Is it true that you were mindful that your music can be gushed into Second Life utilizing a similar innovation as web radio? Carrying your music to this new crowd requires a Shoutcast source customer, which sends your music to a spilling server, which in this manner rebroadcasts your music to every one of the audience members in Second Life.

This article records the main decisions in Shoutcast/Icecast source customers. This source customer is the bit of programming that keeps running on your PC, associating the music you play with the spilling server.

What it does

The Shoutcast/Icecast gushing source customer takes sound contribution from a program or equipment gadget, encodes it into a media stream, and sends the media stream on to a spilling server. Each progression of this procedure requires setup, and each program contrasts in the points of interest of where you may discover these settings. Be that as it may, the settings themselves are genuinely all inclusive.

Music source

The contribution to the source customer may originate from a media player, for example, iTunes, Winamp, or Windows Media Player, or it might likewise originate from an equipment gadget associated with your PC -, for example, a blender associated with a sound card or even a coordinated PC amplifier. Your picked source customer will introduce a rundown of potential contributions la casa di carta streaming from which you can communicate.


Some source customers might almost certainly encode into various media designs. In any case, for similarity with Second Life, you should utilize mp3. The Second Life watcher on your audience members' end does not bolster WMA, AAC, Ogg, or different arrangements. Further, you will find that in the event that you attempt to utilize the most unblemished mp3 encoding settings, your audience members will experience skips in the stream. It is best not to utilize anything higher than 44.1 kHz, 64 kbps, stereo. You ought to have the option to discover these settings assembled.

Determining the stream server

In conclusion, you should determine the Shoutcast/Icecast spilling server to which the source customer will interface. This will be as a URL or an IP Address, a Port number, and a Password. Some spilling customers enable you to construct a 'library' of servers, each with their very own URL, port, and secret word. This is helpful in the event that you normally perform at various scenes. Every scene will have its very own server. This enables you to, when arranged, only select a given setting's server from a rundown, and have every one of the qualities set on the double. In the event that your source customer does not have this element, you should physically enter this information each time for every scene.


For each recorded programming spilling customer, I list the cost, where you can get it, what stage it keeps running upon, and different qualities. In the wake of perusing this article, you ought to be prepared to pick a spilling source customer that addresses your issues.

Before I list the decisions, I will initially characterize what the different properties mean.

Working System (OS) - This discloses to you what working framework the spilling source customer is perfect with. There are decisions for Windows, Mac OS, Linux, and other UNIX-like OSs.

Module versus Independent - Some Shoutcast/Icecast source customers are 'modules', which work within different projects. A model is the Shoutcast DSP Plugin, which introduces 'into' Winamp as a host. Other source customers keep running in their own window, giving all required usefulness themselves.