Mono path[0] = 'H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 5700 XT (ID=0x731f)
Vendor:
VRAM: 8047 MB
Driver: 26.20.13031.20012
Begin MonoManager ReloadAssembly
- Completed reload, in 1.550 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.457300 ms
2020-01-03T03:28:56 0.015 INF [Steamworks.NET] SteamAPI_Init() ok
2020-01-03T03:28:56 0.058 INF Texture quality is set to 0
2020-01-03T03:28:56 0.058 INF Precaching...
2020-01-03T03:28:56 0.063 INF Precaching file: 7DaysToDie_Data/resources.assets
2020-01-03T03:28:57 0.167 INF [EAC] Initializing ...
2020-01-03T03:28:57 0.170 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2020-01-03T03:28:58 1.723 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2020-01-03T03:28:58 1.728 INF Precaching file: Data/Bundles/blocktextureatlases
2020-01-03T03:29:00 3.977 INF Precaching file: Data/Bundles/terraintextures
2020-01-03T03:29:03 6.102 INF Precaching done
2020-01-03T03:29:03 6.103 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.183100 ms
2020-01-03T03:29:03 6.239 INF Awake
Localization language: English

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

2020-01-03T03:29:03 6.294 INF Version: Alpha 18.2 (b5) Compatibility Version: Alpha 18.2, Build: Windows 64 Bit
2020-01-03T03:29:03 6.294 INF System information:
2020-01-03T03:29:03 6.294 INF OS: Windows 10 (10.0.0) 64bit
2020-01-03T03:29:03 6.294 INF CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (cores: 4)
2020-01-03T03:29:03 6.294 INF RAM: 16320 MB
2020-01-03T03:29:03 6.294 INF GPU: AMD Radeon RX 5700 XT (8047 MB)
2020-01-03T03:29:03 6.295 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2020-01-03T03:29:03 6.295 INF Last played version: Alpha 18.2
2020-01-03T03:29:03 6.295 INF Local UTC offset: -6 hours
2020-01-03T03:29:03 6.302 INF Command line arguments: H:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile H:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-01-03__03-28-43.txt
2020-01-03T03:29:03 6.305 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-01-03T03:29:03 6.305 INF Starting PlayerInputManager...
2020-01-03T03:29:03 6.367 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2020-01-03T03:29:03 6.484 INF Starting UserProfileManager...
2020-01-03T03:29:03 6.574 INF Occlusion: Awake
2020-01-03T03:29:03 6.583 INF ApplyAllOptions streaming True, budget 7242.3 MB
2020-01-03T03:29:03 6.583 INF ApplyAllOptions current screen 1920 x 1080, 144hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-01-03T03:29:03 6.583 INF Texture quality is set to 0
2020-01-03T03:29:03 6.584 INF ApplyTextureFilter 0, AF Disable
2020-01-03T03:29:03 6.585 INF ApplyTerrainOptions 4
2020-01-03T03:29:04 7.478 INF [MODS] No mods folder found
2020-01-03T03:29:04 7.488 INF Loading permissions file at 'C:\Users\hossatx2020\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-01-03T03:29:04 7.534 INF Loading permissions file done.
2020-01-03T03:29:04 7.591 INF Awake done in 1352 ms
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4022.
Total: 5.206900 ms (FindLiveObjects: 0.290200 ms CreateObjectMapping: 0.136600 ms MarkObjects: 4.725800 ms DeleteObjects: 0.053700 ms)

2020-01-03T03:29:04 7.862 INF User joined: Gerick
2020-01-03T03:29:05 8.236 INF Reloading serveradmin.xml
2020-01-03T03:29:05 8.236 INF Loading permissions file at 'C:\Users\hossatx2020\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-01-03T03:29:05 8.237 INF Loading permissions file done.
2020-01-03T03:29:06 9.936 INF UMA Overlay loading took 1574 ms
2020-01-03T03:29:06 9.938 INF UMA Slot loading took 1 ms
2020-01-03T03:29:08 11.156 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2020-01-03T03:29:09 12.847 INF WorldStaticData.Init() needed 2.708s
2020-01-03T03:29:10 13.131 INF [Steamworks.NET] Login ok.
2020-01-03T03:29:10 13.419 INF AchievementManager: Received stats and achievements from Steam
2020-01-03T03:29:30 33.508 INF SetResolution was screen 1920 x 1080, 144hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-01-03T03:29:30 33.508 INF SetResolution to window 1920 x 1080, fullscreen True
2020-01-03T03:29:30 33.516 INF Persistent GamePrefs saved
2020-01-03T03:29:30 33.520 INF ApplyAllOptions streaming True, budget 7242.3 MB
2020-01-03T03:29:30 33.520 INF ApplyAllOptions current screen 1920 x 1080, 144hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-01-03T03:29:30 33.520 INF LoadTextureArraysForQuality quality 0 to 0, reload True
2020-01-03T03:29:30 33.520 INF Texture quality is set to 0
2020-01-03T03:29:30 33.520 INF SetTextureArraysFilter 0, AF 1
2020-01-03T03:29:30 33.521 INF ApplyTextureFilter 0, AF Disable
2020-01-03T03:29:30 33.521 INF ApplyTerrainOptions 4
2020-01-03T03:29:35 38.337 INF NET: Starting server protocols
2020-01-03T03:29:35 38.354 INF NET: LiteNetLib server started
2020-01-03T03:29:35 38.355 INF [Steamworks.NET] NET: Server started
2020-01-03T03:29:35 38.356 INF Started thread SteamNetworkingServer
2020-01-03T03:29:35 38.356 INF StartGame
2020-01-03T03:29:35 38.408 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = True
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 18.2
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 30
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 60
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NoGraphicsMode = False
GamePref.OptionsAA = 1
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsDeferredLighting = True
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.3
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsFieldOfView = 78
GamePref.OptionsFieldOfViewNew = 65
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGamma = 0.375
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxDOF = True
GamePref.OptionsGfxMotionBlur = 2
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 3
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGraphicsQuality = 5
GamePref.OptionsGrassDistance = 2
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 2
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLODDistance = 1
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.14375
GamePref.OptionsMusicVolumeLevel = 0.2
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsReflectedShadows = True
GamePref.OptionsReflectionBounces = 0
GamePref.OptionsReflectionCullList = Default
GamePref.OptionsReflectionFarClip = 3000
GamePref.OptionsReflectionQuality = 3
GamePref.OptionsReflectionRefreshMode = ViaScripting
GamePref.OptionsReflectionRefreshRate = 0
GamePref.OptionsReflectionShadowDistance = 60
GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
GamePref.OptionsResolution = 0
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShadowDistance = 3
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsStreamingMipmapsBudget = 4096
GamePref.OptionsStreamingMipmapsEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsTerrainQuality = 4
GamePref.OptionsTextureFilter = 0
GamePref.OptionsTextureQuality = 0
GamePref.OptionsTreeDistance = 4
GamePref.OptionsTreeQuality = 4
GamePref.OptionsUMATextureQuality = 0
GamePref.OptionsViewDistance = 7
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsVsync = 2
GamePref.OptionsWaterParticleLimiter = 1
GamePref.OptionsWaterQuality = 1
GamePref.OptionsZoomMouseSensitivity = 0.1359914
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = True
GamePref.PlayerAutologin = False
GamePref.PlayerId = 76561197985469886
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Gerick
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = C:\Users\hossatx2020\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 1
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 0
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = C:\Users\hossatx2020\AppData\Roaming/7DaysToDie
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = True
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2020-01-03T03:29:35 38.431 INF StartAsServer
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2020-01-03T03:29:35 38.845 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2020-01-03T03:29:35 38.845 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2020-01-03T03:29:35 38.845 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2020-01-03T03:29:40 43.369 INF Block IDs with mapping
2020-01-03T03:29:40 43.369 INF BlockIDs from Mapping
2020-01-03T03:29:42 45.166 INF Item IDs with mapping
2020-01-03T03:29:42 45.166 INF ItemIDs from Mapping
2020-01-03T03:29:48 51.366 INF createWorld: Navezgane, My Game, GameModeSurvival
2020-01-03T03:29:48 51.367 INF Occlusion: Enabled
2020-01-03T03:29:48 51.601 INF Started thread ChunkRegeneration
2020-01-03T03:29:48 51.602 INF Started thread ChunkCalc
2020-01-03T03:29:48 51.713 INF World.Load: Navezgane
2020-01-03T03:29:48 51.721 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-01-03T03:29:48 51.723 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-01-03T03:29:50 53.829 INF ShapeControllers: 64
2020-01-03T03:30:02 65.782 INF Started thread GenerateChunks
2020-01-03T03:30:02 66.045 INF Loading dtm raw file took 254ms
2020-01-03T03:30:03 66.170 INF Biomes image size w= 3072, h = 3072
2020-01-03T03:30:03 66.271 INF Loading and creating biomes took 225ms
2020-01-03T03:30:05 68.396 INF Loading and creating shader control textures took 2124ms
2020-01-03T03:30:05 68.692 INF Loading and parsing of generator took 295ms
2020-01-03T03:30:05 68.748 INF Started thread SaveChunks C:\Users\hossatx2020\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
2020-01-03T03:30:06 69.691 INF [DECO] read 11/0
2020-01-03T03:30:07 70.498 INF AstarManager Init
2020-01-03T03:30:07 70.893 INF Weather Packages Created FROM BIOMES
2020-01-03T03:30:07 70.894 INF createWorld() done
2020-01-03T03:30:07 70.894 INF Calculating world hashes
2020-01-03T03:30:07 70.896 INF Loading players.xml
2020-01-03T03:30:07 71.075 INF Created player with id=171
2020-01-03T03:30:08 71.137 WRN InitBreadCrumbs Gerick (-501.4, 61.2, 504.9)
2020-01-03T03:30:08 71.142 INF Loaded player
2020-01-03T03:30:08 71.642 INF VehicleManager C:\Users\hossatx2020\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 1
Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

2020-01-03T03:30:08 71.884 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

2020-01-03T03:30:08 71.934 INF [DECO] written 11/0
2020-01-03T03:30:08 72.013 INF OpenSpawnWindow
2020-01-03T03:30:08 72.067 INF StartGame done
Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
Fallback handler could not load library H:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Calling Animator.GotoState on Synchronize layer

(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

2020-01-03T03:30:10 73.239 INF [Steamworks.NET] GameServer.Init successful
Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

2020-01-03T03:30:10 73.972 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90131623630476296, public IP=99.145.207.194
2020-01-03T03:30:10 73.981 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

Detail rendering shaders not found for the active render pipeline, falling back to default shader.

(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)

2020-01-03T03:30:11 74.236 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241078292826, server SteamID=90131623630476296, server public IP=99.145.207.194, server port=26900
2020-01-03T03:30:11 74.240 INF [Steamworks.NET] Lobby entered: 109775241078292826
2020-01-03T03:30:11 74.330 INF Respawn almost done
2020-01-03T03:30:11 74.337 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -501, 61, 504): localplayer
2020-01-03T03:30:11 74.340 INF DMS Entered Game!
2020-01-03T03:30:11 74.483 INF Getting new currentStreamer!
2020-01-03T03:30:14 77.786 INF Calculating hashes took 6891 ms (world size 683 MiB)
2020-01-03T03:30:31 94.309 INF Saving 59 of chunks took 62ms
2020-01-03T03:30:32 95.304 INF Disconnect
2020-01-03T03:30:32 95.308 INF [NET] ServerShutdown
2020-01-03T03:30:32 95.308 INF NET: Stopping server protocols
2020-01-03T03:30:32 95.317 INF NET: LiteNetLib server stopped
2020-01-03T03:30:32 95.318 INF Exited thread SteamNetworkingServer
2020-01-03T03:30:32 95.318 INF [Steamworks.NET] NET: Server stopped
2020-01-03T03:30:32 95.319 INF SaveAndCleanupWorld
2020-01-03T03:30:32 95.382 INF Saving 51 of chunks took 41ms
2020-01-03T03:30:32 95.388 INF [Steamworks.NET] Stopping server
2020-01-03T03:30:32 95.403 INF [Steamworks.NET] Exiting Lobby
2020-01-03T03:30:32 95.419 INF AstarManager Cleanup
2020-01-03T03:30:32 95.424 INF World.Unload
2020-01-03T03:30:32 95.442 INF Exited thread GenerateChunks
2020-01-03T03:30:32 95.467 INF Exited thread SaveChunks C:\Users\hossatx2020\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
2020-01-03T03:30:32 95.573 INF World.Cleanup
2020-01-03T03:30:32 95.577 INF Exited thread ChunkRegeneration
2020-01-03T03:30:32 95.583 INF Exited thread ChunkCalc
2020-01-03T03:30:32 95.586 INF VehicleManager saving 1 (0 / 1)
2020-01-03T03:30:32 95.634 INF Persistent GamePrefs saved
2020-01-03T03:30:34 97.125 INF Preparing quit
2020-01-03T03:30:34 97.130 INF Persistent GamePrefs saved
2020-01-03T03:30:34 97.131 INF Cleanup
2020-01-03T03:30:34 97.175 INF AchievementManager.Cleanup
2020-01-03T03:30:34 97.429 INF Terminating threads
2020-01-03T03:30:34 97.431 INF OnApplicationQuit
2020-01-03T03:30:34 97.431 INF Terminating threads
2020-01-03T03:30:34 97.431 INF OnApplicationQuit
Setting up 2 worker threads for Enlighten.
Thread -> id: 8dc -> priority: 1
Thread -> id: 8e8 -> priority: 1