JustPaste.it

LogInit:Display: RandInit(1829110700) SRandInit(1829110701). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8 LogInit: API Version: 2579680 LogInit: Compiled (64-bit): Jul 27 2015 16:24:33 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.8 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ADLER-PC LogInit: User: Adler LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.139130 MHz LogMemory: Memory total: Physical=11.0GB (11GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 49.56 MB used, 49.56 MB peak LogMemory: Process Virtual Memory: 22.32 MB used, 23.25 MB peak LogMemory: Physical Memory: 4528.43 MB used, 11262.12 MB total LogMemory: Virtual Memory: 282.62 MB used, 8388608.00 MB total LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data. LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 (Feature Level 11_0) LogD3D11RHI: Adapter has 972MB of dedicated video memory, 0MB of dedicated system memory, and 3072MB of shared system memory, 1 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: InitD3DDevice LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 680 MB (70% of 972 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP DesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.11s 53MB C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Adler/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 26273 objects as part of root set at end of initial load. LogUObjectAllocator: 5409248 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0 LogHMD:Warning: SteamVR failed to initialize. Error: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.06s 53MB C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Disabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.3-2634408+++depot+UE4-Releases+4.8 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 202fb8c648e0ade4342c7c85522b5adf|2232cd7eda2e498f8b11fb33ae99e410|822b2750-696c-4885-b0b8-b5fb5fc513f3 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview' LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview' LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview' LogUObjectGlobals:Warning: Failed to find object 'Class /Game/TopDownBP/TopDownOverview.TopDownOverview_C' LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni') LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Level/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001FA86200 LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/NinjaLexikon/Widgets/scrollboxButtonEvents.scrollboxButtonEvents_C:EVentInfo'. Unknown structure. LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch STRUCT_REINST_Struct_Event_12/FallbackStruct for package: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset. If that property got renamed, add an ActiveStructRedirect. LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch FallbackStruct/Struct_Event for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) LogAIModule: Creating AISystem for world Map LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 75.4ms to complete. LogFileHelpers: Loading map 'Map' took 10.787 LogCollectionManager: Loaded 0 collections in 0.002728 seconds LogContentBrowser: Native class hierarchy populated in 0.0118 seconds. Added 1792 classes and 301 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogD3D11RHI: InitD3DDevice LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 70.14 seconds (BP compile: 3.72 seconds) LogContentStreaming: Texture pool size is 0.000000MB LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1352x648 (Frame:2). LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogAssetRegistry: Asset discovery search completed in 20.7451 seconds LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Naruto_Lexikon22.uproject -cook -stage -archive -archivedirectory=C:/Users/Adler/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Adler/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/Adler/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Adler/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-08-10_12.38.05 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Adler\Desktop MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Naruto_Lexikon22 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fil MainFrameActions: Packaging (Windows (64-bit)): eopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Naruto_Lexikon22 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(2130421047) SRandInit(2130421048). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogStats: Stats thread started MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:151][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:152][ 0]LogInit: API Version: 2579680 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:152][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:152][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:152][ 0]LogInit: Build Configuration: Development MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:152][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:152][ 0]LogInit: Command line: "C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="C:\Progra MainFrameActions: Packaging (Windows (64-bit)): m Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:153][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:153][ 0]LogInit: Rocket: 1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:170][ 0]LogInit: Using libcurl 7.41.0 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:170][ 0]LogInit: - built for x86_64-pc-win32 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:170][ 0]LogInit: - supports SSL with WinSSL MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: - other features: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: CURL_VERSION_SSL MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: CURL_VERSION_IPV6 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: CURL_VERSION_ASYNCHDNS MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: CURL_VERSION_LARGEFILE MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: CURL_VERSION_IDN MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: CurlRequestOptions (configurable via config and command line): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:171][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:185][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:203][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:213][ 0]LogInit: Object subsystem initialized MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:215][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:215][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:215][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:215][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:215][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:215][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:216][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:216][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:226][ 0]LogInit: Computer: ADLER-PC MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:226][ 0]LogInit: User: Adler MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:226][ 0]LogInit: CPU Page size=4096, Cores=4 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:226][ 0]LogInit: High frequency timer resolution =3.139130 MHz MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:227][ 0]LogMemory: Memory total: Physical=11.0GB (11GB approx) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:227][ 0]LogMemory: Platform Memory Stats for Windows MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:227][ 0]LogMemory: Process Physical Memory: 48.49 MB used, 48.49 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:227][ 0]LogMemory: Process Virtual Memory: 21.32 MB used, 21.32 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:227][ 0]LogMemory: Physical Memory: 4929.51 MB used, 11262.12 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:227][ 0]LogMemory: Virtual Memory: 281.74 MB used, 8388608.00 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:270][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.10:605][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.11:098][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:359][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:378][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:398][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:418][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:441][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:458][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:475][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:492][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:509][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:526][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:546][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:564][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:623][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:640][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:658][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:679][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:679][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.12:947][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:048][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 53MB C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:048][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:048][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/DerivedDataCache/DDC.ddp not found, will not use a pak cache. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:048][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:048][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/DerivedDataCache/Compressed.ddp not found, will not use a pak MainFrameActions: Packaging (Windows (64-bit)): cache. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:048][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:378][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:390][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Adler/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:761][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:768][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),Imp MainFrameActions: Packaging (Windows (64-bit)): actPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.13:769][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.14:051][ 0]LogMeshUtilities: No automatic mesh reduction module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.14:051][ 0]LogMeshUtilities: No automatic mesh merging module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.14:213][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:247][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:248][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:260][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:273][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:738][ 0]LogObj: 25656 objects as part of root set at end of initial load. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:738][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:739][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:739][ 0]LogInit: Initializing Editor Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:740][ 0]LogEngine: Initializing Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.15:881][ 0]LogAIModule: Creating AISystem for world NewWorld MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.16:020][ 0]LogDerivedDataCache: Saved boot cache 0.14s 56MB C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.16:036][ 0]LogInit: Texture streaming: Disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.16:059][ 0]LogInit: Initializing Editor Engine Completed MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.16:110][ 0]LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.16:874][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1653 assets in 0.7630 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.16:880][ 0]LogCook:Display: Done creating registry. It took 0.77s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.19:624][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../Naruto_Lexikon22/CookedIniVersion! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:746][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:746][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:747][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:747][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:747][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:747][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' MainFrameActions: Packaging (Windows (64-bit)): 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[2015.08.10-10.38.20:749][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:749][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:750][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:750][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:750][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:750][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.20:751][ 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String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:131][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:131][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:132][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:132][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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'/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:160][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:164][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:164][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:168][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:169][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:173][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:173][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:184][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:184][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' 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'/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:217][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:218][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:218][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:253][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:253][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:254][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:255][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:255][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:255][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:256][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' 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UE4Editor-Cmd: [2015.08.10-10.38.21:257][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:258][ 0]LogRedirectors: String Asset Reference '/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:697][ 0]LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:722][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/NinjaLexikon/Widgets/scrollboxButtonEvents.scrollboxButtonEvents_C:EVentInfo'. Unknown structure. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:787][ 0]LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexik MainFrameActions: Packaging (Windows (64-bit)): on/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:790][ 0]LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:798][ 0]LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch STRUCT_REINST_Struct_Event_12/FallbackStruct for package: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexi MainFrameActions: Packaging (Windows (64-bit)): kon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.21:876][ 0]LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch FallbackStruct/Struct_Event for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.22:282][ 0]LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexik MainFrameActions: Packaging (Windows (64-bit)): on/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:379][ 0]LogRedirectors: Resolved to '/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:380][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:380][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:383][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:383][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:383][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:383][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:383][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:383][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:387][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/enum_EventArt.enum_EventArt' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:387][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:387][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:387][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:387][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:387][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' 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'/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:781][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:781][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:783][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:783][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:785][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:786][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' 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0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:808][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:809][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:810][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:811][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:812][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:813][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:813][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:815][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:816][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:817][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:817][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): 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String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:830][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:830][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:832][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:833][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:835][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:840][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:843][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:844][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:844][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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'/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:847][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:847][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:848][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:849][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:849][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:849][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:850][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:850][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:851][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:851][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:852][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:852][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:852][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:853][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:853][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:853][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:854][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:854][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:855][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:855][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:856][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:856][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:857][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:857][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:857][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:857][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:859][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:859][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:860][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:860][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:861][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:861][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:861][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:862][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:862][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:862][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:863][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:863][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:865][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:865][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:865][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:866][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:866][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:866][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:867][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:867][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:867][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:867][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:868][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:868][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:868][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:868][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:868][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:869][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:869][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:869][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:869][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:869][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:870][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:870][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:870][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:871][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:871][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:871][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:871][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:871][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:872][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:872][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:872][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:873][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:873][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:873][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:873][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:874][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:874][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:874][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:875][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:875][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:876][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:876][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:876][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:876][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:877][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:877][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:877][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:878][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:879][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:879][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:879][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:879][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:880][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:881][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:882][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:884][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:884][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:884][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:885][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:885][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:886][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:886][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:887][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:887][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:887][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:888][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:888][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:889][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:889][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:889][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:890][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:890][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:891][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:891][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:892][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:892][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:893][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:893][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:893][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:894][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:894][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:895][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:895][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:895][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:896][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:896][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:896][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:897][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:897][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:897][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:898][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:898][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:898][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:899][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:899][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:899][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:900][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:900][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:901][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:902][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:902][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:902][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:903][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:903][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:903][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:903][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:904][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:904][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:904][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:904][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:905][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:905][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:905][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:906][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:906][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:906][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:907][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:907][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:907][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:907][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:908][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:908][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:908][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:908][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:909][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:909][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:910][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:910][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:910][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:910][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:911][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:911][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:911][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:911][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:913][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:913][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:913][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:914][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:914][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:914][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:915][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:915][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:915][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:915][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:917][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:917][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:917][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:918][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:918][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:919][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:919][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:919][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:920][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:920][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:920][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:922][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:922][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:923][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:923][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:923][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:924][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:924][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:925][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:926][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:926][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:927][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:927][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:927][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:928][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:928][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:928][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:929][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:930][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:930][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:931][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:931][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:931][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:931][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:932][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:932][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:933][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:933][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:933][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:934][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:935][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:936][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:937][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:937][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:937][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:938][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:938][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:939][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:939][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:939][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:940][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:940][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:940][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:941][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:941][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:941][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:942][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:942][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:942][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:942][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:943][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:943][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:943][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:943][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:943][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:943][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:944][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:944][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:944][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:944][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:945][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:945][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:945][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:945][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:945][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:946][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:946][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:946][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:946][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:947][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:947][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:947][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:947][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:947][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:948][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:948][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:949][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:949][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:949][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:950][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:950][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:951][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:951][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:951][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:952][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:952][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:952][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:952][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:953][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:953][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:953][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:954][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:954][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:955][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:955][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:955][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:956][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:956][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:957][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:957][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:958][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:958][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:959][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:959][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:960][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:960][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:960][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:961][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:961][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:961][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:962][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:962][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:963][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:963][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:964][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:964][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:965][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:965][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:966][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:966][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:966][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:966][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:967][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:968][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:968][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:969][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:969][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:969][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:970][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:970][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:970][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:970][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:971][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:971][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:971][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:972][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:972][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:972][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:973][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:974][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:975][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:975][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:975][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:977][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:977][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:977][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:978][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:978][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:978][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:978][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:979][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:979][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:979][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:979][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:980][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:980][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:980][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:980][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:980][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:980][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:981][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:981][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:981][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:982][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:982][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:982][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:982][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:982][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:983][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:983][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:983][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:983][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:984][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:984][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:984][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:985][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:985][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:985][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:986][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:986][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:986][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:986][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:987][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:987][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:988][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:988][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:988][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:989][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:989][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:989][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:990][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:990][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:990][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:991][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:991][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:992][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:992][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:992][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:993][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:993][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:994][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:994][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:994][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:995][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:995][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:995][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:996][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:997][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:997][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:998][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:998][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:999][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.27:999][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:000][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:000][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:000][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:001][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:002][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:003][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:003][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:005][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:007][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:009][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:011][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:012][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:013][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:015][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:017][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:025][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:026][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:028][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:033][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:040][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:041][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:047][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:048][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:050][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:051][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:062][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:066][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:073][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:073][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:075][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:076][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:079][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:080][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:081][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:083][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:084][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:084][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:086][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:086][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:087][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:088][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:088][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:089][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:089][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:090][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:092][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:094][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:097][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:098][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:099][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:100][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:101][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:102][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:104][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:104][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:105][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:106][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:111][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:113][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:114][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:115][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:117][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:117][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:118][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:119][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:120][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:121][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:125][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:126][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:129][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:131][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:132][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:133][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:136][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:137][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:138][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:139][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:140][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:141][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:143][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:143][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:144][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:144][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:145][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:145][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:145][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:146][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:146][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:146][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:147][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:147][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:147][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:147][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:148][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:148][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:148][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:149][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:151][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:152][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:152][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:153][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:153][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:153][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:154][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:154][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:156][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:158][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:158][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:159][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:159][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:160][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:160][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:160][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:161][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:161][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:162][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:162][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:163][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:163][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:163][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:163][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:164][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:164][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:165][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:165][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:166][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:166][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:167][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:167][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:168][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:168][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:168][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:169][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:169][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:169][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:169][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:170][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:170][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:170][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:171][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:171][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:171][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:171][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:171][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:172][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:172][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:172][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:172][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:173][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:173][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:173][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:173][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:173][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:174][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:174][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:174][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:174][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:175][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:176][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:176][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:176][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:177][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:177][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:178][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:178][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:178][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:179][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:179][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:179][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:180][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:180][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:180][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:181][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:181][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:181][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:181][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:182][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:183][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:183][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:183][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:183][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:184][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:184][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:185][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:185][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:185][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:186][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:186][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:187][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:187][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:187][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:188][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:188][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:189][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:189][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:189][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:189][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:190][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:190][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:190][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:191][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:191][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:191][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:192][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:192][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:193][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:193][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:193][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:194][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:194][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:194][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:195][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:195][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:195][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:196][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:197][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:197][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:197][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:197][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:198][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:198][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:199][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:199][ 0]LogRedirectors: String Asset Reference '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:223][ 0]LogRedirectors: Resolved to '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:224][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:224][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:224][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:225][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:225][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:225][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:225][ 0]LogRedirectors: String Asset Reference 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'/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:265][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:304][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoyst MainFrameActions: Packaging (Windows (64-bit)): ick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:306][ 0]LogSavePackage: Save=1.034682ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.28:306][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:835][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:837][ 0]LogSavePackage: Save=1.434474ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:838][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:854][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:858][ 0]LogSavePackage: Save=1.823117ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:859][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:866][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:867][ 0]LogSavePackage: Save=0.570540ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:867][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal 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[2015.08.10-10.38.29:934][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:934][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:970][ 0]LogSavePackage: Save=34.847237ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:970][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:972][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:973][ 0]LogSavePackage: Save=0.395332ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:973][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:975][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:989][ 0]LogSavePackage: Save=13.816567ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:989][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.29:990][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:020][ 0]LogSavePackage: Save=29.750599ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:021][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:021][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:023][ 0]LogSavePackage: Save=0.869668ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:023][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:024][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:074][ 0]LogSavePackage: Save=48.922153ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:075][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:077][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:078][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:079][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderText MainFrameActions: Packaging (Windows (64-bit)): ures/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:106][ 0]LogSavePackage: Save=24.056665ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:109][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:113][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/Adler/Documents/Unreal 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UE4Editor-Cmd: [2015.08.10-10.38.30:932][ 0]LogSavePackage: Save=178.430008ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:932][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:943][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials MainFrameActions: Packaging (Windows (64-bit)): /ShadedLevelColorationUnlitMateri.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:964][ 0]LogSavePackage: Save=20.124365ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:970][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorM MainFrameActions: Packaging (Windows (64-bit)): aterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:977][ 0]LogSavePackage: Save=6.793602ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:978][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' 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Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:989][ 0]LogSavePackage: Save=2.117147ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:989][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:990][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:993][ 0]LogSavePackage: Save=2.477438ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:993][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.30:994][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:000][ 0]LogSavePackage: Save=5.611746ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:000][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:003][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:011][ 0]LogSavePackage: Save=3.989959ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:011][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:013][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:041][ 0]LogSavePackage: Save=24.156693ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:041][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:043][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:060][ 0]LogSavePackage: Save=16.893534ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:060][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:061][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:092][ 0]LogSavePackage: Save=31.199091ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:092][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:094][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShad MainFrameActions: Packaging (Windows (64-bit)): owIndicatorMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:100][ 0]LogSavePackage: Save=4.012577ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:100][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:101][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:124][ 0]LogSavePackage: Save=22.479158ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:124][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:127][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:130][ 0]LogSavePackage: Save=2.184045ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:130][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:131][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:146][ 0]LogSavePackage: Save=14.791677ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:147][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:157][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:158][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:158][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:159][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:168][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/F MainFrameActions: Packaging (Windows (64-bit)): irstPersonHUD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:238][ 0]LogSavePackage: Save=69.542198ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:239][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:251][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Audio/ThemeMenu_Cue -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/ThemeMenu_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:255][ 0]LogSavePackage: Save=2.903352ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:255][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/ThemeMenu_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:265][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Audio/ThemeMenu -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/ThemeMenu.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:271][ 0]LogSavePackage: Save=4.604460ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:271][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/ThemeMenu.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:283][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/StarterContent/Audio/Starter_Birds01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:287][ 0]LogSavePackage: Save=2.614100ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:287][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/StarterContent/Audio/Starter_Birds01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:289][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:289][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:289][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:290][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:293][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/dynamicMainTest -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/dynamicMainTest.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:344][ 0]LogSavePackage: Save=50.739216ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:345][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/dynamicMainTest.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:352][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/imageGeneratorStruct -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/imageGeneratorStruct.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:353][ 0]LogSavePackage: Save=0.481981ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:353][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/imageGeneratorStruct.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:355][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:498][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:499][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:500][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:509][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/confirmLeaveGame -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/confirm MainFrameActions: Packaging (Windows (64-bit)): LeaveGame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:566][ 0]LogSavePackage: Save=56.190727ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:567][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/confirmLeaveGame.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:572][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/MyFont -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/MyFont.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:585][ 0]LogSavePackage: Save=11.176345ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:585][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/MyFont.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:590][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Misc/bordertest -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/b MainFrameActions: Packaging (Windows (64-bit)): ordertest.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:766][ 0]LogSavePackage: Save=175.211929ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:766][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/bordertest.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:771][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:771][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:772][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:772][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.31:774][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/MainLexikon2 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/MainLexikon2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:001][ 0]LogSavePackage: Save=226.837051ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:001][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/MainLexikon2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:005][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardM MainFrameActions: Packaging (Windows (64-bit)): acros.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:078][ 0]LogSavePackage: Save=72.309525ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:078][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:079][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Audio/LexikonCue -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/LexikonCue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:080][ 0]LogSavePackage: Save=0.671842ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:080][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/LexikonCue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:081][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Audio/NarutoLexikonMusic -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/NarutoLexikonMusic.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:085][ 0]LogSavePackage: Save=3.626482ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:085][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/NarutoLexikonMusic.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:092][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/Cat_DörferHov -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferHov.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:096][ 0]LogSavePackage: Save=1.674349ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:096][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferHov.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:097][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/Cat_DörferNorm -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferNorm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:100][ 0]LogSavePackage: Save=2.659654ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:101][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferNorm.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:103][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/Cat_DörferPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Grap MainFrameActions: Packaging (Windows (64-bit)): hics/Kategorien/Cat_DörferPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:110][ 0]LogSavePackage: Save=6.161898ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:110][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferPress.uasset MainFrameActions: Packaging (Windows (64-bit)): ' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:111][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_JutsusHov -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphi MainFrameActions: Packaging (Windows (64-bit)): cs/Kategorien/cat_JutsusHov.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:112][ 0]LogSavePackage: Save=1.423006ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:112][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutsusHov.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:250][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_JutsusNorm -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graph MainFrameActions: Packaging (Windows (64-bit)): ics/Kategorien/cat_JutsusNorm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:262][ 0]LogSavePackage: Save=11.274780ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:263][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutsusNorm.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:263][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_JutusPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutusPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:265][ 0]LogSavePackage: Save=1.874086ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:266][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutusPress.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:266][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_ninjanNorm -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_ninjanNorm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:268][ 0]LogSavePackage: Save=1.261815ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:268][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_ninjanNorm.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:269][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_NinjaPress -> C:/Users/Adler/Documents/Unreal 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UE4Editor-Cmd: [2015.08.10-10.38.32:274][ 0]LogSavePackage: Save=1.312147ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:274][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_NinjasHov.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:274][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/testHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/K MainFrameActions: Packaging (Windows (64-bit)): ategorien/testHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:276][ 0]LogSavePackage: Save=1.195873ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:276][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/testHover.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:277][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/TestNorm -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Ka MainFrameActions: Packaging (Windows (64-bit)): tegorien/TestNorm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:279][ 0]LogSavePackage: Save=1.861981ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:279][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/TestNorm.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:283][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/testPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/K MainFrameActions: Packaging (Windows (64-bit)): ategorien/testPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:285][ 0]LogSavePackage: Save=1.806551ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:288][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/testPress.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:291][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Misc/bgLexikon -> C:/Users/Adler/Documents/Unreal 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Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:395][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:395][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:396][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:397][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/Kat_Events -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/Kat_Events.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:710][ 0]LogSavePackage: Save=312.449615ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:710][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/Kat_Events.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:716][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Struct_Event -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:717][ 0]LogSavePackage: Save=0.914903ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:717][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_Event.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:729][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/enum_EventArt -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/enum_EventArt.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:733][ 0]LogSavePackage: Save=1.895430ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:734][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/enum_EventArt.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:742][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/UntertitelBild -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/UntertitelBild.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:754][ 0]LogSavePackage: Save=1.829806ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:754][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/UntertitelBild.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:761][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/NewFunctionLibrary -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NewFunctionLibrary.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:864][ 0]LogSavePackage: Save=100.230637ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:865][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NewFunctionLibrary.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:870][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Struct_JutsuInfo -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_JutsuInfo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:875][ 0]LogSavePackage: Save=0.830485ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:875][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_JutsuInfo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:878][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Jutsu-Arten -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Arten.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:879][ 0]LogSavePackage: Save=0.469557ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:879][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Arten.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:880][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Jutsu-Elemente -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Elemente.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:881][ 0]LogSavePackage: Save=0.382272ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:881][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Elemente.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:882][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:883][ 0]LogSavePackage: Save=0.601759ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:885][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Struct_NinjaInfo -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_NinjaInfo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:886][ 0]LogSavePackage: Save=1.082466ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:886][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_NinjaInfo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:887][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/NinjaRänge -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NinjaRänge.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:888][ 0]LogSavePackage: Save=0.437064ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:888][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NinjaRänge.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:888][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/DataTable_Events -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/DataTable_Events.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:890][ 0]LogSavePackage: Save=1.505513ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:890][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/DataTable_Events.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:891][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/3_RUnde -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/3_RUnde.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:940][ 0]LogSavePackage: Save=48.649467ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:940][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/3_RUnde.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.32:942][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Anko -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Anko.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:033][ 0]LogSavePackage: Save=69.614830ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:039][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Anko.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:052][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Chunin-Statistik -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content MainFrameActions: Packaging (Windows (64-bit)): /NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Chunin-Statistik.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:088][ 0]LogSavePackage: Save=34.248661ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:088][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Chunin-Statistik.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:090][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/InvasionPlanung -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/InvasionPlanung.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:136][ 0]LogSavePackage: Save=44.384590ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:136][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/InvasionPlanung.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:140][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Narutovskiba -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/Nin MainFrameActions: Packaging (Windows (64-bit)): jaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Narutovskiba.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:174][ 0]LogSavePackage: Save=33.153770ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:175][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Narut MainFrameActions: Packaging (Windows (64-bit)): ovskiba.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:178][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/OrochGreiftAn -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/OrochGreiftAn.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:226][ 0]LogSavePackage: Save=47.286667ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:226][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/OrochGreiftAn.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:229][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüferSchriftlich -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Conten MainFrameActions: Packaging (Windows (64-bit)): t/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüferSchriftlich.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:271][ 0]LogSavePackage: Save=42.032982ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:271][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Prüfe MainFrameActions: Packaging (Windows (64-bit)): rSchriftlich.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:275][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüfungsteilnehmerKonohaAnfänger -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüfungsteilnehmerKonohaAnfänger.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:326][ 0]LogSavePackage: Save=50.265518ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:326][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Prüfu MainFrameActions: Packaging (Windows (64-bit)): ngsteilnehmerKonohaAnfänger.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:329][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/schriftlichePrüfung -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/schriftlichePrüfung.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:389][ 0]LogSavePackage: Save=58.864079ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:390][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/schri MainFrameActions: Packaging (Windows (64-bit)): ftlichePrüfung.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:395][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Shikamaruvstemari1 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Shikamaruvstemari1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:440][ 0]LogSavePackage: Save=39.307068ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:440][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Shikamaruvstemari1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:449][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/TeamDosu -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLe MainFrameActions: Packaging (Windows (64-bit)): xikon/Graphics/Events/Chunin-Auswahlrüfung/TeamDosu.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:490][ 0]LogSavePackage: Save=32.301945ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:491][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/TeamD MainFrameActions: Packaging (Windows (64-bit)): osu.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:494][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/WalddesSchreckens -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/WalddesSchreckens.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:572][ 0]LogSavePackage: Save=73.345802ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:572][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Waldd MainFrameActions: Packaging (Windows (64-bit)): esSchreckens.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:574][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:575][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:576][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:576][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:577][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/scrollboxButtonEvents -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/sc MainFrameActions: Packaging (Windows (64-bit)): rollboxButtonEvents.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:600][ 0]LogSavePackage: Save=22.347275ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:600][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:601][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/EventSearchTypes -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/EventSearchTypes.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:602][ 0]LogSavePackage: Save=0.361565ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:602][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/EventSearchTypes.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:603][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonEventsHovered -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexiko MainFrameActions: Packaging (Windows (64-bit)): n/Graphics/ButtonStyles/buttonEventsHovered.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:607][ 0]LogSavePackage: Save=3.751995ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:607][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonEventsHovered. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:609][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonEventsNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon MainFrameActions: Packaging (Windows (64-bit)): /Graphics/ButtonStyles/buttonEventsNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:612][ 0]LogSavePackage: Save=2.293311ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:612][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonEventsNormal.u MainFrameActions: Packaging (Windows (64-bit)): asset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:613][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonEventsPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/ MainFrameActions: Packaging (Windows (64-bit)): Graphics/ButtonStyles/buttonEventsPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:616][ 0]LogSavePackage: Save=2.346191ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:616][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonEventsPress.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:619][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/arrowUpHovered -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/arrowUpHovered.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:626][ 0]LogSavePackage: Save=5.077203ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:627][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/arrowUpHovered.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:629][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/arrowUpNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/arrowUpNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:635][ 0]LogSavePackage: Save=3.848519ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:637][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/arrowUpNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): ' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:641][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/arrowUpPressed -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/arrowUpPressed.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:649][ 0]LogSavePackage: Save=5.471580ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:651][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/arrowUpPressed.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:659][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonLeftHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonLeftHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:680][ 0]LogSavePackage: Save=6.926441ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:681][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonLeftHover.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:689][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonLeftNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonLeftNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:695][ 0]LogSavePackage: Save=3.738297ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:695][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonLeftNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:700][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonLeftPressed -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonLeftPressed.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:707][ 0]LogSavePackage: Save=5.410098ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:707][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonLeftPressed.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.33:720][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonRightHover -> C:/Users/Adler/Documents/Unreal 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nt/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonErdePressed.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:821][ 0]LogSavePackage: Save=46.024216ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:821][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonErdePressed.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:822][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonFeuerHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonFeuerHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:850][ 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to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonFeuerNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:871][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonFeuerPressed -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Cont MainFrameActions: Packaging (Windows (64-bit)): ent/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonFeuerPressed.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:891][ 0]LogSavePackage: Save=20.230446ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:892][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonFeuerPressed.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:895][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWaterHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWaterHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:911][ 0]LogSavePackage: Save=10.402883ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:911][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWaterHover.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:920][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWaterNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWaterNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:930][ 0]LogSavePackage: Save=8.747646ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:931][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWaterNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:938][ 0]LogCook:Display: Cooking 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Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content MainFrameActions: Packaging (Windows (64-bit)): /NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWindHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:990][ 0]LogSavePackage: Save=27.182692ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:990][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/butt MainFrameActions: Packaging (Windows (64-bit)): onWindHover.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.34:994][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWindNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWindNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:031][ 0]LogSavePackage: Save=32.236320ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWindNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:032][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWindPressed -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/ElementeButtons/buttonWindPressed.uasset 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0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/JutsuSearchTypes.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:059][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/scrollboxAnwenderWidget -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/scrollboxAnwenderWidget.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:066][ 0]LogSavePackage: Save=6.561372ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:066][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/scrollboxAnwenderWidget.uasset' MainFrameActions: Packaging 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MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:779][ 0]LogSavePackage: Save=6.587812ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:779][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/jutsuButton.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:780][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/DataTable_bgSets -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/D MainFrameActions: Packaging (Windows (64-bit)): ataTable_bgSets.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.35:781][ 0]LogSavePackage: Save=0.697008ms MainFrameActions: Packaging 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'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/TalDesEndesBase.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:295][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonquitHOVERED -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/ MainFrameActions: Packaging (Windows (64-bit)): Graphics/ButtonStyles/buttonquitHOVERED.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:304][ 0]LogSavePackage: Save=1.963601ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:304][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal 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[2015.08.10-10.38.36:410][ 0]LogSavePackage: Save=73.006531ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:410][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/narutoLogo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:414][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Misc/LoadingShuriken -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/M MainFrameActions: Packaging (Windows (64-bit)): isc/LoadingShuriken.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:417][ 0]LogSavePackage: Save=2.919280ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:417][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/LoadingShuriken.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:420][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Misc/Titel -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/Titel. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:428][ 0]LogSavePackage: Save=6.812078ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:428][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/Titel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:432][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:432][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:432][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:433][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:436][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/NewPlayerController -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NewPlayerController.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:456][ 0]LogSavePackage: Save=19.866333ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:456][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NewPlayerController.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:458][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrat MainFrameActions: Packaging (Windows (64-bit)): or/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:492][ 0]LogSavePackage: Save=33.504826ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:493][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:525][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:551][ 0]LogSavePackage: Save=25.258909ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:552][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:559][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:574][ 0]LogSavePackage: Save=14.058035ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:583][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:587][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:601][ 0]LogSavePackage: Save=11.910943ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:601][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:738][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:744][ 0]LogSavePackage: Save=5.906414ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:745][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:751][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_Co MainFrameActions: Packaging (Windows (64-bit)): lorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:817][ 0]LogSavePackage: Save=62.616394ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:817][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:818][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:824][ 0]LogSavePackage: Save=4.062909ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset' LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.36:825][ 0]LogCookCommandlet:Display: GC... LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.38:818][ 0]LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexik MainFrameActions: Packaging (Windows (64-bit)): on/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.38:845][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/NinjaLexikon/Widgets/scrollboxButtonEvents.scrollboxButtonEvents_C:EVentInfo'. Unknown structure. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.38:918][ 0]LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.38:921][ 0]LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.38:939][ 0]LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch STRUCT_REINST_Struct_Event_12/FallbackStruct for package: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.39:125][ 0]LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch FallbackStruct/Struct_Event for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.39:658][ 0]LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexik MainFrameActions: Packaging (Windows (64-bit)): on/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:895][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:896][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:896][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:899][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:899][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/GruppenKategorien.GruppenKategorien' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:901][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/GruppenKategorien.GruppenKategorien' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:902][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/NinjaRänge.NinjaRänge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:904][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/NinjaRänge.NinjaRänge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:905][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:906][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:907][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:907][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:908][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:908][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:909][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Arten.Jutsu-Arten' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:910][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Arten.Jutsu-Arten' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:912][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.Jutsu-Schwierigkeitsränge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:913][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.Jutsu-Schwierigkeitsränge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:914][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Elemente.Jutsu-Elemente' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:916][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Elemente.Jutsu-Elemente' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:918][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:919][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:919][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/UntertitelBild.UntertitelBild' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:921][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/UntertitelBild.UntertitelBild' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:922][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/enum_EventArt.enum_EventArt' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:928][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/enum_EventArt.enum_EventArt' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:929][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:930][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:930][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:931][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:941][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:945][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:946][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:947][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:956][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:964][ 0]LogSavePackage: Save=7.758201ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.45:964][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:097][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:111][ 0]LogSavePackage: Save=12.132024ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:111][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:113][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:172][ 0]LogSavePackage: Save=57.330853ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:172][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:214][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:215][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:218][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:219][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:229][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Level/Map -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Level/Map.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:260][ 0]LogSavePackage: Save=27.164852ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:260][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Level/Map.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:279][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Virtual MainFrameActions: Packaging (Windows (64-bit)): Joystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:283][ 0]LogSavePackage: Save=1.603629ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:283][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:299][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtua MainFrameActions: Packaging (Windows (64-bit)): lJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:300][ 0]LogSavePackage: Save=0.764862ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:300][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:303][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVir MainFrameActions: Packaging (Windows (64-bit)): tualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:305][ 0]LogSavePackage: Save=0.855651ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:305][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:354][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:360][ 0]LogSavePackage: Save=4.174724ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:360][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:416][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDir MainFrameActions: Packaging (Windows (64-bit)): ectionPad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:423][ 0]LogSavePackage: Save=3.659931ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:423][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:493][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:495][ 0]LogSavePackage: Save=1.502646ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:496][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:539][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:541][ 0]LogSavePackage: Save=1.121967ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:541][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:590][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:591][ 0]LogSavePackage: Save=1.061122ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:591][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:630][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:632][ 0]LogSavePackage: Save=1.258947ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:632][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:689][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:695][ 0]LogSavePackage: Save=4.208172ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:696][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:770][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:777][ 0]LogSavePackage: Save=4.146372ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:823][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDi MainFrameActions: Packaging (Windows (64-bit)): rectionPad3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:825][ 0]LogSavePackage: Save=1.074820ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:844][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle MainFrameActions: Packaging (Windows (64-bit)): _ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:846][ 0]LogSavePackage: Save=1.225499ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:846][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:868][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:869][ 0]LogSavePackage: Save=1.078643ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:870][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:911][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:915][ 0]LogSavePackage: Save=1.493726ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:916][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:962][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:968][ 0]LogSavePackage: Save=4.661483ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.46:969][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:000][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:006][ 0]LogSavePackage: Save=3.897895ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:007][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:046][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ MainFrameActions: Packaging (Windows (64-bit)): ThumbstickInner.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:052][ 0]LogSavePackage: Save=3.945042ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:053][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:077][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:091][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 267, size is 4195.08kb MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:099][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:293][ 0]LogCook:Display: Cook by the book total time in tick 24.976498s total time 27.656078 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:293][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:294][ 0]LogInit:Display: Warning/Error Summary MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:294][ 0]LogInit:Display: --------------------- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:294][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/NinjaLexikon/Widgets/scrollboxButtonEvents.scrollboxButtonEvents_C:EVentInfo'. Unknown structure. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:299][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:300][ 0]LogInit:Display: LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/C MainFrameActions: Packaging (Windows (64-bit)): ontent/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:301][ 0]LogInit:Display: LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/C MainFrameActions: Packaging (Windows (64-bit)): ontent/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:302][ 0]LogInit:Display: LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch STRUCT_REINST_Struct_Event_12/FallbackStruct for package: ../../../../../../Users/Adler/Documents/Unreal Pro MainFrameActions: Packaging (Windows (64-bit)): jects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:303][ 0]LogInit:Display: LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch FallbackStruct/Struct_Event for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:304][ 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:304][ 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:305][ 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:305][ 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:306][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:306][ 0]LogInit:Display: Failure - 2 error(s), 49 warning(s) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:307][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 31.21 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:307][ 0]LogExit: Preparing to exit. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:544][ 0]LogExit: Editor shut down MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:907][ 0]LogExit: Object subsystem successfully closed. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:936][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (107) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:936][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (106) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:942][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (105) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:943][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (104) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:943][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (103) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:943][ 0]LogModuleManager: Shutting down and abandoning module AIModule (102) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:944][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (101) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:944][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (100) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:944][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (99) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:944][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (98) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:945][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (97) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:957][ 0]LogModuleManager: Shutting down and abandoning module 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abandoning module EpicSurvey (90) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:959][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (89) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:960][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (88) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:960][ 0]LogModuleManager: Shutting down and abandoning module HotReload (87) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:961][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (86) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:961][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (85) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:962][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (84) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:962][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (83) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:962][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (82) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:962][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (81) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:963][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (80) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:963][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (79) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:963][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (78) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:963][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (77) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:963][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (76) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:964][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (75) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:964][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (74) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:964][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (73) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:964][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (72) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:965][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (71) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:965][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (70) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:966][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (69) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:967][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (68) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:967][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (67) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:967][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (66) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:967][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:967][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (64) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:968][ 0]LogModuleManager: Shutting down and abandoning module UMG (63) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:968][ 0]LogModuleManager: Shutting down and abandoning module Slate (62) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:968][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (61) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:971][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (60) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:971][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (59) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:972][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (58) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:972][ 0]LogModuleManager: Shutting down and abandoning module Networking (56) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:972][ 0]LogModuleManager: Shutting down and abandoning module Core (55) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:972][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (54) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:972][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (53) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:973][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (52) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:973][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (51) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:988][ 0]LogDerivedDataCache: Shutdown MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:988][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (50) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:988][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (49) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:988][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (48) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:989][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (47) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:989][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (46) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:989][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (45) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:989][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (44) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:989][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (43) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:990][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (42) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:990][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (41) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:990][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (40) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:990][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (39) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:990][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (38) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:991][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (37) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:991][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (36) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:992][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (35) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:992][ 0]LogModuleManager: Shutting down and abandoning module Messaging (34) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:992][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (33) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:992][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (32) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:992][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:993][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:993][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:993][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:993][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:993][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (26) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:993][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:994][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:994][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:994][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:994][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:995][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (20) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:995][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:995][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:995][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:996][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:996][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:996][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:996][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:997][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:997][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:997][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:997][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:997][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:998][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:998][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:998][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:998][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:998][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:998][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.38.47:999][ 0]LogExit: Exiting. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 41,1723549s to run UE4Editor-Cmd.exe, ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject; see log C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: bei Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExec MainFrameActions: Packaging (Windows (64-bit)): ute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject; see log C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Coo MainFrameActions: Packaging (Windows (64-bit)): k.txt MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Naruto_Lexikon22.uproject -cook -stage -archive -archivedirectory=C:/Users/Adler/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Adler/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/Adler/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Adler/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-08-10_12.39.43 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Adler\Desktop MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Naruto_Lexikon22 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject=True MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fil MainFrameActions: Packaging (Windows (64-bit)): eopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Naruto_Lexikon22 LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-1857406207) SRandInit(-1857406206). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogStats: Stats thread started MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:650][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:651][ 0]LogInit: API Version: 2579680 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:651][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:651][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:651][ 0]LogInit: Build Configuration: Development MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:651][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:651][ 0]LogInit: Command line: "C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="C:\Progra MainFrameActions: Packaging (Windows (64-bit)): m Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:651][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:651][ 0]LogInit: Rocket: 1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:669][ 0]LogInit: Using libcurl 7.41.0 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:669][ 0]LogInit: - built for x86_64-pc-win32 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:669][ 0]LogInit: - supports SSL with WinSSL MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:669][ 0]LogInit: - other features: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:669][ 0]LogInit: CURL_VERSION_SSL MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:669][ 0]LogInit: CURL_VERSION_IPV6 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:669][ 0]LogInit: CURL_VERSION_ASYNCHDNS MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:669][ 0]LogInit: CURL_VERSION_LARGEFILE MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:670][ 0]LogInit: CURL_VERSION_IDN MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:670][ 0]LogInit: CurlRequestOptions (configurable via config and command line): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:670][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:670][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:670][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:670][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:684][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:701][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:711][ 0]LogInit: Object subsystem initialized MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:713][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:713][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:713][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:713][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:713][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:713][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:714][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:714][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogInit: Computer: ADLER-PC MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogInit: User: Adler MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogInit: CPU Page size=4096, Cores=4 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogInit: High frequency timer resolution =3.139130 MHz MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogMemory: Memory total: Physical=11.0GB (11GB approx) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogMemory: Platform Memory Stats for Windows MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogMemory: Process Physical Memory: 48.56 MB used, 48.56 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogMemory: Process Virtual Memory: 21.32 MB used, 21.32 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogMemory: Physical Memory: 4963.69 MB used, 11262.12 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:724][ 0]LogMemory: Virtual Memory: 281.74 MB used, 8388608.00 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.49:770][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.50:403][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.51:109][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:380][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:398][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:417][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:436][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:459][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:476][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:492][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:509][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:542][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:616][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:669][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:692][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:753][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:769][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:786][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:807][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.53:807][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:286][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:485][ 0]LogDerivedDataCache: Loaded boot cache 0.20s 56MB C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:485][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:485][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/DerivedDataCache/DDC.ddp not found, will not use a pak cache. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:485][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:485][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:485][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:799][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.54:811][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Adler/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.55:525][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.55:538][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),Imp MainFrameActions: Packaging (Windows (64-bit)): actPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.55:539][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.55:893][ 0]LogMeshUtilities: No automatic mesh reduction module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.55:894][ 0]LogMeshUtilities: No automatic mesh merging module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.56:160][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.57:626][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.57:626][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.57:639][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.57:650][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:200][ 0]LogObj: 25656 objects as part of root set at end of initial load. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:200][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:200][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:201][ 0]LogInit: Initializing Editor Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:201][ 0]LogEngine: Initializing Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:345][ 0]LogAIModule: Creating AISystem for world NewWorld MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:469][ 0]LogDerivedDataCache: Saved boot cache 0.12s 56MB C:/Users/Adler/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:485][ 0]LogInit: Texture streaming: Disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:507][ 0]LogInit: Initializing Editor Engine Completed MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.58:639][ 0]LogAssetRegistry: FAssetRegistry took 0.0010 seconds to start up MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.59:320][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1653 assets in 0.6794 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.39.59:337][ 0]LogCook:Display: Done creating registry. It took 0.70s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.01:358][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../Naruto_Lexikon22/CookedIniVersion! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:294][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:294][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:295][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:296][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:296][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:297][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:299][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:299][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:299][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:300][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:300][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:300][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:300][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:301][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:301][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:302][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:302][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:303][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:303][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:303][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:303][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:303][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:303][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:303][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:303][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:304][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:304][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:304][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:304][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:304][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:304][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:305][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:305][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:305][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:305][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:305][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:305][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows 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UE4Editor-Cmd: [2015.08.10-10.40.03:306][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:307][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:307][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:307][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:307][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:307][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:308][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:308][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:309][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:309][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:309][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:309][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:343][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:345][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:373][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:375][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:376][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:378][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:492][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:492][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:507][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:507][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:619][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:620][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:718][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:718][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:734][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:735][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:735][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:736][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:744][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:744][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:748][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:749][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:754][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:754][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:758][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:759][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:763][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows 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'/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:793][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:793][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:794][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:798][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:798][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:798][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:799][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:799][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:799][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:800][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:800][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:801][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:801][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:801][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:801][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:802][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.03:802][ 0]LogRedirectors: String Asset Reference '/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.04:579][ 0]LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexik MainFrameActions: Packaging (Windows (64-bit)): on/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.04:606][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/NinjaLexikon/Widgets/scrollboxButtonEvents.scrollboxButtonEvents_C:EVentInfo'. Unknown structure. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.04:670][ 0]LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexik MainFrameActions: Packaging (Windows (64-bit)): on/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.04:672][ 0]LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.04:682][ 0]LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch STRUCT_REINST_Struct_Event_12/FallbackStruct for package: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.04:760][ 0]LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch FallbackStruct/Struct_Event for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.05:258][ 0]LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:121][ 0]LogRedirectors: Resolved to '/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:121][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:121][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:122][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:122][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:122][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/GruppenKategorien.GruppenKategorien' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:123][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/GruppenKategorien.GruppenKategorien' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:123][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/NinjaRänge.NinjaRänge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:123][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/NinjaRänge.NinjaRänge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:124][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:124][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:124][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:124][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:124][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:124][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:125][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Arten.Jutsu-Arten' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:125][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Arten.Jutsu-Arten' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:125][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.Jutsu-Schwierigkeitsränge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:126][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.Jutsu-Schwierigkeitsränge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:126][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Elemente.Jutsu-Elemente' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:126][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Elemente.Jutsu-Elemente' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:127][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:127][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:127][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/UntertitelBild.UntertitelBild' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:127][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/UntertitelBild.UntertitelBild' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:127][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/enum_EventArt.enum_EventArt' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:128][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/enum_EventArt.enum_EventArt' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:128][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:128][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:128][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:129][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:129][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:310][ 0]LogRedirectors: Resolved to '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:310][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:311][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:311][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:312][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:312][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:313][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:313][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:313][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:313][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:314][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:315][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:315][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:315][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:315][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:316][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:316][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:316][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:316][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:316][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:317][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:317][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:317][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:317][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:317][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:318][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:318][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:318][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:318][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:318][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:319][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:319][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:319][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:319][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:320][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:320][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:320][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:320][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:321][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:321][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:322][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:322][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:322][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:323][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:323][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:323][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:323][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:324][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:324][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:325][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:325][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:326][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:326][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:326][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:327][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:327][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:327][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:328][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:328][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:329][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:329][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:330][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:330][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:330][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:331][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:331][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:331][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:332][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:332][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:333][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:333][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:333][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:334][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:334][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:335][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:336][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:336][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:336][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:336][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:337][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:337][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:338][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:338][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:339][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:340][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:340][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:340][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:340][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:340][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:341][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:341][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:342][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:342][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:342][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:342][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:343][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:343][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:344][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:344][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:344][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:345][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:345][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:345][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:345][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:346][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:346][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:346][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:346][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:347][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:347][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:347][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:347][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:347][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:348][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:348][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:349][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:349][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:349][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:349][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:349][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:350][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:350][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:350][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:351][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:351][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:351][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:351][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:351][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:352][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:352][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:352][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:352][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:353][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:353][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:353][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:353][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:353][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:354][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:354][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:355][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:355][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:356][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:356][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:357][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:357][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:357][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:357][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:358][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:358][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:359][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:359][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:359][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:360][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:361][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:361][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:361][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:362][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:362][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:363][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:363][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:363][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:364][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:364][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:365][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:365][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:365][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:366][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:366][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:367][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:367][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:367][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:368][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:368][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:369][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:369][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:369][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:370][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:370][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:370][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:371][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:371][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:372][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:372][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:372][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:372][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:373][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:373][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:373][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:374][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:374][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:375][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:375][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:375][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:376][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:376][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:376][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:377][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:377][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:377][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:379][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:379][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:380][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:380][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:381][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:381][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:382][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:382][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:382][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:382][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:383][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:383][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:383][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:383][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:383][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:384][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:385][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:385][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:385][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:385][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:385][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:386][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:386][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:386][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:386][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:387][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:387][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:387][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:387][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:387][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:388][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:388][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:389][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:389][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:389][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:389][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:390][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:390][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:390][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:391][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:391][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:391][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:392][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:392][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:393][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:393][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:393][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:394][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:394][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:395][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:395][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:395][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:396][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:396][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:397][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:397][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:397][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:398][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:398][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:398][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:399][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:399][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:400][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:400][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:401][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:401][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:401][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:402][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:403][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:403][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:403][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:404][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:404][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:405][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:405][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:406][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:406][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:407][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:407][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:407][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:408][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:408][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:409][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:409][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:409][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:409][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:410][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:410][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:411][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:411][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:411][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:411][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:412][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:412][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:413][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:413][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:413][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:413][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:414][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:414][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:414][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:415][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:415][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:415][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:415][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:416][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:416][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:416][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:417][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:417][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:417][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:417][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:417][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:418][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:419][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:419][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:420][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:420][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:420][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:420][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:420][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:420][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:421][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:421][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:421][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:421][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:422][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:422][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:422][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:422][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:423][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:423][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:423][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:423][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:424][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:424][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:424][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:425][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:425][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:425][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:426][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:426][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:426][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:426][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:427][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:427][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:427][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:428][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:428][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:429][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:429][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:429][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:430][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:430][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:431][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:432][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:432][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:432][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:433][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:433][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:434][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:434][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:435][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:435][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:436][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:436][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:437][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:437][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:437][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:438][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:438][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:439][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:439][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:440][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:441][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:441][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:441][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:441][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:442][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:442][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:443][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:443][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:443][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:444][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:444][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:444][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:445][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:445][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:446][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:446][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:446][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:447][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:447][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:447][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:448][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:448][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:448][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:448][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:449][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:449][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:449][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:449][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:450][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:450][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:450][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:450][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:451][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:451][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:451][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:451][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:452][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:452][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:453][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:453][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:453][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:453][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:454][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:454][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:454][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:454][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:455][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:455][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:455][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:455][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:455][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:455][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:456][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:457][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:457][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:458][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:458][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:463][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:463][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:464][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:465][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:465][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:465][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:466][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:466][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:466][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:467][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:467][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:468][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:468][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:469][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:469][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:470][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:471][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:472][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:474][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:475][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:476][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:478][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:480][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:482][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:483][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:485][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:486][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:488][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:489][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:491][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:492][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:494][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:494][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:495][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:496][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:498][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:499][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:500][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:502][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:503][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:504][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:506][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:507][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:508][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:509][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:510][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:511][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:512][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:513][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:514][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:515][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:518][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:519][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:520][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:520][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:522][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:523][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:523][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:524][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:529][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:533][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:533][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:534][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:536][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:537][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:537][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:538][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:539][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:540][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:541][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:541][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:543][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:544][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:545][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:545][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:546][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:547][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:548][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:549][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:550][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:550][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:551][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:552][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:554][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:555][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:557][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:558][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:559][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:560][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:561][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:563][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:564][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:565][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:566][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:567][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:568][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:569][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:570][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:571][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:572][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:573][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:574][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:575][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:576][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:578][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:580][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:582][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:584][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:586][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:587][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:588][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:589][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:589][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:591][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:592][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:593][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:594][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:595][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:596][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:597][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:598][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:599][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:600][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:601][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:601][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:604][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:605][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:606][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:607][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:608][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:609][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:610][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:610][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:611][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:611][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:611][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:611][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:619][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:619][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:620][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:620][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:621][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:621][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:622][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:623][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:623][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:623][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:624][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:624][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:624][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:624][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:624][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:625][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:625][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:625][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:626][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:626][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:627][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:627][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:627][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:627][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:628][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:628][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:628][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:628][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:629][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:630][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:630][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:631][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:631][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:631][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:631][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:632][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:632][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:633][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:633][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:633][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:634][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:634][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:634][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:635][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:635][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:635][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:635][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:636][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:636][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:636][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:637][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:637][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:637][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:638][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:638][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:639][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:639][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:639][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:640][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:640][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:641][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:641][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:641][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:642][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:642][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:643][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:643][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:644][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:644][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:644][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:645][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:645][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:646][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:646][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:646][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:647][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:648][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:649][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:649][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:650][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:651][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:651][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:652][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:652][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:652][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:652][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:653][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:654][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:655][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:655][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:656][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:656][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:656][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:657][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:657][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:658][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:658][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:658][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:659][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:659][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:659][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:660][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:660][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:661][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:661][ 0]LogRedirectors: String Asset Reference '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:663][ 0]LogRedirectors: Resolved to '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:663][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:663][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:664][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:664][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:664][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:664][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:665][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:665][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:665][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:666][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:666][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:667][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:667][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:667][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:667][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:667][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:667][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:668][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:668][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:668][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:668][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:669][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:669][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:669][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:669][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:670][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:670][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:670][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:670][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:671][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:671][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:671][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:671][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:672][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:672][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:672][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:673][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:673][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:673][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:673][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:674][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:674][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:674][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:675][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:675][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:675][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:676][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:676][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:676][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:677][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:677][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:678][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:678][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.11:679][ 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(64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:315][ 0]LogSavePackage: Save=2.166524ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:316][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:317][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:318][ 0]LogSavePackage: Save=0.437701ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:318][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal 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Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:321][ 0]LogSavePackage: Save=0.342770ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:321][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:322][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:323][ 0]LogSavePackage: Save=0.309321ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:323][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:325][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:326][ 0]LogSavePackage: Save=0.426233ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:326][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:327][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:328][ 0]LogSavePackage: Save=0.410942ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:328][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:329][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:330][ 0]LogSavePackage: 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UE4Editor-Cmd: [2015.08.10-10.40.12:336][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:351][ 0]LogSavePackage: Save=14.015348ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:351][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:353][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:354][ 0]LogSavePackage: Save=0.613864ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:354][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:357][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:360][ 0]LogSavePackage: Save=2.737064ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:360][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:361][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:363][ 0]LogSavePackage: Save=0.931468ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:363][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:364][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:365][ 0]LogSavePackage: Save=0.813283ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:365][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:367][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:378][ 0]LogSavePackage: Save=10.577134ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:378][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:383][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:385][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:387][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderText MainFrameActions: Packaging (Windows (64-bit)): ures/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:400][ 0]LogSavePackage: Save=10.437286ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:401][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:405][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:412][ 0]LogSavePackage: Save=5.246676ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:414][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:418][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:421][ 0]LogSavePackage: Save=2.114599ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:422][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:425][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:430][ 0]LogSavePackage: Save=4.649059ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:433][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:436][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:443][ 0]LogSavePackage: Save=4.276344ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:444][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:447][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:455][ 0]LogSavePackage: Save=6.935361ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:456][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:459][ 0]LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:476][ 0]LogSavePackage: Save=15.807565ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:476][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:479][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMateria MainFrameActions: Packaging (Windows (64-bit)): l.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:491][ 0]LogSavePackage: Save=4.593629ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:492][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:494][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:505][ 0]LogSavePackage: Save=9.564433ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:505][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:509][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:513][ 0]LogSavePackage: Save=3.414640ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:513][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:513][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSet MainFrameActions: Packaging (Windows (64-bit)): tings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:516][ 0]LogSavePackage: Save=1.912313ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:516][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:518][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:521][ 0]LogSavePackage: Save=2.256995ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:521][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:522][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64Tili MainFrameActions: Packaging (Windows (64-bit)): ngNoiseHighFreq.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:525][ 0]LogSavePackage: Save=0.934017ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:525][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:526][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:527][ 0]LogSavePackage: Save=1.051884ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:528][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:528][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:531][ 0]LogSavePackage: Save=1.979529ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:533][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:535][ 0]LogSavePackage: Save=1.257355ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:535][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:536][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlace MainFrameActions: Packaging (Windows (64-bit)): holderTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:537][ 0]LogSavePackage: Save=0.876357ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:537][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:539][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:541][ 0]LogSavePackage: Save=0.993269ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:541][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:542][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMat MainFrameActions: Packaging (Windows (64-bit)): erial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:544][ 0]LogSavePackage: Save=0.347549ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:544][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:544][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:556][ 0]LogSavePackage: Save=9.854322ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:556][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:556][ 0]LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:558][ 0]LogSavePackage: Save=1.086925ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:558][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:559][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:573][ 0]LogSavePackage: Save=13.372495ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:573][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:575][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:579][ 0]LogSavePackage: Save=2.329626ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:579][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:580][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:746][ 0]LogSavePackage: Save=165.930054ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:746][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:753][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:767][ 0]LogSavePackage: Save=12.824891ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:767][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:769][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:830][ 0]LogSavePackage: Save=59.999744ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:830][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:838][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials MainFrameActions: Packaging (Windows (64-bit)): /ShadedLevelColorationLitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:926][ 0]LogSavePackage: Save=87.596245ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:927][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.12:947][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials MainFrameActions: Packaging (Windows (64-bit)): /ShadedLevelColorationUnlitMateri.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:008][ 0]LogSavePackage: Save=60.019176ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:009][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:019][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorM MainFrameActions: Packaging (Windows (64-bit)): aterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:035][ 0]LogSavePackage: Save=13.968520ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:036][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:037][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:040][ 0]LogSavePackage: Save=1.957549ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:040][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:041][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:043][ 0]LogSavePackage: Save=1.945444ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:043][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:044][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:047][ 0]LogSavePackage: Save=1.805596ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:047][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:048][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:050][ 0]LogSavePackage: Save=2.112050ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:050][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:051][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:054][ 0]LogSavePackage: Save=2.421053ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:054][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:055][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMat MainFrameActions: Packaging (Windows (64-bit)): erial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:064][ 0]LogSavePackage: Save=8.722481ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:064][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:066][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:068][ 0]LogSavePackage: Save=1.341773ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:068][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:069][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMat MainFrameActions: Packaging (Windows (64-bit)): erial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:072][ 0]LogSavePackage: Save=2.027313ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:072][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:073][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShad MainFrameActions: Packaging (Windows (64-bit)): owIndicatorMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:077][ 0]LogSavePackage: Save=3.167120ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:077][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:078][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:087][ 0]LogSavePackage: Save=8.164682ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:087][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:091][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:094][ 0]LogSavePackage: Save=2.760638ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:094][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:095][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:110][ 0]LogSavePackage: Save=14.450819ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:110][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:112][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:113][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:113][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:113][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:116][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/F MainFrameActions: Packaging (Windows (64-bit)): irstPersonHUD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:176][ 0]LogSavePackage: Save=58.777115ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:177][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:179][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Audio/ThemeMenu_Cue -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/ThemeMenu_Cue. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:186][ 0]LogSavePackage: Save=4.689198ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:186][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/ThemeMenu_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:189][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Audio/ThemeMenu -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/ThemeMenu.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:197][ 0]LogSavePackage: Save=6.030333ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:197][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/ThemeMenu.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:203][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/StarterContent/Audio/Starter_Birds01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:208][ 0]LogSavePackage: Save=2.220361ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:208][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/StarterContent/Audio/Starter_Birds01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:213][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:214][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:218][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:219][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:237][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/dynamicMainTest -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/dynamicM MainFrameActions: Packaging (Windows (64-bit)): ainTest.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:292][ 0]LogSavePackage: Save=53.131599ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:292][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/dynamicMainTest.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:294][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/imageGeneratorStruct -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprin MainFrameActions: Packaging (Windows (64-bit)): ts/imageGeneratorStruct.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:295][ 0]LogSavePackage: Save=0.429100ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:295][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/imageGeneratorStruct.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:297][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:297][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:298][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:298][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:301][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/confirmLeaveGame -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/confirm MainFrameActions: Packaging (Windows (64-bit)): LeaveGame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:317][ 0]LogSavePackage: Save=15.392162ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:317][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/confirmLeaveGame.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:320][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/MyFont -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/MyFont.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:322][ 0]LogSavePackage: Save=1.464737ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:322][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/MyFont.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:324][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Misc/bordertest -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/b MainFrameActions: Packaging (Windows (64-bit)): ordertest.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:338][ 0]LogSavePackage: Save=12.860570ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:338][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/bordertest.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:351][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:353][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:354][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:355][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:364][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/MainLexikon2 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/MainLexikon MainFrameActions: Packaging (Windows (64-bit)): 2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:552][ 0]LogSavePackage: Save=185.896408ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:552][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/MainLexikon2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:555][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardM MainFrameActions: Packaging (Windows (64-bit)): acros.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:619][ 0]LogSavePackage: Save=63.274220ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:619][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:620][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Audio/LexikonCue -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/LexikonCue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:622][ 0]LogSavePackage: Save=0.846413ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:622][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/LexikonCue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:622][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Audio/NarutoLexikonMusic -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/NarutoLexikonMusic.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:625][ 0]LogSavePackage: Save=2.571732ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:625][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Audio/NarutoLexikonMusic.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:629][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/Cat_DörferHov -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferHov.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:631][ 0]LogSavePackage: Save=1.782978ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:631][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferHov.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:633][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/Cat_DörferNorm -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferNorm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:636][ 0]LogSavePackage: Save=3.422923ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:636][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferNorm.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:637][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/Cat_DörferPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:640][ 0]LogSavePackage: Save=1.948629ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:640][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_DörferPress.uasset MainFrameActions: Packaging (Windows (64-bit)): ' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:642][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_JutsusHov -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutsusHov.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:652][ 0]LogSavePackage: Save=8.393090ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:653][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutsusHov.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:656][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_JutsusNorm -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutsusNorm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:665][ 0]LogSavePackage: Save=8.183477ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:665][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutsusNorm.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:668][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_JutusPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutusPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:677][ 0]LogSavePackage: Save=6.056455ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:678][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_JutusPress.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:681][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_ninjanNorm -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_ninjanNorm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:691][ 0]LogSavePackage: Save=5.537521ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:697][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_ninjanNorm.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:701][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/cat_NinjaPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graph MainFrameActions: Packaging (Windows (64-bit)): ics/Kategorien/cat_NinjaPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:708][ 0]LogSavePackage: Save=5.515860ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:710][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/cat_NinjaPress.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:713][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/Cat_NinjasHov -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphi MainFrameActions: Packaging (Windows (64-bit)): cs/Kategorien/Cat_NinjasHov.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:723][ 0]LogSavePackage: Save=5.888893ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:723][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/Cat_NinjasHov.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:726][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/testHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/K MainFrameActions: Packaging (Windows (64-bit)): ategorien/testHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:736][ 0]LogSavePackage: Save=5.074336ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:736][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/testHover.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:739][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/TestNorm -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Ka MainFrameActions: Packaging (Windows (64-bit)): tegorien/TestNorm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:748][ 0]LogSavePackage: Save=7.131594ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:748][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/TestNorm.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:757][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Kategorien/testPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/K MainFrameActions: Packaging (Windows (64-bit)): ategorien/testPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:766][ 0]LogSavePackage: Save=6.337106ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:766][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Kategorien/testPress.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:775][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Misc/bgLexikon -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/bgLexikon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:785][ 0]LogSavePackage: Save=8.279682ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:785][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/bgLexikon.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:787][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:787][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:787][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:788][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:789][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/Kat_Events -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/Kat_Events.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:989][ 0]LogSavePackage: Save=199.543823ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.13:990][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/Kat_Events.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:000][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Struct_Event -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struc MainFrameActions: Packaging (Windows (64-bit)): t_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:006][ 0]LogSavePackage: Save=4.143186ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:006][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_Event.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:010][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/enum_EventArt -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/enum_EventArt.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:014][ 0]LogSavePackage: Save=1.465056ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/enum_EventArt.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:019][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/UntertitelBild -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Unt MainFrameActions: Packaging (Windows (64-bit)): ertitelBild.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:023][ 0]LogSavePackage: Save=1.515069ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:023][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/UntertitelBild.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:028][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/NewFunctionLibrary -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NewFunctionLibrary.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:094][ 0]LogSavePackage: Save=64.399368ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:094][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NewFunctionLibrary.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:096][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Struct_JutsuInfo -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_JutsuInfo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:097][ 0]LogSavePackage: Save=0.739695ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:097][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_JutsuInfo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:098][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Jutsu-Arten -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu- MainFrameActions: Packaging (Windows (64-bit)): Arten.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:099][ 0]LogSavePackage: Save=0.293712ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:099][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Arten.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:100][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Jutsu-Elemente -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jut MainFrameActions: Packaging (Windows (64-bit)): su-Elemente.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:101][ 0]LogSavePackage: Save=0.319834ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:101][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Elemente.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:103][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blu MainFrameActions: Packaging (Windows (64-bit)): eprints/Jutsu-Schwierigkeitsränge.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:104][ 0]LogSavePackage: Save=0.772826ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:104][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:105][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/Struct_NinjaInfo -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/S MainFrameActions: Packaging (Windows (64-bit)): truct_NinjaInfo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:108][ 0]LogSavePackage: Save=1.305457ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:108][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/Struct_NinjaInfo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:108][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/NinjaRänge -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NinjaRä MainFrameActions: Packaging (Windows (64-bit)): nge.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:109][ 0]LogSavePackage: Save=0.452992ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:109][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NinjaRänge.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:110][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/DataTable_Events -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/D MainFrameActions: Packaging (Windows (64-bit)): ataTable_Events.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:113][ 0]LogSavePackage: Save=1.345277ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:113][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/DataTable_Events.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:114][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/3_RUnde -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLex MainFrameActions: Packaging (Windows (64-bit)): ikon/Graphics/Events/Chunin-Auswahlrüfung/3_RUnde.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:119][ 0]LogSavePackage: Save=4.650970ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:120][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/3_RUnde.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:122][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Anko -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexiko MainFrameActions: Packaging (Windows (64-bit)): n/Graphics/Events/Chunin-Auswahlrüfung/Anko.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:128][ 0]LogSavePackage: Save=6.179101ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:129][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Anko.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:131][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Chunin-Statistik -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Chunin-Statistik.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:137][ 0]LogSavePackage: Save=4.772660ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:137][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Chunin-Statistik.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:139][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/InvasionPlanung -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/InvasionPlanung.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:145][ 0]LogSavePackage: Save=4.277937ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:145][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Invas MainFrameActions: Packaging (Windows (64-bit)): ionPlanung.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:147][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Narutovskiba -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Narutovskiba.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:156][ 0]LogSavePackage: Save=7.030292ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:156][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Narutovskiba.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:158][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/OrochGreiftAn -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/Ni MainFrameActions: Packaging (Windows (64-bit)): njaLexikon/Graphics/Events/Chunin-Auswahlrüfung/OrochGreiftAn.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:165][ 0]LogSavePackage: Save=5.958657ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:165][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/OrochGreiftAn.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:172][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüferSchriftlich -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Conten MainFrameActions: Packaging (Windows (64-bit)): t/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüferSchriftlich.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:194][ 0]LogSavePackage: Save=20.596472ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:194][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Prüfe MainFrameActions: Packaging (Windows (64-bit)): rSchriftlich.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:200][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüfungsteilnehmerKonohaAnfänger -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüfungsteilnehmerKonohaAnfänger.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:218][ 0]LogSavePackage: Save=13.209393ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:218][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/PrüfungsteilnehmerKonohaAnfänger.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:223][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/schriftlichePrüfung -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/schriftlichePrüfung.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:241][ 0]LogSavePackage: Save=16.259600ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:241][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/schriftlichePrüfung.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:246][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Shikamaruvstemari1 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Conte MainFrameActions: Packaging (Windows (64-bit)): nt/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Shikamaruvstemari1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:271][ 0]LogSavePackage: Save=22.403341ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:271][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/Shikamaruvstemari1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:277][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/TeamDosu -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLe MainFrameActions: Packaging (Windows (64-bit)): xikon/Graphics/Events/Chunin-Auswahlrüfung/TeamDosu.uasset MainFrameActions: Packaging (Windows (64-bit)): 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0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Events/Chunin-Auswahlrüfung/WalddesSchreckens.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:314][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:314][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:315][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:315][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:316][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Widgets/scrollboxButtonEvents -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/sc MainFrameActions: Packaging (Windows (64-bit)): rollboxButtonEvents.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:338][ 0]LogSavePackage: Save=20.592648ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:338][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:339][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/EventSearchTypes -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/EventSearchTypes.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:340][ 0]LogSavePackage: Save=0.324612ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:340][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/EventSearchTypes.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:341][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonEventsHovered -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonEventsHovered.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:345][ 0]LogSavePackage: Save=3.787674ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:345][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonEventsHovered. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:347][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonEventsNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonEventsNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:349][ 0]LogSavePackage: Save=2.032092ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:349][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonEventsNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:351][ 0]LogCook:Display: Cooking 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[2015.08.10-10.40.14:367][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/arrowUpPressed.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:369][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonLeftHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Gr MainFrameActions: Packaging (Windows (64-bit)): aphics/ButtonStyles/buttonLeftHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:373][ 0]LogSavePackage: Save=1.038504ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:373][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal 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Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonLeftNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:379][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonLeftPressed -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/ MainFrameActions: Packaging (Windows (64-bit)): Graphics/ButtonStyles/buttonLeftPressed.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:383][ 0]LogSavePackage: Save=1.022258ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:383][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonLeftPressed.uasset' MainFrameActions: Packaging 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[2015.08.10-10.40.14:417][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pauseButtonHovered.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:419][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pauseButtonNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pauseButtonNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:439][ 0]LogSavePackage: Save=16.109558ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:439][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pau MainFrameActions: Packaging (Windows (64-bit)): seButtonNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:443][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pauseButtonPress -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pauseButtonPress.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:451][ 0]LogSavePackage: Save=4.354710ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:451][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pauseButtonPress.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:458][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/playButtonHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/playButtonHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:463][ 0]LogSavePackage: Save=4.519086ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:464][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/playButtonHover.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:467][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/playButtonNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Conte MainFrameActions: Packaging (Windows (64-bit)): nt/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/playButtonNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:472][ 0]LogSavePackage: Save=4.075970ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:473][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pla MainFrameActions: Packaging (Windows (64-bit)): yButtonNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:478][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/playButtonPressed -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Cont MainFrameActions: Packaging (Windows (64-bit)): ent/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/playButtonPressed.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:484][ 0]LogSavePackage: Save=3.975942ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:485][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/pauseplayButtons/pla MainFrameActions: Packaging (Windows (64-bit)): yButtonPressed.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:487][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/UmkehrButtonHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/ MainFrameActions: Packaging (Windows (64-bit)): Graphics/ButtonStyles/UmkehrButtonHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:495][ 0]LogSavePackage: Save=7.075209ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:496][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/UmkehrButtonHover.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.14:499][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/UmkehrButtonNormal -> C:/Users/Adler/Documents/Unreal 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Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Widgets/jutsuButton.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:833][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/DataTable_bgSets -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/DataTable_bgSets.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:835][ 0]LogSavePackage: Save=0.658144ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:835][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/DataTable_bgSets.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:836][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/DynamicMenu/konoha-background -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/konoha-background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:847][ 0]LogSavePackage: Save=9.895417ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:847][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/konoha-background.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:850][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/DynamicMenu/NarutoChar -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics MainFrameActions: Packaging (Windows (64-bit)): /DynamicMenu/NarutoChar.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:871][ 0]LogSavePackage: Save=20.578632ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:871][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/NarutoChar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:876][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/DynamicMenu/NarutoChar_2 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/NarutoChar_2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:893][ 0]LogSavePackage: Save=15.638091ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:893][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/NarutoChar_2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:906][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/DynamicMenu/SakuraChar -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/SakuraChar.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:924][ 0]LogSavePackage: Save=17.652981ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:924][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/SakuraChar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:929][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/DynamicMenu/SasukeChar -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics MainFrameActions: Packaging (Windows (64-bit)): /DynamicMenu/SasukeChar.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:946][ 0]LogSavePackage: Save=16.518908ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:946][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/SasukeChar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:952][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/DynamicMenu/TalDesEndesBase -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/TalDesEndesBase.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:974][ 0]LogSavePackage: Save=21.282648ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:974][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/TalDesEndesBase.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:980][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonquitHOVERED -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/ MainFrameActions: Packaging (Windows (64-bit)): Graphics/ButtonStyles/buttonquitHOVERED.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:994][ 0]LogSavePackage: Save=13.457869ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:995][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonquitHOVERED.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.15:998][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonquitNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/G MainFrameActions: Packaging (Windows (64-bit)): raphics/ButtonStyles/buttonquitNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:009][ 0]LogSavePackage: Save=9.908478ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:009][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonquitNormal.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:011][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonStartHover -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonStartHover.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:022][ 0]LogSavePackage: Save=7.917799ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:023][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonStartHover.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:031][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/ButtonStyles/buttonStartNORMAL -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/ MainFrameActions: Packaging (Windows (64-bit)): Graphics/ButtonStyles/buttonStartNORMAL.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:037][ 0]LogSavePackage: Save=5.145375ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:037][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/ButtonStyles/buttonStartNORMAL.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:039][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/DynamicMenu/Bar -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/Bar.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:059][ 0]LogSavePackage: Save=18.801388ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:060][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/Bar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:065][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/DynamicMenu/narutoLogo -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/narutoLogo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:082][ 0]LogSavePackage: Save=15.068188ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:082][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/DynamicMenu/narutoLogo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:088][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Misc/LoadingShuriken -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/M MainFrameActions: Packaging (Windows (64-bit)): isc/LoadingShuriken.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:097][ 0]LogSavePackage: Save=5.248907ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:098][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/LoadingShuriken.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:100][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Graphics/Misc/Titel -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/Titel. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:105][ 0]LogSavePackage: Save=5.173090ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:105][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Graphics/Misc/Titel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:108][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:108][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:108][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:109][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:112][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Blueprints/NewPlayerController -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprint MainFrameActions: Packaging (Windows (64-bit)): s/NewPlayerController.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:131][ 0]LogSavePackage: Save=17.222925ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:131][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Blueprints/NewPlayerController.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:132][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:144][ 0]LogSavePackage: Save=9.523339ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:144][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:153][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:158][ 0]LogSavePackage: Save=4.598726ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:158][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:160][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_Cl MainFrameActions: Packaging (Windows (64-bit)): earCoat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:163][ 0]LogSavePackage: Save=3.049253ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:163][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:165][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:170][ 0]LogSavePackage: Save=2.695651ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:171][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:172][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_Co MainFrameActions: Packaging (Windows (64-bit)): lorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:177][ 0]LogSavePackage: Save=4.324128ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:177][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:178][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:180][ 0]LogSavePackage: Save=1.703657ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:181][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:183][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_Gre MainFrameActions: Packaging (Windows (64-bit)): yBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:203][ 0]LogSavePackage: Save=15.013077ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:204][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.16:213][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:318][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle MainFrameActions: Packaging (Windows (64-bit)): _ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:323][ 0]LogSavePackage: Save=2.907494ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:324][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:341][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDi MainFrameActions: Packaging (Windows (64-bit)): rectionPad3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:348][ 0]LogSavePackage: Save=3.156607ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:349][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:410][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:416][ 0]LogSavePackage: Save=3.019626ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:416][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:427][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:439][ 0]LogSavePackage: Save=3.085250ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:439][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:448][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:449][ 0]LogSavePackage: Save=0.721537ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:449][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:452][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtua MainFrameActions: Packaging (Windows (64-bit)): lJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:454][ 0]LogSavePackage: Save=0.544100ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:454][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:457][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:459][ 0]LogSavePackage: Save=0.527216ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:460][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:463][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:464][ 0]LogSavePackage: Save=0.949626ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:464][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:467][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:469][ 0]LogSavePackage: Save=1.080873ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:469][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:473][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButto MainFrameActions: Packaging (Windows (64-bit)): nFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:476][ 0]LogSavePackage: Save=0.810097ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:476][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:479][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:480][ 0]LogSavePackage: Save=0.693504ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:480][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:483][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButt MainFrameActions: Packaging (Windows (64-bit)): on2_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:484][ 0]LogSavePackage: Save=0.980526ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.17:484][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.18:228][ 0]LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexik MainFrameActions: Packaging (Windows (64-bit)): on/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.18:285][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/NinjaLexikon/Widgets/scrollboxButtonEvents.scrollboxButtonEvents_C:EVentInfo'. Unknown structure. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.18:351][ 0]LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.18:357][ 0]LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexik MainFrameActions: Packaging (Windows (64-bit)): on/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.18:394][ 0]LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch STRUCT_REINST_Struct_Event_12/FallbackStruct for package: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexi MainFrameActions: Packaging (Windows (64-bit)): kon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.18:550][ 0]LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch FallbackStruct/Struct_Event for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.18:941][ 0]LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:339][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:340][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:340][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:340][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:340][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/GruppenKategorien.GruppenKategorien' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:341][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/GruppenKategorien.GruppenKategorien' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:341][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/NinjaRänge.NinjaRänge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:342][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/NinjaRänge.NinjaRänge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:342][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:342][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:342][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:342][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:342][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:343][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:343][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Arten.Jutsu-Arten' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:343][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Arten.Jutsu-Arten' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:344][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.Jutsu-Schwierigkeitsränge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:344][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Schwierigkeitsränge.Jutsu-Schwierigkeitsränge' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:344][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/Jutsu-Elemente.Jutsu-Elemente' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:345][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/Jutsu-Elemente.Jutsu-Elemente' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:345][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:345][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:345][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/UntertitelBild.UntertitelBild' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:346][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/UntertitelBild.UntertitelBild' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:346][ 0]LogRedirectors: String Asset Reference '/Game/NinjaLexikon/Blueprints/enum_EventArt.enum_EventArt' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:346][ 0]LogRedirectors: Resolved to '/Game/NinjaLexikon/Blueprints/enum_EventArt.enum_EventArt' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:347][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:347][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:347][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:347][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:349][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:349][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:350][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:350][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:352][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Bluepri MainFrameActions: Packaging (Windows (64-bit)): nts/FirstPersonGameMode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:360][ 0]LogSavePackage: Save=7.045583ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:360][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:408][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:420][ 0]LogSavePackage: Save=10.826248ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:420][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:422][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:436][ 0]LogSavePackage: Save=13.123063ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:436][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:443][ 0]CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:443][ 0]LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:444][ 0]CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:444][ 0]LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:446][ 0]LogCook:Display: Cooking /Game/NinjaLexikon/Level/Map -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Level/Map.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:454][ 0]LogSavePackage: Save=6.717785ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:455][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Naruto_Lexikon22/Content/NinjaLexikon/Level/Map.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:459][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Virtual MainFrameActions: Packaging (Windows (64-bit)): Joystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:460][ 0]LogSavePackage: Save=1.241427ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:461][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:464][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDD MainFrameActions: Packaging (Windows (64-bit)): irectionStick.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:466][ 0]LogSavePackage: Save=1.060485ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:466][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:470][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButto MainFrameActions: Packaging (Windows (64-bit)): n2_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:472][ 0]LogSavePackage: Save=0.980208ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:472][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:476][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:478][ 0]LogSavePackage: Save=1.100623ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:478][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:481][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ MainFrameActions: Packaging (Windows (64-bit)): ThumbstickInner.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:483][ 0]LogSavePackage: Save=0.971288ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:483][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:487][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDi MainFrameActions: Packaging (Windows (64-bit)): rectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:489][ 0]LogSavePackage: Save=0.980526ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:489][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:496][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:523][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 267, size is 4195.08kb MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:536][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:775][ 0]LogCook:Display: Cook by the book total time in tick 20.089247s total time 23.402782 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:775][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:775][ 0]LogInit:Display: Warning/Error Summary MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:776][ 0]LogInit:Display: --------------------- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:776][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/NinjaLexikon/Widgets/scrollboxButtonEvents.scrollboxButtonEvents_C:EVentInfo'. Unknown structure. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:776][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:778][ 0]LogInit:Display: LogLinker:Warning: ByteProperty_104 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:778][ 0]LogInit:Display: LogLinker:Warning: TextProperty_329 has an inappropriate outermost, it was probably saved with a deprecated outer (file: ../../../../../../Users/Adler/Documents/Unreal Projects/Naruto_Lexikon3/C MainFrameActions: Packaging (Windows (64-bit)): ontent/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:779][ 0]LogInit:Display: LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch STRUCT_REINST_Struct_Event_12/FallbackStruct for package: ../../../../../../Users/Adler/Documents/Unreal Pro MainFrameActions: Packaging (Windows (64-bit)): jects/Naruto_Lexikon3/Content/NinjaLexikon/Widgets/scrollboxButtonEvents.uasset. If that property got renamed, add an ActiveStructRedirect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:780][ 0]LogInit:Display: LogClass:Warning: Property EVentInfo of scrollboxButtonEvents_C struct type mismatch FallbackStruct/Struct_Event for package: FObjectReader. If that property got renamed, add an ActiveStructRed MainFrameActions: Packaging (Windows (64-bit)): irect. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:780][ 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:781][ 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for ByteProperty_104. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:781][ 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:781][ 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for TextProperty_329. Path should start with a '/' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:782][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:782][ 0]LogInit:Display: Failure - 2 error(s), 49 warning(s) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:783][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 26.22 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.24:783][ 0]LogExit: Preparing to exit. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:086][ 0]LogExit: Editor shut down MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:590][ 0]LogExit: Object subsystem successfully closed. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:612][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (107) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:613][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (106) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:627][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (105) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:628][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (104) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:629][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (103) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:630][ 0]LogModuleManager: Shutting down and abandoning module AIModule (102) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:630][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (101) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:631][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (100) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:632][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (99) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:634][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (98) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:635][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (97) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:694][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (96) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:695][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (95) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:696][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (94) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:697][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (93) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:698][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (92) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:698][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (91) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:699][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (90) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:700][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (89) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:700][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (88) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:701][ 0]LogModuleManager: Shutting down and abandoning module HotReload (87) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:702][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (86) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:705][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (85) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:706][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (84) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:707][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (83) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:708][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (82) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:709][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (81) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:711][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (80) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:713][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (79) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:714][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (78) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:714][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (77) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:715][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (76) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:716][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (75) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:716][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (74) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:717][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (73) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:717][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (72) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:718][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (71) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:718][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (70) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:719][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (69) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:719][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (68) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:722][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (67) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:722][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (66) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:723][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:723][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (64) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:724][ 0]LogModuleManager: Shutting down and abandoning module UMG (63) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:724][ 0]LogModuleManager: Shutting down and abandoning module Slate (62) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:725][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (61) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:738][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (60) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:739][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (59) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:740][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (58) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:740][ 0]LogModuleManager: Shutting down and abandoning module Networking (56) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:741][ 0]LogModuleManager: Shutting down and abandoning module Core (55) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:742][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (54) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:742][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (53) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:743][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (52) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:744][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (51) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:840][ 0]LogDerivedDataCache: Shutdown MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:841][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (50) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:841][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (49) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:841][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (48) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:841][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (47) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:842][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (46) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:842][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (45) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:842][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (44) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:843][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (43) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:843][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (42) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:843][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (41) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:844][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (40) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:844][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (39) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:844][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (38) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:844][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (37) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:844][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (36) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:845][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (35) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:845][ 0]LogModuleManager: Shutting down and abandoning module Messaging (34) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:845][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (33) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:845][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (32) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:846][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:846][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:846][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:846][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:846][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:846][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (26) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:846][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:847][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:847][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:847][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:847][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:847][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (20) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:848][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:848][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:848][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:848][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:849][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:849][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:849][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:850][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:850][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:850][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:850][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:851][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:851][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:851][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:852][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:852][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:852][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:853][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.10-10.40.25:853][ 0]LogExit: Exiting. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 41,4383701s to run UE4Editor-Cmd.exe, ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject; see log C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: bei Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Adler\Documents\Unreal Projects\Naruto_Lexikon3\Naruto_Lexikon22.uproject; see log C:\Users\Adler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Coo MainFrameActions: Packaging (Windows (64-bit)): k.txt MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED LogD3D11RHI: InitD3DDevice