JustPaste.it

PIE: Play in editor start time for /Game/FirstPersonBP/Maps/UEDPIE_0_Menu 1,158
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel.Menu' with GeneratedClass '/Game/FirstPersonBP/Maps/Menu.Menu_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel.Menu'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel.Menu' with GeneratedClass '/Game/FirstPersonBP/Maps/Menu.Menu_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel.Menu'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel.Menu' with GeneratedClass '/Game/FirstPersonBP/Maps/Menu.Menu_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/Menu.Menu:PersistentLevel.Menu'
LogSlate: Window 'AnaMenu*' being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.ForestTeam
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.19
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = YASIRENGINEER/C/Program Files/Epic Games/UE_4.19/Engine/Binaries --- GameBranchPath = YASIRENGINEER/C/Program Files/Epic Games/UE_4.19/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\YasirHome\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Menu/AnaMenu" FILE="D:/Unreal Projeler/ForestTeam 4.19/Content/Menu/AnaMenu.uasset" SILENT=true
LogSavePackage: Save=105.83ms
LogSavePackage: Moving 'D:/Unreal Projeler/ForestTeam 4.19/Saved/AnaMenuBDE779154696D47EFB1F63AAF549C368.tmp' to 'D:/Unreal Projeler/ForestTeam 4.19/Content/Menu/AnaMenu.uasset'
LogSavePackage: Display: Finished SavePackage D:/Unreal Projeler/ForestTeam 4.19/Content/Menu/AnaMenu.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Unreal Projeler/ForestTeam 4.19/ForestTeam.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projeler/ForestTeam 4.19/ForestTeam.uproject" -cook -stage -archive -archivedirectory="D:/Magic Of Mirror/Test1" -package -clientconfig=Shippin
g -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe ForestTeam Win64 Shipping -Project="D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" "D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projeler\ForestTeam 4.19" -skipdeploy -nox
ge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): Took 7,7554436s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe ForestTeam Win64 Shipping -Project="D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" "D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projeler\ForestTeam 4.19" -skipdeploy -nox
ge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Parsing headers for ForestTeam
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" "D:\Unreal Projeler\ForestTeam 4.19\Intermediate\Build\Win64\ForestTeam\Shipping\ForestTeam.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for ForestTeam in 22,9427592 seconds
UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK v8.1 must be installed in order to build this target.
PackagingResults: Error: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): Took 39,3972534s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe ForestTeam Win64 Shipping -Project="D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" "D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projeler\ForestTe
am 4.19" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.04.14-18.52.56.txt'
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\YasirHome\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe ForestTeam Win64 Shipping -Project="D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" "D:\Unreal Projeler\ForestTeam 4.19\ForestTeam.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projeler\ForestTeam 4.19" -skipdeploy -n
oxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.04.14-18.52.56.txt'
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.028391 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)