JustPaste.it

LogInit: Warning: Incompatible or missing module: SubstanceCore
LogInit: Warning: Incompatible or missing module: SubstanceEditor
LogInit: Warning: Incompatible or missing module: SubstanceSource
LogInit: Warning: Incompatible or missing module: SubstanceLiveLink
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.10 revision: 12952 (hg-12952:bc90ce38f1e2) (compiled against 2.0.10)
LogInit: Using SDL video driver 'x11'
LogInit: Display metrics:
LogInit: PrimaryDisplayWidth: 1920
LogInit: PrimaryDisplayHeight: 1080
LogInit: PrimaryDisplayWorkAreaRect:
LogInit: Left=1366, Top=24, Right=3286, Bottom=1074
LogInit: VirtualDisplayRect:
LogInit: Left=0, Top=0, Right=5206, Bottom=1080
LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit: Number of monitors: 3
LogInit: Monitor 0
LogInit: Name: NS-32D312NA15 32"
LogInit: ID: display0
LogInit: NativeWidth: 1920
LogInit: NativeHeight: 1080
LogInit: bIsPrimary: true
LogInit: Monitor 1
LogInit: Name: Acer P215H 22"
LogInit: ID: display1
LogInit: NativeWidth: 1920
LogInit: NativeHeight: 1080
LogInit: bIsPrimary: false
LogInit: Monitor 2
LogInit: Name: Compaq S1922 19"
LogInit: ID: display2
LogInit: NativeWidth: 1366
LogInit: NativeHeight: 768
LogInit: bIsPrimary: false
STUBBED: FDesktopPlatformLinux::GetNativeFeedbackContext at /home/{UserName}/UnrealEngine/Engine/Source/Developer/DesktopPlatform/Private/Linux/DesktopPlatformLinux.cpp:449 (GetNativeFeedbackContext)
Running /home/{UserName}/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/run/media/{UserName}/MultiPurpose/Uprojects/{ProjectName}/AS_Substance/AS_Substance.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE

Running Mono...

Fixing inconsistent case in filenames.
Setting up Mono
~/UnrealEngine/Engine ~/UnrealEngine/Engine/Binaries/Linux
Using 'git status' to determine working set for adaptive non-unity build (/home/{UserName}/UnrealEngine).
Creating makefile for UE4Editor (no existing makefile)
@progress push 5%
@progress push 5%
@progress pop
Parsing headers for UE4Editor
Running UnrealHeaderTool "/run/media/{UserName}/MultiPurpose/Uprojects/{ProjectName}/AS_Substance/AS_Substance.uproject" "/run/media/{UserName}/MultiPurpose/Uprojects/{ProjectName}/AS_Substance/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
Reflection code generated for UE4Editor in 7.4263773 seconds
@progress pop
------- Build details --------
Using system toolchain.
Using clang (/usr/bin/clang++) version '8.0.1' (string), 8 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using ar and ranlib: /usr/bin/ar, /usr/bin/ranlib
Using fast way to relink circularly dependent libraries (no FixDeps).
Compiler is set up to generate position independent executables by default, but we're suppressing it.
------------------------------
Performing 14 actions (10 in parallel)
[1/14] Compile PCH.SubstanceCore.h
[3/14] Compile PCH.SubstanceSource.h
[2/14] Compile PCH.SubstanceEditor.h
[4/14] Compile Module.SubstanceLiveLink.cpp
fatal error: file '/usr/include/bits/timesize.h' has been modified since the precompiled header '/home/{UserName}/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UnrealEd/SharedPCH.UnrealEd.h.gch' was built
note: please rebuild precompiled header '/home/{UserName}/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UnrealEd/SharedPCH.UnrealEd.h.gch'
1 error generated.
[5/14] Compile Module.SubstanceSource.cpp
[6/14] Compile Module.SubstanceCore.gen.cpp
[7/14] Compile Module.SubstanceCore.cpp
In file included from /home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SubstanceSource/Module.SubstanceSource.cpp:8:
/home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Source/SubstanceSource/Private/SubstanceSourceModule.cpp:68:120: warning: 'FInputGesture' is deprecated: Use FInputChord instead of FInputGesture Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
UI_COMMAND(LaunchSubstanceSourceWindow, "Substance Source", "Run Substance Source", EUserInterfaceActionType::Button, FInputGesture());
^
Runtime/Slate/Public/Framework/Commands/InputChord.h:12:1: note: 'FInputGesture' has been explicitly marked deprecated here
UE_DEPRECATED(4.21, "Use FInputChord instead of FInputGesture")
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h:227:43: note: expanded from macro 'UE_DEPRECATED'
#define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
^
[8/14] Compile Module.SubstanceEditor.cpp
[9/14] Compile Module.SubstanceEditor.gen.cpp
In file included from /home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SubstanceCore/Module.SubstanceCore.cpp:13:
/home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Source/SubstanceCore/Private/SubstanceTexture2D.cpp:693:82: warning: 'FTextureRHIParamRef' is deprecated: FTextureRHIParamRef typedef is deprecated; please use FRHITexture* directly instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
RHIUpdateTextureReference(SubstanceOwner->TextureReference.TextureReferenceRHI, FTextureRHIParamRef());
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/RHI/Public/RHIResources.h:1165:1: note: 'FTextureRHIParamRef' has been explicitly marked deprecated here
UE_DEPRECATED(4.23, "FTextureRHIParamRef typedef is deprecated; please use FRHITexture* directly instead.")
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h:227:43: note: expanded from macro 'UE_DEPRECATED'
#define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
^
In file included from /home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SubstanceEditor/Module.SubstanceEditor.cpp:7:
/home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Source/SubstanceEditor/Private/SubstanceEditor.cpp:59:148: warning: 'FInputGesture' is deprecated: Use FInputChord instead of FInputGesture Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
UI_COMMAND(ExportPreset, "Export preset", "Export graph instance values to a substance preset file (.sbsprs).", EUserInterfaceActionType::Button, FInputGesture());
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/Commands/InputChord.h:12:1: note: 'FInputGesture' has been explicitly marked deprecated here
UE_DEPRECATED(4.21, "Use FInputChord instead of FInputGesture")
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h:227:43: note: expanded from macro 'UE_DEPRECATED'
#define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
^
In file included from /home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SubstanceEditor/Module.SubstanceEditor.cpp:7:
/home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Source/SubstanceEditor/Private/SubstanceEditor.cpp:60:150: warning: 'FInputGesture' is deprecated: Use FInputChord instead of FInputGesture Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
UI_COMMAND(ImportPreset, "Import preset", "Import graph instance values from a substance preset file (.sbsprs).", EUserInterfaceActionType::Button, FInputGesture());
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/Commands/InputChord.h:12:1: note: 'FInputGesture' has been explicitly marked deprecated here
UE_DEPRECATED(4.21, "Use FInputChord instead of FInputGesture")
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h:227:43: note: expanded from macro 'UE_DEPRECATED'
#define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
^
In file included from /home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SubstanceEditor/Module.SubstanceEditor.cpp:7:
/home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Source/SubstanceEditor/Private/SubstanceEditor.cpp:61:119: warning: 'FInputGesture' is deprecated: Use FInputChord instead of FInputGesture Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
UI_COMMAND(ResetDefaultValues, "Reset", "Reset graph instance values to default.", EUserInterfaceActionType::Button, FInputGesture());
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/Commands/InputChord.h:12:1: note: 'FInputGesture' has been explicitly marked deprecated here
UE_DEPRECATED(4.21, "Use FInputChord instead of FInputGesture")
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h:227:43: note: expanded from macro 'UE_DEPRECATED'
#define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
^
In file included from /home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SubstanceEditor/Module.SubstanceEditor.cpp:8:
/home/{UserName}/UnrealEngine/Engine/Plugins/Substance/Source/SubstanceEditor/Private/SubstanceEditorModule.cpp:58:121: warning: 'FInputGesture' is deprecated: Use FInputChord instead of FInputGesture Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
UI_COMMAND(RebuildAllSubstances, "Rebuild All Substances", "Rebuild All Substances", EUserInterfaceActionType::Button, FInputGesture());
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/Commands/InputChord.h:12:1: note: 'FInputGesture' has been explicitly marked deprecated here
UE_DEPRECATED(4.21, "Use FInputChord instead of FInputGesture")
^
/home/{UserName}/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h:227:43: note: expanded from macro 'UE_DEPRECATED'
#define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
^
1 warning generated.
[10/14] Link (ld) libUE4Editor-SubstanceCore.so
4 warnings generated.
[11/14] Link (ld) libUE4Editor-SubstanceEditor.so
1 warning generated.
[12/14] Link (ld) libUE4Editor-SubstanceSource.so
LogInit: Warning: Still incompatible or missing module: SubstanceCore
LogInit: Warning: Still incompatible or missing module: SubstanceEditor
LogInit: Warning: Still incompatible or missing module: SubstanceSource
LogInit: Warning: Still incompatible or missing module: SubstanceLiveLink
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (42)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (40)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (38)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (36)
LogModuleManager: Shutting down and abandoning module PropertyEditor (35)
LogModuleManager: Shutting down and abandoning module AudioEditor (32)
LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
LogInit: Tearing down SDL.
Exiting abnormally (error code: 1)
FGlobalDynamicReadBuffer::Cleanup()FGlobalDynamicReadBuffer::Cleanup()FGlobalDynamicReadBuffer::Cleanup()