JustPaste.it

A Lot Of Work V 2.0

 

 

Hello

Today I have now yet again a second version of my Map "A lot of work" here because Uploaded has the "first version" like I think that the changes in version 2 could one or the other players also like. Since I the map employed by my ideas "Next Build" it may be that I in the description, this is not always detail Mention and Some photos also not the current state of compliance, I request this to excuse ;-).

 

 

 

Brief Introduction to "A lot of work V2" Stand 04:03:16

 

If the card for MP? This card is intended for SP.

How large is the map? Normal.

As you look out? Very flat with 14 large boxes.

What can you do sure? Deal with the beautiful sides of agriculture.

If the card is a real environment mock-? No.

 

In the map Even there is a folder "instructions" in this is this manual as odt and pdf format one more time for future reference or printing.

 

 

 

Map Description

 

Yes ...

 

? Small Foreword

I see my card as an option to yourself with everything it has to offer agriculture as "Play" to not to come because the "hundredths to thousandths."

The card can and should only reality "Ajar" remain Keywords:

"USK 0 and up"

 

So ...

 

? It is a "normal" large card with 14 boxes of which you 5 are at game start.

 

? Other fields to purchase is possible, and as in the original - cards to handle.

 

? There are no "field - driveways" and trenches so that man can almost always driving on a field if you want to.

 

? The map corresponds by the terrain the "flatlands" in my neighborhood (very flat, and with me also sieht's very different ;-)).

 

? The main focus of the card is in the grain production.

 

? Due to the deliberate "fields - form" the card is not really friendly helper.

 

? Forestry Here you can operate, but I have it set no "value", but for "wood-mod" (firewood) are blessed enough ;-).

 

? The roads are easy roads of trees in a kind of "Allee"

are embedded.

 

? The "Animal" has gained with the V2 to "options".

There Are Now in addition to the (LS15) chickens, sheep and cows, the pigs, broiler, cattle fattening, sheep fattening and fattening geese available, including cattle trade.

 

? The cattle trade is Moved and has Enlarges something. For this result is with him the possibility "excess" Produced Steamed potatoes, straw and some cereals for sale.

(However, it looks a little Putzig out if there is charging animals, - /.)

 

? Since I ever "Steamed potatoes" Mention must I but advise you that the "production chain ..." for here not exists!

In this map, but are all "conditions" with built-in to the corresponding one objects to as "placeable objects" can fully benefit.

Background: Everyone can self decide whether he / she wants to have, and where, or not.

It is the same with the "Recommended Placeable objects" for this card so: A place for it is envisaged (photos) But you can because you sit down, or even somewhere else, or indeed before waivers, just as you want.

 

? Because there is the possibility at one mast system 'milk should be providing "one can now, with a suitable trailer also milk the" Melk - machines' loading and Corresponding "Mast-stable" drive or you can milk even go to the "dry work" and there Sell (there stands a Silberfarbenes barrel). Otherwise, the milk is as usual at midnight Picked stock.

 

? Water for the animals can be as usual at all, unless I have a Overlooked hydrates "Load" if you have a Suitable barrel Acquired. Of course, there is the water not to Otherwise, it is natural Paid.

 

? To facilitate the transport of the wool something I have a wool pallets Collector Built in accordance with the Great Hall with the sheep.

There the wool pallets can be "collected" so that you can then share with a suitable trailer for collection point and not bring individually.

 

? There are on the card, a second cow pasture that I "heel stable" Call.

But here running only cows around if one has what Bought, just as in the pasture at the farm. When "heel stable" you can see the cows only feeding more not . You can see the cows "Normal" Feeding or recourse to the mix-spring if you want to, this the manual of mix-spring is however observed!

Unfortunately Overnight in the pastures is a ... "Malör" Happened ... ;-).

 

? Since I now but rather a friend of "Plant Production" I have I in the V2 in this regard also "try" da was to made.

There standing beside the standard fruit again oats, rye, spelled and triticale as grains available, incl. Storage and sale, such as the use of straw. In V2 the fruits millet, clover and lucerne would be additional.

 

The fruit "Millet" is to handle "application" such as corn.

 

The fruits "clover" and "alfalfa" are , however, not so usual as with many other maps as "green manure crops" Configured but to handle such as wheat, etc. so as "grain" incl. Their storage at Hofsilo and their sale.

You can see the plume, Yes ..., with Appropriate equipment "most different" further processing, for example. :

        • With Häckser and swath to chopped

        • With the loader wagon you will Gras

        • With the bale press you will straw

 

Because when I do not Mandatory reality Compliance must is Ok.

 

So allow me the plants to a very different entry into the game.

 

Example:

Alfalfa and / or clover threshing and selling.

From the steam Taking a loading wagons full, and in the feed stock for grass dumping.

make with the baler from the swath and bale tilt the feed stock for straw.

make the rest of the swath with the chopper and swath recording to chopped, let in a silo down and ferment.

 

If the silage is finished one has ever all ingredients to the animal breeding to start very small understood I find it just Pleasant who run around in the pastures animals also who is only 5 sheep, and you have to pay really only one fruit crops ;-) Of course must nobody do so ,

but you could ....

 

 

? In the BGA can almost all fruits, incl. Their straw, "ensiling".

Nobody must there "wheat silage" just because you can.

There is also the possibility of the "bunker" of the plant with a trailer filled.

 

 

? Besides KuhnSPVConfort12_B_UR I also have three reapers and a wheel loader bucket with built-in that are also used for the "Start Vehicles". This is exclusively for Giants - models that I only a few on the map Built-up fruits have Restated, nothing more.

 

 

? is on the map, the possibility of (almost) all products to win "compost" which is at the nursery or directly behind the plant can sell. There is also the possibility of the compost in a "rental" intermediately, or you Interspersed the compost with a spreader onto the pitch.

The compost mod is for me a substitute for the non-existing "missions" .

 

? Who has his machine times Kaputt dangers may leave them in the garage in the yard repair, as a guideline if someone should be so insane times and the

"Damage Mod" (Damage and Repairs Mod) Posted ;-).

 

 

 

? Who issues the "runnability" of the card has the motto:

 

"The map is not with me"

 

Can, or rather should, Follow these steps to all conflicts with other maps and mods to Avoid:

 

Installation: Example for Win10 (with Win Vista and 8.1 is similar.)

 

There must be at least 1.3 patch Installs be otherwise the map does not appear in the card selection to start the game !!! (It runs with me with 1.4.2.0)

 

 

1. Select the folder "mods" in your directory

? Documents / My Games / FarmingSimulator2015 / "mods"

Meaningful Rename (OAU in eg .: "modsA" or "modsB" or "modsXYZ".).

 

The renaming is very important because it may here be only one folder "mods" !!!

Man can here many folders that have "modsABC" have so why should they also "useful" Rename otherwise you lose track, best for each map a familiar "mods" folder and then also correspondingly " Rename " whom he is not used, for example. The folder "modsVAV2" is not Detected and the content of which is not loaded by the game and thus the contents of "a different game with a different card" can not be used and thus can take any "negative" impact on "other game" , and so it should be.

 

2. The downloaded zip file open and the folder "mods" and "IndividualHudFiles" copy and

? Documents / My Games / FarmingSimulator2015

Paste .

 

3. If these Installation Instructions How was Executed now must register with mods in your folder

? Documents / My Games / FarmingSimulator2015 / mods

3 Zip files are the basic equipment of the map showing.

 

Should that not be the case please again of "Front Begin"

 

Only if that really so then is continued with:

 

4. Now copy the three mods you look at where "? This is Mandatory Required! "

S TEHT even with the "new" mods folder:

 

(Who mods the newest version of the Specified already has you need course not download again but only from another folder in the "Create new folder - mods" with pure- copy .)



 

AnimationMapTrigger? This is Mandatory Required!

Opens Doors, why stand the start vehicles now available in the garage and

not before.

http://www.farming2015mods.com/farming-simulator-2015/other/animation-map-trigger-v1-0-3-fs-15/

 

 

Multifruit v 4.0? This is Mandatory Required!

Adds the original - vehicles new plan and "Loadable fruits" to the extent that they are built into the map.

Important!

Open the rar file and only the "ZZZ_multiFruit.zip" copy in the mods folder. The right "ZZZ_multiFruitModul_Standart" is already in the mods folder presence.

http://www.modhoster.de/mods/multifruit--4

 



MixFeeder? This is Mandatory Required! This mod is a prerequisite if you want the automatic feeding the "heel stable" benefits.

https://mod-portal.com/forum/filebase/index.php/Entry/622-Mix-Feeder-V1-0/?s=1c034e7677e9447525b71a9f273b28781bea0823



The goods the most important mods for this card so that too Everything Works.

 

Are the newest versions of the mods in the newly created mods folder presence, AND ONLY THIS, the map should now be tested only once whether the Ever like.

=> If it does not meet the requirements: Delete and forget.

=> If the card like you can yes to "Accessories" Look around, for example. Further down.

 

 

Little hint:

The links I provide you will, I hope, directed to the corresponding page where there will also be a description of the corresponding one mod and a download.

Background: Who wants to know a little more about some mods is there definitely better Repealed whom there are questions about the particular mod.

 

All Mentioned below mods are optional and need not be in the mods folder if you do not want these used or use, of the matter is the same as "placeable objects" only this "Optional mods" are not placed anywhere but a "Certain function ... Allow "who are you presence , eg .: who would not have the BGA extension makes the mod Just not in the mods folder.

The so Introducing One has to this is the card for those named "Optional mods" prepared but each itself can decide, as in the "placeable objects" even if he / she wants to use it or not. Something like After the scheme "Mirror On / Off", only slightly Cumbersome.

After playing to bottom these mods Itemized in the log.

The log entries to the Optional mods are only hints.

 

but I want it notes that ALL mods, also "Optional mods" provided that "Start vehicles" are to trucks Is also part of.

 

 

GülleMistMod? This mod makes sure that you can also sprinkle lime, if you want. This then goes with a

Standard - Düngestreuer. Furthermore, another "fertilized" - illustrated texture for slurry and manure.

http://marhu.net/phpBB3/viewtopic.php?f=141&t=1058#p5590

 

 

Universal_Transportmulden? Is among other for emptying the compost - Usable Bunker's and for potato processing.

http://marhu.net/phpBB3/viewtopic.php?f=137&t=1564

 

 

ZZZ_complexBGA? Extends the functionality of the biogas plant quite considerably what Applies the function and usability.

http://www.modhoster.de/mods/bgaextension--2

 

 

individualhudfiles ? Hides bottom right is a colorful Hud-image one if the folder "IndividualHudFiles"

is located in the proper directory and one of these two mods mods folder.

https://www.modhoster.de/mods/individualhudfruits

(It is only the "zzzz_IndividualHudFruit.zip" is required.)

or

https://www.modhoster.de/mods/multioverlay-v2-hud

(If this is used, one should " Glance (v2.3.5)" and omit "zzzz_IndividualHudFruit.zip". )

 

 

Glance (v2.3.5) ? Did I like Used to keep track on all vehicles, etc. not to lose.

http://fs-uk.com/mods/view/36005/glance-v2-3-5

 

 

ZZZ_DamageAndRepairs? Schadensmod, so you will be sour Earned money also going ;-).

This mod is in the direction of MR and is not for everyone to know about. "Inexperienced" driver / player Him shouldnot use it could be very quickly Very Expensive and also frustrating.

http://marhu.net/phpBB3/viewtopic.php?f=141&t=4166

 

 

 

FruitFilltypeIconText? Ensures that the right fruit name is displayed Suitable for Hud image, so that there is no confusion.

http://fs-uk.com/mods/view/36437/fruit-fill-type-icon-text-v2-0#download

 

 

ZZZ_fastForwart? This mod Promote I those are not so foolish taking PC have as I him also not have. Allows the time I Between 21 pm and 8 am quick "Skip" if I want to because in time makes playing on my Lapi then not always really fun.

http://www.modhoster.de/mods/zeitbeschleunigung-fastforward

 

 

ZZZ_AutoCombine? This mod Extends the "helper" to the decisive skills for the harvesting of this card to have really fun.

http://www.modhoster.de/mods/autocombine--2



Buy Many Animals V 2.0.8b? Facilitates The Purchase Of "Multiple / Thank" Animals At Once Quite Considerably.

http://marhu.net/phpBB3/viewtopic.php?f=141&t=1797





HUD Hider v1.15B? Hides (almost) all "Help window" from which is very helpful if one example. want to take pictures in the game, or just want to have the free screen.

http://fs-uk.com/mods/view/35212/hud-hider-v1-15b



Kotte Universal Pack? A "barrel" in Different versions with which one the "Various" may transporting liquids.

(In the pack are Three Different Versions Include All three should, if desired, also in the mods folder.)

http://marhu.net/phpBB3/viewtopic.php?f=137&t=1752





TSL wheelbarrow? Well suited to the chickens and geese to feed.

http://www.modhoster.de/mods/schubkarren



In the following, Listed "Optional mods" is "placeable objects" that I have the map used as needed and times on the map is prepared.



placeableCarWash_V1_1? Could one example. When traders place, or somewhere else.

(Image)

https://www.modhoster.de/mods/platzierbare-waschanlage

 

 

 

pigForageMaster_placeable? Could one example. Behind the stock for beet etc. Positioning, .... The "ZZZ_multiFruitModul_Standart ..." in the mod Mentioned but is not needed, it is already integrated. (Image)

 

http://marhu.net/phpBB3/viewtopic.php?f=140&t=2760

 

 

potatoSteamer_placeable? Could one example. Behind the stock for beet etc. Positioning, .... The "ZZZ_multiFruitModul_Standart ..." in the mod Mentioned but is not needed, it is already integrated.

(Image)

http://marhu.net/phpBB3/viewtopic.php?f=140&t=2751

 

 

potatoWasherST_placeable ? Could one example. Behind the stock for beet etc. Positioning, .... The "ZZZ_multiFruitModul_Standart ..." in the mod Mentioned but is not needed, it is already integrated.

(Image)

http://marhu.net/phpBB3/viewtopic.php?f=140&t=2641

 

 

 

 

Notes on characteristics of the V2:

 

To the animals of "feedlots" to transport you need a special trailer / resting These are found for example. at Marhu.net.

 

In his "favorite mods" (Placeable objects and machines and scripts which I here Not Mention!) Is then on !!! to Be "with this card compatibility".

 

 

? The built-mod "Kuhn SPV Confort 12_B_UR" is only an "Advanced" version of the original. It can also be chopped for the preparation of the mixed ration use. He can these mixed ration in the feed storage unloading, so that you then also elsewhere Use can him, for example. Straw spreading.

It may obtain the mixed ration but NOT again picking up !!!

In order to feeding "these" mixed ration to the adjacent

Wheel loader bucket use.

 

Why I give this anyway to mod though he did not correctly answer Works:

Each of the reading can also can even decide whether he wants to or nicht.Vor and disadvantages must always weigh yourself him benefits.

 

 

? the food supply and the sale and the purchase of young animals is for feedlots then accordance been Adapted (should I be there escaped what could be a response not bad).

 

? Man can the "feed stock" with straw and grass the Corresponding "straw bales" "clean throw" these are then accordingly the level with Added / Gutgeschrieben.Das also applies to the two silos on the farm for Silage.Man can bale on the dunghill Throwing cows then will there "credited" as manure.

The feed store is now, so to speak, a "temporary storage" where, according to need, again what removal can, with the addition footwall wheel loader bucket, or even with a pitchfork for a tele-handlers.

 

? When cattle trade can not only buy young animals, also straw can be there selling, and are in the meantime silos Some cereals going on, see "outlets": Livestock / Cattle Trade (Silo).

 

? Because I would assume that the great majority to create your own "defaultVehicles.xml" I would like it, hints, if you want to continue using the reapers are built into the card, you should decide whether you do not want to use the My Revised or because in the game itself, you can not distinguish one then looks only for mowing which one "Dran Hat"

 

? The Old LPG silo at the chickens because where the wheelbarrow Stands, actually so I do not Available only as far as the truck "drive" has to you to be filled with "wheat", the filling is just to handle as the "Grand Hofsilo "only this is not the choice of fruit as large.

 

? The "Flat" cards as My very problem, what are the "performance" problems As I am well aware, but I am assuming that those interested in this card players this is also knowledge.

 

? In the list of Listed mods where stands "? This is Mandatory Required! "

can you believe I well recognize that this still is quite Clearly that comes the ego in many have asked about modern, mostly is scripte whether I your scripts must embed firmly in my card and some also have Allow me.

All installed scripts you can see in the modDesc.

 

I have all authors of papers even at MH in the "Credits" appearances, I Should there be Someone Missed Please Log me.

 

The I Here "So Many" Optional mods and placeable objects SPECIFIED / Promote my part has the ulterior motive "Not Every player Does Everything" what is feasible in LS15 (And that's a lot ...). The featured has good Works for me but everything about Going Beyond any need even try if it "goes".

 

Others:

 

I am not all that successful as I thought initially, but I can with the result good life / games ;-).

Certainly I have for one or other something important to mention or incorporate etc. Forget But It's My Card as I me you presenter.

Each of you playing wants can thereto like try or he may leave.

 

Wants Enjoy

Bummi