JustPaste.it

#There is a pre-made fil lang_language.yml, you can copy its content and paste it here
#Custom Language, From english to your language of choice
#List of color codes here: https://www.digminecraft.com/lists/color_list_pc.php
ABSORB_NAME: Absorb
ABSORB_LORE:
  - "§b-Gain Resistance if equipped"
  - "§b The lower the HP, the higher resistance gained"
AUTOREPAIR_NAME: Auto Repair
AUTOREPAIR_LORE:
  - "§b-Slowly repair your equipments overtime"
  - "§a (Global Enchantment)"
  - "§e Max Level: §c2"
AUTOSMELT_NAME: Auto Smelt
AUTOSMELT_LORE:
  - "§b-Breaking ores will auto smelt"
  - "§b them into ingot"
AXOLOTL_BUFF_NAME: Axolotl Buff
AXOLOTL_BUFF_LORE:
  - "§b-When on low health, player will summon an"
  - "§c axolotl §bfor 10s, healing only the player"
  - "§e Max Level: §c2"
BARRIER_NAME: Barrier
BARRIER_LORE:
  - "§d-Obtain extra shield for protection"
  - "§b Shield slowly regenerate only when"
  - "§b a player health is full"
  - "§e Max Level: §c3"
BLAST_NAME: "Blast"
BLAST_LORE:
  - "§b-Launch a projectile on target location"
  - "§b Projectile will explode upon hit"
  - "§e Max Level: §c2"
BLEED_NAME: Bleed
BLEED_LORE:
  - "§b-Enemy will bled for 10s"
  - "§b (20% chance)"
BLIND_NAME: Blind
BLIND_LORE:
  - "§b-20% chance to blind the attacker for 3s"
BLINDING_ARROW_NAME: Blinding Arrow
BLINDING_ARROW_LORE:
  - "§b-Blinds the target for 2s"
BLOCK_NAME: Block
BLOCK_LORE:
  - "§b-Block incoming attack if equipped"
  - "§b (Melee/Ranged attacks are blocked)"
  - "§b (I - 20% | II - 40%)"
  - "§e Max Level: §c2"
BURINING_NAME: Burning
BURNING_LORE:
  - "§b-Inflict the enemy in flame and wither"
  - "§3 (Applies to Sword and Axe)"
CHUNK_NAME: Chunk
CHUNK_LORE:
  - "§b-Mine a chunk of blocks instead"
  - "§b of mining a single block"
  - "§e Max Level: §c4"
  - "§b lvl 1 - small chunk§2 0 mins cooldown"
  - "§b lvl 2 - medium chunk§2 6 mins cooldown"
  - "§b lvl 3 - large chunk§2 15 mins cooldown"
  - "§b lvl 4 - whole chunk§2 30 mins cooldown"
  - "§a (lvl 1 & 2 will cost tool durability on each"
  - "§a of the blocks mined, 20% chance per block"
  - "§a while lvl 3 & 4 will cost a durability 10%"
  - "§a per blocks mined)"
  - "§d (Telekinesis will be useless if combined)"
COBWEB_NAME: Cobweb
COBWEB_LORE:
  - "§b-When attacked, a cobweb will be placed"
  - "§b on attacker's location, slowing them"
CRAVING_NAME: Craving
CRAVING_LORE:
  - "§b-When attacked, the enemy will get"
  - "§b starved, 20% chance of effect"
CRITICAL_NAME: Critical
CRITICAL_LORE:
  - "§b-Deals more damage to enemy"
  - "§b (I - 20% | II - 25% | III - 30%)"
  - "§b (can be blocked by §dBlock Enchantment§b)"
  - "§e Max Level: §c3"
DEATHANGEL_NAME: Death Angel
DEATHANGEL_LORE:
  - "§5-The power of death will bind your bow"
  - "§b fall a meteorite to where the arrow landed"
  - "§b (30s Cooldown)"
DEBUFF_NAME: Debuff
DEBUFF_LORE:
  - "§b-Immune to negative buff when equipped"
  - "§b (Poison | Nausea | Slow)"
DEFORESTATION_NAME: Deforestation
DEFORESTATION_LORE:
  - "§b-Cut the whole vertical trunk part of"
  - "§b the tree"
  - "§3 (each logs will cost a durability on tool)"
DOLPHINSGRACE_NAME: Dolphin"s Grace
DOLPHINSGRACE_LORE:
  - "§b-Grant dolphin's grace buff when equipped"
DUCTILE_NAME: Ductile
DUCTILE_LORE:
  - "§d-Absorbs incoming damage"
  - "§b Gain up to 30% max absorption"
  - "§e Max Level: §c5"
EMERGENCYDEFENCE_NAME: Emergency Defence
EMERGENCYDEFENCE_LORE:
  - "§b-When a player is on a very low health, it"
  - "§b will neglect all incoming damage"
  - "§b (melee/ranged attacks) while regenerating"
  - "§b the player's health for 5s"
  - "§b (3 mins cooldown)"
EMNITY_NAME: Emnity
EMNITY_LORE:
  - "§b-Gain attack strength if equipped"
  - "§b the lower the HP, the higher DMG dealt"
EXPERIENCE_NAME: Experience
EXPERIENCE_LORE:
  - "§b-Breaking un-mined blocks will drop exp"
  - "§b-Breaking ores will drop more exp"
FIREBOOTS_NAME: Fire Boots
FIREBOOTS_LORE:
  - "§b-Grant fire resistance buff when equipped"
FLOWERS_NAME: Flowers
FLOWERS_LORE:
  - "§b-Plant flowers when walking on grass block"
FOODPOCKET_NAME: Food Pocket
FOODPOCKET_LORE:
  - "§b-Every 2 minutes, the player will"
  - "§b receive a random type of food"
  - "§d (Useful when travelling)"
  - "§3 (can be disabled by '/ce foodpocket'"
FREEZE_NAME: Freeze
FREEZE_LORE:
  - "§b-Inflict the attacker with slowness"
  - "§b the attacker cannot move for 2s, 5% chance"
FROST_ARROW_NAME: Frost Arrow
FROST_ARROW_LORE:
  - "§5-Deals more damage to the target"
  - "§b +25%§c/§b+30%§c/§b+45% Arrow Damage"
  - "§b Slows the target for 1s"
  - "§e Max Level: §c3"
HASTE_AURA_NAME: Haste Aura
HASTE_AURA_LORE:
  - "§b-When equipped, the player will get"
  - "§b haste effect, players within 5 blocks"
  - "§b radius will also gain haste effect"
  - "§e Max Level: §c3"
HEAL_NAME: Heal
HEAL_LORE:
  - "§b-Gain small HP regen if equipped"
ILLUSION_NAME: Illusion
ILLUSION_LORE:
  - "§5 The danger lies on your own"
  - "§b-When attacking a player, you will"
  - "§b be invisible for 3s"
  - "§b-While invisible, you cannot attack"
  - "§b the player and they cannot see you"
  - "§e Max Level: §c2"
  - "§b level 1 - 2 charges"
  - "§b level 2 - 4 charges"
IMPLANT_NAME: Implant
IMPLANT_LORE:
  - "§5-The dark matter will give the strength to your bow"
  - "§b Curse the enemy upon hit and the dark matter"
  - "§b explode within it"
  - "§e Max Level: §c3"
  - "§b level 1 - 10% chance | 1 curse"
  - "§b level 2 - 25% chance | 2 curses"
  - "§b level 3 - 30% chance | 3 curses"
JUMP_NAME: Jump
JUMP_LORE:
  - "§b-Gain jump boost buff if equipped"
LIFESTEAL_NAME: Life Steal
LIFESTEAL_LORE:
  - "§b-Has a chance to heal when attacking to"
  - "§b players or mobs, chances increase by level"
  - "§b (20% | 30% | 40%)"
  - "§e Max Level: §c3"
  - "§b (Can be blocked by §dBlock Enchantment§b)"
LIGHTNING_NAME: Lightning
LIGHTNING_LORE:
  - "§b-A lightning will strike to a location where"
  - "§b the arrow hit (deals more damage to mobs)"
  - "§b lvl 1 - 50% chance"
  - "§b lvl 2 - 70% chance"
  - "§e Max Level: §c2"
  - "§b (Can be blocked by §dBlock Enchantment§b)"
LIGHTSPIRIT_NAME: Light Spirit
LIGHTSPIRIT_LORE:
  - "§d-Angel of the light will strengthen your sword"
  - "§b deals an enormous amount of damage"
  - "§b player with this enchantment is invisible"
  - "§b to AOE caused by the impending blow"
  - "§e Max Level: §c5"
  - "§b (Up to +350% max damage on max level)"
  - "§5 Ultimate Enchantment"
LUCK_NAME: Luck
LUCK_LORE:
  - "§b-Gain luck buff with this enchantment"
  - "§b upon holding the fishing rod"
  - "§e Max Level: §c2"
LUCKYTREASURE_NAME: Lucky Treasure
LUCKYTREASURE_LORE:
  - "§b-There will be a chance to get treasure"
  - "§b while digging with your shovel"
  - "§6 [Treasure Chances: §d0.01%§6]"
  - "§c (§fFight with §6Treasure Guardians §fand §5Bosses§c)"
  - "§3 Bosses Enabled: §aAsk Admins"
  - "§e Max Level: §c2"
MINERRADAR_NAME: Miner Radar
MINERRADAR_LORE:
  - "§b-When equipped, the player will get"
  - "§b notified for any entities around the"
  - "§b 30 blocks radius from the player"
  - "§b (HOSTILE : NEUTRAL/PASSIVE : PLAYER)"
  - "§d Can also detect Ordinary and Rare Ores"
  - "§d within the area"
  - "§5 Use this enchant on a separate helmet"
MOLTEN_NAME: Molten
MOLTEN_LORE:
  - "§b-Inflict the enemy in flame if equipped"
  - "§b The enchantment has 20% chance of effect"
  - "§b (6s | 12s | 18s"
  - "§e Max Level: §3"
NIGHTVISION_NAME: Night Vision
NIGHTVISION_LORE:
  - "§b-Gain night vision buff if equipped"
NULLED_NAME: Nulled
NULLED_LORE:
  - "§b-When attacked by a player while on low"
  - "§b health, the player will be invisible for 3s"
  - "§b (3 mins cooldown)"
OBSIDIANPLATE_NAME: Obsidian Plate
OBSIDIANPLATE_LORE:
  - "§b-Has a chance of taking attacker's"
  - "§b  weapon durability"
  - "§b 30% chance of effect"
  - "§b level 1 - 2% of weapon durability is taken"
  - "§b level 2 - 5% of weapon durability is taken"
  - "§e Max Level: §c2"
OMNIVAMP_NAME: Omnivamp
OMNIVAMP_LORE:
  - "§b-There's 25% chance to trigger Omnivamp"
  - "§b  from all damage types"
  - "§b-Omnivamp, heals the Player when attacked"
POISON_NAME: Poison
POISON_LORE:
  - "§b-Poisons the enemy for a short amount of time"
  - "§b level 1 - Poison I effect"
  - "§b level 2 - Poison II effect"
  - "§b (Only affect §5players§b)"
  - "§e Max Level: §c2"
POISONOUSTHORNS_NAME: Poisonous Thorns
POISONOUSTHORNS_LORE:
  - "§b-Inflict the attacker with poison"
  - "§b-10% chance"
PROTECTION_NAME: Protection
PROTECTION_LORE:
  - "§b-More than max level Protection"
  - "§b enchantment in vanilla Minecraft"
  - "§e Max Level: §c4"
  - "§a (Global Armor Enchantment)"
REGAIN_NAME: Regain
REGAIN_LORE:
  - "§b-Gain life if equipped"
  - "§b if Health drops below 3 hearts, regain activates"
  - "§b if the damage is greater than 3 hearts, player dies"
  - "§b (2 minutes cooldown)"
SHARPEN_NAME: Sharpen
SHARPEN_LORE:
  - "§b-Sharpen your sword"
  - "§b Deals (+10%§c/§b20%§c/§b+30%) damage to §6Zombie§c/§6Skeleton"
  - "§b Deals (+15%§c/§b30%§c/§b+45%) damage to §6Enderman§c/§6Creeper"
  - "§b Deals (+10%§c/§b15%§c/§b+20%) damage to §6Players"
  - "§d [§3Best paired enchantment: §5Critical§d]"
  - "§e Max Level: §c3"
SATURATION_NAME: Saturation
SATURATION_LORE:
  - "§b-Slowly increase your food level overtime"
  - "§e Max Level: §c3"
SLOWFALL_NAME: Slow Fall
SLOWFALL_LORE:
  - "§b-Grant slow fall buff when equipped"
SOUL_EATER_NAME: Soul Eater
SOUL_EATER_LORE:
  - "§c-The darkness devours your enemies soul"
  - "§b Collect souls from entities you killed"
  - "§b Can collect souls to a maximum of §f5000"
  - "§e-Each souls will slightly increase player's attack damage"
  - "§a [There will be 20% chance to capture the soul"
  - "§a of the entity you've killed]"
  - "§5 Ultimate Enchantment"
SPEED_NAME: Speed
SPEED_LORE:
  - "§b-Grant speed buff when equipped"
STEAL_NAME: Steal
STEAL_LORE:
  - "§b-Has a chance of dropping the item/s of the"
  - "§b attacked player"
  - "§b (I - 18% | II - 30%)"
  - "§b (Some mobs will be affected on §5Steal II§b)"
  - "§e Max Level: §c2"
STORM_NAME: Storm
STORM_LORE:
  - "§8-The power of wind and storm will bind your sword"
  - "§b ACTIVE: When right clicked, the player will cast"
  - "§b for 10s, storming the area within 30 blocks radius"
  - "§b (2 minutes cooldown)"
  - "§2 (Cast will be cancelled if player switched item)"
  - "§b PASSIVE: Gain strength during stormy weather"
  - "§5 Ultimate Enchantment"
STURDY_NAME: Sturdy
STURDY_LORE:
  - "§5-Gain resistance upon equipped"
  - "§b Inflict enemy with negative buff (When attacked)"
  - "§1 Gain up to resistance 3"
  - "§e Max Level: §c5"
TANK_NAME: Tank
TANK_LORE:
  - "§b-Gain extra health if equipped"
  - "§b lvl 1 - (+10 max health)"
  - "§b lvl 2 - (+20 max health)"
  - "§e Max Level: §c2"
TELEPATHY_NAME: Telekinesis
TELEPATHY_LORE:
  - "§b-Breaking block will directly place"
  - "§b in your inventory"
TIMETRAVEL_NAME: Time Travel
TIMETRAVEL_LORE:
  - "§b-Teleport player if equipped"
  - "§b if being attacked, player TP to location 10s before"
  - "§b restoring previous HP 10s before"
  - "§b if attacker's damage is greater than your current hp"
  - "§b the teleportation cannot be done, player die"
  - "§b (2 minutes cooldown)"
UNBREAKING_NAME: Unbreaking
UNBREAKING_LORE:
  - "§b-Custom unbreaking enchant more"
  - "§b than max level unbreaking enchantment"
  - "§b in vanilla minecraft"
  - "§e Max Level: §c4"
  - "§a (Global Enchantment)"
VEIN_NAME: Vein Miner
VEIN_LORE:
  - "§b-Mine a chunk of ores"
  - "§d (Telekinesis will be useless if combined)"
WATERBREATHING_NAME: Water Breathing
WATERBREATHING_LORE:
  - "§b-Gain water breathing buff when equipped"
#
# GUI
#
Enchantment_Disabled: ' Enchantment was disabled'
EnchantmentBook: ' ENCHANTMENT'
BackTitle: '[BACK]'
BackToMainShopCAPITAL: '[BACK TO MAIN SHOP]'
BackToMainShopLORE: '-back to main shop'
ExitTitle: '[EXIT SHOP]'
ExitLore: '-Close the shop, bye bye'
#
HelmetTitle: '[HELMET ENCHANT]'
HelmetLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dHELMETS"
#
ChestplateTitle: '[CHESTPLATE ENCHANT]'
ChestplateLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dCHESPLATES §b& §dELYTRA"
#
LeggingsTitle: "[LEGGINGS ENCHANT]"
LeggingsLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dLEGGINGS"
#
BootsTitle: "[BOOTS ENCHANT]"
BootsLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dBOOTS"
#
WeaponTitle: "[WEAPON ENCHANT]"
WeaponLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dSWORDS/SHIELDS/BOWS/CROSSBOWS"
#
ShovelTitle: "[SHOVEL ENCHANT]"
ShovelLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dSHOVELS"
#
PickaxeTitle: "[PICKAXE ENCHANT]"
PickaxeLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dPICKAXE"
#
HoeTitle: "[HOE ENCHANT]"
HoeLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dHOE"
#
AxeTitle: "[AXE ENCHANT]"
AxeLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dAXE"
#

FishingRodTitle: "[FISHING ROD ENCHANT]"
FishingRodLore:
  - "§b-Buy Custom Enchants for"
  - "§b your §dFISHING ROD"
#
RandomTitle: "[RANDOM ENCHANT"
RandomLore:
  - "§b-Buy Random Custom Enchants for"
  - "§d 70 §bLevels"
#
BuyLevelTitle: "[BUY LEVELS]"
BuyLevelLore:
  - "§b-Buy Levels"
BuyLevelLoreDisabled:
  - "§c-Disabled"
  - "§c-Required Plugin/s [Vault/Essentials/Kumandra]"
BuyBossTitle: "[BOSS SPAWN EGGS]"
BuyBossLevel:
  - "§b-Buy boss spawn egg using levels"
BuyBossMoney:
  - "§b-Buy boss spawn egg using money"
#
BuyEquipmentTitle: "[BUY EQUIPMENTS]"
BuyEquipmentLore:
  - "§b-Buy Equipments"
#
SellTitle: "[SELL ENCHANTMENT]"
SellLore:
  - "§bSell item with enchantment"
  - "§b sell for §arandom §blevels"
  - "§1 (Only accept items with CE)"
SellItem:
  - "§b-Sell the item with custom enchant"
  - "§b that you put at the middle slot"
#
SwordEnchant: "[SWORD ENCHANTS]"
SwordEnchantLore: "-Buy enchantments for swords"
ShieldEnchant: "[SHIELD ENCHANTS]"
ShieldEnchantLore: "-Buy enchantments for shields"
BowEnchant: "[BOW/CROSSBOW ENCHANTS]"
BowEnchantLore: "-Buy enchantments for bows/crossbows"
ArmorEnchant: "ARMOR ENCHANTS"
ArmorEnchantLore:
  - "§a-Buy enchantments for armors"
ToolsEnchant: "TOOLS ENCHANTS"
ToolsEnchantLore:
  - "§a-Buy enchantments for Tools"
#
Level: " levels"
Price: " price: "
#
CustomEnchantments: "Custom Enchantments "
EnchantmentBookLore:
  - "§a>To enchant, right click the enchantment book"
  - "§a then switch to an [Item] you want to enchant"
  - "§a then right click the [item]."
#
NotEnoughLevel: "§cYou do not have enough level to purchase this item"
PurchasedBook: "§eYou bought an enchantment book"
ApplyMessage: "§3§lReady to apply the enchantment book"
FailedToApplyMessage: "§cFailed to apply enchantment"
MaxLevelMessage: "§cYou have reached the maximum level of enchantment"
RightClickEnchant: "§aRight click to an item you want to enchant"