JustPaste.it


//mouse sens for 400dpi-125hz 3.595470
//mouse sens for 12000dpi-1000hz 1.815
alias +lgalias "sensitivity 1.3 ; +attack;"
alias -lgalias "sensitivity 2.255 ; -attack;"

bind MWHEELDOWN "weapon 1 ; cg_fov 110 ; cg_zoomfov 65 ; sensitivity 2.255 ; cl_mouseaccel .182 ; cg_drawgun 2 ; cg_guny 0 ; cg_gunx 0 ; cg_gunz 0 ; cg_drawcrosshair 2 ; cg_crosshairsize 38 ; cg_crosshaircolor 16 ;
cg_crosshairhitstyle 1 ; cg_crosshairhittime 200 ; cg_crosshairhitcolor 1 ; cg_hitbeep 3;"

bind alt "weapon 3 ; cg_fov 110 ; cg_zoomfov 80 ; sensitivity 2.255 ; cl_mouseaccel .182 ; cg_drawgun 0 ; cg_guny 0 ; cg_gunx 0 ; cg_gunz 0 ; cg_drawcrosshair 3 ; cg_crosshairsize 16 ; cg_crosshaircolor 25 ; cg_crosshairhitstyle
1 ; cg_crosshairhittime 200 ; cg_crosshairhitcolor 1 ; cg_hitbeep 3;"


bind e "weapon 4 ; cg_fov 110 ; cg_zoomfov 60 ; sensitivity 2.255 ; cl_mouseaccel .182 ; cg_drawgun 2 ; cg_guny 0 ; cg_gunx 0 ; cg_gunz 0 ; cg_drawcrosshair 2 ; cg_crosshairsize 16 ; cg_crosshaircolor 25 ; cg_crosshairhitstyle 1
; cg_crosshairhittime 200 ; cg_crosshairhitcolor 1 ; cg_hitbeep 3;"
bind q "weapon 5 ; cg_fov 110 ; cg_zoomfov 65 ; sensitivity 2.255 ; cl_mouseaccel .182 ; cg_drawgun 2 ; cg_guny 1 ; cg_gunx 0 ; cg_gunz 0 ; cg_drawcrosshair 2 ; cg_crosshairsize 16 ; cg_crosshaircolor 25 ; cg_crosshairhitstyle 1
; cg_crosshairhittime 200 ; cg_crosshairhitcolor 1 ; cg_hitbeep 3;"
bind f "weapon 6 ; bind mouse1 vstr +lgalias ; cg_fov 110 ; cg_zoomfov 80 ; sensitivity 2.255 ; cl_mouseaccel .182 ; cg_drawgun 2 ; cg_guny -2 ; cg_gunx 10 ; cg_gunz 0 ; cg_drawcrosshair 2 ; cg_crosshairsize 16 ;
cg_crosshaircolor 1 ; cg_crosshairhitstyle 0 ; cg_crosshairhittime 0 ; cg_crosshairhitcolor 0 ; cg_hitbeep 2;"


bind r "weapon 7 ; cg_fov 110 ; cg_zoomfov 65 ; sensitivity 2.255 ; cl_mouseaccel .182 ; cg_drawgun 2 ; cg_guny 0 ; cg_gunx 0 ; cg_gunz 0 ; cg_drawcrosshair 2 ; cg_crosshairsize 16 ; cg_crosshaircolor 25 ; cg_crosshairhitstyle 1 ;
cg_crosshairhittime 200 ; cg_crosshairhitcolor 1 ; cg_hitbeep 3;"
bind c "weapon 8 ; cg_fov 110 ; cg_zoomfov 90 ; sensitivity 2.255 ; cl_mouseaccel .182 ; cg_drawgun 2 ; cg_guny 3 ; cg_gunx 6 ; cg_gunz 0 ; cg_drawcrosshair 2 ; cg_crosshairsize 16 ; cg_crosshaircolor 1 ; cg_crosshairhitstyle
0 ; cg_crosshairhittime 200 ; cg_crosshairhitcolor 0 ; cg_hitbeep 3;"
bind v "weapon 14 ; cg_fov 110 ; cg_zoomfov 80 ; sensitivity 2.255 ; cl_mouseaccel .182 ; cg_drawgun 2 ; cg_guny -2 ; cg_gunx 10 ; cg_gunz 0 ; cg_drawcrosshair 2 ; cg_crosshairsize 16 ; cg_crosshaircolor 1 ; cg_crosshairhitstyle
0 ; cg_crosshairhittime 0 ; cg_crosshairhitcolor 0 ; cg_hitbeep 2;"


//cvars

//enemy model
cg_enemyUpperColor "0x2a8000FF"
seta cg_enemyLowerColor "0x2a8000FF"
seta cg_enemyHeadColor "0x2a8000FF"