Graphics Feature Status
- Canvas: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Hardware accelerated
- OpenGL: Enabled
- Hardware Protected Video Decode: Hardware accelerated
- Rasterization: Hardware accelerated
- Skia Renderer: Disabled
- Video Decode: Hardware accelerated
- Vulkan: Disabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
Driver Bug Workarounds
- clear_uniforms_before_first_program_use
- decode_encode_srgb_for_generatemipmap
- disable_d3d11_video_decoder
- disable_delayed_copy_nv12
- disable_discard_framebuffer
- disable_nv12_dynamic_textures
- disable_vp_scaling
- exit_on_context_lost
- force_cube_complete
- limit_d3d11_video_decoder_to_11_0
- scalarize_vec_and_mat_constructor_args
- use_empty_video_hdr_metadata
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
- Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost - Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use - Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args - ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete - Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer - Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) - Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap - Delayed copy NV12 causes crashes on GPU main thread when DXVA video decoder runs on another thread: 983787
Applied Workarounds: disable_delayed_copy_nv12 - Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
Applied Workarounds: disable_vp_scaling - dynamic textures fail to work on AMD GPUs: 1029855, 1050666
Applied Workarounds: disable_nv12_dynamic_textures - Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464
Applied Workarounds: limit_d3d11_video_decoder_to_11_0 - Send empty video hdr metadata due to crashes on AMD: 1045586
Applied Workarounds: use_empty_video_hdr_metadata - AMD devices 98e4 and 15d8 with specific drivers can't use d3d11 video decoder: 1126834
Applied Workarounds: disable_d3d11_video_decoder
ANGLE Features
- disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings - lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs - scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent - sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer - add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior - allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource initialization. - call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
Using clear() may not take effect - depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil - disable_b5g6r5_support (D3D workarounds): Enabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data - dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Enabled: true
Fails to allocate ShaderResourceView for StructuredBuffer on some drivers - emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
Using isnan() on highp float will get wrong answer - emulate_tiny_stencil_textures (D3D workarounds): Enabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly - expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions - flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions - force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation - get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin - mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets - pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range - rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders - select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension - set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload - skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly - use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation - use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
Copying from staging storage to constant buffer storage does not work - zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported | 2021-07-03T10:41:41.858Z |
Chrome version | Chrome/86.0.4240.277 Whale/2.9.118.38 |
Operating system | Windows 10.0.19043 |
Software rendering list URL | https://chromium.googlesource.com/chromium/src/+/5ab6acdba215e8f63ffdf28dfb559fbd72cfe908/gpu/config/software_rendering_list.json |
Driver bug list URL | https://chromium.googlesource.com/chromium/src/+/5ab6acdba215e8f63ffdf28dfb559fbd72cfe908/gpu/config/gpu_driver_bug_list.json |
ANGLE commit id | fee4fc126724 |
2D graphics backend | Skia/86 872b8c13d7618ac1e2a4a1e0b3e0b10883d7ff8c |
Command Line | "C:\Program Files\Naver\Naver Whale\Application\2.9.118.38\whale.exe" --enable-dom-distiller --flag-switches-begin --flag-switches-end |
Driver Information
Initialization time | 419 |
In-process GPU | false |
Passthrough Command Decoder | true |
Sandboxed | true |
GPU0 | VENDOR= 0x1002, DEVICE=0x15dd, SUBSYS=0x15dd1002, REV=200, LUID={0,54850} *ACTIVE* |
GPU1 | VENDOR= 0x1414, DEVICE=0x008c, LUID={0,57300} |
Optimus | false |
AMD switchable | false |
Desktop compositing | Aero Glass |
Direct composition | true |
Supports overlays | true |
YUY2 overlay support | SOFTWARE |
NV12 overlay support | SCALING |
BGRA8 overlay support | SOFTWARE |
RGB10A2 overlay support | SOFTWARE |
Diagonal Monitor Size of \\.\DISPLAY1 | 21.5" |
Driver D3D12 feature level | D3D 12.1 |
Driver Vulkan API version | Vulkan API 1.2.0 |
Driver vendor | ANGLE |
Driver version | 27.20.22001.16006 |
GPU CUDA compute capability major version | 0 |
Pixel shader version | 5.0 |
Vertex shader version | 5.0 |
Max. MSAA samples | 8 |
Machine model name | |
Machine model version | |
GL_VENDOR | Google Inc. |
GL_RENDERER | ANGLE (AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0) |
GL_VERSION | OpenGL ES 2.0.0 (ANGLE 2.1.0.fee4fc126724) |
GL_EXTENSIONS | GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture |
Disabled Extensions | GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent |
Disabled WebGL Extensions | |
Window system binding vendor | Google Inc. (adapter LUID: 000000000000d642) |
Window system binding version | 1.5 (ANGLE 2.1.0.fee4fc126724) |
Window system binding extensions | EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error |
Direct rendering version | unknown |
Reset notification strategy | 0x8252 |
GPU process crash count | 0 |
gfx::BufferFormats supported for allocation and texturing | R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported |
Compositor Information
Tile Update Mode | One-copy |
Partial Raster | Enabled |
GpuMemoryBuffers Status
R_8 | Software only |
R_16 | Software only |
RG_88 | Software only |
BGR_565 | Software only |
RGBA_4444 | Software only |
RGBX_8888 | GPU_READ, SCANOUT |
RGBA_8888 | GPU_READ, SCANOUT |
BGRX_8888 | Software only |
BGRA_1010102 | Software only |
RGBA_1010102 | Software only |
BGRA_8888 | Software only |
RGBA_F16 | Software only |
YVU_420 | Software only |
YUV_420_BIPLANAR | Software only |
P010 | Software only |
Display(s) Information
Info | Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external. |
Color space (sRGB/no-alpha) | {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} |
Buffer format (sRGB/no-alpha) | BGRX_8888 |
Color space (sRGB/alpha) | {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} |
Buffer format (sRGB/alpha) | BGRA_8888 |
Color space (WCG/no-alpha) | {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} |
Buffer format (WCG/no-alpha) | BGRX_8888 |
Color space (WCG/alpha) | {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} |
Buffer format (WCG/alpha) | BGRA_8888 |
Color space (HDR/no-alpha) | {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} |
Buffer format (HDR/no-alpha) | BGRX_8888 |
Color space (HDR/alpha) | {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} |
Buffer format (HDR/alpha) | BGRA_8888 |
SDR white level in nits | 80 |
Bits per color component | 8 |
Bits per pixel | 24 |
Refresh Rate in Hz | 75 |
Video Acceleration Information
Decode h264 baseline | 64x64 to 4096x2304 pixels |
Decode h264 baseline | 64x64 to 2304x4096 pixels |
Decode h264 main | 64x64 to 4096x2304 pixels |
Decode h264 main | 64x64 to 2304x4096 pixels |
Decode h264 high | 64x64 to 4096x2304 pixels |
Decode h264 high | 64x64 to 2304x4096 pixels |
Decode vp9 profile0 | 64x64 to 4096x2304 pixels |
Decode vp9 profile0 | 64x64 to 2304x4096 pixels |
Decode vp9 profile2 | 64x64 to 4096x2304 pixels |
Decode vp9 profile2 | 64x64 to 2304x4096 pixels |
Encode h264 baseline | 0x0 to 1920x1088 pixels, and/or 30.000 fps |
Encode h264 main | 0x0 to 1920x1088 pixels, and/or 30.000 fps |
Encode h264 high | 0x0 to 1920x1088 pixels, and/or 30.000 fps |
Vulkan Information
Device Performance Information
Total Physical Memory (Gb) | 27 |
Total Disk Space (Gb) | 465 |
Hardware Concurrency | 4 |
System Commit Limit (Gb) | 33 |
D3D11 Feature Level | 12_1 |
Has Discrete GPU | no |
Software Rendering | No |
Diagnostics
0
|
Log Messages
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
- [9092:9096:0703/190005.485:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0000023DAA6739C0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- [9092:9096:0703/194131.157:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002B1CC8DD950] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [9092:9096:0703/194131.157:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002B1CC8DD950] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [9092:9096:0703/194131.159:ERROR:gl_utils.cc(316)] : [.RendererMainThread-000002B1CC8DD950] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.