Topic #1
Extended Reality
XR is the combination of real and virtual environments via AR, VR, and wearable tech.
The global XR market is estimated to reach $105B by 2030 (CAGR of 48.3%).
Interestingly, most of the growth in the VR/AR space isn't from gaming. Instead, XR's growth is largely driven by industries like engineering and manufacturing.
What's next:
Today, about half of XR spending comes from consumer products. And Accenture reports that the XR manufacturing industry will overtake the XR consumer space this year.
The same study estimates that within the next three years investments in the XR manufacturing and construction industries will be 2x what the entire industry is worth today.