JustPaste.it

MaterialDef Simple {
MaterialParameters {
Texture2D ColorMap
Int spherical
Float alpha
}
Technique {
LightMode MultiPass

WorldParameters {
WorldViewProjectionMatrix
ViewProjectionMatrix
NormalMatrix
ViewMatrix
WorldMatrix
ProjectionMatrix
WorldViewMatrix
ModelWorldMatrix
ModelViewMatrix
CameraPosition
}

VertexShader GLSL130: Materials/Forest/Billb.vert
FragmentShader GLSL130: Materials/Forest/Billb.frag
}

Technique FixedFunc {

}
}