:59,610 --> 00:15:06,420
the we're going to modify what the most

379
00:15:06,420 --> 00:15:08,910
powerful items are from season to season

380
00:15:08,910 --> 00:15:12,480
so that the metagame shifts oh I like

381
00:15:12,480 --> 00:15:12,660
that

382
00:15:12,660 --> 00:15:14,010
and now you're gonna add new legendaries

383
00:15:14,010 --> 00:15:15,870
in like so intensive content patching

384
00:15:15,870 --> 00:15:19,170
how how and are you guys gonna do it

385
00:15:19,170 --> 00:15:20,670
isn't it like every three months you're

386
00:15:20,670 --> 00:15:22,440
gonna patch the game with new stuff is

387
00:15:22,440 --> 00:15:24,089
it gonna be like Legendary's getting

388
00:15:24,089 --> 00:15:25,920
pumped into the system to really mess up

389
00:15:25,920 --> 00:15:27,810
the meta or is it gonna be more about

390
00:15:27,810 --> 00:15:30,779
balancing wood yeah so the the season

391
00:15:30,779 --> 00:15:33,209
the the system that I talked about where

392
00:15:33,209 --> 00:15:36,839
we're where we just sort of where we add

393
00:15:36,839 --> 00:15:40,470
mechanics to just the meta game from

394
00:15:40,470 --> 00:15:41,130
season to season

395
00:15:41,130 --> 00:15:43,200
we'll handle part of that but we'll also

396
00:15:43,200 --> 00:15:45,810
we're also going to be releasing content

397
00:15:45,810 --> 00:15:48,660
especially through expansions expansions

398
00:15:48,660 --> 00:15:49,890
oh wow that's huge

399
00:15:49,890 --> 00:15:52,740
okay a question a versus been asking

400
00:15:52,740 --> 00:15:54,300
spamming me to ask and I'm kind of

401
00:15:54,300 --> 00:15:55,740
interested in this challenge rewrite

402
00:15:55,740 --> 00:15:57,180
here yes

403
00:15:57,180 --> 00:16:01,680
is this like a concept or is just like

404
00:16:01,680 --> 00:16:03,450
what it's going is this fleshed out like

405
00:16:03,450 --> 00:16:05,490
what's because from what I can see this

406
00:16:05,490 --> 00:16:07,440
is you have two lines and then you just

407
00:16:07,440 --> 00:16:09,870
make you have to pick between certain

408
00:16:09,870 --> 00:16:13,230
things like it's just is this it this is

409
00:16:13,230 --> 00:16:14,490
what how the talent trees are going to

410
00:16:14,490 --> 00:16:16,770
look on like well he's similar to in on

411
00:16:16,770 --> 00:16:19,709
release so this is an the talent and

412
00:16:19,709 --> 00:16:22,140
skill trees are both in their areas

413
00:16:22,140 --> 00:16:23,590
where we

414
00:16:23,590 --> 00:16:26,710
want feedback from everybody in fact the

415
00:16:26,710 --> 00:16:28,810
reason that if you go to the skill tree

416
00:16:28,810 --> 00:16:30,460
for example you'll see that you can

417
00:16:30,460 --> 00:16:31,990
actually mouse over all the skills and

418
00:16:31,990 --> 00:16:33,640
you can also over all the talents here

419
00:16:33,640 --> 00:16:36,490
and the reason that even though it's a

420
00:16:36,490 --> 00:16:38,500
demo and you're you know the skills are

421
00:16:38,500 --> 00:16:41,050
yeah for the demo we want to give

422
00:16:41,050 --> 00:16:42,910
players to look at what we're planning

423
00:16:42,910 --> 00:16:45,190
for these three classes and get be

424
00:16:45,190 --> 00:16:47,380
better and so okay these are the

425
00:16:47,380 --> 00:16:49,120
countries as they currently as that

426
00:16:49,120 --> 00:16:51,220
careless and EU planning because because

427
00:16:51,220 --> 00:16:54,100
from me I mean I can't like to be even I

428
00:16:54,100 --> 00:16:55,540
mean I get that the you know it's one of

429
00:16:55,540 --> 00:16:56,650
those things where it's like an illusion

430
00:16:56,650 --> 00:16:58,390
like eventually will be something edible

431
00:16:58,390 --> 00:17:01,000
which everyone goes or whatever but like

432
00:17:01,000 --> 00:17:02,590
I really like having choices to make

433
00:17:02,590 --> 00:17:04,510
like stupid builds you know where stuff

434
00:17:04,510 --> 00:17:07,690
like is there gonna be any sort of like

435
00:17:07,690 --> 00:17:10,540
you know tributes or other things like

436
00:17:10,540 --> 00:17:13,329
passive trees they give you like okay

437
00:17:13,329 --> 00:17:15,450
it's kind like this but just white begin

438
00:17:15,450 --> 00:17:18,520
yeah so it's possible that will add more

439
00:17:18,520 --> 00:17:20,650
things like that but a lot of that kind

440
00:17:20,650 --> 00:17:23,349
of customization comes to vegetarians oh

441
00:17:23,349 --> 00:17:25,119
wow okay

442
00:17:25,119 --> 00:17:27,779
so for example

443
00:17:27,779 --> 00:17:30,389
pledget or Adams son of Jordan is in the

444
00:17:30,389 --> 00:17:32,969
demo and we have other legendary items

445
00:17:32,969 --> 00:17:35,719
that increase ranks of talents or skills

446
00:17:35,719 --> 00:17:38,330
beyond the

447
00:17:38,330 --> 00:17:41,590
in terms of the skills

448
00:17:41,590 --> 00:17:44,500
can you see it's got a number and a

449
00:17:44,500 --> 00:17:46,809
level do you get to like pick

450
00:17:46,809 --> 00:17:48,700
specialized like runes for the hit

451
00:17:48,700 --> 00:17:50,529
skills or as a modification of the skill

452
00:17:50,529 --> 00:17:54,220
done by items it's done by items so the

453
00:17:54,220 --> 00:17:56,710
skills when you level up you acquire

454
00:17:56,710 --> 00:17:59,320
skill points and you can use your skill

455
00:17:59,320 --> 00:18:01,480
points to unlock or increase the rank of

456
00:18:01,480 --> 00:18:03,429
skills and that can fix the skill more

457
00:18:03,429 --> 00:18:06,299
powerful and can add properties to it

458
00:18:06,299 --> 00:18:09,730
you cannot respect skills but you can

459
00:18:09,730 --> 00:18:12,370
acquire additional skill tomes through

460
00:18:12,370 --> 00:18:13,929
doing various activities in the game

461
00:18:13,929 --> 00:18:16,600
uh-huh more skill points so that you can

462
00:18:16,600 --> 00:18:18,760
you can build out that that skill tree

463
00:18:18,760 --> 00:18:20,200
and make the skills more and more

464
00:18:20,200 --> 00:18:22,830
powerful let's see a big one

465
00:18:22,830 --> 00:18:25,570
monetization is there any just sort of

466
00:18:25,570 --> 00:18:27,880
decision made in terms of how so is it

467
00:18:27,880 --> 00:18:29,110
gonna be like you just buy the game and

468
00:18:29,110 --> 00:18:30,520
then that's it or you can isn't gonna be

469
00:18:30,520 --> 00:18:32,679
microtransactions within the game or are

470
00:18:32,679 --> 00:18:34,659
you doing like subscription how are you

471
00:18:34,659 --> 00:18:36,250
planning to monetize it like keep

472
00:18:36,250 --> 00:18:37,570
getting funding I guess still I keep

473
00:18:37,570 --> 00:18:40,750
making content so Diablo 4 will be

474
00:18:40,750 --> 00:18:43,600
available as a base game and as I said

475
00:18:43,600 --> 00:18:46,400
we're going to have expansions

476
00:18:46,400 --> 00:18:49,280
you also will be able to buy our

477
00:18:49,280 --> 00:18:52,220
cosmetics in the game so MTX

478
00:18:52,220 --> 00:18:54,530
oh wow that's gonna be some sort of shop

479
00:18:54,530 --> 00:18:55,430
or kin

480
00:18:55,430 --> 00:18:59,900
it's very early oh okay but yes oh okay

481
00:18:59,900 --> 00:19:01,580
that's really interesting that I mean to

482
00:19:01,580 --> 00:19:03,110
be honest I really do like the the whole

483
00:19:03,110 --> 00:19:05,450
empty eggs the monetization scheme

484
00:19:05,450 --> 00:19:06,860
because I don't I feel like if they make

485
00:19:06,860 --> 00:19:08,600
if it's really successful it's making

486
00:19:08,600 --> 00:19:10,820
lots of money then you know that they're

487
00:19:10,820 --> 00:19:12,290
gonna keep making stuff for the game

488
00:19:12,290 --> 00:19:14,420
there's nothing to die well it's also an

489
00:19:14,420 --> 00:19:16,940
opportunity to have more options

490
00:19:16,940 --> 00:19:22,040
available than you would otherwise this

491
00:19:22,040 --> 00:19:24,110
is kind of a specific question but a lot

492
00:19:24,110 --> 00:19:26,390
of people are asking it hideouts so I

493
00:19:26,390 --> 00:19:28,550
don't even want to hide out as a PUA for

494
00:19:28,550 --> 00:19:29,870
example like it's like I could play a

495
00:19:29,870 --> 00:19:31,580
housing sort of thing way you can like

496
00:19:31,580 --> 00:19:33,860
go there and then you can do various

497
00:19:33,860 --> 00:19:35,179
things and invite your mates over to do

498
00:19:35,179 --> 00:19:37,940
whatever and craft stuff any plan screen

499
00:19:37,940 --> 00:19:39,860
to play housing hideouts that's an

500
00:19:39,860 --> 00:19:41,510
interesting idea we don't have anything

501
00:19:41,510 --> 00:19:48,460
to announce on them alright the pages

502
00:19:48,460 --> 00:19:51,740
pages equator to the proto working sorry

503
00:19:51,740 --> 00:19:53,630
I'm gonna pick my favorite questions

504
00:19:53,630 --> 00:19:56,420
yeah I got add-ons like DPS meters for

505
00:19:56,420 --> 00:19:58,220
example like you know look like UI

506
00:19:58,220 --> 00:19:59,720
add-on say way you can like basically

507
00:19:59,720 --> 00:20:01,760
modify your UI well like you know for

508
00:20:01,760 --> 00:20:03,530
example have like a devious meter has

509
00:20:03,530 --> 00:20:04,910
two chicks like your teeth logs so you

510
00:20:04,910 --> 00:20:07,580
know how you died for example it's

511
00:20:07,580 --> 00:20:08,960
important to us that you know how you

512
00:20:08,960 --> 00:20:12,470
died of course I think what often

513
00:20:12,470 --> 00:20:18,020
happens in games with DPS meters is you

514
00:20:18,020 --> 00:20:20,480
you end up feeling bad about how you did

515
00:20:20,480 --> 00:20:23,000
yeah I know you did all you feel good

516
00:20:23,000 --> 00:20:26,059
because you're the top sometimes yes we

517
00:20:26,059 --> 00:20:27,289
don't have anything to announce on that

518
00:20:27,289 --> 00:20:31,850
specifically I think our our goal would

519
00:20:31,850 --> 00:20:34,730
be to put everything that you need to

520
00:20:34,730 --> 00:20:37,760
play the game into the basement okay and

521
00:20:37,760 --> 00:20:39,649
what about customization over here

522
00:20:39,649 --> 00:20:41,720
interface like another question very

523
00:20:41,720 --> 00:20:42,320
good one

524
00:20:42,320 --> 00:20:44,690
so the key minds in the game that I had

525
00:20:44,690 --> 00:20:47,049
I think it's going to sleep whatever

526
00:20:47,049 --> 00:20:50,659
count how many skill skill bars is that

527
00:20:50,659 --> 00:20:52,700
the skill bars locked in can we like

528
00:20:52,700 --> 00:20:54,890
modify the key binds can we like change

529
00:20:54,890 --> 00:20:56,299
the left-click the forced move for

530
00:20:56,299 --> 00:20:57,799
example there's one really big thing

531
00:20:57,799 --> 00:21:02,360
which is not in d3 and it's really yes

532
00:21:02,360 --> 00:21:05,870
you can modify your old vines and so

533
00:21:05,870 --> 00:21:09,020
Diablo 3 had elective mode which was

534
00:21:09,020 --> 00:21:11,330
available through a checkbox in you I

535
00:21:11,330 --> 00:21:13,429
feel like new new players but in Diablo

536
00:21:13,429 --> 00:21:15,169
for we're building it from the ground up

537
00:21:15,169 --> 00:21:17,990
with the idea that yes by your skills to

538
00:21:17,990 --> 00:21:21,140
it's part of creating that the character

539
00:21:21,140 --> 00:21:22,850
and the build that you want absolutely

540
00:21:22,850 --> 00:21:27,140
brilliant absolutely brilliant cheat

541
00:21:27,140 --> 00:21:30,860
prevention so Diablo 3 there's a lot of

542
00:21:30,860 --> 00:21:32,659
people using like to party stuff but

543
00:21:32,659 --> 00:21:33,950
like automatic leaves and skills so

544
00:21:33,950 --> 00:21:35,779
there's you know to bahut it looks like

545
00:21:35,779 --> 00:21:37,100
you know some sort of map pack thing

546
00:21:37,100 --> 00:21:39,799
like and they fatally get away with it

547
00:21:39,799 --> 00:21:42,740
is it gonna be like more emphasis on

548
00:21:42,740 --> 00:21:45,140
cheaper mission at d4 yeah we take that

549
00:21:45,140 --> 00:21:48,929
very seriously and it's a big

550
00:21:48,929 --> 00:21:51,419
an item of very much importance to us to

551
00:21:51,419 --> 00:21:55,470
make sure that the game is pure and that

552
00:21:55,470 --> 00:21:57,240
everyone who's playing the game has a

553
00:21:57,240 --> 00:22:00,240
fair experience okay I say we're almost

554
00:22:00,240 --> 00:22:00,750
out of time

555
00:22:00,750 --> 00:22:02,700
I'm gonna ask one like stupid last

556
00:22:02,700 --> 00:22:04,740
question yo ETI twins the kid wins

557
00:22:04,740 --> 00:22:08,429
coming out estimate I mean I know you

558
00:22:08,429 --> 00:22:10,740
guys say it like ps4 right like which

559
00:22:10,740 --> 00:22:12,419
the still wants PS 5 coming out was uh

560
00:22:12,419 --> 00:22:14,880
so we we announced that it's coming out

561
00:22:14,880 --> 00:22:20,280
for PC and PlayStation 4 and Xbox one we

562
00:22:20,280 --> 00:22:21,870
don't have any other announcements in

563
00:22:21,870 --> 00:22:24,650
terms of yeah I thought of it again and

564
00:22:24,650 --> 00:22:27,510
if you listen to the lease at the

565
00:22:27,510 --> 00:22:29,490
opening ceremony he says it's not coming

566
00:22:29,490 --> 00:22:31,740
soon not even Blizzard soon that's about

567
00:22:31,740 --> 00:22:34,890
as much small case but hey this manga is

568
00:22:34,890 --> 00:22:37,140
I will I will say that if you look at

569
00:22:37,140 --> 00:22:39,000
the if you look at the world of

570
00:22:39,000 --> 00:22:42,090
sanctuary you can actually go into the

571
00:22:42,090 --> 00:22:43,740
game and bring up the map is huge you

572
00:22:43,740 --> 00:22:45,929
can see absolutely mess and look at how

573
00:22:45,929 --> 00:22:51,179
how much of the demo how small the demo

574
00:22:51,179 --> 00:22:52,830
area is compared to the world that we're

575
00:22:52,830 --> 00:22:55,590
building and it takes a long time to

576
00:22:55,590 --> 00:22:57,539
build oh yeah I can imagine

577
00:22:57,539 --> 00:22:59,760
I mean death it's absolutely I would I

578
00:22:59,760 --> 00:23:02,510
zoomed out I kind of like freaked out

579
00:23:02,510 --> 00:23:05,789
that's what it is thank you two minutes

580
00:23:05,789 --> 00:23:08,070
yeah okay thank you so much for your

581
00:23:08,070 --> 00:23:10,020
time and honestly I was expecting you to

582
00:23:10,020 --> 00:23:11,730
answer with like a lot of these

583
00:23:11,730 --> 00:23:14,400
questions just outright just huh no yeah

584
00:23:14,400 --> 00:23:16,049
it's like straight to the point which is

585
00:23:16,049 --> 00:23:18,120
absolutely amazing I love that you know

586
00:23:18,120 --> 00:23:19,980
the blizzard did being a little more up

587
00:23:19,980 --> 00:23:21,630
front I guess in like blah straight to

588
00:23:21,630 --> 00:23:23,800
the point instead of being super

589
00:23:23,800 --> 00:23:27,330
you know well thank you

 

 

 

Video thumb

1
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[Music]

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welcome to Diablo 4 systems and features

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00:00:11,320 --> 00:00:19,840
[Applause]

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00:00:22,519 --> 00:00:25,500
welcome everybody to Diablo 4 systems

5
00:00:25,500 --> 00:00:27,480
and features panel I hope everybody's

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00:00:27,480 --> 00:00:29,070
here to hear about our systems and

7
00:00:29,070 --> 00:00:31,439
features that is the only deck we have

8
00:00:31,439 --> 00:00:34,500
so that's what you get all right my name

9
00:00:34,500 --> 00:00:37,140
is Tim is main I am a senior producer on

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00:00:37,140 --> 00:00:40,079
the Diablo 4 team I have a moderate

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amount of knowledge about all the things

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00:00:41,640 --> 00:00:44,610
we work on not to worry I have a

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00:00:44,610 --> 00:00:46,409
collection here of experts that have

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00:00:46,409 --> 00:00:48,000
deep knowledge of all the things that we

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00:00:48,000 --> 00:00:49,470
work on so they will be talking more

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00:00:49,470 --> 00:00:52,379
than I will David Kim here is our lead

17
00:00:52,379 --> 00:00:56,129
systems designer next person down we

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00:00:56,129 --> 00:00:58,739
have Angela del Priore she's our lead UI

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00:00:58,739 --> 00:01:03,449
designer next to her is Zalman our to

20
00:01:03,449 --> 00:01:07,590
nyan he is our lead dungeon designer all

21
00:01:07,590 --> 00:01:09,150
the way the end there is joe shelley

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00:01:09,150 --> 00:01:13,619
lead game designer now we have a ton of

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00:01:13,619 --> 00:01:16,200
stuff to get into so i'm gonna jump

24
00:01:16,200 --> 00:01:18,600
right into it and hand this over to devi

25
00:01:18,600 --> 00:01:20,750
kim cool thanks

26
00:01:20,750 --> 00:01:22,860
first I want to say thank you for coming

27
00:01:22,860 --> 00:01:25,049
to our panel thank you for tuning in and

28
00:01:25,049 --> 00:01:26,520
thank you for all the questions that

29
00:01:26,520 --> 00:01:28,560
you've submitted so far let's get right

30
00:01:28,560 --> 00:01:31,679
into classes so as you can see up on the

31
00:01:31,679 --> 00:01:33,240
screen these are the three classes we

32
00:01:33,240 --> 00:01:35,549
just announced the sorceress the

33
00:01:35,549 --> 00:01:37,740
Barbarian and the druid so let's talk a

34
00:01:37,740 --> 00:01:39,859
little bit about each of these classes

35
00:01:39,859 --> 00:01:43,049
the sorceress is the master of magic she

36
00:01:43,049 --> 00:01:45,389
is your fragile castro class that deals

37
00:01:45,389 --> 00:01:51,780
high magical damage from a distance so

38
00:01:51,780 --> 00:01:53,459
as you can see there is a good mix of

39
00:01:53,459 --> 00:01:55,889
returning skills as well as brand new

40
00:01:55,889 --> 00:01:58,439
skills one of my favorites is this

41
00:01:58,439 --> 00:02:01,079
conduit skill whenever you use it you're

42
00:02:01,079 --> 00:02:03,840
invulnerable you'll deal damage and you

43
00:02:03,840 --> 00:02:05,880
can teleport as much as you want during

44
00:02:05,880 --> 00:02:08,310
the duration I also want to talk about

45
00:02:08,310 --> 00:02:11,038
the coat the chill mechanic in Diablo 4

46
00:02:11,038 --> 00:02:14,130
whenever the sorceress uses cold magic

47
00:02:14,130 --> 00:02:16,830
to attack enemies she chills she applies

48
00:02:16,830 --> 00:02:19,530
chill to the targets hit making their

49
00:02:19,530 --> 00:02:21,780
movement speed slower and slower and if

50
00:02:21,780 --> 00:02:24,000
you apply enough chill the enemies get

51
00:02:24,000 --> 00:02:26,220
frozen completely so let's check it out

52
00:02:26,220 --> 00:02:28,020
in this video it should be coming up

53
00:02:28,020 --> 00:02:30,750
soon she'll be using hoar-frost

54
00:02:30,750 --> 00:02:31,410
both

55
00:02:31,410 --> 00:02:33,990
and lizard skills to chill and then

56
00:02:33,990 --> 00:02:39,960
freeze the enemy as you can see the

57
00:02:39,960 --> 00:02:41,640
Barbarian is one of the main classes

58
00:02:41,640 --> 00:02:43,020
that everyone thinks of when they think

59
00:02:43,020 --> 00:02:45,900
Diablo and of course he's back if you

60
00:02:45,900 --> 00:02:47,670
like constantly jumping around and

61
00:02:47,670 --> 00:02:49,290
charging around the battlefield while

62
00:02:49,290 --> 00:02:51,480
dealing heavy physical melee attacks of

63
00:02:51,480 --> 00:02:53,430
course this may be the class of your

64
00:02:53,430 --> 00:02:58,800
choice again this is the Barbarian that

65
00:02:58,800 --> 00:03:02,010
you know and love but also he has some

66
00:03:02,010 --> 00:03:03,690
brand new things about him as well one

67
00:03:03,690 --> 00:03:05,640
of these things is the Arsenal system

68
00:03:05,640 --> 00:03:07,890
this system allows the Barbarian to

69
00:03:07,890 --> 00:03:10,770
equip for weapons to two-handed weapons

70
00:03:10,770 --> 00:03:13,200
and to one-handed weapons allowing him

71
00:03:13,200 --> 00:03:15,450
to use more item a fixes than any other

72
00:03:15,450 --> 00:03:17,400
class into the game and also he can

73
00:03:17,400 --> 00:03:19,170
equip more legendaries than any other

74
00:03:19,170 --> 00:03:27,180
class in Diablo for the truth is a

75
00:03:27,180 --> 00:03:29,070
shape-shifting class the jury can

76
00:03:29,070 --> 00:03:31,160
rapidly shape-shift into his human

77
00:03:31,160 --> 00:03:33,750
werewolf and wear bare forms at a

78
00:03:33,750 --> 00:03:36,240
moment's need so let's check out how

79
00:03:36,240 --> 00:03:39,450
that works so as you can see whenever

80
00:03:39,450 --> 00:03:42,120
you use a werewolf still you instantly

81
00:03:42,120 --> 00:03:44,190
transform into that form and whenever

82
00:03:44,190 --> 00:03:46,260
you use a wear bear form you instantly

83
00:03:46,260 --> 00:03:48,480
transform into that form when you use

84
00:03:48,480 --> 00:03:51,240
your earth or storm spells you instantly

85
00:03:51,240 --> 00:03:54,180
transform impact into the druid form so

86
00:03:54,180 --> 00:03:56,250
one of the reasons why I think this is

87
00:03:56,250 --> 00:03:58,740
so cool is because you can tie specific

88
00:03:58,740 --> 00:04:01,410
mechanics to the moment you transform so

89
00:04:01,410 --> 00:04:04,350
for example one of the talents it says

90
00:04:04,350 --> 00:04:06,240
something like whenever you shape-shift

91
00:04:06,240 --> 00:04:08,610
into a way or better form you gain

92
00:04:08,610 --> 00:04:10,800
damage reduction for a few seconds so

93
00:04:10,800 --> 00:04:12,950
not only can you pick the specific

94
00:04:12,950 --> 00:04:15,540
bonuses that you want you also control

95
00:04:15,540 --> 00:04:18,390
the exact timing when you activate these

96
00:04:18,390 --> 00:04:20,100
bonuses so you have that full control

97
00:04:20,100 --> 00:04:21,660
and that's what I think is so cool about

98
00:04:21,660 --> 00:04:24,680
the rapid shape-shifting

99
00:04:28,030 --> 00:04:30,319
okay so let's talk about the skill point

100
00:04:30,319 --> 00:04:32,509
system as well as the talent tree system

101
00:04:32,509 --> 00:04:34,969
these are two different systems that

102
00:04:34,969 --> 00:04:36,680
every class in Diablo 4 will be

103
00:04:36,680 --> 00:04:39,050
utilizing the goals for these are to

104
00:04:39,050 --> 00:04:40,699
have an increased sense of power

105
00:04:40,699 --> 00:04:43,069
progression during level up as well as

106
00:04:43,069 --> 00:04:46,960
great player choice and customization

107
00:04:46,960 --> 00:04:49,129
the skill point system is fairly

108
00:04:49,129 --> 00:04:51,229
straightforward as you level up you'll

109
00:04:51,229 --> 00:04:53,719
be gaining one or more skill points for

110
00:04:53,719 --> 00:04:55,699
you to spend and you can use it in two

111
00:04:55,699 --> 00:04:57,800
ways first is unlocking brand-new skills

112
00:04:57,800 --> 00:04:59,449
that you didn't have access to before

113
00:04:59,449 --> 00:05:02,599
and second is ranking up existing skills

114
00:05:02,599 --> 00:05:04,520
to make them more powerful and unlock

115
00:05:04,520 --> 00:05:08,889
new choices within that same skill Oh

116
00:05:11,800 --> 00:05:13,849
another way you can get skill points in

117
00:05:13,849 --> 00:05:16,279
the game is to find these skill point

118
00:05:16,279 --> 00:05:18,139
tome items and then you can use those

119
00:05:18,139 --> 00:05:20,240
items to have access to more skill

120
00:05:20,240 --> 00:05:23,569
points for the talent tree this is an

121
00:05:23,569 --> 00:05:25,069
example of the sorcerer assist talent

122
00:05:25,069 --> 00:05:27,379
tree each tree is unique to that class

123
00:05:27,379 --> 00:05:30,110
so this is just one example of one of

124
00:05:30,110 --> 00:05:31,969
the classes so you work your way from

125
00:05:31,969 --> 00:05:34,129
top to bottom making yourself more

126
00:05:34,129 --> 00:05:36,680
powerful as you go down the tree and not

127
00:05:36,680 --> 00:05:38,180
only that you will be able to make very

128
00:05:38,180 --> 00:05:40,699
specific playstyle choices to your

129
00:05:40,699 --> 00:05:42,409
liking so you'll have that full

130
00:05:42,409 --> 00:05:45,020
customization option and of course at

131
00:05:45,020 --> 00:05:47,569
the bottom of the tree are the strongest

132
00:05:47,569 --> 00:05:50,539
talents in the game this is one of six

133
00:05:50,539 --> 00:05:53,150
that the Sorcerer's can choose from and

134
00:05:53,150 --> 00:05:54,889
it's a fairly simple one but we have a

135
00:05:54,889 --> 00:05:57,199
lot of choices ranging from simple to

136
00:05:57,199 --> 00:06:00,349
more complicated play styles so this one

137
00:06:00,349 --> 00:06:03,080
increases the lightning damage against

138
00:06:03,080 --> 00:06:05,659
enemies within melee range so naturally

139
00:06:05,659 --> 00:06:07,189
this would combo very you all with a

140
00:06:07,189 --> 00:06:09,259
spell like chargebolt and you can

141
00:06:09,259 --> 00:06:10,759
because it is a returning skill in

142
00:06:10,759 --> 00:06:14,330
Diablo 4 so let's take a look at the

143
00:06:14,330 --> 00:06:16,789
flow of how you go about spending points

144
00:06:16,789 --> 00:06:18,650
and unlocking new tiers so as you can

145
00:06:18,650 --> 00:06:20,389
see this is how the talent tree system

146
00:06:20,389 --> 00:06:22,430
works and this time around I'm going

147
00:06:22,430 --> 00:06:24,979
down the coal tree so let's take a look

148
00:06:24,979 --> 00:06:28,219
at one of the options at the top or at

149
00:06:28,219 --> 00:06:30,710
the bottom so endless winter so instead

150
00:06:30,710 --> 00:06:33,589
of chills leading to freeze you gained a

151
00:06:33,589 --> 00:06:35,870
massive damage bonus instead so you can

152
00:06:35,870 --> 00:06:37,729
kind of imagine if I'm not going for

153
00:06:37,729 --> 00:06:38,420
that freeze play

154
00:06:38,420 --> 00:06:39,830
style I can choose something like this

155
00:06:39,830 --> 00:06:44,810
to get a different benefit instead so

156
00:06:44,810 --> 00:06:46,280
one last thing I want to mention about

157
00:06:46,280 --> 00:06:49,910
hot about classes is there are even more

158
00:06:49,910 --> 00:06:52,370
details about skills as well as talents

159
00:06:52,370 --> 00:06:53,750
in the demo so if you're here at

160
00:06:53,750 --> 00:06:55,190
Blizzcon please be sure to check that

161
00:06:55,190 --> 00:06:56,900
out if you're interested in that kind of

162
00:06:56,900 --> 00:06:58,940
thing if you're not here then please

163
00:06:58,940 --> 00:07:00,890
check out the streamers streaming live

164
00:07:00,890 --> 00:07:02,960
from Blizzcon to learn more about

165
00:07:02,960 --> 00:07:05,390
classes thank you and I'll hand it over

166
00:07:05,390 --> 00:07:08,630
to Angela for talking about all the cool

167
00:07:08,630 --> 00:07:12,520
stuff coming to the open world of Diablo

168
00:07:14,290 --> 00:07:16,960
ok thanks David

169
00:07:16,960 --> 00:07:20,030
okay so you've checked out the classes

170
00:07:20,030 --> 00:07:21,410
maybe you looked at their skills and

171
00:07:21,410 --> 00:07:22,820
your talents and you're about to enter

172
00:07:22,820 --> 00:07:25,340
the world of sanctuary again one of the

173
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biggest differences in Diablo 4 is this

174
00:07:27,170 --> 00:07:29,030
idea of a shared in contiguous world

175
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what does that mean in a Diablo game so

176
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to start with the share Bowl concept

177
00:07:35,420 --> 00:07:36,680
doesn't affect dungeons dungeons

178
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continue to be private from start to

179
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finish

180
00:07:39,500 --> 00:07:41,690
supporting you and optionally up to

181
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three other players which is our maximum

182
00:07:43,640 --> 00:07:45,920
party size and what about the campaign

183
00:07:45,920 --> 00:07:48,380
then because the campaign storyline is

184
00:07:48,380 --> 00:07:49,820
of course going to send you all around

185
00:07:49,820 --> 00:07:51,500
the continent into these private

186
00:07:51,500 --> 00:07:53,420
dungeons but also two parts of the

187
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overworld so you might think that means

188
00:07:55,520 --> 00:07:57,470
your campaign moments in the overworld

189
00:07:57,470 --> 00:07:58,970
are now going to be shared with a bunch

190
00:07:58,970 --> 00:08:02,120
of random people but campaign areas will

191
00:08:02,120 --> 00:08:04,460
also start as private meaning accessible

192
00:08:04,460 --> 00:08:06,490
only to you and your party until you've

193
00:08:06,490 --> 00:08:08,900
completed the campaign objective for

194
00:08:08,900 --> 00:08:11,570
that location it's only after that point

195
00:08:11,570 --> 00:08:13,280
that it becomes shared like the rest of

196
00:08:13,280 --> 00:08:16,160
the open world so when we talk about

197
00:08:16,160 --> 00:08:18,560
shared open worlds we mean you'll see

198
00:08:18,560 --> 00:08:21,080
players outside your party and you'll

199
00:08:21,080 --> 00:08:22,310
see different types of open world

200
00:08:22,310 --> 00:08:25,970
activities and activities like the

201
00:08:25,970 --> 00:08:27,560
public events that we showcase in the

202
00:08:27,560 --> 00:08:29,870
demo ranging anywhere from the more

203
00:08:29,870 --> 00:08:31,880
common ground' are attacking the

204
00:08:31,880 --> 00:08:34,610
coastline all the way up to a huge

205
00:08:34,610 --> 00:08:36,830
pestilence demon is clawing its way up a

206
00:08:36,830 --> 00:08:39,320
farm the overworld would have things

207
00:08:39,320 --> 00:08:42,320
like collectables lore books caches

208
00:08:42,320 --> 00:08:44,540
materials for crafting as well as

209
00:08:44,540 --> 00:08:46,340
dedicated spaces carved out for very

210
00:08:46,340 --> 00:08:48,620
specific activities like open world PvP

211
00:08:48,620 --> 00:08:51,720
or one of the many other open

212
00:08:51,720 --> 00:08:53,370
systems that we're still iterating on

213
00:08:53,370 --> 00:08:54,930
and we'll talk about more at a future

214
00:08:54,930 --> 00:08:57,810
date but I'm sure many of you are

215
00:08:57,810 --> 00:08:59,069
curious about the other players part

216
00:08:59,069 --> 00:09:00,660
right how many people are you going to

217
00:09:00,660 --> 00:09:04,019
be sharing this open world with and the

218
00:09:04,019 --> 00:09:06,000
number can actually be variable by

219
00:09:06,000 --> 00:09:08,819
location meaning we might make a place

220
00:09:08,819 --> 00:09:11,519
less or more populated depending on

221
00:09:11,519 --> 00:09:14,490
what's going on there so our guiding

222
00:09:14,490 --> 00:09:16,709
principle on this topic is the feeling

223
00:09:16,709 --> 00:09:18,000
we're trying to achieve and we did try

224
00:09:18,000 --> 00:09:19,110
to get this in the demo if you had a

225
00:09:19,110 --> 00:09:20,850
chance to play it but it's that

226
00:09:20,850 --> 00:09:23,459
sanctuary should feel like a bleak and

227
00:09:23,459 --> 00:09:25,740
dangerous place and while you're out in

228
00:09:25,740 --> 00:09:27,839
the overworld on occasion you might run

229
00:09:27,839 --> 00:09:30,180
into one or two other players but most

230
00:09:30,180 --> 00:09:32,060
of the time you're going to be alone and

231
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the exceptions to this would be

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something like the world boss event

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right that is a huge undertaking we want

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to allow more players into that space so

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they can tackle that challenge together

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and then there's towns for the opposite

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reason chance are safe places they make

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natural gathering spots for grouping up

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your party trading or just chatting and

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with all these ways to encounter other

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players we want to make sure it's easy

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to play with them too so I'm going to

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use one of our lead game designers Jesse

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as a way to illustrate what a social

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players experience might look like jesse

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was Ferriss campaign and throughout it

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he might jump into someone else's to

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help him out or he might invite someone

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to his to show them something cool or

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just for company and there should be no

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friction there right we take the party

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leaders state in the campaign area share

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it with the rest of the party and

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everyone will be able to contribute

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regardless of where they are in their

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own campaigns we didn't want people to

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feel like they were stuck in their own

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story modes just because they weren't a

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slightly different step from someone

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that they actually wanted to play with

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we'll have clans so just you'll probably

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form a clan make a cool clan banner and

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initiate a lot of different clan

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activities because that's the kind of

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thing that he does in real life you

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probably use our in-game voice chat to

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talk to his clan mates while he's out

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doing side quests or maybe he switches

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it to party voice chat because he

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grouped up with someone that he was

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doing a public event with and now

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they're going to go PEP together he

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might even be doing all this on a

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console on the couch

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friend because as you've probably heard

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alongside PC we're developing for

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console and we'll be supporting

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two-player couch co-op on consoles a lot

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of couch caught brick fans right okay

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but what if you're not the kind of

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person who likes grouping up with people

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to get your stuff done like me you could

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be a really good friend of mine

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you'd be my spouse I probably don't want

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to party up with you and it's nothing

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personal I just like to do things up on

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my own pace so you imagine it's a pretty

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big barrier for me when a multiplayer

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game gates content or progression behind

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a grouping requirement which makes me

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really happy to say that yeah before

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does not go in that direction and all

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the best items content progression will

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be available to all players regardless

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of whether they're playing solo or with

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a group and so

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so for me the campaign is really obvious

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right I love the fact that our campaign

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areas are going to be private I'm going

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to play through the entire thing solo

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and I might join a clan probably not

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participate in the clan activities I'd

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be more likely to engage with a clan

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bank system because I love crafting but

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crafting gets boring when you run out of

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reasons to make items so being able to

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donate items to my clan mates really

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appeals to me I would opt to use text

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chat voice chat or sorry I'd opt to use

310
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text chat or emotes over voice chat and

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I'd still go into the overworld for

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things like gathering more crafting

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materials probably avoid the PvP areas

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and target specific events with rewards

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that I need but once I'm all geared up

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I'm just gonna go straight into pushing

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those endgame dungeons because that's

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where I get my private quiet space back

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and so while Diablo 4 does open up

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sanctuary to a lot of new shared systems

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and hopefully more meaningful connected

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experiences the level to which you

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engage in those connected experiences is

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still up to you you could choose to play

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through the entire game solo from

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campaign all the way to endgame and that

327
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would be just as valuable and successful

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of a way to approach the game as someone

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who might choose to group up for the

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large majority of it so I've mentioned

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dungeons a few times now but we've

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barely scratched the surface on those so

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I'm gonna hand this over dissolve in our

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lead dungeon designer to go into those

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details next cool Thank You Angela hey

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00:13:32,779 --> 00:13:35,749
Blizzcon alright let's talk about the

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dungeons of Diablo 4 dungeons are a

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foundational part of that Diablo series

339
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right and they're a critical part of

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that legacy

341
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randomly generated dungeons are a

342
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critical part of that so sanctuary is a

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large and diverse place and we are

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filling it with lots of dungeons for you

345
00:13:50,959 --> 00:13:53,059
to explore slay and loot your way

346
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through so you know we want dungeons to

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be dark dangerous unpredictable places

348
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in the world even the holiest of places

349
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can fall to corruption like this

350
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zacchara monastery behind me now since

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they are randomly generated that means

352
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until you venture down that dark

353
00:14:07,939 --> 00:14:09,889
corridor you're not really sure what

354
00:14:09,889 --> 00:14:11,539
you're gonna find could be treasure

355
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could be death and this is that

356
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in between risk and reward that really

357
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defines that dungeon-crawling experience

358
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in Diablo 4 where anything can happen

359
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and also dungeons are not always random

360
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building are just like randomly

361
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generated buildings they're randomized

362
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exterior environments as well these

363
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exterior dungeons are randomly generated

364
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just like the interiors are so we can

365
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have like you know whispering woods here

366
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behind me as an example we want dungeons

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to feel like real explorable places in

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the world

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so we also build our dungeon system from

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the ground up with this idea that we

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call seamless exploration so what

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seamless exploration means is no more

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loading screens to go down to the second

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floor third floor 10th floor whatever

375
00:14:53,730 --> 00:14:59,910
any other area it all happens seamlessly

376
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in the game and with seamless

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00:15:01,620 --> 00:15:03,300
exploration we can even blend these

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randomly generated tile sets together

379
00:15:04,920 --> 00:15:06,930
you can go from a randomly generated

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00:15:06,930 --> 00:15:08,760
cave and walk straight into a randomly

381
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generated forest and this means dungeons

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can become sprawling interconnected

383
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places to explore and discover your

384
00:15:14,910 --> 00:15:16,770
reactions in one part of the dungeon can

385
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actually affect what happens in the

386
00:15:18,300 --> 00:15:21,840
other part so you know as you're

387
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crawling your way through these profane

388
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halls or stepping cautiously through a

389
00:15:26,700 --> 00:15:27,810
misty wood you know what are you doing

390
00:15:27,810 --> 00:15:29,310
what are you gonna do in these dungeons

391
00:15:29,310 --> 00:15:31,740
what can I find so well we have two

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00:15:31,740 --> 00:15:34,020
major pieces of content systems to like

393
00:15:34,020 --> 00:15:36,300
talk about today one is random events

394
00:15:36,300 --> 00:15:38,370
and the other is dungeon objectives

395
00:15:38,370 --> 00:15:41,280
so first up random events are back and

396
00:15:41,280 --> 00:15:43,230
random events are a core part of that

397
00:15:43,230 --> 00:15:44,670
classic dungeon crawling feeling in

398
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Diablo 4 and one major change compared

399
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to the Past game is they are no longer

400
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restricted to a specific place in the

401
00:15:51,510 --> 00:15:53,130
world you know this is one of our new

402
00:15:53,130 --> 00:15:54,930
events the altar of Vichy Bosch and he

403
00:15:54,930 --> 00:15:56,370
Biswas founds out there I'm not sure

404
00:15:56,370 --> 00:15:59,100
yeah so this event can also show up in

405
00:15:59,100 --> 00:16:00,330
the Whispering Woods you know it's in

406
00:16:00,330 --> 00:16:01,860
Garen hold in the demo you can totally

407
00:16:01,860 --> 00:16:03,300
find it you got a good chance of finding

408
00:16:03,300 --> 00:16:05,310
it and this allows dungeons to actually

409
00:16:05,310 --> 00:16:07,200
have a much broader range of possible

410
00:16:07,200 --> 00:16:09,030
events every time you play you can

411
00:16:09,030 --> 00:16:10,800
actually find a different kind of event

412
00:16:10,800 --> 00:16:12,450
in it and those events can actually

413
00:16:12,450 --> 00:16:14,490
follow Mouse's around just you know just

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like elites can and makes it way more

415
00:16:16,800 --> 00:16:19,650
broad range of things to do so we have

416
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random dungeons and we have random

417
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events but for us it's also really

418
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important that dungeons have this sense

419
00:16:26,220 --> 00:16:27,660
of identity they have

420
00:16:27,660 --> 00:16:29,340
to help set them all apart from each

421
00:16:29,340 --> 00:16:36,390
other so the other thing there you go

422
00:16:36,390 --> 00:16:38,070
the other thing we're adding is the

423
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dungeon objective so the dungeon and its

424
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objective are designed together as two

425
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parts of a cohesive whole

426
00:16:45,560 --> 00:16:47,400
objectives are completed by doing

427
00:16:47,400 --> 00:16:49,470
specific things in the dungeon like

428
00:16:49,470 --> 00:16:51,810
killing a sea witch and progressing the

429
00:16:51,810 --> 00:16:54,060
objective also increases the danger and

430
00:16:54,060 --> 00:16:56,610
the rewards found inside that dungeon so

431
00:16:56,610 --> 00:16:58,530
as an example this is Dom hey in tunnels

432
00:16:58,530 --> 00:17:00,270
playable in the demo today the objective

433
00:17:00,270 --> 00:17:02,190
here is to slay lan meas we've seen that

434
00:17:02,190 --> 00:17:04,230
before but in Dom Han as you make

435
00:17:04,230 --> 00:17:05,700
progress in that effort the enemy

436
00:17:05,700 --> 00:17:07,890
responds they send powerful elites to

437
00:17:07,890 --> 00:17:09,300
hunt you down and kill you no matter

438
00:17:09,300 --> 00:17:10,890
where you are no matter what you're

439
00:17:10,890 --> 00:17:13,290
doing in that dungeon yes even during a

440
00:17:13,290 --> 00:17:15,180
random event yes even during a boss

441
00:17:15,180 --> 00:17:17,640
fight and since every dungeon has its

442
00:17:17,640 --> 00:17:19,920
own custom objective we can have varied

443
00:17:19,920 --> 00:17:22,020
gameplay across dungeons as a whole and

444
00:17:22,020 --> 00:17:23,730
memorable dungeons with a strong

445
00:17:23,730 --> 00:17:27,240
underlying identity now we're still

446
00:17:27,240 --> 00:17:29,190
exploring multiple other dungeon systems

447
00:17:29,190 --> 00:17:30,870
and features but we do have one more

448
00:17:30,870 --> 00:17:32,970
thing to talk about today you know let's

449
00:17:32,970 --> 00:17:36,950
talk about endgame dungeons in Diablo 4

450
00:17:37,250 --> 00:17:39,690
so you know what do we look for in a

451
00:17:39,690 --> 00:17:41,520
Diablo end game you know what would we

452
00:17:41,520 --> 00:17:43,500
be excited to play and we started

453
00:17:43,500 --> 00:17:44,910
thinking about this like okay varied

454
00:17:44,910 --> 00:17:46,800
content that's critical I don't want to

455
00:17:46,800 --> 00:17:48,690
just be doing one thing over and over

456
00:17:48,690 --> 00:17:51,120
again at endgame and you know making

457
00:17:51,120 --> 00:17:53,910
powerful unique builds as a core part of

458
00:17:53,910 --> 00:17:56,250
the habló and we need content that helps

459
00:17:56,250 --> 00:17:58,170
encourage that level of strategic depth

460
00:17:58,170 --> 00:18:01,440
and honestly you know player agencies

461
00:18:01,440 --> 00:18:02,250
super important

462
00:18:02,250 --> 00:18:03,870
random dungeons are awesome I love them

463
00:18:03,870 --> 00:18:05,460
but I don't want to just feel like I'm

464
00:18:05,460 --> 00:18:07,020
just reacting to what the game is giving

465
00:18:07,020 --> 00:18:08,040
me I don't want to feel like I'm in

466
00:18:08,040 --> 00:18:11,550
rails so how are we doing this we're

467
00:18:11,550 --> 00:18:13,350
adding a new type of item called a

468
00:18:13,350 --> 00:18:15,990
dungeon key how do they work well when a

469
00:18:15,990 --> 00:18:17,820
key drops in the world it drops for a

470
00:18:17,820 --> 00:18:20,550
very specific dungeon in the world using

471
00:18:20,550 --> 00:18:23,070
this key will upgrade that dungeon into

472
00:18:23,070 --> 00:18:25,710
an endgame dungeon the key also has a

473
00:18:25,710 --> 00:18:27,780
specific difficulty rank the higher the

474
00:18:27,780 --> 00:18:29,970
difficulty the higher of the quality of

475
00:18:29,970 --> 00:18:31,350
the drops that you get within that

476
00:18:31,350 --> 00:18:35,100
dungeon and finally dungeon Keys can

477
00:18:35,100 --> 00:18:37,350
roll specific dungeon affixes now this

478
00:18:37,350 --> 00:18:39,000
is an entirely new feature

479
00:18:39,000 --> 00:18:40,880
these are modifiers that increase the

480
00:18:40,880 --> 00:18:43,160
and complexity of the dungeons fell

481
00:18:43,160 --> 00:18:45,140
throughout the game they apply the affix

482
00:18:45,140 --> 00:18:46,970
to either the players the enemies the

483
00:18:46,970 --> 00:18:48,830
environment or any or all three of these

484
00:18:48,830 --> 00:18:50,570
so with a system like this you can

485
00:18:50,570 --> 00:18:52,220
imagine an affix that says something

486
00:18:52,220 --> 00:18:54,830
like all enemies are you know invisible

487
00:18:54,830 --> 00:18:56,240
unless they're in combat or something

488
00:18:56,240 --> 00:18:57,620
like that every time you walk in a room

489
00:18:57,620 --> 00:18:58,430
you're not sure where you're gonna find

490
00:18:58,430 --> 00:19:00,440
and you can also have another affix that

491
00:19:00,440 --> 00:19:01,940
says there are double bosses in this

492
00:19:01,940 --> 00:19:03,620
dungeon and how having both of those

493
00:19:03,620 --> 00:19:05,450
affixes on the same key come a very

494
00:19:05,450 --> 00:19:06,770
different outcome when you're playing

495
00:19:06,770 --> 00:19:09,560
any of the dungeons in a game so you

496
00:19:09,560 --> 00:19:12,110
know let's look at an example let's you

497
00:19:12,110 --> 00:19:13,790
know this is Garen hold has lightning

498
00:19:13,790 --> 00:19:15,530
pulse let's see what that looks like in

499
00:19:15,530 --> 00:19:18,230
the game so lightning pulse as this cool

500
00:19:18,230 --> 00:19:20,240
pillar of lightning energy and stone

501
00:19:20,240 --> 00:19:22,550
that hunts down the closest player and

502
00:19:22,550 --> 00:19:24,830
deals damage to them it can't kill it

503
00:19:24,830 --> 00:19:26,930
you can't stun it you cannot stop it

504
00:19:26,930 --> 00:19:29,210
until that dungeon objective is complete

505
00:19:29,210 --> 00:19:31,820
but this is still Garen hold the same

506
00:19:31,820 --> 00:19:33,740
dungeon we have playable a demo today it

507
00:19:33,740 --> 00:19:35,750
still has the same objective you still

508
00:19:35,750 --> 00:19:37,250
have the same enemies and you still have

509
00:19:37,250 --> 00:19:39,020
access the same randomized content

510
00:19:39,020 --> 00:19:43,190
within it yeah and this is how we get

511
00:19:43,190 --> 00:19:44,930
all three of our goals we could varied

512
00:19:44,930 --> 00:19:47,630
content or a very varied gameplay any

513
00:19:47,630 --> 00:19:49,760
regular dungeon can become an endgame

514
00:19:49,760 --> 00:19:51,620
dungeon by finding a dungeon key for it

515
00:19:51,620 --> 00:19:53,300
and the plan is to have hundreds of

516
00:19:53,300 --> 00:19:55,520
dungeons in the game we get strategic

517
00:19:55,520 --> 00:19:57,620
depth the key provides a lot of

518
00:19:57,620 --> 00:19:59,510
information for you to plan a specific

519
00:19:59,510 --> 00:20:01,370
build around you can customize your

520
00:20:01,370 --> 00:20:03,260
loadout your skills your talent your

521
00:20:03,260 --> 00:20:05,600
items to tackle that specific dungeon

522
00:20:05,600 --> 00:20:08,450
and we also get player agency you can

523
00:20:08,450 --> 00:20:10,670
decide whether you want to use a key and

524
00:20:10,670 --> 00:20:12,020
upgrade a dungeon or if you want to

525
00:20:12,020 --> 00:20:13,700
salvage it for crafting the plan is to

526
00:20:13,700 --> 00:20:15,260
drop lots of key so you guys actually

527
00:20:15,260 --> 00:20:17,840
have exact control over which game which

528
00:20:17,840 --> 00:20:21,290
dungeons are your endgame dungeons so we

529
00:20:21,290 --> 00:20:23,570
learned a lot about dungeons let's learn

530
00:20:23,570 --> 00:20:25,040
more about the monsters that you kill

531
00:20:25,040 --> 00:20:26,480
inside them and for that I'm actually

532
00:20:26,480 --> 00:20:29,480
gonna hand it over to Joe Shelly lead

533
00:20:29,480 --> 00:20:32,740
monster wrangler really

534
00:20:33,460 --> 00:20:38,960
thank you darling so this is my very

535
00:20:38,960 --> 00:20:42,770
close friend the fallen lunatic I know

536
00:20:42,770 --> 00:20:44,390
he's my close friend because he always

537
00:20:44,390 --> 00:20:49,310
wants to be really close to me but the

538
00:20:49,310 --> 00:20:51,260
following lunatic is a really

539
00:20:51,260 --> 00:20:52,970
interesting case because he's part of

540
00:20:52,970 --> 00:20:57,140
the fallen family this idea of families

541
00:20:57,140 --> 00:21:00,950
is really important to Diablo 4 in the

542
00:21:00,950 --> 00:21:02,930
case of the fallen the lunatic runs

543
00:21:02,930 --> 00:21:05,510
forward and tries to explode the fallen

544
00:21:05,510 --> 00:21:07,760
grunts try to surround the player while

545
00:21:07,760 --> 00:21:09,830
their shaman friends hang out in the

546
00:21:09,830 --> 00:21:12,530
back throwing fireballs and resurrecting

547
00:21:12,530 --> 00:21:16,370
the slain grunts let's take a look at

548
00:21:16,370 --> 00:21:18,710
another example of families in Diablo

549
00:21:18,710 --> 00:21:23,480
the skeleton family the great thing

550
00:21:23,480 --> 00:21:25,730
about the skeleton family is that like

551
00:21:25,730 --> 00:21:28,460
the fallen the members of the family can

552
00:21:28,460 --> 00:21:30,530
work together to do something greater

553
00:21:30,530 --> 00:21:33,860
than they could do by themselves so of

554
00:21:33,860 --> 00:21:37,250
course you've got skeletons with swords

555
00:21:37,250 --> 00:21:40,280
shields the shield skeletons can stun

556
00:21:40,280 --> 00:21:43,070
stun you while two-handed axe skeletons

557
00:21:43,070 --> 00:21:46,010
bring down their axe on your head you've

558
00:21:46,010 --> 00:21:49,250
got crossbow skeletons who are firing

559
00:21:49,250 --> 00:21:52,700
from the middle distance and in Diablo 4

560
00:21:52,700 --> 00:21:54,230
you've got my personal favorite the

561
00:21:54,230 --> 00:21:56,900
skeletal ballista this is an

562
00:21:56,900 --> 00:21:59,090
amalgamation of skeletons that have come

563
00:21:59,090 --> 00:22:02,000
together to barely hold up this giant

564
00:22:02,000 --> 00:22:04,580
bow they can fire from multiple screens

565
00:22:04,580 --> 00:22:08,300
away and we talked about how important

566
00:22:08,300 --> 00:22:11,000
legacy is to Diablo 4 this is a great

567
00:22:11,000 --> 00:22:14,390
example the inspiration for the skeletal

568
00:22:14,390 --> 00:22:17,150
ballista came from Diablo 2 where you

569
00:22:17,150 --> 00:22:18,950
could walk out of a doorway and be

570
00:22:18,950 --> 00:22:21,350
surrounded by skeletons and then be

571
00:22:21,350 --> 00:22:23,360
getting shot from off screen by range

572
00:22:23,360 --> 00:22:26,810
skeletons it creates this choice moment

573
00:22:26,810 --> 00:22:29,690
where do I stay engaged with the

574
00:22:29,690 --> 00:22:32,060
skeletons I'm fighting and try to dodge

575
00:22:32,060 --> 00:22:34,580
these arrows or do I go deeper into

576
00:22:34,580 --> 00:22:37,040
danger and lay the smackdown on those

577
00:22:37,040 --> 00:22:40,040
skeletal ballistas in Diablo for that

578
00:22:40,040 --> 00:22:42,820
gameplay is back

579
00:22:43,070 --> 00:22:48,980
thank you but of course the skeletal

580
00:22:48,980 --> 00:22:50,780
blissed is not the most dangerous thing

581
00:22:50,780 --> 00:22:53,090
you'll face in Diablo 4 there are also

582
00:22:53,090 --> 00:22:57,560
elite monsters and if you play Diablo 3

583
00:22:57,560 --> 00:23:00,470
there are some monster powers or affixes

584
00:23:00,470 --> 00:23:03,380
that are making a return like mortar or

585
00:23:03,380 --> 00:23:08,150
frozen but in Diablo 4 there are new

586
00:23:08,150 --> 00:23:10,310
category of affixes that we call

587
00:23:10,310 --> 00:23:11,860
enhancing affixes

588
00:23:11,860 --> 00:23:14,840
these affixes take the monsters base

589
00:23:14,840 --> 00:23:19,280
powers and improve on them in the case

590
00:23:19,280 --> 00:23:22,370
of a skeletal ballista he might have the

591
00:23:22,370 --> 00:23:25,400
multi shot affix so he's firing three

592
00:23:25,400 --> 00:23:26,930
ballista shots instead of the usual one

593
00:23:26,930 --> 00:23:30,770
and the cool thing about enhancing

594
00:23:30,770 --> 00:23:31,340
affixes

595
00:23:31,340 --> 00:23:33,710
is that when we apply that same multi

596
00:23:33,710 --> 00:23:36,890
shot affix to something like a fallen

597
00:23:36,890 --> 00:23:40,190
shaman he can resurrect multiple grunts

598
00:23:40,190 --> 00:23:43,780
or brutes instead of the usual one

599
00:23:43,780 --> 00:23:47,450
totally changing how the gameplay plays

600
00:23:47,450 --> 00:23:52,070
out now of course there are lots of

601
00:23:52,070 --> 00:23:56,090
bosses in Diablo 4 and if we go back to

602
00:23:56,090 --> 00:23:58,730
that previous slide with the skeletons

603
00:23:58,730 --> 00:24:01,370
you might see the tomb Lord standing

604
00:24:01,370 --> 00:24:04,850
tall and proud in the middle the tomb

605
00:24:04,850 --> 00:24:07,700
Lord is a master of necromantic magic

606
00:24:07,700 --> 00:24:10,610
and bone and he can resurrect his

607
00:24:10,610 --> 00:24:13,100
skeletal minions he can create walls of

608
00:24:13,100 --> 00:24:16,010
bone and shatter them and he can spin

609
00:24:16,010 --> 00:24:18,290
his magic into a storm of bone that can

610
00:24:18,290 --> 00:24:22,640
blind you but in Diablo 4 you have

611
00:24:22,640 --> 00:24:26,050
additional combat options to fight back

612
00:24:26,050 --> 00:24:29,240
one of these is the new evade ability

613
00:24:29,240 --> 00:24:34,100
every class can do a short distance -

614
00:24:34,100 --> 00:24:36,650
that gets you immediately out of danger

615
00:24:36,650 --> 00:24:40,490
and allows you to strike back very

616
00:24:40,490 --> 00:24:43,040
quickly and get back in the action it's

617
00:24:43,040 --> 00:24:44,390
perfect for getting out of something

618
00:24:44,390 --> 00:24:50,330
like this bone storm also many class

619
00:24:50,330 --> 00:24:53,180
skills in Diablo 4 grant the unstoppable

620
00:24:53,180 --> 00:24:54,760
status

621
00:24:54,760 --> 00:24:57,500
this status allows you to break out of

622
00:24:57,500 --> 00:24:59,630
any control and pairing effects so if

623
00:24:59,630 --> 00:25:03,110
you're stunned blinded slowed you can

624
00:25:03,110 --> 00:25:05,540
break out of it and grant immunity for

625
00:25:05,540 --> 00:25:07,640
the duration of the effect in the case

626
00:25:07,640 --> 00:25:09,800
of our barbarian friends who just

627
00:25:09,800 --> 00:25:11,090
doesn't want to deal with this bone

628
00:25:11,090 --> 00:25:13,720
storm anymore he can rallying cry

629
00:25:13,720 --> 00:25:16,070
becoming unstoppable and granting his

630
00:25:16,070 --> 00:25:17,780
allies unsolvable as well and

631
00:25:17,780 --> 00:25:20,030
immediately dish out more paint onto the

632
00:25:20,030 --> 00:25:25,100
bone tomb Lord now you've had a chance

633
00:25:25,100 --> 00:25:28,760
to play the demo you may have seen this

634
00:25:28,760 --> 00:25:33,260
one this demon a shava this is our first

635
00:25:33,260 --> 00:25:36,500
world boss in the Diablo series and it

636
00:25:36,500 --> 00:25:38,570
is so big that we had to pull the camera

637
00:25:38,570 --> 00:25:41,060
out just to frame the action and show

638
00:25:41,060 --> 00:25:45,830
everyone engaged with it a Chaba

639
00:25:45,830 --> 00:25:49,790
is a huge undertaking and looking at

640
00:25:49,790 --> 00:25:51,440
some of the stats already that we've

641
00:25:51,440 --> 00:25:54,530
come in I see that a lot of people have

642
00:25:54,530 --> 00:25:59,960
fallen to shava but the really cool

643
00:25:59,960 --> 00:26:01,940
thing about the boss isn't the elbow for

644
00:26:01,940 --> 00:26:03,830
and a shove is a great example of this

645
00:26:03,830 --> 00:26:07,700
is our new stagger system this means

646
00:26:07,700 --> 00:26:10,460
that you can bring your control effects

647
00:26:10,460 --> 00:26:13,820
into fights against bosses like your

648
00:26:13,820 --> 00:26:18,230
stuns your freezes chills and when you

649
00:26:18,230 --> 00:26:19,820
apply them to bosses it builds up the

650
00:26:19,820 --> 00:26:23,180
stagger bar when it's filled the boss

651
00:26:23,180 --> 00:26:25,880
becomes staggered and something really

652
00:26:25,880 --> 00:26:28,550
cool happens I came up with that term

653
00:26:28,550 --> 00:26:31,850
myself but basically what it means is

654
00:26:31,850 --> 00:26:35,060
for each boss that we design we build

655
00:26:35,060 --> 00:26:38,780
some unique behavior so when you stagger

656
00:26:38,780 --> 00:26:41,630
a shava you can break off its arm blades

657
00:26:41,630 --> 00:26:44,840
and this changes the whole fight because

658
00:26:44,840 --> 00:26:47,000
that's giant sweeping attacks that it

659
00:26:47,000 --> 00:26:49,550
performs are greatly reduced in their

660
00:26:49,550 --> 00:26:52,010
range in areas of the battlefield that

661
00:26:52,010 --> 00:26:55,340
we're dangerous become safer in fact if

662
00:26:55,340 --> 00:26:57,320
you stagger a shava multiple times you

663
00:26:57,320 --> 00:26:59,660
can break off both arm blades and this

664
00:26:59,660 --> 00:27:02,990
changes the remainder of the fight now

665
00:27:02,990 --> 00:27:05,660
of course to take on something like a

666
00:27:05,660 --> 00:27:07,400
shava you're gonna need some legendary

667
00:27:07,400 --> 00:27:08,210
gear

668
00:27:08,210 --> 00:27:09,830
David's going to talk a little bit more

669
00:27:09,830 --> 00:27:12,340
about that

670
00:27:16,650 --> 00:27:19,830
okay so let's take a look first at the

671
00:27:19,830 --> 00:27:23,130
item qualities in Diablo 4 so as you can

672
00:27:23,130 --> 00:27:25,470
see up on the screen normal items are

673
00:27:25,470 --> 00:27:28,110
the weakest items and the mythic items

674
00:27:28,110 --> 00:27:29,309
are the strongest items that we're

675
00:27:29,309 --> 00:27:32,090
proposing for Diablo 4 so let's take a

676
00:27:32,090 --> 00:27:34,880
deeper look at each of these categories

677
00:27:34,880 --> 00:27:37,920
so for the first three categories normal

678
00:27:37,920 --> 00:27:40,170
magic and rare of course if you play

679
00:27:40,170 --> 00:27:42,300
Diablo games in the past you'll notice

680
00:27:42,300 --> 00:27:44,340
that you have more item affixes the

681
00:27:44,340 --> 00:27:46,650
higher the quality and our main goal

682
00:27:46,650 --> 00:27:50,429
hole for item add fixes is to increase

683
00:27:50,429 --> 00:27:52,620
the number of play style choices and

684
00:27:52,620 --> 00:27:54,240
options for players when they're picking

685
00:27:54,240 --> 00:27:57,240
item affixes so of course we'll have a

686
00:27:57,240 --> 00:27:59,700
good mix of returning affixes as well as

687
00:27:59,700 --> 00:28:02,550
brand new ones for example attack speed

688
00:28:02,550 --> 00:28:04,740
critical strike chance critical strike

689
00:28:04,740 --> 00:28:07,070
damage damage against faraway enemies

690
00:28:07,070 --> 00:28:10,350
cooldown reduction damage resistances

691
00:28:10,350 --> 00:28:13,050
damage bonuses to specific elements like

692
00:28:13,050 --> 00:28:15,870
all these stuff and more but what I want

693
00:28:15,870 --> 00:28:18,660
to talk about on top of that is one of

694
00:28:18,660 --> 00:28:20,700
the effects is on the screen it says +1

695
00:28:20,700 --> 00:28:22,679
rank to master of arms on the rare

696
00:28:22,679 --> 00:28:25,040
amulet it's the bottom one that you see

697
00:28:25,040 --> 00:28:27,900
what that's doing is it's giving me +1

698
00:28:27,900 --> 00:28:29,910
rank to one of my talent points so what

699
00:28:29,910 --> 00:28:32,400
that's gonna allow me to do is as I put

700
00:28:32,400 --> 00:28:34,620
my talent points and pick a place tile

701
00:28:34,620 --> 00:28:36,420
I'm not gonna have enough choices to go

702
00:28:36,420 --> 00:28:39,270
down every single tree but with items I

703
00:28:39,270 --> 00:28:41,280
can break some of these rules by getting

704
00:28:41,280 --> 00:28:43,470
access to talents that I normally

705
00:28:43,470 --> 00:28:45,900
couldn't access before or I can use them

706
00:28:45,900 --> 00:28:48,929
to go past my maximum talent point

707
00:28:48,929 --> 00:28:52,050
through items as well so we want to add

708
00:28:52,050 --> 00:28:54,210
as many of these types of affixes as

709
00:28:54,210 --> 00:28:57,320
possible in Diablo 4

710
00:29:01,789 --> 00:29:04,919
for legendary items in sets the goal is

711
00:29:04,919 --> 00:29:07,010
to provide as much player choice and

712
00:29:07,010 --> 00:29:09,330
customization as possible when forming

713
00:29:09,330 --> 00:29:11,429
your endgame build and in order to do

714
00:29:11,429 --> 00:29:13,950
that the most important change in the a

715
00:29:13,950 --> 00:29:16,320
blow for is to make sure that legendary

716
00:29:16,320 --> 00:29:18,990
items are on are on equal or greater

717
00:29:18,990 --> 00:29:21,510
power level compared to set items in

718
00:29:21,510 --> 00:29:22,230
Diablo 4

719
00:29:22,230 --> 00:29:23,640
this way you'll have that full

720
00:29:23,640 --> 00:29:26,010
customization of picking every single

721
00:29:26,010 --> 00:29:28,830
slot which specific legendary power you

722
00:29:28,830 --> 00:29:36,299
want to use so yeah so let's take a look

723
00:29:36,299 --> 00:29:39,059
at a simple example of customizing your

724
00:29:39,059 --> 00:29:39,929
playstyle

725
00:29:39,929 --> 00:29:43,950
through one specific simple skill in

726
00:29:43,950 --> 00:29:46,110
Diablo 4 as well as items that only

727
00:29:46,110 --> 00:29:48,360
modify that specific skill but of course

728
00:29:48,360 --> 00:29:50,789
we'll have a wide range of legendaries

729
00:29:50,789 --> 00:29:54,659
in the game so this is teleport as you

730
00:29:54,659 --> 00:29:56,760
can see pretty straightforward you turn

731
00:29:56,760 --> 00:29:58,770
teleport to the target location like you

732
00:29:58,770 --> 00:30:00,870
just saw say you're struggling on the

733
00:30:00,870 --> 00:30:02,340
defense then you can pick something like

734
00:30:02,340 --> 00:30:03,899
this up every time a teleport again

735
00:30:03,899 --> 00:30:08,130
damage barrier and this one whenever I

736
00:30:08,130 --> 00:30:09,809
teleport I create this rift on the

737
00:30:09,809 --> 00:30:11,520
ground when I whatever I stand in it

738
00:30:11,520 --> 00:30:13,490
again increased critical strike chance

739
00:30:13,490 --> 00:30:16,770
this next one I can use teleport as much

740
00:30:16,770 --> 00:30:19,470
as I want now it has no cooldown but

741
00:30:19,470 --> 00:30:21,720
it's random and I need mana to use it in

742
00:30:21,720 --> 00:30:24,270
this last one I think has damaging light

743
00:30:24,270 --> 00:30:26,490
lighting Nova whatever I teleport so

744
00:30:26,490 --> 00:30:29,549
let's check that out so pretty

745
00:30:29,549 --> 00:30:31,860
straightforward let's try to equip the

746
00:30:31,860 --> 00:30:33,779
one that lets me teleport as much as I

747
00:30:33,779 --> 00:30:36,270
want and now I've kind of turned my

748
00:30:36,270 --> 00:30:39,630
mobility skill into damaging skill at

749
00:30:39,630 --> 00:30:40,860
the cost of it being a little bit random

750
00:30:40,860 --> 00:30:43,020
and I just want to stress once more that

751
00:30:43,020 --> 00:30:45,510
not all legendaries will work so

752
00:30:45,510 --> 00:30:48,240
specific to one skill will have a wide

753
00:30:48,240 --> 00:30:50,820
range of skills ranging from legendaries

754
00:30:50,820 --> 00:30:52,620
are generic and good for every type of

755
00:30:52,620 --> 00:30:54,919
build legendaries are good for specific

756
00:30:54,919 --> 00:30:57,539
categories of skills and legendaries

757
00:30:57,539 --> 00:30:59,190
such as the ones that you see here

758
00:30:59,190 --> 00:31:02,640
and finally mythic items are the

759
00:31:02,640 --> 00:31:04,590
strongest items in Diablo 4 they're

760
00:31:04,590 --> 00:31:06,360
equipped limit 1 but they have 4

761
00:31:06,360 --> 00:31:08,340
legendary powers on them this is a

762
00:31:08,340 --> 00:31:10,960
simple example of barbarian legendary

763
00:31:10,960 --> 00:31:14,650
or barbarian mythic amulet so you can

764
00:31:14,650 --> 00:31:16,270
look forward to more info coming in the

765
00:31:16,270 --> 00:31:20,410
future on the mythic items and there are

766
00:31:20,410 --> 00:31:29,830
rooms and rune words in Diablo for how

767
00:31:29,830 --> 00:31:31,900
they work is quite straightforward you

768
00:31:31,900 --> 00:31:33,760
have two different types of rooms in the

769
00:31:33,760 --> 00:31:35,650
game condition runes and effect runes

770
00:31:35,650 --> 00:31:38,470
you can take any condition rune combine

771
00:31:38,470 --> 00:31:40,480
it with any other effect rune in the

772
00:31:40,480 --> 00:31:43,420
game to form a rune word so the example

773
00:31:43,420 --> 00:31:45,670
on the screen is it says the condition

774
00:31:45,670 --> 00:31:48,280
rune whenever you freeze an enemy and

775
00:31:48,280 --> 00:31:50,530
the effect is reduced a randoms he'll

776
00:31:50,530 --> 00:31:53,590
pull down by 15% and as you can see from

777
00:31:53,590 --> 00:31:56,200
the item I have formed my room word so

778
00:31:56,200 --> 00:31:58,450
let me show you some more examples of

779
00:31:58,450 --> 00:32:00,790
condition runes and effect runes one

780
00:32:00,790 --> 00:32:02,740
thing that is not displayed here that

781
00:32:02,740 --> 00:32:04,090
we're currently working on is we're

782
00:32:04,090 --> 00:32:05,860
working on adding progression to runes

783
00:32:05,860 --> 00:32:08,860
as well so you can look forward to more

784
00:32:08,860 --> 00:32:10,810
info on that in the future as well so

785
00:32:10,810 --> 00:32:13,030
I'll hand it back to Tim for Q&A so you

786
00:32:13,030 --> 00:32:15,430
can quickly read this before he goes to

787
00:32:15,430 --> 00:32:20,640
the next slide thanks David

788
00:32:22,380 --> 00:32:24,770
everybody memorize everything you got it

789
00:32:24,770 --> 00:32:27,990
alright next slide okay

790
00:32:27,990 --> 00:32:33,299
QA so over the past 24 hours or so since

791
00:32:33,299 --> 00:32:35,160
we announced this game you guys have

792
00:32:35,160 --> 00:32:37,470
been submitting questions some of you

793
00:32:37,470 --> 00:32:39,059
right here on the floor there have been

794
00:32:39,059 --> 00:32:40,799
places for you to hand in your questions

795
00:32:40,799 --> 00:32:43,320
we've also been looking online we got

796
00:32:43,320 --> 00:32:45,360
Twitter sending us questions reddit

797
00:32:45,360 --> 00:32:46,410
sending questions

798
00:32:46,410 --> 00:32:48,419
the Internet has many questions as usual

799
00:32:48,419 --> 00:32:51,419
I have taken a list of some of the most

800
00:32:51,419 --> 00:32:54,360
asked questions that we got and now I'm

801
00:32:54,360 --> 00:32:57,390
going to ask our panel so starting right

802
00:32:57,390 --> 00:32:59,669
in one of those common ones that we gots

803
00:32:59,669 --> 00:33:02,210
a lot of people want to know about

804
00:33:02,210 --> 00:33:06,030
monetization or business model or how do

805
00:33:06,030 --> 00:33:09,030
I buy this game so question of how do i

806
00:33:09,030 --> 00:33:12,330
buy dîablø form I will divert that one

807
00:33:12,330 --> 00:33:17,490
over to Joe Shelley thanks so of course

808
00:33:17,490 --> 00:33:20,520
it's very early days here but what I can

809
00:33:20,520 --> 00:33:22,590
confirm is that we will sell a base game

810
00:33:22,590 --> 00:33:26,159
and expansions and I can also confirm

811
00:33:26,159 --> 00:33:29,360
that we will not sell power

812
00:33:34,840 --> 00:33:37,240
I think that's the answer they wanted to

813
00:33:37,240 --> 00:33:40,060
hear okay on to the next one all right

814
00:33:40,060 --> 00:33:42,160
lots of questions here we saw from

815
00:33:42,160 --> 00:33:46,330
various sources customization of my bill

816
00:33:46,330 --> 00:33:47,680
people want to know am I only

817
00:33:47,680 --> 00:33:49,630
customizing my build through the

818
00:33:49,630 --> 00:33:51,760
legendaries that I choose or are there

819
00:33:51,760 --> 00:33:54,070
other options that seems like a good

820
00:33:54,070 --> 00:33:56,650
question for David Kim yeah so

821
00:33:56,650 --> 00:33:58,600
customization is a main one of the main

822
00:33:58,600 --> 00:34:01,360
biggest goals in Diablo 4 so of course

823
00:34:01,360 --> 00:34:03,730
we'll have more options outside of just

824
00:34:03,730 --> 00:34:05,800
legendaries so for example I talked a

825
00:34:05,800 --> 00:34:07,630
little bit about the skill point system

826
00:34:07,630 --> 00:34:10,510
as you put points into the specific

827
00:34:10,510 --> 00:34:12,699
skills they will unlock brand new things

828
00:34:12,699 --> 00:34:15,280
for example the unstoppable that Joe

829
00:34:15,280 --> 00:34:17,320
talked about it doesn't appear from Rank

830
00:34:17,320 --> 00:34:20,050
1 of that shout but as you rank it up

831
00:34:20,050 --> 00:34:24,070
new parts of the skill are not brand new

832
00:34:24,070 --> 00:34:25,810
components are unlocked as well as the

833
00:34:25,810 --> 00:34:28,149
power goes up so that's one example on

834
00:34:28,149 --> 00:34:31,899
the challenge free side you can check it

835
00:34:31,899 --> 00:34:33,610
out in the demo to get a feel of where

836
00:34:33,610 --> 00:34:36,340
we're at currently but the hope is even

837
00:34:36,340 --> 00:34:38,168
if two players are going the same sort

838
00:34:38,168 --> 00:34:40,780
of build say like we're both going a

839
00:34:40,780 --> 00:34:43,449
lightning build then we have enough

840
00:34:43,449 --> 00:34:45,190
choices within the talent tree system

841
00:34:45,190 --> 00:34:48,460
for us to make our kind of adjustments

842
00:34:48,460 --> 00:34:50,918
that caters specifically to me and to

843
00:34:50,918 --> 00:34:52,929
the other person right and then on the

844
00:34:52,929 --> 00:34:55,300
item side item ethics is we of course

845
00:34:55,300 --> 00:34:57,310
want to have even more choices and even

846
00:34:57,310 --> 00:34:59,530
more play style choices specifically so

847
00:34:59,530 --> 00:35:01,000
we're gonna be looking for opportunities

848
00:35:01,000 --> 00:35:03,460
to add as much as much customization as

849
00:35:03,460 --> 00:35:07,060
possible across the board awesome all

850
00:35:07,060 --> 00:35:09,220
right diverse answer uh on to the next

851
00:35:09,220 --> 00:35:11,710
one all right so we got a lot of

852
00:35:11,710 --> 00:35:14,380
questions along the lines of will I be

853
00:35:14,380 --> 00:35:16,720
able to solo in this game but also will

854
00:35:16,720 --> 00:35:20,170
it support a full offline mode a tricky

855
00:35:20,170 --> 00:35:21,940
question I'm gonna send that one to

856
00:35:21,940 --> 00:35:25,240
Angela so we are not going to support an

857
00:35:25,240 --> 00:35:27,580
offline mode but as I said before

858
00:35:27,580 --> 00:35:29,200
nothing in Diablo 4 is gonna require

859
00:35:29,200 --> 00:35:32,580
partying up you can play solo and

860
00:35:32,580 --> 00:35:35,380
dungeons are private and campaign quest

861
00:35:35,380 --> 00:35:37,170
areas will remain private

862
00:35:37,170 --> 00:35:42,960
ok solo some amount offline not the case

863
00:35:42,960 --> 00:35:46,420
next question we had ok we saw a million

864
00:35:46,420 --> 00:35:49,210
questions about trading we have

865
00:35:49,210 --> 00:35:52,060
people asking is there treating some

866
00:35:52,060 --> 00:35:53,470
people in the audience agree they want

867
00:35:53,470 --> 00:35:54,640
to know is there trading they want to

868
00:35:54,640 --> 00:35:56,800
know how is it implemented how does it

869
00:35:56,800 --> 00:36:00,160
work is it like t2 is it like d3 I will

870
00:36:00,160 --> 00:36:03,220
send this difficult question to zabun

871
00:36:03,220 --> 00:36:07,180
thank you so uh you know our underlying

872
00:36:07,180 --> 00:36:09,520
philosophy here is we think it's the

873
00:36:09,520 --> 00:36:11,950
best when you can kill a monster and get

874
00:36:11,950 --> 00:36:13,810
loot that way so we want to make sure

875
00:36:13,810 --> 00:36:15,430
for you know whatever we do we kind of

876
00:36:15,430 --> 00:36:17,080
respect that part of the habla its core

877
00:36:17,080 --> 00:36:19,330
to Diablo but with that in mind we also

878
00:36:19,330 --> 00:36:21,910
do want to allow trading so our current

879
00:36:21,910 --> 00:36:23,830
strategy is this and you know it's still

880
00:36:23,830 --> 00:36:25,330
early days so we really want to hear

881
00:36:25,330 --> 00:36:27,700
your feedback on this in particular so

882
00:36:27,700 --> 00:36:29,200
the idea is that we have kind of three

883
00:36:29,200 --> 00:36:32,920
different types of tradable item so to

884
00:36:32,920 --> 00:36:35,530
say so to speak so there is a class of

885
00:36:35,530 --> 00:36:37,210
item a bunch of items that can always be

886
00:36:37,210 --> 00:36:39,070
traded no matter what freely I can give

887
00:36:39,070 --> 00:36:40,570
it Angela she can give it a David you

888
00:36:40,570 --> 00:36:42,310
can give it a Joe so on and so forth and

889
00:36:42,310 --> 00:36:45,160
then we can also have a a class of items

890
00:36:45,160 --> 00:36:48,580
that are trade are trainable one time so

891
00:36:48,580 --> 00:36:50,980
I have an item I use it for a year and

892
00:36:50,980 --> 00:36:52,030
then I'm like I don't want this item

893
00:36:52,030 --> 00:36:54,430
anymore and I give it Angela but now she

894
00:36:54,430 --> 00:36:56,080
can't trade it anymore it's bound to her

895
00:36:56,080 --> 00:36:57,610
so things like only be traded one time

896
00:36:57,610 --> 00:36:59,230
and then we're also thinking that

897
00:36:59,230 --> 00:37:01,720
probably the the highest quality most

898
00:37:01,720 --> 00:37:03,190
powerful things in the game especially

899
00:37:03,190 --> 00:37:05,410
in that area there should be items that

900
00:37:05,410 --> 00:37:06,760
you can't trade at all that you have to

901
00:37:06,760 --> 00:37:08,320
earn yourself that you have to you know

902
00:37:08,320 --> 00:37:09,760
go do those endgame dungeons kill

903
00:37:09,760 --> 00:37:16,050
monsters etc get that loot so cool so so

904
00:37:16,050 --> 00:37:18,460
you can kind of see just like with these

905
00:37:18,460 --> 00:37:20,740
very simple kind of gradient of things

906
00:37:20,740 --> 00:37:22,630
and options here where we kind of do the

907
00:37:22,630 --> 00:37:24,160
cutoff of when does something become a

908
00:37:24,160 --> 00:37:26,560
one-time trade or a never trade we have

909
00:37:26,560 --> 00:37:28,300
a lot of flexibility there and we're

910
00:37:28,300 --> 00:37:29,620
gonna be listening to you guys and kind

911
00:37:29,620 --> 00:37:30,760
of getting that feedback as well so

912
00:37:30,760 --> 00:37:33,600
please let us know what you think cool

913
00:37:33,600 --> 00:37:35,950
complicated answer but the important

914
00:37:35,950 --> 00:37:37,540
part at the tail there let us know what

915
00:37:37,540 --> 00:37:38,890
you think so if you have opinions on

916
00:37:38,890 --> 00:37:40,930
that make sure they're coming our way

917
00:37:40,930 --> 00:37:43,060
I mean you can yell at us it's one way

918
00:37:43,060 --> 00:37:44,620
but it's even better if you go online

919
00:37:44,620 --> 00:37:46,510
talk about it we're gonna be reading

920
00:37:46,510 --> 00:37:50,020
that all right next up alright big

921
00:37:50,020 --> 00:37:52,330
question around PvP we mentioned that

922
00:37:52,330 --> 00:37:55,420
it's going to be in the game people are

923
00:37:55,420 --> 00:37:57,400
curious though what does that do to

924
00:37:57,400 --> 00:37:59,800
balance are we gonna have separate rules

925
00:37:59,800 --> 00:38:02,540
for PvP is this gonna affect the balance

926
00:38:02,540 --> 00:38:05,630
the PvE experience that is a tricky

927
00:38:05,630 --> 00:38:09,680
question perfect for David yeah so we're

928
00:38:09,680 --> 00:38:11,570
trying to it's a great question I think

929
00:38:11,570 --> 00:38:13,880
because I many people must have noticed

930
00:38:13,880 --> 00:38:16,010
that we have the same sort of skills

931
00:38:16,010 --> 00:38:18,620
same talents and same items in both PvP

932
00:38:18,620 --> 00:38:20,540
and PvE so I guess that's the natural

933
00:38:20,540 --> 00:38:21,920
question that you would ask right

934
00:38:21,920 --> 00:38:25,340
but our goal is to have enough choices

935
00:38:25,340 --> 00:38:27,770
and options available for players and

936
00:38:27,770 --> 00:38:30,890
what that means I think is the best

937
00:38:30,890 --> 00:38:32,780
skills the best talents and the best

938
00:38:32,780 --> 00:38:35,000
items in PvP will be very different from

939
00:38:35,000 --> 00:38:37,400
the set of skills items and talents in

940
00:38:37,400 --> 00:38:40,340
PvE that are the best so I think so the

941
00:38:40,340 --> 00:38:43,160
current plan is to make sure to locate

942
00:38:43,160 --> 00:38:47,120
issues as they arrive and strategically

943
00:38:47,120 --> 00:38:49,160
make the right tuning choices to make

944
00:38:49,160 --> 00:38:52,240
balance good in both formats right so

945
00:38:52,240 --> 00:38:54,680
every balance problem is so different so

946
00:38:54,680 --> 00:38:56,510
we'll have to see what the problem is

947
00:38:56,510 --> 00:38:58,790
and then fix it that way but we will

948
00:38:58,790 --> 00:39:01,640
have enough tuning knobs across these

949
00:39:01,640 --> 00:39:04,190
three systems to be able to only soon

950
00:39:04,190 --> 00:39:07,910
properly okay all right next big one

951
00:39:07,910 --> 00:39:10,970
from the Internet's they really wanted

952
00:39:10,970 --> 00:39:13,610
to know legendaries these are important

953
00:39:13,610 --> 00:39:15,950
to the game but as varied a bit across

954
00:39:15,950 --> 00:39:17,830
the different Diablos of how they drop

955
00:39:17,830 --> 00:39:21,170
how common are they gonna be some people

956
00:39:21,170 --> 00:39:23,450
even commented is it gonna be like d3

957
00:39:23,450 --> 00:39:26,810
where they basically fall from the sky a

958
00:39:26,810 --> 00:39:28,970
good question Legendary's how much are

959
00:39:28,970 --> 00:39:30,290
they gonna drop how big are they in my

960
00:39:30,290 --> 00:39:34,070
lutes Joe can you answer that for us so

961
00:39:34,070 --> 00:39:35,930
legendaries will not rain from the sky

962
00:39:35,930 --> 00:39:41,780
in Diablo 4 and when you are playing

963
00:39:41,780 --> 00:39:44,420
through Diablo for and you're playing

964
00:39:44,420 --> 00:39:46,850
harder and harder content you're going

965
00:39:46,850 --> 00:39:48,860
to be getting better and better items

966
00:39:48,860 --> 00:39:52,790
and because of this we don't think that

967
00:39:52,790 --> 00:39:55,460
there's any need at least currently to

968
00:39:55,460 --> 00:39:58,160
modify the drop rates of legendaries as

969
00:39:58,160 --> 00:40:01,600
you get farther and farther into endgame

970
00:40:01,600 --> 00:40:06,710
cool alright next one alright this

971
00:40:06,710 --> 00:40:08,930
question about speed of combat so you've

972
00:40:08,930 --> 00:40:11,600
got a few people asking us in various

973
00:40:11,600 --> 00:40:14,090
different ways what is the speed of

974
00:40:14,090 --> 00:40:15,920
combat going to be in Diablo

975
00:40:15,920 --> 00:40:18,770
for is it going to be as fast-paced as

976
00:40:18,770 --> 00:40:20,960
it was in the hablo three are you guys

977
00:40:20,960 --> 00:40:22,280
gonna try and slow it down a bit

978
00:40:22,280 --> 00:40:25,730
is it more tactical good question

979
00:40:25,730 --> 00:40:29,450
I'm gonna send this one to zabun so you

980
00:40:29,450 --> 00:40:31,310
know for those who of you who have

981
00:40:31,310 --> 00:40:33,710
played greater rifts in Diablo 3 you

982
00:40:33,710 --> 00:40:34,940
might know that there's like a timer

983
00:40:34,940 --> 00:40:37,040
there and you know one of the side

984
00:40:37,040 --> 00:40:38,570
effects of doing things like that and

985
00:40:38,570 --> 00:40:40,130
we've learned a lot about this is it

986
00:40:40,130 --> 00:40:41,330
makes you kind of want to rush through

987
00:40:41,330 --> 00:40:43,280
skip things you start getting very like

988
00:40:43,280 --> 00:40:44,810
you know it's specific about what you

989
00:40:44,810 --> 00:40:46,370
want to kill him what you want to do so

990
00:40:46,370 --> 00:40:48,470
for the key dungeon experience you see

991
00:40:48,470 --> 00:40:49,790
it's the only endgame experience we can

992
00:40:49,790 --> 00:40:50,990
talk about right now but for that in

993
00:40:50,990 --> 00:40:53,120
particular the plan is that since we

994
00:40:53,120 --> 00:40:54,680
have all these various dungeons and they

995
00:40:54,680 --> 00:40:56,300
all have very different objectives you

996
00:40:56,300 --> 00:40:57,560
need to do a different thing to complete

997
00:40:57,560 --> 00:40:59,930
each one of those dungeons it's gonna

998
00:40:59,930 --> 00:41:02,150
it's gonna mean that the pace of combat

999
00:41:02,150 --> 00:41:03,620
and the exact thing you're really

1000
00:41:03,620 --> 00:41:05,180
valuing and every one of those dungeons

1001
00:41:05,180 --> 00:41:06,440
is gonna be very different

1002
00:41:06,440 --> 00:41:08,450
particularly when you add dungeon

1003
00:41:08,450 --> 00:41:11,120
affixes so for example in Dom hain

1004
00:41:11,120 --> 00:41:12,590
tunnels it's you know kill all monsters

1005
00:41:12,590 --> 00:41:14,930
having the lightning pulse chase you

1006
00:41:14,930 --> 00:41:16,760
through that dungeon there's constant

1007
00:41:16,760 --> 00:41:18,560
pressure you have to kill everything to

1008
00:41:18,560 --> 00:41:20,330
complete the objective comparing that to

1009
00:41:20,330 --> 00:41:21,890
Garen hold where you have to find the

1010
00:41:21,890 --> 00:41:23,570
Fallen idols you know you have a bit

1011
00:41:23,570 --> 00:41:25,490
more leeway so even just that one ethics

1012
00:41:25,490 --> 00:41:26,960
in two different dungeons can yield a

1013
00:41:26,960 --> 00:41:29,150
very different experience and on top of

1014
00:41:29,150 --> 00:41:30,800
that we have that short distance evade

1015
00:41:30,800 --> 00:41:32,630
that Joe mentioned and what that does is

1016
00:41:32,630 --> 00:41:34,970
it really helps make a lot of the combat

1017
00:41:34,970 --> 00:41:36,890
very intentional particularly at higher

1018
00:41:36,890 --> 00:41:38,900
levels of play so you have to be very

1019
00:41:38,900 --> 00:41:41,450
careful very good at timing your combat

1020
00:41:41,450 --> 00:41:43,220
and your evade skills when you're doing

1021
00:41:43,220 --> 00:41:45,110
this stuff so the plan is to really you

1022
00:41:45,110 --> 00:41:46,310
know make it a bit more intentional

1023
00:41:46,310 --> 00:41:49,130
experience awesome I guess one thing to

1024
00:41:49,130 --> 00:41:50,840
add is it's kind of related to what Joe

1025
00:41:50,840 --> 00:41:52,880
was talking about of more powerful

1026
00:41:52,880 --> 00:41:55,610
monsters drop more powerful loot so

1027
00:41:55,610 --> 00:41:58,190
naturally you're gonna be wanting to go

1028
00:41:58,190 --> 00:42:01,700
and take on these like really tough

1029
00:42:01,700 --> 00:42:04,100
challenges right but at the same time we

1030
00:42:04,100 --> 00:42:07,040
believe that replayability is best when

1031
00:42:07,040 --> 00:42:09,110
you have a very play experience like

1032
00:42:09,110 --> 00:42:10,400
that vine was talking about one of the

1033
00:42:10,400 --> 00:42:12,350
other hooks is we're going to make sure

1034
00:42:12,350 --> 00:42:15,110
that players at least have some hooks to

1035
00:42:15,110 --> 00:42:18,620
be able to play a different very the

1036
00:42:18,620 --> 00:42:20,810
difficulty content in the end game to

1037
00:42:20,810 --> 00:42:22,780
help with the replayability as well

1038
00:42:22,780 --> 00:42:25,790
alright so it's gonna take a variety of

1039
00:42:25,790 --> 00:42:29,040
forms but intentional combats all right

1040
00:42:29,040 --> 00:42:32,380
next up ah there were a number of

1041
00:42:32,380 --> 00:42:35,320
questions about item randomization are

1042
00:42:35,320 --> 00:42:37,690
we going to have random stats on the

1043
00:42:37,690 --> 00:42:39,130
items that are dropping or will each

1044
00:42:39,130 --> 00:42:43,470
item actually have static stats on it

1045
00:42:43,470 --> 00:42:46,270
say that roughly accurate anyway sending

1046
00:42:46,270 --> 00:42:48,400
that one over to Angela

1047
00:42:48,400 --> 00:42:51,250
all right so ethics is will be

1048
00:42:51,250 --> 00:42:53,980
randomized values within a range which

1049
00:42:53,980 --> 00:42:56,710
means you aren't just comparing attack

1050
00:42:56,710 --> 00:42:58,720
and defense on an item you could have

1051
00:42:58,720 --> 00:43:01,150
two items that contain the same ethics

1052
00:43:01,150 --> 00:43:02,620
effect but they could have completely

1053
00:43:02,620 --> 00:43:04,720
different values and we're also looking

1054
00:43:04,720 --> 00:43:06,310
into or we're planning to support

1055
00:43:06,310 --> 00:43:08,920
modifying customizing your affixes we

1056
00:43:08,920 --> 00:43:10,810
just don't know exactly what form that

1057
00:43:10,810 --> 00:43:14,260
will take you oh all right

1058
00:43:14,260 --> 00:43:17,020
next question up all right number of

1059
00:43:17,020 --> 00:43:19,750
questions around how we're gonna support

1060
00:43:19,750 --> 00:43:22,210
the game once it's live so people

1061
00:43:22,210 --> 00:43:23,500
mentioned that they really enjoyed

1062
00:43:23,500 --> 00:43:25,420
playing seasons other people said they

1063
00:43:25,420 --> 00:43:28,390
wanted to see more questions about are

1064
00:43:28,390 --> 00:43:30,280
there gonna be major content drops

1065
00:43:30,280 --> 00:43:33,190
what is that loop gonna look like so

1066
00:43:33,190 --> 00:43:36,490
host game support seasons that kind of

1067
00:43:36,490 --> 00:43:40,750
stuff broad weird question David yeah of

1068
00:43:40,750 --> 00:43:41,920
course we're gonna have seasons in

1069
00:43:41,920 --> 00:43:44,260
Diablo for the main goal for seasons

1070
00:43:44,260 --> 00:43:46,870
will be to change up the player

1071
00:43:46,870 --> 00:43:48,760
experience whenever they play from

1072
00:43:48,760 --> 00:43:51,430
season to season so we don't have all

1073
00:43:51,430 --> 00:43:53,290
the details worked out yet in order to

1074
00:43:53,290 --> 00:43:54,850
achieve that goal but I want to give you

1075
00:43:54,850 --> 00:43:57,280
a very kind of slight example for it

1076
00:43:57,280 --> 00:43:59,380
right so if we look at just the

1077
00:43:59,380 --> 00:44:02,350
legendary item slice then we can maybe

1078
00:44:02,350 --> 00:44:05,050
talk about we are planning on

1079
00:44:05,050 --> 00:44:08,500
introducing brand-new legendary items

1080
00:44:08,500 --> 00:44:10,570
two seasons on top of that we want to

1081
00:44:10,570 --> 00:44:13,090
kind of spotlight subsets of different

1082
00:44:13,090 --> 00:44:14,920
legendary items from season to season

1083
00:44:14,920 --> 00:44:17,230
so best built and what you're exploring

1084
00:44:17,230 --> 00:44:19,660
can change a little bit so I'm not

1085
00:44:19,660 --> 00:44:21,370
saying this is the only thing that's

1086
00:44:21,370 --> 00:44:22,450
gonna change out the player experience

1087
00:44:22,450 --> 00:44:24,220
of course we're gonna try to hit it at

1088
00:44:24,220 --> 00:44:25,960
all different angles across the whole

1089
00:44:25,960 --> 00:44:28,330
game but that is our goal and will of

1090
00:44:28,330 --> 00:44:29,830
course have more information to share in

1091
00:44:29,830 --> 00:44:30,250
the future

1092
00:44:30,250 --> 00:44:32,440
on the specifics are we have time for

1093
00:44:32,440 --> 00:44:34,390
just one more question I'm gonna go to

1094
00:44:34,390 --> 00:44:36,690
this one because it was heavily asked

1095
00:44:36,690 --> 00:44:39,130
everybody wants to know

1096
00:44:39,130 --> 00:44:43,259
will we have hardcore in Diablo for

1097
00:44:43,259 --> 00:44:45,789
zabun do we have a hardcore mode of

1098
00:44:45,789 --> 00:44:47,920
course we're gonna have hardcore mode it

1099
00:44:47,920 --> 00:44:49,390
wouldn't be at the hablo game without it

1100
00:44:49,390 --> 00:44:52,210
you know hardcore is actually you know

1101
00:44:52,210 --> 00:44:54,039
is basically invented by the community

1102
00:44:54,039 --> 00:44:56,019
in Diablo 1 it was officially supported

1103
00:44:56,019 --> 00:44:57,609
starting to be able to we're gonna carry

1104
00:44:57,609 --> 00:44:59,140
on that legacy we're absolutely gonna

1105
00:44:59,140 --> 00:45:00,460
support hardcore Lord and Al before

1106
00:45:00,460 --> 00:45:03,849
there you go hardcore mode is a yes all

1107
00:45:03,849 --> 00:45:05,859
right that unfortunately is all the time

1108
00:45:05,859 --> 00:45:07,539
we have but it doesn't mean you should

1109
00:45:07,539 --> 00:45:10,269
stop sending us your questions we have

1110
00:45:10,269 --> 00:45:12,700
just started the efforts of learning how

1111
00:45:12,700 --> 00:45:14,470
to make a better Diablo 4 game there's

1112
00:45:14,470 --> 00:45:16,779
still a lot more game to make we want to

1113
00:45:16,779 --> 00:45:19,660
see you posting online telling us what

1114
00:45:19,660 --> 00:45:21,099
it is you expect to make this game

1115
00:45:21,099 --> 00:45:23,079
amazing we're going to be reading it and

1116
00:45:23,079 --> 00:45:24,700
we're going to be responding to it in

1117
00:45:24,700 --> 00:45:26,799
the future so thank you everybody for

1118
00:45:26,799 --> 00:45:29,019
coming if you're here on the floor you

1119
00:45:29,019 --> 00:45:30,880
can go play more Diablo 4 right now

1120
00:45:30,880 --> 00:45:33,489
behind you if you are watching from home

1121
00:45:33,489 --> 00:45:35,229
there are two more panels coming up

1122
00:45:35,229 --> 00:45:38,180
later today thank you everybody

1123
00:45:38,180 --> 00:45:39,310
[Applause]

1124
00:45:39,310 --> 00:45:43,150
[Music]

1125
00:45:43,150 --> 00:45:45,449
[Applause]